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Holonet [OOC]

Posted by GMFor group archive E
EAS-05
player, 50 posts
Sat 9 Jun 2012
at 21:14
  • msg #957

Re: Holonet [OOC]

Too late!  The die is cast!
Oriana Cy'Kast
player, 347 posts
Hot Wire
Tech Specialist
Sat 9 Jun 2012
at 21:16
  • msg #958

Re: Holonet [OOC]

Hey, at least Easy's... easy to put back together. <.<
Seely Komad
player, 273 posts
Twi'lek Commander
Warrior Turned Professor
Sat 9 Jun 2012
at 21:16
  • msg #959

Re: Holonet [OOC]

We, of course, being those that don't do well in melee.

Those that need to be in stabbing range to initiate pacification protocols may (and should) do so at their leisure.
EAS-05
player, 51 posts
Sat 9 Jun 2012
at 21:21
  • msg #960

Re: Holonet [OOC]

It helps that there isn't a lot of organs or other meaty bits.
Seely Komad
player, 274 posts
Twi'lek Commander
Warrior Turned Professor
Sat 9 Jun 2012
at 22:10
  • msg #961

Re: Holonet [OOC]

Let's just hope we have time to bring the parts back!  We still have yet to 'commandeer' an escape vessel.
Hector Terrachova
player, 250 posts
Dashing Smuggler
Sat 9 Jun 2012
at 22:20
  • msg #962

Re: Holonet [OOC]

Why would you need one?
Seely Komad
player, 275 posts
Twi'lek Commander
Warrior Turned Professor
Sat 9 Jun 2012
at 22:21
  • msg #963

Re: Holonet [OOC]

With our luck and how many moves ahead the enemy is (on the strategy board, anyway), I suspect the Skyfisher will be disabled, destroyed, or have to flee.
Hector Terrachova
player, 251 posts
Dashing Smuggler
Sat 9 Jun 2012
at 22:27
  • msg #964

Re: Holonet [OOC]

Wow, you sure have confidence.

You might just need to get yourself another ride with an attitude like that.

*hmph*
EAS-05
player, 52 posts
Sat 9 Jun 2012
at 22:28
  • msg #965

Re: Holonet [OOC]

Well, sounds like some of us could be super doomed.
Hector Terrachova
player, 252 posts
Dashing Smuggler
Sat 9 Jun 2012
at 22:29
  • msg #966

Re: Holonet [OOC]

Yeah, those of you on the ground maybe.
Seely Komad
player, 276 posts
Twi'lek Commander
Warrior Turned Professor
Sat 9 Jun 2012
at 22:30
  • msg #967

Re: Holonet [OOC]

Confidence is being sure you can succeed no matter what happens, not being blind to everything that could contribute to failure.

Overconfidence is the latter, I was told by one of my instructors once.
Hector Terrachova
player, 253 posts
Dashing Smuggler
Sat 9 Jun 2012
at 22:31
  • msg #968

Re: Holonet [OOC]

Has no one noticed that the Skyfisher has taken a single hit, while the Sith ship is smoking and dying?
Seely Komad
player, 277 posts
Twi'lek Commander
Warrior Turned Professor
Sat 9 Jun 2012
at 22:33
  • msg #969

Re: Holonet [OOC]

I've noticed that, indeed, but, that is not where there is a matter of debate.

Didn't someone else also point out that the Sith have the army, not us?
Hector Terrachova
player, 254 posts
Dashing Smuggler
Sat 9 Jun 2012
at 22:34
  • msg #970

Re: Holonet [OOC]

Mhm.  Seems to me you guys have a lot more to worry about.
Seely Komad
player, 278 posts
Twi'lek Commander
Warrior Turned Professor
Sat 9 Jun 2012
at 22:36
  • msg #971

Re: Holonet [OOC]

Really now?  How could you tell?
EAS-05
player, 53 posts
Sat 9 Jun 2012
at 22:37
  • msg #972

Re: Holonet [OOC]

An army on the ground and a fleet in the sky/space.  We get to pick our flavor of doom!
Hector Terrachova
player, 255 posts
Dashing Smuggler
Sat 9 Jun 2012
at 22:37
  • msg #973

Re: Holonet [OOC]

Lets see... We're in a relatively undamaged ship that's a fair bit faster than just about anything the Sith throw at us.

You're on the ground with at least two Sith, a double agent or something in the Manor, and an approaching army.

Hmm.
Seely Komad
player, 279 posts
Twi'lek Commander
Warrior Turned Professor
Sat 9 Jun 2012
at 22:39
  • msg #974

Re: Holonet [OOC]

...you, uh, can read sarcasm, right?

In any case, the Skyfisher escaping safely is part of Seely's plan.  It's actually the most important contingency.
Oriana Cy'Kast
player, 348 posts
Hot Wire
Tech Specialist
Sun 10 Jun 2012
at 00:18
  • msg #975

Re: Holonet [OOC]

Ooh. Those master lists are handy, thanks! \o/
GM
GM, 229 posts
Sun 10 Jun 2012
at 00:27
  • msg #976

Re: Holonet [OOC]

My favorite part: they're *searchable*!

Also, I guess I need to start a new OOC thread soon, eh
Oriana Cy'Kast
player, 349 posts
Hot Wire
Tech Specialist
Sun 10 Jun 2012
at 00:30
  • msg #977

Re: Holonet [OOC]

Holonet 2.0!
Shanda Rell
player, 124 posts
Sun 10 Jun 2012
at 00:33
  • msg #978

Re: Holonet [OOC]

You know a game is going really well when you need multiple OOC threads :)
Hector Terrachova
player, 256 posts
Dashing Smuggler
Sun 10 Jun 2012
at 00:41
  • msg #979

Re: Holonet [OOC]

Welll.....
Oriana Cy'Kast
player, 351 posts
Hot Wire
Tech Specialist
Sun 10 Jun 2012
at 01:08
  • msg #980

Re: Holonet [OOC]

These poor last 21 message slots. We can't leave them all empty and such, they'll feel all neglected.

<.<
GM
GM, 234 posts
Sun 10 Jun 2012
at 01:48
  • msg #981

Re: Holonet [OOC]

Message slots have feelings too?
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