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[OOC] New Chat (Old)

Posted by Game MasterFor group 0
Game Master
GM, 2050 posts
Storyteller
Eclipse d20
Thu 25 Jun 2020
at 00:21
  • msg #1

[OOC] New Chat

Group we have some new players.
Gerad Waelhlem
PC, 441 posts
Channeler Of Mysteries
Occult Dabbler
Thu 25 Jun 2020
at 01:38
  • msg #2

[OOC] New Chat

Well hello to new players then! I would guess... one or more of Darkleigh Noon, Thalyssra Moonstrike, and/or Theodore Tumbledown Tightbottom? At least those look to be the unfamiliar ones on the cast list...
Raven
PC, 171 posts
Dark Stranger
Thu 25 Jun 2020
at 01:51
  • msg #3

[OOC] New Chat

Welcome new comers, looking forward to meeting you!
Khorolf Skullsplitter
PC, 101 posts
Thu 25 Jun 2020
at 06:30
  • msg #4

[OOC] New Chat

Welcome to the chaos and confusion!
Darkleigh Noon
NPC, 1 post
Thu 25 Jun 2020
at 20:50
  • msg #5

[OOC] New Chat

Hello, I just got in, I've been getting behind on actually making a sheet, probably can't read up on everything, but I've been looking at some of them.
Khorolf Skullsplitter
PC, 103 posts
Fri 26 Jun 2020
at 07:18
  • msg #6

[OOC] New Chat

Most of us aren't too sure of what's going on anyway! Except maybe Gerad, but he seems to be a Seer and to have some sort of vast background metaplot thing going that no one else pays much attention to.
Gerad Waelhlem
PC, 444 posts
Channeler Of Mysteries
Occult Dabbler
Wed 1 Jul 2020
at 01:15
  • msg #7

[OOC] New Chat

Well, it mostly is just in-setting explanations for the results of decisions made by WOTC marketing department.

I presume we are still waiting on new characters?
John D'Oh
PC, 317 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Wed 1 Jul 2020
at 01:54
  • msg #8

[OOC] New Chat

I'm doing some crafting and building. Just don't trip over the arc reactor.

Hey Darkleigh, good to see you again.
Gerad Waelhlem
PC, 445 posts
Channeler Of Mysteries
Occult Dabbler
Wed 1 Jul 2020
at 02:01
  • msg #9

[OOC] New Chat

Now THAT would be an odd side adventure. Get the dimensional-transport effect working and go and try and swipe an arc reactor from Tony Stark. Probably in the middle of an alien invasion to boot.
Game Master
GM, 2052 posts
Storyteller
Eclipse d20
Wed 1 Jul 2020
at 02:44
  • msg #10

[OOC] New Chat

We already have ZERG and Pit Fiends... Time jumping is the other game. If you want to meet Tony Stark you need to be in the Gotham game...


<.<

>.>

<.>
Gerad Waelhlem
PC, 446 posts
Channeler Of Mysteries
Occult Dabbler
Wed 1 Jul 2020
at 03:23
  • msg #11

[OOC] New Chat

DC and Marvel and Forgotten Realms? Now THAT would get complicated. Very possibly TOO complicated.
John D'Oh
PC, 318 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Wed 1 Jul 2020
at 05:46
  • msg #12

[OOC] New Chat

I get the feeling you could do it with the Eclipse system. It seems pretty flexible.
Gerad Waelhlem
PC, 447 posts
Channeler Of Mysteries
Occult Dabbler
Wed 1 Jul 2020
at 06:52
  • msg #13

[OOC] New Chat

Oh I think you can build the characters fairly easily (as long as you don't go for the more ridiculous versions), I just meant that between the DC plotlines and complications, Marvel's plotlines and complications, and Faeruns - and many competing cosmologies (given that the comic books aren't at all consistent) I'm not sure that anyone (including  the GM) could keep track of the setting...

Hm... There was an article series on building the New Mutants and Cable. The index is over here: https://ruscumag.wordpress.com...and-the-new-mutants/
Game Master
GM, 2053 posts
Storyteller
Eclipse d20
Wed 1 Jul 2020
at 17:02
  • msg #14

[OOC] New Chat

In reply to John D'Oh (msg # 12):

Anything is possible.

But this game is not about the DC or Marvel universes. Faerun is complicated enough. With their throw every deity into the setting, many cataclysmic events to usher in eras and editions into being.

Try finding a nice map of Faerun and first you have to decide which edition it was made for before you use it. Seems Faerun is the flagship setting and they need to justify updating it every edition...

Anyways- yes, with Eclipse anything is possible. Want to play a demigod? Yup; how about dragons? Yup; modern setting world of darkness? Yup...
Gerad Waelhlem
PC, 448 posts
Channeler Of Mysteries
Occult Dabbler
Thu 2 Jul 2020
at 01:06
  • msg #15

[OOC] New Chat

Well, all we need is something that supplies raw power... A few spell levels per round to power a set of minaturized applied spellcraft circles and you could build a sort of magical iron man suit... or there are lots of other ways.

Applied Spellcraft Circle Reactor then?
Game Master
GM, 2054 posts
Storyteller
Eclipse d20
Fri 3 Jul 2020
at 00:47
  • msg #16

[OOC] New Chat

Almost done with Thalyssra.

I'm waiting on some feedback from Darkleigh.


I anticipate a slow weekend and slow next week (July 4th Holiday in the U.S.). I may or may not be out next week.

Enjoy the holiday.
John D'Oh
PC, 319 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Fri 3 Jul 2020
at 02:40
  • msg #17

Re: [OOC] New Chat

Gerad Waelhlem:
Well, all we need is something that supplies raw power... A few spell levels per round to power a set of minaturized applied spellcraft circles and you could build a sort of magical iron man suit... or there are lots of other ways.

Applied Spellcraft Circle Reactor then?

Close. Applied Research Circle Reactor.
In other words,
A.R.C. Reactor
Gerad Waelhlem
PC, 450 posts
Channeler Of Mysteries
Occult Dabbler
Fri 3 Jul 2020
at 07:09
  • msg #18

Re: [OOC] New Chat

Well, the straightforward joke it is then!

And latest ritual up... Next up, I think that John wanted his Talisman tweaked?

Edit - for an image, this one works: https://www.redbubble.com/i/po...y-mac/28354308.LVTDI
This message was last edited by the player at 07:34, Fri 03 July 2020.
Khorolf Skullsplitter
PC, 105 posts
Mon 6 Jul 2020
at 00:40
  • msg #19

Re: [OOC] New Chat

So, new character has arrived? Anyplace in particular?
Game Master
GM, 2056 posts
Storyteller
Eclipse d20
Mon 6 Jul 2020
at 02:53
  • msg #20

Re: [OOC] New Chat

The central field where the rite takes place. It’s as safe a place as any as most of the work is at the perimeter of the village.
John D'Oh
PC, 320 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Mon 20 Jul 2020
at 05:12
  • msg #21

Re: [OOC] New Chat

Can anybody tell me what Synergy is in Eclipse, regarding skills? How is it calculated and how does it apply?
Game Master
GM, 2063 posts
Storyteller
Eclipse d20
Mon 20 Jul 2020
at 05:17
  • msg #22

Re: [OOC] New Chat

Synergy is a 3.x convention for skills and separate from Eclipse.

https://www.d20srd.org/srd/ski...lls.htm#skillSynergy
Gerad Waelhlem
PC, 459 posts
Channeler Of Mysteries
Occult Dabbler
Mon 20 Jul 2020
at 05:53
  • msg #23

Re: [OOC] New Chat

Eclipse works with a bunch of different skill systems, only some of which have synergy - and it looks like the game master didn't put it into the condensed skill list. You can still get it through the Martial Arts skills.

Now you could get a small immunity to the normal limits of skills to pick up some benefits from this article ( https://ruscumag.wordpress.com...-practical-redesign/ ) ( the "synergies and skill benefits section) (a trick I didn't think of using for Gerad).

Come to think of it, you might like this style too: https://ruscumag.wordpress.com...-unit-tactics-style/
John D'Oh
PC, 321 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Mon 20 Jul 2020
at 06:28
  • msg #24

Re: [OOC] New Chat

Skill benefits are free at 5,10,15, etc?

When it says Skill Benefit at 5, does that mean at 1) 5 Skill Ranks, or 2) when modifier for the skill becomes +5?
Gerad Waelhlem
PC, 460 posts
Channeler Of Mysteries
Occult Dabbler
Mon 20 Jul 2020
at 07:19
  • msg #25

Re: [OOC] New Chat

Hard to say. It might be like Mystic Artist skills - Ranks, Attribute Bonus, and Skill-boosting "Feats" count, temporary stuff, spells, innate enchantments don't - but it might just be actual  purchased ranks. The final ruling would be up to the game master since the skill system we're using is game specific.

For the martial art... well, I saw this one on a character:

Pioneer Spirit Style (Con):

The land has a rhythm to it. Every so often, there is a gully. Trees grow around the water, the weather turns in regular seasons.

And for a Pioneer… the land is an opponent. A creature to be defeated, and broken to service. Certainly, no single pioneer can truly mark the land – but they can establish themselves, they can raise homes and cities, they can farm and harvest. And they, and their families, can endure, facing the land with it’s own rugged strength until – after ten thousand battles – it is broken to the service of men.


    Requires: At least one basic Craft skill at +8 or more, +1 General BAB, Survival +8 or more.
    Basic Techniques: Strike, Power 1 (can do 1d6 damage with anything that comes to hand), Toughness 4, Synergy: Craft (Any), Handle Animal, Survival, and Knowledge/Geography. .
    Advanced And Master Techniques: Battlecry, Quick Draw, Expertise (Attacks and AC, Specialized for Double Effect / only to transfer from Attacks to AC), and Sneak Attack (I Kilt A Bar With This Ere Shovel…).
    Occult Techniques: Inner Strength II, (Ancestral) Ki Focus (+4 to Int-Based Skills, counts as skilled), (Ancestral) Ki Focus (+4 to Wis-Based Skills, counts as skilled).

Which is pretty obviously just there for people with a high Con score to invest a few points in in search of synergy bonuses.
Thalyssra Moonstrike
PC, 11 posts
Thu 23 Jul 2020
at 07:40
  • msg #26

Re: [OOC] New Chat

Hmm, I suppose I should finally pop in and say hi!

Sorry, I guess it never occurred to me to post in the ooc chat, and our wonderful GM never suggested it, lol.
Game Master
GM, 2064 posts
Storyteller
Eclipse d20
Thu 23 Jul 2020
at 07:57
  • msg #27

Re: [OOC] New Chat

Likely excuse...

<.<

>.>



@John - Since I have no idea about what you are referencing, I cannot give any feedback. Is this Martial Arts (Skills), Mystic Artist, or something else completely?
Gerad Waelhlem
PC, 463 posts
Channeler Of Mysteries
Occult Dabbler
Thu 23 Jul 2020
at 08:23
  • msg #28

Re: [OOC] New Chat

With John I suspect that it was the suggestion of picking up an Immunity to the Normal Limits Of Skills to get access to the "synergies and skill benefits" section of this article: https://ruscumag.wordpress.com...-practical-redesign/

Rather like a much more general version of Pathfinder's "unchained" skill bonuses - although, to be fair, "Pathfinder Unchained" apparently came out six years later.
John D'Oh
PC, 322 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Thu 23 Jul 2020
at 08:33
  • msg #29

Re: [OOC] New Chat

That article IS what I was referring to. But I don't understand why you would need an Immunity to Normal Limits of Skills in the first place, nor what that kind of Inmunity means in build terms?

It seems to indicate that for every +5 you have in a skill, you've 'earned' a small benefit relating to that skill. And nowhere did it mention any Immunity as a prerequisite.
Game Master
GM, 2065 posts
Storyteller
Eclipse d20
Thu 23 Jul 2020
at 08:51
  • msg #30

Re: [OOC] New Chat

Ah, the plethora of articles.

Those articles are meant to stimulate the mind of the possible, but not always available for a given game or system. Just because it is referenced does not mean it's included in the game.

I use a condensed skill list to take focus away from skills, and more focus on playability and role-playing. (After 30 years of gaming, the fact some skills never came up, never got used, or just were odd). Plus several skills are so rare or esoteric that you feel compelled to include those elements in the game since the player selected said skills. Every character took Spot, Survival, Rogue/Light Melee types always took Tumble, Hide, Move Silently. Some skills are too good to not take (Survival allows you to provide food for the group and navigate the wilderness, track creatures.) While Knowledge Architecture and Engineering - Good luck using that once or twice in a game when you were on a wilderness trek. Craft Weapons - carrying around the anvil and tools? Whoops, penalized.


The Immunity would be to include Synergies, just a lot more annoying things to track (You'd have to track the subskills that got a boost).

Acrobatics:
* Balance
* Tumble
* Fly
Athletics:
* Climb
* Jump
* Swim
etc.
John D'Oh
PC, 323 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Thu 23 Jul 2020
at 09:26
  • msg #31

Re: [OOC] New Chat

Ah, so with the condensed skills, that Immunity doesn't need to be bought, and the skill enhancers every +5 don't come into play either. Good. Why complicate things more?
Gerad Waelhlem
PC, 464 posts
Channeler Of Mysteries
Occult Dabbler
Fri 24 Jul 2020
at 01:15
  • msg #32

Re: [OOC] New Chat

Buying that kind of immunity is for when you want your character to function under slightly different rules from everyone else. Say, the GM has disallowed some ability that you really really want. Well you can ask what level of immunity to the normal limits of the setting you'd have to buy to make it acceptable - effectively saying "Please? I'll pay extra!".

Now that's a natural-law immunity, so the GM might just say "no" anyway if they really disliked whatever-it-was - but if he or she just felt that something was too cheap and should cost more, well, the level of immunity they require will let them adjust the price to suit their game.

So if you REALLY wanted those synergy (or other special) skill bonuses - well, it would complicate your character, but you could use Immunities to tweak the rules so your character worked the way you wanted it to - and other characters who didn't want to deal with the complications would presumably spend those points on other things instead of buying that immunity.
Khorolf Skullsplitter
PC, 116 posts
Fri 31 Jul 2020
at 00:57
  • msg #33

Re: [OOC] New Chat

Not a bad idea. What's the best way to buy "can use alcohol as a "universal panacea""?
Gerad Waelhlem
PC, 472 posts
Channeler Of Mysteries
Occult Dabbler
Fri 31 Jul 2020
at 07:18
  • msg #34

Re: [OOC] New Chat

Well, the Cincture Of The Raven seems to suit you, so presuming that you want to make that a long-term personal item (for that you'd want Enthusiast, Specialized in paying for a personal 1 CP Relic (1 CP)) then Gerad can make something else for you. How about...

Divine Mead Of Uthgar
  • Shaping, Specialized for Increased Effect (Cantrips) and Corrupted for Reduced Cost / Healing effects only, requires that the recipient drink at least a little mead (4 CP).
  • 1d6 (4) Mana with Spell Enhancement, Specialized and Corrupted / only to enhance L0 mead-based healing effects as above (2 CP).
  • Rite Of Chi with +2 Bonus Uses, Specialized and Corrupted / only to restore Mana to the Spell Enhancement pool above (3 CP).
  • Disadvantage: Probably obligations to Uthgar or something.

That would allow you to use some mead to produce healing effects of up to level three - albeit only up to a total of four spell levels worth of effects of above level zero at any one time. (If you decided to make some of those abilities personal later, and get more mana, you could start combining effects - such as using three level three effects in a row (Repair Body, Revivify Body, Summon Spirit, Relink Body and Spirit) to mimic "raise dead".

At the moment, that would have a net cost of 1 CP (and an opportunity cost of preventing Gerad from making something different at the moment). That's about as cheap as I can make a general-purpose alcoholic panacea.
Khorolf Skullsplitter
PC, 117 posts
Sat 1 Aug 2020
at 01:33
  • msg #35

Re: [OOC] New Chat

I will take it! Sure, there are better powers, but it does suit him - and a little more in-party healing is always useful.
Gerad Waelhlem
PC, 474 posts
Channeler Of Mysteries
Occult Dabbler
Wed 5 Aug 2020
at 01:20
  • msg #36

Re: [OOC] New Chat

Oh mighty game master, should I provide some description for John and Khorolf?
This message was last edited by the player at 02:36, Wed 05 Aug 2020.
Game Master
GM, 2069 posts
Storyteller
Eclipse d20
Wed 5 Aug 2020
at 01:40
  • msg #37

Re: [OOC] New Chat

I know you won't be happy until you do...
John D'Oh
PC, 329 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Sat 8 Aug 2020
at 00:10
  • msg #38

Re: [OOC] New Chat

When John has the chance, he receives the War god blessings, enhancing his armor and weapons.
Gerad Waelhlem
PC, 476 posts
Channeler Of Mysteries
Occult Dabbler
Sat 8 Aug 2020
at 01:34
  • msg #39

Re: [OOC] New Chat

Well, it only really requires half an hour or so for the package. It should be well worth it.
Connor Magnus Havarl
PC, 11 posts
Cleric with a
Pet Frog
Wed 12 Aug 2020
at 20:11
  • msg #40

Re: [OOC] New Chat

*Knock Knock* Hello?
John D'Oh
PC, 330 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Wed 12 Aug 2020
at 20:35
  • msg #41

Re: [OOC] New Chat

Its the Fabulous frog-man.......
Gerad Waelhlem
PC, 479 posts
Channeler Of Mysteries
Occult Dabbler
Thu 13 Aug 2020
at 00:55
  • msg #42

Re: [OOC] New Chat

Ah, I didn't think we'd quite hit the "we are leaving" point yet...

I don't recall; was your shrine suitable?
Raven
PC, 184 posts
Dark Stranger
Fri 28 Aug 2020
at 01:23
  • msg #43

Re: [OOC] New Chat

Khorolf Skullsplitter:
"You cut the vines and it summons a battle? These are most excellent vines indeed! And what luck! I ALREADY have my sword out!"


Normally Khorolf is borderline obnoxious but this, this is just hilarious!

Look at that and I already have my sword out.

Classic.
Huorielara
PC, 2 posts
Fri 28 Aug 2020
at 06:09
  • msg #44

Re: [OOC] New Chat

Hello people!

I'm the new one here, and I'm looking forward to playing with you all!^^
Gerad Waelhlem
PC, 488 posts
Channeler Of Mysteries
Occult Dabbler
Fri 28 Aug 2020
at 06:19
  • msg #45

Re: [OOC] New Chat

And hello there. Hopefully you will not be eaten by squirrels before we arrive - although that would be a little nuts!
Huorielara
PC, 3 posts
Fri 28 Aug 2020
at 06:24
  • msg #46

Re: [OOC] New Chat

Hehe, I don't know... Don't think that'll happen, but who knows. Then again, would be quite a way to go out!

But nah, I have faith in you all.
This message was last edited by the player at 07:04, Fri 28 Aug 2020.
John D'Oh
PC, 335 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Fri 28 Aug 2020
at 07:49
  • msg #47

Re: [OOC] New Chat

Vine deer? What Vine Deer? Was that one of the 'random animals held in the air by the sickly yellow vines'?
Game Master
GM, 2076 posts
Storyteller
Eclipse d20
Fri 28 Aug 2020
at 08:12
  • msg #48

Re: [OOC] New Chat

In reply to John D'Oh (msg # 47):

Yes, the creature Khorolf freed from the vines.
John D'Oh
PC, 337 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Fri 28 Aug 2020
at 08:13
  • msg #49

Re: [OOC] New Chat

Ah. Not overly grateful then.....
Game Master
GM, 2079 posts
Storyteller
Eclipse d20
Fri 28 Aug 2020
at 09:06
  • msg #50

Re: [OOC] New Chat

Considering the vines are part of the creature...

<.<
>.>
Raven
PC, 185 posts
Dark Stranger
Fri 28 Aug 2020
at 12:49
  • msg #51

Re: [OOC] New Chat

How far away is vine deer? And are more of the creatures in the vines coming alive before we charge in and De-squirrialize the area.
Game Master
GM, 2080 posts
Storyteller
Eclipse d20
Fri 28 Aug 2020
at 15:25
  • msg #52

Re: [OOC] New Chat

In reply to Raven (msg # 51):

Seems to be only the one that Khorolf attacked showing any signs of movement.
Game Master
GM, 2081 posts
Storyteller
Eclipse d20
Fri 28 Aug 2020
at 16:30
  • msg #53

Re: [OOC] New Chat

John perhaps I missed something but what ability are you using that requires a standard action for a shield effect?
John D'Oh
PC, 339 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Fri 28 Aug 2020
at 19:47
  • msg #54

Re: [OOC] New Chat

Innate Enchantment Shield Spell. I thought it was a Standard action, like an SLA.
Game Master
GM, 2082 posts
Storyteller
Eclipse d20
Fri 28 Aug 2020
at 20:33
  • msg #55

Re: [OOC] New Chat

No, it’s a constant always on.
John D'Oh
PC, 340 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Fri 28 Aug 2020
at 20:57
  • msg #56

Re: [OOC] New Chat

Oh.

Can Light foot be used in a double-move leap for a truly anime attack?
Game Master
GM, 2083 posts
Storyteller
Eclipse d20
Fri 28 Aug 2020
at 21:24
  • msg #57

Re: [OOC] New Chat

If you are doing a double move then you get double your move.
John D'Oh
PC, 341 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Fri 28 Aug 2020
at 21:27
  • msg #58

Re: [OOC] New Chat

Hmm, okay. Well I already posted a run and jump of 90'. That's cinematic enough and gets me in close.
John D'Oh
PC, 343 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Mon 31 Aug 2020
at 04:29
  • msg #59

Re: [OOC] New Chat

I know that Fortune's Favor gives a Luck bonus to Skills and Ability checks. Does it affect anything else?
Game Master
GM, 2086 posts
Storyteller
Eclipse d20
Mon 31 Aug 2020
at 05:24
  • msg #60

Re: [OOC] New Chat

The Practical Enchanter, page 32:

quote:
Fortune’s Favor grants the recipient a (Spell Level +1) luck bonus on skill and attribute checks for its duration.


Looks to be isolated to skills and attribute checks.
Thalyssra Moonstrike
PC, 24 posts
Mon 31 Aug 2020
at 05:32
  • msg #61

Re: [OOC] New Chat

Just as an FYI, attribute checks apply to any sort of check that an ability score applies to that aren't otherwise specified(Attacks, saves, etc).

As I didn't know this until recently, this includes initiative checks.
This message was last edited by the player at 06:39, Mon 31 Aug 2020.
John D'Oh
PC, 344 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Mon 31 Aug 2020
at 06:32
  • msg #62

Re: [OOC] New Chat

I knew about Initiative. Didn't know it applied to Saves. Thanks.
Thalyssra Moonstrike
PC, 25 posts
Mon 31 Aug 2020
at 06:40
  • msg #63

Re: [OOC] New Chat

In reply to John D'Oh (msg # 62):

I don't believe it does. Saves, attacks and similar specific stats are generally called out as such.
Gerad Waelhlem
PC, 491 posts
Channeler Of Mysteries
Occult Dabbler
Mon 31 Aug 2020
at 07:20
  • msg #64

Re: [OOC] New Chat

The Practical Enchanter specifically lists what kinds of bonuses apply to what. The only section listing "Initiative" is the Insight Bonus section. Since Initiative is specifically called out there, separately from "Checks", we know that spells from that book other than Insight Bonus spells do not affect Initiative. Similarly, Saving Throws are specifically called out as being separate from Checks.

The GM may rule otherwise, but that's the way that book is written, so that's how spells from it work.
  • Similarly, spells such as
  • Benediction specifically calls out Saves, Skill Checks, and Ability checks without mentioning initiative.
  • Crushing Despair (like Good Hope) specifies attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls, but does not mention initiative.
  • Curse Of Ill Fortune calls out attack rolls, saving throws, ability checks, and skill checks without mentioning initiative.

Nerveskitter specifically calls out that it alters current initiatives. That establishes that spells cast after battle has begun generally do not alter initiatives.

Shock and Awe specifically penalizes initiative,  but nothing else.

Cat's Grace adds to Dexterity, and specifically calls out that it affects Initiative and other uses of the Dexterity Modifier.

Initiative checks specifically get their own definition in the rules - "At the start of a battle, each combatant makes an initiative check. An initiative check is a Dexterity check. Each character applies his or her Dexterity modifier to the roll. Characters act in order, counting down from highest result to lowest. In every round that follows, the characters act in the same order (unless a character takes an action that results in his or her initiative changing; see Special Initiative Actions)."

Now, that does classify them in the general category of Dexterity Checks, but then goes on to specify what applies to the roll - the characters dexterity modifier. That's consistent with the various spells. As usual in the System Reference Document, the specific - "Each character applies his or her Dexterity modifier to the roll" - normally overrides the general - "is a Dexterity Check".

And yes, I am well aware of the various arguments that say that check modifiers should apply (and, it appears, in fifth edition they do) - but that really doesn't seem to be the way that 3.5 was written.

On the practical side, given that allowing spells that modify checks will keep changing characters initiatives - thus needlessly complicating an already overly complicated combat system - I think it's a poor idea. It's still ultimately up to the game master though.
John D'Oh
PC, 345 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Mon 31 Aug 2020
at 09:00
  • msg #65

Re: [OOC] New Chat

Every forum I've ever read for 3.5 agrees that Luckstones and other things that affect ability checks will as a result affect Initiative. Said Forums also agree that Saves are not Ability Checks.
Thalyssra Moonstrike
PC, 26 posts
Mon 31 Aug 2020
at 17:25
  • msg #66

Re: [OOC] New Chat

I know for a fact that the 3.5 Factotum's 'Brains over Brawn' ability lets you add you Int to your Dex for initiative.

It specifically says "You gain your Int bonus to Str checks, Dex checks, and checks involving skills with those stats."

This, while being 5e, also says Initiative is Dex check: https://dnd.wizards.com/articl...advice/ability-check

There are attack rolls, saves, and skill checks. Everything else is an ability check. Which would be a Str check where you add your Str to the roll, or a Cha check where you add you Cha. Such as your turning check.
Gerad Waelhlem
PC, 492 posts
Channeler Of Mysteries
Occult Dabbler
Tue 1 Sep 2020
at 01:54
  • msg #67

Re: [OOC] New Chat

And I've seen forum threads that concluded just the opposite. I've also seen some reaching quite interesting conclusions on biology and physics, along with some that concluded that the Earth is flat. An argument is only as good as the facts and logic that support it. That's why I quoted chunks of the rules.

Now, as far as the Factotum goes, as I have already pointed out, d20 is an exception based system. The fact that the Factotum has a specific special rule to allow it to do something is a class special ability - and does not apply elsewhere. That's why I quoted a selection of general use spells.

Now, if you want to talk about other editions, Fourth and Fifth edition are entirely irrelevant, given that they did not exist when 3.0 and 3.5 were written.

So lets check out First and Second edition. They at least existed at the time and - rather blatantly - had an influence on the general rules system. Since "Luckstones" were mentioned, I'll take a look at them.

quote:
Stone of Good Luck (Luckstone): This magical stone is typically a bit of rough polished agate or similar mineral. Its possessor gains a +1 (+5% where applicable) on all dice rolls involving factors such as saving, slipping, dodging, etc. — whenever a die or dice are rolled to find whether the character has an adverse happening befall or not. This luck does not affect “to hit” and damage dice or spell failure dice. Additionally, the luckstone gives the possessor a ±1%-10% (at owner’s option) on rolls for determination of magic items or division of treasure. The most favorable results will always be gained with a stone of good luck.


That was the same in both First and Second edition, and it covered saves yes, and certain kinds of attribute checks - but definitely not initiative. It also didn't cover skills of any kind, since skill systems were entirely optional in First and Second edition.

If you want to talk about the specific spell from The Practical Enchanter, nothing from any forum is likely to apply unless they're specifically talking about that product - and even then it would be mostly opinion. If you actually want an authoritative answer as to the spells in that book you could try asking the author. He hasn't posted for some time, but may still be answering questions.
Gerad Waelhlem
PC, 496 posts
Channeler Of Mysteries
Occult Dabbler
Tue 8 Sep 2020
at 17:57
  • msg #68

Re: [OOC] New Chat

"I assume you are not dragon hunting mercenaries?"

I find myself tempted to say something along the lines of "Were you looking for some? Trouble with an Ex or something?".
Huorielara
PC, 9 posts
Tue 8 Sep 2020
at 18:00
  • msg #69

Re: [OOC] New Chat

Haha XD

"The only trouble I'd have with an Ex, would be that... well.. maybe not that important."
John D'Oh
PC, 350 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Wed 9 Sep 2020
at 09:40
  • msg #70

Re: [OOC] New Chat

What is the refill rate for a pool of Ki, such as referenced by Inner Strength under various Martial Arts?
Game Master
GM, 2090 posts
Storyteller
Eclipse d20
Wed 9 Sep 2020
at 10:12
  • msg #71

Re: [OOC] New Chat

Restores as Attribute damage. So, 1 a day, 2 if you do nothing but bed rest IIRC.
Gerad Waelhlem
PC, 497 posts
Channeler Of Mysteries
Occult Dabbler
Wed 9 Sep 2020
at 17:26
  • msg #72

Re: [OOC] New Chat

If you want to pull a lot of martial arts stunts, you can buy Mana with the Resilience option, Specialized and Corrupted / Only for Resilience, Only to power Martial Arts Occult Powers (2 CP) and Rite of Chi with +4 Bonus Uses, Specialized and Corrupted / only to restore mana, only for the Martial Arts Resilience pool above (4 CP).

That way you can afford to pull off several martial arts stunts in every fight. Given the number of special options that can give you, it's probably well worth it once your martial arts skills are high enough.
John D'Oh
PC, 351 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Wed 9 Sep 2020
at 18:50
  • msg #73

Re: [OOC] New Chat

How much Mana does that 2 cp give you, and what is the Rite of Chi?
Raven
PC, 191 posts
Dark Stranger
Thu 10 Sep 2020
at 01:39
  • msg #74

Re: [OOC] New Chat

So as not to clutter the IC with OOC stuff.

I apologize, Khorolf, I misunderstood your intent. Typically you do/say things with Khorolf that seem..well a bit boneheaded, seemingly to play up your barbarian sterotype, typically Raven ends up sighing and being exasperated (wanting to have a traumatized teenager stab you is one great example) so I assumed this was my cue to be exasperated and sigh.
John D'Oh
PC, 352 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Thu 10 Sep 2020
at 02:47
  • msg #75

Re: [OOC] New Chat

The creatures turned to goo? (Other than the splattered mess we made, I myst have missed that detail.)
Huorielara
PC, 11 posts
Thu 10 Sep 2020
at 15:47
  • msg #76

Re: [OOC] New Chat

The rest of the fight was handled by us dealing with them. Cutting about two weeks of combat to get us to rp and continue^^
John D'Oh
PC, 353 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Thu 10 Sep 2020
at 17:12
  • msg #77

Re: [OOC] New Chat

You misunderstand my concern. 'Turning to goo' is something that happened in a previous fight in some mines. Are these creatures related to the extradimensional blob we defeated before?
Huorielara
PC, 12 posts
Thu 10 Sep 2020
at 22:40
  • msg #78

Re: [OOC] New Chat

Ah well, my bad then. The post I saw from the GM only said...

Game Master:
The remaining squirrels are dealt with swiftly.


No mentioning of goo until Khorolf said it. At least from my point of view, maybe I missed the perception check.
Khorolf Skullsplitter
PC, 134 posts
Fri 11 Sep 2020
at 00:45
  • msg #79

Re: [OOC] New Chat

Got lucky and got a 26.
John D'Oh
PC, 357 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Wed 16 Sep 2020
at 21:38
  • msg #80

[OOC] New Chat

Is the monstrosity bipedal or hybrid animal? Does it have a tail (or similar appendage) that one can run up from behind?
Game Master
GM, 2093 posts
Storyteller
Eclipse d20
Wed 16 Sep 2020
at 21:51
  • msg #81

[OOC] New Chat



Is close enough. 6-ish legs...
This message was last edited by the GM at 21:13, Mon 03 Jan 2022.
John D'Oh
PC, 358 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Thu 17 Sep 2020
at 07:36
  • msg #82

[OOC] New Chat

How high up is the center body? Are there any trees or hills still standing that might give me a higher launch point for a Light Foot Leap Attack?
Game Master
GM, 2094 posts
Storyteller
Eclipse d20
Thu 17 Sep 2020
at 17:01
  • msg #83

[OOC] New Chat

40'-50'

Plenty of trees, you are in a forest. Be a hefty athletics roll, but certainly doable as a hero.

I'm beginning to wonder who is more insane, Khorolf, or John...

I guess subtle GM hints are ineffective, time to take out the clue bat...



Taking on the beast at your current level would be the same as Frodo from the Shire taking on Smaug. A direct frontal assault would be akin to a suicidal effort. (Not every threat needs to be met with violence, there are some things best to avoid to achieve your goals - The beast is NOT the curse, it is a MANIFESTATION of the curse).


Given the current make-up of the group, it is certainly feasible that you could come up with a plan to deal with it. But is that the best time use of your resources?
Thalyssra Moonstrike
PC, 31 posts
Wed 23 Sep 2020
at 04:13
  • msg #84

[OOC] New Chat

Apologies frendos, but I had a massive derp moment, and totally forgot to read about our traveling base aka Gerad's Wagon O Wonder. However, I read it over tonight, thanks to the recent link for Lara.

I see there's currently five bedrooms, but there's two new PCs, so idk if Lara and I will have our own rooms or not.

Also, I see there's shrines in the lowest level. Would Thal be able to have a shrine dedicated to Selune added in?

Finally, I notice the whole place adds all sorts of skill bonuses to various crafts, professions, etc.

I'm thinking Thal will be a blend of cleric, druid, and witch, with powers and abilities based around the moon, healing, lycanthropes, animals, etc.

I currently have yet to chose my 5 skills for my ranks in Background, so I was wondering what all everybody already has for those skills?
Gerad Waelhlem
PC, 509 posts
Channeler Of Mysteries
Occult Dabbler
Wed 23 Sep 2020
at 07:27
  • msg #85

[OOC] New Chat

Well, Gerad has the larger bedroom - it is his house - so the five rooms are guest bedrooms. At the moment, that's one for each active character. Gerad can add more rooms and features - but he's using Siddhisyoga to purchase such things, meaning that he has to sacrifice treasure (of some sort) to pay for what he adds. We're currently using the Pathfinder downtime rules for costs of new facilities, so adding various "rooms" is relatively quick, simple, and cheap (although adding more extradimensional space is a bit pricey) - but we'll need to find some more money (or have some downtime to generate some) first.

For a shrine, that was noted back in the main adventure thread in post 199:

Gerad Waelhlem:
"Hrm. I suppose I'm going to have to get another shrine set up too."

And he will start sketching while absently muttering about reflecting pools, transmitted moonlight, moonfire lenses, and Lucha, She-Who-Guides.


The basic shrine setup (with the base bonuses listed for the house and the shrines) costs 400 GP, I was intending to add some special functions later, but that will cost more, so it was awaiting more treasure. If it matters any, "Lucha" is one of Selune's various aliases, although it was mostly popular in Netheril, about one and a half millennia past. For good or ill, Gerad is a seer, and more than a bit unfocused in time.

Finally, I wouldn't worry too much about what background skills you have. John covers most of the alchemy, armor, and weapons crafting type skills (and makes occult gadgets), Khorolf does brewing, leatherworking, carpentry, exhibition wrestling, and various other wilderness/barbarian type skills, Raven (I think; he may opt to provide more accurate information)) crafts charms and totems and fetishes and such, and Gerad's basic tricks are 1) spirit channeling and 2) skill-based magic - so he has an awful lot of skills. Those tricks have a relatively low ceiling on raw power, but they grant access to it fairly early - which I will admit is my favorite sort of character; one with an immense array of midrange tricks which must be used cleverly.

So take whatever fits your character. We have most of the basics covered.
Huorielara
PC, 21 posts
Wed 23 Sep 2020
at 08:16
  • msg #86

[OOC] New Chat

I'm currently on my phone, so I can't (easily) see what skills I have.

Regarding beds, I'm fine with sharing a bed if needed, or just lay down on the floor on some blankets or pillows or, traditionally, coins and treasure.
John D'Oh
PC, 362 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Wed 23 Sep 2020
at 08:52
  • msg #87

[OOC] New Chat

John's Background skills are

Craft: Weaponsmith, Craft: Armorsmith, Craft: Blacksmithing,
Craft: Alchemy, Profession: Herbalist

He can build a cot near his forge and give up his bedroom for either of the ladies (though the dragon lady intrigues him more).
Raven
PC, 197 posts
Dark Stranger
Wed 23 Sep 2020
at 12:11
  • msg #88

[OOC] New Chat

Raven deals with spirits mostly through Orm his spirit fetch, but he is a blaster and doesn't have any background skills :P

So craft away my happy little friends.

Raven is a Fey Warlock (if you want to use 3.5 equivalencies) so dealing with spirits, blasting things and doing a lot of witch craft :D He is one of my older characters so he's not super optimized except for blasting (thanks to Thoth!)
Gerad Waelhlem
PC, 511 posts
Channeler Of Mysteries
Occult Dabbler
Fri 25 Sep 2020
at 22:57
  • msg #89

[OOC] New Chat

Ah, I was mostly guessing based on the assumption that you made most of your own trinkets, talismans, and gizmos. Don't worry! We'll just have to find a disposable enemy and give you a skill transplant...

Hm. I wonder if we can actually do that?
Game Master
GM, 2096 posts
Storyteller
Eclipse d20
Sat 26 Sep 2020
at 20:34
  • msg #90

[OOC] New Chat

Yeah... It exists in some books in various forms. Rituals, powers, etc.
Raven
PC, 199 posts
Dark Stranger
Sun 27 Sep 2020
at 20:41
  • msg #91

Re: [OOC] New Chat

Gerad Waelhlem:
We'll just have to find a disposable enemy and give you a skill transplant...


I'll take this...or we can whip up some kind of link between us all that lets us lend 'skills'
Thalyssra Moonstrike
PC, 33 posts
Mon 28 Sep 2020
at 00:22
  • msg #92

Re: [OOC] New Chat

Do we not level up in this game? lol

I feel like just waiting till your next level and droppin a few skill points into background is probably the easier path...
Raven
PC, 201 posts
Dark Stranger
Mon 28 Sep 2020
at 00:26
  • msg #93

Re: [OOC] New Chat

We do, but if you present a problem Gerad comes up with several solutions, at least three of which are esoteric and can be done immediately. It is very helpful in learning the rules :P
Gerad Waelhlem
PC, 514 posts
Channeler Of Mysteries
Occult Dabbler
Mon 28 Sep 2020
at 00:45
  • msg #94

Re: [OOC] New Chat

Where's the fun in doing it the easy way? Now, if you actually want to get odd... a long term channeling of a spirit with the skills you want will work too.
Game Master
GM, 2098 posts
Storyteller
Eclipse d20
Mon 28 Sep 2020
at 08:10
  • msg #95

Re: [OOC] New Chat

Make a simple solution and players will enjoy making it complicated.

That said I’m going to be working odd hours and will be decreased posting responses for the next five weeks.

Vessel of purity can be anything that’s never been used before or consecrated to a higher power or ideal. All ya pervs thinking virgins, though I’ll accept those. That’d be most of the party anyways...

Drops of the moon you’ve got several options.
Gerad Waelhlem
PC, 516 posts
Channeler Of Mysteries
Occult Dabbler
Wed 30 Sep 2020
at 01:09
  • msg #96

Re: [OOC] New Chat

To be fair, this is d20. The quickest and easiest solution is to ask John to use his gadget-making ability to distill a bottle of liquid moonlight, presumably good for making lycanthropes change forms, lighting up areas, manipulating fertility and menstrual cycles, tinkering with moon-related curses, and whatever else seems in-theme.
Khorolf Skullsplitter
PC, 142 posts
Thu 1 Oct 2020
at 02:00
  • msg #97

Re: [OOC] New Chat

Looking at those links, you're just leaving it to the moon-priestess to bring it up since it's her religion aren't you? I saw that bit about "Moonfire Lenses" a few posts back.
Gerad Waelhlem
PC, 517 posts
Channeler Of Mysteries
Occult Dabbler
Thu 1 Oct 2020
at 06:31
  • msg #98

Re: [OOC] New Chat

Well, it is rude to step on another character's specialty - and while I suspect that Gerad probably has a higher base in his knowledge skills, pretty much every clerical type more or less automatically has that 1 SP in Specific Knowledge/(Their) Cult Doctrine for their particular faith. Even if they didn't think to buy it, it sort of comes with the job.
Gerad Waelhlem
PC, 531 posts
Channeler Of Mysteries
Occult Dabbler
Sat 24 Oct 2020
at 03:18
  • msg #99

Re: [OOC] New Chat

Well, I suppose I could always do up a shrine to Selune in her aspect (as worshipped by the Gith) as Bright Tungi, Lady of the Silver Sickle, Harvester of Dreaming Souls, She-Who-Extends-The-Silver-Roads-Through-Astral-Space, Guiding Light Of The Night, and Destroyer Of The Illithid Hordes, in her martial aspect as the Lunar Crone Of Battle. That would call for decorating it with images of spelljammer battles in deep space and sculptures of the thousand Illithid Heads that she has taken in bloody fights from Mind Flayer Spelljammer Captains that seek to invade from the Outer Darkness. I'm sure that Khorolf would like it.
Game Master
GM, 2103 posts
Storyteller
Eclipse d20
Sun 25 Oct 2020
at 20:07
  • msg #100

Re: [OOC] New Chat

Monday is my last go-live. I'll be resuming a more or less regular schedule probably Wednesday. But I shall see about a GM post to get us moving forward again!
Khorolf Skullsplitter
PC, 152 posts
Wed 28 Oct 2020
at 00:10
  • msg #101

Re: [OOC] New Chat

In reply to Gerad Waelhlem (msg # 99):

That would be amusing. Of course, Khorolf kind of thinks of Selune as patroness of ninja too.
Khorolf Skullsplitter
PC, 153 posts
Fri 30 Oct 2020
at 01:53
  • msg #102

Re: [OOC] New Chat

So... straight for the pesky drops or hit all the possible adventure locations along the way? I'd vote for "all the possible adventures". We would use the XP.
Gerad Waelhlem
PC, 533 posts
Channeler Of Mysteries
Occult Dabbler
Sat 31 Oct 2020
at 03:57
  • msg #103

Re: [OOC] New Chat

And some more treasure would be useful; I currently don't have enough to set up another shrine - much less to install a TARDIS drive as John has speculated about.
John D'Oh
PC, 371 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Sat 31 Oct 2020
at 05:24
  • msg #104

Re: [OOC] New Chat

And I need lvls and cp if I'm going to make myself Iron Man.
Gerad Waelhlem
PC, 534 posts
Channeler Of Mysteries
Occult Dabbler
Sat 31 Oct 2020
at 05:37
  • msg #105

Re: [OOC] New Chat

That is a bit tricky given the number of authors that have added stuff to Iron Man's armor over the decades...

On the other hand, a lot of things only get trotted out when a particular scene needs them and are almost never heard from again. To do THAT all you need is Occult Skill (Foresight), Specialized and Corrupted for Reduced Costs / only to turn your Gadgetry skill into an "as needed" resource, only for items that can be sanely built into your armor - so if you happen to need that "Solar Flare" device to drive back and damage a bunch of Undead, you can decide that you just happened to have installed it a few days ago. How fortunate!
John D'Oh
PC, 372 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Sat 31 Oct 2020
at 06:03
  • msg #106

Re: [OOC] New Chat

Nah, not until a few more levels. For now, jjust the basics. Armor, flight, damage reduction, strength enhancement,  and maybe a built-in ranged weapon.
Khorolf Skullsplitter
PC, 154 posts
Sun 1 Nov 2020
at 02:27
  • msg #107

Re: [OOC] New Chat

If we're going to have Iron Man running around I may have to look into more magic beer powers. No doubt Gerad will soon propose some.
Thalyssra Moonstrike
PC, 40 posts
Sun 1 Nov 2020
at 06:30
  • msg #108

Re: [OOC] New Chat

Hey all, sorry for the silence. Been a busy week coupled with bad weather, and I just haven't gotten around to replying.

I am totally for all the adventures, levels, and loots, lol.

Will get an IG reply shortly.
Game Master
GM, 2107 posts
Storyteller
Eclipse d20
Sat 7 Nov 2020
at 06:34
  • msg #109

Re: [OOC] New Chat

I should have updates tomorrow.
Gerad Waelhlem
PC, 538 posts
Channeler Of Mysteries
Occult Dabbler
Sat 7 Nov 2020
at 08:00
  • msg #110

Re: [OOC] New Chat

This sort of thing will happen.

And incidentally... Magic Beer Powers? What KIND of magic beer powers? You drink it and gain power? Intoxication bombs? Party Powers? Mystic Artist (Beer Making)?
Khorolf Skullsplitter
PC, 158 posts
Mon 9 Nov 2020
at 02:25
  • msg #111

Re: [OOC] New Chat

This I've got to see. How about Mystic Artist (Beer Making)?
John D'Oh
PC, 375 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Mon 9 Nov 2020
at 05:12
  • msg #112

Re: [OOC] New Chat

How about Martial Arts(Drunken Master)?
Gerad Waelhlem
PC, 540 posts
Channeler Of Mysteries
Occult Dabbler
Tue 10 Nov 2020
at 09:00
  • msg #113

Re: [OOC] New Chat

Well, after a bit of consulting, the quickest, simplest (and cheapest) way to become a mystic brewer looks like...

Mystic Artist for Craft / Brewing Specialized and Corrupted / you have to actually serve people some of your brews to drink and have them drink them, rather than just letting them see or hear your art or craft. That rather drastically limits it's applicability in many situations and takes a lot more time. On the other hand, I'd guess that your skill is somewhere around +8 to +10 - which wouldn't give you access to many abilities without taking a modifier.

So: Mystic Artist, Specialized for Increased Effect (Double the base skill for power-purchasing purposes) and Corrupted for Reduced Cost (You must pour your targets a drink, and they must drink it, rather like taking a potion) (4 CP).

As for the ability path, with a (doubled) base skill (skill points + attribute modifier + boosting feats) total of at least "X" you get...
3+: Drunkenness (Emotion, 3). A single draught of your beverages can cause powerful emotions for all who partake.
4+: Sobering Draught (Block, 3). Your beverages can counteract of all sorts of intoxicants for all who partake.
5+ Bartenders Whisper (Fascinate, 3): You may cause your targets to drink massively, at Skill 6+ you can whisper Suggestions to them, albeit only one at a time. .
6+:  Hard Liquor (Hold Audience). Your beverages can keep all the people you serve fascinated and drinking for hours.
9+: Divine Mead (Greatness, 9): You may grant those who partake (up to Level/3 targets) 1d10 temporary hit points, +1 to their BAB, Saves, and AC, and 6 CP worth of temporary abilities  (Perhaps Fire Resistance 30, or Grant of Aid with +4 Bonus Uses, Specialized in healing hit points - for a base of 5d8+25 healing).
12+: Drunken Inspiration (Excellence, 12). Grants a single target two +4 Morale Bonuses, these can be applied to attributes, to Saves (all of them), to AC,to Attacks, or to Damage.
15+: Mystic Wine (Amplify, 9). Grant a +2 Caster Level bonus to all who partake drinker.
18+: Mixed Drinks (Harmonize, 12): You may imbue a single draught with any two of your effects.
21+: Essential Spirits (Serenity, 18): Your draughts count as a nights rest and refresh uses-per-day abilities.
24+: Drunken Mastery (Mass Greatness, 15): As per Divine Mead, but for up to (Cha Mod + Level) targets.
30+: Transcendent Ale (Mass Excellence, 18): As per Drunken Inspiration, but for (Level/2 + Cha  Mod) targets.
36+: Draught Of Valhalla (Heroism, Skill 30): Doubles the effects of Divine Mead, but only for a single target. Still, for example, a draught that will let someone heal (13+ Level/3) * (d8+5) damage can be quite useful.
48+: Valhalla's Keg (Mass Heroism, 36): As per Valhalla's Draught, but affects up to (Level/2 + Cha Mod) targets.
60+: Touch Of Dionysus (Double, 48): Double any one aspect of any lesser ability whenever you use it. .

Admittedly, you could only use such abilities (Level) times per day unless you get Bonus Uses, but the investment is relatively small. I'd guess that the effects would last for a couple of minutes - as long as a hint of the flavor does.

As for a "Drunken Master" style... some sources say that the classical idea was that opponents wouldn't see your activities as anything but the antics of a (presumably very, VERY, lucky) drunkard, others say that it's just an advanced form that concentrates on apparently erratic and off-balance maneuvers so as to confuse an opponent, and still others (albeit far more mystical ones) say that it is performed while drunk, using the alcohol to grant yourself near-invulnerability and utterly unpredictable attacks. .

So what version of a "Drunken Style" did you have in mind?
Khorolf Skullsplitter
PC, 160 posts
Wed 11 Nov 2020
at 02:06
  • msg #114

Re: [OOC] New Chat

That sounds more like "Mystic Bartender", but it does look like fun, and well worth the four points... I'm going to wind up with a character sheet full or weird special-purpose powers aren't I?
Thalyssra Moonstrike
PC, 44 posts
Wed 11 Nov 2020
at 09:03
  • msg #115

Re: [OOC] New Chat

Ya'll are some real experts with this system, I'm kinda jelly! I'm just over here like, 'Thal's a priestess, so she needs some cleric spells, and some neat moon powers.' and that's about the extent of my knowledge of Eclipse, lol.
John D'Oh
PC, 376 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Wed 11 Nov 2020
at 09:46
  • msg #116

Re: [OOC] New Chat

Expert, me? No friggin way. I have to ask questions over and over because my understanding of the system is.....flawed at best. You're still not alone.
Gerad Waelhlem
PC, 542 posts
Channeler Of Mysteries
Occult Dabbler
Wed 11 Nov 2020
at 19:08
  • msg #117

Re: [OOC] New Chat

Well, the real tricks are mostly that 1) the more narrowly focused you make an ability, the cheaper and/or more powerful it becomes, and 2) combining abilities lets you pull of neat tricks.

For example, a sneaky rogue-thief type who dabbled in Witchcraft who - on being caught sneaking around in the evil overlords dungeons - realized that combining the note under Hand of Shadows that you could use it to do an hours light work in a moment, spending extra power to increase the range, and realizing that "Lockpicking" was definitely light work, combined those abilities to release all the prisoners at once - thus turning what was supposed to be an individual rescue into a massive jailbreak.
Khorolf Skullsplitter
PC, 162 posts
Thu 12 Nov 2020
at 02:18
  • msg #118

Re: [OOC] New Chat

I'd better stop asking for stuff while I can still afford hit dice and base attack bonuses for next level.
Thalyssra Moonstrike
PC, 46 posts
Mon 16 Nov 2020
at 03:26
  • msg #119

Re: [OOC] New Chat

Am gonna post this here so as not to clog in game:

One of the reasons I'm not posting as much as I would perhaps like is I get really frustrated with a lot Gerad's posts that seem to steal Thal's thunder or tread on her area of being a priestess of Selune.

All that stuff about Moonfire/Moon drops/etc should have been stuff she knew, and told the PCs about, but Gerad jumped in and ruined that moment. The player could have just ooc gave all that info to me, and then Thal could have said it all in game.

Now, he ruined her diving into the pool to investigate the object. Sure, she can still do it, but he's drained part of the pool's power, possibly to the point of uselessness.

I'm almost wondering what her role is in the group, since Gerad keeps stealing her spotlight, and doing/knowing stuff she should she do/know.

And before you give me that "I'm just doing what my character would do", know that in the gaming world at large, that is generally seen as an incredibly toxic phrase.
Gerad Waelhlem
PC, 546 posts
Channeler Of Mysteries
Occult Dabbler
Mon 16 Nov 2020
at 08:12
  • msg #120

Re: [OOC] New Chat

Thalyssra Moonstrike:
Am gonna post this here so as not to clog in game:

One of the reasons I'm not posting as much as I would perhaps like is I get really frustrated with a lot Gerad's posts that seem to steal Thal's thunder or tread on her area of being a priestess of Selune.

All that stuff about Moonfire/Moon drops/etc should have been stuff she knew, and told the PCs about, but Gerad jumped in and ruined that moment. The player could have just ooc gave all that info to me, and then Thal could have said it all in game.

Now, he ruined her diving into the pool to investigate the object. Sure, she can still do it, but he's drained part of the pool's power, possibly to the point of uselessness.

I'm almost wondering what her role is in the group, since Gerad keeps stealing her spotlight, and doing/knowing stuff she should she do/know.

And before you give me that "I'm just doing what my character would do", know that in the gaming world at large, that is generally seen as an incredibly toxic phrase.


Now lets see here. To go line by line...

1) You have refused to participate in designing and creating an enhancing ritual and talisman for yourself (and so do not have one) and have repeatedly refused to function as a priestess. You have refused to tell me about what aspect of Selune you worship, what iconography and features you would want in a shrine to her, and have not told anyone stories about your goddess or attempted to popularize her worship or perform any priestly rituals - one of the most basic responsibilities of priests on Aebir-Toril since their power depends on worship - and blatantly haven't bothered to familiarize yourself with your supposed faith.

2) Yes, it should have been. Which is why I left it to you to talk about them AND provided an OOC link to the Faerun Wiki so that you could get the information you apparently weren't familiar with to relay. In fact, in deference to you, I provided a wrong guess for Gerad - the notion that John might be able to distill such a thing - rather than simply relying on the fact that Gerad has a base of +8 in Knowledge/Religion, a +15 bonus to knowledge of Faiths of Faerun, and can readily apply specific skill boosters. The fact that you didn't have your character provide that information to the party is why they still don't have much of it beyond the names. If you had been paying attention, you would have noticed that Gerad has not, in fact, provided details.

3) We arrived at the pool on Nov 2'nd. Gerad started doing some divinations on Nov 4'th. On Nov 11'th you posted something - that you were standing and watching. On Nov 11 Khorolf  saw that there was something in the pool (but has not yet mentioned this to anyone else, so no one else has that information yet). On Nov 12'th Gerad did more divinations and got a response. On the 13'th he shared that information with the rest of the group and took a drink. At that point you had had eleven days to post (and should have posted at least every three days, remember?) that you were taking an action, and had not. It is no one elses fault that you decided not to do anything.

4) Since you're a newcomer to the group, it is up to you to find a place in it - not for other people to abandon their roles to make room for you. In fact, I have made deliberate efforts to accommodate your failure to inquire as to the specialties of the characters who are already present, but you have failed to take advantage of those opportunities. Secondarily, you did in fact claim a role - Moon Priestess - (See #1), but have been refusing to actually take it.

5) And here you attempt to claim moral superiority by first telling me that you know what I am going to say, and then claiming that it is "toxic". In this I would tend to agree with you; deceptive complaints, not paying attention, attempts to be per-emptively morally superior, claims that people who have been trying to assist and accommodate you are in fact attacking you, putting words in peoples mouths, and trying to imply that they are "toxic" is unethical, manipulative, and indeed "toxic" in the widely accepted definition of that term.

Since I consider it obligatory to at least summarize the data I base my conclusions on, I have summarized it below. Unfortunately, it seems to me that further interaction with you offers a poor return of amusement on my limited recreational time. Personally, I have found that what you get out of a game depends on what you put into it.

Data Summary:

July 10: Private message, trying to find out what kind of talisman and ritual you would want. You never replied and so have not gotten a Talisman.

July 26: I noted possibly getting a shrine set up for you. I have inquired repeatedly about what sort of symbology it should incorporate, what aspects it should be dedicated to, and other details. So far, we have gone through August, September, and October, and are well into November without you bothering to supply any answers.

September 26: When Gerad asked the lunar priestess about the Moon Drops she said "I am unsure what that refers to. I suppose I could pray to my goddess tonight, and see if she can enlighten me." She pauses to think, before continuing. "Vessel of purity likely means a virgin, but I have no idea what 'drops of the moon within' one means. The only thing I can think of would be moonstones, but that doesn't make any sense." So I gave you a reference link so that you could easily obtain the information that you should have already had, specifically noting that that would be not Gerad's thing so that you'd know it was up to you to provide it.

On the 28'th you continued on about being a virgin. On the 29'th, I pointed out that people make poor vessels, and we wold probably want the same type of purified vessel as is used for holy water. The GM then stated that "Vessel of purity can be anything that’s never been used before or consecrated to a higher power or ideal. All ya pervs thinking virgins, though I’ll accept those. That’d be most of the party anyways..." Ergo, flasks prepared as for holy water would do.

October 1'st: Gerad reviewed the prophecy he got earlier to answer other characters questions. You announced that it might be better if you blessed the chalice (No one had mentioned a chalice; we were talking about flasks). On the OOC thread Khorolf asked why I was waiting, and I informed him that "It is rude to step on another character's specialty - and while I suspect that Gerad probably has a higher base in his knowledge skills, pretty much every clerical type more or less automatically has that 1 SP in Specific Knowledge/(Their) Cult Doctrine for their particular faith. Even if they didn't think to buy it, it sort of comes with the job".

October 1'st: Gerad made another effort to get your lunar priestess to provide some information about "Drops of the Moon".

October 3'rd. You denied knowing anything more about Moonfire and Drops Fallen From The Moon. You do note that you got a 20 on your Religion check. (Unfortunately, on the topic of Religions of Faerun, that is less than Gerad's pre-roll bonus. Were you waiting for the Game Master to provide a statement instead of just looking it up?)

October 3'rd: I offered a general list of places near Beckfyrd where magical drops falling from the sky might collect based on local geography and magical conditions and asked for your commentary or additions. You provided none. I also noted preparing some flasks of generic purity. You noted that you blessing them might be best, but did not actually act to do so.

October 11: You wanted to know why the "replying to" label changed. Then you wanted to talk about dinner.

October 20: You stated that you thought that consecrating a shrine to Selune would be a good idea. Yes, it would have been, which is why I have been trying to get you to provide some input on that for several months.

October 21'st. I once again tried to get your priestess to talk about her goddess and faith. This was ignored.

November 1'st. You demonstrated that you had entirely missed the point of having some people fly; it was to look for spots of light on the ground from overhead since we were looking for something that was likely to be luminescent.

November 2'nd: We arrived at the luminescent pool.

November 4'th: Gerad started running divinations.

November 11'th. You posted noting that you were standing and observing, as well as using True Seeing to look for invisible/incorporeal creatures. (although simply being Incorporeal does not render a creature invisible to normal sight anyway).

November 12'th. Gerad did some more divinations and got some results from the GM.

November 14'th. Gerad acted on the information he got from his divinations.

November 15'th. You complained that - after you had done nothing for thirteen days - someone else acting was "stealing your thunder" and put a complaint in the OOC thread.
Thalyssra Moonstrike
PC, 47 posts
Mon 16 Nov 2020
at 09:26
  • msg #121

Re: [OOC] New Chat

It's 4am, so I will only post a short reply for now:

I obviously come from a very different style of play than seems to be the norm here. Or at least different from those of you who play with the Eclipse system.

A lot of my uncertainty and non posts comes from how the GM is running this game, which is not the way I am used to.

Normally, if I make a knowledge roll, I'm given some solid info from the GM. Perhaps I'm not hitting the right DCs, or maybe I'm supposed to go and look up the info myself and then provide that in game. Definitely not the way I'm used to playing. In fact, I never even got a reply to my last religion check, on the 1st. One of the replies before that was 'Thal thinks on relgion. Both ideas make sense.' I'm used to getting an info dump from a successful knowledge check, not a 'you think some, and stuff makes sense' sort of reply.

Also, I think another thing is I'm still very new to Eclipse. I don't actually have any ways to bless the party or the waters or anything else beyond just saying a prayer. It wouldn't carry any sort of ritual or mechanical benefit.

Which is more of my frustration. I don't feel like I can contribute much to the group. You are all playing much better made characters, despite my being happy with Thal's build. I have some Witchcraft, but I don't really know how to take advantage of those powers or the system in general.

Also.

Holy jeebus heck. I had no idea you sent me a PM!!

Is there no notification? On Paizo, you get a little red dot. Is there something like that here? I am so sorry! I swear I wasn't ignoring you. Wow, I feel heckin terrible now.

Edit: I just read over the idea for the talisman. Very cool!

However, I am starting to think perhaps I am not the best fit for this game. I'm not officially throwing in the towel, but I am considering bowing out.
This message was last edited by the player at 09:44, Mon 16 Nov 2020.
Game Master
GM, 2112 posts
Storyteller
Eclipse d20
Wed 18 Nov 2020
at 08:18
  • msg #122

Re: [OOC] New Chat

Thal - Normally an info dump would be forthcoming. However, during the month of October, my schedule was borked for work. I often was up till 5 am - 6 am and running on lack of sleep. In part, I'll take the blame for the lackluster information responses and the slowness of my own responses.

I intentionally left the filling of the prophecy to be very OPEN to most ideas. I felt that requiring the players to solve a GM riddle with only one answer sucks, hence leaving it open so success could be accomplished through creative ideas and role-playing. Even the distilling moon with John is a possibility (Faerun is a hodgepodge world of the impossible being possible, an alternate world co-existing, epic magic, fallen magical empires, crazy creatures, an underground society of impossible races, rampant avatars, and a long history of just plain weird crap.)

Also, with Gerad posting wiki links, I figured between that, and some of our PMs beforehand, you had a handle on what was possible. Again, my mistake there. I would note Thal is glowing, the moon is FULL in the glade, and she is still a moon priestess...

