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Twilight Campaign - Non Casters.

Posted by ArchivistFor group 0
Archivist
GM, 48 posts
Fri 15 Jun 2012
at 19:42
  • msg #1

Twilight Campaign - Non Casters

Record of Player Characters that can not cast spells.

Alea
Cosette DeVille

Cuthwulf
Fensynt Dreznaur
Jason Cole
Jom Hardwick
Kima
Lin Oslo
Mikos
Morrus
Randal Cuningham
Rothor Palon
Ulrika Tjore
Vitharr Sigurdsson
Winslow Petrovich

Marseille Campaign
Benoit Dubois
Cameron Edenburgh
Gale
Talia Tjore
Theophilus Moreau
This message was last edited by the GM at 17:03, Sun 17 June 2012.
Archivist
GM, 58 posts
Sun 17 Jun 2012
at 03:21
  • msg #2

Alea


Alea
Armor +9 (Total)
          +5 (Touch)
          +4 (Flat footed)

Save Throw  F+1 / R+7/ W+1
Hit Points  21 of 21

CMB +1
CMD 16

+7 (d6-1 damage) Rapier
+ 2d6 damage w/Sneak Attack
Character Limited Use
None





Human  ~ Female
Age   ~ 18
start ~ (chapter 1) / (year 2010) as 16 and Level 0
Faith ~ Respectful Heathen (DC 20)
Alignment       ~ Chaotic Good
Languages       ~ Human (Euro){Native}, Human (Asian and Germanic), and Black Blood
Life Style Tax  ~ Standard 7gp (10-3)/Chapter (Profession:Guide)


Ability  Start Adjusted Final
Str ~ 08 + 1 =  9 - 1 Modifier
Dex ~ 14 + 5 = 19 + 4 Modifier (+5 Mod w/Belt of Dexterity)
Con ~ 10 + 0 = 10 + 0 Modifier
Int ~ 14 + 0 = 14 + 2 Modifier
Wis ~ 10 + 0 = 10 + 0 Modifier
Cha ~ 12 + 0 = 12 + 1 Modifier



Character Experience
4889 + (486) of 6000

Level 4 Character
Level 4 Rogue +3 BAB F+1.3 R+4 W+1.3 save (fav)



+3 Base Attack
+2 CMB / CMD 16
Armor  +9 (total) / +5 (touch) ~ +4 (flat footed)
Hit Points  26 (base) = 26 (Total)

+5 Finesse Weapon
-1 Finesse Damage

+5 Range Attack

Save Throws
+1 base +0 Mod = +1 Total Fort Save
+4 base +4 Mod = +8 Total Ref. Save
+1 base +0 Mod = +1 Total Will Save



Armor Proficiency ~ All light armor
Weapon Proficiency ~ All simple weapons, Hand Crossbow, Rapier, Sap, Shortbow, and Short Sword.

Rogue Abilities
Sneak Attack +2d6
Trafinding +2
Trap Sense +1
Evasion
Uncanny Dodge
Rogue Talent ~ Trap Spotter, Fast Stealth and Combat Trick (Dodge)
Racial Traits
Flexible Feat
Skilled
Multitalented
Traits
(1) Child of the Streets (+1 Sleight of Hand)
(2) Poverty Striken (+1 Survival)
(3) Dirty Fighter
Feats
(Hum) Skill Focus (+3 Stealth)
(1st) Weapon Finesse
(3rd) Extra Rogue Talent


Skills
1 (background)
4 (Favored Class)
8 (base) + 1 (human) +2 (int) = 11 per level (44 total)
-1 Strength
2t Climb
1t Swim
+4 Dexterity
4t Acrobatics
4t Disable Device (+2 Rogue)
2t Escape Artist
2t Sleight of Hand (+1 trait)
4t Stealth (+3 skill focus)
+2 Intelligence
1t Appraise
1t ks: Dungeon
1t ks:  Engineering
4t ks: Local
1t Linguistics
+0 Wisdom
4t Perception (Traps: +2 Rogue)
1t Profession
4t Sense Motive
4t Survival (+1 trait)
+1 Charisma
4t Bluff
2t Diplomacy
1t Disguise
1c Handle Animal
1t Use Magic Device


Spells

Equipment
Encumbrance

Mithral Chain Shirt (+4 Armor Class)
Leather Armor (+2 Armor Class)
Rapier
Stiletto
Dagger
Short Bow (20 Arrows)
Thieves Tools
Drill
Saw
Waterskin
Potion of Healing (6 hit points)
4 days rations

Purse of Holding ~ Will carry up to 20 lbs. (1000) of coins, never weighing more
than 1 lb.  You need only reach into the pouch and speak the coins you wish
to draw out, and (if they are in the purse) they will appear in your hands
when you draw them out.  The purse will only hold coins, and coin sized
objects. ~ Cost 100gp.

