House Rules.   Posted by The Knight Eternal.Group: 0
The Knight Eternal
 GM, 244 posts
Thu 10 Aug 2017
at 05:11
House Rules
House Rules

Blood and Guts: Characters can spend Bennies on damage rolls! This will really up the carnage.

Blaze of Glory: Special narrative rules for going out with a bang (TLPG, 120)

Extra Effort: When your back is against the wall and success is a must you can spend a benny to add 1d6 to any Trait roll, this roll can ace. This is an either/or situation: if you choose Extra Effort, you may not Benny to re-roll, and vice-versa. Also, you cannot use Extra Effort to Soak damage, nor may you use it on the Incapacitated chart.

Joker’s Wild: When a player character draws a Joker during combat, he receives his normal +2 bonus to Trait and damage rolls. In addition, all player characters receive a Benny!

Born a Hero: Ignore Rank requirements for Edges and Powers at character creation.

Critical Failures: Bennies cannot be spent on Trait rolls where double 1s are rolled.

Technical Difficulties: Whenever a device suffers a Critical Failure, roll a d6 and consult the Technical Difficulty Table (TLPG, 123).

Quick Combat: Play by play post can be slow but it is also an extremely narrative medium. This is a perfect opportunity to use Pinnacle Entertainment Group’s Quick Quick Combat Rules (Free Download). Not all combat is quick combat, the GM will indicate the type of encounter once combat begins.

This message was last edited by the GM at 02:00, Mon 21 Aug 2017.

The Knight Eternal
 GM, 245 posts
Thu 10 Aug 2017
at 05:13
House Rules
Conditional Modifiers to Trait checks: When dealing with bonuses, players should make their rolls unmodified. Then list all possible bonuses beside the final result and total it. If the player is unsure of which modifiers apply, list all he or she thinks could apply, and let the GM total it.

Example: Notice with +2 Visual, +2 Audio, and +2 Olfactory will normally use one or the other.

This message was last updated by the GM at 02:00, Mon 21 Aug 2017.

The Knight Eternal
 GM, 246 posts
Thu 10 Aug 2017
at 05:15
Quick Combat Example
Sarenna the Unwavering, Noble, the Dogboy Glitterboy, Brandyn the Ley Line Walker, and Orson the Mind Melter (All from Archetype set 1) are all part of a Tomorrow Legion QRF.

They are facing off against a charging Rhino Buffalo. the GM knows that the group will slaughter the poor beast before he can get close enough to do anything, so instead he decides to use Quick Combat Rules. He declares to his players. "Alright guys, we're using the Quick Combat rules. I want you to give me one trait roll and then tell me how that is going to defeat this Rhino Buffalo."

Sarenna is up first. "Well I activate Speed and use my boosted speed to act as bait and bring it in for a kill where we want it." She rolls Psionics and spends ISP to activate Speed. She rolls a total of 4 and 6 on her dice. She suceeds.

Noble, in classic form, shrugs. "I don't want to alert the entire forest to our presence, so I'll shoot him with my NG-LG6. I'll do multifire until I take it down. Drown it in lasers, as it were." He rolls Shooting, gets a 8 and a 2. A success with a raise!

Brandyn grins with delight. "Soon as he gets close, I'll drain his strength until he's as weak as a puppy. Even if Noble can't kill it, at least then it won't be able to do anything about it!" He rolls Spellcasting and gets a 1 and a 1! Oh no, Critical Failure! His player looks a little worried.

Orson scoffs. "If the poor thing makes it past Noble's onslaught, I'll just take control of it and redirect it. Seriously, you guys are horrible. It's just a dumb beast!" He rolls a 2 and a 2, but he also throws in a Benny for a reroll. This time he gets a 6 and a 4. That's a solid success!

