Well, here we go, one of the few magic items I grant in play... Xenophon can pretend he's Thor. Sadly, doesn't protect from massive damage from rubble or the like...
Spear of the Ancients (~50,000 gp):
(Spear 1d8+2, Crit: 20/x3, deals 2d10 electrical damage on crit, extra 1d6 electrical damage on command)
+2 Enhancement Bonus to Hit/Damage
(+2) Shocking Burst
5 charges:
- 2 Charges - Part of the Attack Action - Add 3d6 Electrical Damage for 1 round
- 3 Charges - Part of the Attack Action - 10' burst of 3d6 Electrical Damage
- 5 Charges - Standard Action - Lightning Bolt 6d6 damage, save DC 16