Like the
Phantom Fungus that attacked its prey by being invisible, Leo stalked around the edge of the cavern as he followed Azrael. His soft footfalls were his own, having been honed by years of silently hunting prey in the forests around his home. Together, they circled around all of the enemy creatures. What had seemed like a good idea from the safety of the caverns now seemed very dangerous indeed. He glanced up to see Art hanging upside down on the white dragon. He didn't envy his friend's position either.
He weaved through the thick of the enemy, walking closely to the blob creature as they surrounded the horned creature, which was their target. He prayed to the Ancient Ones that the zombie-like creatures took the bait. The darkness surrounded them, but he could sense where everything was due to the
Darkmantle's blindvision.
Leo waited for Azrael's signal and then glanced out to the edge of the darkness and summoned help from nature itself. A brown bear appeared on the edge of the monsters and began to attack in earnest. That was the signal for everyone to attack. He hoped that the creatures took the bait and charged away from them toward bear, Michael, Dundrak and Orin. If they didn't, if they somehow sensed Azrael and himself in the darkness, they would be killed quickly.
There was no more time for second guessing. With the bear summoned, he struck at the horned creature at the same time as he turned into the bear himself. He didn't have Azrael's deadly accurate skills, but with the bear's rage, he would tear into the evil demon and rend it to pieces as his friend struck it from behind. His hands were large claws as they tore into the enemy in front of him from 10-feet away.
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OOC:
I made a big assumption, AF-16 is the horned demon they have come to kill. If not, I'll have to rework the numbers.
The Plan:
1) Leo will follow Azrael, likely to AF-14 (10' away to take advantage of his reach) and give Azrael AF-17. I can roll initiative, but since he'll begin the action, everyone will likely delay/ready until after the bear gets summmoned.
Stealth: 26
He's also invisible.
2) Cast Nature's Ally when Azrael gives him the signal.
1) Pre-Combat: Cast "Nature's Ally IV" to
AC-11
Range: Close (25 ft. + 5 ft./2 levels)= 25+5x3=40'
Duration: 1 round/level=7 rounds
quote:
Brown Bear: http://www.d20srd.org/srd/monsters/bearBrown.htm
Size/Type: Large Animal
Hit Dice: 6d8+24 (51 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Attack: Claw +11 melee (1d8+8)
Full Attack: 2 claws +11 melee (1d8+8) and bite +6 melee (2d6+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Low-light vision, scent
Saves: Fort +9, Ref +6, Will +3
Abilities: Str 27, Dex 13, Con 19, Int 2, Wis 12, Cha 6
Skills: Listen +4, Spot +7, Swim +12
Feats: Endurance, Run, Track, Improved Grab
Summoned Bear:
INITIATIVE: 17
HP: 51 / 51
AC: 15
Full Attack:
Claw: 20, damage 16
Claw: 12, damage 8
Bite: 20, damage 10
3) Attack the creature from behind at the same time that Azrael backstabs and everyone else unleashes their attacks.
INITIATIVE: 17 (Begins combat round and attack with everyone else)
HP: 73 of 73
AC: 25 (Immune to magic missiles, 50% miss chance if they pinpoint)
Armor Class: +4 Mage Armor (Orin's Link)Shield +4 Shield Bonus to AC and grants immunity to Magic Missiles. (Orin's Link))
And Luck +2
Final AC: 25, T:12, F: 24
Special Notes:
Greater Invisibility: attacker has a 50% miss chance in combat. Due to 10' reach, he will also be difficult to pinpoint to gain even this advantage.
*Note: Leo may attack and not lose the invisibility.
Immune to magic missiles.
+2 Attack and ignores Dexterity (invisible)
+2 Attack (Flanking)
+2 Attack, Damage, Saves, AC (Orin's Luck)
Fire Resistance (I don't recall actual amount from Orin's spell)
+1 Holy Hands/Claws, +(2d6 + 1) damage if evil (Orin's Spell)
ACTIONS:
Full/Standard: Full Attack
Free: Shapeshift into Brown Bear (2 claws +13+6 melee (1d8+8+2) and bite +13+6 melee (2d6+4+2) )
Claw1: 35+1evil=36, damage 17+(2d6 + 1) if evil
Claw2: 23+1evil=24, damage 12+(2d6 + 1) if evil
Bite: 23, damage 16+1=16
Roll History:
08:55, Today: Leo Selaht rolled 26 using 1d20+9. Stealth.
09:01, Today: Leo Selaht rolled 17 using 1d20+1. Summoned Bear Init.
08:59, Today: Leo Selaht rolled 20 using 1d20+11. Summoned Bear: Full, Claw1.
09:03, Today: Leo Selaht rolled 16 using 1d8+8. Claw1 Dam.
09:00, Today: Leo Selaht rolled 12 using 1d20+11. Summoned Bear: Claw2.
09:04, Today: Leo Selaht rolled 9 using 1d8+8. Summoned Claw 2 Dam.
09:00, Today: Leo Selaht rolled 20 using 1d20+6. Summoned Bear: Bite.
09:04, Today: Leo Selaht rolled 10 using 2d6+4. Summoned Bite Dam.
09:07, Today: Leo Selaht rolled 17 using 1d20+2. Leo's Init.
09:17, Today: Leo Selaht rolled 35 using 1d20+19. Leo: Claw1.
09:18, Today: Leo Selaht rolled 17 using 1d8+10. Leo Claw1 Dam.
09:17, Today: Leo Selaht rolled 23 using 1d20+19. Leo Claw2.
09:18, Today: Leo Selaht rolled 12 using 1d8+10. Leo Claw2 Dam.
09:17, Today: Leo Selaht rolled 23 using 1d20+19. Leo Bite.
09:19, Today: Leo Selaht rolled 16 using 2d6+6. Leo Bite Dam.
This message was last edited by the player at 21:30, Sat 15 Mar 2014.