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14:29, 28th April 2024 (GMT+0)

The Alliance Cafe [Social Thread]

Posted by The UniverseFor group 0
The Universe
GM, 1 post
The Master of Destiny
Owner of ALL THE CATS
Fri 4 May 2012
at 19:21
  • msg #1

The Alliance Cafe [Social Thread]

Hello, and welcome to Travellers!
The Universe
GM, 2 posts
The Master of Destiny
Owner of ALL THE CATS
Fri 4 May 2012
at 20:21
  • msg #2

Re: The Alliance Cafe [Social Thread]

I'm going to make everyone's character names the same as their user names for now, just s we can keep track of everyone until names are decided on.
Qlawdat
player, 1 post
Fri 4 May 2012
at 20:46
  • msg #3

Re: The Alliance Cafe [Social Thread]

Yo.
Kplu
player, 1 post
Fri 4 May 2012
at 20:48
  • msg #4

Re: The Alliance Cafe [Social Thread]

Two things:

Is there a rule for ship bays where smaller ships can dock with larger ships?



For the factory, it says "s.  A 'Factory Floor' twice the size of the finished product must be reserved"

Does this mean that one factory can only build one type of finished product? If I had a large factory could I modify it on the fly to build a different product that can fit? Or would I need a separate factory for each product I would produce?
Ananvil
player, 1 post
Fri 4 May 2012
at 20:52
  • msg #5

Re: The Alliance Cafe [Social Thread]

Howdy folks.
Kplu
player, 2 posts
Fri 4 May 2012
at 20:52
  • msg #6

Re: The Alliance Cafe [Social Thread]

Woops, scratch #1.

"Any other small craft may be carried aboard larger vessels.  A hanger requires 130% of the tonnage of the small craft, and costs 0.2 MCr per ton.  The small craft must also be purchased."

Hangar. That's the word I was looking for, missed this on my first read through.
The Universe
GM, 3 posts
The Master of Destiny
Owner of ALL THE CATS
Fri 4 May 2012
at 20:55
  • msg #7

Re: The Alliance Cafe [Social Thread]

Kplu:
For the factory, it says "s.  A 'Factory Floor' twice the size of the finished product must be reserved"

Does this mean that one factory can only build one type of finished product? If I had a large factory could I modify it on the fly to build a different product that can fit? Or would I need a separate factory for each product I would produce?


This means that the reserved space gives you the maximum size of what can be produced in that factory.  If you have a factory for building tanks, you have a factory capable of building 10 ton objects.  There will be a delay whenever switching a factory from one task to another.
Kplu
player, 3 posts
Fri 4 May 2012
at 21:05
  • msg #8

Re: The Alliance Cafe [Social Thread]

I assume the factory would require processed ore?

If I were building 10 ton tanks in a factory does this mean I need 10 tons of processed ore per tank? How long does it take to build things in a factory?
The Universe
GM, 5 posts
The Master of Destiny
Owner of ALL THE CATS
Fri 4 May 2012
at 21:42
  • msg #9

Re: The Alliance Cafe [Social Thread]

Kplu:
I assume the factory would require processed ore?

If I were building 10 ton tanks in a factory does this mean I need 10 tons of processed ore per tank? How long does it take to build things in a factory?


It would require raw materials.  I haven't decided on the rules yet, but building things will be possible in an in-game time span (days, at most).  I'm not going to give you options that take forever to use...

Don't fret about it too much, I think I'm going to completely overhaul the rules over the weekend.  I've learned a lot from the questions that have been posed.
Kplu
player, 4 posts
Fri 4 May 2012
at 21:53
The Universe
GM, 6 posts
The Master of Destiny
Owner of ALL THE CATS
Fri 4 May 2012
at 21:59
  • msg #11

Re: The Alliance Cafe [Social Thread]

Wow!  That's Awesome!  The Universe has been made happy...
twitch1982
player, 1 post
Sat 5 May 2012
at 08:25
  • msg #12

Re: The Alliance Cafe [Social Thread]

In reply to The Universe (msg #11):
funny how I always find myself in an aliance friendly bar on unification day
Kplu
player, 5 posts
Sat 5 May 2012
at 13:55
  • msg #13

Re: The Alliance Cafe [Social Thread]

By the way, if anyone here does not use Evernote you should totally give it a look. It's free.
Qlawdat
player, 2 posts
Sat 5 May 2012
at 16:11
  • msg #14

Re: The Alliance Cafe [Social Thread]

Is there an order you do things in?  because some thigns use the starting weight of your ship, and other things use total weight.  The rules as given, to have a ECM, a grav drive, a jump drive, and fuel all add up in some way, but as written is appears they stack.. meaning if you have any two of those thins your ship suddenly weighs near infinite tons.
Ananvil
player, 2 posts
Sat 5 May 2012
at 17:48
  • msg #15

Re: The Alliance Cafe [Social Thread]

Kplu:
By the way, if anyone here does not use Evernote you should totally give it a look. It's free.



What is?
The Universe
GM, 7 posts
The Master of Destiny
Owner of ALL THE CATS
Sat 5 May 2012
at 22:42
  • msg #16

Re: The Alliance Cafe [Social Thread]

You choose the total weight at the start, then fill it.  So the weight never changes.

Also, if you are curious, the link to the SRD's upon which these rules are based is on the first page of the ship rules:  http://www.mongoosepublishing.com/pdf/travdevpack.zip
This message was last updated by the GM at 22:43, Sat 05 May 2012.
The Universe
GM, 8 posts
The Master of Destiny
Owner of ALL THE CATS
Sat 5 May 2012
at 22:46
  • msg #17

Re: The Alliance Cafe [Social Thread]

Qlawdat:
meaning if you have any two of those thins your ship suddenly weighs near infinite tons.


And that's not how math works... :)
Ananvil
player, 3 posts
Sat 5 May 2012
at 23:53
  • msg #18

Re: The Alliance Cafe [Social Thread]

The Universe:
Qlawdat:
meaning if you have any two of those thins your ship suddenly weighs near infinite tons.


And that's not how math works... :)


I think the perception was that those things added weight, and thus if you added more than one, mass did become infinite.  If the total mass it set in the beginning, I'm still confused on how the % works.
The Universe
GM, 9 posts
The Master of Destiny
Owner of ALL THE CATS
Sun 6 May 2012
at 03:21
  • msg #19

Re: The Alliance Cafe [Social Thread]

Ananvil:
I think the perception was that those things added weight, and thus if you added more than one, mass did become infinite.  If the total mass it set in the beginning, I'm still confused on how the % works.


I see.  the hull that you choose is the total displacement of the ship.  So if you choose a 100-ton ship, it will displace ("weigh") 100 tons.  When a system requires, say, 10% of the hull, it occupies that much space.  So on the 100-ton ship, a system that requires 10% takes up 10 tons.  This leaves 90 tons to be allocated to other systems.  If you were to add another system that requires 5% of the hull, that system would require 5 tons of the total 100 tons.  After accounting for those two systems, you would have 85 tons left to allocate (100-10-5).

So the initial tonnage is the empty hull that you will fill with stuff.

You should check out the sample ships, I think things will make more sense.

And the mass does not become infinite - if the % values were added instead of a percentage of the empty hull, you would get a finite number.  The 2 values would sum in a (quickly converging) infinite series, but it would still result in a finite number.  This math is not what is intended, however.

Don't worry too much, I will either revise the document to be more clear, or write a new set of rules.
Ananvil
player, 4 posts
Sun 6 May 2012
at 04:01
  • msg #20

Re: The Alliance Cafe [Social Thread]

The Universe:
<snip>...either revise the document to be more clear, or write a new set of rules.


Just let us know when we should start considering creation. :)
Brainsave
player, 1 post
Sun 6 May 2012
at 04:28
  • msg #21

Re: The Alliance Cafe [Social Thread]

So for radiation shielding. It seems odd that bumping radiation shielding from 1 to 3 costs 50% of your ships base cost, while maxing armor (+11) costs 33.66666%.  It also seems like armor itself would offer some radiation shielding.

I was thinking it would make more sense if radiation shielding made your armor apply to radiation as well, and doubles the cost of armor increase. (Since both start at 1) Ah well, just thoughts. Building a ship to see how much it will cost.
El Presidente
player, 1 post
Sun 6 May 2012
at 13:06
  • msg #22

Re: The Alliance Cafe [Social Thread]

Hey guys!  Prez here!

