Re: [OOC] New Chat
Hard to say. It might be like Mystic Artist skills - Ranks, Attribute Bonus, and Skill-boosting "Feats" count, temporary stuff, spells, innate enchantments don't - but it might just be actual purchased ranks. The final ruling would be up to the game master since the skill system we're using is game specific.
For the martial art... well, I saw this one on a character:
Pioneer Spirit Style (Con):
The land has a rhythm to it. Every so often, there is a gully. Trees grow around the water, the weather turns in regular seasons.
And for a Pioneer… the land is an opponent. A creature to be defeated, and broken to service. Certainly, no single pioneer can truly mark the land – but they can establish themselves, they can raise homes and cities, they can farm and harvest. And they, and their families, can endure, facing the land with it’s own rugged strength until – after ten thousand battles – it is broken to the service of men.
Requires: At least one basic Craft skill at +8 or more, +1 General BAB, Survival +8 or more.
Basic Techniques: Strike, Power 1 (can do 1d6 damage with anything that comes to hand), Toughness 4, Synergy: Craft (Any), Handle Animal, Survival, and Knowledge/Geography. .
Advanced And Master Techniques: Battlecry, Quick Draw, Expertise (Attacks and AC, Specialized for Double Effect / only to transfer from Attacks to AC), and Sneak Attack (I Kilt A Bar With This Ere Shovel…).
Occult Techniques: Inner Strength II, (Ancestral) Ki Focus (+4 to Int-Based Skills, counts as skilled), (Ancestral) Ki Focus (+4 to Wis-Based Skills, counts as skilled).
Which is pretty obviously just there for people with a high Con score to invest a few points in in search of synergy bonuses.