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00:17, 5th May 2024 (GMT+0)

Spirit Tracker X-Treme!

Posted by GMFor group 0
GM
GM, 231 posts
Wed 22 May 2013
at 00:07
  • msg #18

Don't be scared of Marshall.  Marshall loves you.

In reply to Jacob Williams (msg # 17):

Warden Schmidt sees the consternation caused by Wizard Marshall and moves in to help.

Marshall, please go get that pair of glasses from Wizard Osbourne.

As Marshall runs off, the warden looks back to you. He's a good sort, but a little odd...for a wizard.  Also, he's found his calling from something called a "television program" entitled Alias. Apparently he has remade his image based on an imaginary guy who makes gadgets for spies.  Granted, wizardy gadgets are fun and instructive, and occasionally lethal.  And Marshall has a gift.  His tools are top notch.

Marshall returns with an antique pair of spectacles.  <Purple> You have been authorized to take these if you want, or we can keep them out here and send someone in with them if you want. They're reading glasses, only, you know, most any language.  There are limits, like how long you can use them per day before they make your brain hemorrhage, also, they don't work on items with too high magic saturation.  On the other hand, most scripts can be translated, or seen in case of invisible runes, those crafty svartalves.  We thought you might need them if there are instructions on getting to the goal in German or Yiddish or anything else you might not have.


Angelica's voice comes over the comms:  Alright everyone! Enough chewing the fat! It's time to kick the tires and light the fires! Stay frosty and alert, try to be in and out before sundown. ETA 121 minutes. Make your way to the basement door, both teams get in position, report to base camp, then proceed.
GM
GM, 232 posts
Wed 22 May 2013
at 01:49
  • msg #19

But the Cannibal Werewolf Ghost Nazis do not.

In reply to GM (msg # 18):

Morgan sternly turns to look sternly at his stern wardens. They sternly nod their unspoken understanding.  They have worked together before, and know what they are doing.

You walk onto the porch, the large, ornate doors, weathered with the passing of years and lack of loving upkeep, have lost much of the intricate patterns and ornamentation, yet manage most successfully to loom before you as though daring you to enter into the madness contained behind this last bastion of hope.

Alex mutters a prayer, ending it by asking God to bless the pygmies in Africa, Amen. Williams gets tickled, starting to laugh, then gets chucked on the shoulder by Alex.  Rivkah gives Israel's a supportive, comforting squeeze, smiles reassuringly, then prepares for whatever may come once you have passed the ancient entryway.

The door creaks loudly and the echo bounces throughout the hallways, alerting anyone within of your presence. As the sound dies down you are confronted by an unpleasant smell of plastic and mothballs, dust and mildew and the smell of old furniture.

Timothy enters behind the rest of you, and once he is certain nothing is going to immediately leap out of the woodwork to devour you testicles first, moves to the front of the group and leads you to the door leading to the lower levels.

Morgan checks in with basecamp, then looks to you Down the steps, and then you can go straight or left, whichever you choose.  We're going right.  You know how to contact us if you need to, we will let you know if we find anything...or anyone.

(GM's note: We're finally here! My next post will open the door.  Let me know if you took any of Marshall's toys, who got the glasses, etc. If you don't tell me before we go through the door, I assume you didn't take them.)

one last note: basic magical sense perceives the presence of magic in this house. Location undetermined, concentration undetermined, number of genus loci undetermined.
Israel Levy
player, 147 posts
Wizard Spook -
Now with Judaism!
Wed 22 May 2013
at 15:36
  • msg #20

I miss a day and a half and now everyone posts? Typical :)

GM:
Guys! Guys! Wait for me! Wait! Whew! Thought for a second you were going in without my help and I mean, I'm sure you guys are awesome, your reputation says you're awesome, but without me something unexpected might have happened and you could be injected with a weaponized acid compound liquefying your internal organs and turning you into squishy bags of human soup and that doesn't sound Kosher, and I'd be sad for losing you because we just met.


What? Who? Huh?
Israel's mouth opens as if to speak, but the strange little man continues before he has the chance.

GM:
First, imagine you are alone, in a library, maybe using the out of the way card catalog when books and cards start flying everywhere and ghosts are terrorizing the patrons and not being quiet! Who ya gonna call? The guy with this sawed off shotgun, that's who.  I was a little bit rushed, so I only got 6 shots of the Ghost Shot.  It's mostly salt, but I wouldn't lick it, the part that's not mostly salt can cause illnesses in humans like allergic reactions, sinus infections, baldness, sterility, brainwarts, maybe even cancer or, you know, spontaneous decapitation.  Ooh, I had an accident getting the recipe exactly right, and ended up giving myself spontaneous bowel evacuations.  They hit randomly. I'm still not allowed back at that Chuck E. Cheese.  Don't worry though! I haven't had an episode in months! Wizard Listens to Wind assures me there is a 45% chance I'm cured...


