Rules and Character Creation.   Posted by Singularity.Group: 0
Singularity
 GM, 495 posts
Mon 16 Jul 2018
at 17:37
Rules and Character Creation

General Game Rules



Be respectful of others.

This goes for everyone, including myself.  As the GM, I have the final say in most decisions, but that is not a cudgel with which to beat the players into submission.  Try to be kind and not a jerk.

It is a team game, act like it.

Lone wolves end up dead.  Your character should be someone that is at least generally agreeable to group action.  As the group will start knowing each other fairly well, there will also be none of the "mysterious stranger know one knows anything about" act.

This rule also comes with a general prohibition against theft from the party and other disruptive behavior that should logically lead to a party splitting up or PVP.

Be flexible.

I've also heard this concept "don't be in love with the future".  In essence, be willing to change things around if the situation changes.  I've set you up with a fairly powerful base for your character, and taking some sub-optimal choices during your progression won't result in your certain failure.  You don't need to plan ahead ten levels in order to have a successful adventure with this game.

Communicate like it is your job.

Poor communication is no one's friend.  If you have a concern, you aren't having fun, you feel something is unfair, or you just want to chat, shoot me a PM.  If I'm annoyed by something but none of the players are, I might just assume it's me and deal with it.  If I get complaints from players, I'm more likely to fix it.


Posting Rules


Posting Rate

To get this out of the way first, the expected posting rate for this game is four per week over the long haul. If you miss a post occasionally, you are still in good standing.  If you frequently miss posts, I may ask you to reconsider your participation in the game.  There is no shame in being a poor fit for a game or having your RL shift so that you can't play in a particular game - only in not admitting to it.

I will also occasionally miss a post, but I will strive to keep the game informed about disruptions.  I may also post about not posting in a situation where the PCs are clearly discussing things.  I will usually include in this a reasonable deadline for the conclusion of the discussion and/or any voting criteria we'll use on a meta-level to resolve the debate more quickly.

Absences

If you disappear from the game for more than one week without posting ahead of time, I may reach out to you via PM (or I may not, depending on if you've been checking in but not posting or other factors).  At two weeks, I will remove inactive players from the game.  I tend to be more lenient if your absence happens around the same time as a holiday, vacation, or other absence on my end (since that always disrupts a game).

Post Format

I expect the majority of posts to be 1-3 paragraphs of in-character text (50-500 words with the majority of posts tending toward 100-150 words).  Posts should be made in past tense, third person and include action or dialogue where possible.  Dialogue should be picked out with a color of your choice (I don't mind if players share colors - but red and orange are reserved for GM use).  OOC text should be at the bottom of the post and colored in orange (under a horizontal rule, for preference).  Including die rolls in the OOC section is not required as long as you summarize the results.

I'm also a big fan of well formatted posts that enhance their clarity by use of fonts and colorsWhite space is also your friend!

The Golden Rule of Posting

If a game is not moving forward, it is dying.  Help me keep things moving and we will probably get along well.  At the same time, do give others a chance to contribute!  Try not to post in character more than twice in a twenty four hour period unless everyone else has had a chance to post, too.


House Rules



Combat: Nuisance Battles

Play-by-post and face-to-face gaming have, at their heart, different issues associated with them.  While ten fights against a single rat might be doable (if a bit boring) on a tabletop, it would grind a PBP game to a halt and probably kill it.  The overhead in battles in PBP is high, so fights are best only played out when they are meaningful.

When a fight is not important to the story, the GM will give a general description of the coming fight and ask the PCs to describe how they approach it along with rolling 3d6.  Players may pre-spend extra effort (in the form of resource units) to gain a bonus on this roll.  The GM may also apply a modifier to the roll from -2 to +2 if the players have a clear advantage or disadvantage.  The following table describes the results of this roll and should be reflected in your IC post.  The GM will summarize the ending of the battle once everyone has rolled.

