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17:11, 2nd May 2024 (GMT+0)

[OOC] Player Chat II.

Posted by Game MasterFor group 0
Game Master
GM, 2445 posts
Storyteller
Eclipse d20
Sun 14 Aug 2022
at 19:54
  • msg #1

[OOC] Player Chat II

The last thread approached the 1,000 limits, here is the replacement...
John D'Oh
PC, 642 posts
Chemist and Forgemaster
15/15 BP, 38/75 HP, 29 AC
Sun 14 Aug 2022
at 22:05
  • msg #2

[OOC] Player Chat II

Sorry to trot out that old Addams family joke, but it fit, you know.. .
Gerad Waelhlem
PC, 975 posts
Channeler Of Mysteries
Occult Dabbler
Mon 15 Aug 2022
at 03:53
  • msg #3

[OOC] Player Chat II

Well, it's a change from the usual mangled Monty Python jokes!
Analea
player, 11 posts
Tue 23 Aug 2022
at 18:19
  • msg #4

[OOC] Player Chat II

fyi, im still pretty new to combat in dnd so if any of you could help out with that, itd be great:)
Khorolf Skullsplitter
PC, 416 posts
Wed 24 Aug 2022
at 01:56
  • msg #5

[OOC] Player Chat II

Well, probably doable, at least with some idea of what your options are!
Gerad Waelhlem
PC, 981 posts
Channeler Of Mysteries
Occult Dabbler
Wed 24 Aug 2022
at 06:06
  • msg #6

[OOC] Player Chat II

Do you need anything covered in particular? The only thing so far is saving throws, and those are just 1d20 plus whatever bonus is listed on your sheet. (I'm guessing that the game master made or helped make your sheet for you?)
Game Master
GM, 2449 posts
Storyteller
Eclipse d20
Wed 24 Aug 2022
at 06:09
  • msg #7

[OOC] Player Chat II

Will save +7, Fort save is +6, and she does have Luck 5/day if she wishes to just take '20' on the roll and automatically succeed.
Gerad Waelhlem
PC, 983 posts
Channeler Of Mysteries
Occult Dabbler
Wed 24 Aug 2022
at 06:21
  • msg #8

[OOC] Player Chat II

Ah Luck! One of the best survival mechanisms around for low-level types, where one bad save can easily mean "you die!".
Khorolf Skullsplitter
PC, 421 posts
Thu 8 Sep 2022
at 01:35
  • msg #9

[OOC] Player Chat II

Ah, the fun part! KILL ALL THE THINGS! Sorting stuff out peacefully is no job for a barbarian!
Game Master
GM, 2451 posts
Storyteller
Eclipse d20
Sat 10 Sep 2022
at 00:35
  • msg #10

[OOC] Player Chat II

Sorry for the lack of updates everyone. I’ve been working on home improvement projects this past week during a heatwave.

I should have some updates either tonight or tomorrow.
Gerad Waelhlem
PC, 987 posts
Channeler Of Mysteries
Occult Dabbler
Sat 10 Sep 2022
at 01:14
  • msg #11

[OOC] Player Chat II

We will most likely survive!

After all, our characters mostly cannot take damage while the game is paused unless they do something unusually stupid!
Game Master
GM, 2452 posts
Storyteller
Eclipse d20
Sun 11 Sep 2022
at 06:36
  • msg #12

[OOC] Player Chat II

Normally I'd agree. But I've seen some pretty crazy things!
Gerad Waelhlem
PC, 989 posts
Channeler Of Mysteries
Occult Dabbler
Mon 12 Sep 2022
at 01:29
  • msg #13

[OOC] Player Chat II

Especially in Exalted and d6 Star Wars! Anytime the rules include some version of "you cannot lose!" the characters start trying REALLY stupid things!
Khorolf Skullsplitter
PC, 423 posts
Tue 13 Sep 2022
at 01:10
  • msg #14

[OOC] Player Chat II

Well, I have no objections to looting anything we can carry. That is what cities, ruins, and monsters are for!

At least according to the Northern Barbarians!
Game Master
GM, 2454 posts
Storyteller
Eclipse d20
Thu 15 Sep 2022
at 07:08
  • msg #15

[OOC] Player Chat II

My energy has been sucked dry by a succubus called WORK. It will take 1d4 days to recover...

In seriousness, work has been a non-stop beast this week.
Khorolf Skullsplitter
PC, 426 posts
Mon 19 Sep 2022
at 01:48
  • msg #16

[OOC] Player Chat II

Hit "Work" Monster With Sword! How Many Experience It Worth?
Game Master
GM, 2456 posts
Storyteller
Eclipse d20
Tue 20 Sep 2022
at 09:34
  • msg #17

[OOC] Player Chat II

Work monster is a boss monster with unlimited summons, so the XP remains the same, unfortunately (Stupid rule!)
Gerad Waelhlem
PC, 995 posts
Channeler Of Mysteries
Occult Dabbler
Wed 21 Sep 2022
at 01:12
  • msg #18

[OOC] Player Chat II

Well, so long as Gerad is channeling Esimenekodu, Mother Of Cities, the Tale Of Founding and the Lady of Industry, one of the powers she grants is the ability to spend a part of the power she provides to get basic work and construction done with the cost based on how much it would cost in gold pieces to simply hire workers to do something. (Thus getting a basic earthen wall or hanging curtains and getting the troll hall fixed up earlier). Presuming that the figure was for a crew of five (to match the party size) working for ten days... basic clear-the-rubble-and-clean-up is a job for a normal crew of laborers, and relatively cheap. Do you think it's worth it, or should be try climbing down into the chasm?
John D'Oh
PC, 649 posts
Chemist and Forgemaster
15/15 BP, 70/75 HP, 29 AC
Wed 21 Sep 2022
at 03:48
  • msg #19

[OOC] Player Chat II

And John can design basic engines (block and tackle, complex axles,etc,) that act as force multipliers for labor.
Khorolf Skullsplitter
PC, 427 posts
Wed 21 Sep 2022
at 06:29
  • msg #20

[OOC] Player Chat II

Unless Esi-whatsis wants a drink, it's not my thing!

Hm. Adamantine blade to allow proper hacking through walls...
Game Master
GM, 2458 posts
Storyteller
Eclipse d20
Wed 21 Sep 2022
at 09:31
  • msg #21

[OOC] Player Chat II

Descent into the chasm is certainly more heroic. But hey, if construction crews and being randomly attack while doing so is your thing, then I won’t stop you.
Gerad Waelhlem
PC, 996 posts
Channeler Of Mysteries
Occult Dabbler
Thu 22 Sep 2022
at 00:59
  • msg #22

[OOC] Player Chat II

Oh it will only take a few seconds; it's just that how much power the effect costs depends on how many GP it would cost to have it done by conventional means.

Edit - Typo
This message was last edited by the player at 17:54, Thu 22 Sept 2022.
Game Master
GM, 2462 posts
Storyteller
Eclipse d20
Fri 30 Sep 2022
at 19:53
  • msg #23

[OOC] Player Chat II

Well, here we go, one of the few magic items I grant in play... Xenophon can pretend he's Thor. Sadly, doesn't protect from massive damage from rubble or the like...


Spear of the Ancients (~50,000 gp):
(Spear 1d8+2, Crit: 20/x3, deals 2d10 electrical damage on crit, extra 1d6 electrical damage on command)

+2 Enhancement Bonus to Hit/Damage
(+2) Shocking Burst

5 charges:
  • 2 Charges - Part of the Attack Action - Add 3d6 Electrical Damage for 1 round
  • 3 Charges - Part of the Attack Action - 10' burst of 3d6 Electrical Damage
  • 5 Charges - Standard Action - Lightning Bolt 6d6 damage, save DC 16

Xenophon
PC, 41 posts
Sat 1 Oct 2022
at 00:06
  • msg #24

[OOC] Player Chat II

Hahaha! I HAVE THE POWERRRRRRR
Gerad Waelhlem
PC, 1001 posts
Channeler Of Mysteries
Occult Dabbler
Sat 1 Oct 2022
at 00:52
  • msg #25

[OOC] Player Chat II

I'd guess that it has daily charges. Given that it's damage, it should stack if you pick up something like Lightning Stance.
Game Master
GM, 2465 posts
Storyteller
Eclipse d20
Tue 11 Oct 2022
at 00:42
  • msg #26

[OOC] Player Chat II

Gadgets don’t change action types. Just saying.

And if you have your potions fixed to your helmet then there is a greater chance of it getting destroyed in combat. Okay… update later… been too busy to do much updates today.
Game Master
GM, 2467 posts
Storyteller
Eclipse d20
Tue 11 Oct 2022
at 00:46
  • msg #27

[OOC] Player Chat II

There a basic post.
Game Master
GM, 2475 posts
Storyteller
Eclipse d20
Thu 3 Nov 2022
at 02:24
  • msg #28

[OOC] Player Chat II

I hate being sick… just saying.
Gerad Waelhlem
PC, 1013 posts
Channeler Of Mysteries
Occult Dabbler
Thu 3 Nov 2022
at 03:16
  • msg #29

[OOC] Player Chat II

Well, do get better!

Bah, tablets. Perhaps a better message later.
Gerad Waelhlem
PC, 1015 posts
Channeler Of Mysteries
Occult Dabbler
Fri 4 Nov 2022
at 02:13
  • msg #30

[OOC] Player Chat II

And a better message it is! I do hope that you're continuing to feel better. Random illnesses can really kill your energy and drive.
Game Master
GM, 2477 posts
Storyteller
Eclipse d20
Fri 4 Nov 2022
at 02:15
  • msg #31

[OOC] Player Chat II

I had a burst of energy today. Hopefully this presents a return to full health soon. But knowing my body, this current burst will be short-lived. I fear the siren call of bed shall summon me soon-ish.
Khorolf Skullsplitter
PC, 440 posts
Sat 5 Nov 2022
at 00:54
  • msg #32

[OOC] Player Chat II

I hope that it will keep getting better!
Gerad Waelhlem
PC, 1017 posts
Channeler Of Mysteries
Occult Dabbler
Wed 9 Nov 2022
at 02:20
  • msg #33

[OOC] Player Chat II

Well, there don't seem to be any further votes... we mostly seem to have "we are not ready for a dragon, hit surrounding areas and if still not ready go fetch-questing for a tailored solution"?
Game Master
GM, 2478 posts
Storyteller
Eclipse d20
Wed 9 Nov 2022
at 02:34
  • msg #34

[OOC] Player Chat II

Well, sally forth to hit more treasure-laden areas then. Very well...
Gerad Waelhlem
PC, 1020 posts
Channeler Of Mysteries
Occult Dabbler
Fri 18 Nov 2022
at 04:17
  • msg #35

[OOC] Player Chat II

Still under the weather oh most wise GM? Here is hoping that it will improve; don't try to come back to this until you feel up to it!
Game Master
GM, 2488 posts
Storyteller
Eclipse d20
Thu 1 Dec 2022
at 08:53
  • msg #36

[OOC] Player Chat II

John, there is no time dilation for reading, studying, or resting in the Gerad man-cave/house/lair. You get a boost to crafting items is about all as I recall.

Though it would be considered poor form to use a consumable magic item of great value without discussing it with the other party members first. Nobody else uses spears, so that is why Xeno ended up with a spear, but typically it is best to divvy up treasure equally. But hey, your party can do things however they like. Just wanted to make sure you didn't consume two valuable items without consideration for the others.
John D'Oh
PC, 661 posts
Chemist and Forgemaster
15/15 BP, 70/75 HP, 29 AC
Thu 1 Dec 2022
at 10:19
  • msg #37

[OOC] Player Chat II

Wasn't planning on it. Wonder if Gerald can create a Xerox effect though....copies for everyone?
Gerad Waelhlem
PC, 1026 posts
Channeler Of Mysteries
Occult Dabbler
Fri 2 Dec 2022
at 21:03
  • msg #38

[OOC] Player Chat II

I don't think that would work directly - but it might be possible to do something indirectly. I've mostly been pulling the group-enhancing effects from the "magical businesses" section of this article - https://ruscumag.wordpress.com...-magical-businesses/ - but those do have to be paid for. Still, they're quite efficient ways to get everyone a boost.

The Magical Tattoo Parlor is probably best; "Create Magic Tattoo" ( https://dndtools.net/spells/sp...-magic-tattoo--4247/ ) offers a variety of useful effects and each individual can have three of them.
Game Master
GM, 2490 posts
Storyteller
Eclipse d20
Tue 6 Dec 2022
at 19:12
  • msg #39

[OOC] Player Chat II

John, your sheet and your response aren't aligned:

John:
Age : 19


Stated 17 to Luna. Is that a deliberate deception, or is John unaware of his actual age?
John D'Oh
PC, 667 posts
Chemist and Forgemaster
15/15 BP, 70/75 HP, 29 AC
Tue 6 Dec 2022
at 22:38
  • msg #40

[OOC] Player Chat II

Deliberate deception.  Like to know what age she expected to find, if any.
Gerad Waelhlem
PC, 1031 posts
Channeler Of Mysteries
Occult Dabbler
Tue 6 Dec 2022
at 22:58
  • msg #41

[OOC] Player Chat II

Gerad speaks Jotun and Sylvan. Should they be on the list of languages he has available under "insert a private line"?

Which reminds me; I need to find another one since his Linguistics skill base has gone up.
Game Master
GM, 2491 posts
Storyteller
Eclipse d20
Tue 6 Dec 2022
at 23:00
  • msg #42

[OOC] Player Chat II

Then a deception check is in order. D20 + modifier.

Gerad - yeah all languages need to be added if you added new ones.
John D'Oh
PC, 668 posts
Chemist and Forgemaster
15/15 BP, 70/75 HP, 29 AC
Wed 7 Dec 2022
at 01:30
  • msg #43

[OOC] Player Chat II

17:30, Today: Secret Roll: John D'Oh rolled 14 using 1d20-1 with rolls of 15.  Deception.
Gerad Waelhlem
PC, 1036 posts
Channeler Of Mysteries
Occult Dabbler
Wed 14 Dec 2022
at 02:38
  • msg #44

[OOC] Player Chat II

I included the party template because - if Xenophon keeps hanging around with us - it will soon start applying to him.

Oh, if it wasn't obvious, the speech changes are for his spellcasting and it one of his patrons is influencing what he says (they often do).
Game Master
GM, 2492 posts
Storyteller
Eclipse d20
Wed 14 Dec 2022
at 02:40
  • msg #45

[OOC] Player Chat II

Another character drawing more attention to themselves... tsk tsk.

Probably going to have some lawful entity come around and wonder why there is a disorder to the timestream...
Gerad Waelhlem
PC, 1037 posts
Channeler Of Mysteries
Occult Dabbler
Wed 14 Dec 2022
at 03:14
  • msg #46

[OOC] Player Chat II

Well, Gerad has an Imp and an Lantern Archon with him, speaks in voices, is accompanied by a Tulpa empowered by beings of at least the Far Realms, arrived through a flaw in time, and uses an ancient form of magic independent of the Weave or Shadow Weave, and another form based on powers predating Aebir-Toril. He also tends to dress like an mage-escapee from Netheril.

I know that Khorolf is a Mystic Bartender, Shapes healing magic, and empowers Charms and Talismans (since I helped set those up), which isn't exactly normal either. Also out of time of course.

Even John is using at least one skill (Gadgetry) from another dimension and is doubly out of time - while Xenophon and Luna both seem to be from different times and alternate timelines.

We're not exactly inconspicuous or secretive about the weirdness anyway.
Game Master
GM, 2495 posts
Storyteller
Eclipse d20
Fri 23 Dec 2022
at 22:38
  • msg #47

[OOC] Player Chat II

Hello to all. Wishing you a most joyous Merry Christmas.
Gerad Waelhlem
PC, 1040 posts
Channeler Of Mysteries
Occult Dabbler
Sat 24 Dec 2022
at 01:19
  • msg #48

[OOC] Player Chat II

And a merry Christmas and a Happy New Year to all!

Except the Nazi Sith Demons. Those guys are right out.
John D'Oh
PC, 675 posts
Chemist and Forgemaster
15/15 BP, 70/75 HP, 29 AC
Sat 24 Dec 2022
at 02:22
  • msg #49

[OOC] Player Chat II

Khorolf Skullsplitter
PC, 457 posts
Sun 25 Dec 2022
at 07:44
  • msg #50

[OOC] Player Chat II

And merry christmas here as well!
Xenophon
PC, 60 posts
Sun 25 Dec 2022
at 20:45
  • msg #51

[OOC] Player Chat II

Merry Christmas and happy holidays!
Game Master
GM, 2496 posts
Storyteller
Eclipse d20
Sun 1 Jan 2023
at 08:58
  • msg #52

[OOC] Player Chat II

Happy New Year!
Game Master
GM, 2497 posts
Storyteller
Eclipse d20
Sun 1 Jan 2023
at 17:14
  • msg #53

[OOC] Player Chat II

California is suffering severe power outages. I am one of those.

Updates will be sporadic.
John D'Oh
PC, 676 posts
Chemist and Forgemaster
15/15 BP, 70/75 HP, 29 AC
Mon 2 Jan 2023
at 06:09
  • msg #54

[OOC] Player Chat II

Yep. Us too. Hey you and I are only about 30 miles apart. How severe is your flooding, that close to the river?
Gerad Waelhlem
PC, 1043 posts
Channeler Of Mysteries
Occult Dabbler
Tue 3 Jan 2023
at 05:40
  • msg #55

[OOC] Player Chat II

Well, good luck with the power and things both of you.
Game Master
GM, 2498 posts
Storyteller
Eclipse d20
Tue 3 Jan 2023
at 13:35
  • msg #56

[OOC] Player Chat II

Some of the farming fields look like lakes but the levies are intact. If we had actual flooding we’d have to evacuate since we are below the water level.
Khorolf Skullsplitter
PC, 460 posts
Wed 4 Jan 2023
at 02:19
  • msg #57

[OOC] Player Chat II

Well, hopefully it will not come to that!
Game Master
GM, 2499 posts
Storyteller
Eclipse d20
Fri 6 Jan 2023
at 04:21
  • msg #58

[OOC] Player Chat II

Yeah, hopefully.

Okay, trying to get focused enough for answers. I'm feeling scatterbrained at the moment.

NOTE TO SELF - Need better note software!
Gerad Waelhlem
PC, 1046 posts
Channeler Of Mysteries
Occult Dabbler
Fri 6 Jan 2023
at 22:38
  • msg #59

[OOC] Player Chat II

I must admit that Gerad's sheet and notes are forty-four pages long, and mostly point to where to check the threads... But then he is a bit obsessive about having all the information.
Game Master
GM, 2501 posts
Storyteller
Eclipse d20
Sun 8 Jan 2023
at 07:56
  • msg #60

[OOC] Player Chat II

Power is out. Another storm hitting us.
John D'Oh
PC, 679 posts
Chemist and Forgemaster
15/15 BP, 70/75 HP, 29 AC
Sun 8 Jan 2023
at 08:44
  • msg #61

[OOC] Player Chat II

Good luck, Drew.
Gerad Waelhlem
PC, 1049 posts
Channeler Of Mysteries
Occult Dabbler
Mon 9 Jan 2023
at 04:44
  • msg #62

[OOC] Player Chat II

You are having no luck at all there! I hope that things improve soon!
Gerad Waelhlem
PC, 1053 posts
Channeler Of Mysteries
Occult Dabbler
Tue 17 Jan 2023
at 03:32
  • msg #63

[OOC] Player Chat II

Oh, does anyone have any interest in those magical tattoos? They aren't enormously powerful, but they're a fairly decent benefit for everyone in the party. Everyone getting a choice of three from among:
  • +1 luck bonus on attack rolls.
  • +1 deflection bonus to AC.
  • +2 resistance bonus on saving throws.
  • +2 competence bonus on attack rolls.
  • Spell Resistance 23.
  • +2 Enhancement Bonus to any one Basic Attribute
  • Cast Spells at +1 Spellcaster Level when determining level-based variables.

Isn't an especially enormous boost, but it should be handy for almost any character.
John D'Oh
PC, 681 posts
Chemist and Forgemaster
15/15 BP, 70/75 HP, 29 AC
Tue 17 Jan 2023
at 03:54
  • msg #64

[OOC] Player Chat II

John would love one of those.

