RolePlay onLine RPoL Logo

, welcome to 01_A Simple Beginning

08:53, 26th April 2024 (GMT+0)

[OOC] New Chat (Old)

Posted by Game MasterFor group 0
John D'Oh
PC, 637 posts
Chemist and Forgemaster
15/15 BP, 38/75 HP, 29 AC
Sat 23 Jul 2022
at 03:51
  • msg #968

Re: [OOC] New Chat

My wife sent me out to refill her drink. Found out when I got back that there IS a bean scene.....AND I MISSED IT!!!!! Don't know whether they put in the badges but, though. Mel Brooks plays the Shogun, so he HAD to slip in the line "It's good to be the Shogun!"
Gerad Waelhlem
PC, 956 posts
Channeler Of Mysteries
Occult Dabbler
Mon 25 Jul 2022
at 06:17
  • msg #969

Re: [OOC] New Chat

Oh, for Neron... the lair I was considering went like this:

Gerad Waelhlem:
Possible Dragon's Lair:

quote:
The breath of winter flows through the cracks and crevices of the rocks, settling deep within the earth. There, insulated from the sun by massive layers of earth and stone, frost grows into layers of iron-hard ice, while trickles of water fill dark pools and deep streams, plunging yet further into the depths of the world. Here, where the magic if the deeps brushes against the surface, is a winter dragon's lair, a place of rugged chambers, rough-hewn stone, and secured chambers. The ragged, near-vertical cavern offering access to the outside world is slick with dripping water, secure only for a creature large enough to brace itself against opposing walls.
-
In the farthest depths, where that water falls into the magically-charged pools of the underworld where elemental mana wells up from the heart of the world, droplets strike and chime like tiny hammers, Here, where the eldritch planar magic of Gerad's household and the Loomensenerid brings the impossible into reality those droplets strikes forge the deep magic of Aebir-Toril into arcane crystals - Obols of Elemental Magic. In Winter, the translucent bluish-white of Water and Ice, in Spring the glittering, near-invisible crystal of Air, in Summer, the rubies and sunstones of Fire, and in the Autumn the brown and gold of the leaves and the great harvest of the Earth. Twelve such fantastical gems appear each week, glittering richly in the depths of the black tarn - accumulating over the years to form a horde to delight any dragon's heart.

The usual bonuses for the place being a part of Gerad's spaces will apply as well.

Unfortunately, this will cost at least 1200 GP to set up. Another 2450 GP will probably be needed to increase the permanent extra-dimensional space to allow for a dragon's lair. On the other hand, the GM has given permission to use Obol Creation (to the tune of 300 GP value per week) as a feature of the place, and those are potentially very useful. For information on Obols, look here: https://ruscumag.wordpress.com...-religion-and-obols/


Secondarily I had a Talisman proposal partially set up for Neron - I just hadn't gotten to the ritual and such for it. It was based on Mystic Artist (Intimidation) (6 CP).

quote:
At +12 he would get six powers and (Level) uses per day.

    Skill 3: Terror Of the Dragon. Emotion, Specialized for Increased Effect / Only to cause Fear in enemies. In addition to the penalties, opponents that fail to save become Shaken for the duration.
    Skill 4: Dragon's Binding Gaze. Fascinate. You can cause observers to become Fascinated with you, paralyzed with fear.
    Skill 5: Dragon's Wrath. Block: You can counter the effects of other fear abilities by invoking your own fearsome presence.
    Skill 6: Rage Of The Dragon. Competence. Specialized and Corrupted for Increased Effect / Only affects the user, only for a specific set of bonuses / Gain a +2 Morale Bonus to Attacks, Damage, and Saving Throws.
    Skill 9: Tongue Of The Elders. Greatness: Specialized for Increased Effect / only for yourself, only to gain +12 CP worth of Inherent Spells, You may draw upon your draconic heritage, gaining the ability to use one spell of third level or below and one spell of fourth level or below as spell-like abilities.
    Skill 12: Greater Rage. Excellence, Specialized for Increased Effect / can only be applied to the user, only for a specific effect / +4 Morale Bonus to all Saves, To Melee Damage, to Attacks, and to Strength.


