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22:50, 18th April 2024 (GMT+0)

Side Jaunt - Deepingdale Diversion.

Posted by DMFor group 0
DM
GM, 2557 posts
Wed 22 May 2019
at 02:02
  • msg #1

Side Jaunt - Deepingdale Diversion

After a good night's sleep, you search out the bargemistress, Oristel. She's somewhere in her late thirties, with a plain face heavily tanned and weathered, and an infectious grin. When you explain what you want, she shakes her head and laughs. "Take you down to Deepingdale and back? Well, if you're paying, I suppose we could make the trip. It beats sitting around drinking." Her eyes twinkle. "If you don't have cold weather gear, buy it now. The wind bites to the bone."

You spend the rest of the day stocking up for the trip, including buying warmer clothing for those of you who don't have it. The following dawn you meet Oristel and her crew just south of the river ford.

When people said the word "barge," the image it summoned for many of you was a crude platform of logs lashed together. Oristel's craft is something very different. Eighty feet long, fifteen feet wide, it has a flat bottom, almost vertical sides a little less than three feet tall, and a mast with a large sail just now being unfurled.

"Come on then," Oristel calls, waving you in. The wind whips strands of her hair across her face and she tucks them up into her fur hat. "Ready when you are."

The barge is floating high in the water, mostly empty save for a couple dozen casks and sacks piled along the center line. Orisel's crew is made up of twelve dalesmen and women, and once you climb aboard they drop the sail, pull up the anchor, and set off down the Ashaba.

The journey is every bit as cold and boring as Oristel warned you. Winter sets in in earnest as you sail south with the current. Snow flurries send flakes into your eyes. For two days it warms up enough for the clouds to pour an unending stream of bitter rain on you. The crew rigs a tarp over the back half of the barge which provides at least some relief.

Sailing with the wind and current the barge makes forty miles a day. Each evening the crew beaches the craft, pitches tents, and builds a fire to cook both evenfeast and the food for the next day. Despite grumbles about the weather, there's a calm to the crew. They clearly know the river and the camping spots along it.

After a few days the Ashaba is joined by another river from the west. "That's the Semberflow," Oristel tells you. "Follow it and you'll reach Lake Sember and Semberholme. What's left of it after the Retreat, at any rate. The elves don't let us sail there."

A few hours later the Ashaba merges with a different river coming from the south. The combined river flows east. "That way is the Pool of Yeven, and eventually Featherdale. Not where we're going today. Now the hard work begins."

The crew removes pieces of wood that had been lashed into the hull and lifts long oars from brackets on the hull. The twelve men and women sit down on benches whose spacing suddenly makes sense, run out the oars, and begin to pull.

The journey slows. Whereas before you'd been making forty miles a day, now you're making about ten. The Glaemril, as Oristel calls it, is a smaller, gentler river than the Ashaba. It's not fighting you particularly hard, but it certainly isn't helping. Some of you begin taking turns at the oars, both to feel useful and as a way to warm up.

After about three days of hard rowing, the barge leaves the southern edge of Cormanthor. The deep forest retreats and ahead of you stretches the wide, rolling plains of Deepingdale. Unlike Mistledale trees are more frequent; small copses are visible dotting the plains everywhere you look.

The barge crawls on for another four days, heading fairly consistently southwest before gradually turning almost due west and disappearing into a more southerly branch of Cormanthor. As soon as the barge is under the trees Oristel guides it onto the south bank. "This is it," Oristel says. "Highmoon is a day's walk south along the edge of the forest. We've got a friend coming with a wagon, and will be heading there once they arrive. You're welcome to come with us; we'll be ready to return in a few days."

Talathel, looking better than he has in days, jumps ashore and looks around. "Home is to the west. Come, I will show you."

Everyone who goes with Talathel

For two days you follow Talathel deep into the forest. The trees are thick, the undergrowth plentiful, and several of you are soon totally lost. Talathel knows every tree and trail, however, and you move surely and quickly in his wake.

On the morning of the third day someone calls to you in elven. For a moment you're totally unable to see where the voice is coming from, and then someone drops down from the branches of a nearby duskwood. Throwing back his hood, a moon elven man embraces Talathel and quickly begins questioning him in elven. Haltingly, the ranger responds. Eventually the other elf nods and turns towards you.

"Thank you for bringing Talathel home safely to us. Myth Drannor is out nightmare, the sword hanging over our heads. To have it thrust upon you unexpected must have been terrible. Solonor must have smiled on you, to see you safely out of the ruins."

Talathel turns and bows to you. "Aye. Thank you. I am ashamed by what the city did to me, and very grateful for what you've done. I will leave you here. Bristar, my home, does not welcome visitors." He smiles sadly. "We have a small piece of the world, and wish to hold onto it. But if you need me, we have friends in Highmoon that can send word."