Should I be looking into other things I can build for group usage myself? I think my power set allows it.
Gerad Waelhlem
PC, 1055 posts
Channeler Of Mysteries
Occult Dabbler
Tue 17 Jan 2023
at 04:22
  • msg #65

[OOC] Player Chat II

Why not? Party boosts are always useful!

And if you ever want to spend a few CP on it... a very specialized (probably about 4 CP) version of advanced Blessing would let you equip everyone with a selection of gadgets, rather like Gerad equips everyone with one of his minor "Talismans" (OK, technically Relics, but the Character is not too aware of game terminology...)
Game Master
GM, 2503 posts
Storyteller
Eclipse d20
Tue 17 Jan 2023
at 04:56
  • msg #66

[OOC] Player Chat II

I'm dealing with a persistent illness.

John - Inn was paid, so rooms for Luna shouldn't be an issue. Same for Xenophon.

I'm gonna start calling your group the power rangers. "Need moar powah!"



Unless someone really desperately needs an IC post response from me, I'm ready to push forward to the next day and your plans for whatever it is you're planning on doing.
Khorolf Skullsplitter
PC, 467 posts
Tue 17 Jan 2023
at 07:16
  • msg #67

[OOC] Player Chat II

Well, Khorolf already has tribal tattoos and war paint, so why not more tattoos? Some of those look pretty useful!
Gerad Waelhlem
PC, 1057 posts
Channeler Of Mysteries
Occult Dabbler
Wed 18 Jan 2023
at 09:10
  • msg #68

[OOC] Player Chat II

And it is up in the Gerad's Space thread.
Khorolf Skullsplitter
PC, 470 posts
Sat 21 Jan 2023
at 02:56
  • msg #69

[OOC] Player Chat II

Hm... +5 to Background (to boost his Mystic Bartender), +2 Resistance, and the 23 spell resistance. Skills would be mre interesting, but bouncing minor spells off his tattooed muscles is just too barbaric to pass up.
Gerad Waelhlem
PC, 1059 posts
Channeler Of Mysteries
Occult Dabbler
Sun 22 Jan 2023
at 07:26
  • msg #70

[OOC] Player Chat II

Well, if it was good enough for Conan...
Game Master
GM, 2504 posts
Storyteller
Eclipse d20
Mon 23 Jan 2023
at 18:22
  • msg #71

[OOC] Player Chat II

I don't recall Conan bouncing spells off his body.
Gerad Waelhlem
PC, 1061 posts
Channeler Of Mysteries
Occult Dabbler
Tue 24 Jan 2023
at 08:48
  • msg #72

[OOC] Player Chat II

In reply to Game Master (msg # 71):

As I recall he fought a few "sorcerers" in the original novels, and shrugged off some of the minor spells by dint of being a mighty barbarian. Still, it has been a long time since I read them.

Of course, in the original books he was a thief too.
John D'Oh
PC, 682 posts
Chemist and Forgemaster
15/15 BP, 70/75 HP, 29 AC
Tue 24 Jan 2023
at 10:52
  • msg #73

[OOC] Player Chat II

Mostly I think it was his willpower that threw off the spells. I still have the original set of 12 books somewhere. I read them once every 10 years or so.
Gerad Waelhlem
PC, 1062 posts
Channeler Of Mysteries
Occult Dabbler
Wed 25 Jan 2023
at 01:59
  • msg #74

[OOC] Player Chat II

Eh... spell hits, fails to take effect. Call it will, being a mighty barbarian, having magic-resistant muscles, the blessing of tribal gods or shamans... it's all "resistant to minor spells".
Khorolf Skullsplitter
PC, 471 posts
Wed 25 Jan 2023
at 08:24
  • msg #75

[OOC] Player Chat II

It is the Blood of Uthgar!

Dunno why it takes walking a maze to bring it out though.
Game Master
GM, 2505 posts
Storyteller
Eclipse d20
Thu 26 Jan 2023
at 11:00
  • msg #76

[OOC] Player Chat II

I’ll try to do an update tomorrow evening.
Khorolf Skullsplitter
PC, 476 posts
Wed 8 Feb 2023
at 02:29
  • msg #77

[OOC] Player Chat II

Hm. I wonder what kind of stories the Northern Barbarians have about underground places? Maybe something with the Drow; they've been around for quite a long time.
Gerad Waelhlem
PC, 1074 posts
Channeler Of Mysteries
Occult Dabbler
Thu 16 Feb 2023
at 02:50
  • msg #78

[OOC] Player Chat II

Hm, Traits... They're always a bit hard to determine from the "inside"... But I'd lean towards:

Very High: Altruistic (He is all about support), Faithful (His friends and duties take top priority), Helpful (Very), Honest (Hasn't lied to anybody, very down on lying), (Proud) (he stepped forward to try and talk down a pit fiend and doesn't like having his knowledge challenged), Objective (he evaluates things quite rationally, Organized (Lists!), and Cerebral (he certainly isn't a physical type).

High: Cultured (Even if it is ancient cultures), (Steadfast) He's willing to withdraw, but is down on giving in), Merciful (generally pretty nice to defeated enemies), Mystic (not that he doesn't like a little luxury, but even his way of getting it is by magic), Open (He will gladly explain, even if few want to listen), Optimistic (tried to talk down a pit fiend), Patient (He has time), Indulgent (why shouldn't he have a good time?), Trusting (he was willing to take a Pit Fiend at it's word - or, more recently, the giant we just fought), and Cautious (He very much wants to have a plan and an exit strategy if the plan goes bad first).

Moderately High: Hedonistic (Teenage Male), Energetic (Wants to do things), Follower (he provides a lot of information and makes plans, but rarely pushes them very hard), (Antisocial) (his closest companions are summonings), and Stoic (he does put up with things).

Even: Curious/Focused (He does like to find out stuff, but also gets very focused on things), Forgiving/Vengeful, and Principled/Expedient (He much prefers principles, but is willing to do whatever it takes to achieve them).

As a general question for everyone... does that look about right?
John D'Oh
PC, 688 posts
Chemist and Forgemaster
15/15 BP, 70/75 HP, 29 AC
Thu 16 Feb 2023
at 03:48
  • msg #79

[OOC] Player Chat II

Since I have ABSOLUTELY NO IDEA WHAT THE TRAITS SYSTEM IS, that's a hard question to answer.
Gerad Waelhlem
PC, 1075 posts
Channeler Of Mysteries
Occult Dabbler
Thu 16 Feb 2023
at 04:02
  • msg #80

[OOC] Player Chat II

Traits are basically a personality profile. They come in opposing pairs that always sum to 21. You're very brave? Bravery is high and the opposing trait - Cowardly - is low.

If a "Brave Warrior" keeps running away, their Bravery will tend to go down, and Cowardly will go up.

So it's mostly a tracker for how characters actually behave.

There are some optional rules (special bonuses for very high traits) or using Trait rolls for things (are you merciful enough to use the Chalice of Healing? Noble enough for the king to recognize you? Honest enough that no one will question your warning?) but that's mostly secondary.

So the question is basically... is that the way that you'd say Gerad acts? Or is he - say - much more Focused on specific situations than generally Curious? (I could see that one).
Game Master
GM, 2515 posts
Storyteller
Eclipse d20
Fri 17 Feb 2023
at 08:05
  • msg #81

[OOC] Player Chat II

These are trait pairings:

Traits: min 1 and always equals 21 between the two pairs
Altruistic11 / 10Selfish
Chaste11 / 10Hedonistic
Cultured11 / 10Barbaric
Curious11 / 10Focused
Energetic11 / 10Apathetic
Enthusiastic11 / 10Steadfast
Faithful11 / 10Treacherous
Forgiving11 / 10Vengeful
Helpful11 / 10Argumentative
Honest11 / 10Manipulative
Leader11 / 10Follower
Merciful11 / 10Cruel
Modest11 / 10Proud
Mystic11 / 10Worldly
Objective11 / 10Prejudiced
Open11 / 10Secretive
Optimistic11 / 10Pessimistic
Organized11 / 10Anarchic
Patient11 / 10Restless
Physical11 / 10Cerebral
Principled11 / 10Expedient
Sociable11 / 10Antisocial
Stoic11 / 10Expressive
Temperate11 / 10Indulgent
Trusting11 / 10Suspicious
Valorous11 / 10Cautious
Naive or Innocent11 / 10Worldly

Gerad Waelhlem
PC, 1080 posts
Channeler Of Mysteries
Occult Dabbler
Mon 6 Mar 2023
at 03:07
  • msg #82

[OOC] Player Chat II

Now I find myself wondering if all those everburning torches various characters have found lighting dungeons actually contained hidden treasures... Probably not, but I can't recall anyone ever checking!
Game Master
GM, 2520 posts
Storyteller
Eclipse d20
Tue 7 Mar 2023
at 08:45
  • msg #83

[OOC] Player Chat II

Nobody ever asks...
Khorolf Skullsplitter
PC, 487 posts
Thu 9 Mar 2023
at 22:41
  • msg #84

[OOC] Player Chat II

I must be no one! Must have mastered selectively not existing while not watching! Good for sneaking up on people you want to hit with sword!
Game Master
GM, 2522 posts
Storyteller
Eclipse d20
Fri 10 Mar 2023
at 06:50
  • msg #85

[OOC] Player Chat II

I did roll and it was a pathetic number indeed…

I’ll do updates tomorrow. Took the day off.
John D'Oh
PC, 694 posts
Chemist and Forgemaster
15/15 BP, 70/75 HP, 29 AC
Fri 10 Mar 2023
at 07:27
  • msg #86

[OOC] Player Chat II

If the other participants are no longer compelled, does that mean that the imp and I are freed as well?
Game Master
GM, 2523 posts
Storyteller
Eclipse d20
Fri 10 Mar 2023
at 07:56
  • msg #87

[OOC] Player Chat II

It’s a nice gem still. You aren’t as compelled but you are not as bad as the others at the table.
Gerad Waelhlem
PC, 1082 posts
Channeler Of Mysteries
Occult Dabbler
Sat 11 Mar 2023
at 01:23
  • msg #88

[OOC] Player Chat II

Despite the irony... the Archon moved over that way, thus placing the Imp in it's circle of protection from evil effect. Since that let the Imp inside, it is currently being protected by the Archon's holy power, despite being am inherently evil minor devil.

I tend to presume that (especially when they're acting as advisors) that the mutual focus on "Law" is just as potent a mechanism for more or less getting along as lawful good and chaotic good characters find their mutual desire for "Good".

I don't know if we have anyone who's really chaotic around. Even Khorolf seems to be pretty big on Tradition and Hospitality and Honor and all those tribal rules/the Code of Uthgar. Unless perhaps his alignment is simply "Neutral Beer".
Game Master
GM, 2525 posts
Storyteller
Eclipse d20
Sun 12 Mar 2023
at 22:32
  • msg #89

[OOC] Player Chat II

Lawful beer?

I dunno... Maybe?
Khorolf Skullsplitter
PC, 488 posts
Mon 13 Mar 2023
at 01:26
  • msg #90

[OOC] Player Chat II

Good Beer of course! Closely allied with Fine Wine and Excellent Spirits against Skunked, Corked, and Rotgut!

Then of course there are those blasted neutrals, who drink stuff that isn't fermented at all...
Game Master
GM, 2529 posts
Storyteller
Eclipse d20
Tue 14 Mar 2023
at 05:43
  • msg #91

[OOC] Player Chat II

You guys are avoiding combat with alcohol and friendly competition... If you do grow bored of such sensible results, let me know. We can certainly liven things up with some life/death combat.
Gerad Waelhlem
PC, 1085 posts
Channeler Of Mysteries
Occult Dabbler
Wed 15 Mar 2023
at 07:36
  • msg #92

[OOC] Player Chat II

Well, Gerad is of the opinion that if you keep fighting unnecessarily, sooner or later you will die unnecessarily, and he has a lot of things to do first!

That reminds me, the Imp and Archon suggested a few things to try out...
Gerad Waelhlem
PC, 1088 posts
Channeler Of Mysteries
Occult Dabbler
Wed 22 Mar 2023
at 02:31
  • msg #93

[OOC] Player Chat II

Hmm... Thu'um... Not really my thing, but...
  • Awesome Voice Of Thunder / Finesse (May base Rune Magic on Strength instead of Charisma, Specialized for and Corrupted / only for Thu'um Rune Magic (2 CP).
  • Rune Mastery and Casting (Thu'um) (2+ SP).
  • Magician (Thu'um Rune Magic,, 6 CP).

I'm not actually sure what all a Thu'um can do outside of "bash things" memes. Perhaps best represented as a limited set of Paths?
Khorolf Skullsplitter
PC, 493 posts
Sat 25 Mar 2023
at 03:20
  • msg #94

[OOC] Player Chat II

So using the massive Str to get some shouting magic on the cheap? Flexibility at the price of delaying getting advanced martial powers? Worth it I think. Stuff like "Mystic Bartender" has been a lot of fun so far!
Gerad Waelhlem
PC, 1089 posts
Channeler Of Mysteries
Occult Dabbler
Sun 26 Mar 2023
at 01:30
  • msg #95

[OOC] Player Chat II

Hrm... looking it up, the effects available are kind of random and there aren't very many of them - as is pretty much expected for video game magic. This path covers most of the available effects (usually with improvements) and only leaves out calming animals and sensing life through walls. And honestly... calming animals by shouting at them is just silly (and fairly useless) while sensing life through walls seems sort of out of place.

Path Of The Dragon's Voice:
L1) Cry Havoc (Personal Haste). Focusing the power of your voice through yourself, you gain a burst of speed.
L2) Hypersonic Scream (Earthbind). Your howl leaves your target too dizzy and disoriented to fly.
L3) Striking Word (Melf's Unicorn Arrow). Your words strike like morningstars.
L4) Cry Of Defiance (Emergency Force Sphere). The power of your cry drives back anything which menaces you.
L5) Voice Of The Dragon (Dragon Breath, with the Sculpt Spell Metamagic if desired), The words of dragonkind manifest.
L6) Embodiment Of Words (Summon Psychic Construct V with Augmentable. Summon a L5 Astral Construct. May cast at +1/2/3 levels for a L6/7/8 construct). (Note that this stands in for the moment of immateriality ability. That basically protects you from damage for a few moments. Creating some construct armor for yourself does the same far more usefully).
L7) Howl Of Doom (Greater Wings of Flurry: 60' Radius, d10's, Victims who fail to save are also Blown Away).
L8) Word Of Blasting (Greater Cyclonic Blast; Built-in metamagic, Double Effect)
L9) Word Of Storms (Cast up to six levels of Air Magic as a single standard action. Control Weather effects take effect immedietly since the versatility is already paid for).

I really am not sure if that would be appropriate for Rune Magic variation or not. It's not a LOT of spells, but there are some pretty useful ones and it covers "blasting" fairly effectively.
Khorolf Skullsplitter
PC, 495 posts
Sun 26 Mar 2023
at 05:40
  • msg #96

[OOC] Player Chat II

We're aren't likely to see high level stuff anyway. Hitting them is likely way better than the low-level stuff, but it would be fun to shout creatures out of the sky or blast them back by yelling at them. If and when we level up, I will probably buy it!

Or maybe do the same thing with martial maneuvers? Would that work?
Gerad Waelhlem
PC, 1091 posts
Channeler Of Mysteries
Occult Dabbler
Mon 27 Mar 2023
at 01:57
  • msg #97

[OOC] Player Chat II

Probably? That seems to be pretty much another magic system anyway.I'll have to look.
Gerad Waelhlem
PC, 1092 posts
Channeler Of Mysteries
Occult Dabbler
Tue 28 Mar 2023
at 02:35
  • msg #98

[OOC] Player Chat II

Looking, it should work, and be more versatile (at least at the lower levels, at L5+ it starts to get debatable) - but you'd need a lot of mana and it would leave those bonus spell slots for a high attribute unused.

Of course, a good bit of that is "I thought of a way to do something, now I want to see someone try it out!"
Khorolf Skullsplitter
PC, 496 posts
Sat 1 Apr 2023
at 07:46
  • msg #99

[OOC] Player Chat II

Hm... Dragon Breath. That's Acid, Electricity, Fire, Cold, Sleep, Slow, and Paralysis. With substantial and adjustable areas of effect. Plus shouting at people. Nicely thematic! And probably worth it just for the variety of effects. High save DC's for basing it on strength is a bonus.
Gerad Waelhlem
PC, 1096 posts
Channeler Of Mysteries
Occult Dabbler
Fri 7 Apr 2023
at 02:17
  • msg #100

[OOC] Player Chat II

That's a point. Access to a high-save-DC fairly large area of effect sleep or paralysis effect is pretty useful. And if you can get to Embodiment Of Words or Howl Of Doom there are a lot of tricks you can play with those too.
John D'Oh
PC, 700 posts
Chemist and Forgemaster
15/15 BP, 70/75 HP, 29 AC
Sun 9 Apr 2023
at 06:28
  • msg #101

[OOC] Player Chat II

Gerad,

The Zakari Stormbow is paid for by John. It occupies a hard point on his armor.
Gerad Waelhlem
PC, 1098 posts
Channeler Of Mysteries
Occult Dabbler
Sun 9 Apr 2023
at 07:13
  • msg #102

[OOC] Player Chat II

Well, if you spent gadget points on it, or bought the ability to empower it otherwise, then something else can certainly be substituted on the list. The trouble with Charms and Talismans is that they aren't self-powered. They need a power source, and simply mounting one may not provide it (The GM would have to rule on it).

The usual personal way to get Charms and Talismans is Shaping, Specialized and Corrupted for Increased Effect (L1 and weak L2 Effects) / only to power the equivalent of Charms and Talismans and subject to all their limitations. The user may empower a total of seven Charms and three Talismans as found in The Practical Enchanter (6 CP). That's not the most powerful thing you can buy for 6 CP, but a pocket full of minor magics can be pretty handy.

Gerad purchased the ability to have a hit-die based Wealth Level (which grants him some perks and the use of a number of Charms and Talismans for himself) - and has been investing in extra hit dice via several different mechanisms since he has several other abilities based on hit dice. A high wealth level includes the ability to grant a lesser wealth level to a limited number of other people, which is what he's been doing (and plans to do for his personal household later on).

There are a few other perks of being granted a Wealth Level that way too - all your gear is considered Masterwork, you don't have to worry about the logistics of having a warhorse or falcon or other relatively ordinary pet if you want one, you can have some competent assistants, and you get an extra skill point the next time you level - but none of that should be making much difference at the moment.
John D'Oh
PC, 701 posts
Chemist and Forgemaster
15/15 BP, 70/75 HP, 29 AC
Sun 9 Apr 2023
at 07:21
  • msg #103

[OOC] Player Chat II

Ooops, nevermind. Thought I had it included, turns out I was wrong
Khorolf Skullsplitter
PC, 499 posts
Mon 10 Apr 2023
at 01:27
  • msg #104

[OOC] Player Chat II

Now I need some more points to spend so I can shout at people. Anybody got any spare levels lying around?
John D'Oh
PC, 702 posts
Chemist and Forgemaster
15/15 BP, 70/75 HP, 29 AC
Mon 10 Apr 2023
at 05:08
  • msg #105

[OOC] Player Chat II

Remind me. Does the Feat 'Create Relic's give you a pool to build relics with? I know I invested in Enthusiast to create my Moonsteel armor relic, but do I have addition points to spend/assign to other relics?
Gerad Waelhlem
PC, 1099 posts
Channeler Of Mysteries
Occult Dabbler
Mon 10 Apr 2023
at 07:27
  • msg #106

[OOC] Player Chat II

I'm not sure exactly what you bought offhand - but the quick answer is that "Create Relic" doesn't give you a creation pool. In it's base form you can use your own permanent points, or points supplied by someone else, or points from Enthusiast (The advantage there being that - if something happens to the relic or you decided that you don't need it any longer - you can get the points back), or points supplied by the GM (sometimes GM's give you things like the Fang of an Ancient Dragon, or some Divine Relic or a deposit of mythic metal or something that has some CP in it).

I usually buy something along the lines of Create Relic, Specialized and Corrupted for Reduced Cost (2 CP). I usually take things like "Only usable to make 1 (or possibly 1-2) CP Relics (which are the most point-efficient anyway), "User must come up with and perform a dramatic mystic ritual" (Mostly a disadvantage because it makes for entertaining scenes), "Only usable with points from Enthusiast", ""All relics must incorporate a disadvantage" (although this does add to their point total), "Each user can only use 1 CP worth of relics paid for by the user", and so on.