What hath God wrought?

Israel zones out momentarily, too many fast paced words coming from the little wizard's mouth at once for him to deal with. His mind drifts to the past, to his grandmother, fleeing the house from Hitler and Himmler's insane schemes...

GM:
A-a-agent Levy, I have one more thing for you.  Or whoever you want to carry it.


Israel jolts back to reality when he hears his name, accepting the pouch more by instinct, than actually having payed attention.

gm:
Please don't tell Wizard Morgan I gave you this! Try not to let him know you have it, though its use is permitted in these circumstances.  Everyone knows ghosts can possess the living.  What you do is unstopper the bottle, hold it up to the possessed's nose, and it sucks out the unwanted guest.  Left nostril works best.  It almost always works properly, but you might want to check with your buddy before, oh, dumping the trapped spirit.  Once a spirit is in the bottle, you can free them, dump them, or, well, those are the legal options.  The bottle can be used to consume the spirit, but that's highly forbidden, or used to possess someone else, which is usually forbidden. I'm giving it to you because you can use it to depossess yourselves, then just use the bottle to return the spirit to the immaterial plane.


Exorcism in jar.  Cool.

gm:

Any questions?  I can get everyone equipped if you want, or explain anything I can.  I might also be able to get special requests, but it needs to be somewhat easy.


I'm not usually the shotgun type, but if you are handing out multiples, I guess it wouldn't hurt to take one.  Give Williams the Dragon rounds - that's more of his thing.  We'll divide the ghost shot.  The exorcism in a jar is mine.

GM:
Marshall, please go get that pair of glasses from Wizard Osbourne. He's a good sort, but a little odd...for a wizard.  Also, he's found his calling from something called a "television program" entitled Alias. Apparently he has remade his image based on an imaginary guy who makes gadgets for spies.  Granted, wizardy gadgets are fun and instructive, and occasionally lethal.  And Marshall has a gift.  His tools are top notch.

You have been authorized to take these if you want, or we can keep them out here and send someone in with them if you want. They're reading glasses, only, you know, most any language.  There are limits, like how long you can use them per day before they make your brain hemorrhage, also, they don't work on items with too high magic saturation.  On the other hand, most scripts can be translated, or seen in case of invisible runes, those crafty svartalves.  We thought you might need them if there are instructions on getting to the goal in German or Yiddish or anything else you might not have.


"Mine", Israel replies simply. Should anyone question his decision he adds "I'm a historian  and it's my family's house, therefore magical glasses are mine.  Besides, I look distinguished with glasses."

gm:
right everyone! Enough chewing the fat! It's time to kick the tires and light the fires! Stay frosty and alert, try to be in and out before sundown. ETA 121 minutes. Make your way to the basement door, both teams get in position, report to base camp, then proceed.


Ireal closes his eyes, ans quietly whispers the Sheheḥeyanu "Barukh atah Adonai Eloheinu melekh ha'olam, she'hehiyanu v'kiy'manu v'higi'anu la - z'man ha - ze.
(Blessed are You, LORD, our God, King of the universe, Who has kept us alive, sustained us, and enabled us to reach this season.)

gm:
You walk onto the porch, the large, ornate doors, weathered with the passing of years and lack of loving upkeep, have lost much of the intricate patterns and ornamentation, yet manage most successfully to loom before you as though daring you to enter into the madness contained behind this last bastion of hope.


Israel closes his eyes and runs his hands across the carved patterns in the door.  His feeling is less of fear, and more of unfinished business. This was his familiy's home, their fortress, their bastion, and by all that is holy he WILL take it back from whatever evil has claimed it for their own.  He feels Rivkah's squeeze and turns to see her smile, and returns his own - with a slight hint of mischief in his grin.

gm:
Down the steps, and then you can go straight or left, whichever you choose.  We're going right.  You know how to contact us if you need to, we will let you know if we find anything...or anyone.


