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Solisand.

Posted by SimulacrumFor group 0
Simulacrum
GM, 343 posts
Tue 22 Jan 2013
at 21:43
  • msg #1

Solisand

So the party has made its way cautiously through the forest; the weather has been kind and sunlight pours through any gap in the canopy. Rhaskos takes his time to check his direction of travel, correcting for every detour to avoid some dense thicket or navigate a steep slope.

By mid afternoon you are nearing the target location. In places the terrain drops off to the West and you glimpse areas of more open lowlands.

(Team Perception - 51 - some at least make it) You are approaching the target, Around you there are signs of activity - Rhaskos points out some places where boughs have been cut, firewood collected. Up ahead there is the forest edge.
Simulacrum
GM, 344 posts
Wed 23 Jan 2013
at 11:58
  • msg #2

Re: Solisand

In reply to Simulacrum (msg # 1):

This is the point where Sanjar may want to call a moment's pause to cast any magic he wants to ensure is set up; else he might wait until one or more people scout forward to try and get a view on what lies beyond the trees.

So what's the plan?
Rhaskos
player, 54 posts
Wed 23 Jan 2013
at 12:09
  • msg #3

Re: Solisand

In reply to Simulacrum (msg # 2):

People have been here recently. I am going to check the fires, cut bushes and so on. I want to see if I can estimate the number of people who were here'.

Rhaskos is going to search the abandoned camp for any clues of the size of the party who were here, about what they had either, and which direction they moved off in - and how long ago.
Simulacrum
GM, 345 posts
Wed 23 Jan 2013
at 14:16
  • msg #4

Re: Solisand

In reply to Rhaskos (msg # 3):

Whoah! no mention of an abandoned camp. Just evidence of log cutting etc - human hand at work on the edge the woods. you have not yet reached the end of the trees beyond which is the supposed camp
Simulacrum
GM, 346 posts
Wed 23 Jan 2013
at 14:17
  • msg #5

Re: Solisand

In reply to Simulacrum (msg # 4):

but you CAN make a track roll
Rhaskos
player, 55 posts
Wed 23 Jan 2013
at 16:53
  • msg #6

Re: Solisand

In reply to Simulacrum (msg # 5):

Rhaskos carefully inspects the bushes, trees and ground.

Skill test: Tracking (51). Rhaskos rolls 90. Sorry.

Rhaksos looks up.

'Haven't a clue.'
Kordan Mardahar
player, 193 posts
Korantine
Sea Captain
Wed 23 Jan 2013
at 17:22
  • msg #7

Re: Solisand

As we're now chancing a run in with people, Kordan unlimbers his bow and travels with an arrow half-cocked, while scanning the surroundings for ambush.
Tanek Sanasin
player, 143 posts
Taskan mercenary
What gnome?
Wed 23 Jan 2013
at 20:39
  • msg #8

Re: Solisand

In reply to Kordan Mardahar (msg # 7):

Tanek readies his sling with a stone in it.
Shoot first, ask questions later.
Sanjar Zand
player, 139 posts
Thu 24 Jan 2013
at 02:58
  • msg #9

Re: Solisand

Sanjar will indeed take a moment to cast a protective warding over the party.  He puts away his bow and the arrow he had at the ready, rubbing his hands together and flexing his fingers for a moment before beginning the incantation and touching each member of the group in turn when he reached their point in the incantation.

20:55, Today: Sanjar Zand rolled 48 using 1d100. Spellcasting: 72.

"With so many, we have perhaps half an hour before this shielding is expended." he says softly, as he turns back towards the direction of man-sign and readies his bow once again.
Tanek Sanasin
player, 144 posts
Taskan mercenary
What gnome?
Thu 24 Jan 2013
at 04:47
  • msg #10

Re: Solisand

In reply to Sanjar Zand (msg # 9):

[ooc]

Since it seems a pertinent time...

Are we using the Legend version of DR (only blocks damage lower than the intensity, does nothing if exceeded) or the RQ6 one (it's magical armor and always applies, no matter how much damage comes in, circumvent armor maneuver can circumvent physical OR magical, but not both with the same maneuver)?

[/ooc]
Orinastron
player, 92 posts
Thu 24 Jan 2013
at 06:19
  • msg #11

Re: Solisand

Orinastron looks askance at Tanek and winks,  "Seriously Tanek, a sling?  Just be careful you don't hit one of us with that thing.  I hope that's not your breech cloth you're using to lob those stones"

Turning to Sanjar,  "I thank you for including me in your ward.  I did not expect it given the circumstances of our meeting.  I hope I may repay the favour in turn."

Orinastron will string his bow too.   "So, what now?  Shall we push on down the slope towards the camp or send someone ahead to scout it out?"
This message was last edited by the player at 09:38, Thu 24 Jan 2013.
Simulacrum
GM, 347 posts
Thu 24 Jan 2013
at 12:18
  • msg #12

Re: Solisand

In reply to Tanek Sanasin (msg # 10):

quote:
[ooc]

Since it seems a pertinent time...

Are we using the Legend version of DR (only blocks damage lower than the intensity, does nothing if exceeded) or the RQ6 one (it's magical armor and always applies, no matter how much damage comes in, circumvent armor maneuver can circumvent physical OR magical, but not both with the same maneuver)?

[/ooc]


RQ6
Simulacrum
GM, 348 posts
Thu 24 Jan 2013
at 12:28
  • msg #13

Re: Solisand

In reply to Orinastron (msg # 11):

quote:
Orinastron will string his bow too.   "So, what now?  Shall we push on down the slope towards the camp or send someone ahead to scout it out?"


I'll try and paint the picture a little better.

From the sea you spotted something on the bluffs above the beach, and given you would have been a couple of KM out at least, that means it is something substantial. too far to make it out, but the idea there may be a camp or settlement is a reasonable conclusion in relation to the fact it appeared there's a biggish vessel (a galley) drawn up on the beach below it (ie overlooked from the bluffs).

While in the forest you are on higher ground than the beach, but the 'camp' may be on the same level as you - and just out there beyond the trees. where you are standing, still within the forest, shows the hallmarks of human activity - the first you have seen in three hours of moving trough the forest.

What is needed is statement of who is going to move closer to the edge of the forest about 50-80m away to get a good view of what is beyond, if you are moving as a group or sending a scout forward.

either way, and assuming you are not sauntering along whistling a tune, make me a stealth roll, one team test for all those creeping forward.

You can of course not move forward but scout around a bit more, follow the forest directly West as it flows down to lower ground before petering out some distance back from the beach, and make your way to where the 'boat' is instead.
Sanjar Zand
player, 141 posts
Thu 24 Jan 2013
at 16:52
  • msg #14

Re: Solisand

Sanjar does not mind admitting he is neither terribly stealthy nor terribly interested in fighting anyone he doesn't have to.  He 'would' like to know more about both the the beached vessel and the assumed encampment.  The order of investigation is not of great concern to him, indeed all is quite secondary to staying his usual vibrant and very much alive self.  He will defer tactical leadership to Kordan, and either stay if stealth is desired or accompany if it is not.  Either way he is at once perhaps a tad cowardly ( he calls it prudence ) and aggressive in what he wants to see achieved and obvious unconcern with bloodshed so long as it is none of our own.

Orinastron receives a smile and a polite nod.  "Just remember who keeps you alive, and see I never regret doing so." he says, eyes bright with amusement.  Now that Orinastron is a free man the treatment he receives from Sanjar has transformed.  Indeed Sanjar spoke quite freely about being nonchalantly willing to sacrifice Orinastron or any of the other slaves/captives to perform augmented magic previously.  He obviously remains willing to do so to Hebdomar if he doesn't live up to expectations.  Orinastron should be keenly aware that his freedom has granted him 'personhood' to Sanjar, because the difference is obvious and profound.

He then turns to Kordan, awaiting a decision in an easy and unhurried manner.  "Which do you think would be less guarded?  An encampment or a ship?  Indeed were I so situated I should not like to lose either to an enemy..." he adds in a thoughtful tone.
Sanjar Zand
player, 142 posts
Thu 24 Jan 2013
at 16:53
  • msg #15

Re: Solisand

Simulacrum:
In reply to Tanek Sanasin (msg # 10):

quote:
[ooc]

Since it seems a pertinent time...

Are we using the Legend version of DR (only blocks damage lower than the intensity, does nothing if exceeded) or the RQ6 one (it's magical armor and always applies, no matter how much damage comes in, circumvent armor maneuver can circumvent physical OR magical, but not both with the same maneuver)?

[/ooc]


RQ6

A substantive and boosting change for Sanjar!
Kordan Mardahar
player, 194 posts
Korantine
Sea Captain
Thu 24 Jan 2013
at 17:27
  • msg #16

Re: Solisand

In reply to Sanjar Zand (msg # 14):

"Would depend upon how they see their status here.  Be this a temporary encampment and they'll be using the ship to leave in the near future?  Then the ship be most guarded.  If this be a permanent settlement, and the ship a resource, then the camp be the most guarded.

The condition of the ship may give insight, if it's well-kept and barnacle free, especially if there be crew working upon it, then they be expecting to leave at some point.

In any case, we have some small time of protection.  If we be sending Rhaskos ahead to scout, he should make haste and return quickly.  If not, then let's go."
Orinastron
player, 93 posts
Thu 24 Jan 2013
at 19:26
  • msg #17

Re: Solisand

Orinastron shrugs, "The camp seems closest, the beach is on the far side unless we try and circle around... Perhaps we should start with the camp?  As we're scouting I don't think it makes sense for us all to blunder around - there is more risk of us being heard or seen.  I'm happy to go ahead but confess I have no particular skill in sneaking around.

"Alternatively, is it obvious where they get their fresh water from?  If it's outside the camp then we might have the opportunity to take a prisoner for questioning who would ultimately be missed, of course"

Rhaskos
player, 56 posts
Thu 24 Jan 2013
at 20:41
  • msg #18

Re: Solisand

In reply to Orinastron (msg # 17):

Rhaskos thinks for a while: If they've come by boat, then they'll guard the boat most carefully. If they lose that, then they have no line of retreat. The camp may be a smaller group, but more likely to expect trouble as they are further into unfamiliar territory.'

'I'd be happier scouting with another pair of eyes at my back - in woods, you can be surprised in an instant. Two can move almost as fast as one, and nearly as quiet. We can move to the edge of the tree line, and see. If we can get a better view of the camp. Anyone care to come with me?'

Rhaskos prepares to move quietly - he drops his pack and other equipment and readies only a javelin, knife and waterskin.
Simulacrum
GM, 349 posts
Thu 24 Jan 2013
at 22:58
  • msg #19

Re: Solisand

In reply to Rhaskos (msg # 18):

I'll make a secret roll for Rhaskos' stealth. It'll be modified due to the foliage and cover.

Rhaskos' stealth roll will be applied on a team basis to anyone who goes with him.

Rhaskos, make me a Perception roll.

Anyone joining Rhaskos at the forest edge can make additional perception rolls of their own, in case they spot additional information
This message was last edited by the GM at 23:04, Thu 24 Jan 2013.
Rhaskos
player, 57 posts
Fri 25 Jan 2013
at 00:48
  • msg #20

Re: Solisand

In reply to Simulacrum (msg # 19):

Rhaksos checks the tree line carefully as he approaches.

Perception test (61) - roll is 10
Kordan Mardahar
player, 195 posts
Korantine
Sea Captain
Fri 25 Jan 2013
at 01:02
  • msg #21

Re: Solisand

My stealth is default and my DEX+INT isn't anything to be overly proud about.  If nobody else volunteers, however, I'll follow along behind Rhaskos from a slight distance to at least cover him if something-bad-happens(tm).
Tanek Sanasin
player, 145 posts
Taskan mercenary
What gnome?
Fri 25 Jan 2013
at 01:39
  • msg #22

Re: Solisand

In reply to Kordan Mardahar (msg # 21):

(Lotta activity today!)

#11

Tanek chuckles at Oriniastron and says with a grin, "No it's not an old breechclout, you can clearly see that the pouch on this thing isn't large enough to hold my stones.  Come to think of it, maybe it used to belong to you?"

#21
I am just as worthless at stealth as Kordan and am happy to provide cover with my sling.
Orinastron
player, 94 posts
Fri 25 Jan 2013
at 08:30
  • msg #23

Re: Solisand

[ooc @Tanek - ROFL! /ooc]

Orinastron will take off his helm and pass it to Tanek, "Don't know about your stones but you can hold my helmet.  Here, I'm pretty quick on my feet, I'll go with Rhaskos. I might not be able to sneak about like him but I'll outrun him if we have to come back in a hurry and I guess that's what matters, hey Rhaskos!?".

Orinastron will leave his buckler and helm with the group, taking his bow, arrows and sword.  He will join Rhaskos at the very edge of the forest and see what he can see...

19:32, Today: Orinastron rolled 98 using 1d100. Perception (45).

"Wow.  It's absolutely deserted.  This should be easy.  Come on Rhaskos"
This message was last edited by the player at 08:52, Fri 25 Jan 2013.
Simulacrum
GM, 350 posts
Fri 25 Jan 2013
at 10:00
  • msg #24

Re: Solisand

In reply to Orinastron (msg # 23):

Rhaskos picks his way carefully to the forest edge; Tanek and Orinastron go with him, following the path the stealthy hunter has chosen, and Kordan hangs back just behind ready in case of trouble.

Peering between the leaves and boughs, you can see in front of you an area of level ground by the sea, which slopes off to the left down towards the beaches.

The ground has been cleared of brush and small trees, and in the middle of the picture in front of you is a stockade. It is more or less circular, surrounded by a shallow ditch, the earth heaped up behind and topped with a palisade that is little more than a fence of rough-hewn stakes. The whole thing is maybe 30-40m across, and 65m from your vantage point. It looks like the gate - which is just that, a swing gate - is on the left (West) side facing the beaches

Above the fence you can see the head and shoulders of two individuals, clearly standing on the parapet.

Outside the stockade and standing well above the height of the palisade is a T-shaped timber construction, on which something large and feathery has been fixed, as if crucified, facing West. If it is a bird, it is clearly massive.

Rhaskos' Perception roll - "it looks like a bird, but it's bigger than me," he whispers. "And you know what? - it's got a human head"

Tanek - Perception roll

Tanek and Orinastron - Lore (Tactics and Drill)

When telling me what you do next, let me know how long you will observe for before moving on to next actions.
Rhaskos
player, 58 posts
Fri 25 Jan 2013
at 12:42
  • msg #25

Re: Solisand

In reply to Simulacrum (msg # 24):

Rhaskos stays very, very still for no more than two minutes, trying to see if the parapet guards have a patrol routine, or are just standing watch. He'll use that time to inspect the palisade for obvious gaps, and the gate for the position of hinges etc. He'll also scan the ground for any signs of well-worn paths away from the encampment into the trees; he's thinking about where they are getting water from - in his mind, they're too near the beach here to have dug a well inside the palisade

At the end of this time, he'll motion the others to move back further into the shadows of the tree line, where they'll be out of sight. He plans to keep watching the guards as he does so for any obvious signs of being spotted.
Orinastron
player, 95 posts
Fri 25 Jan 2013
at 14:00
  • msg #26

Re: Solisand

00:57, Today: Orinastron rolled 100 using 1d100. Lore (Tactics & Drill) (30).

Uh-oh.

[ooc It's all or nothing with Orinastron... 2 crits on the Foamfollower and 2 fumbles here... /ooc]


"They're a marching band"
This message was last edited by the player at 14:01, Fri 25 Jan 2013.
Rhaskos
player, 59 posts
Fri 25 Jan 2013
at 14:17
  • msg #27

Re: Solisand

In reply to Orinastron (msg # 26):

Rhaksos starts moving gently away from this obvious arrow-magnet standing next to him...
Tanek Sanasin
player, 146 posts
Taskan mercenary
What gnome?
Fri 25 Jan 2013
at 14:58
  • msg #28

Re: Solisand

In reply to Rhaskos (msg # 27):

06:45, Today: Tanek Sanasin rolled 53 using 1d100. Lore (Tactics & Drill) (24).
06:44, Today: Tanek Sanasin rolled 33 using 1d100. Perception (31).


"This looks rather familiar.  I know there's something I should be noticing, but I just can't put my finger on it."

I'll move back into the shadowed area as Rhaskos indicates.
Simulacrum
GM, 351 posts
Fri 25 Jan 2013
at 17:15
  • msg #29

Re: Solisand

In reply to Rhaskos (msg # 25):

Well in the couple of minutes you scan the scene, nothing changes. The two figures visible seem to be pretty at ease, and they are not acting like they are on a patrol circuit.

The stakes for the palisade are all freshly cut (not weathered), and they are not entirely regular so you would expect there are small gaps between them unless they have been packed with something.

There's obviously a trail from the where the gate is leading out, but it's not obvious from 65m away where it goes. Likewise the gate is side on to you, so other than the fact it looks like a simply swing gate (basically a wide door), you can't get any more info from here.
Kordan Mardahar
player, 196 posts
Korantine
Sea Captain
Fri 25 Jan 2013
at 21:48
  • msg #30

Re: Solisand

Kordan probably isn't far enough up to see, but can Rhaskos make out nationality from this far away?
Simulacrum
GM, 352 posts
Fri 25 Jan 2013
at 22:39
  • msg #31

Re: Solisand

In reply to Kordan Mardahar (msg # 30):

He can't, there's nothing on view that gives that away.
Sanjar Zand
player, 143 posts
Sat 26 Jan 2013
at 01:27
  • msg #32

Re: Solisand

[OOC: 19:17, Today: Sanjar Zand rolled 80 using 1d100. Perception: 30. ]

Sanjar had stepped forward a bit with the others, only just far enough to get a glimpse, then turned to face to play rear-guard while waiting on the others.  When the retreat begins he follows along quietly, continuing his rear-guard action.
Simulacrum
GM, 353 posts
Sat 26 Jan 2013
at 08:34
  • msg #33

Re: Solisand

In reply to Sanjar Zand (msg # 32):

OK, everyone except Kordan has now followed Rhaskos to the forest edge, taken a look and then moved away back out of possible sight from the stockade to consider next step. Time to consider what that is.

Sanjar's spells still have nearly an hour left to run, as at Rhasos' behest only a couple of minutes was spent on observation. So far you are confident you have not been detected.

It is moving into late afternoon, maybe equivalent of 5pm. There are roughly 2 hours until dark.
Orinastron
player, 96 posts
Sat 26 Jan 2013
at 12:21
  • msg #34

Re: Solisand

Orinastron asks the others, "What exactly is our intent here?  I understand that Safra wants revenge for her father Prishad's murder but what exactly do we envisage that to entail?  If that vessel is Haliskome's do we just head down their and slay everyone or does she expect us to recover Haliskome for a more 'personal' revenge?

"It occurs to me that they have the advantage of an encampment and numbers.  It would be foolish simply to assault their camp.  We have the advantage of surprise and their not knowing our numbers.  If we are to attack this gang then stealth and attrition may be our most favourable strategy.  Take one of them here, another there.  Wittle their numbers down, worry them.  A stand-up fight will go against us.  Whatever we choose to do before they are aware of us should be whatever we can do to archive the maximum impact.  For example, if we can incapacitate their boat then they are stranded here until they can make repairs and we can shave their numbers and their resolve more at our leisure.  If we do this right they will,feel under siege by unknown assailants and it so then they who must come out to us rather than the reverse.

"Should we, for example start by waiting till dark then scout their vessel, confirm it is Haliskome's and then sabotage it... However that is done I don't know but Kordan will."

Sanjar Zand
player, 144 posts
Sun 27 Jan 2013
at 03:49
  • msg #35

Re: Solisand

[OOC:

- Can I get any kind of a lore check or the like concerning the feathery creature that is crucified by the fort?

- Perhaps a chance to get a better look at it?  Is it alive?

/OOC]

Sanjar nods towards Orinastron, stroking the charms woven into his beard as he considers his own words.  "Let us set about here, keeping a careful watch for comings and goings from the fort during the daylight.  I also am quite curious about the creature that we saw crucified by the fort.  It speaks to happenings here that are more deep and intricate than those of which we are currently aware.  If we have a chance to ambush a likely party coming or going from the camp, we should take it, but otherwise remain out of sight and wait to see what there is to see.  After dark, we go to take a look at the ship under the cover nightfall.  Right now I think we would have little chance of doing so without being spotted.  And be wary also of the interior.  That thing which is by the fort may have friends, and they may assume we are enemies."
This message was last edited by the player at 07:29, Sun 27 Jan 2013.
Orinastron
player, 97 posts
Sun 27 Jan 2013
at 07:18
  • msg #36

Re: Solisand

Orinastron agrees, "That sounds like a plan.  We'll go have a look at their boat under cover of darkness and in the meantime find a good spot from the treeline from which we can watch comings and goings over the course of tomorrow to try and determine of there is a pattern to their movements.  Then if there is a foraging or water party we can ambush it."
Rhaskos
player, 60 posts
Sun 27 Jan 2013
at 10:27
  • msg #37

Re: Solisand

In reply to Orinastron (msg # 36):

Rhaksos kicks the ground at his feet for a while.

If we were hunting, and these people our quarry, then I would want them not to know about our existence until the last possible moment. If we sabotage their boat, doesn't that tell them we're here?

I think we should take a look at their numbers down by the boat, but leave them in peace for a while. The fort-thing here is where their strength lies, and we should keep our eyes here for any advantage.

I'm in favour of whittling down their strength little by little, but they'll be wary - that bird was left as a warning to others of its kind, which they clearly expect to come back. So any foraging party is going to be ready for trouble when it leaves the camp. We'd be well-advised to keep an eye on the skies, too.

But our biggest advantage at the moment is that they have split their numbers. We need to keep that advantage for as long as we can before they know we're here for sure.

For Rhaksos, this amounts to a major speech, so he gives a quick smile then returns to kicking the ground.
This message was last edited by the player at 10:27, Sun 27 Jan 2013.
Simulacrum
GM, 354 posts
Sun 27 Jan 2013
at 21:47
  • msg #38

Re: Solisand

In reply to Rhaskos (msg # 37):

So the party returns to the spot chosen by Rhaskos earlier (GM note: with a critical stealth roll no less, which just got repeated - so I am running with the idea that Rhaskos has found a perfect hiding place from which to observe the stockade. Chances of being detected are negligable unless someone actively comes hunting or one of you does something daft)

You then observe the camp, awaiting an obvious opportunity to act, or nightfall...

Sanjar considers the crucified winged creature. He appreciated Rhaskos' observation is a good one - it is quite possible it is nailed up there to discourage others from trying to attack the occupants of the stockade. He does not know what it is, but he does know things that appear part human and part animal can be made by gods, spirits - or sorcerers. Sometimes they turn out capable of breeding. Its feathers flutter ragged in the breeze, other than that it is still as death.

An hour passes

Event 1:

A party arrives bearing filled waterskins, and approaches the stockade. This party is 10 strong, includes two men in armour, and a couple of others are bearing spears.

Team perception (9) - the armoured men are carrying crossbows; that's an exotic weapon rarely seen outside Assabia.

Another hour or so, and then

Event 2:

Individuals have come and gone, with no apparent purpose other than banal things like relieving themselves a few yards from the stockade. But a little before sunset two figures exit the gate and appear to 'stroll' in the late afternoon. They are not visible for long before wandering out of sight on the far side of the stockade; but as they stop to gaze upon the crucified bird-creature, even at this range you are convinced one of them is a woman.

Nothing else can be gleaned for now (team perception failed - 72)
Sanjar Zand
player, 145 posts
Mon 28 Jan 2013
at 02:16
  • msg #39

Re: Solisand

Sanjar seems rather taken aback at the crossbows and various other signs of serious preparation.  "Everything about this seems like we are in a situation we do not yet apprehend." he says, frowning and muttering to himself.

The returning water-party is watched with some interest, but ultimately to little end or comment by Sanjar.  The second group however, later in the evening, sparks his interest.  "Mmm.  Do you think we could circle this enclosure and attempt to close on that pair unseen?"
Rhaskos
player, 61 posts
Mon 28 Jan 2013
at 09:06
  • msg #40

Re: Solisand

Rhaskos is puzzled. An encampment that has taken a good while to build, but not much activity?

That water party is too strong. At least four fighting men, and six others to run for help at the first sign of trouble? We'd need better odds for success, even in an ambush.

It seems to me that they are waiting for something - if you are moving quickly, and want to get away in a hurry, you don't spend this time and supplies building a house. So what - or who- are they waiting here for?

I agree with Sanjar. The two out alone are interesting and we should see what we can find out about them. I could try to find a path from here to the other side of the camp, but it will be dark soon.

Simulacrum
GM, 356 posts
Mon 28 Jan 2013
at 11:52
  • msg #41

Re: Solisand

In reply to Rhaskos (msg # 40):

The chance of taking a closer look at the strolling pair are minimal - it would require a long detour to stay out of sight within the woods to move round to that side of the stockade, and they are more than likely to just stroll back again and return to the stockade by the time you do.

Sanjar's protective charm expires

Activity continues as the sun descends the sky in the West, sinking below the great rocky crag at the far end of the island, at one moment casting the whole island neatly in its shadow. Twists of smoke from rekindled fires rise from behind the stockade. For a while you can see several people emerge from the gate and stand more or less idly looking towards the South, perhaps chatting or swapping banter. The feel of those in the camp is moderately relaxed.

The strolling pair appear again, and those standing around outside the gate show deference visible through their gestures and body language as they stand together.

A small group - two armoured men and three others - leaves the gate and turns to descend to the beaches.

15-20 minutes later, three armoured men and one unarmoured man come the other way, and stop to speak to the strolling pair before re-entering the camp, shortly followed by the rest of those standing about.

The sun sets. The island is illuminated still by the fading ambient light and the ghostly silver of the bright waning moon in the East.

A great shout goes up from many voices behind the stockade fence. You cannot make out the words from here.
This message was last edited by the GM at 12:00, Mon 28 Jan 2013.
Rhaskos
player, 62 posts
Mon 28 Jan 2013
at 13:43
  • msg #42

Re: Solisand

In reply to Simulacrum (msg # 41):

[OOC: Can we discern whether the shouts are of joy or anger, fear or some other strong emotion?]

Rhaskos considers the armoured party heading to the beach:

'I think we can guess at their destination - that must be the changing of the guards for the boat. I imagine some of the sailors will be staying with it, to carry out maintenance, go fishing or whatever, but we can safely say there will be at least four or five armed guards posted at the boat at any time.

The camp party look relaxed in the evenings - perhaps the bird creatures or other things on the island don't trouble them at sunset or night. I suggest we keep undercover at dawn, just in case that's the time they are active.

It's heading towards night - should we take a look at the boat before all the light goes? We need to find somewhere to rest that won't be stumbled upon for any reason'.

Orinastron
player, 98 posts
Tue 29 Jan 2013
at 00:25
  • msg #43

Re: Solisand

Orinastron smiles and the party may note that he utters a rhythmic phrase to himself.  Although hard to hear the cadence is similar to the one that drifted up from the camp.  He turns to the others, "Well, they are surely Jekkarane and have at least remembered to recite their evening prayer as the sun fades and the we enter the realm of Jekkara, the Mood Goddess".

"If they have taken the trouble to make a palisade it seems their intent may be to be here a while.  Yet, it is clear that they consider the environment to be hostile and we must be alert to that too.  A winged beast would easily overcome a mere fence so I sense that the earthworks protect them from some other danger which might easily threaten us also.

"I suggest we scout their boat and, tomorrow take what chance we may to snatch a careless wanderer or small party.  I'll go with Rhaskos to scout the boat if he wants company but I suspect I may be more of a liability than a boon at creeping around in the dark.  Should we be able to take prisoner it occurs to me that we are not in the position to keep them.  Sanjar - have you any use for captives?  If not I hope we are ready for what may be grisly work"

This message was last edited by the player at 02:19, Tue 29 Jan 2013.
Rhaskos
player, 63 posts
Tue 29 Jan 2013
at 09:28
  • msg #44

Re: Solisand

In reply to Orinastron (msg # 43):

OOC: Rhaskos wonders what with all these religious to-do and a fort on the beach, just running up to the gates and shouting 'Mustapha Leek' might have the required effect.

With apologies to anyone who has not see 'Follow that Camel'...
Simulacrum
GM, 357 posts
Tue 29 Jan 2013
at 10:06
  • msg #45

Re: Solisand

In reply to Orinastron (msg # 43):

Since Sanjar, Rhaskos and Ori have all, in some way or other, declared intent to go check out the boat, I am going to start adjudicating on that basis. Will assume you go so far as possible in the forest before breaking into more open country. It is probably a half hour or more so to skirt round and avoid detection.

Per Orinastron:
quote:
we enter the realm of Jekkara, the Mood Goddess


LoL
This message was last edited by the GM at 10:35, Tue 29 Jan 2013.
Simulacrum
GM, 358 posts
Tue 29 Jan 2013
at 10:20
  • msg #46

Re: Solisand

In reply to Simulacrum (msg # 45):

The party takes a wide berth around the stockade, following the treeline so far as is possible, then breaking out into the open to arrive at the sandy, grass-tufted shore line above the beach.

As you stop to catch your breath and gather your thoughts for the next step, you peer down onto the strand, and there is a great black shape some 50m away, barely illuminated on one side by a dully glowing little camp fire. It is hard to make out where the guards may be. The profile of the ship looks as if it is set up on props so it stands level on the beach. It must be 30m long, maybe even more, with the tall prow and curving stern of an oared galley.

This much is clear enough, but little else - and then a cloud shifts from the face of the moon and you realise you are probably nicely picked out by the moonlight in your position atop the dunes.
Orinastron
player, 99 posts
Tue 29 Jan 2013
at 10:36
  • msg #47

Re: Solisand

This band is Jekkarane and has a female in a position of authority.  Safra's leads indicated Solisand as Haliskome's hideout - a Jekkerane female captain.  We're in the right spot and the three of us can gain little by hanging around here.

Orinastron drops to the ground, slides back down the reverse slope of the dune and whispers, "We've seen enough.  There's nothing more to be gained here - let's go before we are spotted, or worse"

Orinastron has seen enough in the abandoned mine to know that Rhaskos has some uncanny ability to mask himself in darkness but that probabaly doesn't extend to the rest of us.  Time to go.

So... Orinastron doesn't wait to see whether they have been spotted or not.  Imploring the others to do likewise he will head back for the treeline then skirt that back to the rest of the party.  Once in the treeline he will move at search speed in an attempt not to make noise or leave a trail.  If circumstances demand otherwise he'll run for it but not until then.  He'll keep an eye out for Sanjar to make sure he's OK.
Sanjar Zand
player, 146 posts
Tue 29 Jan 2013
at 12:34
  • msg #48

Re: Solisand

Sanjar frowns and mutters at the mention of the moon goddess, stroking his beard and sighing to himself.  Something about 'Narash' escapes his lips before he moves on with his thoughts.  After the group arrives at the ship he will turn to speak to Kordan in soft tones. "How many men are needed for a vessel this size?  Even at minimum?" and then, turning to Orinastron he continues.  "And how many of them would be oar-slaves?  And would they or would they not be eager for freedom?" he finishes.  Once again he strokes his beard thoughtfully, his fingers playing upon the charms interwoven there.
Simulacrum
GM, 359 posts
Tue 29 Jan 2013
at 14:13
  • msg #49

Re: Solisand

In reply to Sanjar Zand (msg # 48):

(GM note good questions, was wondering when someone would ask...Kordan knows enough to give you the following, answering on his behalf in case player not aware)

Kordan is slightly surprised at the question:

"The smallest military galleys have a complement of 50 rowers - the largest have a crew of over 300! Add to that a handful of sailors, and maybe some marines. Don't know about the Jekkarenes, but in Korantia rowers are not slaves! Well, not unless there's a crisis on and you need some emergency manpower. Of course we heard that Haliskome sailed into Thyrta without oarsmen ."

Where Sanjar comes from oarsmen most certainly are slaves, but there's no accounting for strange foreign ways.

Orinastron can add that slavery is not a big deal in the Jekkarid. the Peasants are sufficiently down-trodden and tied to the land that there's no big need for slave labour except in the households of the rich and powerful.
Simulacrum
GM, 361 posts
Tue 29 Jan 2013
at 15:56
  • msg #50

Re: Solisand

In reply to Simulacrum (msg # 49):

No sound from by the ship on the beach, so maybe - probably - you were not spotted.

Unless I hear otherwise, I now locate the party back at the edge of the forest, but at this point a little way from the stockade - where perhaps you left the cover of the trees to go towards the beach.

It's now fully dark, the waning moon shines, but that's it. Some time about 8-9pm in real world reckoning.
Orinastron
player, 100 posts
Tue 29 Jan 2013
at 19:09
  • msg #51

Re: Solisand

Time to hole up for the night, agree what we want to do tomorrow and agree a watch roster.
Kordan Mardahar
player, 197 posts
Korantine
Sea Captain
Tue 29 Jan 2013
at 21:21
  • msg #52

Re: Solisand

Kordan happily volunteers for first watch and sets up with his bow.
Orinastron
player, 101 posts
Wed 30 Jan 2013
at 09:22
  • msg #53

Re: Solisand

"Kordan, wake me when you're ready to change.  I'll take second."
Rhaskos
player, 64 posts
Wed 30 Jan 2013
at 09:31
  • msg #54

Re: Solisand

In reply to Orinastron (msg # 53):

Rhaskos  has always been an early riser, he offers to take the last watch and wake everyone at dawn.  Besides, he wants to be awake when they change the ship's watch again, to see if he can work out just how many people are in the palisade.
Simulacrum
GM, 362 posts
Wed 30 Jan 2013
at 09:43
  • msg #55

Re: Solisand

In reply to Rhaskos (msg # 54):

Presume no fire tonight? It's very dark in this here forest - and hidden even from the moonlight, so whoever is on watch will be able to see very little except the silver-washed view of the low-lying land beyond the forest - presuming you remain at its edge. The sounds of forest at night are perhaps disconcerting, even for Rhaskos, as the trill of beetles and other beasts in the night is not the same as back on the fringes of Sard. The flora and fauna are, by and large, unfamiliar.


GM Notes:

OK, for future reference I am going to presume the watch cycle goes:

Kordan
Orinastron
Tanek
Rhaskos

And that Sanjar's need to ensure MP recovery for the good of everybody excuses him getting up in the middle of the night unless there's an emergency. I will assume this stays the case for future nights unless otherwise directed by the players.

NB: On the whole if camping out in the open with no fire or proper shelter, MP recovery and Healing rates should be slowed or disallowed. To be a little less harsh I will ask for a Survival or Endurance roll from anyone who wants to get proper benefit from rest in such a rudimentary set-up; otherwise the only upside is to avoid additional fatigue resulting from failure to rest at all.

Similarly, while on Solisand it may be necessary to know what your default marching order is (sounds nicely old school, and it is!).

At this point, unless told otherwise I will assume:

Point - Rhaskos, scounting
Front - Tanek
Middle - Orinastron and Sanjar
Rear - Kordan
This message was last edited by the GM at 09:58, Wed 30 Jan 2013.
Orinastron
player, 102 posts
Wed 30 Jan 2013
at 12:42
  • msg #56

Re: Solisand

Sounds good.

What do we think we might do tomorrow? Try and snatch a couple of captives and start a war of attrition?

Or...  Perhaps we track their strongly armed water party (should be easy enough) and somehow poison their water supply .  If we could pull that off they would be as weak as kittens with any luck?
This message was last edited by the player at 12:51, Wed 30 Jan 2013.
Simulacrum
GM, 363 posts
Wed 30 Jan 2013
at 13:30
  • msg #57

Re: Solisand

In reply to Orinastron (msg # 56):

Orinastron is musing on these thoughts as he sits on second watch, when the GM asks him to make a Perception roll.
Simulacrum
GM, 364 posts
Wed 30 Jan 2013
at 17:26
  • msg #58

Re: Solisand

In reply to Simulacrum (msg # 57):

GM having made the perception roll...Orinastron notices nothing other than the creaking of the trees, rustling of leaves and the constant hum of small creatures, until something very peculiar happens which elicits a cry of astonishment from Orinastron and bleary-eyed waking from everyone else...

A sparkling light suddenly appears a few meters from the camp, a shocking intrusion into the night darkness. It flits and zips about in mid air in a crazy and erratic pattern, gradually trending towards you.

This tinkerbell-fairy light eventually appears right among you, until it alights on a branch just over your heads. Peering at it in astonishment, you realise the light is coming [not from a fairy, but] from a rather large beetle, one that is almost big enough to cover the palm of your hand. It sits there, looking down at you, and then begins to speak in a gravelly voice.

"Efugaste su, ksenoi! Hesolisma kolotha, ktenisa sas, fugaste!"

And no, you have no idea what it is saying...but it is saying it again. Then it flits to another branch...and says it again.

What do you do now?
Sanjar Zand
player, 147 posts
Wed 30 Jan 2013
at 18:02
  • msg #59

Re: Solisand

[OOC:  Any possible lore or insight type checks for Sanjar?  /OOC]

Sanjar comes to his feet wiping the sleep from his face and coming to his sense just in time to be paying attention as the creature speaks and otherwise tries to communicate.  "I think it is giving us a warning.  Trying to lead us away.  Of course I am not certain, however just now I am inclined to follow it.  This could be our chance to learn more about what is really happening here.  Why Haliskome is here.  Come!  Make haste.  If there is a threat as I suspect, we must not tarry!"
Rhaskos
player, 65 posts
Wed 30 Jan 2013
at 18:45
  • msg #60

Re: Solisand

Rhaskos isn't much impressed by talking beetles, but is inclined to follow Sanjar's lead. A light in the trees, and a voice, even from a beetle, might travel far enough to the encampment to make them want to investigate.

Rhaskos readies his pack and weapons.

Is this creature suggesting we follow it? I suggest we move quickly before they send a party to investigate. Talk travels a fair distance at night, and light even more.  Let's move with haste; I'll lead unless anyone else cares to go first.
Kordan Mardahar
player, 198 posts
Korantine
Sea Captain
Wed 30 Jan 2013
at 22:18
  • msg #61

Re: Solisand

Either it wants us to leave or it wants us to follow it, in either case I'm in agreement about heading out. Sitting on a hill at night while having our position given away to anybody who might be on duty just leaves us as targets.
Simulacrum
GM, 365 posts
Wed 30 Jan 2013
at 23:07
  • msg #62

Re: Solisand

In reply to Sanjar Zand (msg # 59):

quote:
[OOC:  Any possible lore or insight type checks for Sanjar?  /OOC]


Nope. You'll have to work this one out.

quote:
Either it wants us to leave or it wants us to follow it, in either case I'm in agreement about heading out. Sitting on a hill at night while having our position given away to anybody who might be on duty just leaves us as targets.


Kordan may have it - there's nothing to follow (it's not sashaying off into the forest beckoning to you as it goes). Maybe it's saying 'go'. But who knows what it's saying as it sure isn't speaking any language you know, which is less of a surprise than the fact it's speaking at all.
Simulacrum
GM, 366 posts
Wed 30 Jan 2013
at 23:11
  • msg #63

Re: Solisand

In reply to Rhaskos (msg # 60):

GROUP 0 MAP UPDATED - small amount of extra info added
Rhaskos
player, 66 posts
Thu 31 Jan 2013
at 00:07
  • msg #64

Re: Solisand

Rhaskos is tempted to move south-west, using the edge of the tree line as a guide. They can move faster through the less dense forest margin, while someone coming from the camp or beach will find it hard to pick them out against the darkness of the thicker forest beyond.
Sanjar Zand
player, 148 posts
Thu 31 Jan 2013
at 00:13
  • msg #65

Re: Solisand

Following the treeline sounds good to me.
Orinastron
player, 103 posts
Thu 31 Jan 2013
at 04:13
  • msg #66

Re: Solisand

Well at least Orinastron got a few hours sleep and he was awake a yday.  He'll grab his kit and take hismplacein the marching order with Sanjar.  Happy for Rhaskos to lead the way, he can pretty much see it the dark or so it seems.
Tanek Sanasin
player, 148 posts
Taskan mercenary
What gnome?
Thu 31 Jan 2013
at 04:35
  • msg #67

Re: Solisand

In reply to Orinastron (msg # 66):

"I think it's trying to drive us away from something. Maybe this perfect hiding spot of ours has a nest of some kind?"

As we leave I'll take a final look around as a last chance to spot anything unusual, apologize to the beetle for disturbing it, and then leave a small offering of food - meat if possible.
Simulacrum
GM, 367 posts
Thu 31 Jan 2013
at 09:52
  • msg #68

Re: Solisand

In reply to Tanek Sanasin (msg # 67):

Tanek earns a Perception Roll as you move off

Key question - how far are you going to move, for how long, and at what pace?
This message was last edited by the GM at 11:36, Thu 31 Jan 2013.
Rhaskos
player, 67 posts
Thu 31 Jan 2013
at 11:25
  • msg #69

Re: Solisand

In reply to Simulacrum (msg # 68):

Well, that's Rhaskos's secret superpower uncovered then...
Simulacrum
GM, 368 posts
Thu 31 Jan 2013
at 11:37
  • msg #70

Re: Solisand

In reply to Rhaskos (msg # 69):

Edited post - sorry, should have been private line
Orinastron
player, 104 posts
Thu 31 Jan 2013
at 11:52
  • msg #71

Re: Solisand

[ooc

According to Google Translate the beetle speaks Esperanto which I guess means it's as rare as rocking horse shit.  Either that or Google has no idea what language it is which must therefore mean it is Esperanto...

/ooc]

Orinastron
player, 105 posts
Thu 31 Jan 2013
at 11:59
  • msg #72

Re: Solisand

I strongly suggest we move at Search speed rather than crashing around in the darkness.  If someone's actually chasing us or there''s one less of us every time Rhaskos looks round to see who's behind him then we'll pick up the pace I guess?

As for how far, that might depend on whether the Beetle keeps flitting about us or disappears.  Might it not equally be leading us into a trap as warning us away?  Orinastron agrees the party should not hang around underneath a bright light in darkness but it's not clear to Orinastron why everyone seems to think it is benign, "Sanjar, what makes you think that thing is looking out for us?"
This message was last edited by the player at 11:59, Thu 31 Jan 2013.
Tanek Sanasin
player, 149 posts
Taskan mercenary
What gnome?
Thu 31 Jan 2013
at 14:53
  • msg #73

Re: Solisand

In reply to Orinastron (msg # 72):


06:52, Today: Tanek Sanasin rolled 97 using 1d100. Perception (31).
My perceptive skills are as strong as ever!

Kordan Mardahar
player, 199 posts
Korantine
Sea Captain
Thu 31 Jan 2013
at 17:13
  • msg #74

Re: Solisand

Search speed while in darkness sounds like a safe plan to me.  With a mutter of, "And I just fell asleep too" Kordan grabs his bow, notches an arrow, and says, "Okay, ready."
Simulacrum
GM, 369 posts
Thu 31 Jan 2013
at 17:42
  • msg #75

Re: Solisand

In reply to Kordan Mardahar (msg # 74):

You move slowly south along the treeline...the shining beetle flits from branch to branch, staying roughly parallel to you...from time to time croaking out its 'message', as if trying to herd you out of the forest. This continues for a few minutes...you have gone barely 50m, the light goes quite suddenly, and so you lose sight of the beetle.
Rhaskos
player, 68 posts
Fri 1 Feb 2013
at 00:48
  • msg #76

Re: Solisand

In reply to Simulacrum (msg # 75):

When the beetle vanishes, Rhaskos motions everyone to stop.

He pauses for a few moments, talking softly to himself under his breath. Then he turns around a few times in the patch of clear space the party seems to be in, as though he is looking for something.
Orinastron
player, 106 posts
Fri 1 Feb 2013
at 07:33
  • msg #77

Re: Solisand

Speaking beetles and darksight are beyond Orinastron's personal experience but he has seen (and read) enough about the world to know that such things are possible.  He has his sword in hand, figuring that others have their bows or jockstraps (in Tanek's case) at the ready and the undergrowth may be too thick to allow him a clean shot at close range.

Orinastron is less convinced that this beetle, a familiar perhaps, had the party's best interests at heart; he fears a trap and will stay alert and silent.  He will endeavour to detect any sudden movement in his peripheral vision as he was trained to do when on watch and will avoid looking at the starlit sky lest it mute his vision when looking into the gloom at ground level.
Rhaskos
player, 69 posts
Fri 1 Feb 2013
at 11:23
  • msg #78

Re: Solisand

In reply to Orinastron (msg # 77):

Rhaskos slows down, lost in thought. He backs up & bumps into Tanek, exchanging a few words of apology as he does so...
This message was last edited by the GM at 14:58, Fri 01 Feb 2013.
Kordan Mardahar
player, 200 posts
Korantine
Sea Captain
Fri 1 Feb 2013
at 16:10
  • msg #79

Re: Solisand

Kordan quietly mutters, "Give me a ship off a shoreline any day of the week."
Tanek Sanasin
player, 150 posts
Taskan mercenary
What gnome?
Fri 1 Feb 2013
at 19:04
  • msg #80

Re: Solisand

In reply to Rhaskos (msg # 78):


After bumping into Rhaskos, Tanek growls, "Some scout you are if you have to stop moving your legs everytime you need to move your brain." He then shrugs his shoulders one at a time to pop some stiff joints, stretches out his right arm with all five fingers splayed, and then pushes his head towards the left in order to pop his neck.

"Ahh that felt good. Interrupted sleep on a hard ground didn't do my joints any favors."
This message was lightly edited by the player at 19:05, Fri 01 Feb 2013.
Orinastron
player, 107 posts
Sat 2 Feb 2013
at 08:05
  • msg #81

Re: Solisand

Given we're still close to the treeline, Orinastron will peer out to see if there are any signs of activity down in the encampment.
Simulacrum
GM, 370 posts
Sat 2 Feb 2013
at 22:49
  • msg #82

Re: Solisand

In reply to Orinastron (msg # 81):

Can't see it from here...however, given the medium we are working with I'll give you some slack...note that Tanek's action are very deliberate, so read his input carefully
Kordan Mardahar
player, 201 posts
Korantine
Sea Captain
Sun 3 Feb 2013
at 00:40
  • msg #83

Re: Solisand

Kordan nods at Tanek, then somewhat quietly says, "Be holdin' up a sec, gots ta pee".

Then he casually strolls back and to the right a bit, as if for privacy.  Once there, he notches his arrow to be very ready, and braces against a tree as if relieving himself.
Orinastron
player, 108 posts
Sun 3 Feb 2013
at 05:56
  • msg #84

Re: Solisand

Orinastron from his position between Tanek and Kordan is alerted by their sudden air of nonchalance.  Despite his endeavours to stay alert and detect anything untoward going on around them (msg 77) he gets the sense they have noticed or realised something that he has not.

Orinastron, will grumble to himself, "Accursed boots, straps always coming undone" and shift his position over to the right a little to stay between Tanek and Kordan, slightly off the line of the path they have been taking and then crouch down in front of a tree or bush, sword still in hand, pretending to fiddle with his boots but in fact making himself small, concealed and ready to spring forwards if needs be.  He will discreetly look about and strain his listening to see what it is he has missed.
This message was last edited by the player at 09:37, Sun 03 Feb 2013.
Sanjar Zand
player, 149 posts
Sun 3 Feb 2013
at 06:07
  • msg #85

Re: Solisand

Sanjar pauses, his own bow and arrow in hand as he scans the empty terrain outside the canopy.  Sighing softly to himself he turns back as Kordan goes to relieve himself and frowns slightly, his eyes flicking between Rhaskos, Tanek, and then back to Kordan with seeming growing sense of unease...
Simulacrum
GM, 371 posts
Sun 3 Feb 2013
at 19:21
  • msg #86

Re: Solisand

In reply to Sanjar Zand (msg # 85):

Up ahead Rhaskos resumes the slow march, but you can see he is grasping a javelin in his right hand and is regularly looking back into the forest - which to everyone else is an inky blackness.

The voice again, from within the forest, close at hand - this time no glowing beetle - just the croaked command or warning...

"Efugaste ksenoi!"

How long are you going to continue?
Kordan Mardahar
player, 202 posts
Korantine
Sea Captain
Tue 5 Feb 2013
at 19:44
  • msg #87

Re: Solisand

"Wait up guys, I'm almost done peeing."

[Looks around to see if he can spot any targets.]
Orinastron
player, 109 posts
Wed 6 Feb 2013
at 02:44
  • msg #88

Re: Solisand

[... reframed message and reposted following GM clarification ...]
This message was last edited by the player at 11:41, Wed 06 Feb 2013.
Simulacrum
GM, 372 posts
Wed 6 Feb 2013
at 09:36
  • msg #89

Re: Solisand

In reply to Orinastron (msg # 88):

GM NOTE: I'll try clear some confusion caused by gradual drip of info through the thread with a summary. If need be I will map it out when I get a chance:

Your original night bivouac was not at the vantage point over the Jekkarene camp, see message 50 in this thread:

quote:
Unless I hear otherwise, I now locate the party back at the edge of the forest, but at this point a little way from the stockade - where perhaps you left the cover of the trees to go towards the beach.

It's now fully dark, the waning moon shines, but that's it. Some time about 8-9pm in real world reckoning.


When awoken by the beetle, you eventually decided it was not leading you into the forest, but instead you moved off to the S-W, following the treeline (where the thick canopy of the forest gives way to more open country, only lightly wooded), as per message 64 in this thread:

quote:
Rhaskos is tempted to move south-west, using the edge of the tree line as a guide. They can move faster through the less dense forest margin, while someone coming from the camp or beach will find it hard to pick them out against the darkness of the thicker forest beyond.


As then agreed via Sanjar in the next message and confirmed here in message 75:

quote:
You move slowly south along the treeline...the shining beetle flits from branch to branch, staying roughly parallel to you...from time to time croaking out its 'message', as if trying to herd you out of the forest. This continues for a few minutes...you have gone barely 50m, the light goes quite suddenly, and so you lose sight of the beetle.


So right now, you are located no more than 50-60m from your bivouac, blundering around in the darkness, but led by Rhaskos who seems able to pick his way through. given the darkness and the move at Search speed, you must assume you are quite close together in order to keep eyes on the man in front.

 You are heading S or SW, the thick forest is on your left, and that's where the beetle was when he disappeared, and that is the direction in which some sort of threat has been indicated. As people try to fathom out what the warning is and ready themselves in case of immediate threat or danger, two things become clear:

Rhaskos is trying to flag down the line that there are at least five 'creatures' shadowing you, creeping around in the darkness of the forest to your left (and there may be more). They are further away from you than the beetle was. They are humanoid, but small...and very stealthy.

The voice croaks out at you again.."efugaste ksenoi". It has no obvious point of origin (not even to Rhaskos), but appears very close, almost in your midst
Orinastron
player, 110 posts
Wed 6 Feb 2013
at 11:45
  • msg #90

Re: Solisand

Given his position in the marching order, next to Sanjar and adjacent to Tanek and Kordan, Orinastron will whisper, "By the Moon, what are we doing wandering around in the dark at the forest's edge like this.  We have no idea what where we are going and Rhaskos is clear that there is something out there.

