The dreams of the Forest include many places it has taken across the eons; it is no great trick (at least according to Gerad) to draw forth echoes of a few such places and tweak them to suit his needs. Since he needed a place of his own and foresaw a need to travel with allies, he has tied a selection of such genii locorum to himself for everyone's convenience. That, of course, is why small details tend to change over time.
The Ground Floor:
Most of the Ground Floor rooms have windows to the outside, closed by wooden shutters with an internal bar.
The door from the outside opens into a modest hexagonal entryway, with a set of stairs spiraling up and down in the center. The walls are of polished chestnut wood, as are the stairs. While there is a rack of pegs and a spot for wet cloaks and boots and such, most of the walls are decorated with paintings - the topics either local views of Beckfyrd or drawn from Gerad's visions, showing scenes of ancient times, of gods and legendary beasts, of flying cities and mighty cataclysms.
Area Bonuses:
- The heavy door and rack provide Partial Cover for anyone defending the entryway. Sadly, while there is a stout bar to block the door if needed, it is only a wooden door. (Hardness 5, HP 20, Break DC 23, 26 when Barred)
- The Cleansing Table between the door to the private rooms and the door to the workshop cleans, dries, presses (if necessary), folds (if desired), and performs minor repairs on one modest laundry basket worth of goods – whether cloth, leather, fur, or even jewelry or metal (removing tarnish and similar) when the stuff is left sitting on it for one minute or longer.
Left: A short corridor, with five modest private rooms opening off it - two on each side and one on the end. While they are paneled with a variety of woods, each is a little over twelve feet square and contains a couple of comfortable fold-down beds with storage underneath, a small fold-down table/desk and some chairs, a few shelves, and some cabinets and pegs. They're kind of tight for two, but quite comfortable for one.
Area Bonuses:
- The rooms provide a comfortable, quiet, spot to sleep and store your belongings, but have no other special functions at the moment.
- Sexual activity in these rooms will never result in pregnancy unless both partners are willing for that to happen.
Left-Forward: Gerad's magical workshop. This sizeable rectangular room is paneled in dark wood with a twisted grain that seems to draw the eye into it's depths. The floor is of some utterly black substance which muffles footfalls and gives the impression that the various occult seals and sigils set into it are floating above a bottomless void. Oddly, dust, wood shavings, and other bits of small trash do indeed seem to fall through it into nothingness. The walls are lined with cabinets and workbenches, with tools and apparatus - a small lathe, the fine hammers, scribing tools, furnace, and molds of a jeweler, watchmakers tools, a still and set of kegs for brewing, and even a few loose bolts of cloth - occupying various surfaces in competition with half-completed projects. The domed area displays charts and diagrams full of occult symbols, shelves of esoteric books, and short pillars bearing peculiar instruments of crystal and clockwork. It is both lit and dominated the rifting orbs of light which fill the dome - an occult orrery reflecting the status of the planes and worlds nearest to Aebir-Toril.
Area Bonuses:
- +2 Masterwork Tools and +6 Assistance bonus to Background (Craft/Brewing, Craft/Charms and Talismans, Craft/Jewlery, Craft/Tailor, and Craft/Wands/Rods/Staves)
- +2 Masterwork Tools and +6 Assistance bonus to Occult Skill/Gadgetry.
- +2 Masterwork Tools and +6 Assistance Bonus to Background (Profession: Celestiologist, Demonologist, Elementalist, Healer, and Ritualist).
- +6 Circumstance Bonus on Knowledge (Geography, Nature, and Planes).
- A minor ritual performed beneath the shimmering light of the dimensional orrery can be used to heal 2d8 points of damage up to a dozen times per day.
Straight Ahead: Gerad's room is primarily a comfortable bedroom / study, with a large bed, a wardrobe (sadly, absent any connection to Narnia), chairs, a small table, s few shelves and cabinets, a desk, a couple of chests, and a rug. While there is a large mirror by the wardrobe to indulge his vanity, most of the room is focused on comfort
Area Bonuses:
- +6 Circumstance Bonus on Profession/Playboy.
- Sexual activity here will never result in pregnancy unless both partners are willing for that to happen.
Forward Right: A spacious Kitchen and Pantry, complete with a perpetual smokeless fire to heat the stove and water, pots, utensils, silverware, a dining table, chairs, etcetra, handy for teenage midnight snacking. With a flagstone floor and basic timbered walls heavily hung with pots, pans, and other implements, the area is most blatantly a "country kitchen". Gerad usually has some soup or stew very gently simmering on the back of the stove; as a teenager he tends to get hungry a lot. If you want fresh flour, you'll have to spend a few minutes turning the handle on the hand-quern - but thanks to the "Industry" modifier, this isn't particularly laborious.
Stored Items: Bread, Cheese, Flour, Dried Beans, Dry Noodles, Nuts, Carrots and Onions, Cured Meat, Salt, local Spices, dried fruit, and Herbs (A.K.A. Forty days worth of “Good Meals”), two casks of Mead, a cask of Applejack, and a Water Keg.
Area Bonus:
- +6 Circumstance Bonus to Profession (or Craft)/Cook.
Right: This door leads to a modest stable, suitable for two horses, mules, donkeys, or what-have-you with it's own (large) door to the outside when it's manifested. While clean and neat, this area seems oddly... unfinished, as if it was awaiting something more to come into full existence. An odd wisp of darkness filled with stars occasionally blows through, but it generally does not stick around.
Stored Items: 20 days worth of fodder, suitable for horses, mules, and similar animals.
Area Bonus:
- +6 Circumstance Bonus to Handle Animal and Heal (Animals).
This message was last edited by the player at 22:06, Sat 04 Apr 2020.