As to Eclipse, it's all about challenging players to be creative,


There is a notification for PMs. When you're in the main windows (All your games visible) PMs alter the color of the game to either BLUE or PURPLE (Indicating only PM, or both game posts and PMs). On the main game screen, Private Messages will light up as a different color (RED for me) to indicate messages.
Game Master
GM, 2113 posts
Storyteller
Eclipse d20
Wed 18 Nov 2020
at 08:19
  • msg #123

Re: [OOC] New Chat

Also, I had composed this message yesterday, but the power went out, so never got to post the above...
Gerad Waelhlem
PC, 548 posts
Channeler Of Mysteries
Occult Dabbler
Wed 18 Nov 2020
at 08:44
  • msg #124

Re: [OOC] New Chat

Well, that is one of the things with using a published classical setting. The tendency is to expect anyone who opts to play in it to be roughly familiar with the place and to quickly familiarize themselves with any details that are relevant to their character. That has major advantages - you don't need to explain who King Arthur or Merlin is in a Pendragon (Arthurian Legends) game or why questing for the Holy Grail might come up. Similarly, everyone playing in Middle Earth can reasonably be expected to know that Balrogs are bad news and that Gondor is heavily fortified, and so on.That saves a LOT of time, gives everyone a lot of background knowledge to draw on, and lets them easily craft characters that fit into the setting (among other benefits) - but can easily result in confusion if someone happens to be more familiar with a different version of the source material or isn't familiar with it at all - leading to things like wanting to play a Warhammer 40K Orc with powered battle armor in Middle-Earth because "there are Orks there" or trying to import a member of the Avengers or X-Men into Star Wars because it's all about beings with super-powers fighting in space.
Thalyssra Moonstrike
PC, 48 posts
Fri 20 Nov 2020
at 09:23
  • msg #125

Re: [OOC] New Chat

Thanks for the explanations.

I am incredibly familiar with the Forgotten Realms, and did a lore delve into Selune before joining the game, but I am trying to keep my vast meta knowledge separate from my in game.

Which, in this case is rather trickier than normal. Not only is Thal only level 3, and born in a small town that AFAIK doesn't have an official temple to her goddess, but she also spent *years* on the plane of Faerie. She doesn't exactly have any real training in her religion. Thus, I struggle with knowing just how much she herself would know.
Game Master
GM, 2114 posts
Storyteller
Eclipse d20
Sat 21 Nov 2020
at 20:00
  • msg #126

Re: [OOC] New Chat

While I appreciate the 'reality' of the character's situation, I tend to go with the fact that a character dedicated to a deity should be versed enough in the dogma and doctrine of their divine patron. (Unless you got character points from a disadvantage saying otherwise).

Assume the character has a very reasonable knowledge of Selune. Even as a 3rd level (Which tends to be 6th level power-wise) Thal should not be hampered. Metaknowledge is assuming you know the stats of Selune, what is currently happening in the outer planes on her home plane, or knowledge of events that would not be possible for the character to have access to. General facts and knowledge is given to all the characters and if there is any doubt, a simple skill roll usually can take the doubt away.

Besides, in a Play by Post environment, I'd rather not get tripped up over the trivial information. It takes months to make any real progress in any plot. Case-in-Point, it's been a little over a year since I rebooted this campaign, and we've successfully determined a bandit threat to the village, a deeper plot for the magical nexus' arranged nearby, an alien entity that was recruited for chaos purposes in a mine, and just recently dealt with said 'bandits'. We've moved onto a continuing threat of a curse of Lycanthropes and a "Stranger Thing" plot in the forest tying Raven and Thal nicely into the mix. (Spirits and Lycanthropes).
Gerad Waelhlem
PC, 550 posts
Channeler Of Mysteries
Occult Dabbler
Sun 22 Nov 2020
at 23:28
  • msg #127

Re: [OOC] New Chat

Plus, of course, the Reality of the d20 rules is that d20 characters tend to be seriously superhuman.
  • Real-world people are level one, occasionally level two, and - in the most exceptional cases - maybe level three. The damage rules alone are enough to tell us that.
  • You don't need a justification for investing skill points. A character can go up a level (and learn a new language) in the middle of a fight scene if the game master says that they went up a level. Maybe that knowledge came from a divine vision, or meditation on the cosmic all, or pure inspiration, or was plucked from the Akhasic Library. All that really matters is that they spent a skill point.
  • As a corollary to #1... 1 Skill Point - Student or Apprentice. 2 = AA, AS, or Journeyman. 3 = Bachelors Degree, Master's Degree, or "Master" (Full professional in medieval terms), 4 = Graduate Degree, Doctorate, Medieval Senior Master. 5-6 is for postgraduate studies. For a full-scale real-world comparison...

"Original Research In A Field" is DC 30. How hard is that?

Well, L1 +4 Skill (4 SP), Assistance (from an aide, such as a Grad Student) +2 (Free), Specialty in a Particular Field +3 (since most d20 skills are very general, 1 SP), Skill Emphasis +2 (could be Specialized and Corrupted to match the Specialty for a +6, 3 CP), Skill Focus +3 (could be Specialized and Corrupted to match the Specialty for a +9, 6 CP), Masterwork Tools (50 GP OR a modern library card OR access to a computer and the internet +2), say a +2 attribute bonus (Att 14, reasonable enough for a specialist) = +30.

Congratulations. For 5 SP, 9 CP, and a library card your level one rogue can be a far greater relativity expert than Einstein even without a particularly high intelligence, using a spell or power that grants special bonuses, or taking the time to "Take 20". Similarly, a first level character can smash world athletic records, or learn to destroy a tank with a karate chop, or do lots of other things that real people flatly cannot do.

d20 is a fantasy game, and the fantasy starts at level one.
Thalyssra Moonstrike
PC, 49 posts
Mon 23 Nov 2020
at 09:21
  • msg #128

Re: [OOC] New Chat

Had a busy weekend, including a socially distant mini Thanksgiving family pie social yesterday, and starting our Christmas decorations today.

I will post for Thal tomorrow.
Game Master
GM, 2116 posts
Storyteller
Eclipse d20
Tue 24 Nov 2020
at 06:45
  • msg #129

Re: [OOC] New Chat

Not a worry. I'm off work for the week.
Gerad Waelhlem
PC, 552 posts
Channeler Of Mysteries
Occult Dabbler
Tue 24 Nov 2020
at 07:01
  • msg #130

Re: [OOC] New Chat

Well, good for you there! They've been running you ragged for weeks!
Raven
PC, 213 posts
Dark Stranger
Thu 26 Nov 2020
at 15:06
  • msg #131

Re: [OOC] New Chat

Gerad Waelhlem:
Plus, of course, the Reality of the d20 rules is that d20 characters tend to be seriously superhuman.
  • Real-world people are level one, occasionally level two, and - in the most exceptional cases - maybe level three. The damage rules alone are enough to tell us that.
  • You don't need a justification for investing skill points. A character can go up a level (and learn a new language) in the middle of a fight scene if the game master says that they went up a level. Maybe that knowledge came from a divine vision, or meditation on the cosmic all, or pure inspiration, or was plucked from the Akhasic Library. All that really matters is that they spent a skill point.
  • As a corollary to #1... 1 Skill Point - Student or Apprentice. 2 = AA, AS, or Journeyman. 3 = Bachelors Degree, Master's Degree, or "Master" (Full professional in medieval terms), 4 = Graduate Degree, Doctorate, Medieval Senior Master. 5-6 is for postgraduate studies. For a full-scale real-world comparison...

"Original Research In A Field" is DC 30. How hard is that?

Well, L1 +4 Skill (4 SP), Assistance (from an aide, such as a Grad Student) +2 (Free), Specialty in a Particular Field +3 (since most d20 skills are very general, 1 SP), Skill Emphasis +2 (could be Specialized and Corrupted to match the Specialty for a +6, 3 CP), Skill Focus +3 (could be Specialized and Corrupted to match the Specialty for a +9, 6 CP), Masterwork Tools (50 GP OR a modern library card OR access to a computer and the internet +2), say a +2 attribute bonus (Att 14, reasonable enough for a specialist) = +30.

Congratulations. For 5 SP, 9 CP, and a library card your level one rogue can be a far greater relativity expert than Einstein even without a particularly high intelligence, using a spell or power that grants special bonuses, or taking the time to "Take 20". Similarly, a first level character can smash world athletic records, or learn to destroy a tank with a karate chop, or do lots of other things that real people flatly cannot do.

d20 is a fantasy game, and the fantasy starts at level one.


I feel like this should be the introduction to a new Eclipse book....the fantasy starts at level 1!!!

Gerad Waelhlem:
Well, good for you there! They've been running you ragged for weeks!



And agreed, been busy this week going to try catch up this morning! Happy Thanksgiving!
Chrysta
player, 7 posts
Half elf
Thu 26 Nov 2020
at 16:49
  • msg #132

Re: [OOC] New Chat

Eeep! So sorry it took so long.

Also glad the craziness is relaxing a bit.
Gerad Waelhlem
PC, 553 posts
Channeler Of Mysteries
Occult Dabbler
Fri 27 Nov 2020
at 03:36
  • msg #133

Re: [OOC] New Chat

And a happy thanksgiving to everyone out there.
Game Master
GM, 2117 posts
Storyteller
Eclipse d20
Fri 27 Nov 2020
at 04:45
  • msg #134

Re: [OOC] New Chat

Indeed. Hope you all enjoyed a bounty of friendships to reconnect with, a good meal to enjoy and positive memories of it.
Khorolf Skullsplitter
PC, 166 posts
Fri 27 Nov 2020
at 20:24
  • msg #135

Re: [OOC] New Chat

And I trust that everyone has survived the great zombie roast turkey battle? For if not, you must be avenged!
John D'Oh
PC, 381 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Sun 29 Nov 2020
at 07:00
  • msg #136

Re: [OOC] New Chat

Gerad

quote:
Everyone's favored weapon (or a set of fifty arrows or bolts) is effectively a +1 Chaos Bane Brutal Surge weapon. (This lasts for 70 minutes - one reason why it's a "memory").


Okay, I know what a Chaos Bane weapon does. Effectively a +3 enhancement vs Chaotic creatures, and does an added +2d6 damage.

What the heck is a brutal surge weapon?
Gerad Waelhlem
PC, 555 posts
Channeler Of Mysteries
Occult Dabbler
Sun 29 Nov 2020
at 18:51
  • msg #137

Re: [OOC] New Chat

Basically an enchantment from the DMG II, reprinted in the Magic Item Compendium; +1 equivalent, (Con Mod +1) times daily when you hit something you can trigger a Bull Rush as a swift action. This doesn't provoke an AoO and if you're wielding the weapon in two hands you get a +2 on the attempt. You don't have to move with the victim and their movement does provoke AoO from everyone but the user.

I don't recall a ruling on whether you can trigger a swift action power in conjunction with an AoO, but I'd allow it. Similarly, it pushes someone "straight back", but wouldn't that be "straight back" from the angle at which you hit them?

Anyway, it seemed like an amusing way to let all of you mighty warriors play opponent ping-pong, especially since the "uses per day" part will get renewed if and when Gerad renews the effect.

Details over here - http://thecage.wikidot.com/enchantment:brutal-surge
Gerad Waelhlem
PC, 556 posts
Channeler Of Mysteries
Occult Dabbler
Wed 2 Dec 2020
at 01:47
  • msg #138

Re: [OOC] New Chat

And that is why Gerad generally only uses his sword for a dramatic prop!
Khorolf Skullsplitter
PC, 168 posts
Fri 4 Dec 2020
at 01:45
  • msg #139

Re: [OOC] New Chat

Well, you do enhancements and battlefield control pretty well. Can't have everything
Game Master
GM, 2120 posts
Storyteller
Eclipse d20
Fri 4 Dec 2020
at 06:02
  • msg #140

Re: [OOC] New Chat

Chrysta, are you continuing your effect (Matching Gerad's melody?) Just need your post please.
Chrysta
player, 9 posts
Half elf
Fri 4 Dec 2020
at 17:21
  • msg #141

Re: [OOC] New Chat

Yep. Sorry about that. Was waiting on a response to make a decision.
Huorielara
PC, 30 posts
Fri 4 Dec 2020
at 17:25
  • msg #142

Re: [OOC] New Chat

An entity that asks for your first child as payment...
Glad that white dragons rarely care about their offsprings^^
John D'Oh
PC, 383 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Sat 5 Dec 2020
at 03:10
  • msg #143

Re: [OOC] New Chat

Everybody remember you have a +3 ,Luck bonus to your saves right now.
John D'Oh
PC, 385 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Sun 6 Dec 2020
at 03:05
  • msg #144

Re: [OOC] New Chat

Chrysta's song did what, exactly?
+3 saves, or +5?
This message was last edited by the player at 03:08, Sun 06 Dec 2020.
Raven
PC, 216 posts
Dark Stranger
Sun 6 Dec 2020
at 03:09
  • msg #145

Re: [OOC] New Chat

Chrysta:
Action: Harmonize - singing (Emotion to whole party: +3 on saves against mind, and for attacks and damage; Competence to Lara and Khorolf(amplification): +2 morale bonus to skill check, attack roll, saving throw or AC) -- Also have Echoes for 3 extra minutes after the songs end

John D'Oh
PC, 386 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Sun 6 Dec 2020
at 03:31
  • msg #146

Re: [OOC] New Chat

Nice, but not enough to save John from a 3. Can you buy Luck vs 'Save or Suck' saves, guaranteeing a '20' for certain types of Saves? Would a solid '15' every time cost less, by any chance?
Gerad Waelhlem
PC, 559 posts
Channeler Of Mysteries
Occult Dabbler
Sun 6 Dec 2020
at 03:38
  • msg #147

Re: [OOC] New Chat

Well, Gerad was providing a +3 Luck Bonus to Armor Class, Attacks, Checks, Damage, and Saves, for the next ten rounds

Those within 10' of the Lantern Archon are getting the benefits of Protection From Evil, so +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures. (I'm guessing that they apply).

I think that Chrysta's effects are all morale based,but this is mind-affecting, so the +3 applies. So overall probably +6.

And the usual for that is "Luck with +4 Bonus Uses, Specialized in Saves" (6 CP).

Since multiple people seem to be failing, probably a good time for that Reflex Action and broadcast Courage or some such. An effect like "Good Hope" should do it.
Game Master
GM, 2122 posts
Storyteller
Eclipse d20
Sun 6 Dec 2020
at 04:25
  • msg #148

Re: [OOC] New Chat

To answer the "Luck" question:

You can either expend a use before rolling to get a natural '20' on the roll OR you spend the luck to get a re-roll. In John's case, if he had luck, then it would be for a re-roll.
Game Master
GM, 2123 posts
Storyteller
Eclipse d20
Sun 6 Dec 2020
at 04:33
  • msg #149

Re: [OOC] New Chat

Also, this goes to show why a diverse party is a good idea, as they can complement each other.
John D'Oh
PC, 388 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Mon 7 Dec 2020
at 06:15
  • msg #150

Re: [OOC] New Chat

Is Bane damage multiplied on a ceit?
Khorolf Skullsplitter
PC, 170 posts
Mon 7 Dec 2020
at 07:27
  • msg #151

Re: [OOC] New Chat

I kind of thought it went with the "no confirmation roll" easy math rule, but I might have it crossed up with another game. Oh GM?
Raven
PC, 217 posts
Dark Stranger
Mon 7 Dec 2020
at 13:39
  • msg #152

Re: [OOC] New Chat

John D'Oh:
Is Bane damage multiplied on a ceit?


No only weapon damage is multiplied unless its flaming burst etc. Or you buy an immunity to that
John D'Oh
PC, 389 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Mon 7 Dec 2020
at 14:21
  • msg #153

Re: [OOC] New Chat

In reply to Khorolf Skullsplitter (msg # 151):

Did I screw up? The crit didn't need a Confirmation roll?
Thalyssra Moonstrike
PC, 53 posts
Mon 7 Dec 2020
at 20:21
  • msg #154

Re: [OOC] New Chat

In reply to John D'Oh (msg # 150):

Unless we're using different rules for Bane, your weapon has a +2 higher bonus than normal(ie, if it's just masterwork, it's +2. If it's a +1 weapon, it's now +3) and it deals 2d6 more damage.

The extra 2 damage from being +2 higher is multiplied on a crit.

The vast majority of the time, extra damage dice(sneak attack, bane, flaming, etc) are *not* multiplied on a crit.
John D'Oh
PC, 390 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Mon 7 Dec 2020
at 22:09
  • msg #155

Re: [OOC] New Chat

According to Gerad our weapons are temporarily +1 Bane, thus +1 vs all +3 vs Chaotics.

How do you make/build magic armor in this game as permanent enchantments? Cp cost?
Thalyssra Moonstrike
PC, 54 posts
Mon 7 Dec 2020
at 23:07
  • msg #156

Re: [OOC] New Chat

In reply to John D'Oh (msg # 155):

Right, but if your greathammer is already say a +2 weapon, it would be +4 vs chaotics, again, unless we're using different Bane rules than the official 3e ones.

However, if Gerad's boost *adds* to a weapon's existing enhancements(and I know there are some things that do that), that would mean that if your greathammer is a +2 weapon on it's own, it then becomes +3 thanks to Gerad's boost, and +5 vs chaotics.

Bane stacks with everything, increasing your weapon's existing enhancement bonus if any.
John D'Oh
PC, 391 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Mon 7 Dec 2020
at 23:31
  • msg #157

Re: [OOC] New Chat

At this point, John just has a standard weapon, not even MW. Hasn't gotten around to making it, my time has been spent on mithril plate mail.
Gerad Waelhlem
PC, 561 posts
Channeler Of Mysteries
Occult Dabbler
Tue 8 Dec 2020
at 03:03
  • msg #158

Re: [OOC] New Chat

As far as critical hits go, I know that we aren't using confirmation rolls for critical hits and that there are non-standard rules for multiple attacks in play (so that they are all made at the same bonus and can all be rolled simultaneously) - but I don't know if the critical rules have been modified since Gerad would only be going for physical combat in exotic situations and it wasn't important to him.

For building permanent items... the standard methods work fine, but there are a lot of other ways in Eclipse:

1) You can use Action Hero / Crafter to turn making stuff into a background process; just spend the action points, and you're done with a project.
2) You can take "Create Artifact" and make unique items the old-fashioned way - say you take a fang from the dragon-spider thing we're currently fighting, forge it on the dark of the moon on the coldest day of winter quench it in the flaming blood of a demon, and get it blessed by Titania to create Nightrazor, The Phantom Blade Of WInter's Breath - and then you talk with the GM about what it is you've made. It will probably be something neat, especially if you went to a lot of trouble to make it.
3) You can take "Create Relic" and invest Character Points in items. Relics basically grant direct upgrades, rather like an Item Familiar. There are a bunch of examples in Eclipse II or on the authors blog.
4) You can use Equipage, either directly (an item that appears when you want it) or as a way to basically go shopping without having to actually go shopping. You can theme it as item creation if you like, but the real advantage is that you can "buy" anything the GM is willing to allow without any other special item-making abilities. The disadvantage is that you're paying full price.
5) There are a bunch of options for cheaper/faster/etc under Create Item, including transmutation and such. That might be a bit high-investment though. There's a "Stipend" option on the blog.
6) You can use Innate Enchantments that require external focus items to make it cheaper. Not a very efficient way to buy anything major, but reasonable if there is some minor stuff you want.
7) Siddhisyoga lets you cash in treasure for innate enchantments. It's pretty effective.
8) There's a way to use Shaping to gain the use of Charms and Talismans. Those aren't anything major, but can be pretty handy. The relic I made for Khorolf does that (among other things).
9) It is noted in the Downtime Thread (in this game) that Gerad put up "an Altar Of War (+1) and a Monument Of The Enduring Warrior (+2). That will let everyone effectively have +1 weapons and +2 Armor and Shields (as long as they use physical weapons, armor, and shields). That may be redundant for some characters, but should be at least somewhat useful to several of us.". (I think everyone forgot about it though, but AC's might be a bit higher. Unfortunately, the +1 Weapon part will not stack with similar enhancements, so the current higher boost takes priority).

There are probably yet more (I think there's an option under Mystic Link too), but that's probably quite enough already.

Edit: "Create Item" got split,and listed twice somehow. So fixed.
This message was last edited by the player at 08:29, Tue 08 Dec 2020.
Thalyssra Moonstrike
PC, 55 posts
Tue 8 Dec 2020
at 05:04
  • msg #159

Re: [OOC] New Chat

Hey Gerad, do you wanna chat about Thal's talisman privately so we don't clog chat or would you prefer to discuss it here in ooc?
John D'Oh
PC, 392 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Tue 8 Dec 2020
at 05:44
  • msg #160

Re: [OOC] New Chat

Seeing as I was already planning to pick up Create Relic to imbed enchantments in my armor, I can use it on weapons as well.
Gerad Waelhlem
PC, 562 posts
Channeler Of Mysteries
Occult Dabbler
Tue 8 Dec 2020
at 08:27
  • msg #161

Re: [OOC] New Chat

Thal - there already is a private message thread for that.

John - There are some notes of caution about Create Relic; it seems to be pretty common for games to limit how many CP worth of relics any given character can use (the usual limit seems to be four) and - of course - relics can be destroyed or lost, in which case the invested CP can be lost indefinitely. The usual way to get around that is to use Enthusiast (Specialized for Increased Effect / points may only be used to make relics) to make temporary relics. Also, Relics can be quite complicated; there's a whole series up on them - the last segment and index is over here: https://ruscumag.wordpress.com...s-part-vii-overview/

So they don't really do standard armor and weapon enchantments. Powerful ones tend to be a bit character-defining instead. For making legendary weapons, and an example of a character-defining relic, scroll down this set: https://ruscumag.wordpress.com...v-weapons-of-legend/ . The Lion Bracer is near the bottom.

What sort of enchantments did you want on your armor and weapons? That might be a little easier to sort out.
John D'Oh
PC, 393 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Tue 8 Dec 2020
at 09:11
  • msg #162

Re: [OOC] New Chat

For the Armor I wanted 4 or 5 enhancements:
1) Smooth action for the Medium Armor (-0 ACP)
2) Enhanced Strength
3) Polarized lenses in the helm, granting Darkvision
4) A ranged attack of some sort
5) Flight

Some of these are simple Enchantments I believe (and I currently have two of them as Gadgets), but it was suggested that I use Create Relic to make some of these gadgets permanent.
Game Master
GM, 2124 posts
Storyteller
Eclipse d20
Wed 9 Dec 2020
at 07:34
  • msg #163

Re: [OOC] New Chat

What Thal posted was all correct.

I don't require a confirmation for a critical. Criticals deal their multiplier on the base damage (Sneak, and non-base bonus damage is not modified).

Create Relic is limited to 4 CP base.

Gerad's list of methods all looks reasonable. Though to be honest, trying to 'do it all' means less power for your concept. But you are more than welcome to spend the points as you wish (within the adventurer framework).
John D'Oh
PC, 394 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Wed 9 Dec 2020
at 08:21
  • msg #164

Re: [OOC] New Chat

What is meant by a 4 cp base? The powers cannot total more than 4 CP in a Relic?
Gerad Waelhlem
PC, 563 posts
Channeler Of Mysteries
Occult Dabbler
Wed 9 Dec 2020
at 09:11
  • msg #165

Re: [OOC] New Chat

Generally that you can't use more than 4 CP worth of relics in total. As an example, Gerad has been providing high-efficiency 1 CP relics.

The cost of a Relic is basically (The CP it provides to the user) / 6, rounded off (.5 rounds in favor of the character). Gerads are built to cost [12 CP - 3 CP (for a built-in disadvantage)] / 6 = 1.5 CP, rounds down to 1.

His relics don't have a cost for anyone else to use, although some of the samples use various requirements - such as the user having to invest some CP in them - to make them cheaper. They are limited so that - unless you pay for one and make it your own - you can only use one at a time. He's also using Enthusiast to make them temporary, so if they are lot or destroyed he can make new ones, and can trade them around given a little time, but that's secondary.
Game Master
GM, 2125 posts
Storyteller
Eclipse d20
Wed 9 Dec 2020
at 09:41
  • msg #166

Re: [OOC] New Chat

Relics are CP multipliers. 1 CP nets you 6-9 CP worth of abilities. There are a few abilities in eclipse that allow you to get more bang for your buck.

Companions and Transference are another good example of such a use case.

As long as you don't go overboard, it tends to be okay.
John D'Oh
PC, 395 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Wed 9 Dec 2020
at 10:29
  • msg #167

Re: [OOC] New Chat

If you get Enthusiast, do you also have to apend CP on Create Relic, or does Enthusiast let you make 'temporary' relics by itself?

If I want those effects permanently imbedded in the armor when I wear it, am I better off getting Create Relic? Or a different Ability?
Gerad Waelhlem
PC, 564 posts
Channeler Of Mysteries
Occult Dabbler
Thu 10 Dec 2020
at 02:10
  • msg #168

Re: [OOC] New Chat

In terms of raw power, you are best off with "Create Artifact". That's only 6 CP and has no other costs to your character. It does give up some control and you have to do various little quests or just throw stuff together and see what you get. On the other hand, if you don't get what you like the first time, nothing is stopping you from trying again and again.

Enthusiast is just a source of points to use with "Create Relic" - a hedge against losing those points permanently.
Thalyssra Moonstrike
PC, 56 posts
Thu 10 Dec 2020
at 03:38
  • msg #169

Re: [OOC] New Chat

I'm actually thinking of picking up Create Artifact, as I feel that would be rather thematically on point for Thal.
Thalyssra Moonstrike
PC, 57 posts
Thu 10 Dec 2020
at 06:26
  • msg #170

Re: [OOC] New Chat

I have the GM's permission to trade out my animal companion(I always forget about them, unless they are an important part of my build), and I am going to take another advanced Witchcraft power.

However, there's a bunch I am looking at, and need some advice/feedback/suggestions on which of the following to take. They all fit Thal's overall concept, and what I'm looking to do with her:

Covenbond, Mistress of the Sabbat, Mistress of the Elements, Ridden by the Loa, Siphon, Brewing, Dismissal, Spirits of the Deep, True Prosperity, The Sight, Weathermonger, Darksense, all Path of Light powers.(She already has Light of Truth)
Gerad Waelhlem
PC, 565 posts
Channeler Of Mysteries
Occult Dabbler
Thu 10 Dec 2020
at 08:57
  • msg #171

Re: [OOC] New Chat

In reply to John D'Oh (msg # 162):

Now that I have a little time, lets see how grotesquely cheap we can make this...

Stormforged Rune (9 CP / 1 CP Relic).

Innate Enchantment (+5 CP, +5500 GP Value). (As a relic this can exceed normal character restrictions).
  • Chitin Mail: L1 Transmutation. For one minute per level of the caster whatever armor the user is wearing is treated as being one armor category lighter. The maximum dexterity bonus increases by two, the armor check penalty is reduced by two, arcane spell failure goes down by 15% (to a minimum of 5%), and the speed penalty is eliminated. (Personal Only, 1400 GP)
  • Eldritch Armor I: Armor gains Nimbleness (+1 Max Dex, -2 ACP, 0 Minimum) and Death Ward (1/Day ignore a Death Effect or Negative Energy Effect). (Personal Only, 1400 GP).
  •       That combination should eliminate your ACP, drastically raise your maximum dexterity, and otherwise help out.
  • Thunder Strike: L1, Transmutation, the caster may hurl a hammer of any variety with a range increment of 20', making a single attack as if in melee and having the hammer return the next round (2000 GP).
  • Voice of Thunder: L0, Illusion, Creature touched gains a +2 Circumstance Bonus to Intimidation checks (Personal Only, 700 GP).

Immunity: The XP cost of those Innate Enchantments (Uncommon, Minor, Trivial, 1 CP).

Unfortunately, most attribute boosters, flight, and darksight effects are either strictly temporary or very expensive. To squeeze that into a single relic we're going to need to use some serious cheese.

Access to an Occult Skill (Shadowed Galaxy Equipment Skill/Armory). Specialized for Increased Effect (No actual bonus may be purchased, the users total effective score is (Str Mod + 2, not including any bonus from the Armory skill, only applies to armor the user makes himself) (3 CP). This would give you a total Armory skill of six to spend on upgrades to your armor, spent on Flight II (allowing you to make incredible leaps, stand on unsuitable surfaces, and eliminate falling damage), Sensors I (60' Darksight and Flash Protection), and Strength III (+6 Str).

This is, of course, kind of abusive - importing futuristic technology into fantasy settings pretty much always is - and the GM may not allow it. On the other hand, we were fighting Zerg, so he MIGHT let us get away with it on the grounds that we picked up the trick from them.

If the GM thinks that's acceptable, we could trade out your current relic for that easily enough as soon as we have a little downtime (or in backstory if he's agreeable).
Game Master
GM, 2126 posts
Storyteller
Eclipse d20
Thu 10 Dec 2020
at 10:12
  • msg #172

Re: [OOC] New Chat

Posting from phone.

Well, a little cheese never hurt. John specifically collected Zerg slime, so if he wants to expend it on a relic then that is fine.

I shall update our combat tomorrow evening or Friday.
John D'Oh
PC, 396 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Thu 10 Dec 2020
at 10:13
  • msg #173

Re: [OOC] New Chat

John's Gadgeteering is already an Occult Skill.

With the 6 pt Smooth advantage for Medium armor (he already has it for Light armors), is there any way to make it an Innate Enchantment on the armor? I like the Death Ward, Thunder Strike, and Voice of Thunder ideas.

As for the Occult Skill, I suppose I would need a different one to apply to the armor then? Since I have a limit already imposed on Gadgets....
As for justification, just as John was able to 'distill' moon drops, his observations of dragons have led him to theorize that a specific type of magic allows a dragon to fly, since they are not hollow-boned like birds and their wings are not strong enough on their own to lift their massive bodies aloft. Therefore John might capture, distill, and utilize the magic aura that allows a dragon flight, and apply it to his armor- no futuristic technology involved at all.
Gerad Waelhlem
PC, 566 posts
Channeler Of Mysteries
Occult Dabbler
Fri 11 Dec 2020
at 02:12
  • msg #174

Re: [OOC] New Chat

Occult Skills are independent: you have to pay for each one. If you've already got Smooth for Light Armor you don't need the Nimbleness effect, The Chitin Ward spell reduces Mithril Plate to being Light Armor anyway so your existing modifier applies, so you could pick another +1 enchantment - perhaps "Comfort"?

I suppose you could make a non-technological armor-boosting skill, but you'd need to write it up and run it by the GM, the themes of the Armory skill wouldn't really work for that.
Khorolf Skullsplitter
PC, 172 posts
Fri 11 Dec 2020
at 07:51
  • msg #175

Re: [OOC] New Chat

Ah, in that case the Crit damage would be 96 and 87.
Huorielara
PC, 32 posts
Fri 11 Dec 2020
at 09:34
  • msg #176

Re: [OOC] New Chat

That's still more damage than I have HP! Haha xD
Khorolf Skullsplitter
PC, 173 posts
Sat 12 Dec 2020
at 00:31
  • msg #177

Re: [OOC] New Chat

Well, Khorolf and John are both pretty heavily specialized in "Smash!" - and this rules system lets a fighter dominate a fight the same way a bard dominates social encounters or a mage dominates battlefield control. I'm rather enjoying not playing a disposable meat shield for the Tier-1 types this time around.
Gerad Waelhlem
PC, 567 posts
Channeler Of Mysteries
Occult Dabbler
Sun 13 Dec 2020
at 04:23
  • msg #178

Re: [OOC] New Chat

Well, for general reference here's a quick summary of the characters so far. If the game master, or anyone else, wants to add corrections, clarifications, or more information, do let me know, for this is simply based on my memories and I may well have forgotten something or simply gotten something wrong.
  • Khorolf and John both obviously specialize in "Hulk Smash!" in one form or another (John charging and Khorolf just wading in). They have some secondary abilities - Khorolf is an Uthgardian Tribal Barbarian, and has a bit of "Mystic Bartender" and "Professional Wrestler" thrown in while John has partial amnesia and some "Alchemical Artificier" talents - but at least for now those are mostly just augmenting their combat abilities. As fairly pure specialists, they're both very powerful. If they can't do enough damage to stop a primary target it probably calls for a non-damage solution.
  • Gerad does general backup and utility stuff - a lot of battlefield control, a bit of providing a base and workshops/shrines/etc, channeling spirits, and some enhancements (such as making talismans) - but while his defenses aren't bad, he's not much for inflicting damage (unless it's a little bit each to a swarm of mooks). Fortunately for him, the noncombat backup stuff tends to be relatively cheap. Basically, he provides boosts and counters disabling attacks while the other characters inflict damage. He's a bit reckless and is probably most dangerous while talking since he has a LOT of information.
  • Raven is a spirit-speaker, an energy blaster, and I think he does stealth too. I suspect that he's going to shine when we get flying opponents, swarms, and dark spirits that are hard to hurt physically and immune to criticals or when an area needs to be scouted or set up to give us an advantage. He's been at a minor disadvantage so far in that most of our fights have basically involved "rushing in and hitting something" - so tactical ranged strikes, scouting, and large-scale environmental manipulation haven't been at a premium yet.
  • Huorielara is, of course, a dragon - so flight, area-effect attack, fair melee attack, and at least some magic. This being Eclipse, that's good for later, but at the moment makes her a generalist - and so the specialists are going to outshine her when they're in direct competition. I haven't seen enough of her abilities to say much about optimizing her as of yet.
  • Chrysta has chosen wisely; the Mystic Artist with Echoes / Inspiration sequence is versatile and powerful, even if it does call for a lot of careful advance setup to use it well. Of course, she hasn't had a lot of time yet, and we are on a tight schedule - so that's probably going to prove a bit more limited than it might be. On the other hand (like the Mystic Bartender ability I proposed for Khorolf) it's fairly cheap. I don't have enough information on her other abilities to say much there yet.
  • Thalyssra has shown shapeshifting. some spellcasting. and being a "Moon Priestess" with Witchcraft. All versatile and useful abilities, but I think the lack of focus is hurting a bit.
  • (Retired) Quinn did some fairly strong energy blasting, summoned high-end astral constructs, was a minor telepath, and flew around intangibly. A good scout, but mostly notable in combat for providing convenient tanks to soak up damage and blockade opponents. Did have a knack for recharging his powers by inflicting damage and a booster effect to get those high powered constructs at a low, low, cost.
  • (Retired) Alorna was a Mystara priestess of some sort, apparently mixing fighting and spellcasting (mostly dispelling) with some sort of ninja theme. I suspect that she was rather disappointed that most of the situations we got into were straightforward fights without much magic to dispel. She really needed higher level opponents who did use a lot of magic to shine, but didn't stick around long enough to meet any.
  • (MIA?) Connor was - I think - supposed to be coming back sometime, but I seem to recall that we were eventually told that that wouldn't happen. He was some sort of priest of frogs or something, with a pet frog. I have no idea what he actually did beyond some generic clerical stuff. I got the impression that he wanted to be "the crazy one", but - in this group - found the competition for that position pretty stiff.
  • (Quit) Kitara was a catwoman swordswoman loosely modeled on the Puss In Boots movie. Very impatient with making any plans, she grossly insulted several of the other characters and apparently expected them to be impressed with her role-playing instead of being insulted. She stormed off when Gerad expressed the opinion that she was an idiot well out of her characters earshot, which she decided she "heard" anyway.
  • (Played briefly) Neron. A white dragon, Neron was a Purple Dragon Knight, and served as a liason / scout for Cormyr for a bit. Originally an NPC, then a PC for a bit, then the player left or ghosted (I don't know which) and the character returned to Cormyr to report (and that may get interesting considering how many bizarre lost secrets can be found in the party). A fairly standard minimal (and thus playable) dragon. (Possibly slightly rewritten as a basis for Huorielara).
  • (Never really played) Scylla... well, she refused to go with the group, refused to interact, and then quit while the introduction was still underway because there wasn't enough action. I think she stated that she had serious health issues which were apparently throwing her off. Hopefully the player is OK, but I have no real idea what her character was like. Her identity was briefly used by Raven, the actual character apparently headed out of the High Forest and the game.
  • (Never really played) Barashi Silverscale. A Dragonborn of Bahamut. Never really finished their writeup as far as I know. I suspect that the player pretty much dropped the idea and the game when he or she found out that the character would actually be expected to live up to all the role-playing restrictions and requirements of getting Bahamut's blessing, rather than simply getting a lot of free power by ignoring everything in the "Dragonborn" chapter except the summary of the game mechanics. In-game he probably went off to fight evil dragons.
  • (Unclassified) Deindrix created an entirely nonfunctional character (under his username), refused to interact or pay attention to situations, ignored the game master, and was generally an irritant. I wound up ignoring him. He eventually quit without ever actually contributing much of anything. (This opinion may be biased, but I don't really think it is too biased; multiple other players had difficulties with him too). Per his statements, he wanted to be a Naruto-style "ninja". Might reappear as a villain, if only because several characters apparently wanted to kill him...

Oh, as for Thalyssra's talisman:
  • Double Enthusiast, Specialized and Corrupted for Increased Effect (6 Floating CP in Total) / only for Witchcraft, only for temporarily taking on Advanced Witchcraft abilities, must change out abilities during each full moon and only then, cannot re-use an ability more than once a season (6 CP).
  • Ditto. (6 CP).
  • Disadvantage:  The user must act with nobility and honor, as befits a Lunar Knight, and must regularly seek out opportunities to guide and inspire others, being a light in the darkness and encouraging resistance to noxious creatures and authorities (-3 CP).

Recommendation; We're basically doing a two-month speedrun to build ourselves up before a major attack. Anything that takes a long time (Mistress of the Sabbat,True Prosperity) is probably best left for later. Ridden By The Loa will slow play-by-post to a crawl since it gives the GM partial control over your character. Dismissal and the Sight we already have available. Otherwise most of those would work.

Would that do?
Thalyssra Moonstrike
PC, 58 posts
Sun 13 Dec 2020
at 05:30
  • msg #179

Re: [OOC] New Chat

I'm working on a slight rebuilt for Thal, to tighten her focus more into being a Moon Priestess. She'll be keeping the minor shapeshifting(which I may built up later), but I'm getting rid of the animal companion that I never used, and a pair of innate spells that also haven't been used.

Assuming the GM allows the trade, I would like to take the Sanctify path of light of ability, and Occult Ritual. I feel both of those fit Thal rather nicely.

Slight dumb question Gerad: What does 'ditto' mean in her Talisman write up?
Gerad Waelhlem
PC, 568 posts
Channeler Of Mysteries
Occult Dabbler
Sun 13 Dec 2020
at 05:32
  • msg #180

Re: [OOC] New Chat

"Ditto"  - same thing again. So two floating abilities.
Thalyssra Moonstrike
PC, 59 posts
Sun 13 Dec 2020
at 07:22
  • msg #181

Re: [OOC] New Chat

Okay, thanks! Thought so, but just wanted to make sure.

Also, what's the total bonus I'm getting right now to skill checks? I'm not positive which, if any, of the effects apply to Thal, and if any of them grant any bonuses to skill checks.
Gerad Waelhlem
PC, 569 posts
Channeler Of Mysteries
Occult Dabbler
Sun 13 Dec 2020
at 07:52
  • msg #182

Re: [OOC] New Chat

Gerad is providing a +3 Luck Bonus to Armor Class, Attacks, Checks, Damage, amd Saves. and the weapon enhancements (+1 Chaos Bane Brutal Surge).

I'm not entirely sure about Chrysta: what she's doing may or may not be modified from baseline and I think she's using both Emotion and Competence - but I'm not sure who she's targeting, which effect options she's using, and whether or not she's using any further modifiers.
John D'Oh
PC, 397 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 20 AC
Sun 13 Dec 2020
at 08:52
  • msg #183

Re: [OOC] New Chat

John has DR 2/- due to Toughness and DR 4 vs physical attacks. That means the Sonic Attack only does 23 damage, right?

No attack roll or Save, is that correct?
Huorielara
PC, 33 posts
Sun 13 Dec 2020
at 13:39
  • msg #184

Re: [OOC] New Chat

You captured Huorielara quite well!^^

What you all obviously already know, is that she can shapechange. In effect, she has four forms, but most of her abilities stay the same through her various forms, and some of her forms she doesn't like to use. As such she has her big quadruped form (the one she's in right now), the biped form (the one you met her as), a hybrid form where she's mostly human but with draconic wings and draconic lower arms and legs, and a full human form.
By the way: My character description (the thing you get when you click on my name) will always have the description of the form she is currently in, along with a picture.

Ability-wise she can fly when she has wings, she has some innate magic that's always active on her, and three "magical" abilities. One of those is her breath weapon, the other a healing ability, and the third is her ability to conjure an elemental ally. For all of those three abilities I do not know the exact stats and rules, but I have them.

In addition, she can fight using her claws and bite, or her swords, or a bow. She's a bit better in melee than in ranged, but still good in ranged combat.
Game Master
GM, 2128 posts
Storyteller
Eclipse d20
Sun 13 Dec 2020
at 23:42
  • msg #185

Re: [OOC] New Chat

In reply to John D'Oh (msg # 183):

Sonic is an energy attack - DR will only apply if it's universal. (Physical is the standard Slashing, Bludgeoning, Piercing forms of attack.)

DR:2/- <-- Is universal, so that will block all damage forms.
Gerad Waelhlem
PC, 571 posts
Channeler Of Mysteries
Occult Dabbler
Mon 14 Dec 2020
at 01:55
  • msg #186

Re: [OOC] New Chat

John got shielded anyway, so no damage.
Chrysta
player, 13 posts
Half elf
Mon 14 Dec 2020
at 02:26
  • msg #187

Re: [OOC] New Chat

Uhhhh..... *goes to look* Here's the boosts coming from me.

Harmonize - singing (Emotion to whole party: +3 on saves against mind, and for attacks and damage; Competence to Lara and Khorolf(amplification): +2 morale bonus to skill check, attack roll, saving throw or AC) -- Also have Echoes for 3 extra minutes after the songs end..... Just added John in the last round to the competence bonus

and

Mystic Artist-Guitar; Chrysta Harmonizes using Emotional Auras (Exhausted/enemies), and Emotion (penalty on enemies).
Gerad Waelhlem
PC, 572 posts
Channeler Of Mysteries
Occult Dabbler
Mon 14 Dec 2020
at 02:48
  • msg #188

Re: [OOC] New Chat

Ah. Competence is usually +2 to one of those things at a time. But then it is only a skill total 6 ability.
Chrysta
player, 14 posts
Half elf
Mon 14 Dec 2020
at 03:41
  • msg #189

Re: [OOC] New Chat

There was a lot of interpretation around it's description that I wasn't clear on, so I left it as was with the 'or' in there.
John D'Oh
PC, 398 posts
Chemist and Forgemaster
12/13 GP, 19/42 HP, 24 AC
Mon 14 Dec 2020
at 06:48
  • msg #190

Re: [OOC] New Chat

Gerad Waelhlem:
John got shielded anyway, so no damage.

Oh, so that nullified the sonic attack? Cool.
John D'Oh
PC, 399 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 24 AC
Mon 14 Dec 2020
at 07:53
  • msg #191

Re: [OOC] New Chat

When the large shadow turns from me and travels 20' towards Thal, does that draw an Attack of Opportunity from me? If it helps, I also have +5' reach.
Khorolf Skullsplitter
PC, 175 posts
Wed 16 Dec 2020
at 01:58
  • msg #192

Re: [OOC] New Chat

Now, what we need is enough reach to cover the battlefield.
Thalyssra Moonstrike
PC, 61 posts
Wed 16 Dec 2020
at 08:39
  • msg #193

Re: [OOC] New Chat

Since we've established I suck, and have forgotten to reply to some posts, I wanted to let Gerad know about my shrine:

I'm thinking it would probably be something like where we are right now: A glade in the middle of the forest, perpetually bathed in moonlight, with a small pond fed from a waterfall, maybe?

Couple of questions:

Would the moon/moonlight be real, or would be an artificial creation?

Is it possible to prospect for gems from the her shrine/Gerad's space? Or do we need to go out into the 'real' world for that?
Game Master
GM, 2129 posts
Storyteller
Eclipse d20
Thu 17 Dec 2020
at 08:33
  • msg #194

Re: [OOC] New Chat

In reply to John D'Oh (msg # 191):

I was under the impression that John leaped and struck mid-air and ended up landing elsewhere. Is that not the case?


I'll get an update posted tomorrow evening.
This message was last edited by the GM at 08:36, Thu 17 Dec 2020.
John D'Oh
PC, 400 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 24 AC
Thu 17 Dec 2020
at 20:33
  • msg #195

Re: [OOC] New Chat

John lept up and over for the momentum. With 10' reach, he can still react with an AoO
Gerad Waelhlem
PC, 574 posts
Channeler Of Mysteries
Occult Dabbler
Fri 18 Dec 2020
at 08:33
  • msg #196

Re: [OOC] New Chat

In reply to Thalyssra Moonstrike (msg # 193):

1) Depends on description

2) It could be arranged, but would be expensive to set up.

And for John... I have thought of at least one way to set up a TARDIS effect. It will take a day or two to do it though.
This message was last edited by the player at 08:36, Fri 18 Dec 2020.
John D'Oh
PC, 401 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 24 AC
Sun 20 Dec 2020
at 04:37
  • msg #197

Re: [OOC] New Chat

Sheesh, forgot to post an attack. Will remedy ASAP.
Huorielara
PC, 35 posts
Mon 21 Dec 2020
at 14:53
  • msg #198

Re: [OOC] New Chat

Hooray! I'm with the group again! :D
Khorolf Skullsplitter
PC, 176 posts
Tue 22 Dec 2020
at 03:05
  • msg #199

Re: [OOC] New Chat

Well, this is good.

Also, happy winter festivities to all, and may 2021 be a vast improvement on 2020.
Gerad Waelhlem
PC, 575 posts
Channeler Of Mysteries
Occult Dabbler
Tue 22 Dec 2020
at 08:07
  • msg #200

Re: [OOC] New Chat

At this point I'd settle for a year anywhere above the bottom 10%.

Merry Christmas and a happy new year to all in any case!

As far as the game goes... This is beginning to look like the big thing can do something like move a shadow in the way of an incoming attack, thus sacrificing a pawn to absorb overwhelming attacks, or maybe just divert damage to nearby shadows or absorb shadows to heal itself. Regardless of the exact mechanism, if it's doing something like that, we'll need to cut off the gateway / source of shadows before we can really make headway against it. I think that makes it time to gamble a bit.
John D'Oh
PC, 403 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 24 AC
Tue 22 Dec 2020
at 09:02
  • msg #201

Re: [OOC] New Chat

Time to reverse the polarity of the neutron flow?????
Gerad Waelhlem
PC, 577 posts
Channeler Of Mysteries
Occult Dabbler
Tue 22 Dec 2020
at 09:07
  • msg #202

Re: [OOC] New Chat

More or less time to get out into things, cross the streams, and hope the marshmallow man doesn't step on him.

From the roll it probably won't work, so hopefully he can try again next round. He's burning through his various reserves pretty fast though.
Thalyssra Moonstrike
PC, 62 posts
Tue 22 Dec 2020
at 13:39
  • msg #203

Re: [OOC] New Chat

Hey Gerad,

Was the ProEvil effect just now activated or has it been in use? Trying to determine if it would affect Thal's AC/Save for her last attack.

Also, I have a hopeful way to help with the shadows.
Gerad Waelhlem
PC, 578 posts
Channeler Of Mysteries
Occult Dabbler
Tue 22 Dec 2020
at 17:07
  • msg #204

Re: [OOC] New Chat

It's an inherent ability of any archon. It is active as long as it's around.
Thalyssra Moonstrike
PC, 63 posts
Tue 22 Dec 2020
at 20:00
  • msg #205

Re: [OOC] New Chat

Poop. I think I am just shy of not being hit by that tentacle. AC is 13, +3 from Gerad, +2 from ProEvil = 18. To hit was 19 :(

Not that it's that serious, but unless I'm missing something, Thal has taken some decent Str damage.
Game Master
GM, 2131 posts
Storyteller
Eclipse d20
Fri 25 Dec 2020
at 06:35
  • msg #206

Re: [OOC] New Chat

Merry Christmas to all, and to all a good night!
Gerad Waelhlem
PC, 579 posts
Channeler Of Mysteries
Occult Dabbler
Fri 25 Dec 2020
at 08:25
  • msg #207

Re: [OOC] New Chat

And hopefully everyone has escaped the Krampus!

Well, we can fix attribute damage quite readily (drain a little less so), but it is awkward in combat.
Huorielara
PC, 36 posts
Fri 25 Dec 2020
at 09:36
  • msg #208

Re: [OOC] New Chat

Merry Krampus to you all, and hopefully youescaped the 24/7 Christmas Music Mayhem!
Gerad Waelhlem
PC, 580 posts
Channeler Of Mysteries
Occult Dabbler
Sat 26 Dec 2020
at 01:33
  • msg #209

Re: [OOC] New Chat

Fortunately, I have once more avoided being driven into homicidal rage by endlessly repeated Christmas Rudolphs, Frosties, et al.

But it was very close.
Huorielara
PC, 37 posts
Sat 26 Dec 2020
at 06:36
  • msg #210

Re: [OOC] New Chat

Yeah. Just don't think about last christmas, when someone gave you their heart, but the very next day you gave it away. And this year, to save himself from tears, he'll give it to someone special.
John D'Oh
PC, 404 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 24 AC
Sat 26 Dec 2020
at 07:04
  • msg #211

Re: [OOC] New Chat

Gerad Waelhlem:
Fortunately, I have once more avoided being driven into homicidal rage by endlessly repeated Christmas Rudolphs, Frosties, et al.

But it was very close.

Ah. Christmas at Ground Zero.....
Thalyssra Moonstrike
PC, 65 posts
Sat 26 Dec 2020
at 16:26
  • msg #212

Re: [OOC] New Chat

It would seem I'm the only who loves Christmas music here.

We've had it playing throughout the house almost all month, and I've had it playing in my room since Thurs.

I also used to work at grocery store that played Christmas must from Dec 1st all the way through Christmas Day and a little beyond.
John D'Oh
PC, 405 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 24 AC
Sat 26 Dec 2020
at 16:51
  • msg #213

Re: [OOC] New Chat

Oh, I love it too. Just riffing off Gerad with a Weird Al reference.
Gerad Waelhlem
PC, 581 posts
Channeler Of Mysteries
Occult Dabbler
Sun 27 Dec 2020
at 01:48
  • msg #214

Re: [OOC] New Chat

Oh, there is a lot of good Christmas Music - but I have had quite enough of Rudolph the Red-Nosed Reindeer, Jingle Bells, Frosty The Snowman, Santa Claus is Coming To Town, Have Yourself A Merry Little Christmas, You're A Mean One Mr Grinch, Little Drummer Boy, I Saw Mommy Kissing Santa Claus, It's Beginning To Look A Lot Like Christmas, Wonderful Christmastime, Up On The Housetop, Rockin Around The Christmas Tree, Have A Holly Jolly Christmas, Let It Snow, Walking In A Winter Wonderland, and the rest of the top twenty or so sell-plastic-junk songs that get played on a perpetual loop at malls.

Now, I do tend to prefer classical, so this list leans that way - but things like We Three Kings, Silent Night, Here We Go A Wassailing, God Rest Ye Merry Gentlemen, Pretty Paper, Twelve Days of Christmas, Hark the Herald Angels Sing, I Saw Three Ships, What Child Is This, Oh Come All Ye Faithful, Oh Tannenbaum, Oh Holy Night, Joy To The World, Away in A Manger, and The First Noel, do just fine. They also don't tend to get repeated over and over until you're heartily sick of them.

Parodies are more or less in their own category, but there's nothing wrong with things like Grandma Got Run Over By A Reindeer, Father Christmas, the (many) Twelve Days Of (X) Christmas parodies, Weird Al, Baby It's Cold Outside, All I Want For Christmas Is My Two Front Teeth, and all the others (Excepting "Santa Baby" which just annoys me for some reason). They may not be the greatest of all music, but at least they generally aren't played over and over again until all the fun is gone.
Game Master
GM, 2132 posts
Storyteller
Eclipse d20
Sun 27 Dec 2020
at 07:02
  • msg #215

Re: [OOC] New Chat

Laughing out loud. Yeah, you're right Gerad!

I'll update the combat post tomorrow. Unless rolls go horribly wrong, this combat will be concluded.

I think Raven is focusing on destroying the portal orb.
Gerad Waelhlem
PC, 583 posts
Channeler Of Mysteries
Occult Dabbler
Sun 27 Dec 2020
at 08:28
  • msg #216

Re: [OOC] New Chat

Well, that makes at least two of us! Hopefully Raven will roll better than I did!
Thalyssra Moonstrike
PC, 66 posts
Sun 27 Dec 2020
at 17:57
  • msg #217

Re: [OOC] New Chat

As my grandfather used to love to say:

"Take your time, but hurry up!"

It's the holiday season, I'm sure we're all okay with waiting for the next update.
Thalyssra Moonstrike
PC, 67 posts
Sun 27 Dec 2020
at 20:12
  • msg #218

Re: [OOC] New Chat

Gonna comment here so as to not clog the downtime thread:

As awesome as it would be to have a shrine to Selune, if it's going to cost Gerad cash monies, it's not that serious.

Thal has a couple of professions she can possibly use to make money, along with any loot she might get during the course of the game. No need for Gerad to spend his money on my stuff.
Game Master
GM, 2134 posts
Storyteller
Eclipse d20
Mon 28 Dec 2020
at 01:08
  • msg #219

Re: [OOC] New Chat

And there we are. Combat resolved.
Gerad Waelhlem
PC, 584 posts
Channeler Of Mysteries
Occult Dabbler
Mon 28 Dec 2020
at 02:20
  • msg #220

Re: [OOC] New Chat

That's part of the point: we live in a tiny isolated village, ergo the baseline assumption was that any facilities we wanted we had to provide ourselves. It's quicker with a little money or treasure to expend on it, but Gerad has set up a virtual stipend so as to allow him to keep building regardless.

That's why he used the (overvalued) Lesser Ring of Spell Storing to provide extradimensional storage space and the last set of upgrades.
Thalyssra Moonstrike
PC, 68 posts
Mon 28 Dec 2020
at 03:51
  • msg #221

Re: [OOC] New Chat

Ah, okay, so it's not 'real' money? I don't wanna infringe upon others that way.
John D'Oh
PC, 406 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 24 AC
Mon 28 Dec 2020
at 04:07
  • msg #222

Re: [OOC] New Chat

Did I forget to post again? Sheesh. Got to get my head straight.
Gerad Waelhlem
PC, 586 posts
Channeler Of Mysteries
Occult Dabbler
Mon 28 Dec 2020
at 07:31
  • msg #223

Re: [OOC] New Chat

"Real Money" works much, MUCH, faster. The "virtual cash" setup is fairly slow. But there's nothing much to spend money on other than making things anyway. Beckfyrd has fewer than two hundred people. It is very isolated. It has a barter economy. You can buy food, basic clothing, rope, alcohol, common livestock, farm tools, and so on. There is nowhere to buy armor, weapons beyond knives, short swords, and basic bows, alchemical stuff, or magical items. The only way to get anything fancy is for the PC's to find or make it. Gerad's house magically facilitates crafting and industry and his shrines provide basic weapon and armor enhancements because we have nowhere else to get them.
John D'Oh
PC, 408 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 24 AC
Mon 28 Dec 2020
at 07:40
  • msg #224

Re: [OOC] New Chat

And John is resident Armorsmith/Weaponsmith/Blacksmith/
Herbalist/Alchemist.
Thalyssra Moonstrike
PC, 70 posts
Mon 28 Dec 2020
at 07:49
  • msg #225

Re: [OOC] New Chat

Oh, that reminds me. Thal's background skills are currently:

Craft(gem cutting), Craft(silver smith), Profession(gem cutter), Profession(Jeweler).


I'm thinking my 5th will be some sort of perform, in an instrument. Just trying to figure out a good one. Leaning towards stringed instruments and the harp.
John D'Oh
PC, 409 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 24 AC
Mon 28 Dec 2020
at 12:31
  • msg #226

Re: [OOC] New Chat

Heh. John will have to build you a harp bow, The strings are strong enough to act as a bow. It'll save you space in your inventory.
Khorolf Skullsplitter
PC, 179 posts
Tue 29 Dec 2020
at 01:58
  • msg #227

Re: [OOC] New Chat

What, three harpists? How are we going to form a band that way?
Gerad Waelhlem
PC, 588 posts
Channeler Of Mysteries
Occult Dabbler
Wed 30 Dec 2020
at 02:32
  • msg #228

Re: [OOC] New Chat

Honestly, that's physically ridiculous (A bow bends and stores energy when the string is pulled back. With multiple strings, they'll bleed off energy, with a flexible frame you'd find the thing impossible to tune, with a rigid frame you can't store energy that way). On the other hand, this is a world where you can get a weapon made of ice that does bonus cold damage but doesn't melt, or metal that is always hot and electrically charged, So we can let physics hide in a corner and cry as long as we either come up with an exotic material or use magic.

For semi-realistic... add one string that's a very powerful rubber band ("alchemical rubber" perhaps? Should be cheap enough) and a stud to rest the arrow against. You might get a small penalty for a clumsy setup, but it would work.

To be exotic, make it Intelligent, give it unlimited use of "launch item", and use a specialized and corrupted version of Empowerment to let it use your attack statistics and you can play and sing while effectively attacking. If you take it as an Innate Enchantment focused through an instrument you don't have to worry about finding someone to make it or having it broken or anything.
Thalyssra Moonstrike
PC, 72 posts
Wed 30 Dec 2020
at 03:50
  • msg #229

Re: [OOC] New Chat

I was *considering* making the harp a relic, though unsure about it also being a bow. If I did go that route, there's a property from Pathfinder called Transforming that lets you morph your weapon into other similar ones. A lesser version could let it switch between a harp and bow.

However, if there's two other harpists in the group already, then I can choose a different instrument.
Chrysta
player, 16 posts
Half elf
Wed 30 Dec 2020
at 05:13
  • msg #230

Re: [OOC] New Chat

Raises hand

I play guitar! Not harp! :D
Khorolf Skullsplitter
PC, 181 posts
Wed 30 Dec 2020
at 06:08
  • msg #231

Re: [OOC] New Chat

Ah! Funny-looking harp!

...I kind of liked it when different instruments did different things.
Gerad Waelhlem
PC, 589 posts
Channeler Of Mysteries
Occult Dabbler
Fri 1 Jan 2021
at 09:03
  • msg #232

Re: [OOC] New Chat

And here's hoping for a happy new year for everyone.
Game Master
GM, 2138 posts
Storyteller
Eclipse d20
Mon 4 Jan 2021
at 07:04
  • msg #233

Re: [OOC] New Chat

Once the group settles in for a time of reflection, they will level up.
Raven
PC, 225 posts
Dark Stranger
Fri 8 Jan 2021
at 00:11
  • msg #234

Re: [OOC] New Chat

Just as a note, in case anyone else is considering their level bonuses. Raven and his (now) 2 spirit fetches all have Legionary, so you start off in the 3-4 range which is some pretty nice bonuses if you decide to take it.

Just saying :D
Thalyssra Moonstrike
PC, 77 posts
Fri 8 Jan 2021
at 00:32
  • msg #235

Re: [OOC] New Chat

In reply to Raven (msg # 234):

Do what now? Can you explain this in terms for people who are still learning the system and have no idea what you mean? lol
Raven
PC, 226 posts
Dark Stranger
Fri 8 Jan 2021
at 00:38
  • msg #236

Re: [OOC] New Chat

6 CP Legionary - characters work together as a team when they fight gives you +1/+2/+3 to AC, attack and Ref Save when teamed with 1-2/3-4/5+ characters with the same ability.

In short if you pay for it you get +2 AC, +2 to attacks and +2 to Ref Save
John D'Oh
PC, 414 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 24 AC
Fri 8 Jan 2021
at 03:26
  • msg #237

Re: [OOC] New Chat

That's pretty sweet, but I'm fairly certain that in addition to warcraft, hp, and save increases, as well as keeping my primary skills maxxed, I'll just have enough cp to get Create Relic and hopefully Enthusiast so I can make my armor more awesome without losing cp if it gets destroyed. And free up my gadget points.

Oh, If I, the character, have an innate enchantment granting +2 Str, and the armor has an innate enchantment granting +2 or more Str, do they stack?
This message was last edited by the player at 03:28, Fri 08 Jan 2021.
Game Master
GM, 2139 posts
Storyteller
Eclipse d20
Fri 8 Jan 2021
at 06:23
  • msg #238

Re: [OOC] New Chat

John: 3.5e and Pathfinder stacking rules are enforced. Enhancement bonuses take the highest value, they do not add together.

A 32 CP level increase you'll be struggling to have enough points? That never bodes well.

Also, don't forget your +1 to a Stat for Self-development. (This means you should have two stat increases at this point, Level 2, and now Level 4)

A note about Legionary; you do need to be fairly close to each other to gain the benefits. A notable exception is the 'Gifted' game where the characters live in each others' heads and thus benefit from the boost constantly or a psychic coordinator role where people follow their instructions and gain the boost to their combat rolls. Other than those exceptions (Or buying immunities) you have to stick close enough together. (But yeah, an un-typed bonus of +2 to AC, Reflex Saves and Attack rolls is a sweet deal. Better when it's the max perk of +3 though)
Gerad Waelhlem
PC, 595 posts
Channeler Of Mysteries
Occult Dabbler
Fri 8 Jan 2021
at 07:16
  • msg #239

Re: [OOC] New Chat

Well, if we're going to be resting to level up, I shall have to dig out my notes again...
Khorolf Skullsplitter
PC, 184 posts
Fri 8 Jan 2021
at 08:42
  • msg #240

Re: [OOC] New Chat

And you tempt me with yet more things!
John D'Oh
PC, 415 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 24 AC
Fri 8 Jan 2021
at 09:57
  • msg #241

Re: [OOC] New Chat

In reply to Game Master (msg # 238):

Self-Development at level 2? WHAT self-development at lvl 2?? It isn't in the character levelling thread, so I never got it.

Can you 'buy' more self-development with cp?

A question about Warcraft. I currently have Warcraft+4 + warcraft+4(only with specific weapon), making Warcraft/8 with my greathammer. I believe the latter +4 is due to an Innate Enchantment. Can I have up to 3 times my level in BAB/warcraft, or less? Or is the Sky the limit with Warcraft?
This message was last edited by the player at 10:18, Fri 08 Jan 2021.
Gerad Waelhlem
PC, 596 posts
Channeler Of Mysteries
Occult Dabbler
Fri 8 Jan 2021
at 22:40
  • msg #242

Re: [OOC] New Chat

Hm. I will now be able to empower three charms and a talisman (as per The Practical Enchanter) for everyone. Those are generally pretty minor, but can be convenient.

Also, everyone's rooms will be becoming substantially better decorated and the furnishings more luxurious.

