RolePlay onLine RPoL Logo

, welcome to 2e Realms - Treasures of the Past

12:13, 28th April 2024 (GMT+0)

Myth Drannor - New Beginnings.

Posted by DMFor group 0
DM
GM, 2958 posts
Mon 10 Aug 2020
at 18:28
  • msg #1

Myth Drannor - New Beginnings

Group

After an early morningfeast, you assemble for your raid on the hobgoblins. Sirenya cloaks Krackor in invisibility, then summons a bubble of invisibility to hide the rest of the attacking team. She then makes herself invisible as well and moves out onto the roof to cover the front door with an illusion and keep watch.

Myth Drannor is silent as a grave, heavy mist flowing down the street and between the buildings like ghostly fingers. Something roars once, way off in the west. The silence weighs heavier afterward.

Kitheras completes his scouting, keeping to the shadows with the help of his cloak, and returns to brief the group in whispers. Krackor casts a few spells over himself and the rest of the group, then makes his way towards the kitchen entrance. His plate mail clanks a little in the misty air, but doesn't seem to attract any attention.

The front group waits for Krackor, holding until he begins his attack and becomes visible. Krackor carefully and quietly covers the kitchen's entrance with silence and his anti-vermin ward, then summons a swarm of insects. His invisibility drops as the swarm of bees sweeps into the kitchen, surrounding one of the hobgoblin sentries in a stinging mass.

Kitheras leads the charge into the taproom. His team doesn't have magical silence, but they make up for it in numbers and Kitheras's detailed plan. The four hobgoblin sentries are cut down before they have a chance to scream.

Kitheras stops for a moment to survey the room. Karilla doesn't. She keeps right on moving, kicking down the door that once led further into the inn. Two surprised hobgoblins are on the other side. She cuts one down with her obsidian long sword; the other swings his mace at her face. Karilla doesn't even try to block, and the mace stops abruptly as it touches her skin. With her backswing, she decapitates the hobgoblin and presses forward. The other elves belatedly start to follow.

At the rear of the former inn, the hobgoblin being attacked by the swarm turns and flees deeper inside. The other two drop behind the ruined counters and start shooting arrows at Krackor with their longbows. One arrow manages to find a seam in Krackor's armor, ruining his next spell, so he charges in and kills both of them with his axe.

Front and back, the two forces push forward into Curiosities Cold and Clear, clearing rooms that used to be used for meeting, dining, and running the inn. They meet up near the middle, where a wide set of stairs lead down to a second, fully subterranean level. Karilla runs down the stairs, hunched almost double against the low ceiling, and the rest of the group follows.

Qasida and Euin

Your visit to Myth Drannor hasn't gone at all the way you'd planned.

For Qasida, it's been a long, long ride from Athkatla, made more enjoyable by the wide variety of songs the tuneservants sang as you rode, and around the campfires and in the inns each night. For Euin, the group's guide since Tilverton, it's been a chance to walk deeper into Cormanthor than your usual duties permit, a chance to see the city your father and grandfather so cared for.

The voices of the tuneservants are silent now. The ruins of Myth Drannor hadn't seemed so dangerous for the first bell you explored them. Now you wonder if that had just been to lure you in. First a group of tanar'ri attacked you, great ape-like fiends six feet tall that tore into the group with suicidal abandon. You managed to kill them, but not before they slew Harmonian Adarra Voundsarr, the group's leader, and badly injured many of the other tuneservants.

The noise attracted more monsters who attacked you as you tried to retreat out of the ruins to regroup. This time it was a pack of giant, flying eels twenty feet long, swirling through the air like giant corkscrews. Most of the rest of the tuneservants were killed, and Qasida's noble steed was slain saving her life.

Badly wounded, the two of you and a sole remaining tuneservant fled for the edge of the city. You were so busy looking back and up, you didn't notice the hobgoblin ambush until they were on top of you. Kas and Euin were clubbed unconscious, and when you awoke you found yourselves tied up in a dirt cellar. Your armor and weapons had been taken from you, but crude dressings had been put on your wounds.

That was about a day ago, you think. A large hobgoblin has come in several times to shout at you, but so far they haven't done anything worse.

You've gotten a bit of rest and have been quietly trying to plot an escape before hunger and thirst, or hobgoblin viciousness, become debilitating. You're close to getting yourselves out of the ropes when you hear shouting in the hall outside. Heavy footfalls go running from left to right, and there's a choked gurgle.

Suddenly the door slams open, kicked in by a moon elven woman whose face is mostly covered in sun-bleached cloth. Her cold eyes sweep over you, judging you quickly, then turn away. A hobgoblin rushes her from further down the hall, screaming. She parries his blade with a jet black long sword and slams the palm of her hand into his chest. The hobgoblin flies backward, his body bursting apart like a bladder of goat's blood.

Silence falls once again.

((ooc: While it's not a perfect match for the upper floor layout, have a map of Bag End to get a general feel for the layout of this former inn and tavern. The upper floor had the taproom, kitchen, and most of the guest rooms. The lower level, which you've just finished clearing, was mostly food and supply storage, but also had a couple of stone-lined rooms decorated to gnomish sensibilities. It's in one of those that you've found Kas and Euin. Karilla is in the door, the rest of the group is in the hall outside unless you say otherwise.

And welcome to the game, Euin and Qasida))



Krackor Steelfist
player, 1280 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Mon 10 Aug 2020
at 19:34
  • msg #2

Myth Drannor - New Beginnings

As he arrived at one end of the corridor and heard the gurgle a the last of it's air escaped the Hobgoblin, Krackor saw his companions, so he waves and gave a big grin from his open faced helmet.

Not being quiet, in case he was able to attract some more enemies:  You left any more for me?  He looked around hopeful that one heard him and came out.  He wanted to offer it peace, peace via the hard end of his Battleaxe.
Qasida
player, 4 posts
AC: -1 [AC: 0 w/o Shield]
HP: 67 / 67
Mon 10 Aug 2020
at 21:45
  • msg #3

Myth Drannor - New Beginnings

Qasida spared a hopeful glance at Euin as the robed woman darkened their doorway and made short work of the guards.  This was just the chance that they had desperately needed.

"Euin!"  She exclaimed in an accented common, straining against the last of her bonds.  "We've been delivered by pearl."

The calishite woman was a slim thing.  Petite.  It stood out as odd perhaps, given the amount of ropes the hobgoblins had felt it necessary to use.  Her robes were of pale linen, dusty and dirty from sleeping rough in the storeroom.  Like her would-be rescuer, she too was wearing a kufiyya, but the cloth wrapping had long since fallen out of place, left to pile around her shoulders.  This left her long dark brown tresses to tumble free in a chaotic mess that was more than a few days' removed from any comb.  Her skin was a dusky and rich shade of almond brown; it told of generations spent under an unforgiving sun.

But her eyes ... there was something striking in them.

They had the look of a woman unruffled by her current predicament.  Pleased, to be sure, at the turn of events ... but there were no tear-stains upon her dusty face.  This was not a woman who had been idling hopelessly away, dreading that the worst was going to happen to her and bemoaning her fate.  Rather, she had been expecting it.  Took it as certain.  Filled with a steely resolve ... had preparing for it, even.
Qasida
player, 5 posts
AC: -1 [AC: 0 w/o Shield]
HP: 67 / 67
Mon 10 Aug 2020
at 21:48
  • msg #4

Myth Drannor - New Beginnings

"Thank the powers."  Kas continued, shifting on the floor so that she could address the mystery woman.  She held out her bound wrists, her skin raw and chafed where the rough cords had cut into her flesh.

"Would you free us?"
Euin Hawkhand
player, 5 posts
Harper
Mon 10 Aug 2020
at 23:10
  • msg #5

Myth Drannor - New Beginnings

In reply to Qasida (msg # 3):

As the door slamed open, Euin who had been silently brooding over their predicament, looked up. He was tall, lean, and muscular. He was neither human nor elf, but a combination of the two. His sun blonde hair lay matted and sweaty against his head. His traveling leathers had seen their better days.

That it was a Moon Elf at the door, the Harper thought things were definitely looking up. Yet, as Kas shouted their deliverance, Euin was not as sure. He had seen many things on the road and in service to the Harpers. This could easily be a trick of some kind. Then again, Euin had left word in Ashabenford where he was going so maybe... just maybe... no! No way they could have found him this quick. Unless someone had tracked his pin... doubtful!

"Perhaps Kas." Euin said softly, his light blue eyes looking over there would be rescuer. "I am Euin and this is Kas. If you are here to rescue us, I'd suggest you be quick. You know this place holds worse dangers than Hob's. Aye much worse!"

Those same blue eyes drifted to his dusky Calishite companion, and his heart sank a bit. It was his fault they were here in the first place. Euin swallowed hard and faced the Moon Elf once more.

"See? We've done you a service. Almost freed ourselves, right Kas? We can not offer you reward, save if you free us and restore our gear, I swear to fight by your side on the sword of my father, Aramil Of The Free Folk. That is when I have my sword of course." For the first time Euin smiled and gave the Moon Elf a wink.
This message was last edited by the player at 23:23, Mon 10 Aug 2020.
Karilla Silveroak
player, 302 posts
HP 51/51
AC 2 (0 w/SWpnS)
Tue 11 Aug 2020
at 02:46
  • msg #6

Myth Drannor - New Beginnings

Karilla stared critically at the prisoners and heard their pleas. She doubted that the half-elf and human were aligned with the hobgoblins but she had not survived this long on assumptions.

"Almost freed yourselves... She roughly chuckled at the statement."I know well the dangers of this place. How did you two manage to get captured by creatures that were a step above mewling kittens? On one hand, you could have been sided with them and then they do what hobgoblins do and captured you for food or torture. Or, you two are so ridiculously egotistical in your abilities that you believed yourself prepared for this deathtrap. Which one is it?"
This message was last edited by the player at 02:49, Tue 11 Aug 2020.
Kitheras Sunblade
player, 276 posts
AC: -1 THAC0: 15
HP: 41 / 41
Tue 11 Aug 2020
at 03:20
  • msg #7

Myth Drannor - New Beginnings

Kitheras touched Karilla on the shoulder to gain passage into the room.

Kitheras is dressed like a woodsman or one given to long journeys, but his clothing and armor are of a clean and noble cut--not the rustic and oft patched garb of a mere forester. His bearing and accouterments make clear that it isn't he that belongs to the woods--the woods belong to him.  At six feet he is a staggeringly tall elf, and of an odd coloration for Moon Elves. Chestnut hair and green eyes, much like a wood elf.  No wood elf ever displayed himself so composed.  Blood spatters the backs of his gauntlets--the remnants of the quick work he put his dual short swords to recently.  This closer level of investigation reveals that while he had previously seemed unarmored, in fact he was wearing his suit of mail beneath his clothing--elven mail!  Behind the small of his back he also wears a leather pouch concealing pipes within.

"Karilla, I don't mean to infringe upon your interrogation, but perhaps we'd best let them introduce themselves first. If we suspect them we have the means to learn their truths by reading their minds." His easy smile made it seem simultaneously a joke, but also well within their capability.

"I am Kitheras Sunblade.  Welcome to hell. May I presume to liberate you from your bonds?"
Corym Ildroun
player, 2125 posts
28/28 HP
AC 0
Tue 11 Aug 2020
at 03:23
  • msg #8

Myth Drannor - New Beginnings

Corym listened to the growing dialogue--fools.

He quickly stole back through the rooms they had cleared and searched for the lost lore and treasures of Myth Drannor.

OOC: Using my looting proficiency to make quick work of the rooms: 22:22,

 Today: Corym Ildroun rolled 121 using 10d20 with rolls of 18,7,15,4,10,12,13,3,20,19.  Looting.

Euin Hawkhand
player, 6 posts
Harper
Tue 11 Aug 2020
at 04:09
  • msg #9

Myth Drannor - New Beginnings

In reply to Karilla Silveroak (msg # 6):

Euin's smile remained as he snorted at the Moon Elf's reply. Hobgoblins may not be the worthiest of opponents, but all those that followed the Harp knew it was only Tymora's blessings that kept them from death, rather than good steel. Most times it was the case. Euin shook his head slowly, who was being egotistical now? Yet, before he could answer her for truth, another elf entered the room.

His grace and the way he carried himself reminded Euin of his father. The Haper's pale blue eyes followed him as he closed the distance between Kas and he. Those keen eyes noted both the blood splatted gauntlets and the faint outline of mail beneath his clothing. Euin knew it well for he now wore his father's mail which was not unlike this other elf's. Though the noble elf's words were less offensive, there remained a hammer beneath the silk of that voice.

As he introduced himself, Euin gave him a half bow as best he could. The captive's current position preventing a courtly one. Master Sunblade naming this place hell was not far off the mark. The elf's offer of freedom was met with a nod.

"Well met Master Sunblade. I am Euin Hawkhand. If you may, please liberate the young lady first." he finished with a nod toward Kas. "May I ask if you serve the lords of The Elven Court? If so, I am known to some as was my father."
This message was lightly edited by the player at 04:32, Tue 11 Aug 2020.
Krackor Steelfist
player, 1281 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Tue 11 Aug 2020
at 10:27
  • msg #10

Myth Drannor - New Beginnings

In reply to Euin Hawkhand (msg # 9):

The Dwarven Guardian Priest was taken aback when no answer came but both Karilla and Kitheras turned into a room and muffled words were said. He guessed they had found something that Moon Elves found interesting. He continued looking for enemies, these two had turned their backs on the corridor before all rooms had been cleared or checked - Fools but he knew they could handle themselves.

Raising his voice without shouting Are all rooms checked or are we focusing on a single room? Corym, Captain, you cleared your half yet?

Krackor had already quickly checked his half of the complex, he was ready to relax but knew as always, he couldn't, not until his roll was done, he had a job to protect these others and that was what he was going to do.

The tall Dwarf clanked passed the room where the conversation was taken place and checked the room across from them, this time taking his time in case he was needed, his companions may have been charmed in some way as he had received no response. He rushed passed the room to ensure he too was not ensorcelled.
Corym Ildroun
player, 2126 posts
28/28 HP
AC 0
Tue 11 Aug 2020
at 12:00
  • msg #11

Re: Myth Drannor - New Beginnings

Krackor Steelfist:
As he arrived at one end of the corridor and heard the gurgle a the last of it's air escaped the Hobgoblin, Krackor saw his companions, so he waves and gave a big grin from his open faced helmet.

Not being quiet, in case he was able to attract some more enemies:  You left any more for me?  He looked around hopeful that one heard him and came out.  He wanted to offer it peace, peace via the hard end of his Battleaxe.


Corym looked up from his task--"All clear" he gives the silent hand signal, and seems to cringe when Kitheras and Karilla break operational silence.  He further gestures to indicate that he's going to start breaking down each room.

If you should watch while he does so, you will notice that his method--at least here--seems to have altered considerably.

In Bhepel Tower Corym moved with the hesitancy and thoroughness of an apprentice performing before the watchful gaze of a cruel master.  Now you can see his eyes attack a room with experience, his mental powers determining probabilities, and then insightfully making choices in lieu of his normal blanket coverage.

((I took the Looting proficiency, which should help me turn these rooms over faster, and finally worked out with the DM how it should function.))
Kitheras Sunblade
player, 277 posts
AC: -1 THAC0: 15
HP: 41 / 41
Tue 11 Aug 2020
at 12:08
  • msg #12

Re: Myth Drannor - New Beginnings

Euin Hawkhand:
As he introduced himself, Euin gave him a half bow as best he could. The captive's current position preventing a courtly one. Master Sunblade naming this place hell was not far off the mark. The elf's offer of freedom was met with a nod.

"Well met Master Sunblade. I am Euin Hawkhand. If you may, please liberate the young lady first." he finished with a nod toward Kas. "May I ask if you serve the lords of The Elven Court? If so, I am known to some as was my father."


Kitheras smiled warmly, produced a knife competent to the work, and began cutting the bonds of the captives. "Serve them?  It was my understanding that they had abandoned these shores.  We have met with the elders at Bristar, but they seem to have lost their vigor.  They neither compel nor desire our service I think, though they did not impede it."  The work quickly done, Kitheras produced a water skin and offered it up, and then backed away knowing the claustrophobia that being held captive may induce. "Please, refresh yourselves.  All of the People that are in are company are born of Evereska--it is the hill elders we serve. Corym's family, though, immigrated from Myth Drannor after the fall.  I shall allow our Captain to make his own introduction when you are prepared."
Karilla Silveroak
player, 303 posts
HP 51/51
AC 2 (0 w/SWpnS)
Tue 11 Aug 2020
at 13:58
  • msg #13

Re: Myth Drannor - New Beginnings

Karilla noticeably flinched at being touched on the shoulder by Kitheras. She tried to remind herself that he was allied with her brother and so he couldn't be all bad. It was a mental battle with herself to not instinctually throw him into the wall. Memories flooded her mind. Punishments for breaking the rules. Panic started to set in.

She could feel the walls pushing in on her. The room began to shrink and her vision darkened. There was a weight on her chest that would not let her breathe. She had to get out. Without a thought to anything else, she turned and bolted for the exit.
Qasida
player, 6 posts
AC: -1 [AC: 0 w/o Shield]
HP: 67 / 67
Tue 11 Aug 2020
at 15:50
  • msg #14

Re: Myth Drannor - New Beginnings

Kas nodded her thanks at the tall elf, as she shook her bonds free.  She had some experience with the Tel-quessir, but failed to recognize Kitheras' differences for the story they told.

What she did not fail to notice, however, was the other would-be-rescuer's abrupt exodus.  The woman had been standoffish, almost.  Critical.  Chiding the pair in their moment of need, then wincing at her own comrade's touch before rushing off, finding somewhere else to be.

Concerned, Kas made a mental note, but left it unsaid.

Rising to her feet, she greeted Kitheras.  "Well met, Kitheras Sunblade."  She said, taking a long pull from the offered wineskin.

"I am Qasida yr Deidre al Milil.  Knight-Congregant of the Harmonious Order and beloved of the One True Hand of All-Wise Oghma."  She said in her accented common, the sounds themselves had a lilting, almost lyrical quality.

She raised her left hand and performed the annuv ... a traditional gesture that allowed for titles to be left unsaid between friends.  Fingertips together, palm facing Kitheras, she rotated her hand until her palm faced her heart.

"You may call me Kas."
DM
GM, 2959 posts
Tue 11 Aug 2020
at 16:30
  • msg #15

Re: Myth Drannor - New Beginnings

Corym

The first thing you discover, in the other gnomishly decorated room one door further down the hall, is an awkward pile of armor, weapons, and other adventuring equipment. All of it is modern and well cared for. You guess it's the gear of the two people the rest of the group has been talking with. Apparently the hobgoblins hadn't yet decided who would get what parts of loot.

The burrow itself is not particularly interesting. The hobgoblins were only the most recent of many occupiers, each one taking everything they could from the place. The walls and floor are mostly bare dirt, with just enough wood along the edges to speak to hardwood flooring and panelling. Furniture is smashed or gone for firewood, linens likewise. One of the cellar pantries has Myth Drannan meat hooks with fresh deer carcasses hanging on them.

But if the rooms themselves are uninteresting, the hobgoblins themselves are the most strangely equipped group of goblinoids you've ever encountered. Hobgoblins, in your experience, tend towards the rigid and controlling, with the result that often their gear takes on a similar look.

Not here. Some of the hobgoblins are dressed in well-made leather clothing, others are dressed in little more than rags. A few have furs or hides, not all of them from creatures you immediately recognize. Two of them have adapted what looks like formal elven court wear (mostly by tearing off the sleeves and ripping the tunics and pants enough to fit). For armor, most of them have boiled leather augmented by scavenged pieces of metal or the odd segments of chain mail, but one of them is wearing an almost-complete set of plate mail with human maker's marks.

The weapons are even more diverse. They range from simple clubs with nails through a variety of swords, hammers, and axes of both human and dwarven design. Most of the weapons look modern, but there's the occasional form or decoration that strikes you as much older. Three hobgoblins were even wielding thinblades, a long sword variant only used in Cormanthor that fell out of fashion three thousand years ago.

Value-wise, the thinblades are probably the most valuable objects the hobgoblins have. They also have about forty coins, mostly silver and gold. They're a mix of modern Cormyrian and Sembian, with some older oblong coins. The oblong silver coins are stamped with crossed axes and the golds are stamped with a pile of scrolls. There's also a single oblong platinum piece stamped with a female elven head in profile. Also, most of the deer carcasses are fresh, if you wanted some additional meat.

((ooc: All of Kas's and Euin's gear is in the room next to them. They can get themselves re-equipped easily once they're free.))
Euin Hawkhand
player, 7 posts
AC 3 (2 w/ Shield 0 w/ R)
HP 55/55
Tue 11 Aug 2020
at 16:33
  • msg #16

Re: Myth Drannor - New Beginnings

Euin nodded his thanks as Kitheras cut his bonds and rose stiffly, flexing his fingers to restore the blood flow. As the waterskin was offered, he nodded toward Kas, so she may drink first. Before the Calishite Sister of Milil could speak, the door guardian fled. Euin saw the same one flinch at Master Sunblade's touch only heartbeats before.

Battle-scared most like...

Euin allowed Qasida to introduce herself. The Harper never grew tired of hearing her sweet lilting voice. She had been a good road companion, in battle and outside of it. Again Euin felt a pang of guilt knowing he was responsible for their capture and for the deaths of those he led here.  As the waterskin passed his way, Euin drank of it but sparingly. With the introductions done, Euin returned the waterskin with his thanks.

"Evereska? Fortress Of The People... you are far from home then. Yet, on this day I am truly glad of it. Is your suspicious friend well? Adomhoar*?" Euin said the elven word for unrest with some concern. It could be also used for battle-weary. "I... I was unkind in my manner, my pardon. I thank you for the water... sweet water. Perhaps Kas and I can repay you by assisting your leave of this place? When you find our gear, hopefully I might add, I can prove to you I am a friend and not your foe."
Corym Ildroun
player, 2127 posts
28/28 HP
AC 0
Tue 11 Aug 2020
at 16:37
  • msg #17

Re: Myth Drannor - New Beginnings

Corym watched as Karilla rushed past and fell in behind her.  She seemed like she was running from danger—which wasn’t an especially characteristic behavior.  He stopped what he was doing and fell in behind her. “Karilla, help me!” he whispered harshly.

He knew that she wouldn’t listen to a rational appeal. Similarly, she would react poorly to trying to restrain her.  Instead he tried to appeal to her heart in order to stop her from rushing out the exit and exposing their existence to the city.

Whatever else was going wrong could be managed as long as their secrecy continued to be preserved.  If broken, there would be no ability to resolve things at all because the whole demon-ridden city would fall on them.
This message was last edited by the GM at 16:52, Tue 11 Aug 2020.
Kitheras Sunblade
player, 278 posts
AC: -1 THAC0: 15
HP: 41 / 41
Tue 11 Aug 2020
at 16:47
  • msg #18

Re: Myth Drannor - New Beginnings

Kitheras flinched as Karilla fled.  “To be honest, I’ve known her for one sunset longer than I’ve known you two, so I truly have no grasp on her distress.  Having seen her work on the Hobgoblins I think it prudent that we all try to walk softly.”  He looked at his offending fingertips, “And apparently don’t touch.”

To Qasida,

Kitheras’ mind tried to process Qasida’s accent and looked for some guide as to how to interact with her appropriately.  There had been Calishites in the Western Heartlands, but those were not their lands, and they had not been his targets.  Resignedly, he decided to greet the delicate young human with the manners of his own land.

His smile was content and peaceful, as placid as the eternal life he sought to provide for the People of his land. “May the sun and stars shine on our meeting Qasida.” His mouth forms her name awkwardly, but purposefully. Kitheras knew the value of names as well as the value of making an effort to pronounce names.   “Perhaps our songs may find harmony together. The music of many lands fills our hearts with the truth of the common spirit of disparate people.” He repeats her gesture to her as best he can, his natural grace mimicking the movements but likely with an alien flair.
This message was last edited by the player at 17:58, Tue 11 Aug 2020.
Kitheras Sunblade
player, 279 posts
AC: -1 THAC0: 15
HP: 41 / 41
Tue 11 Aug 2020
at 18:08
  • msg #19

Re: Myth Drannor - New Beginnings

Euin Hawkhand:
"Evereska? Fortress Of The People... you are far from home then. Yet, on this day I am truly glad of it. Is your suspicious friend well? Adomhoar*?" Euin said the elven word for unrest with some concern. It could be also used for battle-weary. "I... I was unkind in my manner, my pardon. I thank you for the water... sweet water. Perhaps Kas and I can repay you by assisting your leave of this place? When you find our gear, hopefully I might add, I can prove to you I am a friend and not your foe."


Kitheras smiled grimly. "You can assist us, but not in leaving.  What we're here for is here.  We've only just arrived and established a fortuitously secure base of operations. I scouted the area yesterday and now we've set about tamping down the security threats.  The hobgoblins seemed uniquely dangerous because of their activity and organization and became our first targets.  There's a building or two nearby we'll undertake as well before venturing farther into the city in search of our objective."

The noble elf smiles more genuinely now, "As for your equipment, I'm sure Corym will have located it by now.  He's a good elf, and thorough."  He pauses a moment, and corrects himself, "Perhaps fixated is a more accurate term. He keeps us on track and is every watchful--but I'd guess that he's tending to our distressed companion."

Looking to both newcomers, "If you're well, perhaps we can find your arms together while Corym and Elorfindar calm Karilla's stormy winds."
Krackor Steelfist
player, 1283 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Tue 11 Aug 2020
at 19:03
  • msg #20

Re: Myth Drannor - New Beginnings

By the time Karilla has stormed off, Krackor was just finishing checking his room and about to enter the next when Corym exited it to follow Karilla.  He looked into that room, just to be sure, then went back to where Karilla and Kitheras had been standing, just as Kitheras finished giving away details of their plans to.... People.

Krackor now understood what the talking was all about, he had only caught the last sentence but now it made sense to him.  Kitheras, I see you have prisoners, that you have now let free.  I take it you two were prisoners of the Hobgoblins rather than my companion, since he is telling you of our plans, I do hope that this is not a ploy, a plot to trick us!

His normal cheery smile appeared more as a frown, something he so rarely did, that it was almost sinister.  As I am sure my colleague has no doubt already told you  Looking pointedly at Kitheras then back at the two in front of him, We are newly into Myth Drannor searching.  You it seems are why the Lord of the Bronze Mask didn't feel a need to advise me, there were less Hobgoblins that we thought, did you take some of them out before we arrived?

Plans divulged, prisoners freed so easily.  He hoped Kitheras knew what he was doing. Patting him on the back I'm sure you know what you are doing and got this under control.  The tall Dwarf's smile then returned as though all was done and now it was time to continue.  I say we make a move back the way you came, did you have anything with you that the Hobgoblins stripped you of? and if so, do you know where it is?
This message was last edited by the player at 19:05, Tue 11 Aug 2020.
Karilla Silveroak
player, 304 posts
HP 51/51
AC 2 (0 w/SWpnS)
Tue 11 Aug 2020
at 19:20
  • msg #21

Re: Myth Drannor - New Beginnings

Karilla could feel her vision tunneling as she was nearly sprinting for the exit. She heard Corym's hushed call to her but she was in no mood to discuss her feelings or to be lectured about how she should behave.

As she neared the exterior door, she focused her mind and she no longer held her previous form as she became one with the objects and images that surrounded her. She completely blended with the background, just like a chameleon.

In her fearful state, she knew of only one place that would make herself feel better. She rushed back to the tower, finding her kank, Elo #158, in the same side mudroom that Karilla had left him before the fight. She went into his saddlebags which were hanging on the wall and grabbed some treats for her arthropod friend. She sat down next to it, with her back pushed up against its' thorax both for physical support and mental comfort. She then spent time absentmindedly feeding her friend while trying to remind herself that she is ok and that it will take time to adjust to this new normal.
Corym Ildroun
player, 2129 posts
28/28 HP
AC 0
Wed 12 Aug 2020
at 00:55
  • msg #22

Re: Myth Drannor - New Beginnings

Corym stood near the exit uncertain whether to cloak and chase or leave her alone. He thought things through.

She's traumatized from being in perpetual danger on a hell world alone for a century.