The two elves turn and disappear into the woods, heading west. Dorian, who had been watching carefully, leads you back to the east. It's not quite as easy as Talathel made it look, but he's entirely confident of where he's going.

That night, as you sit around a campfire made from fallen wood and watch snowflakes fighting their way through the canopy, another elf comes out of the forest. She's young, still several decades away from adulthood, and unlike Talathel or the other tree scout is unarmed aside from a belt dagger.

"H...hello." She's shivering slightly despite a thick coat. "You're the people who rescued Talathel, yes? My name is Ciyradyl. I want to ask your help."

She sits down on a fallen log and as she turns to face the campfire you can see that there are tears sliding slowly down her cheeks. "My sister, Syndra, is one of our scouts. Last summer, she joined a group of humans going to Myth Drannor. She said she'd be back by winter, but she never came home. Everyone says she's dead, but she's not! I swear by the Seldarine she's alive. I can feel it. But no one at home will do anything, and if I went to Myth Drannor I'd be eaten before I could clap twice. Please. You saved Talathel. Can you save my sister?"

She looks at you, begging.

((ooc: This is the downtime side jaunt to Deepingdale, including your in character hook for going back to the ruins. Feel free to respond to/question Syndra. Also let me know if you want to do anything else along the journey, like talk with the barge crew or take a trip to Highmoon. Once everyone's done I'll give a wrap-up post for the trip north and lock the thread.))
Elorfindar Silveroak
player, 931 posts
HP: 47/47; AC: -2
Chronologian
Wed 22 May 2019
at 10:56
  • msg #2

Side Jaunt - Deepingdale Diversion


((OOC: Thanks, DM, & well done! – I have a question for the 'old' players & DM: Elorfindar has already twice enquired after his sister, and if I have not missed a reply, I guess this is still an open question - and one that Elorfindar would not have dropped. Any idea what happened to Karilla?))
Corym Ildroun
player, 1716 posts
28/28 HP
AC 0
Wed 22 May 2019
at 13:09
  • msg #3

Re: Side Jaunt - Deepingdale Diversion

Elorfindar Silveroak:
((OOC: Thanks, DM, & well done! – I have a question for the 'old' players & DM: Elorfindar has already twice enquired after his sister, and if I have not missed a reply, I guess this is still an open question - and one that Elorfindar would not have dropped. Any idea what happened to Karilla?))

it seemed a litttle ambiguous tbh. OOC, her player is very occupied. i think it was alluded to that shes with us, but were not interacting IC right now--if I recall correctly
DM
GM, 2559 posts
Wed 22 May 2019
at 14:11
  • msg #4

Re: Side Jaunt - Deepingdale Diversion

((ooc: Karilla got hit by a different "limb" of the malfunctioning gate than the rest of the party. She did not appear in Myth Drannor, and her fate is currently unknown by the party.))
Katarn
player, 90 posts
AC: -2/-4 with shield
HP: 62/62
Thu 23 May 2019
at 00:38
  • msg #5

Re: Side Jaunt - Deepingdale Diversion

OOC: Great post! One question though... weren't we supposed to meet with Talathel's grandfather or other elder elves from his community to ask them questions of Myth Drannor?

Katarn looked at the young elf with pity in his dwarven eyes. Clearly moved by her tale, he spoke first to her. "There now lass. Why don't ya tell us o' yer sister 'n th' group she went adventurin' with? Ye say they were humans. Did they have a name fer their company er whatnot? What o' marks er symbols they used ta identify?"

He looked at the others, "these here wanna go back anyway. I at least'll go with ta be on th' lookout fer yer sister. More information is helpful though."
DM
GM, 2560 posts
Thu 23 May 2019
at 00:49
  • msg #6

Re: Side Jaunt - Deepingdale Diversion

((ooc: You would have liked to speak with Talathel's family about Myth Drannor. Unfortunately, the elves of Deepingdale are NOT interested in having outsiders show up in their towns. If you tried to keep going west, you would have been stopped within an hour or two by an elven scout telling you bluntly to leave.))
Corym Ildroun
player, 1717 posts
28/28 HP
AC 0
Thu 23 May 2019
at 02:46
  • msg #7

Re: Side Jaunt - Deepingdale Diversion

DM:
((ooc: You would have liked to speak with Talathel's family about Myth Drannor. Unfortunately, the elves of Deepingdale are NOT interested in having outsiders show up in their towns. If you tried to keep going west, you would have been stopped within an hour or two by an elven scout telling you bluntly to leave.))


Not giving up on it yet!

DM:
On the morning of the third day someone calls to you in elven. For a moment you're totally unable to see where the voice is coming from, and then someone drops down from the branches of a nearby duskwood. Throwing back his hood, a moon elven man embraces Talathel and quickly begins questioning him in elven. Haltingly, the ranger responds. Eventually the other elf nods and turns towards you.