John:

Self Development is for boosting Attributes. It's the equivalent of the usual every four levels attribute boost. The major difference is that Self Development boosts very low attributes by more than one point. You can indeed buy more self-development with character points, but it's expensive.

The usual limit on your base Warcraft is (level plus three), as it is with most other things - although there are ways to modify that. That limit does not, of course, limit boosting spells, bonuses from martial arts, strength, and similar sources.
Game Master
GM, 2140 posts
Storyteller
Eclipse d20
Fri 8 Jan 2021
at 23:30
  • msg #243

Re: [OOC] New Chat

In standard games, you get a stat boost at levels 4, 8, 12, 16, and 20. +5 in all.

Because we use Self-Development is half cost, you get those stat boosts at every even level. 2, 4, 6, 8, 10, 12, 14, 16, 18, and 20. +10 in all.

Yes, you can buy more self-development.

Warcraft is limited to Level +3 (+7 standard, or if you went crazy +14 using specialization). The +4 from Martial Mastery is a spell, not a purchase, and is outside of that restriction.
John D'Oh
PC, 416 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 24 AC
Sat 9 Jan 2021
at 00:40
  • msg #244

Re: [OOC] New Chat

In reply to Game Master (msg # 243):

I don't understand something. You say 'half cost' for Self Development. In the 3.5 system, you do not pay for the +1 attribute every 4 levels. But in Eclipse you get Self-Development at half cost every 2 levels? Are we supplied with extra cp at every 2 levels to make that half-cost Self Development effectively free? If not, how much does it cost? Because I did not have the cp to spare when I advanced to level 2.

Also, how do I buy extra Warcraft beyond lvl+3? Specialized for weapon Group, then corrupted for single weapon in that group? Can an absurdly high BAB give you extra attacks per round, or does that require an innate enchantment like 'Snake's Speed' or whatever it is called?
This message was last edited by the player at 00:44, Sat 09 Jan 2021.
Gerad Waelhlem
PC, 597 posts
Channeler Of Mysteries
Occult Dabbler
Sat 9 Jan 2021
at 02:36
  • msg #245

Re: [OOC] New Chat

You get some automatically. Like bonus "feats" those do not come out of your character points. You can buy more than you get automatically if you wish.

I can't say for sure - it's a GM thing - but usually the (Level + 3) limit is enough. If you're L5, and have a +6, you could then buy another +2 (Specialized in Melee Only, Corrupted only with swords, for triple effect) and then you'd have a BAB of +5, +12 with Swords.

The GM has changed iterative attacks, and I never really checked on that, so I can't answer there. I'm fairly sure that it allows multiple attacks, but they're all at the same (reduced) BAB.

If it helps any, from what I've seen, most combatants tend to go for special abilities rather than chasing huge attack bonuses anyway. Rather like Khorolf; his attack bonuses hit about 90% of the time against anything with a reasonable AC. Looking at the dice roller...+27? Even with Berserk and some extra boosts thrown in... He's almost certain to hit things that most of the rest of the party would need a "20" to connect with.
John D'Oh
PC, 417 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 24 AC
Sat 9 Jan 2021
at 02:53
  • msg #246

Re: [OOC] New Chat

And the Self Development is +1 to a single attribute, but it can be more than +1 for a sufficiently low attribute?
Gerad Waelhlem
PC, 599 posts
Channeler Of Mysteries
Occult Dabbler
Sat 9 Jan 2021
at 03:03
  • msg #247

Re: [OOC] New Chat

Checking page 42... A score of 3 to 6 goes up by +3, and a score of 7 to 9 goes up by +2. So basically it will never take more than two or three purchases to get you up to the 10-11 "average" attribute.

I suppose it's the counterpoint to the way that the costs of "buying" various attributes at character generation go up as they increase.
John D'Oh
PC, 418 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 24 AC
Sat 9 Jan 2021
at 03:05
  • msg #248

Re: [OOC] New Chat

Level 4 is only a 26 cp increase, correct?
24 base +2 (duty)?
The +6 for a 'free' Feat was only odd-numbered levels, I thought.
Raven
PC, 227 posts
Sat 9 Jan 2021
at 03:22
  • [deleted]
  • msg #249

Re: [OOC] New Chat

This message was deleted by the player at 03:26, Sat 09 Jan 2021.
Raven
PC, 228 posts
Dark Stranger
Sat 9 Jan 2021
at 03:26
  • msg #250

Re: [OOC] New Chat

It's every even numbered level in this game
John D'Oh
PC, 419 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 24 AC
Sat 9 Jan 2021
at 03:33
  • msg #251

Re: [OOC] New Chat

*facepalm*
Arggh.
I took the 6 cp for Human bonus Feat.
1 got 12 cp for Feats at levels 1 and 2.
I completely missed the added 6 cp for level 0 Feat.

Time for more goodies. If I retro this, hmmm. 6 cp gets Smooth for Medium Armors, correct? That way I don't need to use up Gadget points or Relic slots to allow me free movement in my mithril plate armor.

Is there any feat or Innate enchantment that allows faster speed to offset armor-speed-reduction? Or something that negates it?
Raven
PC, 229 posts
Dark Stranger
Sat 9 Jan 2021
at 03:34
  • msg #252

Re: [OOC] New Chat

Yes Innate Enhancement:

1400 - Chitin Mail - L1 Transmutation. For one minute per level of the caster whatever armor the user is wearing is treated as being one armor category lighter. The maximum dexterity bonus increases by two, the armor check penalty is reduced by two, arcane spell failure goes down by 15% (to a minimum of 5%), and the speed penalty is eliminated.
John D'Oh
PC, 420 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 24 AC
Sat 9 Jan 2021
at 03:38
  • msg #253

Re: [OOC] New Chat

Can it be corrupted so that it ONLY eliminates the speed penalty, but lasts longer than 1 minute per caster level? All the rest of that is meaningless to me if I have the Smooth Advantage for Medium armor, and only a 14 Dex.
Raven
PC, 230 posts
Dark Stranger
Sat 9 Jan 2021
at 03:41
  • msg #254

Re: [OOC] New Chat

It's a spell, and it's an innate enhancement, so typically you can't corrupt it...but it's also permanent, it's basically recast everytime it runs out for free.

Any innate enhancement is basically permanent unless it gets dispelled and then only till you get time to 'cast' it again.
John D'Oh
PC, 421 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 24 AC
Sat 9 Jan 2021
at 04:13
  • msg #255

Re: [OOC] New Chat

So, if I took Smooth for Medium armor for my 6 overlooked cp....

This will take some repurposing of materials, but I could use the mithril from my armor to make mithril MW weaponry, and instead construct Adamantine Plate armor. Then get the Create Relic and Enthusiast Feats to put Chitin Mail innate into the armor (my Relic) along with some other effects. It boosts my DR, and with 1 level lighter category, I can use the Full Plate armor with no ACP, and no Speed Reduction. And Enthusiast can be specialized/corrupted to only affect armor that I made. That was I can't lose the points invested in the Relic?
Gerad Waelhlem
PC, 600 posts
Channeler Of Mysteries
Occult Dabbler
Sat 9 Jan 2021
at 04:24
  • msg #256

Re: [OOC] New Chat

Well, you can use Celerity to upgrade your movement speed (even Specialize it to make it cheap if it's just to negate armor penalties). Or use an Immunity to armor speed penalties (But it's no cheaper and harder to get permission for). Or, if you're buying more innate enchantment... Personal Haste or Light Foot works nicely.
John D'Oh
PC, 422 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 24 AC
Sat 9 Jan 2021
at 05:01
  • msg #257

Re: [OOC] New Chat

Light Foot? Like my Martial arts Light foot, just applied to the armor? Is that a 1400 pt Innate?
Gerad Waelhlem
PC, 601 posts
Channeler Of Mysteries
Occult Dabbler
Sat 9 Jan 2021
at 05:20
  • msg #258

Re: [OOC] New Chat

Hm. Come to think of it, you might not actually like that one, since it gives a penalty "in a Bull Rush, Grapple, Trip, or Overrun situation." - and you do have a style built around bull rush as I recall. Still, it's one of the spells from this article over hare: https://ruscumag.wordpress.com...ster-and-his-spells/

Chitin Mail might suit you better.
John D'Oh
PC, 423 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 24 AC
Sat 9 Jan 2021
at 07:57
  • msg #259

Re: [OOC] New Chat

I like some of those effects and may incorporate them in my Armor. But I have a question. I saw Greater Mageshot explained. What does Normal Mageshot do?
Gerad Waelhlem
PC, 602 posts
Channeler Of Mysteries
Occult Dabbler
Sat 9 Jan 2021
at 09:26
  • msg #260

Re: [OOC] New Chat

Well,a quick google search turns up that Pathfinder has a version (but it seems to be alchemical ammunition for firearms). The one from this article, however, is a much closer match. https://ruscumag.wordpress.com...-magi-power-package/
John D'Oh
PC, 424 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 24 AC
Sat 9 Jan 2021
at 10:54
  • msg #261

Re: [OOC] New Chat

Can Mageshot be modified further (other than Rapid Fire, which I assume is a ×2 multiplier) to use the Str or Dex of the shooter to modify the damage, like a Mighty Composite Longbow?

Since Mageshot is lvl 0, I presume the formula for the Innate value is
0.5 (spell lvl) × 1 (caster lvl) ×2 (Rapid Fire) × 2000 = 2000. Since it is Personal already, it does not get the 0.7 multiplier?


So, should I start figuring out my lvl 4 upgrades? One thing, my Faster Learner means I will be spending 0.5 cp on 1 skill point to keep my Stone Dragon martial discipline maxxed. Can we spend 0.5 cp and save 0.5 cp as carry over?
John D'Oh
PC, 425 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 24 AC
Sat 9 Jan 2021
at 10:57
  • msg #262

Re: [OOC] New Chat

Gerad Waelhlem:
Checking page 42... A score of 3 to 6 goes up by +3, and a score of 7 to 9 goes up by +2. So basically it will never take more than two or three purchases to get you up to the 10-11 "average" attribute.

I suppose it's the counterpoint to the way that the costs of "buying" various attributes at character generation go up as they increase.


Ooh, so I could raise my 8 char to 10 if I wanted to.... cool.
This message was last edited by the player at 10:58, Sat 09 Jan 2021.
Game Master
GM, 2141 posts
Storyteller
Eclipse d20
Sat 9 Jan 2021
at 19:55
  • msg #263

Re: [OOC] New Chat

Welcome to Eclipse rules John.

You can bank character points to save up for a big purchase.

I'm not using the alternative rules that you get the points from Self-Development; instead, it's a perk of playing with the house rules of Self-development being half cost. Essentially, your Self-development gains 3 CP at every level. At level 4 you have 12 CP that automatically purchases your +1. Since we use half cost, that triggers at 6 CP.

Reading the rules posted does help so everyone knows the power gain, (I run multiple different games and they have alterations to the rules). This game was focused on the zero-to-hero concept. Limited power to start with, but eventually, you get access to some of the more powerful effects.

I think this is the only game where I have a PC wearing anything heavier than medium armor. (Reviews characters). So much effort to wear 'full plate' and remove all the penalties. But hey, whatever makes you happy.
Gerad Waelhlem
PC, 603 posts
Channeler Of Mysteries
Occult Dabbler
Sat 9 Jan 2021
at 22:30
  • msg #264

Re: [OOC] New Chat

In reply to John D'Oh (msg # 262):

Well, spells can be modified in all kinds of ways at the discretion of the game master, but I would guess that the "relevant Feats, attribute bonuses, and similar effects all apply normally. Where more than one possible launcher or mode applies, such as longbow or composite longbow, the choice is up to the caster." bit includes strength bonuses and such anyway.

And that calculation looks good to me. Of course, for spells of above level one you do have to buy the minimum caster level.

And I think you mean adept? If it's relevant, Eclipse specifically rounds results of .5 in favor of the player - so if you're using Adept to halve the cost of a skill, you don't have to worry about half points. "3" costs 1.5, rounding down to 1, both "4" and "5" cost two, and so on. That still won't break the (Level + 3) cap on a base skill, but you only have to worry about paying in whole points.
Thalyssra Moonstrike
PC, 78 posts
Sat 9 Jan 2021
at 23:48
  • msg #265

Re: [OOC] New Chat

Just curious, is Thalyssra related to any of the other PCs, or just Gerad??
Gerad Waelhlem
PC, 604 posts
Channeler Of Mysteries
Occult Dabbler
Sun 10 Jan 2021
at 00:53
  • msg #266

Re: [OOC] New Chat

Well everyone is probably related somehow of course, but looking at reasonably close relationships...
  • John is from a possible future timeline with amnesia. It kind of looks like he's from nearby, so maybe. It depends on what he opts to recall. For all I know, he could decide that he's a descendant of yours (or at least a possible future version of you).
  • Huorielara's a dragon. But shes from the future similar to John. So probably not, but it's d20 and dragons shapeshift, so there's a slight chance.
  • Chrysta seems to be from outside the forest, but I don't have enough information on her to even speculate. She could be if she wants; Gerad had an ancestor who moved up from Mulhorand in the distant south, so he has relatives scattered thousands of miles away (Apparently great-grandfather Masudi was quite charming as a young man. You might have known him when he was in his forties I think).
  • Khorolf: is a Raven Tribe Northern Barbarian. Likely distant, unless he's fathered a few kids around the village in which case he will almost certainly be classified as a relative. I certainly wouldn't put it past him.
  • Raven: I don't recall him revealing much about his background, so he might or might not be. It depends on what he finds amusing.

Now, you would fairly definitely be related to Quinn, Connor, and Scylla since they were all village natives - but they dropped. There are some people listed in the "Populate The Village" Thread ( link to a message in this game ) who would be relatives. It's not very long, and disregarding anything posted by Deindrix (which I highly recommend) makes it even shorter. .
Game Master
GM, 2142 posts
Storyteller
Eclipse d20
Sun 10 Jan 2021
at 02:33
  • msg #267

Re: [OOC] New Chat

*gasp* You have spoken the name of he who must not be mentioned!
John D'Oh
PC, 426 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 24 AC
Sun 10 Jan 2021
at 02:35
  • msg #268

Re: [OOC] New Chat

I see that Mageshot does NOT specify 'personal' as the Range. Does that mean that an Innate Enchantment of Mageshot can be lowered to 1400 by using the 0.7 'personal' modifier?
Gerad Waelhlem
PC, 605 posts
Channeler Of Mysteries
Occult Dabbler
Sun 10 Jan 2021
at 02:42
  • msg #269

Re: [OOC] New Chat

Well, he was already mentioned on the character list... Sadly.

As for Mage Shot, it looks like it targets something outside of you - (Range: Touch). Ergo, unless you want to try launching yourself as a missile (I don't think that would work anyway), "Personal Only" probably won't work. That would prevent you from targeting anything but yourself.
Game Master
GM, 2143 posts
Storyteller
Eclipse d20
Sun 10 Jan 2021
at 05:52
  • msg #270

Re: [OOC] New Chat

To clarify, the personal modifier is intended for spells that can be cast on anyone, including the caster. Self, Personal, Items touched, or range 0' do not qualify for the personal modifier.
Thalyssra Moonstrike
PC, 79 posts
Sun 10 Jan 2021
at 06:58
  • msg #271

Re: [OOC] New Chat

Gerad, is there anything in game you need from Thal to create her shrine?
Gerad Waelhlem
PC, 606 posts
Channeler Of Mysteries
Occult Dabbler
Sun 10 Jan 2021
at 08:30
  • msg #272

Re: [OOC] New Chat

Well, she's a moon goddess. Those are notorious for having multiple aspects, for transformation and illusion magic, for astral projection, for being linked to the fey, and for being linked to the seasons. Lunar correspondences include female magic and mysteries, silver, purification, dreams, divination, and rebirth. It's plants include cabbage, mint, basil, ginger, hyssop, lavender and (toxic) nutmeg. It's woods are most often walnut and almond. Commonly associated stones include opal, moonstone, labradorite, iolite, and obsidian. The Wild Hunt rides beneath the moon, and - in some mythologies - its cycles govern the gates of the spirit world. Common animal associations include wolves, ravens, rabbits, and apes. (Cats and foxes are more often independent supernatural beings, although they are sometimes agents of the moon). More rarely, it governs time and darkness.

While the suggestion was somewhat tongue in cheek...

Gerad Waelhlem:
I suppose I could always do up a shrine to Selune in her aspect (as worshiped by the Gith) as Bright Tungi, Lady of the Silver Sickle, Harvester of Dreaming Souls, She-Who-Extends-The-Silver-Roads-Through-Astral-Space, Guiding Light Of The Night, and Destroyer Of The Illithid Hordes, in her martial aspect as the Lunar Crone Of Battle. That would call for decorating it with images of spelljammer battles in deep space and sculptures of the thousand Illithid Heads that she has taken in bloody fights from Mind Flayer Spelljammer Captains that seek to invade from the Outer Darkness. I'm sure that Khorolf would like it.


That would be a perfectly valid lunar shrine - although it probably wouldn't have much to do with whatever aspect and attributes Thalyssra sees her as having.

Masks of silver leaf, representing the maiden, mother, and crone, gazing down upon a flame dancing within a clouded crystal sphere that shines upon pure water might go well with a purification shrine. The trees of a great forest, pressing close upon a crimson altar carved with predators fangs and images of lycanthropes howling beneath the moon could be for her aspect as patron of shapeshifters. A shrine to female mysteries might focus on fertility and children - either abstractly or in an style resembling that of some of indias more infamous temples. Beds of healing herbs and a great lens to focus moonlight upon alchemical transmutations might do.

So what aspect of the moon do you worship? What sorts of symbols and materials should be used? You're playing the priestess; tell me something about your goddess and the style of worship you give her.
Raven
PC, 233 posts
Dark Stranger
Sun 10 Jan 2021
at 16:02
  • msg #273

Re: [OOC] New Chat

O.o

I love this...all this stuff and now I want to make a lunar samurai lycanthrope priest!

I just enjoy the options in eclipse but the power of focusing on a theme is just amplified by Eclipse.

Off to go read my rules book again...sigh.
Game Master
GM, 2144 posts
Storyteller
Eclipse d20
Mon 11 Jan 2021
at 08:57
  • msg #274

Re: [OOC] New Chat

Oh dear... Thal better watch out or she'll have competition!
Thalyssra Moonstrike
PC, 80 posts
Mon 11 Jan 2021
at 09:03
  • msg #275

Re: [OOC] New Chat

Hmm, I would probably say Thal sees Selune as a goddess of transformations(especially Lycanthropes), fey, female magic and mysteries, and divination primarily. Aside from the general 'of the moon'. Silver, white and blue are her primary colors, along with the mineral silver/mithral. For gemstones, moonstone, opal, pearl, selenite, and sapphire(especially star).

Animals would be owls(Selune's favorite animal), ravens, and foxes.

Beyond this, I would need to think and read up a bit more on Selune, but I hope this is a good enough to start with.
Raven
PC, 235 posts
Dark Stranger
Mon 11 Jan 2021
at 21:22
  • msg #276

Re: [OOC] New Chat

Game Master:
Oh dear... Thal better watch out or she'll have competition!


Muhahahaha....I have been looking at some nifty pictures and game mechanics for him!
Thalyssra Moonstrike
PC, 81 posts
Mon 11 Jan 2021
at 23:53
  • msg #277

Re: [OOC] New Chat

Gee, great, more people muscling in on my moon priestess territory....
Game Master
GM, 2145 posts
Storyteller
Eclipse d20
Tue 12 Jan 2021
at 00:33
  • msg #278

Re: [OOC] New Chat

Well, we already got pictures...

Good Lunar:



Alternate Lunar:

https://cdn.discordapp.com/att...5f92bb3e98c67edf.png

And New Moon Lunar or the Dark Side:



We already decided this was a nice potential for Thal:



And if ya'll don't behave, an extra dose of cuteness!


This message was last edited by the GM at 05:17, Sat 16 Jan 2021.
Raven
PC, 236 posts
Dark Stranger
Tue 12 Jan 2021
at 01:26
  • msg #279

Re: [OOC] New Chat

Thalyssra Moonstrike:
Gee, great, more people muscling in on my moon priestess territory....


LOL, well it would be more working together with you if the character even came to be, not sure Legacy will let me have two characters :D I was thinking more the traditional cleric/paladin paradigm where they both worship the same goddess but the one is the wise priestess the other is more the holy knight/samurai enforcer type...although spell casting would be a thing :D

Also....here is the non lycanthrope face complete with a mask to represent the dark side of the moon.



And don't worry to hard, I'm addicted to creating characters...I'm constantly half building one.
Thalyssra Moonstrike
PC, 82 posts
Tue 12 Jan 2021
at 01:34
  • msg #280

Re: [OOC] New Chat

Oh, I totally don't mind if you wanna be a paladin/knight/holy warrior of Selune.

But, you're first post said you wanted to make "lunar samurai lycanthrope priest" which made it sound like you wanted to make another priest(ess) of Selune that just had a more martial bent.

I already feel like I'm sharing the moon mage role sometimes with Gerad, so having a 3rd such character would be really annoying.

However, if you wanted to make a Moon Knight character, that would be welcome.

Also, who we decided on that pic for Thal? lol What's wrong with the ones I already have for her? lol
Raven
PC, 237 posts
Dark Stranger
Tue 12 Jan 2021
at 01:52
  • msg #281

Re: [OOC] New Chat

Thalyssra Moonstrike:
priest(ess) of Selune that just had a more martial bent.


This literally is the definition of a paladin...a more martially bent priest....

And Gerad is in no way, shape or form a moon mage...he's a crazy ass extra planer scholar who talks to the various powers between the planes...

Which is totally what Raven is :P

If you try hard enough you can literally say that any of us has some of the others stuff in them, specially the spellcasters.

Khorolof and John are both hard hitting fighters but they totally aren't

John is a crazy mage/smith so is Gerad

Heck, the only pair who don't obviously overlap (likely because they're still to new so we can't see the overlap) is Lara and Chrysta

but it's the how that is important, stop worrying about the bits that overlap and work on making your 'how' distinct.

Gerad has a very factual approach and seems to have massive stores of knowledge about, well, anything....Raven is more spiritual and 'by feel' kind of caster who can draw on the powers of the spirits.

Khorolof is a berserker, John is a scientific warrior

Our how is very different even if mechanically we share similarities. Focus on Thal's how? Her thinking behind it and she'll be as vastly different as Khorolf and John who both, in essence, hit things really hard and kill them, but literally could not be any more different.
Khorolf Skullsplitter
PC, 185 posts
Tue 12 Jan 2021
at 03:41
  • msg #282

Re: [OOC] New Chat

Gerad does make lists with enough material for fifty characters. Where else would I have found "Mystic Bartender"?

I wonder of Khorolf does have any kids in the village? It's not like he'd pass up a chance to father some - so if it's up to him, yes. How about it oh great GM?
This message had punctuation tweaked by the player at 03:41, Tue 12 Jan 2021.
Game Master
GM, 2146 posts
Storyteller
Eclipse d20
Tue 12 Jan 2021
at 03:05
  • msg #283

Re: [OOC] New Chat

If Khorolf wants to have a bun in the oven or a toddler, then that's up to him. He's only been in the village for 1-2 years?
Khorolf Skullsplitter
PC, 186 posts
Tue 12 Jan 2021
at 08:14
  • msg #284

Re: [OOC] New Chat

Eh, more likely pre-toddler - six months or so. A year old would be kind of pushing it. But he is twenty-four - by barbarian standards an old man!
Thalyssra Moonstrike
PC, 83 posts
Thu 14 Jan 2021
at 03:46
  • msg #285

Re: [OOC] New Chat

Unsure if got lost in all the baby making chat, but I posted about Thal's views on Selune and what might be in her shrine.

Also, Gerad, just curious if you have any interesting 'lists'/abilities for her? Would like to make her a bit more unique.
Gerad Waelhlem
PC, 609 posts
Channeler Of Mysteries
Occult Dabbler
Thu 14 Jan 2021
at 08:55
  • msg #286

Re: [OOC] New Chat

Well, he hasn't got the money to add much of anything to his house at the moment, so there's no rush there. It would require some days of downtime to generate value via crafting tricks, his automatic value-added effect has been mostly used for this week (it will provide the equivalent of 500 GP for improvements next week), or finding some more treasure adventuring.

As far as lists of things go...

Transformation - Lycanthrope style or becoming a creature of light?
Fey - Magical Companions, Illusion Magic, (Possibly with an ability to make it semi-real?)
Female Magic... well, that's not usually battle magic, but how about this list?

quote:
The Devotions Of Celestial Mercy (18 CP):
6d6 (21) Mana with Reality Editing, Specialized and Corrupted/can only be used for a set of specific reality edits, below (12 CP). The greater the level of the edit used, the larger the area and/or the more dramatically supernatural the effect:
  • Blessing: A blessed child is effectively under the care of a skill 15 Healer at all times until adulthood. If less than one year of age, the child may reroll it's lowest attribute, although this will never result in lowering it. More powerful blessings may either apply to greater groups or result in low-grade magical assistance (User's Cha Mod) times before adulthood - a but of direct healing, or protection from a house fire, or some such.
  • Escape: Threatened women, children, and other noncombatants can be offered a chance to take refuge in ways ranging from a passing driver being willing to give them a ride on through room being found on an evacuation train - and up to a giant turtle-island coming by to offer a them a lift.
  • Guardian: A willing individual may place himself or herself between an area - whether that is a humble temple where the villagers are hiding on the low end or a city-state on the high end - and an attacking force. While he or she bars the way and withstands the onslaught, no member of the attacking force may reach the guarded area or harm it's people.
  • Nativity: The celestial powers can grant children to those who wish for them - in ways ranging from simply granting easy conception and pregnancy to a couple who have been having trouble through opportunities for adoptions and on to outright supernatural events, such as a child (and likely future hero) emerging from a peach.
  • Panacea: A Healing spell gains the capacity to remove one or more additional conditions, such as Crippled (lost limbs, damaged organs, birth defects, and similar), Negative Levels, Attribute Drain and Damage, Petrification, Mind Control, and similar problems (see: Break Enchantment). In general, expanding a Heal spell to do a couple of those is a minor edit, expanding a Cure Light Wounds spell to remove a bunch of conditions is more Grandiose.
  • Serenity: The Celestial Hand can calm the turbulent powers of nature in ways ranging from calming a flooding stream on up through ending droughts, stopping avalanches, calming a mighty storm, or stilling an erupting volcano. Secondary problems - fires, collapsed buildings, injuries, and so on - will remain, and must be dealt with normally.
  • Sustenance: For the next seven days the common folk and creatures of an area will be able to find - with effort - enough to eat and drink, and sufficient shelter and warmth to survive, despite any famine or food shortage, water shortage, sweltering heat, or arctic cold.

Rite of Chi with +8 Bonus Uses, Specialized and Corrupted/only usable to restore Mana for The Devotions Of Celestial Mercy, above. (6 CP).


Admittedly, that's much of a levels worth of points, but it does provide some pretty impressive tricks.
Thalyssra Moonstrike
PC, 84 posts
Thu 14 Jan 2021
at 23:52
  • msg #287

Re: [OOC] New Chat

That's actually pretty solid Gerad!! I will probably take that if we make it to later levels when we hopefully take on more active roles in both Beckfyrd and the world at large. Thanks buddy!

Hmm. Now I need to put some more thought into Thal(working on a ten minute background, so that should help) and see what else you can come up with! Assuming you don't mind, lol
Gerad Waelhlem
PC, 610 posts
Channeler Of Mysteries
Occult Dabbler
Fri 15 Jan 2021
at 08:32
  • msg #288

Re: [OOC] New Chat

Now, since nobody has chosen anything, here are some Practical Enchanter style Charms and Talismans for everyone.

Chrysta: Bardic Instrument (+4 to Skill,additional +10 with a dozen specific pieces), Captains Torc (+4 to listen, can be heard at greater distances if desired, but -1 on saves versus sonic attacks), Elfin Cloak (+4 to Stealth, +7 if standing still or in a natural environment, +10 if both). Talisman: Conjurer's "Tattoo" (Sigil, whatever) (Guitar) (May take 2d4 damage to conjure a guitar).

Huorielara: Iconography (takes "photos"12 times/day), The Oceans Arms (user floats, and cannot drown), Wraith Guantlets (turn hands momentarily intangible for 1d4 HP, can briefly reach inside or through things or hit incorporeal targets). Talisman: Helm of War (5 Charges, spend one to negate a critical hit, recovers 1 charge/week).

John: Alchemists Flask (Quickly fractionates liquids), Ditty Bag (Produces an item worth up to1 CP 3/Day - for when you want a bit of candle, string, or other minor item), Fireworks Pouch (Produces up to (Dex) minor fireworks per day). Talisman:  Zakari Stormbow.

Khorolf: Firebox (contains a small perpetual fire), Foothold Boots (3/Hour, find a foothold in the air), Sealed Helm (provides several minutes of air in a hostile environment), Talisman: Tulthara (Javelins).

Raven: Phylactory Of Whispering Shadows (3/Day briefly causes those within 10' to see and hear something "acceptable"), Sands of Time (3/Day gives the group one minute of subjective time in which to consult), Sculptors Smoke (7 packets, when burned the smoke can be shaped by the user's mind). Talisman: Merasian Vapors (20 Capsules, instant makeover and clothing renovation,+10 to Disguise Checks).

Thalyssra: Endless String (provides several hundred feet per day), Flux Iron (reshapes itself as the user wills),Vanishng Cloak (Turns you invisible for 1-2 rounds 3+L./3 times daily). Talisman: Mother's Tears Amulet (1/Day grants +3 to a particular save or to the users AC for a round. Activates (not an action) after the results are known.
This message was last edited by the player at 22:49, Sun 17 Jan 2021.
Game Master
GM, 2147 posts
Storyteller
Eclipse d20
Fri 15 Jan 2021
at 22:45
  • msg #289

Re: [OOC] New Chat

Have folks finished their level up, new toys, and ready to move forward?
John D'Oh
PC, 428 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 24 AC
Fri 15 Jan 2021
at 22:46
  • msg #290

Re: [OOC] New Chat

Gerad,  is there a choice of goodies, or do we get all those toys mentioned?

Also, would the Zakari Strongbow fit on an Armor hard point?
This message was last edited by the player at 23:05, Fri 15 Jan 2021.
Raven
PC, 238 posts
Dark Stranger
Fri 15 Jan 2021
at 22:58
  • msg #291

Re: [OOC] New Chat

I just haven't had time to look at the practical enchanter to choose my talisman and charms. I'm hoping to do it this weekend. Last weekend was a family weekend and they don't appreciate me poring through the practical enchanter for some reason.

Just to make sure I get things that don't clash with the talismans and charms I have already. Although I will take Gerads picks under advisement....he tends to have a good idea of what is going on.
Gerad Waelhlem
PC, 611 posts
Channeler Of Mysteries
Occult Dabbler
Sat 16 Jan 2021
at 00:21
  • msg #292

Re: [OOC] New Chat

Well, there are quite a lot of possible Charms and Talismans, those just seemed reasonably appropriate. If you really want something else, it can certainly be arranged. While their effects are always pretty minor, they are good for convenience and style.

The Zakari Stormbow will fit on an armor hardpoint without difficulty.

Fortunately, given the various crafting boosts running in the house, it only takes a few minutes to create the things. Their primary limitation is that they're foci for your own magic, rather than enchanted items in themselves, so you can't use too many of them and they take time to attune and power up.
This message was last edited by the player at 00:24, Sat 16 Jan 2021.
Thalyssra Moonstrike
PC, 85 posts
Sat 16 Jan 2021
at 00:23
  • msg #293

Re: [OOC] New Chat

I looked through the practical enchanter last night. Wanna check out the blog as well.

Ray of Hope seems good for Thal's talisman.
Gerad Waelhlem
PC, 612 posts
Channeler Of Mysteries
Occult Dabbler
Sat 16 Jan 2021
at 00:43
  • msg #294

Re: [OOC] New Chat

Sadly, the items in the gray boxes are listed as "cannot normally be intentionally created" (Practical Enchanter Page 189, Bottom Left Column) - although that one notes that an extremely powerful and holy priest ould make one (On Faerun? Probably level 18+). So that's one of the few that Gerad can't make. Now, the GM might rule that something from the pool would work that way - basically a gift from Selune - but you'll have to check with the GM about that.
John D'Oh
PC, 429 posts
Chemist and Forgemaster
12/13 GP, 42/42 HP, 24 AC
Sat 16 Jan 2021
at 01:36
  • msg #295

Re: [OOC] New Chat

In reply to Game Master (msg # 289):

Give me until tomorrow to write updates. Was without a phone most of the day.
Raven
PC, 239 posts
Dark Stranger
Sat 16 Jan 2021
at 01:48
  • msg #296

Re: [OOC] New Chat

Gerad Waelhlem:
Fortunately, given the various crafting boosts running in the house, it only takes a few minutes to create the things. Their primary limitation is that they're foci for your own magic, rather than enchanted items in themselves, so you can't use too many of them and they take time to attune and power up.


what is that number? I feared that might be the case with me already having 7 and 3 (charms & talismansm)
Gerad Waelhlem
PC, 613 posts
Channeler Of Mysteries
Occult Dabbler
Sat 16 Jan 2021
at 02:24
  • msg #297

Re: [OOC] New Chat

Variable:

Gerad took a special ability to have a Practical-Enchanter style "Wealth Level" based on his hit dice (and has been getting extra hit dice to boost his hit-die based caster level for his magic). Since one of the functions of having a Wealth Level is supporting others at a lesser level, he's sharing some of the effect. Basically, it's a part of his salary for being employed by the Loominsenerid (He'll be adding some household staff and such that goes with the wealth template when there's time). So the charms and talismans he's handing around are basically a secondhand grant of power (albeit not a lot of power) from the Elder Gods.

Gerad personally is running extras based on "Craft: Charms and Talismans" through skill-based magic. That's another pool of personal power.

Khorolf is using a "Shaping" based allotment through a relic Gerad made - which is a separate allotment, since it's intentionally spending points to build up your personal power for the purpose. I'd guess that Raven is doing something similar?

But basically, as long as the origins of the allotments are different, they should stack.
Raven
PC, 240 posts
Dark Stranger
Sat 16 Jan 2021
at 02:27
  • msg #298

Re: [OOC] New Chat

Perfect, yeah I'm using a relic with shaping....so I'm good there. I'll have a look as soon as I get a chance. Catching up on posting first...the last few days have been a little busier than I'd like.
Khorolf Skullsplitter
PC, 188 posts
Sun 17 Jan 2021
at 03:46
  • msg #299

Re: [OOC] New Chat

Well, I am ready to go forth and smash more things! Or is that get smashed? Hand me another beer while I figure it out!
Chrysta
player, 21 posts
Half elf
Sun 17 Jan 2021
at 05:20
  • msg #300

Re: [OOC] New Chat

Oops. I missed that talismans/charms were in question. Happily taken and many thanks!
Gerad Waelhlem
PC, 614 posts
Channeler Of Mysteries
Occult Dabbler
Sun 17 Jan 2021
at 06:55
  • msg #301

Re: [OOC] New Chat

You're quite welcome. After all, "enhance and support the party" is sort of his thing.
John D'Oh
PC, 430 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 27 AC
Sun 17 Jan 2021
at 08:41
  • msg #302

Re: [OOC] New Chat

Thanks for the toys, Gerad.

Khorolf, do you need armor, perhaps? Mithril Breastplate is probably better protection than what you have currently, right?
Khorolf Skullsplitter
PC, 189 posts
Sun 17 Jan 2021
at 09:23
  • msg #303

Re: [OOC] New Chat

Unfortunately, as far as I can tell, it currently wouldn't do him any good. He'd go to a +5 Armor Bonus from his current +4, but - since he boosted his Dex Bonus to AC, he'd lose one off his current effective +6.

Besides, he might be non-proficient; he's limited to northern barbarian tribal weapons and armor, and I'm not sure Breastplates are included in that. How about it oh Game Master? That might be important to know at some point.
Game Master
GM, 2148 posts
Storyteller
Eclipse d20
Sun 17 Jan 2021
at 10:47
  • msg #304

Re: [OOC] New Chat

When I think of the north and barbarians, Mithral breast plate is not the first thing to come to mind. Barbarian tribes live off the land, scavengers, foragers, and hunters. Hides of animals slain by the men, objects of wood, hide and bone. There are rituals and ceremonies that must be done while crafting the objects for them to be imbued with the spirits of the ancestors and the beasts and animals.

Bone breast plate is fine but then it won’t really bestow what John is offering out the gate... but, you’ll have induct John as a tribal manner to be allowed to craft for a wild man of the north! There are sagas to recite and customs to learn.
Khorolf Skullsplitter
PC, 190 posts
Sun 17 Jan 2021
at 19:01
  • msg #305

Re: [OOC] New Chat

Perhaps later then. For the moment, Khorolf will keep showing off his rippling muscles.

Now I want to do the scene where a barbarian (Conan I think) breaks a dozen swords with a single sweep - and maybe learn to break weapons on my iron muscles. Unless it costs too much.

Hey Gerad! What would that look like?
Raven
PC, 241 posts
Dark Stranger
Sun 17 Jan 2021
at 21:51
  • msg #306

Re: [OOC] New Chat

In the end I went with Gerad's items anyway because I couldn't find anything that worked better than them so I'm ready to move forward.
Gerad Waelhlem
PC, 615 posts
Channeler Of Mysteries
Occult Dabbler
Mon 18 Jan 2021
at 02:11
  • msg #307

Re: [OOC] New Chat

Well, if you want to destroy weapons when people attack you... Opportunist / May use an AoO to try and Sunder an opponents weapon when they hit him (Special Effect: Weapon shatters against your mighty muscles). That's a base of 6 CP, but you might be able to get a couple of points off if you restrict it more.

Breaking a whole bunch of weapons at once is just using Whirlwind Attack (Enhanced Strike / Whirlwind Option) with Sunder.

In either case, some way to avoid provoking an Attack of Opportunity might be useful if your targets are close enough to make one.

Given that you have reach and a fairly impressive damage output, Whirlwind may be a useful option for you to consider at times. You should be able to pull it off once in a while anyway if you took that Might Of Uthgar idea. That would let you pull off some of the Wind Blade Style stuff from over here ( https://ruscumag.wordpress.com...-path-magics-part-i/ ) a few times per day.

(And I'm glad that Raven thought they were reasonable choices!)
John D'Oh
PC, 431 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 27 AC
Mon 18 Jan 2021
at 04:48
  • msg #308

Re: [OOC] New Chat

In reply to Game Master (msg # 304):

You're right! For Khorolf, it ought to be a breastplate fashioned by Bulette plates. Those landsharks have a really tough hide, and it would fit the barbarian flavor.....
Thalyssra Moonstrike
PC, 86 posts
Tue 19 Jan 2021
at 01:05
  • msg #309

Re: [OOC] New Chat

I too am okay with Gerad's suggestions, as I couldn't really find anything outright better for Thal.
John D'Oh
PC, 432 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 27 AC
Tue 19 Jan 2021
at 04:06
  • msg #310

Re: [OOC] New Chat

Yeehaw! Just became a grandpa. My daughter just gave birth to a healthy 6 lb 12 oz baby boy. They are naming him Lucien.
Chrysta
player, 22 posts
Half elf
Tue 19 Jan 2021
at 04:26
  • msg #311

Re: [OOC] New Chat

Congratulations!
Game Master
GM, 2149 posts
Storyteller
Eclipse d20
Tue 19 Jan 2021
at 05:16
  • msg #312

Re: [OOC] New Chat

In reply to John D'Oh (msg # 310):

Congrats! Becoming a grandparent is quite an achievement!
Gerad Waelhlem
PC, 616 posts
Channeler Of Mysteries
Occult Dabbler
Tue 19 Jan 2021
at 07:00
  • msg #313

Re: [OOC] New Chat

Indeed, Congratulations from me as well!
Thalyssra Moonstrike
PC, 87 posts
Tue 19 Jan 2021
at 08:25
  • msg #314

Re: [OOC] New Chat

Big hypers and congrats on becoming a grandfather!! That's awesome!!

Does this make you the old man of the group?? lolol
John D'Oh
PC, 433 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 27 AC
Tue 19 Jan 2021
at 10:26
  • msg #315

Re: [OOC] New Chat

Probably. I started playing D&D in 1979, and Champions in '81 I think.
Huorielara
PC, 46 posts
Tue 19 Jan 2021
at 19:40
  • msg #316

Re: [OOC] New Chat

Gratulations!!!
Khorolf Skullsplitter
PC, 191 posts
Tue 19 Jan 2021
at 23:20
  • msg #317

Re: [OOC] New Chat

Fortunately this is the OOC thread, or Khorolf would have to send a case of beer and a starter battleaxe!

Will OOC congratulations do instead?
Thalyssra Moonstrike
PC, 88 posts
Wed 20 Jan 2021
at 00:16
  • msg #318

Re: [OOC] New Chat

Khorolf Skullsplitter:
Fortunately this is the OOC thread, or Khorolf would have to send a case of beer and a starter battleaxe!

Will OOC congratulations do instead?



Uhhh, I fail to see how Khorolf shouldn't be sending these, ooc thread or otherwise! lol
Khorolf Skullsplitter
PC, 192 posts
Wed 20 Jan 2021
at 01:44
  • msg #319

Re: [OOC] New Chat

Because these days they get cranky if you give newborns weapons and beer!
Game Master
GM, 2150 posts
Storyteller
Eclipse d20
Wed 20 Jan 2021
at 05:28
  • msg #320

Re: [OOC] New Chat

Ah, hilarious.

I'll push us forward tomorrow evening. I have a few things to wrap up before we send you all into the craziness.
Gerad Waelhlem
PC, 618 posts
Channeler Of Mysteries
Occult Dabbler
Thu 21 Jan 2021
at 04:37
  • msg #321

Re: [OOC] New Chat

Well, I have thought of a way to get some more funding, so I should be able to get an (upgraded) Lunar Shrine together shortly - and probably a few sets of similar upgrades for other shrines and facilities.
Raven
PC, 244 posts
Dark Stranger
Fri 22 Jan 2021
at 13:32
  • msg #322

Re: [OOC] New Chat

That shrine is amazing! Damn that's some good inspiration.
Gerad Waelhlem
PC, 621 posts
Channeler Of Mysteries
Occult Dabbler
Sat 23 Jan 2021
at 02:51
  • msg #323

Re: [OOC] New Chat

Well, I'm glad you like it!

I shall be adding the power-amplification effect and something like the Lunar Forge to the other shrines as well; any thoughts on what the shamanic/barbarian version should produce?
Game Master
GM, 2154 posts
Storyteller
Eclipse d20
Sat 23 Jan 2021
at 03:15
  • msg #324

Re: [OOC] New Chat

Anything not alcohol-related might be a travesty. :P
Raven
PC, 246 posts
Dark Stranger
Sat 23 Jan 2021
at 03:31
  • msg #325

Re: [OOC] New Chat

Well I'd imagine it's much more naturally biased, so I'd imagine plants, fungi (which can both be used for Khorolf's brews), barks, incenses, woods for various trinkets and charms and of course considering both Raven and Khorolf's dress animal skins, meats and byproducts (bones etc.) for more clothing, cloaks, various shamanic costumes and masks, the sands and drugs to allow us to see visions and help us communicate with the spirits and then things to offer to the spirits.

I'm sure Khorolf might have more ideas? Perhaps some ores as well? Copper and other things associated with barbarians and shamans rather than steel, silver and gold? Ivory might be nice, horns and tusks....
Gerad Waelhlem
PC, 622 posts
Channeler Of Mysteries
Occult Dabbler
Sat 23 Jan 2021
at 03:56
  • msg #326

Re: [OOC] New Chat

I'm not sure how big the timeskip was:

We apparently started off with the Adulthood Ceremony at Highharvestide, headed into autumn. We fooled around with the fey, investigated, and sealed a demonic gate. Back at Beckfyrd that evening Gerad did his first in-game prophecy:

quote:
"The Game Is Begun, The Outcome Unsure, For Fate Is Twisted.
Twice Selune Shall Trace It's Path Ere The Darkness Rises.
A Myriad Evils Meld Like Sap Within The Axis Mundi.
The Bell Of Shadows Calls, The Small Awakens Ere The Great.
A Time Is Given To Accept Challenges And To Gather Strength.
For We Are Forged To Face What Is To Come And Cast Like Dice.
The Coming Struggle Balances Upon A Knife's Edge Above The Void.
Rejoice As The Smith Strikes, And In The Fire Find Strength.


Little more can I see. Until fate comes to pass and the decision be made, every path beyond lies veiled in chaos - but we do have more time than I had thought. Our enemies delay to gather strength and allies of their own. We have little choice but to do the same if we wish any hope of victory."

Since Selune has a period of 30 days, 10 hours, and 3 Minutes (synchronizing it with the overall length of the year) that basically gave us 61 days warning.

The next day we headed to the mines, did some rituals, and fought the Zerg the next morning and spoke to a pit fiend:

quote:
"Greetings Lord Raudpimedusest. I have a commission from the  Loominsenerid - and by the power of Tulekahjusügavale who is the First Radiance and Ryar'lin'terpith who sees the myriad lines of time, I bring you a gift of lore, yours without let, hindrance, or recompense. Know this and know the truth I speak. Along this path of time lies a mighty victory of chaos, a vast disruption or the order and law that those of your planes hold dear. The outcome is still in flux - but it is quite likely to lead to a permanent diminution of the Hells and your personal powers. While you may find opportunities in this bit of foreknowledge... you may wish to withdraw your support from those here who have squandered what they have been given and spend some time considering your course before taking such a risk."

And the minds of those hearing Gerad's transmission will be receiving a vision of vast destruction, of Aebir-Toril engulfed in blue fire, of the fall of many ancient powers, and of much of the order of the world being lost in decades of chaos - leaving it and the other planes bound to it forever diminished.

Clarification:

"If the lines of time continue to collapse at this rate, the past of Aebir-Toril and the planes linked to it will change wildly and chaotically. It's magic will be drained until Tulekahjusügavale will be forced to touch the Realms directly to re-ignite it. And while that will save our world from the void, the years of fire and the ensuing minimum-system reset will kill millions and greatly reduce Aebir-Torils  diversity and its function within the Satuse'käik (The gears of the cosmos? The myriad spheres of creation? The mechanism of the thousand planes?) - a catastrophe that will reduce us all and unmake much of what we are. The end result of that I cannot see - but the chaos of the collapse is overwhelming and it will permanently reduce our worlds role in the multiverse, diminishing us all.

Sealing Karsus's wound in reality is in everyone's interest I think - and especially to those of us who share an interest in the proper order of the world. Even the Fey agree, and they are nothing if not mercurial. I do not ask that anyone refrain from pursuing their own interests - just that they deeply consider the matter before placing any great strain on the world-tapestry and the magic of Aebir-Toril until the spreading damage can be checked and mended!
"


Day three we got back to Beckfyrd late and Gerad had a second major vision:

quote:
"The First Tolling Has Sounded, Awakening A Threefold Curse.
Evil Long Sealed To Fester Breaks It's Bonds To Rise Anew.
Beneath The Stone The Zergi, Grim Devourers Of Worlds.
Driven Back, They Regather, Having Yet A Turn Upon The Stage
Within The Waters Venom, An Eldritch Mist Now Rising.
A Corruption Upon Aebir-Toril Which Demands Mending.
Across The Land Walks Malice, The Changing Breeds Long Twisted.
The Moon Moves Them Where Heroes Wait With Steel And Magic.
The Childe Of The Moon Steps Forth, Ordained Unwitting Herald.
The Game Is In Play, New Pieces Come Forth Upon The Board.
"

Clarification:

"In the days of Merrouroboros, before the sundering of the lands, the thousand paths of time were pruned, that Aebir-Toril might be turned towards it's destiny. Among those prunings, the Path of the Ebon Moon, Yareakh, who called down to Aebir-Toril the things of the Dark Tapestry. Defiant of What Must Be, Yareakh called upon The Sundering Of Time, and sent shattered fragments of her being across the Tree Of Worlds.

Encysted with the Bonds of the Tapestry, the Fragments of the Ebon Moon should have been forever sealed - yet Karse's Catastrophe, the Fall Of Netheril, rended the Tapestry, releasing much which should have remained hidden. The Power of the Ebon Moon, that which Was Not and Must Not Be intrudes upon What Is, here at the Nexus Of Worlds.  From it echoes the terrible beasts of Eld, of what the Common Beasts would be beneath the Ebon Moon. From it flows the Withering Venom of the Colour Out Of Space. It corrupts what IS, melding mortal minds with the Transforming Strengths of the Ebon Moon.

Three are the bonds which must be forged - Drops Of The Moon Within A Vessel Of Purity, that the Ebon Moon be Purified and Joined with Selune. Beneath The Radiant Fire Of The Moon must a Gathering of the Corrupted be Purified and Blessed. All must be gathered at the Heart of What Must Not Be, the Fragment of the Ebon Moon.
"


Day Four (Very, VERY, early - shortly after Midnight) - At the Lunar Pool.

Battle with the Shadows. Apparently had only a few days before the Lycanthropic attack. Did various things for the rest of the night since Gerad's house negates the need to sleep.

Morning - timeskip to the time of the lycanthropic attack. Probably enemy action, since we are not ready. Something in the skip allowed John to finish his armor and Gerad to get the Lunar Shrine set up. So the timeskip apparently was only a few days?  The Lycanthrope attack was supposed to be pretty soon.

So that puts us around day seven?
Thalyssra Moonstrike
PC, 90 posts
Sat 23 Jan 2021
at 05:13
  • msg #327

Re: [OOC] New Chat

The only thing that I worry about is the GM said:

"But considering a span of weeks passed, it seems a fair trade, maybe..."
Gerad Waelhlem
PC, 623 posts
Channeler Of Mysteries
Occult Dabbler
Sat 23 Jan 2021
at 05:22
  • msg #328

Re: [OOC] New Chat

Certainly also possible. I'm rather hoping for less because I had a lot more things to get done.

Of course, this is a fey forest with a mess of overlapping timelines and people being moved through time. For all I know it could be different for everybody.

Oh, will that version of the lunar shrine suit you?
Thalyssra Moonstrike
PC, 91 posts
Sat 23 Jan 2021
at 06:15
  • msg #329

Re: [OOC] New Chat

It's really heckin awesome! Couple of questions however:

1) What exactly does this mean: "Lunar Magic cast within the circle of the moon is reduced by -2 spell levels for casting purposes only"

2) Does the Forge produce both the minerals/gems and the worked items or does it only make the listed items?

3) When wearing more than one sigils, do the wrath bonuses stack? I would assume not, but it would be good to know either way.

Also, *if* one were to wear all 13 sigils, do they get to use the 1/day powers 13/day?

The Echo of the Moon is really neat, and flavorful!! I rather like that a lot.
Gerad Waelhlem
PC, 624 posts
Channeler Of Mysteries
Occult Dabbler
Sat 23 Jan 2021
at 07:21
  • msg #330

Re: [OOC] New Chat

Well then...
  • The spell level reduction means that you could cast - say - third level spells (Such as Cure Serious Wounds or Speak With Dead) as if they were only first level. Sadly, if you're using Prepared Spells, you'd have to both prepare and cast them at the shrine for that to work. Thus it's most useful for spells like Restoration (level four) which could be cast as a second level spell or Commune (level five) which could be cast as a third level spell.
  • The Forge produces 100 GP worth of Selune-related mundane stuff in total each week. The listed stuff is mostly examples. The magic stuff is produced on it's own schedules, independently of the mundane stuff. (The magical stuff it produces could be changed in theory, but those are about the most cost-effective items I could come up with. Really expensive stuff could take multiple years to make).
  • The Wrath powers are Morale Bonuses, and so do not stack with themselves (or other morale bonuses).
  • Sadly, the Sigils are using a "Bestow Feat" effect - and the daily use limits are built into the feat. (From the Eclipse Authors blog; he put up some cheap "lesser path" magics that were useful to non-adventurers as well as to adventurers). Ergo, renewing the feat-bestowal probably doesn't renew the uses-per-day bits. The GM might rule otherwise, but I wouldn't expect it.

And I'm glad you like it!
Khorolf Skullsplitter
PC, 193 posts
Sun 24 Jan 2021
at 03:50
  • msg #331

Re: [OOC] New Chat

For me, mystic bartending is just a sideline, but Id guess that the lead-time to set up effects in advance with Echoes is a lot more important to Chrysta. Would she get to set up some of her tricks during the time lapse?
Chrysta
player, 24 posts
Half elf
Sun 24 Jan 2021
at 04:33
  • msg #332

Re: [OOC] New Chat

I also have Rapid. So theoretically I could use Echoes while we eat and discuss, and use them several times for several effects. No?
Khorolf Skullsplitter
PC, 194 posts
Sun 24 Jan 2021
at 04:54
  • msg #333

Re: [OOC] New Chat

I'd guess so (Khorolf is a lot more restricted than that) - but since you can set things up weeks in advance, you can have lots of stockpiled effects ready to go given a few days notice. It seems a lot like a wizard getting spells prepared.
Raven
PC, 247 posts
Dark Stranger
Sun 24 Jan 2021
at 13:11
  • msg #334

Re: [OOC] New Chat

John, do you mean Thal can feel the moonlight?

Thal is the moon priestess, Lara is the Dragon girl!

I mean she may be able to feel it but I'd imagine the moon priestess feels it first.
Thalyssra Moonstrike
PC, 92 posts
Sun 24 Jan 2021
at 15:45
  • msg #335

Re: [OOC] New Chat

Question about this time skip,

Did it happen suddenly, and without warning? Like, Thal went to sleep and then woke up several weeks later?
John D'Oh
PC, 435 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 27 AC
Sun 24 Jan 2021
at 17:29
  • msg #336

Re: [OOC] New Chat

Yeah, sorry. Thal can feel it in her bones.
Game Master
GM, 2155 posts
Storyteller
Eclipse d20
Sun 24 Jan 2021
at 18:23
  • msg #337

Re: [OOC] New Chat

You guys went in about your various chores in Gerad's wagon or slept, and when you emerged time had jumped forward. For John, he was busy with his armor.

On the plus size, whatever daily power/uses and such have been renewed.
Thalyssra Moonstrike
PC, 93 posts
Mon 25 Jan 2021
at 23:42
  • msg #338

Re: [OOC] New Chat

Hey Gerad, do you have a pic or three of your wagon?(exterior mostly, unless you wanna go hard and look up pix for the interior, lol)
Gerad Waelhlem
PC, 626 posts
Channeler Of Mysteries
Occult Dabbler
Tue 26 Jan 2021
at 01:30
  • msg #339

Re: [OOC] New Chat

It's just a wagon with benches along the sides, I think that Khorolf had put some barrels of beer along the sides (apparently because that way it would look like it was just a cargo wagon, there would be some cover if we fought from it, and - if we were captured - maybe said captors would get drunk and give us a chance to escape).

It doesn't actually matter; Gerad just needs something in his immediate vicinity to put the door on; he's using the wagon so that people can get in and out while we're traveling, instead of having to wait for him to set up the door.
Gerad Waelhlem
PC, 628 posts
Channeler Of Mysteries
Occult Dabbler
Wed 27 Jan 2021
at 07:20
  • msg #340

Re: [OOC] New Chat

Oh, I forgot type: basic transport wagon - mostly flat bed, four large wheels, suitable for hauling hay, stacks of boxes, kegs, and other heavy materials. No cover and nothing fancy.
Thalyssra Moonstrike
PC, 95 posts
Thu 28 Jan 2021
at 01:19
  • msg #341

Re: [OOC] New Chat

I'm creating my own Selune domain, and I'm stuck on coming up with a good granted power.

This is the spell list:

 Selune Domain:
1) Handfire
2) Moonglaive
3) Moon Bolt
4) Wall of Moonlight
5) Moonweb
6) Shard Blessing Aura (minor globe of invulnerability and prot evil[if you worship Selune])
7) Starfire
8) Stormbolts
9) Form of the Lunar Dragon

Any suggestions??
Gerad Waelhlem
PC, 630 posts
Channeler Of Mysteries
Occult Dabbler
Fri 29 Jan 2021
at 07:43
  • msg #342

Re: [OOC] New Chat

Looks fairly heavily combat-oriented.

To be eccentric: Domain/Path (6). This could reasonably result in a double set of domain spells, perhaps adding: Here are a few suitable ones from Paths Of Power I and II

Phantasmagoria Of The Moon
1 Silent Image: Creates minor illusion of your design.
2 Minor Image: As silent image, plus some sound.
3 Major Image: As silent image, plus sound, smell and thermal effects.
4 Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 damage.
5 Persistent Image: As major image, but no concentration required.
6 Programmed Image M: As major image, plus triggered by event.
7 Project Image: Illusory double can talk and cast spells.
8 Scintillating Pattern: Twisting colors confuse, stun, or render unconscious.
9 Weird: As phantasmal killer, but affects all within 30 ft.

Penumbral Ways:
1 Undetectable Alignment: Conceals alignment for 24 hours.
2 Darkness: 20-ft. radius of supernatural shadow.
3 Phantom Steed: Magic horse appears for 1 hour/level.
4 Black Tentacles: Tentacles grapple all within 20 ft. spread.
4 Shadow Conjuration: Mimics conjuration below 4th level, but only 20% real.
5 Shadow Evocation: Mimics evocation below 5th level, but only 20% real.
7 Shadow Conjuration, Greater: As shadow conjuration, but up to 6th level and 60% real.
8 Shadow Evocation, Greater: As shadow evocation, but up to 7th level and 60% real.
9 Shades: As shadow conjuration, but up to 8th level and 80% real.

Weave Of Magic (From Paths Of Power II)
1 Enhance Herb*: Activates the magical properties of herbs.
2 Channel Nexus*: Draws upon the innate magic of a Place of Power.
3 Tap Conjunction*: Draws upon the innate magic of celestial events.
4 Focus the Land*: Draws upon the innate magic of the land about you.
5 Celestial Rune*: Taps into the magic of the sun and sky to enhance items.
6 Distillation*: Extracts the essence of a target.
7 Circle of Power*: Enhances users magical talents.
8 Gates of Myriddin*: Opens the way to mystical places.
9 Planar Invocation*: Taps into the energies of the closest plane.

Lesser Miracles Of The Moon - Action Hero/Stunts,Specialized for Increased Effect (12 temporary CP) / Only stunts related to Lunar Magic.

Adept: Half cost on four skills - Religion, Nature, a couple of others?

Access to a couple of Occult Skills? Perhaps Foresight and Dream-Binding? Or Secrets and Glowstone (Moonfire) Alchemy? Or Governance and Ninjaneeting?

Greater Forge Of The Moon (Create Artifact)

Spirit Weapon?
Thalyssra Moonstrike
PC, 96 posts
Sat 30 Jan 2021
at 07:17
  • msg #343

Re: [OOC] New Chat

In reply to Gerad Waelhlem (msg # 342):

Handfire, Wall of Moonlight, and Moonweb are all from the Initiate of Selune feat, while Moonglaive and Starfire are from the WoW RPG and GM approved.

Combat spells does allow her to be more effective at fighting evil lyncanthropes and followers of both Shar and Malar.

The Weave of Magic domain/path seems really interesting, but I currently can't afford the book. Not till my mom pays me back, and I hopefully get the rest of the money from the sale of Skull and Shackles, next week(again, hopefully).
Gerad Waelhlem
PC, 631 posts
Channeler Of Mysteries
Occult Dabbler
Sat 30 Jan 2021
at 07:56
  • msg #344

Re: [OOC] New Chat

Yes - I just like versatility.

Now the Weave Of Magic path is fun because it constantly changes: For example, take "Tap Conjunction". The GM says that - today - the constellation of the Crown Of Fire is ascendant. So today you can cast Tap Conjunction and choose to invoke any one of Pyrotechnics, Fireball, or Wall Of Fire. If it's the Lesser Sign of the Thief, you might get Invisibility, Knock, and Detect Traps.

On the other hand, to quote the spell... "During a grand conjunction of the Star of War and the constellation of the Crown of Fire you might get Elemental Swarm (fire elementals only), Prismatic Sphere and Meteor Swarm - but such a grand conjunction is only likely to occur once a millennia, if that."

So you get fantasy-novel style magic - you can plan ahead to do something when a particular effect will be available, or go to a particular place to tap into a power you want, and so on - as well as having access to a much wider than usual selection of spells.
Thalyssra Moonstrike
PC, 100 posts
Tue 2 Feb 2021
at 05:25
  • msg #345

Re: [OOC] New Chat

Are we using Gerad's wagon to protect the townsfolk? Or are we gathering them at some central building?

Actually, any chance there's a temple or other building dedicated to Selune in town?
Gerad Waelhlem
PC, 634 posts
Channeler Of Mysteries
Occult Dabbler
Tue 2 Feb 2021
at 09:26
  • msg #346

Re: [OOC] New Chat

Beckfyrd's got less than a hundred adults (counting the elders and teenagers), about twenty houses, a mill, and an inn and smithy/stable from back when caravans came through regularly. Other than that... the local "landmarks" are things like "the lumber drying shed". There's a modest mining camp about two days travel away (SW) and some farmers fruit orchards at the edge of the forest a little over a weeks travel away (N).

Thus the big stress on bootstrapping and providing our own facilities and making our own gear. I'm afraid that you probably have the only shrine to Selune within several hundred miles (and likely the most elaborate one within one or two hundred miles beyond that; we're pretty much in the middle of nowhere).

My current calculations based on "stuff was accomplished during the timeskip" is that Gerad should be able to get most of the noncombatants tucked away safely.

Since he'd also have gotten the other shrine expansions done, each Shrine would boost spells/powers of the appropriate type used within it and have something similar to the Lunar Forge. Has anybody got any suggestions on what sort of things should be produced in their shrines or workspaces? Sadly, it can't be anything too powerful or expensive, but it can certainly be very thematic.
Thalyssra Moonstrike
PC, 101 posts
Tue 2 Feb 2021
at 18:20
  • msg #347

Re: [OOC] New Chat

The inn could probably work, but it seems like Gerad's got everybody safely secured.

I had a really cool idea using some of the new powers Thal's gotten as I've been reworking and leveling her up.