She was fine with danger before the hellworld, so this is probably more about being alone.

She named 158 bug-horses after her brother, meaning this is probably mostly about being alone.

Being alone out here is dangerous.

A good captain wouldn't leave a teammate alone. Especially when they're hurt.

She seemed hurt.

I should go to her.


Corym touched bases with Krackor--"Karilla left, she's alone, I'm going after her."  Then he noticed the two prisoners in the room and waved awkwardly. Idiot. Say something. "Uh... I'm glad you're not dead." Something else. Gotta go!  Or trying to kill us."  That went well.

He cast an invisibility spell and went out looking for Karilla.  The tower made sense, but maybe the bug-horse.  A stank she called it?

This was all weird.  All wrong.  He always knew what to say when it was about the mission.  Knew what to do when it was about the goal.  What about just dealing, being with people? Somehow that seemed impossible.

When he saw her near her stank, Corym said softly to the air. "I know you don't want to talk, and you don't want me to be here.  Don't worry, because I don't know what to say.  I just couldn't lose you again, or leave you alone again.  Ever since we came here I've been trying to hold us together. Together and alive. So, I'm just going to sit here--invisibly." Awkward pause.  "That seems like a nice stank."
This message was last edited by the player at 01:06, Wed 12 Aug 2020.
Kitheras Sunblade
player, 279 posts
AC: -1 THAC0: 15
HP: 41 / 41
Wed 12 Aug 2020
at 01:37
  • msg #23

Re: Myth Drannor - New Beginnings

Krackor Steelfist:
...


Kitheras listened patiently to Krackor's shocked concern, and then placed a reassuring hand on his pauldron.

"The fastest way to make men untrustworthy is to distrust them and alert them to your distrust. The only way to make men trustworthy is to trust them."

Corym Ildroun:
Corym touched bases with Krackor--"Karilla left, she's alone, I'm going after her."  Then he noticed the two prisoners in the room and waved awkwardly. Idiot. Say something. "Uh... I'm glad you're not dead." Something else. Gotta go!  Or trying to kill us."  That went well.


Kitheras cleared his throat uncomfortably.  "That was our aforementioned Captain." Kitheras paused for a moment.  "First impressions aren't really his strongest season." He stepped out of the doorway and gestured down the hall, "As I understand it, he was unanimously elected though."  Kitheras took a breath and thought for a moment.  "Very good at administration. And passion.  Passionate leadership is very important."

He's a genius, and has the bearing of a madman.

This message was lightly edited by the player at 01:37, Wed 12 Aug 2020.
Krackor Steelfist
player, 1285 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Wed 12 Aug 2020
at 10:50
  • msg #24

Re: Myth Drannor - New Beginnings

In reply to Kitheras Sunblade (msg # 23):

Waiting by the tall entrance for the two former captives and Kitheras, Krackor kept watch, kept looking for any signs at all.

Speaking to everyone. An idea. The other entrance was silenced when I came in, so no one will be looking there, this entrance wasn't. The Kitchen entry is only 5ft high, if you don't mind stooping, I suggest we take what we can of the equipment Corym has piled together and go out that way.

Can you carry your armour rather than wearing it, I imagine it making quite a bit of noise, more than mine.

The other entrance, being short, anything that knows of the Hobgoblins, will surely know they won't exit that way. We'll be safer as less distance. What say you?


He wasnt entirely sure how much noise exited the taller entryway but he was certain of the way he came in.
This message was last edited by the player at 10:51, Wed 12 Aug 2020.
Qasida
player, 8 posts
AC: -1 [AC: 0 w/o Shield]
HP: 67 / 67
Wed 12 Aug 2020
at 12:20
  • msg #25

Re: Myth Drannor - New Beginnings

Qasida watched the interplay between the group.  It was clear that they trusted one another — indeed, cared  for one another.  A promising sign.

Taking a moment to inventory her belongings, she took the dwarf's suggestion at maintaining some semblance of stealth.  This was not the time, nor the place, to take upwards of twenty minutes to don her fitted armor and make the necessary adjustments that would be needed to wear it comfortably throughout the day.  Placing the items that she could in her pack, and lashing the larger pieces to it with a length of rope ... she donned her gauntlets, adjusted her sword belt, and readied her shield.

The traveling pack was now obscenely bulky, between the breastplate, greaves and pauldrons lashed to the side ... but if it bothered the small woman at all, she did not let it show.

Once it was done, she offered the others a curt nod and a look of determination.

She was ready ... and woe betide any hobgoblin that would cross her path.

OOC — AC 9 [shield only]
Krackor Steelfist
player, 1286 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Wed 12 Aug 2020
at 12:29
  • msg #26

Re: Myth Drannor - New Beginnings

In reply to Qasida (msg # 25):

Krackor started to place the piled 'booty' onto his shield, his crossbow hooked to his belt once more, battleaxe under shield to help hold it up.  He passed the others a few items to carry and then led them to the other entrance.  The Silence spell had run out a while ago, so he listened.  No vermin was going to be entering this way for a good few hours yet, so no squeaks or crunching underfoot.

Slowly, he made his way out and encouraged the others forward Kitheras, lead them please
Karilla Silveroak
player, 305 posts
HP 51/51
AC 2 (0 w/SWpnS)
Wed 12 Aug 2020
at 13:13
  • msg #27

Re: Myth Drannor - New Beginnings

Corym Ildroun:
"I know you don't want to talk, and you don't want me to be here.  Don't worry, because I don't know what to say.  I just couldn't lose you again, or leave you alone again.  Ever since we came here I've been trying to hold us together. Together and alive. So, I'm just going to sit here--invisibly." Awkward pause.  "That seems like a nice stank."


Karilla chuckled despite herself. "It's a kank. Though it can become stanky depending on the situation." She sighed.

She knew Corym better than most and knew that he had the best of intentions. The two of them had enough of their own adventures to know that she could trust him with her life. She remembered their jaunt through the drow cave to know that was true.

"I don't like being touched. Especially, from someone behind me with no warning. Kitheras is lucky that I didn't blast him through the wall."

She pulled off her headgear again to reveal her face. Corym can now plainly see the deep scarring that now marred her. As if someone had taken time in opening large gashes that would not easily heal. It would have taken a lot of time to do that much permanent damage. The thought of being subjected to it almost seemed unbearable. She gestured to them in an almost defeated manner.

"Punishments."
This message was last edited by the player at 14:04, Wed 12 Aug 2020.
Euin Hawkhand
player, 9 posts
AC 3 (2 w/ Shield 0 w/ R)
HP 55/55
Wed 12 Aug 2020
at 14:17
  • msg #28

Re: Myth Drannor - New Beginnings

Euin was silent throughout most of the conversations. His rescuers seemed to come and go in a chaotic fashion though otherwise seemed highly organized. Something that The Harper understood and appreciated. The newest member to present themselves was a dwarf, albeit a very tall one. Euin had taken some comfort, of those that had saved Kas and he had been elves. It seemed the dwarf was a tad out of sorts. Was it the prisoners so easily freed that had irked him, that the plan of action had been altered, or both Euin couldn't say. When asked about their gears whereabouts, the half-elf shrugged.

"I know not and we were in no position to ask. Yet, it should be here somewhere. I doubt the Hobs would have taken it far." Euin said with another shrug. He could only hope as his thoughts went to his father's mail and sword. As an afterthought, Euin smirked "Oh! The hobgoblins... aye! We, if by Tymora's blessing alone, slew a few of the mewling kittens before the whole pride of them took us."

It was then proposed that Kas and he not don their armor with the promise of stealth and quicker movement being highly prized. Euin shook his head but when their gear was finally found in a room not far away, Kas did exactly that. The paladin stowed her plate without comment or debate. With a sigh, Euin did the same. Taking his time to stow the eleven chain, gird on his father's sword, and don his twin rings. He gathered his bow along with the quiver of arrows, placed a dagger in each boot, and shouldered his pack. Euin traveled light, like his parents... they always had.

With a nod that he was ready, Euin picked up his shield and stood next to Kas "We are ready. Well, unless we run into another pack of tanar'ri... or flying eels... or Bane himself. Yet, I feel unusually light upon my feet. I deem our chances good. At least fifty fifty I'd wager. Lead on if you will."

The single word that roamed his mind whenever he was troubled or frustrated came to him now- Ondath. It was the elven word for peace. Euin could remember his father saying it softly under his breath as he trained his son in the ways of the wood and war. During the moments when a boy of ten winters knew little of patience and that in some things only repetition would suffice.

"Ondath" Euin said whispered softly and winked at Kas.
This message was last edited by the player at 14:37, Wed 12 Aug 2020.
DM
GM, 2961 posts
Wed 12 Aug 2020
at 15:04
  • msg #29

Re: Myth Drannor - New Beginnings

As Euin puts on his ring, some of the shadows in the corners of the room seem to flow towards him. They wrap themselves around him, obscuring his face and clothing. Glancing at him out of the corner of your eyes, he almost seems to fade into the background; only when you stare at him intently can you make out his form.

With Corym having already grabbed the most valuable material, you quickly retrace your steps upstairs. Huddling in the kitchen, out of sight of the open doorway as much as possible, you strain your ears and listen. Nothing. If something is lying in wait in the ruins outside, it's not making noise.

((ooc: The remaining group in the old halfling inn is Krackor, Kitheras, Elorfindar, Kas, and Euin. Someone, I assume, will let the newbies know where you're going?))
Kora Roustinghorn
NPC, 106 posts
31/33 HP
Thu 13 Aug 2020
at 01:20
  • msg #30

Re: Myth Drannor - New Beginnings

The door to the make-shift stable opens and Kora pokes her head in. "I heard voices. You're back already? How did it go? Was there anything dark and dangerous lurking behind the hobgoblins?" She pauses, taking in Kora's demeanor and her revealed scars. "Are you alright?"
Krackor Steelfist
player, 1290 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Thu 13 Aug 2020
at 12:57
  • msg #31

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 29):

Krackor waited a moment for everyone to gather at the door, then he looked out, watched, listened and then pointed at his eyes then at the building the group were going to head to.

When confident that the way was clear, he waved them through, patting Kitheras on the arm as he went, a smile of encouragement on his face.

Krackor followed last, there was no need for a Mail wearing Dwarf that wasn't as silent as the others, bringing attention to everyone else.  Listening to the wind, the creaking trees and destroyed buildings, he moved as the surrounding area made it's own noises, stopping when they died down then moving quickly when they groaned again.  He met the others as they vanished through the illusion that hide their movements by the entrance to the Manor Building.

Once inside, he let out a loud sigh, one that emphasised how much he had been holding or regulating his breathing to keep noise down, now that it wasn't necessary, he made up for it.

Kitheras, very much appreciated.  Hello new people, Sorry, I didn't catch your names, I am Krackor Steelfist, Warden of Oak Haven, Guardian of the Dreams of the Ancients Exploration Company and Lord Protector Steelfist of the Vigilant Host.  You may call me Krackor.  Well Met and Welcome.
Karilla Silveroak
player, 307 posts
HP 51/51
AC 2 (0 w/SWpnS)
Thu 13 Aug 2020
at 13:37
  • msg #32

Re: Myth Drannor - New Beginnings

Kora Roustinghorn:
She pauses, taking in Karilla's demeanor and her revealed scars. "Are you alright?"


Karilla shifted her gaze to the young human. Karilla pulled on her headgear and face mask again.

"I'm certain that my definition of alright versus your definition of alright are vastly different. I will be able to function and I will be useful to the group. I'm just dealing with the shift in location and people." She tilted her head slightly to scrutinize Kora.

"It's weird to see you alive and unchanged by time. I figured you would be dead."
Corym Ildroun
player, 2133 posts
28/28 HP
AC 0
Fri 14 Aug 2020
at 03:33
  • msg #33

Re: Myth Drannor - New Beginnings

Karilla Silveroak:
Corym Ildroun:
"I know you don't want to talk, and you don't want me to be here.  Don't worry, because I don't know what to say.  I just couldn't lose you again, or leave you alone again.  Ever since we came here I've been trying to hold us together. Together and alive. So, I'm just going to sit here--invisibly." Awkward pause.  "That seems like a nice stank."


Karilla chuckled despite herself. "It's a kank. Though it can become stanky depending on the situation." She sighed.

She knew Corym better than most and knew that he had the best of intentions. The two of them had enough of their own adventures to know that she could trust him with her life. She remembered their jaunt through the drow cave to know that was true.

"I don't like being touched. Especially, from someone behind me with no warning. Kitheras is lucky that I didn't blast him through the wall."

She pulled off her headgear again to reveal her face. Corym can now plainly see the deep scarring that now marred her. As if someone had taken time in opening large gashes that would not easily heal. It would have taken a lot of time to do that much permanent damage. The thought of being subjected to it almost seemed unbearable. She gestured to them in an almost defeated manner.

"Punishments."


"Slavery."  Corym shuddered, but couldn't be seen. "I was a slave for a very short period. Operation gone wrong, captured, chained. I can't imagine what you've been through. I'm so sorry that you had to endure that for so long." What else can be said?

"You're here, and so are we."
Corym Ildroun
player, 2134 posts
28/28 HP
AC 0
Fri 14 Aug 2020
at 03:34
  • msg #34

Re: Myth Drannor - New Beginnings

Kora Roustinghorn:
The door to the make-shift stable opens and Kora pokes her head in. "I heard voices. You're back already? How did it go? Was there anything dark and dangerous lurking behind the hobgoblins?" She pauses, taking in Kora's demeanor and her revealed scars. "Are you alright?"


Corym jumped.

"Unexpected discoveries, but nothing too dark."
Corym Ildroun
player, 2135 posts
28/28 HP
AC 0
Fri 14 Aug 2020
at 03:37
  • msg #35

Re: Myth Drannor - New Beginnings

Karilla Silveroak:
Kora Roustinghorn:
She pauses, taking in Karilla's demeanor and her revealed scars. "Are you alright?"


Karilla shifted her gaze to the young human. Karilla pulled on her headgear and face mask again.

"I'm certain that my definition of alright versus your definition of alright are vastly different. I will be able to function and I will be useful to the group. I'm just dealing with the shift in location and people." She tilted her head slightly to scrutinize Kora.

"It's weird to see you alive and unchanged by time. I figured you would be dead."


"Death tried to take her once, but she sassed it away." Corym remarked wryly. "I should go to the rest of the group. Kora, I need you, Talindra, Sirenya, and Katarn on look out.  We'll have to cross the street without cloaking magic.  I need keen well-placed eyes making sure that the way is clear." He reminds her of the bird call that will be the all clear signal, and sets her on her way.

The elf glided like a ghost back across to the Halfing Inn.
This message was last edited by the player at 03:38, Fri 14 Aug 2020.
Kitheras Sunblade
player, 280 posts
AC: -1 THAC0: 15
HP: 41 / 41
Fri 14 Aug 2020
at 03:38
  • msg #36

Re: Myth Drannor - New Beginnings

Krackor Steelfist:
In reply to Kitheras Sunblade (msg # 23):

Waiting by the tall entrance for the two former captives and Kitheras, Krackor kept watch, kept looking for any signs at all.

Speaking to everyone. An idea. The other entrance was silenced when I came in, so no one will be looking there, this entrance wasn't. The Kitchen entry is only 5ft high, if you don't mind stooping, I suggest we take what we can of the equipment Corym has piled together and go out that way.

Can you carry your armour rather than wearing it, I imagine it making quite a bit of noise, more than mine.

The other entrance, being short, anything that knows of the Hobgoblins, will surely know they won't exit that way. We'll be safer as less distance. What say you?


He wasnt entirely sure how much noise exited the taller entryway but he was certain of the way he came in.


Kitheras nods in acceptance of the canny dwarf's plan.
Kitheras Sunblade
player, 280 posts
AC: -1 THAC0: 15
HP: 41 / 41
Fri 14 Aug 2020
at 03:44
  • msg #37

Re: Myth Drannor - New Beginnings

Qasida:
Qasida watched the interplay between the group.  It was clear that they trusted one another — indeed, cared  for one another.  A promising sign.

Taking a moment to inventory her belongings, she took the dwarf's suggestion at maintaining some semblance of stealth.  This was not the time, nor the place, to take upwards of twenty minutes to don her fitted armor and make the necessary adjustments that would be needed to wear it comfortably throughout the day.  Placing the items that she could in her pack, and lashing the larger pieces to it with a length of rope ... she donned her gauntlets, adjusted her sword belt, and readied her shield.

The traveling pack was now obscenely bulky, between the breastplate, greaves and pauldrons lashed to the side ... but if it bothered the small woman at all, she did not let it show.

Once it was done, she offered the others a curt nod and a look of determination.

She was ready ... and woe betide any hobgoblin that would cross her path.

OOC — AC 9 [shield only]


"Not putting on the armor is laudable, but the distance to our holdfast is short--a scamper across the street. But Krackor is armored--you won't make more noise than he, and if truth be told in this place protection is at a premium.  If you'd like I can help you don your harness and once settled we can see about padding it so that it makes less noise for the rest of our tour of duty for future days."

Kitheras was more than a little taken with the Amnian woman's physical grace and poise.  It wasn't something his people often associated with the race of men, but seemed fully formed and realized in Qasida.

"Besides, it'll no doubt give our scouts the time needed to determine whether our purge of this place has gone unnoticed.  We don't move in the city except by stealth if it can be helped."

To the wider group, Kitheras announces: "I have an invisibility spell prepared that I can use to cloak the passing of one.  My cloak and boots will suffice for me--who is most in need?"
This message was last edited by the player at 03:46, Fri 14 Aug 2020.
Corym Ildroun
player, 2137 posts
28/28 HP
AC 0
Fri 14 Aug 2020
at 04:08
  • msg #38

Re: Myth Drannor - New Beginnings

Corym returns to the assembled band in the kitchen and whispers an announcement of his presence.

"The tower is ready to receive us, and I've put out the watch to ensure the street and sky are clear.  Right now we're listening for the all's clear. Take your ease, and breathe.  Calm yourselves.  Jittery nerves make for big mistakes. Remember the roll of your feet--toe-to-heel, not heel to toe.  Watch the ground--it is your enemy. It exposes your position.  Look for solid ground and steer clear of loose gravel and shattered pavers."

"Remember where the threats are--those are the points of view you need to position your cover to intercede." He proceeds to name the positions and natures of the denizens that Sirenya and Kitheras had scouted out, and describes the natural cover that exists between their starting point and destination.  "Just because they're not out when you start crossing the road doesn't mean they won't be by the time you're in the middle of it.  Don't trust too much in invisibility--gems of seeing, divination spells, and certain beasts can see straight through it, but that can't see through a brick wall.  Cover is essential whether you're cloaked or not."

"Kitheras, use your skills to obliterate the signs of our coming and going before re-entry."

"Krackor, I have an invisibility 10' radius spell that can cloak you and the others."


To the newly found companions Corym directs his final comments, "When in the spell, it's important that you maintain squad coherence--which is more difficult than you might think when you can't see the members of the squad.  In this case, we hold the hands of the bearer of the spell with a light touch.  He pulls, you follow. Give it a trial run around the room so you can get the feel of it."

"I'll take a position at the North end of the street since the angles from the tower are bad there. Kitheras, you know the bird song code most fluently--you'll hear Sirenya, then me, then you direct them to move. Krackor, you know the way."

"We've done a good job today.  We did what we came to do.  We recovered lore, relics, we suffered no losses, and took no risks.  We play this smart, we plan smart, and we live. Questions?"


And this was when Corym was in his prime.  The mission.  The goal. Calculate the variables, assign the roles, teach the tactics, execute.  It was disconcerting how alive he felt in these moments, but also how emotionally distant he was from his company.  The emotional intimacy he'd felt with Karilla.  The revelation, the sharing.  It didn't have a purpose, there wasn't a plan.  He'd felt exposed to a danger he'd not seen coming and for which he'd had no plan.  And somehow it felt good. Or, well, beneficial. Something.

Head in the game.  Eyes on the prize.

Corym cast his spell, and scurried out of the kitchen to the position he'd spied and set to give the signal.
This message was last edited by the player at 04:11, Fri 14 Aug 2020.
Kitheras Sunblade
player, 281 posts
AC: -1 THAC0: 15
HP: 41 / 41
Fri 14 Aug 2020
at 04:11
  • msg #39

Re: Myth Drannor - New Beginnings

Corym Ildroun:
...


"That's likely why he's the Captain.  I think you caught him in an unseasonable occasion earlier."  Kitheras smiled gracefully.

"And I guess we don't need that invisibility spell now."
This message was last edited by the GM at 17:54, Fri 14 Aug 2020.
Krackor Steelfist
player, 1293 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Fri 14 Aug 2020
at 10:33
  • msg #40

Re: Myth Drannor - New Beginnings

Kitheras Sunblade:
Corym Ildroun:
...


"That's likely why he's the Captain.  I think you caught him in an unseasonable occasion earlier."  Kitheras smiled gracefully.

"And I guess we don't need that invisibility spell now."

Krackor was just about to send people out when Corym arrived.
This is exactly why he got my vote Kitheras, learn well from him, all of you.

Now eas not the time to talk, it was a time for silence and action, but first.

Corym, can it be cast on an item? I Will hold it, so if anything hears us, me, then they won't expect defense before they get to me. Kitheras, on your call
This message was last edited by the player at 10:37, Fri 14 Aug 2020.
Euin Hawkhand
player, 11 posts
AC 3 (2 w/ Shield 0 w/ R)
HP 55/55
Fri 14 Aug 2020
at 12:12
  • msg #41

Re: Myth Drannor - New Beginnings

Euin, and not for the first time, was in awe of his rescuers. They seemed competent, well organized, and thorough. These things were not only prized by the Harpers but also the elves and foresters who vowed to protect Myth Drannor. For all of this Euin found issue with the plan, not all of it for it was, for the most part, sound, just bits, and pieces. Though Euin had no intention of interrupting as the others spoke and he hoped to hear what Kas had to say, but when asked by the Captain if there were questions, Euin cleared his throat.

"Your plan is for the most part a good one. The way you have dealt with the Hob's has already shown you not only know how to plan but implement it. Kas and I have benefited from this and do not doubt I am grateful for it. Yet, Master Sunblade brings up my chief concern. I have reservations going anywhere in this city unprotected. I am... was Kas' guide and I still hold her safety as my responsibility. Yet, it is not just our safety why I raise my concern but the success of the mission overall." Euin paused for a heartbeat to best word the rest.

"If stealth and speed is the reason for Kas and me to go unarmored, that I can understand. Yet, if Master Steelfist goes armored then I see no logical reason we can not. Noise is noise and though I do not doubt the dwarf's effort in trying to remain silent, it's in the execution that my doubts remain. I am not trying to be quarrelsome nor seem ungrateful, but my concern for Kas remains." Euin again paused. "We were nearly slain with our armor and without it we shall fall and fall quickly thus you lose the assets our swords bring not only now but in the future. I have seen Kas fight. Trust me when I say you will benefit from her steel. Yet, she must yet breathe to weild it."

Euin sighed and shook his head before smiling as he looked among his companions "In the end, I shall do whatever is decided upon for the good of the group, as I know Kas will do the same. However, you asked if there were questions and this is my chief one among them."
Qasida
player, 11 posts
AC: -1 [AC: 0 w/o Shield]
HP: 67 / 67
Fri 14 Aug 2020
at 13:53
  • msg #42

Re: Myth Drannor - New Beginnings

Qasida turned the problem thoughtfully over in her head before speaking.

"Your unease is well founded Euin Hawkhand.  The ruins of Myth Drannor can be — as we have seen — an unwelcoming place."

A moment's silence here, as she remembered the fallen members of her order.

"The sands of the hourglass are against us, however.  This warren is not yet secure,"  She said, gesturing to the dead hobgoblins that lie scattered about in their piecemeal armor.  "To delay here is to invite the return of any unknown comrades of these we have slain."

Edit — Added the following:

To the others, then.

“There was one more that was taken with us. A tuneservant, heavily wounded.  Was there any sign of them during your exploration?”
This message was last edited by the player at 19:57, Fri 14 Aug 2020.
Kora Roustinghorn
NPC, 107 posts
31/33 HP
Fri 14 Aug 2020
at 18:01
  • msg #43

Re: Myth Drannor - New Beginnings

Kora sighed dramatically as the invisible Corym closed the door behind him. "Fine." She looked at Karilla. "Talk later though?" She waited for her mentor to respond before she left to find a window overlooking the road.
DM
GM, 2964 posts
Fri 14 Aug 2020
at 18:03
  • msg #44

Re: Myth Drannor - New Beginnings

((ooc: Anyone doing anything else in the hobgoblin lair before you leave?

Corym, who are you casting invisibility, 10' radius on?

Also Corym, roll an Intelligence check to keep watch.))

Krackor Steelfist
player, 1295 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Fri 14 Aug 2020
at 20:38
  • msg #45

Re: Myth Drannor - New Beginnings

In reply to Euin Hawkhand (msg # 41):

Krackor listened to the concerns and the counter from the two newly rescued warriors. It is true you would be more protected yet as your comrade said in a round about way, the quicker we are out of here, the less likely we are to draw attention and the less likely to be found.  The move to our base will take but short moments, less that 100 breaths really.  I am not silent but concede to the Captain's advise, if the spell can be centred on my shield, then there is less chance of it going awry than if cast on me.

How about, stay close by so you remain invisible, I shall protect where your armour can not and we move like a quick breeze, as quiet as we can yet as quickly but calmly as time allows.


It had been a long time since he felt he needed to speak up so, not since the castle on the moor, which almost worked.
Euin Hawkhand
player, 13 posts
AC 3 (2 w/ Shield 0 w/ R)
HP 55/55
Fri 14 Aug 2020
at 22:01
  • msg #46

Re: Myth Drannor - New Beginnings

In reply to Qasida (msg # 42):

"Seldarine!" Euin said under his breath. Then nodded to Kas. If she felt this way, there was nothing for it but going forward. Yet before he could say so, the dwarf spoke up. Still not totally convinced but resigned to go with the flow, Euin shrugged.

"Well then Master Steelfist, it is settled then. I ask only that Kas be the object of protection, not me. I shall bring up the rear if you all agree." The Harper responded, taking off the ring, allowing the shadows to dissipate. If he were to be invisible, they would be overkill at any rate. "Now, did any you see the Trueservant which Kas spoke of? He was badly wounded and would not have gotten far without aid. Perhaps he died but if he is here, then he should come with us as well."
Krackor Steelfist
player, 1297 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sat 15 Aug 2020
at 01:14
  • msg #47

Re: Myth Drannor - New Beginnings

In reply to Euin Hawkhand (msg # 46):

"You may have misunderstood Sir, you are ALL under The Vigilant Host's protection" Saying this as he does a sweeping gesture indication everyone there.
This message was last edited by the player at 17:39, Sat 15 Aug 2020.
Euin Hawkhand
player, 15 posts
AC 3 (2 w/ Shield 0 w/ R)
HP 55/55
Sat 15 Aug 2020
at 01:22
  • msg #48

Re: Myth Drannor - New Beginnings

In reply to Krackor Steelfist (msg # 47):

Euin shook his head and chuckled "I'm sure I have, but I am grateful for it Master Steelfist. Though you have yet to see me use it, my sword is at the Company's... and your service. I owe my life to you all. I shall not forget that."
This message was last edited by the player at 21:53, Sat 15 Aug 2020.
Corym Ildroun
player, 2138 posts
28/28 HP
AC 0
Sat 15 Aug 2020
at 14:10
  • msg #49

Re: Myth Drannor - New Beginnings

Krackor gets the Invis

09:08, Today: Corym Ildroun rolled 14 using 1d20.

Probably not a lot of posting today.  Our family has had two more deaths in two weeks, and my father-in-law who ran away with another woman to another country five years ago is supposed to be dropping in today to make amends.

#Drama

Karilla Silveroak
player, 309 posts
HP 51/51
AC 2 (0 w/SWpnS)
Sat 15 Aug 2020
at 20:59
  • msg #50

Re: Myth Drannor - New Beginnings

Kora Roustinghorn:
Kora sighed dramatically as the invisible Corym closed the door behind him. "Fine." She looked at Karilla. "Talk later though?" She waited for her mentor to respond before she left to find a window overlooking the road.


Karilla nodded. "Do what you must, little human. Scream if you need me."