Echoes, Specialized for Reduced Cost / only to give the above abilities a three minute duration - although this simply extends the time you have to use the spells granted by Tongue Of The Elders (3 CP).

+2 Bonus Uses on Mystic Artist (3 CP).

The Drawback would probably be something like having Incompetent at Diplomacy or something like that. After all, a serious dragon has little patience for such things.

Now, the save DC's wouldn't have been very high - but that would certainly have been a handy suite of draconic abilities and would make have made him a decent spellcaster to boot (although, admittedly, it would take a round to get ready to use any magic). While he'd never reach a really high level of power with those spells, it would have provided some handy versatility.

At least presuming that I could have gotten it past the game master. That's a pretty cheesy use of Greatness, and the GM would likely have ruled that - since the effect lasted three minutes - it couldn't be renewed before that time was up, basically limiting it to a couple of spells in any one encounter. I thought it might make him happier with the character though.


Sadly, the player dropped off before that could get finished and approved.

Both Xenophon and Analea are in line for Talismans as well. Those generally provide 12 CP worth of abilities coupled with a -3 CP drawback, with their explanation being that they're helping you manifest abilities that you might develop later. They can be changed out, but creating them requires a complex ritual, so it takes some time. Is there anything that either of you might be interested in?
Xenophon
PC, 21 posts
Mon 25 Jul 2022
at 13:57
  • msg #970

Re: [OOC] New Chat

I would love to receive one but I'm not familiar with talismans at all.
What can and can't I do with a talisman?

Is it possible to have:
Immunity/resistance to fear?
Enhanced movement or some sort of one-off short-range teleportation spell?
Ability not to trigger OOA or something close to it?
Imbue weapon with some sort of magic?

Or is this not balanced? Any feedback would be nice, thanks.
Game Master
GM, 2436 posts
Storyteller
Eclipse d20
Mon 25 Jul 2022
at 16:55
  • msg #971

Re: [OOC] New Chat

We need to use the correct terms to avoid confusion:

Gerad is creating no cost 2 point relics that grant two feats (12 CP) worth of abilities but have a disadvantage associated with them.

A talisman is a low magic item that replicates a 1st level spell effect while a charm replicates a 0th level spell effect.

Avoiding AoO is a possibility, getting a bonus or resistance to fear is possible. Enhanced movement, yes. Any of the above are possibilities, it just has to fit a theme  and you’ll be set.
Gerad Waelhlem
PC, 957 posts
Channeler Of Mysteries
Occult Dabbler
Tue 26 Jul 2022
at 01:54
  • msg #972

Re: [OOC] New Chat

As for the items you'd like... That's fairly easy. As an example, the Stances listed earlier for John are 2 CP Each - so a Talisman (Technically the wrong word, but Gerad is not personally in on the game terminology and calls them "Talismans") could be set up to let you use six of them (albeit only one at a time). You'd have to learn a couple more on your own (4 CP worth) to be able to use two at a time.

For some of the more elaborate current examples, here was the setup for four of the first set of talismans (although John chose differently later on)

And soon there will be a bonfire blazing atop a nearby outcropping of rock, as Gerad chants and casts some of the tokens and spirit-fetishes that he spent the time on the wagon crafting into the flames. Soon, beneath the moon, the fire will burn black and cold, yet as filled with stars as the night sky above. The flames are feathered by no physical force, raven's wings of spiritual fire beating against the winds of fate. It defies what is to come; there shall be no fate but what the strong make for themselves.