I suppose I ought to start raising revenues to construct these vast fleets, huh?

I'm sure the citizens will love to hear this one.
Qlawdat
player, 3 posts
Sun 6 May 2012
at 13:16
  • msg #23

Re: The Alliance Cafe [Social Thread]

Its ok, we all know the puplic loves giving you their money more than they enjoy you sending out your roving death squads, so I am sure it will be fine.
Qlawdat
player, 4 posts
Sun 6 May 2012
at 22:48
  • msg #24

Re: The Alliance Cafe [Social Thread]

I thought exploration was the main point of this game.  If that is true why are ships with jump drives so harshly penalized?  Or did I misunderstand the intent of this game?
Ananvil
player, 6 posts
Mon 7 May 2012
at 15:29
  • msg #25

Re: The Alliance Cafe [Social Thread]

I would like my fleet to be based in the Susan system, please.


Ananvil
player, 7 posts
Mon 7 May 2012
at 15:54
  • msg #26

Re: The Alliance Cafe [Social Thread]


twitch1982
player, 3 posts
Mon 7 May 2012
at 16:42
  • msg #27

Re: The Alliance Cafe [Social Thread]

In reply to Ananvil (msg #25):

I'd base my fleet in Susan's system. HEY OH!
Ananvil
player, 8 posts
Mon 7 May 2012
at 16:56
  • msg #28

Re: The Alliance Cafe [Social Thread]

twitch1982:
I'd base my fleet in Susan's system. HEY OH!


SCORE.  *High fives*
The Universe
GM, 12 posts
The Master of Destiny
Owner of ALL THE CATS
Mon 7 May 2012
at 19:47
  • msg #29

Re: The Alliance Cafe [Social Thread]

Qlawdat:
I thought exploration was the main point of this game.  If that is true why are ships with jump drives so harshly penalized?  Or did I misunderstand the intent of this game?


I give you the ability to travel to Alpha Centauri in 12 hours and you call sacrificing 15% of your ship to do so a "harsh penalty"...  *facepalm*

This is going to be fairly hard, nearish-future (200 years from today?) sci-fi game.  Hands will be waived in the name of fun, but certain things just "are".  The Saturn V rocket was 95% fuel and engines just to get three guys and a little rover to the Moon.  All fuel does is determine your range, and how far from civilization you can go.  Since this is such a big issue, I'll simplify how it works.  I will also make systems less dependent on each other, to make calculating easier.

The base Traveller game calls for 10% of your ship in fuel per parsec, and it is actually balanced quite well.

So, I guess this isn't obvious, but expensive FTL makes fighters and carriers viable.  Obviously, any small craft that you include will have to have carriers for them.  Another option is to build a large ship without FTL, then build a slightly larger ship that contains just a jump drive, fuel, and room for the other ship (see:  http://traveller.wikia.com/wiki/Battle_Rider).
Ananvil
player, 9 posts
Mon 7 May 2012
at 23:09
  • msg #30

Re: The Alliance Cafe [Social Thread]

I think people are just worried about being bogged down with Logistics.  Which makes sense for a fleet game, actually.
twitch1982
player, 9 posts
Tue 8 May 2012
at 18:50
  • msg #31

Re: The Alliance Cafe [Social Thread]

The Universe:
I give you the ability to travel to Alpha Centauri in 12 hours and you call sacrificing 15% of your ship to do so a "harsh penalty"...  *facepalm*


But there's nothing at Alpha Centauri. To get to the nearest currently known earth like planet and back, it would require 60% of the ship's weight to be fuel. That doesn't leave me a lot of room to use it as a carrier. *facepalm*
Kplu
player, 12 posts
Tue 8 May 2012
at 19:03
  • msg #32

Re: The Alliance Cafe [Social Thread]

In reply to twitch1982 (msg #31):

You have to jump to a system likely to have gas giants to skim for fuel. You wouldn't be able to drive a civic across the country without refueling. The biggest problem here is that there is no gas stations along the way.
twitch1982
player, 12 posts
Tue 8 May 2012
at 19:42
  • msg #33

Re: The Alliance Cafe [Social Thread]

In reply to Kplu (msg #32):

I think the game is going to end when we all accidentally run out of fuel in the middle of empty space.
The Universe
GM, 14 posts
The Master of Destiny
Owner of ALL THE CATS
Tue 8 May 2012
at 19:49
  • msg #34

Re: The Alliance Cafe [Social Thread]

twitch1982:
In reply to Kplu (msg #32):

I think the game is going to end when we all accidentally run out of fuel in the middle of empty space.


We can totally go for a roguelike feel if everyone wants to, and keep a death tally... :)

"You're crew has mutinied - you are dead"

"You forgot to feed your crew - you are dead"

"You won an easy fight!  Half of your ships are gone..."

(totally kidding, guys)
Kplu
player, 17 posts
Tue 8 May 2012
at 19:57
  • msg #35

Re: The Alliance Cafe [Social Thread]

In reply to twitch1982 (msg #33):

Then you would send out a distress call and I would jump some fuel over to you and you would pay me and my crew in hugz and kissez.
twitch1982
player, 14 posts
Tue 8 May 2012
at 20:07
  • msg #36

Re: The Alliance Cafe [Social Thread]

quote:
Then you would send out a distress call and I would jump some fuel over to you and you would pay me and my crew in hugz and kissez.


That doesn't sound like me. I think I'd probably just kill you all as soon as i had the fuel.
Qlawdat
player, 11 posts
Tue 8 May 2012
at 20:12
  • msg #37

Re: The Alliance Cafe [Social Thread]

Yeah we are all gonna leave Adam to freeze to death.  Sorry.
Kplu
player, 18 posts
Tue 8 May 2012
at 20:12
  • msg #38

Re: The Alliance Cafe [Social Thread]

In reply to twitch1982 (msg #36):

Okay. I'll keep that in mind.
Ananvil
player, 15 posts
Wed 9 May 2012
at 02:45
  • msg #39

Re: The Alliance Cafe [Social Thread]

The Universe:
...should be called a "Gravitationally-Induced Soliton Space-Wave" drive...


So what you're saying is that we surf at FTL.

Awesome.
twitch1982
player, 15 posts
Wed 9 May 2012
at 03:38
  • msg #40

Re: The Alliance Cafe [Social Thread]

In reply to Ananvil (msg #39):

This is exactly how warp drive works in Star Trek.
The Universe
GM, 20 posts
The Master of Destiny
Owner of ALL THE CATS
Wed 9 May 2012
at 03:48
  • msg #41

Re: The Alliance Cafe [Social Thread]

In reply to twitch1982 (msg #40):

Not really - they are similar ideas, but Star Trek relies on a "subspace bubble" and layers of stuff:

en.memory-alpha.org/wiki/Warp_drive
http://www.calormen.com/Star_Trek/FAQs/warp-faq.htm
Ananvil
player, 16 posts
Wed 9 May 2012
at 13:01
  • msg #42

Re: The Alliance Cafe [Social Thread]

I would like all my ships to be at a 47 degree offset of the universal "up".  All video communication will be likewise rotated in hopes of making others tilt their heads.
Kplu
player, 19 posts
Wed 9 May 2012
at 14:14
  • msg #43

Re: The Alliance Cafe [Social Thread]

In reply to Ananvil (msg #42):

Kplu likes this.
Qlawdat
player, 12 posts
Wed 9 May 2012
at 14:19
  • msg #44

Re: The Alliance Cafe [Social Thread]

The Universe
GM, 21 posts
The Master of Destiny
Owner of ALL THE CATS
Wed 9 May 2012
at 16:04
  • msg #45

Re: The Alliance Cafe [Social Thread]



Oh, my money hates me so much...
Kplu
player, 21 posts
Wed 9 May 2012
at 16:57
  • msg #46

Re: The Alliance Cafe [Social Thread]

In reply to The Universe (msg #45):

Watch the video for that kickstarter, GLaDOS is in it.
Qlawdat
player, 15 posts
Thu 10 May 2012
at 18:26
  • msg #47

Re: The Alliance Cafe [Social Thread]

Qlawdat
player, 16 posts
Thu 10 May 2012
at 19:01
  • msg #48

Re: The Alliance Cafe [Social Thread]

Ananvil
player, 21 posts
Thu 10 May 2012
at 19:45
  • msg #49

Re: The Alliance Cafe [Social Thread]