"Thank you for bringing Talathel home safely to us. Myth Drannor is out nightmare, the sword hanging over our heads. To have it thrust upon you unexpected must have been terrible. Solonor must have smiled on you, to see you safely out of the ruins."

Talathel turns and bows to you. "Aye. Thank you. I am ashamed by what the city did to me, and very grateful for what you've done. I will leave you here. Bristar, my home, does not welcome visitors." He smiles sadly. "We have a small piece of the world, and wish to hold onto it. But if you need me, we have friends in Highmoon that can send word."


Corym considers the ponderous forest around him.  These woods were his people's home once.  The many concealing branches seemed to promise countless hidden menaces. A scout in this canopied forest would have to rely more on his hearing than his eyes. In part he thought of danger here because he knew how much danger he could present in such a situation.  A child could hide in this!

The appearance of the Scout warmed his heart.  It had been a long time since he had stood in the lands of the People.  He smiled genuinely at the Scout.  "The peace of your forest welcomes us, and we find peace within as a result.  May the eyes and arrows of Bristar always preserve this peace."

When he saw that Talathel and the Scout meant to leave them--and without the scout even naming himself, he interjected...

"Talathel--we've spoken about your community so much, I can scarcely bear to depart without looking upon Lake Eredruie or to meet the elders and ask their guidance. We three elves of the Greycloak Hills find ourselves far farther from home that you found yourself, with miles of mountains, and rivers, and kingdoms of men between.  Let us meet with the People of this country so that we will not be strangers here, at least. Normally I would be more patient, but our barge will only stay in Highmoon for a few days before returning to Ashabenford."
This message was last edited by the player at 02:53, Thu 23 May 2019.
Dorian
player, 81 posts
Thu 23 May 2019
at 17:54
  • msg #8

Re: Side Jaunt - Deepingdale Diversion

The trip down river

Within a day or two of leaving port Dorian began volunteering to help the bargemen.  Within a day or two of that he was friendly with the crew and began to blend in with them; swearing lustily and sweating alongside the others.  So much so that, if the party did not know him they would assume he was simply another crew member, though one easily picked out by his obvious Elven heritage.

During lulls Dorian would tell tales about river-magic and sailors lost below the surface only to be found again laden down with Nymph-gold and tawdry stories of their prowess and eventual escapes.

Going with Talathel

Dorian appears a bit miffed with himself when the Scout calls out from the woods and whispers under his breath about the foolishness of being caught off guard.


Ciyradyl's plea

Dorian listens to the girl's tale and his heart goes out to her.  But he remains silent as Katarn begins to question her.  He felt it would be wiser to let one do the talking so not to confuse or confound the Elf Maid.
DM
GM, 2561 posts
Thu 23 May 2019
at 23:47
  • msg #9

Re: Side Jaunt - Deepingdale Diversion

Ciyradyl

"Syndra is a moon elf like me," Ciyradyl says. She holds her hand about a hand and a half above her head. "About this tall. Black hair and blue eyes. She's an archer. I don't know much about the group she was with. Something about black bears. She said they were from Sembia, and she wanted to keep an eye on them."
DM
GM, 2563 posts
Fri 24 May 2019
at 00:39
  • msg #10

Re: Side Jaunt - Deepingdale Diversion

Cormanthor Woods

The scout turns back to look at you. "The People of Deepingdale keep to ourselves. But others of the People are always welcome. The three of you may come, if you wish." He smiles slightly. "And if you can keep up."

((ooc: The three elves can go to Bristar, if you wish. The rest of the group can either wait where you are, or start making your way back out of the forest. Katarn also remembers the way. Let me know who's going where.))
Corym Ildroun
player, 1718 posts
28/28 HP
AC 0
Fri 24 May 2019
at 03:49
  • msg #11

Re: Side Jaunt - Deepingdale Diversion

DM:
Cormanthor Woods

The scout turns back to look at you. "The People of Deepingdale keep to ourselves. But others of the People are always welcome. The three of you may come, if you wish." He smiles slightly. "And if you can keep up."

((ooc: The three elves can go to Bristar, if you wish. The rest of the group can either wait where you are, or start making your way back out of the forest. Katarn also remembers the way. Let me know who's going where.))


Corym turns to his companions and engages them, "It wouldn't be the first time that a few scouted ahead while the main group took another path.  This is a big part of why we've come so far south.  Assuming Katarn and Krackor can guide the party back to safety, are there any objections to Dorian, Elorfindar and me continuing on to Bristar?"
Krackor Steelfist
player, 942 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Fri 24 May 2019
at 19:50
  • msg #12

Re: Side Jaunt - Deepingdale Diversion

Krackor will follow and use the time to watch the rest of the group, learn more of their strengths and potential tripping points.
DM
GM, 2567 posts
Fri 24 May 2019
at 21:25
  • msg #13

Re: Side Jaunt - Deepingdale Diversion

((ooc: Follow whom? The elves, or the rest of the group?))
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