As she continued to feed her kank's favorite ferns, she reflected on the changes that she will need to make now that she was back. She knew that her previous modes of survival would most likely get her ostracized and killed out here.

She took solace in the fact that she has a friend like Corym. It was not surprising to her that he followed when she ran. She loved her brother dearly but, in her mind, they were too different to be considered close friends. She smiled slightly when she recognized that kindred spirit and friendship that she continue to have with Corym, despite the changes she had endured over the years.
DM
GM, 2966 posts
Sat 15 Aug 2020
at 23:29
  • msg #51

Re: Myth Drannor - New Beginnings

After a bit of practice moving together up and down the old inn's central hall, Corym declares you ready to move out. The group reassembles in the kitchen, forming a chain with Krackor in the center. All of you vanish. Corym gives a soft trill to let you know he's moving out to scout, and then silence falls again.

You give him a short song to get in position and scan the area. He doesn't see anything, and soon the call comes to move out. Krackor leads the way, the soft rattle and clank of his plate mail providing helpful in keeping the same pace, even as you glance around in concern that someone will hear.

When Myth Drannor was alive, a well-travelled trail led from the street to the inn's kitchen. You can still make out the occasional sand-colored flagstone that hasn't been completely subsumed by dirt and grass. While the paving is mostly gone, the trail itself has been well-trod by the hobgoblins. You move down it quickly to the road. Directly across the street is the building that the group has been using for a base. As you move towards it at your slow pace, Euin and Kas take a moment to take it in.

It is like one of the bard's songs of Myth Drannor had sprung from the strings and grown root. A building made seemingly from a single crystal, it looks like the frozen sea in a storm. Glowing motes of magical light chase each other across its pale blue surface. It's about a hundred and fifty feet long and a hundred feet wide at its largest extent, but it sort of bulges and recedes all along its facade. Aside from some of the narrow windows and the large, ironwood door, you don't see any right angles. Everything is either bent in one direction or another. A forty foot wide tower anchors the south eastern corner, the corner closest to the road.

Krackor leads you to the door. There's a soft sound, as though the building was sighing, as the door sinks into the ground. Visually, however, it appears unchanged. You glance up at the roof, where Sirenya is keeping watch and maintaining the illusion of the closed door, but you don't see the vanisher.

Stepping through the illusion, you find yourself in an entry hall. A "mudroom" as the humans of the Dales call it. A closed door to further into the mansion is in front of you, and there are stairs going upwards to your right. The door to the outside closes with another soft sigh.

You have escaped the hobgoblins and returned to safety. Well, as much safety as there every is in Myth Drannor. But for the moment, you can breathe.
Kora Roustinghorn
NPC, 108 posts
31/33 HP
Sat 15 Aug 2020
at 23:33
  • msg #52

Re: Myth Drannor - New Beginnings

Kora comes running down the stairs. "I'm assuming you're back; Sirenya said you came in. I didn't see anything moving around out there. Did the hobgoblins put up much of a fight?"
Corym Ildroun
player, 2139 posts
28/28 HP
AC 0
Sun 16 Aug 2020
at 00:25
  • msg #53

Re: Myth Drannor - New Beginnings

“The fight of their lives, to be precise.” Corym quipped as he made it back in the door. “Go farther in, and take your leisure. I’ll wait for Kitheras here.”
This message was last edited by the GM at 01:10, Sun 16 Aug 2020.
DM
GM, 2967 posts
Sun 16 Aug 2020
at 01:15
  • msg #54

Re: Myth Drannor - New Beginnings

Kitheras

You follow behind the rest of the group, doing your best to obscure the group's tracks. Euin, at least, has a fair bit of woodscraft and steps lightly. Qasida not so much, though she's obviously trying. And it's a far cry from, say, twenty armored Sembians. You enter the mansion not long after the rest of the group, having seen nothing moving in the ruins.

You promptly walk into someone. Staggering backward, your cloak billows, revealing you. On the stairs, Kora giggles.
Krackor Steelfist
player, 1299 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sun 16 Aug 2020
at 08:58
  • msg #55

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 54):

Keeping watch as he moved and moving as quietly as he could, Krackor moved carefully towards their base.

Once the door dropped, he encouraged everyone forward, whispering Everyone, please move through the door in front, it is open, this is an illusion to hide our entry.  Once inside, he hear then watched as Kora came down the stairs and almost into the group.

Mistress Lightbearer, Kora, we are here.  Please can you all move forward through the next door in front and wait there, you should exit the spells area of effect whilst we wait for Kitheras.  He stayed by the door in case he was needed and was almost bowled over when Kitheras arrived. Wow there Kitheras, we are all here and safe.  Corym, Kitheras, the others are through there in the hall where the Lightning was.  Can you dismiss the spell now please?  Thank you

Krackor wanted to put his things down without anyone tripping up over them, including himself.  No matter how acutely aware of the rooms layouts he was, if the things are not visible or moving, nor making a sound, how was he expected to do his job!
Corym Ildroun
player, 2141 posts
28/28 HP
AC 0
Tue 18 Aug 2020
at 04:12
  • msg #56

Re: Myth Drannor - New Beginnings

Krackor Steelfist:
Mistress Lightbearer, Kora, we are here.  Please can you all move forward through the next door in front and wait there, you should exit the spells area of effect whilst we wait for Kitheras.  Corym, Kitheras, the others are through there in the hall where the Lightning was.  Can you dismiss the spell now please?  Thank you</green>


Corym dismissed the magic preserving the invisibility of the companions, and for the first time he really comes into view for the new arrivals.

A fairly average looking Moon Elf, it is mostly his accoutrements that stand out.  Around his torso, upper thighs, and upper arms the elf wears a webbing of leather bound tightly to his body from which many tools hang near at hand but secure.  Vials and filters march up one strap, and a blackened looking wand sits strapped across the small of his back.  An infrequently used shortsword hangs handle down vertically on his torso and a small compound bow rides in a hard boiled leather sheath on his back.  Very uncommon for elves, this is the tighter and more compact short bow of a Tuigan horseman.  His hands are adorned by clawed suede gloves.  In all he seems like a chaotic mish-mash of equipment gathered hither and yon from around the globe.  And while none of the equipment seems to belong together, it does seem to be distinctly unified in him.  In some broader sense it all fulfills some larger purpose in the elf's design.

Corym, himself, seemed somewhat uncomfortable with his appearance--as if there were too many eyes on him.  This wasn't typically how he allowed himself to be seen.  While his face took in the new strangers, one could fairly imagine infinitesimally intricate gears and cogs whirring away behind his eyes.  Calculating. Thinking.

"Corym Ildroun," he broke the silence abruptly. "And these fellows are all members of the Dreams of the Ancients Exploration Company."  You could see a smile begin to break through his lips as if he wanted to let his guard down, wanted to be at ease.  Ease, however, was for other places--not Myth Drannor. "We're a joint-stock for-profit company with a community interest in the restoration of lost art, artifacts, and lore. We have a regular election of leadership, but retain a devolved democratic polity in the absence of emergencies."  He puts a hand to his brow as if his thoughts were racing faster than his mouth could process them.

Calculation, prescription, and legalism give way temporarily to passion. "We're here to restore what is lost, you see.  To enrich the world again from coffers constructed of ancient dreams.  To strengthen communities on the brink. To gather scattered peoples." His eyes flick to Euin.  "We're very glad to have been of service, and very glad to have found you."  His eyes flick to Kas, "You're a holy warrior?" His eyes widen, he gathers himself--breathe.  She's not Yurkal. "This isn't our tower, we're guests of our hostess.  You have to agree to help defend our hostess for so long as you remain beneath her roof--agreed?"
This message was last edited by the player at 04:12, Tue 18 Aug 2020.
Kitheras Sunblade
player, 282 posts
AC: -1 THAC0: 15
HP: 41 / 41
Tue 18 Aug 2020
at 04:23
  • msg #57

Re: Myth Drannor - New Beginnings

The noble elf stretched like a cat.  Stealthy movement and the obliteration of tracks in stealth had a way of really tightening up ones muscles uncomfortably.  Self-possessed and at ease, the Sunblade scion stood tall in the doorway behind Corym and he caught the latter half of what the peculiar elf was saying.

He was concerned, as he listened, that being here--a place that for Corym really represented the convergence of many dreams--might be overwhelming Corym's mental faculties.

He put a hand on Corym's shoulder lightly.  "Be easy Corym.  They're not going anywhere.  We don't have to rush the story. A life's tale can't be told in a moment."

He could understand though.  To his Captain it must seem that his dream was within his grasp--how could one be patient when so nearby the object of one's ambition?  He regarded the human and half-elf patiently, "But we can't allow you to harm Talindra. She's not alive, but she's not undead in a harmful way.  Corym and I restored her to her right mind and we've sworn to see her returned to life once we find the magic for it here among the ruins.  So whatever laudable religious vows you may have undertaken regarding the less-than-living, we're going to need you to make an accommodation."
Euin Hawkhand
player, 18 posts
AC 3 (2 w/ Shield 0 w/ R)
HP 55/55
Tue 18 Aug 2020
at 05:33
  • msg #58

Re: Myth Drannor - New Beginnings

Euin looked to Kas briefly before turning his attention back to the elves that had indeed saved his life. Yet, did he know them well enough to take a vow? None of the Company he had encountered seemed evil in any way. Nevertheless, not all who walked in the light favored it. Being a Harper, Euin had dealt with such people. So swearing an oath, for one who believed in them, could not be so quickly done. It was Kitheras words that brought a smile to his face... a life's tale can't be told in a moment.

"First, allow me to thank you, Captain, for our rescue and safety. Second, allow me to introduce myself; I am Euin Hawkhand. Thirdly, as to the oath to Talindra... I say maethe*. I shall not speak for Kas, you understand. However, I feel responsible for her, as I am the one who brought her here. However, when I take an oath, I mean to keep it. Master Sunblade, I agree with you entirely. Every oath you take, including the one you wish me to make, should be laudable, or they are a waste of time and breath. Also, a life's tale can not be told in a moment. I think this applies to oaths and vows as well, at least mine do. I need a more time to learn about Talindra before I swear by her... is it, or was it a woman then?"
Kitheras Sunblade
player, 283 posts
AC: -1 THAC0: 15
HP: 41 / 41
Tue 18 Aug 2020
at 11:38
  • msg #59

Re: Myth Drannor - New Beginnings

"Listen, I know it seems hasty, but really it's a simple matter. Talindra was an apprentice here when the city fell.  Her death was so sudden that she can't remember it and thought she was alive when we found her.  She spent the last 700 years weeping in a dark room.  I soothed her ragged emotions, and Corym healed her fractured mind.  Out of gratitude she allows us to stay in this tower secure from all the depredations of the ruins." He extends a hand outward, "All we're asking is that you be good guests and not try to kill the hostess because the nature of her existence is different than we'd all like."

Kitheras concluded, "It's a simple matter, because if you can't agree to abide peaceably--it's a simple thing to show you the door. It's not something we had the time or opportunity to discuss before now, but Corym's right--it has to be discussed."
This message was last edited by the player at 11:39, Tue 18 Aug 2020.
Krackor Steelfist
player, 1300 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Wed 19 Aug 2020
at 09:51
  • msg #60

Re: Myth Drannor - New Beginnings

Now that the situation wasn't so urgent and the lighting much better, as the invisibility vanished (ooc: See what I did there) He chucked to himself then allowed his demeanor to return to the disarming, caring, cheerful manner than he liked to be in.

It was clear that this Dwarf was a Warrior or sorts, Dwarven Plate Mail that seems to fit perfectly, Battle Axe & Warhammer at his waist on one side, Light Crossbow at the other.  He deposited the goods that were on his shield, he back remaining straight, standing upright once more, you could imagine him stood at a guard post for weeks at a time without moving, except for the smile and his glistening, almost glowing eyes.  His shield as it became empty, still appeared to hold a few bubble headed crossbow bolts and a few normal ones in straps.

Lifting his shield into it's rightful position before putting against a wall, it was a black oval shield with a motive that shows a small bronze shield between flaming eyes at the top
and bottom.  He sports two arm bands, one of red on left arm, black on the other.

He stands almost as tall as an Elf and as the open faced helmet is removed it is clear that this Dwarf is young, it could have been a trick of the light but his beard is only short and his hair only slightly longer.  Every bit of him shouts out that he is watching, taking everything in and finding joy in it.

Master Hawkhand, be at peace, as I said, The Golden Guardian watches and I protect in his name as long as you mean no harm to those I have sworn to protect already, that includes the lady of this place whilst her demeanor is as it currently is, lost, unsure, friendly.

Since you are reluctant to give your oath, I would, if the Captain agrees, accept your word as a lesser oath.  You are in a place of safety as it stands right now.  A safe haven is a safe haven, no matter who's house it be and in such situations, respect of the owner and their hospitality should be held high.


He had spoken enough, he was sure of it but he felt...yes, he felt these were good people or why would Gorm allow them to be found and rescued by his company, his friends?

Then he thought. Who's hungry or thirsty?  A successful battle and rescue should always be celebrated.  Let us get to know each other better with a Tankard in our hands rather than swords and bows.
Euin Hawkhand
player, 19 posts
AC 3 (2 w/ Shield 0 w/ R)
HP 55/55
Wed 19 Aug 2020
at 19:04
  • msg #61

Re: Myth Drannor - New Beginnings

In reply to Kitheras Sunblade (msg # 59):

Euin smiled at Kitheras and shrugged "A simple matter... to you who knows Talindra perhaps. I will agree it is hasty, though. Yet, I disagree once again, swearing a vow... or oath should never be so simple. Not if you intend to honor it. As for being a good guest, have I shown myself for being a bad one?"

Euin laid his bow aside and unbuckled his sword belt. Once this was done, he held the scabbarded sword out to Kitheras "Here Master Sunblade, take it. As a sign of my goodwill and that I shall not be a danger to Talindra. Now that I have been given some answers, I feel more at ease. However, if I am to swear a vow to her, I, for one, wish to meet her myself. I think one should swear a vow to the person it is intended."

The half-elf turned to the dwarf, who seemed to be the peacemaker, and bowed "You have my thanks Master Steelfist. I am grateful for all you have done and continue to do."

He then gave Krackor a wink "As for being at peace, I am. If I were not, you would surely know it. As for celebrating, I will raise a cup to you and all the good people here. Yet, I would have this matter solved before we do, if you do not mind? Maethe means perhaps in elvish. I was not denying to make a vow only wishing to know to whom or what I was making it to."

Euin faced Kitheras again "Will you take me to our host? If she requires aid, I will do my best to see she has it."
Qasida
player, 14 posts
AC: -1 [AC: 0 w/o Shield]
HP: 67 / 67
Fri 21 Aug 2020
at 14:44
  • msg #62

Re: Myth Drannor - New Beginnings

Qasida had kept her own counsel as the Dreams of the Ancients welcomed their newcomers, using the time to secure her hair and adjust her head covering.

Corym Ildroun:
"... with a community interest in the restoration of lost art, artifacts, and lore."

<snip>

His eyes flick to Kas, "You're a holy warrior?"


"You have the right of it, Corym Ildroun."  Qasida said, indicating Milil's sacred harp upon her shield.  "Your company's goals and that of my order are aligned in deed as well as purpose."  Here, she gave a short account of how she, Euin and the tuneservants had come to be in Myth Drannor.

Fastening the last of her armor in place, she proffered her thanks to the group, and formally introduced herself to those she had not met.  Just as she had done with Kitheras, she concluded with the formal invitation to forgo titles and instead use just her given name.

Regarding vows — and whether or not she were willing to swear them — courtesy demanded that Qasida politely deflect.  Given that her continued safety was predicated on a satisfactory answer, she was hesitant to explain that any vows she had — or would ever — undertake would be solely between her and her Lord.

"As an Amnian,"  She began, nodding her head with delicate acknowledgment.  "The rules of hospitality are held sacred."

"Honor demands that I will observe them."

This message was last edited by the GM at 22:14, Fri 21 Aug 2020.
Qasida
player, 15 posts
AC: -1 [AC: 0 w/o Shield]
HP: 67 / 67
Fri 21 Aug 2020
at 18:33
  • msg #63

Re: Myth Drannor - New Beginnings

Kas turned to the dwarf, then.  "I would be most grateful for some water or tea ... and any foodstuffs that you could spare."

"Those twice-cursed hobgoblins thought it fitting to treat their captives very poorly."

This message was last edited by the GM at 22:15, Fri 21 Aug 2020.
Kora Roustinghorn
NPC, 109 posts
31/33 HP
Fri 21 Aug 2020
at 22:46
  • msg #64

Re: Myth Drannor - New Beginnings

"The kitchen is still in good shape," Kora puts in from the stairs. "A lot of the furniture... well, let's just say it's now being used to cook the food. But the flagstones are, well, they're hard." She gives you a bright grin. "Myth Drannor, right?"
Krackor Steelfist
player, 1302 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sat 22 Aug 2020
at 11:14
  • msg #65

Re: Myth Drannor - New Beginnings

In reply to Kora Roustinghorn (msg # 64):

His affection for Kora was obvious to the members of the company, to the newcomers it could be seen as either humouring Kora or treating her like a child, neither would be further from the truth, he felt responsible, like an older brother and father combined.

Thank you Kora, don't forget, the frying pan doesn't need firewood to heat, I left it on the stove. If you arrange the food, I'll cook unless you fancied doing it!

He could cook, well, he heated food and threw stuff it that seemed to work, mostly travelling style. Others cooked better but he felt everyone needed help right now.

Krackor went to where he had been sleeping, removed his helmet and stowed his shield against a wall, it appeared more like an alter piece now than a shield, especially with the winter blanket arranged in front of it.
Corym Ildroun
player, 2142 posts
28/28 HP
AC 0
Sat 22 Aug 2020
at 16:56
  • msg #66

Re: Myth Drannor - New Beginnings

Satisfied with the commitments of the newcomers, Corym calmed significantly and went to sit next to Karilla.  They'd had a moment of sorts in the stable that had felt confusing, but good.  "We'll eat and wash, and then we'll meet Talindra."
Kitheras Sunblade
player, 284 posts
AC: -1 THAC0: 15
HP: 41 / 41
Sat 22 Aug 2020
at 17:10
  • msg #67

Re: Myth Drannor - New Beginnings

Kitheras nodded, but stood as he waited for the preparation of the food.  "That's good, but there are things about which we must talk. My thinking on matters has evolved since we've returned to Myth Drannor."  He looked to Corym in a friendly way, "You once offered to pay my part to join the Company.  We've made no formal division of what we'd acquired, but I'd like to make my investment and formally join."

Corym turned to Qasida and Euin, "Corym devised an ingenious but unorthodox method for dividing treasures acquired by the company so that the disparities that fortune may thrust into our laps don't transform into disparities among us.  I'm sure he'd love the opportunity to explain it, but my spirit was suspicious about a number of things when I first found their company, and I now find myself more at ease among them."

"But the second thing that I want to put to the group to consider is our goal here. Many of our motives were confused when we all found ourselves dumped into this place. Going to the Mage Schools straight away to learn their lost lore to learn why we had come here was the only thing that we all had in common at that time." He looks around and gestures to the tower and the many things in it that had become familiar to them. "Now we have much more in common."

"It is clear that the degree and density of danger is not going to enable us to make a cross-city trek to the Six Tyryl Towers this season, and that in attempting to do so we'll be placing ourselves in undue danger.  I propose that we forego any plan this season that would take us beyond this immediate neighborhood.  Let the pacification and exploration of our home base and its environs be our immediate goal. Once concluded, we should return to Glen, and perhaps Bristar and Highmoon to resupply for further ventures with the knowledge and experience we've gained on this campaign.  What say you all?"

This message was last edited by the player at 17:12, Sat 22 Aug 2020.
Krackor Steelfist
player, 1304 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sat 22 Aug 2020
at 19:19
  • msg #68

Re: Myth Drannor - New Beginnings

In reply to Kitheras Sunblade (msg # 67):

Krackor was helping Kora but heard what had been said Kitheras, it is good you join formally or even informally, I like you so I'd like you to stay and be a part of the company.  There, I've said it, you happy now Corym?  I was hoping you'd say it first.

Anyhow, with regards to our goal here.  From what I recall, we were only supposed to be coming here to scout this season, even though we got caught in the snow, I know it's not snowing here but.... So we have established a base, how long will we remain here, I thought we were staying a couple weeks or a month then heading back.  However, I'd rather be here during Winter than out there where it is far colder and miss the summer months.

Even saying that seems strange.  I'm here for a purpose, yes to keep you lot alive and mayhaps to find these two and await Karilla at this exact location.  Maybe there are more to rescue.  I hope that you two
  Directing his voice and attention to the newcomers Don't want to head out straight away back to your base in the valleys do you!
Kitheras Sunblade
player, 285 posts
AC: -1 THAC0: 15
HP: 41 / 41
Sat 22 Aug 2020
at 22:07
  • msg #69

Re: Myth Drannor - New Beginnings

"As long as that's our clear understanding." Kitheras confirmed to Krackor.

"I think what we did today with Sirenya cloaking us on the way out, and Corym cloaking us on the way in was a really good way of handling things.  It worked well."

He rolled out the map that Corym had cobbled together from his and Sirenya's reconnaissance.

"We still don't know what's moving in and out of the Dwarven Pill Box (area 13) and it's very close to the hive of Chasme (area 20) which is the danger in the neighborhood which concerns me most.  I don't know how intelligent they are, but if I were a demonic lord, I'd love to have those things as sentries.  If we strike them and don't kill them all, the survivors will escape and inform.  When we go for them, we'll have to have adequate bait to get them on the ground and keep them there."

"I still think we'd be remiss to not continue trying to penetrate the basement here, but the entrance being so forbiddingly closed off it's not something we can really plan on.  I can teach Sirenya Dispel Magic and she can try it once a day while she maintains the watch."

"I see no reason to trouble the Hezrou unnecessarily.  There seems to be little of value along that row of houses."

"Therefore, until we penetrate the basement, or have a plan for the Chasme, or identify the inhabitants of the Dwarven Pill Box, I say that we focus our efforts on the northern end Way of Heroes.  We know that there are trolls, and possibly an Alhoon, but those are relatively straightforward threats.  Meanwhile the Silversmiths guild, and Glass Menagerie are of high interest, and the other buildings there seem largely intact."

Corym Ildroun
player, 2144 posts
28/28 HP
AC 0
Mon 24 Aug 2020
at 11:31
  • msg #70

Re: Myth Drannor - New Beginnings

Kitheras Sunblade:
Kitheras nodded, but stood as he waited for the preparation of the food.  "That's good, but there are things about which we must talk. My thinking on matters has evolved since we've returned to Myth Drannor."  He looked to Corym in a friendly way, "You once offered to pay my part to join the Company.  We've made no formal division of what we'd acquired, but I'd like to make my investment and formally join."


"Of course!" Corym beamed.  "I'll calculate your buy-in from the date we offered, rather than the present date since you've accompanied us and assisted for all the subsequent endeavors."

Corym looked, however, at the pile of loot he'd acquired from the Hobgoblin lair.  "Karilla, would you help me appraise what we've acquired?"

06:30, Today: Corym Ildroun rolled 255 using 20d20 with rolls of 8,9,20,16,16,1,13,11,20,16,7,5,18,13,18,18,7,8,14,17.  Appraisal. Failing Rolls struck through.
Karilla Silveroak
player, 310 posts
HP 51/51
AC 2 (0 w/SWpnS)
Mon 24 Aug 2020
at 18:29
  • msg #71

Re: Myth Drannor - New Beginnings

Corym Ildroun:
Corym looked, however, at the pile of loot he'd acquired from the Hobgoblin lair.  "Karilla, would you help me appraise what we've acquired?"


Karilla stared at the pile of stuff then over at Corym.

"It's old. Probably worth something to the right someone. Other than that, no. And I haven't identified anything in over one-hundred and fifty years. I can do this though."

Karilla focused her energy on one of the thin elven swords. She smirked as it raised itself up and began to do a little dance around the room. She focused back on Corym and gestured to the dancing blade.

"Fun, but not very useful in this instance."
DM
GM, 2973 posts
Tue 25 Aug 2020
at 03:52
  • msg #72

Re: Myth Drannor - New Beginnings

Corym

Putting a value on the coins and swords you brought back from the hobgoblins is rather difficult. All three thinblades are in good condition. Their edges are a bit battered, but the steel has been treated with something like, but different from, modern bluesteel. Curious, you clean the dirt and grime of centuries from one of them. With a bit of work it gleams like new, and when you sharpen it, the blade holds the edge. Impressive craftsmanship, considering they're all at least three thousand years old and more likely four or five thousand.

Two of the thinblades are plain and unadorned. Beautiful, because very little that the People made during the Founding Time is ugly, but practical. Their modern equivalent are the simple war blades that hang on the hip of every caravan guard from here to Waterdeep.

But the third is an exceedingly fine blade. Its wooden handle has delicate, gold filigree twining through it, the thin lines almost but not quite forming letters. More tracery is etched down the length of the blade, tiny sapphires are embedded in the handle, and along the blade's spine it is engraved with, "Clear eye and steady hand guard the realm for all time."

Kitheras takes a look at it and recognizes it as a presence sword a younger noble scion would have worn to court. It's not magical, and it wouldn't be considered a house heirloom. But it's a beautiful piece.

Value-wise, the two plain thinblades are worth maybe four or five hundred gold pieces to a collector. The courtly blade is worth a lot more, likely at least three thousand gold. If you could find the right buyer, it's possible it could go for even more.

There are a total of eight Myth Drannan coins: three "crossed axe" silvers, four "pile of scrolls" golds, and one "elf head" platinum. You have no idea what their value might be today. Myth Drannor was known for the purity of its coins, so they're at least worth the same as their modern equivalents. They might also be worth a great deal, but pricing something like this is totally out of your realm of experience.
Corym Ildroun
player, 2145 posts
28/28 HP
AC 0
Tue 25 Aug 2020
at 04:16
  • msg #73

Re: Myth Drannor - New Beginnings

Karilla Silveroak:
Corym Ildroun:
Corym looked, however, at the pile of loot he'd acquired from the Hobgoblin lair.  "Karilla, would you help me appraise what we've acquired?"


Karilla stared at the pile of stuff then over at Corym.

"It's old. Probably worth something to the right someone. Other than that, no. And I haven't identified anything in over one-hundred and fifty years. I can do this though."

Karilla focused her energy on one of the thin elven swords. She smirked as it raised itself up and began to do a little dance around the room. She focused back on Corym and gestured to the dancing blade.

"Fun, but not very useful in this instance."


"Actually my understanding is that these blades are prized among swordsmen and fell out of style because the techniques used to create them were lost.  It's exactly what we're here to find."  Corym eyed the blades closely, "They've been chemically treated.  We do that to some blades today, but I wonder if that was a required part of the forging."
Corym Ildroun
player, 2146 posts
28/28 HP
AC 0
Tue 25 Aug 2020
at 04:19
  • msg #74

Re: Myth Drannor - New Beginnings

Kitheras Sunblade:
"As long as that's our clear understanding." Kitheras confirmed to Krackor.


"That's how I always intended it.  Sometimes I just get... excited?"  Corym shrugged sheepishly.  "It is the Art, lore and arts of Myth Drannor that are its true treasure, and I am eager to restore it to the world of being aspiring to more than their current circumstances."
Krackor Steelfist
player, 1305 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Tue 25 Aug 2020
at 17:07
  • msg #75

Re: Myth Drannor - New Beginnings

Krackor nods approvingly at Corym and Kitheras' words.  Corym was right, he did start to lose focus sometimes but always pulled it back.

The first chest we find that is any good, we bring back so we can store these things for later.  Where did you pick the dancing sword up from, what it in the pile or was it one of these newcomings old group?  Looking over at Euin and Qasida I mean no disrespect but you knew that   He turns back to Corym and Kitheras Is Elorfindar with his sister?  Oh and I agree with Kitheras, we ought to keep at that door.  I can also try to dismiss the magic that seems to hold it.  He then smells the food cooking and heads over Smells like the food is almost done, they started without me
Euin Hawkhand
player, 21 posts
AC 3 (2 w/ Shield 0 w/ R)
HP 55/55
Tue 25 Aug 2020
at 17:43
  • msg #76

Re: Myth Drannor - New Beginnings

Euin stood there, still holding his sword. If they did not want, so much, the better. He had made the gesture, and that was done. The half-elf buckled it back, so it was girded about his waist once more. Euin followed them as they went and watched as they examined their spoils without comment, at least at first. The dwarf asked Kas and him their plans. If they planned on taking their leave. What? Before the oath swearing?