(Gerad to Khorlof) "Alone among the birds and totems of the North, the Raven speaks outside of Dream. It carries the Words of the Spirits to the ears of mortal men, with the discarded quills from it's wings are written runes of strength and wisdom, and it guides the souls of the fallen to the realms of the honored dead! Those who are shown the wisdom of the Raven may learn how to draw upon their inner strengths, the divine spark that dwells within! Bright will they shine in the tales to come!

Here, in this Forest which is of more worlds than one, we stand upon the borders of the Spirit World. You have left your kin, and a choice stands before you! To follow the Raven's Path and bring forth new gifts and wisdom for your descendants to come, to follow the Scouts way, standing as a guardian between your folk and the horrors that may come, or to take both paths, and stand as a hero to both those who live and those who are yet to come. If you would take the Raven's Path or the Dual Way... reach into the possibilities of the Raven's Wings, and draw forth what wisdom speaks to you. Then... you may either make it your own, or seek another choice with the seasons turning.
"

Presuming that Khorolf does reach into the cold flame (taking one point of cold damage to set the link) he will find himself holding a belt woven of hide and raven's feathers - a token of spiritual wisdom.

Cincture Of The Raven (1 Point Relic):
  • Pen Of The Raven: Shaping, Specialized and Corrupted for Increased Effect (L1 and weak L2 Effects) / only to power the equivalent of Charms and Talismans and subject to all their limitations. The belt's wearer may draw a quill from the belt and use it to sketch the Runes and Symbols of Uthgar, Beorunna, the Ancestors, and the Totemic Beasts upon otherwise normal items, allowing them to channel the wearer's personal strength - in effect equipping himself or herself with the equivalent of seven Charms and three Talismans (as found in The Practical Enchanter) (6 CP).
  • The Enduring Blood Of Uthgar: Grant of Aid with +4 Bonus Uses, Specialized / only to restore hit points (6 CP).
  • Disadvantage: The Cincture Of The Raven lays upon it's wearer an obligation to teach others of the ways of Uthgar and the Totems as chances arise to do so (-3 CP).

Net Cost 6 CP + 6 CP -3 CP = 9 CP. 9 CP / 6 (Relic) = 1.5 CP, rounds down to 1 CP.  Gerad is paying this since he took Enthusiast specifically to make a modest number of such relics. Since Enthusiast can be traded out later, so can the relics.


Fire is the element of change, transforming what it touches. The fire of Gerads ritual burns upon the outcropping of rock, the fragrant smoke rising beneath the moon and stars. As Gerad casts a shimmering crystal-bound feather into the flames, the dark fire of the Raven Spirit changes to a pillar of twisting flame, burning green at it's base and the riotous colors of autumn foliage above.

(Gerad, Chanting) "Seasons Pass, gods pass, and ages pass - but the earth and forest endures, it's strength undaunted. Here, in the forest where too are the roots of time, we touch upon that solid core, the strength that binds the worlds together. As you have sworn to defend the world, so may it may lend it's strength and endurance to you. If you would claim the strength of that bond, reach out to the fire of the world's heart and, with a drop of your blood, become one with it's ancient strengths."

Presuming that Raven does reach into the fire to claim the forming Talisman, he will take one point of damage (to set the link) and will find himself holding a belt of thin links of ash bound with iron, each of the twenty-four links engraved with a rune of the elder futhark.

Girding Of The Forest Lands:
  • Vigor Of The Elder Ash: Grants access to the Bones Of Iron (Ash), Corrupted for Reduced Cost / only works within the boundaries of the High Forest, only when at least two other members of the Pact are in the party (4 CP).
  • +2d6 Mana as +6d6 Power, Specialized and Corrupted / only to power the Bones Of Iron (Ash) ability above (4 CP).
  • +1d6 Mana as +3d6 Power, Corrupted/this deep reserve can only be recovered at the moment of dawn (whether or not the user sees it), as the forest wakes, not via Rite Of Chi or other methods.

Disadvantage: Obligation / Must deal with the natural animals of the forest through nonlethal means if that is at all possible.


