Their plans settled (for the most part) the group disperses, save for
Aleta and
Eurenomes who spend some time together talking to one another...
Dysis
Dysis:
Other things pulled at her to try and answer. "I'm going out. To seek a particular temple, if I can find it," she told Arthanos, the newcomers, anyone else who was listening. And then departed.
Dysis wandered for some time before she found what the temple she was looking for...
Zuri
Zuri:
Ever the warrior, and uncomfortable in the city, Zuri elects to stay with the ship and explore it. She wanted to know every room, every nook, every cranny. While hopefully, she would never need to use that knowledge, if, for some reason, the ship were attacked while they were sailing, she wanted to know every position on the ship and where she could position herself best.
She also preferred the peace and quiet that could be found on the ship, even if the gentle rocking was a bit disconcerting to her. Eventually, she would get used to that, and would learn to turn it to her advantage.
The only time she leaves the ship is to head in and get a little food. Otherwise time is spent trying different tactics and getting a feel for the ship. Even as night comes, she elects to sleep in the cabin of the ship, instead of at the inn as she feels more comfortable away from the crowds.
The ship was
not very impressive. To say that the
The Peaceful Wanderer was a well weathered ship would be an understatement. Zuri cautiously enters the ship, and immediately startles the sleepy guard posted on duty. Once she explains who she is and why she is there, she is granted access to the ship and begins to explore it.
From her reasoning and assessment, the best position for her in case of an attack would be up in the crow's nest. From there she could lob arrows off at an enemy should they attack, and, if she set it up properly, she could even swing down a rope to attack enemies should they board the ship.
Fighting in close quarters on the ship's deck would be difficult though. There wouldn't be much room to swing a sword or axe, and the sway of the ship - even in these gentle waters - could disturb the pacing of a warrior as they faced off against an enemy. Time on board would certainly help in the adjustment.
Zuri heads into an empty cabin - reckoning it to be either the First Mate's or Captain's Cabin. It was difficult to tell given how small they were. Claustrophobia could be a problem here...
Artaxes, Arthanos & Matthias
Artaxes:
Artaxes joined Arthanos and Matthias. "The wharf-side pothouses would be the best place to start, agreed. Should we find a skilled enough captain who is known in this city, he may bring the better part of a crew with him." Unless there's further discussion, he will head for the docks, eager to see the chore started and done as soon as possible. He was not one for lingering long in such cities.
After some discussion, the noblemen and barbarian agree to head to the wharf-side taverns to see about scrounging up a suitable captain and crew...
All manners of men and women are attracted to these kinds of places. Few nobles came here, and thus Arthanos and Matthias draw suspicious looks as they enter, though any hostile gaze is quickly averted once Artaxes enters the room.
After several such places, and making several inquiries, the men find a promising ship's captain who was unemployed. He was a gruff, older man, with a grizzled white beard who told them that he was from Heraklia by birth. Scars from past battles were across his face, and he was well tanned from his travels on the sea. He is also a man of few words.
"A'yup. I could." he says in a gravely voice when inquired if he could captain the ship.
"What's the pay?" he then inquires.
Itylus
Itylus:
Itylus found now himself walking through the darkening streets of Thena, close to the docks, in search for a place where common travelers would gather. He had passed the last few days trying to figure out the whole meaning behind Eurenomes' vision, but so far he had got nothing but the obvious conclusions he had already reached and shared with the others.
Leaving the ship's preparations to the ones who knew about that, Itylus soon had set out from the Athena's Shield in search for someplace where he could get news from travelers, hoping to hear word of the cultists, or a clue that would help them understand the vision.
As night falls he finally spots what looks to be a tavern, he decides to try his luck and heads there.
Itylus takes a different path then the other men, and what he sought was different from them. It takes him some time, but finally he does find a suitable tavern filled with a number of interesting individuals.
There was a traveler from Heraklia, a minor noblewoman with fiery red hair who flashed looks of interest towards him as soon as he entered. There was also a centaur - a huge, barrel-chested individual who was busy downing as many alcoholic beverages as possible. There was also a lyricist from Argos, draped in fine blue silk who sang from his table on occasion. He had many hanger-ons, mostly young women who seemed to adore him. Finally, there was a gambler from Argos who was on a winning streak. In his hands he flashed a golden coin from finger to finger and laughed as he won his bets and smiled knowingly as he lost a few others.
The question for Itylus would be who he would choose to approach to speak with.
This message was lightly edited by the GM at 04:05, Sat 18 Jan 2014.