Conversations with Talindra
Talindra drifts through several rooms on the upper floor, staring out the windows with expressions ranging from shock to depression. Eventually everyone ends up in the second floor dining room. All but one of the chairs are still usable. Talindra tries to sit in one and slides through it as though it didn't exist. She sprawls on the floor, sinking partially into it before she stabilizes and pushes herself to her feet. "That's going to take getting used to," she mutters in elven. She moves to the head of the table and looks at you. "What knowledge would you have of me?"
((ooc: Talindra answers the questions in elven; she's clearly not particularly comfortable with Common, and she can tell your Common is different than the one she learned. The elves in the group translate.))
Corym's Questions:
What can we expect in the remainder of the rooms?
After describing what you've explored, Talindra nods. "You've been very effective exploring. Master Bhephel's bed chamber is in the room beyond the laboratory. Otherwise, the only other place left in the mansion is the tower, which was used as a place for the master to relax away from the chaos of the school."
Descibe the plight of her fellow apprentice, see if she has suggestions?
"Now I wish I had occasion to learn more about undead. I have no idea what has happened to Lianthorn." She shuddered. "Undeath. It's horrible. I can't... I can't feel Arvandor anymore." She glances at the non-elven members of the group. "It's as though I've lost my hand and my hearing. If Lianthorn has lost her mind as well as her life, perhaps you should destroy her so that she might finally return to Corellon." After a long moment, she adds, "I may ask you to do the same for me."
I didn't think that summoning stuff in Myth Drannor was supposed to work--how do we get rid of that Efreet?
"Kill him. Before the wards can fail. I don't know how Master Bhephel managed to bind him, but efreet never forget those who summon them. If he can escape he'll burn the mansion to dust, and if he gets back to the Plane of Fire he'll return with an army to take vengeance. Fortunately, efreet are not tanar'ri or eladrin. Kill him here and he's dead."
Does she have a suggestion about where there is an Iron Flask so that we could keep/control the Efreet?
Talindra shook her head. "If Master Bhephel had one of those, he never mentioned it. I assume he knew a way to manipulate the mythal to allow the binding to hold, but I don't know what it is. It would be safer to assume that it's not possible to control him."
What items from the tower would she lend us to assist in our work?
"I don't know. We'll need to see what is still here, and what is still usable. I don't know what happened to Master Bhephel, and even when... before... I didn't know all of his secrets, or all of his treasure."
What secret powers of the Mythal can she show us?
"I was just an apprentice," Talindra says, smiling sadly. "I know how to use the Overmantle, of course. But I was centuries away from being trusted with secrets of the mythal, or being able to discover them for myself."
Would she recommend trying our hands at other Mage Towers before attempting the Irithilium?
"What are your intentions at the Irithilium? What do you intend that you fear you need better knowledge?"
Can she give us more specific directions to the Irithiilium?
"Yes, of course. I know the master had some maps around here somewhere. I'll find one for you and mark the Irithilium on it for you."
Can she help add to our map some sites for artifacts that we could bring to her/The People?
Talindra hesitates, then nods. "If Myth Drannor is truly fallen, then of course we must save as much as we can. I'm just... I still can hardly believe the city has been destroyed."
We were only going to the Irithilium in the first place to try to acquire Gate Lore--where else might we find Gate Lore?
"Anywhere, or nowhere." Talindra shrugs. "Gate lore was widely but very closely held, and it was never something I was much interested in. Any wizard's tower or mage school might have some, a lot, or no writings on gates. And that was back when the city was alive. Now? I don't have the faintest idea where you should start looking."
I'm equally interested in the non-magical crafts of Myth Drannor--is there like a public library where knowledge of that stuff might be kept?
"Hmm. That wasn't really something that was gathered in libraries. Masters shared their secrets with their apprentices, or not, as the case went. Perhaps the Scholar's Hope? That was a temple to the gods of knowledge of several races."
Elorfindar's dad loves Kiira--how about some Kiira? Kirra Making?
"I can't help you here. Creating kiira was almost a lost art even in my day. I would guess at least a few house archmages knew those rituals, and probably some of the high mages. But among the common folk? As easy to get the secrets of alloys from the dwarves."
Krackor's Questions:
Does she think she needs components that she doesn't have/have become uselessand need replacing?
"I'm sure there will be a great deal that I require, assuming I can still cast spells. Or that I can handle the components. I've been afraid to try. But once I know, I will tell you."
Is there a book or scroll that she has heard of which could return her to real life or enhance her unlife?
"Believe me, I intend to begin searching once we are done here. I don't even know what kind of undead I have become. I am not a ghost or a banshee or a wraith. Nothing about my transformation has been normal, I doubt getting answers will be easy."
Has she been preparing with such focus, that she is now a Good Lich?
Talindra frowns at you. "I am not a lich. I don't know what I am, but I am neither lich nor baelnorn, and I would ask you not to call me such. This was not my choice."
Can she explain about and showing how to use the Mythal? And will she?
"I can teach you how to make use of the Overmantle, though only elves can make use of it. As for the other powers, I only know the way it interferes with the Art. The mythal blocks teleportation into the city and scrambles teleportation cast inside it. It absorbs all magic from the divination and enchantment schools. And it blocks many evil races from entering the city." Her face falls. "Though that prohibition was apparently not the protection we thought."
As a metropolis, are there any Dwarven areas that may hold secrets to revive or treasures to bring back into use?
"I don't know what is said of Myth Drannor in this day and age, but even centuries after Coronal Eltargrim opened the city, there weren't very many of your people here. Hundreds, perhaps a thousand. They ran the Gemcutter's Guild out of the Onaglym in Cormanthor and had the temple High Axes Hall in Sheshyrinnam. A number of families and individuals would run small smithies and armories scattered throughout the city. But most of them didn't do anything that would make an apprentice wizard know about them."
How to close Gates?
"Disjoin them. Breaking apart the frame or structure that frames the gate will sometimes collapse the gate, sometimes without an explosion, though not always. There are some dedicated spells that can change, warp, or close gates, but those were as rare and closely held as the spells to create gates."