Straight. We'll go straight.  That is more likely to keep the teams closer should things go horribly wrong.
Jacob Williams
player, 127 posts
Emissary of Fenris
Semper Fi, Do or Die
Wed 22 May 2013
at 17:16
  • msg #21

Re: I miss a day and a half and now everyone posts? Typical :)

<OOC>Sorry, spent pretty much all day yesterday puking out both ends.</OOC>

quote:
I can outfit multiple folks, so don't be shy! These bullets, are more for heavy damage against a more substantial target.  A-agent Wi-Williams, I understand you were a marine, you probably know about incendiary rounds then.  I call these Dragon Rounds.  Mainly because I used actual dragonbreath in the construction of these bullets.  Hard to get, but worth it if you need heavy firepower.  Four rounds at present.  Also, you can't use Dragon Rounds consecutively in the same barrel, it'll melt.


Williams accepts the dragon rounds and half of the ghost shot (assuming Levy takes the other half) and quickly marks them in a readily identifiable manner before slipping them into his tactical vest.

quote:
Let's see.  Oh, here, you'll like this, especially you Agent Williams.  Is it true you're a vassal to F-fenris?  He seems like he'd be awesome to meet, so long as he, you know, didn't tear your face off.  Not that he'd tear your face off, naturally, but you know what I mean.   This might look like a lipstick tube, but it doesn't go on your lips, well, I guess it could, it's non-toxic...well, mostly non-toxic, and definitely not kosher.  Anyway, twist like usual, then apply beneath the eyes just like warriors and athletes do.  Helps to see ghosts, that which is invisible, or that which does not wish to be seen.  Sounds similar, but not always the same.  It isn't guaranteed to work, but it will help a lot.


Nah, Fenris ain't that bad if you like motorcycles, heavy metal, and killin' stuff.  Of course, maybe I just think that way 'cuz we're kin.

I apply the eyeblack to both myself and Duke.

<OOC>Now back to your regularly scheduled mayhem.</OOC>

I'm following Timothy's lead and staying alert but relaxed.
GM
GM, 233 posts
Wed 22 May 2013
at 18:34
  • msg #22

I ain't afraid o' no ghost!

In reply to Jacob Williams (msg # 21):

Israel opens the door.  Silence except for the squeaking of the hinges and creaking of the steps as you start down.  The stairs descend to a large square room, in the bottom right corner.  There is a hallway to the right, which the wardens are taking.  Your map indicates a door north and one west.  the stairs out of here are south.

The room is seriously dark.  I'll need to know what light source you are using.  Something is in this room, possibly a large rodent. You also hear music from the northern room, but it is very soft.
Jacob Williams
player, 128 posts
Emissary of Fenris
Semper Fi, Do or Die
Wed 22 May 2013
at 19:52
  • msg #23

Re: I ain't afraid o' no ghost!

Declaring an aspect:  we brought chemical light sticks:  -1  (shit)

Declaring another aspect:  I have a tactical light on the shotgun:  1

Assuming I passed the check to declare that aspect, I'm turning the light on and investigating.
GM
GM, 234 posts
Wed 22 May 2013
at 20:52
  • msg #24

Re: I ain't afraid o' no ghost!

In reply to Jacob Williams (msg # 23):

(GM Ruling: Everyone has either a flashlight or a magical means of producing light.  Since Jacob specifically said he was gearing up at the base - the post about the kosher salt- I lowered the DC for having a chemical light stick, meaning you have 3 good for 30 minutes.  If that sounds arbitrary, it is, it is also more convenient for yours truly. Alex also has one, though his sword can glow with various levels of brightness, same goes for alex.  Levi's pendant can glow, normal light and special medallion-y light that damages certain types of nasties.  Rivkah can produce flames or set something on fire and use that for light.)

Jacob is first to react, and you hear the loud *crack* of the stick and the pale glow emanates from it to reveal a very dirty, very scared little girl. She lets out a squeal of frightened surprise, and cringes from you, fresh tears tracking down her bruised, dirt covered cheeks.  As you near her, everyone notices she is barefoot, in a threadbare dress. Please don't hurt me! Please don't hurt me!

Israel and Rivkah immediately recognize the girl as Jewish, she was speaking Germanic Jewish, you've heard pieces of it before.

Rivkah kneels in front of the little girl:  We won't hurt you. We want to help you.  Is there anyone else in the house?

*sniffle* *sniffle**nod* Don't let them hurt me, please! please don't let them hurt me anymore!
Jacob Williams
player, 129 posts
Emissary of Fenris
Semper Fi, Do or Die
Wed 22 May 2013
at 23:14
  • msg #25

Re: I ain't afraid o' no ghost!