85 Gold pieces
21 Silver pieces
20 Copper pieces

Kibble
AC 13
HP 06
Save F+4/R+3/W+1
Moves 40'
Melee Bite +2 hit (d4+1 damage)

(Guard) Tricks ~ Attack / Defend /Down / Guard


Magic Items
Allowed/Owned Magical Items
Armor/BodyMithral Chainmail Shirt
Weapon+1 Dark Iron Rapier of Giant Slaying (Bane: Giants)
Shield None
Head None
Eyes None
Neck None
Shoulders None
Chest None
BeltBelt of Agility (+1 Dex)
Wrists None
Hands None
Feet None
Neck None
Ring None
Ring None
HumanCookie's Lunch Bag ~ This small magical 'purse' has been enchanted to carry organic food.  It will carry 20#s organic edibles and never weigh more than 1#.
1st LevelPurse of Holding
3rd Level None
ExpendableHealing potion (6 hit points)
Healing potion (6 hit points)


Character Journal

Chapter Experience Treasure
1 to 9  5589 + (486) +1 Rapier (Bane Giants)
                   Mitheral Chainmail Shirt
                   Purse of Holding

This message was last edited by the GM at 02:53, Mon 05 Nov 2012.
Archivist
GM, 59 posts
Sun 17 Jun 2012
at 03:22
  • msg #3

Cosette


Cosette
Armor +7 (Total)
          +1 (Touch)
          +6 (Flat-Footed) {-2 w/o Shield}

Save Throw  F+5 / R+5 / W+7
Hit Points  26 of 26

CMB +5
CMD 16

Attack +6 (d8+3) Artic (trident)
Attack +6 (d8+4) Artic (L.Spr.)
Character Limited Use

Smite evil (x1/day)
Lay Hands d6 (x6/day)

Artic Barb (3 of 3) Charges (+1 per day)





Human  ~ Female
Age   ~ 18
start ~ (chapter ?) / (year 2010) as 18 and Level 1/2
Faith ~ Pious Champion of Luna (DC15) {fp d20+5 (x2/day)}
Alignment       ~ Lawful Good
Languages       ~ Human (Franco){Native}, Human (Euro)
Life Style Tax  ~ Standard 7 (10-3) gp/Chapter (Profession:  Nurse)


Ability  Start Adjusted Final
Str ~ 13 + 3 = 16 + 3 Modifier
Dex ~ 12 + 0 = 12 + 1 Modifier
Con ~ 07 + 1 = 08 - 1 Modifier
Int ~ 12 + 0 = 12 + 1 Modifier
Wis ~ 12 + 0 = 12 + 1 Modifier
Cha ~ 14 + 2 = 16 + 3 Modifier


Character Experience
4247 exp + (826 RP) of 6000

Level 3 Character
Level 3 Hospitlar +3 BAB F+3/W+3/R+1 save (fav)



+3 Base Attack
+5 CMB / CMD 16
Armor  (total) / (touch) ~ (flat footed) ~ (touch/flatfooted)
Hit Points  26 (base) - 3 (con) + 3 Toughness = 26 (Total)
+5 Melee Attack
+2 Melee Damage

+4 Range Attack
+1 Magic Attack/Damage
Save Throws
+3 base -1 Mod +3 pal = +5 Total Fort Save
+1 base +1 Mod +3 pal = +5 Total Ref. Save
+3 base +1 Mod +3 pal = +7 Total Will Save



Armor Proficiency ~ All armor.  All shield, except tower.
Weapon Proficiency.  All simple and martial weapons.

Aura of Good
Detect Evil 60' (move action)
Smite Evil (x1/day) +3 (cha) to attack / +3 (level){Level(x2) vs Evil} damage {x2 bonus vs outsider/undead)

Divine Grace +3 (charisma) all save throws
Lay Hands (x6 (1{1/2 level}+3{Cha}+2{feat})/days to heal 1d6 (1/2 level)damage

Aura of Courage - Immune to fear and allies within 10' gain +4 save vs fear
Divine Health - Immune to all desease, including supernatural and magical ones.
Mercy - Lay hands removes Sickened
Racial Traits
Flexible Advanced Ability
Flexible Skill Training - Bluff
Flexible Skill Training - Stealth
Traits
(1) Sacred Touch ~ Automatically stabilize a dying character {std. action}
(2) * alternate *
Feats
(1st) Toughness +1 Hit Points per Level
(3rd) Extra Lay Hands (+2/Day)
(5th) Selective Channel (Omit up to 3 from Channel effects)


Skills
1 (background)
2 (base) + 1 (int) + 1 (Fav) = 4 per level (12 total)
+2 Strength
+1 Dexterity
1t Ride
1t Stealth
+1 Intelligence
1t ks: Religion
1t Spellcraft
+1 Wisdom
1t Heal
3t Perception {Background}
1t Profession (Nurse)
1t Sense Motive
+3 Charisma
1t Bluff
1t Diplomacy
1t Handle Animal


Spells

Equipment
Encumbrance 58#/116#/175#

25# ~ Chainmail Shirt Armor (+4 Armor)
10# ~ Heavy Wooden Shield (+2 Armor)
01# ~ Conjurer's Lunch Bag
    ~ (12) Days Travel Rations
    ~ (2) Water Skins

Weapon...
02# ~ Rapier d6 Damage (P) 18-20x2

04# ~ Artic Barb (Trident +1) ~ d8 Damage (x2 Crit) 10' range {Brace}
09# ~ Artic Barb (Longspear +1) ~ d8 Damage (x3 Crit) {Brace & Reach}