"I say we go back to the spot we were camped in - it was concealed and out of sight of  Haliskome's camp yet close to a good vantage point.  That's what we're here to deal with after all.  I don't see any good coming of blundering around here waiting to be picked off".

Sanjar Zand
player, 150 posts
Wed 6 Feb 2013
at 20:25
  • msg #91

Re: Solisand

Sanjar shifts to be facing towards the five small humanoids, placing an arrow on his string and beginning to back slowly out and away from the treeline... moving into the open away from them.  His steps are catious, but plainly he wants to deny them cover and concealment if they give chase or attack. "I think we may have more immediate concerns." he says softly.  "They may speak the islander tongue, Kordan.  Perhaps you might give it a try?"
Kordan Mardahar
player, 203 posts
Korantine
Sea Captain
Wed 6 Feb 2013
at 23:37
  • msg #92

Re: Solisand

Kordan attempts to communicate with the small humanoids in Archipelegan.
Simulacrum
GM, 373 posts
Thu 7 Feb 2013
at 07:56
  • msg #93

Re: Solisand

In reply to Kordan Mardahar (msg # 92):

Make a roll against your Archipelagan language skill
Kordan Mardahar
player, 204 posts
Korantine
Sea Captain
Thu 7 Feb 2013
at 08:10
  • msg #94

Re: Solisand



00:08, Today: Kordan Mardahar rolled 90 using 1d100. archipelegan (32).

Not so good. Only remembered insults.
Simulacrum
GM, 374 posts
Thu 7 Feb 2013
at 13:03
  • msg #95

Re: Solisand

In reply to Kordan Mardahar (msg # 94):

Sanjar backs away from the forest, ready for trouble, suggesting to Kordan he try a language that is at least a lingua franca out on the ocean...

Kordan barks out peacful greetings in pidgin archipelagan, not knowing quite who or what or where he is directing them at in the darkness.

There's no response other than,

"efugaste ksenoi!", this time from right in front of Kordan's face, or so it seems.

But Rhaskos notices the attempt to address the stalkers directly has caused some commotion...and in the commotion he notices, "there are more than I thought...at least 7!"
Orinastron
player, 111 posts
Fri 8 Feb 2013
at 10:49
  • msg #96

Re: Solisand

Orinastron will rise into a crouch and start to back out into the open.  He was close to Sanjar and intends now to keep himself between the sorceror and the trees.  Sanjar has his bow ready so Orinastron figures that, with sword still in hand, he may be in a position to shield Sanjar if needs be and allow him to use his bow.
This message was last edited by the player at 13:47, Fri 08 Feb 2013.
Tanek Sanasin
player, 152 posts
Taskan mercenary
What gnome?
Sat 9 Feb 2013
at 02:29
  • msg #97

Re: Solisand

In reply to Orinastron (msg # 96):

  "We'll, if they were going to ambush us. I'd have thought they would have done so by now.  I sure do hate fighting in the dark though."

Tanek shifts his shield and spear to the ready.
Sanjar Zand
player, 151 posts
Sat 9 Feb 2013
at 03:11
  • msg #98

Re: Solisand

Orinastron:
Orinastron will rise into a crouch and start to back out into the open.  He was close to Sanjar and intends now to keep himself between the sorceror and the trees.  Sanjar has his bow ready so Orinastron figures that, with sword still in hand, he may be in a position to shield Sanjar if needs be and allow him to use his bow.

[OOC:  Now if only Sanjar was a good shot. ;P /OOC]

Sanjar smiles briefly at the seeming reaction to Kordan speaking. "Good man.  Try again... they seem interested, yes?"
Kordan Mardahar
player, 206 posts
Korantine
Sea Captain
Sat 9 Feb 2013
at 07:22
  • msg #99

Re: Solisand

I keep attempting to communicate with them. Soothing words, calm sounds, non-threatening gestures, etc.
Simulacrum
GM, 375 posts
Sat 9 Feb 2013
at 11:20
  • msg #100

Re: Solisand

In reply to Kordan Mardahar (msg # 99):

Kordan's persistence results in an Insight test for the other party.

Rhaskos calls out softly that 'they' are emerging from the their hiding places and coming forward - and now he counts 8.  You still cannot see any of them in the dark...until a point of light, bright as a lantern (a folk magic spell is an obvious conclusion) bursts into life on a branch near Kordan's head. The party is now softly illuminated, and into the circle of light steps a diminutive fellow - half the size of any of you and perhaps a third the size of the giant Kordan. Peculiar looking too - his facial features, hands and feet are more or less normal size, his ears made to look even bigger by the pegs that pierce them; so if there were such a thing as a goblin, you might think this is one. But there isn't.

He is near naked except for a loin cloth decorated with squirrel tails. In his hands is a blow gun

He looks at you, warily - and speaks:

"Efugaste ksenoi! kolothesde Solisma!"

The tone is not so aggressive as the beetle had been - but the voice sounds much the same.
This message was last edited by the GM at 18:50, Sat 09 Feb 2013.
Kordan Mardahar
player, 207 posts
Korantine
Sea Captain
Sun 10 Feb 2013
at 05:06
  • msg #101

Re: Solisand

Kordan slowly kneels down, to be less intimidating, sets his bow down on the ground to his side, and bow respectfully to the (chief/shaman/leader?).

Not sure if they understand Archipelegan, but I'll keep trying to communicate basic concepts like "friend", "sorry", "respect" etc.
Tanek Sanasin
player, 153 posts
Taskan mercenary
What gnome?
Mon 11 Feb 2013
at 06:06
  • msg #102

Re: Solisand

In reply to Kordan Mardahar (msg # 101):

As long as everyone is acting soothing.  I'll un-adopt a readied stance.
Simulacrum
GM, 376 posts
Mon 11 Feb 2013
at 16:25
  • msg #103

Re: Solisand

In reply to Tanek Sanasin (msg # 102):

The little man smiles and shakes his head....

"sito?" He smiles again

Kordan is struck with a sense of realisation.

"I think he's asking for food"
Kordan Mardahar
player, 208 posts
Korantine
Sea Captain
Mon 11 Feb 2013
at 23:38
  • msg #104

Re: Solisand

"Hey does anybody have any food on them?  Preferably something that tastes good?"
Sanjar Zand
player, 152 posts
Tue 12 Feb 2013
at 02:11
  • msg #105

Re: Solisand

Sanjar puts away his arrow and then slings his bow before unshouldering his pack.  There he removes from within the pack a small leather case.  Leaving the pack where it is, he steps forward and kneels beside Kordan before the small men.  There from within the leather case he draws a small, not overly expensive but moderately ornate rolled rug, and rolls it out on the ground between himself, Kordan, and the small man who has stepped forward.   Then, also from the small case come a small assortment of ritual items... small statues and the like, followed finally by small offering plates.  These are put before him on the rug.  All of these items are treated with a delicate hand, a collection of of no casual items to Sanjar it would seem.

Then, from his own pack he brings forth some of his own food... an intentional mix of whatever they have on offering, and makes three portions on the three small plates.  From his belt he draws small packets of real spices, sprinkling them over all three portions.

Finally Sanjar mutters brief prayers over the assembled offerings, his hands held in a priestly and officiating manner, before he lifts the first one respectfully up, even as he half-bows, over his head.  Then it is placed before the small collection of idols on the prayer rug.  This is repeated before one is placed before the small man, and then the last placed between Kordan and Sanjar himself.

[OOC: Those interested might have a chance to identify Sanjar's idols.  ;P /OOC]
This message was last edited by the player at 02:16, Tue 12 Feb 2013.
Kordan Mardahar
player, 209 posts
Korantine
Sea Captain
Tue 12 Feb 2013
at 03:24
  • msg #106

Re: Solisand

Kordan says in bewilderment, "You brought a rug?"
Tanek Sanasin
player, 154 posts
Taskan mercenary
What gnome?
Tue 12 Feb 2013
at 06:59
  • msg #107

Re: Solisand

In reply to Kordan Mardahar (msg # 106):

Tanek sidles over to Orinastron and mutters, "If that's what qualifies as Sanjar's necessities, I'd hate to think of what his luxuries are!"
Orinastron
player, 114 posts
Tue 12 Feb 2013
at 07:58
  • msg #108

Re: Solisand

Orinastron raises an eyebrow and nods to Tanek, "Clearly officer material". Orinastron will follow the general lead and relax his defensive stance.  He will keep looking about and endeavour not to become too distracted by the ceremony being performed in front of him.  He is nevertheless interested and will have a squint at Sanjar's idols to see if he can recognise any of them.
Simulacrum
GM, 378 posts
Tue 12 Feb 2013
at 18:52
  • msg #109

Re: Solisand

In reply to Orinastron (msg # 108):

The small man watches Sanjar's ritual with some wonderment...and growing excitement. his eyes widen, and he babbles excitedly to his assumed companions in the darkness behind him. First one, then two more, creep into the light to examine what is going on.

Sanjar's serene presentation is perhaps a little marred by the fellow dashing forward to grab a morcel then retreating just as fast to check nobody is taking a swing at him...before licking his lips and scoffing it down. There is a slightly comical expression across his strange face as the spices bite - but then a broad grin. He makes some sort of triumphant exclamation, and then the others also dart forward to claim a scrap of food.

Within a few moments the plate set before the little man is clean and they look hungrily at the others. One of them at least is sneezing and coughing at the spiced food, to the amusement of the others.

"Su ksenoi filli!" says the first, and cackles.

"I think he said 'friend'," says Kordan

"Io ksenoi kak!", he continues, gesturing off to the West, then pointing to himself bearing his teeth and making to gnaw at his arm. "Kak!"

And with that he seems to be summoning his companions to make off into the forest and leave you alone (unless you want to try extend the encounter)

And I'll give Kordan and Sanjar each a bonus luck point to use while on the island. nice bit of RP ;)
Sanjar Zand
player, 154 posts
Wed 13 Feb 2013
at 03:10
  • msg #110

Re: Solisand

Sanjar carefully repacks his idols and prayer rug, restowing all into his pack and shouldering it.  One that is finished he gives a somewhat amused smirk to Kordan before giving a nod towards their new 'friends'.  "Let us not waste the moment." he says.
Simulacrum
GM, 379 posts
Wed 13 Feb 2013
at 14:34
  • msg #111

Re: Solisand

In reply to Sanjar Zand (msg # 110):

OK - to restate the position:

You are situated about one KM away from the stockade (and your hidey hole with a vantage point over it). It's late evening but still before midnight - and it's dark, especially in the forest. You might return to your bivouack spot and assume there will be no more interruptions from glowing beetles...or go someplace else. But fatigue may become a problem in the morning if no proper rest is gained.
Tanek Sanasin
player, 155 posts
Taskan mercenary
What gnome?
Wed 13 Feb 2013
at 18:55
  • msg #112

Re: Solisand

In reply to Simulacrum (msg # 111):

"Probably best if we return to our hidey spot and try to make up for lost sleep there. It was pretty well secluded."
Orinastron
player, 115 posts
Thu 14 Feb 2013
at 09:32
  • msg #113

Re: Solisand

"I couldn't agree more Tanek. As interesting as this diversion has turned out to be it has been just that, a diversion from the task at hand.  Lets get back and get some rest.  I think my watch period is over."
Simulacrum
GM, 380 posts
Thu 14 Feb 2013
at 11:21
  • msg #114

Re: Solisand

In reply to Orinastron (msg # 113):

Please confirm - going back to your hidey hole with a view over the stockade (1km away) or you bivouac you left when sleep was interrupted, which is just 50-100m away?
Tanek Sanasin
player, 156 posts
Taskan mercenary
What gnome?
Thu 14 Feb 2013
at 14:57
  • msg #115

Re: Solisand

In reply to Simulacrum (msg # 114):

Sorry, I was thinking of the nearby bivouac spot and called it by the wrong name.  I don't think traipsing around in the dark would be too effective.
Simulacrum
GM, 381 posts
Thu 14 Feb 2013
at 16:28
  • msg #116

Re: Solisand

In reply to Tanek Sanasin (msg # 115):

Then I am delighted to say that the next six hours or so before dawn pass peacefully. No talking over-sized insects or diminutive people trouble you further.

However sleep has been interrupted, and should you wish to spring into action as soon as dawn breaks, you must make an athletics or endurance roll, your choice. otherwise you begin the day Tired and require 3 hours divided by your Healing rate of extra relaxation to be on full form.

While you are sorting that out, tell me your plan for the day.
Orinastron
player, 116 posts
Fri 15 Feb 2013
at 03:47
  • msg #117

Re: Solisand

Happy to lie-in and spend the day observing the camp from our hides hole in order to see if any patterns start to emerge.  Also - resurfacing an earlier thought.  Does anyone think there is any merit in poisoning their water supply?  Their water party is strong but if we poison the water the whole camp may well be far easier to take, if weakened by illness.  Who knows - we migh even try and enlist Sanjar and Kordan's new friends to helps identify a suitable berry or somesuch to assist in the task.
Sanjar Zand
player, 155 posts
Sun 17 Feb 2013
at 22:34
  • msg #118

Re: Solisand

[OOC:  I am feeling mildly at a loss for a plan other than that myself, given what we currently know and have available to us.  I would also hazard that we were warned that there are nasty critters out towards the ridge by the liliputians... but am not certain if I want to take that as a cue to go and investigate in person either. /OOC]
Simulacrum
GM, 382 posts
Mon 18 Feb 2013
at 12:17
  • msg #119

Re: Solisand

In reply to Sanjar Zand (msg # 118):

All fair points - but if you feel you can't formulate a plan of attack with what you know - then perhaps the plan needs to be to find out more information.

I believe that you have arranged to rendezvous back at your landing point with the ship's boat around midday, to either pick you up or not...you can of course go back to the Foamfollwoer and report to Safra there's no viable plan and it's time to go home...
Sanjar Zand
player, 156 posts
Mon 18 Feb 2013
at 16:43
  • msg #120

Re: Solisand

[OOC:

Are there any obvious ( or not so obvious for that matter, if we take a look around ) trails from the fort, indicating the areas of the island that Haliskome is interested in?

Perhaps some liliputian sized trails instead?  ;P

For now, aside from dealing with the fort, I'm personally interested in why they are here.  Preferably without dying in the process.  ;P

That may involve just striking out in a direction on the island, but I prefer to be a bit more informed.  Hmmm.  How far away are we from either of the previously known ruins on the island?

/OOC]
Simulacrum
GM, 383 posts
Mon 18 Feb 2013
at 17:32
  • msg #121

Re: Solisand

In reply to Sanjar Zand (msg # 120):

You have not scouted that as yet. You know of two trails from the stockade, but have not physically traced them. One is the route from the stockade to the beached ship (you took your own route there which was a wide berth. The other is the route taken by the 'water party' spotted yesterday. If you have cut across that (and by rights must have done at some point when making for the ship), it was in the dark.

The report of Astangoras acquired from Medanthros' Scriptorium mentioned a ruined village in the West of the island. His report otherwise suggests that the 'apostate' (for which read sorcerer or wizard) that they came here to kill was in the South somewhere as they crossed the reef into a lagoon to get to him.
Sanjar Zand
player, 157 posts
Mon 18 Feb 2013
at 17:52
  • msg #122

Re: Solisand

[OOC:  I am for following the 'water party' path then, at a cautious scouting speed, parallel in the terrain.  Not on the path, but... close enough to follow it and try and hide and be lost in the terrain if we encounter anyone on it.

/OOC]
Tanek Sanasin
player, 157 posts
Taskan mercenary
What gnome?
Mon 18 Feb 2013
at 18:11
  • msg #123

Re: Solisand

In reply to Sanjar Zand (msg # 122):

Ok well, sounds like we need to first go meet our rendezvous and check in. Then come back and progress with the water party.

So unless Sanjar has some long distance communication spell, it's time to backtrack to our landing point. Yes?
Sanjar Zand
player, 158 posts
Mon 18 Feb 2013
at 18:19
  • msg #124

Re: Solisand

Sounds good.  Backtrack, make contact, cut over to intersect with the trail, and follow it deeper in.
Kordan Mardahar
player, 210 posts
Korantine
Sea Captain
Mon 18 Feb 2013
at 18:27
  • msg #125

Re: Solisand

Water supply tampering it is!
Sanjar Zand
player, 159 posts
Mon 18 Feb 2013
at 18:30
  • msg #126

Re: Solisand

Well, I think there is something else they are interested in.  Maybe tamper with the water supply, but I'm also keen to follow the trail deeper and see what they are really here for.
Simulacrum
GM, 384 posts
Mon 18 Feb 2013
at 21:15
  • msg #127

Re: Solisand

In reply to Sanjar Zand (msg # 126)

Aha. A sorcerer with a cunning plan.


You can help me out by telling me whether you take the extra rest you need (remember I asked for Athletics or Endurance rolls - or extra rest time due to lost sleep). Then I can work out what time of day it is when you start on your way.

Assuming you return to your rendez-vous point at normal marching speed, it will take about 2 hours to get there (if you don't get lost in the forest).

Then another 2 hours to return to the Western edge of the forest at a point where you would hope to pick up a trail from the stockade into the interior. After that I presume you will revert to Search speed as per instructions up thread.
Sanjar Zand
player, 160 posts
Mon 18 Feb 2013
at 21:28
  • msg #128

Re: Solisand

Yes to all, and Sanjar wants the extra sleep... He is too pretty to have bags under his eyes.
Simulacrum
GM, 385 posts
Mon 18 Feb 2013
at 21:58
  • msg #129

Re: Solisand

In reply to Sanjar Zand (msg # 128):

The party breaks its fast late that morning, the sun has been up for perhaps two hours already. The strange event of the night before are in everyone's minds, however there is comfort that in crossing this virgin forest again there are some locals who have turned out to be not immediately hostile.

There is a momentary panic about losing the way, but it is not long before Rhaskos has you back on track, after all in the end it is simply a matter of heading East and South...

Finding the actual rendez-vous spot an your cache of supplies takes time too, but it is still only late morning by the time you do. Vashtar is still there, having enjoyed a pleasant afternoon on the beach, but an uncomfortable night. Yesterday evening he was pleased to catch a fish at the shore, and could not resist lighting a small fire to cook it. He wished he had not, for late in the evening he was nearly discovered by a party of men using the moonlight to make their way north along the shore. He hid in the darkness of the forest and watched, but they did not seem to be searching for him, instead they turned into the forest about the same place that you all had done in the early afternoon. And he heard their talk did not know their language - guesses it was Jekkarene.


One thing Vashtar is sure of - he has no desire to spend another night here on his own.

In another hour or less the skiff will arrive - you expect to see the Foamfollower off shore at any moment.
Sanjar Zand
player, 161 posts
Tue 19 Feb 2013
at 12:32
  • msg #130

Re: Solisand

The relation of these events has given Sanjar a nagging suspicion they are about to be ambushed.  Not that he has any immediate evidence, but... he calls for sentries regardless and readies his own bow as he assumes a position looking inward towards the island himself.  "I think we were spotted, the ship I mean, in our first pass around the north.  And that they came searching this side, trying to see if anyone made a landing.  I am less than confident that our friend and fisherman here was not spotted, with his cozy camp fire."

Still, what more is there to do?  He tries his best to be watchful and out of sight while the group waits on the arrival of the ship.
Simulacrum
GM, 386 posts
Tue 19 Feb 2013
at 15:43
  • msg #131

Re: Solisand

In reply to Sanjar Zand (msg # 130):

More or less on time, The Foamfollower appears out of the haze, and a short while later the ship's skiff appears bobbing on the gentle waves towards the shore.

Two sailors are pulling at the oars including the brawny Bessum of course, and there are others besides.

As the skiff draws near to land it is clear that Safra herself is in the boat, obviously anxious to know what is going on with her expedition. Joresh, the first mate, is there too.

You hurry down to the surf and help pull the boat onto the beach, Sanjar makes play of helping Safra down from the boat, and brief discussion takes place.

What do you tell her?

For another thing, Joresh explains to Sanjar that they made a wide detour round the reef reported on the southern shore - but are convinced there is be anchorage on the West, a protected bay overlooked by the crag. Zenduf thinks that if the party consider there is no great danger to it, then perhaps the Foamfollower should lie at anchor there rather than be left wandering at random on the ocean waves? Or should they make for Tempigone and return in a week, weather permitting?
Kordan Mardahar
player, 211 posts
Korantine
Sea Captain
Fri 22 Feb 2013
at 03:14
  • msg #132

Re: Solisand

I fill Safra in on the happenings so far, the observation of the encampment, the oddly militarized water supply train, the older gentlemen who wandered off in conversation, our odd late night encounter with the local non-humans, the amazing fact that Sanjar pulled a rug out of his bag, and that Vashtar's encampment was likely investigated by a patrol so our presence here is almost certainly known.

In regards to the Foamfollower, wandering at random on the ocean waves is just waiting for trouble to happen.  However, I don't feel entirely confident recommending the anchorage to the West as we haven't scouted it and it's entirely possible that the ship could be in danger anchored that close through the night.  My recommendation would be Tempigone, but be back two weeks from departure.

That would allow for us to be very careful if need be, without being additionally under pressure of a quick timeline.  If anything major happens, well, we're out of contact already.  That also allows the Foamfollower crew some good downtime, they've been going constant for awhile now.
Simulacrum
GM, 387 posts
Sat 23 Feb 2013
at 00:16
  • msg #133

Re: Solisand

In reply to Kordan Mardahar (msg # 132):

Kordan's summary is a good one - however Kordan needs Sanjar to translate and communicate this on his behalf. Sanjar may well suspect that the notion you have found your quarry is likely to have Safra expecting an immediate plan of action to fulfil her purpose...and perhaps he will elaborate on the need for a slow and cautious approach in the face of such odds in order to curb her enthusiasm...

But something does make him stop for a moment as he formulates his version of events. Because Kordan remembers this (from a thread that is now many moons ago):

quote:
Turning to Kordan, Sallantus says,

"You'll never guess what that evil-smelling chap taking money on the snail racing had to say...

According to him the southern waters are dangerous for anyone, and Rilados the Navigator is the only sailor from Thyrta who has struck West rather than following the coastal routes. But listen...he also said, when we were talking about ships and crews, that the strangest thing seen in port is a jekkarene galley that has no oars that comes by every year with a little cargo that gets unloaded and traded right there on the dockside. And the captain of this ship is a pale-skinned woman with an eye patch. You'll never guess what her name is...?"

"Haliskome"


The suggestion of leaving the party without chance of evacuation for two weeks is practical but certainly bold - what says the rest of the party?
Orinastron
player, 117 posts
Mon 25 Feb 2013
at 10:51
  • msg #134

Re: Solisand

Orinastron has no complaints at Kordan's proposal.  He likens this to patrolling the borderlands when his detachment would be away for weeks at a time.  The island is lush - there will be food and fresh water to be foud.  The main thing is not to antagonise the locals and we seem to be off to a good footing on that core thanks to Sanjar and Kordan's initiative.

Orinastron is keen that they don't all get distracted and that they stay focused on the task at hand.  Nevertheless, whilst Safra is here he ventures to ask a question via Sanjar, "Lady, what is your instruction for how we deal with Halsikome.  Do we slay her where she sleeps or bring her back to you as a captive?  And what of those who serve her - what fate do you wish for them?  Your wishes must guide our plans in the days ahead."
Simulacrum
GM, 388 posts
Mon 25 Feb 2013
at 10:57
  • msg #135

Re: Solisand

In reply to Orinastron (msg # 134):

The answer is succinct.

"Dead or alive. Alive if you can so I might see justice done. If not, then bring me proof."

It remains for Sanjar to weigh in on the plan - his word holds great sway with Safra, who everyone knows increasingly places her trust in him. If Safra is to be dissuaded from demanding immediate action against the stockade or its inhabitants, and to comply with the notion of waiting out several days on Tempigone, a place that neither she or the crew know much about, she will need words of reassurance.
Tanek Sanasin
player, 158 posts
Taskan mercenary
What gnome?
Fri 1 Mar 2013
at 01:25
  • msg #136

Re: Solisand

In reply to Kordan Mardahar (msg # 132):

"What about if the ship anchored to the west, but we went and scouted it?  There's that village, or remains of a village, to investigate as well."
Kordan Mardahar
player, 212 posts
Korantine
Sea Captain
Fri 1 Mar 2013
at 19:39
  • msg #137

Re: Solisand

That's a good point. We could strike off west across the middle of the island and plan to meet the Foamfollower there at a specified time. If we aren't pulled off of the timetable and the area looks acceptable, then they anchor there.

If we don't show up on time or our scouting leaves a poor taste in our mouth, then the Foamfollower returns to Tempigone and comes back 10 days later, or something.

From the size of the island, I'd go with whatever seems like a reasonable amount of time to cross it, plus one extra day.
Orinastron
player, 119 posts
Mon 4 Mar 2013
at 11:10
  • msg #138

Re: Solisand

Orinastron's happy enough to go along with that.  "Shall we gather our supplies and strike out for the west coast then, and meet Foamfollower there?"
Simulacrum
GM, 391 posts
Mon 4 Mar 2013
at 22:34
  • msg #139

Re: Solisand

In reply to Orinastron (msg # 138):

With no input from Sanjar, then I'll run with that as the plan...

It's maybe 20km as the crow flies to the West side of the island - terrain could be difficult based on what you have experienced so far.  If you want to make a decent stab at scouting along the way then you might reasonably expect it will take you well into tomorrow to get there on foot (with an overnight camp along the way). Its a little after midday right now.
This message was last edited by the GM at 22:41, Mon 04 Mar 2013.
Kordan Mardahar
player, 213 posts
Korantine
Sea Captain
Mon 4 Mar 2013
at 23:35
  • msg #140

Re: Solisand

Okay so going on reasonable expectation of well into tomorrow to get there on foot, we'll arrange to meet at the anchorage point the evening after that.  This will allow us either time due to some sort of side-tracking or ambush, etc.

If we don't meet that following evening, the Foamfollower returns to Tempigone and comes back to this original drop-off point 12 days later, so two full weeks from today.
Simulacrum
GM, 392 posts
Tue 5 Mar 2013
at 14:22
  • msg #141

Re: Solisand

In reply to Kordan Mardahar (msg # 140):

OK, so we have a plan.

"We believe we have scouted the enemy, but they are in some numbers and so we must prepare our plan of attack wisely and with caution. Certainly we need to set a base here while we learn more, and perhaps whittle down the odds. So if it pleases you, my lady, we will make a crossing of the island on foot, scout the landing on that side whilst you make for the anchorage - and rendez-vous in two days from now. If we can make a base there then we shall have readier access to resources, and more hands to rely on, when we make our assault on your father's killers".

So the meeting is at a close. The skiff returns to the foamfollower, after Safra wishes Sanjar safety and success in his deeds...

So the next step is the route. The east and south of the island is pretty much all forested, the north side is open country - in general, will you trend north or south in your journey West (but please feel free to plot me a precise course if you would rather - if not I will assume path of least resistance and update the map at each encounter or rest point)
Sanjar Zand
player, 163 posts
Wed 6 Mar 2013
at 02:05
  • msg #142

Re: Solisand

[OOC:  Sanjar is mildly concerned with the idea to head towards the village, being quite certain that there is a reason it is abandoned.  He was more interested in heading South, and following the path that the party from the stockade had returned from.  However, I'm quite overdue in posting and such... so I have no objection to heading towards the village.  The village, I would prefer, to approach from the south.  And even more so, to avoid being spotted in our approach from the sentinels at the stockade. /OOC]
Simulacrum
GM, 393 posts
Wed 6 Mar 2013
at 15:02
  • msg #143

Re: Solisand

In reply to Sanjar Zand (msg # 142):

OK got it - I am going to presume you are moving at Marching pace (3km/hr, or 5km in the open) unless told otherwise.
Simulacrum
GM, 394 posts
Wed 6 Mar 2013
at 15:11
  • msg #144

Re: Solisand

In reply to Simulacrum (msg # 143):

The party sets off in the early afternoon, having retrieved its stash of supplies so assiduously guarded by Vashtar. The heading is West by South, through the gloom of the forest benath its lush canopy and across broken, hilly ans trackless ground.

After one hour you reach a place where water springs from the rock and flows down in a little stream towards the north.
Kordan Mardahar
player, 214 posts
Korantine
Sea Captain
Wed 6 Mar 2013
at 16:31
  • msg #145

Re: Solisand

Hey guys I just had a thought. If we mess with the water supply, won't that affect the little native things badly?
Tanek Sanasin
player, 159 posts
Taskan mercenary
What gnome?
Thu 7 Mar 2013
at 18:47
  • msg #146

Re: Solisand

In reply to Kordan Mardahar (msg # 145):

Let's try to avoid having to do anything to the water supply then.
We can't even be sure this spring supplies the outpost.
Simulacrum
GM, 395 posts
Fri 8 Mar 2013
at 07:55
  • msg #147

Re: Solisand

In reply to Tanek Sanasin (msg # 146):

OK - shall I assume you continue west or do you plan to follow the stream?
Sanjar Zand
player, 164 posts
Sat 9 Mar 2013
at 00:58
  • msg #148

Re: Solisand

Can we get a map update with our current location?
Simulacrum
GM, 396 posts
Sun 10 Mar 2013
at 23:38
  • msg #149

Re: Solisand

In reply to Sanjar Zand (msg # 148):

Done, with some additional information reasonably gleaned from the Foamfollower's circumnavigation. Curly lines are just there to indicated heavy greenery/forest

If there are some slight differences in outline and scale from previous version put it down to the limited available information and perspectives -  but behind that there is a GM now reverting to his master hex map...
Sanjar Zand
player, 165 posts
Mon 11 Mar 2013
at 02:01
  • msg #150

Re: Solisand

Are there not ruins or the like on the southern coast as well?  Any spotted in the journey?

I also am disinclined to poison the water supply just yet, and I don't know that we really have anything really effective at hand to do it with besides.

I am inclined just now to follow the stream south and attempt to scout the southern coast.  My gut tells me the ruins there from the 'Apostate' are what the Jekkarid types are after and a clue perhaps to what is going on.  And our best foil for Haliskome would be exactly that, and/or taking her prize, just now.
Simulacrum
GM, 397 posts
Mon 11 Mar 2013
at 11:52
  • msg #151

Re: Solisand

Sanjar Zand:
Are there not ruins or the like on the southern coast as well?  Any spotted in the journey?


No ruins spotted - note that the presence of a reef on the southern side means that no close look has been had - features are very sketchy as the Foamfollower remained several Km off shore at all times.

[GM Note: To save time - a brief survey of the stream towards the south reveals only its source, a spring among the rocks no more than 300m away from where you have come across it. The spring does not appear especially numinous - i.e. it is not the home of a water spirit or anything.

A quick look to the north shows the stream does not continue that way but bends to the West, again after only a couple of hundred meters].
Sanjar Zand
player, 166 posts
Wed 13 Mar 2013
at 01:00
  • msg #152

Re: Solisand

Anyone else have any comments?

If not I'll update tomorrow.
Orinastron
player, 120 posts
Wed 13 Mar 2013
at 07:23
  • msg #153

Re: Solisand

Orinastron's happy enough to go exploring towards the south if that's the consensus.  After all we're being paid by the day...
Sanjar Zand
player, 167 posts
Wed 13 Mar 2013
at 11:08
  • msg #154

Re: Solisand

Sanjar will then suggest that the ship wait in the anchorage to the south-west while the group swings around to explore the southern part of the island a bit and makes their way there afterwards.
Simulacrum
GM, 398 posts
Wed 13 Mar 2013
at 13:23
  • msg #155

Re: Solisand

In reply to Sanjar Zand (msg # 154):

too late for that - the ship is off shore somewhere and you are already plunging into the heart oft he island...

Kordan's instructions to the ship's crew before you set off inland probably leave enough time to make a detour from here and yet make the rendez-vous, so long as you don't tarry anywhere too long.
Tanek Sanasin
player, 160 posts
Taskan mercenary
What gnome?
Wed 13 Mar 2013
at 20:38
  • msg #156

Re: Solisand

In reply to Simulacrum (msg # 155):

I'm okay with a short detour.  But if we're not there to meet the ship when it gets to the cove, we're liable to be declared killed or missing... and they may just abandon us.
Kordan Mardahar
player, 215 posts
Korantine
Sea Captain
Wed 13 Mar 2013
at 22:34
  • msg #157

Re: Solisand

Tanek Sanasin:
In reply to Simulacrum (msg # 155):

I'm okay with a short detour.  But if we're not there to meet the ship when it gets to the cove, we're liable to be declared killed or missing... and they may just abandon us.


That's why they have instructions if we don't make this first rendezvous to return to the original drop-off point on the east shore in two weeks time.
Simulacrum
GM, 399 posts
Thu 14 Mar 2013
at 00:04
  • msg #158

Re: Solisand

In reply to Kordan Mardahar (msg # 157):

OK - so the party decides to head due South (I presume Marching speed, but the terrain is difficult here and as-the-crow-flies is not an option)...


There's no end or interruption to the forest, and you have to pick your way through the uneven and broken terrain in which it is rooted. Rhaskos leads the way, and does a fine job of returning the party to a southern path every time a detour must be made.

Since encountering the little stream you have been going for almost two hours when you see a break in the forest in front of you and blue sky beyond.

As you draw near, you realise that the forest terminates here at a cliff edge. When you reach it you have a fine view of the ocean, from maybe 70-80m up (and realise the general trend of your journey has been uphill). But the cliff does not drop to the sea - you can look down on the tops of more trees; a forested shore that is hemmed in by the cliff on all sides, at the head of a little inlet that is perhaps 3 km across at its widest, narrowing to 1km across at its neck where it joins the lagoon beyond.

In this inlet, close by the beach and in all perhaps 1.5km from your vantage point...is that a ship?
This message was last edited by the GM at 09:36, Fri 15 Mar 2013.
Orinastron
player, 121 posts
Fri 15 Mar 2013
at 23:07
  • msg #159

Re: Solisand

Can we make out at this distance whether it is a wreck (wasn't one attacked by a beast living in the lagoon?) or has some signs of being in seagoing condition.  Of course Orinastron has very little idea what those signs might be so will ask Kordan.
Tanek Sanasin
player, 161 posts
Taskan mercenary
What gnome?
Sat 16 Mar 2013
at 02:03
  • msg #160

Re: Solisand

In reply to Orinastron (msg # 159):

The ship's in the water, right?  Not beached?

Are there any signs of an encampment nearby on the shore?
Simulacrum
GM, 400 posts
Sat 16 Mar 2013
at 07:54
  • msg #161

Re: Solisand

In reply to Orinastron (msg # 159):

quote:
Can we make out at this distance whether it is a wreck (wasn't one attacked by a beast living in the lagoon?) or has some signs of being in seagoing condition.  Of course Orinastron has very little idea what those signs might be so will ask Kordan.


It doesn't look like a wreck (Orinastron perception roll 37). Can't tell more than that from here. You cannot tell condition from here. You can tell it is galley-shaped, not a cargo ship.

quote:
The ship's in the water, right?  Not beached?

Are there any signs of an encampment nearby on the shore?


(Tanek Perception roll 12) The ship is on the water as if riding at anchor, not beached. There's no sign of an encampment, but at this distance you would only see very obvious features. It is wooded down there by the shore - lighter than the forest you have been marching though, but wooded all the same.

I'll update the map later today when I get a chance.
Kordan Mardahar
player, 216 posts
Korantine
Sea Captain
Sat 16 Mar 2013
at 14:28
  • msg #162

Re: Solisand

Hmm, wonder if that's Haliskome's vessel. I know we can't make out clear details from this distance, but does the general shape and size match what we know of her ship?
Simulacrum
GM, 401 posts
Sat 16 Mar 2013
at 17:01
  • msg #163

Re: Solisand

In reply to Kordan Mardahar (msg # 162):

quote:
does the general shape and size match what we know of her ship?


Yes it does. but then so does the ship you saw beached on the north side near the stockade. From this distance there is nothing to distinguish between the vessel in the inlet and the one you have already seen (albeit in the dark).
Sanjar Zand
player, 168 posts
Mon 18 Mar 2013
at 03:03
  • msg #164

Re: Solisand

So the ship is inside of the assumed boundaries of the reef and previous 'creature' incident we read about?

No signs of encampment... any signs of activity on the vessel?

My initial instinct is to attempt to draw closer to investigate... but I don't deny that is risky over unknown terrain in darkness with not the most stealthy of groups.  ;P  Any other suggestions at current?
Tanek Sanasin
player, 162 posts
Taskan mercenary
What gnome?
Mon 18 Mar 2013
at 03:27
  • msg #165

Re: Solisand

In reply to Sanjar Zand (msg # 164):

Like you said, we're not the most stealthy bunch.  But I think this bears investigating.
Orinastron
player, 122 posts
Mon 18 Mar 2013
at 06:39
  • msg #166

Re: Solisand

'Friends, it doesn't seem likely that this is Haliskome's vessel.  It may be but, for sure, the other encampment took evening prayers at the Rise of the Moon and we saw a woman who was clearly deferred to by others.  It seems the odds are against this being our target.  For all that though it is of no less interest and is at hand and therefore worth a closer look.  Given we are not the stealthiest bunch this vessel may be easier to scout - the treeline extends almost to the shore and will enable us to get closer than we can to the other vessel.  I say we make our way carefully down the slope, wait till dusk then see what we can see from a close vantage point.'
Simulacrum
GM, 402 posts
Mon 18 Mar 2013
at 10:50
  • msg #167

Re: Solisand

In reply to Sanjar Zand (msg # 164):

It's currently late afternoon - perhaps 4-ish. Although the weather and visibility are good, distance does not allow sight of activity on the ship in the inlet. Having said that it would be reasonable to conclude that where there a great deal of activity, you might see sign of it. but there isn't. The main obstacle between you and drawing closer to the ship is that you are atop a steep and rocky cliff. This embraces the wooded shore before the ship. to make a descent you will either have to make a treacherous climb down, or follow the line of the cliff to where it  tails off to the water on either side of this inlet. To head East brings you closer to the ship but is some 4km distance. to head South by West is the shortest way down, but brings you out on the opposite end of the shore to where the ship is located.

Map with a bit of detail added - as GROUP 1 MAP
This message was last edited by the GM at 10:52, Mon 18 Mar 2013.
Sanjar Zand
player, 169 posts
Mon 18 Mar 2013
at 11:07
  • msg #168

Re: Solisand

I'd say follow the cliff-line east and around, while pulling back to attempt to prevent any sighting from below as we make our way.
Orinastron
player, 123 posts
Mon 18 Mar 2013
at 17:48
  • msg #169

Re: Solisand

Sanjar Zand:
I'd say follow the cliff-line east and around, while pulling back to attempt to prevent any sighting from below as we make our way.


Yep, lets do that.
Orinastron
player, 124 posts
Mon 18 Mar 2013
at 17:48
  • [deleted]
  • msg #170

Re: Solisand

This message was deleted by the player at 17:49, Mon 18 Mar 2013.
Kordan Mardahar
player, 217 posts
Korantine
Sea Captain
Mon 18 Mar 2013
at 18:02
  • msg #171

Re: Solisand

Works for me.
Simulacrum
GM, 403 posts
Mon 18 Mar 2013
at 23:26
  • msg #172

Re: Solisand

In reply to Kordan Mardahar (msg # 171):

It is less than two hours to make the journey following the line of the cliff but staying back from the edge in order to remain hidden from view to anyone down at the shore (I will take your caution to indicate Search speed).

Over on the east side the ground descends gently towards where the route down to the shore is no more than a scramble down a rocky slope - you could then advance across the level ground to the beach. This ground is wooded, but not so thickly as the forest you have been tramping through these last hours.

From the top of the slope, in the late afternoon light, you can now see the ship riding at anchor is indeed a galley. There is no sign of any movement on the deck, although at this point you are still the best part of 1000m away. You can make perception rolls if you describe what it you are examining or looking for.

Then let me know if the party is heading directly towards the beach and ship, or some other plan of approach - for example
you could continue to follow the high ground all the way along to where it drops straight to the water, at which point you would be overlooking the ship from no more than 150m away.

Let me know if this is not enough clarity and I need to mark your position on a map - but I am now locating you directly East of your starting point.
Orinastron
player, 125 posts
Tue 19 Mar 2013
at 01:47
  • msg #173

Re: Solisand

Can we see any oars?  I ask because I recall we read somewhere that Haliskome's vessel didn't have oarsmen (was presumably powered magically).  In any case I vote we move around the edge of the high ground and get closer to the galley.
Sanjar Zand
player, 170 posts
Tue 19 Mar 2013
at 11:39
  • msg #174

Re: Solisand

If we continue along the high ground towards the water and vantage point described, how much tree-cover will remain for us by then?  Will we then be exposed and up against the cliff?  Or will we still have some reasonable cover?

If we will not be completely exposed by doing so I second the desire to continue at a cautious speed along the high ground and attempt to get a better look at the vessel.
Simulacrum
GM, 404 posts
Tue 19 Mar 2013
at 14:34
  • msg #175

Re: Solisand

In reply to Sanjar Zand (msg # 174):

The high ground is heavily clothed in forest until it finally drops off to the sea - clearly if positioned to take a good view over the ship you may also be visible, but it is not exposed or silhouetted against the sky. otherwise put - Stealth rolls if required will be bonused.

quote:
Can we see any oars?  I ask because I recall we read somewhere that Haliskome's vessel didn't have oarsmen (was presumably powered magically).  In any case I vote we move around the edge of the high ground and get closer to the galley.


No you cannot see any oars; however if riding at anchor its oars may not be on show anyway (ie stowed in the hull somewhere). The mast is up, but no sail is showing.

[NB For the record, a galley can operate without oars, relying on its sail like any other ship. Oarsmen are used to increase speed, or power through a calm. However it is not unusual for an expensive bit of kit like a ship to be enhanced with enchantments]

OK, so the party works its way along the eastern promontory, among the trees, and will eventually wind up close by the galley (150m, of which 100m or thereabouts is water), and still looking down onto it, with a rough slope down to the beach off to your right.

On the deck of the galley and close to the stern are two men, at ease, perhaps chatting to one another.

I rolled a team perception test (in the open) and it's a fail. I'll allow individual rolls if you tell me what you are looking out for - no lists please ;).

I rolled a team stealth test (in the open), and it's a fail (sorry). but these guys are not paying much attention, so they won't spot you unless you draw their attention.
Tanek Sanasin
player, 163 posts
Taskan mercenary
What gnome?
Wed 20 Mar 2013
at 06:07
  • msg #176

Re: Solisand

Simulacrum:
I rolled a team stealth test (in the open), and it's a fail (sorry). but these guys are not paying much attention, so they won't spot you unless you draw their attention.

I said we weren't a stealthy bunch!  Anyway, two people wouldn't be enough to man a vessel of that size.  Is there a beached skiff or something anywhere that would indicate where the rest of the crew might be?
Simulacrum
GM, 405 posts
Wed 20 Mar 2013
at 06:35
  • msg #177

Re: Solisand

In reply to Tanek Sanasin (msg # 176):

quote:
I said we weren't a stealthy bunch!  Anyway, two people wouldn't be enough to man a vessel of that size.  Is there a beached skiff or something anywhere that would indicate where the rest of the crew might be?


No there isn't. But you can make a perception roll.
Sanjar Zand
player, 171 posts
Wed 20 Mar 2013
at 11:33
  • msg #178

Re: Solisand

06:31, Today: Sanjar Zand rolled 93 using 1d100. Perception (30).

I was going to ask if there was any indication of nationality or ethnic origin etc.  However it would appear that Sanjar is quite obtuse today.
Simulacrum
GM, 406 posts
Wed 20 Mar 2013
at 15:08
  • msg #179

Re: Solisand

In reply to Sanjar Zand (msg # 178):

A good question - but I don't think it needs a perception roll. From the livery and paintwork, you'd say she's a Jekkarene ship. Sanjar has been to Lyortha en route to Thyrta, so he would work it out, especially with his INT being what it is...
Sanjar Zand
player, 172 posts
Thu 21 Mar 2013
at 11:32
  • msg #180

Re: Solisand

Sanjar steps a bit back from his erstwhile point of observation, moving away from the cliff and coming back up to his feet.  He wipes his hands and his robe off from his not terribly effective attempt at stealth in observing the ship, and pauses for thought.  He speaks softly, though aloud, to the others.  "I find it quite unlikely that such a vessel would have escaped the notice of the Follower if it were present when it made a pass by this way.  Though a second Jekkarene vessel seems no less unlikely.  Troubling.  And for two such galleys to make landing here and not in some way be bonded together, either in friendship or hate either one, I find ... less than believable.  They must be here for the same reason as Haliskome, and took the risk of landing here in an attempt to beat her to it." he says, his manner thoughtful, speculative.  His hands grip together as he frowns, revealing some mild frustration. "But what is it?  What are they here for?  It can be no small prize, to come all this way." he mutters, then shakes his head.  "Regardless, how do we proceed?  We could hail them, or watch them some more.  Or, move further inland and scout the interior of this little area in the lee of the cliff, and perhaps see if what they are looking for is here."
Kordan Mardahar
player, 218 posts
Korantine
Sea Captain
Thu 21 Mar 2013
at 15:15
  • msg #181

Re: Solisand

"Perhaps Haliskome be just as welcome in her homeland as she be in ours." Glancing around he adds, "Well, mine.  Still, tis a rightful concern.

"I would be likin' ta see the interior of the island. Mayhap our goal be there, more intel always be good."
Tanek Sanasin
player, 164 posts
Taskan mercenary
What gnome?
Fri 22 Mar 2013
at 03:03
  • msg #182

Re: Solisand

In reply to Sanjar Zand (msg # 180):

"I don't think we should be introducing ourselves to people who's motives we're not sure of. That's a good way to get stabbed. There doesn't seem to be much to see here without heading down and showing ourselves, so maybe Kordan's right and we should head inland?"

Tanek is as observant as always and flubbed the the perc roll.
Sanjar Zand
player, 173 posts
Fri 22 Mar 2013
at 11:13
  • msg #183

Re: Solisand

Sanjar contemplates a few more moments then agrees.  He suggests doing a quick search of the area otherwise isolated by the cliff here if the cover/canopy is thick enough to conceal anything significant, and then making their way back up and out to continue westward.
Simulacrum
GM, 407 posts
Fri 22 Mar 2013
at 11:38
  • msg #184

Re: Solisand

In reply to Sanjar Zand (msg # 183):

Without scaling cliffs, the most direct way West is to cross the this low-lying area and exit close to the shore on the other side.

You currently have maybe 2-3 hours of decent light left.

I assume you will be moving at search speed unless told otherwise, and will avoid being in the open at the waterfront. This should mean you could cross and properly scout the wooded shore and exit into the more heavily forested upland before nightfall - OK?

[NB Let me know if I have misunderstood intentions. I'll also drop Rhaskos player a line try get him back online as his skills may be useful]

Sanjar only - Perception roll - hard (one third penalty), augmented by your Mundane Arcana lore skill (ie add 20% of that, round up, as a bonus).
Sanjar Zand
player, 174 posts
Sat 23 Mar 2013
at 00:33
  • msg #185

Re: Solisand

[OOC:

19:18, Today: Sanjar Zand rolled 60 using 1d100. Perception ( 30 ) ( -10+10).
19:32, Today: Sanjar Zand rolled 15 using 1d100. Perception ( 30 ) - Luck Reroll.

/OOC]
Simulacrum
GM, 408 posts
Sun 24 Mar 2013
at 15:19
  • msg #186

Re: Solisand

In reply to Sanjar Zand (msg # 185):

Well, Sanjar seems to be calling the shots - with no dissent expressed, the party moved back northwards along the high ground embracing the inlet on the East side to a point before the cliffs begin in earnestwhere there is an easy scramble down a slope strewn with rocks and thickets to the shore.


Moving some 100m or so from where the trees give way to the beach, you move carefully through the wooded terrain, heading due West.
Sanjar Zand
player, 175 posts
Sun 24 Mar 2013
at 15:51
  • msg #187

Re: Solisand

As the group moves into the lower land and away from the cliffs Sanjar suddenly pauses.  The man's eyes narrow and he holds up a hand, fingers splayed and arm outreached.  For several seconds he is silent, concentrating and murmuring softly to himself.  Then his eye snap all of the way open in a broad and plain visage of alarm.  "A ward, a boundary!  And we have set it off!  Quickly, press forward!  I should not like to be here if some response should be coming!"
Orinastron
player, 126 posts
Sun 24 Mar 2013
at 19:33
  • msg #188

Re: Solisand

Orinastron was about to say that he agreed with Sanjar's observation that Haliskome's choice of this island as a harbour may not be just random chance.  Rather that there may be something here that she and the crew of the other Jekkarene vessel are looking for.  However, Sanjar's alarm rouses him from his musings.

"Let's make some distance back into the trees, quickly."

Orinastron will draw his sword and press quickly back into the tress, following Sanjar.  The idea might be to put 50m or so between us and the ward without leaving a trail like a herd of bison, then hunker down and observe.
Sanjar Zand
player, 176 posts
Sun 24 Mar 2013
at 23:17
  • msg #189

Re: Solisand

Sanjar more wanted to press straight through in hopes of evading any response... but is easily persuaded to alternate courses of action in tactical matters most of the time.
Simulacrum
GM, 409 posts
Sun 24 Mar 2013
at 23:35
  • msg #190

Re: Solisand

In reply to Sanjar Zand (msg # 189):

Forwards is through light woodland towards the other side of this hidden shore roughly 3km away. Backwards is up a steep rocky slope (not a cliff at this point), also wooded, to the thicker forest clothing the high ground above.
This message was last edited by the GM at 23:37, Sun 24 Mar 2013.
Sanjar Zand
player, 177 posts
Mon 25 Mar 2013
at 00:08
  • msg #191

Re: Solisand

How exposed/visible ascending the rocky slope?  And how quickly can we reascend?

I'm currently leaning towards getting back to the top of the slope and taking cover and preparing for a fight etc.
Tanek Sanasin
player, 165 posts
Taskan mercenary
What gnome?
Mon 25 Mar 2013
at 05:56
  • msg #192

Re: Solisand

In reply to Sanjar Zand (msg # 191):

Retreating to the known area we came from seems safer than running forward into the unknown area that has some kind of ward as an alarm.
Simulacrum
GM, 410 posts
Mon 25 Mar 2013
at 16:39
  • msg #193

Re: Solisand

In reply to Tanek Sanasin (msg # 192):

Scrambling back up the slope - 30m or more of steep slope. Most encumbered character (SR penalty - 4 = move 2) can do that in about 15 rounds (a minute and a half or less) assuming shield on back etc with a climb (Athletics) roll. Failed climb roll - start again. Fumbled climb roll - fall with chance of injury.

Climbing with a shield anywhere other than slung on the back - double the time (30 rounds, 2.5mins), and the athletics roll is one grade harder.

Take it careful, no climb roll, double the time (hence between 3 and 5 minutes, or 30-60 rounds).