RollResult
3-Dire Consequences
4-63 Resource Units + Minor Consequence
7-92 Resource Units
10-121 Resource Unit
13-15Nothing lost
16-17Nothing lost + Minor Boon
18+Exceptional Boon

Consequences and Boons will be described by the GM and include anything from poison, disease, morale bonuses, to additional treasure.  If such a condition would normally allow a saving throw, you can still attempt the saving throw.  You will also frequently spend resource units due to the roll (or before it to gain a bonus on the roll).  Resource units are:

Resource Units
1 UnitHit Points equal to your level
1 spell of your highest casting level or 3 spells of any level
1 unit (use, minute, round) of an ability with three or fewer uses remaining
2 units (use, minute, round) of an ability with four or more uses remaining
 
2 Units1 non-wand consumable magic item
1 use of a 1/day ability or magic item



Dice Rolling

NPCs don't roll that many dice.  With the exception of attacks, damage, and saving throws, NPCs are assumed to have a 10 on almost all d20 rolls.  This is a slightly more extreme version of "taking 10" and means that the success or failure of the players is almost always in their own hands.  This also makes initiative and opposed rolls much simpler.

Don't roll dice for an action unless the GM requests it.  To put a more fine point on it, I assume you're "taking 10" on pretty much every action outside of combat if it would benefit you to do so.  If you ask a question or attempt an action and don't roll, I'll typically assess it on this basis and call for a roll if it's necessary.  If you roll ahead of time, the result of the roll stands.


Character Creation



Primary Sources:

Please use the PRD or Archives of Nethys for your character creation.  The editing on d20pfsrd.com has always been a bit suspect, but it's gotten a lot worse lately and I prefer to use it only when I don't have a better option.  As a rule, 3PP and 3.x material is not allowed.

Summary:

  • Attributes:
    • You have 25 points with which to buy attributes
    • You do not gain points for reducing an attribute below 10
  • Allowed alignments are any Good, Lawful Neutral, and True NeutralChaotic Neutral and Evil are explicitly not allowed.
  • Races:
    • Most Paizo races are allowed (up to 16 RP).
    • Core races get a bonus feat.  Also, half-orcs are a little different here.
    • Featured races get a bonus trait.
    • If it's a really weird one, you are responsible for telling me why your character's race would be welcome in a big city. 
  • Classes:
    • Your character is Gestalt.
    • Your character is level 5.
    • Most Paizo classes and archetypes are allowed.
    • Things which are not allowed:
      • Mass summoning (or mass companions - any more than three tokens to represent you)
      • Alternate combat systems (psychic combat, performance combat)
      • Anything else that requires a huge amount of GM homework to integrate or execute
  • Skills and Languages:
    • All classes recieve a bonus 2 skill points per level.
    • All characters also recieve 2 bonus skill points per level for background skills
    • Skill benchmark DCs are by skill or Easy (10), Moderate (15), Hard (20), Extreme (25+).
    • More information on languages is here
    • Take crafting skills because it fits your concept, not because you intend to sit around and craft a lot of stuff, as downtime is likely to be limited
  • Feats:
    • Most feats are allowed, using the current version on the Archive.
    • Item creation feats will be of limited usefulness.  If your class starts with one, you can trade it out for Spell Focus or an equivalent feat at your discretion.
    • Sacred Geometry is specifically not allowed, as is any feat that gives me a headache from trying to read it.
  • Traits:
    • Two starting traits (three for featured races)
    • Regional traits are fine
    • Campaign traits are not allowed
    • I've never been a fan of drawbacks, but if you wish to take one, you may.  It's not cool to take a drawback that will never affect, you, though.
  • Hit Points:
    • Player character hit points are max at first level and then "high average" for the rest (ex. d6 = 4, d8 = 5, etc.)
    • Companion hit points are half of their maximum.  (ex. 3d8 = 12, 5d10= 25)
  • Equipment:


Half-Orcs:

Half-Orcs in setting are more respected than most.  This is due to their strong history of service along the Western border and in the Darkwood.  They are also primarily martriachal.

