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Rules Charts and Other Useful Stuff. Posted by Traveller. | Group: 0 |
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Author | Message | [bottom] |
Traveller GM, 8 posts Sun 6 May 2012 at 23:02 |
http://en.wikipedia.org/wiki/T...role-playing_game%29 | |||
Sullivan Sully Krate player, 17 posts Tue 4 Nov 2014 at 22:44 |
Weapons and armor may have special qualities DM will inform players of these qualities. Weapon TL Required Damage Heft Cost Mass Special Skill (Cr.) (Kg) Club/Baton(Spanner) 0 Melee (Bludgeon) 2d6 0 – 1 – Heavy Mace(Sledgehammer) 1 Melee (Bludgeon) 3d6 2 30 5 Light Mace 1 Melee (Bludgeon) 2d6+2 3 20 2 Martial Arts Flail 1 Melee (Bludgeon) 2d6+1 0 10 0.5 – Great Mace 2 Melee (Bludgeon) 3d6+3 4 50 7 Morningstar Flail 2 Melee (Bludgeon) 4d6 3 100 6 Sap 2 Melee (Unarmed) 1d6+1d6+1 stun 0 30 1 Shock Baton 8 Melee (Bludgeon) 2d6+1d6Stun 0 350 0.75 Stun Anti-Armour Flail as flail 8 Melee (Bludgeon) 3d6 2 400 2.75 Mace when detonating 4d6 Static Maul 11 Melee (Bludgeon) 3d6 2 650 2 Mace Grav Mace 13 Melee (Bludgeon) 5d6 4 1,000 5 Mace Stone Axe 0 Melee (Bludgeon) 2d6+2 1 0 1.5 Mace Hatchet/hand axe 1 Melee (Axe) 2d6+1 0 25 1.5 can be thrown 10 meters Battle Axe(Fire Axe) 1 Melee (Axe) 3d6 2 40 3 – Great Axe (Wood Axe) 2 Melee (Axe) 4d6+2 2 60 6 – Halberd 2 Melee (Axe) 3d6+2 1 90 8 – War Pick 2 Melee (Axe) 2d6+2 1 100 3 – Boarding Axe 9 Melee (Axe) 3d6+2 1 120 2 – Static Axe 10 Melee (Axe) 4d6+1 2 300 6 – Chaindrive Axe 10 Melee (Axe) 4d6 2 250 7 – Improved Static Axe 12 Melee (Axe) 4d6+2 1 500 4 – Arc-Field Axe 14 Melee (Axe) 5d6+2 1 1,750 4 – Spear 1 Melee (Spear) 2d6 0 50 2 – Pike/Lance 1 Melee (Spear) 3d6 (5d6) 2 75 5 extra damage when charging, or mounted Assault Pike 5 Melee (Spear) 4d6 1 100 2.5 Shaped charge; halves target armor destroys weapon. Piston Spear 8 Melee (Spear) 3d6+4 2 225 5 Armour halved Sonic Spear 10 Melee (Spear) 3d6+1 0 450 2 – Psi Pike 16 Melee (Spear) 4d6 1 2,000 2.5 Psi Bonus Knife 1 Melee (Small Blade) 1d6+1 0 5 – – Dagger 1 Melee (Small Blade) 1d6+2 0 10 – – (Bayonet if not fixed to weapon) Blade 2 Melee (Small Blade) 2d6 1 45 1 – Broadsword 2 Melee (Large Blade) 4d6 2 300 3 – Cutlass 2 Melee (Blade) 2d6+4 –1 100 1 – Sabre 2 Melee (Large Blade) 2d6+2 1 125 1.75 – Stiletto 2 Melee (Small Blade) 1d6+2 –1 50 0.5 Armour reduced Sword 2 Melee (Large Blade) 3d6 2 150 2 – Bayonet (Fixed) 3 Melee (Spear) or Rifle 3d6 0 25 0.25 – Rapier (Foil) 3 Melee (Large Blade) 1d6+4 –2 100 0.5 – Spring-Blade 4 Melee (Small Blade) 1d6+1 0 200 0.5 – Explosive Stiletto 6 Melee (Small Blade) 1d6+2 +2d6+2 0 25 0.5 Armour reduced,second damage effect Stealth Dagger 8 Melee (Small