Then add Enthusiast, Specialized and Corrupted (Points are only usable to create relics and a few of the limitations above) to reduce the cost or increase the number of points available. I believe that this game is using the optional rule of "only 4 CP worth of relics per character". Gerad is supplying 1 CP worth to every one in the party (because the rituals are entertaining, because it promotes party unity, and because I find it amusing to design hyper-efficient items).

1 CP relics are usually quite effective though. High CP relics... there are a bunch of examples in Eclipse II, and some of those get pretty insane.
John D'Oh
PC, 703 posts
Chemist and Forgemaster
15/15 BP, 70/75 HP, 29 AC
Mon 10 Apr 2023
at 11:00
  • msg #107

[OOC] Player Chat II

Actually I paid a full 6 pts for Create Relic. Does that mean I'm not limited in some way when I get around to throwing more points towards permanent gadgets?
Gerad Waelhlem
PC, 1100 posts
Channeler Of Mysteries
Occult Dabbler
Tue 11 Apr 2023
at 01:41
  • msg #108

[OOC] Player Chat II

Well, you can use any source of character points and don't have any limitations on what kind of relics you can make.

You'd still be subject to general campaign rules, which is where the "maximum of 4 CP worth of relics per character" thing usually comes in. To be fair though, 4 CP worth of relics is usually plenty.
Khorolf Skullsplitter
PC, 501 posts
Thu 13 Apr 2023
at 01:28
  • msg #109

[OOC] Player Chat II

A good party trick! Everyone learns to make Relics for each other! Or put it in a Party Template!

Actually that would be one hell of a party template. Judging by Garad... Join us, we enact a set of mystic rituals to grant you an array of powerful magical gear that only works as long as you stick with us. Great for recruiting!
John D'Oh
PC, 704 posts
Chemist and Forgemaster
15/15 BP, 70/75 HP, 29 AC
Thu 13 Apr 2023
at 03:24
  • msg #110

[OOC] Player Chat II

I feel like the Tony Stark of the group. Actually, given the tech level, maybe Professor Steamhead from Ninja High School is closer to the mark.
Gerad Waelhlem
PC, 1102 posts
Channeler Of Mysteries
Occult Dabbler
Sat 15 Apr 2023
at 02:11
  • msg #111

[OOC] Player Chat II

Well, there's certainly something to that. John is the one with the ability to suddenly pull out high-powered gadgets that are perfectly suited to the situation.

Khorolf is obviously working along the "Thor" lines.

Gerad... Not Dr Strange (he hasn't got the scale or raw power). More like Magick or Mordred I think.

Xenophon...  I don't know yet. Maybe something stealthy?
Xenophon
PC, 83 posts
Sat 15 Apr 2023
at 02:24
  • msg #112

[OOC] Player Chat II

I was thinking more Hawkeye, but instead of being the guy with a bow it's a guy with a spear.
Game Master
GM, 2534 posts
Storyteller
Eclipse d20
Sat 15 Apr 2023
at 04:53
  • msg #113

[OOC] Player Chat II

Little League has launched and I'm extremely entangled in that until the season ends. I anticipate my updates will be delayed and slowed in the meantime.
Gerad Waelhlem
PC, 1103 posts
Channeler Of Mysteries
Occult Dabbler
Sat 15 Apr 2023
at 05:50
  • msg #114

[OOC] Player Chat II

Well, Hawkeye works. That just means some arrow trickery...

And do enjoy the Little League oh GM!
Khorolf Skullsplitter
PC, 502 posts
Tue 18 Apr 2023
at 20:15
  • msg #115

[OOC] Player Chat II

Hm... Undead. Creatures of cold and negative energy! So take a dead mimic, pour it into molds, then turn it into a zombie! It loses the shapechange and adhesion and such and you have refrigerated beer coolers and such!
Game Master
GM, 2535 posts
Storyteller
Eclipse d20
Tue 18 Apr 2023
at 20:31
  • msg #116

[OOC] Player Chat II

Oh dear… that’s hilarious.
Gerad Waelhlem
PC, 1105 posts
Channeler Of Mysteries
Occult Dabbler
Sun 23 Apr 2023
at 03:26
  • msg #117

[OOC] Player Chat II

Hm... Brewing accursed unholy ale for sale to undead? Or perhaps "Drink this instead of blood"? Or possibly just distilled spirits that grant dark powers? There are a lot of possibilities there.
Khorolf Skullsplitter
PC, 504 posts
Wed 26 Apr 2023
at 01:47
  • msg #118

[OOC] Player Chat II

That's more your thing! I will settle for properly-chilled beer!

I don't need curses though. Maybe just ask Neron to breathe on it!
This message was last edited by the player at 06:26, Wed 26 Apr 2023.
John D'Oh
PC, 705 posts
Chemist and Forgemaster
15/15 BP, 70/75 HP, 29 AC
Wed 26 Apr 2023
at 07:22
  • msg #119

[OOC] Player Chat II

Don't worry. In Dog Beers, Khorolf has only had two......
Gerad Waelhlem
PC, 1106 posts
Channeler Of Mysteries
Occult Dabbler
Thu 27 Apr 2023
at 02:22
  • msg #120

[OOC] Player Chat II

Somehow the thought of Khorolf poking a dragon to make it breathe ice to chill his beer or fire to cook his dinner seems entirely in character.
Game Master
GM, 2537 posts
Storyteller
Eclipse d20
Fri 28 Apr 2023
at 09:17
  • msg #121

[OOC] Player Chat II

No internet. Sorry for delay. Between work and little league it’s been slower than normal.
Khorolf Skullsplitter
PC, 505 posts
Sat 29 Apr 2023
at 00:43
  • msg #122

[OOC] Player Chat II

In reply to John D'Oh (msg # 119):

Only two? I must have all the beers! Prepare mortals for ancient and exotic beers from across the world!
Gerad Waelhlem
PC, 1107 posts
Channeler Of Mysteries
Occult Dabbler
Mon 1 May 2023
at 08:29
  • msg #123

[OOC] Player Chat II

Why do I have this feeling that - in the end - Khorolf will be sailing a viking long-ship on the crest of a mighty tidal wave of beer as it wipes out civilization?

"He saw a sign, "Drink Canada Dry!", and the damn fool went and tried it!"

-Benny Hill.
Game Master
GM, 2538 posts
Storyteller
Eclipse d20
Tue 2 May 2023
at 06:22
  • msg #124

[OOC] Player Chat II

Yeah, Khorolf will be responsible for many weird things in epic portions!
Khorolf Skullsplitter
PC, 506 posts
Sat 6 May 2023
at 02:30
  • msg #125

[OOC] Player Chat II

Smashing open the gates of the Elemental Plane of Booze to give everyone a limitless supply? It sounds like a Saga to me!

Are we waiting on something in the graveyard? I think we've got a marching order, readied weapons, a plan, and were moving in.
Gerad Waelhlem
PC, 1110 posts
Channeler Of Mysteries
Occult Dabbler
Fri 19 May 2023
at 01:31
  • msg #126

[OOC] Player Chat II

Should we just put up combat information posts?
Game Master
GM, 2541 posts
Storyteller
Eclipse d20
Sat 20 May 2023
at 04:48
  • msg #127

[OOC] Player Chat II

Busy weekend so no updates till Sunday afternoon.
Gerad Waelhlem
PC, 1114 posts
Channeler Of Mysteries
Occult Dabbler
Sat 27 May 2023
at 02:40
  • msg #128

[OOC] Player Chat II

Holy Storm isn't exactly a "strike them all down!" sort of thing, but hopefully it will provide a bit of an edge without endangering the rest of the party...
Game Master
GM, 2544 posts
Storyteller
Eclipse d20
Sat 27 May 2023
at 08:46
  • msg #129

[OOC] Player Chat II

Yeah, it's only a couple d6's a round of exposure.
Gerad Waelhlem
PC, 1115 posts
Channeler Of Mysteries
Occult Dabbler
Sun 28 May 2023
at 00:19
  • msg #130

[OOC] Player Chat II

Well, Gerad is much more about defense and support than offense - but a nice rain of holy water may help moderate unholy influences, wash clean cursed wounds, and mess with undead hiding in the loose dirt. Damage really isn't the point. Making life (or unlife) awkward for the enemy is always a plus!
John D'Oh
PC, 708 posts
Chemist and Forgemaster
15/15 BP, 70/75 HP, 29 AC
Mon 29 May 2023
at 06:02
  • msg #131

[OOC] Player Chat II

What are the various forces on the map? What is the stone 'L' next to the white-botdered nasty?
Game Master
GM, 2546 posts
Storyteller
Eclipse d20
Mon 29 May 2023
at 08:15
  • msg #132

[OOC] Player Chat II

Lest I have to re-write what has already been said:

quote:
You're dealing with one high hd undead knight, a couple of incorporeal undead, several moderate undead (Juju zombies hidden in the midst), and a bunch of brainless undead.

John D'Oh
PC, 709 posts
Chemist and Forgemaster
15/15 BP, 70/75 HP, 29 AC
Mon 29 May 2023
at 12:25
  • msg #133

[OOC] Player Chat II

Is the stone 'L' a wall or a table?
Game Master
GM, 2547 posts
Storyteller
Eclipse d20
Mon 29 May 2023
at 19:12
  • msg #134

[OOC] Player Chat II

Wall.
Khorolf Skullsplitter
PC, 512 posts
Tue 30 May 2023
at 01:33
  • msg #135

[OOC] Player Chat II

Think you'll be able to get the leader John? I can hold back a swarm pretty well, but I wouldn't be surprised if the leader just kept calling up more troops.
John D'Oh
PC, 710 posts
Chemist and Forgemaster
15/15 BP, 70/75 HP, 29 AC
Tue 30 May 2023
at 04:46
  • msg #136

[OOC] Player Chat II

John is 0 for 4 vs BBEGs, so he is thinking of using his Dungeoncrusher moves to decimate swaths of lesser undead.
Khorolf Skullsplitter
PC, 513 posts
Wed 31 May 2023
at 01:21
  • msg #137

[OOC] Player Chat II

That should work too!

Also, we need to get Xenophon some extra toys!
Game Master
GM, 2548 posts
Storyteller
Eclipse d20
Wed 31 May 2023
at 01:32
  • msg #138

[OOC] Player Chat II

Well, this BBEG John would actually be much better against. But the decision is yours.
Gerad Waelhlem
PC, 1116 posts
Channeler Of Mysteries
Occult Dabbler
Wed 31 May 2023
at 02:51
  • msg #139

[OOC] Player Chat II

Well, I will try and put together insane things if anyone wants them!
Khorolf Skullsplitter
PC, 514 posts
Thu 1 Jun 2023
at 03:52
  • msg #140

[OOC] Player Chat II

And speaking of insane things, I think that I will be taking the Thu'um next time we level up. It's just too in-theme not to.
Gerad Waelhlem
PC, 1117 posts
Channeler Of Mysteries
Occult Dabbler
Sat 3 Jun 2023
at 00:24
  • msg #141

[OOC] Player Chat II

Well, it is always fun to see people taking the weird stuff!

That's one of the things that's the most fun about Eclipse: the more narrowly-defined and niche the power, the cheaper it tends to be - which means you can afford to tack some random fun stuff onto any focused character concept.
John D'Oh
PC, 712 posts
Chemist and Forgemaster
15/15 BP, 70/75 HP, 29 AC
Sat 3 Jun 2023
at 07:10
  • msg #142

[OOC] Player Chat II

Did any undead attack draw an AoO feom John?
Game Master
GM, 2550 posts
Storyteller
Eclipse d20
Sat 3 Jun 2023
at 08:34
  • msg #143

[OOC] Player Chat II

Not that I can see. They mobbed John in a straight direct path and didn't continue through any threatened squares.
Khorolf Skullsplitter
PC, 516 posts
Sun 4 Jun 2023
at 03:33
  • msg #144

[OOC] Player Chat II

I still find it pleasant to see the martial characters actually dominating a fight in d20. Sure, Gerad is mostly a support type and we're fairly low-level, but having actual combat settling a fight makes it worth playing a martial character!
Game Master
GM, 2551 posts
Storyteller
Eclipse d20
Sun 4 Jun 2023
at 04:45
  • msg #145

[OOC] Player Chat II

I don't recall many characters dealing 50 damage on average at low levels in most of my games. But, yes, basic generic combats with martial characters dominating are good. Though, I think Xenophon needs a boost. He's nowhere near the levels of John or Khorolf.
Khorolf Skullsplitter
PC, 517 posts
Sun 4 Jun 2023
at 04:58
  • msg #146

[OOC] Player Chat II

True enough - most of the insane damage builds I've seen don't start really kicking in until higher levels - but even then it tends to be "cover the spellcasters while they solve the problem".

Of course, Khorolf wouldn't be nearly as effective without Gerad and you doing a redesign. I'd encourage Xenophon to go for it! The only times I've seen the pair of you stumped is when someone can't actually decide what they want.
Xenophon
PC, 89 posts
Sun 4 Jun 2023
at 13:43
  • msg #147

[OOC] Player Chat II

Maybe I do need a boost, but I think that it'll come gradually.
But, I guess we'll see how this fight turns out.
John D'Oh
PC, 714 posts
Chemist and Forgemaster
15/15 BP, 70/75 HP, 29 AC
Sun 4 Jun 2023
at 14:04
  • msg #148

[OOC] Player Chat II

I'm fine against the corporeal, but the wraith is beyond my ability to touch, right?
Gerad Waelhlem
PC, 1119 posts
Channeler Of Mysteries
Occult Dabbler
Mon 5 Jun 2023
at 08:04
  • msg #149

[OOC] Player Chat II

Since John got his hammer blessed at the Shrine of War, it's currently +1 - and so has a 50% chance of hitting an incorporeal target.
Khorolf Skullsplitter
PC, 519 posts
Wed 14 Jun 2023
at 04:38
  • msg #150

[OOC] Player Chat II

I suppose the leader is pretty tough - but if we take him down, I think we're down to mopping up unless this is just the first wave / guard-contingent.
John D'Oh
PC, 715 posts
Chemist and Forgemaster
15/15 BP, 70/75 HP, 29 AC
Wed 14 Jun 2023
at 05:47
  • msg #151

[OOC] Player Chat II

Heh I just had a thought. Gerad's barrier is a force effect, right? So is John's Shield. Force effects are effective vs incorporeal. I can bull rush the spectre into the wall!
Gerad Waelhlem
PC, 1122 posts
Channeler Of Mysteries
Occult Dabbler
Wed 14 Jun 2023
at 06:10
  • msg #152

[OOC] Player Chat II

In reply to John D'Oh (msg # 151):

Just wood unfortunately. The Tale Of Cities grants the ability to spend Power on instant construction within limits (Fairly basic nonmagical stuff mostly). So planks, pegs, joints, maybe a few nails here and there. On the other hand, it is an instantaneous effect.
Khorolf Skullsplitter
PC, 520 posts
Fri 16 Jun 2023
at 02:06
  • msg #153

[OOC] Player Chat II

Town repair powers? That has got to be even more obscure than magical bartending!
Game Master
GM, 2553 posts
Storyteller
Eclipse d20
Fri 16 Jun 2023
at 07:36
  • msg #154

[OOC] Player Chat II

For when he returns home. Repairing homes is an important task!
Gerad Waelhlem
PC, 1123 posts
Channeler Of Mysteries
Occult Dabbler
Sat 17 Jun 2023
at 04:05
  • msg #155

[OOC] Player Chat II

Well, tiny village, far distant from any other habitation, deep in the fey forest! My assumption was that - if we wanted much of anything - we would have to build it ourselves.

Besides, support powers tend to be cheaper than the combat stuff. Go light on combat and you can afford all kinds of non-combat tricks and support powers. Thus Gerad has a sword, but I don't recall him ever hitting anything with it and his spells tend to be helpful, but not overwhelmingly powerful.

Thus he's got lots of little things like: "Preceptor/Leadership, Specialized and Corrupted for Reduced Cost / may only recruit youngsters of level one or below, it requires at least two months per level to promote them, any promoted to level two or above will automatically graduate and leave class, these are students, not minions (2 CP)." - specifically allowing him to quickly get the village youngsters - and any girlfriends or minor companions he picks up - up to level two, where they can reasonably take care of themselves.

Hm. There is a question oh mighty GM! Could the Imp and Archon get level one?
Khorolf Skullsplitter
PC, 521 posts
Sun 18 Jun 2023
at 00:32
  • msg #156

[OOC] Player Chat II

Don't they do the shoulder angel and devil thing well enough now? What would they buy? "Craft Sarcastic Comment"? "Mystic Artist Patronizing Lectures"?  "Detect how to make people feel really insulted"? Divine favors to offer people in exchange for their souls?

Gah! Now I am catching it! Gerad is a bad influence on barbarians!
Gerad Waelhlem
PC, 1124 posts
Channeler Of Mysteries
Occult Dabbler
Mon 19 Jun 2023
at 02:45
  • msg #157

[OOC] Player Chat II

Yes... Yes... Do not fight it... Soon you will be ONE OF US...
John D'Oh
PC, 717 posts
Chemist and Forgemaster
15/15 BP, 70/75 HP, 29 AC
Mon 19 Jun 2023
at 04:57
  • msg #158

[OOC] Player Chat II

In reply to Khorolf Skullsplitter (msg # 156):

Does that mean you're slaughtering under the influence? You could get fined for that, you know.....
Khorolf Skullsplitter
PC, 522 posts
Wed 21 Jun 2023
at 08:02
  • msg #159

[OOC] Player Chat II

Under the unholy influence of an Optimizer! Alas, would that it was only alcohol!
Gerad Waelhlem
PC, 1125 posts
Channeler Of Mysteries
Occult Dabbler
Thu 22 Jun 2023
at 00:54
  • msg #160

[OOC] Player Chat II

Remember: slaughtering while under the influence of optimizers kills more plotlines every year then were invented in the entire sixteenth century! Think of all those poor orphaned NPC's left with no campaign to live in, abandoned to starve and die in barren GM notes, not even a tale of adventure left to remember them by!

Please. Have pity!
Khorolf Skullsplitter
PC, 523 posts
Thu 22 Jun 2023
at 20:43
  • msg #161

[OOC] Player Chat II

Does that mean that we need to burn Gerad at the stake? You're undercutting your own case there!
Game Master
GM, 2555 posts
Storyteller
Eclipse d20
Fri 23 Jun 2023
at 08:28
  • msg #162

[OOC] Player Chat II

It might be Sunday before I get an update... I seem to get pulled into projects and emergencies even though this is my week off...
Gerad Waelhlem
PC, 1126 posts
Channeler Of Mysteries
Occult Dabbler
Fri 23 Jun 2023
at 16:12
  • msg #163

[OOC] Player Chat II

Life will happen.

As for the stake... I think that counts as an elemental initiation for Dread Optimizer! And it's not like 2d6 fire damage will bother an optimizer! Plus you can pose dramatically while striding out of the flames, cloak swirling! A fine scene!
Khorolf Skullsplitter
PC, 524 posts
Sun 25 Jun 2023
at 03:54
  • msg #164

[OOC] Player Chat II

Well, turning things around to your advantage is pretty much Gerad's trademark! Let me guess... an excuse to give the Imp and the Archon a level each to make them more useful?
John D'Oh
PC, 718 posts
Chemist and Forgemaster
15/15 BP, 70/75 HP, 29 AC
Tue 27 Jun 2023
at 08:27
  • msg #165

[OOC] Player Chat II

Um, when did the death knight become the size of a Storm giant?
Game Master
GM, 2557 posts
Storyteller
Eclipse d20
Tue 27 Jun 2023
at 08:33
  • msg #166

[OOC] Player Chat II

In this simple line...

'The corpses piled up. And then they were sucked toward the rotting knight.'