Languages:

Common is the default language of the kingdom and probably has a more formal name if you really care.  Orc is a fairly common language in the military, owing to the high half-orc population there.  Most other races maintain their own languages, though only Elven and Dwarven see really serious use in day-to-day life.

Draconic is mostly useful for talking to talking to dragons and dragon-related monsters and rarely for texts or inscriptions.  Ancient magical texts tend to be written in a dialect of Ancient Elven.  Ancient Elven can be taken as a language and will greatly reduce the Linguistics penalties associated with understanding such texts.  Infernal and Celestial are widely studied due to their historical significance, but never really talked about in public.

Gestalt:

Gestalt is a concept that first appeared in the pre-Pathfinder days.  Put simply, at each level, a player character chooses two character classes and gains the best benefits from both classes (generally written as class1//class2).  Features tend to either be chosen as the best from either side of the character or the best progression if the feature is the same or counts as the same.

  • Hit Dice: Choose the best at each level.
  • Base Attack Bonus: Choose the better progression.
  • Base Saving Throw Bonuses: Choose the better progression.
  • Class Skills: Choose the best skill points/level at each level.  All skills from either side are considered class skills.
  • Class Features: Gain all features from both classes at each level.  Features of the same name typically don't stack with each other (so a thief/slayer would only gain one set of sneak attack damage, not two), but instead accrue at the faster rate of the two classes.  Spells for each side of the character are gained, but tracked separately (so an oracle/cleric would have two pools of spells to pull from).

Restrictions: Not all class combinations are allowed.  In general, you can only have a class on one "side" of your progression.  So you couldn't have a character with two levels of wizard on one side and three levels of wizard on the other.  Prestigue classes also cannot increase classes across the "side" dividing line (a Wizard3/Cleric3/MysticTheurge1 // Fighter 7 is fine but a Wizard3/MysticTheurge2//Cleric 5 is not going to work the way you want).  The GM may also disallow specific combinations if the effects combine in a fashion that is too extreme (though that bar is pretty high in this game).


Faith and Deities



Waymoor uses deities loosely inspired by Eberron and is actually polytheistic (instead of the weird serial monotheism thing D&D defaults to) .  Most people pay homage to one or two of the pantheons as a whole, with only a few people dedicating themselves to a single deity.  Even then, the most devout worshipers of one god will offer the occasional prayer to another god when it fits the situation.  Divine spellcasters may worship any one deity or an entire pantheon, selecting favored weapons and domains as appropriate to their god.

The gods themselves are largely unseen and only known to mortals through the word of various outsiders.  With a lack of evidence, some argue that gods no longer exist, while others argue that the new gods are actually the product of the collective unconscious of mortals.  Other gods are worshiped among the savage tribes, but many theologians argue that they are just other names for the same gods.

God/PantheonPortfolioAlignmentWeapon
The Light (Pantheon)NGLongsword
-- The GuardianHonor, Leadership, and SacrificeLGLongsword
-- The MatronAgriculture, Community, and HearthLGScythe
-- The CraftsmanArtifice, Labor, and ProgressNGWarhammer
-- The MaidenBeauty, Art, and Good FortuneCGGlaive
-- The RedeemerSecond Chances, Freedom and HealingCGSap
The Balance (Pantheon) TNQuarterstaff
-- The SageMagic, Tradition, and KnowledgeLNQuarterstaff
-- The KeeperLaw, Trade, and WealthLNHalberd
-- The WildBeasts, Plants, and the HuntNBattleaxe
-- The WandererLuck, Travel, and ChangeCNScimitar
-- The WarriorBattle, Physical Prowess, and ProtectionCNGreatsword
The Dark (Pantheon)NEKama
-- The BinderSlavery, Schemes, and ContractsLESpiked Chain
-- The CorrupterCorruption, Theft, and HedonismNEKukri
-- The RotUndeath, Decay, and StagnationNERapier
-- The BeastPain, Rage, and BloodlustCEnatural/unarmed
-- The DestroyerViolence, Torture, and SlaughterCEFalchion

This message was last edited by the GM at 02:36, Tue 24 July 2018.