42# ~ Combat Weight

02# ~ Back Pack
02# ~ (2) Days Travel Rations
01# ~ Healers Kit
01# ~ Whetstone
05# ~ Bed Roll

53# ~ Travel Weight

Left Home ~
09# ~ Long Spear d8 Damage (P) x3 (Brace/Reach)

10 Gold
3864 Silver Pieces


Magic Items
Allowed/Owned Magical Items
Armor/Body None
WeaponTriton's Artic Barb (6000gp) ~ (+1 Trident)

In the hands of a follower of Luna the Artic Barb may commanded to lengthen the haft, and have the barbed prongs merge together forming a Longspear.
(Duration:  1 minute/level)(x3/Day)

The Artic Barb is (Int 10 {Common and Latin}, Wis 10, Cha 10, Ego 6 or 10) and communicates with Empathy.
Special Purpose:  Defend servants of Triton/Luna.
Special Purpose Powers: (3) Charges, recovering one charge once per day.

(1) Charge to grant the Trident Piercing for (24) Hours

(1) Charge to grant the user the power to breath underwater
(Duration 1 hour/level)(x1/day)

(1) Charge to sheathe the head of the weapon in icy cold
(Frost Ability) (Duration 1 round/level).
Shield None
Head None
Eyes None
Neck None
Shoulders None
Chest None
Belt None
Wrists None
Hands None
Feet None
Neck None
Ring None
Ring None
Human None
1st Level None
3rd Level None
Expendable Wooden Holy Symbol of the Pious


Character Journal

Chapter Experience Treasure
1 to 9  4247 + (826) ~ 1260 Magic Credit
                   Artic Barb

This message was last edited by the GM at 03:16, Wed 13 Mar 2013.
Archivist
GM, 65 posts
Thu 21 Jun 2012
at 05:36
  • msg #4

Cuthwulf


Character
Armor
Save Throw  F+ / R+ / W+
Hit Points  of

CMB
CMD

Attack
Character Limited Use





Race  ~ Gender
Age   ~ ##
start ~ (chapter) / (year) as ## and Level #
Faith ~
Alignment       ~
Languages       ~
Life Style Tax  ~ Standard 10gp/Chapter (Profession)


Ability  Start Adjusted Final
Str ~ ## + 0 = + 0 Modifier
Dex ~ ## + 0 = + 0 Modifier
Con ~ ## + 0 = + 0 Modifier
Int ~ ## + 0 = + 0 Modifier
Wis ~ ## + 0 = + 0 Modifier
Cha ~ ## + 0 = + 0 Modifier



Character Experience
#### + (###) of ####

Level # Character
Level # Class +BAB +save (fav)
Level # Class +BAB +save



+2 Base Attack
+ CMB / CMD
Armor  (total) / (touch) ~ (flat footed) ~ (touch/flatfooted)
Hit Points  (base) + (con) + (fav) = (Total)
+# Melee Attack
+# Melee Damage

+# Range Attack
Save Throws
+ base + Mod = Total Fort Save
+ base + Mod = Total Ref. Save
+ base + Mod = Total Will Save



Armor Proficiency
Weapon Proficiency
Traits
(1)
(2)
Feats
(Hum)
(1st)


Skills
# (base) + # (human) = # per level (# total)
+0 Strength
+0 Dexterity
+0 Intelligence
+0 Wisdom
+0 Charisma


Spells

Equipment
Encumbrance

Weight Equipment



Magic Items
Allowed/Owned Magical Items
Armor/Body None
Weapon None
Shield None
Head None
Eyes None
Neck None
Shoulders None
Chest None
Belt None
Wrists None
Hands None
Feet None
Neck None
Ring None
Ring None
Human None
1st Level None
3rd Level None
Expendable None


Character Journal
Chapter Experience Treasure

This message was last edited by the GM at 13:52, Tue 03 July 2012.
Archivist
GM, 66 posts
Thu 21 Jun 2012
at 05:37
  • msg #5

Fensynt Dreznaur


Fensynt Dreznaur
Armor +5 (total)
          +3 (flat)
          +2 (touch)
          ++1 AC when in melee due to Feat & Trait
Save Throw  F-2 / R+5 / W+0
Hit Points  14 of 14

CMB +1
CMD +4

Attack
+3 (d6+1 NL) Sap
+2 (d6+2 NL) or (d6+1 L) Sickle
+3 (d4+1) Dagger, Thrown R10'
+3 (d4+1) Sling, Bullet R50'
+2 (1d4+2) NL or (1d4+2 L)) Dagger
 free d20+7 Intimidate when doing Non-lethal (NL) damage
 +1d6 damage w/Sneak Attack when Flanking/Flatfooting
Character Limited Use
Trickster's Boots ~ Will grant +2 Stealth for one round per level (x2)/Day (Ch8 Downtime)
Potion of Healing
Wooden Holy symbol of the Pious (Luna) Stabilize
Greater Bead of Luna
2x Lesser Bead of Luna
2x Shafts of Light
Gloves of Improved Feint (July 4th)





