Race | Color Affinity | Bonus/Penalty, Modifiers, and/or Keywords* | Description |
---|---|---|---|
Angel, Fallen | B | Flying OR Intimidate | Once holy beings, now touched by corruption of black Mana; tyrants and torturers. |
Angel, Platinum | A | Flying OR +2 Life | Great beings of platinum skin, they soar through the skies of the plane of Mirrodin. |
Angel, Serra | W | Flying OR +2 Life | Holy beings of white mana. They fly through the sky on ivory wings. |
Anurid | U/G | +1/+1 | Frog-like beasts of some little intelligence. They are often cruel and judgmental. |
Ape/Yeti | R/G | +1/+1 | The savage apes of the wild, many are quick to anger and slow to forgive. Yeti live in cold mountainous regions. |
Archon | W | +1/+1 OR Flying | Created as embodiments of pure concepts of White Mana, Archons ride on winged lions. |
Birdfolk (Aven) | W/U | Flying | The Aven are an eagle culture of the skies that are equal parts military and mysticism. |
Catfolk, Leonin | W | +1 Speed | A proud Savannah race of Lion-like warriors. |
Catfolk, Nactal | G/R/W | +0/+1, +1 Resistance | Jaguar-like race of Leonin native to the jungles of Naya. |
Catfolk, Nishoba | G/W | +1 Speed | A dying race of saber-toothed cats still surviving from the Dominarian Ice Age. |
Catfolk, Panther | G | +1 Speed | The Panthers of the jungle stalk their pray as packs of hunters. |
Catfolk, Tiger | R | +1/+0, +1 Damage | The powerful tigers fight for might leaving the lush jungle only to prove their strength. |
Centaur | R/G | Trample OR +2 Life | Bestial men with the lower quarters of a horse, they charge into the fray with reckless abandon. |
Cephalid | U | -1/-1, +2 Memory | Octopoid species of the Otarian seas, they watch the land and carefully manipulate events to their liking. |
Construct, Gnome | A | +1 Speed | Once creatures of flesh and blood, now they only exist as clockwork imitations of a forgotten race. |
Construct, Golem | A | +2 Life | Rarely sentient, the occasional man-shaped creation is gifted with the flicker of a soul. |
Construct, Myr | A | -1/-1, +1 Speed, +1 Focus | A bird like race of tiny observers of a world where the line between organism and construct is blurred. |
Demon | B | Flying OR Intimidate | Fearsome and greedy creatures, they lust for power and gather worshippers who seek their own. |
Demon, Oni | B | +1 Channeling | A dark race of spirits from the world of Kamigawa, they possess the bodies of others for their own purposes. |
Dauthi | B | Shadow | Insane horror-beings of Dominaria and Rath that had warred with the Soltari. |
Djinn | B/U | Flying | A race of fickle tricksters, the Djinn are as mysterious and elusive as the wind. |
Djinn, Efreet | R | +1/-1, +1 Speed | The powerful Efreet live within metal towers above fiery planes, venturing forth to other planes to seek new fortunes. |
Dragon | R | +1/+1 OR Flying OR +1 Channeling | As ancient as the multiverse itself, Dragonsare mighty and powerful creatures. |
Dwarf | R/A | +1/+1 OR +2 Life | A race of craftsman and barbaric warriors, they hail from mountain fortresses. |
Dwarf, Duregar | W/R | +0/+2 OR +2 Life | Similar to their brethren above, the Duregar build cities in the stone tunnels far below and hidden from the other races. |
Elemental, Fogkin | U | +1 Channeling | Primal spirits of the Air or Water Variety, their capricious and often destructive nature is to be respected by all mortals. |