"I am in no hurry, Master Steelfist. That is unless Kas wishes to depart. I would be less than honorable to let her leave alone, here of all places that would nay be wise. So my wishes are not my own. Yet, I would stay for my part." Euin replied softly as he moved closer to study the thin blades all the better.

The smell of food made his mouth water, for the hobgoblins had been not nearly as hospitable hosts. He and Kas had not eaten well in some time. As they handled the blades, Euin's keen eyes found them interesting indeed. Not just because of their uniqueness but for their beauty. That, and for the history behind them. Courtly swords of Myth Drannor. His father's people may have wielded those very swords. The elves of the surrounding forest would prize them still. Their friendship and assistance would be worth more than the gold they could garner from their selling.

"Those blades are worth more than the gold you would receive for them. The elves that patrol the woods about us and protect these ruins would appreciate them far more than some Sembian Lordling. In return, you may gain their friendship and aid. Some of them are known to me and others to my father. They would know I am his son by the sword I carry. Would you all consider such a thing?" Euin cocked a brow as he looked about the room. "I am advising only. They are yours to do what you will."

Euin then pursed his lips "As for resupplying, I hail from Deepingdale. My mother lives there yet. We could obtain what you need in Highmoon and be welcome at my mother's steading. I would be honored to repay you all the hospitality that you have shown Kas and myself. We could rest well, knowing you were among friends. Again, suggestions only but an option to be considered."
Corym Ildroun
player, 2147 posts
28/28 HP
AC 0
Wed 26 Aug 2020
at 03:56
  • msg #77

Re: Myth Drannor - New Beginnings

Euin Hawkhand:
Euin stood there, still holding his sword. If they did not want, so much, the better. He had made the gesture, and that was done. The half-elf buckled it back, so it was girded about his waist once more. Euin followed them as they went and watched as they examined their spoils without comment, at least at first. The dwarf asked Kas and him their plans. If they planned on taking their leave. What? Before the oath swearing?

"I am in no hurry, Master Steelfist. That is unless Kas wishes to depart. I would be less than honorable to let her leave alone, here of all places that would nay be wise. So my wishes are not my own. Yet, I would stay for my part." Euin replied softly as he moved closer to study the thin blades all the better.

The smell of food made his mouth water, for the hobgoblins had been not nearly as hospitable hosts. He and Kas had not eaten well in some time. As they handled the blades, Euin's keen eyes found them interesting indeed. Not just because of their uniqueness but for their beauty. That, and for the history behind them. Courtly swords of Myth Drannor. His father's people may have wielded those very swords. The elves of the surrounding forest would prize them still. Their friendship and assistance would be worth more than the gold they could garner from their selling.

"Those blades are worth more than the gold you would receive for them. The elves that patrol the woods about us and protect these ruins would appreciate them far more than some Sembian Lordling. In return, you may gain their friendship and aid. Some of them are known to me and others to my father. They would know I am his son by the sword I carry. Would you all consider such a thing?" Euin cocked a brow as he looked about the room. "I am advising only. They are yours to do what you will."

Euin then pursed his lips "As for resupplying, I hail from Deepingdale. My mother lives there yet. We could obtain what you need in Highmoon and be welcome at my mother's steading. I would be honored to repay you all the hospitality that you have shown Kas and myself. We could rest well, knowing you were among friends. Again, suggestions only but an option to be considered."


"We traveled to Deepingdale prior to coming here to get good intelligence on how the city was laid out and what we were likely to find here by consulting the aged survivors that remain in Bristar.  We were received with hesitance.  I had no opportunity to visit Highmoon but would dearly love to."  Corym turns the swords over and looks at their blades.

"I'm not sure what the benefit is here for the The People in Bristar.  A common sword is still a sword, and they are readily available across the Dales.  A single elven swordsman will not redefine the fate of the community even if exquisitely trained in the rare art of the thinblade.  His art will fall to a formation of mercenary pikes bought buy Sembian gold. Our people have become impractically interested in aesthetics and routinely fail to grapple with the granular realities of life.  We use magic to insulate us and in its embrace grow weak.  That's how I see Myth Drannor--as a city of the greatest promise in diversity and arts, but simultaneously crystallizing our greatest weaknesses."

Corym shakes his head ruefully, "These are delusions.  The appearance of grandeur without the merit that true grandeur requires.  All that remains here are impoverished communities of survivors, the remnants that were too poor or too romantic to abandon these lands with the Elven Court when it surrendered.  The guards that wander the forests guard tombs full of knowledge and treasures that would better benefit the descendants of the deceased, but their sentimentality privileges the dead at the expense of the living and would rather mourn the fallen than aid the failing."

Corym's eyes fairly stab at Euin's, "The Fortress Home still stands, and our future days will be greater than our former. Kitheras and I have bled to expand those borders. There is a strength in our people if they can be stirred in their hearts to remember it.  For if we flee to Evermeet and carry our present weakness there too, so too will the world seek it there." Corym sneers at the blades, "Let humans and dwarves and orcs decorate their halls with the remnants of our dreams.  There is no strength in them.  The strength is in us, and when we fortify ourselves with the knowledge of the ancients--their craft, artifice, ingenuity, and verve, only then will we be able to prevent our annihilation."

A bitter laugh escapes his lips, "The coins the mundane blades will provide will help finance the next venture and the next until we can bring home a true inheritance that will truly enrich the fatherless and abandoned people of this land. For now our people do little but remember, but then they shall again learn to dream." Here the strange elf seems to exhibit a bizarre passion and vision that is seldom seen even among priests except those whom some may call in whispered breath--prophets.

But is this prophecy or infatuation? Or madness. He shakes his head to dispel his grim thoughts.  "You see? I lose myself in a train of thought easily." He reaches out a hand to grasp something that isn't there in illustration. "It can all seem so real--the power of a dream.  But why have you two come to Myth Drannor.  Qasida seems to own the charge, and Euin her guide--but what object brought you to the City of Song?"
This message was last edited by the player at 03:57, Wed 26 Aug 2020.
Kora Roustinghorn
NPC, 110 posts
31/33 HP
Fri 28 Aug 2020
at 22:22
  • msg #78

Re: Myth Drannor - New Beginnings

Looking unusually abashed after Corym's rant, Kora raises her hand tentatively. "I... I would like one of those swords," she mutters.
Krackor Steelfist
player, 1306 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Fri 28 Aug 2020
at 22:53
  • msg #79

Re: Myth Drannor - New Beginnings

In reply to Kora Roustinghorn (msg # 78):

Krackor heard a voice, a voice drawn with passion, with a sneer and aimed within the building. He knew that voice as it was raised before the Castle on the moor.

Corym, calm yourself Captain, these two have not broken your dreams and if the swords mean so little to you, why so passionate about them? he had heard Kora's request too. Mistress Lightbearer, by all means take one before they melt in the passion of a voice lost in... He searched for the word Distant pain. It was close enough.

Corym, you sound hungry, go get some food and let these newly released and hungry people feed and rest. No go before I start singing and put everyone off their food..

He knew that passion, he had seen it when they first spoke of Myth Drannor after Gating in. Looking over at Euin The Captain has had lots of things going on this last few days and some have left us all shaken, a good meal in all of us will do the trick

He moves over to the thin bladed swords reaching down and passes one of the plain ones to Kora. Mind you don't cut yourself. We will consider proposals for the next move when the food has settled and passions have subsided a little.

Moving to Corym and whispering Get a grip lad, we all need you right now and melancholy won't help
This message was lightly edited by the player at 22:53, Fri 28 Aug 2020.
Corym Ildroun
player, 2148 posts
28/28 HP
AC 0
Sat 29 Aug 2020
at 12:43
  • msg #80

Re: Myth Drannor - New Beginnings

Kora Roustinghorn:
Looking unusually abashed after Corym's rant, Kora raises her hand tentatively. "I... I would like one of those swords," she mutters.


"Of course.  The partners always take their divide first. Yes."  Corym sounded diminished.  He knew he'd let the moment run with him. "I'm sorry." The strange elf said.  Who he was saying it to was unclear.

Krackor Steelfist:
In reply to Kora Roustinghorn (msg # 78):

Krackor heard a voice, a voice drawn with passion, with a sneer and aimed within the building. He knew that voice as it was raised before the Castle on the moor.

Corym, calm yourself Captain, these two have not broken your dreams and if the swords mean so little to you, why so passionate about them? he had heard Kora's request too. Mistress Lightbearer, by all means take one before they melt in the passion of a voice lost in... He searched for the word Distant pain. It was close enough.

Corym, you sound hungry, go get some food and let these newly released and hungry people feed and rest. No go before I start singing and put everyone off their food..


Corym nodded in agreement and excused himself to go to the food.

Krackor Steelfist:
Moving to Corym and whispering Get a grip lad, we all need you right now and melancholy won't help


Corym looked off distantly as he replied. "It's Euin.  The life of a half-elf is a hard thing. My own blood is mixed, if differently, and there were consequences I suffered for it growing up.  It's stupid."  He snorted.  "I guess I needed to feel understood? And maybe for once there was someone in front of me that could understand. A large leap to make based on antiques and mixed blood." He squeezed his eyes closed. "Missions are always easier than people, for me."
This message was last edited by the player at 12:53, Sat 29 Aug 2020.
Kitheras Sunblade
player, 286 posts
AC: -1 THAC0: 15
HP: 41 / 41
Sat 29 Aug 2020
at 13:02
  • msg #81

Re: Myth Drannor - New Beginnings

"Captain is a title of convenience." Kitheras observed cooly. "It's necessary to have a leader when the moment won't allow for debate or discussion.  How the treasure is divided and disposed of is laid out in the Charter before hand to minimize the arguments that happen at the moment of decision."

Kitheras smiled warmly, a strange thing given the mood and setting, "He wrote it in a better frame of mind and it better reflects the capacity of his reason."  He confided to Euin, "Corym's ideology is very specific, but he is only one vote when the decisions are made--as are we all."

He stands a little straighter, "We both served in Evereska's forces, and bled as he said.  Our homeland means a lot to us, and we thereby have great sympathy for those that continue to fight for their homeland here even if some may think the fight lost. The True Blood of Cormanthor abides."
Euin Hawkhand
player, 23 posts
AC 3 (2 w/ Shield 0 w/ R)
HP 55/55
Sat 29 Aug 2020
at 16:34
  • msg #82

Re: Myth Drannor - New Beginnings

Euin had been oddly quiet and his features neutral as if he had some practice in making them so. His eyes flitted to each as they spoke as his mouth remained a tight line. After all, had spoken he finally nodded.

"I understand some of what you say, Captain. I do truly for I have seen it but to label all the defenders and protectors of this place with such a wide brush does them and yourself a disservice. There are some who protect secrets with a mind of keeping them from those Sembian pikes as you've said. Some like my father lost his life doing so. I agree that the knowledge and wonders of this place could make a difference for The People. Yet, if you believe it so strongly, I would ask that you include them in our effort. Before now many thought this place too dangerous and the losses regaining it would be too high. You see when one falls it is hard to find one to take up the blade of the fallen as I did."

Euin paused for a few breaths before continuing "Yet if they see it can be done and that the secrets we find can be used to make their jobs and lives more useful we can gain allies with hearts and minds open. What you are doing here is and can be noble. If we can let others see this and give them hope, then those who defend this place will change."

Euin nodded to he dwarf "You are a fine person and I am grateful for your peace keeping and I beg your pardon for making your job all the harder. I will soon share a cup with you and enjoy doing so."

The Harper did the same to Kitheras "Thank you for Master Sunblade for your explanation and for the blood you have lost defending The People. As your Homeland means so much to you so does mine. This is the home of my father's people. Though I maybe torn by my blood, I assure my heart is true."
This message was last edited by the player at 14:23, Sun 30 Aug 2020.
Krackor Steelfist
player, 1308 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sun 30 Aug 2020
at 14:15
  • msg #83

Re: Myth Drannor - New Beginnings

Corym Ildroun:
Krackor Steelfist:
Moving to Corym and whispering Get a grip lad, we all need you right now and melancholy won't help


Corym looked off distantly as he replied. "It's Euin.  The life of a half-elf is a hard thing. My own blood is mixed, if differently, and there were consequences I suffered for it growing up.  It's stupid."  He snorted.  "I guess I needed to feel understood? And maybe for once there was someone in front of me that could understand. A large leap to make based on antiques and mixed blood." He squeezed his eyes closed. "Missions are always easier than people, for me."

Nodding in some kind of understanding, Krackor put a hand on Corym's shoulder, heads close to each other as best he can with Corym being a hand and more taller, voice at the same volume as the Captain's.

Take it easy on him Corym, he's been through a rough time and sounds like he is excited to find a connection too.  I see he feels responsible for the destruction of his party, give him something to do that you'd want, see how he handles it my friend

Watching Corym move off for some food, Krackor moves to Euin It's been a day, well a morning.  Caught up in the moment can make things appear more than they otherwise would be.  He finds a kinship but don't tell him I said anything.  Here Krackor reaches down and takes one of the Thin blades, this is my share, here Euin, take this and protect me with it  He grins, winks and moves to Qasida.
Krackor Steelfist
player, 1309 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sun 30 Aug 2020
at 14:18
  • msg #84

Re: Myth Drannor - New Beginnings

In reply to Krackor Steelfist (msg # 83):

Qasida, Kas.  Are you ok?  Make sure you and Euin eat something, he feels responsible for you too and I think he'll listen.  Are you injured at all?

Krackor attends to everyone who is injured, using divine magic rather than the Ioun Stone for now, that's a trick he wants to save for another time.  As much as he feels he can trust these two new ones, he doesn't know them and Karilla has changed some.  I'll save that for later he thinks to himself.
Corym Ildroun
player, 2152 posts
28/28 HP
AC 0
Tue 1 Sep 2020
at 03:12
  • msg #85

Re: Myth Drannor - New Beginnings

Krackor Steelfist:
Corym Ildroun:
Krackor Steelfist:
Moving to Corym and whispering Get a grip lad, we all need you right now and melancholy won't help


Corym looked off distantly as he replied. "It's Euin.  The life of a half-elf is a hard thing. My own blood is mixed, if differently, and there were consequences I suffered for it growing up.  It's stupid."  He snorted.  "I guess I needed to feel understood? And maybe for once there was someone in front of me that could understand. A large leap to make based on antiques and mixed blood." He squeezed his eyes closed. "Missions are always easier than people, for me."

Nodding in some kind of understanding, Krackor put a hand on Corym's shoulder, heads close to each other as best he can with Corym being a hand and more taller, voice at the same volume as the Captain's.

Take it easy on him Corym, he's been through a rough time and sounds like he is excited to find a connection too.  I see he feels responsible for the destruction of his party, give him something to do that you'd want, see how he handles it my friend

Watching Corym move off for some food, Krackor moves to Euin It's been a day, well a morning.  Caught up in the moment can make things appear more than they otherwise would be.  He finds a kinship but don't tell him I said anything.  Here Krackor reaches down and takes one of the Thin blades, this is my share, here Euin, take this and protect me with it  He grins, winks and moves to Qasida.


Corym nods and returns to the main room and addresses Euin privately.  "Though born in different lands, there is but one blood between us.  In the name of the Father, I greet you and invite you to take part in our band.  Forgive whatever importuning may have offended."
Corym Ildroun
player, 2153 posts
28/28 HP
AC 0
Tue 1 Sep 2020
at 03:17
  • msg #86

Re: Myth Drannor - New Beginnings

Corym addressed Qasida and Kitheras together, "I believe we're here for the rest of the day, and we ought to continue a Watch to see what the inhabitants of the surrounding streets may do while we rest.  But perhaps you two can investigate a matter that Talindra has had occasion to mention.  The windows of the tower are enspelled to prevent people from without to see or hear that which takes place within, but it is possible that some of them have failed or been cancelled in the intervening cities.  Would you mind using your respective bodies of sonics to determine whether our sounds are secured?" Corym cleared his throat, "And if so, perhaps a private concert to raise the spirits of the company?"
Kitheras Sunblade
player, 287 posts
AC: -1 THAC0: 15
HP: 41 / 41
Tue 1 Sep 2020
at 03:18
  • msg #87

Re: Myth Drannor - New Beginnings

Corym Ildroun:
Corym addressed Qasida and Kitheras together, "I believe we're here for the rest of the day, and we ought to continue a Watch to see what the inhabitants of the surrounding streets may do while we rest.  But perhaps you two can investigate a matter that Talindra has had occasion to mention.  The windows of the tower are enspelled to prevent people from without to see or hear that which takes place within, but it is possible that some of them have failed or been cancelled in the intervening cities.  Would you mind using your respective bodies of sonics to determine whether our sounds are secured?" Corym cleared his throat, "And if so, perhaps a private concert to raise the spirits of the company?"


Kitheras blinked, and then turned to look at Qasida.

A concert?
Euin Hawkhand
player, 26 posts
AC 3 (2 w/ Shield 0 w/ R)
HP 55/55
Wed 2 Sep 2020
at 00:14
  • msg #88

Re: Myth Drannor - New Beginnings

In reply to Corym Ildroun (msg # 85):

Euin gave the Captain a bow "Uluvathae! I thank you. I shall do my best to serve you and the others well. You are right, we share the one blood. I accept your invitation and I am honored by it."
Karilla Silveroak
player, 311 posts
HP 51/51
AC 2 (0 w/SWpnS)
Thu 3 Sep 2020
at 13:48
  • msg #89

Re: Myth Drannor - New Beginnings

Karilla could hear the lively discussion in the other room. She figured that she would be safer in this make-shift stable. The new people haven't tried to kill them, yet. New people are a dangerous unknown for Karilla. As she pondered how she would treat and approach the newcomers, she continued to feed her gigantic mount.
Corym Ildroun
player, 2154 posts
28/28 HP
AC 0
Sat 5 Sep 2020
at 04:45
  • msg #90

Re: Myth Drannor - New Beginnings

New Topic: Where to Go Next

"I think we should tackle the Society of Silversmiths & Fineworkers.  My intuition is that such a place would have a highly developed security system and I'm well suited to dealing with.  If it goes quickly and successfully we could then progress on to the Troll Warren (#6).  The danger of fighting trolls here is that because we have to use fire to destroy them, doing so will leave unmistakeable signs of our efforts and our passing.  Thin trails of smoke rising into the sky. On the other hand--it's an active population that needs to be dealt with.  We just need to be prepared to additionally deal with whatever might get curious."

How to Approach:

"I thought Sirenya cloaking us on the way out was very successful, and helped preserve valuable spells. I think it would be appropriate for the Wizards of the company to do a little collaboration in order to improve our flexibility.  Perhaps we can do this between explorations."

The Cellar Below:

"I'd like to continue hitting that door with a Dispel Magic every day that we can afford to do so. I think it's important to secure those lower levels, I think there's a benefit in doing so, and I think that the handsome door that seals the area would be an amazing reclamation."
Krackor Steelfist
player, 1312 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sat 5 Sep 2020
at 09:54
  • msg #91

Re: Myth Drannor - New Beginnings

In reply to Corym Ildroun (msg # 90):

There was order once more to Corym's voice that the Priest found once more reassuring. He hadn't dismissed the Cellar, he made sense in his approach for the next steps. It was clear that the passions had been quelled by the food and drink, combatted the adrenaline.

Welcome back Captain. a big smile and nodding.
An addition for the proposal. A building a day or if no encounters with denizens, move straight on to the next, this would also prove efficient with spell components and less movements for drawing attention to our main base here.

He thought a few moments as that sank in. Every few days we rest or if encounter a lot of resistance, consider the next day to be a rest day.

With the Trolls, as you said about the smoke from fire, this could draw additional attention, sone that may remain for more than a single day, yet with monster fighting monster, it is possible that a quick look will be done then they move on.

We need to keep that flexibility. Like the Cellar door! Holding a spell back for our return may hinder our advancements however, if a Dispel Magic is revived or asked for, it has two uses, one is if needed in the place we are visiting, then we have it ready, two is if not used, then use it on the door.


Was that explaination enough? He would find out from the responses.
Qasida
player, 18 posts
AC: -1 [AC: 0 w/o Shield]
HP: 67 / 67
Sun 6 Sep 2020
at 01:47
  • msg #92

Re: Myth Drannor - New Beginnings



Qasida watched the troupe discuss their affairs with a growing sense of admiration.  It was clear that they trusted one another.  Valued each of the others' counsel.

Krackor had welcomed Euin and she, had offered to share food from their table.  Made sure that they were situated comfortably.  To say that he was unlike any dwarf she had ever met was an understatement.  This, owing mostly to the fact that she had not met many stone children in her short time abroad.  Numbered among those that she had the occasion to meet, were the merchant-dwarves dispatched to deal with the famously shrewd Amnian merchants of her home city of Athkatla.

Not an ounce of generosity in that bunch, to be sure.  She had taken their coarse manner and gruff mannerisms to be representative.  How wrong she had been!

To see a dwarf at rest among his people — or, at least, those he considered to be his people — was a refreshing sight indeed.  The untarnished generosity.  The sincere compassion and warmth for others.

It was strange, indeed, the paths that the Lord of Song had set before her.  But it was not one without its own rewards.  Kas took Krackor up on his offer and thanked the Lord Protector by resting a gauntleted hand upon his shoulder.

"It is a rare and blessed thing, to find camaraderie in such a forsaken and lonely place as this."  She said, reflecting for a moment on the fallen brothers and sisters of her order.

"Made all the more sweeter,"  She added.  "Owing to that which was lost to me on this journey."

As Corym made mention of the sound-dampened walls and windows of the enspelled tower, she nodded her thanks.

"A song would be altogether fitting, Captain Ildroun.  A eulogy to mark the passing of dear friends."

With that, Qasida began to sing.  Low and soft at first, the words were in her native tongue, but the meaning was clear.  This was a song of loss.  Of pain and grief and what comes after.  Toward the end, the melody became sweeter, if a bit haunting, and the paladin's vocal tone took on a delicate — almost ethereal — quality.

As the hymn wound to a close, the young woman blinked away a few tears.  And though her eyes shone wet, and the tears had made kohl-darkened trails upon her cheeks ... Kas did not appear forlorn.  Rather, her countenance was one of serene contentment.  Of lasting peace.  Of reassuring bonds that last far beyond this life.

"I thank you, captain."  She said.  "It is my hope that my paean will drift up from this place and fall upon the ears of my Lord's palace servants.  So that they will know that the Fugue Plane has some of Milil's faithful awaiting them, and that they are waiting to go home."
Krackor Steelfist
player, 1314 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sun 6 Sep 2020
at 13:09
  • msg #93

Re: Myth Drannor - New Beginnings

In reply to Qasida (msg # 92):

Krackor was smiling as Qasida spoke of camaraderie and seeing her smile.  When she sang, his heart almost broke, almost.  It would take something quite considerable to change the optimistic outlook that sweeps through the Guardian of the Dreams of the Ancients Exploration Company, he did after all, feel that part of his role was to show the others that there is always something to smile about, even if it is looking out of the window at the marvel that is the Dwarven workmanship still visible in the streets where buildings hold a moment longer in this desolate and deadly place, a defiance to the chaos and lawlessness that the agents of the lower planes bring with them.

A beautiful song Qasida and you are still here to share that memory, to remember those whom have fallen and to take it back whence you came, when the time is right to leave.  Until then, relax, recover from your dealings with the stinking Hobgoblins.  You'll only have to put up with our stinking company until we get to that river to bathe or find enough water to wash with.  Obviously Kora smells the cleanest although winking to emphasis Elorfindar does stay the cleanest out of us all  He burst out laughing for a moment, then took a swig of his drink and sang an uplifting dwarven merchant caravan shanty.
 Not that it made much sense and his voice wasn't the best, especially after the sweet ethereal manner of the Paladins, but he made do.
Euin Hawkhand
player, 29 posts
AC 3 (2 w/ Shield 0 w/ R)
HP 55/55
Sun 6 Sep 2020
at 18:35
  • msg #94

Re: Myth Drannor - New Beginnings

In reply to Krackor Steelfist (msg # 83):

Euin had heard Kas' voice as they made their way to Myth Drannor but never with that tone of sorrow. Not for the first time, the half-elf felt the pang of guilt well up within him. So he listened solemnly until finished then went to speak with her.

"Kas? Again I beg your pardon. I have not done well in keeping you and your group safe. I pledge to do better. Your song was hauntingly beautiful. I know it pains you to have suffered such loss. I swear on my father's blade I will do all in my power to keep you safe." Euin gave the woman a half-bow. As he rose, the Harper smiled sadly "Please forgive but I must thank someone for his kindness. Thank you for the song."

Euin then sought out the dwarf and once he found him, bowed "Master Steelfist? Your generosity has touched my heart. This gift of the thin blade means much to me. I hope that I may give it to another and by doing so it will aid our company. I offer you my hand in friendship this day. I also will try to make your job as a peacemaker much easier. I deem this company a good one and I will do all in my power to see it and its members safe and successful. Thank you! Now let us eat and share a cup in fellowship, what sau you?"
Qasida
player, 19 posts
AC: -1 [AC: 0 w/o Shield]
HP: 67 / 67
Mon 7 Sep 2020
at 13:43
  • msg #95

Re: Myth Drannor - New Beginnings

Kas acknowledged Euin's apology.  "Although I accept it in the spirit in which it was offered,"  She said.  "You require no forgiveness from me, friend."

"Truth be told, there is no blame or fault to be found in your actions." 

Krackor Steelfist
player, 1316 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Mon 7 Sep 2020
at 22:58
  • msg #96

Re: Myth Drannor - New Beginnings

In reply to Euin Hawkhand (msg # 94):

Taken aback by the 'young' Elf, No, no. No need for that, just doing my job. I accept all the same. and in a more hushed tone meant for Euin's ears alone Stay good and strong, don't let yourself down and you'll not let us down.
This message was lightly edited by the player at 22:58, Mon 07 Sept 2020.
DM
GM, 2983 posts
Wed 9 Sep 2020
at 01:04
  • msg #97

Re: Myth Drannor - New Beginnings

((ooc: I haven't heard any disagreement with Corym's plan of investigating Silvershingles (#7 on the neighborhood map), so I'm assuming that that's where you're heading next.

Sirenya can supply the party with one Invisibility, 10' radius and two Invisibility spells per day. She can also maintain the illusion that the front door is closed. Any additional magic will need to be negotiated with her on a case by case basis.

Since a number of spells were cast during the hobgoblin fight/rescue, the soonest you can head out to Silvershingles is tomorrow. Feel free to post anything you want to do over the rest of the day, or have any remaining side conversations. Kas and Euin can also talk to Talindra, if you wish. Any questions you have should be put in the Conversations with Talindra side thread, so they don't derail things in this one.

Kitheras, if you and/or others of the group are going to do some advance scouting, let me know and we can start rolling.))

Karilla Silveroak
player, 312 posts
HP 51/51
AC 2 (0 w/SWpnS)
Fri 11 Sep 2020
at 02:06
  • msg #98

Re: Myth Drannor - New Beginnings

Karilla noticed that a plan seemed to be developing and decided to make a quick appearance. She slunk out of her makeshift stall for her kank and sidled up to Corym.

"Whatever you decide, I am willing to aid. I'm trusting you not to kill me. I'll be with my mount when you are ready to move out. Let me know." Karilla made her way back to her stable to calm herself with her insectoid mount.
Corym Ildroun
player, 2156 posts
28/28 HP
AC 0
Sun 13 Sep 2020
at 03:31
  • msg #99

Re: Myth Drannor - New Beginnings

Seeing no objections, Corym sets out to prepare for tomorrow's penetration of the Silvershingles.

Corym will spend a considerable part of his day teaching Qasida and Euin the company's hand-talk and accompanying bird-signals that they use during invisible operations.

