Re: Holonet v3 [OOC]
Shields in Star Wars don't quite work like that - rather, you have one generator, and can allocate power to different sectors, evenly or uneven. Fighters generally have front/rear distributions, while capitals can have any number of sectors.
Power management isn't covered in Saga except for a few feats, but in the TIE fighter games, you could push equal power, bolster front or rear (at the expense of the opposite; 60:40, 90:10, etc), and you could even balance power between engines and shields with the same balance. You can do that here as well!