John's Segment:

As Gerad casts a rune-covered ingot of iron into the green flames, the fire collapses from a flaming crown into a deep bed of coals, the furious breath of heat from it mirroring the heat of a forge, where imagined tools become reality. Within the fiery tunnels of coals lie glimpses of salamanders, efreeti, and fire elementals, hammering out the weapons of wars past and present, from crude copper daggers to unimaginable devices from beyond the stars.

"John, Artificer and Visionary, the past you have forsaken for the sake of what is to come. In the spirit of Gond your Patron, of Oghma the Loregiver who is mine, know that the chains of the past are broken, no forge but your will will be needed for your many creations to come! Reach forth now to the forges of the gods and take the fire of creation that will burn henceforth within you as well."

Presuming that John does reach into the fire to claim the forming Talisman, he will take one point of damage (to set the link) and will find himself holding a cincture of flattened links of chain, each wrought with images of weapons, some known, others suggesting fantastic creations and vehicles of war.

Cincture Of War:
  • +6 to your Preferred Martial Art (6 CP).
  • DR 4/- (Universal DR 2/-, Specialized for Double Effect / only versus physical attacks, 3 CP).
  • Immunity / the time normally required to put your gadgets together, so they will no longer have a +1 point cost if not specified in advance (Uncommon, Minor, Minor, 2 CP).
  • Specific Knowledge / Tunnel Fighting (1 CP).

Disadvantage: Must fight as an honorable warrior (-3 CP).


With the ritual complete for the moment, the colors of the dawn in the sky, and the first glint of the sun shining like a fiery jewel upon the horizon, Gerad will let the remains of the fire collapse to ash, to be blown away upon the wind - although he will raise an eye at a single burning ember that refuses to be extinguished or fade and scoop it into a vial to work on for Quinn later. He is not one to ignore an obvious message when one is given.

He will then set off to check with the others - for while he has been fully occupied with the ritual and then in laying to rest the forces he had called upon, Quinn had been scouting and John, Khorlof, and Raven have had time to ask their own questions amongst the miners. With the Talismans completed, if John and Khorlof were back at full strength, there would be few further advantages that any brief delay could add to the venture.

And then he will pause for a moment, realize he has missed the obvious as his stomach growls, and rummage out some snacks to eat along the way.


(To Quinn, similarly quietly) "The working did produce something for you, although I think that part of the power went to establishing a remote link since you were not immediately present."

And he will fish out a clasp, suitable for a belt or cloak.

The Purest Yang Becomes Yin. The Purest Yin Becomes Yang.
Two Sides Of A Coin, Separated By A Barrier That May Not Exist.
From Rites End, A New Beginning; The Cycle Turns.
From Darkness and Cold an inextinguishable spark of Light and Fire.
A Creation Incomplete Draws Balance From The Void.
A Sourceless Wind Blows Between The Worlds.
Receive Now The Spark That Answered A Call Unvoiced.


Sunset Hag's Broom Cinder:


The circular copper clasp is inscribed with twin dragons, inlaid in black and white, mirroring and circling each other in the symbol of balance. If opened, it reveals the eternally-glowing ember within.
  • Hysteria (Mental Powers), Specialized for Reduced Cost (2 Power) and Corrupted for Reduced Cost / only for boosting psionic abilities (not skills, will saves, or non-psionic abilities), only for effective caster/manifestor level (4 CP). This can be activated as a free action for 2 Power and lasts for the rest of the round. It manifests as hysterical cackling laughter.
  • Streamline, Specialized for Double Effect in applying standard Augmentations to Psychic Powers for Double Effect (+6 Power worth of "free" Augmentation), Corrupted for Reduced Cost / only when using Hysteria, above (4 CP).
  • Enthusiast, Specialized and Corrupted for Increased Effect / only to set up Mystic Link Effects, Double Enthusiast / Specialized and Corrupted for Reduced Cost / only to set up Mystic Link Effects (Net Cost 4 CP, may be used to set up 4 CP worth of Mystic Link Effects).

quote:
Currently the Mystic Link effect would default to Raven and Gerad once activated, as Mystic Link x2 with Communications and Power Link, Specialized and Corrupted / only within the High Forest, only with individuals or places touched by the Fey, can only transmit seven supernatural effects per day, all those linked must possess at least latent telepathic abilities (GM Veto over NPC's) (4 CP). The nature of the maintained link may be changed given a few days to work on it.