Jacob's going to stand clear of the little girl and stay alert for spooks.  Do I notice anything out of the "ordinary" about the room or the girl?

Investigation:  1(+0)=1
GM
GM, 235 posts
Thu 23 May 2013
at 00:55
  • msg #26

Re: I ain't afraid o' no ghost!

In reply to Jacob Williams (msg # 25):

GM Ruling: Ok, fine, you have 1 stick, good for 4-6 hours.  Israel & Rivkah know all about the using little kids for bait/explosive devices, and it doesn't fit so much here, or if you prefer, those particular warning bells aren't going off.

Secondly, I'll call Semper Fi.  I'm kinda redefining it as Jacob Williams is a Marine at heart, his core is Marine Corps.  And there isn't a US Marine including Animal Mother who would see this little girl and not be ready to turn someone inside out like that poor red-assed baboon on The Fly.

Third, a cursory investigation reveals bruises and scratches on the girl, yes, she's solid, there is a section of hair matted with what Rebekah confirms is blood, but not that of the little girl.  You do not see the mark of the beast on her forehead, she looks nothing like Linda Blair, and her eyes are brown, not red.

On investigating the room, there are claw marks on the walls.  There is also one column, wooden, that appears to have been chewed upon.  You'll need to make me some sort of roll to know whether or not it is load bearing, or if you could make part of the ceiling collapse with it.

You also hear children playing in the northern room. The little girl in this room won't go anywhere near that door.
Israel Levy
player, 148 posts
Wizard Spook -
Now with Judaism!
Thu 23 May 2013
at 01:01
  • msg #27

What is it with you and little girls in scary places?

Israel speaks to the girl in Yiddish (German-Hebrew), that he learned from his grandmother. His pendant begins to exude a warming, comforting glow as he speaks. <Hello little one. I am Israel. And you?>

OOC (Ok that was weird. Rpol apparently has a new feature that stops you from posting if someone has posted since you started - to allow you to check their new post first. Cool)
GM
GM, 236 posts
Thu 23 May 2013
at 01:24
  • msg #28

Who is scarier? The monsters, or the little girl not eaten?

In reply to Israel Levy (msg # 27):

The little girl looks at Israel for a moment, her ragged breathing slowing as she calms down and begins looking at you speculatively.  <You have the look of Esther about you.  Do you know my sister?>
Jacob Williams
player, 130 posts
Emissary of Fenris
Semper Fi, Do or Die
Thu 23 May 2013
at 05:27
  • msg #29

Re: Who is scarier? The monsters, or the little girl not eaten?

Since I've been doing a lot of DIY remodeling at my place in Edinburgh, would that help me determine whether or not that pillar is load bearing?  Because my roll kind of sucked.

Craftsmanship:  -2(+1)=-1
Israel Levy
player, 149 posts
Wizard Spook -
Now with Judaism!
Thu 23 May 2013
at 13:55
  • msg #30

Re: Who is scarier? The monsters, or the little girl not eaten?

Israel swallows audibly at the name.  He had expected many things in the house. This was not one of them. <Yes,> he replies as he kneels to face the little girl, his voice soft and sad as he realizes who the little girl is (or was, or is an echo of), <She is a dear friend of mine.>

Israel's looks down and sighs before meeting the girl's eyes and continuing. <I am sorry, little one, but we need your help.> He points at the northern door. <There is something in that room you are afraid of.  I need to know what it is.  I promise you, we will to our best to chase it from here, so that you will never be afraid again.>
GM
GM, 237 posts
Thu 23 May 2013
at 21:21
  • msg #31

Re: Who is scarier? The monsters, or the little girl not eaten?

In reply to Israel Levy (msg # 30):

to Jacob: From what you can tell, removing that beam will not collapse the roof without either a small charge, doesn't have to be a lot, and it would bring it down, or a decent weight from above. (Levy's Foos Ro Dah from a distance would do it.  Me jumping up and down would do it.)

Also, the music in the northern room stopped, and Sunrise ETA 105 min.

Oh, and I picture Jacob moving around the room, burglary can also tell you interesting facts about this room, or investigate, or whatever you might want to use.  You do hear creaking boards coming to the door though.

Oh! It's my necklace! Well, it was suppose to go to me, but Mueller and the Nazis came.  Now you have it.  And you aren't like many of those before us.  I can see it.  You believe knowledge is power, and power is given to be used to guard His flocks.  Sometimes the shepherd feeds the sheep.  At others he fights the wolves.  You have come to fight the wolves.  Both here and with that you seek.  They want it badly Yi-yi.  Our family treasure would teach them powers the forces of darkness must never possess. I have kept it hidden in this house.  I have also kept up the spell containing the evil within.  You have your work cut out for you. But of peoples, we Jews know:  The only easy day was yesterday.