Show, don't tell... ;)
Gerad Waelhlem
PC, 1128 posts
Channeler Of Mysteries
Occult Dabbler
Fri 30 Jun 2023
at 01:48
  • msg #167

[OOC] Player Chat II

Hm... There's actually a fair amount you can do with going to L1, but I suspect that being an Imp / Lantern Archon counts as +1 level, so they would only be picking up level zero, for +24 CP. Still, that would allow them a few more tricks to annoy people with.
Khorolf Skullsplitter
PC, 526 posts
Mon 3 Jul 2023
at 01:54
  • msg #168

[OOC] Player Chat II

Well, it doesn't take much power to be bickering comedy sidekicks.
Gerad Waelhlem
PC, 1129 posts
Channeler Of Mysteries
Occult Dabbler
Fri 7 Jul 2023
at 01:58
  • msg #169

[OOC] Player Chat II

Especially since free-action commenting serves the same function as cutaways in a movie - the sidekicks can do semi-omniscient commentary at leisure even in the middle of a frenetic whirlwind of action.
Game Master
GM, 2558 posts
Storyteller
Eclipse d20
Fri 7 Jul 2023
at 04:35
  • msg #170

[OOC] Player Chat II

I suppose an update should be forthcoming, but it's been a chore this past week+. The heat caused sinus issues, followed by a crazy work schedule, and then I injured myself. All-in-all, a brutal set of annoyances.
John D'Oh
PC, 720 posts
Chemist and Forgemaster
15/15 BP, 70/75 HP, 29 AC
Thu 13 Jul 2023
at 08:52
  • msg #171

[OOC] Player Chat II

How high is the roof in here?
Game Master
GM, 2560 posts
Storyteller
Eclipse d20
Thu 13 Jul 2023
at 09:26
  • msg #172

[OOC] Player Chat II

You're in a graveyard that is outdoors... The "roof" is space. Nobody has entered any of the crypts or mausoleums to my knowledge. All of the ones close to you have been destroyed (Probably had to do with a flight of dragons or some such).
Khorolf Skullsplitter
PC, 528 posts
Sat 15 Jul 2023
at 02:15
  • msg #173

[OOC] Player Chat II

Beneath the open sky surrounded by shattered cairns and draugur is a splendid place for a fight!
Gerad Waelhlem
PC, 1132 posts
Channeler Of Mysteries
Occult Dabbler
Sat 15 Jul 2023
at 04:05
  • msg #174

[OOC] Player Chat II

There's still the "emergency assistance" option from last round. I know Khorolf is fine, does John or Xenophon need assistance?
Game Master
GM, 2561 posts
Storyteller
Eclipse d20
Sat 15 Jul 2023
at 05:18
  • msg #175

[OOC] Player Chat II

Epic sagas…
Khorolf Skullsplitter
PC, 529 posts
Sun 16 Jul 2023
at 00:40
  • msg #176

[OOC] Player Chat II

If at all possible! After all, if we're supposed to oppose mighty menaces to save our home, it ought to be an epic saga!
Gerad Waelhlem
PC, 1134 posts
Channeler Of Mysteries
Occult Dabbler
Sun 23 Jul 2023
at 02:11
  • msg #177

[OOC] Player Chat II

Now, if I had known that Undead were going to be this much trouble, I'd have tried to find a way to get everyone a Greater Truedeath Crystal effect!
Game Master
GM, 2564 posts
Storyteller
Eclipse d20
Fri 28 Jul 2023
at 09:14
  • msg #178

[OOC] Player Chat II

Xenophon, I think you missed the epic setup we just gave you... The chest is in the air, cause it's a big skeletal knight. Khorolf is offering his back to allow for a springboard moment (Cause you have a long pointy object...)
Xenophon
PC, 95 posts
Fri 28 Jul 2023
at 18:47
  • msg #179

[OOC] Player Chat II

I somehow missed that part, don't even know how. Will update my post (also long pointy object for the win!)
This message was last edited by the player at 18:48, Fri 28 July 2023.
Gerad Waelhlem
PC, 1136 posts
Channeler Of Mysteries
Occult Dabbler
Sat 29 Jul 2023
at 01:25
  • msg #180

[OOC] Player Chat II

Bother, all that setup for a natural "1". We MIGHT be able to try again though...

Xenophon would get more attacks if this qualified as a 5' step, but that would be really stretching it and I do not think that the GM would let us stretch things that far.

Did Xenophon choose his personal allotment of "Temporary" Items? This bit is still running:

quote:
While Gerad is channeling Esimenekodu, The Fire Of The Hearth (etc), everyone effectively gets some equipment. At the moment (thanks to his high Charisma) this includes a Healing Belt (Or, if you wish, a Vessel with a Pestle), an Amulet Of Tears, and about 4000 GP worth of other stuff that everyone is free to pick. Sadly, however, things with charges that get used up (Potions, Scrolls, Wands, Staves, some other items) will not work - but things with "so many uses/charges per day" are fine.

It's not enough for anything major, but it should cover some handy minor stuff.


That would easily cover Gloves Of Fortunate Striking (2000 GP). Immediate Action to reroll an attack check 1/Day, must be used before success or failure is announced.

Failing that, Alter Fortune is a L3 immediate-action Spell that forces a reroll on an enemy - but it costs 200 XP to cast, and we aren't using XP. Pathfinder would substitute 1000 GP worth of value, which I don't have handy - unless the current spirit granting Gerad the ability to convert Power into walls and other valuable city stuff could substitute. Alternatively, a version that only works on willing recipients may not need the expensive component and while Gerad does not have much clerical magic left for the day, it is freeform and he hasn't used an immediate action for this round yet.

Otherwise I'm running short on options. I'd need more levels. Khorolf could set something up in advance -Mystic Bartender is incredibly flexible - but since he hasn't we're out of luck there.
Game Master
GM, 2565 posts
Storyteller
Eclipse d20
Sat 29 Jul 2023
at 18:53
  • msg #181

[OOC] Player Chat II

That would be handy to have. Well Xenophon, I haven't declared that attack a failure or success yet, will you reroll?
Xenophon
PC, 96 posts
Sun 30 Jul 2023
at 20:50
  • msg #182

[OOC] Player Chat II

I also have Luck with 4 uses remaining for the day (I really should remember to use the items/skills).
Let's try this one more time.
This message was last edited by the player at 20:59, Sun 30 July 2023.
Gerad Waelhlem
PC, 1137 posts
Channeler Of Mysteries
Occult Dabbler
Mon 31 Jul 2023
at 02:01
  • msg #183

[OOC] Player Chat II

Ah, that is MUCH easier than trying to assemble a way to get a reroll out of available parts!
Khorolf Skullsplitter
PC, 531 posts
Mon 31 Jul 2023
at 07:22
  • msg #184

[OOC] Player Chat II

Ah, now that is cinematic! A leaping strike helped out by a comrade's mighty thews to drive your ancient magic spear deep into the very heart of darkness!

A good scene is something you can recall fondly years later!
Game Master
GM, 2566 posts
Storyteller
Eclipse d20
Wed 2 Aug 2023
at 18:25
  • msg #185

[OOC] Player Chat II

Xenophon, the luck is specialized for saving throws, not attack rolls... so the reroll will have to come from the relic Gerad crafted.

And, I'm heading out. I'll return Sunday.
Xenophon
PC, 97 posts
Wed 2 Aug 2023
at 20:09
  • msg #186

[OOC] Player Chat II

Ohh, I did not see that disclaimer. Really thought I was lucky with that one.
Looks like we're gonna have to use the Gloves of Fortunate Striking, sorry for the delay guys, but the strike should land.
Gerad Waelhlem
PC, 1138 posts
Channeler Of Mysteries
Occult Dabbler
Thu 3 Aug 2023
at 01:58
  • msg #187

[OOC] Player Chat II

It happens. Eclipse characters can specialize luck and other abilities in hundreds of different ways, which makes it easy to miss things.

Burning more resources on this fight than I'd like though; he doesn't get that many bonus actions per day. Still, this is a much more dramatic fight than I was really expecting in a little town graveyard...
Khorolf Skullsplitter
PC, 532 posts
Sat 5 Aug 2023
at 01:32
  • msg #188

[OOC] Player Chat II

Eh, absurdly over-optimized characters, absurdly over-optimized encounters!
Gerad Waelhlem
PC, 1139 posts
Channeler Of Mysteries
Occult Dabbler
Wed 16 Aug 2023
at 01:37
  • msg #189

[OOC] Player Chat II

Well, the last combat post is still showing luck for an auto-20 but OOC shows using luck from the relic. Ergo, Gerad will be throwing in a boost to allow for the "Taking 20", so we can move along without further post-tweaking.
Game Master
GM, 2568 posts
Storyteller
Eclipse d20
Wed 16 Aug 2023
at 20:57
  • msg #190

[OOC] Player Chat II

It's been a struggle. Between heat, work, and medical issues. Trying to be motivated to post has been a chore of late.
Gerad Waelhlem
PC, 1140 posts
Channeler Of Mysteries
Occult Dabbler
Thu 24 Aug 2023
at 02:58
  • msg #191

[OOC] Player Chat II

Oh, I know that feeling. I haven't been up for much more than sitting around with a fan and a glass of iced tea.

But the world insists on keeping me running around anyway, which makes it even worse.
Game Master
GM, 2569 posts
Storyteller
Eclipse d20
Thu 24 Aug 2023
at 05:17
  • msg #192

[OOC] Player Chat II

Indeed. A dreadful thing.
John D'Oh
PC, 724 posts
Chemist and Forgemaster
15/15 BP, 70/75 HP, 29 AC
Tue 29 Aug 2023
at 02:51
  • msg #193

[OOC] Player Chat II

Two things.

Does anyone have any area effect effects going that boost saves right now?


Can I get the damage on the two individual blows so I can properly apply my DR? Needless to say, this round will find John unconscious, maybe dying. That 50 damage from Negative energy was brutal (I only have DR 7 vs that effect)
Gerad Waelhlem
PC, 1144 posts
Channeler Of Mysteries
Occult Dabbler
Wed 30 Aug 2023
at 03:10
  • msg #194

[OOC] Player Chat II

The negative energy I can do something about. Being hit... Well, I can still do a bit of immediate-action healing, but I can only use one reflex action per round so I can't do any more blocking.

Save boosting... not yet. Unless Khorolf had something in his beer list. I think there was some not-an-action healing in one of those though, which should help.

I think that I'll try to chain one up. Since that's not affecting it directly, it might get around the magic immunity. And it really would be useful to add it's value to the house in enhancements.
Khorolf Skullsplitter
PC, 535 posts
Sat 2 Sep 2023
at 01:19
  • msg #195

[OOC] Player Chat II

Steal monsters! Always reliable source of profit when treasure is not available!
John D'Oh
PC, 726 posts
Chemist and Forgemaster
15/15 BP, 70/75 HP, 29 AC
Sat 2 Sep 2023
at 06:08
  • msg #196

[OOC] Player Chat II

Arrange the four Stone golems like the legs of a Star Wars Walker. Turns the base mobile, like Baba yaga's hut
Gerad Waelhlem
PC, 1146 posts
Channeler Of Mysteries
Occult Dabbler
Sun 3 Sep 2023
at 01:20
  • msg #197

[OOC] Player Chat II

Well, there's no reason why the legs of a stone golem cannot be sculpted as giant chicken legs!
Khorolf Skullsplitter
PC, 536 posts
Thu 7 Sep 2023
at 02:18
  • msg #198

[OOC] Player Chat II

quote:
That burned down, fell over, then sank into the swamp!


One golem would do! He just needs room for a door!
Game Master
GM, 2571 posts
Storyteller
Eclipse d20
Fri 8 Sep 2023
at 07:47
  • msg #199

[OOC] Player Chat II

The off-the-cuff commentary is hilarious. The downside to running multiple games is invariably they all end up in combat encounters that require maps and more mental energy.

Anyway, I should have an update here on Friday/Saturday. (Luckily, the stone guys aren't too difficult to manage for your group)
Gerad Waelhlem
PC, 1148 posts
Channeler Of Mysteries
Occult Dabbler
Sat 9 Sep 2023
at 03:58
  • msg #200

[OOC] Player Chat II

Well, it is a splendid chance to develop a characters personality and supporting cast. As well as to squeeze in jokes without being disruptive about it.
Khorolf Skullsplitter
PC, 537 posts
Sun 10 Sep 2023
at 03:10
  • msg #201

[OOC] Player Chat II

The over-the-top "Barbarian!" bits are fun. Next we need to get John to start adding stories about growing up with the orcs.
Game Master
GM, 2572 posts
Storyteller
Eclipse d20
Sun 10 Sep 2023
at 07:11
  • msg #202

[OOC] Player Chat II

I think that the group is going to be able to crush the remaining combatants, I'll go one more round, but barring something crazy, I have a feeling this battle will be finished in a couple of rounds.
John D'Oh
PC, 727 posts
Chemist and Forgemaster
15/15 BP, 70/75 HP, 29 AC
Sun 10 Sep 2023
at 08:08
  • msg #203

[OOC] Player Chat II

Did the Stone golem move 60' in order to hit John? In my post I used Flight II to 'jump' 60' away and behind, since I was limited to a single action.
Game Master
GM, 2574 posts
Storyteller
Eclipse d20
Sun 10 Sep 2023
at 21:58
  • msg #204

[OOC] Player Chat II

Hmm, missed that. No coordinates, so I'll have to move him.

Remove the second hit then. Leaving a threatened space would trigger an Attack of Opportunity.
John D'Oh
PC, 728 posts
Chemist and Forgemaster
15/15 BP, 70/75 HP, 29 AC
Sun 10 Sep 2023
at 23:52
  • msg #205

[OOC] Player Chat II

Also, did Gerad negate the negative energy? Not sure that was spelled out.
Gerad Waelhlem
PC, 1149 posts
Channeler Of Mysteries
Occult Dabbler
Fri 15 Sep 2023
at 02:21
  • msg #206

[OOC] Player Chat II

Well, it worked for directed rays, the general ability should work, and there was no indication from the GM that the description was wrong - so it seems likely that it worked.

And if that turns out to be wrong, well we can always edit some posts.
Game Master
GM, 2575 posts
Storyteller
Eclipse d20
Sun 17 Sep 2023
at 06:47
  • msg #207

[OOC] Player Chat II

Slow reduces the character to a single MOVE or STANDARD action. As such, things that require full-round actions (combine the move w/ standard for a full attack, or special actions such as charge) are not available.
Xenophon
PC, 101 posts
Sun 17 Sep 2023
at 18:34
  • msg #208

[OOC] Player Chat II

Got it, will edit the post. Thanks
John D'Oh
PC, 729 posts
Chemist and Forgemaster
15/15 BP, 46/75 HP, 29 AC
Sun 17 Sep 2023
at 18:57
  • msg #209

[OOC] Player Chat II

How close am I to the nearest one?
Game Master
GM, 2576 posts
Storyteller
Eclipse d20
Sun 17 Sep 2023
at 20:35
  • msg #210

[OOC] Player Chat II

I moved you behind Gerad at a diagonal 60’ since you’d have left the battle map otherwise.
Gerad Waelhlem
PC, 1151 posts
Channeler Of Mysteries
Occult Dabbler
Sun 24 Sep 2023
at 03:32
  • msg #211

[OOC] Player Chat II

This has definitely burned more resources than I thought it would. I can recover a fair amount of Power, but most of the other stuff is "daily".

Still hoping there's something good around; I need enough to pay for a Library / Temple of Oghma! And maybe for a shrine for Xenophon... This is the Forgotten Realms, so I'd assume that he has a patron god he might like a shrine to?
Game Master
GM, 2577 posts
Storyteller
Eclipse d20
Tue 26 Sep 2023
at 20:59
  • msg #212

[OOC] Player Chat II

Treasure? In a graveyard? That is just silly pfff...

Though, there is a moral question. If the dead guy with gear he was buried in is animated by some outside force, is taking said treasure still considered 'grave robbing'?
Khorolf Skullsplitter
PC, 540 posts
Tue 26 Sep 2023
at 21:10
  • msg #213

[OOC] Player Chat II

Only on the part of the animator! Like robbing a museum isn't graverobbing!
Gerad Waelhlem
PC, 1152 posts
Channeler Of Mysteries
Occult Dabbler
Wed 27 Sep 2023
at 09:25
  • msg #214

[OOC] Player Chat II

That’s actually a rather interesting point. Therefore it is theory time!

All the way back in first edition there were a set of City Encounter Tables - with a subsection specifically for Graveyards. After all, pretty much EVERY settlement had a graveyard - or some catacombs, or crypts under a funerary temple, or something like that. If they were of any size, more than one.

And those graveyards apparently spawned or attracted all kinds of horrors, including things that - by all rights - should have looked around and done horrible things to those settlements. Liches, Vampires, Wraiths... versus level zero types. It would be pretty bad.

There must have been SOME way that this made sense. Early editions were pretty big on justifying the setting. Still, there are some pretty obvious questions here:

Why have graveyards at all? In a world full of undead, and necromancers, and evil priests... why set up a stockpile of bodies for them to use? Wouldn’t it be a lot easier and safer to burn them? Or to toss them into a pit of green slime? What did having graveyards get settlements that made them worth having?

Where did all the undead COME from? There were vague suggestions about “spontaneous rising” in dank places full of negative energy, but almost all the actual rules called for someone actively making them - and most of them were too powerful for the randomly-appearing bad guys to make them at all.

Once they appeared in the graveyards why did the Vampires, Ghouls, Liches, and all the rest stay there instead of going out to eat the townsfolk?

Well... Undead arise from concentrations of negative energy - in areas that have been drawn nearer to the negative material plane. Collections of dead bodies (or at least those of sapient beings) might reasonably have that effect.

So; graveyards drain life energy into the negative material plane - feeding any undead there at the same time as they entrap them, like a physical pit entraps material animals. Or perhaps spontaneously spawned undead are too unstable to survive for long away from their pit of negative energy. Or perhaps they’re “fenced in” with holy statues or something. The exact details are = once again - purely speculative.

Why build them at all? Well, draining excess life energy from the surrounding area may prevent - or at least minimize - the appearance of slimes, oozes, plagues, and swarms. It might even make larger monsters uncomfortable. But that’s purely speculative again, although it may support the “negative energy pit” idea. What do graveyards definitely do for a settlement?

They are open-air dungeons. Convenient and safely self-contained training grounds for young adventurers - the people who will grow to be able to hold back dragons, armies, and major disasters. They provide small quests (I will tell you where I hid the money/grandfather’s magical sword/some other mcguffin if you save my relatives!), they provide plenty of minor undead opponents to let low-level adventurers gain experience, they teach adventurers when to fall back by occasionally presenting opponents far beyond their abilities, and they provide whatever modest amounts of treasure were put in with the bodies (after all, the d20 afterlives are well known and can be visited - and none of them let you “take it with you”).

Being buried in a graveyard with a little treasure is a public service - the equivalent of donating your body for medical research or to the body farm or of organ donation.

And thus settlements with graveyards are more likely to survive and establish new colonies like themselves since they will produce plenty of adventurers to handle their major problems. And even if they get destroyed... that will only feed more bodies and energy to the graveyards. Their populations of undead will grow, and become more powerful, darker beings will manifest there as they draw closer to the negative plane, and the occasional raiding parties that make it out will gather in even more treasure from the ruins before being drawn back to their deathly home.

And high-level adventurers will be drawn in to defeat the horrors, to gain experience, to claim treasures, to tame the ruins and the wilderness - and to render the land about the graveyard once more safe, so that the surrounding settlement may be reborn and take root once more. And around a place of death springs up new life.

Gerad, of course, now has a shiny new hypothesis, and will be looking around in search of evidence for and against it.
Game Master
GM, 2578 posts
Storyteller
Eclipse d20
Thu 28 Sep 2023
at 16:25
  • msg #215

[OOC] Player Chat II

To add the your theory, I’d say the deities also intervene. Allowing undead to wipe out your worshippers would result in every deity becoming nothing more than a whisper and ineffective. Which would lend credence to only really powerful sentient types of mortal necromancers seem to threaten villages and small settlements.
Xenophon
PC, 102 posts
Thu 28 Sep 2023
at 23:46
  • msg #216

[OOC] Player Chat II

Speaking of deities, which patron god do you think I should make a shrine to?
I was thinking Kord but maybe Gruumsh (because spear). Thoughts?
Game Master
GM, 2579 posts
Storyteller
Eclipse d20
Thu 28 Sep 2023
at 23:56
  • msg #217

[OOC] Player Chat II

So, a forgotten realms deity would be the best bet. And a patron deity is one whom you venerate above all else. (Though why it's enforced when the realms is supposed to be a pantheonistic land... don't get me started on the abject nonsense injected that runs contrary to how pantheon worshiping exists in the real world and doesn't come close to making a lick of sense)...


