Magic Items - Rings and Necklaces
Rings and Necklaces
Core Rule Notes
Rings bestow magical powers upon their wearers. Only a rare few have charges-most rings are permanent and potent magic items. Anyone can use a ring. A character can only wear two magic rings.
A rings ability is usually activated by a spoken command word (a standard action that does not provoke an attack of opportunity.) or it works continually.
Core Rules Crafting Note:
Forging a ring or necklace is done during the week of downtime.
The base amount of crafting is equal to the character Craft Jewelry Rank x 100gp
The base is modified by ranks in Profession (Goldsmith ) Rank x 75gp
The base is modified by ranks in Spellcraft Rank x 50gp
No other adjustments are allowed for magical crafting.
Campaign Crafting Notes:
Forge Rings is available to 4th Level Casters, and is required to make magic rings and necklaces.
Necklaces are considered 'rings' for crafting purposes, but are consided a separate slot item for maximum magical item limitations.
Necklaces and Rings may be imbued with any spell that does not attack a creature or deal damage. The Necklace/Ring will require a standard action to activate the effects.
Cost Spell Level x Caster Level x Charges x 200gp
Imbued Ring of Climbing, of Jumping, or of Swimming. +5 Competence Duration 1 minute. (1/Day). CL3. Forge ring and 5 ranks of Climbing, Acrobatics, or Swimming. Cost 500gp
Imbued Ring of Protection. Shield of Faith. 1 minute. (Free)(1/Day). CL3. Forge Ring and Shield of Faith. Cost 400gp per charge
(1~2) Imbue = CL1
(3~4) Imbue = CL2
3rd Imbue = +1 Ring of Protection CL3
Imbued Ring of Protection +1. Shield of Faith. (Free)(1/Day). CL6. Forge Ring and Shield of Faith. Cost 1200gp per charge
(1~2) Imbue = CL4
(3~4) Imbue = CL5
3rd Imbue = +2 Ring of Protection CL6
Minor Ring of Power
Intricated carved bands of delicately crafted wood, that are attuned to provide the mana to recast any spells the user has memorized for the day or any spell the user knows from a particular school of effects.
Universal rings of power will allow you to recast a 1st level spell you have memorized for the day, once before turning to ash. CL1. Forge Ring and may not be prohibited from any school. Cost 40gp
Specialized rings of power will allow you to cast any 1st level spell you know from one of the schools of magic (Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation), once before turning to ash. CL1. Forge Ring and may not be prohibited from the school. Cost 20gp
Prayer Beads
Each prayer bead is dedicated to a specific divinity, and provides a useful conduit to having prayers granted by the divinity the bead is dedicated to.
Use of the beads, is considered a '
standard' action and after one use the beads shatter/crumble to dust (
If the character is a follower of the divinity a successful Freverant Prayer or use of a channel will prevent the bead from being expended). The beads must be worn, or in the characters hand to be used. When being considered for magical item limits, the prayer necklace is counted as either a necklace or an elective item.
Divinity | Spheres | Major Beads
(Domain Spells) | Lesser Beads
(Granted Powers) |
---|
All | Knowledge
War | Comprehend Language
Magic Weapon | Lore Keeper
Battle Rage
Freverant Prayer (+1 attempt & grant for day) |
Nyx | Chaos,
Darkness,
Death,
Repose | Protection from Law,
Obscuring Mist,
Cause Fear,
Death Watch | Touch of Chaos,
Touch of Darkness
Bleeding Touch
Gentle Rest |
Kismet | Chaos,
Luck,
Protection,
Trickery | Protection from Law
True Strike
Sanctuary
Disguise Self | Touch of Chaos
Bit of Luck
Resistant Touch
Copycat |
Sol | Charm,
Glory,
Nobility, and
Sun | Charm Person
Shield of Faith
Divine Favor
Endure Elements | Dazing Touch
Touch of Glory
Inspiring Word
Sun's Blessing |
Creed | Community,
Law,
Liberation,
Rune | Bless
Protection from Chaos
Remove Fear
Erase | Calming Touch
Touch of Law
Liberation
Blast Rune
|
Aericel | Air,
Magic,
Travel, and
Weather | Obscuring Mist
Identify
Longstrider
Obscuring Mist | Lightning Arc
Hand of Acolyte
Agile Feet
Storm Burst
|
Gaea | Artifice,
Earth,
Protection,
Strength | Animate Rope
Magic Stone
Sanctuary
Enlarge Person | Artificer's Touch
Acid Dart
Resistant Touch
Strength Surge |
Luna | Animal,
Healing,
Plant,
Water | Calm Animals
Cure Light Wounds
Entangle
Obscuring Mist | Speak with Animals
Rebuke Death
Wooden Fist
Icicle |
Pyro | Death,
Destruction,
Fire
Madness | Cause Fear
Truestrike
Burning Hands
Lesser Confusion | Bleeding Touch
Destructive Smite
Fire Bolt
Vision of Madness |
Major beads (1st level Domain Spells) cost 50gp
Lesser beads (Sphere Granted Powers) cost 25gp
This message was last edited by the GM at 22:24, Thu 16 Apr 2015.