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00:37, 28th April 2024 (GMT+0)

Holonet v3 [OOC]

Posted by GMFor group archive E
That Darn Ewok
GM, 136 posts
When somethin's wrong...
Who you gonna call?
Sun 9 Feb 2014
at 05:20
  • msg #964

Re: Holonet v3 [OOC]

I think you're doing fine, though let me know if it drags on.  This is just a sim after all - the real stuff will be far more intense, ideally.
That Darn Ewok
GM, 137 posts
When somethin's wrong...
Who you gonna call?
Wed 26 Feb 2014
at 02:22
  • msg #965

Re: Holonet v3 [OOC]

Alright, you guys should expect an update here... maybe tonight, more likely tomorrow night!
Hector Daniel Decrilla
Player, 87 posts
'Hex' - Mercenary
In it for the money.
Sat 1 Mar 2014
at 14:54
  • msg #966

Re: Holonet v3 [OOC]

Just a question, is there one guy left out of the four following Hex or two?
That Darn Ewok
GM, 139 posts
When somethin's wrong...
Who you gonna call?
Sat 1 Mar 2014
at 17:17
  • msg #967

Re: Holonet v3 [OOC]

Two.  The one that fired the missile, plus his opposite that stood off behind Hex.
Hector Daniel Decrilla
Player, 88 posts
'Hex' - Mercenary
In it for the money.
Thu 6 Mar 2014
at 02:00
  • msg #968

Re: Holonet v3 [OOC]

Sorry, boss got promoted so now I'm doing his job and mine...brain dead. Will post on weekend.
That Darn Ewok
GM, 140 posts
When somethin's wrong...
Who you gonna call?
Thu 6 Mar 2014
at 02:06
  • msg #969

Re: Holonet v3 [OOC]

Don't worry about it.  And hey, if your boss got promoted... sounds like there's an open management position.  Stick your name in for it, especially if you're already doing his job, heh.
Hector Daniel Decrilla
Player, 89 posts
'Hex' - Mercenary
In it for the money.
Thu 6 Mar 2014
at 02:08
  • msg #970

Re: Holonet v3 [OOC]

LOL, I'm using this time to make my mark on it but I already got promoted to an assistant of the biggest branch in the Area, which I'm not supposed to do till my second promotion to Assistant, so I'm on track, but there is a time limit to how quick you are allowed to move on....but six months is not a long time, just got to keep stamping my mark ;)

Sadly this leaves me a little exhausted.

And did I mention I need terrain for battles...space battles have none!
That Darn Ewok
GM, 141 posts
When somethin's wrong...
Who you gonna call?
Thu 6 Mar 2014
at 02:13
  • msg #971

Re: Holonet v3 [OOC]

Yes, I know.  You'll get terrain soon enough, but not just yet.  It will be about half and half after all, or maybe like... 60/40.  Still.
Hector Daniel Decrilla
Player, 91 posts
'Hex' - Mercenary
In it for the money.
Mon 10 Mar 2014
at 00:22
  • msg #972

Re: Holonet v3 [OOC]

This is where I'd spend a Force point...or six...to boost my luck :D
That Darn Ewok
GM, 143 posts
When somethin's wrong...
Who you gonna call?
Sun 16 Mar 2014
at 03:32
  • msg #973

Re: Holonet v3 [OOC]

I'll be honest here... you guys lasted longer than you should have against those, believe it or not.  And I was doing some behind-the-scenes rolling.  It seems as though your luck ran out though.

As for you, Hex, a Force Point probably would have helped... but only for so long!
That Darn Ewok
GM, 145 posts
When somethin's wrong...
Who you gonna call?
Sat 12 Apr 2014
at 21:32
  • msg #974

Re: Holonet v3 [OOC]

Got a post in the works for you, Hex, to bring you into the sparring room.
That Darn Ewok
GM, 147 posts
When somethin's wrong...
Who you gonna call?
Sun 27 Apr 2014
at 04:36
  • msg #975

Re: Holonet v3 [OOC]

Apologies for last weekend, Hex.  Couldn't get a post out while I was away!
That Darn Ewok
GM, 148 posts
When somethin's wrong...
Who you gonna call?
Wed 11 Jun 2014
at 23:27
  • msg #976

Re: Holonet v3 [OOC]

Alright, business slowing down... so here's the deal.