A Human should not be venerating an orc deity. Gruumsh is Orc. Xenophon would best be worshiping:

Tempus (Battles)
Tyr (Justice)
Helm (Defenders)
Torm (Loyalty)
Uthgar (Warriors, though he's more for barbarians like Khorolf)
Xenophon
PC, 103 posts
Fri 29 Sep 2023
at 00:10
  • msg #218

[OOC] Player Chat II

I think Tempus would probably be the best fit for Xenophon. I don't think a former sell-sword would do much of justice or defending, just mostly focused on the fighting.

Also, why can't a human venerate an orc god? Seems kind of fun (as it might be heretical).
Gerad Waelhlem
PC, 1153 posts
Channeler Of Mysteries
Occult Dabbler
Fri 29 Sep 2023
at 00:40
  • msg #219

[OOC] Player Chat II

Well, at least in realms where the gods rely on their worshipers, instead of just being powers in their own right.

Of course, that never did make a lot of sense. In a polytheistic setting gods tend to gather worship in proportion to how important their portfolios are in daily life. So the gods of home and family, of farming, of the sun, of trade and money, of hunting, and so on ought to be the serious powerhouses of the realm.

The god of murder however? If that's a routine part of life, there soon won't be anyone left. But the writers want the evil gods and their cults to be major sources of opponents. So a bunch of entities that very few people would ever want to follow get to be extremely powerful for no good reason.

Of course, graveyards are known for having holy symbols and blessings all over the place. A blessing on the walls should help keep things contained very nicely!

Xenophon - Humans can certainly venerate orcish deities. It's just that most orcish deities respond to humans (and all other non-orcs) with rude gestures at best and sending armies of orcs at them at worst, which makes them a lousy choice to usher you into their afterlife. It's like joining the church of Archie Bunker. If you're not an approve type you're just not going to be comfortable
Game Master
GM, 2580 posts
Storyteller
Eclipse d20
Fri 29 Sep 2023
at 01:59
  • msg #220

[OOC] Player Chat II

In reply to Xenophon (msg # 218):

You can worship whatever you'd like... however,

quote:
Long ago he swore that orcs would rule the world, and since then had driven his people to wage endless holy war in the name of his divine wrath.


Are you planning on turning on your own kind in the name of holy war?

His portfolio is Conquest, destruction, storms, strength, survival, and war. Chaotic Evil by nature. Not exactly an inspired paradise for most.

Again, it's best to stick to a deity that doesn't seek to wipe you out like some infestation.
Khorolf Skullsplitter
PC, 541 posts
Fri 29 Sep 2023
at 03:00
  • msg #221

[OOC] Player Chat II

Uthgar best! God of Battle, Glory, and Parties!

quote:
Maidens of the Northern Tribes often dream of being visited by Uthgar - and being a kind and virile god, Uthgar tries to make as many dreams come true as he possibly can! And that, young man, is why being a Childe Of Uthgar is an Honor without being a Distinction!

-Grandpa Kargoth Voice-Of-Thunder!


Edit - OK, mostly stolen from the Belgariad. Still a good line though.
This message was last edited by the player at 03:02, Fri 29 Sept 2023.
John D'Oh
PC, 731 posts
Chemist and Forgemaster
15/15 BP, 46/75 HP, 29 AC
Fri 29 Sep 2023
at 04:00
  • msg #222

[OOC] Player Chat II

So the Mystic Bartender does not worship Cayden Cailean? Shocking! Yet John, who was raised by Orcs, does not worship Gruumsh, either.
Game Master
GM, 2581 posts
Storyteller
Eclipse d20
Fri 29 Sep 2023
at 04:15
  • msg #223

[OOC] Player Chat II

Why? Unless Khorolf is a planewalker, the likelihood of him worshiping a Golarion deity should be nil.

In fact, worshiping a foreign deity on Toril is a nasty death sentence. Should you die, you get sent to the Fugue plane for not worshiping a valid deity. AO is pretty strict about what deities are authorized in the Toril Pantheon. (Yet another reason why Toril and the patron deity aspect make no sense... your divine casters are absolutely forced to worship one and only one deity... not really a resounding success for pantheonic worship there)

The campaign worlds are pretty strict about the rules. Krynn (Depending on the era) either the deities answer, they don't or they are gone. While Darksun is restricted beyond belief on clerical spells giving rise to the arcane magics that suck out the life of the soil. While Greyhawk is pretty laid back. Mystara, I can't recall, though there was a race that cast magic that couldn't effect anyone, it was the lamest thing I'd ever read. And that doesn't really dive into the Dragonstar church with only two deities (or twelve) or spelljammer where you can visit different worlds.
Xenophon
PC, 104 posts
Fri 29 Sep 2023
at 04:18
  • msg #224

[OOC] Player Chat II

Got it, humans may like orc gods but orc gods definitely doesn't like humans.

I don't know, I thought it would be highly amusing to see a human worshiping an orc god be the slayer of orcs (learn from your enemy kind of deal), but given the unwelcoming nature of Gruumsh it's probably best not to do it.

Tempus it is! All hail the Lord of Battles!
Game Master
GM, 2582 posts
Storyteller
Eclipse d20
Fri 29 Sep 2023
at 04:40
  • msg #225

[OOC] Player Chat II

@ John - I see a couple of free actions, and a standard action to move, but where is the standard action to initiate an actual bull rush coming from?

quote:
You can make a bull rush as a standard action (an attack) or as part of a charge.


If you have a power that grants an extra action I need it declared.
John D'Oh
PC, 732 posts
Chemist and Forgemaster
15/15 BP, 46/75 HP, 29 AC
Fri 29 Sep 2023
at 06:14
  • msg #226

[OOC] Player Chat II

Sorry. The standard action IS starting the Bull Rush. The 1st Free action provides the cinematic move (60') to put me into position to launch the Bull Rush.
Game Master
GM, 2583 posts
Storyteller
Eclipse d20
Fri 29 Sep 2023
at 07:38
  • msg #227

[OOC] Player Chat II

I see where the confusion is coming from. The free action adds to your movement with the express purpose of only being used for Bull Rush. (In fact, your leap to escape was an illegal move since it didn't end in a bull rush). However, the additional movement is not granting an additional action, unlike Vanishing which expressly grants an additional movement action.


This is the wording:
quote:
*Light Foot: Specialized for Double Effect. The user may burn one point of Constitution (or a point from Inner Strength) as a free action to gain +60 to a jump check or to Leap or run across water, grease, or other difficult terrain without difficulty / only to Bull Rush a target. This, of course, will let you slam people that you have no reasonable way to reach into walls.
Note, the wording there is still incorrect, it should read something like
quote:
Light Foot (-2 Con). You gain +20’+40' movement and takes half damage from falls for 1d6 minutes. You may expend a single Con point at any time to power an incredible leap (+30 +60 bonus) or a very brief run across an unsuitable surface (such as water or grease).


The missing wording is the cost and the additional movement (40') the bonus appears to be the +60 appears to be the jump check to see how much further you can leap.


While this is the wording of Vanishing:
quote:
Vanishing (-4 Con). You may use a momentary burst of incredible speed, taking an instant one-round Move Action as if you had cast a Timestop spell.


Note the difference. One adds to your existing movement, while the other grants an extra move action.
John D'Oh
PC, 733 posts
Chemist and Forgemaster
15/15 BP, 46/75 HP, 29 AC
Fri 29 Sep 2023
at 08:57
  • msg #228

[OOC] Player Chat II

Actually my leap to escape WAS legal, because I used the Armor's FLIGHT II capability to give me a Lightfoot effect, leaping away.


Here, I am using the Con point from the martial art to boost my movement for the purpose of doing a Bull Rush. It is a free action that modifies my standard action Bull Rush. The fact that it states a 'leap' is window dressing. I am doing a Bull Rush at the end of a leap that draws no AoO, and it takes 1 and only 1 Standard action to perform, as per the SLOW effects. I don't see a problem.
Gerad Waelhlem
PC, 1154 posts
Channeler Of Mysteries
Occult Dabbler
Sat 30 Sep 2023
at 02:32
  • msg #229

[OOC] Player Chat II

Lets see now... Tempus. A blazing silver sword on a blood-red shield for a symbol, wears partial armor, shows many wounds that drip divine blood, worshiped by chaotic warriors, something of a hedonist, honorable in battle but gave out favors randomly, afterlife a sort of valhalla full of endless battles. Ally of Uthgar. Dogma: Be fearless, Never turn away from a fight, Obey the rules of war.

Basically... an armory with an altar? It might be possible to make it force or enhance weapons or something, but that would be considerably more expensive than a basic armory-shrine.

Oghma is god of inspiration, invention, and knowledge, patron of bards master of Thought and Binding (Via Nymic Magic). His symbol is a blank scroll ready to be filled with lore, his domains include Balance, Charm, Knowledge, Luck, Travel, Trickery, and Pride. Worshiped by Artists, bards, cartographers, inventors, loremasters, sages, scholars, scribes, and wizards of any alignment. (He suits Gerad pretty well).

His, of course would be a library-shrine. If there's enough money a boost to Knowledges / Research and something to do with magical knowledge - perhaps production of simple scrolls.

Edit  Typo.
This message was last edited by the player at 06:15, Mon 02 Oct 2023.
Khorolf Skullsplitter
PC, 542 posts
Sun 1 Oct 2023
at 23:28
  • msg #230

[OOC] Player Chat II

Any shrine to Tempus needs a Dojo or Practice Arena! Preferably with random monsters to fight included!
Gerad Waelhlem
PC, 1155 posts
Channeler Of Mysteries
Occult Dabbler
Mon 2 Oct 2023
at 06:17
  • msg #231

[OOC] Player Chat II

I suppose it's possible. I am trying to find out from the Gm how hard it is to get random Bag of Beans effects. That could get pretty lively.
Gerad Waelhlem
PC, 1157 posts
Channeler Of Mysteries
Occult Dabbler
Sat 7 Oct 2023
at 07:26
  • msg #232

[OOC] Player Chat II

Evidently fairly hard (I suppose it's the things like "Grow a Pyramid with a powerful undead in it"). We may have to settle for just summoning random monsters.
Game Master
GM, 2585 posts
Storyteller
Eclipse d20
Sat 7 Oct 2023
at 08:14
  • msg #233

[OOC] Player Chat II

Indeed, random chaos magic is hard to quantify.
John D'Oh
PC, 735 posts
Chemist and Forgemaster
15/15 BP, 28/75 HP, 29 AC
Mon 9 Oct 2023
at 03:38
  • msg #234

[OOC] Player Chat II

Gerad is that Cure Moderate only affecting one person??
Gerad Waelhlem
PC, 1160 posts
Channeler Of Mysteries
Occult Dabbler
Mon 9 Oct 2023
at 06:12
  • msg #235

[OOC] Player Chat II

Only one. I could have miscounted, but I think he had one of those that he was casting but never got anything on who needed it most. Since it looks like Xenophon was most hurt, he gets it. There's plenty of healing available for after the battle ends though, so hopefully it's not a worry.
Gerad Waelhlem
PC, 1161 posts
Channeler Of Mysteries
Occult Dabbler
Tue 10 Oct 2023
at 07:39
  • msg #236

[OOC] Player Chat II

So: A possible Shrine to Tempus:

The great doors are of oak bound with iron, scarred and scorched with the marks of weapons, spells, and alchemy. Little remains of the scenes of battle which once ornamented it, save for a version of the Star of Battle Star carved out by the very scars and gouges hacked into the wood, the eight-arrowed circle of Chaos wielding Axe, Bow, Dagger, Flail, Hammer, Mace, Spear, and Staff - at it's center the single, upright, burning Sword of War. Behind them, obsidian stairs, their walls carved with scenes of ancient battles, descend into the darkness, opening into a torchlit arena of packed earth - or sometimes of poles, or a ships rigging, or a steep mountainside, or even a swamp. From outside, the muffled sounds of ancient battles can be heard. Mounted on the walls surrounding the combat ground an assortment of weapons - both lethal and nonlethal, simple, martial, and exotic - hangs ready for use. At the far end stands an altar, beneath the Star of Battle. The simple silver bowl upon it will accept offerings to the Battle God, or - if he user sacrifices 1 HP worth of his or her own blood - will call forth a monster to do battle (the fight is worth experience, but the monster will not be pulling punches and the damage it inflicts is real. There is no treasure however, the creature simply vanishes after ten rounds. Typical monsters summoned are typical one of one from Monster Summoning VI, 1d3 from Monster Summoning V, or 1d4+1 creatures from Monster Summoning IV or below). If the would-be combatant seizes upon one of the shrine's weapons for the battle, it will function as a +1 weapon for the duration.

Perhaps most importantly, if a weapon in need of maintenance is laid before the altar, repairs will be made - and if a particular weapon or weapons is must be forged or enhanced it will gradually be infused  with the battle lords divine blood (at a rate of 1200 GP Value/Week). Valuable offerings can speed up this rate, just as if you were spending such funds normally.

Unfortunately, this will require a total of 3000 GP to bring into existence.

Khorolf Skullsplitter
PC, 543 posts
Wed 11 Oct 2023
at 06:35
  • msg #237

[OOC] Player Chat II

Very handy! I guess that includes those "Industry" and "Good Hope" effects on the whole place and it'd be about 150 GP/Week normally? Otherwise it would be WAY too good!

Not that I doubt your ability to come up with stuff that's way too good. Do not provoke the gods oh Gerad,
Game Master
GM, 2586 posts
Storyteller
Eclipse d20
Wed 11 Oct 2023
at 08:51
  • msg #238

[OOC] Player Chat II

Seems like I'm only getting a couple of posts out per game per day. I'll be aiming for Wednesday evening since our group event on Wednesday is on hold.

Xenophon, just to let you know you only get a Move or Standard action, but not both due to the effects of SLOW.
Xenophon
PC, 106 posts
Wed 11 Oct 2023
at 22:05
  • msg #239

[OOC] Player Chat II

Thanks for the healing Gerad, but you guys are rolling some crazy numbers!
3000GP seems to be quite a sum, does it take a while to collect all the funds?
Also, where have I been placed after the transposition effect? Cause if its close enough to a golem I will just take an attack as a Standard Action.
Gerad Waelhlem
PC, 1162 posts
Channeler Of Mysteries
Occult Dabbler
Thu 12 Oct 2023
at 01:51
  • msg #240

[OOC] Player Chat II

Khorolf is quite right about Industry and the other benefits; this trick would still work without those benefits, but without them it would take a year and a half to pay for itself, instead of three weeks.

As far as rolls go, last time around it was a bad roll... (Khorolf, of course, is mostly optimized around "Insane Strength").

3000 GP is a good bit - and that would be one of the more expensive rooms so far (see the "Gerad's Space" thread). But basically... support powers tend to be cheap, apparently since few players are all that interested in playing support - so an actual support specialist can have an enormous pile of tricks. Like the Holy Storm... Gerad's offensive powers are persistent and usually target groups, but they don't actually do a lot of damage.

One of Gerad's support powers is basically "bring all the support facilities along". So while 3000 GP is a fair chunk of change at low levels, and may take a while to collect (depending on whether or not we find much in the graveyard) it will keep paying benefits (and at higher levels will be hardly worth noting).

It seems fair enough to assume that you were looking at the place you wanted to be, so that is where Gerad would put you. Ergo, if you wanted to be in position to attack, that seems reasonable enough to me (barring GM objections).
Game Master
GM, 2589 posts
Storyteller
Eclipse d20
Fri 13 Oct 2023
at 20:10
  • msg #241

[OOC] Player Chat II

I'd realized that it's been a hot minute since your band of misfits gained treasure so my apologies for that, but this should help correct the deficiencies.

And I've not been keeping the best notes (Something I'm trying to rectify with Obsidian). Does anyone recall when you last leveled up? I need to tally things and see when you'll be due for the next level increase.

Also, I think our young Xenophon is due for a bit of a make-over so he's not doling out single digits in the combats.
Gerad Waelhlem
PC, 1165 posts
Channeler Of Mysteries
Occult Dabbler
Fri 13 Oct 2023
at 20:48
  • msg #242

[OOC] Player Chat II

Let me see... Since we know the end result (L5) I won't bother going back to check in much detail. But I think it was after the visit / introduction to the fey / closing the infernal gate (L2 in 2019), after the first trip to the mines (Rescue the Miners, L3, 2020), after bandits, the curse, and the Moon Pool (L4, Still 2020?), and (I think) after the Werewolf Invasion and Timeskip? (L5, 2021?).

I'm not really sure, but it's been a while.

And I've been trying to talk Xenophon into a bit of a rewrite too! But we haven't even had time to do his talisman ritual...

Edit - found the Infernal Gate note.
This message was last edited by the player at 20:58, Fri 13 Oct 2023.
Game Master
GM, 2590 posts
Storyteller
Eclipse d20
Fri 13 Oct 2023
at 21:10
  • msg #243

[OOC] Player Chat II

Yeah, it's been a while! Okay, I'll tally up the numbers, but if you aren't there, you should be darn close! You've fought a couple boss level fights since Xeno joined at the Castle.
Gerad Waelhlem
PC, 1166 posts
Channeler Of Mysteries
Occult Dabbler
Sat 14 Oct 2023
at 00:01
  • msg #244

[OOC] Player Chat II

Honestly, I will have to consult notes. I have long since forgotten what I had in mind to get...
Khorolf Skullsplitter
PC, 546 posts
Sat 14 Oct 2023
at 00:53
  • msg #245

[OOC] Player Chat II

5/20/21 was the last time I got updated if that helps any.
Xenophon
PC, 107 posts
Sun 15 Oct 2023
at 00:55
  • msg #246

[OOC] Player Chat II

I think I'm at Level 5 right now, but I guess I'm also due for a level up too.
Also, there's a talisman ritual? Didn't know about that.
Gerad Waelhlem
PC, 1167 posts
Channeler Of Mysteries
Occult Dabbler
Sun 15 Oct 2023
at 01:44
  • msg #247

[OOC] Player Chat II

Gerad normally makes each party member a device (Technically a Relic, but he calls them Talismans).

We had some discussion about it starting with post 975 over here: link to a message in this game

It was mostly awaiting having a break in the activity to perform the ritual, although a little more input on what you'd like to replace the Haste function (which you already have) and the ritual design (at least what sort of symbolism fits his background) would be helpful. Given that, we can probably make the time.
Game Master
GM, 2591 posts
Storyteller
Eclipse d20
Sun 15 Oct 2023
at 05:40
  • msg #248

[OOC] Player Chat II

There are Eclipse builds that allow the use of 'full plate' without the penalties to speed, or reducing the Dex bonus. Considering a level-up seems to be in the offing, we can tailor it so Xenophon can take advantage of the armor.

John is wearing full plate and doesn't seem to be hindered at all.
Game Master
GM, 2592 posts
Storyteller
Eclipse d20
Sun 15 Oct 2023
at 05:46
  • msg #249

[OOC] Player Chat II

Everyone has achieved level 6.
Khorolf Skullsplitter
PC, 547 posts
Sun 15 Oct 2023
at 06:22
  • msg #250

[OOC] Player Chat II

Ah, I can throw insane ideas at Gerad again and see if he can top Mystic Bartender!

Wait, he already made the Thu'um! Curses, foiled again!
Gerad Waelhlem
PC, 1169 posts
Channeler Of Mysteries
Occult Dabbler
Tue 17 Oct 2023
at 01:36
  • msg #251

[OOC] Player Chat II

Hm... For Xenophon...

Perhaps a set of Stances?  I won't get into the detailed mechanics, but in this case they will provide a set of L3 effects, one of which will occur when you wound an enemy in melee. Which effect that is can be changed as a free action, but only once per round.

The Bloodrune Spear Style (8 CP) offers the following four stances:

As the energies of a wounded flow wash over the complex runes inlaid in your spear they will take that power and answer your will!

1) Beasts of Blood: Summons a Dire Wolf to fight for you (As per Summon Nature's Ally in general, Caster Level = Your Level). If you happen to be fighting an undead creature the wolf will look either starving or skeletal, and if you happen to be fighting a construct it will seem to be made of metal, stone, or whatever, but the difference is only cosmetic. This is a great way to keep crowds back and to flank opponents though.
2) Drink The Heartblood: Vampiric Touch upon the creature struck.
3) Baleful Bloods Call: Attempt to inflict Bestow Curse on the creature struck.
4) Blood Poisoning: Attempt to inflict a Poison spell on the creature struck.