Singularity
 GM, 498 posts
Tue 24 Jul 2018
at 14:01
Character Sheets
I'm not particularly picky on character sheet format, though I'd prefer not to have to open another web page to view it.  You can use most of the formats out of Heaven, your own, or the one below.


Basic Information
Name       :                 Alignment :                 Gender  :
Race       :                 Size      :                 Height  :
Type       :                 Speed     :                 Weight  :

Class Information
Classes and Levels    :
Favored Class Bonuses :

Ability Scores
Strength     : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Dexterity    : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Constitution : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Intelligence : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Wisdom       : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Charisma     : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc

Combat Statistics

Hit Points        : 00
Base Attack (BAB) : +0
Initiative        : +0     0 Dex + 0 misc

Base Melee        : +0     0 BAB + 0 Str + 0 misc
Base Ranged       : +0     0 BAB + 0 Dex + 0 misc

Combat Maneuver   : +0          0 BAB + 0 Str + 0 misc          <- CMB
Maneuver Defense  : +10    10 + 0 BAB + 0 Str + 0 Dex + 0 misc  <- CMD

Armor Class       : 10     10 base + 0 armor + 0 shield + 0 Dex + 0 misc
Touch AC          : 10     10 base                      + 0 Dex + 0 misc
Flat-Footed AC    : 10     10 base + 0 armor + 0 shield         + 0 misc

Attack Name       Hit  Damage  Critical Type  Range  Notes
Unarmed Strike    +0   1d3+0      x2      B     -    nonlethal


Saving Throws
Fortitude  : +0    0 base + 0 Con + 0 misc
Reflex     : +0    0 base + 0 Dex + 0 misc
Will       : +0    0 base + 0 Wis + 0 misc

Conditional Bonuses and Penalties :

Racial Abilities and Features


Class Abilities and Features


Skills and Languages

[c] denotes a class skill.
^ denotes a skill that cannot be used untrained.

Adventuring Skills
[ ] Acrobatics         : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Bluff              : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Climb              : +00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor
[ ] Diplomacy          : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Disable Device ^   : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Disguise           : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Escape Artist      : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Fly                : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Heal               : +00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Intimidate         : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Know: Arcana ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Dungeon ^    : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Local ^      : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Nature ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Planes ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Religion ^   : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Perception         : +00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Ride               : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Sense Motive       : +00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Spellcraft ^       : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Stealth            : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Survival           : +00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Swim               : +00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor
[ ] Use Magic Device ^ : +00    0 ranks + 0 Cha + 0 class + 0 misc

Background Skills
[ ] Appraise           : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Artistry           : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Craft:             : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Handle Animal ^    : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Know: Engineer ^   : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Geography ^  : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: History ^    : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Nobility ^   : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Linguistics ^      : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Lore:              : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Perform:           : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Profession: ^      : +00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Sleight of Hand ^  : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor

Languages : Common

Traits and Feats

Trait #1 :
Trait #2 :

Level 1 Feat :

Money and Equipment

Armor     :
Belt      :
Body      :
Chest     :
Eyes      :
Feet      :
Hands     :
Head      :
Headband  :
Neck      :
Ring #1   :
Ring #2   :
Shield    :
Shoulders :
Wrists    :

Weapon    :
Weapon    :

Other Equipment :

Money : 0 GP


Magic

Level 0     0 spells per day    0 bonus    DC 10 (10 + level + 0 ability)
   Known/Prepared:

Level 1     0 spells per day    0 bonus    DC 11 (10 + level + 0 ability)
   Known/Prepared:

Level 2     0 spells per day    0 bonus    DC 12 (10 + level + 0 ability)
   Known/Prepared:

Spellbook
Level 0 :
Level 1 :
Level 2 :


<hr><B>Basic Information</B>
Name       :                 Alignment :                 Gender  :
Race       :                 Size      :                 Height  :
Type       :                 Speed     :                 Weight  :
<hr><B>Class Information</B>
Classes and Levels    :
Favored Class Bonuses :
<hr><B>Ability Scores</B>
Strength     : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Dexterity    : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Constitution : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Intelligence : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Wisdom       : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Charisma     : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
<hr><B>Combat Statistics</B>

Hit Points        : 00
Base Attack (BAB) : +0
Initiative        : +0     0 Dex + 0 misc

Base Melee        : +0     0 BAB + 0 Str + 0 misc
Base Ranged       : +0     0 BAB + 0 Dex + 0 misc

Combat Maneuver   : +0          0 BAB + 0 Str + 0 misc          <- CMB
Maneuver Defense  : +10    10 + 0 BAB + 0 Str + 0 Dex + 0 misc  <- CMD

Armor Class       : 10     10 base + 0 armor + 0 shield + 0 Dex + 0 misc
Touch AC          : 10     10 base                      + 0 Dex + 0 misc
Flat-Footed AC    : 10     10 base + 0 armor + 0 shield         + 0 misc

<b>Attack Name       Hit  Damage  Critical Type  Range  Notes</b>
Unarmed Strike    +0   1d3+0      x2      B     -    nonlethal

<hr><b>Saving Throws</b>
Fortitude  : +0    0 base + 0 Con + 0 misc
Reflex     : +0    0 base + 0 Dex + 0 misc
Will       : +0    0 base + 0 Wis + 0 misc

Conditional Bonuses and Penalties :
<hr><b>Racial Abilities and Features</b>

<hr><b>Class Abilities and Features</b>

<hr><b>Skills and Languages</b>

[c] denotes a class skill.
^ denotes a skill that cannot be used untrained.

<i>Adventuring Skills</i>
[ ] Acrobatics         : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Bluff              : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Climb              : +00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor
[ ] Diplomacy          : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Disable Device ^   : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Disguise           : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Escape Artist      : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Fly                : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Heal               : +00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Intimidate         : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Know: Arcana ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Dungeon ^    : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Local ^      : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Nature ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Planes ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Religion ^   : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Perception         : +00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Ride               : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Sense Motive       : +00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Spellcraft ^       : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Stealth            : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Survival           : +00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Swim               : +00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor
[ ] Use Magic Device ^ : +00    0 ranks + 0 Cha + 0 class + 0 misc

<i>Background Skills</i>
[ ] Appraise           : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Artistry           : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Craft:             : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Handle Animal ^    : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Know: Engineer ^   : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Geography ^  : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: History ^    : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Nobility ^   : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Linguistics ^      : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Lore:              : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Perform:           : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Profession: ^      : +00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Sleight of Hand ^  : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor

Languages : Common
<hr><b>Traits and Feats</b>

Trait #1 :
Trait #2 :
Trait #3 : (Core Races gain this as a bonus)

Level 1 Feat :
<hr><b>Money and Equipment</b>

Armor     :
Belt      :
Body      :
Chest     :
Eyes      :
Feet      :
Hands     :
Head      :
Headband  :
Neck      :
Ring #1   :
Ring #2   :
Shield    :
Shoulders :
Wrists    :

Weapon    :
Weapon    :

Other Equipment :

Money : 0 GP

<hr><b>Magic</b>

Level 0     0 spells per day    0 bonus    DC 10 (10 + level + 0 ability)
   Known/Prepared:

Level 1     0 spells per day    0 bonus    DC 11 (10 + level + 0 ability)
   Known/Prepared:

Level 2     0 spells per day    0 bonus    DC 12 (10 + level + 0 ability)
   Known/Prepared:
<hr><b>Spellbook</b>
Level 0 :
Level 1 :
Level 2 :
<hr>