I will assume everyone takes the slow and sure route unless told otherwise.

Cover - down here plenty of trees, but smaller and more sparsely spread than on the high ground, sandy soil underfoot, little ground bush cover. An enemy would have to get within 100m to have a chance to spot you and vice versa, but no hide bonus or perception penalty once they do.
Kordan Mardahar
player, 219 posts
Korantine
Sea Captain
Tue 26 Mar 2013
at 01:33
  • msg #194

Re: Solisand

Unless instructed otherwise by Sanjar in light of the climb-the-slope information, Kordan will opt for the 15 rounds with an Athletics check option.

Once reaching the top will take whatever cover is available, or hunch down if no cover readily available.  Draw bow and scan for trouble.
Tanek Sanasin
player, 166 posts
Taskan mercenary
What gnome?
Tue 26 Mar 2013
at 04:33
  • msg #195

Re: Solisand

In reply to Kordan Mardahar (msg # 194):

I'll take the slow and sure route so as to be near everyone else in case something bad happens.  If everyone opts to scramble, I'll scramble as well.
Orinastron
player, 127 posts
Tue 26 Mar 2013
at 07:00
  • msg #196

Re: Solisand

Orinastron swings his shield round onto his back and takes a run at the slope.

"Come on Kordan, race you"

17:54, Today: Orinastron rolled 18 using 1d100. Athletics (40).

At the top he'll ready his bow, find a spot to hunker down and cast around looking for signs of movement.  He will do a full 360 degree sweep just in case the presumed owner of the ward is encamped atop the slope and Orinastron has just run towards them!
Sanjar Zand
player, 178 posts
Tue 26 Mar 2013
at 10:06
  • msg #197

Re: Solisand

Sanjar leads a pretty soft life physically... and thus will sputter his way up the slope the slow way, and appear all the worse for wear regardless.  ;P
Simulacrum
GM, 411 posts
Tue 26 Mar 2013
at 10:34
  • msg #198

Re: Solisand

In reply to Sanjar Zand (msg # 197):

In hindsight the undignified scrambling retreat back up to the high ground will be a moment to reflect on with some amusement. Rather like his escapade on the ship when he wrestled with Bessum, Orinastron bounds past the hulking form of Kordan, and springs up the slope to the top where he draws his bow and keeps watch all around; while Tanek and Sanjar make a slow and steady ascent (Sanjar can easily keep pace with Tanek who is encumbered with armour and shield); Kordan and Rhaskos both attempt to show some athleticism but find their dexterity lets them down. In the end they heave themselves up the last few metres behind even Sanjar.

Once back in what feels like a secure position, the party hunkers down and waits to see what happens next. The treetops make observation of the ground below you difficult.

Team Perception...46...Rhaskos at least passes the test.

No sooner is the party all in its place than the little hunter calls for quiet, and indicates in a low voice that he thinks there are people approaching below - still a way off for now, but moving towards you. He tracks them with his ears and eyes, pointing to where he thinks "they" are; you might imagine he is back in his own forest stealthily watching for the approach of some dangerous predator.  You can tell that they must more or less reach the foot of the slope before you or they have a clear view beneath and between the trees and rocks. There's just time to hide or simply run away, or you can prepare to fight if need be, but there are only minutes to do so.
Kordan Mardahar
player, 220 posts
Korantine
Sea Captain
Tue 26 Mar 2013
at 15:56
  • msg #199

Re: Solisand

"If we be fighting and even one gets away, they'll be on high alert.  Mayhap if we hide and leave they'll think it was a larger animal or someone from the other settlement?

Sanjar, how specific are wards like this?"
Sanjar Zand
player, 179 posts
Wed 27 Mar 2013
at 01:19
  • msg #200

Re: Solisand

Any indication by the noise/bustle on  general size of the approaching group?
Simulacrum
GM, 412 posts
Wed 27 Mar 2013
at 10:15
  • msg #201

Re: Solisand

In reply to Sanjar Zand (msg # 200):

The desription of an approaching predator is apt - perhaps a pride of lions more so. Rhaskos thinks less than a dozen, maybe less than ten, and spread out a little, not by what he can see so much as by what he can't - there's no army or military unit heading your way, maybe a patrol?
Orinastron
player, 128 posts
Wed 27 Mar 2013
at 12:46
  • msg #202

Re: Solisand

Surely discretion is the better part of valour here?  We are outnumbered.  Retreat into hiding and live to fight another day.
Tanek Sanasin
player, 167 posts
Taskan mercenary
What gnome?
Wed 27 Mar 2013
at 14:11
  • msg #203

Re: Solisand

In reply to Orinastron (msg # 202):

I agree.  But we should try to get eyes on whatever's coming while we're hiding.
Sanjar Zand
player, 180 posts
Thu 28 Mar 2013
at 00:01
  • msg #204

Re: Solisand

Sanjar quickly says that he thinks the probability that the ward could tell anything more than something living and of size crossed it is very small.  He suggests hiding and then setting their 'scout' Rhaskos to following the group away if they don't reset their ward.  Eyes on is a good idea indeed.
Simulacrum
GM, 413 posts
Thu 28 Mar 2013
at 07:01
  • msg #205

Re: Solisand

In reply to Sanjar Zand (msg # 204):

The party retreats into cover while these unknown people approach the ground below their position.

Rhaskos and the hunter and Orinastron stay where they can try to get some idea of what is going on. After a short while they are aware of a number of people (men) calling to each other. Orinastron understands their language - it is Jekkarene. He thinks there are maybe 6 or seven of them and can make out snatches of their speech...

'You got anything?'

'No'

'What about tracks? Maybe there's something worth eating'

'I'll take a look
'

(GM rolls 3 - it's a critical track roll).

In Jekkarene, but with a foreign accent:

'Look sharp boys, I've got something - not animal tracks - but <i>people. They got this far and turned about, back up there; Renesteros, go tell..</i>.'

At which point, Rhaskos, craning to see what is going on, dislodges a rock (rolled natural 100), and all eyes at the bottom of the slope snap to his position.

Actions - and Initiative.
Sanjar Zand
player, 181 posts
Thu 28 Mar 2013
at 10:11
  • msg #206

Re: Solisand

05:09, Thu 28 Mar 2013: Sanjar Zand rolled 21 using 1d10+15 ((6)).

Sanjar will begin casting a protective ward to cover the group.
Simulacrum
GM, 414 posts
Thu 28 Mar 2013
at 13:49
  • msg #207

Re: Solisand

In reply to Sanjar Zand (msg # 206):

I'll assume Sanjar will prep but not expend MPs until you have sight of what others are doing and how they react (bear in ind you will need a point into Range to do everyone). Only Rhaskos has 'exposed himself', but they'll likely spot Orinastron once they are looking.


Tactical Situation

Tactically you can defend yourselves happily right here unless some bad magic is involved, or if you bolt, you will have a few minutes head start if pursued. tactical You have 30+m of steep rocky slope between you and them, which as you know is likely to take a minimum 5-6 rounds to climb if completely unarmoured and unencumbered, and rather more (15+) otherwise. to begin with, only spells or missile weapons may be relevant.


Missile weapons: The range is 21-40m bracket which makes all shots 1 grade harder (ie -one third skill). There are places to go for cover, and you can even remove yourselves from sight and all but blind fire; otherwise, by having height advantage, if the party chooses to go prone all incoming missile attacks will be at Formidable (Half Chance) and once adjusted for range, Herculean (one tenth) chance. Given the 'foe' are below you, they cannot make your shots harder by going prone, but they can seek cover among the trees and rocks.

there are plenty of loose rocks and stones around that you could hurl down if you want to save ammunition. These will do 1d3+ damage bonus, but I'll increase damage bonus one step for the height. however if you hunt around for small boulders - such as would take a brawn roll and 4 rounds to prepare - and roll or hurl, these will do a whopping 4D6 damage - it is not a straight drop, they'll bounce on the way - but will be easy (increase skill by half) to evade.

If the party removes itself from sight, or is prone, it will be hard to stop anyone coming up, so take that into account.

Those with shields can also put up a barrier (passive blocking) and crouch, which will make incoming missiles more or less useless in the case of a Hoplite Shield; however then it is hard to see what is going on below or to be ready for someone scrambling up to fight you.

Of course they may do none of these things - what are you going to do....?
Kordan Mardahar
player, 221 posts
Korantine
Sea Captain
Thu 28 Mar 2013
at 16:12
  • msg #208

Re: Solisand

09:04, Today: Kordan Mardahar rolled 13 using 1d10+6. Init.

That boulder option sounds pretty entertaining, but as I have my bow out already I'll step up and aim for the entire round to reduce my difficulty one step back to normal.

(RQ6 has time to reload a bow as 2 turns so trying to make this count.)

I'll aim at anybody who appears to have a missile weapon.  If I can't easily ascertain that, then I'll aim at whomever looks the most physically imposing.
Tanek Sanasin
player, 168 posts
Taskan mercenary
What gnome?
Thu 28 Mar 2013
at 21:56
  • msg #209

Re: Solisand

In reply to Kordan Mardahar (msg # 208):

I'll ready my sling and then take aim at whoever is closest. Slings reload pretty slow so I'm thinking of rolling a boulder down once engaged.
Kordan Mardahar
player, 222 posts
Korantine
Sea Captain
Thu 28 Mar 2013
at 22:08
  • msg #210

Re: Solisand

I'll help you with that boulder.  Once they start climbing we can aim it better.
Simulacrum
GM, 415 posts
Mon 1 Apr 2013
at 22:18
  • msg #211

Re: Solisand

In reply to Kordan Mardahar (msg # 210):

I'm lacking some input here still; only Kordan and Sanjar have rolled initiative. I'll run with what I have if no input (eg from Orinastron) overnight.
Tanek Sanasin
player, 169 posts
Taskan mercenary
What gnome?
Tue 2 Apr 2013
at 02:29
  • msg #212

Re: Solisand

In reply to Simulacrum (msg # 211):

Oops, I forgot to paste my init in

14:54, Thu 28 Mar: Tanek Sanasin rolled 12 using 1d10+7. Initiative
Simulacrum
GM, 416 posts
Tue 2 Apr 2013
at 21:38
  • msg #213

Re: Solisand

In reply to Kordan Mardahar (msg # 208):

quote:
I'll aim at anybody who appears to have a missile weapon.  If I can't easily ascertain that, then I'll aim at whomever looks the most physically imposing.


Kordan steps forward as Rhaskos pedals back (the hunter knows he will likely lose his precious javelins if he casts them down the slope); an arrow is knocked to his bow and he at once sees 7 men looking up at him.  At first glance only two of them are equipped with missile weapons - one has a crossbow, the other a recurve bow. only the man with a crossbow wears any armour (some sort of cuirass), and what's more he has a buckler hanging at his side, and a scimitar at his waist - that's clearly Kordan's target.

quote:
I'll ready my sling and then take aim at whoever is closest. Slings reload pretty slow so I'm thinking of rolling a boulder down once engaged.


That could be anyone, I'll give a random target if you hit.

What's Orinastron up to?



Round 1, First Turn

SR 23: The archer reacts in a moment as Tanek pops into view prepping a sling shot - and his arrow is going to find a mark if not evaded  (rolled 15)

SR20:  Meanwhile, crossbow man sees Kordan taking a bead on him and takes an immediate snapshot (turn 1, SR 20), missing Kordan rather narrowly, but not enough to put him off his aim.
Orinastron
player, 129 posts
Wed 3 Apr 2013
at 12:59
  • msg #214

Re: Solisand

[OOC  Sorry am in catch-up.  Workload hellish at moment /OOC]

23:50, Today: Orinastron rolled 25 using 1d10+16. Initiative.


Orinastron had his bow ready and will lose a shot from where he squats atop the slope.  He aims at one of the unarmed men in an attempt to start shaving the odds.

23:53, Today: Orinastron rolled 34 using 1d100. Bow (81 * 2/3 = 54).
23:53, Today: Orinastron rolled 19,1 using 1d20,1d8. Location, Damage.


A good shot and to the head no less but a glancing blow.  By the Moon, his aim is a little off.  Running up that slope left him a out of breath and probably with a slight shake in his left arm.  Focus!

Orinastron will prepare another arrow ready for another shot.
Simulacrum
GM, 417 posts
Wed 3 Apr 2013
at 13:18
  • msg #215

Re: Solisand

In reply to Orinastron (msg # 214):

What's your Special Effect if he fails his evade? He is unarmoured, so it will bite.
Simulacrum
GM, 418 posts
Wed 3 Apr 2013
at 13:21
  • msg #216

Re: Solisand

In reply to Simulacrum (msg # 215):

Actually, scratch that last request - he rolled 02 for the evade, and that of course is critical (but always worth stating your SE up front in case you get one). The individual concerned scoots quickly out of the way and gets himself into cover.
Tanek Sanasin
player, 170 posts
Taskan mercenary
What gnome?
Wed 3 Apr 2013
at 13:53
  • msg #217

Re: Solisand

In reply to Simulacrum (msg # 213):

Tanek dives for cover, but his reaction comes a little too late.  Fortunately for him, a breeze kicks up just enough to deflect the shot right before it strikes home.

06:44, Today: Tanek Sanasin rolled 78 using 1d100. Evade (53) - Arrow.
06:51, Today: Tanek Sanasin rolled 29 using 1d100. Evade (53) - Arrow (Luck).

I'd imagine my sling prep is ruined so I'll abandon that and crawl towards a boulder to roll downhill with my action.
Simulacrum
GM, 420 posts
Wed 3 Apr 2013
at 15:15
  • msg #218

Re: Solisand

In reply to Sanjar Zand (msg # 206):

quote:
Sanjar will begin casting a protective ward to cover the group.


People seem happy to stick their heads up so they get a shot at the people down the hill - let me know if you went ahead with the casting
Sanjar Zand
player, 182 posts
Fri 5 Apr 2013
at 11:38
  • msg #219

Re: Solisand

[OOC:

My intent is for Sanjar to manipulate Range to 1, Targets to accommodate everyone friendly, so 3mp/Actions.

06:37, Today: Sanjar Zand rolled 17 using 1d100. Casting Check ( 72 ).

/OOC]
Simulacrum
GM, 421 posts
Fri 5 Apr 2013
at 11:55
  • msg #220

Re: Solisand

In reply to Sanjar Zand (msg # 219):

Sanjar had previously declared his spell was prepped, so despite the casting time I will have it triggered on first turn/action of the round.

You note that the men who are without missile weapons, 5(?) of them, are also without shields, so when Kordan appears and starts training his bow at the crossbowman, they start scurrying about to where trees and overhanging branches will give them some shelter.

The round moves on - Rhaskos is out of view of the enemy and scrabbling for some fist sized rocks to throw; Tanek has hit the dirt, is effectively out of view from the enemy as he moves to prep a big rock;

Turn 2

SR25 Orinastron is first to take his next turn and is reloading;

Kordan continues to aim his bow; down below his target is reloading the heavy crossbow with remarkable speed, keeping an eye on Kordan and ready to evade if forced to, all the while shoulting in Jekkarene, you can presume less than gentle encouragement to some of his fellows;

SR 23 The archer with his moon-shaped bow quickly flips another arrow to his string, draws and shoots at Kordan. 05. Critical.

Kordan needs to Evade, or trust to Sanjar's sorcery...
Kordan Mardahar
player, 223 posts
Korantine
Sea Captain
Fri 5 Apr 2013
at 15:26
  • msg #221

Re: Solisand

Are you accounting for the fact that RQ6 added 1 turn to the reload time of everything?  (Except for slings, which RQ6 added 2 turns to, sorry Tanek, bows ARE better.)

So instead of a 1 turn reload time for bows, it's 2 turns now?


If that's already been accounted for, then I would like to spend a Luck point to have him reroll the attack.
Simulacrum
GM, 422 posts
Fri 5 Apr 2013
at 22:53
  • msg #222

Re: Solisand

In reply to Kordan Mardahar (msg # 221):

quote:
Are you accounting for the fact that RQ6 added 1 turn to the reload time of everything?  (Except for slings, which RQ6 added 2 turns to, sorry Tanek, bows ARE better.)

So instead of a 1 turn reload time for bows, it's 2 turns now?


I have accounted for that - there's a combat style trait in play.

The forced re-roll is a 47 (miss, but only just).

Kordan holds firm with his aim, as an arrow shaft sails so uncomfortably close to his face as he can hear the hiss of air and imagines the feathers brush his very cheek...

Turn 2 continued...

Tanek I know about (he is starting his load time on a boulder); Rhaskos now has a fist-sized rock clutched in one hand and another in the fold of his tunic. Not sure what Sanjar is doing now (let me know and I'll catch him up)?

Apart from the lightning fast archer and the shouting crossbowman, the other foes are dithering.

kordan completes his aim; on his first turn of next round he'll be able to loose his arrow at full chance...


Turn 3

Orinastron is reloading and is ready to shoot at the first turn of next round; the crossbowman continues his laborious reloading process

The archer looses yet another shaft, this one goes well wide, his rush to loose a hail of arrows being impressive but unkind to his aim;

On SR 17 Rhaskos pops up and throws a rock, which strikes the archer in his right arm (3 damage), makes him yelp and stuns him for a moment;

Turn 4

The round is not yet over...the crossbowman continues his reload - he has 4 actions!

Wrap up anything I have missed; then on to Round 2...notify me of any changes of intent.
Kordan Mardahar
player, 224 posts
Korantine
Sea Captain
Sat 6 Apr 2013
at 00:21
  • msg #223

Re: Solisand

Kordan's plan is to let fly with his arrow on turn 1, then move to assist Tanek with the boulder on turn 2.  Ideally, breaking line-of-sight to the missile weapon folks down below while doing so.
Tanek Sanasin
player, 172 posts
Taskan mercenary
What gnome?
Sat 6 Apr 2013
at 00:52
  • msg #224

Re: Solisand

In reply to Kordan Mardahar (msg # 223):

While Tanek is working on the boulder, he turns to Kordan and grins, "Boulders are kind of like sling stones for giants!"
Orinastron
player, 131 posts
Sat 6 Apr 2013
at 10:46
  • msg #225

Re: Solisand

Orinastron is preparing to loose another arrow
Simulacrum
GM, 423 posts
Sat 6 Apr 2013
at 15:42
  • msg #226

Re: Solisand

In reply to Orinastron (msg # 225):

Who at?

Crossbow man or archer? Or one of those doing their best not to be a target?
Sanjar Zand
player, 183 posts
Sun 7 Apr 2013
at 06:24
  • msg #227

Re: Solisand

Once Sanjar is finished casting he will ready his bow, take a turn to aim and shoot at the crossbowman, or if he is dead/down at the archer.

01:20, Today: Sanjar Zand rolled 23 using 1d100. Bowshot (32+16:48).

Desired Effects/Maneuvers: Impale + Bleed
Simulacrum
GM, 425 posts
Sun 7 Apr 2013
at 11:12
  • msg #228

Re: Solisand

In reply to Sanjar Zand (msg # 227):

Looking ahead to actions being taken and rolls needed

Round 2, Turn 1

SR 25 is Orinastron taking his shot (I believe he completed his reload last action)

SR 23: the archer's arm is out of action at this point, he's furiously shaking it like in pain, keeping an eye above in case he needs to evade

SR 21: Sanjar now has an arrow to his bow, steps forward and starts aiming (NB this is a one round action, one turn)

SR 20 - crossbowman will be finishing his reload

SR17 - that's when Rhaskos lets fly with his second rock

SR 13 - Kordan takes his aimed shot

So to summarise, I need Orinastron's and Kordan's attack rolls. Tanek is busy levering up and prepping a big old rock to play bowls with.
Orinastron
player, 132 posts
Sun 7 Apr 2013
at 12:05
  • msg #229

Re: Solisand

Orinastron will fire at the crossbowman as he clearly seems to be a threat.

21:56, Sun 07 Apr 2013: Orinastron rolled 47 using 1d100 ((47)). Sorry... Skill is 81 * 2/3 = 54

Hit

22:03, Sun 07 Apr 2013: Orinastron rolled 3,8,7 using 1d20,1d8,1d8 ((3,8,7)).

The arrow is true. That's an impale for 8 damage to the right leg.
This message was last edited by the player at 12:06, Sun 07 Apr 2013.
Simulacrum
GM, 426 posts
Sun 7 Apr 2013
at 12:22
  • msg #230

Re: Solisand

In reply to Orinastron (msg # 229):

Orinastron looses an arrow at the crossbowman (whom he clocks is no Jekkarene)...but the target sees is coming, and makes a dodge (roll 13), which leaves him on the ground. He then realises the arrow has struck home on his unarmoured leg for 8 damage, and his leg is rendered useless.

The archer takes his action to no discernable effect, perhaps dithering...

Sanjar draws his bead...

The man with the crossbow (SR20) stays on the ground and drops the quarrel in his hand onto the cocked crossbow, ready to shoot. He's still shouting, in Jekkarene, 'Come on boys, up there and at 'em!'

Rhaskos steps up and hurls another fist-sized rock down the steep slope, but this time throws well wide (93)

The other men down amongst the rocks and trees dither again, perhaps awaiting the outcome of the turn...
This message was last edited by the GM at 12:03, Mon 08 Apr 2013.
Kordan Mardahar
player, 226 posts
Korantine
Sea Captain
Sun 7 Apr 2013
at 18:49
  • msg #231

Re: Solisand


11:33, Today: Kordan Mardahar rolled 20 using 1d100. bow shot.

Hit, CM impale, if he fumbles evasion then also choose location head abdomen or chest, whichever appears least armored.
Kordan Mardahar
player, 227 posts
Korantine
Sea Captain
Sun 7 Apr 2013
at 18:53
  • msg #232

Re: Solisand

11:51, Today: Kordan Mardahar rolled 11,7,1,6 using d20,d8,d4,d8 with rolls of 11,7,1,6. hit results.

Impale chest for d8+d4 = 8 damage.
This message was last edited by the player at 18:54, Sun 07 Apr 2013.
Simulacrum
GM, 427 posts
Mon 8 Apr 2013
at 11:58
  • msg #233

Re: Solisand

In reply to Kordan Mardahar (msg # 232):

NBear with me chaps, have spotted that Orinastron's shot should have been a hit with no SE, as the Evade roll is an opposed roll (so it was successful but was not higher than the attack roll). Will sort out the retcon and revert shortly.

UPDATE: message 230 has been edited
This message was last edited by the GM at 12:03, Mon 08 Apr 2013.
Simulacrum
GM, 428 posts
Mon 8 Apr 2013
at 12:22
  • msg #234

Re: Solisand

In reply to Kordan Mardahar (msg # 232):

Round 2 continued...

quote:
11:51, Today: Kordan Mardahar rolled 11,7,1,6 using d20,d8,d4,d8 with rolls of 11,7,1,6. hit results.

Impale chest for d8+d4 = 8 damage.


I ruled his Evade as one grade harder, already being on the ground an' all; so he missed it; Kordan's arrow thumps home into the man's armoured chest - that's got to hurt.

The turn is done - we are back to Orinastron on Turn 3

SR25 - Orinastron's action - reload?

SR23- the archer appears to have used a cantrip to put his arm back into working order

SR21 - Sanjar is still aiming

SR20 - Crossbowman takes his shot - being impaled he is overall 2 grades harder, half chance

The shooter's bolt arcs harmlessly into the air above the characters' heads - not even close.

What is Kordan doing - does he now go join Tanek prising up boulders?

Rhaskos has now collected a second rock.

Otherwise I think all actions for the round are done.
Orinastron
player, 133 posts
Mon 8 Apr 2013
at 14:58
  • msg #235

Re: Solisand

Orinastron prepares another arrow and is aiming for the archer if he can see him, otherwise one of the handful scrambling up the slope.
Kordan Mardahar
player, 228 posts
Korantine
Sea Captain
Mon 8 Apr 2013
at 15:39
  • msg #236

Re: Solisand

Yeah it's boulder rolling time.
Simulacrum
GM, 429 posts
Sat 13 Apr 2013
at 17:14
  • msg #237

Re: Solisand

In reply to Kordan Mardahar (msg # 236):


Intermission over....Round 3

SR25 - Orinastron finishes knocking an arrow to his bow...

SR23 - the man on the ground (Sanjar sees he may be a fellow countryman from Morkesh) with 2 arrow wounds has dropped his crossbow (this is a free action) and is readying his shield instead.

SR21 - Sanjar looses his arrow at the archer (since the crossbowman went down just as he prepped his aim, and the instruction was to aim at the archer in that case).

Roll damage - I rolled a leg location (5), and the target failed to evade...
Orinastron
player, 134 posts
Mon 15 Apr 2013
at 08:35
  • msg #238

Re: Solisand

Orinastron barely notices the flicker of Sanjar's arrow through his peripheral vision.  He draws his arm back slowly in a fluid motion and exhales slowly, imploring the Silver Mother to let his aim be true...
Sanjar Zand
player, 184 posts
Tue 16 Apr 2013
at 11:53
  • msg #239

Re: Solisand

[OOC:

06:49, Today: Sanjar Zand rolled 7 using 1d8. Impale Damage.
06:49, Today: Sanjar Zand rolled 2 using 1d2. Damage Bonus.
06:49, Today: Sanjar Zand rolled 2 using 1d8. Initial Damage.

/OOC]

Sanjar's immediately ducks behind cover  (perhaps a tree?) to minimize exposure while reloading.
Simulacrum
GM, 430 posts
Wed 17 Apr 2013
at 22:13
  • msg #240

Re: Solisand

In reply to Sanjar Zand (msg # 239):

SR 21 cont...

Sanjar's shot strikes home, impaling the archer, now prone from his failed evade, in his unarmoured leg and eliciting a sharp cry of pain.

(Endurance roll 44 - The target makes his Endurance roll and beat's Sanjar's attack roll of 23, so he's not out of action)

SR20 - The archer pulls himself to his feet, shouting to those who are hanging back to come to his aid. Crossbowman has acted already (sorry, confused their SRs)

SR 17 - But now Rhaskos hurls another rock in his direction, adding to the storm of missiles cast down from the high ground...but this one fails to find a mark (34)

The rest of the party are prepping their big boulders to hurl

SR15 - two of the others dash out of cover towards the crossbowman, who is still on the ground and prepping his shield to cover himself, a third dashes towards the archer as he struggles to his feet, cursing.

Round 3, Turn 2

SR25 - Orinastron has a shot; three unarmoured men have exposed themselves to fire, the archer is on his feet despite an impaling arrow wound to his thigh, perhaps about to run (limp) for cover, the crossbowman is still down, two arrows in him, but grasps his shield.

Rhaskos is by Orinatron's side, ready to fling another stone - Kordan and Tanek are busy behind the scenes, another round to go at least before they are ready; Sanjar has stepped into cover to knock another arrow...
Orinastron
player, 135 posts
Thu 18 Apr 2013
at 12:54
  • msg #241

Re: Solisand

Orinastron looses the arrow at one of the three men breaking from cover but it flies wide...

22:50, Thu 18 Apr 2013: Orinastron rolled 67 using 1d100 (Bow 81 * 2/3 = 54).

Orinastron reaches back round to his quiver and draws a other arrow, maintaining his unflinching gaze on the targets scurrying around below him.  His target has been luckier than he can know.  Fortune will not favour him so a second time.
Simulacrum
GM, 431 posts
Thu 18 Apr 2013
at 15:27
  • msg #242

Re: Solisand

In reply to Orinastron (msg # 241):

SR23 The crossbowman, now with his shield, struggles to his feet, holding the shield up towards you all to block any stones and arrows coming his way

SR21 - Sanjar is reloading

SR20 - The archer, cursing in Jekkarene at those who have broken cover to assist him, gets into cover where the boughs of the trees block the line of sight between those at the top of the slope and those at the bottom.

SR 17 - Rhaskos launches his second rock at one of the unshielded mean who have broken cover. This time he finds a mark, and since the target either does not see the rock coming or considers himself hard enough to take the shot, he does not evade. Rhaskos scores a stun location and delivers 4 damage to the left leg - this fellow yelps in pain and staggers, dropping down on one knee and looking up to where the rock was thrown with some concern

SR 15 - The guy who was hit by Rhaskos limps for cover - one of the others retrieves the crossbow that had been dropped to the floor earlier - the third offers some futile assistance to the wounded crossbowman as if to usher him away...you can now see these men are all scurrying to where they are sheltered from further attacks, but the crossbowman and two of the unarmoured men (one with a hatchet and dagger in his belt, the other with what looks like a boat hook wielded as a spear) are still in view.

Round 3 Turn 3

SR25 Rhaskos reloading

SR23 Crossbow guy gets to move out of sight and line of fire, raging against the arrow stuck in his belly through his armour

SR21 Sanjar reloading (2nd turn, able to shoot on next)

SR20 Archer man out of sight, not clear what he is doing, but you suspect that having one fo Sanjar's arrows stuck in him may have something to do with it

SR17 - Rhaskos turns to Kordan and Tanek as the rock they are working on is prised up and Kordan starts preparing to heave it into his arms, and shouts:

'I think they are running!'

SR15 The last of the 'others make it out of sight - but you know they are down there, with just the leaves and tree branches obscuring your view. You can try more shots, but the combined difficulty (Formidable + 1 step harder range modifier) is now Herculean (1/10 skill).
Orinastron
player, 136 posts
Fri 19 Apr 2013
at 11:06
  • msg #243

Re: Solisand

Well that's exactly the kind of challenge Orinastron enjoys...

21:07, Fri 19 Apr 2013: Orinastron rolled 70 using 1d100 (Bow 81 * 1/10 = 08).

Shame...  Well at least they will have an arrow flit through the foliage at their heels.
This message was last edited by the player at 11:09, Fri 19 Apr 2013.
Simulacrum
GM, 432 posts
Fri 19 Apr 2013
at 17:57
  • msg #244

Re: Solisand

In reply to Orinastron (msg # 243):

So what's the party doing - for the time being I am still counting in rounds, if not in turns...?

Intents for Turn 4
Tanek Sanasin
player, 173 posts
Taskan mercenary
What gnome?
Fri 19 Apr 2013
at 20:28
  • msg #245

Re: Solisand

In reply to Simulacrum (msg # 244):

Look around sadly that there's no targets.
Orinastron
player, 137 posts
Sat 20 Apr 2013
at 11:24
  • msg #246

Re: Solisand

Ummmmm.    So what's our next move?  Does anyone want to go after them.  I confess I'm perplexed by the presence of two foreign vessels althought I still think the other one is Haliskome's.

Is it worth exploring the rest of the island maybe?  Perhaps they aren't here by chance but are looking for something?
Simulacrum
GM, 433 posts
Sat 20 Apr 2013
at 19:53
  • msg #247

Re: Solisand

In reply to Tanek Sanasin (msg # 245):

Round 4

quote:
Look around sadly that there's no targets.


This turn, with Kordan's help, Tanek is basically done getting a big rock to heave down the slope - but noone is lining up to be bowled over at this point...

A voice barks out in Jekkarene

Sanjar Zand
player, 185 posts
Sun 21 Apr 2013
at 04:47
  • msg #248

Re: Solisand

Sanjar finishes reloading then steps forward to call out in Assabian, hoping the fellow previously indicated is indeed a Morkeshite.  "Ho there!  Aren't we a bit far from home to be killing one another?  Well, for me to be killing you at any rate.  Lay down arms, countryman, and come out... and perhaps we can parlay this into something less needlessly bloody."
Simulacrum
GM, 434 posts
Mon 22 Apr 2013
at 09:33
  • msg #249

Re: Solisand

In reply to Sanjar Zand (msg # 248):

Round 4 (NB round is 5 seconds, so I am roughly timing the parlay)

Sanjar calls out some words in his native tongue...

Gasps of pain from below, and much fussing about and cursing beyond the covering foliage

Tanek and Kordan heave up a great stone in triumph, and look rather crestfallen that there's nothing obvious to do with it at this point...still, they place it in a spot where it is ready to roll if called for...


Round 5-6

A response in In Morkeshite

A great roar and a detectable sight of relief from below...

Orinastron relaxes his bowstring, and calls out in his own native tongue, repeating Sanjar's statement, and it seems adding some words of his own.

A few beats before..

Round 7

A call in Morkeshite


Round 8

Check out your social skills - Deceit, Influence, Orate etc - and bank a roll or two if you have a particular effect you want to produce or lie to tell.
Orinastron
player, 138 posts
Mon 22 Apr 2013
at 10:55
  • msg #250

Re: Solisand

Orinastron will let Sanjar do the talking.  He is just trying to figure out if they are being lied to, presuming there is some part of the exchange he can understand!

20:52, Today: Orinastron rolled 14 using 1d100. Deceit (37).
Kordan Mardahar
player, 229 posts
Korantine
Sea Captain
Mon 22 Apr 2013
at 15:18
  • msg #251

Re: Solisand

"So Tanek, me be thinkin' me bow worked out better'n your sling, again.  Tha's sumptin like every time now.  What you gon' be doing about that?"
Tanek Sanasin
player, 174 posts
Taskan mercenary
What gnome?
Mon 22 Apr 2013
at 23:27
  • msg #252

Re: Solisand

In reply to Kordan Mardahar (msg # 251):

"Bah, this is the first time I even tried to use it. Being 1 for 1 is something a child would crow over.  Anyway. Doesn't sound like we're going to get to squash anyone at this rate."
Orinastron
player, 139 posts
Tue 23 Apr 2013
at 12:20
  • msg #253

Re: Solisand

Orinastron looks askance at the pair, "Remind me to stay upwind next time you're swinging your breech clout around again, Tanek.  It might subdue the women in Thyrta but its no way to subdue an enemy in the field."
This message was last edited by the player at 23:16, Sun 28 Apr 2013.
Kordan Mardahar
player, 230 posts
Korantine
Sea Captain
Tue 23 Apr 2013
at 15:36
  • msg #254

Re: Solisand

In reply to Orinastron (msg # 253):

"Hah! They be trembling with fear! Plus, the pretty Korantian lasses be liking a big captain..."
Orinastron
player, 140 posts
Wed 24 Apr 2013
at 10:22
  • msg #255

Re: Solisand

"'The Big Captain'. Is that what you call it my friend?!"

Orinastron turns to Sanjar, "Any reply from those Morkeshites down below?"
This message was last edited by the player at 23:16, Sun 28 Apr 2013.
Simulacrum
GM, 435 posts
Wed 24 Apr 2013
at 17:10
  • msg #256

Re: Solisand

In reply to Orinastron (msg # 255):

Round 10 (allowing round 9 for the badinage between the characters)

A response In Jekkarene:

"Ramassa? - kerte gar nol nautos, ses? Prodotes, heh?! Son Kisethentyes, hoplomachos di porphoroplanetas"
Sanjar Zand
player, 186 posts
Wed 24 Apr 2013
at 19:04
  • msg #257

Re: Solisand

[OOC:

14:00, Today: Sanjar Zand rolled 9 using 1d100. Influence (52).
14:00, Today: Sanjar Zand rolled 32 using 1d100. Insight (30).

Attempting to read the individual and gather information etc. while engendering some friendly dialog and trust building.  Such as may be.

/OOC]


Sanjar replies down the hill, again in Assabian.  "Djesmir, actually.  I'm afraid I don't share your Morkeshite propensity for kneeling to foreigners.  That said you know it always poor form to ask a Sorcerer his business.  You may end up finding out." he says, his tone full of humor.

"But I very much doubt that our business has much to do with yours, at any rate.  I have no dealings with the Jekkarid.  What of yourself?"
This message was last edited by the player at 19:05, Wed 24 Apr 2013.
Orinastron
player, 141 posts
Thu 25 Apr 2013
at 00:23
  • msg #258

Re: Solisand

Orinastron speaks in a lower voice to the party, "The Jekkarene with the crossbow is the master at arms with the Purple Wanderer which may mean that is it out in the lagoon.  I'm trying to find out"

Calling down the slope he continues the parlay with Kisethentyes.
This message was last edited by the player at 23:16, Sun 28 Apr 2013.
Simulacrum
GM, 436 posts
Thu 25 Apr 2013
at 09:17
  • msg #259

Re: Solisand

In reply to Orinastron (msg # 258):

Orinastron:

OK, taking your earlier banked roll as Deceit now, and Sanjar's Influence roll to intimidate with the threat of sorcery.

Counting out rounds 11-15 for the inputs from Sanjar and Orinastron.

Round 16

Pause - clearly folks down below are considering the information and the questions raised

Round 17

More pause, then in Jekkarene a longer response (rounds 17-22)
Orinastron
player, 143 posts
Sun 28 Apr 2013
at 01:41
  • msg #260

Re: Solisand

Orinastron edges back a bit and turns to the party,

'Keep an eye out in case they are flanking us.  I fear this Jekkarene is keeping us engaged in conversation  whilst the others work their way around us.  I could be wrong but best to be alert.  We can hear but one of them and have no idea where the others are.

'In any case, this parlay isn't going well.  They are Haliskome's men, claim this is their island and they are not to be messed with, whether we have a sorceror or no. He says we should either come down and fight them on the level or make good for the injury we have caused them.

'What do you want to do, or want me to say?'

This message was last edited by the player at 23:15, Sun 28 Apr 2013.
Simulacrum
GM, 437 posts
Sun 28 Apr 2013
at 13:42
  • msg #261

Re: Solisand

In reply to Orinastron (msg # 260):

That takes care of rounds 22-29.


Round 30...
Orinastron
player, 144 posts
Sun 28 Apr 2013
at 23:15
  • msg #262

Re: Solisand

OOC

Simulacrum - what are our immediate environs?  We are at the top of a rocky slope.  Looking down and to our left and right does the slope lead more gently down to the foreshore where the Purple Wanderer's shore party retreated into the trees and undergrowth?  Is our line of sight open to our left and right flanks or could we be approached unseen?

Orinastron is extremely agitated that we are about to be outflanked.

/OOC

Orinastron
player, 145 posts
Mon 29 Apr 2013
at 04:43
  • msg #263

Re: Solisand

Orinastron retrieves his bow and arrow, ready to shoot at a moments notice if needs be.  He calls out again down the slope in his native tongue.
Simulacrum
GM, 438 posts
Mon 29 Apr 2013
at 10:50
  • msg #264

Re: Solisand

In reply to Orinastron (msg # 263):


quote:
Simulacrum - what are our immediate environs?  We are at the top of a rocky slope.  Looking down and to our left and right does the slope lead more gently down to the foreshore where the Purple Wanderer's shore party retreated into the trees and undergrowth?  Is our line of sight open to our left and right flanks or could we be approached unseen?


There are certainly places further towards the water (South) that you could scramble up, and some may be easier/quicker than here. To the north not so much, the slope breaks into cliffs and sheer drops after a hundred meters or more, which get steadily higher as they loop around the shore, until they drop off towards the water again on the other side of this horseshoe-shaped area.

EDIT: Sorry, forgot to respond on as key point - it is certainly possible for someone to flank you unseen if they take a wide enough berth - there's a lot of trees and and rough terrain breaking line of sight


Round 30 - orinastron starts shouting in Jekkarene again (this will take until round 33). What's everyone else doing?


I'll rustle up a sketch map as asked, maybe tonight after Game of Thrones...
This message was last edited by the GM at 17:13, Mon 29 Apr 2013.
Kordan Mardahar
player, 232 posts
Korantine
Sea Captain
Mon 29 Apr 2013
at 18:00
  • msg #265

Re: Solisand

Kordan re-readies his bow and comments softly to Sanjar, "Hey Boss?  How long we be standing here conversating?  Until reinforcements be arriving?"
Sanjar Zand
player, 187 posts
Tue 30 Apr 2013
at 03:47
  • msg #266

Re: Solisand

Sanjar stands looking down the slope with a bemused expression, though his eyes betray some deeper thought and tension.  "A good question.  If I thought those reinforcements would be ours, I think that sounds about right.  As it is... not so much.  We bloodied them, but we are still somewhat outnumbered.  Yet I don't like our presence being revealed if we can help it.  How do you gentlemen see our chances if we go down at them?  My gut tells me not to try it." he says quirking a brow and his amusement only seeming to grow.  "But it would be all the more lively a tale if we did manage it."
Orinastron
player, 146 posts
Tue 30 Apr 2013
at 06:59
  • msg #267

Re: Solisand

Orinastron looks slightly askance at Sanjar, 'Officers...' he mutters under his  breath.

'Up here we have all the advantages.  If we charge down that slope we throw them away and place ourselves at a clear disadvantage - we will be in the open and do not know where they are.' With a smile he continues, 'But, if you wish to be in a ballad then charge on and I will remain here to ensure that your tale will be told '
Tanek Sanasin
player, 175 posts
Taskan mercenary
What gnome?
Tue 30 Apr 2013
at 18:42
  • msg #268

Re: Solisand

In reply to Sanjar Zand (msg # 266):

Well, you completed your protective ward, right? How long will it last? No amount of protection will guarantee success against much larger numbers, but I don't relish the thought of disengaging and allowing them to be well prepared for our next meeting.
Simulacrum
GM, 439 posts
Thu 2 May 2013
at 07:33
  • msg #269

Re: Solisand

In reply to Tanek Sanasin (msg # 268):

Round44

In Jekkarene:

basilea te Haliskome! Nasos de s'aoute!
Simulacrum
GM, 440 posts
Thu 2 May 2013
at 07:37
  • msg #270

Re: Solisand

In reply to Sanjar Zand (msg # 257):

Round 45-46

A different voice, in Morkeshite, fully intelligable to Sanjar


Round 47...
Orinastron
player, 147 posts
Mon 6 May 2013
at 12:43
  • msg #271

Re: Solisand

"Sanjar, what line are they spinning you?  They claim this island in the name of 'Queen' Haliskome and don't mind admitting they are renegades.  This is a dangerous bunch and our commission is to see their 'Queen' dead." Orinastron turns to Rhaskos and whispers, "Scout about kid, see if they are circling around us."

Orinastron, raises his voice and yells back down the slope in his native tongue
Sanjar Zand
player, 188 posts
Tue 7 May 2013
at 11:59
  • msg #272

Re: Solisand

Stands quietly for a moment stroking his beard and the charms therein before he speaks, his expression pensive.   "One of them claims to be of Morkesh.  And a trafficker in Daemons with no small boasting of his martial prowess." he says.  A moment of pause  before he turns from looking down the slope to facing the rest of the group. "I can ward you against Daemons, yet if he is using them instead to  empower himself directly, that may prove... somewhat more difficult to overcome.  Yet we are still left with having to confront 'Queen ' Haliskome in some fashion, at some time.  I'd rather it be as much of a surprise as can be managed.  I say we put them on  their heels at the very least."

Sanjar's eyes turn thoughtful for a moment before he turns his gaze, and voice, once more back down the hill.
Orinastron
player, 148 posts
Wed 8 May 2013
at 11:44
  • msg #273

Re: Solisand

Orinastron rocks back on his heels and looks up at Sanjar, 'I agree we have to deal with them but this isn't the time.  Unless we can entice them back up this hill and I doubt they will be so stupid a second time. They have the numbers so to concede this position to rush them is to invite disaster. Better that we withdraw and look for another opportunity.  Or, do you think you could entice your little native friends to assist us?'
Simulacrum
GM, 441 posts
Wed 8 May 2013
at 13:50
  • msg #274

Re: Solisand

In reply to Orinastron (msg # 273):

Round 70...

Rhaskos barks back to the party;

Friends, there are people coming at us from the South...they must have scaled the hill further down! I can't yet see how many, what are we to do?!

Round 71. Intents please.
Orinastron
player, 149 posts
Wed 8 May 2013
at 19:40
  • [deleted]
  • msg #275

Re: Solisand

This message was deleted by the player at 19:41, Wed 08 May 2013.
Orinastron
player, 150 posts
Wed 8 May 2013
at 19:45
  • msg #276

Re: Solisand

Lets ambush the ambushers...  They will be approaching from the south looking ahead and left expecting to see us.   Quickly shift off their line of approach a few meters to their right.    Orinastron will stay in position though as a decoy hoping the party can intercept before the intruders reach him.  Bow ready with an arrow ready to fire.
Sanjar Zand
player, 189 posts
Wed 8 May 2013
at 20:11
  • msg #277

Re: Solisand

Sanjar readily agrees.  However he also notes that his stealth can be less than sterling... So offers to stand with the bait.
Kordan Mardahar
player, 234 posts
Korantine
Sea Captain
Wed 8 May 2013
at 22:45
  • msg #278

Re: Solisand

If the ones still down the embankment from us are in the right position, I think Tanek and I should roll a boulder down on them.

If not, I'll take cover behind the boulder and take aim down the hill.

Is there any sort of slope towards the south?  If so, we could always roll the boulder that way instead.
Orinastron
player, 151 posts
Thu 9 May 2013
at 10:46
  • msg #279

Re: Solisand

OOC. I had a look at the game map.  There's no pronounced slope to the south.  The slope they were at the bottom of is facing East.  Simulacrum will correct me but I think it's just a gentle rise over scrub to the south - they have circled around us. /OOC

Orinastron will endeavour to keep the conversation going with those below, he yells again in Jekkarane in the hope of having them think he still believes the parlay is ongoing.
Simulacrum
GM, 442 posts
Thu 9 May 2013
at 17:28
  • msg #280

Re: Solisand

In reply to Orinastron (msg # 279):

It's fairly steep (but yes, decreasingly so) all the way South down to the water, and then overlooks the water including where you had a vantage point over the ship

Moving North it is increasingly steep and eventually turns to cliffs. Where you are is probably the last readily manageable scramble up or down the rise before the cliffs occur.

Since the initial encounter almost 6 minutes have passed.

Orinastron's original statement was to retire into cover to the West, back from the slope; have you cancelled that?
Orinastron
player, 152 posts
Fri 10 May 2013
at 22:19
  • msg #281

Re: Solisand

OOC West is towards the slope, I mean East.   If they are coming on us from the South they will expect us to be near the end of the slope towards their front left.  I meant that Rhaskos, Tanek and Kordan could move back from the slope, eastwards, therefore putting themselves in a position to ambush the ambushers.

But... perhaps I misunderstood.  Are they coming up the slope (ie climbing up it in an eastwards direction) at a point south of us or have they been in a wide circle and are already atop the slope and are now advancing in a northerly direction towards us from the south?  I thought the latter but could have misunderstood.  If i'ts the former my idea makes no sense. /OOC
Simulacrum
GM, 443 posts
Sun 12 May 2013
at 21:52
  • msg #282

Re: Solisand

In reply to Orinastron (msg # 281):

quote:
OOC West is towards the slope, I mean East.   If they are coming on us from the South they will expect us to be near the end of the slope towards their front left.  I meant that Rhaskos, Tanek and Kordan could move back from the slope, eastwards, therefore putting themselves in a position to ambush the ambushers.


Yes, apologies, I mis-stated West when I mean East, backing away from you position to have a flank of anyone approaching drom the South. Tanek has not stated intent, but he an Rhaskos could follow this lead; Kordan has already determined otherwise.

quote:
Are they coming up the slope (ie climbing up it in an eastwards direction) at a point south of us or have they been in a wide circle and are already atop the slope and are now advancing in a northerly direction towards us from the south?  I thought the latter but could have misunderstood.  If i'ts the former my idea makes no sense. /OOC


Already atop the slope and approaching along the top of it from your South. So yes you understood right.
Orinastron
player, 153 posts
Mon 13 May 2013
at 22:15
  • msg #283

Re: Solisand

'Rhaskos, Tanek, Kordan - do you think you can get back away from the edge of the slope and into cover so you can ambush them?  The renegades are coming up on us and are already atop the slope.  I'll  stay here with Sanjar.'

Orinastron will knock an arrow, edge behind the nearest obstacle that obscures him from anyone approaching from the south and watch out for the first sign of a target.
Kordan Mardahar
player, 235 posts
Korantine
Sea Captain
Mon 13 May 2013
at 23:02
  • msg #284

Re: Solisand

In reply to Orinastron (msg # 283):

Kordan ducks down behind cover, if available, and takes aim with his bow towards the approaching ambush.
Tanek Sanasin
player, 177 posts
Taskan mercenary
What gnome?
Tue 14 May 2013
at 03:23
  • msg #285

Re: Solisand

In reply to Kordan Mardahar (msg # 284):

I'll ready spear and shield and back away from the edge as requested.
Simulacrum
GM, 444 posts
Wed 15 May 2013
at 16:42
  • msg #286

Re: Solisand

In reply to Orinastron (msg # 283):

Orinastron takes control - calls to some of the party to back away from the slope into cover, hopefully to flank those approaching from the South. He himself knocks an arrow to his bow as they do so - except Kordan, the big man trying to look small behind a boulder and able to glance down to his right to see if trouble is also approaching from the original direction below; and Sanjar, the sorcerer who seems ready to stand with Orinastron as bait.


I will take all actions for that round to be load, ready weapon, move and dither, so the stage is set at the start of round 71 where four men emerge from the trees and ground cover and come into view already at a range of some 25-35m. Three of them look like common sailors, two armed with long boat hooks used as spears, the other with a hatchet in one hand and a dagger in the other; but the fourth wears some armour - leather jerkin, helm and bracers - he has a buckler in one hand held towards you, and in the other a weighty harpoon held overhand, perhaps ready to throw. You have not seen this man before. One of the others is shouting, in Jekkarene:

"We're here, we see them! now's the time boys!"

New initiative rolls please everyone
Orinastron
player, 155 posts
Thu 16 May 2013
at 07:41
  • msg #287

Re: Solisand

17:38, Today: Orinastron rolled 22 using 1d10+16. Initiative .

Orinastron is going to assume that the other half of the group will now make a dash up the slope down to the right whilst we are entangled with the newcomers approaching from the south.  He will assume that but not check as he knows he has a few rounds until they can scramble up the slope (I forget how many it was at a rush?).   So... his first arrow is aimed squarely at one of the common sailors carrying a boat hook.

17:43, Today: Orinastron rolled 15,8,6 using D20,d8,d8. Location, Damage, Damage (Impale).
17:42, Today: Orinastron rolled 14 using 1d100. Bow (81).


8 damage to the right arm when the time comes.
This message was last edited by the player at 07:46, Thu 16 May 2013.
Tanek Sanasin
player, 178 posts
Taskan mercenary
What gnome?
Thu 16 May 2013
at 14:58
  • msg #288

Re: Solisand

In reply to Orinastron (msg # 287):

07:48, Today: Tanek Sanasin rolled 13 using 1d10+7. Initiative.

Tanek will move south along the ridge, hopefully unseen as of yet.  Shield raised warding both arms, chest, and abdomen. (Still need to see, right?)

07:57, Today: Tanek Sanasin rolled 79 using 1d100. Banked.
Kordan Mardahar
player, 238 posts
Korantine
Sea Captain
Fri 17 May 2013
at 18:58
  • msg #289

Re: Solisand


11:57, Today: Kordan Mardahar rolled 12 using 1d10+6. Initiative.
Orinastron
player, 158 posts
Sun 19 May 2013
at 01:42
  • msg #290

Re: Solisand

OOC

I'll be out of the loop for the next day or so.  Orinastron's basic idea is to fire arrows at the newcomers, taking down the unarmoured ones to even the odds.  He will keep half an eye on the slope up which he and the rest of the party ascended earlier in case the rest of the Jekkarene shore party attempts to scale it and outflank us.  If anyone looks like getting past Tanek, Kordan and Rhaskos to Sanjar and himself he will drop his bow and draw sword and shield.  He will do what he can to protect Sanjar if needs be.