Ah well, perhaps another time.
John D'Oh
PC, 437 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 27 AC
Sat 6 Feb 2021
at 03:08
  • msg #348

Re: [OOC] New Chat

For those of us in the dark, what does Grant of Aid do?
Gerad Waelhlem
PC, 637 posts
Channeler Of Mysteries
Occult Dabbler
Sat 6 Feb 2021
at 03:23
  • msg #349

Re: [OOC] New Chat

Would Chrysta or Huorlelara like any sort of facility? I allotted the funding for a few more. Do they serve particular gods? Would they like a conservatory that supplies masterwork instruments and compositions? Something that makes thematic items? Wands? Potions? Weapon Crystals? John and Khorolf don't seem to need facilities as much, and Gerad has is busy making them for everyone else.
Game Master
GM, 2159 posts
Storyteller
Eclipse d20
Sun 7 Feb 2021
at 00:15
  • msg #350

Re: [OOC] New Chat

In reply to John D'Oh (msg # 348):

Heals you of either HP, or attribute damage. Very handy at keeping characters alive without a handy healer.


Also, I shall have an update tonight or tomorrow.

We have two rituals that are set up, a Bardic boost(s) ready to be triggered.

Raven, Khorolf, Lara, and John - Anything to add to the prep before I jump into the confrontation planned?
Huorielara
PC, 49 posts
Sun 7 Feb 2021
at 03:21
  • msg #351

Re: [OOC] New Chat

Gerad Waelhlem:
Would Chrysta or Huorlelara like any sort of facility? I allotted the funding for a few more. Do they serve particular gods? Would they like a conservatory that supplies masterwork instruments and compositions? Something that makes thematic items? Wands? Potions? Weapon Crystals? John and Khorolf don't seem to need facilities as much, and Gerad has is busy making them for everyone else.


Huorielara does not need any facilities. A big bathroom where she can fully submerge herself even in her natural form is all she really wants to have. Well, apart from a big pile of treasure... But if asked about serving any particular god, she'd only start going on a rant about how all the gods that are supposed to answer to her do not do so, and the ones she actually dealt with so far, only pissed her off and played tricks on her and otherwise almost killed her.
Gerad Waelhlem
PC, 638 posts
Channeler Of Mysteries
Occult Dabbler
Sun 7 Feb 2021
at 04:14
  • msg #352

Re: [OOC] New Chat

Well, a slowly but steadily accumulating pile of treasure is certainly possible. It's not really all that interesting though... Maybe a pile of treasure set up so that it does something for you as it accumulates, thus giving you an extra reason to want to horde it?
Chrysta
player, 28 posts
Half elf
Tue 9 Feb 2021
at 03:06
  • msg #353

Re: [OOC] New Chat

In reply to Gerad Waelhlem (msg # 349):

Chrysta is a jewelry and weapons smith outside of her bardic abililties, so I believe the basics are covered. She can make limited use relics, tends to her guitar, and as long as there is a room with good acoustics for performing and a solid floor for dancing, I think she's good to go. So far no official composition skills.
Raven
PC, 252 posts
Dark Stranger
Fri 12 Feb 2021
at 01:59
  • msg #354

Re: [OOC] New Chat

Is it possible for us to get a thread for us to record buffs?

At the moment we got something from Khorolof's Beers, some from Gerad's shrines and some from Gerad's rituals.....and I can't remember all of them, but if we had one place to put them all as they occurred it would be easier for my little brain to process.
Khorolf Skullsplitter
PC, 199 posts
Fri 12 Feb 2021
at 03:19
  • msg #355

Re: [OOC] New Chat

Well, Khorolf's buffs are a trigger-when-you-want thing. (IF we'd actually played though the downtime there would be more ready to be triggered. Oh well).
John D'Oh
PC, 438 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 27 AC
Sat 13 Feb 2021
at 07:32
  • msg #356

Re: [OOC] New Chat

Would the War Shrine add a +2 Shield Bonus to a Shield spell, since it acts as my Shield?
Gerad Waelhlem
PC, 642 posts
Channeler Of Mysteries
Occult Dabbler
Sat 13 Feb 2021
at 08:07
  • msg #357

Re: [OOC] New Chat

I believe your Shield comes from Innate Enchantment - so I suppose the questions are 1) whether you can add an Enhancement Bonus to an semi-physical force effect, and 2) whether it counts as an ongoing effect or something that's being constantly recast. I could argue either way, so only the GM can say for sure.

Still, since we've definitely been allowed to stretch things here and there, my guess is that it's fairly likely.
Game Master
GM, 2163 posts
Storyteller
Eclipse d20
Sat 13 Feb 2021
at 23:38
  • msg #358

Re: [OOC] New Chat

Shield spell creates a tangible force effect that acts as a shield. The innate enchantment renews the effect, as long as you are not subjected to a dispel effect, I'll allow it to work.
Gerad Waelhlem
PC, 643 posts
Channeler Of Mysteries
Occult Dabbler
Mon 15 Feb 2021
at 01:36
  • msg #359

Re: [OOC] New Chat

Well, we're certainly stacking up enough bonuses there!
Chrysta
player, 30 posts
Half elf
Thu 18 Feb 2021
at 04:56
  • msg #360

Re: [OOC] New Chat

Been a very busy few days. Will get up a post tomorrow.
John D'Oh
PC, 442 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 27 AC
Thu 18 Feb 2021
at 21:11
  • msg #361

Re: [OOC] New Chat

Does John's Zakari Stormbow gain the benefits of Thal's Wall of Moonlight?
Gerad Waelhlem
PC, 648 posts
Channeler Of Mysteries
Occult Dabbler
Thu 18 Feb 2021
at 21:15
  • msg #362

Re: [OOC] New Chat

Well, it is a weapon. Ergo it should.
Game Master
GM, 2164 posts
Storyteller
Eclipse d20
Fri 19 Feb 2021
at 05:35
  • msg #363

Re: [OOC] New Chat

It's been a long week. I'll wait for Chrysta's post (She PM'd me saying it would be tomorrow).

Thal's ritual extends all the effects to cover the entire village.

The bonuses are whatever she happened to choose (I'm assuming the player knows the bonuses when they request the effects from the book).

Weapons are weapons. Heck, even a beer bottle counts as a weapon (Improvised though it may be).

The barbarian is taking precautions against Lycanthropy? That's rather surprising. Given the boosts, most players are rather insane and desire to get infected...
Thalyssra Moonstrike
PC, 106 posts
Fri 19 Feb 2021
at 06:09
  • msg #364

Re: [OOC] New Chat

In reply to Game Master (msg # 363):

It's much better to come by Lycanthropy naturally, then to be infected. This way, you have control over your shapeshifitng, and don't go crazy pants(or as crazy pants, lol) during the full moon.

Speaking of which, which phase is the moon in currently?
Game Master
GM, 2165 posts
Storyteller
Eclipse d20
Fri 19 Feb 2021
at 06:47
  • msg #365

Re: [OOC] New Chat

2nd night of the full moon.
Khorolf Skullsplitter
PC, 204 posts
Fri 19 Feb 2021
at 07:33
  • msg #366

Re: [OOC] New Chat

Lycanthropy Bah. I'm pretty sure that it's a horribly inefficient way to spend three or four levels worth of points.
John D'Oh
PC, 445 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Sat 20 Feb 2021
at 04:45
  • msg #367

Re: [OOC] New Chat

Trying to think of a gadget that might help vs Shadow linked Lycanthropes. It's not like we didn't know they were coming.
Gerad Waelhlem
PC, 650 posts
Channeler Of Mysteries
Occult Dabbler
Sat 20 Feb 2021
at 05:30
  • msg #368

Re: [OOC] New Chat

Bottled Pure Moonlight to dispel shadow-powers and purify them? You were making some of that anyway.
Game Master
GM, 2166 posts
Storyteller
Eclipse d20
Sun 21 Feb 2021
at 08:21
  • msg #369

Re: [OOC] New Chat

Update tomorrow... this kinda got away from me...
Khorolf Skullsplitter
PC, 206 posts
Mon 22 Feb 2021
at 01:29
  • msg #370

Re: [OOC] New Chat

It happens. And I bet half these characters must be ten pages of complications long.
Game Master
GM, 2167 posts
Storyteller
Eclipse d20
Mon 22 Feb 2021
at 01:40
  • msg #371

Re: [OOC] New Chat

Easily...
Game Master
GM, 2168 posts
Storyteller
Eclipse d20
Mon 22 Feb 2021
at 01:44
  • msg #372

Re: [OOC] New Chat

Going to have to start keeping a spreadsheet to make these combats go faster.
Khorolf Skullsplitter
PC, 207 posts
Mon 22 Feb 2021
at 02:02
  • msg #373

Re: [OOC] New Chat

I know the feeling. It will probably take me half an hour to figure out what all the new buffs do to me once I start trying to make a combat post.

Now there's a northern barbarian status symbol; werewolf sled dog team.
Gerad Waelhlem
PC, 653 posts
Channeler Of Mysteries
Occult Dabbler
Wed 24 Feb 2021
at 01:29
  • msg #374

Re: [OOC] New Chat

While a bunch of Werewolves (I assume anyway since they're classic. If we're being attacked by werecamels the GM would probably have mentioned it) aren't terribly likely to be subtle, the Shadow might be. Unfortunately, I don't think that I could do a "light up the enemy" spell like Faerie Fire big enough to alert us to any who are sneaking up via different routs or are concealed by illusions, or some such.
Raven
PC, 255 posts
Dark Stranger
Fri 26 Feb 2021
at 02:12
  • msg #375

Re: [OOC] New Chat

Okay, so small brain fart as I try and decipher what the heck is going on, but knowing that Raven is a lot smarter than me....what is likely to have stopped them at 30 feet from the wall?

Can they hear and be affected by Chrysta's music at all?

And when they split up do they split up and go around the walls or back off into the darkness?
Game Master
GM, 2170 posts
Storyteller
Eclipse d20
Fri 26 Feb 2021
at 12:57
  • msg #376

Re: [OOC] New Chat

The shimmering wall in front of them, courtesy of Thal.
John D'Oh
PC, 450 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Sun 28 Feb 2021
at 02:54
  • msg #377

Re: [OOC] New Chat

Does the enhanced vision provided by Armory/Sensors I allow John to see through this Darkness?
Game Master
GM, 2173 posts
Storyteller
Eclipse d20
Sun 28 Feb 2021
at 05:53
  • msg #378

Re: [OOC] New Chat

It grants you Darkvision, which won't penetrate the shadows.
Gerad Waelhlem
PC, 656 posts
Channeler Of Mysteries
Occult Dabbler
Mon 1 Mar 2021
at 04:18
  • msg #379

Re: [OOC] New Chat

Well, the entire town is effectively in Daylight which will negate any darkness effect of level three or less. So it may not work when they come in anyway. Perhaps they're just out to discourage ranged attacks since they're moving around outside the town "walls"?
Chrysta
player, 35 posts
Half elf
Wed 3 Mar 2021
at 03:11
  • msg #380

Re: [OOC] New Chat

In reply to Game Master (msg # 376):

Never did get an answer to Raven's question about them hearing Chrysta. Oh won't you please tell us, dear GM?
Game Master
GM, 2174 posts
Storyteller
Eclipse d20
Wed 3 Mar 2021
at 03:27
  • msg #381

Re: [OOC] New Chat

Oh, yes, they'll hear the music.
Game Master
GM, 2178 posts
Storyteller
Eclipse d20
Fri 5 Mar 2021
at 03:12
  • msg #382

Re: [OOC] New Chat

@JOHN - Exposure to the full moon does not equate to "health". The logic just doesn't support this hypothesis. Your lunar energy theory would only be quantified with cursed to change with the moon lycanthropes and would be completely ignored by the change whenever group of natural lycanthropes. If I followed this theory, then Lycanthropes would have two HP pools, one while changed and once 0 is reached, they would revert to normal form. (Makes these guys doubly bad news)

The second problem with Hit Points is they are an abstract and hybrid mix of "injuries" and "ability to avoid serious injury" with zero consistent correlation between the two. Hence, a fighter can fight without any impairment when they drop to 1 HP, but then face serious consequences if they fight at 0 HP and are incapable of fighting furthermore once negative HP is achieved.

My original question arises because of visual impairment from seeing the wolf due to being enclosed/encompassed in shadowy darkness. Normally I'd allow a rough estimate based upon your perception, but as your ability to observe has been curtailed, I had to ask if you had an alternative means. (Most observations are visual in nature as those give the most clues)
John D'Oh
PC, 454 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Fri 5 Mar 2021
at 09:34
  • msg #383

Re: [OOC] New Chat

All right, I get that. I'm trying to brainstorm. These guys might be taken down in a straight-up toe-to-toe fight, but it lacks the elegance that I think John is capable of. So I am starting with what I have at hand. Moonsteel and liquified Moon drops. Although I might be able to cobble together something that affects moon-cursed lycanthropes, it would not affect natural lycanthropes. BUT, developing something that adversely affects the Shadow components might be more universally applied.


Perhaps I could ionize an impromptu cloud of Moondrop mist to act as a Magnifier for MoonLight? Enough to sever the Shadow connections?
Thalyssra Moonstrike
PC, 111 posts
Sun 7 Mar 2021
at 01:29
  • msg #384

Re: [OOC] New Chat

Where is Khorolf positioned exactly? Is he at the gate to the town? Inside or beyond the walls?
Khorolf Skullsplitter
PC, 212 posts
Sun 7 Mar 2021
at 02:39
  • msg #385

Re: [OOC] New Chat

Gerad was busy restricting the approaches, so on the wall above the main gateway. Ready to bash if they come over the wall or - if they just kick the gate in (it's not like we have a major citadel here) - he will get out in front of them there - even if he wouldn't normally have time.
Gerad Waelhlem
PC, 659 posts
Channeler Of Mysteries
Occult Dabbler
Mon 8 Mar 2021
at 02:12
  • msg #386

Re: [OOC] New Chat

Hm... So either they have some annoying way to take area effects as a single hit to their group HP pool, or they each have about 120 HP (Barring major complications of course) AND a HP Pool. Ouch. I am leaving any direct fighting to John and Khorolf.
Game Master
GM, 2180 posts
Storyteller
Eclipse d20
Tue 9 Mar 2021
at 07:53
  • msg #387

Re: [OOC] New Chat

While Gerad could puzzle it out, only Khorolf actually has the ability to distinguish the fact that each "shadow group" counts as one entity (Since he has the sight to see the life force energy at play as he slashed at them), each wolf is treated as a part of the whole. Though, Khorolf is not the greatest of thinkers and may not quite comprehend this is what is happening.

Suffice it to say, they do have quite a lot of life energy sustaining them.
Khorolf Skullsplitter
PC, 213 posts
Wed 10 Mar 2021
at 01:58
  • msg #388

Re: [OOC] New Chat

Bah! This just means that - when I do deplete the hit point pool of this batch and they all go down - I will be able to wear a sash that says "Ten At One Blow!" and set myself up for the "Tale Of The Brave Bartender"...

https://en.wikipedia.org/wiki/The_Brave_Little_Tailor
Game Master
GM, 2181 posts
Storyteller
Eclipse d20
Wed 10 Mar 2021
at 07:24
  • msg #389

Re: [OOC] New Chat

My internet is down at my house. Delayed replies till then.
John D'Oh
PC, 456 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Tue 16 Mar 2021
at 14:00
  • msg #390

Re: [OOC] New Chat

Can anyone help me figure out which buffs affect Everyone? As far as I can tell, there is the armor and weapon buffs (+2 & +1 respectively), the bane weapon effect (+2 attack, +2d6 damage), a Luck effect (+3 to all skill and ability checks).

Anything else?
Thalyssra Moonstrike
PC, 114 posts
Tue 16 Mar 2021
at 16:00
  • msg #391

Re: [OOC] New Chat

In reply to John D'Oh (msg # 390):

There's an entire separate thread for our buffs. The first post sums everything up.
John D'Oh
PC, 457 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Tue 16 Mar 2021
at 23:12
  • msg #392

Re: [OOC] New Chat

Was it ever established whether living in Beckfyrd meant we'd already absorbed any spell levels?
Game Master
GM, 2183 posts
Storyteller
Eclipse d20
Wed 17 Mar 2021
at 00:30
  • msg #393

Re: [OOC] New Chat

I'm going to say no. The ambient power of the pact gives you lovely weather, bountiful yields of crops, and warding against the nastier beasts of the forest.
Gerad Waelhlem
PC, 661 posts
Channeler Of Mysteries
Occult Dabbler
Wed 17 Mar 2021
at 06:31
  • msg #394

Re: [OOC] New Chat

Oh well. Since you have some Mana available from Khorolf's bartending (that just seems wrong somehow), you could always just dump some of that in if you need spell levels for anything. It's generally 1 Mana = 2 Spell Levels.
John D'Oh
PC, 458 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Wed 17 Mar 2021
at 09:00
  • msg #395

Re: [OOC] New Chat

I'm having a hard time following the actions. What is the tactical situation?
Game Master
GM, 2184 posts
Storyteller
Eclipse d20
Wed 17 Mar 2021
at 18:54
  • msg #396

Re: [OOC] New Chat

Primary group is down, only the pack leader is left facing off against Khorolf.

The secondary groups have been tangled up in goop and are currently slowed in their progress.
Game Master
GM, 2185 posts
Storyteller
Eclipse d20
Thu 18 Mar 2021
at 02:22
  • msg #397

Re: [OOC] New Chat



Give you an overview of the village.
John D'Oh
PC, 459 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Thu 18 Mar 2021
at 03:43
  • msg #398

Re: [OOC] New Chat

Game Master:
Primary group is down, only the pack leader is left facing off against Khorolf.

The secondary groups have been tangled up in goop and are currently slowed in their progress.

Is my Lunar mist having any effect? Or it's too soon to tell?
Game Master
GM, 2187 posts
Storyteller
Eclipse d20
Thu 18 Mar 2021
at 04:31
  • msg #399

Re: [OOC] New Chat

It's amplifying other effects as you desired.
John D'Oh
PC, 460 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Thu 18 Mar 2021
at 04:45
  • msg #400

Re: [OOC] New Chat

Does either Personal Haste, Harmonizing effects, or the thing that allows extra castings in a round allow John an extra Move action to swallow the Draught of Uthgar's Rising? Thus allowing him to make an actual attack as well? With Armory/Flight II, I'm fairly certain I can jump to an attack position.
Game Master
GM, 2188 posts
Storyteller
Eclipse d20
Thu 18 Mar 2021
at 04:51
  • msg #401

Re: [OOC] New Chat

Personal Haste is ONE extra attack at your highest attack bonus as part of a FULL attack action.

Bonus Casting is a corrupted version of Reflex Actions that limits it to a specific action and not a generic Reflex Action that grants an additional Standard action.

If John has Reflex Action 3/day variant which grants any Standard action, then he could use it for a MOVE action, and then have a FULL ATTACK action.

As a general consensus, it is assumed you took the drinks already offered. Thus can ACTIVATE the bonuses as per the descriptions during the combat as whatever is allowed.
John D'Oh
PC, 461 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Thu 18 Mar 2021
at 05:33
  • msg #402

Re: [OOC] New Chat

Cool, thanks.
John D'Oh
PC, 462 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Thu 18 Mar 2021
at 06:03
  • msg #403

Re: [OOC] New Chat

May I ask how Khorolf manages to have 8 AoOs? Combat Reflexes and Dex boosted out the wazoo?
Khorolf Skullsplitter
PC, 216 posts
Thu 18 Mar 2021
at 07:28
  • msg #404

Re: [OOC] New Chat

The basics didn't get copied over for the drinks - but that was this bit:

quote:
Each of Khorolf's Mystic Drinks can be Triggered as a free action, their effects last for three minutes. If not used the effects are lost after two weeks, and you'll just have to come back to the bar and see what he's serving today Similar bits do not stack, but other bits should.


There seem to be other ways to get lots of AoO, but you're right - I'm using the simple massive-dex-boosts and Combat Reflexes route.

After all, this is his dramatic stand, and no no one gets to move on his battlefield without his permission!
John D'Oh
PC, 464 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Thu 18 Mar 2021
at 09:44
  • msg #405

Re: [OOC] New Chat

Oh. So the 1d10 hp, +1 BAB, +1 Saves, etc. from the four drinks do not stack?
Khorolf Skullsplitter
PC, 217 posts
Fri 19 Mar 2021
at 00:52
  • msg #406

Re: [OOC] New Chat

Sadly, no - they're all from "grant a positive level".

The boost to BAB may get you more attacks though!
John D'Oh
PC, 465 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Fri 19 Mar 2021
at 03:59
  • msg #407

Re: [OOC] New Chat

I thought under the GM's system, the most that a BAB of 5+ can grant you is 1 additional attack, with both attacks suffering a -2 penalty. BAB 11 and BAB 16 no longer grant added attacks. Inly certain spells and Feats can do that.
Game Master
GM, 2189 posts
Storyteller
Eclipse d20
Fri 19 Mar 2021
at 06:52
  • msg #408

Re: [OOC] New Chat

Problem with running so many games, even I start to lose track.

I don't see it under the creation and rules threads. Must be an obscure item I tossed out there.

People can choose the system they wish to use:

+06 BAB = -2 to hit for two attacks  +4/+4
+11 BAB = -1 to hit for two attacks  +10/+10
+16 BAB = No penalty for two attacks +16/+16

Cons: Two fewer chances to get a critical (But the decreased confirmation is involved too)
Pros: All attacks use the same values, likelihood to connect
Note: You can add additional attacks with Bonus Attacks ability, just reduces the chance to hit by -2


versus

+06 BAB = +6/+1
+11 BAB = +11/+6/+1
+16 BAB = +16/+11/+6/+1

Cons: Probability to actually connect decreases, you have to track each roll's to hit.
Pros: If you use any special attack that combines attacks, then you get increased damage output.
Khorolf Skullsplitter
PC, 218 posts
Sat 20 Mar 2021
at 07:01
  • msg #409

Re: [OOC] New Chat

My error then; I thought there was an option for three at -1 once you bumped BAB high enough. I'll subtract the Power to pay for one bonus attack per round to keep things consistent.
Game Master
GM, 2190 posts
Storyteller
Eclipse d20
Sat 20 Mar 2021
at 09:29
  • msg #410

Re: [OOC] New Chat

Update later today (Saturday) ---
Raven
PC, 261 posts
Dark Stranger
Thu 1 Apr 2021
at 13:18
  • msg #411

Re: [OOC] New Chat

From Raven's analysis, is the shadow stuff all part of one thing? Because I'm kind of suspecting all the little shadow slime worms are going back to the big mommy shadow slime worm
Game Master
GM, 2194 posts
Storyteller
Eclipse d20
Thu 1 Apr 2021
at 17:04
  • msg #412

Re: [OOC] New Chat

That would be a good analysis...
Gerad Waelhlem
PC, 669 posts
Channeler Of Mysteries
Occult Dabbler
Mon 12 Apr 2021
at 01:33
  • msg #413

Re: [OOC] New Chat

So we need a backup group of oompa-loompa singers? Off to the chocolate factory then!
Game Master
GM, 2200 posts
Storyteller
Eclipse d20
Mon 12 Apr 2021
at 08:30
  • msg #414

Re: [OOC] New Chat

That would add quite a bonus! Oompa-loompa singers are the best musical singers! (And great with on-the-spot lyrical analysis of your failure!)

Now, the ritual just needs your priestess, any that assist in the preparation are reducing the time or DC.

You've collected the required items.

Since we're dealing with rituals, Religion would be the preferred check.

Gerad, Thal, and Raven are best suited for the task. Chrysa can go either way. Lara, John, and Khorolf are probably best as warriors staving off threats to interrupt said ritual (very cliche')
Khorolf Skullsplitter
PC, 223 posts
Tue 13 Apr 2021
at 07:03
  • msg #415

Re: [OOC] New Chat

Well, unless this ritual involves beer, hacking, or wrestling, it's not for me!
Thalyssra Moonstrike
PC, 118 posts
Thu 15 Apr 2021
at 04:32
  • msg #416

Re: [OOC] New Chat

Chrysa, is it possible for you to give a morale bonus to Int instead of Dex? That'll give each of us rolling Religion a +2 bonus to the rolls.

Also, what does the +3 specialty for rituals mean? Is that just another +3 to the rolls?
Chrysta
player, 42 posts
Half elf
Thu 15 Apr 2021
at 19:54
  • msg #417

Re: [OOC] New Chat

In reply to Thalyssra Moonstrike (msg # 416):

I'll just add another spot so the fighters can have Dex, and casters can have Int. :)

And yes, my understanding is it should be a +3 for the ritual rolls. So if you get attacked, no +3.
John D'Oh
PC, 471 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Thu 15 Apr 2021
at 20:36
  • msg #418

Re: [OOC] New Chat

I don't know. I think I have more to offer than being a weapon. Just wish I knew how I can help this ritual. Most of this character is 'fly by the seat of his pants' as it is.
Game Master
GM, 2201 posts
Storyteller
Eclipse d20
Thu 15 Apr 2021
at 21:31
  • msg #419

Re: [OOC] New Chat

So Thal at a basic level is running the ritual and everyone that has some basic understanding is aiding in the endeavor. Gerad set up the circles and the formal intonation. John is free to help in whatever way he feels. Expending whatever moonlight can give a bonus.
Gerad Waelhlem
PC, 671 posts
Channeler Of Mysteries
Occult Dabbler
Fri 16 Apr 2021
at 01:04
  • msg #420

Re: [OOC] New Chat

Set up a gadget? Use the Lunar Essence to prevent corrupted energies from contaminating the ritual? Construct a Radiant Lunar Lance and purify the area? Echoing Lunar Mirror to boost Thal's ritual rolls?

You can't expect an immensely powerful effect, but quick gadgetry is pretty much a freeform system of "name appropriate device, mark off points, state what you're trying to do, ask GM what the actual results are". It's generally beneficial (since you are paying character resources for it), even if you don't know what you're going to get.
John D'Oh
PC, 472 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Fri 16 Apr 2021
at 06:06
  • msg #421

Re: [OOC] New Chat

Well, my last post WAS along the lines of constructing a vessel to draw off any corrupting influences, so I guess that fits.
Thalyssra Moonstrike
PC, 119 posts
Sat 17 Apr 2021
at 03:10
  • msg #422

Re: [OOC] New Chat

In reply to Chrysta (msg # 417):

And I'm dumb. I forget Religion in this game is Wis, not Int.
Chrysta
player, 43 posts
Half elf
Sat 17 Apr 2021
at 03:21
  • msg #423

Re: [OOC] New Chat

In reply to Thalyssra Moonstrike (msg # 422):

Done :)
John D'Oh
PC, 473 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Sun 18 Apr 2021
at 06:48
  • msg #424

Re: [OOC] New Chat

Correct me if I'm wrong.

quote:
Everyone levels up! You should be level 5. The only thing required is the 2 CP for 2 Skill Points - unless you have Fast Learner specialized for skills that covers that, 3 CP for BAB which may be deferred till next level, 3 CP for a +1 to a single save (Fort, Ref, or Will) and a d4 HD unless you buy it up)



I thought it was 6 CP for +1 BAB. Have I been doing it wrong?
Game Master
GM, 2203 posts
Storyteller
Eclipse d20
Sun 18 Apr 2021
at 06:54
  • msg #425

Re: [OOC] New Chat

Technically, for the adventurer framework, you spend 3 CP per level towards Warcraft. Every even level you get 6 CP and it becomes an actual +1 bonus to BAB.

3 CP would not be a full BAB. Though you are free to Specialize it for melee weapons for the +1 and then unspecialize it to all weapons at every even level.
John D'Oh
PC, 474 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Sun 18 Apr 2021
at 07:34
  • msg #426

Re: [OOC] New Chat

Ah, decisions, decisions. I assume there is an equivalent Feat to Improved Critical in this system? Unless there is something more appropriate to an emerging 'techie'?
Game Master
GM, 2204 posts
Storyteller
Eclipse d20
Sun 18 Apr 2021
at 08:39
  • msg #427

Re: [OOC] New Chat

Improved Critical (6 CP). Improved Critical doubles a specific weapon’s critical threat range.
  • Superior (+6 CP) allows the character to add personal critical range improvements to a single magical one. Use the standard rules for adding multipliers. Do not stack increases directly.
    • - For example, a character who doubles his or her threat range through this feat and triples it through a spell would have a total threat range multiplied by x4.
  • Lethal (+6 CP) increases the critical multiplier by +1.
  • You may purchase this feat multiple times. Each time, it affects another weapon. Upgrades do not carry over.


Since you're stuck at a low-end progress level 2 "Middle Age" technology, not much to actually recommend that would make sense. If John leaves the High Forest, makes his way to a city where the technology is higher, then we can talk.

But what "tech" are you actually looking to emerge in? Right now John is a mad scientist. Mix random things together and magic happens. You can expand that with skill focus, or skill emphasis, to increase your pool.

Much like a Dr. Frankenstein, or the Rocketeer, or many pulp-era heroes. There is less 'science' and more 'random happenstance' involved in the outcome of the gadgets. Today, John could make a Peter Parker Webslinger, tomorrow he might not be able to find a leaf with a cobweb to replicate the effect.

I wouldn't recommend dumping points into:
Guns, Energy Weapons, Lightsabers, Laser Cannons, HUD, or espionage.

Faerun is pretty stringent, you don't get access to tech that you aren't aware of. Find a Spelljammer, and suddenly new avenues open to you; find a spacecraft, boom, new tech. Unfortunately, not many of those in the high forest. Or if there is, good luck finding them as the fey are probably hiding them.
John D'Oh
PC, 475 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Mon 19 Apr 2021
at 07:23
  • msg #428

Re: [OOC] New Chat

Do you need to get 'Superior' before you get 'Lethal'?


I'm thinking that increasing my Use Device skill might help me acclimate to any innovations I come across.

Does this system have an equivalent to Cornugon Smash or Dazzling Display? Something that can cow groups of enemies?
Gerad Waelhlem
PC, 673 posts
Channeler Of Mysteries
Occult Dabbler
Mon 19 Apr 2021
at 08:28
  • msg #429

Re: [OOC] New Chat

Since it doesn't say so, you don't need Superior before Lethal.

Cornugon Smash lets you make an Intimidate Check as a free action against an opponent you just damaged with your boosted attack. That would be most easily built as Opportunist (May make an Intimidate check as part of an attack once per round), Specialized and Corrupted / only versus an opponent you just hit with a greatly boosted attack (2 CP). You could buy it just as Corrupted (4 CP) so that you got to make a free intimidate check against any target within range ("You're Next!") when you inflicted massive damage on one.

Dazzling Display is just a variant of the Warcry martial arts technique (make an intimidation check instead of forcing a saving throw). With your current strength you should be able to get a Martial Art up to +7 - where that technique becomes available - for one skill point.

Now, if the GM feels like allowing it... He might allow something like "Cornugon Smash" as a Master Level Martial Arts Technique - call this art something like a "Fearsome Warrior Style" (Str Based) - thus creating a martial art that included:

01+) +2 Synergy Bonus to Intimidate
03+) Defenses (Variant): +2 to Saves versus Fear.
05+) Power (Variant): Add +1 round to the duration of your Intimidation effects.
07+) Battlecry (Variant): May roll an Intimidation check to apply to all enemies within 30 feet.
09+) Fearsome Mien: You may make an Intimidation check as Free Action once per round.
11+) Inner Strength: Gain 6 Points (these recover as per attribute damage) to power martial arts powers with.
13+) Divine Wrath (Ki Focus): Spend 1 point to gain a +4 bonus on Intimidate Checks for 1d6 minutes.
15+) Death Of Fear (One Finger): Spend 1 point to make a normal melee attack at a range of up to 60'. This will not work against targets who are immune to Fear, but this corruption extends the range to 90'.

And so on.
John D'Oh
PC, 476 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Mon 19 Apr 2021
at 20:30
  • msg #430

Re: [OOC] New Chat

That looks cool. Can you help me work out the basic techniques, Master techniques, and Exotic ones for this 'scare-them-till-they-piss-themselves' martial Art?
John D'Oh
PC, 477 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Mon 19 Apr 2021
at 20:59
  • msg #431

Re: [OOC] New Chat

Can someone remind me what basic technique: power, Occult technique: one finger and occult technique: Touch attack do?
Game Master
GM, 2206 posts
Storyteller
Eclipse d20
Mon 19 Apr 2021
at 21:42
  • msg #432

Re: [OOC] New Chat

! One Finger (-1 Con). You may launch a single melee
attack at a range of up to 60’. It remains a melee attack
but is treated as force damage. When using a weapon
form, your weapon either returns or is merely the focus
for your attack; you don’t have to go and get it back.

! Touch Strike (-1 Con). One attack you make this round
is a touch attack.
Thalyssra Moonstrike
PC, 122 posts
Mon 19 Apr 2021
at 22:13
  • msg #433

Re: [OOC] New Chat

In reply to John D'Oh (msg # 430):

Honestly, the martial art Gerad posted above is pretty solid. Since you can switch between them as a free action you can easily smash your foes first, then enter Fearsome Warrior Style to scare teh poop outta dem.
John D'Oh
PC, 478 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Mon 19 Apr 2021
at 22:57
  • msg #434

Re: [OOC] New Chat

Yeah, but I'd like options to increase the Defenses part, make me more apt to ignore Fear effects, if not acquire immunity to them.
John D'Oh
PC, 479 posts
Tue 20 Apr 2021
at 07:20
  • [deleted]
  • msg #435

Re: [OOC] New Chat

This message was deleted by the player at 09:08, Tue 20 Apr 2021.
Gerad Waelhlem
PC, 674 posts
Channeler Of Mysteries
Occult Dabbler
Tue 20 Apr 2021
at 07:54
  • msg #436

Re: [OOC] New Chat

Oh well, thats easy... Or at least it was with a little consultation.

Fearsome Warrior Style (Str)

Requires: Access to an extremely powerful weapon-based attack that does not rely on a martial art for most of that power (Game Master Determined). The style only works while wielding that weapon.

Basic Abilities:
  • Defenses 3 (Variant: +2 to Saves versus Fear per level taken).
  • Power 3 (Variant, each level adds +1 round to the duration of your Intimidation effects).
  • Synergy (+2 to Intimidate).
  • Toughness 4 (Variant: May ignore the effects of Mind-Affecting abilities for one round per level taken during any one fight).

Advanced and Master Abilities:
  • Battlecry (Variant, may roll an Intimidation Check against all opponents within thirty feet as a standard action once per encounter).
  • Fearsome Mien (Opportunist, may make an Intimidate check once per round as a free action. Yes, this will work with Battlecry).
  • Emissary Of Terror (Presence / Aura of Command, Specialized and Corrupted for Increased Radius / only works on those the user has successfully Intimidated, User may only pick from two effects - Drop and Flee).
  • Prince Of Fear (Bonus uses on Battlecry, so five uses per encounter).

Occult Techniques:
  • Inner Strength (Gain 6 Points (these recover as per attribute damage) to power martial arts powers with).
  • Divine Wrath (Ki Focus: Spend 1 point to gain a +4 bonus on Intimidate Checks for 1d6 minutes)
  • Death Of Fear (One Finger: Spend 1 point to make a normal melee attack at a range of up to 60'. This will not work against targets who are immune to Fear, but this corruption extends the range to 90').
  • Shape Of Fear: (Wrath. Spend 2 points to become a thing of terror for 3d6 rounds. During this time any creature you strike must make a DC (13 + Str Mod) Will save against each hit or become Frightened until the duration of this power expires.

As usual, there's a fair amount of cheese there - it's kind of stretching the kind of feat-like abilities that a martial art normally provides - but it's also true that by the time a character is really good at inspiring fear and running off the thugs, most of the major enemies are at least resistant to it. I would probably let it go, and it seems reasonably likely that our game master will.

And, if not, it can always be tweaked.
John D'Oh
PC, 480 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Tue 20 Apr 2021
at 08:34
  • msg #437

Re: [OOC] New Chat

What would it cost to key Persuasion (and thus, Intimidation) off Str instead of Cha, the way Intimidating Prowess does?
Thalyssra Moonstrike
PC, 123 posts
Tue 20 Apr 2021
at 17:03
  • msg #438

Re: [OOC] New Chat

In reply to John D'Oh (msg # 437):

I believe that's finesse, which is normally 6CP. However, since this would be to one specific skill, you might be able to pay less. That's up to those who know that system better than me.

Alternatively, you could use Augmented Bonus to add your Str score to Cha for Persuasion. Again, usually 6CP, but if you limit it to just Persuasion, you might be able to pay a reduced cost.
Gerad Waelhlem
PC, 675 posts
Channeler Of Mysteries
Occult Dabbler
Tue 20 Apr 2021
at 19:34
  • msg #439

Re: [OOC] New Chat

Eh, call it "Ripped Like A God". Your awesome muscles awe those you interact with. Augmented Bonus Add (Str Mod) to (Cha Mod) for skill purposes. Specialized / Only for Persuasion. (3 CP).
John D'Oh
PC, 481 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Tue 20 Apr 2021
at 19:39
  • msg #440

Re: [OOC] New Chat

I think I like the Finesse idea better. John has negative CHA mod, so replacing with Str mod is better than adding Str mod.
Gerad Waelhlem
PC, 676 posts
Channeler Of Mysteries
Occult Dabbler
Tue 20 Apr 2021
at 19:43
  • msg #441

Re: [OOC] New Chat

Pretty much identical. Just "Finesse" and "Replace" instead.
Raven
PC, 265 posts
Dark Stranger
Wed 21 Apr 2021
at 13:42
  • msg #442

Re: [OOC] New Chat

Is it possible for me to get someone else to build the construct for the spirit?

Looking at Gerad and John who seem to be the crafters? Raven has no real skill in that area....although I suppose I could see if I can get someone to cast woodshape and shape a construct out of a dead tree.....

Potentially even a spirit.
Game Master
GM, 2208 posts
Storyteller
Eclipse d20
Wed 21 Apr 2021
at 23:50
  • msg #443

Re: [OOC] New Chat

Just to point out, most spirits don't alter the land, craft things, etc. That's why they ask mortals to perform rituals, tasks and favors.

Most of the spirits Raven deals with are minor to small area spirits.

I think the other PCs are better suited for the crafting, but you have some villagers of 'expert' levels that can manage crude and village-level projects.
Gerad Waelhlem
PC, 678 posts
Channeler Of Mysteries
Occult Dabbler
Thu 22 Apr 2021
at 00:55
  • msg #444

Re: [OOC] New Chat

As it happen, I do have Craft (Construct). Craft (Runes), and Craft (Technology), among others. What are you trying to make?
Raven
PC, 266 posts
Dark Stranger
Thu 22 Apr 2021
at 11:46
  • msg #445

Re: [OOC] New Chat

A tree warrior like in Malificent:



So a basically like an Ent/tree giant powered by a spirit that Raven will summon to guard the village. Over time I'd like to make enough that we can not worry about it....but what's the chances?

Eventually I'll likely get Dark Lure and just have a couple of them, but I'm not sure depends on Raven's path as he levels.
Game Master
GM, 2209 posts
Storyteller
Eclipse d20
Fri 23 Apr 2021
at 03:40
  • msg #446

Re: [OOC] New Chat

Does anyone recall how long till the threat from Hellgate Keep was supposed to manifest? *Looking at Gerad the game note keeper and historian*

I believe you have opportunities to do downtime activities.
Gerad Waelhlem
PC, 679 posts
Channeler Of Mysteries
Occult Dabbler
Fri 23 Apr 2021
at 03:59
  • msg #447

Re: [OOC] New Chat

Well, we originally had two months until some major battle. It was possible that the ritualist might show up early, but talking to the Pit Fiend may have interfered with that.

Faerun's calendar has a full moon at the end/beginning of each month. Since We started on a major holiday (Highharvestide, the harvest festival, Beckfyrd's ritual of Adulthood, a monthless day that ends with the start of Marpenoth). We spent about a week adventuring, and the next full moon would be at the end of Marpenoth ("Leaffall", Autumn). So we jumped about three weeks there.

Ergo, we have about one month left before the major confrontation.

Now, for Raven... are you reskinning an existing construct or plant monster (the quick and easy way), or would you prefer to design your own?
Thalyssra Moonstrike
PC, 124 posts
Moon Priestess
Fri 23 Apr 2021
at 05:55
  • msg #448

Re: [OOC] New Chat

I forget, do we roll for HD, take average, or take max?

We auto get d4 HD without spending any CP, right?
This message was last edited by the player at 06:26, Fri 23 Apr 2021.
Game Master
GM, 2210 posts
Storyteller
Eclipse d20
Fri 23 Apr 2021
at 06:46
  • msg #449

Re: [OOC] New Chat

Seems to be the max of whatever you purchase. Yes, you automatically get a d4.

You get 32 CP for a level, you automatically spend 8 CP for the d4, hence you get 24 CP to spend per level.
Thalyssra Moonstrike
PC, 125 posts
Moon Priestess
Fri 23 Apr 2021
at 08:05
  • msg #450

Re: [OOC] New Chat

If that's the case, Thal's HP is way off. She's had d6s for all her levels, but only has 17 HP.

If it's max, she should have started with 18 base, before adding in anything from Con, or leveling.
Gerad Waelhlem
PC, 680 posts
Channeler Of Mysteries
Occult Dabbler
Fri 23 Apr 2021
at 18:02
  • msg #451

Re: [OOC] New Chat

Well, presuming that you don't have a negative (Con Mod) you should have at least 30.

Augmented Bonus is a great way to get more HP if you feel too fragile; if you have (say) a high Intelligence, take "Canny Combat" (Advanced Improved Augmented Bonus: Add (Int Mod) to (Con Mod) for HP purposes. That's 18 CP - but you can Specialize and Corrupt it (Say: Only applies to hit dice gained during your first seven levels) and buy off that limitation later.

Gerad has been taking extra hit dice (to bump up his casting level, since most of his stuff is based on hit dice), and adding his bumped-up (Cha Mod) to things gets him quite a few extra hit points.
Raven
PC, 268 posts
Dark Stranger
Sat 24 Apr 2021
at 00:50
  • msg #452

Re: [OOC] New Chat

Gerad Waelhlem:
Now, for Raven... are you reskinning an existing construct or plant monster (the quick and easy way), or would you prefer to design your own?



Well, we have a couple of different types we could use:

1) An Ogre with construct traits and a sprinkle of plant magic
2) An Animated Object (Large) with spirit/plant magic added (similar to the Ice Birthright Polar Invocation added but plant themed)
3) An actual wood golem:
https://www.d20pfsrd.com/besti...ts/golem/golem-wood/

Personally option 2 seems the easiest but I wasn't necessarily wanting it to be statted out and involved but more an excuse for us to range further from our Beckfyrd without hoping it doesn't get attacked. I was basing them off the tree warriors in malificent so option two lets them have some general magic like this:

 Inherent Spell with Bonus Uses (Invocation of the Green, causes any plant-based effect of up to L2, 7 uses/day, 10 CP).

It lets you just focus on the stats of the Animated Object and throw some useful magic for both attack/defense and general care of the village - walls, blessing the fields, etc.
Thalyssra Moonstrike
PC, 126 posts
Moon Priestess
Sat 24 Apr 2021
at 02:01
  • msg #453

Re: [OOC] New Chat

I had planned on blessing the town with the more powerful Sanctify effect, but you gotta power it each day.

Maybe an Occult Ritual to make it last longer?
John D'Oh
PC, 482 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Sat 24 Apr 2021
at 07:38
  • msg #454

Re: [OOC] New Chat

Or John could gadget up a serum alchemically to provide animation to a carved wooden statue. I might be able to create a Relic for you. I'm pretty sure I can have more than 1.
Game Master
GM, 2211 posts
Storyteller
Eclipse d20
Sat 24 Apr 2021
at 21:13
  • msg #455

Re: [OOC] New Chat

To have a substantial 'golem' as a gadget would be a costly gadget expenditure. Gadgets aren't androids, AIs, or substantial investments, but augmentations to existing things or small handheld devices.

Relics - World law is set to a max of 4 points, and those would be spent by the PC.

You're looking at Leadership with an Exotic add-on and potentially a level or two of Emperor star - assuming you want a sapient construct capable of defending the city without orders directing it.
Thalyssra Moonstrike
PC, 127 posts
Moon Priestess
Sun 25 Apr 2021
at 00:36
  • msg #456

Re: [OOC] New Chat

Does the item Gerad made each of us count towards the 4 points of relics? Or is that something separate?
Gerad Waelhlem
PC, 681 posts
Channeler Of Mysteries
Occult Dabbler
Sun 25 Apr 2021
at 01:26
  • msg #457

Re: [OOC] New Chat

Well...

If you want to buy something with serious game effects, we can justify building some constructs in several different ways - but it's paying for them that's the problem. Just building them will cost a lot, and buying them with CP (via Occult Skill: Minions, or Leadership, or as Companions, or through Witchcraft, or long-term summonings) is mildly expensive.

Simplest way to buy home defense minions? Buy Sanctum (Beckfyrd) - for 6 CP that gives you 24 CP that only work in Beckfyrd - so you can afford minions and probably some other goodies.

I'm not sure that that is really what you want though; I think the idea is just to delay any attackers until we can be called back. Since we can now basically teleport if we really need to, what we really need is to be called a minute or two before the villagers get involved in any attack. For Raven that would probably be two favors from the forest spirits (Stall incoming attackers for a few minutes, alert him to the intrusion) - and if he wants tree-warriors to be the cause of the delay, that's only a special effect.

Later on we can probably be called back by the villagers since Gerad took "Preceptor/Leadership, Specialized and Corrupted for Reduced Cost / may only recruit youngsters of level one or below, it requires at least two months per level to promote them, any promoted to level two or above will automatically graduate and leave class, these are students, not minions (2 CP)" so he could basically train the kids up to level one - and teaching some of them how to call us remotely isn't too hard.
John D'Oh
PC, 483 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Sun 25 Apr 2021
at 02:11
  • msg #458

Re: [OOC] New Chat

Or, we learn how to harness the energy that is currently providing us a shortcut to Cormyr. Then we can create our own wormholes to 'come a runnin' when Beckfyrd needs us.
Game Master
GM, 2212 posts
Storyteller
Eclipse d20
Sun 25 Apr 2021
at 04:00
  • msg #459

Re: [OOC] New Chat

Well, the 'wormhole' technology is from an advanced spacefaring species that doesn't rightly belong on this world or dimension. Researching and messing with your existing portal risks destabilizing it and rendering it ineffective.

But if you want to start plopping down teleportation circles (What the wormhole technology is), then go for it.
Gerad Waelhlem
PC, 682 posts
Channeler Of Mysteries
Occult Dabbler
Mon 26 Apr 2021
at 02:33
  • msg #460

Re: [OOC] New Chat

Well, we have ways to basically teleport around anyway. So what we really basically need is an alarm system.
Raven
PC, 269 posts
Dark Stranger
Tue 27 Apr 2021
at 00:56
  • msg #461

Re: [OOC] New Chat

Right so hold off on the Golems, get a few spirits bound to act as an alarm system...gotcha
Raven
PC, 271 posts
Dark Stranger
Wed 28 Apr 2021
at 20:36
  • msg #462

Re: [OOC] New Chat

Do a little exploring at the Lost Peaks and talk to the Centaurs.
Find out what is at the Grandfather Tree and possibly warn them.
See if we can get any reinforcements from Olostin's Hold or Everlund.
Get into touch with the Harpers, who had an interest in Hellgate Keep.

How close are these one in terms of travel?

Catch up with the werewolf girl; we might be able to do something now.

This girl is she at the Fey, right?

I feel like there might be things we can tackle quickly and easily, or at least with diplomacy and a little bit less blasting, some of them we might be able to do multiple of in one go. In particular I'm thinking the Harpers, Olostin's Hold/Everlund might be able to do at the same time?
Gerad Waelhlem
PC, 684 posts
Channeler Of Mysteries
Occult Dabbler
Thu 29 Apr 2021
at 00:56
  • msg #463

Re: [OOC] New Chat

Well, Chrysta can effectively arrange a group teleport - so the mines and the Lost Peaks are pretty much "however long we spend there" (Although, while the Fey Forest seems to be happy enough to return us to Beckfyrd, it may not let us teleport away from the nexus there since we are mystically bound to guard it. In that case, getting there will take some hours).

For places we need to go physically first... that was one reason why Gerad's choice of assistant was a tireless construct-steed with great (120' base) supernatural speed. Since everyone else can ride along in the base, the Mines and the Lost Peaks: 2-3 hours, Grandfather Tree about 2 hours (plus possible mystical mazes and such), Olostin's Hold about 4-8 hours, Everlund about 8-12 hours, the Harpers are individual wanders (so it's hard to say where we might find them). Hellgate Keep is a long ways though, even sped up we're looking at 14-18 hours riding time, plus breaks. Plus, of course, that's an evil city with some high-powered residents, so we're looking at an infiltration mission at best.

We could indeed do several at one time though.
Khorolf Skullsplitter
PC, 226 posts
Fri 30 Apr 2021
at 23:52
  • msg #464

Re: [OOC] New Chat

How about the Lost Peaks? It looks like that lets us poke into the Underdark, look for monsters in the mountains, hunt for treasure, talk to Centaurs, and have a drink with the miners.

After all, "lost peaks" in the middle of a magical forest? There might as well be a big flag labeled "adventure here!" on them.
Game Master
GM, 2217 posts
Storyteller
Eclipse d20
Mon 3 May 2021
at 18:39
  • msg #465

Re: [OOC] New Chat

Scylla became RAVEN. (Surprise!)

 - Defense of Beckfyrd -
Alorna
Connor
Lara
Quinn

Neron is the liaison and can be requested to help bolster the defenses.

An interesting idea here: You could always request some military assistance from Cormyr. The mines are a valuable resource, and the potential trade route shortcut for goods in the North would be a huge savings for merchants...
Gerad Waelhlem
PC, 687 posts
Channeler Of Mysteries
Occult Dabbler
Tue 4 May 2021
at 01:10
  • msg #466

Re: [OOC] New Chat

We just can't seem to keep a dragon can we? But yes, Quinn would still have a communications link with Gerad and Raven since his talisman looked like...


Sunset Hag's Broom Cinder:


The circular copper clasp is inscribed with twin dragons, inlaid in black and white, mirroring and circling each other in the symbol of balance. If opened, it reveals the eternally-glowing ember within.
  • Hysteria (Mental Powers), Specialized for Reduced Cost (2 Power) and Corrupted for Reduced Cost / only for boosting psionic abilities (not skills, will saves, or non-psionic abilities), only for effective caster/manifestor level (4 CP). This can be activated as a free action for 2 Power and lasts for the rest of the round. It manifests as hysterical cackling laughter.
  • Streamline, Specialized for Double Effect in applying standard Augmentations to Psychic Powers for Double Effect (+6 Power worth of "free" Augmentation), Corrupted for Reduced Cost / only when using Hysteria, above (4 CP).
  • Enthusiast, Specialized and Corrupted for Increased Effect / only to set up Mystic Link Effects, Double Enthusiast / Specialized and Corrupted for Reduced Cost / only to set up Mystic Link Effects (Net Cost 4 CP, may be used to set up 4 CP worth of Mystic Link Effects).

quote:
Currently the Mystic Link effect would default to Raven and Gerad once activated, as Mystic Link x2 with Communications and Power Link, Specialized and Corrupted / only within the High Forest, only with individuals or places touched by the Fey, can only transmit seven supernatural effects per day, all those linked must possess at least latent telepathic abilities (GM Veto over NPC's) (4 CP). The nature of the maintained link may be changed given a few days to work on it.


Drawback: Insane: The bearer of the Cinder develops extreme hydrophobia.  While this phobia excuses liquids kept in artificial containers (barrels, glasses, waterskins, and so on), it extends to natural bodies of water, puddles, and rain.  The Cinder does not function if wet since the user will be too panicked to draw upon it.
Game Master
GM, 2219 posts
Storyteller
Eclipse d20
Wed 5 May 2021
at 01:47
  • msg #467

Re: [OOC] New Chat

You know, I think I've discovered the issue. The dragons don't have a HOARD O' TREASURE(tm) to rest on.

Well, it was lacking from the PC's sheet, so thanks!

Yes, your Quinn can do long-range comms. Though, Lazy GM moment, how is the Bard/Mystic Artist doing the rapid "We arrive quickly?" deal.
Gerad Waelhlem
PC, 689 posts
Channeler Of Mysteries
Occult Dabbler
Wed 5 May 2021
at 02:00
  • msg #468

Re: [OOC] New Chat

It was the "Grant a positive level" trick - in this case the 6 CP goes to Inherent Spell, Specialized for Increased Effect (Teleport) / the user's must be listening to a traveling song, requires a minute or so to activate, user (and any companions) must set forth to travel, will arrive feeling like they've come a long way, GM may add a distraction, barrier, or encounter along the way, etc, etc.

Basically the "party sets out, someone starts to sing, view fades to a red line zooming across a map, party fades back in at the destination (or at some interruption) as the song ends, looking a bit road-worn and dusty." The redundancy factor is provided by the fact that multiple people will get the boost - in general far more will have the effect available than are needed to move the party, so it won't matter if someone gets it wrong.

Thus long range travel western or old movie style.

Since she had Echoes at the time, we should already have a couple more of those ready to go. I still suspect that our link to Beckfyrd will allow us to teleport there easily, but will require us to actually travel physically to leave it.

Mystic Artist with Echoes is really one of the more quietly powerful abilities in the system...
This message was last edited by the player at 02:01, Wed 05 May 2021.
Raven
PC, 275 posts
Dark Stranger
Thu 6 May 2021
at 11:49
  • msg #469

Re: [OOC] New Chat

Game Master:
Scylla became RAVEN. (Surprise!)


Tadah, my story on that was Scylla died at some point and Raven (A changling the fey had taken away at some point) replaced her and played her role till it became important to reveal himself.

Game Master:
An interesting idea here: You could always request some military assistance from Cormyr. The mines are a valuable resource, and the potential trade route shortcut for goods in the North would be a huge savings for merchants...


This is a very good idea, I'd suggest we split up, we have a number of people who are good with diplomacy. Perhaps Gerad and John head to Cormyr?

Thal and Khorolf head off to one group of people and Raven and Chrysta go with another? I'm trying to match a little magic with a little brawn (or singing in one case) to head out and get the 'diplomatic missions' done. Especially if we have some guardians and Twig to help bolster the village.

Troops, resources, magic and stuff to build the city.

I read the PDF and if we decide to not go diplomacy it might work better to start taking apart or rebuilding that old keep into a more defendable structure. (Or get the locals to start on that)
Thalyssra Moonstrike
PC, 130 posts
Moon Priestess
Thu 6 May 2021
at 18:07
  • msg #470

Re: [OOC] New Chat

One idea I had, was for Thal(and/or Raven & Gerad) to either create some new mines or convert existing ones into precious minerals/gems. Unsure how we could accomplish that, but I'm hoping we can come up with something. Thal does have Occult Ritual, so maybe that can help?
Gerad Waelhlem
PC, 691 posts
Channeler Of Mysteries
Occult Dabbler
Fri 7 May 2021
at 01:55
  • msg #471

Re: [OOC] New Chat

Ah, I was under the impression that Scylla just left for someplace else at some point - but it is not like it matters a lot.

I suspect that we'll have some people from Cormyr - and probably a military escort - showing up soon enough. As the GM noted, some of Gerad's stunts are going to draw some attention. Still, a visit to Cormyr need not take very long.

Fixing the keep may take a while though. It's not like we have a lot of spare laborers. Maybe with a Lyre Of Building effect...

When it comes to establishing mines, there is the "Mine Seed" spell in The Practical Enchanter - but it takes centuries to produce a usable mine and it's ninth level. Of course, the only limit on what an Occult Ritual can do is the GM's whims - but the DC for pushing into epic level environment-modifying effects is likely to be extremely high.

More easily, the d20 "economy" is so abstract that you can just "invest money" (using various sets of downtime rules) and get returns. Unfortunately, "adventuring time" goes by so fast that no one usually bothers with downtime activities unless the return rate is completely unreasonable - which is why those rules tend to make it so.

Gerad, of course, has installed a bunch of acceleration-effects in his "house" - and so the various shrines and facilities there are providing a multiplied completely unreasonable rate of return. That's why the Lunar Forge can produce 100 GP worth of stuff per week (enough to pay the wages of a hundred professionals). I suspect that the only way to do better than that sort of thing is to go adventuring and find treasure. It would be pretty handy if we could though!
Khorolf Skullsplitter
PC, 230 posts
Sat 8 May 2021
at 03:22
  • msg #472

Re: [OOC] New Chat

Maybe Gerad should install a gold mine! Perhaps with some sort of flaw that makes monsters come out of it every so often!

(OK, ok, I know that you don't want monsters in our base. Oh well).

But our route to Cormyr goes through the mine, which is out by the Lost Peaks anyway I think - so that's another errand we can combine into one trip.
Game Master
GM, 2222 posts
Storyteller
Eclipse d20
Sat 8 May 2021
at 04:32
  • msg #473

Re: [OOC] New Chat

Hey, you guys have been working together for long enough... anyone want to become a group and have a party template?
Raven
PC, 276 posts
Dark Stranger
Sat 8 May 2021
at 06:54
  • msg #474

Re: [OOC] New Chat

Yes please, give me that fine free CP!
Gerad Waelhlem
PC, 692 posts
Channeler Of Mysteries
Occult Dabbler
Sat 8 May 2021
at 07:28
  • msg #475

Re: [OOC] New Chat

Well, for those who have no idea what the GM is talking about, a Party Template includes up to three Disadvantages and Duties (to the party) to provide a few extra points in suitable abilities and some extra trouble.

So that would be Level Five (+5 CP from the Restrictions of acting as a united group) plus 10 CP from Party Disadvantages.

  • Hunted: The forces of Nidhogg the Devourer, the Beast which brings Oblivion. In its quest to destroy the cosmos, Nidhogg finds the various Guardians of the equally-various Nexi of Reality, a dreadful pain - and so it tends to try and send trouble (whether it's own horrifically twisted creatures or easily-manipulated groups such as the Zerg) against them.
  • Obligations: While the Heroes of Beckfyrd may be entangled in cosmic affairs, they remain people - and as such are bound to the common folk of Beckfyrd as well as to the defense of the Nexus of Realities that it is built upon.
  • Accursed: Like it or not, the great powers often meddle with the Heroes of Beckfyrd. They get shifted through time, charged with dealing with ancient curses, visited by gods, and otherwise harassed - rather like the classical heroes of greek mythology.

That's a current total of 15 CP.

What to buy? Well, we probably want stuff that's esoteric enough that no one in the group already has it, and yet is still useful. That's a fairly tall order, but there are a LOT of obscure abilities out there. So how about...
  • The Heroes of Beckfyrd are deeply bonded with the Nexus Of Reality which is it's core. No matter how lost they may become amidst the myriad planes of reality - or even the planes of the afterlife - should they wish it, they will always find their way back to Beckfyrd eventually. (Returning, Specialized and Corrupted for Reduced Cost / may take months or years at the option of the game master, 2 CP).
  • The Heroes of Beckfyrd are the allies of the Fey of the High Forest, and enjoy the right of Free Passage through it's depths. Within the forest they will not be randomly attacked by wild beasts, be delayed by faerie rings and similar distortions of time and space, and will always find food, water, and pleasant places to camp. This does not, however (at least as yet) extend to being allowed to freely transverse the Straight Ways of the Fey - although they may be led upon them on occasion (Minor Privilege / Hospitality of the High Forest, Corrupted for Reduced Cost / Does not include access to the fey paths 2 CP).
  • The Heroes of Beckfyrd stand at the balance-point of Aebir-Toril and its myriad timelines. As such, they may shift the balance of the world and open the hidden ways (1d6 Mana with Reality Editing / Specialized and Corrupted for Reduced Cost / Only for Reality Editing, Users have no conscious control of the process, only to affect what worlds currently connect through the High Forest and what emerges from them. Thus, if the Heroes gossip and speculate about - say - entering a mystical tournament, or encountering the Tomb of the Sleeping King, or going hunting for Pokemon... such a thing is quite likely to happen. (Thus giving the GM an excuse for indulging player speculation a bit. 2 CP).
  • All the Myriad Lines of Time pass through the Nexus Of Reality as well, and so the Heroes of Beckfyrd are constants, braced against changes in those timelines. Thus, if they visit the distant past, and save hundreds from the ancient Fall of Netheril - they will remain unchanged, as will Beckfyrd, although Aebir-Toril beyond the High Forest may well show some subtle changes, historical notes, and a slightly revised history.Similarly, their origins may lie in either the possible pasts or futures of Aebir-Toril without difficulty (Infusion / Temporal Energies, Specialized and Corrupted / only to gain immunity to Paradoxical Effects and Historical Revisions (2 CP).
  • The Heroes of Beckfyrd are attuned to the High Forest, and to the whispering voices of the Fey that shape it. They thus gain a Specific Knowledge (The Hidden Places and Wonders of the High Forest, 1 CP).
  • The Heroes of Beckfyrd stand at the Nexus of Reality, and so can draw on the exotic talents of distant realms - each finding their own unique secret of the cosmos. They gain access to any one GM-allowed Occult Skill (3 CP) at normal cost (+3 CP).

Admittedly, that leans heavily towards Gerads version of what is going on, and those abilities are pretty situational - but if and when they come up, the characters may be very glad that they have them.

Edit - Incorrect phrase.
This message was last edited by the player at 08:32, Sat 08 May 2021.
Thalyssra Moonstrike
PC, 131 posts
Moon Priestess
Sat 8 May 2021
at 08:18
  • msg #476

Re: [OOC] New Chat

Most of the those seem pretty solid.

I was going to suggest some sort of spirit patron, in the form of an emissary of Selune, since she seems to be rather invested in our group.

Absolutely no clue what said patron could offer us, but I was thinking it could be something like a Totem from Werewolf the Apocalypse?
Gerad Waelhlem
PC, 693 posts
Channeler Of Mysteries
Occult Dabbler
Sat 8 May 2021
at 09:04
  • msg #477

Re: [OOC] New Chat

Well, Selune could always be the one who is activating those abilities - and might grant favors or something as the characters level increases and the Template grows in power.

Werewolf style totems are equally possible of course. Going for the first totem on the list...