Qas & Euin-- it's basically US Army patrol hand signals. Very basic stuff.  It's all listed out here somewhere.  Obviously you're not going to be able to learn to use it all at once, but minimally you should be aware of what our signals look and sound like and perhaps remember the meaning of a few of the more important ones.
Kitheras Sunblade
player, 288 posts
AC: -1 THAC0: 15
HP: 41 / 41
Sun 13 Sep 2020
at 03:35
  • msg #100

Re: Myth Drannor - New Beginnings

"Before we hit the trolls, lets make sure and distribute fire magic to everyone that can use it," Kitheras advised.  "I'll perform some advance scouting to see if anything has changed since last I looked."
Krackor Steelfist
player, 1318 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sun 13 Sep 2020
at 11:29
  • msg #101

Re: Myth Drannor - New Beginnings

Enjoying the activity that comes with preping for an expedition, the Barakor asked for clarification of what to expect before the next days outing.

One last clarification of creatures and encounters that we are expected to come across, like the Trolls, is this the first or second building?
This message was last edited by the GM at 01:40, Tue 15 Sept 2020.
Kitheras Sunblade
player, 289 posts
AC: -1 THAC0: 15
HP: 41 / 41
Sun 13 Sep 2020
at 14:09
  • msg #102

Re: Myth Drannor - New Beginnings

Krackor Steelfist:
Enjoying the activity that comes with preping for an expedition, the Barakor asked for clarification of what to expect before the next days outing.

One last clarification of creatures and encounters that we are expected to come across, like the Trolls, is this the first or second building?


"The second.  Silvershingles is the first stop.  I think mechanical and magical traps and automata are more likely there."

Euin Hawkhand
player, 30 posts
AC 3 (2 w/ Shield 0 w/ R)
HP 55/55
Sun 13 Sep 2020
at 16:25
  • msg #103

Re: Myth Drannor - New Beginnings

Euin nodded "I will be happy to help where I may. I have some abilities with both stealth and the blade."
Krackor Steelfist
player, 1319 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sun 13 Sep 2020
at 17:39
  • msg #104

Re: Myth Drannor - New Beginnings

In reply to Kitheras Sunblade (msg # 102):

We've done Trolls before, used the stones under their feet to hurt them then burnt them.  Gorm has blessed me with his flaming sight, so that will help.  I'll ask the Bronze Mask if there is a smell for finding traps etc. when I pray in the morning.

(OOC:  Yes I know there is a Find Traps Spell but I wasn't sure if I could use it [Yes I can as it is Divination] and haven't had it yet as there has been no need [except in Oak Haven where Krackor joined the party and where it would have been a good idea])
This message was last edited by the player at 17:44, Sun 13 Sept 2020.
DM
GM, 2984 posts
Tue 15 Sep 2020
at 23:01
  • msg #105

Re: Myth Drannor - New Beginnings

((ooc: I've always figured that one of the training tasks for acolytes in an organized priesthood would be to memorize the "known canon" of spells. What all the spheres are, what spheres you have access to, what spells fall into which sphere. Just for your own segment of the clergy; any more would fall under the Spellcraft NWP. But you would know all the spells you could ask Gorm for at least up through level 3.))
DM
GM, 2986 posts
Wed 16 Sep 2020
at 18:09
  • msg #106

Re: Myth Drannor - New Beginnings

Group

You spend the rest of the day quietly. Kas and Euin are shown around the mansion and introduced to Talindra, the ghostly wizard survivor of the Fall of Myth Drannor. Food is prepared, rooms are found, and you try to relax as best you can in the middle of a deadly room. Karilla retreats back to be with her kank and doesn't re-emerge until Kora takes he some eveningfeast.

The night passes uneventfully, nothing disturbs your sleep aside from your own anxieties. After a nice dawnfry, you check your equipment, gather together, and prepare to dare Myth Drannor once again.

((ooc: If anyone has a Dispel Magic they want to use on the door "yesterday," go ahead and roll for it.

It's a new day. Everyone is fully healed. Spellcasters, please memorize spells. Kitheras, you're the advance scout for the expedition. Do you want people to stay inside while you do your initial pass, or should they come out under invisibility and stay near the mansion?))

Kitheras Sunblade
player, 289 posts
AC: -1 THAC0: 15
HP: 41 / 41
Fri 18 Sep 2020
at 13:04
  • msg #107

Re: Myth Drannor - New Beginnings

DM:
((ooc: If anyone has a Dispel Magic they want to use on the door "yesterday," go ahead and roll for it.))


08:03, Today: Kitheras Sunblade rolled 17 using 1d20.  Dispel Magic.
This message was lightly edited by the player at 13:04, Fri 18 Sept 2020.
Corym Ildroun
player, 2159 posts
28/28 HP
AC 0
Fri 18 Sep 2020
at 13:26
  • msg #108

Re: Myth Drannor - New Beginnings

Corym gathers the party near the entry way after preparations are complete.

"Okay, same as before.  Kitheras will complete the initial scouting.  The rest of us will hold hands in formation obscured by Sirenya's spell and proceed to the tree house (Location 8) where we will hold in place until Kitheras gives us the all clear for the site.  Each of you maintain watch on your assigned vectors.  Sirenya and Kora will watch the streets from the tower and alert us via audible signals to approaching danger.  Questions?"
Kitheras Sunblade
player, 290 posts
AC: -1 THAC0: 15
HP: 41 / 41
Fri 18 Sep 2020
at 13:28
  • msg #109

Re: Myth Drannor - New Beginnings

Kitheras nodded in understanding, pulled up the hood of his elven cloak, and awaited the breaching of the tower door.

"The Strength of Corellon, the Beauty of Hannalli, the Joy of Aerali"
Euin Hawkhand
player, 31 posts
AC 3 (2 w/ Shield 0 w/ R)
HP 55/55
Fri 18 Sep 2020
at 15:02
  • msg #110

Re: Myth Drannor - New Beginnings

In reply to Corym Ildroun (msg # 108):

Euin nodded that he understood. The half-elf had donned his elven chainmail, girded on his father's sword, and gathered his bow and arrows. He then waited for the signal and in his position in line. He nodded to Kitheras as he departed and said a silent prayer for his safety. The organization of the group was indeed impressive. The Harper could tell that had worked together for some time now, and it showed.

He sought and found Kas "We might need to perform a rearguard action if the group must retreat to the tower. May your god and ours watch over us this day."
Krackor Steelfist
player, 1321 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Fri 18 Sep 2020
at 23:37
  • msg #111

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 106):

Before going to bed, whilst the others gathered to cast their dispel magics at the special cellar door, Krackor grasped, focused then let go of one of his Ioun Stones, the one holding the Dispel Magic.  If Kitheras' magic isn't enough or fails Drawing the magic forth from the stone, Krackor casts Dispel Magic.

(OOC:  Rolled 14% for Dispel Magic)
Krackor Steelfist
player, 1322 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sat 19 Sep 2020
at 14:38
  • msg #112

Re: Myth Drannor - New Beginnings

He had slept, slept and ate. He checked his gear, ensuring he had enough items to cast his spells.

Kitheras was the first to head out and on his own, so Krackor cast his spell, the spell which let him know if his friend was about to be in danger, no point risking being lost on his own. The rose petal blessed and handed over once more, as they had done so many times in the past. Imbibing the spell.

That done Gorm watch over you my friend, don't go drawing everyone in, the Trolls will get their chance another time.

As everyone gathered, Krackor checked everyones armour, then returned his open faced helmet to his head and hoisted his shield. Axe and Warhammer at his waist, Ioun Stones carefully tucked away in case of emergency.

Corym, did you find a second entrance to this building we will enter or just the one you described?

I'm ready.

DM
GM, 2987 posts
Wed 23 Sep 2020
at 02:23
  • msg #113

Re: Myth Drannor - New Beginnings

Previous Day

Both Kitheras and Krackor try to dispel the wizard lock on the door in the cellar. Neither of them is successful. The ancient enchantment continues, unfazed.

Silversmith Expedition

Cloaked in invisibility and the entrance shielded by illusion, the group heads out into Myth Drannor once again. Most of you keep close together, sticking to the road as you make your way north. You step off the road and into the shade of the tree that shelters the intact elven tree home. The ruins are silent, and though you keep close watch, you don't see anything moving.

Kitheras tugs his cloak of elvenkind closer about him and makes his way to Silvershingles. He quickly dismisses the fragment of a room that is all that remains of the guildhall's arboreal section. It's hanging precariously, a bit of corner with a few floor boards, and looks like a stiff breeze will bring it crashing down.

Instead, he does a quiet circuit of the stone building on the ground. A single, over-sized story, its exterior walls are mostly intact, though one of the corner towers has collapsed and the wall has been breached here and there. The main entry doors are completely missing, leaving behind a gaping archway almost twenty feet wide and about that tall. Likewise, any glass or enchantments that might have filled the windows are long gone, and from what he can see peering inside, much of the roof has fallen inward.

There are wide windows on all four walls. Kitheras looks and listens intently, but does not see or hear anything inside. Eventually, he makes his way back to the rest of the group.

((ooc: Sorry for the delay in posting; headaches have not been kind. I should be able to post frequently now, though. Also, since Kitheras was not attacked on his scouting mission, have an exterior view of Silvershingles. Though this map doesn't show it, there are wide windows on all the walls. With a bit of athleticism, you could enter on any side of the building.))


This message was last edited by the GM at 02:32, Wed 23 Sept 2020.
Kitheras Sunblade
player, 291 posts
AC: -1 THAC0: 15
HP: 41 / 41
Fri 25 Sep 2020
at 11:19
  • msg #114

Re: Myth Drannor - New Beginnings

Kitheras gives the all-clear audible and visual signals--though who he could signal to visually is unclear.
Corym Ildroun
player, 2160 posts
28/28 HP
AC 0
Fri 25 Sep 2020
at 11:22
  • msg #115

Re: Myth Drannor - New Beginnings

Corym tugs at the hands holding his until they've crossed to the Silvershingles.  Once there he enters the breached wall and performs a search.

06:21, Today: Corym Ildroun rolled 98 using 1d100.  Find Traps/Secrets.

Derp.

Krackor Steelfist
player, 1324 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Fri 25 Sep 2020
at 13:45
  • msg #116

Re: Myth Drannor - New Beginnings

In reply to Corym Ildroun (msg # 115):

As always, Krackor ensures that all are safely at their destination, in this instance, hoping that nobody in the front got lost.

Whispers How far have you gotten so far?  I saw nothing around the area as we walked.
Corym Ildroun
player, 2161 posts
28/28 HP
AC 0
Fri 25 Sep 2020
at 14:19
  • msg #117

Re: Myth Drannor - New Beginnings

Whispered: “Just entered the breached wall. Seems safe.”
Krackor Steelfist
player, 1325 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Fri 25 Sep 2020
at 18:08
  • msg #118

Re: Myth Drannor - New Beginnings

Corym Ildroun:
Whispered: “Just entered the breached wall. Seems safe.”

Whispers I was asking Kitheras, I should have said but good to know
DM
GM, 2989 posts
Sat 26 Sep 2020
at 17:24
  • msg #119

Re: Myth Drannor - New Beginnings

The entry hall of Silvershingles is everything that came to your minds when someone first said, "Myth Drannor." It is grand and beautiful, white marble streaked with gold stretching the length of the building to an elevated platform where musicians might entertain or a host speak words of welcome. The upper walls arch delicately inwards, towards what must once have been a vaulted roof. Five columns, each a different color of marble, line each long side of the room. As a statement of wealth and class, it has few equals.

It is also a complete ruin. The ceiling has collapsed entirely, leaving the vault and arches open to the misty sky. It its ruin, it has formed great heaps of rubble along the floor and pulverized much of the coral-filled marble paving stones that once greeted visitors. Two of the columns have collapsed completely, the rest have been broken or damaged to a lesser extent.

Four inset niches, two on the left and two on the right, once held statues. Only one is still partially intact; a male elven body missing his head, right arm, and about a third of his torso. The others lie shattered in their alcoves.

The great hall is empty and quiet. You see nothing as you enter, and nothing stirs as you look around.


Kitheras Sunblade
player, 292 posts
AC: -1 THAC0: 15
HP: 41 / 41
Sat 26 Sep 2020
at 17:26
  • msg #120

Re: Myth Drannor - New Beginnings

Krackor Steelfist:
In reply to Corym Ildroun (msg # 115):

As always, Krackor ensures that all are safely at their destination, in this instance, hoping that nobody in the front got lost.

Whispers How far have you gotten so far?  I saw nothing around the area as we walked.


"I traced its boundaries and looked for signs of inhabitation.  Corym said that traps were likely here, so I did not venture in."

Corym Ildroun
player, 2162 posts
28/28 HP
AC 0
Sun 27 Sep 2020
at 02:58
  • msg #121

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 119):

Corym began forging ahead making sure that the footing was secure as he went. "Krackor, you continue guiding the sphere, I'll start making sure the way is safe."  (Not that I think there are traps here, but things might collapse.  The negotiated the rubble up to the first opening ahead on the left and peered in.

21:58, Today: Corym Ildroun rolled 43 using 1d100.  Find Traps/Secrets.

15:35, Today: Corym Ildroun rolled 5 using 1d100.  Hide in Shadows.

15:35, Today: Corym Ildroun rolled 67 using 1d100.  Move Silently.

This message was last edited by the player at 20:37, Sun 27 Sept 2020.
Kitheras Sunblade
player, 293 posts
AC: -1 THAC0: 15
HP: 41 / 41
Sun 27 Sep 2020
at 19:55
  • msg #122

Re: Myth Drannor - New Beginnings

"More like a temple than a guildhall for craftsmen." Kitheras muttered and began examining a fallen statue.
DM
GM, 2990 posts
Sun 27 Sep 2020
at 21:12
  • msg #123

Re: Myth Drannor - New Beginnings

Corym starts making his way forward. With the entire party invisible, you've been able to admire the ruined guildhall without anyone blocking your eyelines. That changes abruptly as Corym exits the sphere of invisibility and blinks into view. He makes his way forward carefully and quietly, keeping to the fallen rocks and the shadows they provide. Peeking around the corner, he sees an elegant corridor, the marble walls inset with partially-destroyed mosaics. It stretches for about thirty feet before widening into a rubble-strewn room.

Glancing over his shoulder, he sees another hallway, even more filled with shattered roofing. There's no doubt some rooms leading off it as well, but from them distance he can't make things out for certain.

Though there's lots of fallen stone and pieces of broken statuary leading to the left corridor, the footing is quite solid. There's definitely been some settling and compacting over the centuries; Corym wouldn't have any concerns about fighting or even running over much of this area.


Corym Ildroun
player, 2164 posts
28/28 HP
AC 0
Mon 28 Sep 2020
at 03:20
  • msg #124

Re: Myth Drannor - New Beginnings

Corym motions for the others follow as he presses further down the western hallway.
Krackor Steelfist
player, 1328 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Tue 29 Sep 2020
at 10:46
  • msg #125

Re: Myth Drannor - New Beginnings

Krackor guides the others so as to ensure the invisibility continues, he takes a sharp intake of breath as Corym pops into view, then controls his breathing once more.  Lets move to the central area and await Corym's or Kitheras' signal, that way we can be ready to move in any direction at a moments notice should anything spring at them.
DM
GM, 2993 posts
Wed 30 Sep 2020
at 17:07
  • msg #126

Re: Myth Drannor - New Beginnings

Corym takes a closer look at the mosaics. They're badly damaged, and seem to be more ostentatious, in a "look at all of us" showpiece rather than particularly artistic. This was clearly a very wealthy guildhall, as would be expected from the Silversmiths and Fineworkers.

He moves forward a bit. There's an empty door frame ahead both on the left (south) and right, but any doors are long gone. The interior walls are badly damaged as well, with parts of them collapsed. The damage is worse to the north, where an entire wall is gone.





The room to the south looks like it was once a conference room. It's relatively open, has several large windows (one of them wrecked from floor to ceiling and open to the city),and  the remains of an elegant marble floor.

Corym waves Kitheras over to watch his back and then makes his way north, over several well-settled rubble piles. Once he steps over the remains of the hallway wall (just north of where Kitheras is now standing guard), the quality of the mansion drops significantly. The walls are undecorated, the floor is unremarkable granite flagstones.

Corym brightens; it looks like this might have been two work areas, or at least non-public areas, though both are empty right now. The middle room is chocked with rubble, and once had a door to the east leading into the main hallway. The back room is mostly clear, with even a bit of the roof still in place above it. From the detritus strewn about on the floor it looks like it's been used as a camp site in the past. Around the corner, he can just barely make out what look to be some stairs heading down.



Nodding to himself, Corym gestured to Kitheras that he wanted to check the other side of the hall before moving downstairs. The two elves carefully and quietly made their way across the main hall to the northern of the two hallways leading to the east. The right side of the hall is much more rubble-strewn than the left; more of the interior walls have come down and great chunks of the roof are piled everywhere. The northern hallway is of the same high-quality marble as the halls to the west, but the rooms both north and south are workroom-granite. The walls are more down than up, letting Corym see all the way south to the hall's southern wall.



Checking the rubble, it's much less compacted than the rubble to the west. Several large sections look stable, but are actually ready to fall at the least amount of pressure.

Corym makes his way south, going through another granite-floored room, stepping over the remains of a hallway wall to reach the marble-floored southern hallway. The room to the south was likely another meeting or presentation room, much like the one to the west. There is a mostly-intact bas relief on its western wall of a gnomish craftsman, and one of the panes in the large southern window still has a bit of glass around the edges. Otherwise, it's much the same as the western room.

Looking around, he's able to find a mostly-safe way to get around the large central rubble pile to the far wall. It's a bit clearer close along the hall's eastern wall, despite the fact that multiple interior walls have been broken or collapsed. But the rubble isn't as badly piled as it is closer to the center, and he's able to see the length of Silvershingles' eastern end.



Throughout the exploration, Corym didn't see any particular pieces of treasure. He doesn't dig into any of the piles, but there's decent overhead light, thanks to the missing roof, so sparkly things would be pretty obvious. Taking the safe path back to the main hall, Corym and Kitheras rejoined the group and Corym gave a whispered summary of his findings.
Corym Ildroun
player, 2166 posts
28/28 HP
AC 0
Wed 30 Sep 2020
at 18:40
  • msg #127

Re: Myth Drannor - New Beginnings

"The rubble between here and the stairs is fairly safe, and I’d like us to spend a little time digging through it. It may help give a sense of what lies beneath and in any case may turn up something of value.

There are a number of very very fine stained glass windows that if the shards are gathered by Cantrip maybe able to be mended with spells. Such a great artistic treasure would be very valuable, but is a low priority for the moment."

This message was last edited by the GM at 19:37, Wed 30 Sept 2020.
DM
GM, 2995 posts
Thu 1 Oct 2020
at 22:46
  • msg #128

Re: Myth Drannor - New Beginnings

((ooc: Anyone who wants to investigate the rubble let me know where you're digging or what you're looking for, and roll an Intelligence check.))
Corym Ildroun
player, 2167 posts
28/28 HP
AC 0
Fri 2 Oct 2020
at 01:07
  • msg #129

Re: Myth Drannor - New Beginnings

Big Rubble up front near the platform area in the main hall.
20:07, Today: Corym Ildroun rolled 9 using 1d20.  Intelligence .
This message was last edited by the player at 01:08, Fri 02 Oct 2020.
Kitheras Sunblade
player, 294 posts
AC: -1 THAC0: 15
HP: 41 / 41
Fri 2 Oct 2020
at 01:09
  • msg #130

Re: Myth Drannor - New Beginnings

The Western most pile

20:09, Today: Kitheras Sunblade rolled 14 using 1d20.  Intelligence .
Krackor Steelfist
player, 1330 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Fri 2 Oct 2020
at 21:21
  • msg #131

Re: Myth Drannor - New Beginnings

In reply to Corym Ildroun (msg # 127):

Looking around, Krackor is mildly impressed, even the rubble looks like it would have been nice.  With light coming in from above, Krackor asks: Does anyone fancy checking through some rubble piles whilst we wait, I'll keep watch.  At least if we stick to these piles, we are relatively assured to remain within the area of the spell.  Plus he adds with a bit of humour</green>  It's not as if our shaddows will stop the light reflecting off any of the hidden silver now would it!</green>

With Kitheras and Corym returning In case you can't guess, we are over by the moving rubble, it's not a monster trying to crawl up from beneath....or is it?  He tries his best not to be heard but a small brief chuckle escapes.
DM
GM, 2997 posts
Wed 7 Oct 2020
at 14:42
  • msg #132

Re: Myth Drannor - New Beginnings

As Krackor keeps watch, the group digs into the central rubble pile. It's a surreal experience. Everyone is careful to keep the invisibility spells active, which means lit looks like a horde of poltergeists have wandered in and decided to set up shop. You try your best to keep things quiet, but there's still a good deal of quiet grunting and the soft sounds of rocks shifting.

Unfortunately, after maybe a quarter of a bell of searching, you haven't found anything. There are no corpses, and no treasure. Just lots of roof debris, mixed in with some rubble from what you guess are interior hallways. You do find some pieces of the broken statuary, but aside from a single arm most of them are broken pretty small.

On the plus side, nothing has flown over the hall while you worked, or walked within Krackor's field of vision.
Krackor Steelfist
player, 1331 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Wed 7 Oct 2020
at 18:32
  • msg #133

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 132):

If Corym and Kitheras are still searching, Krackor recommends that the group move to another part to search, maybe near an alcove.
(ooc: and hopefully over a moving floor that a Dwarf can spot, one that hides beneath, some interesting treasure)
DM
GM, 2998 posts
Thu 8 Oct 2020
at 04:13
  • msg #134

Re: Myth Drannor - New Beginnings

The floor is remarkably solid. You had some concerns when you entered and saw how much of the roof had come crashing down, but you're not seeing any areas where the floor is weak or has given way. Evidently, whoever built this place was not cutting corners.
Corym Ildroun
player, 2169 posts
28/28 HP
AC 0
Fri 9 Oct 2020
at 02:20
  • msg #135

Re: Myth Drannor - New Beginnings

Corym sighed and abandoned the idea of finding anything of use in the rubble and began repositioning the group at the mouth of the stairs.

"I'll scout the initial landing so that we can all safely descend below the surface."
Krackor Steelfist
player, 1333 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sat 10 Oct 2020
at 15:28
  • msg #136

Re: Myth Drannor - New Beginnings

Corym Ildroun:
Corym sighed and abandoned the idea of finding anything of use in the rubble and began repositioning the group at the mouth of the stairs.

"I'll scout the initial landing so that we can all safely descend below the surface."

You've found a below ground level!  is it any less damaged than this level?  It appears that most of the damage here is from the roof.
DM
GM, 2999 posts
Sun 11 Oct 2020
at 03:44
  • msg #137

Re: Myth Drannor - New Beginnings

Corym

The stairs are made of the unadorned granite and about twenty feet wide. They're in good condition, though from the wear they were well-used at one point. There's a landing about fifteen feet down where the stairs do a U-turn, pointing to the cellar being directly under the hall rather than extending beyond the walls. You descend to the landing and glance around the corner: the cellar floor is maybe another twenty feet down and the small piece of it you can see is empty.
DM
GM, 3001 posts
Mon 12 Oct 2020
at 04:19
  • msg #138

Re: Myth Drannor - New Beginnings

Corym moves further down the stairs. The basement is quite large, stretching most of the length of the hall above, though it's not nearly as broad.



It used to be a multi-function cellar. There are lots of old, degraded wine casks along the walls, as well as a fair amount of general storage; old tables, the remains of chests, and the general detritus of both a meeting space and an assay office. The stairs from above are on the cellar's left side. Two other, non-functional staircases lead up to bricked-up ceilings from the middle and far right. It looks like there was a renovation done at some point and the other entrances to the cellar closed.

Corym checks the stairs and the nearby floor and wall for traps. He finds nothing, but, worried that the barrels might contain slimes or oozes he starts taking a closer look at them. All of them have leaked their contents onto the cellar floor, staining the flagstones. The stains are old and covered with dust and dirt that have come down from above over the years.

He's looked through two or three of them when a soft, thready voice reaches his ears. "So the Tel'Qessir have returned to the City of Song."

"For a time, perhaps. I  apologize for not making a formal announcement.  Not all of the residents have been as open to conversation."

"Resident? I suppose I am. I wasn't always."

"I don't want to alarm you, but I sense that we're both still taking our measure of each other, so I'm going to turn around so that we can perhaps meet face to face.  An honest exchange of pleasantries is more easily accomplished face to face. You can call me Corym, by the way.  Friends and enemies alike do so."


"Corym. Interesting. Honored to meet you, Corym."

Corym turns around slowly, "And yourself? How may I call my host?"

He turned around and there's no one there. The cellar appeared empty.

"I am... myself," the voice says. "I was a visitor. Now this is my home. "You seem to have all your wits still about you. You must not have encountered the alhoon. Others... were not so fortunate."

"I believe I caught sight of your procession when we first arrived," Corym said, mentally cursing himself for being too far from the group for them to hear him and come to the rescue. "You'll forgive me for not introducing myself then.  With no shelter it wasn't exactly the time to be making introductions.  But it's precisely my policy to converse with any that would do so.  I'm frankly of the opinion that good discourse could rectify a good bit of the seemingly insoluble conflicts that assail our existence.  False binaries are so limiting.  Am I to understand you've been some time without a companion with which to converse?"

"My procession? I am not the alhoon. I would rest better knowing it was destroyed."

"Would you? From where did you hail before your fortunes situated you here?"

"The Thunder Peaks. A magnificent land. Much less green than here."

"I've never had the pleasure, though I was recently in the foothills of the Sunset Mountains.  My understanding, though, is that the Thunder Peaks are far more imposing with their jagged tops.  One geographer I read said that its mountains were younger than those of Western Cormyr. Is there something that requires you to abide here? I'm already on a bit of an errand for another resident, and I'm always looking for ways to help.

"Is there something that requires you to abide here? I'm already on a bit of an errand for another resident, and I'm always looking for ways to help. I'm sure your heart must ache for your home as much as mine does for the Greycloak Hills."


"It does. The alhoon occupies much of my thoughts. I would see it destroyed, in its lair just north of here. If it were, well..."
The voice trails off.

"I do like to consider violence to be a course of last resort--a fact which my company has sometimes been impatient with. But ilithids, whether in life or in undeath have a fiercely hostile reputation.  I'd like to talk to you about this further, but I fear that I'd really like to see you.  You're obscured from my eyes in some way and if we're to take on an errand for you I'd certainly like you to meet my companions.  I know that meeting an armed band for the first time can be an unsettling thing, but I have failed to mention that I am their captain.  And as such, my commitment to civil engagement tends to dictate our initial interactions."

"You are certainly of the Tel'Quessir." The soft voice is wry. "By all means, bring your companions down. They are safe from me."

"If only I were recognized by them with the same enthusiasm with which people I meet group me with them. I will bring them--and a light.  We have a human among us who possesses a wondrous spirit and singing voice.  But before I go, in the course of our conversation my prattling has failed to allow you to give me your name.  How may I call you?"

"You may call me Cera."

"Cera, thank you for giving me the pleasure of your company.  I'll return shortly with mine."
And with a bow, Corym returns to the stairs and does not even try to look around.  If he could see her at all, he'd have seen her by now.
Corym Ildroun
player, 2170 posts
28/28 HP
AC 0
Mon 12 Oct 2020
at 04:23
  • msg #139

Re: Myth Drannor - New Beginnings

Corym arrives at the top of the stairs with his back straight and tall as if he's walking into a gala.  "We need to get a torch lit, and we're all going downstairs.  I've just met the most wonderful being named Cera.  She's from the Thunderpeak Mountains, and she doesn't especially like the Alhoon.  She'd also like to meet us all so we can speak further on this errand that she'd like of us.  Did I mention that she spoke calmly and rationally?  Y'know, instead of attacking.  That's a trait of certain Myth Drannans that I highly prize, personally."
DM
GM, 3002 posts
Mon 12 Oct 2020
at 04:36
  • msg #140

Re: Myth Drannor - New Beginnings

((ooc: A reminder that everyone is still invisible. Corym and Kitheras have their own invisibility spells; everyone else has to keep within 10 feet of Krackor or become visible.))
Kitheras Sunblade
player, 295 posts
AC: -1 THAC0: 15
HP: 41 / 41
Mon 12 Oct 2020
at 16:51
  • msg #141

Re: Myth Drannor - New Beginnings

"So, we're expected?"  Kitheras raised his eyebrow quizzically.  "And you didn't see them."