In all relevant cases the save is (13 + Cha Modifier) - although option 1 does not offer a save.
John D'Oh
PC, 738 posts
Chemist and Forgemaster
15/15 BP, 28/75 HP, 29 AC
Tue 17 Oct 2023
at 04:35
  • msg #252

[OOC] Player Chat II

Is it possible to get a feat called Shield Mastery that allows 3 maneuvers?

Shield Wall: +2 AC when both the user and an adjacent ally are both using a shield.
Shield Slam: Full Attack to stun things, not versus things immune to criticals.
Shield Sling: Throw Shield with a range increment of 20', 1d6+Str or Ranged Touch to Trip.
Xenophon
PC, 109 posts
Tue 17 Oct 2023
at 19:28
  • msg #253

[OOC] Player Chat II

Bloodrune Spear Stance doesn't seem like a bad start, it would help me survive a little longer in battles. Is it possible to have multiple stances as I level up?
Perhaps some feat or ability to negate the movement penalty that the new armor will bring?
This message was last edited by the player at 19:32, Tue 17 Oct 2023.
Gerad Waelhlem
PC, 1170 posts
Channeler Of Mysteries
Occult Dabbler
Thu 19 Oct 2023
at 07:18
  • msg #254

[OOC] Player Chat II

Well, for Xenophon that's pretty straightforward. The website says "To buy  Stances you take a list of at least four combat boosts, and make them Specialized and Corrupted/you can only use stances totaling one-quarter of your invested points or less at any one time. This can, however, quite reasonably stack with the internal Specialization and Corruption of individual abilities – but the game master must ensure that all the stances are things that the user would actually like to be able to use at the same time. Applying “can only use a few at a time” to a list that includes social, crafting, combat, and research boosting effects really isn’t much of a limitation."

So with four stances you can only use one at a time. Buy another four (in this case for another eight points) and you can use two at a time - although if you've taken contradictory stances ("Wind Stance: I float into the air!" is not likely to work properly if you also activate "Earth Stance: I sink into the earth!").

So here are five more possibilities;
  • Blood Infusion Stance: Presence/Two L1 effects that apply to the user only. Your Armor is affected by Chitin Mail and your Weapons do damage as if they were one size category larger.

quote:
Chitin Mail: L1 Transmutation. For one minute per level of the caster whatever armor the user is wearing is treated as being one armor category lighter. The maximum dexterity bonus increases by two, the armor check penalty is reduced by two, arcane spell failure goes down by 15% (to a minimum of 5%), and the speed penalty is eliminated.

  • Graceful Bloodthirst Stance: (Presence, Specialized for Increased Effect / Two L1 effects that apply to the user only. Lion's Charge (May make a full attack at the end of a charge) plus Surefooted Stride (can move through difficult terrain at full speed, can run, charge, and tumble through such terrain as though it were clear terrain, and gain a +2 competence bonus on Climb checks) (2 CP).
  • Invigoration Of The Blood: Presence / Two L1 effects that apply to the user only. Floating Disk (the user may run a few feet above the ground - or above water - and Resurgence (the user gets a second chance on a saving throw once per round) (2 CP).
  • Vigorous Flawing Blood: Opprotunist / Each time you make an attack you can take a 5' Stop
  • Rage Of Blood (Awesome Wrath): +4 Morale Bonus to Str and Con, +2 Morale Bonus to Will Saves.

John is harder, simply because what he has is "Innate Enchantment: Force Shield" - basically the "Shield" spell. It provides a +4 Shield Bonus but it isn't actually a shield; it can't be maneuvered by the user, or grasped, or thrown, or anything like that. Trying to add functions to it is like trying to make a Flight spell carry along a bunch of rocks that you can then send out to attack people. That's a lot of Metamagic or a brand new thing. John has that because he's a two-handed weapon fighter, and so has no convenient way to use a shield - but still needed the AC benefit that came of using one.

Throwing a shield at people pretty much requires that you have a physical shield that can be thrown. That's why the Enterprise fires phasers and photon torpedoes, but never throws it's shields at an enemy ship.

That being said... I would presume that what you want is the functionality of +2 AC, being able to make a Full Attack to stun a target, and being able to hit or trip things at range. Ergo:

  • Metamagical Theorem (Power) with +2 Levels of Streamline, Specialized and Corrupted / Only to enhance Innate Enchantments, only to enhance Force Shield. This boost to the power of the Force Shield spell allows it to be either be enhanced or be discharged for a round (Until the user's next action) to fuel other force-based effects. No more than seven such tricks are available in total.  (6 CP).

Possible Effects: 1) Shield Wall: Additional +2 Shield Bonus to AC, 2) Shield Bash: The user may take a full attack to slam the shield into a target, stunning them. Each round they get a Fortitude Save (DC 12+Str Mod) to recover. 3) Destructo Disk: Hurl the Shield as a ranged touch attack (30' increment, 2d6+Str Force Damage plus any one Combat Maneuver, no save), 4) Guardian Shield: Extend to benefits of your (Basic) Shield to all allies within 10', 5) Damage Shield: Your shield absorbs the first 20 points of damage you would take this round, then drops. 6) Binding Shield: You may hurl your shield as a net of force to Entangle a target (30' range increment, ranged touch, save  (DC 12+Str Mod) each round after the first to escape, and 7) Create a Force Ladder effect.

Now that's more than a bit cheesy - and the GM might call for three levels of Streamline or a second Metamagical Theorem (likely Elemental Manipulation), (raising the cost to 8 CP) instead of two, but would something along those lines work for you?
John D'Oh
PC, 739 posts
Chemist and Forgemaster
15/15 BP, 28/75 HP, 29 AC
Thu 19 Oct 2023
at 07:45
  • msg #255

[OOC] Player Chat II

Absolutely. I need to expand my portfolio to ranged and utility attacks, emulating a set of powered armor. I can make it either a Force effect, or Sonics, which I have been experimenting with. Or perhaps I ought to make the Shield a relic? Create relic allows up to 4 cp of relics, and I have only applied 1 to my basic armor.

By the way, how do I increase the number of functions in the armor? My current Armory is 7, based on my Str Modifier.
Gerad Waelhlem
PC, 1171 posts
Channeler Of Mysteries
Occult Dabbler
Fri 20 Oct 2023
at 01:38
  • msg #256

[OOC] Player Chat II

Wasn't your Shield effect from normal Innate Enchantment?

Raising your Armory skill would probably involve actually buying the skill, rather than getting it through a Relic (which I think is the current method). As an Occult Skill it will basically wind up costing an extra 6 CP / SP along the way, but you could just build it up to your current skill limits.
Xenophon
PC, 110 posts
Fri 20 Oct 2023
at 12:44
  • msg #257

[OOC] Player Chat II

I've been meaning to ask, I've been having trouble trying to find references to some of these websites.
I did find the Eclipse - The Codex but some of the items/stances you are mentioning are not there. Can you link me some websites? (Don't wanna continue asking you guys the obvious questions)

But, for stances and all that:
I didn't really have problems with movement but I did have trouble with AC.
So, for now, I think that I'll take the plate armor and the Bloodrune Spear Stance for the level up.
Gerad Waelhlem
PC, 1172 posts
Channeler Of Mysteries
Occult Dabbler
Fri 20 Oct 2023
at 15:22
  • msg #258

[OOC] Player Chat II

The one with the most stuff is the authors: https://ruscumag.wordpress.com/ He hasn't published for some time, but still seems to be answering questions, if sometimes with a delay.

There's some stuff over here: https://alzrius.wordpress.com/

And some here: https://legacyrpg.wordpress.com/about/

And here: https://spellweaver81.wordpress.com/

And here: http://abalux.wordpress.com/

And here: http://burntbones.wordpress.com/

There are some things you'd need the wayback machine for of course (if they made it there).

For the most part though the stances I provided are simply substitutions for the spell effects - "Here's a way to build a Stance that applies two first level spell effects to the user". Pick two spell effects, slap an appropriate name on it, ask the GM if it will work in his or her game, and you have a stance. There's also one for "applies a third level spell effect on a hit (sometimes a Critical Hit if the effect is too good. For example, the Vampiric Touch might be considered that way), so slap in your effect of choice and there you are.

That's the fun part; invent your own!

You would need at least four stances to use one, unless you just buy it directly for 6 CP - in which case it's just an ability and pretty much always on.
Gerad Waelhlem
PC, 1173 posts
Channeler Of Mysteries
Occult Dabbler
Sun 22 Oct 2023
at 20:10
  • msg #259

[OOC] Player Chat II

On checking my stuff for group bonuses...

Gerad's associates currently gain:
  • Armor and Shields are treated as one category lighter for movement and special ability purposes, have their armor check penalties reduced by two (zero minimum), and gain +2 bonuses.
  • The use of seven Charms and three Talismans (The minor items from The Practical Enchanter)
  • Their mounts, pets, and familiars gain special bonuses, but I'm not sure anyone else has any. (I think Khorolf technically has one, but it has never appeared).
  • +2 to Persuasion and Insight.
  • Are considered to be using masterwork tools and references wherever this is relevant.
  • Get +2 SP and +1 HP at this level and per each succeeding level. (This is permanent even if Gerad gets killed since it's considered to be a training effect).
  • Get +2 to any single attribute of their choice.
  • Weapons get a +2 bonus and may be considered Adamant, Silver, or of other non-planar special materials.
  • Need not worry about minor expenses and basic supplies.
  • If it matters, these are "Wealth" bonuses, and will stack with pretty much everything.


Anyone who wishes to take Mystic Link with Power Link (To Beckfyrd) (6 CP) gets the benefits of the ward. You can look in the "Buffs Of Record" thread for information on that. Unfortunately, the Prayer effect will not penalize enemies outside of Beckfyrd, but everything that applies to the characters will work.
John D'Oh
PC, 740 posts
Chemist and Forgemaster
15/15 BP, 28/75 HP, 29 AC
Sun 22 Oct 2023
at 21:28
  • msg #260

[OOC] Player Chat II

Wow. I knew about the +2 bonuses the MW tools and the ditty bag. Everything else is need to me. Making my weapon Adamant will be useful, as well as the other effects.

 +2 skill pts and +1 HP per level 6 and up? Cool.

+2 Insight and Persuasion? Useful.

+2 attribute? Nice.


Does John need to 'pay' for his future bride as a Companion?
Gerad Waelhlem
PC, 1174 posts
Channeler Of Mysteries
Occult Dabbler
Sun 22 Oct 2023
at 22:11
  • msg #261

[OOC] Player Chat II

I can't tell about your bride there, but the extra +2 on your armor, shield, and weapons should be helpful too - although admittedly the AC more than the weapon bonus where you've already got big bonuses. Still handy on secondary stuff though.

And it's mostly that this particular set of bonuses is based on his hit dice - and he's been buying extras in various ways. Ergo, this set of bonuses is now maxed out.

Mounts and pets and familiars gain some levels of Magical Beast, and attribute bonuses, and so on. So if you buy a horse, it is much more likely to remain alive.
John D'Oh
PC, 741 posts
Chemist and Forgemaster
15/15 BP, 28/75 HP, 29 AC
Tue 24 Oct 2023
at 08:27
  • msg #262

[OOC] Player Chat II

Drew, I spotted the alert about the earthquake. Some said 4.3, one said 5.7, but they all agreed that the epicenter was Isleton? You still living there? I'm about 18 miles away and I never felt it.
Game Master
GM, 2593 posts
Storyteller
Eclipse d20
Tue 24 Oct 2023
at 09:07
  • msg #263

[OOC] Player Chat II

Bit late on the notifications there... That was last Thursday? I felt it. It happened, it felt as intense though much shorter than the Loma Prieta(?) of 89' back when I lived out in Livermore.
John D'Oh
PC, 742 posts
Chemist and Forgemaster
15/15 BP, 28/75 HP, 29 AC
Tue 24 Oct 2023
at 14:52
  • msg #264

[OOC] Player Chat II

I remember that one. I was standing in my boss's office in Palo Alto when it hit. He dived under his desk while I stood, riding it out like a surf wave.
Khorolf Skullsplitter
PC, 548 posts
Thu 26 Oct 2023
at 02:39
  • msg #265

[OOC] Player Chat II

Well, I am updated - and yes, I took the Thu'um. I had to.

Besides, he does quite enough damage. At this point he's after special options.
John D'Oh
PC, 743 posts
Chemist and Forgemaster
15/15 BP, 28/75 HP, 29 AC
Thu 26 Oct 2023
at 03:21
  • msg #266

Re: [OOC] Player Chat II

Gerad Waelhlem:
On checking my stuff for group bonuses...

Gerad's associates currently gain:
  • Armor and Shields are treated as one category lighter for movement and special ability purposes, have their armor check penalties reduced by two (zero minimum), and gain +2 bonuses.
  • The use of seven Charms and three Talismans (The minor items from The Practical Enchanter)
  • Their mounts, pets, and familiars gain special bonuses, but I'm not sure anyone else has any. (I think Khorolf technically has one, but it has never appeared).
  • +2 to Persuasion and Insight.
  • Are considered to be using masterwork tools and references wherever this is relevant.
  • Get +2 SP and +1 HP at this level and per each succeeding level. (This is permanent even if Gerad gets killed since it's considered to be a training effect).
  • Get +2 to any single attribute of their choice.
  • Weapons get a +2 bonus and may be considered Adamant, Silver, or of other non-planar special materials.
  • Need not worry about minor expenses and basic supplies.
  • If it matters, these are "Wealth" bonuses, and will stack with pretty much everything.


Anyone who wishes to take Mystic Link with Power Link (To Beckfyrd) (6 CP) gets the benefits of the ward. You can look in the "Buffs Of Record" thread for information on that. Unfortunately, the Prayer effect will not penalize enemies outside of Beckfyrd, but everything that applies to the characters will work.



I think I am short on the charms and talismans. Could you list them?
Gerad Waelhlem
PC, 1175 posts
Channeler Of Mysteries
Occult Dabbler
Thu 26 Oct 2023
at 04:17
  • msg #267

Re: [OOC] Player Chat II

Well, I am done enough for play. Needs to be neatened up and a lot of little lists updated - but it's not like any of the things on them have ever been relevant.

For John...

Charms and Talismans can be found in The Practical Enchanter with more on the authors web site. There are hundreds of the things, and inventing your own is mostly just "come up with something interesting but very weak and ask the GM."

Sample Charms: Allweather Cloaks (Cool or warm as need, water and stain resistant, Very comfy). Automatic Writer. A pen that will write down notes for you while your hands are full. Contraceptive Charm. Copy Paper - touch the sheet to something with writing or a picture on it and it copies it. Comes in packets of 50 single-use sheets. Foothold Boots; create a momentary disk of force under themselves three times per day to help avoid falls, allow longer jumps, and so on. In general, cantrip level.

Talismans are better - things like Earth-Blessed Plows (makes plowing fields much easier and quicker), Helm of War (negates the extra damage from a critical a few times per week), Rubydraught (basically Goodberry once per day), and so on. They're handy, but are generally similar to a weak first level spell once a day or a tool for working people or some such. Sure, you can drink from your Unicorn Goblet knowing that it will change color if touched by poison - but it can't help you if the poison is in your food instead.
John D'Oh
PC, 744 posts
Chemist and Forgemaster
15/15 BP, 28/75 HP, 29 AC
Thu 26 Oct 2023
at 04:38
  • msg #268

Re: [OOC] Player Chat II

I have these written down

Charm: Alchemists Flask (Quickly fractionates liquids)
Charm: Ditty Bag (Produces an item worth up to 1 CP 3/Day (for when you want
 a bit of candle, string, or other minor item)
Charm: Fireworks Pouch (Produces up to (Dex(3)) minor fireworks per day).
Talisman:  Zakari Stormbow. 4×/day
The shafts fired from this repeating crossbow detonate on impact (ranged
 touch attacks) as per flasks of “Alchemist’s Fire” up to (3 +L/3) times
 per day. It’s used as a simple weapon which does acid damage.


I think Drew gave me a link once to The Practical Enchanter, but I cannot find it.
Gerad Waelhlem
PC, 1176 posts
Channeler Of Mysteries
Occult Dabbler
Thu 26 Oct 2023
at 04:42
  • msg #269

Re: [OOC] Player Chat II

It's in the setup thread. http://www.box.net/shared/4ydfzh2088
Gerad Waelhlem
PC, 1177 posts
Channeler Of Mysteries
Occult Dabbler
Sun 29 Oct 2023
at 00:01
  • msg #270

Re: [OOC] Player Chat II

And I have passed the revised John off to the GM for his inspection. If he feels it works you will have a variety of boosts and some party-wide boosters.
John D'Oh
PC, 745 posts
Chemist and Forgemaster
15/15 BP, 28/75 HP, 29 AC
Sun 29 Oct 2023
at 00:22
  • msg #271

Re: [OOC] Player Chat II

Hopefully I get a chance to see it as well.....
Gerad Waelhlem
PC, 1178 posts
Channeler Of Mysteries
Occult Dabbler
Sun 29 Oct 2023
at 00:29
  • msg #272

Re: [OOC] Player Chat II

Well, he might want changes...

More importantly, it's a PDF file. I can set up a download link if you want to look at the current version.
Game Master
GM, 2594 posts
Storyteller
Eclipse d20
Fri 3 Nov 2023
at 08:21
  • msg #273

Re: [OOC] Player Chat II

Have we handled Xenophon's upgrades? I saw John's, but wanted to make sure everyone was squared away before I moved things forward.
Gerad Waelhlem
PC, 1180 posts
Channeler Of Mysteries
Occult Dabbler
Fri 3 Nov 2023
at 17:46
  • msg #274

Re: [OOC] Player Chat II

I haven't. I would, but I've got no information beyond in-character observations (spearman, personal haste, presumed heavy armor proficiency since he wanted it, etc).
Xenophon
PC, 111 posts
Fri 3 Nov 2023
at 22:08
  • msg #275

Re: [OOC] Player Chat II

Sorry for the delays guys, I have been trying to read through all the references so far and I've been kind of overwhelmed to be honest.
There seems to be the 3.5 system and the points buy system on top of that and I've been just getting confused.
Xenophon
PC, 112 posts
Fri 3 Nov 2023
at 22:47
  • msg #276

Re: [OOC] Player Chat II

Ok, so if I'm understanding this right:
I leveled up, so its 6 CP (per level up) + 2 CP (from INT modifier) for a total of 8 CP to use.
So I would use 6 CP for Heavy Armor Proficiency and use 2 CP to buy Drink the Heartblood from the Bloodrune Spear Style.
That would use all my CP from this level up. My HP would also increase by 4.
(18:46, Today: Xenophon rolled 4 using 1d4+2 with rolls of 2.  HP.)

Does this look right to you guys? I think keeping things simple and moving along would be best while I take some time to read through more of the reference materials.
This message was last edited by the player at 23:00, Fri 03 Nov 2023.
Game Master
GM, 2595 posts
Storyteller
Eclipse d20
Fri 3 Nov 2023
at 23:14
  • msg #277

Re: [OOC] Player Chat II

Oh dear... Leveling up is:
24 CP base
+2 Duties
+6 Feat
---
32 CP - No character

And you don't have to do it yourself. Experts are standing by! :P
Xenophon
PC, 113 posts
Fri 3 Nov 2023
at 23:51
  • msg #278

Re: [OOC] Player Chat II

Wow, I was way off.
Ok, one more time:

6 CP for Heavy Armor Proficiency.
8 CP for all of Bloodrune Spear Style (Beast of Blood, Drink the Heartblood, Baleful Bloods Call, and Blood Poisoning).
2 CP for Shield Wall (Shield/+4 Shield Bonus to AC, doubled to +8 via Specialization)
6 CP for Lightning Strike Technique (Opportunist/get a chance to make an Attack of Opportunity on any opponent within reach who attacks you and misses)
4 CP for Mouse Flicks Ear (Awareness with Flankless. The user cannot be caught flat-footed or flanked)
6 CP for Perfidious Rat Strikes (Presence/all enemies within 10′ are attacked by Persistent Blades and so are automatically flanked, +2d6 Sneak Attack)

...for a total of 32 CP. Hope this looks better than my last attempt lol.
This message was last edited by the player at 23:57, Fri 03 Nov 2023.
Game Master
GM, 2596 posts
Storyteller
Eclipse d20
Sat 4 Nov 2023
at 00:07
  • msg #279

Re: [OOC] Player Chat II

Well, in one way, but you forgot the important basics:

HD - unless you only want a d4
Saving Throws - but you have this covered all the way to 9th level technically...
Warcraft aka Base Attack Bonus  is usually a smart buy for warriors, though you're fine for now.