Human~ Male
Age   ~ 18
start ~ (chapter) / (2011) as 17 and Level 1
Faith ~ Luna  Pious Believer (DC16)
Alignment       Lawful Good
Languages       Euro, Latin, Fey/Sidhe
Life Style Tax  ~ Standard 7gp/Chapter (Profession:Guard)


Ability  Start Adjusted Final
Str ~ 13 + 0 = 13 + 1 Modifier
Dex ~ 15 + 0 = 15 + 2 Modifier
Con ~ 07 + 0 = 07 - 2 Modifier
Int ~ 13 + 0 = 13 + 1 Modifier
Wis ~ 10 + 0 = 10 + 0 Modifier
Cha ~ 13 + 1 = 14 + 2 Modifier



Character Experience
1658 + (305) of 3300

Level 2 Character
Level 2 Rogue (Trapsmith if available) +1.5 BAB  F+.6/R+3/W+.6 save (fav)



+1 Base Attack
+ CMB / CMD
Armor  +5 (total) / +2 (touch) ~ +3 (flat footed) ~ +0 (touch/flatfooted)
Hit Points  16(base) - 4(con) + 2(fav) = (Total)
+2 Melee Attack
+1 Melee Damage
++1 Non-lethal slashing Damage

+3 Range Attack
+1 Sling Damage

+1d6 Sneak Attack
Save Throws
+0 base -2 Mod = -2 Total Fort Save
+3 base +2 Mod = +5 Total Ref. Save
+0 base +0 Mod = +0 Total Will Save



Armor Proficiency ~ All light armor
Weapon Proficiency ~ All simple weapons, Hand Crossbow, Rapier, Sap, Shortbow, and Short Sword.

Rogue (Trapsmith if available) Abilities
Sneak attack +1d6
Trapfinding +1
Evasion
Rogue Talent(Combat Trick:Gang Up)
Traits
(1) Blade of Mercy (Luna) {Religion} http://www.d20pfsrd.com/traits...ercy-goddess-of-dawn
(2) Threatening Defender {Combat} http://www.d20pfsrd.com/traits...threatening-defender
Feats
(Hum) Combat Expertise {Combat} (Human) http://www.d20pfsrd.com/feats/...bat-expertise-combat
(1st) Enforcer {Combat} (1st Level) http://www.d20pfsrd.com/feats/...eats/enforcer-combat
(Combat Trick) Gang up {Combat} http://www.d20pfsrd.com/feats/...feats/gang-up-combat


Skills
0 (preferred class)
8 (base) + 1 (human) + 1 (int)= 10 per level (20 total)
+1 Strength
+2 Dexterity
2t Acrobatics
2t Disable Device
1t Stealth
+1 Intelligence
2t Craft:Trapmaking
1t Craft:Locksmith
1t Knowledge:Dungeoneering
1t Knowledge:Local
1c Knowledge:Engineering
1t Linguistics
+0 Wisdom
2t Perception
2t Profession:Guard
+2 Charisma
2t Intimidate
2t Bluff


Spells
Equipment
20# Parade Armor
0#(8) Clothing, Explorer Worn, under armor
0.5# Worn Wig
- Charm Potion Charm Necklace (- + - = -)
 - Potion of Healing
 - Wooden Holy Symbols of the Pious ~ Luna
 - Greater Prayer Bead ~ Luna
 - 2x Lesser Prayer Bead ~ Luna
 - 2x Shafts of Light
 - Cold Iron Bane charm

17# Belt
2# Masterwork Sap
2# Sickle
1# Dagger
4# Waterskin
3.0# Pouch(Sling) (0.5+2.5=3#)
2.5# Pouch(Tools) (0.5+2=2.5#)
1.5# Pouch(Coins) (0.5+1=1.5#)
 1# Coins (in coin pouch)
1# Conjurer's lunchbag

2.5# Belt Pouch(Tools) (0.5+2 =2.5#) on belt
 -  Flint and Steel
 1# Whetstone
 1# Thieves Tools, Standard

3.0# Belt Pouch(Sling) (0.5+2.5=3#) on belt
 - Sling (Attached to the Pouch)
 2.5# 5x Sling Bullets (inside)

18.5# Backpack (2+16.5=18.5#)
 5# Bedroll under backpack
 5# Artisan Tools, Locksmith (sometimes left at home)
 5# Artisan Tools, Trapsmith (sometimes left at home)
 .5# Sack, Empty
 1# Waterproof Bag (.5+.5=1#)
 .5# Scroll Case (in Waterproof bag)

Subtotals
 20.5# Worn
 17# Belt (see above)
37.5# Subtotal without Backpack (Light Encumbrance)

 18.5# Backpack (see above) Worn
56.0# Total with Backpack (Medium Encumbrance)