Qlawdat:


I kickstartered this.
The Universe
GM, 28 posts
The Master of Destiny
Owner of ALL THE CATS
Thu 10 May 2012
at 20:10
  • msg #50

Re: The Alliance Cafe [Social Thread]

I got this with the last Indie Royale pack:  http://www.shrapnelgames.com/D..._Eel/WW/WW_page.html

Haven't played it yet, but I probably should... for uh, research... :)
twitch1982
player, 18 posts
Thu 10 May 2012
at 21:02
  • msg #51

Re: The Alliance Cafe [Social Thread]



And i kicked this one, but they probably wont meet their goal
Qlawdat
player, 17 posts
Thu 10 May 2012
at 21:42
  • msg #52

Re: The Alliance Cafe [Social Thread]

Ananvil
player, 22 posts
Thu 10 May 2012
at 22:05
  • msg #53

Re: The Alliance Cafe [Social Thread]



I'd be up for playing this sometime.
Kplu
player, 22 posts
Thu 10 May 2012
at 23:35
  • msg #54

Re: The Alliance Cafe [Social Thread]

Yes.
Qlawdat
player, 18 posts
Thu 10 May 2012
at 23:51
  • msg #55

Re: The Alliance Cafe [Social Thread]

Kyle and I are going to try to get it working.
twitch1982
player, 19 posts
Fri 11 May 2012
at 00:19
  • msg #56

Re: The Alliance Cafe [Social Thread]

Lan party once you do?
Qlawdat
player, 19 posts
Fri 11 May 2012
at 00:32
  • msg #57

Re: The Alliance Cafe [Social Thread]

I have been really wanting to do a LAN party some time soon. A good one where eventually everyone is laughing hysterically due to sleep deprivation. The main problem is I don't know of a good space to have one. Anyone have any suggestion?
The Universe
GM, 29 posts
The Master of Destiny
Owner of ALL THE CATS
Fri 11 May 2012
at 04:21
  • msg #58

Re: The Alliance Cafe [Social Thread]

Holy Crap:

"...tactical nuclear recoilless gun..."

"...using the power of their nuclear artillery to kill or incapacitate advancing troop formations and irradiate the area so that it was uninhabitable for up to 48 hours..."

"...a total of 2,100 being made."

http://en.wikipedia.org/wiki/D...%28nuclear_device%29

A REAL LIFE NUCLEAR RIFLE.  No, you can't have these. ;)
This message was last edited by the GM at 04:22, Fri 11 May 2012.
Ananvil
player, 23 posts
Fri 11 May 2012
at 12:36
  • msg #59

Re: The Alliance Cafe [Social Thread]

............please.
Qlawdat
player, 20 posts
Sat 12 May 2012
at 17:04
  • msg #60

Re: The Alliance Cafe [Social Thread]

Qlawdat
player, 30 posts
Mon 14 May 2012
at 18:19
  • msg #61

Re: The Alliance Cafe [Social Thread]

I guess Luke dropped out.  That is a shame, the chaos he brings to games is truly unique.
Kplu
player, 23 posts
Mon 14 May 2012
at 18:29
  • msg #62

Re: The Alliance Cafe [Social Thread]

In reply to Qlawdat (msg #61):

Whaaaaaaaaaaaaaaaaa?

People can't start dropping yet. We don't even have a final system yet.
Qlawdat
player, 31 posts
Mon 14 May 2012
at 18:30
  • msg #63

Re: The Alliance Cafe [Social Thread]

Its ok, Dave will probably play in his place.
Kplu
player, 24 posts
Mon 14 May 2012
at 18:39
  • msg #64

Re: The Alliance Cafe [Social Thread]

In reply to Qlawdat (msg #63):

I thought The Universe said he had too many players and would not replace drops waaaaaaaaaaaahhhhhhhhhhhh
The Universe
GM, 41 posts
The Master of Destiny
Owner of ALL THE CATS
Mon 14 May 2012
at 19:06
  • msg #65

Re: The Alliance Cafe [Social Thread]

The Universe has a plan...  also I said I will "probably" not replace drops.  This is still true.

*Dave rolls a 20 on the replacement roll...*
This message was last edited by the GM at 19:06, Mon 14 May 2012.
twitch1982
player, 23 posts
Tue 15 May 2012
at 16:13
  • msg #66

Re: The Alliance Cafe [Social Thread]

Qlawdat:
I have been really wanting to do a LAN party some time soon. A good one where eventually everyone is laughing hysterically due to sleep deprivation. The main problem is I don't know of a good space to have one. Anyone have any suggestion?



If I could get them incredibly cheap, how about a pair of adjoining hotel rooms? like 10$ a person cheap?
Ananvil
player, 35 posts
Tue 15 May 2012
at 17:07
  • msg #67

Re: The Alliance Cafe [Social Thread]

Do et
Qlawdat
player, 43 posts
Tue 15 May 2012
at 17:13
  • msg #68

Re: The Alliance Cafe [Social Thread]

Yeah, I would very much be up for that.  Do any hotels/motels have good internet connections?  Also having enough power outlets would be a concern.
twitch1982
player, 24 posts
Tue 15 May 2012
at 17:32
  • msg #69

Re: The Alliance Cafe [Social Thread]

Well do we need fast net or just LAN ? Because I have plenty of powerstrips, gig switches and LAN cables at work. Also the Holliday inn express on Western is where mike used to work and he still knows enough people there to get us a crazy rate.
The Universe
GM, 57 posts
The Master of Destiny
Owner of ALL THE CATS
Tue 15 May 2012
at 17:38
  • msg #70

Re: The Alliance Cafe [Social Thread]

I was just thinking that my office might work...  I'm really the only one ever in it and we have 8 desks (plus a side room with more) and plenty of power.
Ananvil
player, 37 posts
Tue 15 May 2012
at 17:39
  • msg #71

Re: The Alliance Cafe [Social Thread]

That sounds ideal.
Qlawdat
player, 44 posts
Tue 15 May 2012
at 17:53
  • msg #72

Re: The Alliance Cafe [Social Thread]

Having some Internet is important.
The Universe
GM, 58 posts
The Master of Destiny
Owner of ALL THE CATS
Tue 15 May 2012
at 17:59
  • msg #73

Re: The Alliance Cafe [Social Thread]

There are wall jacks, routers, and a public guest wifi network in my office.  Also a mini-fridge and a coffee pot (that needs cleaning).
Qlawdat
player, 45 posts
Tue 15 May 2012
at 18:02
  • msg #74

Re: The Alliance Cafe [Social Thread]

How long would we be able to be there for? I want an old school LAN party that last all weekend. Although that might be unrealistic.
Kplu
player, 33 posts
Tue 15 May 2012
at 18:04
  • msg #75

Re: The Alliance Cafe [Social Thread]

I want this too... although yes it is probably unrealistic. It's going to be difficult for everyone to be free for a weekend.
The Universe
GM, 59 posts
The Master of Destiny
Owner of ALL THE CATS
Tue 15 May 2012
at 18:06
  • msg #76

Re: The Alliance Cafe [Social Thread]

We don't have students coming in until June, and they probably wouldn't be in on the weekend.  Most days, I'm the only one in the office all day, so I would think a whole weekend would probably be ok (provided that we have parking).

If security shows up, I'll just tell them that I'm running an experiment on network stress tolerance.
twitch1982
player, 25 posts
Tue 15 May 2012
at 19:49
  • msg #77

Re: The Alliance Cafe [Social Thread]

If were going for a whole weekend, a place where people can just drop in and drop out might be more realistic, so people could spend as much of the weekend as possible, even though a whole weekend is probably unrealistic. Is this possible at your office?
The Universe
GM, 82 posts
The Master of Destiny
Owner of ALL THE CATS
Wed 16 May 2012
at 18:32
  • msg #78

Re: The Alliance Cafe [Social Thread]

It should work for at least one night.  A whole weekend might be doable, but I'll be the only one with the keys, so I would have to be there the whole time.

And, honestly, I'm getting too old for entire weekend things...
twitch1982
player, 33 posts
Wed 16 May 2012
at 18:53
  • msg #79

Re: The Alliance Cafe [Social Thread]

So that doesn't work then. I'll look into the hotel idea.
The Universe
GM, 84 posts
The Master of Destiny
Owner of ALL THE CATS
Wed 16 May 2012
at 18:55
  • msg #80

Re: The Alliance Cafe [Social Thread]

I get the impression that most people are only going to be free or able to operate for one night, anyway.
Ananvil
player, 43 posts
Wed 16 May 2012
at 19:18
  • msg #81

Re: The Alliance Cafe [Social Thread]

The Universe:
And, honestly, I'm getting too old for entire weekend things...