Lets say you want the Garou Totem of Respect "The American Dream". It grants:
  • Immunity to Getting Lost while in the USA (Common, Minor, Trivial, 2 CP).
  • Major Favors from American Citizens (who could actually be the Totem), Corrupted / only if the pack treats other Americans with respect and asks nicely, appealing to their better natues (4 CP).
  • +2 to Athletics (2 CP).
  • +2 to Insight (2 CP).
  • A +3 Specialty in Social Interactions with U.S. government officials and employees (1 CP).

That's 11 CP intotal. Of course, it's a suitable starting totem for rather small and inexperienced packs - so it accepts level one followers for +1 CP from their Restriction against creating trouble for each other and gets 10 CP from three disadvantages:

It's Disadvantages include:
  • Obligations: Followers of The American Dream must uphold the nations dreams and ideals.
  • Compulsive: Followers of the Dream are inherently patriots, crusaders, and idealists, and must act that way.
  • Vows: Followers of the Dream must assist other americans in need and support american interests in the world. If they do not, of course, the Totem will refuse to aid them (and they will lose the benefits of this template).


And thus a group of werewolves could get together, form a pack, and take The American Dream as their Pack (Party) Template - gaining it's patronage and taking on it's disadvantages.
This message was last edited by the player at 09:05, Sat 08 May 2021.
John D'Oh
PC, 486 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Sat 8 May 2021
at 16:03
  • msg #478

Re: [OOC] New Chat

Most of those disadvantages and obligations sound like what we are already experiencing. How does a Template grow in power? Seems pretty static to me.
Raven
PC, 277 posts
Dark Stranger
Sat 8 May 2021
at 16:10
  • msg #479

Re: [OOC] New Chat

I'm done for that, I'd have to research the occult skills again and figure them out but that in itself is enough for me to sign on!

Also, it grows because each time we gain a level we gain two more free CP every level just for cooperating with each other and have a name.
Gerad Waelhlem
PC, 694 posts
Channeler Of Mysteries
Occult Dabbler
Sat 8 May 2021
at 21:05
  • msg #480

Re: [OOC] New Chat

Well, one more point per level. Party templates do grow, it just isn't fast.

But I believe that accounting for "what you were doing anyway" is a part of the point. After all, if your party has become well-known for trying to solve all problems with Fireballs, and so is unwelcome in town - but the authorities will not come after them (and even provide some free stuff) because the party is the only group capable of holding back the goblin hordes that are besieging the kingdom... then that party has a  party template with disadvantages of being unwelcome in towns and being known as crazed pyromaniacs who are incapable of subtlety, but advantages of being above most law enforcement, getting free cash and equipment from the government, and getting free healing and raise dead spells if they need them. The kings long-suffering chancellor normally handles this stuff for them.

Going ahead and plugging in some numbers (Disadvantages -6, Minimum Level ten for -10, Major Privilege / get to ignore most laws and social restrictions(6 CP), are supported at a high lifestyle without having to worry about expenses (3 CP), are regularly restocked with basic adventuring gear (Cure Light wands and such) at no cost (3 CP), get free healing and raise dead spells when they need them (3 CP), and a Contact (the Royal Chancellor, 1 CP) doesn't really change much in play this case - but it defines the limits of those benefits and lets new players know what's going on and what they'll lose if they decide not to be a part of the group.

This template has more impact than that; it's representing supernatural attunements rather than mere social advantages. Not only can a character build on those (Need some Mana? It is cheaper to buy off or reduce the limitations on the Mana in the Template then it is to buy it from scratch). Want to get permission for occasional use of the Fey Roads? Buy off the "no use of the fey roads" limitation to get it on the cheap. Plus, of course, Occult Skills can be pretty handy.

For a personal matter, John seems to be back in time a bit; he remembers Many-Arrows, while that realm will not be founded for several more years. If he can recall who he is... he could use the Immunity to Paradox to go and rescue himself as a child. remaining just the same save for a lot more happy memories.

So yes, it's basically the difference between "My first edition (a game with no skill system) Ranger is good at wilderness survival like every other Ranger! Does that help us?" versus "My Ranger has +15 Survival and a lot of other skills. Which one and what's the DC?".

Edit: typo.
This message was last edited by the player at 07:26, Mon 10 May 2021.
John D'Oh
PC, 487 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Mon 10 May 2021
at 06:31
  • msg #481

Re: [OOC] New Chat

A question about that Disadvantage 'minimum level 10'. Does that mean we cannot take the template until we each reach lvl 10? I'm at lvl 5 right now, so that's a ways off.

Are we doing this as a group? Because it fits our dynamic.

As for trees and harvesting wood, can something like the shortcut to Cormyr be usedto harvest wood in forests other than our own? Can we create a miniature forest inside the 'base' to grow our own Darkwood or other exotic living materials?
Game Master
GM, 2223 posts
Storyteller
Eclipse d20
Mon 10 May 2021
at 07:00
  • msg #482

Re: [OOC] New Chat

The Party Template can be taken at ANY level.

You get 10 + (lowest level of party) CP - Max in a typical d20 game would be 30 (10+20)

10 CP from the 3 Disadvantages being in the group causes, and +1 per level for the restriction of cannot betray the group.

Level 5 means your Party template bestows 15 CP.
Gerad Waelhlem
PC, 697 posts
Channeler Of Mysteries
Occult Dabbler
Mon 10 May 2021
at 07:45
  • msg #483

Re: [OOC] New Chat

The "level ten" bit was for the sample template for the Goblin Hunters (or whatever name they might use). The real restriction is if you accept low-level characters into your group, your template will be weaker.

And we've already got a pond inside. I don't see any reason we can't have a grove of trees or some gardens. It will just cost more, so it will have to wait until we get some more money.

I believe that a Party Template pretty much requires a group.
Khorolf Skullsplitter
PC, 232 posts
Thu 13 May 2021
at 00:54
  • msg #484

Re: [OOC] New Chat

Does this mean I have to look at "Occult Skills"?
John D'Oh
PC, 488 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Thu 13 May 2021
at 04:42
  • msg #485

Re: [OOC] New Chat

Are we doing this template thing?
Gerad Waelhlem
PC, 698 posts
Channeler Of Mysteries
Occult Dabbler
Thu 13 May 2021
at 05:26
  • msg #486

Re: [OOC] New Chat

Well, the game master said we could take one, and there's no reason not to. It doesn't have to be the one I threw together though. (If we do use that one then yes, Khorolf will need to check out the occult skills).

I think it's a reasonably good one, but that's just my opinion. Are there any proposals for modifications or other template designs?
Game Master
GM, 2225 posts
Storyteller
Eclipse d20
Thu 13 May 2021
at 06:05
  • msg #487

Re: [OOC] New Chat

Useful has been:

  • Mystic Link with Communication - Being able to talk instantly is very handy
  • Legionnaire - Better fighting team is always nice!
  • Awareness - Not being caught flat-footed is always a boon!



But the choice is up to the GROUP. Deciding on a GROUP NAME and the perks is the challenge of course.

;)
Thalyssra Moonstrike
PC, 134 posts
Moon Priestess
Thu 13 May 2021
at 07:05
  • msg #488

Re: [OOC] New Chat

Heroes of Beckfyrd is pretty solid as a group name, and I'm okay with the suggestions Gerad made.
John D'Oh
PC, 489 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Thu 13 May 2021
at 07:21
  • msg #489

Re: [OOC] New Chat

I assume Awareness is the pathfinder Feat. What is Legionnaire?
Raven
PC, 279 posts
Dark Stranger
Thu 13 May 2021
at 14:34
  • msg #490

Re: [OOC] New Chat

Both Awareness and Legionary are from the Eclipse book.

Core Book Pg 53:
Legionary (6 CP). A Legionary has great
coordination when fighting in a team. The character
gains +1/2/3 bonus to AC, Attacks and Reflex Saves
when teamed with 1-2/3-4/5+ others with who also
possess this feat.


Core Book Pg 25:
Awareness (6 CP). You suffer no defensive penalties
when you’re surprised. You retain your Dexterity bonus
when caught flat-footed or attacked by an invisible
assailant and save without penalty against surprises.


Awareness has add ons that we can look at later, but there is those too. I'm a huge proponent of Legionary (since I already have it with my drakes) but Awareness is also cool, especially if we flavor it as part of us sharing 'senses' and specialize it to only work if we have at least two pact members within 60' or some such.

Hero's of Beckfyrd certainly works! OR some kind of Hero's of the Night of the Long Moon/Fallen Wolves etc from our most recent epic battle ;)

EDIT: And for clarity since I'm not clear, obviously, who is going where? I suggested a few options of groups and places but it would seem that Khorolof has other plans?

EDIT of the EDIT: I also bought the PDF's for Eclipse instead of the shareware and I highly, highly recommend it, the ability to cut and paste makes character creation super easy, also for like 9 bucks you get the core book and Eclipse 2 which is full of examples to cut and paste!
This message was last edited by the player at 14:44, Thu 13 May 2021.
Gerad Waelhlem
PC, 699 posts
Channeler Of Mysteries
Occult Dabbler
Fri 14 May 2021
at 01:32
  • msg #491

Re: [OOC] New Chat

The trouble with Mystic Link in a template is that it would normally be to something in particular - and so that something would have to be willing to serve as a communications relay (and preferably would provide other benefits). The best option for that (barring a dedicated character) is a Heartstone (An item that lets everyone who's bonded to it draw on it's powers), but those are very very expensive.

Legionaire is particularly good in dungeons and such, but John goes leaping around, Khorolf charges, and most of the rest of us seem to go in all directions to cast spells and such. It would be nice if we really started sticking together though.

Awareness is generally good, but we're mostly the ones doing the attacking which does limit it a bit.

And I think Gerad would be headed for the lost peaks / mines. That sounds like it should have several possible small adventures laying around.
John D'Oh
PC, 490 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Fri 14 May 2021
at 02:30
  • msg #492

Re: [OOC] New Chat

Fighting in a team doesn't necessarily mean grouped up. It can mean tactical pincer movements and strategic positioning that CAN take seperate elements in differing directions.
Gerad Waelhlem
PC, 700 posts
Channeler Of Mysteries
Occult Dabbler
Fri 14 May 2021
at 03:14
  • msg #493

Re: [OOC] New Chat

Well, if you can get away with it! The GM is the only judge of how closely you need to be working together.
Game Master
GM, 2227 posts
Storyteller
Eclipse d20
Fri 14 May 2021
at 04:20
  • msg #494

Re: [OOC] New Chat

Please declare if we're splitting up and who is going where...

Thanks!
Gerad Waelhlem
PC, 701 posts
Channeler Of Mysteries
Occult Dabbler
Fri 14 May 2021
at 18:54
  • msg #495

Re: [OOC] New Chat

Well,our basic possibilities were:
  • Stay put: Possible local adventures, village defense, possible Undead (ancient tombs or fallen fortifications?), work on rebuilding the old keep.
  • Go South (Caravan Route): Gold Mine/Miners, possibly more aliens (Zerg et al), the Underdark, the Lost Peaks (and likely monsters and such), Centaurs, and (thanks to a shortcut) Cormyr. Possibly the Dire Wood, although it's much further away.
  • Go East (Forest Trek): Grandfather Tree, Hellgate Keep (Likely a large project, and much further away than I'd normally put on this list, but likely already involved), possible Harpers. Possibly the Dire Wood.
  • Go West (Forest Trek): The Lost Peaks and Noantar's Hold (I really can't think of any major reason to go this way at the moment).
  • Go North (Caravan Route): Twig's Family, Olostin's Hold, Everlund, possible reinforcements, fairly likely Harpers or contact with other groups.

As for where people might be going...
  • Chrysta: From "Loading Up" possibly headed South with Gerad and possibly Khorolf?
  • Gerad Waelhlem: wants to head south, almost entirely because there are more known things to meddle with that way.
  • John D'Oh: I think the last note was about the village militia? Possibly north due to an interest in recruiting help?
  • Khorolf Skullsplitter: Apparently wants to head south due to feeling that "Lost Peaks" = "Glorious Fights?
  • Raven: Possibly headed north?
  • Thalyssra Moonstrike: Possibly north? At least from Raven's proposed groups?

Raven
PC, 281 posts
Dark Stranger
Fri 14 May 2021
at 19:06
  • msg #496

Re: [OOC] New Chat

We'll just stick together. I was hoping for more ideas but I'm not splitting the party with out a proper plan. So yeah we're all going to the mine.
Gerad Waelhlem
PC, 702 posts
Channeler Of Mysteries
Occult Dabbler
Fri 14 May 2021
at 19:12
  • msg #497

Re: [OOC] New Chat

Works for me. Mines about two hours then I suppose!
Thalyssra Moonstrike
PC, 135 posts
Moon Priestess
Fri 14 May 2021
at 22:06
  • msg #498

Re: [OOC] New Chat

I wouldn't mind going to Twig's family, and Grandfather Tree, but if we aren't splitting the party, then I'll go with the group.
Gerad Waelhlem
PC, 703 posts
Channeler Of Mysteries
Occult Dabbler
Sat 15 May 2021
at 01:09
  • msg #499

Re: [OOC] New Chat

Well, I wasn't actually planning to skip anything except maybe Hellgate Keep (simply because we can't deal with a city and a proper infiltration might take weeks we don't have).
John D'Oh
PC, 491 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Sat 15 May 2021
at 07:20
  • msg #500

Re: [OOC] New Chat

Are we doing this Group Template? If so, who is designing it?


These would be the mines that lead to Cormyr?
This message was last edited by the player at 07:20, Sat 15 May 2021.
Khorolf Skullsplitter
PC, 233 posts
Sat 15 May 2021
at 07:53
  • msg #501

Re: [OOC] New Chat

It's a freebie if we can agree on something. We've got Gerad's writeup, which looks OK, and no others yet. Has anyone else got something in mind? If not, why make it hard? And we've only found one mine,so yeah.
John D'Oh
PC, 492 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Sat 15 May 2021
at 09:13
  • msg #502

Re: [OOC] New Chat

You mentioned an Occult skill earlier, but I did not see one among the writeup that Gerad did. What have I missed?
Game Master
GM, 2228 posts
Storyteller
Eclipse d20
Sun 16 May 2021
at 07:15
  • msg #503

Re: [OOC] New Chat

quote:
The Heroes of Beckfyrd stand at the Nexus of Reality, and so can draw on the exotic talents of distant realms - each finding their own unique secret of the cosmos. They gain access to any one GM-allowed Occult Skill (3 CP) at normal cost (+3 CP).


^^ You mean that one?
John D'Oh
PC, 493 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Sun 16 May 2021
at 07:31
  • msg #504

Re: [OOC] New Chat

Ah, that's the one.
Gerad Waelhlem
PC, 704 posts
Channeler Of Mysteries
Occult Dabbler
Sun 16 May 2021
at 07:40
  • msg #505

Re: [OOC] New Chat

It includes a use of Enthusiast (a way to get a small number of "floating" CP so you can trade a few around every so often) set up so that each user can pick their own occult skill. Those can get pretty eclectic. For example, John has Gadgetry. To pull some examples from the authors blog...

https://ruscumag.wordpress.com...d-glowstone-alchemy/
  • Legendarium lets you pull powers and equipment from becoming the embodiment of myths and tales.
  • Gadgetry you've already got. I suppose that nothing would stop you from taking it again though.
  • Glowstone Alchemy lets you make a bunch of exotic items out of Glowstone. It's no use without Glowstone, but we could probably get some.

https://ruscumag.wordpress.com...binding-and-secrets/
  • Foresight lets you simply announce that you've set things up in advance - you have a goon squad handy, that you actually prepared the perfect spell or gadget for that this morning, that you have already arranged an alibi. It basically lets you be a well-prepared mastermind.
  • Governance and Command let you use or enhance the Political Positions rules - https://ruscumag.wordpress.com...political-positions/ - for example, Command can make any army you run far more effective.
  • Ninjaneering basically lets the user add handy things to the battlefield - a pit trap, or secret escape tunnel, or whatever.
  • Dream Binding lets you bring equipment - including magic items - from your dreams into the real world.

The Shadowed Galaxy skills are more sci-fi, but they ought to qualify. The Equipment Skills - https://ruscumag.wordpress.com...xy-equipment-skills/ - are about having high-tech gear while the Action Skills - https://ruscumag.wordpress.com...xy-ii-action-skills/ - are about forcing the universe to fit your narrative (Stealing The Scene is great for Bardic types).
Game Master
GM, 2231 posts
Storyteller
Eclipse d20
Sun 16 May 2021
at 07:55
  • msg #506

Re: [OOC] New Chat

The wandering misfits do have a nice ring to it... But free CP is on the table, it is up to your group whether you get it or not.
Thalyssra Moonstrike
PC, 137 posts
Moon Priestess
Sun 16 May 2021
at 19:41
  • msg #507

Re: [OOC] New Chat

Are there any occult skills that are off limits? I'm considering Lengedarium for Thal.
John D'Oh
PC, 494 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Sun 16 May 2021
at 19:46
  • msg #508

Re: [OOC] New Chat

Shadowed Galaxy Equipment skills? Perhaps John can stumble across some remnant of Zerg technology left behind in the caves that he can start unraveling?
Gerad Waelhlem
PC, 707 posts
Channeler Of Mysteries
Occult Dabbler
Sun 16 May 2021
at 21:00
  • msg #509

Re: [OOC] New Chat

Well, anything that the GM approves of. Some Occult Skills aren't too useful without setting-specific stuff to work with. For example, "Glowstone Alchemy" is of little use without Glowstone to work with, Battling Business World Mystic "Accounting" won't work without Number Lords to power it, and Technology Skills might not work it the technology involved won't work locally. For example, the Forgotten Realms only allow Explosives in the form of magically-produced "Smokepowder" - so explosive-dependent items like guns produced by a technology skill probably won't work.
Khorolf Skullsplitter
PC, 234 posts
Tue 18 May 2021
at 01:30
  • msg #510

Re: [OOC] New Chat

Legendarium looks complicated, but Armory looks easy. It can be labeled anything you like, right? "Divine Aura of Uthgar" or some such?
Game Master
GM, 2232 posts
Storyteller
Eclipse d20
Tue 18 May 2021
at 03:48
  • msg #511

Re: [OOC] New Chat

Explain what you want and as long as it is in reason, then I see no reason not to allow it. Is John asking for more Zerg to show up? I mean, I can easily arrange that if you want.

But yes, as long as the items fit a theme, you'll be fine.
Khorolf Skullsplitter
PC, 236 posts
Tue 18 May 2021
at 06:42
  • msg #512

Re: [OOC] New Chat

"Armory" has options for bulkier armor, but the basic version seems to be a superhero power suit, like Guardian from Marvel - no penalties, you just put it on and get boosts. Can it be - say - mystic war paint, that you put on and get boosts? The same game effect, just with a barbarian theme?
John D'Oh
PC, 495 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Tue 18 May 2021
at 07:39
  • msg #513

Re: [OOC] New Chat

John essentially already has Gadgetry and Armory. I suppose I could add Weaponry as well...
Raven
PC, 283 posts
Wed 19 May 2021
at 15:07
  • [deleted]
  • msg #514

Re: [OOC] New Chat

This message was deleted by the player at 15:08, Wed 19 May 2021.
John D'Oh
PC, 497 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Wed 19 May 2021
at 16:46
  • msg #515

Re: [OOC] New Chat

Expertise/Power Attack is currently capped at -5/+10 for 3 cp (specialized for 2h wpns). Does removing that cap cost an additional (6) 3 cp?
Gerad Waelhlem
PC, 708 posts
Channeler Of Mysteries
Occult Dabbler
Wed 19 May 2021
at 18:05
  • msg #516

Re: [OOC] New Chat

It would still be capped at -20/+40, but that's pretty good for a total cost of (6 CP).
Khorolf Skullsplitter
PC, 242 posts
Wed 26 May 2021
at 06:59
  • msg #517

Re: [OOC] New Chat

Arm Wrestling is doing nicely for something tossed so as to have something to do!
John D'Oh
PC, 498 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Wed 26 May 2021
at 09:57
  • msg #518

Re: [OOC] New Chat

Gerad Waelhlem:
It would still be capped at -20/+40, but that's pretty good for a total cost of (6 CP).

So I can add another tier to the feat for 3 cp, and it raises the cap to -20/+40?
Game Master
GM, 2238 posts
Storyteller
Eclipse d20
Wed 26 May 2021
at 17:17
  • msg #519

Re: [OOC] New Chat

Yes.
John D'Oh
PC, 499 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Thu 27 May 2021
at 05:16
  • msg #520

Re: [OOC] New Chat

John would likely be with Gerad for two reasons. One to assay any usual mineral deposits, possibly taking samples to test, and to search out other unusual tech/ power sources.
Gerad Waelhlem
PC, 714 posts
Channeler Of Mysteries
Occult Dabbler
Thu 27 May 2021
at 05:31
  • msg #521

Re: [OOC] New Chat

Well, it's just a mining camp. I doubt it would take more than twenty to thirty seconds to walk across - and we're casting spells and discussing the results, so there should be plenty of time to join us. You are more than welcome to do so!
Game Master
GM, 2240 posts
Storyteller
Eclipse d20
Sun 30 May 2021
at 05:21
  • msg #522

Re: [OOC] New Chat

Also, in case I failed to mention it...

Lara's player has been removed for inactivity.

Please welcome our newest player taking up Neron.
Gerad Waelhlem
PC, 717 posts
Channeler Of Mysteries
Occult Dabbler
Sun 30 May 2021
at 05:24
  • msg #523

Re: [OOC] New Chat

Well, Hello to the new Neron!
Neron Winterstorm
PC, 35 posts
Sun 30 May 2021
at 07:25
  • msg #524

Re: [OOC] New Chat

Thank you!!  I am feeling my way through but I will get there.  As many of you know taking on a character that has been around is way harder than starting off with one.
Raven
PC, 289 posts
Dark Stranger
Sun 30 May 2021
at 13:47
  • msg #525

Re: [OOC] New Chat

Welcome Neron!

If you got questions just ask!
Raven
PC, 290 posts
Dark Stranger
Sun 30 May 2021
at 16:08
  • msg #526

Re: [OOC] New Chat

Speaking of questions....I'm so confused.

Are we actually at the mine to do something or just waiting for a GM plot point. I've looked through our missions and none of them seem to be aided by being here?

Are we trying to make friends with and seek aide from Cormyr?

Are we trying to investigate the Mine?

It just doesn't feel like we have a specific goal so I don't know what to do with Raven to achieve these.
Gerad Waelhlem
PC, 718 posts
Channeler Of Mysteries
Occult Dabbler
Mon 31 May 2021
at 00:53
  • msg #527

Re: [OOC] New Chat

At the moment, we have one month until a major confrontation and don't have a definite mission beyond the standard "we want treasure and chances to increase our power". As previously listed:

Gerad Waelhlem:
Well,our basic possibilities were:
  • Stay put: Possible local adventures, village defense, possible Undead (ancient tombs or fallen fortifications?), work on rebuilding the old keep.
  • Go South (Caravan Route): Gold Mine/Miners, possibly more aliens (Zerg et al), the Underdark, the Lost Peaks (and likely monsters and such), Centaurs, and (thanks to a shortcut) Cormyr. Possibly the Dire Wood, although it's much further away.
  • Go East (Forest Trek): Grandfather Tree, Hellgate Keep (Likely a large project, and much further away than I'd normally put on this list, but likely already involved), possible Harpers. Possibly the Dire Wood.
  • Go West (Forest Trek): The Lost Peaks and Noantar's Hold (I really can't think of any major reason to go this way at the moment).
  • Go North (Caravan Route): Twig's Family, Olostin's Hold, Everlund, possible reinforcements, fairly likely Harpers or contact with other groups.


So we headed for the mine because it connects to the Underdark (a possible source of money) and to Cormyr (a possible place to spend money), because the miners might know of possible adventures in the area, and because there are a bunch of other possible adventures and resources nearby.
Khorolf Skullsplitter
PC, 244 posts
Mon 31 May 2021
at 06:26
  • msg #528

Re: [OOC] New Chat

And Arm Wrestling! Arm Wrestling is good too!

Plus the Wiki says there's a dwarven stronghold that's been lost for a thousand years under the mountains, so possible megadungeon to add to Gerad's list.

I voted for "south" because there were a bunch of things to fight Most of the other directions just had places to visit - and with a tunnel to Cormyr "south" included that anyway.
Chrysta
PC, 52 posts
Half elf
Tue 8 Jun 2021
at 05:54
  • msg #529

Re: [OOC] New Chat

Hey guys and gals, I'll be out of reachable range for the next few days.
Khorolf Skullsplitter
PC, 248 posts
Tue 8 Jun 2021
at 07:49
  • msg #530

Re: [OOC] New Chat

Alas! We will try not to kill everything on the planet until you get back!
Gerad Waelhlem
PC, 721 posts
Channeler Of Mysteries
Occult Dabbler
Wed 9 Jun 2021
at 01:35
  • msg #531

Re: [OOC] New Chat

I think that cleaning out the Underdark might be a tad over-ambitious somehow!
Game Master
GM, 2242 posts
Storyteller
Eclipse d20
Wed 9 Jun 2021
at 04:18
  • msg #532

Re: [OOC] New Chat

Out of range? Blast, we need the worldwide spell!
Khorolf Skullsplitter
PC, 249 posts
Wed 9 Jun 2021
at 06:27
  • msg #533

Re: [OOC] New Chat

Then who would be around to tell the tale?
Game Master
GM, 2244 posts
Storyteller
Eclipse d20
Sat 12 Jun 2021
at 02:55
  • msg #534

Re: [OOC] New Chat

It appears we still have talking. I'm ready to move forward when you all make a decision on what you'll be doing...
Gerad Waelhlem
PC, 723 posts
Channeler Of Mysteries
Occult Dabbler
Sat 12 Jun 2021
at 03:31
  • msg #535

Re: [OOC] New Chat

Well, we seem to have leftover monsters deep down, possible monsters/dragons/tombs/mages towers/dark fey/etc in the mountains, possible centaurs roaming about, possibly visiting Cormyr, gates to other worlds, possibly more aliens, Cormyr (Neron would probably like us to visit there), possible jobs for they fey, buried mystical structures, and apparently a possible megadungeon.

So we're basically waiting for some indication of which ones a) actually exist, and b) you are willing to let us get involved with. After all, some minidungeon in the mountains is pretty easy for you, talking to the centaurs will involve a little thinking about their culture and some names, gates to other worlds might involve visiting entirely new worlds and take years.

Presumably our mystical handlers will be against us disappearing elsewhere for longer than the month that the prophecy will accommodate and there are things you don't want to be bothered with. So what things are you willing to run? What would you like us to choose from?
Chrysta
PC, 54 posts
Half elf
Mon 14 Jun 2021
at 04:12
  • msg #536

Re: [OOC] New Chat

In reply to Khorolf Skullsplitter (msg # 530):

It appears there's still a planet. So thank you kindly!
Khorolf Skullsplitter
PC, 251 posts
Wed 16 Jun 2021
at 00:59
  • msg #537

Re: [OOC] New Chat

You are welcome! Which half would you like to destroy?
Game Master
GM, 2245 posts
Storyteller
Eclipse d20
Wed 16 Jun 2021
at 07:41
  • msg #538

Re: [OOC] New Chat

Updates tomorrow.
Game Master
GM, 2246 posts
Storyteller
Eclipse d20
Fri 18 Jun 2021
at 01:32
  • msg #539

Re: [OOC] New Chat

Cursed Internet connection…

Are we waiting on the GM to make something happen or we still debating what path to take?

Gerad has done a thing that will require a GM answer when I have proper access.

Do let me know intentions though.

Thanks!
Gerad Waelhlem
PC, 727 posts
Channeler Of Mysteries
Occult Dabbler
Fri 18 Jun 2021
at 02:48
  • msg #540

Re: [OOC] New Chat

Waiting on some GM input on what you'd prefer to run. I suspect that most of us are perfectly willing to poke into the Underdark, explore ancient tombs on mountains, try to negotiate a settlement between warring centaur tribes, get swept across time and run a rescue mission during the fall of Netheril, explore various other dimensions, fight aliens, try to infiltrate Hellgate Keep, play politics with the Crown of Cormyr (since they probably REALLY want to investigate what is going on and where these kids who have only been adventuring for a month - most of it in time-out! - are getting all these unprecedented powers), look for ten-thousand year old drow crypts from Crown Wars or - for that matter - do some slice-of-life stuff.
Neron Winterstorm
PC, 39 posts
Fri 18 Jun 2021
at 05:50
  • msg #541

Re: [OOC] New Chat

I am more than willing to head into the underdark as well.  Clear some of the more unsecure areas out.
Thalyssra Moonstrike
PC, 142 posts
Moon Priestess
Fri 18 Jun 2021
at 06:23
  • msg #542

Re: [OOC] New Chat

I'm going to be entirely unhelpful and say that pretty much any of Gerad's suggestions would be interesting to me. Thal might need bit of convincing, depending on which we actually settle on, but she trusts the group, so not too much.
Khorolf Skullsplitter
PC, 254 posts
Fri 18 Jun 2021
at 06:47
  • msg #543

Re: [OOC] New Chat

Well, OOC, it's d20; there will be fights regardless - but the Underdark offers an endless supply and lots of wealth. So do other dimensions, but I don't think we're up to that level of weird yet.

Besides; it's quite enjoyable to have the melee fighters having as much or more of an impact on the outcome of fight scenes as the spellcasters.
Gerad Waelhlem
PC, 728 posts
Channeler Of Mysteries
Occult Dabbler
Sat 19 Jun 2021
at 02:26
  • msg #544

Re: [OOC] New Chat

Well, anywhere with money... The cost of adding special facilities to his "TARDIS" is pretty reasonable, but I wasn't expecting the cast to keep changing so rapidly - and so his virtual allotment of cash doesn't refill fast enough.

Now, Thalyssra has her shrine - but Neron and Chrysta still need their facilities. Any preferences? The existing stuff is in the "Gerad's Space" thread - link to a message in this game

So what shall it be? Lair with treasure? Training area? Studio with music library and orchestral backup? Chasm of Darkness to brood gothically in?
Raven
PC, 293 posts
Dark Stranger
Sun 20 Jun 2021
at 22:26
  • msg #545

Re: [OOC] New Chat

I'm not sure if I can see the latest vision that Gerad just recieved but I'm thinking the Dragon and the KEEP is hellgate Keep and the main BBG...but we below we have the flesh things and the Spider thing (Llolth) are close and underneath us. I'd recommend that perhaps after this little foray we go reinforce the other nexus, the giant oak, perhaps the grandfather tree? See if we can strengthen that in some way?
John D'Oh
PC, 504 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Mon 21 Jun 2021
at 03:04
  • msg #546

Re: [OOC] New Chat

Water it with the Waters of Life?
Gerad Waelhlem
PC, 730 posts
Channeler Of Mysteries
Occult Dabbler
Mon 21 Jun 2021
at 04:00
  • msg #547

Re: [OOC] New Chat

Well, it's worth a try!
Chrysta
PC, 55 posts
Half elf
Tue 22 Jun 2021
at 03:55
  • msg #548

Re: [OOC] New Chat

In reply to Gerad Waelhlem (msg # 544):

Last time I looked, I think everything Chrysta might want was already available except possibly a room to practice and write/store music in.
Gerad Waelhlem
PC, 732 posts
Channeler Of Mysteries
Occult Dabbler
Wed 23 Jun 2021
at 02:56
  • msg #549

Re: [OOC] New Chat

Well, how about...

The Conservatory Of The Trees:


Hewn from the living rock, this sizeable chamber is slopes gently up, towards the far end, where rippling curtains of tree roots support many instruments and the finer roots are musical strings themselves, humming faintly with delicate harmonies in the gentle movement of the air. When someone plays or sings within that grotto, those gentle breezes rise, drawing orchestral harmonies from the roots and the many instruments to accompany the musician. Back towards the entrance, stony shelves, cabinets, and work surfaces, contain supplies, tomes of music and plays, props and costumes, with the gentle music of the roots, stirred by the winds in the trees of the forest far above, to stoke creativity. The music can flow upon the winds in the other way as well, resonating through the trees to be heard up to a mile away from wherever the "house" is currently located.

Room Bonuses:
  • Background Orchestration: +2 Circumstance +2 Masterwork Tools and +6 Assistance Bonus to Perform (Music and Theater). This will allow a musically-based mystic artist to access effects that would not normally be available as of yet.
  • Inspirational Qualities: +2 Circumstance +2 Masterwork Tools and +6 Assistance Bonus to Craft (Music and Theater).
  • The standard house bonuses - including a +2 Morale Bonus to Skill Checks and x7 Productivity - also apply.

Sadly, setting up this one will take about 2000 GP. So it will have to wait until we get more treasure.
Chrysta
PC, 57 posts
Half elf
Thu 24 Jun 2021
at 03:46
  • msg #550

Re: [OOC] New Chat

That sounds positively beautiful! Well worth a wait. :D
Game Master
GM, 2249 posts
Storyteller
Eclipse d20
Thu 24 Jun 2021
at 07:42
  • msg #551

Re: [OOC] New Chat

Gerad's info is available... Sorry for the short posts, but slowly getting caught up.
Gerad Waelhlem
PC, 733 posts
Channeler Of Mysteries
Occult Dabbler
Fri 25 Jun 2021
at 00:10
  • msg #552

Re: [OOC] New Chat

Well, that happens sometimes!

And, for Chrysta, I'm glad that you like the proposal for your room / sanctum. I could add the magical amplifier effect if you want it, but I cannot recall you doing much or any spellcasting, so it may not be of any use to you.
Thalyssra Moonstrike
PC, 143 posts
Moon Priestess
Sat 26 Jun 2021
at 08:26
  • msg #553

Re: [OOC] New Chat

Would casting Tap Nexus have a greater effect here at the mine??
Gerad Waelhlem
PC, 735 posts
Channeler Of Mysteries
Occult Dabbler
Sat 26 Jun 2021
at 18:45
  • msg #554

Re: [OOC] New Chat

Well, this seems to be one of the major planetary nexi, and Aebir-Toril is a high-magic world, so there's probably plenty of power available. Presuming that you're using the Weave Of Magic spells from earlier in thread, and looking at description of the nexus and the Channel Nexus spell description, I'd guess that...
  • You could probably scry into other dimensions or open small gates there any time.
  • There are likely to be a few minor summonings or weird effects drawn from other dimensions available at any given moment, but exactly what probably changes every few hours.
  • Opening a major planar rift or breach - basically opening the way for something really major to either come to or leave Faerun - would probably have to wait for the right moment. Maybe during the dark of the moon or something.

Of course, that's pure guesswork on my part thanks to my urge to answer questions. Only the GM can say for sure!

Arcana checks might provide more details - but might not too.
Thalyssra Moonstrike
PC, 144 posts
Moon Priestess
Sun 27 Jun 2021
at 00:36
  • msg #555

Re: [OOC] New Chat

In reply to Gerad Waelhlem (msg # 554):

Yeah, I'm not gonna have Thal just up and cast the spell willy-nilly. She might be a teenager, but she's not overly impulsive, and she knows enough to understand that casting such a spell without at least a little research could be disastrous.

Honestly, she would probably ask Gerad and Raven to assist her in a potential ritual-esque utilization of the spell.

I know our GM is on, or about to be on, a vacation, so I'll wait for now. Maybe I'll look into possible effects or outcomes in the meantime.
Gerad Waelhlem
PC, 736 posts
Channeler Of Mysteries
Occult Dabbler
Mon 28 Jun 2021
at 02:29
  • msg #556

Re: [OOC] New Chat

Well, when you wish to leap right into the random insanity, go for it! I haven't got a randomly crazy character of my own active right now, and I miss the chaos!

quote:
While under siege by four armed giant venomous werewolf monsters, Blueblood the Unicorn can be seen wearing a WWI style helmet, with twigs and leaves stuck on it, balanced on his horn - while using a pair of binoculars to look at the (quite nearby) enemy. To Ares, while chewing on a candy cigarette...

"Lots more of `em out there Sarge!

To pass the time, he then had his extra-dimensional butler serve luncheon. Afterwards, while looking sadly at the depleted luncheon and the last two bottles of champagne and talking to a PDA.

"Supplies are running low. I don't know how long it's been... the enemy continues to press us hard and there doesn't seem to be any end to them... I don't know how much longer we can hold out. Unless we can get a resupply soon this may be my last entry"

The butler sighed and brought out a new sandwich tray and a couple of new bottles.


"...never mind"

Ares chuckled.

Armand, glaring at Bluebood "It's been five minutes!"

"I was hungry!"

Raven
PC, 297 posts
Dark Stranger
Sat 3 Jul 2021
at 21:37
  • msg #557

Re: [OOC] New Chat

Having just learned the divination power from witchcraft....Find the Path seems a little high level for Witchcraft but perhaps I can get a couple pointers with lower level witchcraft divinations?
Gerad Waelhlem
PC, 740 posts
Channeler Of Mysteries
Occult Dabbler
Sat 3 Jul 2021
at 22:04
  • msg #558

Re: [OOC] New Chat

Why not? Gerad was just planning on running a bunch of basic "Detects" - secret doors, secret rooms, openings behind walls or rubble, places where the air is going in or out (thus indicating a substantial hidden space), treasure, and so on.

Pathfinding is over under "The Sight" though. From The Practical Enchanter explanations on spell design I think that the distinction is that witchcraft effects don't have that much power, but their complexity can be quite high - and I guess that the author feels that divination effects don't call for a lot of raw power.

And sure, Gerad has an overall purpose - but this expedition is mostly just classic adventuring, fishing for treasure, experience, and any other available goodies. After all, the Loomensenerid may pay for a lot of his stuff, but extras are always nice!
This message was last edited by the player at 22:04, Sat 03 July 2021.
John D'Oh
PC, 507 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Thu 8 Jul 2021
at 08:45
  • msg #559

Re: [OOC] New Chat

OMG!!!! It's Ludo........
Chrysta
PC, 60 posts
Half elf
Thu 8 Jul 2021
at 13:43
  • msg #560

Re: [OOC] New Chat

This realization just made my morning so much better. Thank you John! :D
John D'Oh
PC, 508 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Thu 8 Jul 2021
at 23:25
  • msg #561

Re: [OOC] New Chat

Hey Drew, did you feel that earthquake? 4.8 magnitude, centered 15 miles SE of us, cluster of 6 earthquakes at the same time.
Game Master
GM, 2252 posts
Storyteller
Eclipse d20
Sat 10 Jul 2021
at 17:33
  • msg #562

Re: [OOC] New Chat

Yes, 4.8 was felt... the several others by Nevada, no.
Gerad Waelhlem
PC, 742 posts
Channeler Of Mysteries
Occult Dabbler
Sun 11 Jul 2021
at 02:42
  • msg #563

Re: [OOC] New Chat

Ha-ha! With this information I can deduce your location to somewhere within only one or two hundred square miles! (Depending on the margin of error assigned to the 15-mile estimate and "SE"). Or at least I could if I actually cared and if I could think of any reason why I should want to waste time on a math puzzle of no possible use instead of just asking!

Alas! My theoretical mathematical villainy is once more frustrated by my greatest foe, Captain Irrelevance!


I hope that it didn't cause any problems anyway!
This message was last edited by the player at 03:43, Sun 11 July 2021.
Gerad Waelhlem
PC, 744 posts
Channeler Of Mysteries
Occult Dabbler
Mon 12 Jul 2021
at 09:09
  • msg #564

Re: [OOC] New Chat

Possible Dragon's Lair:

quote:
The breath of winter flows through the cracks and crevices of the rocks, settling deep within the earth. There, insulated from the sun by massive layers of earth and stone, frost grows into layers of iron-hard ice, while trickles of water fill dark pools and fill deep streams, plunging yet further into the depths of the world. Here, where the magic if the deeps brushes against the surface, is a winter dragon's lair, a place of rugged chambers, rough-hewn stone, and secured chambers. The ragged, near-vertical cavern offering access to the outside world is slick with dripping water, secure only for a creature large enough to brace itself against opposing walls.
-
In the farthest depths, where that water falls into the magically-charged pools of the underworld where elemental mana wells up from the heart of the world, droplets strike and chime like tiny hammers, Here, where the eldritch planar magic of Gerad's household and the Loomensenerid brings the impossible into reality those droplets strikes forge the deep magic of Aebir-Toril into arcane crystals - Obols of Elemental Magic. In Winter, the translucent bluish-white of Water and Ice, in Spring the glittering, near-invisible crystal of Air, in Summer, the rubies and sunstones of Fire, and in the Autumn the brown and gold of the leaves and the great harvest of the Earth. Twelve such fantastical gems appear each week, glittering richly in the depths of the black tarn - accumulating over the years to form a horde to delight any dragon's heart.

The usual bonuses for the place being a part of Gerad's spaces will apply as well.

Unfortunately, this will cost at least 1200 GP to set up. Another 2450 GP will probably be needed to increase the permanent extra-dimensional space to allow for a dragon's lair. On the other hand, the GM has given permission to use Obol Creation (to the tune of 300 GP value per week) as a feature of the place, and those are potentially very useful. For information on Obols, look here: https://ruscumag.wordpress.com...-religion-and-obols/
Gerad Waelhlem
PC, 745 posts
Channeler Of Mysteries
Occult Dabbler
Tue 13 Jul 2021
at 02:25
  • msg #565

Re: [OOC] New Chat

I got enthusiastic about description and forgot to ask... is that more or less what you wanted?
Khorolf Skullsplitter
PC, 263 posts
Mon 19 Jul 2021
at 02:04
  • msg #566

Re: [OOC] New Chat

Time for posting again, and I haven't got anything. Oh well.
Game Master
GM, 2258 posts
Storyteller
Eclipse d20
Thu 29 Jul 2021
at 19:24
  • msg #567

Re: [OOC] New Chat

Just a heads up: due to some health issues I’m limiting myself to updates Wednesday and either Saturday or Sunday. Nothing like a trip to the ED and being told you almost had a life-threatening issue to put things into perspective. Yay for getting older. Needless to say, over the next few months health follow up will be keeping me busier than normal. Thanks for bearing with me during this time. And since not everyone is on Discord I’ll repost in the games.
Khorolf Skullsplitter
PC, 266 posts
Sun 1 Aug 2021
at 02:13
  • msg #568

Re: [OOC] New Chat

Well, I hope you get to feeling better and manage to avoid those issues!
Gerad Waelhlem
PC, 753 posts
Channeler Of Mysteries
Occult Dabbler
Wed 4 Aug 2021
at 02:08
  • msg #569

Re: [OOC] New Chat

Well, it's not like we've been rushing madly ahead. Take all the recovery time you need.
Raven
PC, 301 posts
Dark Stranger
Sun 8 Aug 2021
at 14:44
  • msg #570

Re: [OOC] New Chat

Just a heads up the GM had a set back, ended up back in the ER, is recovering but it's going to be slow. Keep your thoughts and prayers on him, he is getting better but it's going to be a bit. Having two surgeries and some complications is not a great way to start August but it looks like things are improving.
Game Master
GM, 2260 posts
Storyteller
Eclipse d20
Thu 12 Aug 2021
at 19:25
  • msg #571

Re: [OOC] New Chat

Okay, I’m back. Mental capacity isn’t all back but we can start moving in a direction. And I think because I recall a bit of an impasse on the direction a bit of GM railroaded adventure where I can cheat and rest the brain a bit won’t be too intolerable…

*finds ye published module to suck the characters into*
Gerad Waelhlem
PC, 755 posts
Channeler Of Mysteries
Occult Dabbler
Fri 13 Aug 2021
at 01:42
  • msg #572

Re: [OOC] New Chat

Well, I am glad that you are feeling better! And there is nothing wrong with modules.
Khorolf Skullsplitter
PC, 267 posts
Sat 14 Aug 2021
at 00:37
  • msg #573

Re: [OOC] New Chat

Modules work fine for me!

Although, looking at Khorolf... Something for levels 8-12 might be most suitable.
Gerad Waelhlem
PC, 756 posts
Channeler Of Mysteries
Occult Dabbler
Sun 15 Aug 2021
at 01:05
  • msg #574

Re: [OOC] New Chat

Well, I am told that (yet another) Neron has dropped. Anyone want a dragon lair? It seems a pity to waste planning one.
Raven
PC, 302 posts
Dark Stranger
Sun 15 Aug 2021
at 01:38
  • msg #575

Re: [OOC] New Chat

Looks like we lost Thal as well, at least from last login.

Which is sad. Looks like it's John, Khorolf, GErad, Raven and Chrysta....we're missing a dragon or two and a moon priestess.
Gerad Waelhlem
PC, 757 posts
Channeler Of Mysteries
Occult Dabbler
Sun 15 Aug 2021
at 03:22
  • msg #576

Re: [OOC] New Chat

Well, honestly, "We're here to adventure. We have goals. Personal drama is not our focus" seems to be antithetical to a fair proportion of online players.

That may not be what actually happened of course - there are always life events and loss of interest - but there do seem to be people who who don't want to play unless they're getting the reactions they want. I suspect that's one reason why we keep losing Neron's. Players may be finding it jarring that "I get to play a dragon!" only means "You're just another party member, on a par with everyone else".

They're thinking "Smaug!" and they get one of the secondary dragons from "how to train your dragon".
Raven
PC, 303 posts
Dark Stranger
Sun 15 Aug 2021
at 20:57
  • msg #577

Re: [OOC] New Chat

Pffft, they just need some help, you can make the dragon fun to play :D

Well, let me rephrase I think it's fun to play as is, but I was considering the option of maxing out the shapeshifting to give you a whole ton of fun with claws and fangs.....

But yes, I think a lot of people expect to be impressive and then watch Khorolof or John smash the crap out of a whole pack of werewolves or Gerad bend space and time and get disappointed :P
Gerad Waelhlem
PC, 758 posts
Channeler Of Mysteries
Occult Dabbler
Mon 16 Aug 2021
at 01:31
  • msg #578

Re: [OOC] New Chat

It's to be expected really. Dragons? Mobility Powers, Heightened Senses, Spellcasting, Breath Weapons, Melee Fighter, and more. So at equivalent levels a specialist is going to outshine the dragon in whatever their specialty is.

I've always found that - with any generalist - you let the specialists do their thing and fill in where one isn't. If the mage is busy using his hyper-optimized fireballs but the fighters need some magical support... a well-timed and well-placed Web spell can be a pretty major contribution. Even if the hyper-optimized fireballs would be better in theory, they're not much use if they're not there.
Khorolf Skullsplitter
PC, 268 posts
Thu 19 Aug 2021
at 04:11
  • msg #579

Re: [OOC] New Chat

Knowing you, you had a Talisman planned for him too. What would that have looked like? Maybe it would help keep the next Neron around.
Game Master
GM, 2262 posts
Storyteller
Eclipse d20
Thu 19 Aug 2021
at 04:33
  • msg #580

Re: [OOC] New Chat

Well, if anyone wishes to pick up a second character, I don't mind. I really am not in a place to recruit, and attempt to retain new players. Between the recovering and the work stress, I'm just not able to give that much energy.

So:
Connor the weird frog priest; Thal the moon priestess; and Neron the Cormyrian Dragon leader.


And for rail-road - I haven't located the module yet, but gosh darn it, a well-advanced play-through of retaking Phlan and fighting Mr. Red Uber Dragon sounds distracting enough (Pool of Radiance, in case anyone cared). Call me nostalgic, but those 16-bit? graphics and customizable icons for your party was engaging enough, even if combat was a slogfest in those games. Get you leveled, has nothing to do with the current campaign arc, and seems fun enough.

Those lovely missions - clear slums, different districts, and never attack the city guard, they always had Full Plate+3 and Broad Swords +4 or some such. Wondered why they didn't just retake the city... Ah well.
John D'Oh
PC, 511 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Thu 19 Aug 2021
at 06:50
  • msg #581

Re: [OOC] New Chat

Ah, let's not forget the Mulmaster Beholder Corps. What a slugfest THAT was......
Gerad Waelhlem
PC, 759 posts
Channeler Of Mysteries
Occult Dabbler
Fri 20 Aug 2021
at 02:17
  • msg #582

Re: [OOC] New Chat

Well, yes, I had a Talisman proposal partially set up for Neron - I just hadn't gotten to the ritual and such for it. It was based on Mystic Artist (Intimidation) (6 CP).

At +12 he would get six powers and (Level) uses per day.

  • Skill 3: Terror Of the Dragon. Emotion, Specialized for Increased Effect / Only to cause Fear in enemies. In addition to the penalties, opponents that fail to save become Shaken for the duration.
  • Skill 4: Dragon's Binding Gaze. Fascinate. You can cause observers to become Fascinated with you, paralyzed with fear.
  • Skill 5: Dragon's Wrath. Block: You can counter the effects of other fear abilities by invoking your own fearsome presence.
  • Skill 6: Rage Of The Dragon. Competence. Specialized and Corrupted for Increased Effect / Only affects the user, only for a specific set of bonuses / Gain a +2 Morale Bonus to Attacks, Damage, and Saving Throws.
  • Skill 9: Tongue Of The Elders. Greatness: Specialized for Increased Effect / only for yourself, only to gain +12 CP worth of Inherent Spells, You may draw upon your draconic heritage, gaining the ability to use one spell of third level or below and one spell of fourth level or below as spell-like abilities.
  • Skill 12: Greater Rage. Excellence, Specialized for Increased Effect / can only be applied to the user, only for a specific effect / +4 Morale Bonus to all Saves, To Melee Damage, to Attacks, and to Strength.

Echoes, Specialized for Reduced Cost / only to give the above abilities a three minute duration - although this simply extends the time you have to use the spells granted by Tongue Of The Elders (3 CP).

+2 Bonus Uses on Mystic Artist (3 CP).

The Drawback would probably be something like having Incompetent at Diplomacy or something like that. After all, a serious dragon has little patience for such things.

Now, the save DC's wouldn't have been very high - but that would certainly have been a handy suite of draconic abilities and would make have made him a decent spellcaster to boot (although, admittedly, it would take a round to get ready to use any magic). While he'd never reach a really high level of power with those spells, it would have provided some handy versatility.

At least presuming that I could have gotten it past the game master. That's a pretty cheesy use of Greatness, and the GM would likely have ruled that - since the effect lasted three minutes - it couldn't be renewed before that time was up, basically limiting it to a couple of spells in any one encounter. I thought it might make him happier with the character though.


Sadly, the player dropped off before that could get finished and approved.
Raven
PC, 304 posts
Dark Stranger
Sat 21 Aug 2021
at 01:35
  • msg #583

Re: [OOC] New Chat

Game Master:
Well, if anyone wishes to pick up a second character, I don't mind. I really am not in a place to recruit, and attempt to retain new players. Between the recovering and the work stress, I'm just not able to give that much energy.


I'm going to pass at this time, unless it makes it easier for you. While playing a dragon, and particularly Neron with that lovely lair, is very tempting I'm going to focus on Raven and try and get him more involved as we move forward from encounter to encounter.
Gerad Waelhlem
PC, 762 posts
Channeler Of Mysteries
Occult Dabbler
Sat 21 Aug 2021
at 08:52
  • msg #584

Re: [OOC] New Chat

Well, dragons tend to be a bit arrogant and ambitious. Between being able to offer an enchanted lair, a boosting talisman, our astounding rate of power gain, and his (presumed, but likely) orders to keep an eye on us and see what is going on, it should be easy enough to just tow him along for the moment. It's not like "stereotypical junior officer riding herd on a bunch of civilians" is going to burden the the GM with a lot of role-playing complexity.
Khorolf Skullsplitter
PC, 271 posts
Sun 22 Aug 2021
at 01:11
  • msg #585

Re: [OOC] New Chat

That would be a pretty good talisman for a young dragon I think. Kind of like the Mystic Bartender thing for a barbarian!
Game Master
GM, 2264 posts
Storyteller
Eclipse d20
Sun 22 Aug 2021
at 20:32
  • msg #586

Re: [OOC] New Chat

Yeah, talisman looks fine. Our young dragon is fairly versatile, but a few more handy effects would be beneficial.
Gerad Waelhlem
PC, 763 posts
Channeler Of Mysteries
Occult Dabbler
Tue 24 Aug 2021
at 01:13
  • msg #587

Re: [OOC] New Chat

Well, I shall see about finishing that up then.
John D'Oh
PC, 514 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Mon 6 Sep 2021
at 03:25
  • msg #588

Re: [OOC] New Chat

How tall is Zul? That ain't no kobold
Gerad Waelhlem
PC, 768 posts
Channeler Of Mysteries
Occult Dabbler
Mon 6 Sep 2021
at 03:31
  • msg #589

Re: [OOC] New Chat

Maybe he's still short but incredibly skinny?
John D'Oh
PC, 515 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Mon 6 Sep 2021
at 05:27
  • msg #590

Re: [OOC] New Chat

Pretty sure Zul is female....
Game Master
GM, 2267 posts
Storyteller
Eclipse d20
Mon 6 Sep 2021
at 09:00
  • msg #591

Re: [OOC] New Chat

Zul is around 5'9, gender is unknown, and the bulky robes would make it harder to determine.

Zul is not a kobold, standing much taller than a kobold, and having drastically different features from a kobold.
Gerad Waelhlem
PC, 769 posts
Channeler Of Mysteries
Occult Dabbler
Tue 7 Sep 2021
at 01:52
  • msg #592

Re: [OOC] New Chat

Oh well, depending on how truly reptilian Kobolds are, all the important differences may be internal anyway.

Hm, maybe Zul is more snake than dragon related? (Not that that is more than random speculation).
Gerad Waelhlem
PC, 772 posts
Channeler Of Mysteries
Occult Dabbler
Tue 14 Sep 2021
at 01:54
  • msg #593

Re: [OOC] New Chat

So, at a guess, our next likely destination is Phylan?

Hopefully this is not going to be a beach episode...
Khorolf Skullsplitter
PC, 277 posts
Wed 15 Sep 2021
at 01:44
  • msg #594

Re: [OOC] New Chat

As a barbarian I think that I'm required to be in favor of any beach episode that includes lots of alcohol and scantily-clad young women!
Game Master
GM, 2270 posts
Storyteller
Eclipse d20
Thu 16 Sep 2021
at 19:57
  • msg #595

Re: [OOC] New Chat

Don't beach episodes involve fan service? You seem to be lacking females in the group (Only one is left)...


Unless beach episodes are cameos...
Chrysta
PC, 65 posts
Half elf
Thu 16 Sep 2021
at 20:08
  • msg #596

Re: [OOC] New Chat

Fan service can include handsome men, thank you very much. :P
Khorolf Skullsplitter
PC, 278 posts
Fri 17 Sep 2021
at 01:27
  • msg #597

Re: [OOC] New Chat

There can be other people on the beach!
Gerad Waelhlem
PC, 773 posts
Channeler Of Mysteries
Occult Dabbler
Sat 18 Sep 2021
at 01:42
  • msg #598

Re: [OOC] New Chat

To be fair, most of the beach-goers can be NPC's.

Hm... As a young adult male, Gerad is generally in favor of scantily clad young women (at least outside of Beckfyrd, where they're practically all cousins). I will have to think about what the Lantern Archon would have to say.
Game Master
GM, 2272 posts
Storyteller
Eclipse d20
Tue 21 Sep 2021
at 08:29
  • msg #599

Re: [OOC] New Chat

Well, we shall see!

Scantily clad males and females. Though bikini's aren't the rage, chances are anyone swimming is loincloth or unclad.
Gerad Waelhlem
PC, 776 posts
Channeler Of Mysteries
Occult Dabbler
Wed 22 Sep 2021
at 02:25
  • msg #600

Re: [OOC] New Chat

Well, the pesky Imp insisted on throwing in it's two cents worth, but I think that I have a pretty good idea of what they'd say...
Khorolf Skullsplitter
PC, 281 posts
Fri 24 Sep 2021
at 23:29
  • msg #601

Re: [OOC] New Chat

So... Caramel-Honey Cheesecake with Beer? Perhaps a nice dark ale.

That sounds pretty good actually.
Game Master
GM, 2273 posts
Storyteller
Eclipse d20
Sat 25 Sep 2021
at 08:05
  • msg #602

Re: [OOC] New Chat

After soccer should get an update.
Gerad Waelhlem
PC, 778 posts
Channeler Of Mysteries
Occult Dabbler
Mon 27 Sep 2021
at 01:24
  • msg #603

Re: [OOC] New Chat

Well, it's not like there have been fantastic new developments in cooking like there have been in - say - electronics.
Khorolf Skullsplitter
PC, 283 posts
Sun 3 Oct 2021
at 05:10
  • msg #604

Re: [OOC] New Chat

Two more things. Well, obviously battle glory is one anyway.
Chrysta
PC, 67 posts
Half elf
Sat 16 Oct 2021
at 03:19
  • msg #605

Re: [OOC] New Chat

Hi everyone. Due to major life changes, I'll have to bow out for now. It's been fun to write with you, and if things settle down eventually (enough to return), then I'd like to hop back in. Have fun!
Gerad Waelhlem
PC, 785 posts
Channeler Of Mysteries
Occult Dabbler
Fri 22 Oct 2021
at 00:40
  • msg #606

Re: [OOC] New Chat

Well, if you do get back at some point I am sure that you will be welcome!
Game Master
GM, 2280 posts
Storyteller
Eclipse d20
Sun 24 Oct 2021
at 14:28
  • msg #607

Re: [OOC] New Chat

Recovering from nasty sinus headaches. I shall have a post up later today if all goes well.
Khorolf Skullsplitter
PC, 288 posts
Sun 24 Oct 2021
at 19:04
  • msg #608

Re: [OOC] New Chat

Those are always miserable. Do get to feeling better!
John D'Oh
PC, 520 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Sun 24 Oct 2021
at 19:06
  • msg #609

Re: [OOC] New Chat

Khorolf Skullsplitter:
Those are always miserable. Do get to feeling better!

Hey! You could change your name to Sinus Skullsplitter. Your name would make legions cringe in fear...  .
Game Master
GM, 2281 posts
Storyteller
Eclipse d20
Sun 24 Oct 2021
at 20:51
  • msg #610

Re: [OOC] New Chat

Cringe or welcome? Some days I want to jam something into my sinus cavities to open them up.
Khorolf Skullsplitter
PC, 289 posts
Sun 24 Oct 2021
at 21:03
  • msg #611

Re: [OOC] New Chat

Hm. Barbarian Medicine. If I claim that Greatswords are just Scalpels made for really BIG healers, can they provide a masterwork tool bonus to Heal? And maybe add in their enhancement bonus too!
Game Master
GM, 2284 posts
Storyteller
Eclipse d20
Sun 24 Oct 2021
at 22:05
  • msg #612

Re: [OOC] New Chat

By definition of a scalpel is something a medical practitioner uses to cut the skin. So, by that loose definition, sure. (Just watch doctor pimple popper)
Khorolf Skullsplitter
PC, 291 posts
Mon 25 Oct 2021
at 00:02
  • msg #613

Re: [OOC] New Chat

(Raising his greatsword high) "HOLD STILL FOR YOUR CATARACT REMOVAL!"
This message was last edited by the player at 02:48, Wed 27 Oct 2021.
Gerad Waelhlem
PC, 789 posts
Channeler Of Mysteries
Occult Dabbler
Wed 27 Oct 2021
at 04:07
  • msg #614

Re: [OOC] New Chat

(Patient) "Wait! N0! I want Dr. Cleric, with Remove Blindness/Deafness!"

(Nurse)"Blast it! Why do they always move? Calling Dr. Cleric, we've got another customer for Raise Dead!"
Khorolf Skullsplitter
PC, 293 posts
Thu 28 Oct 2021
at 01:13
  • msg #615

Re: [OOC] New Chat

I'm willing to go into partnership with Dr Cleric!  Business should be good!
Game Master
GM, 2287 posts
Storyteller
Eclipse d20
Thu 28 Oct 2021
at 06:51
  • msg #616

Re: [OOC] New Chat

If you kill your patients, that would mean you are a horrible surgeon.

Though Pixies would probably be great surgeons. Up close and personal. What a weird tangent though.
Khorolf Skullsplitter
PC, 294 posts
Thu 28 Oct 2021
at 07:19
  • msg #617

Re: [OOC] New Chat

Oh well, most surgeons aren't having to operate on patients who are actively fleeing from them!
Gerad Waelhlem
PC, 792 posts
Channeler Of Mysteries
Occult Dabbler
Sun 31 Oct 2021
at 04:54
  • msg #618

Re: [OOC] New Chat

To be fair, people who want to perform surgery with a huge sword held in both hands rarely mean to help their patients.
Khorolf Skullsplitter
PC, 300 posts
Tue 9 Nov 2021
at 04:23
  • msg #619

Re: [OOC] New Chat

Now, can Displacer Beasts lean to wield twin greatswords in their tentacles?
Gerad Waelhlem
PC, 796 posts
Channeler Of Mysteries
Occult Dabbler
Fri 12 Nov 2021
at 02:12
  • msg #620

Re: [OOC] New Chat

Wouldn't they need two tentacles per greatsword? I think that they'd need a one'"Handed" weapon if they wanted to dual-wield with their tentacles.
John D'Oh
PC, 524 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Fri 12 Nov 2021
at 04:37
  • msg #621

Re: [OOC] New Chat

So give them klars. Dwarven device that acts like a pirate's hook. You wear it at the end of an arm (or tentacle) and it acts as a combination short sword/buckler for added offense and defense capabilities.
Gerad Waelhlem
PC, 797 posts
Channeler Of Mysteries
Occult Dabbler
Fri 12 Nov 2021
at 07:51
  • msg #622

Re: [OOC] New Chat

Hm... So +1 Training (Exotic Weapon Proficiency, Bonus Attack for using two) x2 = +3 equivalent. Expensive, but if Khorolf really MUST have a dual-wielding displacer beast to drink with...
Khorolf Skullsplitter
PC, 305 posts
Mon 22 Nov 2021
at 01:23
  • msg #623

Re: [OOC] New Chat

Oh, for a Lyre Of Building!