Encumbrance 0-50/51-100/101-150

Weight Equipment



Magic Items
Allowed/Owned Magical Items
Armor/Body None
Weapon None
Shield None
Head None
Eyes None
Neck Prayer/Potion Charm Necklace
Shoulders None
Chest None
Belt None
Wrists None
Hands Gloves of Improved Feint
Feet Trickster's Boots
Neck None
Ring None
Ring None
Human None
1st Level Conjurer Lunch Bag link to a message in another game
Expendable Potion charm necklace
 Potion of Healing (full)
 Lesser  Wooden Holysymbol of the Pious
 Greater Bead of Luna
 2x Minor beads of Luna link to a message in another game
 (2) Shafts of Light (d6+1) healing {May be used as a shortsword, arrow, or bolt to do posititve damage to undead}


Character Journal
Chapter Experience Treasure
Experience 185 + (30) of 1300
Experience 713 +305 (1300) (from sheet)
Experience 713+945 +305 (1300) (chapter 10)
Experience 1658 +305 (3300) (start of chapter 11)

This message was last edited by the GM at 15:19, Fri 15 Mar 2013.
Archivist
GM, 67 posts
Thu 21 Jun 2012
at 05:37
  • msg #6

Jason Cole

Jason Cole
Archivist
GM, 69 posts
Thu 21 Jun 2012
at 05:37
  • msg #8

Lin Oslo


Character
Armor
Save Throw  F+4 / R+2 / W+3
Hit Points  40 of 40

CMB +8
CMD 19

Attack
Character Limited Use





Human  ~ Female
Age   ~ 18
start ~ (chapter) / (2010) as 16 and Level 0
Faith ~ Sol
Alignment       ~ Lawful Good
Languages       ~ (Native) Human Euro, Latin, Black Blood, Dwarven, and Elvish
Life Style Tax  ~ Standard 10gp/Chapter (Profession)


Ability  Start Adjusted Final
Str ~ 13 + 5 = 18 + 4 Modifier
Dex ~ 12 + 0 = 12 + 1 Modifier
Con ~ 12 + 0 = 12 + 1 Modifier
Int ~ 13 + 0 = 13 + 1 Modifier
Wis ~ 10 + 0 = 10 + 0 Modifier
Cha ~ 10 + 1 = 11 + 0 Modifier



Character Experience
5018 + (869) of 6000

Level 4 Character
Level 3 Tactician (UC Fighter Archetype) +3 BAB +1.5 Fort / +1 Reflex / +1 Will save (fav)
Level 1 Sacred Shield (UC Paladin Archetype) +1 BAB +2 Fort / +1/3 Reflex/ +2 Will save



+4 Base Attack
+8 CMB / CMD 19
Armor  (total) / (touch) ~ (flat footed) ~ (touch/flatfooted)
Hit Points  32 (base) + 4 (con) + 4 (fav) = 40 (Total)
+# Melee Attack
+# Melee Damage

+# Range Attack
Save Throws
+3 base +1 Mod = +4 Total Fort Save
+1 base +1 Mod = +2 Total Ref. Save
+3 base +0 Mod = +3 Total Will Save



Armor Proficiency ~ All Light/Medium Armor, All shields except Tower
Weapon Proficiency ~ All Simple and Martial Weapons
Traits
(1) Northshire Militia (+1 Profession:Soldier, +1 vs Orcs)
(2) Natural Born Leader {+1 morale for followers}
(3) Leadership {+1 from Natural Born Leader}
Racial Traits
(1) Flexible Feat (Bonus feat at first level)
(2) Skilled       (+1 Skill rank per level)
(3) Multitalented (Fighter and Paladin are favored Classes)
Feats
(Hum)  Combat Expertise:  -1  to melee for +1 Dodge
(1st)  Endurance
(3rd)  Weapon Focus:  Longsword +1 Hit
(F2)   Shield Focus:  Shield +1 Armor
Tactician Class Feature
(2nd)  Tactical Awareness +1 Intiative
(2nd)  Bonus Feat
(3rd)  Armor Training 1
(Reduce Armor Check Penalty by 1, increase dex bonus by 1, move normal speed in Medium Armor)
Sacred Shield Class Feature
Aura of Good
Detect Evil
Bastion of Good ~ Target's attacks does only half damage vs allies within 10' of Lin.  Attacks vs Lin do full damage but Lin gains deflection bonus equal to +0 (Cha Mod).  If the target is not evil, there is no effect.



Skills
2 (Background/Quiz - Free Skill Ranks) = 2
4 (Tactician base) + 1 (human) + 1 Int Mod. = 6 per level (18 total)
2 (Sacred Shield base) + 1 (human) + 1 Int Mod. = 4 per level (4 total)
+4 Strength
1t Climb
1t Swim
+1 Dexterity
1t Ride
+1 Intelligence
1t ks:  Dungeoneering
1t ks:  Geography
1t ks:  Local  {Free ~ Quiz Reward}
1t ks:  Nobility
2t ks:  Religion
3t Linguistics {Black Blood, Dwarven, and Elvish}
+0 Wisdom
0t Healing
4t Perception  (Free background)
3t Prof:  Soldier {+1 Trait}
2t Sense Motive
1t Survival
+0 Charisma
1t Diplomacy
1t Handle Animal