Technically, you're not supposed to spend all your points on abilities if using the Adventurer's Framework rules.

But, silly question - why heavy armor proficiency?

(Also, you'd have to first buy light armor and medium armor proficiency first) But Xenophon doesn't wear armor. This makes spending 15 CP to use heavy armor a pretty hefty price.
Xenophon
PC, 114 posts
Sat 4 Nov 2023
at 00:22
  • msg #280

Re: [OOC] Player Chat II

I think I'm just gonna stick with the d4 HD for now, since there is so many healing options to keep me going (from amulets to spells and whatnot).
Saving throws and Warcraft I'm thinking of buying for the next level (?) since it doesn't seem to be as necessary for now as you stated.
I kind of want the heavy armor proficiency so that I can use the shiny new piece of plate armor without penalty (also Xenophon was a mercenary, so new shiny things would probably grab his attention), and more AC can't hurt.
Gerad Waelhlem
PC, 1181 posts
Channeler Of Mysteries
Occult Dabbler
Sat 4 Nov 2023
at 04:54
  • msg #281

Re: [OOC] Player Chat II

One of the things I've found fun about Eclipse is that every time WOTC published some cheap low-level spell that made some of the other classes stuff irrelevant... those other classes could just take advantage of it.

I believe you have some Innate Enchantment already. I am not sure how much. But...
  • Master's Touch (Spell Level One x Caster Level One x Unlimited-Use Use-Activated x 2000 GP x.5 (Armor Only) = 1000 GP. Or 1 CP in Innate Enchantment. This will not extend to learning special bonuses like "Smooth" - but it's a fine shortcut and I think that Xenophon could do with a little cheese.
  • Wealth Note: Armor and Shields are treated as one category lighter for movement and special ability purposes, have their armor check penalties reduced by two (zero minimum), and gain +2 bonuses.


6 CP for Lightning Strike Technique (Opportunist/get a chance to make an Attack of Opportunity on any opponent within reach who attacks you and misses). Works. Do you have Combat Reflexes?

When it comes to the rest... basically you've got two levels of Stances here - 2 CP and 4 CP with a total cost of 16 CP. Thus you can use 4 CP worth at a time  - one of the major stances (Mouse Flicks Ear and Perfidious Rat Strikes) or two of the minor ones. To make this easier to track, it would be best to break up the two major stances into four minor ones.

Now, you've listed 18 CP for various Stances and this is only 16 CP so far. I'm going to presume that John helps you out by customizing your armor a bit (one of his new powers) - granting you +1 to BAB, Saves, and AC plus a bonus Feat/6 CP. Spending that (and the leftover 2 CP) on more stances will get you to being able to use three of them at a time. Sadly, the GM doesn't like Lions Charge in Stances or Auras or anything else continuous, so how about the other four proposed?
  1. Blades Of Blood:  Presence/all enemies within 10′ are attacked by Persistent Blades (and so are automatically flanked),
  2. Bloodstrike: +2d6 Sneak Attack.
  3. Bloodsong: Awareness. The user cannot be caught flat-footed
  4. Bloodsong Symphony: The user cannot be flanked (requires that Bloodsong Awareness be in use).
  5. Beasts of Blood: Summons a Dire Wolf to fight for you (As per Summon Nature's Ally in general, Caster Level = Your Level). If you happen to be fighting an undead creature the wolf will look either starving or skeletal, and if you happen to be fighting a construct it will seem to be made of metal, stone, or whatever, but the difference is only cosmetic. This is a great way to keep crowds back and to flank opponents though.
  6. Drink The Heartblood: Vampiric Touch upon the creature struck.
  7. Baleful Bloods Call: Attempt to inflict Bestow Curse on the creature struck.
  8. Blood Poisoning: Attempt to inflict a Poison spell on the creature struck.
  9. Blood Infusion Stance: Presence/Two L1 effects that apply to the user only. Your Armor is affected by Chitin Mail (Lighter, fewer penalties, no momvement penalty) and your Weapons do damage as if they were one size category larger.
  10. Invigoration Of The Blood: Presence / Two L1 effects that apply to the user only. Floating Disk (the user may run a few feet above the ground - or above water - and Resurgence (the user gets a second chance on a saving throw once per round) (2 CP).
  11. Vigorous Flawing Blood: Opprotunist / Each time you make an attack you can take a 5' Stop
  12. Rage Of Blood (Awesome Wrath): +4 Morale Bonus to Str and Con, +2 Morale Bonus to Will Saves.

That's 25 CP so far.

Shield Wall: That was more a question from John than something to buy - but does Xenophon even use a physical shield, or is he using the Force Shield innate enchantment?
Xenophon
PC, 115 posts
Sat 4 Nov 2023
at 22:05
  • msg #282

Re: [OOC] Player Chat II

I already have Innate Enchantment in Martial Mastery, Force Shield, Force Armor, Personal Haste, Immortal Vigor, and Sustenance for a total of 7.

I do not have Combat Reflexes, but would like to add it if possible.
I do not have a physical shield (I thought I did) just the Force Shield.

I'll use one of the major stance (Mouse Flicks and Rat Strikes) instead of the two minor ones.

From the list, I'll take:
Blades of Blood, Beasts of Blood, Drink the Heartblood, and Vigorous Flowing Blood, for a total of the four proposed.

So now, there is a total of 25CP.

As for the remaining 7 CP, I'll use 6CP to add +1 to Warcraft and the remaining 1 CP to improve my Will Saving Throw (if possible).
I think that should be all of 32CP for the level up.
But honestly, I'm pretty satisfied with what there is so far and I don't want to be holding up the session any longer than necessary.
Gerad Waelhlem
PC, 1182 posts
Channeler Of Mysteries
Occult Dabbler
Sun 5 Nov 2023
at 00:23
  • msg #283

Re: [OOC] Player Chat II

No worries. The GM gave me some more information, so my usual horrific over-optimization is almost done...

One thing there though; your race includes a "Heritage" - a bonus feat-level package and a disadvantage connected to it.

That's supposed to be things like "Your house was chosen to be the hereditary priests. Even those who do not take it up gain a few minor spells, but must attend the seasonal celebrations of the god in question or suffer his curse".

Or maybe "your family are famous horse-breeders, and everyone in it gets a free Animal Companion (Horse) but is obligated to do something about it when he sees people mistreating their horses".

And so on. So... what sort of family did Xenophon come from? What did they do? (Well, "Farmers", but that's kind of broad and leaves ancestry and such out).
This message was last edited by the player at 01:25, Sun 05 Nov 2023.
John D'Oh
PC, 746 posts
Chemist and Forgemaster
15/15 BP, 28/75 HP, 29 AC
Sun 5 Nov 2023
at 01:18
  • msg #284

Re: [OOC] Player Chat II

Horse thieves?
Gerad Waelhlem
PC, 1183 posts
Channeler Of Mysteries
Occult Dabbler
Sun 5 Nov 2023
at 01:24
  • msg #285

Re: [OOC] Player Chat II

Certainly possible. As they say; you are not responsible for your family. It's pretty much the other way around.

Oh, I upped John's DR, put the combat luck back in, and dropped Lion's Charge since the GM felt that it was unreasonable. The only thing left is which of his options he'd be applying to his own armor, and since that can change overnight it doesn't seem worth figuring it in on the sheet.

The GM has it now, since typos and errors are always possible.
Game Master
GM, 2597 posts
Storyteller
Eclipse d20
Sun 5 Nov 2023
at 04:39
  • msg #286

Re: [OOC] Player Chat II

And just a heads up...


With the holidays bearing down upon us, I'm going to be looking forward to some proper self-care. My goal is between Thanksgiving (November 23rd) through Christmas (December 25th) to take a break and recuperate. I don't often take breaks, so this seemed a good time to go and give folks an opportunity to not feel pressured to post with vacations, visiting family or just doing whatever they want.

In the spirit of keeping those folks who need a gaming fix or escaping the holidays and this is the only safe place to do so - I'll slap a thread or two for continued role-playing and a side adventure that can be pursued without GM supervision.
Xenophon
PC, 116 posts
Mon 6 Nov 2023
at 00:16
  • msg #287

Re: [OOC] Player Chat II

For Heritage:
Inept Ancestor. Xenophon's grandfather was a notoriously drunkard who squandered what little wealth the family had left on hard ale. His drinking habits also caused frequent quarrels with the other members of his village, which slowly isolated him and his family over time. This resulted in great difficulty for the Xenophon's father and his family, which had to toil away more laboriously than the other families in order to fund his grandfather's drinking habits and to make ends meet.

As for what the family did:
Xenophon's family had tended to wheat and rye as far back as anyone could remember. He would help his father and brother plant wheat in the early spring, when the spring rain had come and the ground had almost softened into mud. From sunrise to sundown he would work with his family to tend to the fields and in the summer, as the air began to cool, he would harvest the fruits (in this case grains) of their labor. Though the work was hard and sometimes grueling, it was simple yet honest. If the weather held, then they would have just enough to hold through the winter, which was thankfully mostly mild.

Also, sounds good GM, a good time for a well-deserved break.
Gerad Waelhlem
PC, 1184 posts
Channeler Of Mysteries
Occult Dabbler
Mon 6 Nov 2023
at 09:55
  • msg #288

Re: [OOC] Player Chat II

Now, what about that should be a positive effect from that heritage?

Recovering from bouts of overindulgence might call for Grant of Aid, but that doesn't really make a lot of sense. Now if he kept beating you that might result in some Damage Reduction - but you've given no indication of anything along those lines.So... in an attempt to keep his Grandfather's drinking under control Xenophon learned to brew supernaturally powerful drinks from strange and marvelous components, for when his Grandfather demanded distilled visions of the outer planes, or hallucinogenic whiskey, or something similar.
  • Create Artifact: Specialized and Corrupted for Reduced Cost / only to create various sorts of potions, inks, and lotions. albeit usually in multi-dose flasks, always produces (2d6) doses at random (2 CP). Note that this is not limited to spell-potions. If you want to brew an "Elixir of Frost" to stop fires, create walls of ice, and so on, you are free to do so.
  • Immunity/Any need for a potions lab to brew his exotic formulas (Uncommon, Minor, Trivial, 1 CP).
  • Specific Knowledge: Exotic "Potion" formulas (1 CP)
  • Major Privilege, Specialized and Corrupted / Unless actively prevented the user will always be able to find enough ingredients to keep (Int Mod) moderately-potent concoctions ready to go, but the GM gets the final say as to what you have the ingredients to keep ready each month. It is presumed that concoctions derived from this privilege get used up during downtime if not used up during the month.

This is essentially first edition potion-making - back when you might need giant octopus ink, basilisk ichor, rare herbs, and the quill of a cockatrice to scribe a scroll of Protection from Petrification.

The Drawback associated is Obligations (Every so often the Fey, who taught you this art, will ask that you locate a few ingredients and brew something for them - although there is rarely any rush).

How would that do?
Gerad Waelhlem
PC, 1185 posts
Channeler Of Mysteries
Occult Dabbler
Sat 11 Nov 2023
at 11:01
  • msg #289

Re: [OOC] Player Chat II

Oh, anyone have any ideas for what they want?

Xenophon already has the Spear and Armor, so his shopping is pretty well covered even if I think that the spears official price is much too high.

The rest of us should have something between 12,000 and 13,000 apiece (counting the chandelier and a few other bits here and there. Perhaps more if the reward for clearing the graveyard and the other places we hit is worthwhile) - and Gerad's mobility is now pretty high, so he can pick things up for you if we need a larger city or something.

John is at his best when he can score criticals - so he might find it worthwhile to invest in a Greater Demolition or Truedeath (also provides Ghost Touch) crystal. They're kind of pricey, so maybe start with a 3/Day for a minute version instead of the constant effect? That should be 40% off and you can upgrade later. On the less pricey side, a Healing Belt (750 GP) is still one of the best deals out there and the standard Cloak of Resistance is never unwelcome.

Khorolf... well, as I recall the Code of Uthgar only allows for weapons, armor, and items made by divine casters (I could be wrong) - and he does his own weapons and armor. Gerads temporary gear was a gift from a spirit, so that was fine, but I don't know. A Healing Belt is still good though. Cracked Dusty Rose Prism Ioun Stone? +1 Competence to Initiative (500 GP), Ring of Anticipation (roll twice for initiative, keeping best, 6000 GP). A Feather Pouch perhaps?

Myself... Healing Belt for each Companion (always handy!), a few Chronocharms, Maybe some of Circlet Of Persuasion (4500 GP), Artificers Monocle with Detect Magic (2500 GP), Ring of Anticipation (Roll twice for Initiative, 6000 GP),Ehlonna's Seed Pouch (1400 GP), Ring of Silent Spells (2000 GP). Agates of Angry Tweety Birds for his companions? (6000 GP Each).
Game Master
GM, 2598 posts
Storyteller
Eclipse d20
Wed 22 Nov 2023
at 00:45
  • msg #290

Re: [OOC] Player Chat II

Is everyone good?

I'll set up a 'side thread' for you guys to do whatever, while I'm on hiatus.
Gerad Waelhlem
PC, 1186 posts
Channeler Of Mysteries
Occult Dabbler
Wed 22 Nov 2023
at 01:28
  • msg #291

Re: [OOC] Player Chat II

I decided to collect and collate all the notes on Gerad's house and the various upgrade's he's been installing - so here is a nice PDF for anyone who wants to know what facilities are available.

https://app.box.com/s/8qqhew71y7z9b2bdwb82cj1l715rrj2t

  • The Falling Star Forge has produced some really, REALLY, minor stuff, but Gerad is mostly inspecting that.
  • Nobody's been into the Supply Cabinets this week, so about 250 GP of basic supplies is available.
  • The Alchemy Lab is well stocked with Alchemists Fire, and Acid, and other basics.
  • The Obol Forge  was only just installed, so no Obols yet.
  • The Astral Seine has been left alone for at least a month. There are likely about six Dream Catchers available.
  • The Loom of Mystara has been on it's own for at least six weeks. but it will be another six before it produces anything anyway.
  • The Waters of Memory should be producing an Amulet of Frognarok in about a month.
  • The Lunar Shrine should have about six Echoes of the Moon, and one Sigil of the Changing Moon.
  • The Realm of War you can start taking advantage of any time, but it doesn't really have things "ready". You might want to put a spare weapon in for improvements though.
  • The Invisible Labyrinth won't have any Staves available for five months, but you can get Sigla (Magical Tattoos) there any time you've got a half an hour and those are quite useful.

Game Master
GM, 2600 posts
Storyteller
Eclipse d20
Mon 25 Dec 2023
at 09:00
  • msg #292

Re: [OOC] Player Chat II

Merry Christmas!

I've been ill for the last week straight without signs of letting up. It'll be a bit before I'm able to make coherent thoughts and make updates. Otherwise, the break has been very helpful.
John D'Oh
PC, 747 posts
Chemist and Forgemaster
15/15 BP, 75/75 HP, 29 AC
Mon 25 Dec 2023
at 09:07
  • msg #293

Re: [OOC] Player Chat II

Get better. We'll be here and promise not to wreck the place while you're gone
Gerad Waelhlem
PC, 1189 posts
Channeler Of Mysteries
Occult Dabbler
Tue 26 Dec 2023
at 03:00
  • msg #294

Re: [OOC] Player Chat II

I shall hope for swift improvement!

But there's no rush. One good thing about PBP: you can always take your time.

Besides, I have to find what I did with the shopping list anyway.
Khorolf Skullsplitter
PC, 550 posts
Tue 26 Dec 2023
at 08:22
  • msg #295

Re: [OOC] Player Chat II

Hmph! Selective Area Strike, 80 points to illness organisms, none to hosts!
Gerad Waelhlem
PC, 1191 posts
Channeler Of Mysteries
Occult Dabbler
Thu 28 Dec 2023
at 03:15
  • msg #296

Re: [OOC] Player Chat II

Sadly, I do not think that even Khorolf can strike out of the game to smite things in the real world...

Unless he DID and thus has made the GM feel better so that his adventures can continue!
Game Master
GM, 2602 posts
Storyteller
Eclipse d20
Thu 28 Dec 2023
at 06:50
  • msg #297

Re: [OOC] Player Chat II

I'm debating whether we have anything else to deal with in the graveyard, or move onward.
John D'Oh
PC, 748 posts
Chemist and Forgemaster
15/15 BP, 75/75 HP, 29 AC
Thu 28 Dec 2023
at 07:08
  • msg #298

Re: [OOC] Player Chat II

I'm not sure I like this new format. Say, Gerad. Any chance of copying the new John build to a PM so I can try to copy it to my Character Details?
Gerad Waelhlem
PC, 1192 posts
Channeler Of Mysteries
Occult Dabbler
Thu 28 Dec 2023
at 08:29
  • msg #299

Re: [OOC] Player Chat II

I'll dig it out and take a try at it. Exporting to Text will lose a lot of formatting, I don't have export to BBC, maybe export to rather basic HTML?
John D'Oh
PC, 749 posts
Chemist and Forgemaster
15/15 BP, 75/75 HP, 29 AC
Thu 28 Dec 2023
at 08:42
  • msg #300

Re: [OOC] Player Chat II

I have no idea what that means
Gerad Waelhlem
PC, 1193 posts
Channeler Of Mysteries
Occult Dabbler
Thu 28 Dec 2023
at 09:16
  • msg #301

Re: [OOC] Player Chat II

BBC = Bulletin Board Code. What most sites like this use. A much simplified version of HTML.

HTML = HyperText Markup Language. Used to make web pages. A very basic version might work as BBC.

Text = words only. Loses almost all the spaces, fonts, columns, symbols. Etc.
Game Master
GM, 2603 posts
Storyteller
Eclipse d20
Thu 28 Dec 2023
at 09:31
  • msg #302

Re: [OOC] Player Chat II

I have a standard template for the site since RPOL uses a very distinct mark up language.

Are you needing me to port the character to that template?
Game Master
GM, 2604 posts
Storyteller
Eclipse d20
Thu 28 Dec 2023
at 10:11
  • msg #303

Re: [OOC] Player Chat II

The shortcut links don't work in a 'forum' post, but this is what the basic sheet I use looks like:





META
Character Name:Full Character Name
Displayed Name:Displayed RPOL Character name
Character Race:Human
RPOL Player: 
Start Date:2024-00-00
Concept: 
Setting:Fantasy
World:Generic
Power:Level 1 (Starting)
GMDrew0500
RMAIL 
LFG URL 
World Laws
  • D&D 3.5 32 point buy for Attributes;
  • Self-Development Half cost (Which grants ability score improvements every even level);
  • Bonus Feat every odd level



Character Build Break Down


-top-


Racial Write-up
Species:Human (Standard)
03Adaptable (Fast Learner, Specialized in Skills, for 1 skill point per level)
06Ingenuity (Bonus Feat)
3131 of 31 for a +0 ECL Race

-top-


Character Points
48Base Level 1Level 0 = 24, Level 1 = 24
12FeatsHuman Bonus, Level 1
10DisadvantagesIf applicable
01RestrictionsIf applicable
01CorruptionIf applicable
02DutiesIf applicable
74TOTAL

-top-


Character Point Expenditure
00L1 d4 Hit Die
03Warcraft (BAB +x)
03Proficiencies: All Simple Weapons
03Saving Throws (Resist +1, F+1, R+0, W+0)
00Total spent

Relics (4 max)
1) Open00 
2) Open00 
3) Open00 
4) Open00 

  -top-

  -top-



Character BIO



Name:Name
Gender:Male
Age:18
Height:5'4"
Weight:000 lbs
Hair: 
Eyes: 


What do people see when they glance at you?

What will people find out if they ask around about you?

What will people find out if they talk to you?

What will people find out if they look into your past?