Blade) 1d6+2 – 175 – Hard to detect Monoblade 8 Melee (Large Blade) 2d6+5 –2 1,000 1 – Laser Stiletto 9 Melee (Small Blade) 4d6 – 500 0.25 Occasional explosive malfunction Static Sword 10 Melee (Large Blade) 3d6+2 2 250 3 – Chaindrive Sword 10 Melee (Large Blade) 3d6+3 2 200 5 – Improved Static Sword 12 Melee (Large Blade) 3d6+2 1 450 2 – Monofilament Sword 12 Melee (Large Blade) 3d6 –2 500 0.75 Armour halved Arc-Field Sword 14 Melee (Large Blade) 4d6+2 0 1,050 2 – Psi Cutlass 16 Melee (Large Blade) 3d6+1 1 1,500 2 Psi Bonus Psi Dagger 16 Melee (Small Blade) 1d6+2 – 650 0.5 Psi Bonus Unarmed Strike – Melee (Unarmed) 1d6 – – – – Improvised Weapon – Melee (Unarmed) 2d6–2 1 – 2 Bottle 1 Melee 2d6 – Depends on contents Brass Knuckles 1 Melee(Unarmed) 2d6–2 – 10 0.2 Garrotte 1 Melee (Unarmed) 2d6 – 1 – Surprised victim only Handspikes 2 Melee (Unarmed) 1d6+4 – 25 0.3 Handmine 6 Melee (Unarmed) 4d6 – 200 0.3 Armour halved Stunfist 8 Melee (Unarmed) 2d6+1d6(Stun) – 0.2 Stun effect Stunstick 8 Melee (Bludgeon) 1d6+2d6(Stun) – 300 0.5 Stun effect Shock Whip 9 Melee (Whip) 1d3+1 or 1d6 – 50 1 Stun effect Knuckleblasters 9 Melee(Unarmed) 1d6 (+4d6) 0 150 2 Piston Fist 9 Melee(Unarmed) 2d6+3 1 75 3 Static Fist 10 Melee (Unarmed) 2d6+1 1 100 4 Chaindrive Gauntlet 12 Melee (Unarmed) 3d6 1 150 5 Arc-Field Claw 14 Melee (Unarmed) 3d6+2 0 650 1 Archaic Ranged Weapons Weapon TL Range Required Damage Recoil Cost Mass Special Skill (Cr.) (Kg) Sling 0 Shotgun Athletics(Co-ordination) 2d6 – 10 – Tricky to use Short Bow 1 Assault Weapon Athletics(Co-ordination) 1d6 1 60 1 – Long Bow 2 Rifle Athletics(Co-ordination) 2d6 2 300 1.5 – Military Crossbow 2 Rifle Athletics(Co-ordination) 2d6 1 350 8 – Repeating Crossbow2 Shotgun Athletics(Co-ordination) 1d6+2 0 450 5 – Siege Crossbow 2 Rifle Athletics(Co-ordination) 4d6 2 800 12 – Sporting Crossbow 2 Rifle Athletics(Co-ordination) 1d6+3 1 200 2.5 – Compound Cam Bow 5 Rifle Athletics (Co-ordination) 2d6 1 200 0.75 – Advanced Crossbow 7 Rifle Athletics (Co-ordination) 2d6+4 1 250 2.5 – Weapon TL Range Required Damage Heft Cost Mass Special Skill (Cr.) (Kg) Bola 0 Thrown Athletics (Thrown) 1d6–1 0 5 0.6 Entangle Hunting Boomerang 0 Thrown Athletics (Thrown) 1d6 0 5 2 – Small Rock 0 Thrown Athletics (Thrown) 1d6 0 – 0.5 – Large Rock 0 Thrown Athletics (Thrown) 2d6 2 – 2 – Throwing Axe 1 Thrown Athletics (Thrown) 1d6+2 1 35 0.75 – Javelin 1 Thrown Athletics (Thrown) 2d6 1 15 1.25 – Throwing Knife 1 Thrown Athletics (Thrown) 1d6 0 25 0.15 Net 1 Thrown Athletics (Thrown) – 1 10 1 Entangle Throwing Steel Stealth Throwing Knife 3 Thrown Athletics (Thrown) 1d6–1 0 20 0.1 8 Thrown Athletics (Thrown) 1d6–1 0 200 – Hard to Detect Blasting Sphere 