/OOC
Simulacrum
GM, 445 posts
Sun 19 May 2013
at 21:53
  • msg #291

Re: Solisand

In reply to Orinastron (msg # 290):

Apologies for the brief hiatus - has been a busy few days and weekend. I have tome to catch up tomorrow - let battle commence!
Simulacrum
GM, 446 posts
Mon 20 May 2013
at 13:05
  • msg #292

Re: Solisand

In reply to Simulacrum (msg # 291):

The Fight on The Ridge

OK - since all players rolling initiative so far rolled 6+ I shall apply that to Sanjar and Rhaskos. This means for the party:

Orinastron: 22
Sanjar: 21
Rhaskos: 20
Tanek: 13
Kordan: 12

Turn 1

SR22 Orinatron looses an arrow at one of the unarmoured 'sailors' heading towards you from the South. his target tries to dodge the arrow, but flunks it...and for his troubles gets pinned right through the arm (impale, major wound). He immediately bites the dust, hors de combat!

SR22 Down the slope the archer seen earlier moves out of cover of the overhanging branches and into the open where he can take a shot - he has an arrow knocked, reloads caught between his fingers hanging down from his cheek to where he has drawn the bowstring...at this point he could get a shot at Orinastron, Sanjar or Kordan; Tanek and Rhaskos are out of the way. But he does not shoot yet.

SR21 Sanjar's turn
Orinastron
player, 159 posts
Fri 24 May 2013
at 07:31
  • [deleted]
  • msg #293

Re: Solisand

This message was deleted by the player at 21:39, Sun 26 May 2013.
Tanek Sanasin
player, 179 posts
Taskan mercenary
What gnome?
Fri 24 May 2013
at 19:38
  • msg #294

Re: Solisand

In reply to Orinastron (msg # 293):

Tanek thinks to himself, "It sure is true that time seems to slow down when you're in a high danger situation."
Simulacrum
GM, 447 posts
Sun 26 May 2013
at 09:15
  • msg #295

Re: Solisand

In reply to Tanek Sanasin (msg # 294):

quote:
Tanek thinks to himself, "It sure is true that time seems to slow down when you're in a high danger situation."


LOL. I think I'll take an executive decision for Sanjar this weekend and move on. It's pretty clear his current play is to stand fast but I shall presume he will use his bow.
Simulacrum
GM, 448 posts
Wed 29 May 2013
at 18:53
  • msg #296

Re: Solisand

In reply to Simulacrum (msg # 295):

SR21: Sanjar pauses, his bow drawn;he will allow the range to close to get a better shot, or if he has the chance, to take the further advantage of a round aiming.

SR20: Rhaskos bides his time (dither action) alongside Tanek - the enemy are not yet close enough for a clear shot with his javelins

SR19: A mob of men, led by the Morkeshite with whom words and shots were earlier exchanged, breaks cover below, and runs for the slope up towards the party. Their leader holds his buckler over his head and keeps his other hand free for the climb. They are lightly armoured or unarmoured, and so are likely to make the climb quicker than the party did before. More than that, they are trying to do it at top speed, taking a run up and bounding up the rocks (Hard Athletics roll).

Five make the run, including the leader; one of them manages to launch himself up a viable route and is soon springing up towards you like a mountain goat (he may be with you by the end of round 2). One of his fellows does likewise, but as he competes for first place finds himself blocked from going foreard by his fellow, caught with no where to jump to and nothing to hold on to, and falls back (fumbled). Landing badly on one arm (reduced to zero, failed Endurance), this man's rapid descent blocked everyone else, the man from Morkesh included, from making any headway this round.

SR14: The new arrivals who have flanked the party press forward even though one is already shot through the arm by Orinastron and out of action. Two of his comrade break into a run  - their move is CHARGE, so as to most quickly close the distance between themselves and the archers before them; Orinastron is first in line to get hit, and can expect that to happen about the time he is ready to lose his second arrow. The other man, hefting a weighty harpoon, has yet to act.

SR13 and 12 - time for Tanek (13) and Kordan (12) to act...
Kordan Mardahar
player, 239 posts
Korantine
Sea Captain
Thu 30 May 2013
at 03:37
  • msg #297

Re: Solisand

As Kordan has been taking aim towards the approaching ambush, he'll ho ahead and loose an arrow at the chap with the harpoon charging Ori.
Kordan Mardahar
player, 240 posts
Korantine
Sea Captain
Thu 30 May 2013
at 03:43
  • msg #298

Re: Solisand

Wimpy rolls, 5 damage to left arm, but impaled so arrow will be stuck in and hamper things.
Tanek Sanasin
player, 180 posts
Taskan mercenary
What gnome?
Thu 30 May 2013
at 05:21
  • msg #299

Re: Solisand

In reply to Kordan Mardahar (msg # 298):

Did I make it any distance down along the backside of the ridge, or am I still located near Orinastron?  If I haven't been seen yet, I'll wait for the pair of chargers to get within range and engage them.
Simulacrum
GM, 449 posts
Thu 30 May 2013
at 13:40
  • msg #300

Re: Solisand

In reply to Tanek Sanasin (msg # 299):


Kordan's shot actually goes wide - he's in the 21-40m range category and so one grade of difficulty harder (so requiring 42 or less). He can bump that to a success by waiting until the enemy have got closer in turn 2 or 3, but the situation may have changed.

Re Tanek's Questions:
Well there are two fellows currently running at Ori. You and Rhaskos, by dithering (not using) your first action can take a shot at intercepting their charge as they come past you on your second turn. Rhaskos will do so by flinging a javelin at one of them; if Tanek picks his moment and comes charging out of cover he'll need to make either an Athletics or Evade roll to time the intercept right and get in an attack (this may be opposed by the target's Evade).

If Tanek succeeds in a Stealth roll he can gain (or negate) a grade of difficulty.

On Tanek's SR the man in leather armour and carrying the harpoon takes his turn too - jogging forward to bring himself within a ready throwing range.
This message was last edited by the GM at 17:50, Thu 30 May 2013.
Tanek Sanasin
player, 181 posts
Taskan mercenary
What gnome?
Thu 30 May 2013
at 19:31
  • msg #301

Re: Solisand

In reply to Simulacrum (msg # 300):

I'll dither then to rush up and stab on turn 2. It won't be a charge per se.
No rolls yet as situation still has plenty of time to change.
Kordan Mardahar
player, 241 posts
Korantine
Sea Captain
Fri 31 May 2013
at 05:21
  • msg #302

Re: Solisand

Simulacrum:
Kordan's shot actually goes wide - he's in the 21-40m range category and so one grade of difficulty harder (so requiring 42 or less). He can bump that to a success by waiting until the enemy have got closer in turn 2 or 3, but the situation may have changed.


I guess I don't quite have as clear of the tactical layout as I thought I did.  My impression was that Ori, Tanek and myself are not terribly far apart, and that by shooting at one of the guys charging at Ori I'd be shooting at a nearer target than I apparently am.

Rereading, I see that I mentioned my target as being "the chap with the harpoon charging Ori", which isn't accurate as the harpoon fellow hadn't acted yet and so wasn't charging.  Apparently I read it too fast, that may have led to some confusion.

My intention was to shoot at whichever of the fellows charging Ori were closest to him.  That may not change anything, and my action still stands.

What's the tactical feasibility of pushing the boulder down on the men coming up the hill at this point?  If that's still a possibility, then I'll set myself towards that task.  Otherwise will reload.
Simulacrum
GM, 450 posts
Sun 2 Jun 2013
at 09:30
  • msg #303

Re: Solisand

In reply to Kordan Mardahar (msg # 302):

It doesn't matter which one Kordan shoots at, they will not be in range for no penalty on the first turn, still more than 20m away; so he misses.

I'll try update the tactical map tonight

He is however well placed to heave a rock down the slope, having previusly got one ready...

Turn 2

And so we are back to SR22 - and Orinastron
Orinastron
player, 160 posts
Sun 2 Jun 2013
at 13:39
  • msg #304

Re: Solisand

Orinastron intends to loose his arrow at the renegade charging him then drop his bow to draw his sword and shield (currently slung over his back).  If someone is about to run him through he will prefer to evade, moving to his from left - towards Kordan and Tanek rather than his right which would out the renegades atop the slope between him and his fellows.

21:37, Today: Orinastron rolled 99 using 1d100. Bow (81).

Uh-oh.  I suppose the run of good luck had to end sometime!
This message was last edited by the player at 13:39, Sun 02 June 2013.
Kordan Mardahar
player, 242 posts
Korantine
Sea Captain
Sun 2 Jun 2013
at 19:02
  • msg #305

Re: Solisand

In reply to Simulacrum (msg # 303):

Remaining CA and next round CA's will be devoted towards heaving the rock downhill.

Lol - Ori, shoot them not your foot.
Simulacrum
GM, 451 posts
Tue 4 Jun 2013
at 16:13
  • msg #306

Re: Solisand

In reply to Kordan Mardahar (msg # 305):

[OOGMC] Sorry gents - am in the middle of a rather complex bit of business so have been a bit distracted.

Ori - you need two actions to load...so if you choose to do so they may be on you before you get to shoot.

Kordan - Your boulder - it's prepped (I previously assumed siege weapon type load time), I would call it a whole round action to use, hence let go on your first action next round. You can use Brawn as your attack roll. I'll randomise how many in the path adjusted by whether your roll succeeds or not. Fumble and you drop it on your foot...
Kordan Mardahar
player, 243 posts
Korantine
Sea Captain
Tue 4 Jun 2013
at 22:39
  • msg #307

Re: Solisand

Simulacrum:
In reply to Kordan Mardahar (msg # 305):

[OOGMC] Sorry gents - am in the middle of a rather complex bit of business so have been a bit distracted.

Ori - you need two actions to load...so if you choose to do so they may be on you before you get to shoot.

Kordan - Your boulder - it's prepped (I previously assumed siege weapon type load time), I would call it a whole round action to use, hence let go on your first action next round. You can use Brawn as your attack roll. I'll randomise how many in the path adjusted by whether your roll succeeds or not. Fumble and you drop it on your foot...


While preparing to heave the boulder down, I'm going to holler downhill:

"Quit the field Morkeshite!  It only be a few years since you bowed to the Taskans, I be sure you remembering how!"

I'll roll for the attack once turn 2 starts, so as not to influence anybody else's actions.
Orinastron
player, 161 posts
Wed 5 Jun 2013
at 10:17
  • msg #308

Re: Solisand

OK if they're close the Orinastron doesn't shoot - he is dropping the bow to draw his sword and shield.  Am assuming the fumble means he gets himself a bit tangled doing it.
Tanek Sanasin
player, 182 posts
Taskan mercenary
What gnome?
Wed 5 Jun 2013
at 17:11
  • msg #309

Re: Solisand

In reply to Orinastron (msg # 308):

Just so I know how much caution to throw to the wind, is Sanjar's damage resistance spell still in effect, and what is it's intensity?
Simulacrum
GM, 452 posts
Wed 5 Jun 2013
at 18:04
  • msg #310

Re: Solisand

In reply to Tanek Sanasin (msg # 309):

quote:
Just so I know how much caution to throw to the wind, is Sanjar's damage resistance spell still in effect, and what is it's intensity?


It is still in effect, and i believe at intensity 8. This is no longer overblown by a hit in excess of 8 points but acts like armour - however it can also be bypassed with a crit.

The foe are either lightly armoured or unarmoured, so you do have significant advantage.
Simulacrum
GM, 453 posts
Wed 5 Jun 2013
at 18:27
  • msg #311

Re: Solisand

In reply to Kordan Mardahar (msg # 307):

Turn 2 SR22

While Ori is fumbling about trying to decide if he is drawing his bow or dropping his sword...

The archer below with the gracefully arced 'moon bow' looses a shot at Kordan as the most obvious target - it's going to be a hit...Kordan needs to decide whether to spend an action evading or take the shot and hope the magic works.

SR21 - Sanjar delays, ready to take his bowshot at the other charging man as soon as he is in close range...

SR20 - Rhaskos the huntsman emerges from cover and heaves a javelin at one of the guys charging at Orinastron. His combat trait 'on the fly' reduces the penalty for a sprinting target by one step...and it's a hit. Rhaskos' javelin impales the fellow in the leg for 5 damage, reducing it to 0; the charging sailor flunks his endurance roll and collapses with some drama and flailing of limbs, what with him being mid-charge. Two down.
This message was last edited by the GM at 13:47, Tue 11 June 2013.
Simulacrum
GM, 454 posts
Tue 11 Jun 2013
at 14:05
  • msg #312

Re: Solisand

In reply to Simulacrum (msg # 311):


*Awaiting Kordan's choice of evade or take the hit from an arrow...


SR19  The fellow bounding up the slope makes more progress, his comrades still in confusion below

SR14 Only one man still charging towards Ori yelling as he goes, not yet aware he is on his own... Sanjar now looses his arrow with no range penalty...but the arrows flies wide (roll 52). But Tanek is closing on him

SR13 Two things happen - Tanek gets his strike in at the charging man, one chance at a hit before he passes out of range and reach on his way to hit Orinastron

Then the guy with the harpoon (think big javelin, extra damage and Size) makes a cast at Tanek, who is suddenly the closest target to his front - but as Tanek is moving quickly across his view to get a strike in, the grade is hard and he misses - but it was a very near thing...

SR12 - Kordan's next turn.
Tanek Sanasin
player, 183 posts
Taskan mercenary
What gnome?
Tue 11 Jun 2013
at 17:15
  • msg #313

Re: Solisand

In reply to Simulacrum (msg # 312):

10:07, Today: Tanek Sanasin rolled 69 using 1d100. Spear attack (72).
Ooh, nice solid hit there.

Will choose Trip if an SE results.

10:11, Today: Tanek Sanasin rolled 6,7,1 using 1d20,1d8+1,1d2. Spear damage and location.

Looks like 8 damage to the left leg. Trip might have been superfluous.

"I got ya covered Ori!"
Kordan Mardahar
player, 244 posts
Korantine
Sea Captain
Tue 11 Jun 2013
at 17:19
  • msg #314

Re: Solisand

Kordan places his trust firmly in his armor, and in Sanjar's strange and wondrous desert magic.  (And prepares to spend a hero point if his trust is unfounded.)  Nothing shall shake him from his path of reigning down death and destruction in the form of a boulder!
Kordan Mardahar
player, 245 posts
Korantine
Sea Captain
Tue 11 Jun 2013
at 17:21
  • msg #315

Re: Solisand

10:20, Today: Kordan Mardahar rolled 75 using 1d100. Brawn attack.

Will await results of getting shot, am leaning towards re-rolling the boulder attack.  Brawn skill's only 34 though so not spectacular odds.
Simulacrum
GM, 455 posts
Tue 11 Jun 2013
at 20:41
  • msg #316

Re: Solisand

In reply to Kordan Mardahar (msg # 315):

Kordan is hardly distracted as the arrow from below simply glances off his broad chest (5 damage). So far as his boulder is concerned - without a reroll it won't trouble the chap clambering up towards you, there is a random chance it will inconvenience the gaggle of fellows at the bottom.

Tanek meanwhile brings down his man with his dashing flank attack - 8 damage is a nasty wound to an unarmoured leg. The attack roll is unbeatable without a crit on the endurance and evade, so the target duly ends his charge biting the dust a few meters in front of Orinastron.

Three down.

Turn 3

SR22

Kordan's bravado is challenged within a moment, as the archer flicks another shaft to his bowstring, draws and releases in one breathtakingly fast movement - it's another hit.

Orinastron continues fumbling to exchange bow and shield for sword and arrow or..., but realises with some relief that right now there is no longer anyone left to charge him down. The only enemy still standing up here is the brawny fellow who just cast his harpoon at Tanek without success, and clearly does not have another.

SR21 Sanjar - I have no instructions for, so will treat as delay


SR20 Rhaskos takes aim at the last man standing with his javelin, and would have hit were it not that the target parried the missile with his buckler (apologies you will see this in dice roller rolled as evade - forgot the guy was actually holding up a shield!).

What of Kordan and Tanek?
Kordan Mardahar
player, 246 posts
Korantine
Sea Captain
Wed 12 Jun 2013
at 07:50
  • msg #317

Re: Solisand

00:48, Today: Kordan Mardahar rolled 13 using 1d100. Brawn reroll (hero point).

Boulder attack will be successful now, if easy to evade (hard to not sew it coming).

Gonna be eating another hit from that obnoxious archer.
Simulacrum
GM, 456 posts
Wed 12 Jun 2013
at 13:37
  • msg #318

Re: Solisand

In reply to Kordan Mardahar (msg # 317):

quote:
00:48, Today: Kordan Mardahar rolled 13 using 1d100. Brawn reroll (hero point).

 Boulder attack will be successful now, if easy to evade (hard to not sew it coming).


Good call, the dice are with you.

Actually not easy to evade at all - since he is scrambling up the slope and has limited options even if he can see it coming - so normal, and failed. 1d3 gives a result of 2, that's two randomly selected fellows waiting for their chance to climb up who also have to evade, one at Easy and one at Very Easy.
Tanek Sanasin
player, 184 posts
Taskan mercenary
What gnome?
Wed 12 Jun 2013
at 21:02
  • msg #319

Re: Solisand

In reply to Simulacrum (msg # 318):

Tanek turns to harpoon man and says, "Half your men are down. Time to surrender I think. Tell the remainder to throw down their arms!"

Will use action to delay.
Orinastron
player, 162 posts
Fri 14 Jun 2013
at 08:50
  • msg #320

Re: Solisand

Ori is still fannying around trying to draw his sword. Iaijutsu this ain't...  Once it's out he'll be looking to set about the nearest threat.
This message was last edited by the player at 12:28, Sun 16 June 2013.
Simulacrum
GM, 457 posts
Fri 14 Jun 2013
at 18:13
  • msg #321

Re: Solisand

In reply to Orinastron (msg # 320):

Kordan has two doses of 4D6 medicine to deal out with his boulder...meanwhile, his reliance on Sanjar's sorcery proves very sound, as a second arrow pings off his belly.
Kordan Mardahar
player, 247 posts
Korantine
Sea Captain
Fri 14 Jun 2013
at 20:44
  • msg #322

Re: Solisand

Two doses of momma Mardahar's special medicine, guaranteed to fix her problems.



13:43, Fri 14 June 2013: Kordan Mardahar rolled 19,15 using 4d6,4d6 ((6,2,6,5,5,3,5,2)).
Simulacrum
GM, 458 posts
Sat 15 Jun 2013
at 13:29
  • msg #323

Re: Solisand

In reply to Kordan Mardahar (msg # 322):

...And locations. Spectacular limb, body or head crushing looms.
Kordan Mardahar
player, 248 posts
Korantine
Sea Captain
Sat 15 Jun 2013
at 14:59
  • msg #324

Re: Solisand

07:58, Today: Kordan Mardahar rolled 7,14 using d20,d20. hit locs.

Abdomen and right arm.
Simulacrum
GM, 459 posts
Sat 22 Jun 2013
at 12:59
  • msg #325

Re: Solisand

In reply to Kordan Mardahar (msg # 324):

The sailor scrambling up to the attack is immediately thrown back down the slope by the huge stone launched at him by Kordan. He joins the boulder in its downward trajectory, receiving more punishment on the way until he crashes to a halt near the bottom of the slope...and the fellows below instinctively scatter and dodge the oncoming rush of rock and man...but one of them has spent his share of fortune in this life, and finds himself flat on his back, the rock on top of him, his belly utterly crushed.

Neither of Kordan's targets are likely to be rising again.
Kordan Mardahar
player, 250 posts
Korantine
Sea Captain
Sat 22 Jun 2013
at 17:17
  • msg #326

Re: Solisand

Could we get a quick summary of the fight status and circumstances before us presently?
Simulacrum
GM, 461 posts
Sun 23 Jun 2013
at 16:43
  • msg #327

Re: Solisand

In reply to Kordan Mardahar (msg # 326):

Indeed:

Up on the 'ridge' three attackers have been dropped - one by Ori, one by Rhaskos and one by Tanek. Only moments have passed so perhaps unclear as to whether any of these are going to be able to struggle to their feet at some point, but effectively a single enemy is left in the fight up on your level, and it's his time now to choose to flee or to surrender or to fight on.

Down below, Kordan has just smashed back the only foe who was making headway up the slope towards you, but a party remains down there at the moment, one of the just became a second unfortunate victim to Kordan's big rock. An archer has been loosing shafts at Kordan and finding his mark, but Sanjar's magic has proved an effective barrier.

Right now the party might feel untouchable; five of the enemy are down in mere seconds, at least two or three of those won't ever be getting up again. The attackers will have to quickly decide that further efforts are suicidal, or get some bigger guns...
Kordan Mardahar
player, 252 posts
Korantine
Sea Captain
Sun 23 Jun 2013
at 18:57
  • msg #328

Re: Solisand

Kordan hollers down the slope, "Flee! Before our Sorcerer be angered enough to deal with you personally!"
Simulacrum
GM, 462 posts
Mon 24 Jun 2013
at 21:55
  • msg #329

Re: Solisand

In reply to Kordan Mardahar (msg # 328):

Well on this turn the fellow who threw the harpoon is immediately taking to his heels - it will take him to the start of the next round to get into anything approaching cover.

Kordan starts to shout out in triumph - he won't have completed doing so, nor his targets react, until next round.

Turn 3 (those who have 3+ actions and any remaining, act now)
Tanek Sanasin
player, 186 posts
Taskan mercenary
What gnome?
Mon 24 Jun 2013
at 22:39
  • msg #330

Re: Solisand

Fleeing isn't surrendering.
I'll use my delayed action 2 to begin initiating a charge at harpoon man.
Kordan Mardahar
player, 253 posts
Korantine
Sea Captain
Tue 25 Jun 2013
at 00:51
  • msg #331

Re: Solisand

In reply to Tanek Sanasin (msg # 330):

OOC - he's just reading my mind, seeing as I'm about to yell at them to flee...
Simulacrum
GM, 464 posts
Fri 28 Jun 2013
at 22:12
  • msg #332

Re: Solisand

In reply to Kordan Mardahar (msg # 331):

Tanek is actually out of actions - but Rhaskos is not, and brings the fleeing man down with a javelin in his unarmoured leg - at least the man has been bloodied badly, and stumbles...which will give Tanek time to close down the distance in the next round before he can get away.

The round is effectively over, and so, it seems, is the fight. Orinastron steps forward to threaten one of the wounded attackers groaning on the ground, and Tanek is in hot pursuit of another. Kordan is bellowing down the slope at the other party; the likelihood anyone else will attempt to assault up the slope seems very low.
Tanek Sanasin
player, 187 posts
Taskan mercenary
What gnome?
Sat 29 Jun 2013
at 00:47
  • msg #333

Re: Solisand

When I catch up to him, I'll compel surrender so we can interrogate him.
Kordan Mardahar
player, 254 posts
Korantine
Sea Captain
Sat 29 Jun 2013
at 01:53
  • msg #334

Re: Solisand

In reply to Tanek Sanasin (msg # 333):

"All well'n good we be acquitting ourselves nicely in the field o' battle. Our presence be known now though, which be a mite worrisome.  Still, 'twas a good showin' lads."
Orinastron
player, 163 posts
Tue 2 Jul 2013
at 23:16
  • msg #335

Re: Solisand

Orinastron will shoulder his bow, sheath his sword and draw a knife as he stands over the wounded assailant.  Is he Jekkarane too? As a race we have a certain talent for sharpening the anguish of those whom we have defeated and compelling their assistance.  Orinastron is more than ready to use both the pommel and the blade of his dagger to get this miscreant talking, kinsman or no.
Simulacrum
GM, 465 posts
Wed 3 Jul 2013
at 17:06
  • msg #336

Re: Solisand

In reply to Orinastron (msg # 335):

The gang at the bottom of the slope have seen they are on a futile mission and have melted away below the tree cover, leaving two smashed up bodies behind them. Up top one foe is dying, three more including the harpoonist can quickly be made prisoner and are variously wounded but none dangerously so as long as they are not left in the wilderness to fester with no first aid.

It appears they are sailors and mostly Jekkarene, the one with Orinastron's arrow through his shoulder in the process of expiring may not be. As kordan well knows, it is not unusual for a ship's crew to embrace fellows from diverse backgrounds.

So what is Orinastron's line of questioning?
Orinastron
player, 164 posts
Thu 4 Jul 2013
at 03:02
  • msg #337

Re: Solisand

Things Orinastron wants to know and in return for which will grant a swift and painless end:
1. Which is the Purple Wanderer - the ship down below or at the northern end of the island
2. Are they associated with the encampment at the northern end of the island
3. What are they looking for on this island
4. Where is Haliskome?
Simulacrum
GM, 466 posts
Fri 5 Jul 2013
at 14:41
  • msg #338

Re: Solisand

In reply to Orinastron (msg # 337):

"Yeah, we're the boys from the Purple Wanderer, that's it out in the bay. We're not here looking for anything - we live here, sort of. Camp's down yonder (he says, gesticulating down to the woods behind the beach). Haliskome is somewhere down there...

...What's that you say about a ship on the North side of the island?
Kordan Mardahar
player, 255 posts
Korantine
Sea Captain
Fri 5 Jul 2013
at 19:38
  • msg #339

Re: Solisand

Verrrry interesting.
Orinastron
player, 165 posts
Sun 7 Jul 2013
at 10:24
  • msg #340

Re: Solisand

Well how wrong can you be?...

Orinastron wants to know Haliskome's business here.  They made out that they had claimed the island.  What is its value, what is she looking for, why did she desert the navy?
Tanek Sanasin
player, 188 posts
Taskan mercenary
What gnome?
Sun 7 Jul 2013
at 17:11
  • msg #341

Re: Solisand

In reply to Orinastron (msg # 340):

Do you think she's the sort who would ransom these men's lives for her own?  Trading them for Haliskome would save us some trouble, as well as some killing.
Kordan Mardahar
player, 256 posts
Korantine
Sea Captain
Sun 7 Jul 2013
at 22:05
  • msg #342

Re: Solisand

That seems doubtful to me. More likely we could obtain all the information we want on her by promising to let someone live. Orinastrom's proof we keep our word.
Orinastron
player, 166 posts
Tue 9 Jul 2013
at 11:38
  • msg #343

Re: Solisand

I may be wrong on this but as a Jekkarane female of some standing I don't think she's going to believe that sacrificing herself to save her crew makes a whole deal of sense.  Happy to let one of these wretches live though, provided they keep answering our questions.

I'll repeat my questions from msg #340...
Simulacrum
GM, 467 posts
Tue 9 Jul 2013
at 18:19
  • msg #344

Re: Solisand

In reply to Orinastron (msg # 343):

'What...claimed the island?..no....I mean...well, maybe just this bit. We have to be somewhere, don't we? Lost a couple of the lads somewhere in the interior, so Haliskome, she has told us no wandering off'

'Why did she leave the navy? Well that's a long story; but to be brief, because you have a knife at my neck on account of which I am having trouble remembering the details...because the priestesses were all set to outlaw her man Melantos, so she did it for love...and we all understand that, right?

'Of course you should let me live, you know...I mean, you want to know where the loot is, right?'
Orinastron
player, 167 posts
Wed 10 Jul 2013
at 03:29
  • msg #345

Re: Solisand

Exactly right, my friend.  Where's the loot?
Tanek Sanasin
player, 189 posts
Taskan mercenary
What gnome?
Wed 10 Jul 2013
at 20:44
  • msg #346

Re: Solisand

In reply to Orinastron (msg # 345):

How many more crewmen are out there anyway?
Simulacrum
GM, 468 posts
Thu 11 Jul 2013
at 00:11
  • msg #347

Re: Solisand

In reply to Tanek Sanasin (msg # 346):

'We were 17 when we left Lyortha. Now we are 15. Until you started killing us.

The loot can be found over there, (points to the West) in chambers that we found cut into the cliff face by someone who came before us.

Now you let me live, right
?'

NB: There are two others up here who will not die if given some first aid &c - what are you to do with them?
Kordan Mardahar
player, 257 posts
Korantine
Sea Captain
Thu 11 Jul 2013
at 01:24
  • msg #348

Re: Solisand

In reply to Simulacrum (msg # 347):

"I'm inclined to let you live, and the others that the gods favor to live through minimal first aid efforts. A crewman doesn't always get to decide his fate, he just makes the most of his lot. Getting off this rock after we're done with your boss is a different matter.

What else can you tell us of Haliskome?"
Tanek Sanasin
player, 190 posts
Taskan mercenary
What gnome?
Thu 11 Jul 2013
at 03:43
  • msg #349

Re: Solisand

In reply to Kordan Mardahar (msg # 348):

We could get the treasure, use them as pack mules, bring them to meet our rendezvous, and press gang them to bolster our crew.
In the meantime, after tending wounds, lets tie them up and set our fearsome sorcerer to guard them while we investigate the treasure and maybe the ship.
Kordan Mardahar
player, 258 posts
Korantine
Sea Captain
Thu 11 Jul 2013
at 20:32
  • msg #350

Re: Solisand

In reply to Tanek Sanasin (msg # 349):

"True.  It probably won't work with anyone who's in a position of authority, but for the lower crew members the option of life, pack mule for us, and set free upon reaching a mainland port may be sufficient.

This assumes we have room on our vessel for them, if we don't end up commandeering Haliskome's in some fashion.

If we disable / destroy Haliskome's ship and strand them here though, they're looking forward to a life as native on and island nobody knows how to get to, so that may be good motivation."
Simulacrum
GM, 469 posts
Sat 13 Jul 2013
at 00:37
  • msg #351

Re: Solisand

In reply to Kordan Mardahar (msg # 350):

Gm is waiting for a decision on next course of action...
Kordan Mardahar
player, 259 posts
Korantine
Sea Captain
Sat 13 Jul 2013
at 01:37
  • msg #352

Re: Solisand

In reply to Simulacrum (msg # 351):

(Am deferring to Ori, as he's interrogating, while chiming in with my 2 cents.)
Tanek Sanasin
player, 191 posts
Taskan mercenary
What gnome?
Tue 16 Jul 2013
at 22:06
  • msg #353

Re: Solisand

In reply to Kordan Mardahar (msg # 352):

Let's proceed with tending the prisoners' wounds, recovering the treasure, and then leaving them tied up with Sanjar while we investigate the ship.
Kordan Mardahar
player, 260 posts
Korantine
Sea Captain
Wed 17 Jul 2013
at 22:48
  • msg #354

Re: Solisand

In reply to Tanek Sanasin (msg # 353):

That works for me.
Orinastron
player, 168 posts
Thu 18 Jul 2013
at 06:02
  • msg #355

Re: Solisand

Sounds good to me.
Simulacrum
GM, 470 posts
Thu 18 Jul 2013
at 21:32
  • msg #356

Re: Solisand

In reply to Orinastron (msg # 355):

There are now no more than a couple of hours before the sun sets behind the lofty crag that dominates the island's western side.

The 'pirate' has indicated there is some sort of underground complex with an entrance half way up the cliffs on the other side of the bay - in actual fact, rather close to where you first emerged from the forest. It is perhaps 2km away - that's an hour at 'search' speed, 40 minutes at 'march', less than half an hour at 'pursuit'.

According to your prisoner, to get to the treasure you must descend to the floor, where the crewmen who ran from the fight will be somewhere among the trees, perhaps Haliskome herself with them. Your prisoner says there is a rope ladder up to the entrance of the rock-cut chambers where the treasure is hidden.

It may be possible to move along the clifftops, find the appropriate spot above the entrance and there attempt to climb down to the entrance the man is talking about.

Another prisoner - the man with leather armour -  has seen that one of his fellows is talking, and begins cursing his comrade with threats and insults about treachery, betrayal and all - and what will Haliskome ransom them with if he has revealed their treasure?

An executive decision to leave Rhaskos with Sanjar may add some additional security - but you know whatever course you choose, if you leave them here with prisoners it will be dark before you return.
Kordan Mardahar
player, 261 posts
Korantine
Sea Captain
Thu 18 Jul 2013
at 22:54
  • msg #357

Re: Solisand

In reply to Simulacrum (msg # 356):

Kordan looks over towards the fellow who's mouthing off and says, "Our magic be strong, how can you doubt?  We done tracked Haliskome over the Pyrolus-be-praised ocean no less.  Do you honestly bethink she ta be surviving this experience to even have the option o' ransoming you?  At best she flee's port.  Sounds to me like you be enjoying the rest of your life eking out a meager living on a beach by yourself, if'n you be making to morning without doing anything stupid enough to get yourself killed first."
Simulacrum
GM, 471 posts
Mon 22 Jul 2013
at 22:00
  • msg #358

Re: Solisand

In reply to Kordan Mardahar (msg # 357):

The surly prisoner seems to take the warning and his curses reduce to a bitter muttering to himself.


The team needs to decide its plan - the objective is agreed - but which way to go?
Tanek Sanasin
player, 192 posts
Taskan mercenary
What gnome?
Thu 25 Jul 2013
at 21:30
  • msg #359

Re: Solisand

In reply to Simulacrum (msg # 358):

I think it'd be safest for me, Ori, and Kordan to go down and then use the rope ladder to climb up to the treasure.  If we come down from the top, I expect we're just going to have to go down after we get the treasure anyway.
Kordan Mardahar
player, 262 posts
Korantine
Sea Captain
Thu 25 Jul 2013
at 23:57
  • msg #360

Re: Solisand

In reply to Tanek Sanasin (msg # 359):

"That be good plan Tanek, let's go."
Orinastron
player, 170 posts
Tue 30 Jul 2013
at 07:23
  • msg #361

Re: Solisand

In reply to Kordan Mardahar (msg # 360):

Sounds like a plan.

Can we rustle up some palm fronds and rags from our prisoners' clothes that can be used as tinder and wadding for torches we might need if descending into a series of caves?  (I'll resist the temptaiton to find a 10' pole!)

Ori will gather his kit together and make sure Rhaskos and Sanjar are ready and set to stand watch over our prisoners.  Rhaskos seems to have some sort of darksense so will be fine no doubt.  Perhaps Kordan can help us bind the captives tight with some suitable knot!
Tanek Sanasin
player, 194 posts
Taskan mercenary
What gnome?
Tue 30 Jul 2013
at 18:45
  • msg #362

Re: Solisand

In reply to Orinastron (msg # 361):

Good idea Ori. I didn't think about lighting.

(OOC: Who needs a 10' pole when you have find traps 1/2 in the form of prisoners who can march in front of you?)

Speaking of which... (Tanek turns to the prisoner who was so free with information about the treasure.)  You're coming with us. If there are any surprises there that are going to kill us, you'll be enjoying them too.
Simulacrum
GM, 473 posts
Tue 30 Jul 2013
at 21:41
  • msg #363

Re: Solisand

In reply to Tanek Sanasin (msg # 362):

'Oh..oh..OK' the prisoner looks at you forlornly, but he must have expected as much. So for now you need to descend down to the shore, where you know there are enemies lurking...to be sure they have run off for now, but who knows how far or how many friends they may have? You may feel confident in your armour and weapons - none of these fellows you have fought seem to be equipped for battle. And Sanjar can grant a renewal of the magical protection to the three of you, with a duration of approximately 2 hours. He does however warn that it is magic thinly applied - that is, easily dispelled if you meet someone or something with the capability of doing so.

Ori leads the way, his bow in hand, and on reaching the bottom of the slope, knocks an arrow to be ready in case of trouble. There are two corpses here, smashed by the big rock Kordan hurled down upon your attackers.

Behind him Tanek picks his way, shield on back while he makes the descent, one hand to grasp for handholds, the other to keep his spear in the prisoner's back. Finally Kordan - who is last to hit the floor, and ready his weapons for trouble.

It is late afternoon, early evening, and down here there are deepening shadows, the sun already hidden behind the crag that dominates the Western end of the island. The tree cover stretches from the foot of the cliffs to the shore, but much lighter than the uplands you have descended from, and there is little undergrowth. Underfoot the soil here is soft and sandy. But all is rather quiet, except the gentle wash of waves on the beach to your south, a cool breeze coming off the water.

You do know that should the enemy have gathered their wits and their strength they are likely to detect or track you as you move through their territory - right now you are gambling on them having run off to lick their wounds, or being sufficiently chastised by the last encounter not to try to take you on.

TELL ME MOVEMENT SPEED

stealthy - use SEARCH
regular - use MARCHING
hurry, hurry, hurry! - use PURSUIT
Tanek Sanasin
player, 195 posts
Taskan mercenary
What gnome?
Wed 31 Jul 2013
at 15:40
  • msg #364

Re: Solisand

Let's go full pursuit speed. That'll give us as much daylight as possible and maximize the use of Sanjar's protection.
Simulacrum
GM, 475 posts
Mon 5 Aug 2013
at 13:56
  • msg #365

Re: Solisand

In reply to Tanek Sanasin (msg # 364):

The party, sorcerer in tow, makes its way quickly and determinedly through the woods, taking a route that veers to the north with the rising cliffs on your right hand side. Your prisoner frequently complains of being out of breath and in pain from his wound, perhaps trying to slow you down - but a suitably menacing glare from the sorcerer soon has him on his toes again.

It does not take long to reach the destination - nobody has attacked you along the way, but in your hurry apart from unidentifiable calls and shouts off to your left and some hundred meters and more away you see or hear no evidence of anyone sneaking up or moving in on you.

FATIGUE - anyone with a CON of less than 12 must make an EASY Athletics roll, or lose one level of fatigue.

So here you are - at what looks like it must be the highest point in the pale grey cliffs overlooking the shore, and you are at the bottom of them. At this spot there are obvious signs of activity at the foot of the cliff - and there in front of you, a rope ladder, reaching some 30m upwards to what you can presume from here is a broad ledge, more than half way up the cliff. The rope ladder is sturdily built - but it is clearly of recent construction.
Tanek Sanasin
player, 198 posts
Taskan mercenary
What gnome?
Mon 5 Aug 2013
at 15:17
  • msg #366

Re: Solisand

In reply to Simulacrum (msg # 365):

08:04, Today: Tanek Sanasin rolled 87 using 1d100. Athletics (52) Easy (78).

Tanek is sucking wind by the time you arrive.

"Hold up a min guys, I must have stepped wrong cause I have a hitch in my side."
Kordan Mardahar
player, 266 posts
Korantine
Sea Captain
Mon 5 Aug 2013
at 18:46
  • msg #367

Re: Solisand

In reply to Tanek Sanasin (msg # 366):


11:42, Today: Kordan Mardahar rolled 23 using 1d100. Athletics (42) - Easy (63).

Kordan looks refreshed and invigorated from the easy run, and sits down next to Tanek.

"I don't be knowing how the Taskans do things, but in Korantia we be training for actual hardship rather than prancing around looking pretty.  Methinks that just be a difference.  Glad to be having this chat. "
Simulacrum
GM, 476 posts
Tue 6 Aug 2013
at 08:10
  • msg #368

Re: Solisand

In reply to Kordan Mardahar (msg # 367):

GM Note: If you failed the fatigue roll you are now 'Winded'. No penalties at this stage, but there are if the fatigue increases. It will take 15 minutes of rest/taking it easy to recover.

Now..what about that rope ladder?
Kordan Mardahar
player, 267 posts
Korantine
Sea Captain
Tue 6 Aug 2013
at 16:09
  • msg #369

Re: Solisand

Simulacrum:
In reply to Kordan Mardahar (msg # 367):

GM Note: If you failed the fatigue roll you are now 'Winded'. No penalties at this stage, but there are if the fatigue increases. It will take 15 minutes of rest/taking it easy to recover.

Now..what about that rope ladder?


Doesn't winded result in skills being hard?
Simulacrum
GM, 477 posts
Tue 6 Aug 2013
at 16:21
  • msg #370

Re: Solisand

In reply to Kordan Mardahar (msg # 369):

Sorry - yes it does - no penalties to move, SR etc
Tanek Sanasin
player, 200 posts
Taskan mercenary
What gnome?
Tue 6 Aug 2013
at 17:29
  • msg #371

Re: Solisand

In reply to Simulacrum (msg # 368):

OOC:(Pedantic) Legend didn't have a healing rate characteristic, but it was added in RQ6. The recovery time of 15 min is divided by healing rate. Healing rate is a 1 only if your Con is 6 or less, so it's probably a 7.5 min resting time for anyone who had to roll.

"Rope ladder, up against a wall?  That should be easy enough for anyone to climb. Although climbing is no picnic with armor on."  (4m per action for me due to armor penalty.)

"We don't know what's up there though. I know Kordan is good with a bow, and I've my sling. How are you at distance combat Ori? We have Sanjar's protective magic so we're all more or less protected the same. I think we should go up one at a time with either Ori or me going first and the others covering with ranged at the ready."
Simulacrum
GM, 478 posts
Tue 6 Aug 2013
at 17:40
  • msg #372

Re: Solisand

In reply to Tanek Sanasin (msg # 371):

[IC: applause for the pedant! Boo to the GM!]

GM: Yes, that rope ladder won't need a skill roll to climb it unless you are trying to do something clever or tricksy. You'll need both hands though- what is Tanek going to do with his spear?

Ori has a bow - and actually, so does Sanjar (naturally a rather nice and elegant one).
Kordan Mardahar
player, 268 posts
Korantine
Sea Captain
Tue 6 Aug 2013
at 18:02
  • msg #373

Re: Solisand

Correct me if I'm wrong, but as a second-class citizen isn't Orinastrom not, in fact, protected by Sanjar's protective magic?  Or was that the previous fight?

Also, what's the light level and cover situation at present?  Are we going to be sticking out like sore thumbs standing on the ledge there?
This message was last edited by the player at 18:03, Tue 06 Aug 2013.
Sanjar Zand
player, 194 posts
Tue 6 Aug 2013
at 18:48
  • msg #374

Re: Solisand

13:34, Today: Sanjar Zand rolled 4 using 1d100. Athletics (23) - Easy (39/40?).

Sanjar seems just fine, even energized as he looks intently up at the opening in the cliffside.  He readies his bow, indeed nice and shiny, and takes careful aim at the opening above the ladder.  "I and Ori will cover as you ascend Tanek.  Then Ori and I go up, one covering inside and out respectively, to give cover for the last of us out here."  He says.  His eyes stay fierce, and there is perhaps the hint of a smile to his features.  "I have great hopes here.  If the history and lore of this place was once the sanctum of one seemingly great in the Art.  Much to gain, perhaps, though likewise perhaps at similar risk."
Tanek Sanasin
player, 201 posts
Taskan mercenary
What gnome?
Tue 6 Aug 2013
at 20:12
  • msg #375

Re: Solisand

Simulacrum:
In reply to Tanek Sanasin (msg # 371):
 You'll need both hands though- what is Tanek going to do with his spear?


I was assuming I had some way to lash it to my back, like you would do with a shield. But then it'd probably take a while to retrieve it at the top, and that could screw me.

I'll take a short length of rope and tie it around my right wrist and the rear portion of the spear. It'll dangle below me as I climb and ought to allow for readying as say, 1 action at the top.
Sanjar Zand
player, 195 posts
Tue 6 Aug 2013
at 20:39
  • msg #376

Re: Solisand

In reply to Kordan Mardahar (msg # 373):

Ori was included.
Simulacrum
GM, 479 posts
Tue 6 Aug 2013
at 21:03
  • msg #377

Re: Solisand

In reply to Sanjar Zand (msg # 376):

So with no rest for the mildly wicked, tanek takes the lead on the rather lengthy ascent up to the ledge, struggling with the awkward weight of his spear dangling beneath him while his comrades keep watch above and below trying - and probably failing - to resist the odd gag about it.

The cliff is mostly in shadow but it is not yet dark...

As he finally hauls himself over the top and pulls the spear up behind he disappears from sight for a few moments and then his face reappears peering down at the rest of the party and he calls out,

"Boys, there's a massive portal up here...I mean something monumental...but its all dark inside! Come on up!"
Kordan Mardahar
player, 269 posts
Korantine
Sea Captain
Tue 6 Aug 2013
at 22:55
  • msg #378

Re: Solisand

In reply to Simulacrum (msg # 377):

Kordan will scramble up and then take prepare his bow and cover the others coming up after, and then take a look about.
Sanjar Zand
player, 196 posts
Wed 7 Aug 2013
at 01:46
  • msg #379

Re: Solisand

Sanjar will then immediately follow and then turn to cover the dark interior with his own bow while he waits for everyone to be assembled at the entrance once again.

[Anyone have a handy light source?  lol.]
Orinastron
player, 172 posts
Wed 7 Aug 2013
at 10:30
  • msg #380

Re: Solisand

[OOC wow - I'm gonna have to start checking back in again each day - the pace has really picked up /OOC]

20:21, Today: Orinastron rolled 76 using 1d100. Athletics (40) Easy (60).

With the party at the bottom of the cliff, Ori says nothing as the others decide who will ascend  first.  Ori just nods as Sanjar proposes that they both stay at the bottom to cover the others.  Ori alternates between clutching his left hand side and seeming to exorcise his pain through gritted teeth and simply leaning forward with both hands on his knees trying to recover his breath and his composure.  He looks up at the rope ladder and stares blankly back down at the dirt again, his lank blank hair a veil across his face.

With Sanjar up the ladder, Ori will swing his bow over his shoulder and climb slowly up to the ledge.  At the top he will simply hand over the torches he had prepared and lie down on the ledge, even if only for a few moments.
Kordan Mardahar
player, 271 posts
Korantine
Sea Captain
Thu 8 Aug 2013
at 02:45
  • msg #381

Re: Solisand

Kordan stands guard while Ori catches his breath.
Tanek Sanasin
player, 203 posts
Taskan mercenary
What gnome?
Thu 8 Aug 2013
at 02:51
  • msg #382

Re: Solisand

In reply to Kordan Mardahar (msg # 381):

Well, as long as Ori is catching his breath.  I'll catch mine.
Simulacrum
GM, 480 posts
Thu 8 Aug 2013
at 09:02
  • msg #383

Re: Solisand

In reply to Tanek Sanasin (msg # 382):

So the party struggles to the top, bringing their prisoner up in the middle of the order so he is properly watched in the process. Once at the top, Ori joins Tanek in catching his breath while Kordan warily scans all around, and Sanjar peers into the darkness of...

a broad high opening in the cliff face, clearly cut to a regular shape by human hands, that have carved the edge to the shape and appearance of dressed stone. Stacked up by the side of it are a set of wooden poles forming a frame for rope and tackle, which would enable bringing bulky or heavy items up from below (or conversely, lowering them down). The rope and tackle itself is not present.

Through the opening the fading light allows you to make out a high ceilinged hallway, perhaps 3.5-4m broad and twice as long, oriented to the North west. The floor is strewn with debris and large amounts of old splintered bone pushed to the foot of the wall on either side. The plaster render that remains bears traces of geometric designs painted in blue and red.

Within a few moments, Sanjar has one of Orinastron's torches in his hand and is taking a closer look - as his eyes adjust to the dark he can see that the end of the hallway is an archway into another chamber - a pair of unfinished caryatids flanks the exit ahead.
Orinastron
player, 174 posts
Thu 8 Aug 2013
at 10:13
  • msg #384

Re: Solisand

Ori gets to his feet.

'Thank you for waiting.  I am fleet of foot, sure with my and sharp of eye but my health suffers from a javelin wound I took on my way out of the Jekkarid - my lung is damaged and has not healed well.'

It seems like a bow will be of little use here.  Ori will have his sword in one hand and the other free.  His shield is across his back and will make his bow hard to reach if needed quickly.

Do the carvings and adornments bear any cultural style we recognise?  We have a Jekkarene, and a Korantine at least amongst our numbers.  Frankly it's a wonder we can even converse.  We may have just about every seafaring culture represented here and perhaps the chance of recognising some cultural motif in these decorations.  Even if we do not that is useful information in itself.

Ori is absolutely prepared to explore deeper in the cavern and still feels some urge to look out for Sanjar.  He has an deeply inbred and cultural respect, awe even, of powerful magics and feels a kind of duty to serve.
This message was last edited by the player at 10:32, Thu 08 Aug 2013.
Simulacrum
GM, 481 posts
Thu 8 Aug 2013
at 10:45
  • msg #385

Re: Solisand

In reply to Orinastron (msg # 384):

The decorations are Korantine in overall style - but old and archaic...this sort of stuff dates to the time of the Empire and so is probably more than 250 years old. Korantine styles however are quite pervasive and much copied - so it's not clear who really made it.

And there are enough shared languages around that people can make themselves understood and cover for one another, so I am running with there being no need to hide speech or colour it in differently by language for ease of play - except if the ability to instantly be understood becomes a crucial thing...

Ori looks at the caryatids. Sanjar is paying very close attention to them from a couple of meters away. They are part broken. Ori stretches out his torch to shed more light on whatever is so intriguing to the sorcerer

...And realises that where the stone has crumbled away on the right hand figure he can see a skull; the caryatid is formed of stone around a real body.
Sanjar Zand
player, 197 posts
Thu 8 Aug 2013
at 12:00
  • msg #386

Re: Solisand

Quite intriguing.

This is in the hallway on the lower level yes?

How far down is it from the passageway out through the cliffside?

Does the crumbled caryatid appear to be a recent event, or long gone?

Is there mystical reason to  create a caryatid in such a manner?  What is the style of the caryatid?  Could they have been/be mystical constructs of some sort?

The bones that were described as strewn about, what sort are they?  How old?
Simulacrum
GM, 482 posts
Thu 8 Aug 2013
at 12:47
  • msg #387

Re: Solisand

In reply to Sanjar Zand (msg # 386):

(GM: not sure what you mean by lower level - The passageway is accessed from the ledge you have just climbed up to - it is essentially a big hallway, heading into the rock from half way up a cliff. It is level - does not orient up or down but leads straight into the cliff from the ledge)

quote:
How far down is it from the passageway out through the cliffside?


Not sure I understand this question - but if you mean are you still 30m up from the foot of the cliff - yes you are.

quote:
Does the crumbled caryatid appear to be a recent event, or long gone?


Doesn't look like someone has recently smashed it up, perhaps crumbled over time.


quote:
Is there mystical reason to  create a caryatid in such a manner?  What is the style of the caryatid?  Could they have been/be mystical constructs of some sort?


Arcane Lore: No obvious mystical meaning - perhaps it was done for artistic reasons...? The Caryatids are Korantine in style, but you can see that is has been modelled around a person. You cannot help but wonder if they were alive at the time. The only way you know how to do that is to use a Sculpt sorcery spell. It is possible that there was once more to it - that the caryatids were also animated. But no evidence for it now.
Sanjar Zand
player, 198 posts
Thu 8 Aug 2013
at 15:07
  • msg #388

Re: Solisand

Sanjar examines the caryatids with no small interest, tentatively at first and then more keenly as a few steps draw him closer.  "Fascinating." He says softly to himself.  Slowly he edges his way forward, holding the torch aloft as he peers deeper in.  He has also stowed his bow and replaced it with his scimitar, the curvature of the weapon perhaps unfamiliar in this region.  "I would say definitely the work of the Art in constructing these.  Likely more magics within.  I think this place, and whatever might be, or perhaps 'was', within is what brought Haliskome here.  I have no small interest myself."