Kitheras straightens his collar.  "Okay then.  Let's meet Cera.  I think it goes without saying that this encounter has the potential to, ah, degrade.  Corym and I are both visible, I think it's best that we continue to obscure the rest of our numbers. Ready?"
Corym Ildroun
player, 2171 posts
28/28 HP
AC 0
Mon 12 Oct 2020
at 16:53
  • msg #142

Re: Myth Drannor - New Beginnings

"Actually I mentioned that we'd be striking a torch for the sake of our human companion, so Qas--at least--should be visible. It's possible that I couldn't see Cera because she's undead, so a light source was bound to be necessary in any event." Corym will give a hand igniting a light source.
Krackor Steelfist
player, 1336 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Fri 16 Oct 2020
at 22:03
  • msg #143

Re: Myth Drannor - New Beginnings

Krackor listened carefully the  his mouth dropped when undead was mentioned, not that anyone could see.
Areyou sure they mean no harm?
Corym Ildroun
player, 2172 posts
28/28 HP
AC 0
Sat 17 Oct 2020
at 17:17
  • msg #144

Re: Myth Drannor - New Beginnings

Krackor Steelfist:
Krackor listened carefully the  his mouth dropped when undead was mentioned, not that anyone could see.
Areyou sure they mean no harm?


"If they had wanted to harm me, they had me dead to rights.  And they seem to need us--you don't harm what you need."
Karilla Silveroak
player, 313 posts
HP 51/51
AC 2 (0 w/SWpnS)
Sun 18 Oct 2020
at 16:54
  • msg #145

Re: Myth Drannor - New Beginnings

Karilla shrugged at Krackor's discomfort.

"Might as well hear what they have to say. If we don't like it, we can always kill them. Lead on."
Corym Ildroun
player, 2173 posts
28/28 HP
AC 0
Sun 18 Oct 2020
at 19:20
  • msg #146

Re: Myth Drannor - New Beginnings

Corym leads down the stairs.
Krackor Steelfist
player, 1337 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sun 18 Oct 2020
at 23:34
  • msg #147

Re: Myth Drannor - New Beginnings

In reply to Karilla Silveroak (msg # 145):

Ok, Corym, we follow. Everyone stay close
He wasn't sure but in a place like Myth Drannor, who could be sure. So he followed what the Captain of the Company sugested
DM
GM, 3003 posts
Wed 21 Oct 2020
at 23:56
  • msg #148

Re: Myth Drannor - New Beginnings

Together you make your way down the stairs. They are just as solid as Corym had described without so much as a creak as you descend. At their base, the cellar stretches out before you in its musty glory, with barrels along the walls and silversmith detritus along the center.

As soon as you reach the bottom, the soft, wavering voice Corym described returns. "Tel'Quessir indeed, and a dwarf as well. Does Eltargrim's dream still live, outside the forest?"
Kitheras Sunblade
player, 296 posts
AC: -1 THAC0: 15
HP: 41 / 41
Thu 22 Oct 2020
at 02:15
  • msg #149

Re: Myth Drannor - New Beginnings

Kitheras pushed to the fore.  Corym had a sort of quirky charisma, but had none of the presence of the noble ranger.  Lowering his cowl Kitheras peered into the void.  "You speak as one that lived that dream.  The stars of our people burn softly now and many have passed into the West.  We come to the City of Song to reclaim that fire which we are heir to and to see if it may burn with vigor and inspiration once more." His gaze swept slowly across the empty space, not unlike a mountain lion surveying the valleys from his perch.  "If an ember of Eltargrim's dream burns still in your breast, we would take your counsel. But reveal yourself to us so that we may see and be seen."
This message was last edited by the player at 02:16, Thu 22 Oct 2020.
Corym Ildroun
player, 2174 posts
28/28 HP
AC 0
Thu 22 Oct 2020
at 02:20
  • msg #150

Re: Myth Drannor - New Beginnings

A bit awed by Kitheras' presence, Corym nonetheless felt compelled to speak. "We are the Dreams of the Ancients Exploration Company.  As my companion said, we seek to reclaim what has been lost and restore it to that it may benefit most."
Krackor Steelfist
player, 1338 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Thu 22 Oct 2020
at 18:42
  • msg #151

Re: Myth Drannor - New Beginnings

In reply to Kitheras Sunblade (msg # 149):

Krackor wasn't a word smith like the Captain and the Ranger, nor a Song Smith like the Bard newly arrived, but he did know when it was time to allow others to do their thing and lead, he would support as always and be ready.
DM
GM, 3004 posts
Fri 23 Oct 2020
at 05:36
  • msg #152

Re: Myth Drannor - New Beginnings

The voice chuckles quietly. "Perhaps eventually. But we have just met, and time passes differently for me than for you."

It pauses for a long moment before continuing. "Restoration is a good word. Recovery is another. There is much here that needs to be recovered. I know of some of it, and can point you there. Sadly none is without danger, without new owners, like the alhoon to the north. Would such a relationship be of interest to you? And what would you bring to it?"
Kitheras Sunblade
player, 297 posts
AC: -1 THAC0: 15
HP: 41 / 41
Fri 23 Oct 2020
at 19:28
  • msg #153

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 152):

Kitheras regarded Corym. He knew that they had both engaged with criminal informants and turncoats before. This was a different situation than he had anticipated.

“To ask the question is to answer it. You said so yourself—retrieval is our contribution. Your information makes the retrieval possible. But what is our compensation for the service we provide? As yet you have not so much as offered your appearance. You have not harmed us, and we have not threatened you. We are not enemies—that much is clear. Whether we may be able to work together depends on the alignment of our interests. You know much about us, but we know little about you.”

Kitheras extended his hand, palm upraised, and asked “Help us to know you so that we will know if we can help one another.”
This message was last edited by the GM at 21:55, Fri 23 Oct 2020.
Corym Ildroun
player, 2175 posts
28/28 HP
AC 0
Fri 23 Oct 2020
at 19:58
  • msg #154

Re: Myth Drannor - New Beginnings

In reply to Kitheras Sunblade (msg # 153):

“Trust is a luxury but not essential, Kitheras. Trust is the color of a dark seed growing. All we need is assurances that we may transact business. You provide the opportunity, we provide the means. The accounts are even. But Kitheras is correct, we also accept the risk—a risk you are unwilling or unable to bear. How will you rebalance the scales?”
This message was last edited by the GM at 21:55, Fri 23 Oct 2020.
Kitheras Sunblade
player, 298 posts
AC: -1 THAC0: 15
HP: 41 / 41
Fri 23 Oct 2020
at 20:01
  • msg #155

Re: Myth Drannor - New Beginnings

Kitheras grunted at Corym’s interruption. Trust is the color of a heart’s blood flowing. He finished the couplet mentally. “Double risk for not knowing whom we transact with.”
This message was last edited by the GM at 21:56, Fri 23 Oct 2020.
DM
GM, 3005 posts
Fri 23 Oct 2020
at 22:07
  • msg #156

Re: Myth Drannor - New Beginnings

"If you had been adverse to risk, you would not have come to the City of Song," the voice murmurs. "And you came into my home, not the reverse. I told Corym I hailed originally from the Thunder Peaks, and I do not yet know whether you are friend or foe. You speak well, but words only stretch so far. Like you, I value my existence. Help me with the alhoon, and we can speak further."
Corym Ildroun
player, 2176 posts
28/28 HP
AC 0
Fri 23 Oct 2020
at 22:37
  • msg #157

Re: Myth Drannor - New Beginnings

Corym could feel the deal slipping away, and scrambled.  “I judge everyone on their actions—but I’ll it gods survive on sentient life. Undeath will make it all the more hostile towards us. It’s a danger we share and agree upon. A mutual interest. A mutual goal. Shared achievements build trust. Let us accept this as a means to establish trust so that our relationship might flourish afterward.” He regards the rest of the party to determine whether they share his optimism. “What help other than location can you offer, Cera?”
This message was last edited by the GM at 23:27, Fri 23 Oct 2020.
DM
GM, 3006 posts
Fri 23 Oct 2020
at 23:43
  • msg #158

Re: Myth Drannor - New Beginnings

"Not a great deal," Cera admits. "I've heard Sembians call it doing a job on spec. I might be able to help once the alhoon has been removed. For now, I am tired, and need to rest."
Kitheras Sunblade
player, 299 posts
AC: -1 THAC0: 15
HP: 41 / 41
Sun 25 Oct 2020
at 15:47
  • msg #159

Re: Myth Drannor - New Beginnings

"The alhoon should be dealt with.  Thank you, Cera, for letting us know where it is. Do you know how frequently it emerges? That would be helpful as well."  Kitheras inquires hoping that Cera had not yet returned to sleep.
Corym Ildroun
player, 2177 posts
28/28 HP
AC 0
Sun 25 Oct 2020
at 15:54
  • msg #160

Re: Myth Drannor - New Beginnings

"How would we fare better?  Seek it in its lair, where it has no doubt significant defenses, or ambush it on the streets but risk drawing the attention of other denizens?"

Corym knew what he preferred, and that Kitheras would doubtless oppose.  Corym's entire existence dictated that the enemy is least well prepared when they thought themselves strongest.  He possessed the means of disabling many of those preparations.

Kitheras, though, a guerilla warrior by trade would see that the Alhoon was weakest when in transit. But in transit, it would be expecting attack--how could it not?  It would be more watchful, and better prepared.

"We are already in the wild with spells prepared for battle, and sufficient cloaks to take us to the lair and back.  We won't be better prepared than we are now, delay only serves to shift the advantage to our adversary--and it already has enough of those."
Krackor Steelfist
player, 1340 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sun 25 Oct 2020
at 19:02
  • msg #161

Re: Myth Drannor - New Beginnings

In reply to Corym Ildroun (msg # 160):

Krackor was getting tired of waiting for either the creature to show itself, at least to let them know what kind of trickster creature it was, maybe one of the alhoon hoping to lure them in.
So, speaking in his best female child voice (which was terrible) Please sir, can we leave this place now, I'm hungry  He certainly was hungry, hungry for action.
Kitheras Sunblade
player, 300 posts
AC: -1 THAC0: 15
HP: 41 / 41
Sun 25 Oct 2020
at 19:19
  • msg #162

Re: Myth Drannor - New Beginnings

Krackor Steelfist:
In reply to Corym Ildroun (msg # 160):

So, speaking in his best female child voice (which was terrible) Please sir, can we leave this place now, I'm hungry  He certainly was hungry, hungry for action.


"Agreed, here is not the place for discussion--let us return upstairs."  The ranger began to re-ascend the stairs and cloaked himself after taking a few steps in order to give everyone a visual queue as to his location and direciton.
Corym Ildroun
player, 2180 posts
28/28 HP
AC 0
Sun 25 Oct 2020
at 20:19
  • msg #163

Re: Myth Drannor - New Beginnings

Corym complied and followed Kitheras up the stairs
DM
GM, 3008 posts
Sun 25 Oct 2020
at 20:22
  • msg #164

Re: Myth Drannor - New Beginnings

The group carefully moved back up the stairs. Looking for a place of relative privacy, you move into one of the old conference rooms. There isn't a door and the window is broken, but if you speak quietly you should go unnoticed.
Corym Ildroun
player, 2181 posts
28/28 HP
AC 0
Sun 25 Oct 2020
at 20:54
  • msg #165

Re: Myth Drannor - New Beginnings

Corym reiterates his earlier argument--more strongly now that privacy is secured. "Now that we know where the Alhoon is--we have to strike.  Every move we make and site we explore until it is undone risks rousing it to our presence. An illithid can see our minds even if our bodies are invisible. We are at our fullest strength, our preparations still endure.  Let us penetrate his lair and end this threat to us."
This message was last edited by the player at 20:56, Sun 25 Oct 2020.
Kitheras Sunblade
player, 301 posts
AC: -1 THAC0: 15
HP: 41 / 41
Sun 25 Oct 2020
at 21:19
  • msg #166

Re: Myth Drannor - New Beginnings

"It's possible--but it sounds like madness.  Up here we know the ground, down there, we don't.  Who would hunt a bear in its own cave?" Kitheras seemed flustered. "Let's set up an ambush.  It comes out--we've seen it.  We could even bait it. Strike it hard before it knows--strike for true and it won't last long.  Then we haul its smoking ruin back into its lair and we have a look at what has Cera so intrigued."
Krackor Steelfist
player, 1342 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Tue 27 Oct 2020
at 19:35
  • msg #167

Re: Myth Drannor - New Beginnings

Kitheras Sunblade:
"It's possible--but it sounds like madness.  Up here we know the ground, down there, we don't.  Who would hunt a bear in its own cave?" Kitheras seemed flustered. "Let's set up an ambush.  It comes out--we've seen it.  We could even bait it. Strike it hard before it knows--strike for true and it won't last long.  Then we haul its smoking ruin back into its lair and we have a look at what has Cera so intrigued."

Krackor listens to both sides before saying anything.
Kitheras, although Corym is Captain and it is true, we are most prepared, I find your suggestion is more likely to keep us from serious harm.  Surely Illithids would have 'minions' to aid it or no one would have any dealings with it.  I certainly wouldn't want any, even if it was able to aid in the long run, that is, assuming that it is like it's kind and not nice!  The Guardian considered the members of the company's safety above all but knew that they were there for a reason and it was fraught with danger anyway.  Better to remove a lingering danger that could attract others.....

His thought trailed off.  Consider this if you would.  Most things are bothered by an Illithid except the denizens of the lower planes and even then, they have a healthy respect for what it can do to them.  Having the Alhoon where we know it is may benefit us in one way and hinder in another.  The first by stopping many creatures venturing into the area, the seconds because it may come close, know our goals and base then attack.  This is where the Captains idea does have merit.
Corym Ildroun
player, 2182 posts
28/28 HP
AC 0
Wed 28 Oct 2020
at 13:14
  • msg #168

Re: Myth Drannor - New Beginnings

“So you support my plan, Krackor?” Corym pressed. “Karilla?”
Karilla Silveroak
player, 314 posts
HP 51/51
AC 2 (0 w/SWpnS)
Wed 28 Oct 2020
at 21:12
  • msg #169

Re: Myth Drannor - New Beginnings

Karilla shivered at the thought of going after any kind of mind flayer. She knew that their chances would be better with her there but she spent decades trying to avoid detection from other psychic creatures.

"I'll follow your lead. Though an ambush sounds like wishful thinking with a creature like that. However, going after it in its lair sounds incredibly foolish. Basically, we are all doomed. However, if this is your wish, I will do my best to make sure we survive."
Karilla Silveroak
player, 315 posts
HP 51/51
AC 2 (0 w/SWpnS)
Thu 29 Oct 2020
at 01:40
  • msg #170

Re: Myth Drannor - New Beginnings

The more she thought about this situation, the worse it seemed to her. Karilla normally would trust the group, Corym especially, but she determined that this was a hill worth dying on.

"No. I lied. Nothing is right about this! This is monumentally stupid and I will leave every single one of you to die if it comes down to it. I can't not impress upon you how terrible the tortures are of the mind flayers! I will not do this. I can not watch another group have their brains sucked out through their faces while I am forced to watch! I have seen and subjected to mental anguish that you can not fathom!"

Karilla took a deep breath to steady her nerves.

"I will fight a prince of the Nine Hells before I willingly go after a flayer. At least with the devil prince, I will always know who I am and will not serve willingly. I will do anything rather than go after that creature."

She chomped on her lips, almost to force herself to organize her thoughts.

"Unless you have something specific that you want stolen from this creature, I highly suggest that we move on to an easier target, further into the city. If you are bound and determined to fight this creature, consider me to be a fair weather friend."
Corym Ildroun
player, 2183 posts
28/28 HP
AC 0
Thu 29 Oct 2020
at 02:24
  • msg #171

Re: Myth Drannor - New Beginnings

"It's settled then. We go in." Corym met each set of eyes to seal the verdict.

"Let's take a quick inventory of our spells, and then we go."
Kitheras Sunblade
player, 302 posts
AC: -1 THAC0: 15
HP: 41 / 41
Thu 29 Oct 2020
at 02:47
  • msg #172

Re: Myth Drannor - New Beginnings

Kitheras sighed, resigned and went over his prepared spells:

WIZARD SPELLBOOK

1ST LEVEL  (3/DAY)  [M] Memorized [X] Used
[ ] Cantrip
[ ] Detect Magic
[ ] Feather Fall
[2] Magic Missile
[ ] Read Magic
[1] Shield

2ND LEVEL  (3/DAY)
[ ] ESP
[1] Invisibility
[ ] Knock
[1] Rope Trick
[1] Strength

3RD LEVEL  (1/DAY)
[1] Dispel Magic
[ ] Fireball
[ ] Suggestion
DM
GM, 3009 posts
Fri 30 Oct 2020
at 01:09
  • msg #173

Re: Myth Drannor - New Beginnings

Corym and Kitheras do a quick pass around the northern building while the rest of the group stays inside the Silvershingles conference room. Though everyone is still invisible, keeping walls (mostly) between themselves and the outside makes them feel safer. And it makes it much easier for the scouts to find them on their return.

The single-story house was once completely hidden behind an enclosing stone wall. Time and the Fall have thrown down the thick iron gate and broken enough holes in the wall that they can make out the relatively-modest dwelling, made mostly of stone and mostly still intact. The surrounding wall has been damaged enough that there are gaps where people can slip through without needing to climb. There's a main door facing the road, and a smaller door that exits the rear of the building. There are several windows on each wall, all of them small and without any sort of glass or other covering. Both side walls have brick chimneys, though both of them are broken off in the upper reaches and badly crumbling.

The air still stinks of troll. Neither Corym nor Kitheras get close enough to look into a window on their initial pass, before they return to the group.

((ooc: Here's a map of the exterior of the building, with Corym for scale. The protruding bits on the top and bottom walls are the chimneys.))


Krackor Steelfist
player, 1343 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Fri 30 Oct 2020
at 11:46
  • msg #174

Re: Myth Drannor - New Beginnings

In reply to Karilla Silveroak (msg # 170):

The pain and fearin Karilla's voice made Krackor shiver, so that's what happened and awoke your strange mind powers, it explains the marks too, he felt sadness and pitty, but the woman, this strong woman needed neither of these right now.

Karilla, I'm sure none of us would make you enter this creatures lair, we... I would miss your counsel of what we are up against when we met it. Can you let us know now before we go? The length of its reach, both tentacles and mind powers, do they usually have guards around them, do they sleep? He hoped that by asking, they would be better prepared, he didn't like the idea but he wasn't averse to it either. Much better to be more prepared than offer the Alhoon his head to play in. Besides, he was sure that the Illithid wouldn't want what was in his head, nor the fire behind his eyes that had become visible since just before entering this accursed city, especially if he released it.

(ooc: Edited for spelling mistakes and autocowrongs)
This message was last edited by the player at 21:10, Fri 30 Oct 2020.
Corym Ildroun
player, 2184 posts
28/28 HP
AC 0
Fri 30 Oct 2020
at 13:03
  • msg #175

Re: Myth Drannor - New Beginnings

In reply to Krackor Steelfist (msg # 174):

OOC: I missed Karilla’s second post
Corym Ildroun
player, 2185 posts
28/28 HP
AC 0
Fri 30 Oct 2020
at 16:50
  • msg #176

Re: Myth Drannor - New Beginnings

Karilla Silveroak:
The more she thought about this situation, the worse it seemed to her. Karilla normally would trust the group, Corym especially, but she determined that this was a hill worth dying on.

"No. I lied. Nothing is right about this! This is monumentally stupid and I will leave every single one of you to die if it comes down to it. I can't not impress upon you how terrible the tortures are of the mind flayers! I will not do this. I can not watch another group have their brains sucked out through their faces while I am forced to watch! I have seen and subjected to mental anguish that you can not fathom!"

Karilla took a deep breath to steady her nerves.

"I will fight a prince of the Nine Hells before I willingly go after a flayer. At least with the devil prince, I will always know who I am and will not serve willingly. I will do anything rather than go after that creature."

She chomped on her lips, almost to force herself to organize her thoughts.

"Unless you have something specific that you want stolen from this creature, I highly suggest that we move on to an easier target, further into the city. If you are bound and determined to fight this creature, consider me to be a fair weather friend."


"I think I understand what you mean. It would seem that my plan has lost.  Still, we don't know when the Alhoon will re-emerge for an ambush.  I propose that we remain prepared to take advantage of an ambush opportunity, but until then redirect our investigation to the Dwarven Pill-Box (#12) or the Gnomish building with the Naga guardians (#13).  I suppose we could violate the Silver Shingles further, but its inhabited by someone that would rather talk than fight and I'd rather remain on speaking terms."

Brief summary of the two locations:

#12 is basically built like a bunker, and it's got humanoid footprints going in and out, and they've made an attempt to obscure their tracks.

#13 is a well-appointed gnome-made mansion, but we've already identified two skeletal nagas in there. (Of course, in a gnome mansion, they could be illusory)


"Personally, I hold with the Naga den (#13).  We don't know who or what has been going in and out of the other, and I'd like a little more information before we go interrupting them.  Sirenya, Kora, and Katarn all continue to watch from the windows and should stand a good chance of spotting them if we maintain our watch.  With guardians in place at my preferred venue, there seems to stand a good chance that it hasn't been plundered, and so promises the ability to fulfill our objectives in the area."
Kitheras Sunblade
player, 303 posts
AC: -1 THAC0: 15
HP: 41 / 41
Fri 30 Oct 2020
at 16:53
  • msg #177

Re: Myth Drannor - New Beginnings

Kitheras is relieved that Corym's ill-considered plan was defeated, but is not comforted for long as he leaps to the next most dangerous place.

"Going to the Dwarven Bunker (#12) is clearly the better choice.  There is danger in the Gnomish Mansion, but it is a passive one--it will not rear against us until it is disturbed.  Going to the Dwarven bunker will give us intelligence on the other sentient demihumans in the area and help us ascertain whether they are friend or foe."
This message was last edited by the player at 16:54, Fri 30 Oct 2020.
Karilla Silveroak
player, 316 posts
HP 51/51
AC 2 (0 w/SWpnS)
Fri 30 Oct 2020
at 18:23
  • msg #178

Re: Myth Drannor - New Beginnings

Krackor Steelfist:
In reply to Karilla Silveroak (msg # 170):

Karilla, I'm sure none of us would make you enter this creatures lair, we... I would miss your counsel of what we are up against when we met it. Can you let us know now before we go? The length of its reach, both tentacles and mind powers, do tbey usually have guards around them, do they sleep?


"The problem is that unless you kill it hard and fast with undead, since they can't be charmed, the likelihood of having to kill your charmed friends is frighteningly high. It is something that I have seen, not even a mother's love could fight against being told to slaughter her children when it comes to flayers."

In hearing that this incredibly bad idea seemed to be abandoned, much to her relief, she addressed the current question.

"Like I said, I will fight anything else. Any option other than running against a mind flayer is a terrible decision. If you need someone on the scouting team, I will be happy to help out."
Krackor Steelfist
player, 1344 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Fri 30 Oct 2020
at 21:16
  • msg #179

Re: Myth Drannor - New Beginnings

In reply to Kitheras Sunblade (msg # 177):

Seeing sense was always a good thing, by emphasising the danger of others, the Guardian Priest felt able to help decisions be made without having to lead them.

Excellent decision Corym, Kitheras.  So the Bunker it is, hopefully I will discover a lost soul of my kindred or one stuck in stasis without being undead.  He was relieved and anxious, the latter was a hope that this was one of the reasons he was sent here, if not just to protect Corym, which by the sounds of his plans so far, could well have been the reason.
Kitheras Sunblade
player, 304 posts
AC: -1 THAC0: 15
HP: 41 / 41
Fri 30 Oct 2020
at 22:22
  • msg #180

Re: Myth Drannor - New Beginnings

Kitheras exhaled slowly, relieved that Corym's plan had again been defeated.  Knaves were brave fellows, and totally committed--but they needed someone to dole out their missions.  They were poor judges of danger. They only considered the binary of success and failure.

"I'll lead the way and try to learn more from the tracks.  When I'm at the door I'll signal for Corym to enter and begin sweeping for traps.  Once he's found a place that will hold us all securely, I'll signal for the rest of you to join us."  Kitheras put his hand on Krackor's shoulder, smiling.  "Keep watch and use the code if you see anything dangerous coming. I know you'll keep people safe."

No smiles now, Kitheras donned his hood, and nodded a last time to Elorfindar, Krackor, Quasida, Euin, and Karilla.
This message was last edited by the player at 22:29, Fri 30 Oct 2020.
Corym Ildroun
player, 2186 posts
28/28 HP
AC 0
Fri 30 Oct 2020
at 22:28
  • msg #181

Re: Myth Drannor - New Beginnings

Corym winced as his suggestion was shot down again. What was going on?  Is there something to noble blood? "We'll do it your way, Kitheras. Lead on."

Doubt crept into his mind, and his eyes flicked to Karilla's.  They had shared a moment.  A connection.  Now she thought that he was putting his in danger. He ran through a finger stretching exercise that he coordinated with his breath to regain composure.

There is no danger.  Only the mission.  I will see them through safely.
Krackor Steelfist
player, 1345 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Fri 30 Oct 2020
at 23:03
  • msg #182

Re: Myth Drannor - New Beginnings

In reply to Kitheras Sunblade (msg # 180):

A little chuckle came out of the air near Kitheras' hand, it was slightly higher and to the side of his shoulder.  He said nothing though, invisible as they were still, he let it lay, the moment was what mattered now, the moment and the plan.  He leaned slightly to give the impression that Kitheras had been right in his aim. I shall as always, keep watch
Karilla Silveroak
player, 317 posts
HP 51/51
AC 2 (0 w/SWpnS)
Sat 31 Oct 2020
at 19:30
  • msg #183

Re: Myth Drannor - New Beginnings

Corym Ildroun:
Corym winced as his suggestion was shot down again. What was going on?  Is there something to noble blood? "We'll do it your way, Kitheras. Lead on."

Doubt crept into his mind, and his eyes flicked to Karilla's.  They had shared a moment.  A connection.  Now she thought that he was putting his in danger. He ran through a finger stretching exercise that he coordinated with his breath to regain composure.


Karilla noted the look of disappointment that flashed across Corym's face. It made her that her uncomfortable that her words had hurt her friend, though she would gladly say them over and over until her face turned blue.

She knew that it was out of ignorance that he came up with the plan. He couldn't know the horrors they could inflict. He hadn't seen what she had and many of the tortures she had endured had been seared into her memory.

When all was safe, relatively at least, she would speak with him. Now, however, it was time to focus for her treasure seeking allies.
DM
GM, 3012 posts
Mon 2 Nov 2020
at 05:06
  • msg #184

Re: Myth Drannor - New Beginnings

This is your sixth or seventh time moving through the ruins of Myth Drannor, but as Kitheras and Corym lead the group south along the road, neither of them has yet gotten used to just how still the forest is. There ought to be birds singing, insects chirping. But anything bigger than a grasshopper seems to be too terrified to make any noise.

Nothing else is on the road, or seems to take note of your slow, careful passage south from the ruins of Silvershingles. In the eerie quiet, the noise of Krackor walking through the bushes and underbrush is alarmingly loud as the main group takes shelter on the north side of the halfling inn where Euin and Kas had been held captive. As that's a better location for the main group to hide than out in the open, Corym ducks into the northern door and confirms that nothing seems to have taken up residence here in the past few days. The rest of the group moves in and once again the inn's taproom has patrons standing a little hesitantly looking around for seats. Unlike in the inn's heyday, none are forthcoming.

Together Kitheras and Corym make their way further south, moving through the forest behind the inn towards what had been dubbed the dwarven bunker.

The dwarven building is unchanged from the first scouting session Kitheras and Sirenya had performed. A block of ivy-covered rock, it stands like the tip of a mountain protruding from the forest. It's a single story, maybe 75 feet wide and 200 feet deep.

The two elves circle the building, looking for additional entrances as potential secret doors. They don't find anything. The building is ridiculously solid, even by dwarven standards. It only has a single entrance, which faces the road. There are few windows, and they are all long, narrow, and horizontal, providing ventilation just below the roof.