Drawback: Insane: The bearer of the Cinder develops extreme hydrophobia.  While this phobia excuses liquids kept in artificial containers (barrels, glasses, waterskins, and so on), it extends to natural bodies of water, puddles, and rain.  The Cinder does not function if wet since the user will be too panicked to draw upon it.
Xenophon
PC, 22 posts
Thu 28 Jul 2022
at 18:04
  • msg #973

Re: [OOC] New Chat

Then is it possible to get the following talisman effects? (assuming that I can take up to 6)

Ranked on preference
1) Avoid AoO
2) Additional attack
3) Enhanced movement
4) Once a day short range teleportation spell.
5) Resistance to fear
6) Once a short (long?) rest Grease spell.

I'm trying to go for a hit-and-run type spearman. Get in, do damage, get out theme I guess. Looking forward to seeing what the disadvantages may be.
Gerad Waelhlem
PC, 959 posts
Channeler Of Mysteries
Occult Dabbler
Fri 29 Jul 2022
at 01:35
  • msg #974

Re: [OOC] New Chat

That's mostly straightforward enough, although short and long rests aren't really a thing in this edition. I shall see what I can come up with since it needs time for a crafting ritual anyway.
Gerad Waelhlem
PC, 960 posts
Channeler Of Mysteries
Occult Dabbler
Sat 30 Jul 2022
at 03:17
  • msg #975

Re: [OOC] New Chat

All right, for a basic (if absurdly over-optimized) idea we have the Spear Of The Wanderer

The Spear, the Staff, The Hammer, and The Bow. Old, OLD, weapons and ancient magic, the powers of the dawn. Now divided - the Staff to Magic, the rest to War. But what was once, may be again. An aspect of the he Spear of the Wanderer, a thing of both war and magic, of steel and runes, may be called into mortal hands.

And while it is wielded... there is magic.