Impossible.
twitch1982
player, 34 posts
Wed 16 May 2012
at 19:20
  • msg #82

Re: The Alliance Cafe [Social Thread]

I get the impression that most of you are little girls who think this is some sort of slumber party were we talk about boys and do hair and freeze our bras and paint our nails and eat too much ice cream and play mash and then we can call bobby because hes soooo cute but then we'll just giggle and hang up.
Ananvil
player, 44 posts
Wed 16 May 2012
at 19:21
  • msg #83

Re: The Alliance Cafe [Social Thread]

twitch1982:
...freeze our bras...


What.

Otherwise, I agree with you.
The Universe
GM, 88 posts
The Master of Destiny
Owner of ALL THE CATS
Wed 16 May 2012
at 19:26
  • msg #84

Re: The Alliance Cafe [Social Thread]

It's been while since I've had my nails painted, and Jonas is SO good at it...
Kplu
player, 40 posts
Wed 16 May 2012
at 19:34
  • msg #85

Re: The Alliance Cafe [Social Thread]

twitch1982:
I get the impression that most of you are little girls who think this is some sort of slumber party were we talk about boys and do hair and freeze our bras and paint our nails and eat too much ice cream and play mash and then we can call bobby because hes soooo cute but then we'll just giggle and hang up.


You are suggesting we have a slumber party with nail painting and hair braiding and make overs and pillow fights, right? Count me in.
Kplu
player, 41 posts
Wed 16 May 2012
at 19:35
  • msg #86

Re: The Alliance Cafe [Social Thread]

Yeah... maybe we are weird but one night is not enough for a LAN party. You need everyone to pass out from exhaustion and wake up and start it all again. The best part is trying your best to play video games while completely sleep deprived and hopped up on BAWLS and BEERS.
Ananvil
player, 45 posts
Wed 16 May 2012
at 19:40
  • msg #87

Re: The Alliance Cafe [Social Thread]

Kplu:
Yeah... maybe we are weird but one night is not enough for a LAN party. You need everyone to pass out from exhaustion and wake up and start it all again. The best part is trying your best to play video games while completely sleep deprived and hopped up on BAWLS and BEERS.


I agree with this thing.
twitch1982
player, 35 posts
Wed 16 May 2012
at 19:42
  • msg #88

Re: The Alliance Cafe [Social Thread]

i also agree with this. If only 4 of us are man enough to endure it. We can fit at my house if someone brings a card table or two.
twitch1982
player, 36 posts
Wed 16 May 2012
at 19:44
  • msg #89

Re: The Alliance Cafe [Social Thread]

actually, i think i might even have a couple computer tables in the attic
Qlawdat
player, 61 posts
Wed 16 May 2012
at 20:05
  • msg #90

Re: The Alliance Cafe [Social Thread]

First of all.  I am very proud of my nail painting skills, thank you all for noticing.  Second.  Hell yes to an all weekend thing.  The sweet spot of all LAN parties is like 3am Friday night and Saturday night when any game you play becomes THE BEST game because of sleep deprivation.
Brainsave
player, 18 posts
Wed 16 May 2012
at 20:43
  • msg #91

Re: The Alliance Cafe [Social Thread]

I am getting a weird feeling. I think it is missing living in Troy...
twitch1982
player, 37 posts
Wed 16 May 2012
at 21:56
  • msg #92

Re: The Alliance Cafe [Social Thread]

Missing Troy would be a weird feeling indeed.  I'm looking around, between the dinning table, the bar, and a few card tables in the living room, I think we could easily do 8 people here.
Ananvil
player, 46 posts
Thu 17 May 2012
at 12:23
  • msg #93

Re: The Alliance Cafe [Social Thread]

Hey, Troy is decent.  It has The Ruck!
Kplu
player, 51 posts
Thu 17 May 2012
at 13:41
  • msg #94

Re: The Alliance Cafe [Social Thread]

Yes. the Ruck.
twitch1982
player, 38 posts
Thu 17 May 2012
at 13:44
  • msg #95

Re: The Alliance Cafe [Social Thread]

Ananvil:
Hey, Troy is decent.  It has The Ruck!

http://www.youtube.com/watch?v=GjjZGyYcH9E
Kplu
player, 52 posts
Thu 17 May 2012
at 13:45
  • msg #96

Re: The Alliance Cafe [Social Thread]

Toy Biz claims mutants are not humans:

http://www.reddit.com/r/todayi...aw_in_america_where/

quote:
Toy Biz contends that the action figures at issue are properly classifiable as "Toys representing animals or other non-human creatures...

The Universe
GM, 114 posts
The Master of Destiny
Owner of ALL THE CATS
Fri 18 May 2012
at 02:33
  • msg #97

Re: The Alliance Cafe [Social Thread]

Every time that someone says that Troy is not so bad because it has The Ruck, several kittens kills themselves...
Qlawdat
player, 68 posts
Fri 18 May 2012
at 13:17
  • msg #98

Re: The Alliance Cafe [Social Thread]

I just wanted to make sure everyone knows they can get emails whenever there are forum updates, you can set that up from your user preferences, just make sure you unfollow all the games you are not in, I think by default you are a member of most forums.
twitch1982
player, 40 posts
Mon 21 May 2012
at 23:13
  • msg #99

Hard Sci-Fi

I just watched the pilot of L5, it was kickstartered and croudsourced, and it's pretty fucking good. Check it out at VODO.net/l5 if you want to contribute, or just torrent it ( http://beta.demonoid.me/files/details/2866204/?hl=l5)  since it was released under creative commons.
Qlawdat
player, 94 posts
Wed 23 May 2012
at 17:14
  • msg #100

LAN party

Adam and I are looking into places for the LAN party.  I contacted a bunch of hotels asking about info for renting out their conference rooms.  So I should hope to have some info soonish.  We are roughly thinking the weekend of July 14.  If we get a place like that it would be easy for people to come and go as they wish.
Kplu
player, 71 posts
Wed 23 May 2012
at 19:09
  • msg #101

Re: LAN party

In reply to Qlawdat (msg #100):

I will be in Maine that weekend.
Qlawdat
player, 95 posts
Wed 23 May 2012
at 20:37
  • msg #102

Re: LAN party

Ok, what other weekends around then work for you/everyone?
The Universe
GM, 167 posts
The Master of Destiny
Owner of ALL THE CATS
Wed 23 May 2012
at 20:48
  • msg #103

Re: LAN party

Has anyone thought of starting a LAN party business?  Just buying retail space, filling it with decent computers hooked up to a high-speed internal network with a beefy designated server, then renting it out to groups every night?

You could include snacks and light meals as part of the ticket, plus have an "energy drink bar" and a few comfy couches for people to rest on...

I wonder what the legality of that would be?  I know I'd be willing to chip in $20-50 a night to have everything set up for me...
twitch1982
player, 47 posts
Wed 23 May 2012
at 23:40
  • msg #104

Re: LAN party

In reply to The Universe (msg #103):

there's been a few lan gaming centers in binghamton, none of them ever lasted very long.
Qlawdat
player, 97 posts
Wed 23 May 2012
at 23:42
  • msg #105

Re: LAN party

If we were to have the LAN party on the weekend of the 8th or 15th (meant to write 15th the first time, so if you saw 5th ignore that) of June we could use my place. Would work really well.
This message was last edited by the player at 00:24, Thu 24 May 2012.
twitch1982
player, 48 posts
Thu 24 May 2012
at 00:30
  • msg #106

Re: LAN party

june 15 works for me.
twitch1982
player, 49 posts
Thu 24 May 2012
at 00:31
  • msg #107

Re: LAN party

june 15 works for me.
Kplu
player, 72 posts
Thu 24 May 2012
at 02:06
  • msg #108

Re: LAN party

Oh man that sounds really good.
Qlawdat
player, 100 posts
Thu 24 May 2012
at 02:15
  • msg #109

Re: LAN party

I am waiting to hear from a few people, but it will probably be the weekend of June 15th.
Qlawdat
player, 104 posts
Thu 24 May 2012
at 13:53
  • msg #110