9 Thrown Athletics (Thrown) 3d6 1 100 2 HurlingMonoblade 12 Thrown Athletics (Thrown) 2d6+5 – 75 0.5 Monofilament Bolo 12 Thrown Athletics (Thrown) 2d6 0 150 1 Armour Halved Weapon TL Range Required Damage Magazine Auto Recoil Cost Mass Ammo Special Skill Cost Zip Gun,7mm 3 Pistol (Slug Pistol) 2d6–4 1 No 1 60 0.4 5 Zip Gun, 9mm 3 Pistol (Slug Pistol) 2d6–1 1 No 2 80 0.5 5 Heavy Derringer 5 Pistol (Slug Pistol) 3d6–4/4d6–4 1 or 2 No 1 200 0.6 1 Light Derringer 5 Pistol (Slug Pistol) 2d6–2/3d6–3 1 or 2 No 1 150 0.4 1 Derringer Shot Pistol 5 Pistol (Slug Pistol) 3d3 1 or 2 No 0 60/75 0.3/0.41 Shotgun Revolver 5 Pistol (Slug Pistol) 3d6–3 6 No 0 150 1 5 Light Revolver 5 Pistol (Slug Pistol) 2d6–2 6 No –1 100 0.65 4 9mm Autopistol 6 Pistol (Slug Pistol) 3d6–3 15 No 0 200 1 10 (7mm) Autopistol6 Pistol (Slug Pistol) 2d6–2 16 No –1 150 0.5 7 Slimline (7mm) 6 Pistol (Slug Pistol) 2d6–2 8 No –1 140 0.4 7 Autopistol Target Pistol 6 Pistol (Slug Pistol) 2d6–2 1/5 No –1 500 0.5 3 Purse Gun 6 Pistol (Slug Pistol) 1d6+1 6 No –2 50 0.15 2 Heavy Revolver 6 Pistol (Slug Pistol) 4d6–4 6 No 2 400 1.5 12 Weapon TL Range Required Damage Magazine Auto Recoil Cost Mass Ammo Special Skill cost 10mm Autopistol 7 Pistol (Slug Pistol)3d6–2 12 No 1 250 1.1 10 (12mm)Autopistol7 Pistol (Slug Pistol)3d6–1 9 No 2 500 1.5 12 (14mm)Revolver 7 Pistol (Slug Pistol)4d6–2 4 No 3 1000 2.25 15 Cartridge Pistol7 Pistol (Slug Pistol)2d6+3 6 No 4 300 1.5 10 Twin Cylinder Revolver 8 Pistol (Slug Pistol)3d6+1 12 No 3 450 2 10 HEAP Gun 8 Pistol (Slug Pistol)Special 4 No –2 500 0.3 20 3d6+2 (HEAP)or 2d6–2 (Ball) AP effect with HEAP; Universal Light (7mm) Autopistol 8 Pistol (Slug Pistol) 2d6–2 10 No –1 500 0.75 (14mm)Autopistol 8 Pistol (Slug Pistol) 4d6–1 7 No 3 1,250 2.5 20 Body Pistol 8 Pistol (Slug Pistol) 3d6–3 6 No –1 500 0.4 20 Hvy Body Pistol 9 Pistol (Slug Pistol) 2d6+1 1 or 2 No 1 600 0.4 100 Flechette Pistol 9 Pistol (Slug Pistol) 3d6–2 20 4 1 250 1 10 Concealed Body Pistol 10 Pistol (Slug Pistol) 2d6–3 1 No –2 2,000 – 50 Spurt Gun 12 Pistol (Slug Pistol) 2d6 200 (1 attack) 6 0 300 0.3 – SMG Required Cost Mass Ammo Weapon TL Range Skill Damage Magazine Auto Recoil (Cr.) (Kg) Cost(Cr.) Assault 6 Pistol Gun 3d6–3 15 4 1 750 1 10 Pistol Combat (Slug Pistol) Light 6 Pistol Gun 2d6–2 12 4 0 600 0.8 8 Assault Combat Pistol (Slug Pistol) SMG, 6 Assault Gun 3d6–3 30 4 1 500 3 20 Carbine Weapon Combat Type (Slug Carbine) SMG, Pistol 6 Pistol Gun 3d6–3 16 or 30 4 2 400 2 20 Type Combat (Slug Pistol) SMG, Carbine 6 Assault Gun 2d6–2 30 4 0 400 2.5 20 Type, Light Weapon Combat (Slug Carbine) SMG, Assault, 7 Assault Gun 3d6 20 or 50 4 2 1,000 3.5 75 Heavy Weapon Combat (Slug Carbine) SMG, Carbine 