Innate Enchantment, Specialized for Reduced Cost / only while the user is wielding an appropriately rune-inscribed and attuned spear, user must spend at least an hour a day in meditation amd/or practicing spear katas of the magic will fail until the user has done so for at least three days. (6 CP / up to 12,500 GP Value).
  • Lightfoot (Movement does not provoke AoO) (SL 1 x CL 1 x 2000 GP Unlimited-Use Use-Activated = 2000 GP).
  • Personal Haste (+1 Attack at full BAB when making a Full Attack, +30 Enhancement to all Movement Modes,  (SL 1 x CL 1 x 2000 GP Unlimited-Use Use-Activated = 2000 GP).
  • Benign Transposition (See Below),  (SL 1 x CL 1 x 2000 GP Unlimited-Use Use-Activated x.7 Personal Only = 1400 GP).
  • Summon Monster 0 with one level of Increased Range, Coupled with Benign Transposition, Creature only exists to provide an exchange point within medium range for Benign Transposition (SL 1 x CL 1 x 2000 GP Unlimited-Use Use-Activated x.5 restrictions as noted = 1000 GP).
  • Remove Fear  (SL 1 x CL 1 x 2000 GP Unlimited-Use Use-Activated x.7 Personal Only = 1400 GP).
    Alternatively, this could be replaced with Force Shield I (+4 Shield Bonus to AC). Thanks to Gerad's support effects, this would be effectively boosted to a +6 Shield Bonus.
  • Personal Heroism: (+2 Morale Bonus to Attacks, Saves, and Checks  (SL 1 x CL 1 x 2000 GP Unlimited-Use Use-Activated = 2000 GP).
  • Grease (SL 1 x CL 1 x 1800 GP Command Word Activated x.8 (4 Uses/Day) = 1440 GP).
  • The Blessing Of The Wanderer: (97 GP)
  • Cold and Hot Weather Outfits with Poncho and Boots (17 GP). Wanderers are very tolerant of bad weather and never need shoes.
  • Cooking Kit (3 CP): Wanderers can cook anywhere as if they had suitable masterwork tools.
  • Cot and Nice Bedroll (2 GP): Wanderers can sleep comfortably almost anywhere.
  • Folding Chair and Table (5 CP): Wanderers always seem to be able to find a comfortable place to sit and a good place to set a plate and glass.
  • Gauntlets/Brass Knuckles/Light Maces (15 GP): Any pair of gloves a Wanderer wears acts as if they were weapons of any of the types listed. That still isn’t much in the way of a weapon, but a wanderer is never helpless even if there is no room to wield a spear.
  • General Artisans Tools (15 GP). Wanderers can perform basic craftswork with nothing but a handful of twigs and stones.
  • Leather Armor (10 GP): +2 Armor Bonus. Should a wanderer choose to use this ability, their tough and weathered hide counts as Leather Armor.
  • Sling (-). Wanderers can throw rocks as if using a sling.
  • Thieves Tools (30 GP); Wanderers are incredibly resourceful, and can improvise the tools they need. .
  • The Spear also bestows the equivalent of a full set of Charms and Talismans, but these are - as yet - inactive (160 GP).

Reflex Training with +4 Bonus Uses, Specialized and Corrupted / only to use Benign Transposition.7/Day when needed, if at a maximun of once per round (4 CP).

Immunity, the XP cost of Innate Enchantments (Uncommon, Minor, Trivial, 1 CP).

+1 SP to the user's Spear-Based Martial Art (1 CP).

Disadvantage: Compulsive Wanderer. The user of the Spear may call a place home, and may even have a family there - but will be called to wander and adventure, never being able to spend more than a third of his or her time at that home (-3 CP).

More description and the creation ritual are in order, but would that be more or less what you wanted?
Xenophon
PC, 23 posts
Sat 30 Jul 2022
at 03:54
  • msg #976

Re: [OOC] New Chat

I already have Personal Haste as an Innate Enchantment but other than that, everything else looks good, thanks.
Gerad Waelhlem
PC, 961 posts
Channeler Of Mysteries
Occult Dabbler
Sat 30 Jul 2022
at 04:34
  • msg #977

Re: [OOC] New Chat

Ah, probably best to go with either the Shield effect or a damage enhancer instead of the Personal Haste then.

Oh, if you aren't aware, Charms and Talismans are very minor (but sometimes handy) magical trinkets from The Practical Enchanter. They usually require a feat to use, but I didn't have anything else in mind for the last 160 odd GP, so if you ever want to use them, they're there.
Xenophon
PC, 24 posts
Sat 30 Jul 2022
at 13:39
  • msg #978

Re: [OOC] New Chat

I’ll go for the damage enhancer. Let’s leave the remaining 160GP for now, I can’t think of what to do with the remainder anyways.
Gerad Waelhlem
PC, 962 posts
Channeler Of Mysteries
Occult Dabbler
Sat 30 Jul 2022
at 18:46
  • msg #979

Re: [OOC] New Chat

Well as soon as there is a chance to do a Talisman-forging ritual then.

Now, Analea is also entitled to a gadget - but I really don't have enough information to guess at what she would like, although (if it wasn't obvious) Gerad is inclined to absurdly over-optimize the toys he creates (which is somewhat balanced out by the fact that each party member gets one and only one). As a starting point here is one that was set up for a Moon Priestess that he never actually got to make:

The rays of the moon pool within the waters, a luminescence that seems a gate into infinite realms of light. As the supplicant lets three drops of her blood fall into the water - for new creations always involve blood - and Gerad (standing upon the opposite shore) tosses in a pinch of powdered silver and a strangely-carved crystal that sacred radiance will coil upwards between Gerad's hands, gradually coalescing into a moonsilver pendant-and-chain - a winged lunar crescent, a focus of the power of the moon.