Spells

Equipment
Encumbrance

Weight Equipment
Longsword             (15 gp) -  4 lbs +4/1d8+3
Club                       LS -  3 lbs +4/1d6+3
Dagger                 (2 gp) -  1 lbs +4/1d4+3
Sling                      LS -  0 lbs +2/1d4+3 50ft
Sling bullets x10          LS -  5 lbs
Javelin's x4           (4 gp) -  8 lbs +2/1d6+3 30ft
Backpack               (2 gp) -  2 lbs
Bedroll                    LS -  5 lbs
Flint and steel            LS -  0 lbs
Torches x10                LS - 10 lbs
Rope, silk x50ft      (10 gp) -  5 lbs
Whetstone                  LS -  1 lbs
Potion of Healing x2       NA -  0 lbs - 1 free from birthday
Breastplate +1             NA - 30 lbs - +7 armor, Mwk x2 (A check)
Candles x5                 LS -  0 lbs
Chalk x5                   LS -  0 lbs
Fishhook x2                LS -  0 lbs
Parchmentx5                LS -  0 lbs
Sewing needle              LS -  0 lbs
Signal wstlx2              LS -  0 lbs
Earplugsx2                 LS -  0 lbs
Bucket                     LS -  2 lbs
Hammer                     LS -  2 lbs
Rations x10 days           LS - 10 lbs
Butterfly Net        (5.00gp) -  2 lbs - Advanced Gear
String (50 ft)             LS -  0.5 lbs - Advanced Gear
Drill                      LS -  1 lbs - Advanced Gear
Saw                        LS -  2 lbs - Advanced Gear
Pouch of Holding   (500.00gp) -  3 lbs - purchased in ch6 reg thread
Potion necklace            LS          - Purchased in frenchieville
Sol's Mirror               NA   15 lbs - loot

 82.00 Gold Base
 75    Gold - Gathering Adventure
-50    Gold - Healing Potion, before Iron Hills
-10    Gold - Average Lifestyle (Chapter 4)
 25    Gold - Sold scale mail
-10    Gold - Average Lifestyle (Chapter 5)
- 5    Gold - Amazing Race gear purchase
 25    Gold - Follow the Money (Chapter 5)
 15.4  Gold - Chapter 6 downtime
-10    Gold - Difference for Pouch of Holding
-10    Gold - Average Lifestyle (Chapter 6)
 24.5  Gold - Chapter 8 downtime
-10    Gold - Average Lifestyle (Chapter 8)
- 2.5 Gold - Ch 8 rations
 20.0  Gold - Rewards chapter 8-9
-10    Gold - Average Lifestyle (Chapter 10)
--------------
139.4  Gold


Leadership Rating 5   (4th Level +0 Cha Mod + 1 trait bonus)
(1) 2nd Level Companion ~ Kiara Cleric 1/Alchemist 1
(5) Followers (total Level = 1/2)


<b>Magic Items

Allowed/Owned Magical Items
Armor/BodyCustom fitted (Double Masterwork for Lin, MW for anyone else) Breastplate +1
Weapon None
ShieldSol's Mirror (4400gp) (+1 Large Shield of Blinding)
Armor Bonus +3 ~ Armor Check Penalty -2 ~ 15% Arcane Failure ~ 15#
This well polished masterwork large metal shield is rimed in gold.
It is considered to have the 'Blinding' ability, allowing it to flash with a brillant light (x2/Day).  Except for the wielder, anyone withing 20' must make a dc 14 Reflex save, or be blinded for d4 rounds.

When wield by a follower of Sol, the shield will flash one extra time per day.
Head None
Eyes None
Neck None
Shoulders None
Chest None
Belt None
Wrists None
Hands None
Feet None
Neck None
RingRing of Illumination (weighs --)
This ring will illuminate with a soft glow providing light in the immediate area (Light spell).  Useable for up ten minutes each day (minimum of 1 minute each activation).

Ring None
HumanBelt Pouch of Holding
1st Level None
3rd Level None
ExpendableBlackblood voodoo doll.
Tucking a hair from a person will create a bond between the character and the doll.  As long as the character keeps the voodoo doll on his person, damage that would reduce the character into negative hitpoints, is instead inflicted on the Voodoo doll.  The doll has six hit points and is destroy when it is reduced to zero hit points.
Weighs 1/2 pound, Value 100gp  (Sells for 50 gold)

Healing Potions (6 hit points)
Healing Potions (6 hit points)


Character Journal
Chapter Experience Treasure

This message was last edited by the GM at 19:23, Wed 21 Nov 2012.
Archivist
GM, 80 posts
Tue 3 Jul 2012
at 13:49
  • msg #9

Mikos

Mikos
Archivist
GM, 81 posts
Tue 3 Jul 2012
at 13:49
  • msg #10

Morrus

Morrus
Archivist
GM, 82 posts
Tue 3 Jul 2012
at 13:50
  • msg #11

Randal Cuningham

Randal Cuningham
Archivist
GM, 83 posts
Tue 3 Jul 2012
at 13:50
  • msg #12

Rothor Palon

Rothor Palon
Archivist
GM, 84 posts
Tue 3 Jul 2012
at 13:50
  • msg #13

Ulrika Tjore


Character
Armor
Save Throw  F+ / R+ / W+
Hit Points  of

CMB
CMD

Attack
Character Limited Use





Human  ~ Female
Age   ~ 18
start ~ (chapter) / (2011) as 17 and Level 1
Faith ~ Luna (Pious)
Alignment       ~
Languages       ~ Human Euro
Life Style Tax  ~ Standard 10gp/Chapter (Profession)