  -top-



STAT BLOCK



Ability Scores
StatTotalBaseModifiers
STR10 (+1)10 
DEX10 (+1)10 
CON10 (+1)10 
INT10 (+1)10 
WIS10 (+1)10 
CHA10 (+1)10 
COM10 (+1)10 
  -top-

Saving Throws
SaveTOTALBASESTATMODIFIERS
Fortitude+00+0Resistance +0
Reflex+00+0Resistance +0
Will+00+0Resistance +0
NOTE:
  -top-

COMBAT BLOCK
Hit Points00L1 d4 (4)
Initiative+0Dex (0)
Armor Class10 (T:10,F:10Base (10), Dexterity (0), Armor (0)
Speed30'Ground 30'
VisionNormal HumanRace default
 
COMBAT  
Melee+0STR (+0), Warcraft +0
Ranged+0DEX (+0), Warcraft +0
Rapier
To Hit+0/+0Melee (0), Weapon Focus (0)
Damage1dx+0Str (0)


  Skills and Languages-top-
Skills
Fast Learner +0
Intelligence +0

Ranks or Trained
 ClimbStr+00=Rank 0 (0)+STR+0+ - 
 SwimStr+00=Rank 0 (0)+STR+0+ - 
 AcrobaticsDEX+00=Rank 0 (0)+DEX+0+ -*
 StealthDex+00=Rank 0 (0)+DEX+0+ - 
 BalanceDex+00=Rank 0 (0)+DEX+0+ - 
 Escape ArtistDex+00=Rank 0 (0)+DEX+0+ - 
 RideDex+00=Rank 0 (0)+DEX+0+ -*
tSleight of HandDex+00=Rank 0 (0)+DEX+0+ - 
 ConcentrationCon+00=Rank 0 (0)+CON+0+ -*
 AppraiseInt+00=Rank 0 (0)+INT+0+ -*
 Craft (Alchemy)Int+00=Rank 0 (0)+INT+0+ -*
 LinguisticsInt+00=Rank 0 (0)+INT+0+ -*
 Craft (Mundane)Int+00=Rank 0 (0)+INT+0+ -*
 Decipher ScriptInt+00=Rank 0 (0)+INT+0+ -*
tKnowledge (arcana)Int+00=Rank 0 (0)+INT+0+ -*
tKnowledge (planes)Int+00=Rank 0 (0)+INT+0+ -*
tKnowledge (nature)Int+00=Rank 0 (0)+INT+0+ -*
tKnowledge (history)Int+00=Rank 0 (0)+INT+0+ -*
tKnowledge (nobility)Int+00=Rank 0 (0)+INT+0+ -*
tKnowledge (psionics)Int+00=Rank 0 (0)+INT+0+ -*
tKnowledge (religion)Int+00=Rank 0 (0)+INT+0+ -*
tKnowledge (engineering)Int+00=Rank 0 (0)+INT+0+ -*
tKnowledge (dungeoneering)Int+00=Rank 0 (0)+INT+0+ -*
tKnowledge (geography)Int+00=Rank 0 (0)+INT+0+ -*
tKnowledge (spirits)Int+00=Rank 0 (0)+INT+0+ -*
tKnowledge (local)Int+00=Rank 0 (0)+INT+0+ -*
tKnowledge (tactics)Int+00=Rank 0 (0)+INT+0+ -*
tKnowledge (weaponry)Int+00=Rank 0 (0)+INT+0+ -*
tKnowledge (law)Int+00=Rank 0 (0)+INT+0+ -*
tSpellcraftInt+00=Rank 0 (0)+INT+0+ -*
 PerceptionWis+00=Rank 0 (0)+WIS+0+ -*
 SurvivalWis+00=Rank 0 (0)+WIS+0+ -*
 HealWis+00=Rank 0 (0)+WIS+0+ -*
 Sense MotiveWis+00=Rank 0 (0)+WIS+0+ -*
 Profession (________)Wis+00=Rank 0 (0)+WIS+0+ -*
 TouchWis+00=Rank 0 (0)+WIS+0+ -*
 BluffCha+00=Rank 0 (0)+CHA+0+ -*
 Gather InformationCha+00=Rank 0 (0)+CHA+0+ -*
 IntimidateCha+00=Rank 0 (0)+CHA+0+ -*
 Perform (sing)Cha+00=Rank 0 (0)+CHA+0+ -*
 Perform (Any Other)Cha+00=Rank 0 (0)+CHA+0+ -*
 DisguiseCha+00=Rank 0 (0)+CHA+0+ -*
 PersuasionCha+00=Rank 0 (0)+CHA+0+ -*
tHandle AnimalCha+00=Rank 0 (0)+CHA+0+ -*
Adept (Knowlege Arcana, Knowlege Planes, Spellcraft, Concentration)
Skill Specialties: (0) 
Specific Knowledges: (1) 
Not Trained
tFlyDexN/T=Rank 0 (0)+DEX+3+ - 
tDisable DeviceDexN/T=Rank 0 (0)+DEX+0+ -*
tMartial Arts Style 1 (xyz)DexN/T=Rank 0 (0)+DEX+0+ - 
tMartial Arts Style 2 (abc)DexN/T=Rank 0 (0)+DEX+0+ - 
tMartial Arts Style 3 (efg)DexN/T=Rank 0 (0)+DEX+0+ - 
tProfession (occult)WisN/T=Rank 0 (0)+WIS+0+ -*
tControl ShapeWisN/T=Rank 0 (0)+WIS+0+ -*
tProfession (complex)WisN/T=Rank 0 (0)+WIS+0+ -*
tPsicraftIntN/T=Rank 0 (0)+INT+0+ -*
tAutohypnosisWisN/T=Rank 0 (0)+WIS+0+ -*
tLucid DreamingWisN/T=Rank 0 (0)+WIS+0+ -*
  -top-

Languages
R:Common
1)OPEN
2)OPEN
3)OPEN
4)OPEN
5)OPEN



  -top-


Gear/Equipment:


-top-


Character fluff / backstory / details

John D'Oh
PC, 750 posts
Chemist and Forgemaster
15/15 BP, 75/75 HP, 29 AC
Thu 28 Dec 2023
at 14:54
  • msg #304

Re: [OOC] Player Chat II

Whoa.
 First of all never heard of Ingenuity.
Thought Warcraft was 6 per level not 3.
We need a Comeliness score?
Bonus Feat at odd levels I knew. Ability
Score bonuses every Even level is new.

There's quite a few skills listed I had no idea existed. Touch(what is it)? Knowledges (at least 4 new ones).
Martial Arts keys off Dex? All this time we have been keying it off Str.
Gerad Waelhlem
PC, 1194 posts
Channeler Of Mysteries
Occult Dabbler
Fri 29 Dec 2023
at 08:27
  • msg #305

Re: [OOC] Player Chat II

I think that's just a quick copy/paste edit, so there are likely a few glitches. From what I see...

"Ingenuity" looks to simply be a name for "Humans get a bonus feat". Probably something along the lines of "Humans are very Ingenious. They get a bonus feat".

Warcraft is 6 per level. So... could be a reference to the general adventurer template (calling for a minimum of +1 Warcraft per two levels, or 3 CP worth per level). Or it might be a typo, or copied over from someone with a specialist version or something. I can't be sure without some GM input.

Comeliness... probably not. Given the species diversity of the average d20 setting, and the easy availability of cosmetic magic, "Good Looks" are usually pretty subjective. I'm sure that Gibbering Mouthers look good to other Gibbering Mouthers. And maybe Satyrs - who are normally surrounded by incredibly beautiful nymphs, dryads and oreads - are all enthralled by dumpy bossy halfling girls who know how to cook and set up comfortable wilderness camps really well.

Skills... As far as I am aware, "Touch" is like "Spot" and "Listen" (Pathfinder just uses "Perception", but that tends to turn into a must-have uber-skill). It's generally just assumed, but if you want to get into safecracking, or read in the dark by feeling the difference between the ink and the paper, or fight blind by feeling the movement of the air and the tremors in the ground your opponents make, you could go for it. For the knowledges, the general rule is that the basic list covers most stuff - but more specific skills go into more detail. So Knowledge (Local) may cover law and a lot more stuff, knowledge (Law) will get you much lower DC's when you're arguing in court. Adept really doesn't belong there at all. Finally, specific Martial Arts can key off any ability. John simply has ones that key off Strength because he's got a very good strength modifier to use - and so focused on martial arts that took advantage of that. Gerad has a defensive style based on Dex and one for using Wands based on Int (mostly because he had some spare skill points).
John D'Oh
PC, 751 posts
Chemist and Forgemaster
15/15 BP, 75/75 HP, 29 AC
Fri 29 Dec 2023
at 08:43
  • msg #306

Re: [OOC] Player Chat II

I assume we can still cut and paste with this new format. Give me the new link to John's build and I will try a atandard cut/paste to a PM, then to Character Details. I can hope that at least one of those gives me something I can read for reference prior to posting.


In the updated version did we show where we added Ability points at every even level?
Gerad Waelhlem
PC, 1195 posts
Channeler Of Mysteries
Occult Dabbler
Fri 29 Dec 2023
at 09:40
  • msg #307

Re: [OOC] Player Chat II

It does include ability boosts for L2, L4, and L6.

The link in the private messages should still be fine. If not, maybe after I get up tomorrow.
Khorolf Skullsplitter
PC, 552 posts
Mon 1 Jan 2024
at 08:51
  • msg #308

Re: [OOC] Player Chat II

Happy New Year!

In the spirit of the season may you crush your enemies, see them driven before you, and hear the lamentation of the women!
Gerad Waelhlem
PC, 1197 posts
Channeler Of Mysteries
Occult Dabbler
Mon 1 Jan 2024
at 18:20
  • msg #309

Re: [OOC] Player Chat II

Which season is this again? I'm not sure that Attilla the Hun is one of the usual sponsors!

Happy Holidays anyway.

quote:
As a boost to the British economy I propose a tax on all foreigners living abroad.


So saith Monty Python the Great!
Game Master
GM, 2605 posts
Storyteller
Eclipse d20
Tue 9 Jan 2024
at 08:44
  • msg #310

Re: [OOC] Player Chat II

I'm seeing a bunch of cross-talk of IC/OOC in the wrong threads.


The rewards for clearing the city blocks is a separate reward from the other treasures gathered in the fight at the Graveyard. I've been dealing with some issues in another game. Always seems like these things go in cycles.

I'll take care of updating John's character since that's the bigger issue.
John D'Oh
PC, 753 posts
Chemist and Forgemaster
172/172 HP, 30 AC,F8,R7W4
Tue 9 Jan 2024
at 11:28
  • msg #311

Re: [OOC] Player Chat II

Im working on clearing up my character details to match the build writeup. It'll be a work in progress for awhile.
Game Master
GM, 2606 posts
Storyteller
Eclipse d20
Tue 9 Jan 2024
at 11:36
  • msg #312

Re: [OOC] Player Chat II

I've frozen the character sheet until I finish cleaning it up. Otherwise, there is a risk of one of us just nuking the labor accidentally.

Though, it's bed time for me, so it'll be another day or so before I get back into this.
John D'Oh
PC, 754 posts
Chemist and Forgemaster
172/172 HP, 30 AC,F8,R7W4
Tue 9 Jan 2024
at 13:16
  • msg #313

Re: [OOC] Player Chat II

Okay, I'll lay off
Gerad Waelhlem
PC, 1200 posts
Channeler Of Mysteries
Occult Dabbler
Wed 10 Jan 2024
at 08:29
  • msg #314

Re: [OOC] Player Chat II

Oh, I think it's still mostly things the characters are doing. It's just downtime format rather than on-an-adventure format. "here is a list of things I (as the character) are doing for this period".

Oh, #305 included some guesswork, so if there was something wrong, please let John and I know!
Game Master
GM, 2607 posts
Storyteller
Eclipse d20
Thu 11 Jan 2024
at 00:28
  • msg #315

Re: [OOC] Player Chat II

That template was from a solo game where it was humans and vampires. It's not a perfect reflection of this game.
Gerad Waelhlem
PC, 1201 posts
Channeler Of Mysteries
Occult Dabbler
Thu 11 Jan 2024
at 01:01
  • msg #316

Re: [OOC] Player Chat II

Well, that certainly explains it! Thank you for letting us know!
Game Master
GM, 2608 posts
Storyteller
Eclipse d20
Thu 11 Jan 2024
at 02:46
  • msg #317

Re: [OOC] Player Chat II

My anime options today are lacking, so I've been waffling on character updates and such.
Gerad Waelhlem
PC, 1202 posts
Channeler Of Mysteries
Occult Dabbler
Thu 11 Jan 2024
at 03:26
  • msg #318

Re: [OOC] Player Chat II

Well, I run towards excessively complicated characters with multiple pages of background detail myself - after all, I made a PDF just for Gerad's house, which is a specific sub-power- so I suppose I can help you waffle! Waffle iron engaged! Fry factor nine!
Game Master
GM, 2609 posts
Storyteller
Eclipse d20
Sat 13 Jan 2024
at 09:52
  • msg #319

Re: [OOC] Player Chat II

Due to real life, Xenophon has departed the game. They expressed an appreciation to everyone for their patience in teaching the game concepts.

As are the cycles of creativity and energy, I feel my juices for the game are dwindling. Pesky cycles. That said, I think we can finish up the Phlan Pools of Radiance plot here, but I have nothing planned beyond that. I have no doubt in my mind that the three remaining heroes can face off against the entity behind the madness...
John D'Oh
PC, 755 posts
Chemist and Forgemaster
172/172 HP, 30 AC,F8,R7W4
Sat 13 Jan 2024
at 10:35
  • msg #320

Re: [OOC] Player Chat II

E Gary Gygax?????
Khorolf Skullsplitter
PC, 553 posts
Sun 14 Jan 2024
at 02:38
  • msg #321

Re: [OOC] Player Chat II

Alas! Well, good luck in reality to Xenophon...

And too bad. I had more crazed barbarian sagas to talk about. Oh well.
Gerad Waelhlem
PC, 1203 posts
Channeler Of Mysteries
Occult Dabbler
Sun 14 Jan 2024
at 05:40
  • msg #322

Re: [OOC] Player Chat II

That's too bad, but I can't say that it is entirely unexpected. Good luck with whatever your next endeavor turns out to be - and good luck to Xenophon too.
John D'Oh
PC, 756 posts
Chemist and Forgemaster
172/172 HP, 30 AC,F8,R7W4
Sun 28 Jan 2024
at 09:32
  • msg #323

Re: [OOC] Player Chat II

I see two words unfamiliar to me. Bezoar and sigla. What do they mean?

Are we expected to provide shopping lists as well? About how much of a price ceiling?
Gerad Waelhlem
PC, 1206 posts
Channeler Of Mysteries
Occult Dabbler
Sun 28 Jan 2024
at 16:39
  • msg #324

Re: [OOC] Player Chat II

Well, we had 12,000 GP (or a bit more) each after adding things up. And it is kind of traditional to spend it. So shopping lists.

Sigla - a fancy symbol. In this case basically a version of the "create magic tattoo" spell set up to last indefinitely. You can have three. One of the facilities that Gerad put into his house. https://dnd.arkalseif.info/spe...too--1193/index.html

The word bezoar is derived from the Persian pād-zahr (پادزهر), literally 'antidote'. The myth of the bezoar as an antidote reached Europe from the Middle East in the 11th century and remained popular until it started to fall into disrepute by the 18th century. People believed that a bezoar had the power of a universal antidote and would work against any poison - a drinking glass which contained a bezoar could allegedly neutralize any poison poured into it.

In reality they're concretions that form in the digestive tract, most commonly in goats. The idea that goats can eat anything likely led to that ability being ascribed to that weird lump of stuff in their guts that other creatures generally didn't have.
John D'Oh
PC, 757 posts
Chemist and Forgemaster
172/172 HP, 30 AC,F8,R7W4
Sun 28 Jan 2024
at 17:05
  • msg #325

Re: [OOC] Player Chat II

Ah. And Gerad has an effective caster level of 7 to 12?
Gerad Waelhlem
PC, 1207 posts
Channeler Of Mysteries
Occult Dabbler
Sun 28 Jan 2024
at 18:57
  • msg #326

Re: [OOC] Player Chat II

He basically bought a magic item with a caster level of thirteen to do it. Although - opening the file to check on it - I do see a typo; That should be Spell Resistance 12 not 23. Must have had my fingers one key too far over. Sorry Khorolf!
John D'Oh
PC, 758 posts
Chemist and Forgemaster
172/172 HP, 30 AC,F8,R7W4
Mon 29 Jan 2024
at 10:13
  • msg #327

Re: [OOC] Player Chat II

So I could add sigli to give me

1) a +2 Enhancement on Intelligence

2) a Resistance bonus of +2 to all saves

3) a +2 Competence bonus to all attacks

and that would be within the 12000 gp shopping allowance?
Gerad Waelhlem
PC, 1208 posts
Channeler Of Mysteries
Occult Dabbler
Mon 29 Jan 2024
at 15:00
  • msg #328

Re: [OOC] Player Chat II

It's free. Getting it set up was pricey, but that was Gerad's problem and is already taken care of.
Khorolf Skullsplitter
PC, 556 posts
Tue 30 Jan 2024
at 01:47
  • msg #329

Re: [OOC] Player Chat II

SR is only 12? Still good for annoying apprentices and such.

It's in that PDF he made. Lots of fun stuff in there - like a shrine that will enchant weapons for you for free even if it is pretty slow.
Gerad Waelhlem
PC, 1209 posts
Channeler Of Mysteries
Occult Dabbler
Sat 3 Feb 2024
at 04:28
  • msg #330

Re: [OOC] Player Chat II

Unfortunately, it looks like I will never get a dragon to live in the dragon lair I installed. Darn it. Still, if the game is ending, maybe I will just find that Neron is taking a nap there.
Game Master
GM, 2612 posts
Storyteller
Eclipse d20
Sat 3 Feb 2024
at 13:53
  • msg #331

Re: [OOC] Player Chat II

Neron does pop in, but you'll need to return to your original time stream for that to happen. You're in the past.
Gerad Waelhlem
PC, 1210 posts
Channeler Of Mysteries
Occult Dabbler
Sat 3 Feb 2024
at 18:38
  • msg #332

Re: [OOC] Player Chat II

He was around somewhere. His last post was during the afterbattle meal at the castle (with the giant). Of course, being a dragon, he might just have decided to live his way back to the present with the advantage of foreknowledge to pick up wealth and power with little or no risk.
Khorolf Skullsplitter
PC, 557 posts
Sun 4 Feb 2024
at 01:08
  • msg #333

Re: [OOC] Player Chat II

Power and wealth with little risk? Bah! Where is the battle glory in that?
Gerad Waelhlem
PC, 1211 posts
Channeler Of Mysteries
Occult Dabbler
Tue 6 Feb 2024
at 04:53
  • msg #334

Re: [OOC] Player Chat II

To be fair, by dragon standards Neron is a bit young to be seeking battle glory.
Khorolf Skullsplitter
PC, 559 posts
Fri 9 Feb 2024
at 09:39
  • msg #335

Re: [OOC] Player Chat II

Dragons can hatch straight into glorious battle!
John D'Oh
PC, 759 posts
Chemist and Forgemaster
172 HP, 30 AC,F10,R9,W6
Sun 11 Feb 2024
at 10:02
  • msg #336

Re: [OOC] Player Chat II

Hmmm 7000 would cover a Stormfire Ring and a Diadem of Diamond Mind (Wall of Blades).
Gerad Waelhlem
PC, 1213 posts
Channeler Of Mysteries
Occult Dabbler
Mon 12 Feb 2024
at 03:41
  • msg #337

Re: [OOC] Player Chat II

It's a minor detail, but wouldn't you need an Iron Heart Vest for Wall Of Blades?

Great choice though. With the level of attacks being thrown around, even one block per battle can easily save your neck
John D'Oh
PC, 760 posts
Chemist and Forgemaster
172 HP, 30 AC,F10,R9,W6
Mon 12 Feb 2024
at 04:34
  • msg #338

Re: [OOC] Player Chat II

Couldn't remember which Discipline Wall of Blades was, so thanks. Yeah I thought it an inspired choice.
Khorolf Skullsplitter
PC, 561 posts
Mon 12 Feb 2024
at 08:26
  • msg #339

Re: [OOC] Player Chat II

Handy! I think that I'll stick with the Undying Fortitude thing though. Only three rounds twice a day, but the list of immunities is great for a boss fight. They've always got all kinds of weird tricks, and leaving it up to Gerad to counter them all sort of seems like just asking for it somehow.
Game Master
GM, 2614 posts
Storyteller
Eclipse d20
Tue 12 Mar 2024
at 20:49
  • msg #340

Re: [OOC] Player Chat II

Shopping lists within reason are doable. The surrounding frontier cities have supplies.
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