(Gerad, whispering, although his words echo across the shimmering waters) "Nearest of the Celestial Powers, the strengths of the Moon flow within the blood, it's strength our strengths, it's transforming power allowing us to bend the forces of the Satuse'käik to our wills - granting us the gift of magic on Aebir-Toril. As the Tides of Change sweep across our world, and old things pass and new things rise, the form of that gift may change - but its wonder endures. Let the Talisman that now passes into your keeping let you tap into more of the powers of the moon that slumber within you that the Moon may ever light your path!"

Presuming that the recipient does add three drops of her blood (taking one point of damage) to set the link, Gerad will drop his hands away - leaving the Pendant suspended in the air to drift across the pool and into it's new owners grasp.

The Wings Of The Sacred Moon:

  • Radiant Lunar Strike: Presence (Shocking Grasp effect), Specialized and Corrupted / Only works on creatures that the user hits in melee combat instead of all enemies within ten feet, only with your chosen weapon (2 CP). At level five this will add +5d6 (the maximum) Electrical Damage to your attacks.
  • Gifts Of The Moon: Innate Enchantment, all effects Spell Level 0 (1/2) or 1, Caster Level One, Unlimited-Use Use-Activated, Specialized and Corrupted for Reduced Cost / Requires an hour of daily meditation on the glories of the moon to use, requires bearing the holy symbol of a moon goddess (up to 8500 GP) (4 CP).
    quote:
  • Orbit Of The Moon: Shieldbearer (Spell Level One x Caster Level One x 2000 GP Unlimited-Use Use-Activated, x.7 Personal Only = 1400 GP). Sets a shield (which will appear to be a moon) circling the user to ward off attacks. Plus Tower Shield with Ioun Torch functionality (120 GP).
  • Crescent Moon Blade: L0 Weapon Mastery (Chosen Weapon), Specialized / only applies to a Holy weapon (350 GP). Provides +3 to BAB with the chosen weapon.
  • Full Moon Block: (L1, used as an Immediate Action, blocks 15 points of damage from an incoming attack on the caster, 3/Day, Requires the use of the user's Chosen Weapon x.7, 840 GP).
  • New Moon Transformation: (L1, grants a weapon +2/3/4 Design Points for one minute if it is Simple/Martial/Exotic. Most commonly Increased Damage (d4/d6/d8/d10/2d6 at 1 per step), Extra Qualities (Blocking, Disarm, Grapple, Nonlethal, Reach, or Trip, at 1 Each),  Shield (provides a +1 Shield Bonus, 1), Able to do an additional damage type (1), Cannot be Disarmed (2), Improved Critical (+1 to Multiplier, 3), Chosen Weapon Only x.7, Personal Only, x.7 =  980 GP). The distribution may be reset given an hours meditation.
  • Gibbous Moon Strike: (L1 Eldritch Weapon / Dispelling): Your Weapon gains the Dispelling (MIC) Property, Chosen Weapon Only (x.7), Only with a weapon that is already Holy x.5 = (700 GP).
  • Full Moon Halo: Mage Armor, x.7 Personal Only = 1400 GP.
  • Merciful Touch Of The Moon: Cure Light Wounds 1d8+1 (50 Uses/Month x.6, Maximum Twice/Day on any one target x.8 = 960 GP) and Lesser Restoration (50 Uses/Month, Maximum of 1/Day on any one target x.6 = 720 GP)
  • Sheltering Rays Of The Moon: Large Tent (30 GP).
  • Mantle Of The Moon: +1 Cloak of Protection (1000 GP).
  • Wolf Of The Moon: Companion (Corrupted for Increased Effect (CR 3 Base) and Specialized for Reduced Cost / Creature is under the GM's control not the characters, cannot appear in direct sunlight (3 CP). Her companion is a Dire Wolf that gets the usual companion bonuses.
    All of Gerad's talismans do require a Drawback however, and I am not sure what would suit you.
  • Khorolf Skullsplitter
    PC, 402 posts
    Mon 1 Aug 2022
    at 01:53
    • msg #980