Re: LAN party

Ok.  LAN party is going to be the weekend of June 15th.
Ananvil
player, 81 posts
The Sons of Mars
The Graffiti Fleet
Thu 24 May 2012
at 13:55
  • msg #111

Re: LAN party

yayyayayyayayyayayayyayyayyayayyaayyayyayayyayayyay
Ananvil
player, 82 posts
The Sons of Mars
The Graffiti Fleet
Thu 24 May 2012
at 13:56
Qlawdat
player, 113 posts
Fri 25 May 2012
at 00:45
Qlawdat
player, 114 posts
Fri 25 May 2012
at 16:59
twitch1982
player, 53 posts
Sat 26 May 2012
at 01:32
  • msg #115

Re: LAN party


LOOOOOOOOOOOOOOOOOOOOOOOL cadet statistic science. Thats way funnier than it should be
Qlawdat
player, 118 posts
Tue 29 May 2012
at 13:18
  • msg #116

Re: LAN party

My new plan is to invent a way to cause the heat death of the universe.  Because fuck humidity.
Ananvil
player, 94 posts
The Sons of Mars
The Graffiti Fleet
Tue 29 May 2012
at 13:44
  • msg #117

Re: LAN party

I SHALL FILL THE UNIVERSE WITH STEAM
Qlawdat
player, 119 posts
Tue 29 May 2012
at 15:16
  • msg #118

Re: LAN party

In reply to Ananvil (msg #117):

So it has come to this.
Ananvil
player, 95 posts
The Sons of Mars
The Graffiti Fleet
Tue 29 May 2012
at 16:07
  • msg #119

Re: LAN party

New plan.

I need a Mothership that harvests water from... stuff.  It then heats the water to 90 degrees F, and vents the vapor directly into Jonas' ship.
Qlawdat
player, 120 posts
Tue 29 May 2012
at 16:12
  • msg #120

Re: LAN party

I am going to hate this game.
Kplu
player, 85 posts
Tue 29 May 2012
at 17:01
  • msg #121

Re: LAN party

You would probably be better off with 1000 light fighters that harvest water from... stuff.
The Universe
GM, 209 posts
The Master of Destiny
Owner of ALL THE CATS
Wed 30 May 2012
at 05:55
  • msg #122

Re: LAN party

Coincidently, June 16th is Free RPG day...
The Universe
GM, 219 posts
The Master of Destiny
Owner of ALL THE CATS
Thu 31 May 2012
at 18:51
  • msg #123

Re: LAN party

Check this out:
http://www.indieroyale.com/

Especially "The Ship":
http://pc.ign.com/articles/728/728415p1.html

You have to assassinate each other, but you don't know who has your name... and assassinating the wrong person penalizes you.

I'll probably buy this, and I think Jonas was looking at it, too.  Each game comes with FIVE Steam keys, so it will be perfect for the LAN party...
This message was last edited by the GM at 18:51, Thu 31 May 2012.
Qlawdat
player, 126 posts
Fri 1 Jun 2012
at 03:21
  • msg #124

Re: LAN party

EVERYONE JUST SHUT UP AND WATCH THIS!

http://www.destructoid.com/ind...be-true-228387.phtml
Qlawdat
player, 129 posts
Fri 1 Jun 2012
at 22:19
  • msg #125

Re: LAN party

Is anyone planning on taking or not taking elite/legendary crew?

I am probably going to take two legendary crew members.
Qlawdat
player, 130 posts
Sat 2 Jun 2012
at 13:49
  • msg #126

Re: LAN party

Maaaaaaatt.  You know you are going to spend all your money on this.

http://www.kickstarter.com/pro...raveller-5th-edition

You might even need a 2nd job.
The Universe
GM, 234 posts
The Master of Destiny
Owner of ALL THE CATS
Sat 2 Jun 2012
at 19:17
  • msg #127

Re: LAN party

Saw this at noon, took me until now to get off the floor.

If I buy only one copy, I think I will survive the winter...

I'm totally funding this at the $100-$150 level.  I'll then suggest that Marc Miller (yay!) add an option for getting two books for under $200.

Although I am seriously considering adding a "Kickstarter" line to my monthly budget...
El Presidente
player, 2 posts
Sun 3 Jun 2012
at 12:59
  • msg #128

Re: LAN party

In reply to The Universe (msg #127):

I found it odd that it takes $51 to get a *CD-ROM* copy of the book (not a PDF or download), and it takes $100 to get a physical copy of the book.

I guess he figures all the old-timers have more disposable income.  :)
Qlawdat
player, 131 posts
Sun 3 Jun 2012
at 13:00
  • msg #129

Re: LAN party

*GASP* El Presidente!  He speaks!
El Presidente
player, 3 posts
Sun 3 Jun 2012
at 13:30
  • msg #130

Re: LAN party

Qlawdat:
*GASP* El Presidente!  He speaks!


I'm Teddy Roosevelt, bitches.  Speak softly, and carry a big stick.
The Universe
GM, 258 posts
The Master of Destiny
Owner of ALL THE CATS
Sat 9 Jun 2012
at 15:56
  • msg #131

Re: LAN party

Qlawdat:
Maaaaaaatt.  You know you are going to spend all your money on this.

http://www.kickstarter.com/pro...raveller-5th-edition

You might even need a 2nd job.


It's true, I'm going to be broke.  Marc just added a TON of extra options and stretch goals...

Also, he is now signing every book.
This message was last edited by the GM at 15:58, Sat 09 June 2012.
Qlawdat
player, 136 posts
Sun 10 Jun 2012
at 03:00
  • msg #132

Re: LAN party

In reply to The Universe (msg #131):

http://rpgkickstarters.tumblr.com/

NOW MATT!  NOW YOU WILL NEVER HAVE MONEY!

MUWAHAHAHAHAAHAH
Ananvil
player, 134 posts
The White Company
Protectors of Humanity
Wed 13 Jun 2012
at 14:10
  • msg #133

Re: LAN party

So what are people hoping to accomplish with their fleets?  It turns out that my fleet is sort of ME2 Cerberus (Not the psycho robot/reaper/craziness ME3 Cerberus).
lupusregnum
player, 2 posts
Wed 13 Jun 2012
at 16:52
  • msg #134

Re: LAN party

In reply to Ananvil (msg #133):

Aww, I just started the first Mass Effect for the third time...

I can say that my fleet will not be a military fleet, if we run into pirates, or some other threat, early on, I'm almost sure my entire fleet will die.
Ananvil
player, 135 posts
The White Company
Protectors of Humanity
Wed 13 Jun 2012
at 18:06
  • msg #135

Re: LAN party

Oh.  Hope I didn't spoil anything?  I kind of assumed everyone had played it by now.

EDIT: Also, that's the worst least informative spoiler ever.

This message was last edited by the player at 18:06, Wed 13 June 2012.
Kplu
player, 106 posts
Wed 13 Jun 2012
at 18:22
  • msg #136

Re: LAN party

I will build you spaceships to replace your losses. $2 each.
Qlawdat
player, 140 posts
Wed 13 Jun 2012
at 20:01
  • msg #137

Re: LAN party

In reply to lupusregnum (msg #134):

Whoa... a new challenger is approaching.  Who are you??
lupusregnum
player, 3 posts
Wed 13 Jun 2012
at 23:16
  • msg #138

Re: LAN party

In reply to Ananvil (msg #135):

It's okay, I've heard a spoiler here and there about ME2 and 3, so I know that isn't really a spoiler.
lupusregnum
player, 4 posts
Wed 13 Jun 2012
at 23:18
  • msg #139

Re: LAN party

In reply to Qlawdat (msg #137):

I've actually been here the whole time, I just never really posted, since I've been talking to our very helpful GM (who SPOILER ALERT! happens to be my brother) off of the forum.
The Universe
GM, 281 posts
The Master of Destiny
Owner of ALL THE CATS
Wed 13 Jun 2012
at 23:19
  • msg #140

Re: Social

So I was hitting "random article" on wikipedia to get inspiration for planet names, and I came across:

"Flavor of Love (season 1)"

"Admiral - set a course for the Flavor Flav system."
This message had punctuation tweaked by the GM at 23:20, Wed 13 June 2012.
Qlawdat
player, 144 posts
Wed 13 Jun 2012
at 23:21
  • msg #141

Re: LAN party

In reply to lupusregnum (msg #139):