[ I had formed an inaccurate mental picture from the description.  I thought there was a descent from the initial entrance to reach the hallway, requiring the scaffolding for raising/lowering items etc.  I now understand that was for that initial cliffside entrance itself instead. ]
Simulacrum
GM, 483 posts
Thu 8 Aug 2013
at 15:42
  • msg #389

Re: Solisand

In reply to Sanjar Zand (msg # 388):

Oh yes - and the bone debris - old and brittle. Mostly fragments. Some of it very likely human.
Tanek Sanasin
player, 204 posts
Taskan mercenary
What gnome?
Fri 9 Aug 2013
at 01:03
  • msg #390

Re: Solisand

In reply to Simulacrum (msg # 389):

Tanek shoves the prisoner.  "Hey you.  What's in there?  We live, you live, got it?"
Kordan Mardahar
player, 272 posts
Korantine
Sea Captain
Fri 9 Aug 2013
at 20:39
  • msg #391

Re: Solisand

Kordan looks around warily, "The ancientness of this cave be making the hair on me neck stand up!"
Simulacrum
GM, 484 posts
Fri 9 Aug 2013
at 21:47
  • msg #392

Re: Solisand

In reply to Kordan Mardahar (msg # 391):

You are all aware that the hall gives on to another chamber ahead, and through there all is inky darkness.

"Through there - there's a massive chamber -keep to your right and you'll find another room where we keep our stuff", says your prisoner. "Captain Hal said if we just did what we were told and didn't poke around in the rest of the place we'd be fine...and so far we are. But we all had the heebie jeebies about what else might be there, and how far this place might actually go on for".

Sure enough the hallway you are in gives in to an antechamber or vestibule on the same orientation, in which you can make out the shape of stone carved chairs set around the walls; and in the flickering torchlight you can see that the room gives onto another chamber beyond, a dark space on which your torches as yet make no impression. In this antechamber is a little stack of torches, the ends covered in pitch.
Sanjar Zand
player, 199 posts
Sat 10 Aug 2013
at 00:51
  • msg #393

Re: Solisand

Sanjar smiles a bit, looking back over his shoulder towards the others as they exchange words with the prisoner.  Reaching out he picks up one of the prepared pitch torches and lights it from the makeshift one he was using previously.

A few moments of nurturing the flames later and he passes back the prepared torch to the prisoner.  Then a second to Captain Mardahar.  After this he throws the makeshift torch ahead of them into the black, eyes watching what it reveals as it flies and where it lands.

Sanjar addresses the prisoner bluntly, though with no malice seemingly present.  "You go first, slave.  Serve well and you may retain life and limb, and even earn your freedom like Goodman Orinastron here.  We hold no ill will against you for being in opposing service when first we met.  Birth and allegiance are matters of fate.  Treachery, however, is not something I have a high tolerance for.  Betray me and your blood will fuel sorcery against your former crew.  I trust we have an adequate and amicable enough understanding?"

His now empty hand he uses to gesture Orinastron up near him, as he assumes a very foreign fighting posture.  The stance wraps the curvature of the scimitar around his body in a defensive nature, then his free hand bracing against the dull rear edge of the blade as he starts to move forward behind the prisoner.  "If we are like to have company within, slave, now would be the time to tell me."
Orinastron
player, 175 posts
Sat 10 Aug 2013
at 14:33
  • msg #394

Re: Solisand

Ori will close in on Sanjar.  He'll bring his shield about and (assuming Sanjar is right handed) stand just off to Sanjar's left, sword lowered bu ready and shield hefted to provide some cover to Sanjar.  Orinastron too will throw his makeshift torch ahead to gain some intimation of what lies ahead from its guttering flames.
Simulacrum
GM, 485 posts
Sun 11 Aug 2013
at 11:09
  • msg #395

Re: Solisand

In reply to Orinastron (msg # 394):

Two torches tossed into the room beyond hit the floor and gutter away - and being on the floor they fail to show the full extent of what must be a huge room. It remains difficult to adjust your eyes, there being the contrast with the failing light following you in from outside.

The floor is at least clearly flagstones; light now and again licks over the walls - suggesting the far wall is more than 10m from your position at the entrance, and the breadth of the chamber is even greater - so this room seems to orient SW-NE.

You can see in  the dimly flickering torchlight that in the centre of a room there is a massive table, and around it a number of chairs and (human) figures. 'Don't be minding them'' says the prisoner - he then gestures towards an open doorway 6 or 7 meters off to your right, on the NE wall, again it is unlit and completely dark within.

Perception rolls needed. Hard.
Sanjar Zand
player, 200 posts
Sun 11 Aug 2013
at 14:18
  • msg #396

Re: Solisand

09:14, Today: Sanjar Zand rolled 89 using 1d100. Perception (30) - Hard (20 ).

Sanjar attempts to lead the group forward to the table, prisoner in the lead, to examine it more closely.  Meanwhile his attention is split between his  curiosity at the figures /table, and watching the actions and reactions of  the  prisoner quite closely.
Kordan Mardahar
player, 273 posts
Korantine
Sea Captain
Sun 11 Aug 2013
at 17:38
  • msg #397

Re: Solisand


10:35, Today: Kordan Mardahar rolled 35 using 1d100. Perception (23) hard (15).

Kordan appears lost in thought, then mutters, "Y'know?  Rhaskos a been useful here".
Tanek Sanasin
player, 205 posts
Taskan mercenary
What gnome?
Sun 11 Aug 2013
at 23:31
  • msg #398

Re: Solisand

In reply to Kordan Mardahar (msg # 397):

16:27, Today: Tanek Sanasin rolled 100 using 1d100. Perception (31) hard (21).

"Man it's hard to see in here. My eyes haven't adjusted yet."
Simulacrum
GM, 486 posts
Mon 12 Aug 2013
at 17:15
  • msg #399

Re: Solisand

In reply to Tanek Sanasin (msg # 398):

Tanek sees Sanjar tentatively moving to the middle of the great dark room, and in the flickering torchlight sees multiple figures looming out of the shadows about to bear down on the sorcerer...and all once he hears the Jekkarene prisoner say calmly and menacingly, 'don't be minding them' and realizes a deadly trap is about to spring shut...

Determined to wrest what he can from the situation, he cries out 'AAAAMBUUUUSH!!!!', and at once makes good his own promise that the prisoner will not live to see the benefit of his treachery, planting his spear in the fellow's shoulder and thereby hurling him to the ground to gasp out his life in due course.
Kordan Mardahar
player, 274 posts
Korantine
Sea Captain
Mon 12 Aug 2013
at 20:04
  • msg #400

Re: Solisand

Kordan sputters, "You...?  What...?  Taskans be damned..."
Tanek Sanasin
player, 206 posts
Taskan mercenary
What gnome?
Mon 12 Aug 2013
at 21:43
  • msg #401

Re: Solisand

In reply to Kordan Mardahar (msg # 400):

(I'm laughing really hard at myself here.)

Tabek shouts, "Watch out Sanjar!" Then moves to engage the shadowy figures that are closing in on him.
Orinastron
player, 176 posts
Tue 13 Aug 2013
at 05:04
  • msg #402

Re: Solisand

Ori has been trying to stare past the torchlight into the far distance.  At Tanek's shout he whips  his head around.

14:59, Today: Orinastron rolled 90 using 1d100. Perception (45) Hard (30)

At first Ori thought it was just the shadows but then, persuaded by Tanek's resolute coolness, his swift retribution and his urgent shout to his ward, Sanjar, Ori realises to his horror that he has missed the looming ambush.

'Sanjar, where's Sanjar?' he thinks quickly to himself.

'SANJAR!'
Orinastron yells as he hurls himself at the sorcerer in an effort to protect him from the ambush he had so foolishly discounted as being a mere trick of the light.

[OOC Assuming Ori needs a Brawn or somesuch to do a Secret Service style intervention on Sanjar, his protectee /OOC]


15:05, Today: Orinastron rolled 2 using 1d100. Brawn (25).

Ooops.
This message was last edited by the player at 11:28, Tue 13 Aug 2013.
Simulacrum
GM, 488 posts
Tue 13 Aug 2013
at 22:27
  • msg #403

Re: Solisand

In reply to Orinastron (msg # 402):

A few brief moments of chaos, and then all seems quiet...except for the moaning of the prisoner spitted by Tanek and now gasping out his life.

Sanjar has found himself in an uncharacteristically inelegant position, thrown suddenly to the floor by Orinastron, who has adopted a pose over the sorcerer that shows he means some business and seems to be growling at nobody in particular. But nothing is happening, despite Tanek's clamour...

Sanjar pushes Orinastron away, struggles to his feet, takes up the guttering torch beside him and continues his cautious advance. The nearest figure to him appears seated and turned not towards you but towards the left...and is clearly not moving after all. Sanjar holds the torch close and reveals a figure made of stone; but the look of terror on its face, an open mouthed, wide eyed silent scream, utterly lifelike but completely lifeless, is a shock to behold. He waves the torch around, and reveals a scene, all in stone, of a dozen men seated about a table in various poses, each and every one of them with some expression of fear or pain upon its face. Here and there parts have fallen away and are scattered on the floor.
Sanjar Zand
player, 204 posts
Wed 14 Aug 2013
at 11:52
  • msg #404

Re: Solisand

Sanjar comes to his feet only as things have reasonably calmed.  He pats Orinastron on the shoulder in a friendly way, as he gathers himself.  Then he moves over to the prisoner in his death throes, looking down at him with a slightly annoyed look and sigh.  Sanjar reaches down with the curvature of his scimitar, the bit near the tip that is sharp on both sides, and places it sort of around and behind the suffering man's neck.  Then with a drawing cut that brings the curved blade against much of the man's neck at once he pulls it back in an attempt to end it all at once for the wretch.

When that is done he looks up towards Tanek with no hint of ill will.  Indeed, the man at his feet seems already forgotten, and amusement grows on his features.  "Well, Tanek, perhaps you would be good enough to take the lead?  I am not sure how comfortable anyone would be with you just behind them..." He says, wicked humor in his eyes.
Sanjar Zand
player, 205 posts
Wed 14 Aug 2013
at 12:05
  • msg #405

Re: Solisand

[ Is there any central point where they are all looking?  Or are they all looking at individual spots/angles/locations?

Anything identifiable about the 'statues' in their current state?  Culture/dress/ethnicity?  Apparent status and/or occupation?

Once finished with his customary wryness Sanjar will inspect the room as described, proceed to inspect the room itself for anything noteworthy... then make ready to proceed towards the 'stash'.

Presuming these are petrified people, what are reasonable/probable causes of such beyond medusae? ]
Orinastron
player, 178 posts
Wed 14 Aug 2013
at 12:56
  • msg #406

Re: Solisand

Ori will attempt to gather his composure. Clearing his throat he dusts himself down and gathers his things.

Ori is not yet familiar enough with the daunting Taskan to either berate or make light of him for the error.  Ori senses that Tanek would not be offended but, a Taskan's sensibilities...  Who can possibly say how a misplaced comment might be taken.  They are an odd bunch at the best of times.  Much like any other foreigner for that matter.

Ori does feel some loss for the Jekkarne sailor, a fellow of his homeland albeit an enemy borne of circumstance.  He will kneel over the corpse and consign the dead man's shade to the serene bosom of Jekkara.

Confident that Sanjar at least is composed, Ori will have a look about the immediate environs.  Is there anything under the table, what marks or signs are carved into it or the chairs upon which the petrified statues are posed?
Tanek Sanasin
player, 208 posts
Taskan mercenary
What gnome?
Wed 14 Aug 2013
at 13:58
  • msg #407

Re: Solisand

In reply to Simulacrum (msg # 403):

Glancing around at the statues, Tanek lowers his spear and sheepishly says, "I... Err... Umm... I guess my mind is playing tricks on me. Sorry about that. I believe we were heading towards the right passageway before this unpleasantness?". Glancing over to Sanjar and grinning, "I think I should take the lead. Safer that way."
Kordan Mardahar
player, 276 posts
Korantine
Sea Captain
Wed 14 Aug 2013
at 17:30
  • msg #408

Re: Solisand

Kordan utters a brief prayer to Pyrolus, "May the soul o' this hapless sailor return to the warm embrace of the sea, and be ever at rest."  Then, tying a short strand of rawhide into a common sailor's knot, he reaches down and closes the Jekkarene's eyes and places the knot in the fist of his right hand.

Glowering over at Tanek, Kordan states simply, "I know it be a mistake, but you be breaking our word, MY word.  You have a debt to repay, and I expect you to make amends.  Let us be going."
Sanjar Zand
player, 206 posts
Wed 14 Aug 2013
at 17:56
  • msg #409

Re: Solisand

Sanjar's wit seems momentarily put in check as Kordan speaks.  The Assabian reaches out and grasps the large sailor's shoulder reassuringly.  "You are quite right.  I feel remiss.  Honor demands restitution.  But don't forget that our friend meant to act in our defense, and that was noble for what it was."
Simulacrum
GM, 489 posts
Wed 14 Aug 2013
at 22:14
  • msg #410

Re: Solisand

In reply to Sanjar Zand (msg # 405):

There are 12 figures, arranged about a huge oval stone table; they mostly orient to the western end of the room. Where there is a raised dais. Behind the dais are remains of an elaborate mural, and what is left suggests that a great gorgon's face once graced the wall. They are dressed in an archaic Korantine style - high status at that. The room is otherwise completely bare.

There are doors to the west set on one side (north) of the dais, these are intact and lie half open. The exit to the East to which you were originally headed is an open portal.
Orinastron
player, 179 posts
Thu 15 Aug 2013
at 06:39
  • msg #411

Re: Solisand

Ori will stay close at hand.  He is inquisitive and keen to explore but has a sense of foreboding about this tomb - for that is what it has become for these high born Korantines.

'Where to?  Do we look for the stash over through yonder doorway or explore deeper first, past the dais?  Maybe we'll find something useful in the stash to help us perhaps?'
Sanjar Zand
player, 207 posts
Thu 15 Aug 2013
at 16:59
  • msg #412

Re: Solisand

Sanjar nods towards Orinastron and indicates the door towards the 'stash' with his scimitar.  His countenance seems less than thrilled as he has surveyed the room and whatever thoughts it has provoked in him.  "There first.  Then we'll see whether a risk deeper seems warranted."
Kordan Mardahar
player, 277 posts
Korantine
Sea Captain
Thu 15 Aug 2013
at 18:34
  • msg #413

Re: Solisand

In reply to Sanjar Zand (msg # 412):

"Let's just keep to the right like our guide said, those statues are creepy."
Tanek Sanasin
player, 209 posts
Taskan mercenary
What gnome?
Fri 16 Aug 2013
at 18:17
  • msg #414

Re: Solisand

In reply to Kordan Mardahar (msg # 413):

I'll lead the way so as to avoid any more AAAAAMMMMMBBBUUUSSSSHHH!es
Simulacrum
GM, 491 posts
Fri 16 Aug 2013
at 19:00
  • msg #415

Re: Solisand

In reply to Tanek Sanasin (msg # 414):

So you edge back to the East side of the room, and the open portal - which leads into large chamber, roughly 10m or 30' square, that from the fittings appears to have once been a kitchen. You enter from the west; to your immediate left (North) a broad stairway 2m across leads down into the darkness; to your right, on the south wall, is a massive fireplace and chimney breast; on the north wall, right (east) of the staircase, is a basin and well; to the East, on the edge of your torchlight, two open doorways. Piled up at one end of the room are all manner of crates, boxes and sacks. Here is clearly where Haliskome's crew are accumulating their loot.
Simulacrum
GM, 492 posts
Fri 16 Aug 2013
at 19:02
  • msg #416

Re: Solisand

In reply to Simulacrum (msg # 415):

Please see group 0 map for current view of the underground complex
Sanjar Zand
player, 209 posts
Fri 16 Aug 2013
at 19:28
  • msg #417

Re: Solisand

Ah, Greed.  Humanity we can rely upon.

Sanjar comes forward and begins methodically going through the loot, looking for thing with a good enough value:weight ratio for us to take with us... And anything remotely magical.
Simulacrum
GM, 493 posts
Fri 16 Aug 2013
at 20:11
  • msg #418

Re: Solisand

In reply to Sanjar Zand (msg # 417):

And here are the proceeds of such greed:

14 Amphoras of wine (each holds 20 Litres)
2 x 5 litre Jars Jekkarene Sweetwine
4 x 5litre jars of olive oil
2 x 2 litre jars of perfumed oil
16 bolts of cloth (each 40m of cloth), being 10 bolts of wool and 6 of cotton
A length of silk (4 square metres, this is very valuable)
A quantity of SS coins from various places, as well as some bronze and copper pieces. In all 265SS, 120CP and 37BP (NB an SS is a debased silver coin equivalent to a Taskeen - half an SP; a Bronze Piece is half one of those, ie 4BP=2SS=1SP)
A large piece of canvass, 20 square metres, suitable material for repairing or patching sails
A barrel of salted fish (14kg)
A barrel containing 38 half-finished bronze spearheads and 45 bronze arrowheads
A sack containing a large quantity of fine down feathers
A breast-plate and back-plate, each fashioned from a single piece of turtleshell, with hanging plates also of the same material to protect the abdomen (3AP, fits SIZ12-13 lithe or medium frame), bronze fittings and some gilded decoration. Possibly worth up to 100SP either as a fine set of fancy armour or in salvageable turtleshell. This is a prestige item among Archipelagan folk.
20kg of iron in five 4kg ingots,
24kg of copper in six 3kg ingots
A pair of copper candlesticks, 0.5KG total and of little intrinsic worth – except that they are each enchanted with an Ignite (Folk Magic) spell that can be used by anyone willing to gift a Magic Point to them, and this makes them items of value.
10 grain sacks, each containing a bushel (28kg) of barley.
This message was last edited by the GM at 21:51, Fri 16 Aug 2013.
Orinastron
player, 180 posts
Sun 18 Aug 2013
at 05:27
  • msg #419

Re: Solisand

[OOC No vorpal sword then? /OOC]

Ori looks at the stash with some interest. 'Seems there's a fair bit here of value but little that's worth taking with us now.  And we can't lug all this back to our rendezvous point.  I guess we would need to bring the Foamfollower round to the beach below and have Bessum and the others crew bring this aboard?'

He looks at the the amphorae of wine and the barrel of slated fish.  Do these look to be long preserved or spoiled artefacts that may have been found here or, rather, more recent supplies that Haliskome's crew might have brought up here for safekeeping?

'Shall we explore deeper and see if there's anything of greater interest to be found?'  Ori will move over to the doorway in the east wall and peer through, using a torch to penetrate the darkness.
Sanjar Zand
player, 210 posts
Mon 19 Aug 2013
at 02:11
  • msg #420

Re: Solisand

Sanjar raises the silk with one hand, wafting it about with a smile on his face.  "Not all of it is heavy.  But agreed.  Most of it, while worthwhile, is too heavy for us to move without greater exposure." he says, his eyes thoughtful.  The silk and the candlesticks seem to catch his interest the most, indeed he stops to throw the lighter weight swag into his pack as they speak.

[ How much would this haul really be worth, if we could get it all to a market to be moved?

I also find it rather unlikely we could do so without the Foam Follower being exposed to the ship that is in the lagoon here?

21:06, Today: Sanjar Zand rolled 1 using 1d100. Commerce (53).

I'd like to use that to have Sanjar evaluate the goods for value/import, both for overall value (whether it is worth the effort of coming back for more) and to put the most valuable feasible haul we can carry away together out of what is here. ]

Sanjar spends a few moments still seeming to tally up the loot in his head, letting his hands play over some of the metal and coins while he thinks.  Then he steps forward to the Jekkarene wine, sniffing it a bit as he answers Orinastron.  "Indeed though, I want to see more of this place.  But let us divy this up into parcels and spread it out first.  We may be in a hurry when we leave after we prod the nest a bit."
Tanek Sanasin
player, 210 posts
Taskan mercenary
What gnome?
Mon 19 Aug 2013
at 21:45
  • msg #421

Re: Solisand

"While this all looks to have some degree of value, and Sanjar looks to be calculating that value now, not much looks to be easily portable."

Tanek will keep his eyes peeled on the exits just in case there's another ambush.
Kordan Mardahar
player, 278 posts
Korantine
Sea Captain
Tue 20 Aug 2013
at 15:48
  • msg #422

Re: Solisand

"We should be bringing the turtle shell armor with us.  Should we be needing to interact peaceably with the island folk, it could come handy as a gift.  If not, well, could be fetching a good price from a collector of oddities."
Sanjar Zand
player, 212 posts
Wed 21 Aug 2013
at 12:38
  • msg #423

Re: Solisand

Sanjar nods towards Kordan, a brief smile on his features.  "I was thinking Hebdomar might look impressive in it.  And he might like playing the hetman given a chance."
Simulacrum
GM, 495 posts
Sat 24 Aug 2013
at 16:46
  • msg #424

Re: Solisand

In reply to Orinastron (msg # 419):

quote:
[ How much would this haul really be worth, if we could get it all to a market to be moved?


See Money and Equipment thread for a brief upsum of the bulky items - but there is well over a thousand SP of stuff here. How to shift it - each roll of cloth is more than 20kg!

quote:
Do these look to be long preserved or spoiled artefacts that may have been found here or, rather, more recent supplies that Haliskome's crew might have brought up here for safekeeping?


Some items - like the fish or the sailcloth - are perhaps just items stored safely away. The rest may well be loot.

quote:
Ori will move over to the doorway in the east wall and peer through, using a torch to penetrate the darkness.


There is a little passageway with rooms off to the right and another at its end. These chambers were along ago stripped and looted, and only one even has a door still remaining, and that lies hanging off its hinge.
Sanjar Zand
player, 214 posts
Sun 25 Aug 2013
at 14:38
  • msg #425

Re: Solisand

Sanjar will attempt to divy out the coins, spearheads/arrowheads, and the shell armor into roughly weight-equal parcels for those present.  If the parcels end up too heavy, leave behind spearheads until a more manageable level of encumbrance is reached.

After that, once we are settled and ready to depart, Sanjar is ready to head west into the more ominous section of the structure.
Sanjar Zand
player, 215 posts
Tue 3 Sep 2013
at 22:08
  • msg #426

Re: Solisand

In reply to Sanjar Zand (msg # 425):

Divy of loot as in message 425.  Leave the rest for later.

Am I correct in my read that the two unexplored routes are the eastern door/passage from the Great Hall and the stairway down?

I am inclined to go east, and/or generally do a full sweep, but I am more interested in the eastern area as seems to be the more 'high status' section?

Can I get a Lore:Arcania check for the transformed people in the great hall, and what the more likely causes may have been?  And/or to try and feel for any lingering or still active magics in the area?
Simulacrum
GM, 497 posts
Wed 4 Sep 2013
at 12:36
  • msg #427

Re: Solisand

In reply to Sanjar Zand (msg # 426):

Make a Hard (two thirds) Lore augmented by Perception (add 20% of that skill).

Given a reasonable distribution of a selected loot as suggested, I won't ask for the math - unless people find themselves sprinting away from something and I need to know how much ground they cover before...;)
Orinastron
player, 183 posts
Thu 5 Sep 2013
at 11:28
  • msg #428

Re: Solisand

Ori will  put his shield over his back again, hold a torch in his off hand and his sword in his right. He'll go out into the main hall with Sanjar.  Whilst Sanjar investigates the petrified figures, Ori will go,over to the far wall and investigate around the door next to the dais.
Kordan Mardahar
player, 280 posts
Korantine
Sea Captain
Thu 5 Sep 2013
at 15:03
  • msg #429

Re: Solisand

Kordan mutters something that sounds like, "dis be bad idea".  Then lifts his bow to cover Ori, while glancing over towards Sanjar periodically to keep an eye on him too.
Simulacrum
GM, 498 posts
Sun 8 Sep 2013
at 21:36
  • msg #430

Re: Solisand

In reply to Kordan Mardahar (msg # 429):

Sanjar pauses to examine the 'statues' surrounding the huge stone table. They are clearly garbed in some high-status fashion.

Kordan can make a Custom roll while the sorcerer ponders what magic may be at work.

Ori advances on the other exit from the room - as he moves that way his guttering torch casts it light across the great peeling, mouldered mural that covers the wall behind the dais...and glances rather nervously at the gorgon horror that stares out from it. If he is petrified by the time he reaches the doorway, he isn't letting on <sorry>. His way is hindered by the remains of a pair of doors, that lie akimbo and need to be thrust aside or clambered though to gain access. By the light of his torch he can make out another large chamber beyond these broken doors (by large I mean maybe 9m/30' across). All he can see right now is a scattering of debris on the floor.
Tanek Sanasin
player, 211 posts
Taskan mercenary
What gnome?
Mon 9 Sep 2013
at 17:08
  • msg #431

Re: Solisand

In reply to Simulacrum (msg # 430):

Tanek will start working to clear the doors.
Sanjar Zand
player, 217 posts
Mon 9 Sep 2013
at 21:50
  • msg #432

Re: Solisand

19:01, Thu 05 Sept: Sanjar Zand rolled 97 using 1d100. Lore (46 at 2/3: 31 +6, Perception: 37).

Sanjar pauses briefly to examine the 'statuary' in the great hall, his interest keen, yet ... not seeming willing to spend much time there either.  His motions there are brusque, before he moves to the doorways himself, giving them a bit of a glower.

Sheathing his scimitar for the moment, Sanjar draws his bow and loads an arrow.  He moves to stand by one side of the doorway, attempting to look within and threaten anything that might approach from the far side while the doorway is being cleared.
Kordan Mardahar
player, 281 posts
Korantine
Sea Captain
Tue 10 Sep 2013
at 02:28
  • msg #433

Re: Solisand


19:27, Today: Kordan Mardahar rolled 35 using 1d100. (48 - Customs)
Simulacrum
GM, 499 posts
Fri 13 Sep 2013
at 09:43
  • msg #434

Re: Solisand

In reply to Kordan Mardahar (msg # 433):

Sanjar looks perpelexed. He wished he could find something that would allow him to ignore the coincidence of lifelike human statues and a mural depicting a medusa...but he can't. A depressing and worrying situation.

Kordan takes a look himself, admiring the intricate details, the poses of these figures that conform to a moment of life frozen in time and not to the artistic conventions of Korantine sculpture... "Interesting", he murmurs. "They are rather particular specimens, you know. Some of them bear the mantle and badge of ambassador. Like the dignitaries I have taken from one city to another as passengers".
Simulacrum
GM, 501 posts
Fri 13 Sep 2013
at 17:20
  • msg #435

Re: Solisand

In reply to Simulacrum (msg # 434):

Meanwhile -

Ori peers into the deep gloom beyond the broken doors while Tanek steps past and starts pulling them out of the way to clear a path through. They are broken and brittle, and seem to come away easily enough. within a few moments the way is clear for a person to step through.
Kordan Mardahar
player, 283 posts
Korantine
Sea Captain
Fri 13 Sep 2013
at 17:40
  • msg #436

Re: Solisand

In reply to Simulacrum (msg # 434):

Kordan will more closely inspect the ambassadorial appearing statues, trying to get a sense of how old the outfits are in comparison to current fashions.

10:37, Today: Kordan Mardahar rolled 52 using 1d100. Banked roll.
(probable failure, customs is 48.  locale is 53 but probably not relevant.  so unless it's an easy customs roll...)

Kordan peers closely at the figures moving from one to another, his brow furrowed in thought.  His face lights up with a thought and he holds a finger up in exclamation, but then a puzzled look appears on his face as the thought vanishes.  Shaking his head and shrugging, Kordan resumes his wary stance.
Sanjar Zand
player, 220 posts
Mon 16 Sep 2013
at 00:49
  • msg #437

Re: Solisand

Sanjar, once the way is clear, will move through the opening into the next chamber and assume a watchful position with his bow just inside.  "Anything worth noting, Captain?  I confess the exact manner of power which may have acted here is somewhat elusive to my understanding."
Simulacrum
GM, 502 posts
Tue 17 Sep 2013
at 12:17
  • msg #438

Re: Solisand

In reply to Sanjar Zand (msg # 437):

Perception roll needed for the first man through the door
Sanjar Zand
player, 222 posts
Tue 17 Sep 2013
at 14:44
  • msg #439

Re: Solisand

09:43, Today: Sanjar Zand rolled 67 using 1d100. Perception ( 30 ).
Kordan Mardahar
player, 284 posts
Korantine
Sea Captain
Tue 17 Sep 2013
at 17:16
  • msg #440

Re: Solisand

In reply to Sanjar Zand (msg # 437):

"I had be having a thought, but it be escaping me head. Sorry.  You be seeing anything up there?"
Simulacrum
GM, 503 posts
Mon 23 Sep 2013
at 08:33
  • msg #441

Re: Solisand

In reply to Kordan Mardahar (msg # 440):

Tanek and Ori are close by the door as Sanjar boldly steps through, bow in hand. And then there is 'something'...something terrible. The sorcerer seems suddenly to disappear from view as if swallowed by some great black shadow.



GM - edited just because I didn't read back how it looked and it needed a couple of changes!
This message was last edited by the GM at 21:29, Mon 23 Sept 2013.
Orinastron
player, 184 posts
Mon 23 Sep 2013
at 19:54
  • msg #442

Re: Solisand

Uh oh.

Orinastron has perhpas less fear of the dark by virtue of his Jekkarane upbringing.  On the other hand, perhaps he should be *more* afraid of the dark - knowing what secrets it can conceal...

No matter.  Ori has made a pact with himself that he will look out for the inquistive and mysterious Assabian sorceror, Sanjar.  With this torch in one hand and his shiled across his back, Ori will tighten the grip on the hilt of his sword, call out to Sanjar and step forward into the inky black.
Simulacrum
GM, 504 posts
Mon 23 Sep 2013
at 21:40
  • msg #443

Re: Solisand

In reply to Orinastron (msg # 442):

Orinastron - make a Perception roll to get a very quick take on what has happened (remember we are in 5 second rounds and a 'turn' is shorter). Stepping forward to help out the sorcerer will inevitably block others (Tanek being close at hand), but so be it.

Anyone who may need initiative - Sanjar, Orinastron at the very least - roll initiative at -10 for surprise.
Sanjar Zand
player, 223 posts
Mon 23 Sep 2013
at 22:36
  • msg #444

Re: Solisand

04:38, Today: Sanjar Zand rolled 94 using 1d100. Evade ( 22 ).

Sanjar is very occupied with staring out into the dark when he is suddenly is pushed to the ground by something of considerable weight and/or strength suddenly atop him, a surprised noise escaping from his mouth as he goes down.  "Uuugh!" Then, after he struggles for a moment, he pushes his bow away... letting it clatter on the ground while he reaches for his jambiya/dagger with one hand.  All the while he struggles to roll over and face upwards, using his other hand to attempt to lever himself about and push against the bulk of the thing.  "Help!  Help, get this thing off of me!" he cries out, and his voice has lost his usual calm and calculation.  There is no disguising the sound of fear.
Tanek Sanasin
player, 213 posts
Taskan mercenary
What gnome?
Tue 24 Sep 2013
at 15:16
  • msg #445

Re: Solisand

In reply to Sanjar Zand (msg # 444):

Tanek has just completed clearing the way forward when Sanjar eagerly pushed past him to stop over the threshold. Sanjar's disappearance into the blackness, followed by Ori, takes Tanek back a moment.  But Sanjar's cry for help snaps him out of his reverie.

"AAAAAMMMMMBBBBUUUUUSSSSHHHHHH!"

Tanek will try to push ahead, with shield held up warding head, chest, abdomen, and left arm.
Kordan Mardahar
player, 285 posts
Korantine
Sea Captain
Tue 24 Sep 2013
at 15:56
  • msg #446

Re: Solisand

Kordan glances around real quick to make sure we're not being flanked by anything nefarious, then moves forward to cover the rear with his bow.

Under his breath he mutters, "Yell ambush every time, be bound to be getting it right once, stupid Taskans."
Simulacrum
GM, 505 posts
Tue 24 Sep 2013
at 21:48
  • msg #447

Re: Solisand

In reply to Kordan Mardahar (msg # 446):

Awaiting a Perception roll from Ori...meanwhile, please give me initiative rolls at -10 when you have a chance.
Sanjar Zand
player, 224 posts
Wed 25 Sep 2013
at 01:16
  • msg #448

Re: Solisand

20:15, Today: Sanjar Zand rolled 9 using 1d10+5. Initiative: SR15 - 10.
Kordan Mardahar
player, 286 posts
Korantine
Sea Captain
Wed 25 Sep 2013
at 16:38
  • msg #449

Re: Solisand


09:37, Today: Kordan Mardahar rolled 1 using 1d10-4. Initiative w/ -10 penalty.


ONE! I ROLLED A ONE!  EVERYBODY, I ROLLED A ONE!
Tanek Sanasin
player, 214 posts
Taskan mercenary
What gnome?
Wed 25 Sep 2013
at 20:55
  • msg #450

Re: Solisand

In reply to Kordan Mardahar (msg # 449):

13:54, Today: Tanek Sanasin rolled 7 using 1d10-3. Init (-10).
Orinastron
player, 185 posts
Fri 27 Sep 2013
at 16:08
  • msg #451

Re: Solisand

(Sorry...been at a conference all week ie damaging my liver...)

17:04, Today: Orinastron rolled 83,15 using 1d100,1d10+6. Perception (45), Initiative (d10+16-10).

Missed the Perception roll but Initaitve OK, despite the -10.

Ori steps into the dark and feels the surge of adrenalin course through him as his instinct takes over from his mundane senses.
Simulacrum
GM, 506 posts
Fri 27 Sep 2013
at 16:35
  • msg #452

Re: Solisand

In reply to Orinastron (msg # 451):

Ori: 16
Sanjar: 9
Tanek: 7
Kordan: an uncritical 1

Well - Orinastron is close by and first to react. He glimpsed little more than a great black mass descend upon the sorcerer as soon as he entered the room beyond the broken doors, instantly pinning him to the ground and obscuring from view. Sanjar's screams out from the darkness, the sound muffled by whatever it is that's right on top of him. And whatever it is, it's alive, and its mass is blocking the entrance into the room. He knows he must act fast or things not good for the man from Assabia.

Orinastron can attempt an attack if he has something in hand to make it with, but if he steps forward for a melee attack he will restrict others from doing so (creating 'Confined' conditions for them).

The situation is Confused.

Orinastron's attack chance - Hard this round (- one third) for melee, Standard for missile (big target redresses the balance). For others it depends on whether Ori is in the way or not....

Hard (-one third) for a missile weapon (but if friend in front, a miss caused by the penalty is 'hit friend';

Hard for melee if first into the doorway, Formidable (half chance) for the second.
Orinastron
player, 187 posts
Fri 27 Sep 2013
at 19:04
  • msg #453

Re: Solisand

Ori had already declared sword in hand so instinctively and quickly slashes forward at the black morass that has descended upon Sanjar.

20:01, Today: Orinastron rolled 68,16,6 using 1d100,1d20,1d8. Sword and shield (70-23=47), Loc, Damage

Well, that's a miss.

With the shout of 'Ambush' ringing suddenly in his ears from behind, Ori instinctively turns towards Tanek even as his right arm swings forward at the shade (?), blade in hand.  The strike, otherwise true, goes wide as he steps forward partially blocking the fallen Sanjar from Tanek and Kordan.
This message was last edited by the player at 19:08, Fri 27 Sept 2013.
Simulacrum
GM, 508 posts
Sat 28 Sep 2013
at 17:38
  • msg #454

Re: Solisand

In reply to Orinastron (msg # 453):

As Ori presses into the darkness he has a moment of horror as he realises the great black shape in front of him has legs...too many of them...in the moment the horror renders his wild sword slash ineffectual...is this some immense spider...?
Simulacrum
GM, 510 posts
Sat 28 Sep 2013
at 17:49
  • msg #455

Re: Solisand

In reply to Sanjar Zand (msg # 444):

SR 9 - it is Sanjar's turn to struggle against the loathsome thing that has thrown him to the floor and pinned him there. But he realises at once that he is held by such immense strength that attempting to break free of its grip is futile [so don't waste an action on it]

Sanjar looks up to see a ghastly, terrifying image of an immense spider's mandibles crowned by its bizarre collection of eyes, surely moments away from striking.
Sanjar Zand
player, 227 posts
Sun 29 Sep 2013
at 06:08
  • msg #456

Re: Solisand

01:07, Today: Sanjar Zand rolled 65 using 1d100. Melee Attack: 23.

Sanjar attempts to slash and stab upward at the horrific visage above him, yet... little seems to come of his efforts.  The sounds of his exertions are frantic and filled with undisguised panic.
Tanek Sanasin
player, 215 posts
Taskan mercenary
What gnome?
Sun 29 Sep 2013
at 18:34
  • msg #457

Re: Solisand

In reply to Sanjar Zand (msg # 456):

11:18, Today: Tanek Sanasin rolled 38 using 1d100. Spear attack (72) Formidable (36).


Stymied by the small quarters and bumbling allies, Tanek's spear strike goes wide.

(Unless of course I can pick up a passion for Protect the Weak or Protect my Allies and use it to modify my attack skill. Then that'd turn into a barely hit.)
Simulacrum
GM, 511 posts
Sun 29 Sep 2013
at 21:27
  • msg #458

Re: Solisand

In reply to Sanjar Zand (msg # 456):

GM Note: Sanjar had his bow in hand when he went down so has little chance of making a melee attack - you can revisit that action. Some options:

'Ready Weapon'  - dropping the bow would be a free action, and if he has a knife or dagger handy on his person he could equip it - his scimitar will be too long (additional penalties) until he has struggled free and gained some space.  If all else fails he could just hang on to the bow and try and use it to parry (using his Unarmed skill) on the monster's next action. It may not block any damage (S size parry) but  it may deny the spider a Special Effect.

'Regain Footing' - He is currently prone and until he struggles off the floor his attack, parry and evade rolls are all Formidable (half chance). Using this for his action would eliminate that penalty but he is still gripped and cannot Change Range or Disengage.
Kordan Mardahar
player, 290 posts
Korantine
Sea Captain
Sun 29 Sep 2013
at 21:31
  • msg #459

Re: Solisand

14:17, Today: Kordan Mardahar rolled 37 using 1d100. Bow shot, hard (42 modified).
14:20, Today: Kordan Mardahar rolled 14,8,1,2 using d20,d8,d4,d8 with rolls of 14,8,1,2. hit loc, damage, dam mod, impale.

Squinting into the confused darkness beyond the doorway, Kordan mutters, "By Pyrolus, be my aim true", exhales slowly and releases...

(Unless evaded: CM of impale, damage of 9, location of 14 (whatever that is vs. this target) and target is impaled by arrow, size S.  SIZ 11-20 = Hard, if 21+ then no effect.)
Sanjar Zand
player, 228 posts
Mon 30 Sep 2013
at 01:10
  • msg #460

Re: Solisand

In reply to Simulacrum (msg # 458):

Ah, posed earlier dropping the bow and drawing the jambiya.  So I thought that was already done.  No problem.

I also wasn't aware he could get back to his feet.  Hmm.  I think that is best for now then, I mad scramble back up to his feet, and I suppose still clutched in the arms of the spider, pulling/fighting against them to little effect just yet?
Tanek Sanasin
player, 216 posts
Taskan mercenary
What gnome?
Mon 30 Sep 2013
at 17:06
  • msg #461

Re: Solisand

In reply to Sanjar Zand (msg # 460):

I ran afoul of this rule when playing with some other friends. So I just want to point out that with RQ6, the regain footing action can only be taken if you are unengaged. To stand while engaged requires the defensive only special effect, "arise." Being prone is really bad. Your only option to proactively regain your footing seems to be to use change range to get to unengaged, and then stand on your next action.
Orinastron
player, 188 posts
Mon 30 Sep 2013
at 21:55
  • msg #462

Re: Solisand

Amidst the turmoil Orinastron realises that he will need more than skill alone to fell this monstrosity.  He brings his sword back about and hefts it over his head, posted to bring it straight down into the body of the scrabbling spider.  With a silent prayer (luck point) he starts to swing...

Ready for next action...
This message was last edited by the player at 00:08, Tue 01 Oct 2013.
Sanjar Zand
player, 229 posts
Tue 1 Oct 2013
at 00:34
  • msg #463

Re: Solisand

In reply to Tanek Sanasin (msg # 461):

Thanks.  In that case I think Sanjar will just prepare/wield his jambiya.
Simulacrum
GM, 513 posts
Tue 1 Oct 2013
at 17:37
  • msg #464

Re: Solisand

In reply to Sanjar Zand (msg # 463):

[GM: OK - point made by Tanek noted. NB - Sanjar still in a hideously perilous situation...still prone...but I believe he still does have one luck point in hand as excavated from the thread by the diligent Kordan]

Then the cycle closes with an arrow loosed from Kordan's bow that finds its mark despite the chaos and thunks into the bristly, chitinous abdomen of the spider and lodges there. The spider makes no sound except the clacking of its limbs and mandibles...

Cycle 2

...which now bite down on the sorcerer....[a roll of 39 is a hit].

If not parried, evaded or whatever...damage is...blimey...somewhere in the Many Hells someone threw the Assabian sorcerer a lucky, lucky, lucky set of dice....damage is 4 out of a possible 16! You got Damage Resistance up at the moment...so that's not going through. Tell me if you want to make a parry or evade for the hell of it to try gain or negate an SE.

Intents for your turns guys. Orin has sowrd in hand, Tanek a spear, Kordan his bow which is now unloaded.
Sanjar Zand
player, 231 posts
Wed 2 Oct 2013
at 01:23
  • msg #465

Re: Solisand

17:02, Today: Sanjar Zand rolled 30 using 1d100. Parry: 23 ( 1/2, 12 ).

Sanjar holds the jambiya in a reverse grip, swiping the metal back and forth before the maw of the spider in an attempt to screen himself... yet it proves largely ineffectual as the mandibles of the creature plunge towards his chest.  He sputters for a moment, horror plain, then draws in a shuddering breath.
Tanek Sanasin
player, 217 posts
Taskan mercenary
What gnome?
Wed 2 Oct 2013
at 02:21
  • msg #466

Re: Solisand

In reply to Sanjar Zand (msg # 465):

What's the reach on the spider? Can I step forward to M range to being my shield to bear without having to use the Close Range action? If so I'd like to step up and shield bash.
Simulacrum
GM, 514 posts
Wed 2 Oct 2013
at 15:34
  • msg #467

Re: Solisand

In reply to Tanek Sanasin (msg # 466):

Spider's reach depends which bit of you he is reaching with...but no you do not have to close range as the spider is paying you no attention at this point; the problem is cramming into the doorway alongside Orinastron (or forcing him out of the way and moving into the room where the main struggle is taking place by moving along the wall).
Tanek Sanasin
player, 218 posts
Taskan mercenary
What gnome?
Thu 3 Oct 2013
at 18:44
  • msg #468

Re: Solisand

In reply to Simulacrum (msg # 467):

Ok. I'll be stepping up and shield bashing then.  Shoving past Ori if necessary.
Orinastron
player, 190 posts
Thu 3 Oct 2013
at 21:08
  • msg #469

Re: Solisand

In reply to Tanek Sanasin (msg # 468):

Hopefully, Ori's strike will come through before he yields to Tanek
Kordan Mardahar
player, 291 posts
Korantine
Sea Captain
Fri 4 Oct 2013
at 05:18
  • msg #470

Re: Solisand

Kordan plans on loading another arrow.  Unless things go horribly awry by the time it gets to SR 1, that's what he'll be doing for his next two CA's.
Simulacrum
GM, 516 posts
Thu 10 Oct 2013
at 18:59
  • msg #471

Re: Solisand

In reply to Kordan Mardahar (msg # 470):

Right now waiting for Ori to make an attack roll, as he is next to act, followed by Sanjar...
Orinastron
player, 193 posts
Fri 11 Oct 2013
at 02:20
  • msg #472

Re: Solisand

In reply to Simulacrum (msg # 471):

Ori, ready with his sword held high plunges down hard at the beast,


13:07, Today: Orinastron rolled 77,10,3 using 1d100,1d20,1d8. Sword & shield (70-23=47), Loc, Damage.

A heartbreaking miss.

A flash of frustration at a second miss in defence of Sanjar turns to surge of fury and adrenaline as Ori lets his body continue with the full force of his missed swing. [Expends a Luck Point]

13:07, Today: Orinastron rolled 2,12,7 using 1d100,1d20,1d8. Luck Point: re-roll.

A critical no less.

In a fluid motion Ori pivots fully on the spot and with a vicious backswing cuts deep into the chitin...

Rolling the second damage roll for the Impale:

13:21, Today: Orinastron rolled 8 using 1d8. Second damage roll for sword (re Impale).


Well there you go.  8 damage on a critical impale to the 12 (Left Fore Leg?), just when it was needed.  Given the size of this thing and the number of legs I'm not sure how much good an Impale will do but it all helps!
This message was last edited by the player at 02:25, Fri 11 Oct 2013.
Simulacrum
GM, 517 posts
Fri 11 Oct 2013
at 08:34
  • msg #473

Re: Solisand

In reply to Orinastron (msg # 472):

Hurrah!

But please peruse the critical options - you have TWO special effects (crit vs fail/no defence) and as you rolled a crit all are available - choose location, bypass armour, bleed etc etc. Take a look and see how you can use them together. Choosing right SEs can save the day as much or more than how much damage is rolled.

Don't pick 'Trip'. It's a spider.
Orinastron
player, 194 posts
Fri 11 Oct 2013
at 10:41
  • msg #474

Re: Solisand

In reply to Simulacrum (msg # 473):

Ah! OK that's good - thank you.  Referencing an OOC thread with Kordan, my misunderstanding the special effect rules is what comes of trying to read them on an ipad whilst eating my lunch.  That would never happen with an analogue copy of the rules!

Then.. rather than impale, Ori will select 'Choose Location' and 'Bypass Armour' to deliver 7 damage to the spider's head.  The damage is back to 7 as the re-roll to 8 for the impale should now be ignored.  Hope this makes sense.
Kordan Mardahar
player, 293 posts
Korantine
Sea Captain
Fri 11 Oct 2013
at 21:38
  • msg #475

Re: Solisand

Orinastron:
In reply to Simulacrum (msg # 473):

Ah! OK that's good - thank you.  Referencing an OOC thread with Kordan, my misunderstanding the special effect rules is what comes of trying to read them on an ipad whilst eating my lunch.  That would never happen with an analogue copy of the rules!


[ OOC - because you'd never risk spilling food on an analogue copy of the book, right?  Kids, let this be a lesson, don't eat and read! ]
Simulacrum
GM, 518 posts
Sat 12 Oct 2013
at 16:08
  • msg #476

Re: Solisand

In reply to Kordan Mardahar (msg # 475):

Orinastron takes a stride forward into the room, and places himself right amongst this huge spider's clacking legs, attempting to strike up at where it has the sorceror at the mercy of its horrible jaws; he jams his sword into the joint between the monsters's abdomen and its head region [GM note - it has a cephalothorax, a combined head and body from which the legs sprout]. A deeply satisfying blow, were it not that at least for now the creature appears to ignore the damage and declines the opportunity to collapse in a flailing heap of legs and hairy body.

His step forward does allow Tanek a reasonable chance to get in a blow; difficulty reduced to Hard. But Sanjat has an action first.
This message was last edited by the GM at 16:10, Sat 12 Oct 2013.
Sanjar Zand
player, 233 posts
Mon 14 Oct 2013
at 00:51
  • msg #477

Re: Solisand

19:38, Today: Sanjar Zand rolled 11 using 1d100. Stabbity! 23 ( 1/2, 12 ).
19:46, Today: Sanjar Zand rolled 19 using 1d20. Hit Location.
19:47, Today: Sanjar Zand rolled 5 using 1d4+1. Dagger Damage.
19:47, Today: Sanjar Zand rolled 2 using 1d2. Damage Modifier.

Special Effect: Press Advantage

Sanjar makes a series of desperate stabs upwards with his jambiya, almost frantic in his voice as he cries out with his motion.  The stabs land back and forth on the creature, overall as he slashes at the mouth of the creature above him, seeking to ward it off and keep it from delivering a deadly bite of it's own.
Tanek Sanasin
player, 220 posts
Taskan mercenary
What gnome?
Mon 14 Oct 2013
at 01:55
  • msg #478

Re: Solisand

In reply to Sanjar Zand (msg # 477):

Tanek pushes past Orinastron and rushes the spider, shield first.

18:48, Today: Tanek Sanasin rolled 12 using 1d100. Shield attack (72) hard (48).

If a special effect is gained, select Bash.

18:51, Today: Tanek Sanasin rolled 7,1,1 using 1d20,1d4,1d2. Location, damage.

Meager damage, but still enough to push the spider 1m.  Hopefully that'll give Sanjar enough room to recover his feet.
Simulacrum
GM, 519 posts
Tue 15 Oct 2013
at 18:03
  • msg #479

Re: Solisand

In reply to Tanek Sanasin (msg # 478):

The spider cannot reasonably evade or block the desperate blow from Sanjar's dagger thrust beneath its mandibles...and despite the tough hairy spider-hide the blade bites home. It's not down yet, but it's leeking spider goo from two big holes in its head area...a moment later Tanek careers into it abdomen, shield first, and finds the spider is even bigger than it looked from the other side of the doorway. His bash attack slaps a leg away but the spider is not moved (more than twice Tanek's SIZ and plenty of spare legs).

Sanjar's SE takes effect - and the Spider releases its grip (I'm counting that as a free action). This monster is on the back foot now...but which one, it has so many?

Cycle 3 The spider opens with an attempt to disengage in a great flurry of legs, body and frighteningly fast movement. (roll is 71 - beat that with an attack roll as it breaks free to strike the spider as it moves, or with an evade roll to keep it locked in combat).
Sanjar Zand
player, 234 posts
Wed 16 Oct 2013
at 01:39
  • msg #480

Re: Solisand

Sanjar certainly makes no attempt in the slightest to impede the spider... psh.

Instead he rolls away from it on the ground before making to come to his feet and draw his scimitar in a flurry of motion.
Tanek Sanasin
player, 221 posts
Taskan mercenary
What gnome?
Wed 16 Oct 2013
at 03:22
  • msg #481

Re: Solisand

Simulacrum:
(roll is 71 - beat that with an attack roll as it breaks free to strike the spider as it moves, or with an evade roll to keep it locked in combat).


Pass.  I'd have to crit.
Orinastron
player, 195 posts
Thu 17 Oct 2013
at 06:49
  • msg #482

Re: Solisand

Ori lashes out with his sword, almost reflexively, as the spider scrabbles away,

17:45, Thu 17 Oct 2013: Orinastron rolled 16 using 1d100 ((16)).

