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23:54, 16th April 2024 (GMT+0)

Persons of Interest?

Posted by GMFor group 0
GM
GM, 29 posts
Sat 23 Jun 2012
at 22:21
  • msg #1

Persons of Interest?

Gentlemen, I have your first assignment ready.  Glasgow has, on occasion, supernatural problems of its own.  Rarely do problems get out of hand around here though.  Most things know the Wizard Council is strong here and anything breaking the 7 Laws or grossly violating The Unseelie Accords, will be dealt with harshly.

On the other hand, sometimes something minor springs up that the mighty wizards do not feel is worthy of their esteemed attention.  Like today.  It appears a 140kg man, painted blue, wearing only sneakers, has been streaking around the city.  I'd like you to try to find him and make him stop.

The other item for your attention is an individual calling himself The Force of Goodness.  He is apparently trying to be a superhero, but there is little to nothing super about him.  For some reason the authorities have been unable to apprehend either suspect, and have reached out to us before this becomes an incident.  The city of Glasgow, country of Scotland, and the entities such as Interpol located here do not need the negative press if something bad were to happen to them.  Check the east side for the hero.  I hear the fat guy likes to show up around the plaza in middle of town. You can use your own transportation if you like, or sign out a car in the motor pool. You don't have to leave immediately, if there is equipment or information you need, but I want this dealt with quickly, and with as few body bags as possible.  If you like, the armory has nonlethal ordinance, which I like for shotguns, and lethal ordinance for your sidearms, for situations that go arse end up.

If there are no other questions, dismissed.

Israel Levy
player, 19 posts
Wizard Spook -
Now with Judaism!
Sat 23 Jun 2012
at 23:31
  • msg #2

Re: Persons of Interest?

Israel looks confused. "Wait, our first case is a naked blue-guy and wanna-be superhero? What, exactly, do these things have to do with magic, or things-that-go-bump-in-the-night? It sounds like a job for local cops. Or the local asylum, for that matter."
Jacob Williams
player, 13 posts
Semper Fi, Do or Die
Perception is Reality
Sun 24 Jun 2012
at 00:10
  • msg #3

Re: Persons of Interest?

With all due respect, I'm going to have to agree with Israel, sir.  I understand that this is our first assignment, but sendin' us to deal with a couple of crackpots almost seems like sendin' a SEAL team after a shoplifter.  Oh well, ours not to reason why...

I do think I should ask, though, could you explain the White Council, 7 Laws of Magic, and the Unseelie Accords?  Maybe you mentioned them in my packet and I just missed it, but I'm kinda in the dark here.



<OOC>I know what these are, but Jacob doesn't.</OOC>
GM
GM, 30 posts
Sun 24 Jun 2012
at 01:49
  • msg #4

Re: Persons of Interest?

In reply to Jacob Williams (msg # 3):

Is simple.  I give you fun jobs with little importance first.  You screw up,no big deal, I grab a shotgun with holy silver bullets of explodiation and go solve the problem. Little paperwork even.

I give you big job, you screw up, I now have to assemble an 18 man kill squad armed with automatic shotguns full of Real Nastiness(tm).  Then I have to get Horace brew up forgetful potions for the hit team, then loads of paperwork, and I'm over-budget, which means no new ammunition for Sasha, and she does love her new ammunitions.

Besides, I was saving this for surprise.  I tell you since you ask. 

He gestures for Israel to move to the back of the room, then moves a projection screen over and has Jacob turn on a projector.  The screen shows packets of drugs, reddish in color.

Do either of you recognize this?  It is new stuff, known as 3-Eye.  Felix, over in the drug division, can tell you more if you ask him.  What I can tell you that he doesn't know is that 3-Eye gives the user the ability to see with their "Third eye" so to speak.  What the wizarding community calls The Sight.  It allows them to see what cannot be seen normally, see things as they truly are.  Every wizard I've spoken to calls it a mixed blessing, not to be used lightly.  The true sight of some things is so visibly beautiful as to make you cry, but the sight of some others is so mind-scarringly terrible, the brain doesn't know how to deal with it.  But it has to, The Sight doesn't fade, you always remember what you saw vividly.

That's what makes this stuff dangerous.  Junkies walking around with magical sight open full-tilt all the time?  A recipe for madness and violence.  That's just on them.  Imagine if they walk past a troll in human guise and call him out for hat he is.  Then you have the mayhem of an angry troll in public.  Not good for public safety and sanitation.

Our best in Interpol have proven ineffectual at tracking this drug.  Partly because, well, the suppliers literally see them coming.  Except The force of Goodness.  He apparently is able to track them and has been somewhat successful fighting them.  But no longer.  They are planning to deal with him permanently.

We know they have an ambush planned in the Eastern block of the city.  We also believe the stash is in the same area.  If they smell Drug Division, they'll scatter, you must be discreet early on.  If you need backup, Felix and his men will be nearby awaiting your call.

Izrael.  Under no circumstances are they to see magic! If you have to use it, make sure it is explainable as something else!  None of these men, including Felix, know the truth of what we do down here, and that is to remain our modus operandi for the time being.



The Fat Man, meanwhile, is a curiosity.  The cops can't catch him.  How do multiple cars lose a fat guy on foot?  Why is he doing this, and what does he want?  My guess, but I don't know for sure, is that he's fae.  If he is, be careful when dealing with him.


Sergei Mikhailov
Sun 24 Jun 2012
at 01:59
  • msg #5

Re: Persons of Interest?

In reply to GM (msg # 4):

Sergei takes a breathe, and appears to concentrate for a moment. He then reaches into his desk and produces two folders and hands them to you.

General information you need to know. Williams, your packet has little about the White Council because you aren't suppose to know about it, not being a wizard.  The 7 Laws are listed, as well as general information about the 2 faerie courts, The Unseelie Accords, and the vampire courts we know about.

Which reminds me, Levy, I understand you were invited to a Wizard Council meeting.  You have not officially asked to go yet, but I'm denying your request for now.  The next Council meeting is in Chicago, US.  I just got you and am not sending you across the ocean on business that is not mine.  Secondly, I'm turning it down because the next meeting will likely involve the execution of a rogue wizard.  I would rather that not color your first impression of the Council.

Now, does that cover everything?


(the folders will basically fill your characters in on the basics of the Dresdenverse. The upcoming Council Meeting is the one at the end of book one. Obviously, Harry doesn't get executed, but leading up to it, the supernatural world thought that would be the result.)
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