Elemental, Flamekin | B/R | +1 Channeling | Primal spirits conceived of fire, the vibrant Flamekin partake in all the joys of life while those that fade into Cinders spread the terrors of death to mortals. |
Elemental, Maro | G | +1 Channeling | Disciples of the Mother Goddess Gaea, they are beings composed not of flesh and blood but of wood and sap. |
Elf, Keldon | G/R | +1/+1 | The Keldons of the frozen wastes are a people of storied warriors and mighty pyres. |
Elf, Llanowar | G | +1 Channeling | The Llanowar elves are the children of the forest and chosen people of the planeswalker Freyalise. |
Elf, Lorwyn/Shadowmoor | B/G/W | +1 Mana Reservoir | Protectors of beauty, they purge unclean or malformed creatures with practiced ease. |
Elf, Shyshroud | G | +1 Memory | Once part of Rath, the Skyshroud elves now live high in the trees of Dominaria and fight an endless battle against the merfolk. |
Elf, Faerie | B/U | -1/-1, Flying, +1 Channeling | Rarely more then a foot in height, these winged tricksters are found in countless planes. |
Faerie, Ouphe | G | -1/-1, +1 Speed, +1 Memory | The most distinguishing thing about the tiny Ouphes is how annoying they are. They make a habit of stealing and breaking things. |
Faerie, Hag | B/U/G/W | +1 Mana Reservoir, ½-cost Wither | Malevolent faerie with the appearance of a wizened old woman. In Shadowmoor, gwyllions prey on travelers who would dare cross through the rotting farmlands and bogs they call their home. |
Gargoyle | W/A | Flying OR +1 Resistance | Sentient gargoyles are able to move from their architectural bases and fly, despite their dense mineral nature. |
Giant | R/W | +2/+2, -1 Channeling | Large in stature, the mighty giants are seen as bringers of ruin by many. |
Giant, Cyclops | R | +2/+2, -1 Memory | A one-eyed race, they are even more ruthlessthan their two eyed cousins. |
Giant, Zombie | B | +2/+2, -1 Focus | ? |
Goblin, Akki | R | +1 Channeling | Impish creatures with spiky shells, they live high in the cold mountains of Kamigawa. |
Goblin, Boggart | B/G/R | -1 Focus, +2 Speed | Infinitely curious, the insatiable Boggarts examine, break, steal and collect anything they can find. |
Goblin, Dominarian | R | +1 Speed | The most typical and also the most diverse of goblin breeds, they are tenacious but dimwitted and inhabit nearly every crack andcrevice of the plane. |
Goblin, Krark | R/A | +2 Draw for Artifacts | The Krark clan, named after their legendary hero, are tinkerers and builders by trade. |
Goblin, Kyren | R | +1 Memory | Taller, slimmer, and not as repulsive as most goblins, the Kyren are the rulers of the city of Mercadia. |
Goblin, Mogg | R | +1 Speed | Savage goblins bred for battle, the Mogg are ruthless in combat. |
Gorgon | B/G | +1 Mana Resevoir | ? |
Gorgon, Lamia | W/G | +1 Speed | ? |
Gorgon, Medusa | G/U | +1 Memory, ½-cost Deathtouch | ? |
Homarid | U | +1 Channeling | A lobster-like aquatic race native to the cold Northern waters of Dominaria, they areeternally at odds with elves and merfolk. |
Human | B/U/G/R/W | +2 Draw for Artifacts | They come in many varieties: Metathran, Auriok, Nerok, Moriok, Vulshok, Sylvok, and Mint Chocolate Chip. |
Illusion | U | +1 Resistance, +1 Speed, -1 Focus | ? |
Insectfolk, Eumidian | G | Flying, +1 Speed, -1 Focus | Humanoid wasps with golden exoskeletons and four wings originally of a hive mind but some have broken free. |
Insectfolk, Nantuko | B/G | +1 Speed | A mostly benevolent race of mantis-folk witha great respect for nature. |
Imp | B | -1/-1, Flying, +1 Speed | ? |