The door to the west creaks but does not open.  A crippled little Jewish boy walks through it. His spirit moves across the floor slowly, but with urgency.  He uses one crutch to make up for a missing foot.  The stump looks bloody, torn, but he long ago bled his last.

His voice is a haunting echo as me moves towards Israel. Tzeitel! Tzeitel! They're coming!  I'm the last, and they're coming to get me! The kingpriest's necklace.  In the name of the God of our people, I beg you to help us. Once they have devoured the last of my essence, they will have the power to attack Tzeitel.  It has taken nearly 60 years, but they are close.   



The Northern door opens and 6 children between the ages of 6 and 10 come out.  Blonde, blue-eyed, and smiling ever so politely.

Why hello, sirs, have you come to play with us?   That would be just fantastic.
Jacob Williams
player, 131 posts
Emissary of Fenris
Semper Fi, Do or Die
Fri 24 May 2013
at 05:14
  • msg #32

Re: Who is scarier? The monsters, or the little girl not eaten?

You wanna play, you creepy little Aryan bastards?  Alright, let's dance.  I'll start the music...

Guns (blessed ammo):  -2(+4)=2 (dammit, I take the trouble to come up with a badass one-liner and how does the dice roller thank me?)
Israel Levy
player, 150 posts
Wizard Spook -
Now with Judaism!
Fri 24 May 2013
at 21:12
  • msg #33

Re: Who is scarier? The monsters, or the little girl not eaten?

Israel sighs and rolls his eyes.  Gorram Americans, I was hoping we could at least gather a little more intel before the shooting started.

Israel motions for his "Aunt" and the other Jewish spirit-child to get behind him, and he throws up a shield wall in front of himself, the children, and anyone who is behind him.  He does NOT fire a weapon of any kind...yet.  He instead, stops to observe the spirit's reaction, as well as watch the room for additional threats.
GM
GM, 238 posts
Sat 25 May 2013
at 00:00
  • msg #34

I wanna be American so I can randomly kill ppl


The little bugger's eyes grow large in shock as the blessed ammo rips through him, leaving shining, silvery light which grows until he erupts in light and spiritual energy. (not damage type so much as the energy keeping him formed is released, any magically sensitive types can feel - similar to air pressure changing.)

2 run toward the room they came from, 1 stands still, 2 attack Williams, their teeth stained red as their little faces contort with rage and evil.  Oh, don't forget the claws.

(Holy Reich Batman! The dice loved Williams this time, and no damage taken.)

Their small frames belie their speed and strength, a lesson you are quickly learning as the two quickly dash towards you, hands and mouth gnashing and biting and swiping for you.  But they are also small, and you dodge easily enough.

(Jacob got the first round and initiative for his "surprise attack".  Israel is counted as holding or readying an action at this moment.  Rebekah and Alex are awaiting orders, or I'll run them, only don't get mad if I forget to have them do anything. You can be specific, attack nazi spawn #2 with fire.  Or more general, keep the kids out of the northern room, distract them, give support/covering fire/whatever else))
GM
GM, 239 posts
Sat 25 May 2013
at 14:28
  • msg #35

Re: Basement Buggers

Israel: You do not see any additional threats. Nothing coming through the walls, or the western door.
Jacob Williams
player, 132 posts
Emissary of Fenris
Semper Fi, Do or Die
Sat 25 May 2013
at 15:13
  • msg #36

Re: Basement Buggers

We also forgot about Duke.  I want Duke to try to herd the runners back towards us.  I figure that if they're running, they're running for reinforcements.  I want Alex to close in and do his thing, keep the little turds from getting around us.

Levy or Rebekah need to try to figure out what the one that's just standing there is doing.  Attacking or running away make sense, standing around like the Statue of Liberty doesn't and it worries me when things don't make sense.
GM
GM, 240 posts
Sat 25 May 2013
at 15:24
  • msg #37

Re: Basement Buggers

In reply to Jacob Williams (msg # 36):

Duke can answer the question of the one standing there doing nothing.  It's the Deer In Headlights syndrome.  she couldn't believe you did what you did and so effectively.

I am remiss in my Gm duties.  I am calling your concept, Running with Fenris.  You have the ability to affect supernatural creatures like this with the power granted by Fenris.  Plus the little nazi buggers are trying to eat you.  F*** the guns, screw bayonets, you want to disembowel them with your hands and taste their blood.