7 Assault Gun 2d6–2 50 8 0 600 2.5 35 Type, Light Weapon Combat (autofire) (Slug or 3 Carbine) (rapidfire) SMG, 8 Assault Gun 3d6–1 20 or 50 4 2 1,200 4 70 Boarding Weapon Combat (Slug Carbine) Assault 9 Assault Gun 4d3 10 No 0 1,000 4.5 100 Grenade Weapon Combat (flechettes) Launcher (Slug or Carbine) 4d6 (explosive) Flechette 9 Shotgun Gun 3d6 40 4 1/2 500 3 10 Submachine Combat gun (Slug Pistol) SHOTGUNS Required Cost Mass Ammo Weapon TL Range Skill Damage Magazine Auto Recoil (Cr.)(Kg) Combat Shotgun 4 Shotgun (Shotgun) 4d6 6 No 2 200 4 10 Sporting Shotgun, Light 4 Shotgun (Shotgun) 3d6 2 No 1 120 2 2 Short Shotgun 5 Pistol (Shotgun) 4d6 3 No 2 125 2.5 3 Sporting Shotgun 5 Shotgun (Shotgun) 4d6 1 or 2 No 2 150 3 2 Sawn-Off Shotgun 5 Thrown (Shotgun) 4d6 2 No 3 120 1.5 2 Assault Shotgun 6 Shotgun (Shotgun) 4d6 7 or 20 4 2 250 4.5 20 Mauler Shotgun 9 Pistol (Shotgun) 4d6 8 No/4 2 300 3.5 20 Autocarbine 5 Rifle (Slug Carbine)3d6 SAP 20 No 1 200 4 10 Carbine-Revolver 5 Assault (Slug Carbine)3d6–2 6 No 0 125 2.5 5 Carbine 5 Rifle (Slug Carbine)3d6–2 SAP 10 No 0 175 2.75 12 Big Game Rifle 5 Rifle (Slug Rifle) 3d6+3 5 No 3 1,200 9 45 Fullbore Rifle, Bolt action 5 Rifle (Slug Rifle) 3d6+3 SAP 5 No 2 250 6 15 Heavy Rifle, Bolt action 5 Rifle (Slug Rifle) 4d6+4 SAP 4 No 3 350 8 20 Varmint Rifle, Bolt action 5 Rifle (Slug Rifle) 3d6 SAP 6 No 1 200 3.5 10 Autorifle 6 Rifle (Slug Rifle) 3d6+3 SAP 20 4 1 250 5 10 Self-Loading Rifle 5 Rifle (Slug Rifle) 3d6 SAP 20 No 1 200 5 10 Assault Rifle 7 Rifle (Slug Rifle) 3d6 SAP 30 4 1 500 4 15 Bullpup Carbine 7 Rifle (Slug Carbine)3d6–2 SAP 20 No 0 300 2.5 20 Survival Rifle 7 Rifle (Slug Rifle) 2d6–1 2 No 0 50 2 2 Poni Gun 8 Rifle (Slug Rifle) 5d6 2 No 3 1,500 9 15 Rifle, Sniper 8 Rifle (Slug Rifle) 3d6+3 SAP 4 No 2 700 5 10 Flechette Rifle 9 Rifle (Slug Rifle) 3d6 60 6 2 800 4.5 10 Accelerated 10 Rifle (Slug Rifle) 5d6 SAP 4 No 2 1,200 6 15 Sniper Rifle Advanced 10 Rifle (Slug Carbine) 50 6 1 900 3 15 Combat (Ball) 3d6 SAP Carbine (DSAP) 3d6 AP 7mm (Low-Pen) 3d6 ST 9mm 10 Rifle 4d6 SAP 40 4 2 1,300 4 20 Advanced (DSAP) 4d6 AP Combat Rifle Light 10 Rifle (Slug Rifle)(Ball) 3d6 SAP 100 6 1 1,000 3.5 30 Advanced (DSAP) 3d6 AP Combat Rifle 7mm Rapid-Fire 10 Rifle (Slug Rifle)(Ball) 3d6 SAP 100 6 or 10 2 1800 3.25 55 Light ACR (DSAP) 3d6 AP 7mm Z-G Weapons Required Cost Mass Ammo Weapon TL Range Skill Damage Magazine Auto Recoil (Cr.)