Kithkin | U/R/W | +1 Focus | Race of short, stout humanoids of Lorwyn. Famous for their 'thoughtweft', a racial ability which allows the unconscious sharing of thoughts and skills. |
Kitsune | W | +1 Speed | A race of vulpine humanoids from Kamigawa. They have many skilled swordsmen and healers. |
Kobold | R | -1/-1, +2 Channeling Red | ? |
Kor | W | +1 Resistance OR +2 Draw for Artifacts | A human-like race with blue or white skin, slightly elongated skulls, and small barbels hanging from their chins. |
Lammasu | W | Flying, +1 Focus, -1 Mana Reservoir | Bizarre race with the bodies of cows, a birds wings and a human face with horns. They forever flee an ancient unnamed enemy. |
Loxodon | G/W | Trample OR +1 Memory | An ancient and wise race of elephant people,they know many secrets of life magics. |
Lycanthrope, Werewolf | B | +1/+1, +1 Speed, -1 Mana Reservoir | Created by the terrible Baron Sengir, these evil and seemingly human creatures once terrorized Ulgrotha. |
Manticore | R | Flying OR Venomous | Lion-like creatures with an eagle's wings, a scorpion's tail, and a human face. |
Merfolk, Merrow | B/U/W | +1 Memory | ? |
Merfolk, Otarian | U | +1 Channeling | ? |
Merfolk, Rootwater | U | +1 Memory | ? |
Merfolk, Saprazzan | U | +1 Channeling | ? |
Merfolk, Vodallian | U | +1 Channeling | ? |
Merfolk, Zendikaran | U | +1 Speed | ? |
Metathran | U | +1/+1 | Genetically engineered to be decisive, unerring and obedient, with superhuman combat skills and tactical awareness. |
Minotaur | R/W | +1/+1 OR Trample OR +2 HP | A race of bestial bull-headed men. They can be ruthless and are always skilled combatants, but are reasoning creatures with very adept shamans. |
Moonfolk (Soratami) | U | +1 Mana Reservoir | From within their floating palaces in the clouds of Kamigawa, the enigmatic race of part-rabbit humanoids watch over the world below, mostly indifferent to the concerns of the surface folk. |
Nezumi | B | +1 Speed | ? |
Noggle | U/R | +1 Speed | A small race of donkey-headed and hoof-footed people, these Lorwyn natives are scavengers and troublemakers. |
Ogre | B/R | +1/+1 OR +2 HP | Brutish creatures of great size, some are very wise but all are incredibly cruel. |
Orochi | G | Venomous | A race of serpentine people from the plane of Kamigawa. |
Orc | R | +2/+0, -1 Mana Reservoir | The Ironclaw Clan of ruined Sarpadia was once a great tribe of warriors, now few of this proud race remain. |
Rhox | U/G/W | Trample OR +1 Focus OR +1 Damage | A race of anthropomorphic Rhinos, they charge into battle with their powerful stature. |
Satyr | G | +1 Focus | Carefree woodland beings that are part goat, Satyr are lovers of pipe-playing, wine and women. They are ready for every physical pleasure. |
Shapeshifter, Changeling | B/U/G/R/W | Changeling, +1 Speed | Strange creatures of Lorwyn, they enjoy imitating others for fun. |
Shapeshifter, Lupil | B/U/G | Changeling, +1 Memory | Native to Ravnica, their true forms are composed entirely of worms. |
Siren | U | +1 Mana Reservoir, +1 Channeling Blue, -1 Damage | Mythical sea nymphs who lure mariners to destruction by their seductive singing. |
Spectre | B | Flying OR +1 Channeling Black, +1 Resistance | Vicious undead creatures, often riding atop flying monsters, whose touch numbs the minds of their victims, robbing them of memories. |
Sphinx | U/W | Flying, -1 Focus, +1 Memory | ? |
Spirit | B/U/G/R/W | +1 Channeling OR +2 Life | The denizens of the spirit world of Kamigawa, they are ancient and mysterious. |