Gonna be throwing up the start of the next chapter soon.  I can leave up the current scene if you guys want, but it seems to me we're about done with it, which is fine.  So, in a day or two, that should be set... or monday, at the latest.
Kenna Vale
player, 92 posts
'Gates' - Ace Pilot,
Loose Cannon
Wed 11 Jun 2014
at 23:29
  • msg #977

Re: Holonet v3 [OOC]

I'm good for a timeskip, but either way works if Hex wants something different.
Hector Daniel Decrilla
Player, 104 posts
'Hex' - Mercenary
In it for the money.
Wed 11 Jun 2014
at 23:47
  • msg #978

Re: Holonet v3 [OOC]

Sounds good to me, ready to move on :D
That Darn Ewok
GM, 149 posts
When somethin's wrong...
Who you gonna call?
Thu 12 Jun 2014
at 02:29
  • msg #979

Re: Holonet v3 [OOC]

Lookin' like it might be more like tuesday or wednesday... my weekend kinda filled up on me.
That Darn Ewok
GM, 150 posts
When somethin's wrong...
Who you gonna call?
Fri 13 Jun 2014
at 05:33
  • msg #980

Re: Holonet v3 [OOC]

Alright, y'all can have some fun with that.  I'll get back to you with a proper update come next week.  Meanwhile, I'm off to be pestered by family and graduate.
Kenna Vale
player, 93 posts
'Gates' - Ace Pilot,
Loose Cannon
Fri 13 Jun 2014
at 12:06
  • msg #981

Re: Holonet v3 [OOC]

Two thumbs' up for graduation!
Hector Daniel Decrilla
Player, 105 posts
'Hex' - Mercenary
In it for the money.
Sun 15 Jun 2014
at 19:03
  • msg #982

Re: Holonet v3 [OOC]

Indeed congratulations...
Hector Daniel Decrilla
Player, 107 posts
'Hex' - Mercenary
In it for the money.
Sun 22 Jun 2014
at 00:04
  • msg #983

Re: Holonet v3 [OOC]

Life is really giving out a beating to me at the moment. I'll be posting tomorrow afternoon/night if all goes well but this week, and likely next week is looking pretty brutal. Sorry for the delays.
That Darn Ewok
GM, 152 posts
When somethin's wrong...
Who you gonna call?
Sun 22 Jun 2014
at 00:26
  • msg #984

Re: Holonet v3 [OOC]

Don't worry about it, Hex!  We've been going at a slow and steady pace as it is... I think we can manage.  Life comes first, after all.
That Darn Ewok
GM, 153 posts
When somethin's wrong...
Who you gonna call?
Thu 3 Jul 2014
at 22:02
  • msg #985

Re: Holonet v3 [OOC]

Also, while you guys aren't using the system and stats, I still am to do rolls in the background.

So, as a result of events so far... give yourselves +1 level and, as a result of the sim training, a free Starship Maneuvers feat (or whatever that one is called).  No deadline, just something you can do when you get the time!
Kenna Vale
player, 95 posts
'Gates' - Ace Pilot,
Loose Cannon
Thu 3 Jul 2014
at 22:18
  • msg #986

Re: Holonet v3 [OOC]

Neat! Stuff to go pick out!
That Darn Ewok
GM, 154 posts
When somethin's wrong...
Who you gonna call?
Mon 21 Jul 2014
at 01:17
  • msg #987

Re: Holonet v3 [OOC]

You guys are basically free, if you have no more questions IC.  Otherwise, mingle a bit, or we can jump ahead to the start of the mission proper, which is you guys coming out of hyperspace.
Kenna Vale
player, 98 posts
'Gates' - Ace Pilot,
Loose Cannon
Mon 21 Jul 2014
at 01:35
  • msg #988

Re: Holonet v3 [OOC]

That reminds me, I need to go find that Starship Maneuvers feat.

But honestly, still sick as a dog just like yesterday, so... tomorrow. And a post. Promise.
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