    Re: [OOC] New Chat

    That's half the length of her character sheet you know! Stop scaring people off!
    Gerad Waelhlem
    PC, 966 posts
    Channeler Of Mysteries
    Occult Dabbler
    Thu 4 Aug 2022
    at 01:35
    • msg #981

    Re: [OOC] New Chat

    It's not THAT long... but I suppose I get your point. I do get over-enthused about point-efficiency don't I?
    Game Master
    GM, 2439 posts
    Storyteller
    Eclipse d20
    Thu 4 Aug 2022
    at 12:06
    • msg #982

    Re: [OOC] New Chat

    Just a tiny bit…
    Khorolf Skullsplitter
    PC, 405 posts
    Fri 5 Aug 2022
    at 03:34
    • msg #983

    Re: [OOC] New Chat

    It lets the warriors dominate the fighting. Seems good to me!

    Oh, and we need a new thread I think!
    Analea
    player, 9 posts
    Fri 5 Aug 2022
    at 13:46
    • msg #984

    Re: [OOC] New Chat

    im backkk
    Gerad Waelhlem
    PC, 968 posts
    Channeler Of Mysteries
    Occult Dabbler
    Fri 5 Aug 2022
    at 17:14
    • msg #985

    Re: [OOC] New Chat

    And welcome back! Now I can get back to mad artificing!

    Or making suggestions for boosting items anyway.
    Game Master
    GM, 2440 posts
    Storyteller
    Eclipse d20
    Sat 6 Aug 2022
    at 00:14
    • msg #986

    Re: [OOC] New Chat

    Welcome back.
    Khorolf Skullsplitter
    PC, 406 posts
    Sat 6 Aug 2022
    at 01:07
    • msg #987

    Re: [OOC] New Chat

    And welcome back!
    John D'Oh
    PC, 639 posts
    Chemist and Forgemaster
    15/15 BP, 38/75 HP, 29 AC
    Sun 7 Aug 2022
    at 02:25
    • msg #988

    Re: [OOC] New Chat

    Something I should expound upon. John grew up in an orc encampment. His experience with women for sex reflects the brutish ways of the orcs and he hasn't realized that there are more gentle or civilized ways to mate. Might explain his in-your-face aggression in Battle....
    Khorolf Skullsplitter
    PC, 408 posts
    Sun 7 Aug 2022
    at 04:51
    • msg #989

    Re: [OOC] New Chat

    Oh, I figure Chaotic Orcs have inconsistent social behaviors, because chaotic. But then Khorolf isn't much for introspection anyway!
    Game Master
    GM, 2442 posts
    Storyteller
    Eclipse d20
    Tue 9 Aug 2022
    at 04:50
    • msg #990

    Re: [OOC] New Chat

    Well, Chaotic Evil societies dominated by might makes right mentality would definitely do that I suppose.
    Gerad Waelhlem
    PC, 972 posts
    Channeler Of Mysteries
    Occult Dabbler
    Tue 9 Aug 2022
    at 06:59
    • msg #991

    Re: [OOC] New Chat

    Looking back... I set up the brick joke on Dec 4, 2019. It was definitely time to use it!
    Game Master
    GM, 2444 posts
    Storyteller
    Eclipse d20
    Sun 14 Aug 2022
    at 18:05
    • msg #992

    Re: [OOC] New Chat

    Is John still injured?

    I’ll have a response later tonight Gerad.
    Sign In