At 13,000 GP I'd be surprised to find any decent-sized town without one. Maybe that's one of the items they want recovered? If not, perhaps Raven can get a message to somewhere where we could rent or buy one? Or could Gerad fake one? Or perhaps Chrysta has such a power already?.
Gerad Waelhlem
PC, 805 posts
Channeler Of Mysteries
Occult Dabbler
Tue 23 Nov 2021
at 05:11
  • msg #624

Re: [OOC] New Chat

Gerad could probably fake one, or perhaps a Construction Wagon. The trouble is, Gerad has most of what he can do along those lines tied up in things already. It would have to be tomorrow and he'd have to drop some stuff - like the weapon and armor empowering shrines or the ward on Beckfyrd and some of its defenses.
John D'Oh
PC, 529 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Tue 23 Nov 2021
at 08:41
  • msg #625

Re: [OOC] New Chat

Or John can make use of that Engineering knowledge and organize building crews.....
Game Master
GM, 2296 posts
Storyteller
Eclipse d20
Tue 23 Nov 2021
at 09:20
  • msg #626

Re: [OOC] New Chat

Flurry of activity!

I'll try to get an update tomorrow.
Gerad Waelhlem
PC, 806 posts
Channeler Of Mysteries
Occult Dabbler
Tue 23 Nov 2021
at 19:15
  • msg #627

Re: [OOC] New Chat

In reply to John D'Oh (msg # 625):

What, doing something WITHOUT magic? How strange and unnatural!
Game Master
GM, 2297 posts
Storyteller
Eclipse d20
Tue 23 Nov 2021
at 22:25
  • msg #628

Re: [OOC] New Chat

Magic costs money. Though raw resources is the same... But yet, ye olde fantasy uses real world tropes when magic would be far easier...


However, you have a mystery to solve scooby gang.
Khorolf Skullsplitter
PC, 309 posts
Sat 27 Nov 2021
at 01:49
  • msg #629

Re: [OOC] New Chat

Fantasy does tend to be full of that. Just this place, we seem to have at least two castles - despite them being very pricey and mostly useless. A little low level magic to burrow under them, or fly over them, or just walk up and use an adamant sword on them, and you might as well live in a tent.

Hm... "Castle Seeds". Plant, and in a few years it grows from a hut to a stone cottage to a tower to a manor, to a small fort, to ever bigger castles, up until you get a fortified city. Might be worthwhile for a growing settlement! I wonder what that would cost?
Gerad Waelhlem
PC, 809 posts
Channeler Of Mysteries
Occult Dabbler
Sat 27 Nov 2021
at 06:14
  • msg #630

Re: [OOC] New Chat

Er... Intelligent Lyre Of Building that plays itself? Ward Major with Building Magic?

Ah! For a quick guess (It's not as if this is going to be important - I think) use a Dragonscale Supply Pouch (Normally 16,450 GP). That normally produces 750 GP worth of common supplies per day. So call it half cost for "you plant it in one place and it grows the buildings for a settlement from there automatically", and that gives us 8225 GP - which is MUCH more affordable.

That would take a base of a week for a grand house, nine weeks for a tower, 19 weeks for a mansion or manor, seven months for a keep, close to two years for a small castle, and close to four years for a huge castle. Maybe ten for a huge castle and a fortified town. It would start to slow down as repairs and maintenance took up more and more of it's capacity though. Even slower if it needed to set up farms and such. That's a bit hard to calculate (if only because it would involve a lot of guesswork about maintenance costs and such).

So for an approximation: Grand House: One Week. Tower: Two and a half months. Mansion: Six Months. Keep: Nine Months. Small Castle: Three Years. Huge Castle: Ten Years. Huge Castle and Fortified Town: 50 years (mostly complete at thirty years, but finishing up slows as maintenance begins to take up most of the daily build allowance until it nearly stops at the end).

The Supply Pouch is from one of the Eclipse authors articles over here: https://ruscumag.wordpress.com...ottled-hedge-wizard/

That almost makes sense really; what with dragons, and adamantine blades, and all the other menaces to d20 settlements, it's hard to see how they get build or repaired without a lot of magic.
Game Master
GM, 2299 posts
Storyteller
Eclipse d20
Sat 27 Nov 2021
at 07:58
  • msg #631

Re: [OOC] New Chat

I did something like that with a tree…

Now, if you can grow a ward major ad well, that would certainly be frightening…
Gerad Waelhlem
PC, 811 posts
Channeler Of Mysteries
Occult Dabbler
Sat 27 Nov 2021
at 23:14
  • msg #632

Re: [OOC] New Chat

I don't think it would work properly. The price of a Ward isn't that enormous (Although I think getting magic items - but not spells - from a Supply Pouch costs double) - but the pouch is limited to things you could get in a small town, which rules out anything important in the way of a Ward Major.

Besides, even if you upgraded the pouch to be able to create one... Wards come with random factors even when a skilled and powerful spellcaster is making them. What would happen with a random one? Perhaps that's where random haunted magadungeons come from? I suppose that you could drop the "only in a small town" restriction on the original Pouch to allow for purchasing wards and higher level spells... That upgrades the cost to 10,280 GP (Still no big deal!) and will increase the time necessary to add build a place. I'm not going to bother with too much math here, so doing some quick approximating...
  • Grand House with Rank II Ward: One Month.
  • Tower with Rank III Ward: Five Months
  • Mansion with Rank IV Ward: One Year.
  • Keep with Rank V Ward: Eighteen Months
  • Small Castle with Rank VI Ward: Five Years.
  • Huge Castle with Rank VII Ward: Twenty Years.
  • Huge Castle and Fortified Town with Rank VIII Ward: 100 years (mostly complete at fifty years, but finishing up slows as maintenance begins to take up most of the daily build allowance until it nearly stops at the end).

Of course, with no control over the Ward (including it's alignment and motivations), and the fact that it's almost certain to start influencing how the place grows - and the possibility of it pulling spells like "Animate Dead" or even "Create Undead", "Guards and Wards" and various methods of attracting monsters out of the pouch... you could plant your 10,000 GP City Seed and come back in a couple of years to find a keep run by a malevolent ward with evil powers, full of traps, and well stocked with undead horrors, just waiting for you.
Game Master
GM, 2305 posts
Storyteller
Eclipse d20
Thu 2 Dec 2021
at 09:14
  • msg #633

Re: [OOC] New Chat

Based upon my interpretation, John has entered the room with hostile intent (One could say murderous intent).

Khorolf, how are you entering the room?
Gerad Waelhlem
PC, 816 posts
Channeler Of Mysteries
Occult Dabbler
Sat 4 Dec 2021
at 23:37
  • msg #634

Re: [OOC] New Chat

Uhm... when it comes to maps, isn't Phlan up by Thar on the Moonsea? I think that line should be across instead of diagonal; it looks like it currently goes to Suzail on the Dragonmere.

Not that that wouldn't be fun too, but if Suzail had been destroyed by a flight of dragons, I suspect that Neron would be pretty upset.
Game Master
GM, 2308 posts
Storyteller
Eclipse d20
Sun 5 Dec 2021
at 00:49
  • msg #635

Re: [OOC] New Chat

The only new map posted is the combat one for John and Khorolf as they surround six kobolds.

Yes, Phlan is up at the Moonsea, north side of the coast, nestled closely to Melvaunt and Zhentil Keep.
Game Master
GM, 2309 posts
Storyteller
Eclipse d20
Sun 5 Dec 2021
at 00:52
  • msg #636

Re: [OOC] New Chat

John, if you're attacking, I'll need the attack roll. (I can only respond to what you post)
Gerad Waelhlem
PC, 817 posts
Channeler Of Mysteries
Occult Dabbler
Sun 5 Dec 2021
at 01:01
  • msg #637

Re: [OOC] New Chat

Ah, I thought it was two maps, probably due to skipping past the dates. My apologies for the misinterpretation then, never mind!
Game Master
GM, 2310 posts
Storyteller
Eclipse d20
Sun 5 Dec 2021
at 20:33
  • msg #638

Re: [OOC] New Chat

John will be unconscious for an hour unless someone decides to render healing.
John D'Oh
PC, 537 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Sun 5 Dec 2021
at 20:36
  • msg #639

Re: [OOC] New Chat

With 29 AC, DR 11/-, and 70 hp, the kobold one-shotted me?

Boy, did I ever underestimate him......
Game Master
GM, 2311 posts
Storyteller
Eclipse d20
Sun 5 Dec 2021
at 21:09
  • msg #640

Re: [OOC] New Chat

Yeah... You need to update your bio, it still says 56/56, not 70/70.

Other than that, yes, he one-shotted John but returned the favor of non-lethal damage at least (RPOL roller didn't like you at all, everything below a 10). He has made zero attempts to perform a coup de grace or anything deadly. (Also, since it's non-lethal, I assumed there is no save for massive damage)

And I'll leave the mystery of how he did that to your wild imaginations.



Since Khorolf isn't charging in with warcries and is asking questions, the kobold doesn't see him as a threat, yet.
Gerad Waelhlem
PC, 818 posts
Channeler Of Mysteries
Occult Dabbler
Mon 6 Dec 2021
at 02:34
  • msg #641

Re: [OOC] New Chat

Well, there are a lot of ways to achieve really high burst damage and the occasional automatic hit/critical.

Hm. Maybe a samurai-style fast draw specialist - double damage on the first blow of a conflict, or expertise, or various other things, with a bit of luck for initiative and/or attacks.

And evidently this guy is tough enough to hold a class outside the walls. That's not a bad trick!
Game Master
GM, 2313 posts
Storyteller
Eclipse d20
Thu 9 Dec 2021
at 19:16
  • msg #642

Re: [OOC] New Chat

I think Khorolf is going to become the accidental bard and create new friends.
Khorolf Skullsplitter
PC, 315 posts
Fri 10 Dec 2021
at 01:13
  • msg #643

Re: [OOC] New Chat

The Power Of Booze Compels Them!

Wait, he's already got that one...
Game Master
GM, 2314 posts
Storyteller
Eclipse d20
Fri 10 Dec 2021
at 02:09
  • msg #644

Re: [OOC] New Chat

The booze is strong with this one.
Khorolf Skullsplitter
PC, 316 posts
Sun 12 Dec 2021
at 01:16
  • msg #645

Re: [OOC] New Chat

But there is a weakness! You must hurl the booze into the thermal exhaust port!
Gerad Waelhlem
PC, 822 posts
Channeler Of Mysteries
Occult Dabbler
Mon 13 Dec 2021
at 01:52
  • msg #646

Re: [OOC] New Chat

Given how explosive Khorolf's booze probably is it just might work!
Game Master
GM, 2318 posts
Storyteller
Eclipse d20
Tue 21 Dec 2021
at 21:56
  • msg #647

Re: [OOC] New Chat

My poor kobolds have been given a plethora of choices...

A map sketch would be basic, but possible (Though accuracy would be suspect)

I believe the Kobolds will accept the archon's advanced notice path. Having them clear out the slums is not exactly their forte. Giving guidance or direction, that they can do.


As to the question about regeneration... I hadn't given it much though. Since John isn't a renowned expert of trolls or their regenerative properties, I'm not sure if he would really consider that. But hey, if you think a mutant regenerative creature in a jar is a wise decision, then you do that. Cause dangerous creatures contained in breakable containers never ever get freed...
Gerad Waelhlem
PC, 825 posts
Channeler Of Mysteries
Occult Dabbler
Tue 21 Dec 2021
at 23:54
  • msg #648

Re: [OOC] New Chat

Hey, sealed evil in a jar is very traditional!
John D'Oh
PC, 541 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Wed 22 Dec 2021
at 04:05
  • msg #649

Re: [OOC] New Chat

Game Master:
if you think a mutant regenerative creature in a jar is a wise decision, then you do that. Cause dangerous creatures contained in breakable containers never ever get freed...


Unless thrown as Monster grenades......
Gerad Waelhlem
PC, 827 posts
Channeler Of Mysteries
Occult Dabbler
Sat 25 Dec 2021
at 04:22
  • msg #650

Re: [OOC] New Chat

And a Merry Christmas (or winter celebration of choice) and a Happy New Year to all!
Game Master
GM, 2319 posts
Storyteller
Eclipse d20
Sat 25 Dec 2021
at 05:03
  • msg #651

Re: [OOC] New Chat

Merry Christmas all.
Raven
PC, 330 posts
Dark Stranger
Sat 25 Dec 2021
at 17:00
  • msg #652

Re: [OOC] New Chat

Happy Holidays all!
Khorolf Skullsplitter
PC, 320 posts
Sun 26 Dec 2021
at 01:18
  • msg #653

Re: [OOC] New Chat

Merry Christmas out there.

Krampus Slaying! Low Rates! Fast Service! Contact A Barbarian Today!
Game Master
GM, 2321 posts
Storyteller
Eclipse d20
Sun 26 Dec 2021
at 23:20
  • msg #654

Re: [OOC] New Chat

Krampus, back in multiple flavors!
Khorolf Skullsplitter
PC, 322 posts
Mon 27 Dec 2021
at 07:34
  • msg #655

Re: [OOC] New Chat

Well, Barbarians dislike Krampus! For a Barbarian kid, "run off into the wilds, kill a fat merchant and his guards, plunder a village, and drag back a good-looking slave or two" is good behavior! But stupid Krampus keeps objecting!
Game Master
GM, 2322 posts
Storyteller
Eclipse d20
Fri 31 Dec 2021
at 21:14
  • msg #656

Re: [OOC] New Chat

Happy New Year’s everyone!
Gerad Waelhlem
PC, 830 posts
Channeler Of Mysteries
Occult Dabbler
Fri 31 Dec 2021
at 23:20
  • msg #657

Re: [OOC] New Chat

And a happy new year to everyone from me as well...

Still waiting for the "Age Of Aquarius" though. Has anybody seen it?
Game Master
GM, 2323 posts
Storyteller
Eclipse d20
Mon 3 Jan 2022
at 21:26
  • msg #658

Re: [OOC] New Chat

We have a new player joining our merry band of misfits.

Please welcome 'Kat' to the group.
Khorolf Skullsplitter
PC, 325 posts
Tue 4 Jan 2022
at 00:00
  • msg #659

Re: [OOC] New Chat

Hm. Barbarian welcome wagon is on fire again... Welcome anyway!
Gerad Waelhlem
PC, 832 posts
Channeler Of Mysteries
Occult Dabbler
Tue 4 Jan 2022
at 03:54
  • msg #660

Re: [OOC] New Chat

And a fine welcome to "Kat"!

Except... a wagon full of Khorolf's booze is on fire? Will a teleport spell be enough to get us out of the blast radius or will we need Plane Shift?
Katrielle Shi'rinyn
PC, 1 post
Tue 4 Jan 2022
at 04:43
  • msg #661

Re: [OOC] New Chat

Hi Everyone!  :)

I’m Katrielle Shi’rinyn, (Kat to my friends), a drow bard of the bae'qeshel tradition is service to Eilistraee, the Dark Maiden. The DM is graciously helping me sort out my build, etc., since I’m woefully clueless on the classless system used here. I hope to be up and running, and ready to dive into our next adventure, very soon. I’m very much looking forward to gaming with y’all.  :)

Btw, I don’t know your particular characters’ thoughts on or prior experiences with drow, but please feel free to roleplay out any suspicions or hostilities, if that fits with your characters. Please don’t feel pressured to handwave anything just because I’m another player. If it fits with y’all’s characters, by all means make me work for that acceptance. I do relish that sorta roleplay.  :)

And if the above doesn’t apply to you, that’s totally okay too. And in that case I totally look forward to introducing you to the natural superiority of a female-lead/matriarchal culture and society.  ;)
Gerad Waelhlem
PC, 833 posts
Channeler Of Mysteries
Occult Dabbler
Tue 4 Jan 2022
at 07:15
  • msg #662

Re: [OOC] New Chat

And hello there!

Gerad Waelhlem is of the Kvoorum-Parandaja order, in the service of the Loominsenerid - and is out to repair various damaged parts of reality in order to prevent the Spellplague and so stop fourth edition (definitely not Christmas. Winter festivals are fine) from coming. He's likely to succeed given that - to the best of my knowledge - the GM has no intention whatsoever of trying to make this a fourth edition game, but it's a fine excuse for his mysterious patrons to send him on any mission that suits the plot.

He dabbles in a lot of different magics (mostly the kind that are easy to pick up, but peak at relatively low levels), is extremely organized - and is very much against the kind of "chaos" that ignores plans, runs off at random, and does counterproductive things out of impatience. If he didn't want to plan ahead a bit, he wouldn't be a seer!
John D'Oh
PC, 544 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Tue 4 Jan 2022
at 10:06
  • msg #663

Re: [OOC] New Chat

Hey, Kat!

As for John D'oh, think of a mix between A Connecticut Yankee in King Arthur's Court, Tony Stark, and a Standard D&D Fighter.
Raven
PC, 333 posts
Dark Stranger
Tue 4 Jan 2022
at 12:21
  • msg #664

Re: [OOC] New Chat

ahhh the bae'qeshel I enjoyed reading about that in the Spider Queen and it's spin offs...lots of fun to be had.

Raven is a Shaman, may have some issue with drow being raissed by Fey will do that but we're a pretty accepting party. He has too cool drakes, chats to spirits and seems to be the most...conventional member of our party...which says something I suppose :P

Welcome and looking forward to meeting you IC...it will be fun I'm sure.
Game Master
GM, 2324 posts
Storyteller
Eclipse d20
Tue 4 Jan 2022
at 19:57
  • msg #665

Re: [OOC] New Chat

Well, I have not read the books… Bugger, ah well, I’m sure the player can bring it to life.

And depending on how the player pulls it off she may be from a divergent timeline where 4e and 5e came to pass.

Oh, I suppose we should get the handout to the player for background reference.

Discord is easiest for me, but I’ll see what works for the player. It’s a lovely PDF.
Gerad Waelhlem
PC, 834 posts
Channeler Of Mysteries
Occult Dabbler
Wed 5 Jan 2022
at 02:05
  • msg #666

Re: [OOC] New Chat

I was never sure if we were actually using the handout.

I'm not sure that there ever was a lot of information on the bae'qeshel either. (If anyone has more, please do jump in). They sang songs about Lloth, but they drew on the Weave, their powers still worked when Lloth was unavailable, and at least one switched to Eilistraee without losing their musical powers. They could fascinate people, and create sonic blasts.

So... mostly Bards? If there are any particular powers that "Kat" feels will fit in well we can probably build them of course.
John D'Oh
PC, 545 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Wed 5 Jan 2022
at 05:56
  • msg #667

Re: [OOC] New Chat

I play a bae'queshel bard in another game. Let me see if I have any reference links around.
Game Master
GM, 2325 posts
Storyteller
Eclipse d20
Wed 5 Jan 2022
at 06:14
  • msg #668

Re: [OOC] New Chat

In reply to Gerad Waelhlem (msg # 666):

PDF shouldn't go to waste, it's a lovely document.
Katrielle Shi'rinyn
PC, 2 posts
Thu 6 Jan 2022
at 15:21
  • msg #669

Re: [OOC] New Chat

New portrait added to my Character Description section... let me know what y'all think.   :)
Raven
PC, 334 posts
Dark Stranger
Fri 7 Jan 2022
at 22:28
  • msg #670

Re: [OOC] New Chat

Oh nice :D

She should really met Sil!

link to another game=
Game Master
GM, 2327 posts
Storyteller
Eclipse d20
Fri 7 Jan 2022
at 22:39
  • msg #671

Re: [OOC] New Chat

Don’t scare her away before she’s even had a chance to play…

Poor Sil is having quite the difficulties what with the crazy reborn fey lich guy and hypocrite personified half elf crazy lady.
Raven
PC, 336 posts
Dark Stranger
Fri 7 Jan 2022
at 22:45
  • msg #672

Re: [OOC] New Chat

Just seeing how similar her description is to Sil is all..drow blue eyes etc.
Gerad Waelhlem
PC, 835 posts
Channeler Of Mysteries
Occult Dabbler
Sat 8 Jan 2022
at 07:33
  • msg #673

Re: [OOC] New Chat

To be fair Drow tend to have a relatively limited color palette. At least (thankfully!) we are well past the period when about 90% of the pictures seemed to equate "female-dominated society" with "dominatrix in leather straps".

More relevantly, now I have to think of a Talisman to make for her - although that can wait until we have a better idea of what she does.

Secondarily, of course, for someone new, there's a small (well, complicated, but low-cost) free power-package that comes with joining the party. None of it has any obvious great impact, but it's definitely flavorful AND it covers coming from possible future timelines! (It's also not really something that a new player needs to worry about much, but it's fun anyway).

Party Template: Guardians of Beckfyrd

Party Disadvantages:

● Hunted: The forces of Nidhogg the Devourer, the Beast which brings Oblivion. In its quest to destroy the cosmos, Nidhogg finds the various Guardians of the equally-various Nexi of Reality, a dreadful pain - and so it tends to try and send trouble (whether it's own horrifically twisted creatures or easily-manipulated groups such as the Zerg) against them.
● Obligations: While the Heroes of Beckfyrd may be entangled in cosmic affairs, they remain people - and as such are bound to the common folk of Beckfyrd as well as to the defense of the Nexus of Realities that it is built upon.
● Accursed: Like it or not, the great powers often meddle with the Heroes of Beckfyrd. They get shifted through time, charged with dealing with ancient curses, visited by gods, and otherwise harassed - rather like the classical heroes of greek mythology.

Template Effects:

● The Heroes of Beckfyrd are deeply bonded with the Nexus Of Reality which is it's core. No matter how lost they may become amidst the myriad planes of reality - or even the planes of the afterlife - should they wish it, they will always find their way back to Beckfyrd eventually. (Returning, Specialized and Corrupted for Reduced Cost / may take months or years at the option of the game master, 2 CP).
● The Heroes of Beckfyrd are the allies of the Fey of the High Forest, and enjoy the right of Free Passage through it's depths. Within the forest they will not be randomly attacked by wild beasts, be delayed by faerie rings and similar distortions of time and space, and will always find food, water, and pleasant places to camp. This does not, however (at least as yet) extend to being allowed to freely transverse the Straight Ways of the Fey - although they may be led upon them on occasion (Minor Privilege / Hospitality of the High Forest, Corrupted for Reduced Cost / Does not include access to the fey paths 2 CP).
● The Heroes of Beckfyrd stand at the balance-point of Aebir-Toril and its myriad timelines. As such, they may shift the balance of the world and open the hidden ways (1d6 Mana with Reality Editing / Specialized and Corrupted for Reduced Cost / Only for Reality Editing, Users have no conscious control of the process, only to affect what worlds currently connect through the High Forest and what emerges from them. Thus, if the Heroes gossip and speculate about - say - entering a mystical tournament, or encountering the Tomb of the Sleeping King, or going hunting for Pokemon... such a thing is quite likely to happen. (Thus giving the GM an excuse for indulging player speculation a bit. 2 CP).
● All the Myriad Lines of Time pass through the Nexus Of Reality as well, and so the Heroes of Beckfyrd are constants, braced against changes in those timelines. Thus, if they visit the distant past, and save hundreds from the ancient Fall of Netheril - they will remain unchanged, as will Beckfyrd, although Aebir-Toril beyond the High Forest may well show some subtle changes, historical notes, and a slightly revised history. Similarly, their origins may lie in either the possible pasts or futures of Aebir-Toril without difficulty (Infusion / Temporal Energies, Specialized and Corrupted / only to gain immunity to Paradoxical Effects and Historical Revisions (2 CP).
● The Heroes of Beckfyrd are attuned to the High Forest, and to the whispering voices of the Fey that shape it. They thus gain a Specific Knowledge (The Hidden Places and Wonders of the High Forest, 1 CP).
● The Heroes of Beckfyrd stand at the Nexus of Reality, and so can draw on the exotic talents of distant realms - each finding their own unique secret of the cosmos. They gain access to any one GM-allowed Occult Skill (3 CP) at normal cost (+3 CP).
John D'Oh
PC, 546 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Sat 8 Jan 2022
at 09:51
  • msg #674

Re: [OOC] New Chat

I don't remember including that package in my build.....an extra Occult skill at cost, you say?
Game Master
GM, 2328 posts
Storyteller
Eclipse d20
Sat 8 Jan 2022
at 09:55
  • msg #675

Re: [OOC] New Chat

Technically it has been a month...

John, Khorolf, Raven, and Gerad benefit from the party template.

Though John, the wording here is not "granted" it's may buy...

quote:
They gain access to any one GM-allowed Occult Skill (3 CP) at normal cost (+3 CP).


Though when I first started reading, I'd thought Gerad had whipped up a conjure for Kat. I'm like, haven't even met the character and already getting her toys!

I'm sure adding a room for her in the wagon/house will be a day out...
Gerad Waelhlem
PC, 836 posts
Channeler Of Mysteries
Occult Dabbler
Sat 8 Jan 2022
at 11:06
  • msg #676

Re: [OOC] New Chat

Well, we have to meet her and get some idea of what she might want for that first...

For Kat, the "Gerad's Space" thread ( link to a message in this game ) describes the existing setup and various other character's spaces. I'm guessing a space on the temple level would be preferred...
Game Master
GM, 2329 posts
Storyteller
Eclipse d20
Sun 9 Jan 2022
at 06:42
  • msg #677

Re: [OOC] New Chat

@Khorolf - John feels it may be prudent to quaff another brew or two to regain his lost non-lethal damage from the encounter with S'sthor Kosh. Does Khorolf have any brew that is true to give to him?
Khorolf Skullsplitter
PC, 327 posts
Sun 9 Jan 2022
at 08:11
  • msg #678

Re: [OOC] New Chat

Sure; Got a 7 on the (d8+5), so that would be 14 nonlethal cured. I think that gets John back to full? That does empty the four-point "Divine Mead" mana pool, but a roll of (6) on the 3/Day 1d6 recharge filled it back up again.

I may have to actually buy that next level (like the raven belt) just so that I can see what other nifty toy Gerad will come up with next!
This message was last edited by the player at 08:12, Sun 09 Jan 2022.
John D'Oh
PC, 547 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Sun 9 Jan 2022
at 10:26
  • msg #679

Re: [OOC] New Chat

I could forge a cup that can be enchanted to pour healing libations, I suppose. Like a vessel with the image of a pestle on the side. Or a flagon with the image of a dragon.
Katrielle Shi'rinyn
PC, 3 posts
Sun 9 Jan 2022
at 11:48
  • msg #680

Re: [OOC] New Chat

Aye, definitely a vessel with a pestle for a brew that is true! A flagon with a dragon’s likely just to give you a pellet that is poison.  ;)
John D'Oh
PC, 548 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Sun 9 Jan 2022
at 12:22
  • msg #681

Re: [OOC] New Chat

So nice to see those that can appreciate the Classics......
Game Master
GM, 2330 posts
Storyteller
Eclipse d20
Sun 9 Jan 2022
at 14:14
  • msg #682

Re: [OOC] New Chat

And here I thought that reference would go unnoticed. It is nice to see others that appreciate the classics.
Gerad Waelhlem
PC, 838 posts
Channeler Of Mysteries
Occult Dabbler
Mon 10 Jan 2022
at 08:14
  • msg #683

Re: [OOC] New Chat

While Gerad is channeling Esimenekodu, The Fire Of The Hearth (etc), everyone effectively gets some equipment. At the moment (thanks to his high Charisma) this includes a Healing Belt (Or, if you wish, a Vessel with a Pestle), an Amulet Of Tears, and about 4000 GP worth of other stuff that everyone is free to pick. Sadly, however, things with charges that get used up (Potions, Scrolls, Wands, Staves, some other items) will not work - but things with "so many uses/charges per day" are fine.

It's not enough for anything major, but it should cover some handy minor stuff.

Khorolf Skullsplitter
PC, 328 posts
Tue 11 Jan 2022
at 08:00
  • msg #684

Re: [OOC] New Chat

4000? That's pretty good at our level! And It's spirit magic, and so acceptable to barbarians!

How about Dimension Stride Boots (2000 GP) and a Hat of Disguise (1800 GP)? That will actually open up a few possibilities for barbarian-style sneakiness!

For all you spellcasters, I've heard some good things about the Ring Of Silent Spells (2000 GP).
John D'Oh
PC, 549 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Tue 11 Jan 2022
at 09:21
  • msg #685

Re: [OOC] New Chat

Actually, for 4000 gp value, I was thinking of an unlimited duration Comprehend Languages item. Being able to read any Language or understand anything spoken can have tactical advantages as well.
Katrielle Shi'rinyn
PC, 4 posts
Tue 11 Jan 2022
at 17:58
  • msg #686

Re: [OOC] New Chat

Sorry for the delay… coworker caught COVID-19 and I’m having to pull OT to cover for her. Will try catching up tonight.
Game Master
GM, 2331 posts
Storyteller
Eclipse d20
Tue 11 Jan 2022
at 19:12
  • msg #687

Re: [OOC] New Chat

No worries. They haven’t entered yet.
Khorolf Skullsplitter
PC, 329 posts
Tue 11 Jan 2022
at 21:12
  • msg #688

Re: [OOC] New Chat

In reply to John D'Oh (msg # 685):

Everybody speaks "sword"!

I was sticking with the magic item compendium; maybe there's something in there? I dunno about custom stuff!
Gerad Waelhlem
PC, 839 posts
Channeler Of Mysteries
Occult Dabbler
Wed 12 Jan 2022
at 02:43
  • msg #689

Re: [OOC] New Chat

Well, the general structure is "durable goods you could normally buy in a big city market", so I suppose a giant stack of bricks (or a Strength Bow, or whatever) would qualify - but everything will vanish again when Gerad switches spirits.

Ergo, it depends on if the GM thinks that a general translation item is special-order or not. It certainly seems reasonable enough for merchants and such, although I'm not sure that they wouldn't just invest in a few "+1 Competence Bonus to Speak Language" items (each granting a specific language) and swap them out as necessary. Then there's the Traveler's Translator (Pathfinder, https://www.d20pfsrd.com/magic...aveler-s-translator/ ), but that may not be applicable in 3.5.
Gerad Waelhlem
PC, 840 posts
Channeler Of Mysteries
Occult Dabbler
Wed 12 Jan 2022
at 22:17
  • msg #690

Re: [OOC] New Chat

Alas, I forgot to note that I included an allowance for a few extra "slots" - so if a kobold or two wants to come along, or we pick up another party member, they get the same allowance.
Khorolf Skullsplitter
PC, 331 posts
Thu 13 Jan 2022
at 05:23
  • msg #691

Re: [OOC] New Chat

Well, that is handy for Katrielle! (Gerad does tend to make sure that everyone is well-equipped).

Which reminds me oh mystic master! Did Apex get equipment too? And if he did, what?
Gerad Waelhlem
PC, 841 posts
Channeler Of Mysteries
Occult Dabbler
Thu 13 Jan 2022
at 08:03
  • msg #692

Re: [OOC] New Chat

A good question! The Amulet of Tears and Healing Belt are both still useful, so how about...
  • Masterwork Studded Leather Barding +1 (+4 Armor Bonus, No Penalties, 1250 GP)
  • Vest Of Resistance +1 (1000 GP)
  • Talisman Of The Cat Bed (Talisman of the Disk, creates a floating mattress that the user can laze about on while the rest of the party effectively tows them along, x.6, 300 GP)
  • Bag of Boulders (1400 GP)
  • Big Bag of Cat Toys (50 GP)

Ok, the Cat Bed is definitely stretching things, but it's not like it makes any difference whatsoever...
This message was last edited by the player at 08:04, Thu 13 Jan 2022.
Game Master
GM, 2332 posts
Storyteller
Eclipse d20
Thu 13 Jan 2022
at 09:39
  • msg #693

Re: [OOC] New Chat

Well, my internet provider has decided no updates… both routers are down.
Thalyssra Moonstrike
PC, 145 posts
Moon Priestess
Fri 14 Jan 2022
at 02:06
  • msg #694

Re: [OOC] New Chat

Hello all!

I've been seriously missing playing Thal, all of you, and this game. Our wonderful GM has restored my moon priestess to me, so I will trying to play a bit of catch up before I post in game.
Gerad Waelhlem
PC, 842 posts
Channeler Of Mysteries
Occult Dabbler
Fri 14 Jan 2022
at 08:44
  • msg #695

Re: [OOC] New Chat

Well, welcome back!

Since you were at Beckfyrd when things were set up, the effects of the War Shrine will still apply:

War Shrine Benefits:

  • +2 Enhancement Bonus to Armor Bonus (effective even if you just wear normal clothing with a base +0 Armor Bonus)
  • +2 Enhancement Bonus to your Shield Bonus (Requires that you are using something that works as a shield).
  • +1 Enhancement Bonus to any single weapon you like.

So will the benefits of Gerad's current spirit channeling; the equivalent of an Amulet of Tears and a Healing Belt plus 4000 GP worth of other items of choice.

We are currently in Phlan (thanks to using a local gate to travel); it might be simplest to simply presume that you've been quietly in the back of the party since we left Beckfyrd - but there are several other ways.

I think Khorolf has equipped everyone with a few draughts of his supernatural beer too, but I have no idea as to what!
Khorolf Skullsplitter
PC, 332 posts
Fri 14 Jan 2022
at 20:07
  • msg #696

Re: [OOC] New Chat

Well, it hasn't actually been very long - so we should still be well within the two weeks for the original set of drinks. Rather than spend a lot of time on accounting for what was used, and what he could have refreshed in the last couple of days, can we just call it two remaining uses of each for everyone instead of four?

Khorolf Skullsplitter:
Since we apparently did have some days worth of time... Each of Khorolf's Mystic Drinks can be Triggered as a free action, their effects last for three minutes. If not used the effects are lost after two weeks, and you'll just have to come back to the bar and see what he's serving today Similar bits do not stack, but other bits should.

Mead Of Uthgar's Rising: The imbiber may glimpse Uthgar's great Feasting Hall, and be revived as the spirits of the dead are there revived to battle!
Acts as a nights rest and refreshes uses-per-day abilities (only once per real week though). User gains Immunity to Fear and a +5 Morale Bonus to Attacks and Damage for the duration.

Draught Of The Spirit World: Once during the next two weeks the imbiber may hear the voices of the spirits speaking, and channel their power into his or her magic!
Provides +2 Caster Levels, 1d10 + Con Mod temporary hit points, +1 to BAB, Saves, and AC, +7 Bonus Standard Actions for Spellcasting only, maximum of one per round,not compatible with other reflex actions.

Wine of the Valkyries: The user feels the touch of a Valkyrie, inspiring him or her to even greater heroic deeds!
Provides +1d10 + Con Mod temporary hit points, +1 to BAB, Saves, and AC, user heals (1d8+5) damage up to once per round as needed six times during the duration, user gains a +4 Morale Bonus on Saving Throws, and a +4 Morale Bonus (and +2 Temporary HP per Hit Die, +2 Fortitude, Etc) to Constituition.

Winterfire Spirits: In freezing cold, ice may be skimmed from freezing spirits until only the essence remains, a draught of burning fire!
Provides +1d10 + Con Mod temporary hit points, +1 to BAB, Saves, and AC, 3d6 Mana with the Unskilled Magic Option, Specialized and Corrupted / only for Unskilled Fire Magic, DR 4/- and Energy Resistance (All) 4.

I can't think of much else right now, but if we did get weeks worth of time during the timeskip, that just means that everyones has about four uses of each drink to call on.

Behold, the power of booze!
Game Master
GM, 2333 posts
Storyteller
Eclipse d20
Sat 15 Jan 2022
at 09:54
  • msg #697

Re: [OOC] New Chat

Conveniently color coded to clue players in as well. But I digress, perhaps it’s the elemental nature to reflect light color that it is attuned with?

Though fire is often red or Orange, it can be blue or even white. Toss in chemicals and fireworks to light up the sky with a rainbow of fiery colors….


In any case, it could be the bright colors are males and the subdued are females??? I mean, that’s the colorful world of nature.

But… yes, colors can mean things or not. Cause basic cantrips can and do alter colors. Be funny for a warlord to make all the troops look red and give them immunity to cold just to throw off their opponents.

Anyways, headache for me so update tomorrow. Hopefully, someone has decided to open a door, make entry, start talking to them or attacking or whatever it is you might wish to do. I’m sure our new player would like to interact with you crazy folks.
Gerad Waelhlem
PC, 844 posts
Channeler Of Mysteries
Occult Dabbler
Sun 16 Jan 2022
at 00:51
  • msg #698

Re: [OOC] New Chat

Well, it isn't the first time that Gerad has been crabby about the genre conventions!

Comes of being a seer mostly.

On the other hand, suggesting any form of sexual dimorphism is very out of style in D&D! There was too much flack over it back in first edition.

Sorry about the headache there.

I think we were mostly waiting for everyone to post (and Gerad isn't much for kicking in the door personally). Maybe John or Khorolf?
Game Master
GM, 2334 posts
Storyteller
Eclipse d20
Sun 16 Jan 2022
at 00:58
  • msg #699

Re: [OOC] New Chat

I personally don't care HOW or WHAT, just that we DO something.

Whether it's kicking down the door, sneaking in to observe more, entering under a flag of parley, or whatever you'd like to do as an opening salvo...
Khorolf Skullsplitter
PC, 336 posts
Thu 20 Jan 2022
at 03:12
  • msg #700

Re: [OOC] New Chat

Kicking down the door it is!

Hopefully this time will go better!
Khorolf Skullsplitter
PC, 337 posts
Thu 20 Jan 2022
at 09:16
  • msg #701

Re: [OOC] New Chat

Blast! They are not immediately attacking! Now Khorolf will have to actually think about what to do!
Game Master
GM, 2336 posts
Storyteller
Eclipse d20
Thu 20 Jan 2022
at 09:22
  • msg #702

Re: [OOC] New Chat

Options:
1) Attempt to catch a lobbed flour sack
2) Slice said sack in half like an epic B-A
3) Deflect the sack
4) Get struck by the sack (And be mortified by being a Ghost Tribe!)
5) Dodge the sack and let the guy behind you get a sack to the face

Those are the first few that came to mind...
Raven
PC, 339 posts
Dark Stranger
Thu 20 Jan 2022
at 12:17
  • msg #703

Re: [OOC] New Chat

Use your weapon like a lacrosse stick and throw the flour bag back twice as hard!
Thalyssra Moonstrike
PC, 146 posts
Moon Priestess
Fri 21 Jan 2022
at 02:58
  • msg #704

Re: [OOC] New Chat

Can somebody please give me a recap of events from the kobold village forward? Apparently that's when/where Thal rejoined the group.
Gerad Waelhlem
PC, 846 posts
Channeler Of Mysteries
Occult Dabbler
Fri 21 Jan 2022
at 03:24
  • msg #705

Re: [OOC] New Chat

Well...
  1. We were looking into the Zerg's escape from their crypt under the mines in a general quest for money and experience points.
  2. We checked with the Kobold village, and found that one of the residents was responsible for originally sealing off the Zerg - so we got directions from him to go and check the wards.
  3. Checking the Wards revealed that a foolish party of adventurers had broken into the sealed off area, probably believing that there would be treasure there. They apparently did not make it out.
  4. After fixing the wards, we followed the trail back to a magical pool.
  5. Khorolf went "fishing" in the pool, and found a Displacer Beast - and the picture the GM used for it looked so much like a kitty that it promptly got adopted.
  6. Going through the pool took us to Phlan (in the ruins area).
  7. The locals in Phlan in the "civilized" area wanted the ruinous area cleared of monsters.
  8. The first "monsters" we found were more reasonably friendly kobolds, so we facilitated diplomacy.
  9. The Kobolds pointed us to this building, with trolls in it.
  10. And here we are, most likely to fight trolls.

Khorolf Skullsplitter
PC, 340 posts
Mon 24 Jan 2022
at 01:36
  • msg #706

Re: [OOC] New Chat

Looking for as much trouble as possible so as to be higher level for the upcoming battle!
Game Master
GM, 2338 posts
Storyteller
Eclipse d20
Wed 26 Jan 2022
at 19:39
  • msg #707

Re: [OOC] New Chat

John, will you be doing anything? Khorolf’s player is under the weather.

Anyone else doing anything?
John D'Oh
PC, 553 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Wed 26 Jan 2022
at 21:32
  • msg #708

Re: [OOC] New Chat

John was listening for the sounds of battle. It's Khorolf, after all! If there were no such sounds, he's thinking that the barbarian is trying the milksop's Raven's method of Diplomacy.
Game Master
GM, 2339 posts
Storyteller
Eclipse d20
Wed 26 Jan 2022
at 21:44
  • msg #709

Re: [OOC] New Chat

No, it’s not like the voices are quiet. Sounds like picking teams and talking about the boss.
Game Master
GM, 2340 posts
Storyteller
Eclipse d20
Fri 28 Jan 2022
at 05:45
  • msg #710

Re: [OOC] New Chat

I’ve been asked for locations and I’m not quite up to snuff… I’ll try to whip something up for tomorrow.

I’ve had three naps so far and it’s a pain to be so tired….
Katrielle Shi'rinyn
PC, 6 posts
Fri 28 Jan 2022
at 08:44
  • msg #711

Re: [OOC] New Chat

In reply to Game Master (msg # 710):

Get well soon!  </hugs>
Khorolf Skullsplitter
PC, 342 posts
Fri 28 Jan 2022
at 09:47
  • msg #712

Re: [OOC] New Chat

Well, I got to be under the weather, so...

I hope it's nothing serious.
Katrielle Shi'rinyn
PC, 7 posts
Fri 28 Jan 2022
at 10:56
  • msg #713

Re: [OOC] New Chat

In reply to Khorolf Skullsplitter (msg # 712):

COVID!!!

Game Master
GM, 2342 posts
Storyteller
Eclipse d20
Sun 30 Jan 2022
at 23:31
  • msg #714

Re: [OOC] New Chat

I feel like I’m having two different encounters…

The group - we are here to take down the boss…
Trolls- Okay, he’s over there, have fun.
John- I’m here to pick a fight. I’m being intimidating. Roar.
Trolls- is he daft? The boss is over there, stop bloviating.

The English Troll. Now that’d be hilarious…

Is John trying to provoke a fight or go along with the take down the boss? I honestly can’t tell and it makes things difficult to respond without being able to understand what I’m dealing with.
Katrielle Shi'rinyn
PC, 8 posts
Mon 31 Jan 2022
at 00:50
  • msg #715

Re: [OOC] New Chat

In reply to Game Master (msg # 714):

Yeah, and I'm just over in a corner wondering which group (the humans or the trolls/orcs) might be the safest bet for coming out of this alive.
Gerad Waelhlem
PC, 849 posts
Channeler Of Mysteries
Occult Dabbler
Mon 31 Jan 2022
at 02:58
  • msg #716

Re: [OOC] New Chat

Well, the "plan" was basically "go hit monsters".

From Gerad's prospective... he was asked to remain ready to provide backup, so that's what he is doing. It's his usual role anyway.
John D'Oh
PC, 556 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Mon 31 Jan 2022
at 05:43
  • msg #717

Re: [OOC] New Chat

In reply to Game Master (msg # 714):

Actually, they did NOT specify who or where the boss was. John is here to bash trolls and make up for his embarrassing performance against the kobold.
Game Master
GM, 2343 posts
Storyteller
Eclipse d20
Mon 31 Jan 2022
at 07:52
  • msg #718

Re: [OOC] New Chat

quote:
"You goes and finds da boss at the gate"


There is actually only one "gate" in Phlan, that's the one to the Castle...
Raven
PC, 340 posts
Dark Stranger
Mon 31 Jan 2022
at 21:56
  • msg #719

Re: [OOC] New Chat

Gerad Waelhlem:
Well, the "plan" was basically "go hit monsters".

From Gerad's prospective... he was asked to remain ready to provide backup, so that's what he is doing. It's his usual role anyway.


Ditto for Raven, who is standing there looking somewhat exasperated that everyone told him not to talk and instead to attack...and now they're engaging in lengthy talks.
Game Master
GM, 2344 posts
Storyteller
Eclipse d20
Tue 1 Feb 2022
at 02:35
  • msg #720

Re: [OOC] New Chat

 I just respond to whatever you all do. John seems to be working himself up to provoking an attack, the rest seem to be angling toward taking down a boss and claiming control of the horde... I think.

Neron can't really tell what you're doing and is along for the ride.
Gerad Waelhlem
PC, 850 posts
Channeler Of Mysteries
Occult Dabbler
Tue 1 Feb 2022
at 03:16
  • msg #721

Re: [OOC] New Chat

Oh, I was thinking of wall-gates and gatehouses, which tend to make nice secure places to run small operations from (and can presumably be found at every major old entrance; a city wall is of little use without gates). Plus, of course, castles and manors, and such.

But it it's a specific location... we've got what we needed. The monsters are entirely disposable.
Khorolf Skullsplitter
PC, 343 posts
Wed 2 Feb 2022
at 08:40
  • msg #722

Re: [OOC] New Chat

Well, when John is done! It is unsporting to attack people while someone is still negotiating!
Game Master
GM, 2345 posts
Storyteller
Eclipse d20
Wed 2 Feb 2022
at 08:45
  • msg #723

Re: [OOC] New Chat

Yes… it would be most uncouth to attack whilst two parties are in the middle of a parley situation. As clearly demonstrated by the lengthy conversations taking place that any onlookers would know that neither side is in active hostilities or any untoward intentions towards the other. Verily, nay I say to thee.
Khorolf Skullsplitter
PC, 345 posts
Sat 5 Feb 2022
at 09:21
  • msg #724

Re: [OOC] New Chat

Well you know. Greatsword for Monsters, Shortsword for dinner arguements, Mugs for Barroom Brawls, Axes for sea monsters, politicians, and whales...

What do you mean there's another kind of etiquette?
Katrielle Shi'rinyn
PC, 10 posts
Sun 6 Feb 2022
at 10:12
  • msg #725

Re: [OOC] New Chat

Gerad, that part in the quote of your last post… do you say that out loud or is that just included as a reminder for John’s player?
Gerad Waelhlem
PC, 854 posts
Channeler Of Mysteries
Occult Dabbler
Mon 7 Feb 2022
at 02:16
  • msg #726

Re: [OOC] New Chat

Mostly a reminder since it wasn't very long ago by character time - but I do have special effects and a bit of power budgeted to run them. Ergo, to add to the amusement, anyone who is interested will hear the eerie whisper of prophecy echoing hollowly from the very depths of time!

Or a couple of weeks back anyway.
Khorolf Skullsplitter
PC, 349 posts
Thu 17 Feb 2022
at 01:52
  • msg #727

Re: [OOC] New Chat

Gerad has done a lot of information dumps and rituals and things. Maybe we should have a thread for those?
Game Master
GM, 2346 posts
Storyteller
Eclipse d20
Thu 17 Feb 2022
at 09:25
  • msg #728

Re: [OOC] New Chat

You mean that thread I just bumped?

I suppose I could open a wiki page for Gerad stuff instead...
Gerad Waelhlem
PC, 858 posts
Channeler Of Mysteries
Occult Dabbler
Fri 18 Feb 2022
at 02:36
  • msg #729

Re: [OOC] New Chat

Oh, I'd thought that was just for the extradimensional base - literally "Gerad's Space". I shall see about putting the other stuff into it then.
Game Master
GM, 2347 posts
Storyteller
Eclipse d20
Sat 19 Feb 2022
at 23:34
  • msg #730

Re: [OOC] New Chat

How bout we have some wiki pages so we don't have threads that'll disappear?
Game Master
GM, 2348 posts
Storyteller
Eclipse d20
Sat 19 Feb 2022
at 23:38
  • msg #731

Re: [OOC] New Chat

John - Are you fighting the trolls or are we moving on to the Gate?

Sadly, it appears Katrielle Shi'rinyn hasn't been on since the 11th. Shame, but sadly RPOL has that effect, though it may have been a lack of forward momentum. Either way, John is kinda in the spotlight.
Raven
PC, 342 posts
Dark Stranger
Sun 20 Feb 2022
at 00:09
  • msg #732

Re: [OOC] New Chat

Yeah, going to be honest it's been really hard for me to get involved and after a couple things cropped up in my personal life I think I'm going to be bidding you all a fair adieu. Thanks for all the fun hope the game goes well.
Game Master
GM, 2349 posts
Storyteller
Eclipse d20
Sun 20 Feb 2022
at 00:16
  • msg #733

Re: [OOC] New Chat

I'll see if I can drum up any interest, but with only three characters (Support and two tanks) the holy trinity is broken! GASP!
Gerad Waelhlem
PC, 859 posts
Channeler Of Mysteries
Occult Dabbler
Sun 20 Feb 2022
at 01:15
  • msg #734

Re: [OOC] New Chat

Well, good luck with whatever else you get to doing!
John D'Oh
PC, 559 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Sun 20 Feb 2022
at 01:51
  • msg #735

Re: [OOC] New Chat

In reply to Game Master (msg # 731):

Looks like moving to the Gate. Save my autocrits for the BBEG
Thalyssra Moonstrike
PC, 149 posts
Moon Priestess
Sun 20 Feb 2022
at 05:15
  • msg #736

Re: [OOC] New Chat

Still here! Just nothing for Thal to do atm. She isn't gonna just randomly attack the trolls. And she's kinda said all she has to say, she's waiting for *something* to happen.

Also, super sad Raven left, my fellow mystic buddy is gone! <cries>
Khorolf Skullsplitter
PC, 350 posts
Sun 20 Feb 2022
at 05:42
  • msg #737

Re: [OOC] New Chat

Too bad about Raven - but I think we were waiting on Katrielle to reveal herself. (Even if it was fun to be labeled "bloodthirsty" without even attacking! That's barbarian style!)
Game Master
GM, 2352 posts
Storyteller
Eclipse d20
Sun 20 Feb 2022
at 06:43
  • msg #738

Re: [OOC] New Chat

Well, Kat is hiding since the 11th. So either ghosted, lost interest, got sick, had vacation or whatever. But since they haven’t joined we can move forward.

So, gate need your strategy. Stealth and observe, ignore and bypass, or boldly engage the people there?

Raven leaving is a bummer but the player needs to recharge the creative juices and it’s been coming on 3 years. Dunno about everyone else but I take breaks to recharge every few years too.
John D'Oh
PC, 560 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Sun 20 Feb 2022
at 10:36
  • msg #739

Re: [OOC] New Chat

The last few times I've blindly charged in hadn't gone too well. I will observe before I strike. and after I've killed the big boss I'll....I'll reanimate him, make him my slave! Called me mad, did they????
Gerad Waelhlem
PC, 862 posts
Channeler Of Mysteries
Occult Dabbler
Sun 20 Feb 2022
at 21:10
  • msg #740

Re: [OOC] New Chat

In reply to Thalyssra Moonstrike (msg # 736):

Well, that's one reason I got myself a peanut gallery! That way I've always got something going on!

I'm sorry about Raven leaving though. Just when we are coming up on crowd scenes and could really use some large-scale spirit favors too.

Strategy? Well, Gerad is all about gathering information first - and if we can find out who's in charge, maybe the old challenge-to-a-duel thing would really work!
Khorolf Skullsplitter
PC, 352 posts
Mon 21 Feb 2022
at 04:14
  • msg #741

Re: [OOC] New Chat

Strategy? Wait until someone points out the boss, kill the boss. Khorolf does not think generic troops are really much of a threat to a party of adventurers.

And I know what you mean John; I got hammered trying that with the bandits.
Game Master
GM, 2353 posts
Storyteller
Eclipse d20
Mon 21 Feb 2022
at 05:00
  • msg #742

Re: [OOC] New Chat

Katrielle got sucked through the void into a realm called real life and is no more.

Shame but such is life.

Gerad, powerful magics permeates the area. Illusion and mind-affecting seem to be the primary.
John D'Oh
PC, 561 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Tue 22 Feb 2022
at 11:47
  • msg #743

Re: [OOC] New Chat

There's a band? Who do they have on keyboards??
Game Master
GM, 2355 posts
Storyteller
Eclipse d20
Tue 22 Feb 2022
at 12:29
  • msg #744

Re: [OOC] New Chat

Kenny.
Gerad Waelhlem
PC, 864 posts
Channeler Of Mysteries
Occult Dabbler
Wed 23 Feb 2022
at 02:14
  • msg #745

Re: [OOC] New Chat

Hm. Gerad: Strings, John: Percussion, Khorolf: Brass, Thal: Voice?, Neron: Woodwinds?
Game Master
GM, 2358 posts
Storyteller
Eclipse d20
Tue 8 Mar 2022
at 19:30
  • msg #746

Re: [OOC] New Chat

*crickets*
Gerad Waelhlem
PC, 869 posts
Channeler Of Mysteries
Occult Dabbler
Tue 8 Mar 2022
at 20:27
  • msg #747

Re: [OOC] New Chat

I suspect that the melee types are not sure of what to do without a battle map, I mostly do backup, the rest are not sure if we've been spotted, so they don't know whether to prepare for ranged efforts or to dodge melee.

I shall do something different and go to offense as soon as I have a chance to check my sheet and we will see if that works.
Game Master
GM, 2359 posts
Storyteller
Eclipse d20
Tue 8 Mar 2022
at 20:49
  • msg #748

Re: [OOC] New Chat

Bah, maps... Okay, fine. I'll get a map up this evening.
Thalyssra Moonstrike
PC, 153 posts
Moon Priestess
Thu 10 Mar 2022
at 09:25
  • msg #749

Re: [OOC] New Chat

Hey, sorry for not replying with my initiative roll. I've had a rough last 5 or so days with my sleep getting all messed up, and I honestly forgot to come check this game. Much and great apologies!
Khorolf Skullsplitter
PC, 354 posts
Thu 10 Mar 2022
at 09:28
  • msg #750

Re: [OOC] New Chat

I've been in the same boat, sadly enough!
Game Master
GM, 2360 posts
Storyteller
Eclipse d20
Thu 10 Mar 2022
at 09:36
  • msg #751

Re: [OOC] New Chat

Sleep?! What is this creature named sleep you speak of?
Gerad Waelhlem
PC, 871 posts
Channeler Of Mysteries
Occult Dabbler
Fri 11 Mar 2022
at 01:37
  • msg #752

Re: [OOC] New Chat

It tis a foul beast, promising surcease but in reality thief of time, bringing ten thousand promises in dreams unfulfilled!
Game Master
GM, 2361 posts
Storyteller
Eclipse d20
Sun 13 Mar 2022
at 05:12
  • msg #753

Re: [OOC] New Chat

I'm kinda waiting on Thal's post, I'll toss an update tomorrow if there is nothing from her.
Thalyssra Moonstrike
PC, 154 posts
Moon Priestess
Mon 14 Mar 2022
at 01:34
  • msg #754

Re: [OOC] New Chat

Game Master:
I'm kinda waiting on Thal's post, I'll toss an update tomorrow if there is nothing from her.


OH! Sorry, I'm last, even after the bad guys, so I was just waiting my turn! I'm not sure there's much for her to atm, other than maybe another buff.
Gerad Waelhlem
PC, 872 posts
Channeler Of Mysteries
Occult Dabbler
Mon 14 Mar 2022
at 02:19
  • msg #755

Re: [OOC] New Chat

Oh well. D20 combat. It's more or less "insane melee everything happens at once" simulated by "everyone announces intentions" so that "my initiative is low" doesn't turn into "and I somehow knew how everyone else's actions were going to go before I made up my mind!".

Thus sometimes you wind up with "that action is no longer relevant", but it's still what you were trying to do - so better luck next round.
Game Master
GM, 2363 posts
Storyteller
Eclipse d20
Tue 15 Mar 2022
at 07:38
  • msg #756

Re: [OOC] New Chat

Insane is right, not sure bout melee though...
John D'Oh
PC, 565 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Tue 15 Mar 2022
at 09:46
  • msg #757

Re: [OOC] New Chat

okay, not understanding. The shadows formed around the giant, then the still-invisible, blue-skinned giant collapsed?
Game Master
GM, 2364 posts
Storyteller
Eclipse d20
Tue 15 Mar 2022
at 09:50
  • msg #758

Re: [OOC] New Chat

Go back and read the posts. There is no invisible giant when he challenged those casting the illusions…
John D'Oh
PC, 566 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Tue 15 Mar 2022
at 11:00
  • msg #759

Re: [OOC] New Chat

Okay, granted. It is no longer invisible. But it just collapsed after being surrounded by shadows?
Game Master
GM, 2365 posts
Storyteller
Eclipse d20
Tue 15 Mar 2022
at 22:58
  • msg #760

Re: [OOC] New Chat

Yes.
Gerad Waelhlem
PC, 874 posts
Channeler Of Mysteries
Occult Dabbler
Wed 16 Mar 2022
at 01:44
  • msg #761

Re: [OOC] New Chat

It was a version of Phantasmal Killer. Given that that spell allows two saves even before any special defenses come up I was kind of figuring on "force him to charge in to stop the potentially-deadly pot-shots before his special defenses give out, and thus give John and Khorolf a chance to do their thing".

Although it might be a fake-out of course.
Game Master
GM, 2366 posts
Storyteller
Eclipse d20
Wed 16 Mar 2022
at 05:26
  • msg #762

Re: [OOC] New Chat

*shhh* don't spoil things...
John D'Oh
PC, 567 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Wed 16 Mar 2022
at 12:26
  • msg #763

Re: [OOC] New Chat

Is clipboard guy in I-5?
Game Master
GM, 2367 posts
Storyteller
Eclipse d20
Thu 17 Mar 2022
at 00:49
  • msg #764

Re: [OOC] New Chat

L-5, yes.
Khorolf Skullsplitter
PC, 356 posts
Thu 17 Mar 2022
at 01:41
  • msg #765

Re: [OOC] New Chat

Well, even weak save-or-or-die spells seems like a good reason to charge the squishy wizards!
John D'Oh
PC, 568 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Sat 2 Apr 2022
at 06:18
  • msg #766

Re: [OOC] New Chat

Does this system have provisions for Precision damage, like Sneak Attacks or Debilitating Injury?
Game Master
GM, 2371 posts
Storyteller
Eclipse d20
Sat 2 Apr 2022
at 06:27
  • msg #767

Re: [OOC] New Chat

Yes, it's called Augmented Attack. Sneak Attack is built with it. Various combat tricks are included in the combat section which is where Augmented Attack, and the other various items can be found.
Gerad Waelhlem
PC, 878 posts
Channeler Of Mysteries
Occult Dabbler
Sun 3 Apr 2022
at 01:03
  • msg #768

Re: [OOC] New Chat

Lots of ways really - although after a point, your quick and easy options are just to take luck to auto-critical when you need to, to take Trick (to make people save against various effects), and to use Presence to add low-level spell effects to your attacks. Everything else is more complicated.
Khorolf Skullsplitter
PC, 360 posts
Sun 3 Apr 2022
at 01:09
  • msg #769

Re: [OOC] New Chat

I like that "save versus bestow curse" (to simulate inflicting long-term injuries) thing you set up for me! Most d20 games won't let you stab their leg to slow them down, or hit them in the head to befuddle them and such.
Thalyssra Moonstrike
PC, 156 posts
Moon Priestess
Sun 3 Apr 2022
at 01:33
  • msg #770

Re: [OOC] New Chat

Khorolf Skullsplitter:
I like that "save versus bestow curse" (to simulate inflicting long-term injuries) thing you set up for me! Most d20 games won't let you stab their leg to slow them down, or hit them in the head to befuddle them and such.


You can actually do that to a degree in PF via Called Shots from Ultimate Combat.
Khorolf Skullsplitter
PC, 361 posts
Sun 3 Apr 2022
at 03:03
  • msg #771

Re: [OOC] New Chat

And it is unlimited-use - but way less flexible and a lot more trouble to use "I hit you. Save or suffer an ill-effect of my choice similar to Bestow Curse". There are so many ways to ruin a monster's day there!
John D'Oh
PC, 569 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Thu 7 Apr 2022
at 03:41
  • msg #772

Re: [OOC] New Chat

Okay. I wish to erupt from my hiding spot, and use Light Foot and Dungeoncrasher to Bull Rush the giant into the wall behind him, which Does +13d6 damage (over and above weapon damage?) Are there surprise bonuses? I know there's gonna be penalties for the difference in sizes, but John has a STR of 26, which may help.
Should I just roll the attack and let y'all figure it out?
Game Master
GM, 2373 posts
Storyteller
Eclipse d20
Thu 7 Apr 2022
at 08:59
  • msg #773

Re: [OOC] New Chat

John is Medium-sized?

Bull Rush
You can make a bull rush as a standard action (an attack) or as part of a charge. When you make a bull rush, you attempt to push an opponent straight back instead of damaging him.<red> You can only bull rush an opponent who is one size category larger than you, the same size, or smaller.<\red>

Huge is two categories larger than Medium. According to the text of the action John is incapable of Bull Rushing the giant. Surprise doesn’t matter to that, and strength isn’t factored.

F,D,T,S,M,L,H,G,C on the standard scale.

Get John Large or Huge and he could bull rush the giant.
John D'Oh
PC, 570 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Thu 7 Apr 2022
at 10:09
  • msg #774

Re: [OOC] New Chat

Damn. Well, minions first I guess.
John D'Oh
PC, 571 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Sat 9 Apr 2022
at 08:23
  • msg #775

Re: [OOC] New Chat

How tall is the giant? I am thinking about Inner Strength and Light Foot, doing an Anime leap up and over the giant, and in mid-somersault striking from an inverted position. My greathammer laying down a mighty smack upside its head.
Game Master
GM, 2374 posts
Storyteller
Eclipse d20
Sat 9 Apr 2022
at 20:02
  • msg #776

Re: [OOC] New Chat

For the category of size 'Huge' the listed range for height is between 16' to 32'. We can call it 30' and 14 tons for the weight (range is 2 to 16 tons).

You may attempt the maneuver if you can manage that sort of height.
Gerad Waelhlem
PC, 879 posts
Channeler Of Mysteries
Occult Dabbler
Sun 10 Apr 2022
at 00:11
  • msg #777

Re: [OOC] New Chat

Well, as I recall you can currently define your gadgets as needed. Looking at some of the gadgets on the web site, the first suggestion is:

quote:
Acme Rocket Boots each contain three rocket booster charges, good for – say – kicking someone and tossing them a long ways away or helping you kick in a door. Or you could use one in each boot to make an incredible leap, avoid a fall, or so on. That’s quite impractical (2), and – depending on how you look at it – has either three or six uses (2) – but it’s also fairly trivial (-1) and (quite obviously) can easily go wrong even if you don’t blow whatever roll the game master calls for (-2) – so (2).