Soltari | W | Shadow | Incorporeal beings of Dominaria and Rath that found peace, solidarity, and sanity in religion. |
Surrakar | B/U | A humanoid reptilian race that borders on intelligence. Extremely ferocious, they are thought by many to be nothing more than savage monsters | |
Thalakos | U | Shadow | Insane beings of Dominaria and Rath that had remained neutral during the war between the Soltari and the Dauthi. |
Thallid | G/W | Regenerate OR +2 Life | One of the last survivors of Sarpadia, these sentient fungal creatures are extremely hard to kill. |
Treefolk | G | -1/+2, +1 Channeling Green, -1 Speed | ? |
Troll | G | +1/+1, Regenerate OR +1 Recovery, -1 Memory | ? |
Vampire | B | +1 Memory, +1 Speed, ½-cost Lifelink, -1 Power | A race of beings that thrive by consuming the blood of others and transferring their contagious curse, they have spread across countless planes from their dark unknown corner of the multiverse. |
Vedalken | U | +1 Memory, +1 Focus, -1 Channeling | Mirrodin- a race of four-armed techno savants who serve Memnarch and use humans as slaves. Ravnica- posessing only two arms and getting out in the sun a bit, they are still adept scientists and mages |
Viashino | R | +2/+0, +1 Speed, -1 Memory | ? |
Zombie | B | +0/+1, Regenerate, -1 Focus | ? |
Current Life | Cost of +1 Life |
---|---|
5-9 | 1 |
10-14 | 2 |
15-19 | 3 |
20-24 | 4 |
25-29 | 5 |
30+ | +1 for every 5 |
Keywords | Cost | Notes |
---|---|---|
Defender | -3 | You cannot attack. |
Changeling Combat Casting$ Haste Reach | 2 | While Tapped, you may cast spells with converted mana cost of no more than 1. Your planeswalker may attack or use activation abilities on Turn 1. |
Flanking Frenzy 12 Regeneration* Resistance to Color 1$2 | 3 | GGGG or BBBB or WWWW, T: Gain Life equal to your Toughness (up to a maximum of your initial Life). Damage dealt to you by the chosen color is reduced by 1. |
Trample Vigilance | 4 | |
Bushido 12 Flying Poisonous 12 Rampage 12 | 5 | |
First Strike Provoke Shadow Shroud Wither | 6 | When you attack, you may have a creature the defending player controls untap and block you. You can block or be blocked by only creatures with shadow. You can't be the target of spells or abilities that target only creatures. |
Fear Intimidate Landwalk | 7 | |
Battlecry Exalted Uber-Trample | 8 | You may assign your combat damage as though you weren't blocked; & Uber-Trample costs 4 fewer XP if Trample is already purchased. |
Infect Immunity to Color Lifelink | 9 | Infect costs 5 fewer XP if Poisonous or Wither is already purchased. Damage dealt to you by the chosen color is reduced to 0. |
Deathtouch Doublestrike | 10 | Any amount of damage you deal to a creature (not a player) is enough to destroy it. Doublestrike costs 6 fewer XP if First Strike is already purchased. |
Protection From Color | 11 | Protection From Color costs 2 fewer XP if Resistance To Color is already purchased. |
Hexproof | 12 | You can't be the target of spells or abilities cast by an opponent that target only creatures; & Hexproof costs 6 fewer XP if Shroud is already purchased. |
Current Deck Size | Cost of +10 Max |
---|---|
10 | 2 |
20 | 4 |
30 | 6 |
40 | 8 |
50 | 10 |
60 | 12 |
+10 | +2 more |
Rarity of Card | Difficulty |
---|---|
Basic Land* | 0 |
Common | 2 |
Uncommon | 3 |
Rare | 4 |
Mythic/Legendary | 5 |
Immune To | Effect on Planeswalker |
---|---|
Destroy | Staggered |
Remove from Play | Staggered |
Unsummon | No Effect |