Ah you are the brother.  I hadn't figured out who was who of the few people that had never posted.  Welcome I guess?
Qlawdat
player, 145 posts
Wed 13 Jun 2012
at 23:21
  • msg #142

Re: Social

In reply to The Universe (msg #140):

Do not want.
lupusregnum
player, 5 posts
Wed 13 Jun 2012
at 23:36
  • msg #143

Re: LAN party

In reply to Qlawdat (msg #141):

Thanks for the apprehensive welcome!
Kplu
player, 110 posts
Sat 16 Jun 2012
at 04:24
  • msg #144

Re: LAN party

LAN TOWN!
Ananvil
player, 136 posts
The White Company
Protectors of Humanity
Mon 18 Jun 2012
at 14:27
  • msg #145

Re: LAN party

So how is everyone's fleets coming?  I wanna start this game. :)
Qlawdat
player, 146 posts
Mon 18 Jun 2012
at 17:42
  • msg #146

Re: LAN party

My fleet is submitted and I do need to swap two or three numbers around they arnt major enough that we would have to wait.
Kplu
player, 111 posts
Mon 18 Jun 2012
at 19:38
  • msg #147

Re: LAN party

Fleet Submitted.
The Universe
GM, 285 posts
The Master of Destiny
Owner of ALL THE CATS
Mon 18 Jun 2012
at 21:22
  • msg #148

Re: LAN party

I'll give everyone a 'poke' tonight, I figured that some people might still be recovering from the LAN party...
lupusregnum
player, 6 posts
Tue 19 Jun 2012
at 02:56
  • msg #149

Re: LAN party

I won't be able to finish mine until mid-Tuesday/Tuesday night, I should be done by the end of Wednesday.
I'm looking forward to finally playing this!
Ananvil
player, 137 posts
The White Company
Protectors of Humanity
Wed 20 Jun 2012
at 15:01
  • msg #150

Re: LAN party

spaaaaaaaaaaaaaaaaaaaaaaaaaaaaacccccccccccccccccccccccceeeeeeeeeeeee shiiiiiiiiiiiiiippppppppppppppppppppssssssssssssssssssss
Kplu
player, 112 posts
Wed 20 Jun 2012
at 19:21
  • msg #151

Re: LAN party

After everyone getting really really excited over Legend of Korra during the LAN party I sat down and marathoned the shit out of it.

Metal bending is advanced earth bending.
Lightning bending is advanced fire bending.
Blood bending is advanced water bending.

What is advanced air bending? Could it be... SPACE BENDING?
Ananvil
player, 138 posts
The White Company
Protectors of Humanity
Wed 20 Jun 2012
at 19:48
  • msg #152

Re: LAN party

Space/Time.  Grapple and jump forward in time.
The Universe
GM, 298 posts
The Master of Destiny
Owner of ALL THE CATS
Thu 21 Jun 2012
at 03:56
  • msg #153

Re: LAN party

I've been adding a bunch of stuff to the forum.  The game map should also be in final form now.  Everything should be set up (except for a few fleets) for the game tomorrow.

I'm going to keep systems simple (see the Sirius system) until players start asking for more information.
Ananvil
player, 139 posts
The White Company
Protectors of Humanity
Thu 21 Jun 2012
at 12:29
  • msg #154

Re: LAN party

Haha, can we post personals to the SpaceCraigsList?

Single White Fleet looking for soulmate.  Likes long flights in the dark, finding strange new worlds, and new civilizations, boldly blowing up things that look funny to me.  Non-smoker.

Qlawdat
player, 147 posts
Thu 21 Jun 2012
at 13:26
  • msg #155

Re: LAN party

Turn offs: a high stealth rating
Kplu
player, 113 posts
Thu 21 Jun 2012
at 13:42
  • msg #156

Re: LAN party

Turn Ons:

Cannons with a rating greater than 3.
Qlawdat
player, 148 posts
Thu 21 Jun 2012
at 13:46
  • msg #157

Re: LAN party

Turn ons: having been captured and valiantly escaped from the Zura
The Universe
GM, 312 posts
The Master of Destiny
Owner of ALL THE CATS
Sun 24 Jun 2012
at 03:16
  • msg #158

Re: LAN party

"Large Black Fleet seeks small, planet who enjoys being dominated.  Defensive behavior is a turnoff - it's not that it can't be handled, just makes things complicated.  DO NOT REPLY if you are the kind of planet that likes to play mind games."
The Universe
GM, 313 posts
The Master of Destiny
Owner of ALL THE CATS
Sun 24 Jun 2012
at 03:17
  • msg #159

Re: LAN party

I hope to run the first turns tomorrow (Sunday) night, or Monday at lunch.  If I don't have your fleet confirmed by then, I will just have you start a day or two after the other players.
The White Company
player, 144 posts
The White Company
Protectors of Humanity
Mon 25 Jun 2012
at 12:51
  • msg #160

Re: LAN party

Ananvil:
spaaaaaaaaaaaaaaaaaaaaaaaaaaaaacccccccccccccccccccccccceeeeeeeeeeeee shiiiiiiiiiiiiiippppppppppppppppppppssssssssssssssssssss


!!!
The Universe
GM, 319 posts
The Master of Destiny
Owner of ALL THE CATS
Mon 25 Jun 2012
at 17:51
  • msg #161

Game

I have really not been feeling well today;  I'm starting to feel better, so hopefully I can get the few remaining things done this afternoon while code is compiling/running.
The White Company
player, 145 posts
The White Company
Protectors of Humanity
Mon 25 Jun 2012
at 17:59
  • msg #162

Re: Game


The White Company
player, 148 posts
The White Company
Protectors of Humanity
Tue 26 Jun 2012
at 19:47
  • msg #163

Re: Game

One of you (Kyle?) asked how to turn portraits on.

If you click 'User Preferences' up in the top left, you'll have an option to turn them on.
Destiny Fleet
player, 116 posts
Tue 26 Jun 2012
at 20:39
  • msg #164

Re: Game

In reply to The White Company (msg # 163):

I don't think it was me.
The Stark Initiative
player, 160 posts
Wed 27 Jun 2012
at 03:39
  • msg #165

Re: Game

Can we remove some of the older threads?  Or clean things up a bit?  Also is there a way to have our personal thread appear at the top of the list?
The White Company
player, 154 posts
The White Company
Protectors of Humanity
Thu 28 Jun 2012
at 14:53
  • msg #166

Re: Game

Anyone dead yet?
Destiny Fleet
player, 118 posts
Thu 28 Jun 2012
at 15:35
  • msg #167

Re: Game

Anyone do anything yet?
The Universe
GM, 337 posts
The Master of Destiny
Owner of ALL THE CATS
Thu 28 Jun 2012
at 15:56
  • msg #168

Re: Game

I'm just working through the first turns right now (now that I finally have them all), while trying to finish a scientific paper up for publication.
The White Company
player, 155 posts
The White Company
Protectors of Humanity
Thu 28 Jun 2012
at 18:08
  • msg #169

Re: Game

SCIENCE
The Aegis Corporation
player, 8 posts
Thu 28 Jun 2012
at 22:44
  • msg #170

Re: Game

In reply to The White Company (msg # 166):

Give me a few more turns, then ask that again.
The Universe
GM, 340 posts
The Master of Destiny
Owner of ALL THE CATS
Sat 30 Jun 2012
at 01:11
  • msg #171

Re: Game

I'm working hard to get a paper out to my collaborators right now - It should be good to go tomorrow.  So I hope to be able to tackle this game tomorrow night!

I apologize for the delay, I have been working 12-16 hour days trying to get this paper finished.
The Universe
GM, 341 posts
The Master of Destiny
Owner of ALL THE CATS
Sat 30 Jun 2012
at 19:53
  • msg #172

Re: Game

I'm getting failure notices for Pageen/Diastima's email account - if someone has alternate contact info for her, would they be willing to see what's up?
Prophet Brian
player, 85 posts
Sat 30 Jun 2012
at 20:26
  • msg #173

Re: Game

Will do!