... but misses.  He'll watch for which direction it heads but he certainly isn't going after it.  This is real after all, not a game of dice in a tavern.

Ori will move quickly to Sanjar and help him up.  What can we see around us - any more immediate threats?
Simulacrum
GM, 520 posts
Fri 18 Oct 2013
at 10:12
  • msg #483

Re: Solisand

In reply to Orinastron (msg # 482):

OK - the horrid huge crawling thing scuttles off into an opening to the right (North) side that appears too narrow for it - but such creatures are so expert at tucking themselves into small gaps...it swiftly turns, its legs folding up around it and reverses into the passageway beyond, which is barely 2m across.

The chamber you are in...is approximately 10m by 6m, orienting to the NW. There is little to see except pieces of broken furniture scattered around the floor and sherds of high class pottery. There is a hearth on the south wall, but no chimney - and the passageway the spider has headed to as a bolt hole, immediately to the right of where you came in.
Kordan Mardahar
player, 294 posts
Korantine
Sea Captain
Fri 18 Oct 2013
at 15:19
  • msg #484

Re: Solisand

Kordan finishes reloading before stepping inside the room, briefly glancing around before staring warily at the spider's bolt hole.

"Me never be seeing such a thing, and hope never to again."
Sanjar Zand
player, 235 posts
Sat 19 Oct 2013
at 04:11
  • msg #485

Re: Solisand

When the spider retreats Sanjar moves cautiously over to stand over his bow before sheathing his blades and taking it and the loose arrow up in his freed hands.  In his haste to his feet and towards his weapons he does not at first seem to take heed of Orinastron and his attempts to aid him overmuch.  Spending a moment settling the bow in his hands and situating the arrow on the string, he looks at the others with a somewhat stricken look to his eyes.  He clasps a hand on Orinastron's shoulder, but turns his gaze wider as he speaks.  "Thank you.  All of you." he says.  "I am certain I owe you my life."  His eyes then settle on where the spider has withdrawn to, his fingers nervously twitching on the bowstring as he keeps watch there.

[OOC:

Is the spider still visible, or has it retreated around a corner etc?

/OOC]
Simulacrum
GM, 521 posts
Sat 19 Oct 2013
at 14:55
  • msg #486

Re: Solisand

In reply to Sanjar Zand (msg # 485):

The spider has retreated into the inky blackness of a narrow, man-made passageway heading north. You cannot see how it for it goers or how far down it the spider may be - you cannot see more than a few meters.
Sanjar Zand
player, 236 posts
Sun 20 Oct 2013
at 03:49
  • msg #487

Re: Solisand

"I don't see it anymore.  Damn.  I want to go deeper.  But I'll be damned if I think giving that thing a chance to surprise someone again is a good idea." says Sanjar, grimacing in his annoyance.  "There is a reason they are digging here.  And I want to know what it is.  And hell, if we can take something of worth while we are at it, even better.  But I'm tired of not knowing half of what is going on."

Sanjar takes a half step towards the inky black but doesn't continue, the frustration he is feeling plain in his eyes.  Then he lets out a breath, his shoulders going slightly more slack as he looks down at his own chest.  One hand releases it's grip on his arrow and bow string to rub at where the spider attempted to bite him.  "Though I find I have little desire to again test whatever favor the gods might have for me today either."

He seems thoughtful for a moment, clearly a moment of indecision.
Kordan Mardahar
player, 295 posts
Korantine
Sea Captain
Sun 20 Oct 2013
at 05:03
  • msg #488

Re: Solisand

"I say we be pressing forward. 'tis unlikely there be two monstrosities guarding this place and that one ain't likely to be returning any time soon."
Tanek Sanasin
player, 222 posts
Taskan mercenary
What gnome?
Mon 21 Oct 2013
at 19:49
  • msg #489

Re: Solisand

In reply to Kordan Mardahar (msg # 488):

"I agree with Kordan. I also think Sanjar should stick to letting someone else go headlong into the shadows."
Sanjar Zand
player, 237 posts
Tue 22 Oct 2013
at 01:49
  • msg #490

Re: Solisand

Sanjar's smirk and nod in reply is swift in coming.  "Oh, I think we are quite in agreement there." he says.
Simulacrum
GM, 522 posts
Tue 22 Oct 2013
at 09:09
  • msg #491

Re: Solisand

In reply to Sanjar Zand (msg # 490):

Group 0 map updated.
Sanjar Zand
player, 238 posts
Tue 22 Oct 2013
at 10:07
  • msg #492

Re: Solisand

[OOC: I believe we are in agreement to go deeper in/through the parlor room. /OOC]
Simulacrum
GM, 523 posts
Wed 23 Oct 2013
at 08:54
  • msg #493

Re: Solisand

In reply to Sanjar Zand (msg # 492):

That's the way the spider went - just so we're clear...
Sanjar Zand
player, 239 posts
Thu 24 Oct 2013
at 03:05
  • msg #494

Re: Solisand

Known and accepted!  OOCly fine with it, ICly Sanjar isn't so comfortable, but is determined none-the-less.

I assume tight/rigid formation trying to forestall further 'unpleasantness'... success I wish I could assume, but find... less certain.
Simulacrum
GM, 524 posts
Thu 24 Oct 2013
at 16:41
  • msg #495

Re: Solisand

In reply to Sanjar Zand (msg # 494):

The narrow passage is only good for single file unless you want to get very cosy indeed - so I will assume marching order is Tanek with his spear, followed by Orinastron, Sanjar then Kordan as rearguard. But how will you manage light and torches. Unless otherwise informed overnight I will assume Ori is torch in one hand, weapon in the other, holding it high as he can - but you won't see very far to the front, and even less to the rear...
Orinastron
player, 196 posts
Fri 25 Oct 2013
at 21:06
  • msg #496

Re: Solisand

In reply to Simulacrum (msg # 495):

Works for me.  And looking up as well as forward. Is there a trail of spider goo?
Simulacrum
GM, 525 posts
Sat 26 Oct 2013
at 08:26
  • msg #497

Re: Solisand

In reply to Orinastron (msg # 496):

[GM: If you ask about things like 'trails of spider goo' that may not be obvious - then bank a perception roll in the process...I made a team test, rolled 36, which I think is only a success for Ori].

The passageway very soon bears to the right before (this now means it is heading true north). after about 10m/30' on your right is an open doorway. Tanek covers the passageway as Ori peers in holding his torch before him - and sees a chamber roughly 6m x 8m.

This room contains a huge bed frame of cracked and dry black wood. It would seem to be the bed of a giant, fully 4 metres long. Recesses are cut into the walls - probably the remains of storage spaces and cupboards - but otherwise it appears bare. But there is a curious atmosphere about the place; Orinastron realises he has goose bumps just from being at the doorway.
Sanjar Zand
player, 241 posts
Mon 28 Oct 2013
at 23:19
  • msg #498

Re: Solisand

[OOC:  How much can Sanjar see, and/or feel?]
Kordan Mardahar
player, 297 posts
Korantine
Sea Captain
Mon 28 Oct 2013
at 23:55
  • msg #499

Re: Solisand

Kordan will put away his bow and hold a torch in his primary hand and equip his shield.  I've got enough damage bonus that the shield will still work okay for combat, and some fire may come in handy (as well as the additional light).

[OOC - I need some clarification on my equipment.  I have a "war shield" from Iron Companion, but I don't know it's RQ6 equivalent.  Need to know how many locations my shield wards.  It appears that the stats on my War Shield are identical to a Hoplite shield, so I'm going to go with that unless corrected otherwise.

I will ward at least my left arm, chest, abdomen, and left leg.  If war shield is equivalen to Scutum then I will ward my right leg too.]

Simulacrum
GM, 526 posts
Tue 29 Oct 2013
at 00:15
  • msg #500

Re: Solisand

In reply to Kordan Mardahar (msg # 499):

Yes that's fine, go with Hoplite shield stats

Sanjar can't see much- Ori is hovering in the doorway unsure whether to enter
Orinastron
player, 198 posts
Wed 30 Oct 2013
at 12:19
  • msg #501

Re: Solisand

Ori will make way for Sanjar to take a look,  'What do you think?'
Simulacrum
GM, 527 posts
Wed 30 Oct 2013
at 15:41
  • msg #502

Re: Solisand

In reply to Orinastron (msg # 501):

quote:
Ori will make way for Sanjar to take a look,  'What do you think?'
LOL
Kordan Mardahar
player, 298 posts
Korantine
Sea Captain
Wed 30 Oct 2013
at 17:56
  • msg #503

Re: Solisand

Orinastron:
Ori will make way for Sanjar to take a look,  'What do you think?'


"Watch out Sanjar! A spider!"
Sanjar Zand
player, 242 posts
Thu 31 Oct 2013
at 03:58
  • msg #504

Re: Solisand

Sanjar blinks for a moment, looking back and forth between the way they just came and into the room after Orinastron gives him the question.  Then when Kordan speaks he seems even mildly startled for a moment, looking around, before giving Kordan a wry glance.  "In, all together, and give it a quick look, before we go further."
Simulacrum
GM, 528 posts
Fri 1 Nov 2013
at 00:14
  • msg #505

Re: Solisand

In reply to Sanjar Zand (msg # 504):

If you all go along with that suggestion (I shall assume so unless the response is positively not) - just give me an idea of how long you intend to spend poking around in there - I can make a team perception test if necessary
Orinastron
player, 199 posts
Fri 1 Nov 2013
at 02:32
  • msg #506

Re: Solisand

Orinastron is prepared to do his bit here. 'Stay behind me Sanjar'.  Orinastron will ready sword and shield, torch gripped in his left (shield hand).  He will prepare to circuit the chamber clockwise so that his sword arm is free to the inner areas of the room and able to swing quickly if needed.  With that, and assuming Tanek and Kordan are close behind he steps into the room, looking this way and that, up and down to try and detect any sings of movement...
Sanjar Zand
player, 243 posts
Fri 1 Nov 2013
at 08:03
  • msg #507

Re: Solisand

Sanjar doesn't intend to stay long anywhere unless something of note catches his eye.  More of a quick 'tactical sweep' of the room, shining light here and there, and looking for anything 'interesting' or 'shiny'.  Or both.

Does he get a similar feeling as to what Orinastron received about the room?  Or no?
Simulacrum
GM, 529 posts
Fri 1 Nov 2013
at 08:38
  • msg #508

Re: Solisand

In reply to Sanjar Zand (msg # 507):

Indeed he does - a feeling of deep melancholy and hopelessness fuelled by a terrible gnawing fear...surely of supernatural origin.

All present make a Willpower roll, please (unless you elect someone to make a sorting test).

Sanjar make a Lore (Spirit World) test
Sanjar Zand
player, 244 posts
Fri 1 Nov 2013
at 09:01
  • msg #509

Re: Solisand

[OOC: Le Sigh.

03:59, Today: Sanjar Zand rolled 65 using 1d100. Lore: Spirit World ( 51 ).

Anything I can do about that?  ;P

I pretty much infer that there is something 'not right' about this place already, and a haunting is something Sanjar would almost expect at this point.  But the dice are not with me.  lol.]
Tanek Sanasin
player, 223 posts
Taskan mercenary
What gnome?
Fri 1 Nov 2013
at 19:09
  • msg #510

Re: Solisand

In reply to Sanjar Zand (msg # 509):

12:05, Today: Tanek Sanasin rolled 30 using 1d100. Willpower (32)

Tanek stomps down on any sense of hopelessness he's feeling and keeps an eye out for anything tangible.
Kordan Mardahar
player, 299 posts
Korantine
Sea Captain
Fri 1 Nov 2013
at 20:37
  • msg #511

Re: Solisand

13:30, Fri 01 Nov 2013: Kordan Mardahar rolled 46 using 1d100 ((46)).

Just barely missed (WP 43).
Simulacrum
GM, 530 posts
Mon 4 Nov 2013
at 00:50
  • msg #512

Re: Solisand

In reply to Kordan Mardahar (msg # 511):

The feeling passes, Tanek seems not to have noticed it at all.

You poke around in the darkness, aided only by the flickering torchlight - there seems nothing to find.

So the part advances cautiously down the passageway. This continues on for some way, every so often a short flight of stairs takes you downwards. After some 25m the passage turns to the right, and then opens out into a chamber perhaps 5m across and a little more in length, with alcove to north and south. There is a scatter of pieces of pottery storage jars of the type often used to hold scrolls, and the splintered fragments of racks and shelves, most of which are turning to dust. Sanjar at once imagines that this room was once a library. It has been thoroughly ransacked.

Opposite the entrance is an exit, a narrow stairway going down. From down the stairway, which turns to the left, a strange green glow.
Orinastron
player, 200 posts
Mon 4 Nov 2013
at 02:48
  • msg #513

Re: Solisand

13:46, Today: Orinastron rolled 21 using 1d100. Willpower (30).
Sanjar Zand
player, 245 posts
Tue 5 Nov 2013
at 11:59
  • msg #514

Re: Solisand

Sanjar stands agape with an unconcealed sense of loss for a moment, looking about at the remains of the library.  The state of the place seems to offend him in some way.  Assuming there is no possible salvage here, the next thing that draws his attention is the glow upon the stairway down, which he gestures to...  nodding and starting to make his way forward with the others.
Tanek Sanasin
player, 224 posts
Taskan mercenary
What gnome?
Wed 6 Nov 2013
at 19:34
  • msg #515

Re: Solisand

In reply to Sanjar Zand (msg # 514):

Tanek nods at Sanjar's gesture and leads the way, spear first, towards the glow.
Simulacrum
GM, 531 posts
Wed 6 Nov 2013
at 22:27
  • msg #516

Re: Solisand

In reply to Tanek Sanasin (msg # 515):

As the stairwell descends the glow becomes a little brighter. The floor of chamber below is entirely covered in some sort of lichen or moss, which gives off the greenish glow and a sickly smell. Here and there great clumps of fungus sprout from this glowing carpet. In the south west corner lies an enormous (3m across) cauldron of bronze, thrown on its side. The far wall seems to be tangled with a mass of twisted vines and branches, both living and dead.
Sanjar Zand
player, 246 posts
Fri 8 Nov 2013
at 12:04
  • msg #517

Re: Solisand

[OOC: 05:54, Today: Sanjar Zand rolled 76 using 1d100. Lore: Mundane Arcana (46). /OOC]

Does it appear safe to approach the cauldron?

If so Sanjar wishes to cautiously approach and peer within.  There seems to have been some sort of mishap (or misadventure) with alchemy here... and he desire a closer look.  In fact he puts away his bow and arrow to fish a set of sampling flasks from within his pack.  The small ceramic containers come easy to hand.  He unstoppers one, revealing that the cork to seal it with has a sampling rod/scoop attached within.  He has this in hand as he approaches the cauldron, looking for any remnant of what was within and wrought such chaos when it was spilled.

"I wonder if this mess isn't where the spider came from." he murmers.
Kordan Mardahar
player, 300 posts
Korantine
Sea Captain
Fri 8 Nov 2013
at 17:04
  • msg #518

Re: Solisand

Upon seeing the sampling flasks, Kordan comments under his breath to Orinastrom, "Yep, officer material".
Simulacrum
GM, 532 posts
Sat 9 Nov 2013
at 00:55
  • msg #519

Re: Solisand

In reply to Kordan Mardahar (msg # 518):

The chamber is oriented North-South you have entered from the middle of the South t wall. It is about 7-8m across and some 10m or so long, however the north side and some of the West side is completely choked and obscured with tangled vegetation.

Your torches reveal a broad staircase going up, exiting on the East side. This is of similar proportions to the broad stairway descending from the kitchens you were in earlier.

It appears to be safe to approach the cauldron - although the mossy glowing floor and the bizarre types of fungus and toadstools, some quite large, that are rooted in it are clearly unnatural and unnerving. The Cauldron's mouth faces to the North, so he also has to get uncomfortably close to the tangled vegetation up there - perfect hiding places for spiders, he thinks.

The cauldron is green with age, covered in engraved arcane symbols. These are recognisable as the set of esoteric runes used with the Djesmiri script, but Korantine characters are recognisable amongst them. The walls of the cauldron are quite thin, and in places corroded through. Sanjar picks his way carefully towards it, his burning ambition for discovery outweighing his natural and forgivable nervousness. With each step the mossy floor gives gently beneath his feet.

He arrives safely and peers inside - there is nothing to be found within except more moss and fungus.

[GM Edit - apologies, did not provide sufficient description on first pass]
This message was last edited by the GM at 10:53, Sat 09 Nov 2013.
Orinastron
player, 201 posts
Sun 10 Nov 2013
at 11:09
  • msg #520

Re: Solisand

Orinastron stays back from the cauldron and looks around, still with sword and shield in hand.  He nods to Kordan, "Indeed friend.  Be sure as not to let him see you take a dump or he'll have a sample of that too and be sure to conjure something from it!"  He shakes his head, "I like the fellow and his style, he has talents I cannot comprehend but I wonder if he means to be as brave as he is - striding into unlit chambers and poking about in witches' cauldrons.  I"ll do my best to keep him safe but it looks as if he'll make me work at it..."
This message was last edited by the player at 11:10, Sun 10 Nov 2013.
Sanjar Zand
player, 247 posts
Wed 13 Nov 2013
at 00:39
  • msg #521

Re: Solisand

Sanjar is intent upon the subject of his study.  If he hears the byplay between Orinastron and Kordan, he gives no indication.  Once it is clear a physical sample is not present to be taken, Sanjar puts away his sampling vials and then begins working produce something else.  With some care, given the environment and his obvious distaste for it, he gets out a smallish notebook of fine wax tablets bound in wood and a metal stylus.  With some exacting care he begins to reproduce the inscriptions in precise detail on one of the tablets.  A few times he pauses, producing a small magnifying lens from his belt and using this to more closely inspect the less legible bits.  The small shavings of wax produced as he makes the inscription are then gathered and put into a small pouch before all and sundry are pocketed away.

[OOC: Is there anything Sanjar can make out from the inscription with what he knows of both languages?  What would you deem the appropriate skill check? /OOC]
This message was last edited by the player at 00:44, Wed 13 Nov 2013.
Simulacrum
GM, 533 posts
Wed 13 Nov 2013
at 09:24
  • msg #522

Re: Solisand

In reply to Sanjar Zand (msg # 521):

Sanjar turns his attention from what might be within the cauldron - to the cauldron itself. The symbols and words visible on its surface are in some places clear enough in others will require some work to discern properly - and some seem lost altogether where great holes appear in the thin bronze shell of the cauldron. And yet...Sanjar is quite sure (secret GM roll, Mundane Arcana, 38 (46)), these are spells worked into the fabric of the bronze as if the cauldron were itself a spell book.

He also knows it will take him considerable time and study to extract the information he needs to learn from these writings. Not just hours - possibly even days. In less time than that he could work out what some of these spells may be.

What is everyone else doing?
Sanjar Zand
player, 248 posts
Wed 13 Nov 2013
at 11:51
  • msg #523

Re: Solisand

[OOC:

Is his copy sufficient or would someone need the original to study from?

Given the corroded nature of the cauldron, is it possible to break away the sections of metal with the writing on them without damaging them?  Perhaps with Sanjar's jambiya, or something stronger like a Kordan or a Tanek?  ;P

If that is possible, how heavy would the writing fragments be?

/OOC]
Simulacrum
GM, 534 posts
Wed 13 Nov 2013
at 18:49
  • msg #524

Re: Solisand

In reply to Sanjar Zand (msg # 523):

Sanjar quickly realises he cannot possibly note down anything other than a few sample signs and sigils in the time it takes a torch to burn through, perhaps enough to understand the nature of the magical lore on the vessel's surface - the whole surface is intricately and exquisitely graven with complex, interwoven patterns that reveal the relationship between word, sound and thought in ways that pull upon the forces between the mundane world and the next and enable them to burst forth as a fully formed spell.

The cauldron is gigantic - not only is it gripped by the mossy carpet on the floor - that at least might be prised away with a little time but without so much effort - but it must weight well over 100 kilos (assume perhaps 125-150kg). And it might fit up the grand staircase, but not the passageway through which you entered.

Yes, he might see it cut up into more manageable pieces - but what knowledge might be lost through such an act? Where is it safe to tear through the fragile bronze without obliterating some crucial piece of a magical puzzle? Perhaps the risk is worth it for the prize if all goes well...

[GM note: game terms - extracting all the available spell information is an extended task of four rounds, each round a day of study...].

Sanjar is lost in his thoughts of wonder, frustration and ambition.

What is everyone else doing...?
Kordan Mardahar
player, 301 posts
Korantine
Sea Captain
Wed 13 Nov 2013
at 20:54
  • msg #525

Re: Solisand

Kordan does a quick perusal of the vegetation on the far walls, to see if an exit is hidden behind the obstruction or if it's just crumbled/collapsed wall.  If there's nothing of interest there then he'll take a position up against the wall entering the stairway and keep a watch up it.

Continuing his banter with Orinastrom, "Hey Ori, boss look like he be finding his soulmate, but just found out she be too fat to get out of the tower.  Har har".
Simulacrum
GM, 535 posts
Wed 13 Nov 2013
at 22:05
  • msg #526

Re: Solisand

In reply to Kordan Mardahar (msg # 525):

That earns Kordan a perception roll
Kordan Mardahar
player, 302 posts
Korantine
Sea Captain
Thu 14 Nov 2013
at 02:52
  • msg #527

Re: Solisand

In reply to Simulacrum (msg # 526):

18:51, Today: Kordan Mardahar rolled 27 using 1d100. Perception (23).

Everything looks A-Okay here!
Sanjar Zand
player, 249 posts
Thu 14 Nov 2013
at 11:59
  • msg #528

Re: Solisand

Sanjar stares at the cauldron much as described for several seconds.  "I think this is what they came here for." he says, a rueful turn at the corner of his mouth.  "Why do people always make these things so cumbersome?  You'd almost think they didn't want someone to try and carry them away."  he says shaking his head and sighing.  "I doubt we could even build something to carry it with what we have at hand."

He stands staring at the thing, one hand stroking the charms tied into his beard.

"Anything over there Kordan?  I wonder if there isn't something more to this place.  Or something underneath all of this mess on the ground over there where it is thickest." he says, still in his academically speculative tone.
Tanek Sanasin
player, 225 posts
Taskan mercenary
What gnome?
Fri 15 Nov 2013
at 15:21
  • msg #529

Re: Solisand

In reply to Sanjar Zand (msg # 528):

Tanek gestures to Sanjar and points at the cauldron, "Do you think that was constructed here, or might there be another entrance?"
Simulacrum
GM, 536 posts
Mon 18 Nov 2013
at 09:34
  • msg #530

Re: Solisand

In reply to Kordan Mardahar (msg # 527):

Kordan treads carefully over the glowing, spft mossy carpet, sharing a little banter as he does. The green glow and the flickering torchlight combine to cast weird colours and shadows about the room; Kordan sees the strange shaped fungi attached to the floor and walls - finger-like tendrils, a great fan-shaped thing like an ocean coral, little mushrooms and toadstools. He draws near to where Sanjar marvels at the great cauldron lying on its side and approaches the thick and twisted growth that obscures the north end of the chamber.

As he gets close, his seaman's nose notices something - that here on the sickly sweet smell of the room dissipates a little - there is a thin draft, as if fresh air is making its way through this riot of growth. Only as he moves even closer to investigate does he see a great shape unfolding itself from its marvellous camouflage amongst the vines and branches; a long, spindly spider leg reach out towards him, and then a sudden movement as the hideous beast strikes...

[Spider has initiative at 25. Kordan and Sanjar party at -10 for first round.

Its leg snaps out to grasp Kordan - hit (12). You can parry with whatever is in hand, or attempt to throw yourself clear as if attacked with a missile which will result in being prone.]
Kordan Mardahar
player, 303 posts
Korantine
Sea Captain
Mon 18 Nov 2013
at 18:37
  • msg #531

Re: Solisand


10:35, Today: Kordan Mardahar rolled -3 using 1d10-4. Init w/ -10 penalty.
10:34, Today: Kordan Mardahar rolled 58 using 1d100. Parry w/ shield (50).


Caught flat-footed, Kordan too slowly attempts to interpose his shield between himself and the spider's leg.
Tanek Sanasin
player, 226 posts
Taskan mercenary
What gnome?
Mon 18 Nov 2013
at 20:37
  • msg #532

Re: Solisand

In reply to Kordan Mardahar (msg # 531):


12:35, Today: Tanek Sanasin rolled -1 using 1d10-3. init at -10.


Here we go again!
Simulacrum
GM, 537 posts
Mon 18 Nov 2013
at 22:58
  • msg #533

Re: Solisand

In reply to Tanek Sanasin (msg # 532):

The spider grips Kordan with its leg(s), and closes distance for a bite.
Sanjar Zand
player, 250 posts
Tue 19 Nov 2013
at 00:39
  • msg #534

Re: Solisand

18:31, Today: Sanjar Zand rolled 7 using 1d10+5. Initiative: 15, -10.

Sanjar, when he is done being agape at the return of the monster, scrambles to get his bow out and an arrow on the string as he backs away.  He will pause roughly ten to fifteen feet away, preferably at an angle such as to not be blocked if/when Tanek closes with the spider, if there is room for this.  While his fear and loathing are quite evident, his movements are calm and smooth.  Once an arrow is loaded, he will spend an action aiming a shot at the spider.  Drawing back on the string he grimaces a bit as the tension on the bow is somewhat audible, a slight quiver to his bow arm as he adjusts trying to find just the right moment to release...
Orinastron
player, 202 posts
Tue 19 Nov 2013
at 11:57
  • msg #535

Re: Solisand

22:54, Today: Orinastron rolled 22 using 1d10+16.  Sorry, that's Initiative.

Ori, who had half an eye on Sanjar whilst engaged in banter with Kordan, springs fluidly into action.  He had already stated sword and shield in hand and hefts this as he leaps forward and towards Kordan, determined to finish the job he started earlier against this gruesome beast.
This message was last edited by the player at 11:58, Tue 19 Nov 2013.
Simulacrum
GM, 538 posts
Sat 23 Nov 2013
at 19:39
  • msg #536

Re: Solisand

In reply to Orinastron (msg # 535):

OK - So Ori is moving forward to the arachnid horror (Move action to engage), while Sanjar quickly moves clear and starts to free his bow  - this will take some time, well into the next round.

[I can't find a book ruling for effect of negative SR - so I am going to rule that in this first cycle those with a negative score lose a turn on a Dither action]

Tanek seems to be doing nothing - so surprised it seems his action becomes 'dither'.

Kordan's only action is a futile attempt to ward off the surprise attack

So we return to Kordan, who has been grasped by the spider's foreward legs, preventing him from disengaging or changing range, and all and once the spider's terrible, venom-dripping jaws are inches from his face (Range T).

Cycle 2

The bite attack will strike before Orinastron can get to the scene and attempt to help.

Roll is 92 (miss!)...It tries to manoeuvre maw and prey into the same place to take a bite out big meaty Kordan Mardahar - but somehow Kordan's desperate wriggling frustrates the monster's efforts.

Ori?

Tanek please give instructions, you can act this cycle
Tanek Sanasin
player, 227 posts
Taskan mercenary
What gnome?
Sun 24 Nov 2013
at 19:14
  • msg #537

Re: Solisand

In reply to Simulacrum (msg # 536):

[Huh... You're right.  There doesn't seem to be anything about negative strike ranks.]

After standing with his mouth agape for far too long, Tanek shakes off his stupor and steps forward to strike the spider.

11:07, Today: Tanek Sanasin rolled 63 using 1d100. Spear attack (72).

If an SE is generated, we'll select Press Advantage to try to protect Kordan.

11:12, Today: Tanek Sanasin rolled 19,2,2 using 1d20,1d8+1,1d2. Hit loc, Spear damage.
 

Simulacrum
GM, 539 posts
Wed 27 Nov 2013
at 09:15
  • msg #538

Re: Solisand

In reply to Tanek Sanasin (msg # 537):

Thank you Tanek - that strikes the head but won't do damage, failing to make a dent in the creatures thick chitinous hide - but the SE is earned.

Waiting on Orinastron whose attack comes earlier...
Orinastron
player, 203 posts
Thu 28 Nov 2013
at 13:53
  • msg #539

Re: Solisand

Oh... Sorry.  My bad.

Ori lunges forward with a confident strike

00:48, Today: Orinastron rolled 23 using 1d100. Sword & shield (70).
00:52, Today: Orinastron rolled 16,4 using d20,d8. Location, Damage.


If allowed a special effect it will be Choose Location, tent to cut at the mandibles in its cephalothorax and dissuade it from taking a chunk out of Kordan.
This message was last edited by the player at 13:59, Thu 28 Nov 2013.
Simulacrum
GM, 540 posts
Fri 29 Nov 2013
at 09:22
  • msg #540

Re: Solisand

In reply to Orinastron (msg # 539):

Ori lunges in and takes a stab at the monster's 'head' with his sword, but as he gets close to those huge mandibles the sword in his hand seems somewhat puny, and clatters off the creature with no effect

Tanek moves in with his spear and attempts to give the spider something else to think about - he fails to do any damage, but he now has its attention; it raises one of its long legs as if to ward its head from incoming blows (this will act as a Size M parry vs hits to the cephalothorax, but all damage will also effect the limb).

Next (3rd) cycle...monster goes first, but delays
Simulacrum
GM, 541 posts
Sun 1 Dec 2013
at 10:11
  • msg #541

Re: Solisand

In reply to Simulacrum (msg # 540):

Which means, assuming you have remaining actions, it's Ori then Tanek and then Kordan to act...
Tanek Sanasin
player, 229 posts
Taskan mercenary
What gnome?
Mon 2 Dec 2013
at 17:46
  • msg #542

Re: Solisand

In reply to Simulacrum (msg # 541):

Tanek dithered and struck at the spider, and is out of actions for this round.
Kordan Mardahar
player, 304 posts
Korantine
Sea Captain
Tue 3 Dec 2013
at 02:54
  • msg #543

Re: Solisand

Kordan struggles under the weight of the spider, attempting to get his shield in front of his face, and strikes out blindly with his torch.

[OOC - I'm attempting to change warded locations to be head, chest, left arm, abdomen, not sure if that's possible while being pinned like this. ]

18:40, Today: Kordan Mardahar rolled 100 using 1d100. Brawl w/ Torch (43).
Apparently I've pulled the lit torch directly into my face, or something.

I look forward to having a new story to tell!
Simulacrum
GM, 543 posts
Tue 3 Dec 2013
at 10:57
  • msg #544

Re: Solisand

In reply to Kordan Mardahar (msg # 543):

OK...so I gave the spider the chance to react to that...and it got a crit...waiting on Ori's attack if he has one, then we'll describe the action.

I love crits and fumbles, me ;)
Orinastron
player, 204 posts
Wed 4 Dec 2013
at 15:36
  • msg #545

Re: Solisand

Orinastron lunges forward to strike again at the spider but at the last moment his swing veers, put off by the waving torch

02:26, Today: Orinastron rolled 90,10,8 using D100,d20,d8. Sword (70), Location, Damage

OOC shame that was a max damage roll!  /OOC


As before, with Sanjar. Orinastron will expend a Luck Point (his last).  He is determined not to see this worthy man fall to such an vile beast.

Avoiding the torch, Orinastron is slightly off-balance but his agility allows him to quickly regain his balance by shifting his weight to the other foot.  In doing so he half-senses, half-sees a chance and thrusts quickly, striking home.

02:31, Thu 05 Dec 2013: Orinastron rolled 51,7,5 using D100,d20,d8 ((51,7,5)).

He cuts at a leg on the left side of the beast but it is likely no more than a shallow cut.

If allowed a special effect it will be to choose location again and strike the mandibles - cutting them away from Kordan.
This message was last edited by the player at 15:37, Wed 04 Dec 2013.
Simulacrum
GM, 544 posts
Sun 8 Dec 2013
at 21:33
  • msg #546

Re: Solisand

In reply to Orinastron (msg # 545):

Ori's blow has little effect - he tries to get at the head but the creature is holding up one of his legs to ward it, and that's all he strikes.

Kordan makes an attempt at self help, attempting to thrust his torch into the spider's maw; the effect is to see the torch thrust back into his own face, temporarily blinding him for Kordan's next two turns (Blind Opponent); Kordan himself forced to the floor prone (Tripped) and the torch flung 7m away (Disarm Opponent).

GM Note: Each of these effects may be negated - in each case Kordan must beat a critical roll of 6...1) Evade or Shield combat style. 2) using Brawn, Evade or Athletics 3) Combat Style

I believe round is over after that - but correct me if you have actions left. Otherwise Spider now able to attack again at open of round 2.
Kordan Mardahar
player, 308 posts
Korantine
Sea Captain
Mon 9 Dec 2013
at 00:32
  • msg #547

Re: Solisand

[ OOC - Kordan is autofail on those, I don't have an appropriate skill high enough to crit on a 7. ]
Simulacrum
GM, 545 posts
Tue 10 Dec 2013
at 19:56
  • msg #548

Re: Solisand

In reply to Kordan Mardahar (msg # 547):

With great Kordan thrown to the floor and the torch flown from his grasp, the creature dips its head to take a bite at its helpless victim, but [and this clearly is one of the world's more inept arachnids) misses (86 rolled) as Kordan thrashes about blindly, desperately keeping his shield between the spider and as much of himself as possible.

[Next up I think is Ori, but if you would all be so kind as to state your actions, make any roll likely to be required, and what your assumed intent for the rest of the round is, that would be dandy]
Tanek Sanasin
player, 232 posts
Taskan mercenary
What gnome?
Wed 11 Dec 2013
at 06:31
  • msg #549

Re: Solisand

In reply to Simulacrum (msg # 548):

Tanek will try to stab again.

22:22, Today: Tanek Sanasin rolled 36 using 1d100. Spear attack (72).
If SE, choose Impale
22:25, Today: Tanek Sanasin rolled 7 using 1d20. hit loc.
22:26, Today: Tanek Sanasin rolled 8,2 using 1d8+1,1d2. Spear damage.
22:30, Today: Tanek Sanasin rolled 5,1 using 1d8+1,1d2. Impale roll
Simulacrum
GM, 547 posts
Mon 16 Dec 2013
at 23:25
  • msg #550

Re: Solisand

In reply to Tanek Sanasin (msg # 549):

Ori...need your action - assume you making an attack roll.
Orinastron
player, 205 posts
Tue 17 Dec 2013
at 13:21
  • msg #551

Re: Solisand

Sorry... was in NYC last week (cold...)  Back on deck now.

00:19, Today: Orinastron rolled 31,8,4 using d100,d20,d8. Sword (70), Location, Damage

Ori swings relentlessly at the beast and connects again but seems to be doing little to make an impact.  And he is out of luck.
Simulacrum
GM, 548 posts
Thu 19 Dec 2013
at 21:11
  • msg #552

Re: Solisand

In reply to Orinastron (msg # 551):

Ori needs to select a special effect...
Orinastron
player, 206 posts
Sat 21 Dec 2013
at 00:33
  • msg #553

Re: Solisand

Ori wil try to impale the beast

11:32, Today: Orinastron rolled 3 using 1d8. Re roll damage for Impale

Hmmm, the first roll was better and still not much good!
Simulacrum
GM, 549 posts
Sat 21 Dec 2013
at 02:02
  • msg #554

Re: Solisand

In reply to Orinastron (msg # 553):

GM note - the spider is concentrating on attacking Kordan - apart from warding its cephalothorax, which is suffering from earlier injury, it is not actively parrying so if you roll a hit you will get an SE, so choose one whenever you roll - time to get tactical as even with impales chipping away may not be the best strategy when there are no general HPs...although on a giant spider, 'Trip' is not likely to work ;)

just got back from the last of the pre-Christmas social rounds...will update again in the morning!
Simulacrum
GM, 550 posts
Sat 21 Dec 2013
at 21:56
  • msg #555

Re: Solisand

In reply to Simulacrum (msg # 554):

Orinastron's sword strikes home but fails to make an impression on the creature's hide; Tanek steps in from the other side and gets a good hit in with his spear that causes damage on a leg that has already been wounded - but it is still not enough to seriously trouble the monstrous spider.

I think Sanjar had three turns go by in round 1 - which would be Ready Weapon, and Reload - so he now has an arrow knocked and ready to go and is spending the rest of this turn aiming.

Kordan - any action or waiting to defend against another bite from those venom-dripping mandibles?
Kordan Mardahar
player, 310 posts
Korantine
Sea Captain
Sun 22 Dec 2013
at 18:29
  • msg #556

Re: Solisand

Kordan struggles ineffectually against the spiders grip, and hollers "Get if off!  Get it off!"


10:27, Today: Kordan Mardahar rolled 82 using 1d100. Brawn check.
Simulacrum
GM, 552 posts
Mon 23 Dec 2013
at 00:28
  • msg #557

Re: Solisand

In reply to Kordan Mardahar (msg # 556):

OK - so turn 2 (round 2)

Spider gnashes its mandibles at Kordan again and this time its going to hit! However Kordan's shield is still between his belly and the spider's maw. The spider didn't critical so can't circumvent the parry - it can Choose Location, but in doing so trying to sink its fangs into Kordan's leg, it fails to do enough damage (7 rolled - max bite damage, minimum damage bonus) to get through Sanjar's spell.

The spider is not having a lot of luck - and you can see a big blob of goo is bubbling out of a hole made in the join of its head and abdomen by Ori earlier on.

Now for Ori, Tanek and Kordan to act this turn. Sanjar goes next turn.
Tanek Sanasin
player, 234 posts
Taskan mercenary
What gnome?
Fri 27 Dec 2013
at 01:50
  • msg #558

Re: Solisand

In reply to Simulacrum (msg # 557):


Tanek will futilely struggle to withdraw his impaled spear.  Frustrated, he shouts out, "Feint at it's head to try to distract it from Kordan!"

(ooc recommend one person Press Advantage each turn so we can keep Kordan alive.)

17:41, Today: Tanek Sanasin rolled 87 using 1d100. Brawn (52). 
Darn, but at least the spear should negatively affect the spider to some degree. (Unless it is siz 31+)
Sanjar Zand
player, 253 posts
Fri 27 Dec 2013
at 07:49
  • msg #559

Re: Solisand

01:44, Today: Sanjar Zand rolled 53 using 1d100. Archery Attack: ( 32, Easy ) ( 48 ).

Sanjar, shifting his feet and stance slightly back and forth with the turning and shifting of the spider atop Koran carefully aligns his shot before the release.  Yet, at the moment he takes his shot, the spider again lunges down and clatters against the Kordan's shield, and the shot goes over the thing narrowly, out into the black of the surrounding dark.

Sanjar grimaces, cursing with no small vindictiveness to his manner, as he reaches for another arrow.
Simulacrum
GM, 554 posts
Sun 29 Dec 2013
at 16:00
  • msg #560

Re: Solisand

In reply to Simulacrum (msg # 554):

Waiting for Ori..again ;)
Orinastron
player, 208 posts
Mon 30 Dec 2013
at 00:30
  • msg #561

Re: Solisand

ooc - Yep sorry. Mea culpa.  I've been a bit slack recently /ooc

What Ori wants to do is find an opening to 'Choose Location' and drive his sword into the seeping wound between its head and abdomen.  That said, Tanek's shout to press forward and keep the beast at bay is most likely to keep Kordan alive for now and stop the beast reducing his flesh to a digestible pulp.

Ori steps back and raise his sword holding it one-handed perpendicular to the line of his torso then lunges forward.  As is his wont, Ori turns his body slightly to lead with the left and brace behind his shield, seeking to save for the very last moment a chance to pivot on his left foot and drive the point of his sword into the beast's vitals.

11:13, Mon 30 Dec 2013: Orinastron rolled 2,11,8 using d100,d20,d8 ((2,11,8)).

OK well that do nicely.  Critical with max damage!

'Maximise Damage' and 'Impale' aren't really going to add much here.  Given the spider's size having a sword embedded may not impede it much, if at all.

Assuming Ori get 2 SE's then he will go for Choose Location (Cephalothorax) and Bleed - seeking to turn the 'blob of goo' into a torrent.  If he has a third SE then it will be Press Advantage - preventing it from attacking Kordan.
This message was last edited by the player at 00:34, Mon 30 Dec 2013.
Kordan Mardahar
player, 312 posts
Korantine
Sea Captain
Mon 30 Dec 2013
at 05:10
  • msg #562

Re: Solisand

Grunting under the strain of the huge spider, Kordan squeeks out, "Oh that be a good hit!"
Simulacrum
GM, 555 posts
Wed 1 Jan 2014
at 16:58
  • msg #563

Re: Solisand

In reply to Kordan Mardahar (msg # 562):

I will have to make a call here - Ori's player has forgotten eh spider is warding it's wounded head with a leg held up; but Ori can see that, so he will use the Circumvent Parry option for his critical attack (in addition to Choose Location):

Ori dispatches the spider with a perfectly aimed and timed blow into the joint behind its head - he rips his sword from the wound causing as much additional damage as possible - and succeeds in unloading a dump of spider goo and innards all over Kordan who lies prone beneath it.

The spider immediately curls up its limbs and grinds to a halt...it looks very dead.

What now?
Kordan Mardahar
player, 313 posts
Korantine
Sea Captain
Wed 1 Jan 2014
at 21:32
  • msg #564

Re: Solisand

Kordan, who's mouth was open when Ori's blow struck home, gags and chokes as the innards and goo dump down upon him. Scrambling out from beneath the bulky carapace, he staggers to a corner to throw up.
Orinastron
player, 209 posts
Thu 2 Jan 2014
at 00:19
  • msg #565

Re: Solisand

ooc - Duly admonished for not remembering that the spider had a leg over its head - I thought it was saluting ;-) Thanks for fixing it/ooc

Remembering back to what happened immediately prior to this:

Kordan treads carefully over the glowing, spft mossy carpet, sharing a little banter as he does. The green glow and the flickering torchlight combine to cast weird colours and shadows about the room; Kordan sees the strange shaped fungi attached to the floor and walls - finger-like tendrils, a great fan-shaped thing like an ocean coral, little mushrooms and toadstools. He draws near to where Sanjar marvels at the great cauldron lying on its side and approaches the thick and twisted growth that obscures the north end of the chamber.

As he gets close, his seaman's nose notices something - that here on the sickly sweet smell of the room dissipates a little - there is a thin draft, as if fresh air is making its way through this riot of growth. Only as he moves even closer to investigate does he see a great shape unfolding itself from its marvellous camouflage amongst the vines and branches; a long, spindly spider leg reach out towards him, and then a sudden movement as the hideous beast strikes...


Ori steps back, gasping from the exertion and post-adrenal surge of excitement.  He wipes his sword off on the mossy carpet as best he can then hurries over to Kordan, handing him his water bottle.

Ori has no interest in prizes from this awful carcass but enquires of Sanjar in case there is some body part that is prized in his magics.

Once everyone is back on an even keel, Ori is interested both in what Sanjar's inspection of the cualdron reveals as well as what lies through and behind the veil of vines and branches.  Do these look to be plants that require some measure of daylight for sustenance or are they a 'dark' variety?  Ori has some familiarity with such from his upbringing in the Jekkarid.  A slight breeze was evident - is it rank or fresh - might there be a passage to outside from this chamber?  Ori imagines that the pickings are slim for a beast of such a size in here.  Maybe it hunts outside and retires here for peace and quiet.
This message was last edited by the player at 00:20, Thu 02 Jan 2014.
Sanjar Zand
player, 255 posts
Thu 2 Jan 2014
at 03:46
  • msg #566

Re: Solisand

[OOC: Is there anything I 'could' harvest from the spider of value?  Any skill-checks required?]

Sanjar puts away his bow, walking forward to retrieve his arrow and putting it away as well.  A grimace crosses his features at the plight and reaction of Kordan.  He shudders a bit, shaking his head before he produces a small bottle of aromatic oil from within his garments.  A dab of this is placed on his fingers and then rubbed into his moustache on his upper lip.  Wry wrinkling of his lip, and moustache, afterwards betray some amusement... and relief, as he puts away the small bottle.

Sanjar stares at the spider for a long moment, a smoldering in his eyes before he turns back towards the cauldron.  He pauses, watching Kordan and obviously waiting for him to recover.

"I am very pleased you are alright Captain." he says, then he eyes Orinastron.  "And that we have such a capable new friend."

Another pause, perhaps for effect.

"I want the cauldron.  It is of inestimable value.  Everything else is secondary." he says.  "It is worth the risk.  We dig it up.  It can't be left for our enemy to exploit here, and the use it could be put to in our own hands is... hard to estimate, yet no doubt considerable."
Kordan Mardahar
player, 314 posts
Korantine
Sea Captain
Fri 3 Jan 2014
at 00:32
  • msg #567

Re: Solisand

"How do we be getting it out to the ship? Do you be having spells to dig it out or do we be needing to 'obtain' mining 'quipment?"
Tanek Sanasin
player, 236 posts
Taskan mercenary
What gnome?
Fri 3 Jan 2014
at 06:02
  • msg #568

Re: Solisand

In reply to Kordan Mardahar (msg # 567):

With a disgusting SHLURK sound, Tanek frees his spear from the remains of the spider.
"That was a mighty fine strike Ori. A fine strike."

Upon hearing Sanjar's pronouncement, Tanek sputters, "Huh, wha, buh... It's bigger than the entry way and is incredibly unwieldy, not to mention we entered halfway up a cliff side. And don't forget we have Rhaskos guarding all those prisoners. We're going to have to get back there before he can't stay awake any longer and is likely killed in his sleep. If you want this so badly, I think we're going to have to arrange a return trip."
Simulacrum
GM, 556 posts
Fri 3 Jan 2014
at 14:00
  • msg #569

Re: Solisand

In reply to Tanek Sanasin (msg # 568):

It would not take much to free the cauldron, it just requires clearing it from the grip of the moss that covers the floor. It is certainly too large to carry back the way you came in - but there is a broad stair exiting the room another way - unexplored at present.

Even so the thing is huge and unwieldy, so attempting to move it in one piece would be a feat that absorbs the time and effort of the whole party.

Meanwhile, Ori is exploring the vegetation from where the spider appeared. It is very thick, but clearly there are ways through - like as not a way in and out used by the spider...and he immediately recognises that there is fresh air beyond. He cannot see any light coming through from without - but that may not be a surprise, the dark must be gathering by now.

Eventually Ori finds himself in the open air...beside a steep rocky slope, thick with vegetation and a little stream tumbling down to the West. It seems that part of a hillside has fallen away, exposing the chamber with the cauldron to the outside world.
Orinastron
player, 211 posts
Sun 5 Jan 2014
at 21:41
  • msg #570

Re: Solisand

ooc - could we get an updated map please? I'm finding it a little tricky to visualise our immediate environs /ooc

Ori turns to Tanek, 'Thank you friend, my strike was driven more by fear of being the next victim to that awful beast I think, but it did the job.'

Returning back from his foray outside, Ori will report back to the party on what he found.  He simply takes Sanjar's request at face value and turns his mind to how it might be satisfied.  He finds some sense of comfort and familiarity to be following instructions and achieving the tasks at hand.  Wandering aimlessly in the hills as part of a vagrant band of miscreants was absolutely not to his liking.

ooc - do we have any sense of whether the cauldron could be maneuvered outside through the exit Ori has found?  Whereupon the cauldron might be rolled down the hill to the shore.  Not that we yet have a boat at hand to load it upon... /ooc

Ori will find a torch, perhaps one guttering on the floor after our fight with the spider, and breath life into it.  He will then cautiously explore down the staircase, sword in hand.
Simulacrum
GM, 558 posts
Mon 6 Jan 2014
at 23:20
  • msg #571

Re: Solisand

In reply to Orinastron (msg # 570):

New map uploaded - due to some sort of glitch I have had to put it in the group 2 slot, but you are all now in group 2.

Also just to note - the broader stair exiting to the East is actually going up, not down.

And before exploring that stairway, please bank a perception roll.

At present everyone else is watching Ori do his tentative exploration or going about their own business...
This message was last edited by the GM at 23:38, Mon 06 Jan 2014.
Simulacrum
GM, 559 posts
Wed 8 Jan 2014
at 00:30
  • msg #572

Re: Solisand

In reply to Simulacrum (msg # 571):

The broad stairway is a little over 2m wide; the flight of steps leads upwards, due East for about 5m then there is a little landing; here the stair doubles back on itself leading further up, but in front of Ori, in the torchlight, is an open doorway into a dark, dark room.
Orinastron
player, 212 posts
Wed 8 Jan 2014
at 05:13
  • msg #573

Re: Solisand

16:04, Today: Orinastron rolled 46 using 1d100. Perception (45).

LOL.  Karmic irony for my critical on the spider.


Ori will move up the staircase cautiously.  He's sort of got it in his mind that the immediate vicinty will be clear of predators due to the (hitherto) presence of a kick-ass spider...

He has his torch and a shield in one had, sword out in front of him in the other.

Ori intends to get to the first floor landing, then peer inside the dark, dark room on the landing.  If we have penty of torches he will trhow the torch in to land on the floor and illuminate the space better.  If we don't have spares he will keep the torch in hand.

'Tanek - do you fancy coming up to take a look in here while Kordan figures out how to move that cauldron?'
Kordan Mardahar
player, 315 posts
Korantine
Sea Captain
Wed 8 Jan 2014
at 16:22
  • msg #574

Re: Solisand

After cleaning himself off as best he can, Kordan recovers his torch, nods at Orinastrom, then proceeds to investigate the base of the cauldron.  Setting his shield down to the side, the big captain draws his knife and begins alternately chopping at the moss at the base of, and throwing his weight up and into the side of, the cauldron to loosen it from the ground.  All the while muttering something about "spiders" and "never should have left me boat".


08:21, Today: Kordan Mardahar rolled 15 using 1d100. Banked brawn (43).
Simulacrum
GM, 560 posts
Wed 8 Jan 2014
at 16:45
  • msg #575

Re: Solisand

In reply to Kordan Mardahar (msg # 574):

Kordan can see a look of excitement cross Sanjar's face as one of the team pitch in to help him retrieve this 'prize' - probably tinged with a little horror at how big brawny Kordan sets about applying brute force to something of such arcane value.

But it takes him little time to wrench the thing free of its mooring in the thick, luminous moss...he does have to kick away some large, exotically coloured and weirdly shaped fungus while he is at it, and is reminded there are several clumps of the stuff about the place in different shapes, colours and sizes, growing out of the mossy carpet. In the void left by the cauldron and the moss he has torn away, he can see a slick oily ooze of rotting matter on a flagstone floor.