So... Send yourself hurtling forward, allowing you to bull rush creatures larger than normal? Leap much further? Zoom forward smacking several people along your line of travel? Fast gadgets are basically a bit of freeform magic to boost yourself with, so why not?
John D'Oh
PC, 572 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Sun 10 Apr 2022
at 04:11
  • msg #778

Re: [OOC] New Chat

Actually, Light Foot was an advanced Martial Arts technique. I simply plan to make an Anime-style leap without the technological reason for it. And my Armory/Flight ability just reinforces the ability.
Gerad Waelhlem
PC, 880 posts
Channeler Of Mysteries
Occult Dabbler
Sun 10 Apr 2022
at 04:14
  • msg #779

Re: [OOC] New Chat

Oh yes. I was just considering if you still would like to Bull Rush the giant, or smack extra targets on the way by, or some such.

Hm... Rocket Boosted Hammer...
John D'Oh
PC, 573 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Sun 10 Apr 2022
at 04:43
  • msg #780

Re: [OOC] New Chat

Give John a chance to conceptualize rockets in the first place......
John D'Oh
PC, 574 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Sun 10 Apr 2022
at 09:09
  • msg #781

Re: [OOC] New Chat

I currently attack at +23 which allows 2 attacks at +21. I also have Personal Haste, giving me an additional attack at +23. Can I combine that with Armory/Flight II or with Light Foot martial technique when making a Leap Attack?
I envision striking the head 1-2 times on the way up, kicking off acrobatically, and striking another time on the way down.

And if I use Luck to Auto-crit, it only affects one of the strikes, correct?
Gerad Waelhlem
PC, 881 posts
Channeler Of Mysteries
Occult Dabbler
Mon 11 Apr 2022
at 01:20
  • msg #782

Re: [OOC] New Chat

Well, those are both movement enhancers, so using them is part of the move action.

Luck use is basically part of the action you're using it on (it would be kind of pointless otherwise), so while a single use will only affect one roll, if you have multiple uses you can use it on more than one roll during your turn. Since this game doesn't require conformation on critical hits... each time you use Luck on an attack you automatically critical with that particular attack.
John D'Oh
PC, 575 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Mon 11 Apr 2022
at 11:27
  • msg #783

Re: [OOC] New Chat

So I can hit thrice, auto-critting each iteration?
Gerad Waelhlem
PC, 882 posts
Channeler Of Mysteries
Occult Dabbler
Tue 12 Apr 2022
at 00:47
  • msg #784

Re: [OOC] New Chat

If you spend three uses of luck! (Presuming that it applies to attacks of course. If you've got it specialized in saves or some such you'd be out of luck).

Basically it's Eclipse. A fighter tends to dominate fights the way that Gerad dominates making prophecies. Everyone can do a bit of the simpler stuff, but a specialist gets a lot more done.
John D'Oh
PC, 576 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Wed 13 Apr 2022
at 04:42
  • msg #785

Re: [OOC] New Chat

Question.
I was about to strike 3 times, each time using the Cincture of War to autocrit, when I realized that I also possess the Advanced technique Focused Blow. Can I make a Focused Blow that does the equivalent of my 3 Crits (since I am focusing 3 blows into 1) and only spend 1 use of Luck?
Gerad Waelhlem
PC, 883 posts
Channeler Of Mysteries
Occult Dabbler
Wed 13 Apr 2022
at 19:05
  • msg #786

Re: [OOC] New Chat

In reply to John D'Oh (msg # 785):

That should work. Focused blow is a full-attack option of course, but that was presumably how you were making three attacks anyway.
John D'Oh
PC, 577 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Fri 15 Apr 2022
at 05:20
  • msg #787

Re: [OOC] New Chat

Is drinking the Mead of Uthgar's Rising a Move action, part of a move action, a free action, or a Standard action?
Gerad Waelhlem
PC, 885 posts
Channeler Of Mysteries
Occult Dabbler
Fri 15 Apr 2022
at 06:45
  • msg #788

Re: [OOC] New Chat

It was built with Echoes - so all you need is to be reminded of it. So... not an action at all if someone else reminds you. Probably free if you're reminding yourself. After all talking is, and that should work.

That one was very entertaining!
Game Master
GM, 2375 posts
Storyteller
Eclipse d20
Sat 16 Apr 2022
at 02:18
  • msg #789

Re: [OOC] New Chat

I'm trying to validate what John is doing...


From what I can tell, John is executing a leap attack (a variant of a charge).

For leap attack we have:
If you cover at least 10 feet of horizontal distance with your jump, and you end your jump in a square from which you threaten your target, you deal +100% the normal bonus damage from your use of the Power Attack feat. This attack must follow all the normal rules for using the Jump skill and for making a charge, except that you ignore rough terrain in any squares you jump over.

Then the rules for charging for sake of clarity:
Charging is a special full-round action that allows you to move up to twice your speed and attack during the action. However, it carries tight restrictions on how you can move.

and

Attacking on a Charge
After moving, you may make a single melee attack. You get a +2 bonus on the attack roll and take a -2 penalty to your AC until the start of your next turn.

A charging character gets a +2 bonus on the Strength check made to bull rush an opponent.

Even if you have extra attacks, such as from having a high enough base attack bonus or from using multiple weapons, you only get to make one attack during a charge.


My question - where are the extra attacks coming from at the end of the charge? Unless you're under the effects of Grand Haste (or similar) there would be no method to execute two separate Full-Round actions.
John D'Oh
PC, 579 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Sat 16 Apr 2022
at 04:37
  • msg #790

Re: [OOC] New Chat

Okay. Admittedly one of the attacks is from high BAB. The 3rd attack is from Personal Haste, which I thought was pretty clear in its description (add 1 attack at your highest BAB). So it looks like I can only Focus 2 attacks into one, not three.

And my Leap Attack is combined with Power Attack on a Leap only, with Greathammer only for +200% damage. -5 attack/+30 damage.
Gerad Waelhlem
PC, 886 posts
Channeler Of Mysteries
Occult Dabbler
Sat 16 Apr 2022
at 06:27
  • msg #791

Re: [OOC] New Chat

Ah. Standard Haste effect unfortunately:

Personal Haste
Transmutation
Level: 1
Components: V, S, M
Casting Time: One standard action
Range: Personal
Target: You
Duration: One round per level
Saving Throw: None
Spell Resistance: No
You move and attack more quickly than usual, gaining one extra attack at your full BAB when taking the full attack option and a +30 foot Enhancement bonus to all of your movement rates, although this may not more than double any one of them.

You should still do a ridiculous amount of damage though. And presumably force a massive damage save.
This message was last edited by the player at 06:29, Sat 16 Apr 2022.
John D'Oh
PC, 580 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Sat 16 Apr 2022
at 06:59
  • msg #792

Re: [OOC] New Chat

So it DOES give me an added attack that I can use Focused Blow with?
Game Master
GM, 2376 posts
Storyteller
Eclipse d20
Sat 16 Apr 2022
at 09:12
  • msg #793

Re: [OOC] New Chat

Yes, it would qualify for focused blow when you are able to take a full attack.
John D'Oh
PC, 581 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Sat 16 Apr 2022
at 09:33
  • msg #794

Re: [OOC] New Chat

And since Charging/Leap Attack is a full-round action, I can add in the Personal Haste attack to the Focused Blow?
Game Master
GM, 2377 posts
Storyteller
Eclipse d20
Sat 16 Apr 2022
at 10:33
  • msg #795

Re: [OOC] New Chat

No, the charge is a special full round action, not a full attack. A full attack is forgoing your movement to focus on attacks.
John D'Oh
PC, 582 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Sat 16 Apr 2022
at 11:18
  • msg #796

Re: [OOC] New Chat

So, I can either Leap Attack, or Focused Blow, but not both? And If I use the Armory/Flight II or the Light Foot discipline, those use up my move action and I cannot do a Full Attack?

For full attack, I'm limited to a 5' step and my 10' reach?
Game Master
GM, 2378 posts
Storyteller
Eclipse d20
Sat 16 Apr 2022
at 20:01
  • msg #797

Re: [OOC] New Chat

I can cast Fireball or Lightning Bolt, but not both? <-- That's effectively the gist of the question.

Leap Attack requires moving at least 10' (as per charge + clearing some distance with a jump, again the same 10' movement), full attack is limited to no more than a 5' step, and dedicating my standard and move to gain all your iterative attacks with the weapon. Personal haste just allows an extra attack when using that action.

Armory/Flight simply adds movement and removes some restrictions 'make incredible leaps(+60'), stand on unsuitable surfaces, and eliminate falling damage' - So, you can rocket ranger to a cliff with mere unstable footing, or complete a jump and not take any fall damage as a result of your aerial stunts (d6 per 10' fallen typically).

Lightfoot appears to be for making a skill check or allow the PC to run across normally unsuitable surfaces such as water, grease, or similar.

Specialized for Double
Effect. The user may burn one point of
Constitution (or a point from Inner Strength) as a free action to gain +60
to a jump check or to Leap or run across
water, grease, or other difficult terrain
without difficulty / only to Bull Rush a
target.


It's a nice combo, +60' movement for leaping, +60 circumstantial bonus to jump checks or using unsuitable surfaces.

But no, John cannot utilize both a special full-round action (Charge) and then execute another full-round action (full attack action) in the same round.

And nobody ever heeds the GM warnings. IF your PC can do it, then the NPCs can pull the same stunt. Can you imagine meeting evil John who leaps at your character and suddenly you take 700 points of damage? Instant death for most characters. Just saying, be careful what you attempt to build.
Gerad Waelhlem
PC, 887 posts
Channeler Of Mysteries
Occult Dabbler
Sun 17 Apr 2022
at 00:26
  • msg #798

Re: [OOC] New Chat

It's still possible - but you'd want something like "Reflex Training (3/Day Variant), Specialized / only to upgrade a standard attack option to a full attack option" (3 CP) to turn the one standard attack you get with a charge into a full attack option.

That sort of thing is Gerad hangs back and keeps some Reflex Actions available to rescue people with; after all, shortsword (1d8+2) isn't going to accomplish anything compared to the fighters - so for him it's "annoy minion swarms, do rescues, try for save-or-suck effects" rather than actually going for damage on anything significant. Similarly, a lot of people wind up taking more defenses, such as:

quote:
Defensive Maneuver: Reflex Training, Specialized and Corrupted for Reduced Cost / 3/day the user may move just enough to catch or partially dodge an incoming attack, turning the damage it would normally inflict into a debilitating injury" (2 CP).


It does tend to make battles more complicated though!
John D'Oh
PC, 583 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Sun 17 Apr 2022
at 01:34
  • msg #799

Re: [OOC] New Chat

Hmmm. So I can leap and autocrit on the single hit, landing on the wall behind him? It's still a good opening move.
Gerad Waelhlem
PC, 888 posts
Channeler Of Mysteries
Occult Dabbler
Sun 17 Apr 2022
at 04:51
  • msg #800

Re: [OOC] New Chat

I don't see why not! And it will still be better than two hundred points (which would certainly squash most of us into goo).
John D'Oh
PC, 584 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Sun 17 Apr 2022
at 05:08
  • msg #801

Re: [OOC] New Chat

Okay, I will (heavily) edit my post.
Thalyssra Moonstrike
PC, 157 posts
Moon Priestess
Sun 17 Apr 2022
at 07:16
  • msg #802

Re: [OOC] New Chat

There's around 10 unique portraits on the map(aside from the obvious giant, and groups of NPCs).

Can somebody please help me to ID who is who? L5, M7, M8, N6, N7, P11, P12, Q12, R11, R12??
Gerad Waelhlem
PC, 889 posts
Channeler Of Mysteries
Occult Dabbler
Sun 17 Apr 2022
at 07:27
  • msg #803

Re: [OOC] New Chat

Well, diagonally from the upper left... Giant, somebody (Aide to the giant? Mercenary spellcaster?), then it looks like four opposing Mercenaries/Adventurers (not much information on those as of yet), then party (lower center, some of us have moved, but currently shown as Gerad (P11), John (P12), Khorolf (Q12), and I am fairly sure it is Thal (R11) and Neron (R12).
John D'Oh
PC, 585 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Sun 17 Apr 2022
at 07:38
  • msg #804

Re: [OOC] New Chat

Actually, John is/was in S-6 prior to his Leap attack. Thievery/sneakiness.
Gerad Waelhlem
PC, 890 posts
Channeler Of Mysteries
Occult Dabbler
Sun 17 Apr 2022
at 09:26
  • msg #805

Re: [OOC] New Chat

Thus the "some of us have moved" note - but the request was for the identification of the pictures on the current map.
Game Master
GM, 2379 posts
Storyteller
Eclipse d20
Mon 18 Apr 2022
at 07:37
  • msg #806

Re: [OOC] New Chat

I'll get an update tomorrow. (Barring craziness)
Gerad Waelhlem
PC, 891 posts
Channeler Of Mysteries
Occult Dabbler
Tue 19 Apr 2022
at 01:24
  • msg #807

Re: [OOC] New Chat

Sadly, craziness is amorphous, and will get in through cracks! Bars are no use, you need airtight bulkheads!
Game Master
GM, 2381 posts
Storyteller
Eclipse d20
Tue 19 Apr 2022
at 08:22
  • msg #808

Re: [OOC] New Chat

Craziness indeed. I was sucked into an emergency board meeting, and then a little league game. Needless to say, I still count this post as "Monday evening" since I have not gone to bed! HA!
John D'Oh
PC, 586 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Tue 19 Apr 2022
at 09:34
  • msg #809

Re: [OOC] New Chat

Doesn't my Flash Protection void the need to roll the DC 28 Will Save?


Electrical attack. I have a DC 18 roll for half damage, Khorolf has a DC 16 roll for half damage. Is that correct?
Game Master
GM, 2382 posts
Storyteller
Eclipse d20
Tue 19 Apr 2022
at 19:34
  • msg #810

Re: [OOC] New Chat

The blindness isn’t light-based.
DC 18 for primary target and 16 for secondary for 31 damage.
John D'Oh
PC, 587 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Tue 19 Apr 2022
at 22:59
  • msg #811

Re: [OOC] New Chat

What is death in this game? -10 hp?
Game Master
GM, 2383 posts
Storyteller
Eclipse d20
Tue 19 Apr 2022
at 23:50
  • msg #812

Re: [OOC] New Chat

Negative constitution score or 10 whatever is higher.
John D'Oh
PC, 588 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Wed 20 Apr 2022
at 02:09
  • msg #813

Re: [OOC] New Chat

Game Master:
The blindness isn’t light-based.

So the Shockwave that hits the armored Visor with Flash and Deafness Defense isn't defended against? When I got the Sensory, it didn't say anything about Light-based only, it just said Protection from Blindness and Deafness.


Can the Ditty Bag provide an alchemical solution to whatever IS blinding John?
Gerad Waelhlem
PC, 892 posts
Channeler Of Mysteries
Occult Dabbler
Wed 20 Apr 2022
at 08:17
  • msg #814

Re: [OOC] New Chat

Well, it is Occult Skill / Armory I think? The entry for "Sensors" is: "Sensors (all with HUD): nightsight, flash and hearing protection 1, with GPS and basic environmental 2, with mapping, motion sensor, and friend-or-foe identification 3."

Cure Blindness would do it, or some temporary method to gain a way to function without sight or some such. We've got multiple healers. Or I think there was one of Khorolf's drinks that gave some mana and unskilled magic? A sensory spell effect should work.
Game Master
GM, 2384 posts
Storyteller
Eclipse d20
Wed 20 Apr 2022
at 08:26
  • msg #815

Re: [OOC] New Chat

Gerad beat me to the response, but yes the protection is indeed this entry:

Sensors (all with HUD): nightsight, flash and hearing protection 1, with GPS and basic environmental 2, with mapping, motion sensor, and friend-or-foe identification 3.

(Ever play Mechwarrior? Yeah, a powered armor suit or a mech is what this all sounds like to me...)


That's geared towards battlefield explosions, flash grenades, lasers, and the associated ilk.

Note the wording "flash and hearing protection" not protection from blindness and deafness, those are two completely different things. You're essentially wearing a helmet that suppresses light-based effects (Flash) and helps protect your hearing (hearing protection, like wearing earmuffs at a gun range).


Now, the write up on what Khorolf used is:

Dolorous Stroke/Trick: 3/Fight add Bestow Curse or Blindness / Deafness on the creature struck if it fails to save (Will DC 28). These heal in 1d10 days or can be removed immediately by Healing effects of level three or more or in 1d4+1 rounds by a Heal check against the original save DC...


I guess the question becomes, is John protected from an effect that duplicates the 3rd level Blindness/Deafness spell by an equipment skill or if this skill was meant more for typical battlefield items as just mentioned above. Or stated another way, is this skill giving you immunity to these attack forms?

I'm going to reach out to the author and see what the intention is since this sort of question doesn't come up very often.


Now, as to a ditty bag, it's pretty clear that a healing effect of equal level or spending time (1d4+1 rounds) using a heal check (DC 28) to repair whatever it is that was injured will suffice.

The fun of vague effects is it's ambiguous on what actually has to happen.
John D'Oh
PC, 589 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Wed 20 Apr 2022
at 09:25
  • msg #816

Re: [OOC] New Chat

Its not an Occult skill. It's a Relic, with 7 pts of Armory, 1 of which is dedicated to Sensors-1, but yeah that's basically it.
John D'Oh
PC, 590 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Wed 20 Apr 2022
at 09:35
  • msg #817

Re: [OOC] New Chat

If I don't make the save vs electrical, which is unlikely, Khorolf's attack plus the lightning kills John. I have an immunity vs time restrictions for my Gadgeteering, so I can do it on the fly. Can I attempt to attenuate the magical Shield I have (it provides AC and Immunity to Magic Missiles) to lessen Electrical effects?
Game Master
GM, 2385 posts
Storyteller
Eclipse d20
Wed 20 Apr 2022
at 10:22
  • msg #818

Re: [OOC] New Chat

Innate enchantments are not gadgets unless you’ve built them to be cyberware or something like that. As written, it looks like they are built normally. I’m trying to get where a +2 enhancement is coming from for a force shield effect. But that’s a secondary concern.

Anyway, you can do a Batman and pull something useful from your utility belt. I don’t have the chart in front of me, but a grounding wire to bleed off the energy would allow a reduction in damage. However, just because it allows on the fly doesn’t mean it doesn’t take time to whip one out. John has already acted using a full round to charge/leap and strike. Pulling things out is a move action, using things is usually a standard action.

You have a competent healer, I’m sure she can do something useful for John… but, make the save and you should be fine…

49-11=38
62-7=55

55+38=93 (70+14=84) hmm, yeah, that’s a death.

As Peter Pan always said “death is just another adventure.”
Game Master
GM, 2386 posts
Storyteller
Eclipse d20
Wed 20 Apr 2022
at 10:26
  • msg #819

Re: [OOC] New Chat

In reply to John D'Oh (msg # 816):

A relic built utilizing the occult skill Armory. And using the exact wording just posted.

A relic is an extension of the character to expand upon or add new capabilities using character points. Unlike magic items which are separate and just function statically.

Okay bedtime for me.
John D'Oh
PC, 591 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Wed 20 Apr 2022
at 18:54
  • msg #820

Re: [OOC] New Chat

In reply to Game Master (msg # 818):

The Personal Haste effect allows another attack at Full BAB even after a Full attack. But because I did a charge/Leap attack, I couldn't use that extra increment of time for that purpose.

Can I use it to 'ground the charge'?
John D'Oh
PC, 592 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Wed 20 Apr 2022
at 19:01
  • msg #821

Re: [OOC] New Chat

Because of the Echo effect, if I include a line in my post hoping that Khorolf was right about the effects of the Wine of the Valkyries, can I assume I drank one? It gives me a chance to survive this.
Game Master
GM, 2387 posts
Storyteller
Eclipse d20
Wed 20 Apr 2022
at 19:29
  • msg #822

Re: [OOC] New Chat

Personal Haste grants an extra attack when you do a specific action called the full attack action. John used a leap attack which is not the full attack option but instead a special action that allows a double movement involving a jump that concludes with a single attack at the end. Personal haste does not grant anything else in the form of extra actions outside of that paradigm. John has expended his move and standard actions. If he has an immediate, free or swift action option usable then he can do that. Swift and immediate are usually spells actions like feather fall. Free is speaking typically.

As far as gaining the echo benefit, I thought it was included in this round? A +5 to attack and damage which was just used against the giant or am I misremembering?
John D'Oh
PC, 593 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Thu 21 Apr 2022
at 01:22
  • msg #823

Re: [OOC] New Chat

No immediate or swift actions set up. And yeah,used the Echo for the attack. I thought Echo was attached to individual drinks, not the package as a whole?
Khorolf Skullsplitter
PC, 363 posts
Thu 21 Apr 2022
at 02:00
  • msg #824

Re: [OOC] New Chat

Echo does go with individual drinks! And all it takes is a reminder of the flavor!

So I guess so?

I'm kinda sticking with "everybody gets a small set of drinks" rather than "tracking so many uses per day for the last week or two with dozens of unique effects". I don't think that I'd find that fun at all!
Thalyssra Moonstrike
PC, 159 posts
Moon Priestess
Thu 21 Apr 2022
at 04:28
  • msg #825

Re: [OOC] New Chat

Hi, 7th level Cleric caster here, which gives me access to 4th level spells! Assuming John doesn't die, I can heal him and remove his blindness.

GM, can I use Hyloka to cure blindness?? And can it be used on others? It doesn't say one way or another if it can affect others.

Otherwise, John might need to wait till Thal can pray for spells again. I can't reasonably justify her having prepared Remove Blindness.
John D'Oh
PC, 594 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Thu 21 Apr 2022
at 07:23
  • msg #826

Re: [OOC] New Chat

Unless the Moon Priestess can interact with Moonsteel to give it temporary regenerative powers?
Game Master
GM, 2388 posts
Storyteller
Eclipse d20
Thu 21 Apr 2022
at 07:27
  • msg #827

Re: [OOC] New Chat

# 823 - Okay, we have multiple echoes, remembering flavor of the day and get the benefit.

Here's the issue. If I rule you get to remember more than one echo in a single round, so too do the other NPCs, and that means your battles will become that more insane as suddenly every other action they remember another epic poem or stirring battle chant or great mead. Mystic Artist becomes insanely powerful and suddenly those opponents you thought fell don't.

This also makes echoes one of the most powerful abilities in the game exceeding even power words which caps out at having two spell effects per round as a MOVE action.

Personally, a single effect per round (per artist) is a reasonable limit to me. I don't care if you pick and choose, but I don't want it to suddenly be you've remembered the entire bar experience and now have every effect in a single round, seems pretty sketchy to me.



# 824 - I agree, tracking things isn't fun, but I don't want every effect suddenly bestowed in a single round either.


# 825 - Amazing, we have a cleric along.

Hyloka can be used on others, however, a quick reading of the ability does not appear to do 3rd level effects, it seems geared towards 1st level effects.

The manipulation of biophysical processes is
a rare gift. This can be used to briefly move physical
attribute points around (up to 6 points for 1 Power per
hour), slip into hibernation (1 power; lasts up to a week),
help resist heat or cold (1 Power per hour, this grants 5
points of fire or cold resistance), stop bleeding, delay
poison (one hour per power), grow hair or make it fall
out (1 power), and to inflict or ease ailments like arthritis
(spend 1 power/week to inflict, 1 power/day to ease).
John D'Oh
PC, 595 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Thu 21 Apr 2022
at 07:32
  • msg #828

Re: [OOC] New Chat

Okay, I understand. Can our priestess shift 6 attribute pts from my Cha to my CON so that I'm just holding on to life even though I look like crap?
John D'Oh
PC, 596 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Thu 21 Apr 2022
at 07:38
  • msg #829

Re: [OOC] New Chat

A quick check shows me that the Toughness from my Fearsome Warrior martial art allows me to ignore Mind-affecting effects for 1 round per character level, so does that mean I can temporarily stave off the Blindness if I survive the lightning?
Thalyssra Moonstrike
PC, 160 posts
Moon Priestess
Thu 21 Apr 2022
at 07:46
  • msg #830

Re: [OOC] New Chat

Normally, Blindness/Deafness is a necromancy effect. Though, I am unsure what was being used here.

However, I believe I can restore your sight via a standard Cure Serious Wounds, as it's a 3rd level spell?

quote:
These heal in 1d10 days or can be removed immediately by Healing effects of level three or more

Game Master
GM, 2389 posts
Storyteller
Eclipse d20
Thu 21 Apr 2022
at 07:52
  • msg #831

Re: [OOC] New Chat

She and Gerad can do a lot of things. Gerad has reflex actions and Thal (I think) can do a save your life immediate action spell, but I would have to look it up. Shifting things with Hyloka would be part of an action economy and she spent her turn doing the moonlight wall to keep the 'orcs' at bay...

I mean, the worst that happens is John does die (Have you rolled your saving throw yet? I mean, this seems to be a lot of chatter for something that hasn't even happened yet. You have a 50/50 chance of not needing extraordinary measures...) But death in D&D is not final. Reincarnation is always exciting, oh, and raise dead (so boring, but whatever), I don't think anyone would be rude and cast Animate Dead on you or try to return you as an undead.

As far as Martial Art styles - You can only use one style per round, switching them out at the next turn is possible (Free action).

You got a shockwave anime style with a slashing attack. Your eyelids are in the way, or your cornea got separated or something dramatic along those lines. Not what one would call a mind-affect.


Hmm, nobody ever did explain how the SHIELD spell was gaining a +2 Enhancement bonus.

Please roll your saving throws so we can proceed to people reacting to whatever does happen. Debating abilities over every outcome is not productive to keeping things progressing.
John D'Oh
PC, 598 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Thu 21 Apr 2022
at 08:42
  • msg #832

Re: [OOC] New Chat

quote:
Hmm, nobody ever did explain how the SHIELD spell was gaining a +2 Enhancement bonus.


I asked Gerad about this when he set up the shrine that did armor and weapon enhancements. I thought he said I could attenuate the Shield like the DnD spell Greater Shield.
Game Master
GM, 2390 posts
Storyteller
Eclipse d20
Thu 21 Apr 2022
at 08:47
  • msg #833

Re: [OOC] New Chat

You forgot a saving throw...

Reflex DC 25 for half against Khorolf's attack... Unless I missed that roll.
John D'Oh
PC, 599 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Thu 21 Apr 2022
at 09:23
  • msg #834

Re: [OOC] New Chat

Nope. You just didn't mention there was a roll for half.
John D'Oh
PC, 600 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Thu 21 Apr 2022
at 10:16
  • msg #835

Re: [OOC] New Chat

quote:
Ever play Mechwarrior? Yeah, a powered armor suit or a mech is what this all sounds like to me...


Only the PC game. 1st game I ever bought that WASN'T Ad&d style. Loved Mechwarrior II.
Gerad Waelhlem
PC, 893 posts
Channeler Of Mysteries
Occult Dabbler
Fri 22 Apr 2022
at 02:18
  • msg #836

Re: [OOC] New Chat

Gerad can do a little immediate action healing - or an immediate action shield (or even a Shield Other type effect), any of which would basically forestall some damage. After the point of death healing is double level, so he can't do too much of that though.

Khorolf is apparently using the Martial Maneuvers (basically anime martial arts) - which are built around reality editing. They use will saves since (I think) you're basically resisting "the universe is this way" with raw willpower.

We could get you back fairly readily though, presuming that we don't all die though; Gerad installed power amplification circles in our base, thus putting higher level spells in reach.

The +2 enhancement bonus on the Shield was Gerad's war shirine. It provided a +2 enhancement bonus to shields and armor, and the force shield effect does create a shield (however immaterial), so I think it was noted as a valid target.
John D'Oh
PC, 601 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Tue 26 Apr 2022
at 09:56
  • msg #837

Re: [OOC] New Chat

I completely missed that bit about a Belt of Healing, and 4000 gp minor item. I agree that a Belt of Constitution +2 makes sense. Isnt there an Aegis of some kind that provides a bonus to saves until it is expended to do an emergency Healing on a negative- hit points character?
Gerad Waelhlem
PC, 896 posts
Channeler Of Mysteries
Occult Dabbler
Wed 27 Apr 2022
at 07:43
  • msg #838

Re: [OOC] New Chat

There is (the basic and greater Aegis Of Recovery), but - since it is an item that gets used up when it activates (it basically has one charge) it won't work.

Now, I do not know if the game master will go for it, but he's allowed much heftier doses of cheese than this...

Clasp Of The Forest Hound: Carved in the form of a powerful wolf, alert and watching, this belt buckle is an upgrade to the Healing Belt, granting it Intelligence (Basic, 500 GP, Cha 10 (0 GP, Wis 10 (0 GP), Int 12 (Speaks Canine, 500 GP), Empathy and Speech (500 GP), and the ability to cast Summon Nature's Ally 0 (Specific, Wolf Only, 1000 GP), and Resurgence, Nerveskitter, and Lesser Restoration 1/Day Each (1200 GP) as well as being able to control the functions of the Healing Belt. The Guardian Wolf, of course, normally remains manifested. While it is not especially powerful, the fact that it is renewed every three rounds can make it an effective watchbeast and companion.

That's 3700 GP. For the other 300... Maybe a Least (Armor) Crystal Of Stamina? That grants +1 to saves against Disease and Poison, and is 300 GP - bringing the total up to 4000.

Edit - typo. There's always one isn't there?
This message was last edited by the player at 08:20, Wed 27 Apr 2022.
John D'Oh
PC, 602 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Wed 27 Apr 2022
at 09:59
  • msg #839

Re: [OOC] New Chat

Nerveskitter? Resurgence? Lesser Restoration I know, the other two, nope. But an Intelligent Healing belt that can discharge healing when I'm not in shape to invoke it sounds good.


I need to start developing abilities to react to situations. Khorolf is the combat wizard. I think I want John as the magic-tech specialist, like Iron Man or Dr Doom.
Thalyssra Moonstrike
PC, 162 posts
Moon Priestess
Wed 27 Apr 2022
at 19:41
  • msg #840

Re: [OOC] New Chat

Has John made his other save yet?

I 100% understand wanting to try and find a way to save your PC. Nobody likes dying, though in D&D that's a little less permanent than in other systems/games.

However, it's been over a week now that we've been discussing John's moment of unglory, and as far as I know, not only is he not dead, he might actually be fully alive(as opposed to dying) if he makes that 2nd save.
John D'Oh
PC, 603 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Thu 28 Apr 2022
at 02:59
  • msg #841

Re: [OOC] New Chat

Second save? The DC 25 Reflex for half damage that John would need a Natural 20 to make it?

18:56, Today: Secret Roll: John D'Oh rolled 12 using 1d20+5 with rolls of 7.  Reflex save, DC 25.

Nope. Wasted the nat 20 on not going blind.
Game Master
GM, 2391 posts
Storyteller
Eclipse d20
Thu 28 Apr 2022
at 06:18
  • msg #842

Re: [OOC] New Chat

Not blind, not dead and moving onward. I shall have an update Saturday all.

I’ll be in surgery tomorrow and recovering Friday.

Thanks,
John D'Oh
PC, 604 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Thu 28 Apr 2022
at 06:21
  • msg #843

Re: [OOC] New Chat

Good Luck.
Gerad Waelhlem
PC, 897 posts
Channeler Of Mysteries
Occult Dabbler
Thu 28 Apr 2022
at 08:25
  • msg #844

Re: [OOC] New Chat

Well, I hope that the surgery will go well.

And John is at -3 and stable right now. If the GM likes the intelligent healing belt notion, that should get him up next round even without further action (and then he can use the Amulet Of Tears for some more temporary HP). I've been kind of holding off on my action to see if it needs to focus on healing John, but at this point I may just presume that that's a "yes".
Thalyssra Moonstrike
PC, 163 posts
Moon Priestess
Fri 29 Apr 2022
at 04:27
  • msg #845

Re: [OOC] New Chat

Best of luck with the surgery, and hopefully you have a speedy and easy recovery with little to no hardship!!

Regarding healing John, when the GM comes, perhaps he can approve Thal having that Ring of Mystic Healing Gerad mentioned in gameplay? Spending even one charge should get John above 0, unless I roll poorly, lol.
Gerad Waelhlem
PC, 898 posts
Channeler Of Mysteries
Occult Dabbler
Fri 29 Apr 2022
at 08:24
  • msg #846

Re: [OOC] New Chat

That's a standard item, and so ought to be freely available. It's the intelligence that's a gm-approval thing...

Now, slapping basic intelligence and Empathic Communication on the Ring would be +500 GP, and would let it activate itself to boost your immediate-action spell. It's a pity that you can generally only have one intelligent item; the self-activating stuff is just so HANDY.

Oh, important note - "Everyone" on the gear includes familiars and companion creatures and such.
This message was last edited by the player at 09:14, Fri 29 Apr 2022.
Game Master
GM, 2392 posts
Storyteller
Eclipse d20
Fri 29 Apr 2022
at 17:55
  • msg #847

Re: [OOC] New Chat

I’d rather avoid intelligence items. The gear is fine, otherwise.

If someone wants the get out of free card then buy grant of aid as ‘adrenaline surge’ specialised for HP only, corrupted for once per encounter.
Gerad Waelhlem
PC, 899 posts
Channeler Of Mysteries
Occult Dabbler
Sat 30 Apr 2022
at 00:45
  • msg #848

Re: [OOC] New Chat

Alas! No items that act on their own!

Oh well. That's what Companions are for.

At the moment... I have an Nechadzar (Imp), Ellamin (Lantern Archon), and Corwyntseren (Tulpa Mount, which I think I will be wanting to have manifest). I'm fairly sure that Khorolf has some sort of mystic companion that almost never comes out and currently associates with a displacer beast. I suspect that Thalyssra has a companion of some sort (which would have gotten it's own gear) - but I do not recall if John has one.
John D'Oh
PC, 605 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Sat 30 Apr 2022
at 01:43
  • msg #849

Re: [OOC] New Chat

Can a Relic like John's moonsteel armor be made into a companion? No A.I., but just reactive functions?
Gerad Waelhlem
PC, 900 posts
Channeler Of Mysteries
Occult Dabbler
Sat 30 Apr 2022
at 02:10
  • msg #850

Re: [OOC] New Chat

Well, there are several ways. Most of them will cost more points though.

https://ruscumag.wordpress.com...aster-and-commander/ has item familiars.

There's nothing stopping you from making an item into a companion. Lawgiver (in Eclipse II) does that. That's got an inhabiting spirit though.

Most of them would cost another Feat/6+ CP though.
Game Master
GM, 2393 posts
Storyteller
Eclipse d20
Sat 30 Apr 2022
at 02:45
  • msg #851

Re: [OOC] New Chat

Investing all your power into one thing is a trouble magnet. Item familiar has rules for being taken which means they are viable targets for such things.

Bottleneck characters aren’t fun when their weaknesses are exploited.
Gerad Waelhlem
PC, 901 posts
Channeler Of Mysteries
Occult Dabbler
Sat 30 Apr 2022
at 03:34
  • msg #852

Re: [OOC] New Chat

I think that the Eclipse version is set up to avoid that. It's not as big a benefit though.
John D'Oh
PC, 606 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Sat 30 Apr 2022
at 03:46
  • msg #853

Re: [OOC] New Chat

Ah, so no Arc reactor.....


I suppose a computer with an inhabiting spirit is out of the question?
Gerad Waelhlem
PC, 902 posts
Channeler Of Mysteries
Occult Dabbler
Sat 30 Apr 2022
at 03:55
  • msg #854

Re: [OOC] New Chat

What do you want it to do? There's usually a way.
John D'Oh
PC, 607 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Sat 30 Apr 2022
at 04:28
  • msg #855

Re: [OOC] New Chat

Are there Spirits of Innovation? If I am making my own gadgeteer/scientist, I probably want to invest in Analysis and Investigation as well as having combat options.
Gerad Waelhlem
PC, 903 posts
Channeler Of Mysteries
Occult Dabbler
Sat 30 Apr 2022
at 04:36
  • msg #856

Re: [OOC] New Chat

I'm not sure that there's much to be done via game mechanics to enhance innovation. Unless you want to have the GM play your character, innovation is usually the players job.

Enhance Search and Knowledges, certainly.

Power Flight and "Repulsor Rays" and such? Doable, but it will require a list of the desired functions.
Khorolf Skullsplitter
PC, 365 posts
Sun 1 May 2022
at 08:14
  • msg #857

Re: [OOC] New Chat

And Gerad loves complications...

For John's armor. . . I got "Mystic Bartender" bard-type powers. Would something like that work with John's armor? Iron Man is big on looking cool.
Game Master
GM, 2394 posts
Storyteller
Eclipse d20
Mon 2 May 2022
at 07:13
  • msg #858

Re: [OOC] New Chat

O.o

Meanwhile, back to the combat taking place... (Maps, rounds, so tiring.)
Thalyssra Moonstrike
PC, 164 posts
Moon Priestess
Mon 2 May 2022
at 08:25
  • msg #859

Re: [OOC] New Chat

Maybe it's cuz I'm fairly tired, and it's 4:15am, but I am absolutely failing to come up with any sort of unique or nonstandard way for Thal to use her witchcraft powers in this fight.

She has all the basic powers, plus Summoning, Light of Truth, Blessing, Sanctify, and Divination. She also has the Talisman that I believe let's her temporarily gain an Advanced power? I forget, and my notes I had for it were on the scratchpad which got deleted when I left the game.

Is there any way for her to maybe combine some abilities to create a more powerful effect, or to otherwise expand/empower the ones she already has?

Basically, I'm wondering if it's possible for do more beyond the basic descriptions of each power, and if so, what might be helpful here.
Game Master
GM, 2396 posts
Storyteller
Eclipse d20
Mon 2 May 2022
at 08:43
  • msg #860

Re: [OOC] New Chat

Witchcraft is low-level psionics/psychic abilities. The generalities leave them versatile but weak. If you specialize them then they can be a bit more impressive. I'm about to go to bed, so my brain is decidedly 'off' but options always exist. Do you recall where your original notes may have come from? (Discord, Rpol PMs, etc.?) Her main schtick is the cleric IIRC, so her power is her spell repertoire.
John D'Oh
PC, 608 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Mon 2 May 2022
at 09:28
  • msg #861

Re: [OOC] New Chat

Guys, I'm not feeling particularly creative right now. You may have to play around me.

My father passed away this afternoon and I'm still processing/grieving. We knew he only had 1-2 weeks, and he was in Hospice to make him as comfortable as possible. My wife and I just got back from seeing him yesterday while he was still coherent. Both of my brothers and their wives where with him at the end. My brother even tried to cheer me up by saying that Dad got to see the GS Warriors win before going to sleep for the last time. I'm sorry, I'm rambling. I just don't feel....anything right now. Sorry.
Game Master
GM, 2397 posts
Storyteller
Eclipse d20
Mon 2 May 2022
at 17:52
  • msg #862

Re: [OOC] New Chat

My condolences.

Take your time John. The loss of family, even when expected, is an emotional time. Process whatever you need to process and come back when you are ready.
Gerad Waelhlem
PC, 905 posts
Channeler Of Mysteries
Occult Dabbler
Tue 3 May 2022
at 01:33
  • msg #863

Re: [OOC] New Chat

John, you have my sympathies. It is always hard to lose someone. Take as long as you need.

For Thalyssra... Well, Witchcraft runs more towards "utility" than combat unless you modify it - but you could readily try to tangle attackers up with rope (hand of shadows), perhaps set up a bunch of spikes (Hand of Shadows, an Hours Light Work) and keep them covered with an illusion (Shadowweave) so attackers run into them, a big blinding burst of light or Color Spray effect (shadowweave) is always handy, you might be able to get away with animating the enemies clothing to hinder them (hand of shadows), you could probably induce temporary blindness in someone with Hyloka, Glamour would be better with the upgrade (so you could do area effect fear and emotion effects), but even the basic level can use Hypnosis and similar effects (not usually effective in combat, but you could boost Intimidation quite drastically), Infliction is good fir direct attacks (if not all that powerful without upgrades), The Inner Eye might work to find out what someone is up to or if they have special vulnerabilities, Witchfire could spread a toxin around if you have one or set off a small explosion.

Summoning... it would be power-intensive, but this is a recently destroyed city. You could try opening the way for vengeful or upset spirits to come through. If the city had a patron spirit or god, you could try asking them to intervene or lend you power. If you have any spirit patrons or pre-existing bargains, those could be used. I don't know if you set up any of those during your downtime (ask the GM).

Light of Truth can be used to blast and temporarily stun evil beings. It's your most straightforward weapon and you could probably spend extra power to affect a small group of targets.

Blessing, of course, is very good for boosting the party, but isn't really an offensive option.

Sanctify probably not too useful. The only extraplanar things we see are elementals, so it's not too applicable.

Divination isn't too offensive, but the opposition was using illusions. Ten minutes of true seeing might be worth activating.

THe proposed Talisman was:

Thalyssra's talisman:
  • Double Enthusiast, Specialized and Corrupted for Increased Effect (6 Floating CP in Total) / only for Witchcraft, only for temporarily taking on Advanced Witchcraft abilities, must change out abilities during each full moon and only then, cannot re-use an ability more than once a season (6 CP).
  • Ditto. (6 CP).
  • Disadvantage:  The user must act with nobility and honor, as befits a Lunar Knight, and must regularly seek out opportunities to guide and inspire others, being a light in the darkness and encouraging resistance to noxious creatures and authorities (-3 CP).

For the minor gizmos he was providing she had: Thalyssra: Endless String (provides several hundred feet per day), Flux Iron (reshapes itself as the user wills),Vanishng Cloak (Turns you invisible for 1-2 rounds 3+L./3 times daily). Talisman: Mother's Tears Amulet (1/Day grants +3 to a particular save or to the users AC for a round. Activates (not an action) after the results are known
Thalyssra Moonstrike
PC, 165 posts
Moon Priestess
Tue 3 May 2022
at 04:21
  • msg #864

Re: [OOC] New Chat

John, my father passed away back in '98 when I was 17, so sadly, I know them feels. Give yourself all the time you need.

@Gerad, thank you! That's exactly what I needed! I really like Witchcraft, and plan to lean into it more as Thal levels(along with her Clerical spellcasting) , but it's sometimes hard to come up with useful things to do all the time.

There's other things I'd love to invest into over time, but there's like 12+ Witchcraft powers I still wanna take, lol.
Khorolf Skullsplitter
PC, 366 posts
Tue 3 May 2022
at 07:46
  • msg #865

Re: [OOC] New Chat

Family first. RPOL will keep. I'm sorry for your loss.
John D'Oh
PC, 609 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Tue 3 May 2022
at 09:24
  • msg #866

Re: [OOC] New Chat

Thank you all.
Gerad Waelhlem
PC, 906 posts
Channeler Of Mysteries
Occult Dabbler
Thu 5 May 2022
at 02:50
  • msg #867

Re: [OOC] New Chat

In reply to Thalyssra Moonstrike (msg # 864):

Oh you're welcome. It's worth noting that some of those are definite gambles though! Opening a gate to the spirit realm and calling for vengeful spirits to come forth might work spectacularly well, it might turn the situation into "everyone allies against the angry dead!", or it might be a dud; That's the trouble with what is basically an attempt at environmental judo.
Khorolf Skullsplitter
PC, 367 posts
Sat 7 May 2022
at 03:38
  • msg #868

Re: [OOC] New Chat

Everybody knows that one in a million chances come up nine times out of ten!
Game Master
GM, 2398 posts
Storyteller
Eclipse d20
Sat 7 May 2022
at 07:40
  • msg #869

Re: [OOC] New Chat

Only in D&D...
John D'Oh
PC, 610 posts
Chemist and Forgemaster
15/15 BP, 70/70 HP, 29 AC
Sat 7 May 2022
at 09:56
  • msg #870

Re: [OOC] New Chat

...and Discworld....
Thalyssra Moonstrike
PC, 166 posts
Moon Priestess
Sun 8 May 2022
at 00:24
  • msg #871

Re: [OOC] New Chat

Would it be possible to retrieve and throw an object, activate the Talisman to duplicate Kinetic Master to propel the object, and then use Hand of Shadows all on the same turn?

Or should I split the retrieval and activation into one turn, then throw and use the two powers on as the next turn?
Gerad Waelhlem
PC, 907 posts
Channeler Of Mysteries
Occult Dabbler
Sun 8 May 2022
at 01:14
  • msg #872

Re: [OOC] New Chat

In reply to Thalyssra Moonstrike (msg # 871):

Well, retrieving an object is usually a move or free action. Talismans are always active, and yours provides two ability boosts (it's not easy to change though) - so if Kinetic Master is one of them, you're free to use that, probably as a standard action. That does make throwing said item redundant though, since Kinetic Master will do that perfectly well.

The problem with using Hand of Shadows at the same time is that it is most often a standard action too, at least if you're doing anything complicated (showing off a bit - like Khorolf flexing at people - generally doesn't count for anything. So having your cloak blow in a non-existent breeze is just being dramatic and doesn't really cost anything).

Does that help?
Khorolf Skullsplitter
PC, 368 posts
Sun 8 May 2022
at 07:42
  • msg #873

Re: [OOC] New Chat

In reply to John D'Oh (msg # 870):

And Discworld it is!

Although games run on narrative almost as much as Discworld does.
Gerad Waelhlem
PC, 908 posts
Channeler Of Mysteries
Occult Dabbler
Wed 11 May 2022
at 02:38
  • msg #874

Re: [OOC] New Chat

To be fair, the "shockingly unexpected incredibly risky move that could easily backfire!" has a long literary history and tends to accomplish SOMETHING in games because they are social events, and having the big exciting dramatic gamble be a complete dud is very boring and disappointing.

Of course, having it make things worse, or create a plot twist, or some such is at least as likely as having it work well, because that is not boring, means that the dramatic action had an equally dramatic impact, and keeps the situation challenging - but if you weren't looking for that kind of thing, and didn't want exciting stuff to happen, why are you adventuring?

From Play:

(GM) "On the ground below your flying ship, a huge runic binding circle flares to life! The Cult of Apophis is not allowing you to escape so easily this time!"

(Character I) "I use my chaos magic to add random magical symbols to their circle while it is still powering up!"

(Character II) "I trigger the Staff Of Banishment targeting ourselves!"

GM "..."

GM "Right... Space twists, and tears, and you hurtle down a corridor of whirling colors, emerging with the ship badly damaged and drifting high above the Planet Of The Tarrasques! What are you doing to try and stay out of their reach?"

It Wasn't all that hard to deal with that - but finding a way home again after banishing ourselves randomly across the multiverse in a burst of chaotic magic proved to be quite a project.
Game Master
GM, 2399 posts
Storyteller
Eclipse d20
Wed 11 May 2022
at 06:57
  • msg #875

Re: [OOC] New Chat

Well, it accomplished the goal of escaping. Though one would consider the results of out of the pan and into the fire. At the least, the Tarrasques really don't have anything against you...
Gerad Waelhlem
PC, 909 posts
Channeler Of Mysteries
Occult Dabbler
Wed 11 May 2022
at 07:24
  • msg #876

Re: [OOC] New Chat

Well, after a bit of excitement and emergency spellcasting to stay aloft, since the Tarrasques did not fly the bit there was mostly a matter of "locate needed materials, wait until no Tarrasques were nearby, grab them quickly". There were lots of weird adventures during the trip across the multiverse though.
Thalyssra Moonstrike
PC, 167 posts
Moon Priestess
Mon 16 May 2022
at 06:03
  • msg #877

Re: [OOC] New Chat

Sorry guys, I've been dealing with a bad bout of Tinnitus(at least, I assume, as it's currently just self diagnosed). It doesn't hurt, but it has messed with my concentration/been distracting. I see my doc on Thurs.

I was also waiting for an official reply from the GM on my above question, as while I'm sure Gerad's interpretation is correct, it's nice to have the GM weigh in as well.
Game Master
GM, 2402 posts
Storyteller
Eclipse d20
Mon 16 May 2022
at 06:33
  • msg #878

Re: [OOC] New Chat

Throwing (Standard action if an attack, or splash)
Move to retrieve using kinetic master power

So, yes, Gerad's answer was correct as far as I can see.
Thalyssra Moonstrike
PC, 168 posts
Moon Priestess
Tue 17 May 2022
at 22:39
  • msg #879

Re: [OOC] New Chat

My intention was to retrieve a long piece of string from my Endless String, throw it at the giant propelled by some form of telekinesis, and then use Hand of Shadow to attempt to Entangle the giant.
Gerad Waelhlem
PC, 912 posts
Channeler Of Mysteries
Occult Dabbler
Wed 18 May 2022
at 08:15
  • msg #880

Re: [OOC] New Chat

Ah-Hah! I See All! I Know All! To Whom Am I Speaking?

Sp sayeth the Psychic Hotline anyway.

That one's easy though; Hand Of Shadows can duplicate low-level animation effects, and that's pretty much "Animate Rope" (strike out and ensnare) (one of the enumerated examples in fact) - so 2 Power.

You might want to spend the extra +2 power for fine control to make the twine braid itself into rope on the way. The will likely make the bonds stronger.
Gerad Waelhlem
PC, 913 posts
Channeler Of Mysteries
Occult Dabbler
Sat 21 May 2022
at 04:05
  • msg #881

Re: [OOC] New Chat

Oh, avoiding it would be a Will save at a base of DC (13 + Cha Mod). You might have some way to bump that of course.
Game Master
GM, 2403 posts
Storyteller
Eclipse d20
Sat 21 May 2022
at 09:16
  • msg #882

Re: [OOC] New Chat

Say hello to our newest player and new to D&D by the sound of it.
Xenophon
player, 1 post
Sat 21 May 2022
at 14:34
  • msg #883

Re: [OOC] New Chat

Hi, my name is Greg and I will be playing as Xenophon.
This is my first time with DnD and with rpol, but I'm sure I'll get used to things.
Looking forward to playing with y'all.
Gerad Waelhlem
PC, 914 posts
Channeler Of Mysteries
Occult Dabbler
Sun 22 May 2022
at 00:49
  • msg #884

Re: [OOC] New Chat

Well, hello out there and welcome to the game.

What sort of things were you looking to do? (we have a lot of possibilities coming up I think).
Xenophon
player, 2 posts
Sun 22 May 2022
at 03:23
  • msg #885

Re: [OOC] New Chat

In reply to Gerad Waelhlem (msg # 884):

Nothing specific, any game/campaign would be fine.
I just wanna play soon lol.
Khorolf Skullsplitter
PC, 370 posts
Sun 22 May 2022
at 08:13
  • msg #886

Re: [OOC] New Chat

Well, this game seems to be pretty much anything goes!

We've got me - an anime barbarian bartender (and I'm not sure which is having more impact), John, the mighty warrior power armor gadgeteer, Gerad a mystic seer who seems to do anything as long as it's weird, Thalyssra the Moon Priestess, and Neron the Purple Dragon Knight Dragon (haven't heard from him in a long time though, so he may have gone NPC again).

I think the current goals (besides the standard XP/money/protect the home base) go something like this: I want to have many glorious battles, return to the north in triumph, and teach the People of Uthgar to be even more destructive! John seems to be out to turn himself into Iron Man and to civilize the Orcs and Goblins. Gerad wants to do weird mystic stuff and lecture every god, demon, and NPC we meet. Thalyssra wants to settle into the modern world and serve her goddess.

I'm told that characters from other worlds entirely wander in regularly. If you want something weird, ask Gerad. He's good at weird. I never would have thought of Mystic Bartender personally.
Xenophon
player, 3 posts
Sun 22 May 2022
at 17:35
  • msg #887

Re: [OOC] New Chat

In reply to Khorolf Skullsplitter (msg # 886):

I think for my first try, I'm just gonna keep it real simple: a human fighter with wanderlust. Maybe I can spice things up in the next game, after getting more familiar with the rules and background.

What were some of your first characters like?
Game Master
GM, 2404 posts
Storyteller
Eclipse d20
Sun 22 May 2022
at 19:29
  • msg #888

Re: [OOC] New Chat

My first character was a 2e D&D dwarf fighter named Slate Ironfist. Second was likewise a dwarf Beurga Trollbane and the third was Thorin Trueblade, a dwarf who used a longsword. He actually was my longest character eventually became Clanggedin’s champion wielding a holy Relic. He got converted to 3e and yeah he was my favorite.

I’ve played hundreds of characters since. Zany, quirky and weird but each has a story. Point of role playing is tell a story that engages everyone.
Gerad Waelhlem
PC, 915 posts
Channeler Of Mysteries
Occult Dabbler
Mon 23 May 2022
at 08:39
  • msg #889

Re: [OOC] New Chat

Now that was a while back... Elven fighter-mage, but I no longer recall the name! Next Jeroth the Weretiger, a Noble (if rather stupid) Paladin, and many many more.

But that is slightly awkward; from third edition on Dungeons and Dragons gives fighters a lot of bonus special tricks built as chains or trees of abilities - which sort of eliminated the purely generic fighter of earlier editions. Thus a bit more to go on would be helpful!

Are you an Outlaw Archer? Noble Knight? Cowboy Gunfighter? Gladiator? Roman Centurion? Megacity Judge? Samurai? Vampire Slayer? Religious Crusader? Dread Pirate? Martial Artist?

Similarly, a couple of background words - wandering gypsy. farming villager, forester's son, exiled noble - gives a good idea of where you come from and what kind of skills you might have.

Maybe a style phrase? Brutal smasher, nimbly evasive, pinpoint accuracy, master assassin, shaolin monk? - would help? That would say a lot about your weapons and combat style.

And maybe a descriptive phrase - Fiery redhead, murderous bandit, cool mercenary, noble hero, stealthy duelist - to top things off.

It doesn't need to be a lot, but d20 in general (and Eclipse in particular) offers so many options that setting up a character calls for a little guidance.
John D'Oh
PC, 612 posts
Chemist and Forgemaster
15/15 BP, 38/75 HP, 29 AC
Mon 23 May 2022
at 18:46
  • msg #890

Re: [OOC] New Chat

First character was a human Fighter with 18(96) Str named Bjorn-Free (even back then I had a penchant for puns) and I was solo adventuring in a newly-published adventure centered around a place called Hommlett. It was 1e, so not a lot of options. My friend suggested my introduction to the game while we were waiting in a big-assed line for a new hotly-anticipated movie called Star Wars (this was before the whole Chapters thing). It certainly helped pass the 6 hour wait it took to get into the theatre.
Xenophon
player, 4 posts
Tue 24 May 2022
at 17:38
  • msg #891

Re: [OOC] New Chat

It's crazy to think that you've been playing DnD longer than I've been alive.
I hope I can learn a few things from yall.
Khorolf Skullsplitter
PC, 371 posts
Wed 25 May 2022
at 01:59
  • msg #892

Re: [OOC] New Chat

Well, we have a target-rich environment for you at the moment!
Game Master
GM, 2405 posts
Storyteller
Eclipse d20
Wed 25 May 2022
at 15:33
  • msg #893

Re: [OOC] New Chat

Thal... I'll be moving things forward soon, no post equals indecision and skipping a turn.

Xeno - your basic sheet is up. I'll bring you in shortly.
Gerad Waelhlem
PC, 916 posts
Channeler Of Mysteries
Occult Dabbler
Thu 26 May 2022
at 01:29
  • msg #894

Re: [OOC] New Chat

As a note, one of the spirits Gerad is currently channeling allows him to grant every party member some equipment - so if Xenophon is joining us he will get it too as soon as he or she actually joins the party. From earlier:

Gerad Waelhlem:
While Gerad is channeling Esimenekodu, The Fire Of The Hearth (etc), everyone effectively gets some equipment. At the moment (thanks to his high Charisma) this includes a Healing Belt (Or, if you wish, a Vessel with a Pestle), an Amulet Of Tears, and about 4000 GP worth of other stuff that everyone is free to pick. Sadly, however, things with charges that get used up (Potions, Scrolls, Wands, Staves, some other items) will not work - but things with "so many uses/charges per day" are fine.

It's not enough for anything major, but it should cover some handy minor stuff.

Khorolf Skullsplitter
PC, 372 posts
Fri 27 May 2022
at 02:35
  • msg #895

Re: [OOC] New Chat

You do like to buff everyone!
Game Master
GM, 2407 posts
Storyteller
Eclipse d20
Fri 27 May 2022
at 08:05
  • msg #896

Re: [OOC] New Chat

The post looked fine Xenophon. Usually we include the dice roller message just for posterity, but overall, first time post looked good.

I need to 'recreate' the map and do an update... but I'm beat...
Khorolf Skullsplitter
PC, 373 posts
Sat 28 May 2022
at 02:40
  • msg #897

Re: [OOC] New Chat

Get some rest. We're not in a big rush.
John D'Oh
PC, 614 posts
Chemist and Forgemaster
15/15 BP, 38/75 HP, 29 AC
Sat 4 Jun 2022
at 05:10
  • msg #898

Re: [OOC] New Chat

Is that Lady3 in O-10? Where did she come from? I don't recall any references to her when we started our attack, and I don't recall her being on the map.
Game Master
GM, 2410 posts
Storyteller
Eclipse d20
Sat 4 Jun 2022
at 05:20
  • msg #899

Re: [OOC] New Chat

She moved from O-6 which she was on the map. I have neither added nor removed anything from the previous round, the link is active for the previous round. And all my round updates are archived.
Gerad Waelhlem
PC, 918 posts
Channeler Of Mysteries
Occult Dabbler
Sat 4 Jun 2022
at 07:04
  • msg #900

Re: [OOC] New Chat

Plus, of course, blind angles, building interiors, invisibility, dimension door, stealth powers...

So long as she has not been watching "How Not To Be Seen"... https://www.youtube.com/watch?v=VokGd5zhGJ4

Like almost all Monty Python, it is very classic!
Game Master
GM, 2411 posts
Storyteller
Eclipse d20
Sat 4 Jun 2022
at 07:30
  • msg #901

Re: [OOC] New Chat

Very classic.

But yeah, she's always been part of the merc band, you can always check the other maps. Also, not sure why it matters if she's calling for a nice truce. But, if you really want to add the mercs back into the battle, I can arrange that. Probably not a wise course of action since your resources are on the lower side...
Gerad Waelhlem
PC, 919 posts
Channeler Of Mysteries
Occult Dabbler
Tue 7 Jun 2022
at 01:21
  • msg #902

Re: [OOC] New Chat

Pesky should angel and demon arguments are taking on a life of their own...
Game Master
GM, 2412 posts
Storyteller
Eclipse d20
Tue 7 Jun 2022
at 04:05
  • msg #903

Re: [OOC] New Chat

Well, depending on my energy level I should have another round update later tonight or tomorrow.
Khorolf Skullsplitter
PC, 376 posts
Wed 8 Jun 2022
at 02:21
  • msg #904

Re: [OOC] New Chat

Eh, a young mage being lectured by his Familiar(s) is pretty classic and provides bonus byplay - and it's not like anyone else HAS to pay attention to it if it's not their thing.

Now I wonder what Apex thinks!
Game Master
GM, 2413 posts
Storyteller
Eclipse d20
Wed 8 Jun 2022
at 05:09
  • msg #905

Re: [OOC] New Chat

Oh, you really don't want Apex getting in on the action. NPCs are quite talkative!
John D'Oh
PC, 615 posts
Chemist and Forgemaster
15/15 BP, 38/75 HP, 29 AC
Wed 8 Jun 2022
at 06:59
  • msg #906

Re: [OOC] New Chat

Okay, I am confused about attack order. Two 'orcs' attack me.

18 AC for 2 damage
20 AC for 6 damage

Both attacks fail to penetrate my AC. Furthermore, one of the orcs draws an AoO from me when coming within my 10' reach.
I hit that orc at AC 29 for 25 damage.

Then it's my turn. I use a full attack to hit each orc once, and my personal Haste lets me get another hit in, presumably against the one I DIDN'T Crit.

The first Orc I crit against, doing 60 damage.

The second Orc I hit at AC 35 for 25 damage. My extra atrack due to Haste also hits the 2nd orc, hitting AC 26 for 23 damage.

Now the latest post indicates that they shook off those attacks and counter-attacked me, one critting me for 18 damage, and one missing me completely.

Have I got that straight?
This message was last edited by the player at 07:07, Wed 08 June 2022.
Game Master
GM, 2415 posts
Storyteller
Eclipse d20
Wed 8 Jun 2022
at 08:33
  • msg #907

Re: [OOC] New Chat

John's AoO happened "last round". They have 26 HP, so 25 from the AoO doesn't drop one.

This was the initiative order I was able to construct from what was listed, if it's incorrect we can fix it. The previous round I just jumbled everything together for PCs and then did the NPC actions to speed it up. But with map recreated and working, this round tried to align correctly.

24 Gerad
21 Neron
19 Xenophon
19 Giant
14 Orcs
10 Khorolf
10 John

Orcs go before John, (Cause I have him listed as 10 and the orcs as 14), they get their attacks, and then John gets his attacks and dropped both. (I must have missed a crit cause I didn't see: Just noticed this was a crit. *4 damage = 60.
So, the 15 is what I applied, not the 60, which means John could attack one more orc.

But AoO happened last round. Because last round John was doing his gadgetry stuff. No AoO this round as none moved into his range, they struck, one hit the other missed, then other than a missed crit, John succeeded.

Hopefully, that makes sense.
John D'Oh
PC, 616 posts
Chemist and Forgemaster
15/15 BP, 38/75 HP, 29 AC
Wed 8 Jun 2022
at 10:46
  • msg #908

Re: [OOC] New Chat

Got it. So they attacked and failed last round, and then I did my alchemy riff after their attacks. Gotta work on higher initiative then.
John D'Oh
PC, 617 posts
Chemist and Forgemaster
15/15 BP, 38/75 HP, 29 AC
Wed 8 Jun 2022
at 15:25
  • msg #909

Re: [OOC] New Chat

From the 18 damage I took, I can apply my Damage Resistance of 11, and the rest comes off my 10 temp hp (from Wine of the Valkyries)?
Gerad Waelhlem
PC, 920 posts
Channeler Of Mysteries
Occult Dabbler
Wed 8 Jun 2022
at 17:35
  • msg #910

Re: [OOC] New Chat

It is annoying how a single low roll for Initiative can so easily mess you up in combat.