(Kg) Cost Snub 8 Pistol Gun 2d6–2 (Ball) 2 No 1 125 0.1 1 Derringer Combat 3d6–2 AP (HEAP) (Zero-G 2d6+2 ST (HE) Weapons) Snub Pistol 8 Shotgun Gun 2d6–2 (Ball) 15 No 0 200 0.7 20 Combat 3d6–2 AP (HEAP) (Zero-G 2d6+2 ST (HE) Weapons) Snub 8 Shotgun Gun 2d6–2 (Ball) 6 No –1 150 0.5 10 Revolver Combat 3d6–2 AP (HEAP) (Zero-G 2d6+2 ST (HE) Weapons) Snub SMG 8 Shotgun Gun 2d6–2 (Ball) 30 2 –2 350 2 30 Combat 3d6–2 AP (HEAP) (Zero-G 2d6+2 ST (HE) Weapons) Snub Carbine 8 Shotgun Gun 2d6–2 (Ball) 50 No –2 800 3 40 Combat 3d6–2 AP (HEAP) (Zero-G 2d6+2 ST (HE) Weapons) Assault Snub 9 Shotgun Gun 2d6–2 (Ball) 100 2 or –1 900 2.5 70 SMG Combat 3d6–2 AP (HEAP) 8 (RF) (Zero-G 2d6+2 ST(HE) Weapons) Laser Weapons Ammo Required Cost Mass Cost Weapon TL Range Skill Damage Magazine Auto (Cr.) (Kg) (Cr.) Laser Carbine 9 Assault Gun Combat 4d6 50 No 2,500 4 1000 Weapon (Laser Carbine) Laser Pistol 9 Pistol Gun Combat 3d6 100 No 2,000 3 750 (Laser Pistol) Laser Rifle 9 Rifle Gun Combat 5d6 100 No 3,500 8 1,500 (Laser Rifle) Gauntlet Laser 10 Pistol Gun Combat 3d6 125 No 2,250 4 1,100 (Laser Pistol) Advanced Laser 11 Pistol Gun Combat 3d6+3 100 No 3,000 3 1,350 Pistol (Laser Pistol) Advanced Laser 11 Assault Gun Combat 4d6+3 50 No 4,000 3 3,000 Carbine Weapon (Laser Carbine) Advanced Laser 11 Rifle Gun Combat 5d6+3 100 No 8,000 5 3,500 Rifle (Laser Rifle) Heavy Weapons Ammo Required Cost Mass Cost Weapon TL Range Skill Damage Magazine Auto Recoil (Cr.) (Kg) (Cr.) Heavy 6 Rifle Heavy 5d6 SAP 100 6 1 4,500 36 400 Machinegun Weapons (Autocannon) Light 6 Rifle Gun Combat 3d6 SAP 100 6 2 3,000 7 125 Machinegun (Slug Rifle) VRF Gauss 10 Rifle Heavy 5d6 AP 4000 12 2 200,000 2000 8,000 Gun Weapons (Autocannon) Grenades Type Range Cost Each (Cr.) Burst Radius (m) Base Damage Comments Thrown 50 m x1 3 By type Launched 200 m x2 4 By type RAM 500 m x3 4 By type Aerosol 100 Special Baton/Stunbag 25 Special Dynamite 75 4d6/2d6 Commercial explosive EMP 100 Flashbang/Stun 150 3d6 Stun Fragmentation 150 5d6/3d6/1d6 Gas, Tear 75 Special Gas, Tranq 100 Special HEAP 150* Contact 6d6 AP Launcher or RAM only High Explosive 200 6d6/4d6/2d6 Illuminating/ 25 1d6 (Flame) Flare Incendiary 30 3d6 (Flame)in contact 1d6 (flame) within burst radius Smoke 75 Special Smoke (Thermal) 125 Special Smoke (Multispectral) 250 Special • Costs for HEAP and Multiple Projectile grenades do not include the multiplier for launcher or RAM type, even though these grenades are not available in hand-thrown configurations. • Where damage is indicated as several values separated by a slash, this is the damage at each multiple of the blast radius. Thus a fragmentation grenade delivers 5d6 damage at 1-3m, 3d6 at 4-6m and 1d6 at 7-9m. • Incendiary grenades will set fire to anything flammable within 3m; the area will be on fi re for 2d6 minutes after the grenade goes out, inflicting 2d6 (flame) damage on anyone entering the area. Explosives Weapon TL Damage Radius Cost Plastique 6 3d6 2d6 metres Cr. 200 Breaching Charge 8 4d6 AP Contact Cr. 100 Complex Chemical 10 4d6 Super AP 3d6 metres Cr. 500 TDX 12 4d6 4d6 metres Cr. 1,000 | |||