The GM then narrates what happens. "Sarenna, the beast seems happy to chase you. Even with your prodigious endurance though, it's a bit tiring. Take one level of fatigue. You lure it into position for Noble who fires half an e-clip at the beast. It's tough, so while it felt those, it seems to be active. Brandyn tries to do some magical backlash, but instead seems to create a mini-rift over his left arm! You are dealt,'" he rolls a d3, "1 wound. As it closes in on Noble and Orson, Orson raises his hand, kind of like a Jedi would, and closes his eyes. The beast snorts and paws the ground angrily. He swishes away, glaring at Sarenna and Noble with a look that says he doesn't consider this settled at all. But given how much Orson is smirking, you can't be sure if that isn't just theatrics on his part. Well done!"

This message was last updated by the GM at 01:59, Mon 21 Aug 2017.

The Knight Eternal
 GM, 247 posts
Thu 10 Aug 2017
at 05:16
Downtimes
Downtimes
As mentioned earlier, PBP lends itself to narrative aspects of roleplay. Below are some specific mechanics to help learn more about your character, write narratively, and build the world around you.

Interludes
Occasionally characters will face downtimes such as long uneventful travel, lulls between adventures, and visits to Castle Refuge for resupply. These are great opportunities to delve more deeply into your character’s personality. In these cases the rules for Interludes for Savage Worlds will be used and give you the chance to post an in character conversation, flashback, or monologue. No doubt, GMs will pull future adventure hooks or complications from these stories! Well written interludes can be awarded 1 or 2 experience points.

Tinkering
Technically minded characters may wish to use downtimes to work on a project (soup up a vehicle, build a custom vehicle, etc.). In this case GMs will require a skill test against the appropriate technical skill. Once the results are determined the player can write the narrative describing events. Regardless of success or failure, well written narratives may be worth 1 or 2 experience points.

Side Stories
Characters also have their own pursuits - maybe a love interest, debts to pay, scores to settle, or criminal empires to build. These are important for character development but may not involve the entire team. The “main conflict” of the story will require a test against the appropriate trait or skill. Once the results are determined the player can write the narrative describing events. You can pretty much guarantee that GMs will use complications and other results from these stories during gameplay. In addition to benefits from rolled success, well written narratives may be worth 1 or 2 experience points.

This message was last updated by the GM at 01:59, Mon 21 Aug 2017.

The Knight Eternal
 GM, 251 posts
Thu 10 Aug 2017
at 05:33
Posting Guidelines
Posting Guidelines

The Medium is the Message
SavageRifts.com is a Play-by-Post (PbP) website for role playing games.  This means we use dedicated internet forums, or discussion boards, to creatively describe our world in writing.  In this medium all of our character sheets, adventures, in-character, and out of character interactions happen in dedicated threads to help keep our collaborative enterprise organized and enjoyable.
One of the reasons players turn to online gaming is lack of time.  PbP gaming is great for those who have real lives (abbreviated on the forums as “RL”).  Rather that sitting down for three or four hours at the gaming table or in an online chat room, PbP games happen asynchronously - meaning people post a different times as their schedules permit.  This also means PbP games move much slower than tabletop or live chat gaming.  At SavageRifts.com we make up for this in two very important ways: High quality writing and well enforced site standards.

High Quality Writing
Everyone on the site, players and GMs, are writing together to tell a story.  We use the Savage Rifts universe as our setting and their rules for resolving certain conflicts but ultimately we’re writing a story.  A story in which your character is a major player.  To this end we look for well written posts that describe not only what your character is doing but what they are thinking and feeling.  We encourage character introspection and dialogue with other players. We also encourage the use of proofreading and spell check. Our site features a handy “Preview” function that lets you view your fully formatted post before submitting.  This can be a very helpful tool for reviewing a post before hitting send.  If you do notice a mistake, don’t worry, players can usually edit their posts too (except the dice rolls, we lock those bad boys down tight).

Protip: Before hitting submit use the “Select All” function and copy your post (either to hold it on the clipboard or paste it in another app).  This way if the boards freezes or your internet connection suddenly drops you don’t lose all that hard work.

This message was last updated by the GM at 01:59, Mon 21 Aug 2017.