If the GM lets you get away with it, the cheapest work-around is something like "Divine Spark Of Warning. A few times each day something warns you of violence, allowing you to begin reacting before others are even aware that a fight is underway" (Luck, Specialized / Only for Initiative (3 CP))

It's kind of boring to just "Take 20" on things like that - it takes all the excitement out of it - but for the occasional boss fight situation it may be worth it.
Game Master
GM, 2416 posts
Storyteller
Eclipse d20
Wed 8 Jun 2022
at 21:32
  • msg #911

Re: [OOC] New Chat

@John - Yes, DR is applied first, the remainder comes from temp HP and then normal HP.

The initiative has never seemed to be a big deal in most combats UNLESS you are a glass cannon type. And then PEW and splat. I've known some characters to intentionally delay to the end so their effects could have more impact.

Get the warning special ability on your primary weapon - +5 to the initiative. The feat improved initiative is still a thing, though Eclipse allows for +8 in +2 increments.

Oddly enough, I miss Weapon Speeds. That really changed the battle in a dynamic way. Big heavy weapons were slower, while smaller weapons were much faster. Though I vaguely recall the initiative being a d10. Could be wrong. 3.x came around and everything became d20. Skills became standardized, weapon speed was discarded, THAC0 became to Hit, and values went up not down, and saves were condensed into three categories - I'm tough, I'm agile, I'm Mentally resilient.

Seven Seas actually bases additional actions/attacks based upon roll and speed. Unfortunately, that would further complicate battles in PbP formats.

Now, considering (Unlike a TTRPG) battles are rarer, even once per day would mean always going first. I mean, you talked your way out of the last combat. You didn't necessarily have to engage in this combat, so it's not like combat is the driving force of this game. It still happens, but options are available to avoid such conflicts if desired.
Gerad Waelhlem
PC, 921 posts
Channeler Of Mysteries
Occult Dabbler
Sun 12 Jun 2022
at 02:07
  • msg #912

Re: [OOC] New Chat

d20 initiative is kind of clunky - but it is fairly easy to implement in PBP.

It was kind of nice when it was really worthwhile to - say - focus on daggers because their speed factor was so low that you got extra attacks. You didn't have everyone using the tiny selection of "mechanically best" weapons,
This message was last edited by the player at 07:37, Tue 14 June 2022.
John D'Oh
PC, 618 posts
Chemist and Forgemaster
15/15 BP, 38/75 HP, 29 AC
Mon 13 Jun 2022
at 07:21
  • msg #913

Re: [OOC] New Chat

Xenophon isnt visible from my position, is he?
Game Master
GM, 2417 posts
Storyteller
Eclipse d20
Mon 13 Jun 2022
at 17:17
  • msg #914

Re: [OOC] New Chat

Not through a wall, nope.

He was talking to Neron who being on higher ground realized something was off, and assumes that unlike this group, the kid needed assistance.
Khorolf Skullsplitter
PC, 378 posts
Wed 15 Jun 2022
at 07:32
  • msg #915

Re: [OOC] New Chat

I think Crits are automatic!

And if the Orcs can take those hits we are in BIG trouble!
Game Master
GM, 2418 posts
Storyteller
Eclipse d20
Wed 15 Jun 2022
at 08:21
  • msg #916

Re: [OOC] New Chat

1) Yes, crits are automatic. Though in one game I stated a crit against crit immune critters resulted in max damage. Cause I hated rolling natural 20's and it was a skeleton or undead or something else and then you roll crappy damage. Rubbing salt in a wound!

2) They aren't really Orcs, but Air Elementals... This was discovered by the true seeing a few PCs had.

They have 26 HP each, so yeah, no, two are definitely going down...
Khorolf Skullsplitter
PC, 379 posts
Thu 16 Jun 2022
at 02:12
  • msg #917

Re: [OOC] New Chat

No fancy sight for Khorolf! And John knows Orcs, so...

Running short on big burst attack stuff. Still... should have enough HP to take another hit. He's still got almost all his real HP.
Game Master
GM, 2419 posts
Storyteller
Eclipse d20
Sun 19 Jun 2022
at 05:43
  • msg #918

Re: [OOC] New Chat

Was under the weather today. I'll get an update out tomorrow hopefully. Sorry!
Gerad Waelhlem
PC, 923 posts
Channeler Of Mysteries
Occult Dabbler
Tue 21 Jun 2022
at 00:33
  • msg #919

Re: [OOC] New Chat

Oh, I know THAT feeling...
Khorolf Skullsplitter
PC, 382 posts
Fri 24 Jun 2022
at 02:08
  • msg #920

Re: [OOC] New Chat

John's most been going for constant boosts hasn't he? But since we've only been having one or two real fights a day Khorolf's limited-use short-term boosts are really shining.

There's no reason not to mix them though; I've got to start on the constant stuff, there's no reason why John can't take some of the quick boosts.
John D'Oh
PC, 621 posts
Chemist and Forgemaster
15/15 BP, 38/75 HP, 29 AC
Fri 24 Jun 2022
at 04:01
  • msg #921

Re: [OOC] New Chat

My biggest problem right now is that I built him without realizing he could not mix-and-match techniques from his multiple disciplines. Now I'm trying to figure out which bonuses are constant and which ones are conditional. I may have to rely on gadgets more for Constant bonuses, if I can figure out the mechanics for that.
Gerad Waelhlem
PC, 926 posts
Channeler Of Mysteries
Occult Dabbler
Fri 24 Jun 2022
at 08:16
  • msg #922

Re: [OOC] New Chat

Would you like some tweaks? I did some for Khorolf.

Things like... Advanced Improved Augmented Bonus (Add Str Mod to Con Mod for HP Purposes), Specialized and Corrupted for Reduced Cost / only adds to the first six hit dice (6 CP). If your Str Bonus is +6 and you've got 5 HD, that's +30 HP - and would let you have the same HP while saving 30 CP on hit dice.

That's enough to buy a fair package of tricks - say seven Tome Of Battle style Martial Maneuvers (2L1, 2L2, 1L3, 1L4, 1L5), or a bunch of Witchcraft based boosts, or some extra actions, or quite a lot of other things.
Khorolf Skullsplitter
PC, 384 posts
Sun 26 Jun 2022
at 04:42
  • msg #923

Re: [OOC] New Chat

That is a good one! Go berserk, Strength goes through the roof - and get a huge pile of temporary hit points.
Game Master
GM, 2421 posts
Storyteller
Eclipse d20
Sun 26 Jun 2022
at 04:45
  • msg #924

Re: [OOC] New Chat

Don’t corrupt John! He’s such a good boy.
Khorolf Skullsplitter
PC, 385 posts
Sun 26 Jun 2022
at 05:06
  • msg #925

Re: [OOC] New Chat

Mystic Bartender! Corruption/Booze is my thing!
John D'Oh
PC, 622 posts
Chemist and Forgemaster
15/15 BP, 38/75 HP, 29 AC
Sun 26 Jun 2022
at 07:44
  • msg #926

Re: [OOC] New Chat

In reply to Gerad Waelhlem (msg # 922):

I'm wondering if it's possible to recreate Tome of Battle maneuvers in this system, but the downside is that unlike 3.5, I wouldn't be able to use Diamond Mind boosts for Defense-as-immediate actions, Tiger Claw or Stone Dragon for Offense, or Iron Heart for defenses in the same round. Unless I first recreate the Feat Adaptive Style, allowing me to switch styles mid-round?
Gerad Waelhlem
PC, 927 posts
Channeler Of Mysteries
Occult Dabbler
Sun 26 Jun 2022
at 09:02
  • msg #927

Re: [OOC] New Chat

"Adaptive Style" isn't needed. Since there's no fixed set of effects and schools, there's no need to swap between them. There are several ways to build things though. Any particular maneuvers that you'd like? I can see what can be done.

Well, first up... how about some Stances?

To copy from the blog...

quote:
How do you buy Stances in Eclipse?

That’s actually pretty straightforward: You take a list of at least four combat boosts, and make them Specialized and Corrupted/you can only use stances totaling one-quarter of your invested points or less at any one time. This can, however, quite reasonably stack with the internal Specialization and Corruption of individual abilities – but the game master must ensure that all the stances are things that the user would actually like to be able to use at the same time. Applying “can only use a few at a time” to a list that includes social, crafting, combat, and research boosting effects really isn’t much of a limitation.


So how about these?
  • Heaven Thunder Hammer: Presence / Causes any target you hit in melee to be hit with Shocking Grasp cast at your level (2 CP).
  • Blood Thirst Blight: Presence, Specialized and Corrupted for Increased Effect (Criticals Only, Once Per Round Only, L3 effect). Any creature you score a critical hit on is also affected by Vampiric Touch, cast at your level (2 CP).
  • Whirling Hammer Bulwark: Presence (Master's Parry), All allies within 10' (including yourself) take fifteen fewer points of damage from any one attack per round (2 CP).
  • Wrath Of The Thunder God: Presence (Doom). All enemies within 10' must save or be afflicted by Doom once per round.

That would be 8 CP, and you could change out what you were using as a free action each round. If you buy another set (they don't all have to be based on presence or anything, but that was a quick example), you could run two stances at the same time. For 24 CP - four feats worth - you could run three at the same time. Just using Shocking Grasp variants... +5d6 each Fire, Cold, and Lightning damage at higher levels with each blow?

It was suggested using Mystic Artist on your armor; that could be set up to provide a particular set of bonuses just for you each day fairly cheaply.

For Maneuvers... There are lots of ways to do those too - but I can't tell what will work with what you want without more details. Any particular maneuvers you had in mind?
John D'Oh
PC, 623 posts
Chemist and Forgemaster
15/15 BP, 38/75 HP, 29 AC
Sun 26 Jun 2022
at 11:55
  • msg #928

Re: [OOC] New Chat

Some of my favorites are low level maneuvers. The Diamond Mind defenses that allow a Concentration skill roll to substitute for a Will save or a Reflex save. In this case it might be a skill roll in the Discipline skill that is used. I love Iron Heart surge that allows you to cleanse yourself of negative effects like fatigue, exhaustion, blindness, or a host of other secondary effects. Another is the maneuver that allows you to substitute your attack roll for your AC, including your Touch AC. This has the effect of using your weapon to deflect Rays and other targeted spells.

Stances? Maybe the Hunter Sense that grants you the Scent ability, or White Raven tactics that add to an entire group's Charge bonuses?
Gerad Waelhlem
PC, 928 posts
Channeler Of Mysteries
Occult Dabbler
Mon 27 Jun 2022
at 02:09
  • msg #929

Re: [OOC] New Chat

The distinction is mostly that Stances grant ongoing abilities - like the four I made for examples - while maneuvers tend to be quasi-magical effects.

There are several ways to do the will save bit of course. Although it might be cheaper to just get some automatic successes. For the others, are these the ones you were thinking of?

LEADING THE CHARGE
White Raven (Stance)
Level: Crusader 1, warblade 1
Initiation Action: 1 swift action
Range: 60 ft.
Area: 60-ft.-radius emanation centered on you
Duration: Stance
You fire the confidence and martial spirit of your allies, giving them the energy and bravery needed to make a devastating charge against your enemies. The White Raven discipline teaches that tactics, leadership, and planning can overcome an opponent’s superior individual abilities. This stance embodies that teaching, allowing you to spur your allies on to greater feats of martial skill.
While you are in this stance, all allies who hear you and make a charge attack in the area gain a bonus on damage rolls equal to your initiator level.

And this one?

HUNTER’S SENSE
Tiger Claw (Stance)
Level: Swordsage 1, warblade 1
Prerequisite: One Tiger Claw maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
You sniff at the air like a hunting animal. After you focus your mind, an array of scents that normally eludes your awareness become clear to you. Your mastery of the Tiger Claw discipline allows you to become attuned to the feral side of your personality. On a fundamental level, you begin to think more like a wild beast and less like a civilized creature. Your enemies are prey to be hunted down and slain. Your allies are packmates. This shift in view spreads to your physical senses.
As long as you are in this stance, you gain the scent special ability (MM 314).


Now Iron Heart Surge is tricky, mostly due to being poorly written. After all "When you use this maneuver, select one spell, effect, or other condition currently affecting you and with a duration of 1 or more rounds. That effect ends immediately."

So I pick "Gravity". It is, after all, an Effect (it can't be a planar trait in any setting with planets and such, since that means that it has different effects in different locations in the plane), it is generally affecting me, and it has a duration longer than a round. And the universe pretty much ends.

Automatically trumping epic spells, and dinosaur-killer meteors, and such is a bit much for a third level discipline.

On the other hand, it won't work if you are tied up or paralyzed or some such (you have to be able to move to use maneuvers) and you have to be able to voluntarily take a standard action (so it's no use if something like a Charm spell is restricting that).

So it can completely block a super epic "destroy the universe" spell, but can't help you get up from where some kids were burying you in the sand while you slept at the beach.

There's an unofficial errata version (little actual errata was ever published for the Tome Of Battle), but it still really doesn't resolve most of the problems.

So... for that one, I'd need some more input on how you think it should work and what the limits would be. Or possibly just go with Reality Editing and leave all details up to the game master.
John D'Oh
PC, 624 posts
Chemist and Forgemaster
15/15 BP, 38/75 HP, 29 AC
Mon 27 Jun 2022
at 14:32
  • msg #930

Re: [OOC] New Chat

Yep, those are the ones I thought of.
Game Master
GM, 2422 posts
Storyteller
Eclipse d20
Mon 27 Jun 2022
at 20:55
  • msg #931

Re: [OOC] New Chat

Gravity, well, you could end that effect on yourself, but then you'd be adrift. And since the planet is rotating, spinning on an axis, and hurtling through space in a spiral pattern, chances are you'll start to drift away.

But yeah, seems a bit overpowered there. You'd think they would limit that to negative 'effects' or 'conditions' limited to this list... Otherwise, end a Geas, remove a wish imposed effect, oh oh, isn't DEATH or DEAD an effect? Take that Grim Reaper! I defeat old age! Oh, old age penalties, booyah!

Hmm, that is epic. Definitely a top contender for the worst phrased ability/power.
Gerad Waelhlem
PC, 929 posts
Channeler Of Mysteries
Occult Dabbler
Mon 27 Jun 2022
at 22:48
  • msg #932

Re: [OOC] New Chat

Oh, as written, it does indeed fully negate area of effect stuff. DC 1200 epic spell of twisting the entire setting into a nightmare maze of doom and corruption cast by a level 100 dark god? Not today! There is a fifth level Tome of Battle character around!

Most often used to destroy antimagic fields. It does require you to be able to take a standard action, but yeah - horribly phrased. And published near the end of the 3.5 cycle, so there will never be an official fix.
John D'Oh
PC, 625 posts
Chemist and Forgemaster
15/15 BP, 38/75 HP, 29 AC
Tue 28 Jun 2022
at 03:42
  • msg #933

Re: [OOC] New Chat

I think I can design a Reasonable version of Iron Heart Surge with a limited list of Conditions it can negate. Imposed negative conditions like Blindness or poison, yeah. Natural conditions like Gravity or Death, NO.
Gerad Waelhlem
PC, 930 posts
Channeler Of Mysteries
Occult Dabbler
Tue 28 Jun 2022
at 03:51
  • msg #934

Re: [OOC] New Chat

How about...

"Immediately ends any of the following conditions: blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, frightened, nauseated, panicked, paralyzed, shaken, sickened, and stunned. Negates sleep effects and the effect of the feeblemind spell, and ends any additional effects from poison, as per neutralize poison. It also cures 1d8 points of damage + 1 point per user level (maximum +20)."

That one would be quick and easy.
Gerad Waelhlem
PC, 931 posts
Channeler Of Mysteries
Occult Dabbler
Thu 30 Jun 2022
at 02:08
  • msg #935

Re: [OOC] New Chat

I've been a bit busy, so it may take a couple of days to put something together. Since it will be a bit anyway, are there any other specific maneuvers that you would like versions of?
Gerad Waelhlem
PC, 933 posts
Channeler Of Mysteries
Occult Dabbler
Fri 1 Jul 2022
at 08:45
  • msg #936

Re: [OOC] New Chat

First up, some Stances. This set has a total set of 16 CP and you can pick two to be using each round. These are all presence-based, simply because that allows for some pretty good stances.

  • Heaven Thunder Hammer: Presence (Shocking Grasp) Specialized for Increased Effect / only affects one target at a time that the user has just struck with a hammer in melee combat for +(Level, 5 Maximum)d6 of electrical damage, but can augment up to four individually-directed attacks per round. This damage is doubled in the case of a critical hit (2 CP).
  • Blood Thirst Blight: Presence, Specialized and Corrupted for Increased Effect (Criticals Only, Once Per Round Only, L3 effect, Vampiric Touch). Any creature you score a critical hit on is also affected by Vampiric Touch, cast at your level (2 CP), renewing your hit points.
  • Touch Of The Thunder Beasts: Presence, Specialized for Increased Effect (Two L1 Effects that apply only to the user: Embrace the Wild (Provides Low-Light Vision, 30' Blindsense, and Scent) and Lightfoot (Your movement does not provoke Attacks of Opprotunity) (2 CP).
  • Spawn Of Lightning: Presence, Specialized for Increased Effect (Two L1 Effects: Summon Nature's Ally 1 (Limited to a chosen type of Elemental [in this case Lightning] to get a Small Elemental, only provides one such ally per five levels or part thereof of the user and only one will appear per every other round, either at the start or to replace "slain" elementals, and Resist Energy (lightning only, user only).
  • Inspiring Presence Of The Thunder Gods: (Improvisation) The user, and all allies within 10', gain (2 x User Level) Luck Points each round, and may spend up to half of them to improve any given attack roll, skill check, or ability check. This does not count as an action.
  • Wrath Of The Storm: Presence / All enemies within 10' must make DC (11 + Cha Mod) Will saves each round or be flat-footed, although this is a mind-affecting compulsion (2 CP).
  • Lightning Stride (Presence, Specialized for Increased Effect / Two L1 effects that apply to the user only. Lion's Charge (May make a full attack at the end of a charge) plus Surefooted Stride (can move through difficult terrain at full speed, can run, charge, and tumble through such terrain as though it were clear terrain, and gain a +2 competence bonus on Climb checks) (2 CP).
  • Clouds Above The Earth: Presence / Two L1 effects that apply to the user only. Floating Disk (the user may run a few feet above the ground - or above water - and Resurgence (the user gets a second chance on a saving throw once per round) (2 CP).

John D'Oh
PC, 626 posts
Chemist and Forgemaster
15/15 BP, 38/75 HP, 29 AC
Fri 1 Jul 2022
at 21:05
  • msg #937

Re: [OOC] New Chat

Presence-based means what? Presence is a Hero Games stat, but not D&D
Gerad Waelhlem
PC, 934 posts
Channeler Of Mysteries
Occult Dabbler
Sat 2 Jul 2022
at 00:08
  • msg #938

Re: [OOC] New Chat

Built using the "Presence" ability on page 39 of Eclipse. At it's base it says that your presence produces some effect equivalent to a first level spell on either enemies or allies within a ten foot radius. That offers a lot of flexibility. Not only are there an enormous number of useful first level effects, but you can Specialize and Corrupt it in a wide variety of ways to get more or stronger effects.

It was a quick and easy way to make some Stances, and the point cost of the overall ability is reduced since you can only use one-quarter of the points you've got in stances at any one time. If something looks really good to have on all the time... Triple the cost, and now it's on all the time (and you can buy more stances to replace it if you wish).

There are advanced things you can do with Presence of course, but for this the base level works just fine.
Gerad Waelhlem
PC, 937 posts
Channeler Of Mysteries
Occult Dabbler
Mon 4 Jul 2022
at 07:57
  • msg #939

Re: [OOC] New Chat

Presuming that the stances work for John, it looks like "Iron Heart Surge" will work best if broken up a bit - one maneuver for removing conditions and one for dispelling magical effects. Both are likely to be about 4 CP.

So: the first part would basically self-activate when needed, removing any one of attribute damaged (1d3 points), blinded, confused, damaged (1d8+5 HP), dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, frightened, nauseated, (one) negative level, panicked, paralyzed, poisoned, shaken, sickened, sleeping, slowed, or stunned.

The second part would basically be a touch-based Greater Dispel Magic effect - thus removing the problem of nonsensical effects.

For another maneuver or two...

Flash Step: Reflex Training, Specialized and Corrupted for Reduced Cost / 3/day the user may move just enough to catch or partially dodge an incoming attack, turning the damage it would normally inflict into a debilitating (equivalent to a Bestow Curse effect) injury" (2 CP).

Dolorous Stroke: Trick, 3/Fight add Bestow Curse or Blindness / Deafness on the creature struck if it fails to save (Will DC 10 + Level/2 + Str Mod). These heal in 1d10 days or can be removed immediately by Healing effects of level three or more or in 1d4+1 rounds by a Heal check against the original save DC (6 CP).

Most of this sort of thing is limited use rather than a recharge function because recharge functions generally call for weaker abilities - and it does little good, since parties tend to stop as soon as the people with limited-use abilities start to run out.
John D'Oh
PC, 627 posts
Chemist and Forgemaster
15/15 BP, 38/75 HP, 29 AC
Mon 4 Jul 2022
at 17:35
  • msg #940

Re: [OOC] New Chat

Not sure what the point is to alter damage into a curse, rather than just avoid it.

Presence is a 6 CP ability/Feat, or is it an inherent capability?


It occurs to me that the way to combine aspects of the Martial arts the way I have been doing would be to buy those maneuvers straight up and eliminate the things I don't use. But that seems.... For all the points I have poured into Martial Arts, they seem way less flexible or powerful than what Khorolf or Gerald are pulling off.
Gerad Waelhlem
PC, 939 posts
Channeler Of Mysteries
Occult Dabbler
Tue 5 Jul 2022
at 02:26
  • msg #941

Re: [OOC] New Chat

Well, the main point is that - rather than being converted to a pile of ash, or disintegrated, or taking a couple of hundred points of damage and becoming a smear on the ground, you are still alive and only in need of some decent medical treatment rather than True Resurrection.

The reason for making it a curse-equivalent effect instead of just evading it is to make it cheaper to buy, to give the GM some quick guidelines, to encourage the GM to let you buy it in the first place, and to make it more interesting to play with.

After all, which is more interesting? Barely evading the full impact of the massive strike and continuing the battle with (say) a -6 penalty to your dexterity due to cracked ribs and some dramatic declaration about how they will have to do better than that, or an exchange of "I launch a massive attack" "They evade that and launch their own massive attack" "I evade that and launch another massive attack!" until the secondary combatants manage to stack up enough minor stuff that isn't worth wasting evasions on to deal with the enemy while you accomplish nothing much?

It also means that characters can be defeated, or have to fall back, without necessarily being killed. This is a good thing for character survival.

Presence is a 6 CP ability.

Now, I helped set up Khorolf: he's using the Dolorous Stroke effect and martial maneuvers based on Mana/Reality Editing. That's potent - but he's only got a little bit of Mana to use to make them work, which is why he will run out of steam pretty fast. I think that he used up half his allowance of martial maneuvers with that first attack.

Gerad, of course, is a classical support mage type; his best shots were basically "wrap them in chains" (a slight improvement on Hold Person) and setting up to do 3d6 to a crowd if they got too close.
John D'Oh
PC, 628 posts
Chemist and Forgemaster
15/15 BP, 38/75 HP, 29 AC
Wed 6 Jul 2022
at 08:10
  • msg #942

Re: [OOC] New Chat

Finally home after a 6_day stint in the hospital. Maybe I can finally take a good look at my character and see what needs reworking.
Gerad Waelhlem
PC, 941 posts
Channeler Of Mysteries
Occult Dabbler
Thu 7 Jul 2022
at 01:44
  • msg #943

Re: [OOC] New Chat

Well, if you want I can take a look at where you can save a few points.
John D'Oh
PC, 631 posts
Chemist and Forgemaster
15/15 BP, 38/75 HP, 29 AC
Thu 7 Jul 2022
at 04:06
  • msg #944

Re: [OOC] New Chat

Was Dolorous Strike what he used to inflict blindness in that last fight? That save DC of 28 has me questioning exactly how HIGH his Str modifier is......
Khorolf Skullsplitter
PC, 387 posts
Thu 7 Jul 2022
at 06:43
  • msg #945

Re: [OOC] New Chat

It was!

Maxing out Berserker can give you +20 attribute points! Guess where they're going!

Other than that, I think that his War Paint works like your Armory gadget, hes bought some, his points for leveling went into it, and there are some other boosters. It won't last long, but while it does it's "Hulk Smash!" - although he's still stupidly strong the rest of the time.

I like the look of some of those Stance things though. Maybe next level. I bet that Gerad has stuffed all the available strength-boosts into his build already.
Gerad Waelhlem
PC, 943 posts
Channeler Of Mysteries
Occult Dabbler
Fri 8 Jul 2022
at 01:17
  • msg #946

Re: [OOC] New Chat

There are a few left, although you've got most of the easy/cheaper ones.

Although I remember one character with immunity to the normal limitations of strength who kept doing things like grappling spells, ripping holes in the universe, and punching out logical arguments. (Prosecutor) "AS I have shown, this man is OBVIOUSLY guilty!" (Character) "Me crush your arguments with muscles!" (Jury) "We find this man not guilty!"

Rather like Skill Stunts, but for sheer strength. Very silly, but very entertaining.
Khorolf Skullsplitter
PC, 390 posts
Sun 10 Jul 2022
at 07:35
  • msg #947

Re: [OOC] New Chat

"I strangle your logic!"? That does sound hilarious, but Khorolf is a bit more serious than THAT!

It's probably time to either go more anime or start branching out instead.
Gerad Waelhlem
PC, 947 posts
Channeler Of Mysteries
Occult Dabbler
Sun 17 Jul 2022
at 03:25
  • msg #948

Re: [OOC] New Chat

So, did John want to do some tinkering?
Khorolf Skullsplitter
PC, 394 posts
Tue 19 Jul 2022
at 00:10
  • msg #949

Re: [OOC] New Chat

I miss when magi were wise old folks! Gerad is fun, but maybe cosmic powers and the world's fate shouldn't rely on wiz kids?

"Save the world? Not until I clear the last ten levels!"
John D'Oh
PC, 634 posts
Chemist and Forgemaster
15/15 BP, 38/75 HP, 29 AC
Tue 19 Jul 2022
at 04:50
  • msg #950

Re: [OOC] New Chat

In reply to Gerad Waelhlem (msg # 948):

Nothing comes to mind right now.
Gerad Waelhlem
PC, 949 posts
Channeler Of Mysteries
Occult Dabbler
Tue 19 Jul 2022
at 04:55
  • msg #951

Re: [OOC] New Chat

I meant with saving some points to use to buy other stuff. As with getting your hit points cheaper and such.
Game Master
GM, 2429 posts
Storyteller
Eclipse d20
Tue 19 Jul 2022
at 06:04
  • msg #952

Re: [OOC] New Chat

Hey guys, we have a prospective new player.

Say hello!
Gerad Waelhlem
PC, 950 posts
Channeler Of Mysteries
Occult Dabbler
Tue 19 Jul 2022
at 06:16
  • msg #953

Re: [OOC] New Chat

And hello to whoever is out there!
Khorolf Skullsplitter
PC, 395 posts
Tue 19 Jul 2022
at 23:14
  • msg #954

Re: [OOC] New Chat

Hello Analea!

I'm guessing not a barbarian? Alas!
Game Master
GM, 2430 posts
Storyteller
Eclipse d20
Tue 19 Jul 2022
at 23:32
  • msg #955

Re: [OOC] New Chat

After a nap, I’ll help her with the concept.

Work has been brutal!
Khorolf Skullsplitter
PC, 396 posts
Tue 19 Jul 2022
at 23:34
  • msg #956

Re: [OOC] New Chat

Work think IT brutal?> Khorolf come and BEAT WORK TO DEATH! Show it what "Brutal" is ALL ABOUT!
Analea
player, 1 post
Tue 19 Jul 2022
at 23:43
  • msg #957

Re: [OOC] New Chat

this seems like such a friendly cast :)
Game Master
GM, 2431 posts
Storyteller
Eclipse d20
Tue 19 Jul 2022
at 23:51
  • msg #958

Re: [OOC] New Chat

This is the crazy cast… the saner friendlier cast is my other games. Lol

Outpost or Beware are the happening games.
Analea
player, 3 posts
Wed 20 Jul 2022
at 00:06
  • msg #959

Re: [OOC] New Chat

whuch thread does the rp beging :
Khorolf Skullsplitter
PC, 397 posts
Wed 20 Jul 2022
at 00:07
  • msg #960

Re: [OOC] New Chat

Analea
player, 4 posts
Wed 20 Jul 2022
at 00:13
  • msg #961

Re: [OOC] New Chat

what is the setting like? So i can introduce my character properly.
Game Master
GM, 2432 posts
Storyteller
Eclipse d20
Wed 20 Jul 2022
at 00:55
  • msg #962

Re: [OOC] New Chat

Forgotten Realms around the Time of Troubles.

We have the primary location is a small village in the high forest, but the party has been a few places since.

We also have a PDF to share till at should bring you up to speed. I’ll have to get a link to you.

The group is presently wrapping up a side adventure in the ‘past’.
Gerad Waelhlem
PC, 951 posts
Channeler Of Mysteries
Occult Dabbler
Wed 20 Jul 2022
at 02:26
  • msg #963

Re: [OOC] New Chat

Basically...

The Starting Position:

  • Started in Beckfyrd - a tiny isolated hamlet in the High Forest.
  • Initial characters were a batch of kids who were coming of age.
  • With practically no resources or support for adventurers, everyone was dependent on their own resources.


First Adventures:
  • The characters were gathered up by Titania, the Faerie Queen, given a boost, and charged with protecting Beckfyrd.
  • Beckfyrd is a major magical nexus, targeted by various powers who want open access to Faerun. We must stop them from taking the place.
  • The characters dealt with numerous local issues and have branched out because there is a prophesied major battle coming up in a month or two and they want to build up their power fast.


Current Events:
  • The characters traveled by way of magical pool to Phlan, where evil plots are underway.
  • We just had a big fight with a giant and his support, who apparently were trying to keep people away from the evil to keep it from feeding on them.
  • We're deciding what do do, since we didn't escalate the battle enough to kill people.


We have, however, pretty well established that Beckfyrd is stable - but that people can wander in from all across the multiverse and when we go outside it we can wander into the past, the future, and alternate worlds. So at this point... a character could come from pretty much anywhere.

Currently we have:
  • Gerad: Support Mage, Seer, Infrastructure Magic, Party Boosts. His most effective attacks, however, tend to be coming up with reasons why it is greatly to the enemies advantage to do what he wants and talking to them.
  • John: Gadgeteer-Charger Fighter. Very good at moving in and smashing things, currently contemplating various boosts I think.
  • Khorolf: Barbarian Berserker (with a side order of Mystic Bartender, which has turned out to be really useful). Basically a burst-fighter. Extremely powerful until his boosts (fairly quickly) run out.
  • Xenophon: A fairly new arrival, apparently a fairly straightforward spearman.

Xenophon
PC, 16 posts
Wed 20 Jul 2022
at 03:55
  • msg #964

Re: [OOC] New Chat

Hello Analea, welcome to the game!
John D'Oh
PC, 635 posts
Chemist and Forgemaster
15/15 BP, 38/75 HP, 29 AC
Thu 21 Jul 2022
at 11:46
  • msg #965

Re: [OOC] New Chat

If you're an old-timer like me, you might remember a ground-breaking comedy by Mel Brooks called Blazing Saddles. My wife wanted me to take her to see the new animated film, "Paws of Fury". I kid you not, 10 minutes into the film, I turned to my wife and whispered "I can't believe it! They remade Blazing Saddles as a kid-friendly animated movie!" Pretty soon, we could anticipate the next joke or scene, and we're giggling at every inside joke. Then we found out that Mel Brooks himself had a part in the movie. We laughed our asses off
This message was last edited by the player at 11:47, Thu 21 July 2022.
Gerad Waelhlem
PC, 954 posts
Channeler Of Mysteries
Occult Dabbler
Sat 23 Jul 2022
at 02:36
  • msg #966

Re: [OOC] New Chat

I was never quite sure if the "fight spills into other movies" ending really worked or not. Still an excellent movie though!

I do tend to assume that - out of combat time (and to some extent in it) that multiple interwoven conversations are fairly standard, just because a sequential set of even brief conversations can take a month or two of real time, during which the action is entirely stuck. It's so much faster to just assume that the characters actually spent ten or fifteen minutes talking and the overlap is just an artifact of the format.
Game Master
GM, 2435 posts
Storyteller
Eclipse d20
Sat 23 Jul 2022
at 03:30
  • msg #967

Re: [OOC] New Chat

The beans scene… also ‘badges? We don’t need no stinking badges!’
John D'Oh
PC, 637 posts
Chemist and Forgemaster
15/15 BP, 38/75 HP, 29 AC
Sat 23 Jul 2022
at 03:51
  • msg #968

Re: [OOC] New Chat

My wife sent me out to refill her drink. Found out when I got back that there IS a bean scene.....AND I MISSED IT!!!!! Don't know whether they put in the badges but, though. Mel Brooks plays the Shogun, so he HAD to slip in the line "It's good to be the Shogun!"
Gerad Waelhlem
PC, 956 posts
Channeler Of Mysteries
Occult Dabbler
Mon 25 Jul 2022
at 06:17
  • msg #969

Re: [OOC] New Chat

Oh, for Neron... the lair I was considering went like this:

Gerad Waelhlem:
Possible Dragon's Lair:

quote:
The breath of winter flows through the cracks and crevices of the rocks, settling deep within the earth. There, insulated from the sun by massive layers of earth and stone, frost grows into layers of iron-hard ice, while trickles of water fill dark pools and deep streams, plunging yet further into the depths of the world. Here, where the magic if the deeps brushes against the surface, is a winter dragon's lair, a place of rugged chambers, rough-hewn stone, and secured chambers. The ragged, near-vertical cavern offering access to the outside world is slick with dripping water, secure only for a creature large enough to brace itself against opposing walls.
-
In the farthest depths, where that water falls into the magically-charged pools of the underworld where elemental mana wells up from the heart of the world, droplets strike and chime like tiny hammers, Here, where the eldritch planar magic of Gerad's household and the Loomensenerid brings the impossible into reality those droplets strikes forge the deep magic of Aebir-Toril into arcane crystals - Obols of Elemental Magic. In Winter, the translucent bluish-white of Water and Ice, in Spring the glittering, near-invisible crystal of Air, in Summer, the rubies and sunstones of Fire, and in the Autumn the brown and gold of the leaves and the great harvest of the Earth. Twelve such fantastical gems appear each week, glittering richly in the depths of the black tarn - accumulating over the years to form a horde to delight any dragon's heart.

The usual bonuses for the place being a part of Gerad's spaces will apply as well.

Unfortunately, this will cost at least 1200 GP to set up. Another 2450 GP will probably be needed to increase the permanent extra-dimensional space to allow for a dragon's lair. On the other hand, the GM has given permission to use Obol Creation (to the tune of 300 GP value per week) as a feature of the place, and those are potentially very useful. For information on Obols, look here: https://ruscumag.wordpress.com...-religion-and-obols/


Secondarily I had a Talisman proposal partially set up for Neron - I just hadn't gotten to the ritual and such for it. It was based on Mystic Artist (Intimidation) (6 CP).

quote:
At +12 he would get six powers and (Level) uses per day.

    Skill 3: Terror Of the Dragon. Emotion, Specialized for Increased Effect / Only to cause Fear in enemies. In addition to the penalties, opponents that fail to save become Shaken for the duration.
    Skill 4: Dragon's Binding Gaze. Fascinate. You can cause observers to become Fascinated with you, paralyzed with fear.
    Skill 5: Dragon's Wrath. Block: You can counter the effects of other fear abilities by invoking your own fearsome presence.
    Skill 6: Rage Of The Dragon. Competence. Specialized and Corrupted for Increased Effect / Only affects the user, only for a specific set of bonuses / Gain a +2 Morale Bonus to Attacks, Damage, and Saving Throws.
    Skill 9: Tongue Of The Elders. Greatness: Specialized for Increased Effect / only for yourself, only to gain +12 CP worth of Inherent Spells, You may draw upon your draconic heritage, gaining the ability to use one spell of third level or below and one spell of fourth level or below as spell-like abilities.
    Skill 12: Greater Rage. Excellence, Specialized for Increased Effect / can only be applied to the user, only for a specific effect / +4 Morale Bonus to all Saves, To Melee Damage, to Attacks, and to Strength.


Echoes, Specialized for Reduced Cost / only to give the above abilities a three minute duration - although this simply extends the time you have to use the spells granted by Tongue Of The Elders (3 CP).

+2 Bonus Uses on Mystic Artist (3 CP).

The Drawback would probably be something like having Incompetent at Diplomacy or something like that. After all, a serious dragon has little patience for such things.

Now, the save DC's wouldn't have been very high - but that would certainly have been a handy suite of draconic abilities and would make have made him a decent spellcaster to boot (although, admittedly, it would take a round to get ready to use any magic). While he'd never reach a really high level of power with those spells, it would have provided some handy versatility.

At least presuming that I could have gotten it past the game master. That's a pretty cheesy use of Greatness, and the GM would likely have ruled that - since the effect lasted three minutes - it couldn't be renewed before that time was up, basically limiting it to a couple of spells in any one encounter. I thought it might make him happier with the character though.


Sadly, the player dropped off before that could get finished and approved.

Both Xenophon and Analea are in line for Talismans as well. Those generally provide 12 CP worth of abilities coupled with a -3 CP drawback, with their explanation being that they're helping you manifest abilities that you might develop later. They can be changed out, but creating them requires a complex ritual, so it takes some time. Is there anything that either of you might be interested in?
Xenophon
PC, 21 posts
Mon 25 Jul 2022
at 13:57
  • msg #970

Re: [OOC] New Chat

I would love to receive one but I'm not familiar with talismans at all.
What can and can't I do with a talisman?

Is it possible to have:
Immunity/resistance to fear?
Enhanced movement or some sort of one-off short-range teleportation spell?
Ability not to trigger OOA or something close to it?
Imbue weapon with some sort of magic?

Or is this not balanced? Any feedback would be nice, thanks.
Game Master
GM, 2436 posts
Storyteller
Eclipse d20
Mon 25 Jul 2022
at 16:55
  • msg #971

Re: [OOC] New Chat

We need to use the correct terms to avoid confusion:

Gerad is creating no cost 2 point relics that grant two feats (12 CP) worth of abilities but have a disadvantage associated with them.

A talisman is a low magic item that replicates a 1st level spell effect while a charm replicates a 0th level spell effect.

Avoiding AoO is a possibility, getting a bonus or resistance to fear is possible. Enhanced movement, yes. Any of the above are possibilities, it just has to fit a theme  and you’ll be set.
Gerad Waelhlem
PC, 957 posts
Channeler Of Mysteries
Occult Dabbler
Tue 26 Jul 2022
at 01:54
  • msg #972

Re: [OOC] New Chat

As for the items you'd like... That's fairly easy. As an example, the Stances listed earlier for John are 2 CP Each - so a Talisman (Technically the wrong word, but Gerad is not personally in on the game terminology and calls them "Talismans") could be set up to let you use six of them (albeit only one at a time). You'd have to learn a couple more on your own (4 CP worth) to be able to use two at a time.

For some of the more elaborate current examples, here was the setup for four of the first set of talismans (although John chose differently later on)

And soon there will be a bonfire blazing atop a nearby outcropping of rock, as Gerad chants and casts some of the tokens and spirit-fetishes that he spent the time on the wagon crafting into the flames. Soon, beneath the moon, the fire will burn black and cold, yet as filled with stars as the night sky above. The flames are feathered by no physical force, raven's wings of spiritual fire beating against the winds of fate. It defies what is to come; there shall be no fate but what the strong make for themselves.

(Gerad to Khorlof) "Alone among the birds and totems of the North, the Raven speaks outside of Dream. It carries the Words of the Spirits to the ears of mortal men, with the discarded quills from it's wings are written runes of strength and wisdom, and it guides the souls of the fallen to the realms of the honored dead! Those who are shown the wisdom of the Raven may learn how to draw upon their inner strengths, the divine spark that dwells within! Bright will they shine in the tales to come!

Here, in this Forest which is of more worlds than one, we stand upon the borders of the Spirit World. You have left your kin, and a choice stands before you! To follow the Raven's Path and bring forth new gifts and wisdom for your descendants to come, to follow the Scouts way, standing as a guardian between your folk and the horrors that may come, or to take both paths, and stand as a hero to both those who live and those who are yet to come. If you would take the Raven's Path or the Dual Way... reach into the possibilities of the Raven's Wings, and draw forth what wisdom speaks to you. Then... you may either make it your own, or seek another choice with the seasons turning.
"

Presuming that Khorolf does reach into the cold flame (taking one point of cold damage to set the link) he will find himself holding a belt woven of hide and raven's feathers - a token of spiritual wisdom.

Cincture Of The Raven (1 Point Relic):
  • Pen Of The Raven: Shaping, Specialized and Corrupted for Increased Effect (L1 and weak L2 Effects) / only to power the equivalent of Charms and Talismans and subject to all their limitations. The belt's wearer may draw a quill from the belt and use it to sketch the Runes and Symbols of Uthgar, Beorunna, the Ancestors, and the Totemic Beasts upon otherwise normal items, allowing them to channel the wearer's personal strength - in effect equipping himself or herself with the equivalent of seven Charms and three Talismans (as found in The Practical Enchanter) (6 CP).
  • The Enduring Blood Of Uthgar: Grant of Aid with +4 Bonus Uses, Specialized / only to restore hit points (6 CP).
  • Disadvantage: The Cincture Of The Raven lays upon it's wearer an obligation to teach others of the ways of Uthgar and the Totems as chances arise to do so (-3 CP).

Net Cost 6 CP + 6 CP -3 CP = 9 CP. 9 CP / 6 (Relic) = 1.5 CP, rounds down to 1 CP.  Gerad is paying this since he took Enthusiast specifically to make a modest number of such relics. Since Enthusiast can be traded out later, so can the relics.


Fire is the element of change, transforming what it touches. The fire of Gerads ritual burns upon the outcropping of rock, the fragrant smoke rising beneath the moon and stars. As Gerad casts a shimmering crystal-bound feather into the flames, the dark fire of the Raven Spirit changes to a pillar of twisting flame, burning green at it's base and the riotous colors of autumn foliage above.

(Gerad, Chanting) "Seasons Pass, gods pass, and ages pass - but the earth and forest endures, it's strength undaunted. Here, in the forest where too are the roots of time, we touch upon that solid core, the strength that binds the worlds together. As you have sworn to defend the world, so may it may lend it's strength and endurance to you. If you would claim the strength of that bond, reach out to the fire of the world's heart and, with a drop of your blood, become one with it's ancient strengths."

Presuming that Raven does reach into the fire to claim the forming Talisman, he will take one point of damage (to set the link) and will find himself holding a belt of thin links of ash bound with iron, each of the twenty-four links engraved with a rune of the elder futhark.

Girding Of The Forest Lands:
  • Vigor Of The Elder Ash: Grants access to the Bones Of Iron (Ash), Corrupted for Reduced Cost / only works within the boundaries of the High Forest, only when at least two other members of the Pact are in the party (4 CP).
  • +2d6 Mana as +6d6 Power, Specialized and Corrupted / only to power the Bones Of Iron (Ash) ability above (4 CP).
  • +1d6 Mana as +3d6 Power, Corrupted/this deep reserve can only be recovered at the moment of dawn (whether or not the user sees it), as the forest wakes, not via Rite Of Chi or other methods.

Disadvantage: Obligation / Must deal with the natural animals of the forest through nonlethal means if that is at all possible.


John's Segment:

As Gerad casts a rune-covered ingot of iron into the green flames, the fire collapses from a flaming crown into a deep bed of coals, the furious breath of heat from it mirroring the heat of a forge, where imagined tools become reality. Within the fiery tunnels of coals lie glimpses of salamanders, efreeti, and fire elementals, hammering out the weapons of wars past and present, from crude copper daggers to unimaginable devices from beyond the stars.

"John, Artificer and Visionary, the past you have forsaken for the sake of what is to come. In the spirit of Gond your Patron, of Oghma the Loregiver who is mine, know that the chains of the past are broken, no forge but your will will be needed for your many creations to come! Reach forth now to the forges of the gods and take the fire of creation that will burn henceforth within you as well."

Presuming that John does reach into the fire to claim the forming Talisman, he will take one point of damage (to set the link) and will find himself holding a cincture of flattened links of chain, each wrought with images of weapons, some known, others suggesting fantastic creations and vehicles of war.

Cincture Of War:
  • +6 to your Preferred Martial Art (6 CP).
  • DR 4/- (Universal DR 2/-, Specialized for Double Effect / only versus physical attacks, 3 CP).
  • Immunity / the time normally required to put your gadgets together, so they will no longer have a +1 point cost if not specified in advance (Uncommon, Minor, Minor, 2 CP).
  • Specific Knowledge / Tunnel Fighting (1 CP).

Disadvantage: Must fight as an honorable warrior (-3 CP).


With the ritual complete for the moment, the colors of the dawn in the sky, and the first glint of the sun shining like a fiery jewel upon the horizon, Gerad will let the remains of the fire collapse to ash, to be blown away upon the wind - although he will raise an eye at a single burning ember that refuses to be extinguished or fade and scoop it into a vial to work on for Quinn later. He is not one to ignore an obvious message when one is given.

He will then set off to check with the others - for while he has been fully occupied with the ritual and then in laying to rest the forces he had called upon, Quinn had been scouting and John, Khorlof, and Raven have had time to ask their own questions amongst the miners. With the Talismans completed, if John and Khorlof were back at full strength, there would be few further advantages that any brief delay could add to the venture.

And then he will pause for a moment, realize he has missed the obvious as his stomach growls, and rummage out some snacks to eat along the way.


(To Quinn, similarly quietly) "The working did produce something for you, although I think that part of the power went to establishing a remote link since you were not immediately present."

And he will fish out a clasp, suitable for a belt or cloak.

The Purest Yang Becomes Yin. The Purest Yin Becomes Yang.
Two Sides Of A Coin, Separated By A Barrier That May Not Exist.
From Rites End, A New Beginning; The Cycle Turns.
From Darkness and Cold an inextinguishable spark of Light and Fire.
A Creation Incomplete Draws Balance From The Void.
A Sourceless Wind Blows Between The Worlds.
Receive Now The Spark That Answered A Call Unvoiced.


Sunset Hag's Broom Cinder:


The circular copper clasp is inscribed with twin dragons, inlaid in black and white, mirroring and circling each other in the symbol of balance. If opened, it reveals the eternally-glowing ember within.
  • Hysteria (Mental Powers), Specialized for Reduced Cost (2 Power) and Corrupted for Reduced Cost / only for boosting psionic abilities (not skills, will saves, or non-psionic abilities), only for effective caster/manifestor level (4 CP). This can be activated as a free action for 2 Power and lasts for the rest of the round. It manifests as hysterical cackling laughter.
  • Streamline, Specialized for Double Effect in applying standard Augmentations to Psychic Powers for Double Effect (+6 Power worth of "free" Augmentation), Corrupted for Reduced Cost / only when using Hysteria, above (4 CP).
  • Enthusiast, Specialized and Corrupted for Increased Effect / only to set up Mystic Link Effects, Double Enthusiast / Specialized and Corrupted for Reduced Cost / only to set up Mystic Link Effects (Net Cost 4 CP, may be used to set up 4 CP worth of Mystic Link Effects).

quote:
Currently the Mystic Link effect would default to Raven and Gerad once activated, as Mystic Link x2 with Communications and Power Link, Specialized and Corrupted / only within the High Forest, only with individuals or places touched by the Fey, can only transmit seven supernatural effects per day, all those linked must possess at least latent telepathic abilities (GM Veto over NPC's) (4 CP). The nature of the maintained link may be changed given a few days to work on it.


Drawback: Insane: The bearer of the Cinder develops extreme hydrophobia.  While this phobia excuses liquids kept in artificial containers (barrels, glasses, waterskins, and so on), it extends to natural bodies of water, puddles, and rain.  The Cinder does not function if wet since the user will be too panicked to draw upon it.
Xenophon
PC, 22 posts
Thu 28 Jul 2022
at 18:04
  • msg #973

Re: [OOC] New Chat

Then is it possible to get the following talisman effects? (assuming that I can take up to 6)

Ranked on preference
1) Avoid AoO
2) Additional attack
3) Enhanced movement
4) Once a day short range teleportation spell.
5) Resistance to fear
6) Once a short (long?) rest Grease spell.

I'm trying to go for a hit-and-run type spearman. Get in, do damage, get out theme I guess. Looking forward to seeing what the disadvantages may be.
Gerad Waelhlem
PC, 959 posts
Channeler Of Mysteries
Occult Dabbler
Fri 29 Jul 2022
at 01:35
  • msg #974

Re: [OOC] New Chat

That's mostly straightforward enough, although short and long rests aren't really a thing in this edition. I shall see what I can come up with since it needs time for a crafting ritual anyway.
Gerad Waelhlem
PC, 960 posts
Channeler Of Mysteries
Occult Dabbler
Sat 30 Jul 2022
at 03:17
  • msg #975

Re: [OOC] New Chat

All right, for a basic (if absurdly over-optimized) idea we have the Spear Of The Wanderer

The Spear, the Staff, The Hammer, and The Bow. Old, OLD, weapons and ancient magic, the powers of the dawn. Now divided - the Staff to Magic, the rest to War. But what was once, may be again. An aspect of the he Spear of the Wanderer, a thing of both war and magic, of steel and runes, may be called into mortal hands.

And while it is wielded... there is magic.


Innate Enchantment, Specialized for Reduced Cost / only while the user is wielding an appropriately rune-inscribed and attuned spear, user must spend at least an hour a day in meditation amd/or practicing spear katas of the magic will fail until the user has done so for at least three days. (6 CP / up to 12,500 GP Value).
  • Lightfoot (Movement does not provoke AoO) (SL 1 x CL 1 x 2000 GP Unlimited-Use Use-Activated = 2000 GP).
  • Personal Haste (+1 Attack at full BAB when making a Full Attack, +30 Enhancement to all Movement Modes,  (SL 1 x CL 1 x 2000 GP Unlimited-Use Use-Activated = 2000 GP).
  • Benign Transposition (See Below),  (SL 1 x CL 1 x 2000 GP Unlimited-Use Use-Activated x.7 Personal Only = 1400 GP).
  • Summon Monster 0 with one level of Increased Range, Coupled with Benign Transposition, Creature only exists to provide an exchange point within medium range for Benign Transposition (SL 1 x CL 1 x 2000 GP Unlimited-Use Use-Activated x.5 restrictions as noted = 1000 GP).
  • Remove Fear  (SL 1 x CL 1 x 2000 GP Unlimited-Use Use-Activated x.7 Personal Only = 1400 GP).
    Alternatively, this could be replaced with Force Shield I (+4 Shield Bonus to AC). Thanks to Gerad's support effects, this would be effectively boosted to a +6 Shield Bonus.
  • Personal Heroism: (+2 Morale Bonus to Attacks, Saves, and Checks  (SL 1 x CL 1 x 2000 GP Unlimited-Use Use-Activated = 2000 GP).
  • Grease (SL 1 x CL 1 x 1800 GP Command Word Activated x.8 (4 Uses/Day) = 1440 GP).
  • The Blessing Of The Wanderer: (97 GP)
  • Cold and Hot Weather Outfits with Poncho and Boots (17 GP). Wanderers are very tolerant of bad weather and never need shoes.
  • Cooking Kit (3 CP): Wanderers can cook anywhere as if they had suitable masterwork tools.
  • Cot and Nice Bedroll (2 GP): Wanderers can sleep comfortably almost anywhere.
  • Folding Chair and Table (5 CP): Wanderers always seem to be able to find a comfortable place to sit and a good place to set a plate and glass.
  • Gauntlets/Brass Knuckles/Light Maces (15 GP): Any pair of gloves a Wanderer wears acts as if they were weapons of any of the types listed. That still isn’t much in the way of a weapon, but a wanderer is never helpless even if there is no room to wield a spear.
  • General Artisans Tools (15 GP). Wanderers can perform basic craftswork with nothing but a handful of twigs and stones.
  • Leather Armor (10 GP): +2 Armor Bonus. Should a wanderer choose to use this ability, their tough and weathered hide counts as Leather Armor.
  • Sling (-). Wanderers can throw rocks as if using a sling.
  • Thieves Tools (30 GP); Wanderers are incredibly resourceful, and can improvise the tools they need. .
  • The Spear also bestows the equivalent of a full set of Charms and Talismans, but these are - as yet - inactive (160 GP).

Reflex Training with +4 Bonus Uses, Specialized and Corrupted / only to use Benign Transposition.7/Day when needed, if at a maximun of once per round (4 CP).

Immunity, the XP cost of Innate Enchantments (Uncommon, Minor, Trivial, 1 CP).

+1 SP to the user's Spear-Based Martial Art (1 CP).

Disadvantage: Compulsive Wanderer. The user of the Spear may call a place home, and may even have a family there - but will be called to wander and adventure, never being able to spend more than a third of his or her time at that home (-3 CP).

More description and the creation ritual are in order, but would that be more or less what you wanted?
Xenophon
PC, 23 posts
Sat 30 Jul 2022
at 03:54
  • msg #976

Re: [OOC] New Chat

I already have Personal Haste as an Innate Enchantment but other than that, everything else looks good, thanks.
Gerad Waelhlem
PC, 961 posts
Channeler Of Mysteries
Occult Dabbler
Sat 30 Jul 2022
at 04:34
  • msg #977

Re: [OOC] New Chat

Ah, probably best to go with either the Shield effect or a damage enhancer instead of the Personal Haste then.

Oh, if you aren't aware, Charms and Talismans are very minor (but sometimes handy) magical trinkets from The Practical Enchanter. They usually require a feat to use, but I didn't have anything else in mind for the last 160 odd GP, so if you ever want to use them, they're there.
Xenophon
PC, 24 posts
Sat 30 Jul 2022
at 13:39
  • msg #978

Re: [OOC] New Chat

I’ll go for the damage enhancer. Let’s leave the remaining 160GP for now, I can’t think of what to do with the remainder anyways.
Gerad Waelhlem
PC, 962 posts
Channeler Of Mysteries
Occult Dabbler
Sat 30 Jul 2022
at 18:46
  • msg #979

Re: [OOC] New Chat

Well as soon as there is a chance to do a Talisman-forging ritual then.

Now, Analea is also entitled to a gadget - but I really don't have enough information to guess at what she would like, although (if it wasn't obvious) Gerad is inclined to absurdly over-optimize the toys he creates (which is somewhat balanced out by the fact that each party member gets one and only one). As a starting point here is one that was set up for a Moon Priestess that he never actually got to make:

The rays of the moon pool within the waters, a luminescence that seems a gate into infinite realms of light. As the supplicant lets three drops of her blood fall into the water - for new creations always involve blood - and Gerad (standing upon the opposite shore) tosses in a pinch of powdered silver and a strangely-carved crystal that sacred radiance will coil upwards between Gerad's hands, gradually coalescing into a moonsilver pendant-and-chain - a winged lunar crescent, a focus of the power of the moon.

(Gerad, whispering, although his words echo across the shimmering waters) "Nearest of the Celestial Powers, the strengths of the Moon flow within the blood, it's strength our strengths, it's transforming power allowing us to bend the forces of the Satuse'käik to our wills - granting us the gift of magic on Aebir-Toril. As the Tides of Change sweep across our world, and old things pass and new things rise, the form of that gift may change - but its wonder endures. Let the Talisman that now passes into your keeping let you tap into more of the powers of the moon that slumber within you that the Moon may ever light your path!"

Presuming that the recipient does add three drops of her blood (taking one point of damage) to set the link, Gerad will drop his hands away - leaving the Pendant suspended in the air to drift across the pool and into it's new owners grasp.

The Wings Of The Sacred Moon:

  • Radiant Lunar Strike: Presence (Shocking Grasp effect), Specialized and Corrupted / Only works on creatures that the user hits in melee combat instead of all enemies within ten feet, only with your chosen weapon (2 CP). At level five this will add +5d6 (the maximum) Electrical Damage to your attacks.
  • Gifts Of The Moon: Innate Enchantment, all effects Spell Level 0 (1/2) or 1, Caster Level One, Unlimited-Use Use-Activated, Specialized and Corrupted for Reduced Cost / Requires an hour of daily meditation on the glories of the moon to use, requires bearing the holy symbol of a moon goddess (up to 8500 GP) (4 CP).
    quote:
  • Orbit Of The Moon: Shieldbearer (Spell Level One x Caster Level One x 2000 GP Unlimited-Use Use-Activated, x.7 Personal Only = 1400 GP). Sets a shield (which will appear to be a moon) circling the user to ward off attacks. Plus Tower Shield with Ioun Torch functionality (120 GP).
  • Crescent Moon Blade: L0 Weapon Mastery (Chosen Weapon), Specialized / only applies to a Holy weapon (350 GP). Provides +3 to BAB with the chosen weapon.
  • Full Moon Block: (L1, used as an Immediate Action, blocks 15 points of damage from an incoming attack on the caster, 3/Day, Requires the use of the user's Chosen Weapon x.7, 840 GP).
  • New Moon Transformation: (L1, grants a weapon +2/3/4 Design Points for one minute if it is Simple/Martial/Exotic. Most commonly Increased Damage (d4/d6/d8/d10/2d6 at 1 per step), Extra Qualities (Blocking, Disarm, Grapple, Nonlethal, Reach, or Trip, at 1 Each),  Shield (provides a +1 Shield Bonus, 1), Able to do an additional damage type (1), Cannot be Disarmed (2), Improved Critical (+1 to Multiplier, 3), Chosen Weapon Only x.7, Personal Only, x.7 =  980 GP). The distribution may be reset given an hours meditation.
  • Gibbous Moon Strike: (L1 Eldritch Weapon / Dispelling): Your Weapon gains the Dispelling (MIC) Property, Chosen Weapon Only (x.7), Only with a weapon that is already Holy x.5 = (700 GP).
  • Full Moon Halo: Mage Armor, x.7 Personal Only = 1400 GP.
  • Merciful Touch Of The Moon: Cure Light Wounds 1d8+1 (50 Uses/Month x.6, Maximum Twice/Day on any one target x.8 = 960 GP) and Lesser Restoration (50 Uses/Month, Maximum of 1/Day on any one target x.6 = 720 GP)
  • Sheltering Rays Of The Moon: Large Tent (30 GP).
  • Mantle Of The Moon: +1 Cloak of Protection (1000 GP).
  • Wolf Of The Moon: Companion (Corrupted for Increased Effect (CR 3 Base) and Specialized for Reduced Cost / Creature is under the GM's control not the characters, cannot appear in direct sunlight (3 CP). Her companion is a Dire Wolf that gets the usual companion bonuses.
    All of Gerad's talismans do require a Drawback however, and I am not sure what would suit you.
  • Khorolf Skullsplitter
    PC, 402 posts
    Mon 1 Aug 2022
    at 01:53
    • msg #980

    Re: [OOC] New Chat

    That's half the length of her character sheet you know! Stop scaring people off!
    Gerad Waelhlem
    PC, 966 posts
    Channeler Of Mysteries
    Occult Dabbler
    Thu 4 Aug 2022
    at 01:35
    • msg #981

    Re: [OOC] New Chat

    It's not THAT long... but I suppose I get your point. I do get over-enthused about point-efficiency don't I?
    Game Master
    GM, 2439 posts
    Storyteller
    Eclipse d20
    Thu 4 Aug 2022
    at 12:06
    • msg #982

    Re: [OOC] New Chat

    Just a tiny bit…
    Khorolf Skullsplitter
    PC, 405 posts
    Fri 5 Aug 2022
    at 03:34
    • msg #983

    Re: [OOC] New Chat

    It lets the warriors dominate the fighting. Seems good to me!

    Oh, and we need a new thread I think!
    Analea
    player, 9 posts
    Fri 5 Aug 2022
    at 13:46
    • msg #984

    Re: [OOC] New Chat

    im backkk
    Gerad Waelhlem
    PC, 968 posts
    Channeler Of Mysteries
    Occult Dabbler
    Fri 5 Aug 2022
    at 17:14
    • msg #985

    Re: [OOC] New Chat

    And welcome back! Now I can get back to mad artificing!

    Or making suggestions for boosting items anyway.
    Game Master
    GM, 2440 posts
    Storyteller
    Eclipse d20
    Sat 6 Aug 2022
    at 00:14
    • msg #986

    Re: [OOC] New Chat

    Welcome back.
    Khorolf Skullsplitter
    PC, 406 posts
    Sat 6 Aug 2022
    at 01:07
    • msg #987

    Re: [OOC] New Chat

    And welcome back!
    John D'Oh
    PC, 639 posts
    Chemist and Forgemaster
    15/15 BP, 38/75 HP, 29 AC
    Sun 7 Aug 2022
    at 02:25
    • msg #988

    Re: [OOC] New Chat

    Something I should expound upon. John grew up in an orc encampment. His experience with women for sex reflects the brutish ways of the orcs and he hasn't realized that there are more gentle or civilized ways to mate. Might explain his in-your-face aggression in Battle....
    Khorolf Skullsplitter
    PC, 408 posts
    Sun 7 Aug 2022
    at 04:51
    • msg #989

    Re: [OOC] New Chat

    Oh, I figure Chaotic Orcs have inconsistent social behaviors, because chaotic. But then Khorolf isn't much for introspection anyway!
    Game Master
    GM, 2442 posts
    Storyteller
    Eclipse d20
    Tue 9 Aug 2022
    at 04:50
    • msg #990

    Re: [OOC] New Chat

    Well, Chaotic Evil societies dominated by might makes right mentality would definitely do that I suppose.
    Gerad Waelhlem
    PC, 972 posts
    Channeler Of Mysteries
    Occult Dabbler
    Tue 9 Aug 2022
    at 06:59
    • msg #991

    Re: [OOC] New Chat

    Looking back... I set up the brick joke on Dec 4, 2019. It was definitely time to use it!
    Game Master
    GM, 2444 posts
    Storyteller
    Eclipse d20
    Sun 14 Aug 2022
    at 18:05
    • msg #992

    Re: [OOC] New Chat

    Is John still injured?

    I’ll have a response later tonight Gerad.
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