Ability  Start Adjusted Final
Str ~ 14 + 3 = 17 + 3 Modifier
Dex ~ 10 + 0 = 10 + 0 Modifier
Con ~ 14 + 0 = 14 + 2 Modifier
Int ~ 10 + 0 = 10 + 0 Modifier
Wis ~ 12 + 0 = 12 + 1 Modifier
Cha ~ 07 + 0 = 07 - 2 Modifier



Character Experience
1023 + (355) of 3000

Level 2 Character
Level 2 Barbarian + 2 BAB +3 Fort/ +2/3 Ref and Will save (fav)



+2 Base Attack
+5 CMB / 15 CMD
Armor  +3 (total) / + 0 (touch) ~ +3 (flat footed)
Hit Points  24 (base) + 4 (con) + 2 (fav) = 30 (Total)
+5 Melee Attack
+3 Melee Damage

+2 Range Attack
Save Throws
+3 base + 2 Mod = Total Fort Save
+0 base + 0 Mod = Total Ref. Save
+0 base + 1 Mod = Total Will Save



Armor Proficiency
Weapon Proficiency
Traits
(1) Working Stiff (Baroness' Bodyguard)
(2) Rebuke Death
Feats
(Hum) Power Attack
(1st) Cleave
Class Feature
(Hum) Power Attack
(1st) Cleave

- Fast Movement (+10ft)
- Rage 8 rounds/day
A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.

Rage Power
Swift Foot (Ex)
Benefit: The barbarian gains a 5-foot enhancement bonus to her speed. This increase is always active while the barbarian is raging.
Special: A barbarian can select this rage power up to three times. Its effects stack.

Invulnerability (Ex) Invulnerable Rager
Damage Reduction 1/-


Skills
4 (base) + 1 (human) = 5 per level (10 total)
+3 Strength
2t Climbing
2t Swimming
+0 Dexterity
+0 Intelligence
+1 Wisdom
2t Perception
2t Profession: Cook (+1 trait)
2t Survival
+0 Charisma


Spells

Equipment
Encumbrance

Weight Equipment
Armor...
Studded Leather

Weapon...
Greatsword
Dagger


Masterwork and Magic Items...
Magic Items
Nurse Gloves (stabilise 1xday)
CLW potion.
1 shard

Starting gold, = 105gp
Greatsword 50gp
Studded Leather 25gp
Dagger 2gp
Backpack 2gp
Bedroll 1sp
Tent 10gp
Latern Bullseye 12gp
Soap 5sp
Waterskin 1gp
Explorers outfit (free)
Artisans outfit (at home)
2gp 4sp left
200sp Happily ever after
750sp chap 8

100gp magic shop credit


Magic Items
Allowed/Owned Magical Items
Armor/Body None
Weapon None
Shield None
Head None
Eyes None
Neck None
ShouldersRed Riding Hood's Cloak
-4 Stealth
+4 Scent Perception/Survival Tracking

{3 charges ~ recover 1/Day}
1 ~ Guidance {+1 (competance) to next roll}
2 ~ +2 Save vs all mind affecting  effects (charms, compulsions, morale effects, patterns, and phantasms) for 24 hours.
3 ~ Divine Favor {+1 attack/damage (luck) for one minute}(1) Wrist - bracelets and bracers
Chest None
Belt None
Wrists None
HandsNurse Gloves ~ Will Cast Stabilize (x1)Day
Feet None
Neck None
Ring None
Ring None
Human None
1st Level None
3rd Level None
ExpendableShard of Light (d4+1) healing {May be used as a dagger to do posititve damage to undead}


Character Journal
Chapter Experience Treasure

This message was last edited by the GM at 03:35, Mon 05 Nov 2012.
Archivist
GM, 85 posts
Tue 3 Jul 2012
at 13:50
  • msg #14

Vitharr Sigurdsson


Character
Armor
Save Throw  F+ / R+ / W+
Hit Points  of

CMB
CMD

Attack
Character Limited Use





Race  ~ Gender
Age   ~ ##
start ~ (chapter) / (year) as ## and Level #
Faith ~
Alignment       ~
Languages       ~
Life Style Tax  ~ Standard 10gp/Chapter (Profession)


Ability  Start Adjusted Final
Str ~ ## + 0 = + 0 Modifier
Dex ~ ## + 0 = + 0 Modifier
Con ~ ## + 0 = + 0 Modifier
Int ~ ## + 0 = + 0 Modifier
Wis ~ ## + 0 = + 0 Modifier
Cha ~ ## + 0 = + 0 Modifier



Character Experience
#### + (###) of ####

Level # Character
Level # Class +BAB +save (fav)
Level # Class +BAB +save



+2 Base Attack
+ CMB / CMD
Armor  (total) / (touch) ~ (flat footed) ~ (touch/flatfooted)
Hit Points  (base) + (con) + (fav) = (Total)
+# Melee Attack
+# Melee Damage