Also her name is Pegeen. All e's.
This message was last edited by the player at 03:41, Sun 01 July 2012.
The White Company
player, 159 posts
Mon 2 Jul 2012
at 02:18
  • [deleted]
  • msg #174

Re: Game

This message was deleted by the player at 11:25, Mon 02 July 2012.
The White Company
player, 164 posts
The White Company
Protectors of Humanity
Tue 3 Jul 2012
at 18:19
  • msg #175

Re: Game

I keep hoping that the post count will be red.
The Universe
GM, 363 posts
The Master of Destiny
Owner of ALL THE CATS
Tue 3 Jul 2012
at 19:22
  • msg #176

Re: Game

It's always red for me. :)

We're close to the end of the first Day (turn).
The Universe
GM, 369 posts
The Master of Destiny
Owner of ALL THE CATS
Tue 3 Jul 2012
at 23:17
  • msg #177

Re: Game

I cleaned up the forum a bit, moved some of the threads to my hard drive and deleted them from RPoL.

And just as we were approaching 1,000 posts, too...
The Universe
GM, 374 posts
The Master of Destiny
Owner of ALL THE CATS
Fri 6 Jul 2012
at 05:58
  • msg #178

Re: Game

I think we are done with Day 1!  I'll post turn summaries soon.  I hope turnaround will be quicker now that the first turn has been figured out.

Also, please check the forum every day or two - a big reply is not usually needed, and it will keep the game running smoothly for everyone!
The White Company
player, 170 posts
The White Company
Protectors of Humanity
Sun 8 Jul 2012
at 03:15
  • msg #179

Re: Game

Who else read El Presidente's post in Arcturus Mengsk's voice?
The Stark Initiative
player, 174 posts
Fri 13 Jul 2012
at 15:11
  • msg #180

Re: Game

How is everyone's first few turns going?
The White Company
player, 180 posts
The White Company
Protectors of Humanity
Fri 13 Jul 2012
at 15:53
  • msg #181

Re: Game

Potentially exciting.  There might be a war.  Or something.

Maybe found a death star.  Or something.

The Stark Initiative
player, 175 posts
Fri 13 Jul 2012
at 15:58
  • msg #182

Re: Game

Wow.. that is way more exciting than my turns.  I found an escort ship that is trying to hide in a planet.  Weeee! Also I found some science!
The White Company
player, 181 posts
The White Company
Protectors of Humanity
Fri 13 Jul 2012
at 16:12
  • msg #183

Re: Game

It might just be a small moon.
This message was last updated by the player at 17:05, Fri 13 July 2012.
The Stark Initiative
player, 176 posts
Fri 13 Jul 2012
at 16:38
  • msg #184

Re: Giant Bags of Cocks

Oh.. so about as exciting as my first two turns.
The White Company
player, 182 posts
The White Company
Protectors of Humanity
Fri 13 Jul 2012
at 17:04
  • msg #185

Re: Giant Bags of Cocks

STAR WARS JOKE
The White Company
player, 183 posts
The White Company
Protectors of Humanity
Fri 13 Jul 2012
at 17:04
  • msg #186

Re: Giant Bags of Cocks

If someone shoots a missile at me and misses, can I grapple the missile to get a temporary speed boost?
This message was last edited by the player at 17:05, Fri 13 July 2012.
Admiral Von Beornan
player, 8 posts
Fri 13 Jul 2012
at 18:40
  • msg #187

Re: Giant Bags of Cocks

I found a derelict frigate sized missile near a gas giant. Shrug
The White Company
player, 184 posts
The White Company
Protectors of Humanity
Fri 13 Jul 2012
at 18:44
  • msg #188

Re: Giant Bags of Cocks

Admiral Von Beornan:
I found a derelict frigate sized missile near a gas giant. Shrug

EAT IT
The Universe
GM, 413 posts
The Master of Destiny
Owner of ALL THE CATS
Sat 14 Jul 2012
at 03:33
  • msg #189

Game

I've been going easy on people until they get the feel of things, which I think is about now.

I'm wrapping up 2-3 player's Day 2, so we'll be moving on to Day 3 soon!
This message had punctuation tweaked by the GM at 03:33, Sat 14 July 2012.
The Stark Initiative
player, 178 posts
Sat 14 Jul 2012
at 03:37
  • msg #190

Re: Game

Is there any ways to improve the turn around rate on turns?
The Universe
GM, 414 posts
The Master of Destiny
Owner of ALL THE CATS
Sat 14 Jul 2012
at 19:33
  • msg #191

Re: Game

I think the biggest slow-down is player questions, since they have to ask the question, wait for a reply, then make their action.

Some of the questions are good, but a lot of questions can be answered by looking at the wiki, map, or doc, so if everyone could try looking up answers before asking, it would cut feedback times down.

Also, I think the action in Brian's system is winding down, so his turns shouldn't take me as long in the future. :)
The Universe
GM, 415 posts
The Master of Destiny
Owner of ALL THE CATS
Sat 14 Jul 2012
at 19:48
  • msg #192

Re: Game

I would like to add the Brian and Nate are really organized in the way that they submit their turns, so I'm not picking on Brian - he's just very thorough and so his turns take a little longer to think through than most.

IM'ing me questions would also be a good way to keep turns moving.  I forget my AIM name...  I'll post it when I find it (long story).
The Stark Initiative
player, 181 posts
Sat 14 Jul 2012
at 21:13
  • msg #193

Re: Game

The Universe:
I would like to add the Brian and Nate are really organized in the way that they submit their turns, so I'm not picking on Brian - he's just very thorough and so his turns take a little longer to think through than most.

IM'ing me questions would also be a good way to keep turns moving.  I forget my AIM name...  I'll post it when I find it (long story).

It's darthzeigfried
Prophet Brian
player, 95 posts
Sun 15 Jul 2012
at 00:47
  • msg #194

Re: Game

The vast majority of my actions will be set for future turns, so hopefully I won't take up more then my fair share of time.
Destiny Fleet
player, 121 posts
Mon 16 Jul 2012
at 23:36
  • msg #195

Re: Game

The White Company:
Who else read El Presidente's post in Arcturus Mengsk's voice?



As soon as I read "New Era in our history" it became Mengsk. Than he said dastardly... and it's not Mengsk anymore.
This message was last edited by the player at 23:37, Mon 16 July 2012.
The White Company
player, 191 posts
The White Company
Protectors of Humanity
Mon 16 Jul 2012
at 23:39
  • msg #196

Re: Game

I'm half tempted to voice act it, but I don't have a quality mic.
This message was last edited by the player at 23:39, Mon 16 July 2012.
The Stark Initiative
player, 185 posts
Tue 17 Jul 2012
at 00:34
  • msg #197

Re: Game

I have stupidly high quality mics and a mixer if you want to make this happen.
The White Company
player, 192 posts
The White Company
Protectors of Humanity
Tue 17 Jul 2012
at 00:54
  • msg #198

Re: Game

It's a deal.
The White Company
player, 193 posts
The White Company
Protectors of Humanity
Tue 17 Jul 2012
at 00:55
  • msg #199

Re: Game

Fuck.  Now I'm gunna need to video this shit up.
The Stark Initiative
player, 186 posts
Tue 17 Jul 2012
at 01:01
  • msg #200

Re: Game

Can't help you there.
The Universe
GM, 428 posts
The Master of Destiny
Owner of ALL THE CATS
Wed 18 Jul 2012
at 02:55
  • msg #201

Re: Game

I was hoping to get a reply out to most of the players today, but the person running the observatory tonight called in sick and I had to substitute.  I just got back (~11pm) and will head to bed soon - I hope to get back to everyone tomorrow.  Sorry for the delay!
The Stark Initiative
player, 187 posts
Wed 18 Jul 2012
at 03:01
  • msg #202

Re: Game

FORGIVENESS IS GIVEN!
The Universe
GM, 437 posts
The Master of Destiny
Owner of ALL THE CATS
Sat 21 Jul 2012
at 05:20
  • msg #203

Re: Game

I've been trying to keep up on turns this week, but I've been assisting with a teacher training workshop and running the observatory, so I haven't had much free time.

But that's all over now... [sign of relief]  Things should start moving again.
Destiny Fleet
player, 126 posts
Sat 21 Jul 2012
at 19:47
  • msg #204

Re: Game

DO NOT FRET, WE ARE ALL BUSY!
Prophet Brian
player, 96 posts
Sat 21 Jul 2012
at 22:44
  • msg #205

Re: Game

Lies! I'm not busy at all! And by not busy I af course mean I have more things to do them time to do them.
This message was last edited by the player at 00:59, Sun 22 July 2012.
Destiny Fleet
player, 127 posts
Sun 22 Jul 2012
at 00:26
  • msg #206

Re: Game

Uhhhhh... well Prophet Brian:


quote:
bus·y   [biz-ee] bus·i·er, bus·i·est, verb, bus·ied, bus·y·ing.
adjective
1.
actively and attentively engaged in work or a pastime
2.
not at leisure; otherwise engaged: He couldn't see any visitors because he was busy.
3.
full of or characterized by activity: a busy life.