Sullivan Sully Krate player, 18 posts Tue 4 Nov 2014 at 22:45 |
Armour Type TL Protection Required Skill Cost (Cr.) Mass (Kg) Jack 1 1 None 50 1 Mesh 6 2 None 150 2 Cloth 7 3 None 250 2 Flak Jacket 7 4 None 100 2 Cobbled Tough 8 4 None 150 3 Ballistic Vest 8 5 None 200 1 Improved Flak Jacket 8 6 None 300 2 Protec 9 4 None 350 1 Torso Protector 9 8 None 1000 8 Diplo Vest 10 3 None 250 0.5 Improved Cloth 10 5 None 500 1 Poly Carapace 10 10 None 10,000 2 Lightweight Poly Carapace 11 12 None 15,000 2 Ceramic Alloy Carapace 12 10 (16)* None 12,000 4 Advanced Poly Carapace 13 16 None 35,000 3 *The higher value of protection is provided against lasers, flamethrowers and other heat/fire-based attacks. Armour Type TL Protection Required Skill Cost (Cr.) Mass(Kg) Fireproof Suit 7 0 (4 vs flame and energy weapons) None 25 1 Ablat 9 1 (6 against lasers and energy weapons) None 75 2 Reflec 10 0 (10 against lasers) None 1,500 1 Dispersion 12 2 (10 against energy weapons) None 2,000 3 Conduit-Bleed 14 4 (15 against plasma) None 3,500 8 Armour Type TL Protection Required Skill Cost (Cr.) Mass (Kg) Vacc Suit 8 4 Vacc Suit 1 7,000 24 Hostile Environment Vacc Suit 8 6 Vacc Suit 2 12,000 36 Improved HEV Suit 9 7 Vacc Suit 2 16,000 27 Body Pressure Sleeve 10 0 None 600 1.5 Emergency Softsuit 10 0 Vacc Suit 0 2,000 10 Combat Environment Suit 10 3 None 1,000 2 Emergency HEV Suit 10 4 Vacc Suit 1 9,000 20 Boarding Vacc Suit 11 8 Vacc Suit 1 12,000 25 Combat Armour 11 12 None 200,000 18 Improved Boarding Vacc Suit 12 12 Vacc Suit 1 20,000 14 Improved Combat Armour 12 14 None 300,000 10 Improved Vacc Suit 12 6 Vacc Suit 0 10,000 12 Rescue Suit 12 12 Vacc Suit 2 35,000 22 Standard HEV Suit 12 8 Vacc Suit 1 18,000 18 Ceramic Alloy Combat Armour 13 12 (18)* None 300,000 22 Advanced HEV Suit 13 9 Vacc Suit 1 20,000 12 Advanced Boarding Vacc Suit 14 15 Vacc Suit 0 40,000 6 Tailored Vacc Suit 14 8 Vacc Suit 0 13,000 4 Lightweight HEV Suit 14 10 Vacc Suit 1 150,000 6 Advanced Combat Armour 14 16 None 600,000 6 Armour Type TL Protection Required Skill Cost (Cr.) Mass (Kg) Mechanical Carapace 9 8 Vacc Suit 2 10,000 30 Powered Plate 10 12 Vacc Suit 1 250,000 40 Improved Mechanical Carapace 12 10 Vacc Suit 1 150,000 25 Ceramic Alloy Powered Plate 13 12(20)* Vacc Suit 1 450,000 45 Advanced Powered Plate 14 14 Vacc Suit 0 1,500,000 30 Grav-Enhanced Powered Plate 15 15 Vacc Suit 0 4,000,000 32 Basic Battledress 13 16 Battle Dress 1 2,000,000 26 (6.5) Advanced Battledress 14 18 Battle Dress 1 3,500,000 23.5 (6.5) Shields Weapon TL Required Parry Value Heft Cost Mass Skill