So there it lies on its side, this great green-bronze vessel...
Simulacrum
GM, 561 posts
Wed 8 Jan 2014
at 16:53
  • msg #576

Re: Solisand

In reply to Orinastron (msg # 573):

Ori pushes his torch into the dark doorway...he can make out the dimensions of a circular chamber perhaps 7m/22' in diameter, with a ceiling rising to an apex in the centre that retains a covering of painted plaster.
Tanek Sanasin
player, 238 posts
Taskan mercenary
What gnome?
Fri 10 Jan 2014
at 18:34
  • msg #577

Re: Solisand

In reply to Simulacrum (msg # 576):

While Orinistron is eyes forward, and Kordan and Sanjar fool around with the Cauldron, Tathas will take up a position to where he can keep an eye on the path we came from, the foliage the spider most recently erupted from, while still being able to glance over to Ori.

10:32, Today: Tanek Sanasin rolled 2 using 1d100. Perception (31) Banked.
Simulacrum
GM, 562 posts
Sun 12 Jan 2014
at 01:05
  • msg #578

Re: Solisand

In reply to Tanek Sanasin (msg # 577):

Tanek has to position himself on the staircase so as to keep one eye on Orinastron and another on Kordan and Sanjar. For some reason it is Orinastron's little probe into the unknown darkness that draws his attention and gives him some disquiet...as if the Jekkarene is wondering into space that is best left alone. A chill creeps up his spine.
Tanek Sanasin
player, 239 posts
Taskan mercenary
What gnome?
Sun 12 Jan 2014
at 02:58
  • msg #579

Re: Solisand

In reply to Simulacrum (msg # 578):

As quickly as he takes up his position, Tanek abandons it to go after Orinastron with a shouted warning of, "Ori! I've got a bad feeling about this!"
Kordan Mardahar
player, 316 posts
Korantine
Sea Captain
Sun 12 Jan 2014
at 03:57
  • msg #580

Re: Solisand

Hearing the alarm in Tanek's voice, Kordan fixates his gaze on the direction Orinastrom is headed. Scooping up his shield and torch, the big captain stands ready.
Orinastron
player, 213 posts
Tue 14 Jan 2014
at 10:27
  • msg #581

Re: Solisand

Orinastron needs no second bidding, he backpedals out of the chamber quickly.  Looking around at Tanek, just below him on the stairs he nods his thanks for the warning.

'I'll leave that room for Sanjar to check out then.  Maybe he can glean some greater sense of what lies within.'

With that he beckons asks Tanek to cover him on the landing half way up the stairs whilst he ducks up the second flight to see what lies at the top.
Simulacrum
GM, 563 posts
Tue 14 Jan 2014
at 13:42
  • msg #582

Re: Solisand

In reply to Orinastron (msg # 581):

Backpedalling after Tanek's warning, Orinastron turns and stalks up the next flight of stairs. Perhaps Tanek follows to maintain the link with the others. There at the top is another landing making a 180 degree turn to a third set of stairs.  And there at the top of those stairs the flickering light of his torch picks out one, maybe two human figures in the darkness - perhaps watching for his approach?

Action?
Orinastron
player, 214 posts
Wed 15 Jan 2014
at 10:18
  • msg #583

Re: Solisand

Charging uphill against superior numbers is not a recipe for success.  The sailors outside discovered that and Ori is not about to repeat that mistake.

Ori will issue a standard military challenge in Jekkarane and see if there is any reaction or movement.  These could be statues after all.  If there is any kind of aggressive movement he will retreat, gather Tanek and warn the others.  If there is no movement at all Ori will hold and see if Tanek wants to venture up there with him to investigate.  If not, they will return and gather the others.
This message was last edited by the player at 22:13, Thu 16 Jan 2014.
Kordan Mardahar
player, 317 posts
Korantine
Sea Captain
Thu 16 Jan 2014
at 16:42
  • msg #584

Re: Solisand

Down in the chamber, Kordan calls out in a firm but quiet voice to his compatriots, "Heyyyy!  What be?".  Cautiously moving forward towards Tanek, the big Captain looks around cautiously.

[ OOC - how's the light level?  Is torchlight still necessary?  If so, I have shield and torch in hand, if not, I'll have drawn my short spear instead. ]
Simulacrum
GM, 564 posts
Sat 18 Jan 2014
at 08:26
  • msg #585

Re: Solisand

In reply to Kordan Mardahar (msg # 584):

[Light levels: down in the Cauldron room the luminescent moss and fungus provides enough sickly green light to see by without a torch, but you would not try to read a newspaper by it.

The staircase is completely pitch black except where the glow from the room with the Cauldron can reach, and for the light cast by Orinastron's Torch

Orinastron's challenge goes unanswered. The figures awaiting him at the top of the staircase seem not to move nor make any sound.
This message was last edited by the GM at 17:04, Sun 19 Jan 2014.
Simulacrum
GM, 565 posts
Sun 19 Jan 2014
at 17:06
  • msg #586

Re: Solisand

In reply to Simulacrum (msg # 585):

And then there is a response to Orinastron's challenge...

A voice calls out, and says, 'Friend!'

Even amongst the echoes you recognise the voice.

It is Rhaskos.
Kordan Mardahar
player, 318 posts
Korantine
Sea Captain
Mon 20 Jan 2014
at 03:53
  • msg #587

Re: Solisand

In reply to Simulacrum (msg # 586):

"Rhaskos! Well I'll be a barnacle on the ass-end o' me boat!  Good ta' be hearing you boy!"
Rhaskos
player, 70 posts
Mon 20 Jan 2014
at 09:55
  • msg #588

Re: Solisand

   Rhaskos emerged from the shadows, "Hullo!  Is good see you too," His face however wears a teetering smile, and his eyes flit around the room, a bit nervously.

   After a brief round of greetings he began to recount the recent events that led to the reunion, his barbarian accent thick, "The sailors come back.  I saw that they took they dead first. I knew they come for me next. I kill first prisoner- he already was almost dead- cut was peaceful, mercy. I took other prisoner- Ankastron- with me, and left at dark-time. But they follow me. I get to rope ladder and I climb, but Ankastron run away when get half way up, as sailors were close. They shoot arrows at me, but I get away. I make sure I pull up rope ladder too, so they can not follow, but they know we here.  Maybe they come after, maybe not- can not say."

   The little scout shrugged his shoulders, "Now, I am here. I see other dead prisoner, in tunnel."

   Rhaskos gave a small smile, "I guess we not so good with 'prisoners."

   Looking around, he asked, "What happen with you lot?"
This message was last edited by the player at 20:38, Mon 20 Jan 2014.
Tanek Sanasin
player, 240 posts
Taskan mercenary
What gnome?
Mon 20 Jan 2014
at 19:03
  • msg #589

Re: Solisand

In reply to Rhaskos (msg # 588):

"Hah! Well, not all prisoners turn out like Ori! Glad to see you're safe. Did you run across any trouble on your way in?"
Rhaskos
player, 71 posts
Mon 20 Jan 2014
at 21:11
  • msg #590

Re: Solisand

   Rhaskos turned to Tanek, shaking his head in the negative.

   The small hunter pointed at his upper chest, where a large red-black stain darkened his barbaric furs.

   "I am needing some help with some healing maybe. The bowman shot me. I got the ladder up though!  And a arrow out.  But still hurts."
Kordan Mardahar
player, 319 posts
Korantine
Sea Captain
Tue 21 Jan 2014
at 01:42
  • msg #591

Re: Solisand

In reply to Rhaskos (msg # 590):

[ OOC - How injured is Rhaskos?  I can patch him up with multiple castings of Heal, magnitude 1, but that may take some time to get my prayers right. (Rites : 37) ]
Rhaskos
player, 72 posts
Tue 21 Jan 2014
at 01:51
  • msg #592

Re: Solisand

In reply to Kordan Mardahar (msg # 591):

OOC:  It looks like somewhere between 4-5 points of damage. I'm waiting to hear the exact amount from our GM. :)
Simulacrum
GM, 566 posts
Tue 21 Jan 2014
at 07:49
  • msg #593

Re: Solisand

In reply to Rhaskos (msg # 592):

[5, obviously ;)]
Kordan Mardahar
player, 320 posts
Korantine
Sea Captain
Wed 22 Jan 2014
at 04:24
  • msg #594

Re: Solisand

In reply to Simulacrum (msg # 593):

[ I will repeatedly cast heal 1 on Rhaskos until he's fixed or I reach 3 MPs due to fumbles. ]

[ edit : Looks like RQ6 made Folk Magic cost 1mp on failure, whereas Legend's Common Magic had no mp loss for failing. So I healed two points of Rhaskos's injury before reaching 3 mp remaining and stopping further casting. (stopped before the 11)

20:25, Today: Kordan Mardahar rolled 428 using 10d100 with rolls of 1,12,90,98,56,81,11,53,20,6. Heal (Rites 37) Rhaskos. ]
This message was last edited by the player at 04:33, Wed 22 Jan 2014.
Simulacrum
GM, 568 posts
Thu 23 Jan 2014
at 07:49
  • msg #595

Re: Solisand

In reply to Kordan Mardahar (msg # 594):

Orinastron has for now returned with Rhaskos to the glowing green room, where Kordan has now prised up the cauldron,so that's where the party is. Tanek eyes the entrance to the round room off the first landing that Ori took a look at with some nervousness, but he can't put his finger on why.
Orinastron
player, 215 posts
Tue 28 Jan 2014
at 02:08
  • msg #596

Re: Solisand

Ori is delighted to see Rhaskos return - his skills will be of great value.

OOC

We seem to have three routes:
1. Back the way we came;
2. Egress from the cauldron chamber to the hillside; and,
3. Up the stairs.

With the crew of the Purple Wanderer(?) wathcing the main entrance it's pisisble that option 2 might allow us a way to slip past them undetected.  Quietly carrying the large cauldron for Sanjar, of course.

Whilst we can get out from the Cauldron chamber it is equally possible for the sailors to get in.  If they know of it, which we might reasonably doubt.

Reminder of option 2 from earlier message:
Meanwhile, Ori is exploring the vegetation from where the spider appeared. It is very thick, but clearly there are ways through - like as not a way in and out used by the spider...and he immediately recognises that there is fresh air beyond. He cannot see any light coming through from without - but that may not be a surprise, the dark must be gathering by now.

Eventually Ori finds himself in the open air...beside a steep rocky slope, thick with vegetation and a little stream tumbling down to the West. It seems that part of a hillside has fallen away, exposing the chamber with the cauldron to the outside world.

/OOC


Ori looks around, 'Valuable as it this caludron isn't going anywhere by itself.  Shall we investigate upstairs and see what lies ahead?  There's a chamber half-way up that feels... bad.  Standing here we are still exposed.'

Thinking for a moment he turns to Rhaskos,

'Hang on.  How did you get in.  Did you find another route?'

OOC I may be getting confused about the lie of the land here.  I think the map has disappeared from the Map section for Group 2? /OOC
Rhaskos
player, 74 posts
Tue 28 Jan 2014
at 10:01
  • msg #597

Re: Solisand

   After thanking Kordan for his help, Rhaskos continued fiddling with his wound to no perceivable positive outcome.

   When asked by Ori how he had come in, he repeated: "I came from rope ladder.  Same as you, am think.  I pulled it up- keep the sailors from come- but if have good climber they still could coming."

   Rhaskos gave a little shrug- both about the sailors, and seemingly about his wound.

   It did feel much better thanks to Kordan.
Orinastron
player, 217 posts
Wed 29 Jan 2014
at 00:54
  • msg #598

Re: Solisand

Ori scratches his head.  'That's interesting.  Rhaskos came in the same way as us but he got to this chamber by a different route.  We're at the bottom of the staircase yet he came down from above.'

OOC Simulacrum - have I got this right?  Can we join together Rhaskos' map with our own? /OOC 

Simulacrum
GM, 569 posts
Wed 29 Jan 2014
at 07:56
  • msg #599

Re: Solisand

In reply to Orinastron (msg # 598):

Yes, Rhaskos came by a different route - the broad stair/passage from the kitchen. I will update the map when I get back from DC (Thursday)
Sanjar Zand
player, 260 posts
Fri 31 Jan 2014
at 05:46
  • msg #600

Re: Solisand

[OOC: Is there anything Sanjar can attempt regarding the foreboding regarding the room on the landing that was not explored?  Lore, Perception etc? /OOC]
Rhaskos
player, 76 posts
Fri 31 Jan 2014
at 09:19
  • msg #601

Re: Solisand

OOC: Is there anything Rhaskos is picking up from his shrike spirit/echolocation?  Might be too loud at the moment...
Simulacrum
GM, 572 posts
Sat 1 Feb 2014
at 13:21
  • msg #602

Re: Solisand

In reply to Rhaskos (msg # 601):

No-one is picking up anything - but then nobody has entered the room since Tanek's earlier warning stopped Ori short at the door [remember Tanek got a crit with his Perception roll]. Even he can't put his finger on what he saw or felt - maybe a shadow, a presence - like there's someone in there but there isn't.

Map updated.
Tanek Sanasin
player, 242 posts
Taskan mercenary
What gnome?
Thu 6 Feb 2014
at 06:50
  • msg #603

Re: Solisand

In reply to Simulacrum (msg # 602):

"What say you all? I say lets investigate what raised the hairs on the back of my neck. I'm a bit leery to leave a danger at our backs while we continue investigating."

With that said, Tanek starts heading towards the room.
Orinastron
player, 218 posts
Fri 7 Feb 2014
at 05:00
  • msg #604

Re: Solisand

'Count me in Tanek.  Rhaskos, will you come - your darksense will help us, I am sure'

OOC - which is the spooky room are we talking about here - is it the Library? /OOC

Ori will heft up his sword and shield, pushing the latter onto his left fore-arm so that he can grip a torch in his hand.  With that he follows Tanek towards the mysterious chamber.
Simulacrum
GM, 573 posts
Fri 7 Feb 2014
at 07:42
  • msg #605

Re: Solisand

In reply to Orinastron (msg # 604):

Spooky room is the circular chamber off the landing.
Rhaskos
player, 77 posts
Fri 7 Feb 2014
at 08:02
  • msg #606

Re: Solisand

   Rhaskos shrugged, quit fiddling with his now minor injury, and also moved towards the room that the others indicated.

   As he got closer he gave a few clicks into the room, to see if he could sense anything inside.

   He hoped the room did not house an angry spirit. Rhaskos had some ability seeing spirits, but actual battle could be difficult- even deadly. Better to communicate if possible...but some angry spirits wanted only to return to the land of the living.

   Speaking up and giving voice to his thoughts, the small hunter said: "Maybe is possible can see-hear what is happen inside room from outside.  Will try."
Simulacrum
GM, 574 posts
Fri 7 Feb 2014
at 16:51
  • msg #607

Re: Solisand

In reply to Rhaskos (msg # 606):

So the intrepid [impetuous?] Tanek takes the lead, with Rhaskos a few paces behind - Kordan and Ori and Sanjar approach the top of the stairs wondering what will happen.

Tanek bears a torch in his shield hand (he can do this while bearing a hoplite shield and also hold the hand strap but it will make active parrying more tricky). He has his spear (or sword?) in the other to help him feel brave.

Rhaskos approaches his eyes part shut, reaching out to sense the shape of the room and search for some shape or form other than the bear walls.

As Tanek enters the doorway into this circular chamber with a domed painted ceiling Rhaskos is startled all at once as the room that was empty is now...not.

A figure flickers into view.

Tanek sees the figure before him - tall (over 6 feet)...naked (maybe?)...or scaly(?)...female (definitely)...in one (left) hand a great shining bow, glinting in the torchlight - made of metal. Then he realises her think wavy hair is alive and moving. And for some reason, while she faces him full on, she stares intently at the floor. And even so, he can see her face must be shining with some weird or magical light.

Rhaskos instantly imagines that what has appeared in the room ahead so instantaneously is some ghostly apparition. Then he realises that he is using echolocation. And that will only detect something perfectly solid and material.

Reactions?

If you are going to make a sudden move then roll for initiative...
Kordan Mardahar
player, 322 posts
Korantine
Sea Captain
Fri 7 Feb 2014
at 17:48
  • msg #608

Re: Solisand

[ OOC - Is there any culture or lore roll that may apply to this situation? ]
Simulacrum
GM, 575 posts
Fri 7 Feb 2014
at 17:53
  • msg #609

Re: Solisand

In reply to Kordan Mardahar (msg # 608):

Even Korantines are aware of supernatural entities such as nymphs and satyrs that can form or dissolve their physical bodies at will. As a sea captain Kordan would certainly know stories of oceanids (sea-nymphs) and tritons (sea-satyrs). But probably never encountered such a thing first hand. But Korantines also do not distinguish between Ethereals, which are supernatural creatures native to the material world, and Demons - creatures from the Many Hells.  They are all otherworldly beings and potentially very dangerous. Sanjar's folk are rather more scientific.
This message was last edited by the GM at 08:46, Sat 08 Feb 2014.
Rhaskos
player, 78 posts
Sat 8 Feb 2014
at 09:43
  • msg #610

Re: Solisand

   Rhaskos was a bit befuddled.

   He searched for words before saying softly, "She not here just moment ago."  The sentence was both statement and question.

   He seemed lost in thought as he "looked" at the creature with his echolocation, his second sight looking at her from every angle, trying to grasp the image completely.  He did not look directly at the being, as he did not have to.

   He finally said, more directly- yet with a soft tone- to the womanly figure, "Am Rhaskos.  You have name?  Who is you, lady?  Why you here?"

   The words were blurted out, almost mistakenly, and Rhaskos looked about at the others somewhat abashed by his outburst.  He didn't look at the others directly though, so much as "see" them by their sound, but his embarrassment was obvious.
Kordan Mardahar
player, 323 posts
Korantine
Sea Captain
Sun 9 Feb 2014
at 18:53
  • msg #611

Re: Solisand

Upon seeing the otherwordly woman and realizing that she was not merely unnoticed, but was simply not there moments ago, the big captain quickly and quietly beseeches his god.

"Pyrolus protect me."

Kordan then goes down to one knee in an extended genuflection, hands on the ground and head down, dropping the weapons he was holding moments ago.  In a louder voice, that carries throughout the room, he then says in Korantine:

"Begging pardon for disturbing you great lady. Please to be excusing the intrusion."

Furtively he glances around at the others, then holds his gaze respectfully on the floor in front of him.
Tanek Sanasin
player, 243 posts
Taskan mercenary
What gnome?
Mon 10 Feb 2014
at 04:44
  • msg #612

Re: Solisand

In reply to Kordan Mardahar (msg # 611):

Due to his prior sense of foreboding, Tanek's first thought is to initiate violence. However, the reactions of his friends catch him off guard, and he doesn't know what to make of this. In the mean time, he will step back and to the side, and assume an unthreatening stance, but not release his weaponry.
Simulacrum
GM, 576 posts
Mon 10 Feb 2014
at 15:44
  • msg #613

Re: Solisand

In reply to Tanek Sanasin (msg # 612):

OK - Tanek - back and to the side is inside the room or outside?
Tanek Sanasin
player, 244 posts
Taskan mercenary
What gnome?
Mon 10 Feb 2014
at 16:33
  • msg #614

Re: Solisand

In reply to Simulacrum (msg # 613):

Inside.
Orinastron
player, 219 posts
Tue 11 Feb 2014
at 20:59
  • msg #615

Re: Solisand

Ori immediately thinks of the image in the main chamber near the entrance.. and the statues.  He was raised in a scriptorium and some long forgotten pieces of a legend his father spoke of fall into place rapidly and unhappily.  But... he's not sure.

Ori steps back out of the room and moves a half-step closer to Sanjar.  He keeps his eyes down but risk a sideways glance at the wise sorceror, 'What do we do?'
Rhaskos
player, 79 posts
Wed 12 Feb 2014
at 09:31
  • msg #616

Re: Solisand

  Seeing Kordan's reaction, Rhaskos also genuflected respectfully, he also took a step back so as not to seem as if crowding her, and added, "Am ask with greater-est respects, M'Lady.  If you spirit, maybe can help you. Then, you not be mad, instead- maybe we friend.  Yes?"

   The words were a bit ill-formed, but Rhaskos expected a great spirit would understand the intent.

   Unless the great spirit was angry.

   In which case, Rhaskos' legs were good for running.
This message was last edited by the player at 09:34, Wed 12 Feb 2014.
Simulacrum
GM, 577 posts
Wed 12 Feb 2014
at 14:57
  • msg #617

Re: Solisand

In reply to Rhaskos (msg # 616):

GM: Will give Sanjar another 24 hrs then will have to make a call for him
Simulacrum
GM, 578 posts
Thu 13 Feb 2014
at 15:45
  • msg #618

Re: Solisand

In reply to Simulacrum (msg # 617):

She continues to fix her gaze at the floor, her head inclining this way and that as the characters variously step to the side or strike some pose that attempts to suggest respect...her writhing mass of hair seems to reach towards Tanek, as the closest person to her. Tanek can now make out how it is made of dozens of little snakes, evil looking little buggers to boot.

Her voice is hollow, echoing, and speaks in a clearly unnatural or forced form of Korantine:

"Who are you mortals? Have you come hear to pay homage to me, or did someone send you here to find me? Or are you just foolish trespassers in a hurry for death?"

"You had better find some reason for me not to kill you. If not, perhaps we can make a sport of your dying..."
Sanjar Zand
player, 263 posts
Sat 15 Feb 2014
at 21:18
  • msg #619

Re: Solisand

[OOC:
14:55, Today: Sanjar Zand rolled 43 using 1d100. Lore: Many Hells (46).
14:51, Today: Sanjar Zand rolled 6 using 1d100. Influence (52).
14:50, Today: Sanjar Zand rolled 54 using 1d100. Lore: Spirit World (51).
14:44, Today: Sanjar Zand rolled 99 using 1d100. Lore: Mundane Arcana (46).
/OOC]

Sanjar steps forward after a moment of hesitation, barely perceptible, and makes a low bow in the Assabian style with no lack of flourishing.  As he bows he removes his ornate headpiece, with the peacock feathers, and holds it under one arm until the bow is completed.  Then, straitening he strokes his beard with a plainly considering mein.  "Firstly, because none of us is or has any desire to be your enemy.  Perhaps we would if we knew you better, I can't say, yet you are unknown to us.  Thus how could we harbor any ill will?" he says with a self deprecating manner.  Another moment of thoughtful beard stroking passes.  "And yet, there is nothing preventing us from becoming allies.  May I ask, are you here entirely of your own will?  I... well, to be frank, I suspect not?  I am a Summoner by trade, first and foremost.  If you have been bound here, perhaps we could negotiate my efforts towards your release?  Or if you would simply wish to be Summoned and experience the broader world once again... we could come to an arrangement.  I am Sanjar Zand, of Djesmir in Assabia over the sea.  Forgive me if I do not quite greet you in the appropriate manner to which you might be accustomed.  The distance is vast and our ways not the same."  Sanjar then pauses, again stroking his beard thoughtfully., almost as though he is finished before something else seems to occur to him.  "There are at least three other groups of people on this island now.  If any of them have dealt with you in ill fashion, know that we are not associated.  In fact one of those groups is why we are here.  We followed them to this island.  There is a sizable matter of honor between us and them.  It need not concern you, though I am not completely averse to discussing it.  I assure you that if I had suspected I would encounter you, I should have liked to have been considerably better prepared." he says with a wry smile.  "Will you not speak with me?  I suspect already there is much we might do for one another."
Simulacrum
GM, 579 posts
Mon 17 Feb 2014
at 10:37
  • msg #620

Re: Solisand

In reply to Sanjar Zand (msg # 619):

Sanjar steps forward to where he can catch a glimpse of this entity and attempt to parlay. He at once decides he is dealing with some sort of hellspawn - but thankfully one that can for some reason speak Korantine. But this could be the moment he has trained, studied and prepared for...and he responds with an opening gambit that suggests that whatever this thing is a deal can be struck. The Djesmiri way.

Somehow Sanjar manages to get her attention. Her voice cracks with a wicked smile.

"200 years and then a sorcerer comes a-calling...ha! I have not heard the name of Djesmir spoken for even longer than that.

Well, then, man of Djesmir. Perhaps you can give me something I want. If you would learn my name, then there services you can do me. And if you were to do so...well then I shall let you and your friends live, and you shall learn my name, and when you call me three times I shall come. But if not...and if you call me again after the third, then I shall have my sport. There are my terms.

"Not far from this underground place, in the deepest heart of the forest, there is a grove. And in that grove there lives a nymph, and always close by there is a vile little creature, the Bakru. Destroy them for me and you shall have your life and my name."

Her gaze stays intent upon the floor, her hair twists and curls and seems to reach towards the sorcerer.
Kordan Mardahar
player, 324 posts
Korantine
Sea Captain
Mon 17 Feb 2014
at 18:12
  • msg #621

Re: Solisand

Remaining genuflected, Kordan glances nervously at otherworldly woman's feet, then over to Sanjar.  Gulping nervously, he then looks back at the ground.
Rhaskos
player, 80 posts
Tue 18 Feb 2014
at 10:17
  • msg #622

Re: Solisand

   Rhaskos "looked" around the room as well.

   He did not wish to speak, but attacking creatures of the forest did not sound like the makings of a good deal. Not to mention that- generally speaking- Rhaskos had to call upon the forest creatures for aid in hunting whenever necessary.

   Killing innocent forest spirits was a practice Rhaskos would be unable to take part in.

   The pained look he gave Sanjar said as much.

   Still, agreements would have to be struck if their lives were to be saved.

   Or they could all run.

   Or fight.

   But running was probably smarter.
Sanjar Zand
player, 265 posts
Tue 18 Feb 2014
at 13:15
  • msg #623

Re: Solisand

Sanjar seems mildly pensive before making a dismissive gesture towards Rhaskos, annoyance plain.  He then more firmly focusses his attention on the being before him and the bargain to be struck.  Splaying his hands deprecatingly he smiles, almost as if in apology, before he speaks.  "A not ungenerous offer, my lady, however I think perhaps... the scales are weighted somewhat in your favor all things considered?" he says.  "I would be quite willing however to deal with whatever problem this Bakru represent for you.  However, the manner of such a solution shall be my own affair.  If you would but explain to me how it is that they aggrieve you, I am certain I can concoct an apt remedy that will suit both of our interests."

[OOC:

06:56, Today: Sanjar Zand rolled 26 using 1d100. Commerce (53).

/OOC]
Simulacrum
GM, 580 posts
Tue 18 Feb 2014
at 16:13
  • msg #624

Re: Solisand

In reply to Sanjar Zand (msg # 623):


She lets out a rather disconcerting, hollow laugh.

"Brazen as my bow, you are, sorcerer! This Bakru is a curse upon this island, him and the bitch of the forest. Destroy him, banish him, whatever you like. But remove him forever from this place and see to her destruction also. No room for another queen of Solisand. Or would you like me to demonstrate what evil I can visit upon your companion here", she says, inclining her head towards Tanek, but not lifting her eyes.
Sanjar Zand
player, 266 posts
Wed 19 Feb 2014
at 06:42
  • msg #625

Re: Solisand

Sanjar inclines his head a bit, his hands lowering.  "Then I believe we have an agreement, at least on the first part then." he says, a slight smile playing across his features.  "Your enemy the Bakru neutralized in exchange for three boons and your name.  Now, though, you have added the Nymph herself... this is worth another something then.  For this then I reserve that I may, after the third boon, in all decorum and respect summon and bargain for further boons, should I wish it.  And should such bargains arrive at mutually agreeable conclusions."

Then a threat is given towards Tanek, the not so veiled prospect of evil visited in 'demonstration'... or simply to alleviate the boredom of immortality.  Sanjar shrugs slightly, splaying his hands once again though his expression only mildly darkens.  "As much as I might like to see and learn from such a display of power, I would caution that your desired ends here will in part rely upon this loyal soldier's service.  Perhaps another time, when I have a more disposable servant for you to play with." he says, a slight smirk curling the corners of his mouth.  "Should such a prospect find favor."

And then he bows, gesturing for the others to back out of the room behind him.  "If we are concluded in an agreeable fashion, I shall see to fulfilling my portion of the bargain."
Tanek Sanasin
player, 245 posts
Taskan mercenary
What gnome?
Wed 19 Feb 2014
at 18:08
  • msg #626

Re: Solisand

In reply to Sanjar Zand (msg # 625):

Tanek gulps in sudden realization of how close he just came to being destroyed as a casual demonstration of power and mutters under his breath, "I swear Sanjar could sell civilization to the Emperor, and get the Emperor to propitiate him to seal the deal." He then casts his eyes down and tries to remain as unthreatening as possible.
Kordan Mardahar
player, 325 posts
Korantine
Sea Captain
Wed 19 Feb 2014
at 22:40
  • msg #627

Re: Solisand

Tanek Sanasin:
In reply to Sanjar Zand (msg # 625):

Tanek gulps in sudden realization of how close he just came to being destroyed as a casual demonstration of power and mutters under his breath, "I swear Sanjar could sell civilization to the Emperor, and get the Emperor to propitiate him to seal the deal." He then casts his eyes down and tries to remain as unthreatening as possible.


The big captain chuckles, "and your Emperor be asking if he could borrow the rug in Sanjar's pack, having been unprepared for the possibility of kneeling."
Simulacrum
GM, 581 posts
Thu 20 Feb 2014
at 00:22
  • msg #628

Re: Solisand

In reply to Kordan Mardahar (msg # 627):

Sanjar waits for the response, remarking to himself that this round room is clearly set up as some sort of summoning chamber, with traces of signs and sigils upon the walls and the night sky portrayed upon its ceiling. His companions only hope that the sorcerer's confident posturing brings fortune and not destruction.

"Go then, sorcerer, and take your minions with you...but do not set foot within these halls unless it is to bring me news that you have met these terms in full...unless you wish to become one with them. Go quickly, before I decide to gaze upon the source of these honeyed words. Perhaps you shall prove worthy as my old friend Brasilas. Perhaps not".
Sanjar Zand
player, 268 posts
Thu 20 Feb 2014
at 03:57
  • msg #629

Re: Solisand

[OOC:  Is there any possibility of lore or other checks for Sanjar to note anything further about the nature of the diagrams etc. and magical nature/use of the room?

Is the entity currently within a summoning diagram/containment?  Or at least anything that could be such?

Any possibility of a check to discern if there are in fact any active mystical effects present?

Any chance of recognizing the name Brasilas?

/OOC]

"Then I shall see you then." he says.  Sanjar smiles once again, bowing as he takes a few steps backward.  As he bows he allows his eyes to travel over the other details of the room in some greater detail than before.  The backward steps elongate this time some meager seconds before he turns and ushers everyone else out ahead of him.  He silently indicates back down the stairway, as his desired direction of travel.
Simulacrum
GM, 582 posts
Thu 20 Feb 2014
at 08:28
  • msg #630

Re: Solisand

In reply to Sanjar Zand (msg # 629):

[Re OOC - always bank a roll if asking if there's a chance to make one, as it saves an exchange where I tell you yes you can or no you can't]

Sanjar is disconcerted that he can see no containment circle or wardings that might imprison this creature in the summoning chamber. If that is right he has no idea right now just how far she may be able to wander, to follow and to track them. Nor are there any other signs of mystical effects at work - other than this entity herself.

'Brasilas' rings no bells - but its a Korantine name.
Orinastron
player, 221 posts
Thu 20 Feb 2014
at 10:11
  • msg #631

Re: Solisand

Orinastron makes eye contact with Sanjar as the Sorceror's gaze sweeps around the summoning chamber, taking in the detail.  He mutters, 'When I said "What do we do?" I had in mind fight or flight!  That was... impressive.'

Orinastron straightens up and sheaths his sword.  He uses his right hand to knead his right forearm , dulling  the cramps from holding a shield and torch for so long.

'Tales are told of times such as this, friends.  That we witnessed our Sorceror friend here best a demon in a game of words is an honour and one that will earn you a cup of wine in any tavern you tell the story.

'I was born and raised in a city and trained a soldier on the borders.  I've heard many tales of the devilish acts of wicked forest sprites that turn on the soldiers who use their groves for camp-fires and palisades.  This demon at Sanjar's beck and call is a better prospect than some malicious pixie bound to a tree.  I say this is a good bargain, a worthy compact.  I have no issue with it.  Let's be at this thing and turn it to ash.  With the demon at our backs we will be quickly done with Haliskome too.'


The pressure of the moment seemingly past and his right hand free, Orinastron avails himself of the opportunity to take a piss.  He unleashes his soldier's stream against the wall and plays it down the stairs for a small moment of curious fascination.

Out of sight of the demon, of course.
Rhaskos
player, 81 posts
Thu 20 Feb 2014
at 10:36
  • msg #632

Re: Solisand

OOC:  What is Rhaskos' knowledge of the nymph & the Bakru?

Any inherent cultural/professional issues here?  :)

Also, does Rhaskos notice anything about the room with the spirit/snake haired-lady?

Banked rolls: 60, 90, 25.

02:35, Today: Rhaskos rolled 175 using 3d100 with rolls of 60,90,25. 3 banked rolls.

This message was last edited by the player at 10:37, Thu 20 Feb 2014.
Simulacrum
GM, 583 posts
Thu 20 Feb 2014
at 10:52
  • msg #633

Re: Solisand

In reply to Rhaskos (msg # 632):

Rhaskos is well aware of nymphs of the forests and rivers and wild places from his life in along the fringes of the wilderness of Sard. They are, if paid due respect and one has no ill intent towards their habitat, considered generally benign, but like all things of nature can equally be a threat if roused to anger.

As for the Bakru - well that is not something Rhaskos knows anything about.

Nothing for a hunter like Rhaskos to conclude about the room - but this 'lady' is no spirit - she is as solid as Rhaskos himself. In that she is like a nymph or Satyr of the wilderness - one minute there is nothing there but a numinous presence, the next moment entirely tangible and real.
Simulacrum
GM, 584 posts
Sat 22 Feb 2014
at 10:14
  • msg #634

Re: Solisand

In reply to Simulacrum (msg # 633):

The 'creature' remains in place awaiting the party's withdrawal down the steps - and the characters moves cautiously away, aware that they are now expected to head outside and not return until their job is done. You expect that the way you came in is watched by Haliskome's gang - the back way past the cauldron and though the thickets is surely a direct route into the forests.

I remind you that outside it is now getting properly dark as night approaches.
Sanjar Zand
player, 269 posts
Sat 22 Feb 2014
at 12:59
  • msg #635

Re: Solisand

Sanjar quietly ushers the group back down the stairs towards the chamber where the cauldron was found.  There he speaks briefly, though his excitement and sense of triumph are plain.

First to Rhaskos:

"While I am always ready to hear and indeed address your concerns, choose the proper time to voice them." he says with some seriousness to his manner as he places a hand on the shoulder of the other man.  "Undermine me before a Hellspawn, and you weaken my bargaining position.  And increase the likelihood that I may be deemed not worth bargaining with, if I don't have the respect at least of my mortal allies or retainers.  Had a 'display of power' been unavoidable just then, I was of half a mind to volunteer you, for precisely that reason."

"If you have particular interests, you would be better served by keeping me well informed beforehand and trusting me to see to them."

Then to Orinastron:

Sanjar smiles somewhat towards Orinastron, yet makes a mildly dismissive gesture.  "The magnanimity of your words is appreciated, however they may be in haste.  Let us not celebrate overmuch until we have discovered how we may seal the bargain on our end, eh?" he says, then smiles a bit more.  "Though it is, for now, pleasant to have even that prospect before me."

To Tanek:

"I hope you were not unnerved overmuch by your... proximity, to our encounter?  You were steadfast enough, and for that you have my thanks.  I did my best to shield you from the capricious nature of such beings, yet... only so much can be done."

---

Once these byplays/conversations that Sanjar stops to have are concluded he wishes the group to exit, with the Cauldron, from the rear of the ruin and make their way out and back into the forest of the island.
Simulacrum
GM, 585 posts
Mon 24 Feb 2014
at 23:07
  • msg #636

Re: Solisand

In reply to Sanjar Zand (msg # 635):

Sanjar wishes it were so easy to put his plan into action...but the massive cauldron defies an easy means to get it out of the chamber - he knows that without proper tools it could take many hours to hack a way through the dense growth out of which the cauldron might be manoeuvred. Many hours of labour for him and his companions, and in its intact state it would be an immensely difficult task to convey it through rough and thickly wooded terrain.
Kordan Mardahar
player, 327 posts
Korantine
Sea Captain
Tue 25 Feb 2014
at 04:19
  • msg #637

Re: Solisand

"Me bethinks we shall need to leave the cauldron and mount an better equipped expedition to retrieve it.  Perhaps once this business with Haliskome and Bakru be concluded?"
Rhaskos
player, 82 posts
Thu 27 Feb 2014
at 09:22
  • msg #638

Re: Solisand

   Rhaskos did not really respond to Sanjar so much as look at him...

   ...or perhaps, watch him was more accurate.

   After listening, he responded with a simple shrugging of the shoulder, saying, "Was no, 'beforehand,' was only moment.  Say something or not say something.  Snake-hair-lady seem like, not really... good," Rhaskos seemed unable to truly convey the word he wanted, but still continued on with his statement, shrugging his shoulders again, "Nymphs usually not bad..." Rhaskos looked thoughtful for a moment and added, "But I not ever hear of Bakru.  Maybe is worse than snake-hair-lady.  Not know."

   Rhaskos looked up at Sanjar again though, and added, "But can let Sanjar talk Hell-Spawn in future, try not inter- inter- ...say thing in middle of when Sanjar talk.  Sanjar better at talking than Rhaskos anyway."

   Looking around, he added, "What if sailors come?  They follow me to here...though they not have way up without ladder.  Should we maybe try think way take cauldron?  Maybe set trap incase them come?  Or tell Snakehair lady to kill them...?"

   Rhaskos obviously had no clue as to the answer, but thought anything possible.
Sanjar Zand
player, 270 posts
Mon 3 Mar 2014
at 09:50
  • msg #639

Re: Solisand

Sanjar ponders the ungainly weight of the cauldron for a few more moments.  "Any suggestions?" he inquires, thought seemingly without expecting much.

"If we can not bear it out ourselves this trip, then it must be concealed as best we can.  Otherwise the risk of our enemy taking possession of it is too great.  They have already been salvaging from this site.  Now that the spider, thankfully, is dead... nothing will keep them from coming this far in themselves." he says, frowning.

"Perhaps reburying the thing in the much, only deeper this time.  And putting the spider on top of the mound." he says speculatively.

[OOC:  Now that it is fully unearthed, is it possible to take further drawings/rubbings from around the surface, or any like technique that would be of any meaningful value?  Perhaps even if not of 'study' quality, for some sort of analysis of what the general content may be? /OOC]
Simulacrum
GM, 586 posts
Mon 3 Mar 2014
at 15:11
  • msg #640

Re: Solisand

In reply to Sanjar Zand (msg # 639):

Indeed it could be possible to attempt to salvage as much of the surface markings and sigils as are visible, given enough time to get it right and the right equipment.

[Game rule terms; copying the images on the cauldron in a form you can learn from is an extended task, roll once per day, maximum of 4 days, each successful roll is 25% progress or a crit is 50% progress. Total progress determines how many spells you can salvage. You can rush at a penalty]

Non game rule terms - how long do you think the snake haired lady is going to tolerate you hanging around and not setting about the task she has set you...?

By the way, the stone floor is only a few inches under the carpet of moss and exotic oversize fungi. So you can't bury the cauldron.
Tanek Sanasin
player, 246 posts
Taskan mercenary
What gnome?
Mon 3 Mar 2014
at 16:06
  • msg #641

Re: Solisand

In reply to Simulacrum (msg # 640):

Tanek looks thoughtfully at Sanjar, "I think we better be on our way before the Lady decides to entertain herself with us. Considering the difficulty we'd have transporting the cauldron, I don't think its likely that anyone else would make off with it in the time we're gone."

He then turns to Rhaskos and nods, "I agree, everyone has heard of nymphs. But I'm no more certain of what a bakru is than you are. If it is in a relationship with the nymph, as the lady says, I'd surmise that it would be at least similar.  Relatively speaking."
This message was last edited by the player at 15:08, Wed 05 Mar 2014.
Kordan Mardahar
player, 329 posts
Korantine
Sea Captain
Fri 7 Mar 2014
at 22:03
  • msg #642

Re: Solisand

Kordan looks around at the party, then grunts loudly.

"Okay then, we be dealing with the cauldron at a later date.  For now, we best be getting to business with this nymph and Bakru fellows.

Rhaskos - how did you be entering this structure?  Which ever manner be fastest to be heading towards that grove, that the route we be taking."

The big captain then gives everybody his best "get-a-move-on-you-landlubbers" glare.
Rhaskos
player, 84 posts
Mon 10 Mar 2014
at 08:46
  • msg #643

Re: Solisand

   Rhaskos nodded back at Kordan, saying, "Is easy way.  Can show."

   As he moved in the direction, leading the group the small hunter glanced over his shoulder, "When come out tunnel, and get to cliff, we have get on stomach- crawl to edge- and look-see if sailor men below.  Else-wise, we get shot with arrow when try go down rope-ladder."

   Rhaskos pantomimed the movements of crawling, and put his index and middle finger to his eyes when he said "Look-see."
Kordan Mardahar
player, 330 posts
Korantine
Sea Captain
Mon 10 Mar 2014
at 16:30
  • msg #644

Re: Solisand

In reply to Rhaskos (msg # 643):

Kordan nods to indicate that he understands, readies his bow and arrow and gestures for Rhaskos to lead the way.
Tanek Sanasin
player, 247 posts
Taskan mercenary
What gnome?
Wed 12 Mar 2014
at 18:16
  • msg #645

Re: Solisand

In reply to Kordan Mardahar (msg # 644):

Once we get to the outside edge, Tanek will strap his shield to his back and ready his sling.  Just in case he needs to demonstrate its superiority to Kordan.
Orinastron
player, 222 posts
Wed 12 Mar 2014
at 20:19
  • msg #646

Re: Solisand

Ori facepalms himself...

'A moment fellows.  Rather than go down this ladder, there was a secret route out through the spider's chamber.  Beyond its lair was a clear route out to the hillside.  Could we not simply take that route and flank our would-be ambushers?'

OOC - Simualcrum - there is another exit, right? /OOC
This message was last edited by the player at 20:20, Wed 12 Mar 2014.
Simulacrum
GM, 588 posts
Thu 13 Mar 2014
at 20:42
  • msg #647

Re: Solisand

In reply to Orinastron (msg # 646):

quote:
OOC - Simualcrum - there is another exit, right? /OOC


Right. Through the thickets at the back of the cauldron room, leading straight to the forest. And not past the snakey-haired-demon-woman-thing
Orinastron
player, 223 posts
Thu 13 Mar 2014
at 21:37
  • msg #648

Re: Solisand

From msg #556:

Meanwhile, Ori is exploring the vegetation from where the spider appeared. It is very thick, but clearly there are ways through - like as not a way in and out used by the spider...and he immediately recognises that there is fresh air beyond. He cannot see any light coming through from without - but that may not be a surprise, the dark must be gathering by now.

Eventually Ori finds himself in the open air...beside a steep rocky slope, thick with vegetation and a little stream tumbling down to the West. It seems that part of a hillside has fallen away, exposing the chamber with the cauldron to the outside world.


Ori is in no place to direct but certainly implores the group, 'Please - let's take that passage.  We need not be delayed by the crew of the Purple Wanderer and we can be about our task directly.'

Ori heads back inside and, assuming the others follow, quickly retraces his steps to the cauldron chamber, through the vegetation and out ont the hillside.

In retracing his steps he does still pay attention to the deadly chambers, shild and torch in one hand, sword in the other.  He wonders aloud, 'I wonder if the Bakru are those funny little creatures with which Sanjar had a tea ceremony shortly after we came ashore'

Kordan Mardahar
player, 331 posts
Korantine
Sea Captain
Thu 13 Mar 2014
at 22:49
  • msg #649

Re: Solisand

[ OOC - yes, let's take the most direct route. ]
Rhaskos
player, 85 posts
Sat 15 Mar 2014
at 08:38
  • msg #650

Re: Solisand

   Rhaskos looks somewhat relieved at Ori's suggestion.

   "That sound like better.  Not have to fight unless...have to fight. Is more smart."

   The small hunter worked his way forward, curious as to new pathways and where they led.
Tanek Sanasin
player, 248 posts
Taskan mercenary
What gnome?
Mon 17 Mar 2014
at 02:53
  • msg #651

Re: Solisand

In reply to Rhaskos (msg # 650):

Tanek shrugs and turns around to follow Ori.
Orinastron
player, 225 posts
Tue 18 Mar 2014
at 07:17
  • msg #652

Re: Solisand

Ori will make haste in leading the party back through to the cauldron chamber, past the gory, chitinous ruin of the spider and through the vines and foliage out onto the hillside.  He will quickly seek cover from which to observe the surroundings and to cover his friends as they stumble out into the fresh air.

The immediate objective is to find our bearings and see what we can see from this vantage point.  That done, Ori asks of the others, 'Is now an opportune time to ambush our ambushers before we see to the Bakru?' He observes, 'We are good at acquiring commissions - for we have two patrons now - less so at discharging them.  Our passage off this island depends upon dealing with Haliskome's crew.  Shall we first be done with that whilst the Bakru are not yet an enemy?  Better that we deal with one enemy before we inspire another?'
Kordan Mardahar
player, 332 posts
Korantine
Sea Captain
Tue 18 Mar 2014
at 17:14
  • msg #653

Re: Solisand

"Yes, well, if we deal with the Bakru and the nymph, mayhap we be having snakey-hair deal with Haliskome?  I still be a bit suspicious of our second patron though."
Orinastron
player, 226 posts
Mon 24 Mar 2014
at 20:39
  • msg #654

Re: Solisand

Ori nodds at the wise sea-salt, "A better idea to be sure.  Women are to be feared in the Jekkarid.  There's no doubt Haliskome will have poweful enchantments to hand.  Better that we set our 'woman' to deal with the Purple Wanderer's."

"Shall we about the Bakru then?"

Ori carefully makes his way to the base of the slope from the cavern's secret entrance.

ooc What can we see? /ooc
This message was last edited by the player at 20:39, Mon 24 Mar 2014.
Sanjar Zand
player, 271 posts
Tue 25 Mar 2014
at 01:50
  • msg #655

Re: Solisand

While Sanjar's displeasure at having to leave the cauldron behind is ill concealed and appears to leave him in quite the foul mood, he does not seem to waver in purpose once they depart.

"Daemons have a tendency to poorly receive not being your priority." he says.  "Keeping the bargain, for now, comes first.  The Bakru and the Nymph."
Rhaskos
player, 87 posts
Wed 26 Mar 2014
at 07:33
  • msg #656

Re: Solisand

   Rhaskos listened to the others, but his focus was rooted to the ground and the surrounding brush.

   He watched for signs and tracks, anything that might suggest where things unseen were in the world around the travelers.
Simulacrum
GM, 591 posts
Wed 26 Mar 2014
at 18:30
  • msg #657

Re: Solisand

In reply to Rhaskos (msg # 656):

Beyond the dense growth is the cool night air, a bright moon lights up a gully covered by a dense growth unnaturally giant ferns; a little stream trips down the rocks from your right, passing in front of your position and descending into the darkness to your left (West). Above this gully are the silhouettes of many trees crowding in on all sides.
Orinastron
player, 227 posts
Wed 26 Mar 2014
at 22:55
  • msg #658

Re: Solisand

Do Nymph's sleep?

Ori assumes from the tone of the others that we won't be stopping to make map for the night.  Rather that we get on with the task at hand.

Do we have any idea which way to go?

Did anyone else think that the Bakru might be those funny little creatures we met the first day on the island?

Ori is ready and willing to continue but perplexed at which way to go.
Kordan Mardahar
player, 333 posts
Korantine
Sea Captain
Thu 27 Mar 2014
at 03:01
  • msg #659

Re: Solisand

In reply to Orinastron (msg # 658):

Yeah, I could see the little tribal guys being the Bakru. I kinda liked them, so hope we can avoid conflict.
Sanjar Zand
player, 273 posts
Thu 27 Mar 2014
at 06:15
  • msg #660

Re: Solisand

My sense was that the Bakru was a singular entity of supernatural nature/power, though perhaps I was wrong?

This gully etc. is directly outside the rear exit from the ruin?  Or where we have come to a stop?

Sanjar also notes the presence of continued giant size things here.  The ferns for example.  "Be wary as we advance.  There could be further creatures of abnormal size ahead."

The sorcerer then draws and readies his bow once again.
Simulacrum
GM, 592 posts
Mon 31 Mar 2014
at 14:07
  • msg #661

Re: Solisand

In reply to Sanjar Zand (msg # 660):

The gulley is directly outside the rear of the ruin; at some point in the past the rocks here have tumbled away exposing the room with the cauldron to the air - clearly some outside vegetation has raced to cover it over again.

It's not clear where the stream will lead you - down a steep way and off to the West; however you are already now within the forest, closer of course to its southern terminus at the cliffs than to its centre. And as you know the forest is several kilometers wide and a longer (North-South) again.

It is also night, and dark, and everyone is tired as last night's rest was already minimal. Tomorrow night is, I think, the last before your intended rendez-vous with the Foam Follower on the Western side of the island.
Sanjar Zand
player, 274 posts
Tue 1 Apr 2014
at 20:30
  • msg #662

Re: Solisand

Westward along what we can see of the stream is back down into the southern shoreline valley area?  Or no?

How steep are the sides of this passage we have found ourselves in?

For now I am inclined to follow the stream while keeping an eye out for a suitable, and hopefully defensible, site to make camp some distance from the ruin.
Simulacrum
GM, 593 posts
Tue 1 Apr 2014
at 21:23
  • msg #663

Re: Solisand

In reply to Sanjar Zand (msg # 662):

Probably not, you would surmise the stream is descending to the west at this point, no sign it is leading towards the shore. Not so steep you cannot make a scramble alongside its path or across it and up the other side.

Kordan could try a navigation check if he can get a good sight of the stars from somewhere
Kordan Mardahar
player, 334 posts
Korantine
Sea Captain
Wed 2 Apr 2014
at 00:38
  • msg #664

Re: Solisand

"Sanjar, if'n we be supposed to meet up with the Foam Follower in another day, we be running short on time.  Mayhap we be needing to divert or send a side party to meet up and advise to give us more time, perhaps another week?"

[ OOC - Kordan isn't a navigator, just a ship captain.  He would normally expect to have a navigator with him as an auxiliary crew member. ]
Sanjar Zand
player, 275 posts
Fri 4 Apr 2014
at 05:16
  • msg #665

Re: Solisand

"No one is in any shape to make that trek just now.  The first thing we need is to shelter up somewhere and rest, away from this ruin, and any pursuit.  Then we all go to meet the ship and set up another meeting, before we go into the interior."
Kordan Mardahar
player, 335 posts
Korantine
Sea Captain
Fri 4 Apr 2014
at 16:43
  • msg #666

Re: Solisand

In reply to Sanjar Zand (msg # 665):

"I concur. Rhaskos, would you please see about finding us some good shelter? Preferably something that we can avoid being spotted in while we rest."
Simulacrum
GM, 594 posts
Sat 5 Apr 2014
at 20:52
  • msg #667

Re: Solisand

In reply to Kordan Mardahar (msg # 666):

The task seems pretty simple - there is broken ground, patches of thick vegetation and on all sides the forest crowding in.