You might have come down with a case of the busys.


I'm really surprised one of the definitions was not something along the lines of what you said...
This message was last edited by the player at 13:58, Mon 23 July 2012.
The White Company
player, 201 posts
The White Company
Protectors of Humanity
Wed 25 Jul 2012
at 13:18
  • msg #207

Re: Game




The Universe
GM, 465 posts
The Master of Destiny
Owner of ALL THE CATS
Fri 27 Jul 2012
at 04:39
  • msg #208

Re: Game

Everyone will get updates tomorrow night or Saturday morning; lots of interesting things are happening, so I want to get them straight.  Also, I'm giving an invited science talk for a Star Trek fan club on Saturday, so I have been preparing for that.

And this humidity...
El Presidente
player, 8 posts
Fri 27 Jul 2012
at 14:28
  • msg #209

Re: Game

The Universe:
Also, I'm giving an invited science talk for a Star Trek fan club on Saturday, so I have been preparing for that.

And this humidity...


I'm assuming you'll be giving a science talk to the Trekkies about how a compressor works and its contribution to the technology of Air Conditioning.  :)
Destiny Fleet
player, 131 posts
Sat 28 Jul 2012
at 23:40
  • msg #210

Re: Game

"Phase Change Cooling" sounds star trek worthy.
The Universe
GM, 466 posts
The Master of Destiny
Owner of ALL THE CATS
Mon 30 Jul 2012
at 05:05
  • msg #211

Re: Game

Man - I have been too busy this weekend.  I should have updates in sometime Monday.
The Stark Initiative
player, 194 posts
Wed 1 Aug 2012
at 13:00
  • msg #212

Re: Game

So what can we do to speed up this game?  Turn 3 started, for me, on the 15th of July, and I have been done with my turn for over a week.
Destiny Fleet
player, 133 posts
Wed 1 Aug 2012
at 17:01
  • msg #213

Re: Game

In reply to The Stark Initiative (msg # 212):

You gotta want it.
The Universe
GM, 481 posts
The Master of Destiny
Owner of ALL THE CATS
Thu 2 Aug 2012
at 03:58
  • msg #214

Re: Game

Sorry for the delay;  I just made a bunch of posts, we should be done with Day 3 VERY soon.
This message had punctuation tweaked by the GM at 03:58, Thu 02 Aug 2012.
El Presidente
player, 9 posts
Thu 2 Aug 2012
at 17:59
  • msg #215

Re: Game

In reply to The Universe (msg # 214):

Regretfully, I must bow out of the Travellers game due to Real Life (tm) requiring me to look for a new job.

On the plus side, the office of "El Presidente" is vacant and special elections might even be held.  (Please consult The Universe to confirm.)

Good luck, Captains!
The Universe
GM, 495 posts
The Master of Destiny
Owner of ALL THE CATS
Sat 4 Aug 2012
at 21:22
  • msg #216

Re: Game

Everyone's 3rd Day is nearly wrapped up, so I'm going to start moving on to Day 4 soon, with the players who are ready.

I'm still deciding how the loss of the president will affect certain character abilities.
El Presidente
player, 10 posts
Sun 5 Aug 2012
at 14:20
  • msg #217

Re: Game

In reply to The Universe (msg # 216):

Woohoo!  I'm dead!  or am I?  or maybe this is El Presidente's ghost speaking...
The Stark Initiative
player, 195 posts
Sun 5 Aug 2012
at 14:44
  • msg #218

Re: Game

HOLY SHIT! ALL FLEETS REPORT TO EARTH! KILL THE ZOMBIE PRESIDENT!!!1 KILL IT WITH FIRE!
This message was last edited by the player at 14:44, Sun 05 Aug 2012.
The White Company
player, 206 posts
The White Company
Protectors of Humanity
Sun 5 Aug 2012
at 21:29
  • msg #219

Re: Game

The Stark Initiative:
HOLY SHIT! ALL FLEETS REPORT TO EARTH! KILL THE ZOMBIE PRESIDENT!!!1 KILL IT WITH FIRE!


I AGREE WITH JONAS
The Stark Initiative
player, 196 posts
Mon 6 Aug 2012
at 05:28
  • msg #220

Re: Game

Matt. Have you considered adding a co-GM. Or two?
The Universe
GM, 500 posts
The Master of Destiny
Owner of ALL THE CATS
Tue 7 Aug 2012
at 23:32
  • msg #221

Re: Game

I have been too pissed off to GM this game recently.  I should get over it soon.

[I have been considering tapping a friend of mine to co-GM.  Maybe more on that later]
El Presidente
player, 11 posts
Wed 8 Aug 2012
at 16:02
  • msg #222

Re: Game

The Universe:
I have been too pissed off to GM this game recently.  I should get over it soon.

[I have been considering tapping a friend of mine to co-GM.  Maybe more on that later]


What has you so upset, Matt?
The Universe
GM, 501 posts
The Master of Destiny
Owner of ALL THE CATS
Thu 9 Aug 2012
at 04:00
  • msg #223

Re: Game

It's been 4 months after the concussion, and my brain has almost fully healed.

I am still prone to some rather extreme mood swings, and it sometimes doesn't take much to set one off.

I've found that the best thing to do is to avoid the stimuli that caused the mood swing until it passes, then things go back to normal pretty quickly.  Sometimes, such as right now, the mood swing can last a couple of days.

I can't wait to be 100% better, it sucks having brain damage.

I hope to get back to this game tomorrow.
This message was last edited by the GM at 04:01, Thu 09 Aug 2012.
The Universe
GM, 505 posts
The Master of Destiny
Owner of ALL THE CATS
Mon 13 Aug 2012
at 01:28
  • msg #224

Re: Game

He guys - sorry for not being very active here this week.  I'm in the final stages of submitting a scientific paper, which we hope will be submitted this week.

I'll try to update here as often as I can, but I'll be pretty busy.

The upside is, once this paper is in, I will be taking a week off from work - things will pick up very quickly then.  I'll be able to catch everything up and move it along very fast.

[Also see the rules thread]
Diastima
player, 7 posts
Tue 21 Aug 2012
at 13:26
  • msg #225

Re: Game

In reply to The Universe (msg # 224):

where is the link to the wiki please?
Diastima
player, 8 posts
Tue 21 Aug 2012
at 15:53
  • msg #226

Re: Game

In reply to Diastima (msg # 225):

i think i found it
Prophet Brian
player, 107 posts
Wed 22 Aug 2012
at 02:44
  • msg #227

Re: Game

http://www.obsidianportal.com/...-database/maps/31334

Incase. This goes to the map, but the rest is there too.
The Universe
GM, 526 posts
The Master of Destiny
Owner of ALL THE CATS
Sun 2 Sep 2012
at 16:41
  • msg #228

Re: Game

Hey guys - I'm still super-busy with this paper, and I'm pretty much burnt-out. I just need to get over this last big hump of work, and then I should be in the clear.

I did update some of the threads a bit ago - please check to see if I'm waiting for you.

I'll try to update here and there.

I'll also open a thread for discussing Characters in the context of the game.
The White Company
player, 214 posts
The White Company
Protectors of Humanity
Tue 1 Apr 2014
at 20:52
  • msg #229

Re: Game

Sorry all, its been like 18 months since last post, I'm gunna drop this game.
The Stark Initiative
player, 201 posts
Tue 8 Apr 2014
at 03:16
  • msg #230

Re: Game

I dunno, I keep checking this forum monthly, I have founds some good hidden messages.
The White Company
player, 215 posts
The White Company
Protectors of Humanity
Wed 3 Dec 2014
at 00:49
  • msg #231

Re: Game

fyi -

We've decided to nerf manufacturing.
The Stark Initiative
player, 210 posts
Wed 27 Sep 2023
at 22:27
  • msg #232

Re: Game

I think there might be an error with the game.  Some of the threads are showing that they are closed.  Is that intentional to keep everyone from clogging up those threads, or is it a bug?  Just checking, I don't want to miss out on anything when the game starts.
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