+# Range Attack
Save Throws
+ base + Mod = Total Fort Save
+ base + Mod = Total Ref. Save
+ base + Mod = Total Will Save



Armor Proficiency
Weapon Proficiency
Traits
(1)
(2)
Feats
(Hum)
(1st)


Skills
# (base) + # (human) = # per level (# total)
+0 Strength
+0 Dexterity
+0 Intelligence
+0 Wisdom
+0 Charisma


Spells

Equipment
Encumbrance

Weight Equipment



Magic Items
Allowed/Owned Magical Items
Armor/Body None
Weapon None
Shield None
Head None
Eyes None
Neck None
Shoulders None
Chest None
Belt None
Wrists None
Hands None
Feet None
Neck None
Ring None
Ring None
Human None
1st Level None
3rd Level None
Expendable None


Character Journal
Chapter Experience Treasure

This message was last edited by the GM at 13:51, Tue 03 July 2012.
Archivist
GM, 86 posts
Tue 3 Jul 2012
at 13:51
  • msg #15

Winslow Petrovich


Winslow Petrovich
Armor
Save Throw  F+ / R+ / W+
Hit Points  of

CMB
CMD

Attack
Character Limited Use





Human  ~ Male
Age   ~ 18
start ~ (chapter ?) / (year 2011) as 18 and Level 2
Faith ~ Heathen
Alignment       ~
Languages       ~ Human (Euro)
Life Style Tax  ~ Poor 3gp/Chapter (Profession)


Ability  Start Adjusted Final
Str ~ 15 + 2 = 17 + 3 Modifier
Dex ~ 14 + 0 = 14 + 2 Modifier
Con ~ 11 + 0 = 11 + 0 Modifier
Int ~ 09 + 0 = 09 - 1 Modifier
Wis ~ 10 + 0 = 10 + 0 Modifier
Cha ~ 07 + 0 = 07 - 2 Modifier



Character Experience
1071 + (145) + 1300 of 3300

Level 2 Character
Level 2 Ranger +2 BAB +save (fav)



+2 Base Attack
+5 CMB / CMD 17
Armor  (total) / (touch) ~ (flat footed) ~ (touch/flatfooted)
Hit Points 16 (base) + 0 (con) + 0 (fav) + 3 (tough) = 19 (Total)
+5 Melee Attack
+3 Melee Damage

+4 Range Attack
Save Throws
+3 base +0 Mod = +3 Total Fort Save
+3 base +2 Mod = +5 Total Ref. Save
+0 base +0 Mod = +0 Total Will Save



Armor Proficiency
Weapon Proficiency

Favored Enemy {Dwarves}
Traits
(1) Child of Shadow
(2) Black Sheep - {Trapper John}
Feats
(Hum) Toughness
(1st) Skill Focus {+3 Stealth}
(ranger) Combat Style {Rapid Shot}


Skills
6 (base) + 1 (human) = 7 per Ranger level (14 total)
+3 Strength
1t Climb
1t Swimming
+2 Dexterity
1t Ride
2t Stealth
-1 Intelligence
1t Craft (Bow)
1t ks: Dungeoneering
1t ks: Geography
1t ks: Local
2t ks: Nature
1t Spellcraft
+0 Wisdom
1t Healing
2t Perception
1t Profession (Guide)
2t Survival
-2 Charisma
1t Handle Animal
1t Intimidate


Spells

Equipment
Encumbrance

Weight Equipment
Equipment
Armor...25 Gold
Studded leather +3 +5 –1 15% 30 ft. 20 lbs

Weapons...
Longbow (75 gold)
Attack +4
Damage 1d8+1   x3   100 ft.

Rapid shot!
Attack +2 and +2
damage 1d8+1 and 1d8+1

Greatsword (50 gold)
Attack +4
Damage 2d6+5

Morningstar (8 gold)
Attack +4
Damage 1d8+5 X2   B/P

Scimitar (15 gold)
Attack +4
Damage 1d6+5 18–20/x2

Equipment:
Arrows (common sharpened daily) (3)
Arrows (common) (95)
5 gold
Arrows (masterwork) (20)
20 gold
grappling hook 1 gold
Backpack  2 gold
Waterproof bag  .5 gold
Winter blanket  .5 gold
Heavy cloak     1 gold
Trail rations (11 days)
Flint & steel  1 gold
Rope 50’       1 gold
Torch, common (4)  .04 gold
Weapon cords (2)  .2gold
Whetstone      .o2 gold

loaf of bread
hunk of cheese

Treasure
12 gold
553 silver
28 coppers

Treasure awards.  A deeping mystery
15 gp magic credit
280 silver pieces




Magic Items
Allowed/Owned Magical Items
Armor/Body None
Weapon None
Shield None
Head None
Eyes None
Neck None
Shoulders None
Chest None
Belt None
Wrists None
Hands None
Feet None
Neck None
Ring None
Ring None
Human None
1st Level None
3rd Level None
Expendable None


Character Journal

Chapter Experience Treasure
1~9     1711xp 145rp + 200gp for Heirloom
10       660xp       + 540sp + 30 credit

This message was last edited by the GM at 00:19, Fri 06 July 2012.
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