The Planeswalker
GM, 2 posts Writing Restricted Lists Dual-wielding Ban Hammers Wed 27 Jun 2012 at 02:50 | Rules: Glossary and Q&AThis thread will include for easy player reference a Glossary of Common Terms followed by an archive of Questions and Answers. Actual discussion on these questions will generally held in either the 'OOC: Rules Discussions' thread or in Private threads. The goal is to keep this thread clean for ease of reading.
This message was last edited by the GM at 08:25, Wed 27 June 2012.
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The Planeswalker
GM, 17 posts Writing Restricted Lists Dual-wielding Ban Hammers Wed 27 Jun 2012 at 08:23 | Glossary of TermsBelow is listed a succinct description of many important terms used in the Spark d10 RPG. The list is arranged alphabetically for ease of use. Attribute - Any one of the core measures of a character. Power, Toughness, Life, Focus, Memory, Black, Blue, Green, Red, and White are all Attributes.
Bonus - A positive adjustment to an Attribute.
Channeling - A roll based on your score in the appropriate Spark Attribute. Channeling is used in a duel to put into play Basic Lands.
Damage (roll) -
Deck - The collection of Cards that are Ready for use in a duel. A planeswalker may have several decks lists prepared ahead of time, but only 1 can be Readied at any given time.
Draw - A roll based on the Memory Attribute. Often modified by the rarity of the target card.
Focus - A core Source Attribute used often in Speed Rolls and to limit the number of permanents (artifacts, creatures, enchantments, lands, etc.) that a planeswalker can maintain on the field at any given time.
Hand Size - The maximum number of cards that can be held by a planeswalker during a duel. Hand size is a derived Attribute based on Memory and sometimes bonuses/penalties from Cards.
Improvement - The process of spending XP to purchase permanent adjustments to the PC.
Keyword - A special creature ability. Often granted by Race.
Library - A term used for both the entire collection of a PC's cards and also for the 5 Attributes that govern (limit) the contents of the Planeswalker's deck.
Mana Pool - The maximum mana that can be held at once. The value of the Mana Pool is calculated as the sum total of the 5 core Spark Attributes. Mana Pool might also be modified by other factors such as Race or Cards.
Memory - A core Source Attribute used often in Draw Rolls and to derive Hand Size.
Modifier - An adjustment to a roll.
Penalty - A negative adjustment to an Attribute.
Ready - A single planeswalker's deck currently designated to be the one used in a duel. Readying a different deck that is already prepared takes 1 hour of uninterrupted focus (IC time).
Recovery - A roll based on the Toughness Attribute. Often made at the end of a turn during a duel, or when a planeswalker utilizes his/her Regeneration Keyword.
Resistance (roll) -
Roll - The process of utilizing dice to determine successes. Common Rolls are made for Speed, Draw, Channeling, Toughness, and Recovery. A Roll is either a Typical Roll or an Ad-Hoc Roll.
Roll, Typical - The use of a number of d10's to determine the outcomes of Dealing Damage, Resisting Damage, Speed, Drawing Cards, and Channeling Mana.
Roll, Ad-hoc - The use of dice for anything other than those specified by a Typical Roll. The Dice Pool for an Ad-hoc Roll is governed by the total values of two Attributes (1 Source and 1 Spark).
Speed - One of the rolls based on the Focus Attribute.
Staggered - A staggered creature cannot attack, block, or utilize any ability that requires it to tap.
Success - A value of 6 or higher on a d10 die (after modifiers).
Tapped - A condition indicating that a permanent (including a planeswalker) is engaged in some attention-demanding task. A permanent that is tapped cannot activate any abilities that require it to tap again.
Trait - A unique Bonus/Penalty/Modifier that affect a planeswalker's spellcasting. Traits are listed on the character sheet in The Spark section.
Unsummon - Return a permanent to its owner's hand.
XP - Experience Points. Gained over time during IC gameplay. The currency spent during Improvement to permanently alter a PC in some way.
This message was last edited by the GM at 02:56, Fri 29 Aug 2014.
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The Planeswalker
GM, 20 posts Writing Restricted Lists Dual-wielding Ban Hammers Sun 1 Jul 2012 at 03:27 | A Guide to Utilizing Styled TextStyled Text For Me (GM)
When I use Styled Text (Colors or other formatting), this is what it means:
- Orange
- In Story (IC) threads - OOC info, Dice Roll Results, etc.
- In Rules (OOC) threads - Headings
- Purple, Aqua, and Yellow
- Terms or important info related to The Source, The Spark, and Library (respectively).
- Gray, Blue, Green, Red, and Bold
- The colors of M:TG: Black, Blue, Green, Red, and White (respectively).
- Italic
- Examples and specific names of cards.
Styled Text For You (PCs)
- Orange
- In Story (IC) threads - OOC info, Dice Roll Results, etc.
- In Rules (OOC) threads - Players shouldn't have use for this color.
- Each player will choose a unique color to represent his/her character's speech. Colors are granted per GM approval on a first-ask, first-serve basis.
- Italic
- Thoughts that are not spoken by players. This is for storytelling/characterization purposes only.
This message was last edited by the GM at 14:32, Sat 14 July 2012.
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