With only one way in, Corym and Kitheras approach the door. It is a single slab of stone, filling the fifteen foot entryway. It opens outward, and at first glance appears to be stuck about a third of the way open. On the earlier scouting mission, Sirenya had noticed that it had been freshly oiled, and as you approach you can see that it has indeed been restored to full functionality.

Corym searches the door, but does not find any traps. Kitheras crouched down, looking to see if there were any tracks. Someone's tried to sweep the ground clear, but after a moment he nods. It looks like the same group of people you saw the last time you were here. A handful of people, all of them wearing boots or shoes. While Kitheras tries to listen for movement inside, Corym takes a second look at the door and notices a very thin thread that's been strung across the door at ankle height.

Kitheras taps Corym twice on the shoulder, indicating that it was the spellfilcher's turn to lead. Since Kitheras's cloak of elvenkind was not very effective indoors, he would remain in the doorway keeping watch, while the invisible Corym went in.

Corym steps carefully over the thread and ghosts inside. On the other side of the door is a single large room, which must take up at least half of the building's total interior. Its flagstones are covered in dust and dirt for the first couple of feet, but once you get ten feet inside they're almost as clean as they would have been when the dwarves lived here.

((ooc: DM's note: The map I'm using is actually of a keep with a courtyard; just ignore the outside terrain on the ground. Everything is interior and stone floored. But yes, the walls are actually that thick.))



There are two gaps in the wall in front of Corym, which should have doors in them. However, the door frames are empty.

Corym kneels and looks at where the thread was connected. It's strung between a crack in the rock wall and a crack in the stone door. The dwarves built well, but there's been enough wear and tear on the rock to give it purchase.

Checking for traps with each step, Corym makes his way across the entry hall to the northern entrance. He doesn't find any traps; the room is pretty empty.

Glancing through the doorway, Corym sees a hallway running north to south along the entire building. It looks like a defensive feature; there are additional breaks in the hallway at different locations on the opposite wall. And now that he's closer, Corym can see several cunningly-hidden arrow loops in the main wall.



Corym pauses, slows his breathing, and tries to hear noise. The building is silent.

After thinking for a moment, Corym retraces his steps, finds Kitheras, and whispers in his ear. The two converse briefly, then return to Curiosities Cold and Clear. The rest of the group is still there, waiting invisibly. Together, the two elves lead everyone back to the bunker and gently over the thread alarm.

Though everyone is still invisible, Corym still turns to the group and tries to make eye contact when he starts to speak.
Corym Ildroun
player, 2187 posts
28/28 HP
AC 0
Mon 2 Nov 2020
at 15:02
  • msg #185

Re: Myth Drannor - New Beginnings

"The building is inhabited, obviously, but apparently currently empty.  The door has been returned to functionality and there is a simple thread that indicates whether the area has been disturbed while the occupants are away.  We'll step over the thread and take shelter in the main room while I continue sweeping for traps and obstacles.  A group will need to remain near the door in case the occupants return while others of us press on."

Corym makes some mental calculations.

"Kitheras, Elorfindar, and Qasida can remain at the door. Elorfindar can provide divine support, and Kitheras and Qasida both have enough presence to de-escalate a conflict if it is able to be done."

"Krackor and Karilla will continue with me to plumb the depths of the first floor. Krackor may be loud but his dwarven perspective in a dwarven ruin will likely be of use."

((And it keeps all of the active players together--really I think it makes more IC sense to have Krackor guard the door, since guarding is his thing, but I'm proposing this for purely OOC reasons.))
This message was last edited by the player at 16:02, Mon 02 Nov 2020.
Karilla Silveroak
player, 319 posts
HP 51/51
AC 2 (0 w/SWpnS)
Mon 2 Nov 2020
at 20:09
  • msg #186

Re: Myth Drannor - New Beginnings

Karilla nodded in agreement.

"Down we go then."
Corym Ildroun
player, 2188 posts
28/28 HP
AC 0
Mon 2 Nov 2020
at 22:32
  • msg #187

Re: Myth Drannor - New Beginnings

“One last thing—if there’s violent contact at the door, it’s Elorfindar’s job to haste the door crew and then retrieve us. If we need support, Karilla should retrieve the door crew. My stone skin should enable me to endure for a short time, and Krackor is simply indefatigable.“
This message was last edited by the GM at 22:38, Mon 02 Nov 2020.
Krackor Steelfist
player, 1349 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Wed 4 Nov 2020
at 23:47
  • msg #188

Re: Myth Drannor - New Beginnings

In reply to Corym Ildroun (msg # 187):

Krackor was happy with the decisions but was curious about the invisibility, for him it just happened.  He knew he had been given something around the same time it was cast but wasn't quite sure of the magic behind it, was it on him since he would have accepted it or on one of the things he had been given to hold, like the small rope?

Corym, was the magic cast on the rope we used to keep each other and the group tight or was it just on me?  If the rope, we could leave the rope with the door crew, extra protection and I'd be much happier with that.  Otherwise, they become kind of visible, not that Elorfindar will be easy to see anyway!
DM
GM, 3013 posts
Thu 5 Nov 2020
at 02:08
  • msg #189

Re: Myth Drannor - New Beginnings

((ooc: Invisibility 10' radius needs to be cast on a person. Sirenya cast it on Krackor before the group headed out. So Krackor and Karilla will still be invisible for this bit of exploration, but the rear guard will be visible.))
Corym Ildroun
player, 2189 posts
28/28 HP
AC 0
Thu 5 Nov 2020
at 03:07
  • msg #190

Re: Myth Drannor - New Beginnings

Corym begins moving toward the northern opening and search for traps and secrets along the way.
21:06, Today: Corym Ildroun rolled 441 using 10d100 with rolls of 87,11,61,26,11,10,13,85,38,99.  Find Traps/Secrets.

Krackor Steelfist
player, 1350 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Thu 5 Nov 2020
at 23:34
  • msg #191

Re: Myth Drannor - New Beginnings

DM:
((ooc: Invisibility 10' radius needs to be cast on a person. Sirenya cast it on Krackor before the group headed out. So Krackor and Karilla will still be invisible for this bit of exploration, but the rear guard will be visible.))

((ooc:That's what I was thinking but wanted to double check.))

Krackor advisers those he leaves behind that at least one of them (Elorfindar) has still got the spell on him that lets the Dwarven Priest know when said recipient is in immediate danger.
DM
GM, 3014 posts
Sun 8 Nov 2020
at 03:22
  • msg #192

Re: Myth Drannor - New Beginnings

Corym leads the way, making just enough noise to confirm to Karilla and Krackor that he's started to move. Keeping track of Karilla and Krackor is much easier; despite his best efforts, Krackor's armor clanks and clatters as he moves. Kas, Elorfindar, and Euin abruptly become visible as the globe of invisibility leaves them behind; they hunker down near the door, keeping their ears peeled for the other group's return.

The rest of the bunker's upper floor proves to be a tiered defensive structure. The front room serves as both a meeting area in times of peace and a killing ground in war. A corridor runs the entire length of the front room's back wall, providing a place for at least a dozen dwarves to fire crossbows or strike with spears.

That hallway has several openings in the west wall. On the north and south ends are archways that were probably supposed to hold stone doors like the entryway. They are currently empty, however, with no indication of where the doors might have gone. They lead to identical smallish rooms on the north and south, which might have been guard posts or something similar. Those rooms both open onto the same larger, central room.

Like the rest of the building, this room is flagged in stone and mostly empty. A bit of decaying detritus is strewn hither and yon, but it all looks like stuff that has been tracked in over the centuries. The room's main feature is a large set of stairs descending into the earth. The stairs are cut into the ground right along the room's eastern wall, and there are several sizable gaps in the wall that lead directly to them.

Aside from yourselves, you don't see or hear anyone else. You also don't find any traps, though there are cuts made in the stone that you think might once have supported them.

((ooc: Corym, roll and Architecture check, please.

I forgot to include Elo's picture. He's also there with the group guarding the main door.

The map I'm using doesn't include staircases. The stairs down are to the right of Corym's portrait, along the interior wall.))



This message was last edited by the GM at 05:04, Sun 08 Nov 2020.
Krackor Steelfist
player, 1351 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sun 8 Nov 2020
at 11:34
  • msg #193

Re: Myth Drannor - New Beginnings

Knowing that his armour is almost silent (to him) but knowing that Elves pick up even a leaf dropping, Krackor was confident (misplaced of not) that the sounds from outside would hide any noises he made but that anyone trying to hear him, would.  He knew that Corym was aware of his position and thus, when the Captain looked his way, the Priest found himself waving a hand to signal he was ok, only to put it back down when he couldn't see it himself anyway.

Whispering what his intended path was to Karilla, he steered them both to the stairs.
Corym Ildroun
player, 2190 posts
28/28 HP
AC 0
Sun 8 Nov 2020
at 16:00
  • msg #194

Re: Myth Drannor - New Beginnings

In reply to Krackor Steelfist (msg # 191):

12
DM
GM, 3015 posts
Sun 8 Nov 2020
at 17:29
  • msg #195

Re: Myth Drannor - New Beginnings

Corym

This place looks unfinished. The exterior shell is intact, but some of the gaps in the interior walls look more like construction pathways that would be filled up once the work is complete. And while there are some dwarves who prefer an austere decorative scheme, the complete lack of any wall carvings also point towards that this building may still have been under construction.
Corym Ildroun
player, 2191 posts
28/28 HP
AC 0
Thu 12 Nov 2020
at 15:06
  • msg #196

Re: Myth Drannor - New Beginnings

Corym gathers the rearguard, informs them that the floor seems to be clear and that the surface level seemed to be newly constructed as of the Fall.  They will now descend together and begin the exploration of the lower level.

Corym will proceed 20' in the fore to continue sweeping for traps.
Kitheras Sunblade
player, 305 posts
AC: -1 THAC0: 15
HP: 41 / 41
Thu 12 Nov 2020
at 15:07
  • msg #197

Re: Myth Drannor - New Beginnings

Kitheras will attempt to obliterate any signs of their passing from the floors as they move to the stairs.
Krackor Steelfist
player, 1352 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Thu 12 Nov 2020
at 20:29
  • msg #198

Re: Myth Drannor - New Beginnings

On occassion, whilst in the Dwarven building, Krackor examines the walls and other parts of the structure, sure that it wasn't only Dwarves that built this, or they were young.
DM
GM, 3016 posts
Fri 13 Nov 2020
at 22:05
  • msg #199

Re: Myth Drannor - New Beginnings

The staircase descends straight into the earth, switchbacks after a dozen steps, then after another dozen steps transitions to a spiral staircase that descends another ten feet. The stonework is tight and in good condition, and not quite so cramped by non-dwarven standards that Corym and Karilla are hindered.

The staircase descends into a fairly small room with a single door facing the stairs. The door is open, revealing a short hallway about fifty feet long. There is a single door on each wall, but not at the end of the corridor.



Above ground, Kitheras and the rest of the rearguard move to the top of the staircase, keeping watch towards the front of the building.
This message was last edited by the GM at 23:00, Fri 13 Nov 2020.
Krackor Steelfist
player, 1353 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Fri 13 Nov 2020
at 23:42
  • msg #200

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 199):

After you check, let me see if anything moves that shouldn't, why build a corridor further than rooms?
DM
GM, 3017 posts
Sat 14 Nov 2020
at 03:28
  • msg #201

Re: Myth Drannor - New Beginnings

Corym scouts ahead, looking for traps or alarms like was at the main door upstairs. He doesn't find anything. A quick glance inside both doors shows that there's very little down here. It's just a single room on the other side of each door.

Looking around, Krackor is quickly able to piece a few things together. This, even more than the building up above, was very much still being built. The hall ends abruptly, and now that he has a chance to go back and check, he can see marks in the stair chamber where the stone workers had marked outlines of additional corridors to be carved.

The two rooms are rough, their floors and walls bare, native stone with visible tool marks. Their lines are mostly true, but the work was abandoned before things were properly finished. The corridor doesn't have a proper end, either; it just stops abruptly.

While there's no trace of the dwarves that created this place, there is a very obvious camp site. Each room has a pair of sleeping rolls, and there are other detritus of a current habitation.


Krackor Steelfist
player, 1354 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sat 14 Nov 2020
at 21:47
  • msg #202

Re: Myth Drannor - New Beginnings

Krackor straightens his helmet before speaking This is Dwarven but looks like as the Fall was starting, they build this and tried to dig deeper, probably why the entrance is protected too
Corym Ildroun
player, 2192 posts
28/28 HP
AC 0
Mon 16 Nov 2020
at 14:12
  • msg #203

Re: Myth Drannor - New Beginnings

Corym pays little attention to the bed rolls and such initially, and instead thoroughly searches the walls and floors.  At the conclusion of which he'll invite in the remainder of the party.  Safety first.
This message was last edited by the player at 14:12, Mon 16 Nov 2020.
Kitheras Sunblade
player, 306 posts
AC: -1 THAC0: 15
HP: 41 / 41
Mon 16 Nov 2020
at 14:14
  • msg #204

Re: Myth Drannor - New Beginnings

After being brought into the dormitory of the bunker, Kitheras set about using his tracking skills to try to build a profile of who dwelt here on the basis of their belongings and activities.

08:14, Today: Kitheras Sunblade rolled 10 using 1d20.  Tracking.

Karilla Silveroak
player, 320 posts
HP 51/51
AC 2 (0 w/SWpnS)
Mon 16 Nov 2020
at 20:44
  • msg #205

Re: Myth Drannor - New Beginnings

Karilla wasn't sure if she was happy or disappointed that there was nothing to fight. Considering the other types of creatures that could be found in this place, she was leaning more towards relieved.

Even though there was no one here, currently, she remained vigilant and was ready for anything to pop out from the dark.
DM
GM, 3018 posts
Tue 17 Nov 2020
at 02:10
  • msg #206

Re: Myth Drannor - New Beginnings

The walls and floors are solid. As in the stair chamber, you find a few markings that would imply the dwarves had marked out where additional tunnels would be carved. However, there isn't anything beyond the three rooms.
Kitheras Sunblade
player, 307 posts
AC: -1 THAC0: 15
HP: 41 / 41
Fri 20 Nov 2020
at 14:06
  • msg #207

Re: Myth Drannor - New Beginnings

quote:
So for Kitheras, he's able to determine that there are four members to the group. They're all approximately human-sized, and while there are two cots in both the north and south rooms, most of the activity happens in the north room.

The north room also has their food stores; most of which has been eaten through. There's a general detritus of a recurring camp in both rooms (some spare weapons, a rope that snapped, dirt or mud covered odds and ends brought in for a closer look.

You don't see any backpacks, or anything of particular value (no high quality weapons, books, treasure, etc)


Kitheras relays this information to the rest of the party.

"Between this party, Euin's, and the large one we saw entering as we escaped, I'd say Myth Drannor has developed quite a bit of traffic with the outside world."  Kitheras shakes his head frustratedly.

"For a party as sly as this, there's little helping hiding our passing.  We can lie in wait to ambush, or we can make contact by leaving a note. Failing to do one of the two will only raise their suspicions and hostility." 

Kitheras waited for a moment, and continued.  "I suggest we leave a note, and arrange a dead-drop.  A location that they can leave notes for us at.  We can begin a correspondence, and in the mean time we can keep a watchful eye for them to learn more of them--assuming that they return."
Corym Ildroun
player, 2193 posts
28/28 HP
AC 0
Fri 20 Nov 2020
at 14:10
  • msg #208

Re: Myth Drannor - New Beginnings

"I'm fine with that, I guess.  We can mark a stone with chalk, and set it in a distinctive place.  Chalk side up means there's a message there, chalk side down means there's no message."

Corym was obviously growing frustrated. "Third time's the charm.  The gnome hold with the skeletal nagas?"
Krackor Steelfist
player, 1355 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sat 21 Nov 2020
at 12:50
  • msg #209

Re: Myth Drannor - New Beginnings

In reply to Corym Ildroun (msg # 208):

The Gnomish Silversmiths seemed strange especially with the unseen occupant. The Halfling Tavern appeared a reasonable establishment for a strong team to hold up in. This Dwarven structure, unfinished, could be secured but for how long?

A note, a good idea. Maybe at the Treehouse, we could see it from our base and maybe they travel near it when out. If we could aide each other, an Alliance works.
Kitheras Sunblade
player, 308 posts
AC: -1 THAC0: 15
HP: 41 / 41
Sat 21 Nov 2020
at 22:20
  • msg #210

Re: Myth Drannor - New Beginnings

Kitheras borrows a scrip of paper and writes a note in Common.

quote:
Fellow travelers,

We have come across your camp, but mean you no harm.  We are here to explore and discover.  The dangers here are many and friends are few. How shall we proceed? We will mark a stone with the Nchasme rune under which your reply can be placed. The stone will be placed ______________________________ We will check every few days.


After reading it aloud to the group, he folded it tightly.

"I'll place it in one of their beds.  Where next?"

This message was last edited by the player at 21:03, Sun 22 Nov 2020.
Krackor Steelfist
player, 1357 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sat 21 Nov 2020
at 22:45
  • msg #211

Re: Myth Drannor - New Beginnings

In reply to Kitheras Sunblade (msg # 210):

The Naga's!
He wanted to find somdthing worth finding and at least this would either be an illusion or a scrap.
Remember, could just be an illusion
This message was last edited by the player at 22:46, Sat 21 Nov 2020.
DM
GM, 3020 posts
Sun 22 Nov 2020
at 02:18
  • msg #212

Re: Myth Drannor - New Beginnings

((ooc: Corym or Kitheras, roll and Int check.))
Corym Ildroun
player, 2195 posts
28/28 HP
AC 0
Sun 22 Nov 2020
at 11:58
  • msg #213

Re: Myth Drannor - New Beginnings

57, Today: Kitheras Sunblade rolled 6 using 1d20.
05:57, Today: Corym Ildroun rolled 13 using 1d20.
DM
GM, 3021 posts
Sun 22 Nov 2020
at 20:04
  • msg #214

Re: Myth Drannor - New Beginnings

((ooc: If you're going to tell someone to check until a stone in a ruined city, you should probably be more precise about where said stone actually is.))
Corym Ildroun
player, 2196 posts
28/28 HP
AC 0
Sun 22 Nov 2020
at 21:02
  • msg #215

Re: Myth Drannor - New Beginnings

DM:
((ooc: If you're going to tell someone to check until a stone in a ruined city, you should probably be more precise about where said stone actually is.))


I had thought about that, I just wanted to make sure that the 'tree house' Krackor suggested, wasn't the one with the Chasme in it. I edited an OOC place holder until I can figure out the placement.
This message was last edited by the player at 21:03, Sun 22 Nov 2020.
Corym Ildroun
player, 2197 posts
28/28 HP
AC 0
Sun 22 Nov 2020
at 21:05
  • msg #216

Re: Myth Drannor - New Beginnings

Krackor Steelfist:
In reply to Kitheras Sunblade (msg # 210):

The Naga's!
He wanted to find somdthing worth finding and at least this would either be an illusion or a scrap.
Remember, could just be an illusion


"Indeed, the Nagas.  A procedural question.  We know they're there.  Do we just ambush them, or see if they are sentient guardians that can be reasoned with?"
This message was last edited by the player at 21:09, Sun 22 Nov 2020.
Corym Ildroun
player, 2198 posts
28/28 HP
AC 0
Sun 22 Nov 2020
at 21:07
  • msg #217

Re: Myth Drannor - New Beginnings

Krackor Steelfist:
In reply to Corym Ildroun (msg # 208):

The Gnomish Silversmiths seemed strange especially with the unseen occupant. The Halfling Tavern appeared a reasonable establishment for a strong team to hold up in. This Dwarven structure, unfinished, could be secured but for how long?

A note, a good idea. Maybe at the Treehouse, we could see it from our base and maybe they travel near it when out. If we could aide each other, an Alliance works.


Location 18, 20, or 8?  There are three tree houses.  20 has a swarm of demonic bees in it.
This message had punctuation tweaked by the player at 21:08, Sun 22 Nov 2020.
Kitheras Sunblade
player, 309 posts
AC: -1 THAC0: 15
HP: 41 / 41
Sun 22 Nov 2020
at 21:14
  • msg #218

Re: Myth Drannor - New Beginnings

Corym Ildroun:
Krackor Steelfist:
In reply to Kitheras Sunblade (msg # 210):

The Naga's!
He wanted to find somdthing worth finding and at least this would either be an illusion or a scrap.
Remember, could just be an illusion


"Indeed, the Nagas.  A procedural question.  We know they're there.  Do we just ambush them, or see if they are sentient guardians that can be reasoned with?"


"Ambush.  They're guarding a place we wish to go, and we can't circumvent them.  If we can manage a surprise attack, that's for the best.  Let me scout it first, and I can guarantee the element of surprise."
This message was last edited by the player at 21:16, Sun 22 Nov 2020.
Krackor Steelfist
player, 1360 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Thu 26 Nov 2020
at 19:31
  • msg #219

Re: Myth Drannor - New Beginnings

Mention the building on the corner that looks like two squares interlinking. (Building 9) as this would be seen by us and them, if the southern corner is used, say, putting a branch in the wall at one point for their message and at another point a message from us!
Corym Ildroun
player, 2200 posts
28/28 HP
AC 0
Fri 27 Nov 2020
at 23:48
  • msg #220

Re: Myth Drannor - New Beginnings

Approved. Mark the letter accordingly.

Ambush the nagas or try to talk?
Krackor Steelfist
player, 1361 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sat 28 Nov 2020
at 00:15
  • msg #221

Re: Myth Drannor - New Beginnings

In reply to Corym Ildroun (msg # 220):

Would it be possible to do both?  If they are undead, can they be ambushed?  If they are Intelligent, They'd accept our conversation, if Illusions, nothing will happen or a slight reaction if programmed?

So half of us remain invisible and hope they are illusion whilst the others approach, half ambush, half not

Kitheras Sunblade
player, 310 posts
AC: -1 THAC0: 15
HP: 41 / 41
Sat 28 Nov 2020
at 12:32
  • msg #222

Re: Myth Drannor - New Beginnings

Krackor Steelfist:
In reply to Corym Ildroun (msg # 220):

Would it be possible to do both?  If they are undead, can they be ambushed?  If they are Intelligent, They'd accept our conversation, if Illusions, nothing will happen or a slight reaction if programmed?

So half of us remain invisible and hope they are illusion whilst the others approach, half ambush, half not


"I can lead Qas and Euin in.  The three of us are the most robust and if an attack comes are most likely to survive it.  Krackor has the 10' Invisibility on him, and so can not be part of the vanguard."

If you give me 10 minutes to observe them, I may be able to develop a tactic that will give us an advantage."


quote:
Tactical Advantage: This ability allows the Justifier and his companions to gain a combat advantage by studying the enemy and exploiting their weaknesses. The Justifier must spend at least a full, uninterrupted turn secretly observing an enemy or group of enemies prior to making an attack. At the end of this period, the Justifier makes a Wisdom check. If successful, the Justifier has correctly assessed the enemy’s weaknesses and is able to maximize the timing of an attack. The Justifier and his party automatically surprise the enemy and gain the initiative for the first round. A Justifier can attempt to gain a tactical advantage only once in a particular encounter.

Krackor Steelfist
player, 1362 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sun 29 Nov 2020
at 01:19
  • msg #223

Re: Myth Drannor - New Beginnings

In reply to Kitheras Sunblade (msg # 222):

As before.  It worked and worked well.
This message was last edited by the GM at 03:09, Thu 03 Dec 2020.
Kitheras Sunblade
player, 311 posts
AC: -1 THAC0: 15
HP: 41 / 41
Mon 30 Nov 2020
at 05:29
  • msg #224

Re: Myth Drannor - New Beginnings

"Corym, if you'll mark the stone at the dead drop as I indicated, I'll reconnoiter the Nagas and make my propositions.

Krackor, we're close enough to the Nagas that if you and the rest will hold near the front door of the dwarven bunker, I'll collect you when my reconnaissance is complete."


23:28, Today: Kitheras Sunblade rolled 20 using 1d20.  Wisdom. FAILED tactical roll.
Krackor Steelfist
player, 1363 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Mon 30 Nov 2020
at 20:13
  • msg #225

Re: Myth Drannor - New Beginnings

In reply to Kitheras Sunblade (msg # 224):

Krackor makes a mark in the dirt then moves everyone 11ft away Do you see that Mark Kitheras, now you'll know where we are when you return.
Karilla Silveroak
player, 321 posts
HP 51/51
AC 2 (0 w/SWpnS)
Tue 1 Dec 2020
at 23:58
  • msg #226

Re: Myth Drannor - New Beginnings

Karilla shrugged her shoulders to the team's plan.

"I will wait here until you come back then. Don't get killed."
DM
GM, 3024 posts
Fri 4 Dec 2020
at 15:58
  • msg #227

Re: Myth Drannor - New Beginnings

The group makes its way back up out of the ground, Kitheras and Corym leading the way to make sure the mysterious group hasn't returned while they've been below. So far, the upper level remains clear.

Kas and Euin, now visible, remain behind with Elorfindar, Karilla, and Krackor just inside the main door while Corym and Kitheras venture out into Myth Drannor. Corym makes his way north along the Way of Heroes to arrange the dead drop, while Kitheras steps across what was once an alley or small path and makes his way up to the door of the former gnomish dwelling.

The interior is exactly the way Sirenya described it, a half-fallen entryway leading into a single room with bright, cheerful painting on the walls and ceiling. There's a staircase leading down at the far end of the room. Two giant skeletal snakes, each at least twelve feet long, are coiled on either side of the staircase. They have human skulls instead of snake skulls, and a dull red fire burns in their eye sockets. They stand as still as statues, staring at the doorway.

Nothing seems to have moved since his and Sirenya's earlier reconnaissance. As neither of the undead appear to react to his presence, the justifier settles down in the doorway and begins to make plans, trying to come up with the best way to make a frontal attack on eternally vigilant guardians. Eventually he turns and makes his way back to the bunker.

Corym return a few moments later from making the dead drop. He'd had a bit of a scare when there was an explosion of noise from the underbrush a few feet from him, but that turned out to be a fox catching a squirrel. But now everyone is back and the invisible people have confirmed their presence. And so far, at least, Myth Drannor is still unaware of their presence.
Kitheras Sunblade
player, 312 posts
AC: -1 THAC0: 15
HP: 41 / 41
Sat 5 Dec 2020
at 05:42
  • msg #228

Re: Myth Drannor - New Beginnings

"Okay, Karilla and Corym should be able to enter under their own cloaking ahead of Karilla, Euin, and myself.  They should do so and spread out, establishing flanking positions.  Krackor and Elorfindar will act as a rear-guard and enter when signaled or when the fray is joined.  Everyone clear?"
Krackor Steelfist
player, 1364 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sat 5 Dec 2020
at 20:42
  • msg #229

Re: Myth Drannor - New Beginnings

In reply to Kitheras Sunblade (msg # 228):

This works, just be careful. Corym, Kitheras, I the spell wasn't activated whilst you were doing your thing, as soon as it does, we will be there
DM
GM, 3026 posts
Wed 9 Dec 2020
at 02:01
  • msg #230

Re: Myth Drannor - New Beginnings

The party briefed, Kitheras and Corym lead the way to the former gnomish home. The rest of the group follows close behind, those no longer covered by the globe of invisibility still keeping close to those who are. It's a very short walk, and with the invisible Corym and stealthy Kitheras scouting for you, the group reaches the entrance to the gnomish house without anyone noticing.

Things go sideways the moment Kitheras steps inside, however. Corym's invisibility goes unnoticed by the bone nagas, but Kitheras's cloak is significantly degraded by the interior of the building, and the two animated skeletons lurch into motion as he enters the room, their bones making a menacing rattling.

((ooc: Combat time!

The hall was originally fifteen feet deep by thirty feet long. The northeastern corner of the building has collapsed, leaving it more like fifteen by thirty. The door to the outside is in the center of the western wall, and the stairs down are directly across the room from it.

At combat speeds, basically everyone can reach anywhere in a round and still attack/cast spells. Actions and initiative for Round 1.))