What sort of camp you going to make - who is on watch...?
Tanek Sanasin
player, 251 posts
Taskan mercenary
What gnome?
Sun 6 Apr 2014
at 21:01
  • msg #668

Re: Solisand

In reply to Simulacrum (msg # 667):

"Maybe let's see if we can find some thick vegetation to hide in with some broken ground leading up to it so as to slow any advance? Let's set watch to say, Sanjar, Me, Rhaskos, Kordan?  I know the little guy can see quite well in the darkest hours, and that gives the unbroken sleep to Sanjar and Kordan."

(Maybe Lore (Tactics & Drill)(24) to recognize or set up a good defensive location?)

14:00, Today: Tanek Sanasin rolled 2 using 1d20. Banked.
14:02, Today: Tanek Sanasin rolled 83 using 1d100. Banked d100.

This message was last edited by the player at 21:04, Sun 06 Apr 2014.
Rhaskos
player, 88 posts
Tue 8 Apr 2014
at 05:24
  • msg #669

Re: Solisand

Rhaskos made it a point to look around for the perfect spot to make camp.

He nodded at the suggestions for watch order. He could take a nap, then sleep.

The small man then approached Sanjar to see if the wizard could help mend the wound he had received earlier.  It was still smarting a bit, and a little bit of time and care might mend it completely.

OOC: maybe take your time and make the task super easy?  I think Rhaskos still needs about 3 hp back in his chest.

I also banked a few more rolls:  22:20, Today: Rhaskos rolled 127 using 3d100 with rolls of 20,84,23. Banked rolls.

So, 20, 84, and 23. :)

Kordan Mardahar
player, 336 posts
Korantine
Sea Captain
Tue 8 Apr 2014
at 15:03
  • msg #670

Re: Solisand

In reply to Rhaskos (msg # 669):

06:59, Tue 08 Apr 2014: Kordan Mardahar rolled 109 using 3d100 ((59,20

[ OOC - I don't recall if Sanjar has healing magic, or if you can spend extra tome to make spells easier. In any case, Kordan heals 2 pts of injury, doesn't get the third unless can get a x2 bonus from time. You might heal naturally for the last point. I'm at 0 magic points now, but will have more in the morning. ]
Rhaskos
player, 89 posts
Wed 9 Apr 2014
at 08:26
  • msg #671

Re: Solisand

   Rhaskos thanked Kordan, as the man's cantrips seemed to mend the flesh well. The small hunter worked his arm on the side of his chest that the injury had occurred and grinned at his friend.

  Now he would be ready to watch over the camp when his turn came.
Simulacrum
GM, 595 posts
Sun 13 Apr 2014
at 15:08
  • msg #672

Re: Solisand

In reply to Rhaskos (msg # 671):

Well, with Rhaskos taking responsibility for finding it a camp site it is not long before the party finds a space overlooking the little stream where there is sufficient level ground to make their beds, a few hundred meters West from where you emerged from the underground chamber. There is no help for it but to camp surrounded by the forest on all sides, and it can only be hoped that anything out there will find it as hard to sneak up on the watch as it is to make out shapes and sounds in the leafy gloom all around. Kordan's best guess is that there may be 5-6 hours until dawn to attempt to rest.

This hope is dashed rather quickly, it seems - barely have people got comfortable and quit arguing about who shall take what watch, but that a female figure emerges out of the trees as if from nowhere. She is impossibly beautiful with bright shining eyes that appear to stare into the core of each of the adventurers.

A moment later the thickets about her begin to warp and shift and a small, child-like figure seems to rear itself free from them; it then steps cautiously to her side, and places his small hand in hers. This creature, for all appearances and tho human in overall shape, seems to be made of twigs.

Her perfect lips begin to form words, and a mellifluous stream of Korantine flows forth, if not entirely in sync...

'You who have come to my forest, who are you? Declare yourself to me, for I am Solisma, lady of the forest, and protector of those who dwell within it. It seems that you have done my folk no harm, but you have been seen emerging from that cursed place within the hill. So tell me, who are you and why are you here - and what did you meet with in old Brasilas' lair?'
Rhaskos
player, 90 posts
Mon 14 Apr 2014
at 10:16
  • msg #673

Re: Solisand

   Rhaskos looked from the forest spirit to Sanjar.

   He seemed to be the best at talking, and this seemed to be a good time for it.

OOC: I'm going to be out of town for about 3 days this week starting tomorrow, so my posting will slow. Just FYI.
Orinastron
player, 228 posts
Wed 16 Apr 2014
at 21:38
  • msg #674

Re: Solisand

Unlikely that Ori has anything useful to hand and we are at a disadvantage...

Ori instinctively turns his head towards Sanjar in the hope that the accomplished sorceror will find the right words.  Our choice of sides depends, I think, upon Sanjar's desire to salvage the cauldron.  Ori has no issue with that.
Sanjar Zand
player, 277 posts
Sun 11 May 2014
at 05:37
  • msg #675

Re: Solisand

[OOC:

00:25, Today: Sanjar Zand rolled 68 using 1d100. Seduction ( 52 ). - Fail
00:25, Today: Sanjar Zand rolled 75 using 1d100. Influence ( 52 ). - Fail
00:25, Today: Sanjar Zand rolled 29 using 1d100. Lore: The Many Hells ( 46 ). - Succ
00:24, Today: Sanjar Zand rolled 4 using 1d100. Lore: Spirit World ( 51 ). - Crit
00:24, Today: Sanjar Zand rolled 56 using 1d100. Lore: Mundane Arcana ( 46 ). - Fail

/OOC]

Sanjar steps forward after a moment of hesitation.  He smiles broadly, offering once again a courtly bow as he has done before.  This time however his manner tells of the weariness of their long day and long trek, and is not so very polished.  Indeed he straitens more slowly than before.  "Fair Solisma, I am Sanjar Zand.  Sorcerer and Summoner of Assabia." he intones, as he seems to attempt to gather himself once again.  "Tell me, who are your people?  Are they the small ones we saw before?" he asks, his tone hopeful.
Simulacrum
GM, 597 posts
Tue 13 May 2014
at 07:56
  • msg #676

Re: Solisand

In reply to Sanjar Zand (msg # 675):

'All the island's natives are my people...and the little ones? Yes. The Bakru tells me you met kindly with them. Now state your business, humans. And what did you meet with beneath the hill?'

The Bakru inclines its head at Sanjar, as if waiting intently and curiously on an answer. Sanjar glances at it and knows it for what it is - some vegetation-demon made corporeal, surely bound here by greater magic. Not like Solisma, surely a Nymph, an ethereal creature - this must be her territory that she can manifest her physical form.
Sanjar Zand
player, 281 posts
Mon 19 May 2014
at 04:05
  • msg #677

Re: Solisand

Sanjar strokes his beard, and the charms interwoven there, for a long moment.  "I met with the lady of the ruin, as it were." he says, his voice soft and measuring.  "Perhaps you could explain to me the nature of your... disagreements with her?" he says, turning inquisitive.  A moment more of beard-stroking thoughtfulness.  "As for ourselves, or original matter that brought us here is... something of a tale.  Tell me, fair Solisma, do you know of Assabia?  The Jekkharid?  My Lady's father was, until his recent and untimely demise, a trader of the lanes between Morkesh, the Jekkharid, and Korantia.  We believe his killer to be on this isle.  So you see, we arrived seeking to resolve a matter of honor, and have come far to do so."

His eyes twinkle with thought as he eyes the Bakru.  "And you?  Bakru?  You are not of this Plane.  Are you here of your own will?" he asks, arching a brow.
Simulacrum
GM, 599 posts
Mon 19 May 2014
at 11:31
  • msg #678

Re: Solisand

In reply to Sanjar Zand (msg # 677):

'These places may as well be on the moon, Sanjar Zand, for I have never heard of them', she says in her lovely voice. 'And your quest is no concern of mine'

'In that cursed hill, where evil Brasilas once lived, there is the old bitch who was his slave... He was a sorcerer like you, stranger. Such people are evil, we know that. Brave men came, my dear Nastarios among them, and killed old Brasilas, and banished her for a time. But she soon came back to haunt those dark passages. I am queen of this island, the little folk are my resonsibility, and with the bakru here we shall not let her venture out into my forest. She fears me, you know. And if you are another Brasilas, as you say, then you must fear me too'

The Bakru's voice, like creaking branches, croaks, 'Yes once, sorcerer, but this is my home, and its people are my charge. Sorcery cursed them, we will not let that happen again'.
Sanjar Zand
player, 282 posts
Tue 20 May 2014
at 05:11
  • msg #679

Re: Solisand

Sanjar's brows raise for a moment, a brief frown crossing his features.  Yet his eyes alight with an aspect more curious than anything else.  "I do not know these names, Brasilas or Nastarios.  Perhaps you could tell me more of them?" he asks, his tone light and inquisitive once again.

"And I have found no reason for us to be enemies as of yet." he says, some wryness there as he speaks.  "Though I suppose you could yet change my mind.  It isn't what I would desire."

A moment of pause as he seems to consider his words.  "A curse you say?  How were they cursed?  Does the magic linger?  Perhaps I could inspect it?  Even remove it?  If we came to some sort of arrangement." he says, more serious now.  "Brasilas may not have been interested in having many friends upon this isle, yet that does not mean that I am not.  Pray, do not color your perception of all of my craft by the acts of one man?  It would be as if I judged all spirits by the tenor of the one in the ruin, yes?"

He turns towards the Bakru,

[OOC:

00:08, Today: Sanjar Zand rolled 46 using 1d100. Commerce (53).
00:08, Today: Sanjar Zand rolled 43 using 1d100. Influence ( 52 ).

/OOC]
Kordan Mardahar
player, 340 posts
Korantine
Sea Captain
Wed 21 May 2014
at 20:10
  • msg #680

Re: Solisand

Kordan rummages through his pack and comes out with a small assortment of food items, then squats down and gestures towards the Bakru.

"You folk be liking our food last time, you like more?"

13:09, Today: Kordan Mardahar rolled 77 using 1d100. Banked influence (54).

Glancing around at everybody he adds, "How 'bout we be discussing this over a meal?  Standing around in the sun staring at each other be no good for nothing."

After a few more moments of uncomfortable silence he finishes, "Anybody?  Erm, well..." and trails off with his arm still awkwardly outstretched.
Tanek Sanasin
player, 254 posts
Taskan mercenary
What gnome?
Tue 27 May 2014
at 21:07
  • msg #681

Re: Solisand

In reply to Kordan Mardahar (msg # 680):

"I dunno about the rest of you, but I think the ones on the outside are much more pleasant than that one inside the caves. If we never go back there, what's the worst that could happen?"
Simulacrum
GM, 601 posts
Thu 5 Jun 2014
at 16:07
  • msg #682

Re: Solisand

In reply to Tanek Sanasin (msg # 681):

The nymph looks intensely at Sanjar Zand, and her sweet voice, starts to turn deeper and thunderous.

'Perhaps you best listen to your fellows. A man who answers a question with a question and tells nothing. A sorcerer, like he who cursed this island. I will destroy you and your sorcery in so many moments. But the Bakru here...stays my hand. For but a moment. Tell at last, sorcerer, what you met with inside the hill and why the witch within stayed her hand...'
Sanjar Zand
player, 283 posts
Tue 10 Jun 2014
at 17:03
  • msg #683

Re: Solisand

[OOC:

12:00, Today: Sanjar Zand rolled 64 using 1d100. Influence ( 52 ).

/OOC]

Sanjar quirks a brow, frowning and his posture drawing back and straight.  His aspect seems less friendly in the shift, his eyes sharper.  "You are not entitled to know a thing, simply because you wish it were so.  And in Sorcerous etiquette asking a question you know is not going to be answered, especially multiple times, is quite rude.  My dealings and affairs with anyone other than yourself are not your business unless 'I' should decide otherwise, not you." he says.  "If you would keep our discourse civil, you should cease threatening me as a matter of course.  What, you think it should be so very 'easy' to see your words through?  If I 'am' a Sorcerer of the like of Brasilas, and he was your overlord and master, how could this be so?  Of course it wouldn't be.  And if I am not, then what?  Would you consider your murder then just regardless?  I have been already at some pains and endurance of your tongue to attempt to keep our interactions amiable.  You may dislike me simply because of my profession.  Fine.  Threatening me only pushes me to thinking likewise, which would not be to your interest.  I have no desire to be petty overlord of your miserable island."
Simulacrum
GM, 603 posts
Sun 15 Jun 2014
at 19:28
  • msg #684

Re: Solisand

In reply to Sanjar Zand (msg # 683):

For a moment you can sense Solisma strangles a rising cry of frustration. The strange Bakru creature audibly sighs in his creaking way, looks towards the nymph and mutters something that sounds like, 'oh, dear, oh dear'

The nymph swells and warps from her willowy form towards something else - her limbs and features beginning to twist and contort.

Roll for initiative. Sanjar please bank a Willpower test
Kordan Mardahar
player, 342 posts
Korantine
Sea Captain
Mon 16 Jun 2014
at 22:56
  • msg #685

Re: Solisand

In reply to Simulacrum (msg # 684):

15:49, Today: Kordan Mardahar rolled 9 using 1d10+6. Initiative.
15:51, Today: Kordan Mardahar rolled 87 using 1d100. Banked Influence (54).

Kordan half-heartedly calls out "Mayhap we be going back to exchanging pleasantries and food items?" then mutters under his breath "Pyrolus damn this island".
Tanek Sanasin
player, 256 posts
Taskan mercenary
What gnome?
Thu 19 Jun 2014
at 00:42
  • msg #686

Re: Solisand

In reply to Kordan Mardahar (msg # 685):

17:22, Today: Tanek Sanasin rolled 17 using 1d10+7. Initiative.

"Ah um, Sanjar?  We still have a job to do aside from this side excursion, and we won't be able to do it if we're dead."

(Tanek will take a defensive stance and delay in order to reactively defend.)
Sanjar Zand
player, 284 posts
Fri 20 Jun 2014
at 03:46
  • msg #687

Re: Solisand

[OOC:

22:30, Today: Sanjar Zand rolled 7 using 1d100. Willpower ( 44 ).
22:28, Today: Sanjar Zand rolled 16 using 1d10+15. Initiative.


/OOC]

Sanjar's eyes flash towards Tanek, then back towards Solisma.  "Then I suggest you assist in dealing with the threat before us, as it seems to prefer us that way." he says, poor humor in his eyes and features plain to see.  A hand reaches and takes hold of the pommel of his scimitar, beginning to pull.  Towards Solisma he then turns a level gaze, filled with undisguised resentment and judgment.
Orinastron
player, 232 posts
Tue 24 Jun 2014
at 09:01
  • msg #688

Re: Solisand

[OOC I take my eye off you gys for just one month and look what trouble you go and get yourselves in...

18:53, Today: Orinastron rolled 24 using 1d10+16. Initiative.

BTW - Sanjar - your roleplay with solisma was a pleasure to read in one sitting

/OOC]



Orinastron's almost prescient reflexes have him sweeping his sword out almost before he consciously wills it so. Even as he lunges foward whipping his sword around at the Bakru in a fluid motion, he starts to bring his shield about in the other hand.

18:59, Today: Orinastron rolled 79,5,13 using d100,d8,d20. Sword & shield (70), Damage, Location.

Yet, the blow is not quite good enough.
Simulacrum
GM, 605 posts
Mon 30 Jun 2014
at 17:32
  • msg #689

Re: Solisand

In reply to Orinastron (msg # 688):

Initiative:
Ori 24
Bakru 22
Solisma 21
Rhaskos 21
Tanek 17
Sanjar 16

Turn 1

Nice Ori - that's two actions/turns - ready weapon and strike...but banked all the same

The Bakru laughs a nervous laugh and a ripple of magic flows towards Sanjar. Sanjar's Resist roll of 07 does not beat the casting roll of 9...

Sanjar is now befuddled, and confused.

Solisma is undergoing some sort of transformation, rearing up before you all, swelling into some shapeless and rather large mass that seems one with the ground.

Rhaskos utters a Thennalt curse and begins to back away, transferring a javelin to his hand

Tanek readies his weapons and takes a step back into a defensive stance

Kordan is still muttering, watching with growing horror as something bad starts to kick off (Kordan, without a more direct instruction on your turn of action or it has to be taken as dither)


TURN 2

Ori lunges into the Bakru but misses the little stick-man fellow who does not attempt to evade and being unarmed does not attempt to parry

The Bakru spits an incantation and there's a thrum of magic in the air.

Solisma's transformation continues

Rhaskos will cast his javelin at either solisma or the Bakru (please call it, his player not online at the moment it seems)

And the rest?
Kordan Mardahar
player, 343 posts
Korantine
Sea Captain
Mon 30 Jun 2014
at 19:08
  • msg #690

Re: Solisand

In reply to Simulacrum (msg # 689):

Kordan will stab his spear at the Bakru, choose loc Head if he get a CM, hits abdomen otherwise for 5 damage.

12:07, Today: Kordan Mardahar rolled 7,4,1 using d20,d8+1,d4. hit loc, damage, dam mod.
12:06, Today: Kordan Mardahar rolled 18 using 1d100. banked attack (50).
Sanjar Zand
player, 286 posts
Tue 8 Jul 2014
at 21:24
  • msg #691

Re: Solisand

Sanjar draws his scimitar with a slow, almost afterthought, motion as his expression shifts from one of grim determination and resentment to plain confusion and misapprehension.  Silently then he stands with his eyes flitting between each of those present, friend and foe alike, as they act.  Yet it is plain that the import of those actions is somehow lost on him, and he arrives at no decision of his own.  Instead he visibly grows more and more frustrated with his lack of understanding.
Tanek Sanasin
player, 257 posts
Taskan mercenary
What gnome?
Thu 10 Jul 2014
at 16:51
  • msg #692

Re: Solisand

In reply to Sanjar Zand (msg # 687):

With the realization that the time for discussion has passed, the time for action must begin.  Sometimes you have to take down a target who you don't feel deserves it. Eyeing Solisma's transformation, Tanek decides he doesn't want any of part of that yet and sets his sights on the little Bakru before him.

With a heavy heart, his thrust starts out a little off, but a quick hardening of his emotions and a shift of the feet brings it true.


09:44, Today: Tanek Sanasin rolled 87 using 1d100. Spear attack (72).
09:45, Today: Tanek Sanasin rolled 59 using 1d100. Spear attack (72) Luck Point.

SA of Impale if granted.

09:48, Today: Tanek Sanasin rolled 7,5,2,9,1 using 1d20,1d8+1,1d2,1d8+1,1d2. Spear damage and loc.

Hits the 7 for 7 damage, 10 if impale.
(I don't have my hit chart handy)
Kordan Mardahar
player, 345 posts
Korantine
Sea Captain
Thu 10 Jul 2014
at 17:21
  • msg #693

Re: Solisand

Tanek Sanasin:
In reply to Sanjar Zand (msg # 687):

Hits the 7 for 7 damage, 10 if impale.
(I don't have my hit chart handy)


That's abdomen.  (I put hit chart in my char sheet)
Tanek Sanasin
player, 259 posts
Taskan mercenary
What gnome?
Thu 10 Jul 2014
at 17:44
  • msg #694

Re: Solisand

In reply to Kordan Mardahar (msg # 693):

Apparently I did as well, just didn't remember to look there.
Simulacrum
GM, 608 posts
Fri 11 Jul 2014
at 15:30
  • msg #695

Re: Solisand

In reply to Tanek Sanasin (msg # 694):

Rhaskos throws his javelin, but he is clearly panicking and it flies wide - the woodsman is deeply unsure of the situation he finds himself in.

Tanek and Khordan decide that it is best to make a firm strike, level the odds and then worry about the consequences...

Tanek's spear thrusts into the middle of the tiny child-like form of the Bakru, and as it pierces the 'skin' that appears to be a weave of twigs and vines it meets less resistance than he would have imagined. The Bakru looks disappointedly back at him, but seems entirely unhurt. A moment later Kordan's spear gives the little guy a blow to the head. The big man with his mighty spear cannot elicit even so much as 'ouch'.

The only thing that may changed the situation is that the Bakru (SIZ3) is now impaled on the end of Tanek's spear...

Turn 3

What you all up to then? Who has actions left?
Tanek Sanasin
player, 260 posts
Taskan mercenary
What gnome?
Sat 12 Jul 2014
at 22:19
  • msg #696

Re: Solisand

In reply to Simulacrum (msg # 695):

Tanek effectively dithered for turn 1 and is out of actions now.
Kordan Mardahar
player, 346 posts
Korantine
Sea Captain
Sun 13 Jul 2014
at 00:18
  • msg #697

Re: Solisand

Tanek Sanasin:
In reply to Simulacrum (msg # 695):

Tanek effectively dithered for turn 1 and is out of actions now.


Same for Kordan.
Sanjar Zand
player, 290 posts
Mon 14 Jul 2014
at 06:11
  • msg #698

Re: Solisand

Given his current cognitive disability I don't think there is very much that Sanjar can do other than standing staring at everyone trying to make sense of what is going on.  And failing.

In game terms I suppose he will hold any/all actions for defense with his scimitar.
Kordan Mardahar
player, 347 posts
Korantine
Sea Captain
Mon 14 Jul 2014
at 16:31
  • msg #699

Re: Solisand

Kordan also dithered for his first action and has no actions left.
This message was last edited by the player at 02:06, Wed 16 July 2014.
Simulacrum
GM, 609 posts
Tue 15 Jul 2014
at 21:38
  • msg #700

Re: Solisand

In reply to Kordan Mardahar (msg # 699):

We await Orinastron's next move - but what is clear is that where a few moments ago there was an otherworldly but essentially rather alluring feminine form of Solisma the nymph - is now a HUGE wall of earth and dirt and rocks. She's transformed into an earth elemental, and a big one at that.
Tanek Sanasin
player, 262 posts
Taskan mercenary
What gnome?
Tue 15 Jul 2014
at 23:37
  • msg #701

Re: Solisand

In reply to Simulacrum (msg # 700):

<deadpan>
What, like a gnome?
</deadpan>
Kordan Mardahar
player, 350 posts
Korantine
Sea Captain
Wed 16 Jul 2014
at 02:07
  • msg #702

Re: Solisand

The big captain barks out an order, "Tanek!  Run through it with your spear like last time!"
Orinastron
player, 233 posts
Thu 17 Jul 2014
at 22:01
  • msg #703

Re: Solisand

OOC

This looks rather dire!  Ori has no luck points left, little to speak of in the way of spells and must put faith in his sword

/OOC


Seeing the Bakru skewered like a marshmallow on the end of Tanek's spear, Ori steps closer to the terrifying, roiling wall of boulders and dirt and drives his sword deep into it.

22:58, Today: Orinastron rolled 13,5,3 using d100,d20,d8. Sword (70), Location, Damage

Well it is a hit.
Kordan Mardahar
player, 351 posts
Korantine
Sea Captain
Thu 17 Jul 2014
at 22:24
  • msg #704

Re: Solisand

Orinastron:
Well it is a hit.


Lol, taking the little victories eh?
Simulacrum
GM, 610 posts
Mon 21 Jul 2014
at 06:46
  • msg #705

Re: Solisand

In reply to Orinastron (msg # 703):

You need to nominate any SE's you are going to use if you get them.
Simulacrum
GM, 612 posts
Mon 21 Jul 2014
at 08:44
  • msg #706

Re: Solisand

In reply to Simulacrum (msg # 705):

...And Ori finds that his blade makes contact with the wall of earth and stone looming up before him but in no ways can he sense that it causes any damage.
Orinastron
player, 234 posts
Mon 21 Jul 2014
at 16:06
  • msg #707

Re: Solisand

Simulacrum:
In reply to Orinastron (msg # 703):

You need to nominate any SE's you are going to use if you get them.


Choose location: boulder...
Simulacrum
GM, 614 posts
Mon 21 Jul 2014
at 21:00
  • msg #708

Re: Solisand

In reply to Orinastron (msg # 707):

*dink*

Ah well - everyone now probably guesses that their two foes are not especially vulnerable to normal weapon damage...

Sanjar can have a Willpower test as his first action next round since this wall of earth and rock is about to engulf the party. Others may think about using their evade skill - or generating a SE that may get them out of trouble for a moment or two.
Sanjar Zand
player, 291 posts
Mon 28 Jul 2014
at 01:49
  • msg #709

Re: Solisand

[OOC:

20:43, Today: Sanjar Zand rolled 42 using 1d100. Willpower ( 44 ).

/OOC]


If the looming threat of the transformed Solisma does indeed snap Sanjar out of it, he will be attempting to gain some distance from the immediate threats...

Desired SEs: Overextend, Trip, Withdraw etc.
Kordan Mardahar
player, 353 posts
Korantine
Sea Captain
Wed 30 Jul 2014
at 16:41
  • msg #710

Re: Solisand

Sanjar Zand:
Desired SEs: Overextend, Trip, Withdraw etc.


Ditto.
Orinastron
player, 235 posts
Thu 31 Jul 2014
at 11:10
  • msg #711

Re: Solisand

In reply to Kordan Mardahar (msg # 710):

Ditto that ditto. Let's get the Jekkarene hell out of here...
Tanek Sanasin
player, 264 posts
Taskan mercenary
What gnome?
Thu 31 Jul 2014
at 14:46
  • msg #712

Re: Solisand

In reply to Kordan Mardahar (msg # 710):

Tanek simultaneously experiences elation and dread. A slight thread of relief passes through him at the thought that he may not be able to kill the small creature.  Simultaneously, his heart drops into his stomach and his bowels clench at the realization that what should have been a true strike appears to have passed harmlessly through the structure of the Bakru's body.

With that, Tanek will retreat back towards Sanjar. If the Assabian still looks senseless when he gets there, a little love tap with the hoplite should return his senses. "Hsst! Sorcerer, your arrogant words have gotten us into a right fix, close your slack jaw and figure something out or it doesn't look like any of us are long for this world!"
Simulacrum
GM, 615 posts
Sun 3 Aug 2014
at 21:38
  • msg #713

Re: Solisand

In reply to Sanjar Zand (msg # 709):


Sanjar's turn comes after Solisma's. But on balance, worth noting that in Gnome form it may be possible to outrun her if you can get beyond combat range.
Simulacrum
GM, 616 posts
Sun 3 Aug 2014
at 21:45
  • msg #714

Re: Solisand

In reply to Simulacrum (msg # 713):

OK folks - I think everyone is in effect looking to try and flee this fight.

Orinastron comes first, and the right action to declare is Change Range, hoping Solisma does not burn an action to prevent the move or attack. If Ori succeeds in the Change Range move he can use the next action to run for it (or otherwise reassess the situation)
Simulacrum
GM, 617 posts
Sun 3 Aug 2014
at 22:01
  • msg #715

Re: Solisand

In reply to Simulacrum (msg # 714):

Round 2, Turn 1

(GM rolls for Ori - its a 06 - critical evade!)

Swift-footed Orinastron leaps clear of the fray, while the hulking elemental that is now Solisma attempts to head him off with a wall of earth before crashing in to engulf as many of the party as she can trap in one go...

Ori's critical roll gives him one SE he can choose. Going from the list, there's only one that is relevant - and that's Overextend Opponent, which denies Solisma an attack on her next turn. Which is now...

But we move on to the Bakru. The diminutive little fellow calmy slips himself off the end of Tanek's spear, while targeting a spell at his erstwhile attacker...a roll of 04 is critical, so requires a critical to resist. Tanek thinks the little Bakru speaks to him...'I think it's rational to be afraid right now, don't you?', and it sounds awfully, awfully menacing....

And Sanjar shakes his mind clear and must decide what to do...
Tanek Sanasin
player, 266 posts
Taskan mercenary
What gnome?
Mon 4 Aug 2014
at 13:17
  • msg #716

Re: Solisand

In reply to Simulacrum (msg # 715):

It's words, they make so much sense! We've been out here for how long? The ship has probably left by now. Which means we're trapped here! The only other boat that could possibly be here is heavily protected. We don't stand a chance! We're all gonna die!

Tanek drops everything he's holding, yelling, "Game over man, game over! What the heck are we gonna do now?!?" With that he turns towards whatever looks safest and starts running.

32 Willpower, I can't succeed. This is a perfect time to panic!
Sanjar Zand
player, 293 posts
Mon 4 Aug 2014
at 21:49
  • msg #717

Re: Solisand

Sanjar's eyes blink, coming into a focused clarity as he seems to suddenly comprehend his surroundings.  He begins intoning an incantation, gesturing before himself and then with broad sweeping gestures of his free hand over his companions.  His manner is definitely more brusque and hurried than his usual manner when practicing his craft... his eyes intent yet betraying something of the controlled fear beneath.  As he speaks he backs steadily away from Solisma, attempting to gain distance from her without lowering his guard.
Simulacrum
GM, 618 posts
Mon 4 Aug 2014
at 22:13
  • msg #718

Re: Solisand

In reply to Sanjar Zand (msg # 717):
Orinastron
player, 237 posts
Wed 13 Aug 2014
at 21:47
  • msg #719

Re: Solisand

In reply to Simulacrum (msg # 718):

Orinastron's deft and evasion leaves him standing at the outer edge of the group sensing, rather than seeing, the disintegration of the party's cohesion.  Aware that he is one of few who has maintained their composure he is determined to do all that he can to bring his comrades with him.

Ori will attempt to bundle Sanjar along with him, if he is close. Or alternatviely grab a transfixed Tanek by the scruff of the neck and pull him out of range.  Kordan (presumably) is in possession of his faculties - as much as any sailor could ever said to be.
Sanjar Zand
player, 295 posts
Tue 30 Sep 2014
at 01:25
  • msg #720

Re: Solisand

Sanjar's eyes blink, coming into a focused clarity as he seems to suddenly comprehend his surroundings.  He hefts his scimitar in one hand, as his bearings come back to him.  His eyes go from dazed and confused, to sharp in focus, and onward to a smoldering anger tempered by fear.  As Orinastron makes for distance, Sanjar seems to intuitively mirror and move likewise, seeking to keep himself near the other man, and moving away from the danger as much as is possible.

"Tanek!  Snap out of it!" he yells brusquely.  "Honor and courage!  Nothing is certain until you are actually dead.  Move man, move!"




[ 20:24, Today: Sanjar Zand rolled 27 using 1d100. Influence ( 52 ). ]

[ How are we for ranges etc at this point? ]
Simulacrum
GM, 622 posts
Mon 17 Nov 2014
at 16:56
  • msg #721

Re: Solisand

In reply to Sanjar Zand (msg # 720):

Rangewise - you have been in speaking distance, no more than a few meters. As everything kicks off Tanek and Kordan have come close to where the Bakru stood next to Solisma to attempt to hit him. Rhaskos was in the background, javelins in hand.

But now Ori has dashed for it, weaving past Solisma's elemental form as she tried to grasp and crush him. She's lost an attack and this turn she is simply going to wait and see who attempts to Change Range (in an effort to withdraw) - between Tanek, Sanjar and Khordan - and attempt to prevent their quick exit from the range of her engulfing attack.

SO Tanek, Sanjar and Khordan - in that order - need to make Evade rolls as they attempt to get out of dodge. IF Solisma has actions to use, she can attempt to head them off as they go with an opposed evade roll. If Solisma cannot oppose the roll or loses the context, you are out of her range.
Kordan Mardahar
player, 357 posts
Korantine
Sea Captain
Mon 17 Nov 2014
at 17:15
  • msg #722

Re: Solisand

09:14, Mon 17 Nov 2014: Kordan Mardahar rolled 65 using 1d100 ((65)).

I'm gonna need Tanek and Sanjar to roll better please, so that I don't have to.
Tanek Sanasin
player, 273 posts
Taskan mercenary
What gnome?
Mon 17 Nov 2014
at 18:25
  • msg #723

Re: Solisand

In reply to Simulacrum (msg # 721):

Tanek is still critically afraid and making a break for it. I wouldn't expect to get to make an evade check but here's one, just in case.

10:24, Today: Tanek Sanasin rolled 3 using 1d100. Evade (53) Banked.

Maybe subconscious evasion!
 

Simulacrum
GM, 624 posts
Wed 19 Nov 2014
at 23:46
  • msg #724

Re: Solisand

In reply to Tanek Sanasin (msg # 723):

Tanek is running for it and the apparent folding of the ground around him to try and block his exit is no barrier...just like Orinastron there is no way he's letting himself be a victim on this occasion.

In fact his critical beats a success, and earns a Special Effect...a good choice may help his friends to also get out of range of the raging nymph-gnome's attacks
Tanek Sanasin
player, 275 posts
Taskan mercenary
What gnome?
Thu 20 Nov 2014
at 00:36
  • msg #725

Re: Solisand

In reply to Simulacrum (msg # 724):

Oh hah, right.  I forgot about an SE. I'll pick Overextend.

Tanek's apparant panicked retreat draws Solisma's attention towards him as an easy target.  But today is not to be his last, at least not yet at any rate.  His defensive training serves him well as he smoothly moves just barely enough out of the way that the full impact Solisma expected is instead expended into the nothing, leaving her off balance.
Sanjar Zand
player, 302 posts
Thu 20 Nov 2014
at 01:48
  • msg #726

Re: Solisand

18:13, Today: Sanjar Zand rolled 97 using 1d100. Evade: 22.

Not so very dexterous, the mage.
Kordan Mardahar
player, 358 posts
Korantine
Sea Captain
Thu 20 Nov 2014
at 04:08
  • msg #727

Re: Solisand

In reply to Sanjar Zand (msg # 726):

"...I just need to be able to outrun you!"
Sanjar Zand
player, 303 posts
Thu 20 Nov 2014
at 13:19
  • msg #728

Re: Solisand

In reply to Kordan Mardahar (msg # 727):

From that perspective I think you are assured a long and healthy life then.  Well at least longer than mine.
Simulacrum
GM, 625 posts
Sat 22 Nov 2014
at 00:05
  • msg #729

Re: Solisand

In reply to Sanjar Zand (msg # 728):

Orinastron's and then Tanek's deft dodging as they flee the scene leaves the gnome grasping at its victims.

[rules note - if Solisma in her gnome form now attempts to block Sanjar and Khordan's retreat on their turns she'll be out of actions, meaning they either escape now or can do so unopposed in the next cycle of turns.]

.....A beat....it's dark, very dark, thickly forested with gnarled trucks and branches reaching up to a black canopy above; there's a creek tumbling through the rocks somewhere - and two supernatural entities who are certainly still in range to use magic if nothing else...

What to do? Tanek isn't stopping, the rest may want to rush with him, but right now nobody has much a sense of direction, it's treacherous underfoot...the direction of travel will be random.
Sanjar Zand
player, 304 posts
Sun 23 Nov 2014
at 19:35
  • msg #730

Re: Solisand

[OOC:

12:14, Today: Sanjar Zand rolled 64 using 1d100. Influence ( 52 ).
12:14, Today: Sanjar Zand rolled 32 using 1d100. Influence ( 52 ), Luck.

/OOC]

Sanjar continues to try and stay with Orinastron, and otherwise focus on the whole not getting pulped and juiced thing.  His eyes betray the mixture of fear and anger that so starkly motivates him, while the turn of his jaw betrays the frustration as he seems to mentally grasp for a plan of action, and come back empty handed.

In the same frustration he turns his acerbic wit, far sharper than his sword arm has ever been, against the Bakru.  "You!  How brave and noble!  Such a guardian.  So true, so just.  You are just as culpable for what murder she will do when you stand beside and aid her!"

Sanjar gestures with his scimitar, pointing with the blade for emphasis.  "Control your friend in her mania.  DO SOMETHING.  Or are you as much the type to kill wantonly during first meeting someone as is she?"
Kordan Mardahar
player, 359 posts
Korantine
Sea Captain
Sun 23 Nov 2014
at 20:28
  • msg #731

Re: Solisand

Kordan slows down a little at Sanjar's outburst, to see if the scenario changes from flight to something else.
Orinastron
player, 239 posts
Mon 24 Nov 2014
at 11:23
  • msg #732

Re: Solisand

In reply to Kordan Mardahar (msg # 731):

Ori will pause momentarily to scan the situation behind him.  He is committed to protecting Sanjar whom he seems to have failed to collect on his exit stage left. He has little faith that his arrows or sword will be of great use in this encounter. What little he knows of woodland things... Isn't there...might there be some sort of affinity to a plant or tree?  Is there anything obvious to fit this bill within sight upon which some harm might be visited?

00:23, Today: Orinastron rolled 26 using 1d100. Perception (45).  Banked
Simulacrum
GM, 626 posts
Thu 27 Nov 2014
at 22:56
  • msg #733

Re: Solisand

In reply to Orinastron (msg # 732):

I shall assume the trend is to continue to make some distance - to pause and speechify at once is to invite Solisma being able to close to attacking range again.

Rhaskos, of the supernatural night senses is trying to act as a guide through the treacherous broken ground by calling to his colleagues or grabbing and tugging them in the right direction

It is night in a forest wilderness, so within a few moments it is very hard to see where on earthy you are and how far away (and where) the danger. Sanjar pauses and Orinastron with him, and calls out his challenge.

The response - Sanjar make a Willpower roll vs a spell from the Bakru as he hears in his head, 'Get away from here, flee!'
Sanjar Zand
player, 305 posts
Fri 28 Nov 2014
at 01:13
  • msg #734

Re: Solisand

[OOC:

18:13, Today: Sanjar Zand rolled 25 using 1d100. Willpower ( 44 ).

/OOC]
Simulacrum
GM, 627 posts
Tue 2 Dec 2014
at 23:45
  • msg #735

Re: Solisand

In reply to Sanjar Zand (msg # 734):

Sanjar feels a spell attempt to reach into his mind, but shrugs it off. He's none the wiser as to what kind of intrusion was intended, benign or malign...

Ori is hoping for sight of something that might inspire a plan - but there is nothing but black, menacing forest, here and there penetrated by the bluesilver moonlight. He knows he's tired. Everyone is tired - and now afraid and fully aware of how cut off you all feel from any safe refuge. Ori at least manages to orient himself, clocking the route picked out earlier following the stream downwards from where you left the underground complex behind. The raging nymph/gnome is still close by. Ori feels you can outrun her if you keep moving, so long as you do not get confused and lost and stumble back into her grasp...
Sanjar Zand
player, 307 posts
Sun 7 Dec 2014
at 18:37
  • msg #736

Re: Solisand

[OOC:

11:20, Today: Sanjar Zand rolled 15 using 1d100. Perception (30).

/OOC]

Sanjar attempts to spy anything that might be used to advantage in either turning the fight somehow or making their escape.  All as he continues to make a hasty retreat alongside Orinastron.

"Rally and move, friends!  Rally and move!" he calls out in Korantine.
Simulacrum
GM, 629 posts
Tue 9 Dec 2014
at 23:16
  • msg #737

Re: Solisand

In reply to Sanjar Zand (msg # 736):

OK, Sanjar has clocked the route by which you descended earlier from the underground complex to the where you attempted to make camp until interrupted by the nymph and the bakru. It gives him a reference point

He notices the Bakru isn't following and having all disengaged you can outrun the nymph so long as she is a gnome. If Sanjar is going to call out for the team to go along with him, he's picking the compass direction (or at least uphill vs downhill). You'll have to do this on the fly without asking for further info, it's dark and all. Come up with something and I will interpret ;)
Kordan Mardahar
player, 362 posts
Korantine
Sea Captain
Wed 10 Dec 2014
at 00:13
  • msg #738

Re: Solisand

"I got your back, just get us out if here!" Kordan exclaims from just behind Sanjar.
Sanjar Zand
player, 308 posts
Wed 10 Dec 2014
at 05:14
  • msg #739

Re: Solisand

Sanjar will attempt to head westward, if feasible.  If I remember correctly that is the side of the island we are supposed to meet the Foam Follower on, and that is what he has his mind on just now.  If the rendezvous is in another direction and I am misremembering, then that is where he would go.
Tanek Sanasin
player, 276 posts
Taskan mercenary
What gnome?
Wed 10 Dec 2014
at 06:21
  • msg #740

Re: Solisand

In reply to Sanjar Zand (msg # 739):

Am I still madly fleeing or have I calmed down and started making poor excuses?
Simulacrum
GM, 630 posts
Wed 24 Dec 2014
at 01:19
  • msg #741

Re: Solisand

In reply to Tanek Sanasin (msg # 740):
Simulacrum
GM, 631 posts
Wed 24 Dec 2014
at 01:27
  • msg #742

Re: Solisand

In reply to Sanjar Zand (msg # 739):

OK - so despite the darkness, broken here and there by shafts of moonlight - Sanjar attempts to get everyone to hasten away, first crossing the brook or stream to be on the other side to Solisma and the Bakru then following it on its downward course to the West...the party is going to basically 'run', 'flee' or hurry along for at least ten minutes or so before stopping to draw breath. Rhaskos' ability to navigate in the dark surely provides some guidance that helps avoid a twisted ankle or a head smacked on a low hanging branch along the way, and stops anyone straying away from the group.

Then as it feels like you are able to pause briefly and take stock. Despite being lost in the midst of virgin forest in the depth of night and not knowing where safety or danger may lay, the immediate danger is behind you.

How much longer do you want to follow this course? The party desperately needs rest, and it is still some hours until sun-up.
Sanjar Zand
player, 310 posts
Thu 25 Dec 2014
at 22:23
  • msg #743

Re: Solisand

Sanjar will ask Rhaskos to help search for a suitable and if possible defendable campsite as they slow to a sustainable pace but keep moving westward, attempting to use the stream to conceal their true path while having someone ( volunteer? ) lay a false trail or three away from it.
Simulacrum
GM, 633 posts
Tue 30 Dec 2014
at 23:22
  • msg #744

Re: Solisand

In reply to Sanjar Zand (msg # 743):

OK who is volunteering to follow Sanjar's plan and volunteer to get lost in the woods in the dead of night while laying a false trail...?
Kordan Mardahar
player, 366 posts
Korantine
Sea Captain
Wed 31 Dec 2014
at 00:45
  • msg #745

Re: Solisand

In reply to Simulacrum (msg # 744):

"Sanjar, they know the island and they're magical.  I don't think laying a false trail is going to affect them, I think our best chance is laying enough distance that they don't feel the need to follow us.

Or, you know, we could go back into what's-her-name's lair..."
Sanjar Zand
player, 311 posts
Thu 1 Jan 2015
at 06:10
  • msg #746

Re: Solisand

Sanjar sighs, nodding.  His own state of fatigue leaves him no better, and practicality trumps cleverness in such times.  "Very well.  Let us concentrate on keeping forward until we find a suitable location."
Simulacrum
GM, 634 posts
Sun 4 Jan 2015
at 20:30
  • msg #747

Re: Solisand

In reply to Sanjar Zand (msg # 746):

The party is too tired to keep up 'pursuit' speed for long, and the ground is treacherous, broken, thick with tree roots and in places slippery. After a while the stream cuts a path turning slightly to the North. The canopy suddenly changes and falls away, for you have reached the edge of the forest and lower-lying ground. The forest has given way to peculiar vegetation - grey-green stems, but thick as a man, and reaching up to heights of between 3 and 10 meters...and then someone sees they are in fact giant shrubs and flowers, grown big enough to tower above your heads. There is a strong smell of decomposing vegetation mixe with something sweet, and the air here is damp.

Is this a good time to try once again to make camp, imagining you are at least out of the woods..?
Sanjar Zand
player, 312 posts
Sun 4 Jan 2015
at 22:32
  • msg #748

Re: Solisand

Sanjar readily agrees to any such suggestion.  Likely out of drop dead fatigue more than anything else.
Tanek Sanasin
player, 278 posts
Taskan mercenary
What gnome?
Tue 6 Jan 2015
at 19:51
  • msg #749

Re: Solisand

In reply to Sanjar Zand (msg # 748):

Tanek sets out to find/clear an area to make camp, while also looking around to try to identify the sweet smell. It could just be scents from the flowers, but experience has told him that decaying corpses can also smell cloyingly sweet.
Kordan Mardahar
player, 367 posts
Korantine
Sea Captain
Tue 6 Jan 2015
at 20:38
  • msg #750

Re: Solisand

In reply to Simulacrum (msg # 747):

Curious, Kordan will experimentally cut a small slash into one of the stems to see what happens.
Simulacrum
GM, 635 posts
Sat 10 Jan 2015
at 23:38
  • msg #751

Re: Solisand

In reply to Kordan Mardahar (msg # 750):

The moonlight filters though here no longer blotted out by the forest canopy and bathes everything in silver-white.

Rhaskos does a scout of the area, and seems satisfied that there is nothing lurking in the vicinity, but he is troubled by the flora. Kordan cuts at one of the stems, and finds its exterior fibrous and tough to cleave, sap oozes from the wound where his blade has struck the stem's sappy capillaries. They are, simply, giant flowers. Every plant here in the low ground seems to be a mutation upon normal shrubs and flowers, grown as big as trees.

Tanek sets the camp, kicking up the ground to find where it may be driest. As he does so the sweet smell is something that from time to time wafts up from the mulchy damp floor and is dismissed again by a breeze.

Wary of pursuit and in  but exhausted, the party finds no problem getting to sleep. A watch rota is set, but when morning breaks everyone is still slumbering. Finally roused and perhaps with a sudden shot of fear of where you may find yourselves int he light of day you see the giant flower-heads above have opened to greet the sun as it climbs into the sky.

A second night on Solisand has passed. The appointed rendez-vous with the Foam Follower on the West side of the island draws near.

Kordan feels a breath of sea air from the South, and Rhaskos starts to feel uneasy about the strange noises he can hear, like the insect hum and chatter of a meadow only deeper, louder. Time to take stock...

It seems you have located Haliskome, the target of your expedition, and her ship in the bay at the South East corner of the island; but if so she and her crew know you are here too. Then there is the mystery of the other people, on the North side of the island, and who is that woman with them? And you have discovered an underground complex, a vestige of some more ancient past, which is apparently abandoned except for by some terrifying demoness who has solicited your services in slaying the island's nymph, Solisma...
Sanjar Zand
player, 313 posts
Wed 14 Jan 2015
at 09:00
  • msg #752

Re: Solisand

Sanjar will attempt to get his bearings from their current location to their intended rendezvous.  If he thinks he has a good handle on things, that is where he wants to go.  No missing the boat allowed.  Time to move, back to the boat and a well deserved rest, then maybe back to this horrible place with renewed confidence.
Simulacrum
GM, 637 posts
Fri 16 Jan 2015
at 17:31
  • msg #753

Re: Solisand

In reply to Sanjar Zand (msg # 752):

Who remembers when the rendez-vous was set for?
Sanjar Zand
player, 314 posts
Sat 17 Jan 2015
at 01:31
  • msg #754

Re: Solisand

...

I felt like I did.

Until you asked me.
Kordan Mardahar
player, 369 posts
Korantine
Sea Captain
Sat 17 Jan 2015
at 04:33
  • msg #755

Re: Solisand

In reply to Sanjar Zand (msg # 754):

I'm pretty sure it's real soon now. If I recall, we were just going to have time for a little side trek and still make it, so we're probably running behind schedule.
Simulacrum
GM, 638 posts
Sat 17 Jan 2015
at 22:59
  • msg #756

Re: Solisand

In reply to Kordan Mardahar (msg # 755):

OK, I just checked (its a few hundred posts ago). It is now some 20 hours since you left the beach rendezvous with Safra AmPrishad. The next rendez vous is tomorrow evening - 30 plus hours away.

NB you have slept; fatigue is restored; also those how have spent MPs have their healing rate in MPs recovered.

Moving on: The intended rendez vous is almost directly due West of here. The immediate vicinity is low ground, a veritable forest of giant flowers - the sea shore cannot be far away to the South; the densely forested hills are behind you to the East; what lies to the north is unknown, but of course that way is deeper into the interior.
Kordan Mardahar
player, 370 posts
Korantine
Sea Captain
Sun 18 Jan 2015
at 01:46
  • msg #757

Re: Solisand

So guys, do we go make the rendezvous and report in? Or strive ahead and miss the rendezvous and check in on us again in another week?  Sounds like we have one day of activity left.
Sanjar Zand
player, 315 posts
Wed 21 Jan 2015
at 02:59
  • msg #758

Re: Solisand

I'd be willing to make another approach towards the southern encampment, but from the west.  So that when/if we need to depart from that, there is nothing between us and the rendezvous.  Like an icky forest full of evil tree women.  Or something.
Orinastron
player, 242 posts
Thu 22 Jan 2015
at 09:01
  • msg #759

Re: Solisand

In reply to Sanjar Zand (msg # 758):

Ori is inclined to agree with Sanjar - his proposal makes good sense.  After all, they are here to visit Safra's revenge upon Haliskome.  Let's be about that and give ourselves a clean run back to the boat.  There, we can rest, equip ourselves with some pitch and set to the dryad bitch's forest with a firebrand.


So... Ori is for looping to the south-west (?) then tacking back east to the Haliskome with a view to putting an end to her.
Kordan Mardahar
player, 371 posts
Korantine
Sea Captain
Thu 22 Jan 2015
at 17:16
  • msg #760

Re: Solisand

In reply to Orinastron (msg # 759):

That sounds like a reasonable plan.
Tanek Sanasin
player, 281 posts
Taskan mercenary
What gnome?
Thu 22 Jan 2015
at 18:13
  • msg #761

Re: Solisand

In reply to Kordan Mardahar (msg # 760):

I think we should also consider what to do in the face of another gnome battle. The last time we won one of those was by killing the summoner. That's not really an option with the dryad transforming into one. Sanjar, do you have any magicks that might disrupt her or empower our weapons?  I feel like I may as well be trying to stab the ground to death when seeing her manifestation.

Also, my piercing attacks didn't seem to do much to the Bakru. I didn't notice, were anyone else's attacks successful at damaging them?

I suppose we could venture back into the cave to see if the spirit there has anything to offer us, but I feel like she'd probably just kill us instead.
Simulacrum
GM, 639 posts
Mon 26 Jan 2015
at 23:09
  • msg #762

Re: Solisand

In reply to Tanek Sanasin (msg # 761):

You could travel a couple of km south and hit the shore, then follow it to the bay where you encountered Haliskome's gang.

Or go back through the forest and the underground complex with the demoness in it...

I am away on a business trip right now and don't have access to what I need to do an updated map
Sanjar Zand
player, 318 posts
Sat 9 May 2015
at 04:12
  • msg #763

Re: Solisand

Sanjar doesn't volunteer any new sorceries he is willing to use at this point, staying silent on that topic.  He thinks heading south to the southern shore and following it east to Haliskome's group is the wiser course.  He has little interest at current in heading back to tangle with the Dryad of Fury without being better prepared first.
Kordan Mardahar
player, 373 posts
Korantine
Sea Captain
Sun 10 May 2015
at 06:13
  • msg #764

Re: Solisand

Yeah, Kordan's totally at a loss as to what they can do against the dryad, gnome, or snake-haired creature. Mortal flesh and blood though? Let's go hunt down Haliskome.
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