Armour Value (Cr.) (Kg) Large Shield 1 Varies 8 2 75 6 Medium Shield 1 Varies 6 1 60 5 Small Shield 1 Varies 4 0 50 3 Parrying Dagger 1 Melee (SmallBlade) 1 0 20 0.5 Parrying Weapon Buckler 2 Varies 2 0 10 1.5 Parrying Weapon Body Plate 4 Varies 8 2 40 8 Shield Riot Shield 6 Varies 7 1 50 4 Shield Boarding/Entry Shield 9 Varies 12 3 150 7 Shield Gravitic Buckler 13 Varies 2 0 500 1 Parrying Weapon,Special Handshields 14 Melee(Unarmed) 5 0 750 2 Parrying Weapon Repulsor Shield 17 Varies 10 1 2,500 3 Shield,Special * Against lasers and flame weapons) Just copy everything starting with the first '<tt> marker and end with the closing marker and it should post right. | |||
Sullivan Sully Krate player, 62 posts Sun 23 Nov 2014 at 21:53 |
6 vacc suits 12000 4 Body pisols 500 4 stun pistols 400 10 snub pistols 7500 10 10mm machine pistols 7500 10 assault shotguns 2500 6 ACR 6000 10 frag grenades 1500 20 smoke grenades 1500 10 aerosol 1000 10 40mm 3000 10 40mm smoke 750 10 HEAP 1500 6d6ap 10 plasma 500 6d6 10 illuminating 250 20 baton 500 20 teargas 1500 1 light reusable launcher 2000 7d6 AP mag-1 recoil-0 24 rounds 19000 10mm ammo 2000 rounds ammo 400 100 round stealth ammo 5000 100 tranq rounds 800 100 HEAP 6000 Rifle ammo 4000 rounds ammo 600 100 tranq rounds 1200 100 HEAP 9000 supplies 10 backpacks 150 10 coils rope 500 10 personal field kits 1000 10 personal survival kits 500 2 binoculars 7000 10 IR goggles 5000 10 Medikit 1500 10 emergency vac suits 20,000 10 Improved cloth 5000 10 survival balls 6000 4 prefab cabins heat and water 4000 2 survival kits vehiclular 16000 4 flare launcher 300 20 signal flares 100 20 illuminating flares 500 20 distress flares 120 Medical supplies 2 Medicianl slow drugs 1000 10 stim 1500 10 panceas 2000 10 :fast: drugs 2000 10 Fast antidote 1500 20 pack purifcation tabs 100 2 trauma Pack 3000 4 medikit 6000 field surgcal kit 1000 nediscanner portable 1000 tool kits 100 rolls duct tape 500 2 gieger counter 500 2 thruster pistols 500 5 climbing kit 2500 4 rescue tool kit 10 hull patch kit mechanic tool kit 1000 electronic tool kit 1000 excavation tool kit 150 janitorial kit 100 chainsaw 500 laser welder 1500 sensors 4 motion sensors 1 biosniffer 1 electromagnetic probe 4 perimeter alarm 1 densometer 20000 1 biological analysis kit 20000 1 biosniffer 20000 1 biohazard alarm 1000 1 chemical sensor 2500 4 helmet reader 3000 ======================================== total cost 221620Cr 4 G-floaters,enclosed,Sealed,extended life support,autopilot 2800Cr 2 Missile racks 1.5 Mcr 1 Sandcaster 0.15 Mcr 20 Sand 0.01 Mcr 10 chaff 0.01 Mcr 12 Missiles 0.015Mcr Total extras 1.93462Mcr |
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