(by accepting this, you go wild on these bastards.  Claws, fangs, temporary of course, but they'll add base damage to unarmed attacks.  This is a twist on Berserk status, there are pros and cons to it.  The negative effects afterward aren't bad so long as you have a minute or so to calm down and collect yourself.)

Duke proceeds to head off the runners, keeping them from fleeing to the safety of the room.
Jacob Williams
player, 133 posts
Emissary of Fenris
Semper Fi, Do or Die
Sat 25 May 2013
at 15:49
  • msg #38

Re: Basement Buggers

Accepting the compel and going totally insane on the Hitler Youth Ghost Story and Glee Club.

Fists:  3 (+2)=5
Israel Levy
player, 151 posts
Wizard Spook -
Now with Judaism!
Sat 25 May 2013
at 15:50
  • msg #39

Re: Basement Buggers

As this likely being only the beginning of what could be several battles, and not wanting to get in the way or accidentally fire on a berserk wolf-marine, Israel is going to stay purely defensive for the moment.  His shield wall shifts to smaller, personal shields around himself, the two "friendly spirits," and Williams. (Shield of 4, so everyone gets a +1).  He asks Rivkah do the same for herself and Alex. (I know that's not her strong point, but I'd rather save the fireballs for the real nasties, and not burn down the hallway just yet.)
This message was last edited by the player at 15:53, Sat 25 May 2013.
GM
GM, 241 posts
Sat 25 May 2013
at 20:56
  • msg #40

Re: Basement Buggers

In reply to Israel Levy (msg # 39):

(Expediting this scene just a bit)
(GM Note I'll explain everything later, promise, well, maybe not everything, but there are reasons for everything happening)

With a wild fervor he has never experienced before, Williams rips the creepy little buggers into glittering pieces.  With a scream and a pop as their spiritual energies are released, he quickly goes through all of them, only to feel a little let down, after all, no blood, no body parts, they weren't all that satisfying.


<That was disappointing, now wasn't it? Not satisfying at all. Not like those three.  Smell their blood pumping through their bodies.  Hear their hearts pounding. They will be delicious.>

Alex backs slowly from Jacob.  Uh, guys? We've got a problem here.

to Israel: You see Jacob's eyes change and he begins to bulge, almost like he's hulking out.  It's a form of lycanthropy almost forgotten.  His claws look sharper, nastier, his jaws elongate, and you hear a deep, terrifying growl.

Esther: You have to bind him! Direct magic won't work, but you might can do something indirect.

Morgan Wizard Levy, do you hear me?  We heard a gunshot, do you require our assistance?
Israel Levy
player, 152 posts
Wizard Spook -
Now with Judaism!
Sun 26 May 2013
at 01:57
  • msg #41

Re: Basement Buggers

"Dangit, we just can't take you anywhere, can we?" Israel quips belying his fear.

I knew I should have done the Batman thing an kept some wolfsbane in my belt!

"Give us a moment," Israel yells to Morgan, "We've got a slight problem, but I think we can handle it.  If you hear bloodcurdling screams, you'll know I frelled it up."

Big talk little man, Israel thinks. Know you've got to come up with a way out of this. But better that than Morgan deciding to behead Williams.

Israel had already extended his shield around Jacob (see last post).  He's going to try to basically reverse that shield, turning it into a prison.  He dissipates the shield around himself and the others to turn that energy toward Jacob. (Discipline 8[Roll 3 + 4 skill + 1 staff], the Shield was 4).

That should hopefully hold him for the moment - and it is indirect, the magic is surrounding Jacob, not technically acting on him.

"So if anyone has any ideas to clear his mind, I'm all ears."
GM
GM, 242 posts
Mon 27 May 2013
at 03:20
  • msg #42

Jacob! What big teeth you have!

In reply to Israel Levy (msg # 41):

Jacob hits the shield once, which has now been reinforced by Rebekah. Afterwards, he stands still, watching, ready.  A careful study of his eyes and body could make one think a war is being waged within.

Tzeitel moves toward him and begins to sing.  Her voice is pure, innocent, and when you recognize it as the song your mother sang to you when you were sick or upset, you feel the pain inside.  This was the song sung to your mother and hr=er sister by your grandmother, and her mother before.  As she sings, it seems the pain and terror of the world have ceased to matter for a moment.

Jacob is slowly regaining ctrl.

Israel - you feel a dark presence exerting its influence over the room.
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