Traveller
GM, 63 posts Fri 21 Nov 2014 at 20:18 | Character ThreadAs requested by L (good idea) and reposting her last:
Also, if we're going with the Traveler package, how do we want to choose skills? I'd suggest doing round-robin with reverse. Randomly determine order of pick, and the person who picks last on the first pass, picks first on the second and you go in reverse order. I believe there are five (four?) of us left.
Pilot 1(Sully)(Aeron)
Sensors 1(Aeron)
Comms 1(Lavender)(Aeron)
Gunner 1(Lavender)
Gun combat 1(Kyna)
Persuade 1(Aeron)
Stealth 1(Lavender)
Medic 1
Sorry for the confusion -
Lets first list skills. if there are some lacking (across the party) we can use connections to get them.
Please noone add a skill to your character sheet until we have scrubbed skills had already.
This message was last edited by the GM at 22:07, Fri 21 Nov 2014.
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Lavender
player, 44 posts Fri 21 Nov 2014 at 20:24 | LavenderLavender
Skills |
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Advocate | 0 | | Astrogation | 0 | | Broker | 0 | | Carouse | 0 | | Comms | 1 | | Drive | 0 | | Engineer | 0 | | Electronics | | 3 | Gambler | 1 | | Gunner | 0 | | Turrets | | 1 | Gun Combat | 0 | | Mechanic | 1 | | Medic | 0 | | Melee | 0 | | Blade | | 1 | Persuade | 0 | | Pilot | 0 | | Stealth | 1 | | Steward | 0 | | Trade | 0 | | Vacc Suit | 2 | |
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Kyna Lust
player, 11 posts Fri 21 Nov 2014 at 21:40 | Re: Character ThreadIn reply to Traveller (msg # 1):
well, i rolled a 1 to determine picking order if ive done it correctly. i would gunner 1 comms 1 or sensors 1 in that order. i didnt get any ship skills so id like something that would let kyna be useful while were in space.
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Traveller
GM, 64 posts Fri 21 Nov 2014 at 21:50 | Re: Character ThreadSorry for the confusion -
Lets first list skills. if there are some lacking (across the party) we can use connections to get them.
Please noone add a skill to your character sheet until we have scrubbed skills had already.
I suspect most of the Traveller skills are already held by the remaining characters.
This message was last edited by the GM at 21:51, Fri 21 Nov 2014.
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Traveller
GM, 65 posts Fri 21 Nov 2014 at 22:11 | Re: Character ThreadSo, for Traveller, as a group we are pretty well off - Sully, Aeron, and Alphonse all have serious shipboard skills. It looks like we are only missing Medic.
Kyna would you like to pick that up? It would be an easy fit for your background, and give you needed skills for the crew (other than the cash the TAS membership you have brings, that is. :)
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Tybalt
player, 18 posts Fri 21 Nov 2014 at 22:28 | Re: Character ThreadI seem to have gotten missed in all this.
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Kyna Lust
player, 12 posts Fri 21 Nov 2014 at 22:38 | Re: Character ThreadIn reply to Traveller (msg # 5):
i suppose.
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Tybalt
player, 20 posts Fri 21 Nov 2014 at 23:52 | Re: Character ThreadMy current skill list. Not pretty, sorry.
Admin 2 [Edu +4]
Broker 4 [Int/Soc +5]
Carouse* 0 [End +0 / Soc +1]
Comms* 0 [Edu +2 / Int +1]
Deception 1 []
Computers 1 []
Gun Combat 2 (slug pistol) [Dex +3]
Investigate 0 []
Persuade 2 []
SocSci (economics) 1 []
Streetwise* 0 []
Vacc Suit** 1 []
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Aeron Zyrre
player, 17 posts Tue 25 Nov 2014 at 14:59 | Re: Character ThreadHere is my info --
Stat Bonuses:
Dex +1
End +1
Edu +1
Skills:
Computers 0
Streetwise 0
Trade 0
Carouse 0
Pilot 0
Spacecraft 2
Survival 0
Mechanic 2
Astrogation 1
Comms 1
Recon 1
Athletics 0
Co-ordination 1
Gun Combat 0
Shotgun 2
Vacc Suit 2
Jack of all Trades 1
Sensors 1
Zero-G 1
Persuade 1
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Kyna Lust
player, 19 posts Tue 25 Nov 2014 at 15:11 | Re: Character Thread<tt>
Animals 0
Computers 0
Drive, Wheeled 0
Gun Combat, Slug Rifle 1
Investigate 0
Melee, Blade 2
Recon 0
Streetwise 3
<tt>
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