Character Thread.   Posted by Traveller.Group: 0
Traveller
 GM, 63 posts
Fri 21 Nov 2014
at 20:18
Character Thread
As requested by L (good idea) and reposting her last:

Also, if we're going with the Traveler package, how do we want to choose skills? I'd suggest doing round-robin with reverse. Randomly determine order of pick, and the person who picks last on the first pass, picks first on the second and you go in reverse order. I believe there are five (four?) of us left.

Pilot 1(Sully)(Aeron)
Sensors 1(Aeron)
Comms 1(Lavender)(Aeron)
Gunner 1(Lavender)
Gun combat 1(Kyna)
Persuade 1(Aeron)
Stealth 1(Lavender)
Medic 1


Sorry for the confusion -

Lets first list skills. if there are some lacking (across the party) we can use connections to get them.

Please noone add a skill to your character sheet until we have scrubbed skills had already.

This message was last edited by the GM at 22:07, Fri 21 Nov 2014.

Lavender
 player, 44 posts
Fri 21 Nov 2014
at 20:24
Lavender
Lavender

UPP888AC5
Age46

Skills
Advocate0 
Astrogation0 
Broker0 
Carouse0 
Comms1 
Drive0 
Engineer0 
Electronics 3
Gambler1 
Gunner0 
Turrets 1
Gun Combat0 
Mechanic1 
Medic0 
Melee0 
Blade 1
Persuade0 
Pilot0 
Stealth1 
Steward0 
Trade0 
Vacc Suit2 

Kyna Lust
 player, 11 posts
Fri 21 Nov 2014
at 21:40
Re: Character Thread
In reply to Traveller (msg # 1):

well, i rolled a 1 to determine picking order if ive done it correctly.    i would gunner 1  comms 1 or sensors 1 in that order.  i didnt get any ship skills so id like something that would let kyna be useful while were in space.
Traveller
 GM, 64 posts
Fri 21 Nov 2014
at 21:50
Re: Character Thread
Sorry for the confusion -

Lets first list skills. if there are some lacking (across the party) we can use connections to get them.

Please noone add a skill to your character sheet until we have scrubbed skills had already.

I suspect most of the Traveller skills are already held by the remaining characters.

This message was last edited by the GM at 21:51, Fri 21 Nov 2014.

Traveller
 GM, 65 posts
Fri 21 Nov 2014
at 22:11
Re: Character Thread
So, for Traveller, as a group we are pretty well off - Sully, Aeron, and Alphonse all have serious shipboard skills. It looks like we are only missing Medic.

Kyna would you like to pick that up? It would be an easy fit for your background, and give you  needed skills for the crew (other than the cash the TAS membership you have brings, that is. :)
Tybalt
 player, 18 posts
Fri 21 Nov 2014
at 22:28
Re: Character Thread
I seem to have gotten missed in all this.
Kyna Lust
 player, 12 posts
Fri 21 Nov 2014
at 22:38
Re: Character Thread
In reply to Traveller (msg # 5):

i suppose.
Tybalt
 player, 20 posts
Fri 21 Nov 2014
at 23:52
Re: Character Thread
My current skill list.  Not pretty, sorry.

Admin 2 [Edu +4]
Broker 4  [Int/Soc +5]
Carouse* 0 [End +0 / Soc +1]
Comms* 0 [Edu +2 / Int +1]
Deception 1 []
Computers 1 []
Gun Combat 2 (slug pistol) [Dex +3]
Investigate 0 []
Persuade 2 []
SocSci (economics) 1 []
Streetwise* 0 []
Vacc Suit** 1 []
Aeron Zyrre
 player, 17 posts
Tue 25 Nov 2014
at 14:59
Re: Character Thread
Here is my info --

Stat Bonuses:
Dex +1
End +1
Edu +1

Skills:
Computers          0
Streetwise         0
Trade              0
Carouse            0
Pilot              0
   Spacecraft      2
Survival           0
Mechanic           2
Astrogation        1
Comms              1
Recon              1
Athletics          0
   Co-ordination   1
Gun Combat         0
   Shotgun         2
Vacc Suit          2
Jack of all Trades 1
Sensors            1
Zero-G             1
Persuade           1
Kyna Lust
 player, 19 posts
Tue 25 Nov 2014
at 15:11
Re: Character Thread
<tt>
Animals                0
Computers              0
Drive, Wheeled         0
Gun Combat, Slug Rifle 1
Investigate            0
Melee, Blade           2
Recon                  0
Streetwise             3
<tt>