End of Round 3
Instead of continuing their joint assault on the individual
floating eyes, Arthanos and Lysandros part ways at this point, with Arthanos moving to engage with vulnerable creature while Lysandros would attempt to bash his way past the human thralls of the creature to get at the other one. Arthanos very quickly charges up on the eyeball, and with a deadly thrust of his weapon pierces the creature's body doing significant damage to it, but not enough to kill it outright. As he withdraws his weapon however he feels a sudden strange sensation come over him as the creatures's primary eye and all other eyeballs focus in on him. He could feel a voice come into his mind, trying to coax him into a state of relaxation, saying that he was attacking a friend. However, the nobleman is able to shake off this suggestion and banishes the intruding presence from his mind...
For his part, Lysandros advances upon the young nobleman that was under the
floating eye's spell before the man could react, the experienced fighter uses his shield to strike the man with such intensity that he falls backward and lays prone, opening the way for Lysandros to advance onto the other eyeball... However, where Arthanos had to contend with a creature that was trying to invade his mind, Lysandros had to deal with a creature trying to
destroy it, and indeed he feels a sharp throbbing pain in his head worse than any headache he had ever felt before blinding his vision for a brief moment. The pain then courses throughout his body from his head to his toes, hitting him like a jolt of lightning. Although this only lasted seconds, it felt like an eternity and as the pain begins to subside, Lysandros becomes distinctly aware of blood now flowing from his nose to his lips, a similarly wet sensation trickling down from his ears. Instinctively, the nobleman knew he might not be able to survive another similar
psychic attack such as this.... Fortunately, despite this pain wrenching its way throughout his body, the nobleman is aware and able enough to ward off an attack that now came in from the barbarian's two handed warhammer which had come dangerously close to knocking his head off his neck. He was in a perilous situation.
Back where the party had entered the cavern, Itylus readies his arrow of Hephaestus. Although he risked hitting one of the thralls with this, he had to put trust in his abilities (and the Gods). Fortunately, his trust was not misplaced and the arrow strikes the eyeball creature in the side, doing a good amount of damage to it. As he retracts his bow, Itylus watches as the creature howls in pain, turning now to face him, though its skin did not appear to ignite when the arrow had struck it. Meanwhile, Dysis had approached forward towards the fray to be close enough for her
Talons of the Wind spell to take effect... Once ready, she extends her hands towards her opponents and directs the winds in the cavern to take form and shape, and indeed, the winds response... It starts off small for a second with just the dust whipping around the enemies forms but grows in power and intensity such that they will have to focus on maintaining their footing or indeed just being able to
see effectively given this spell.
The spell is immediately effective on the archer, who stumbles given the wind's intensity, dropping her arrow which she was aiming towards Itylus, and then shielding her eyes from the dust and small rocks hitting her... The priest in the group maintains his focus, and under the command of the
floating eye moves towards the one near him, removing the arrow that Itylus had shot into it and placing his hand on the wound. A warm pulsing glow flows through the priest's hand which heals the wound completely.
Initiative Scores and Mini-Map for Reference:
Party Members:
(1) Arthanos = 19
(2) Lysandros = 18
(3) Itylus = 15
(4) Dysis = 13
Enemies:
Floating Eyes = 16
(Eyeball enemies are 'A' through 'D')
Thralls of Floating Eyes:
Nobleman (@) - Initiative 14
Barbarian ($) - Initiative 13
Priest (&) - Initiative 11
Archer (#) - Initiative 11
NOTE - Eyeballs "A" and "B" are now dead and no longer valid targets.
enemy nobleman "@" is prone and needs to spend the next round returning to his feet.
I did not roll danger evasion for enemies who had already taken their turn by the time Dysis cast her Talons spell, but they and all others will be rolling danger evasion saves for the next 10 rounds.
Other:
* = Iron Cage
each square represents approximately 10 feet