Krackor Steelfist
player, 1365 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Thu 10 Dec 2020
at 20:07
  • msg #231

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 230):

As mentioned previously, Krackor waits until he is certain his help is needed, thus keeping the invisibility active, he does however move forward half way.
Kitheras Sunblade
player, 313 posts
AC: -1 THAC0: 15
HP: 41 / 41
Fri 11 Dec 2020
at 10:41
  • msg #232

Re: Myth Drannor - New Beginnings

Kitheras immediately sees that his cover is blown, curses, draws his swords and arcs out to the right toward one of the Bone Nagas to engage but leave open lines of ranged attack from his companions behind him.  His enspelled shortswords dance as if alive as he attacks the guardian.

((ooc:
Initiative: [8]
Weapon speed: [2]
Total: 10
Modified THAC0: [Base 15 +3 (high mastery) +1 (elf short sword) +1 Magic Weapon = THACO 10]
Attack: [9,14,12,1]
Damage: [8,1,6,8 + 3 high mastery +1 magic weapon]))

04:25, Today: Kitheras Sunblade rolled 23 using 4d8 with rolls of 8,1,6,8.  4 short sword damage.

04:24, Today: Kitheras Sunblade rolled 36 using 4d20 with rolls of 9,14,12,1.  4 short sword attacks.

04:21, Today: Kitheras Sunblade rolled 8 using 1d10.  roll inititiative.


Attack 1 hits AC AC 1 for 13 damage
Attack 2 hits AC -4 for 5 damage
Attack 3 hits AC -2 for 10 damage
Attack 4 misses

Corym Ildroun
player, 2201 posts
28/28 HP
AC 0
Fri 11 Dec 2020
at 10:55
  • msg #233

Re: Myth Drannor - New Beginnings

Corym arcs out left, seeing how Kitheras is moving ((and having a bad enough initiative to see what everyone's going to do before he acts)).  He tries to line up a shot with Aganazzar's Scorcher with the target being Kitheras' opponent, and catching the other in the line of fire.

04:21, Today: Corym Ildroun rolled 10 using 1d10.  roll inititiative
Casting Time 3 = INITIATIVE 13

DAMAGE
04:53, Today: Kitheras Sunblade rolled 15 using 2d8 with rolls of 7,8.  scorcher--line of fire damage (save for half).

04:52, Today: Kitheras Sunblade rolled 12 using 3d6 with rolls of 6,2,4.  scorcher damage (target).

This message was last edited by the player at 10:56, Fri 11 Dec 2020.
DM
GM, 3027 posts
Fri 11 Dec 2020
at 20:07
  • msg #234

Re: Myth Drannor - New Beginnings

Round 1, Part 1

The bone nagas surge forward with startling speed, converging on Kitheras as the sole person they can definitively see. The first one sinks its fangs into Kitheras's shoulder and the Justifer can feel necrotic energy pulse through him. ((ooc: Kitheras, take 4 damage and save vs spells.)) Then it raises its head and, while it tries and fails to whip Kitheras with its tail, hisses a spell.

A massive bolt of lightning erupts from its bony maw and races for the doorway. Between Krackor's clanking plate mail, and the three non-invisible group members keeping to the rear, the naga must have determined that you didn't come alone. The bolt crackles towards the group, all still clustered in the entrance. It hits Krackor, playing across his armor ((ooc: Krackor, I need a save vs. spells from you. Fail, take 25 damage, save take 12 damage.)) before slamming into the invisible Karilla.

And then it stops.

Lightning briefly outlines Karilla's invisible form, racing inward. Then it's gone, leaving nothing, not even smoke in the air.

The second bone naga rattles up to Kitheras. Once again, the justifier is able to dodge the naga's bony stinger, but unable to avoid being bitten by a pair of long, pale fangs. A second chill runs up his arm. As the bone naga withdraws, it hisses a spell of its own, and Kitheras feels his vision going black. ((ooc: Kitheras, I need two additional saves vs. spells from you: one versus the venom, one versus the spell.))

Krackor advances into the building, taking a moment to take in the battle and understand where everyone stands in relation to everything.

((ooc: I'm going to pause here. I'll DMPC Kas, Euin, and Elo after Karilla posts.

Karilla, you're down 10 PSP's for Energy Containment and you're glowing for 25 rounds.))

Karilla Silveroak
player, 322 posts
HP 51/51 PSP 81/91
AC 2 (0 w/SWpnS)
Fri 11 Dec 2020
at 20:48
  • msg #235

Re: Myth Drannor - New Beginnings

Karilla saw the lightening streak toward her and the rest of the group behind her. She smiled slightly as she opened her mind and absorbed the energy. She liked absorbing lightening. It made everything tingle in a way that the other elements didn't. However, her glowing like the sun was going to make her job a bit more difficult.

Karilla attempted to speed herself up but found that her new glowing state was really distracting. Annoyed, she runs up to flank that bone naga that cast the lightening bolt since she fully blamed it for her failure.

Karilla fails to use Accelerate on herself. 12:44, Today: Karilla Silveroak rolled 14 using 1d20 ((14)).

Kitheras Sunblade
player, 313 posts
AC: -1 THAC0: 15
HP: 37 / 41
Fri 11 Dec 2020
at 20:55
  • msg #236

Re: Myth Drannor - New Beginnings

14:52, Today: Kitheras Sunblade rolled 46 using 3d20 with rolls of 17,19,10.  Save vs Spell.

Save, Save, Fail

Damage noted next to my portrait

This message was last updated by the player at 20:55, Fri 11 Dec 2020.
DM
GM, 3028 posts
Sat 12 Dec 2020
at 00:54
  • msg #237

Re: Myth Drannor - New Beginnings

Round 1, Part 2

Karilla moves forward, a sourceless bright glow of light along the flank of the bone naga that unleashed the lightning. Kitheras's eyesight vanishes into darkness as Euin and Kas charge forward to join him in battle. Euin's long sword slams into the bone naga that stole Kitheras's sight, sending chips flying from its many vertebrae. He swings a second time, but the animated skeleton slides backwards across the stone and the sword slices through empty air.

On Kitheras's other side, Kas's scimitar is a blur of motion as she attacks the second naga. It barely manages to fend off her first strike, but her second rattles it from its head all the way to its tail. A dull hiss comes from its human-like skull as its glowing eyes turn in her direction.

Then Corym completes his spell. Fire roars from his hand in a tightly-curled stream, washing over the first naga to slam into the second naga with enough force to break the skeleton apart. The flames engulf the first naga, eagerly burning the long-dead bone. It convulses, turning inward on itself before suddenly collapsing in a moldering heap. Corym maintain the spell for several more moments, turning both skeletons into charred remnants.

((ooc: The first time I wrote this up, I forgot about Corym's spell. When I factored that damage in, it was enough to destroy both of the bone nagas. The blind spell on Kitheras fades with the destruction of the bone naga. Karilla is visible, since she moved outside of the radius of the invisibility, however Krackor is still invisible.))
This message was last edited by the GM at 01:50, Sat 12 Dec 2020.
Krackor Steelfist
player, 1366 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sat 12 Dec 2020
at 10:29
  • msg #238

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 237):

Seeing the bolt of Lightning streak towards him, Krackor knew his armour would attract it but he stood his ground. Other than Kitheras getting bitten twice, he could see they had this under control.

Lets move to the door. Well done all. So next time we come up against these, we know to either be invisible or have protection from Lightning and use that spell again Corym.

He felt ok, the lightning did damage him but not by much, his Vestmets and magical Ring stopping some of the spell's power.

Are you ok? he asks Kitheras directly but scans everyone, forgetting for a moment that nobody can see were he is looking. He was determined to help everyone with the Ioun Stone of Regeneration when they stopped for a short while.
This message was last edited by the player at 10:31, Sat 12 Dec 2020.
Corym Ildroun
player, 2203 posts
28/28 HP
AC 0
Sat 12 Dec 2020
at 12:09
  • msg #239

Re: Myth Drannor - New Beginnings

Corym wipes sweat from his brow that invariably comes up during a scorcher"At times we underestimate ourselves.  They seemed fierce, but if there's another combat, I'm going to try to withhold spells until we see that they are necessary."

Corym searches the room for traps and secret passages.
06:09, Today: Corym Ildroun rolled 133 using 3d100 with rolls of 25,40,68.  Find Traps/Secrets.

DM
GM, 3030 posts
Sat 12 Dec 2020
at 16:41
  • msg #240

Re: Myth Drannor - New Beginnings

The room is empty, save for a faint tracing of dust that's filtered in from the broken roof over the years. Corym doesn't find any traps. When he examines the stairs down, however, he finds a faint trace of glyphs along the edge of the staircase. It looks like an alarm spell, primed to go off if anyone sets foot on the steps.
Corym Ildroun
player, 2204 posts
28/28 HP
AC 0
Sat 12 Dec 2020
at 17:47
  • msg #241

Re: Myth Drannor - New Beginnings

“There’s an alarm here. Whether new or old is difficult to say. I can disarm it temporarily and will have to do so again on the way out. We’ll need to move quickly past, which will mean that strealth probably isn’t really an option any longer. Prepare yourselves.”
Corym Ildroun
player, 2205 posts
28/28 HP
AC 0
Sat 12 Dec 2020
at 17:52
  • msg #242

Re: Myth Drannor - New Beginnings

11:51, Today: Corym Ildroun rolled 48 using 1d100.  Remove Traps.
Krackor Steelfist
player, 1367 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/36
Thu 17 Dec 2020
at 12:24
  • msg #243

Re: Myth Drannor - New Beginnings

Krackor nods, then rolls his eyes, then grunts a littke to himself in kind of a chuckle. Best move quickly even if another is broken from the invisibility protection.
DM
GM, 3031 posts
Sun 20 Dec 2020
at 01:14
  • msg #244

Re: Myth Drannor - New Beginnings

Corym kneels and gently reaches out towards the magical runes. He nudges them gently with his tools, and they flicker slightly. At his nod, the group goes trotting down the stairs and is well past the ward by the time it re-establishes itself.

The stairs are short, turning back on themselves once before opening up into a long perpendicular hallway, studded with pillars. You're not able to take in much detail, however, because there's another bone naga waiting at the base of the stairs. Its eyes are locked on you the moment you step into view and it lunges into motion.

((ooc: Everyone roll initiative and declare actions!))


Karilla Silveroak
player, 323 posts
HP 51/51 PSP 81/91
AC 2 (0 w/SWpnS)
Sun 20 Dec 2020
at 05:37
  • msg #245

Re: Myth Drannor - New Beginnings

Since Karilla was still glowing like a torch, she saw little reason to try and hide. She slowly made her way up to the bone naga and swung her singing stick to batter it down.

((ooc: Karilla will move up to the bone naga to thwack it
Initiative: 21:29, Today: Karilla Silveroak rolled 6 using 1d10 ((6))
Weapon speed: 2
Total:8
Modified THAC0: 14
Attack: Karilla Silveroak rolled 13 using 1d20 ((13)).
Damage: [Karilla Silveroak rolled 1 using 1d6 ((1)). + 1]))

Corym Ildroun
player, 2206 posts
28/28 HP
AC 0
Mon 21 Dec 2020
at 12:48
  • msg #246

Re: Myth Drannor - New Beginnings

Corym wants to tumble past the Naga to open lines for the front-line fighters to engage.


06:47, Today: Corym Ildroun rolled 9 using 1d10.  Initiative.

06:47, Today: Corym Ildroun rolled 12 using 1d20.  Tumbling.

Kitheras Sunblade
player, 314 posts
AC: -1 THAC0: 15
HP: 37 / 41
Mon 21 Dec 2020
at 12:51
  • msg #247

Re: Myth Drannor - New Beginnings

Isn't going to fire into a melee, and can't see a way of getting into a melee considering the other fighters around him.

He will turn and watch the rear of the formation for attack from behind with swords ready--knowing that there'll be a lightning bolt rip up these stairs any moment.
This message was last edited by the player at 13:06, Mon 21 Dec 2020.
DM
GM, 3034 posts
Thu 31 Dec 2020
at 03:50
  • msg #248

Re: Myth Drannor - New Beginnings

Underground Naga Guardian Battle, Round 1

Kas and Karilla lunge forward towards the bone naga together, Karilla's glowing body pushing others out of the way as she tries to get closer. The bone naga tries to twist itself away from their attacks, but Karilla's singing stick thwacks its side, and as it slides away Kas slams her scimitar into its head. Dust and bone chips scatter onto the floor.

Corym tumbles out into the hall, clearing the way for others to get into the fight. Further back, Kitheras slides back behind Elorfindar and keeps his head somewhat turned towards the rear, while preparing himself to dodge any spells the naga might unleash. Euin advances more slowly, not able at the moment to get into hand to hand with the bone naga.

The naga rises up, the bone of its skeleton scritching across the stone floor like nails on a slate. Its head lashes down, finding a crease in Kas's armor near her neck where its fangs can sink in deeply. Its burning red eyes pulse, and the paladin of Milil staggers. ((ooc: Kas takes 5 points of damage and loses a point of strength.)) It tries to sting her with its tail, but the paladin, her strength suddenly sapped, still manages to step aside.

Then, just as with the bone naga on the surface, this naga rears up and electricity gathers between its fangs. It flicks its head, and unleashes a bolt of lightning up the stairs. Or it tries to, at least. The bolt slams into Kas and Karilla. Kas barely manages to twist out of the worst of the blast, before the lightning is sucked inside Karilla. The light emanating from the elven psionicist pulses, then continues to shine brightly. ((ooc: Kas takes 12 points of damage. Karilla is glowing for an additional 25 rounds.))

On the edge of the battle, Karilla glances around and notices that there is a second bone naga further down the gallery that is now turning to attack.


Corym Ildroun
player, 2207 posts
28/28 HP
AC 0
Thu 31 Dec 2020
at 14:55
  • msg #249

Re: Myth Drannor - New Beginnings

Corym alerts the rest of the party to the second Naga, and encourages them to file in.

He tries to take a swipe at the Bone Naga from behind the pillar and is quickly reminded why warriors exist.


08:54, Today: Corym Ildroun rolled 7 using 1d20.  attack.

08:54, Today: Corym Ildroun rolled 8 using 1d10.  Initiative.
Kitheras Sunblade
player, 314 posts
AC: -1 THAC0: 15
HP: 37 / 41
Thu 31 Dec 2020
at 15:01
  • msg #250

Re: Myth Drannor - New Beginnings

08:58, Today: Kitheras Sunblade rolled 5 using 1d10.

Kitheras slides past his party members to maneuver toward the second Bone Naga.  Ideally he wants to position the pillar between himself and the creature--assuming I don't get any attacks this turn for such a long and complicated move.
This message was last updated by the player at 15:01, Thu 31 Dec 2020.
Krackor Steelfist
player, 1370 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/36
Fri 1 Jan 2021
at 14:29
  • msg #251

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 248):

Krackor had had enough, the Nagas were bviously unable to see invisible things and people were getting hurt. He had seen the other Naga down the passage, stealth was no longer a thing, not with the sounsd of the lightning cracks. It was his turn.

In the commanding voice the others have heard a few times before when he was taking control, they had leant to listen and act accordingly, he stepped back out from the line of sight of the Naga and spoke.

Enough. Everyone step back into the corridor we have just come out of and I shall attend to this new one. Karilla, you are glowing enough that we don't need a torch or a reason to hide, especially with the boom and crack from lightning.

You all focus on the one in front of us.

I'm at the Naga side corner of the corridor.


With that, he prepares himself. Shield ready, visor down, weapon in hand.

(ooc: tried to post this yesterday morning before Kitheras' post, didn't realise it hadn't).
This message was last edited by the player at 14:35, Fri 01 Jan 2021.
DM
GM, 3035 posts
Fri 1 Jan 2021
at 18:21
  • msg #252

Re: Myth Drannor - New Beginnings

Round 2

Alerted to the second naga by a wave of Karilla's hand, both Kitheras and Euin rush forward. They squeeze between Karilla and the wall and run down the gallery. The second bone naga is curled up between two stone pillars, and it ducks at a wild swing from Euin. Further up the gallery, both Corym and Karilla swing at their naga, but the undead creature has their number and it curls and uncurls around their strikes.

Kas is rather more effective. Though the naga's venom is weakening the strength her gauntlets normally provide, she's still able to squarely hit the creature once in the flank. Her scimitar shears off several ribs and sends a shudder up and down the naga.

While Krackor is shouting instructions, the nagas fight back against the people who have attacked them. The first bone naga bites Kas a second time. It's more of a glancing scrape than the previous bite, but it still sends a second pulse of weakening necrotic energy through her. She grits her teeth and sets her shield in time to deflect the naga's bone tail as it comes whipping around. ((ooc: Kas takes another 2 points of damage and loses another point of strength.)) A hissing voice echoes out of its skull, and for a moment Kas's vision fades. Calling to Millil, she pushes off the spell.

Further down the corridor, the second naga tries to do the exact same thing with Euin. It bites the forest guide, its fangs sinking into his arm, and then lashes him in the chest with its barbed tail. Cold and necromantic energy floods his body, and he pushes through it as best he can. Then the naga's hissing voice unleashes its spell and Euin's vision vanishes. ((ooc: Euin takes 11 points of damage and is now blind.))



((ooc: Round 2 is over. Actions and initiative for Round 3, please.))
Krackor Steelfist
player, 1371 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/36
Fri 1 Jan 2021
at 20:09
  • msg #253

Re: Myth Drannor - New Beginnings

Fearing that his companions have split the party too much, a single one of these is no match but two at once!  He is not so sure right now but holds back, ready to cure some of the wounds the others harvest.
Corym Ildroun
player, 2209 posts
28/28 HP
AC 0
Sat 2 Jan 2021
at 01:10
  • msg #254

Re: Myth Drannor - New Beginnings

Corym takes another stab at the Bone Naga--more successfully this time.



18:53, Today: Corym Ildroun rolled 1 using 1d6.

18:53, Today: Corym Ildroun rolled 16 using 1d20.

18:53, Today: Corym Ildroun rolled 3 using 1d10.  Initiative.

2 damage and 5 damage

This message was last edited by the player at 05:07, Sat 02 Jan 2021.
Kitheras Sunblade
player, 315 posts
AC: -1 THAC0: 15
HP: 37 / 41
Sat 2 Jan 2021
at 01:18
  • msg #255

Re: Myth Drannor - New Beginnings

Kitheras unloads a flurry of attacks with variable effects. "They're spell-casters, Krackor.  We have an opportunity to limit their spells if we can keep them damaged."

19:13, Today: Kitheras Sunblade rolled 16 using 5d6 with rolls of 2,6,2,4,2.

damage 6, 10, 6, 8, 6

19:13, Today: Kitheras Sunblade rolled 46 using 5d20 with rolls of 2,5,19,11,9.

AC 10, 7, -7, 1, 3

19:13, Today: Kitheras Sunblade rolled 7 using 1d10.  Initiative.

This message was last edited by the player at 01:18, Sat 02 Jan 2021.
Krackor Steelfist
player, 1372 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/36
Sat 2 Jan 2021
at 21:49
  • msg #256

Re: Myth Drannor - New Beginnings

In reply to Kitheras Sunblade (msg # 255):

Yes but they can't see invisible. I'll take the next one alone.  Unless the one down the corridor is disengaged and you come back where it can't see you.
DM
GM, 3037 posts
Wed 6 Jan 2021
at 18:32
  • msg #257

Re: Myth Drannor - New Beginnings

Round 3

Karilla slams her singing stick into the naga's flank hard enough that the crack of breaking bone echoes down the hall. She tries again with her second stick, but it manages to twist away. The naga continues biting and whipping its tail at Kas with single-minded ferocity, but the paladin is barely able to turn both attacks. Then the naga hisses a word and three glowing, translucent snakes leap from its jaw and pummel her. ((ooc: Kas takes 12 points of damage.)) Corym's strike lands a moment later. Another shiver runs up the bone naga. It's barely holding itself together, but continues to attack with the drive of the undead. Kas attempts to drive home the final strike, but her weakened limbs aren't able to make her blade connect.

Another knot of people surrounds the second thrashing bone naga. It bites and slams its spiked tail into Euin, staggering the blind forest guide, and causing his own attacks to miss widely. Then it also unleashes a barrage of magical missiles, sending him reeling backwards. ((ooc: Euin takes 18 total damage.))

With its attention focused on Euin, Kitheras is able to take full advantage. He chops into the bony skeleton repeatedly, sending ribs flying and cracking vertebrae. The bone naga shivers repeatedly, but keeps pressing the attack on Euin.

((ooc: Round is over. The map is unchanged. Actions and initiative for Round 4, please!))
Krackor Steelfist
player, 1373 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/36
Thu 7 Jan 2021
at 19:07
  • msg #258

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 257):

Krackor prepares to cast Cure Light Wounds on the first person that is injured that comes close enough for him not to have to attack then in order to land a hand.
DM
GM, 3038 posts
Thu 7 Jan 2021
at 19:28
  • msg #259

Re: Myth Drannor - New Beginnings

((ooc: While you would need to make an attack roll to heal one of the folks in melee combat, that's just to see if you can put your hand on them. It wouldn't break invisibility, since you're not doing damage. You would lose the spell if you missed the attack roll, however. So if you want to advance and heal, you're welcome to.))
Krackor Steelfist
player, 1374 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/36
Fri 8 Jan 2021
at 16:02
  • msg #260

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 259):

If only needing to hit AC10, since not trying to bypass armour, then he'll do it.
This message was last edited by the player at 21:42, Fri 08 Jan 2021.
Kitheras Sunblade
player, 316 posts
AC: -1 THAC0: 15
HP: 37 / 41
Fri 8 Jan 2021
at 16:27
  • msg #261

Re: Myth Drannor - New Beginnings

Kitheras alternates into his lower frequency higher precision series of strikes and drives his blades deep.

10:26, Today: Kitheras Sunblade rolled 12 using 2d6 with rolls of 6,6.  Damage.

10:25, Today: Kitheras Sunblade rolled 37 using 2d20 with rolls of 19,18.  Attacks.

10:25, Today: Kitheras Sunblade rolled 3 using 1d10.  Initiative.

10 damage on each strike.

Corym Ildroun
player, 2211 posts
28/28 HP
AC 0
Fri 8 Jan 2021
at 16:28
  • msg #262

Re: Myth Drannor - New Beginnings

Corym struck quickly, but inaccurately.


10:27, Today: Corym Ildroun rolled 2 using 1d20 with rolls of 2.

10:27, Today: Corym Ildroun rolled 1 using 1d10 with rolls of 1.  Initiative.

DM
GM, 3039 posts
Thu 14 Jan 2021
at 16:56
  • msg #263

Re: Myth Drannor - New Beginnings

Round 4

Kitheras leaps forward, slashing with both blades. Bone chips fly and ribs fall to the floor as he hacks away at the bone naga's flank. It twitches hard, but continues its attack on Euin.

Further north, while Corym trips over his feet, Karilla lunges forward and hits the naga repeatedly with her singing sticks. With a resounding crack two of the vertebrae separate from each other and the entire skeleton collapses in a confused jumble of bones as its animating energy is dissipated.

Kas takes a deep breath and places a hand on her wounded neck. A soft glow pulses briefly, and some of her wounds close. As she's currently a stationary target, Krackor comes forward and casts his healing spell as well, laying a hand on her back. ((ooc: Kas uses Lay on Hands on herself. Krackor, go ahead and roll for Cure Light Wounds healing.))

The remaining bone naga tries to bite Euin, but somehow the blinded woodsman is able to stagger out of the way. He's less lucky with naga's tail, which hits him full in the chest. A moment later three more magical missiles also leap from the creature's eyes and slam into him. He staggers backward, swinging with his long sword and missing the naga by the narrowest of margins. ((ooc: Euin takes 15 points of damage.))


DM
GM, 3040 posts
Thu 14 Jan 2021
at 17:41
  • msg #264

Re: Myth Drannor - New Beginnings

Bone Naga Battle, Round 5

Euin and the bone naga clash together. He turns his body, letting the naga's snapping jaws slide past him, while the bone naga accidentally wraps its tail around the pillar as it tries to sting him. Euin slams his sword into the base of the bone naga's neck just as a final three magic missiles send him stumbling backwards, eyes crossed and spitting blood. The bone naga begins to collapse, and Kitheras rushes in from the side. His blades flash, and the dying naga crumbles into a motionless pile of bones.

For a moment, everything is quiet again. Euin staggers sideways to lean against the wall. He's battered and beaten, and looks barely conscious.
Euin Hawkhand
player, 36 posts
AC 3 (2 w/ Shield 0 w/ R)
HP 2/55
Thu 14 Jan 2021
at 17:45
  • msg #265

Re: Myth Drannor - New Beginnings

DMPC'ed

Euin leans his sword against the wall and raises a hand to wipe his brow. It's shaking so badly it seems to drum against his forehead. He pauses and pulls his hand back. His blind eyes stare at it, crossing and uncrossing as he attempts to see. Sighing, he drops his hand back down to his side. "Miellikki save me. That thing was brutal."
DM
GM, 3041 posts
Thu 14 Jan 2021
at 17:46
  • msg #266

Re: Myth Drannor - New Beginnings

((ooc: Kitheras and Euin both need to make Intelligence checks. Krackor, would you like to roll for Euin?))
Krackor Steelfist
player, 1375 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/36
Thu 14 Jan 2021
at 22:11
  • msg #267

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 266):

(ooc:  Int Rolls like a BOSS.  Rolled a 2.
HP from CLW for Kas = 7)  Sorry for delay

Euin Hawkhand
player, 37 posts
AC 3 (2 w/ Shield 0 w/ R)
HP 2/55
Thu 14 Jan 2021
at 23:27
  • msg #268

Re: Myth Drannor - New Beginnings

DMPC'ed

Euin's breath caught suddenly and he glanced towards the open doorway beside him. Wearily, he grabbed his sword and waved at the rest of the group. "More are coming."
Krackor Steelfist
player, 1376 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/36
Fri 15 Jan 2021
at 14:20
  • msg #269

Re: Myth Drannor - New Beginnings

Euin Hawkhand:
DMPC'ed

Euin's breath caught suddenly and he glanced towards the open doorway beside him. Wearily, he grabbed his sword and waved at the rest of the group. "More are coming."

Now it was time for strategy, not rushing.
Are there more Naga's or people?
That passage is narrow with stairs at the end.
Corym, can you grease the top of the stairs?
Let me stand in the gap so I can see them, you lot stay out of sight.
I'm moving to the stairs and casting protection against their evilness.


If time enough to move to the passage with stairs, will do, if not, will move to behind the nearest pillar to the passage.  Casts Protection from Evil 10ft Rad (which should protect anyone just around the sides too).

Watches and waits, feeding back info to the others.
Kitheras Sunblade
player, 316 posts
AC: -1 THAC0: 15
HP: 37 / 41
Fri 15 Jan 2021
at 15:10
  • msg #270

Re: Myth Drannor - New Beginnings

“Nagas! More incoming!” Kitheras spends the round reforming the tactical disposition of the forces.

“Corym!—fire arrows at each of these openings to ensure the undead continue to come after we’ve left.

Euin—to the rear with Elorfindar! Elorfindar, he’s in need of healing.  Pace your spells, don’t use them all now.

Karilla—present yourself visibly from a distance.  We’ll line up behind you since they seem to lead off with Lighning.

Krackor--after the Lightning strikes are expended, you, I, Corym, and Karilla will engage them in melee.”

Kitheras slips an arm under Euin’s arm and helps him retreat behind Karilla.  He does not take cover behind a column.  If they only see Karilla, they may switch to Magic Missiles instead of leading with Lightning.
This message had punctuation tweaked by the player at 15:10, Fri 15 Jan 2021.
Corym Ildroun
player, 2213 posts
28/28 HP
AC 0
Fri 15 Jan 2021
at 15:16
  • msg #271

Re: Myth Drannor - New Beginnings

Corym sheathes his sword, draws for this bow and fires a pair of shots as directed.

“If we keep encountering this many Magic Missiles, we might consider carrying more Shield spells.”
Krackor Steelfist
player, 1377 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/36
Fri 15 Jan 2021
at 18:04
  • msg #272

Re: Myth Drannor - New Beginnings

In reply to Kitheras Sunblade (msg # 270):

Just remember to stay out of sight so I can get past them first since they can't see invisible.  Have you thought about leaving and then coming back when we are all invisible?
Corym Ildroun
player, 2214 posts
28/28 HP
AC 0
Fri 15 Jan 2021
at 18:10
  • msg #273

Re: Myth Drannor - New Beginnings

I only have enough invisibility to get us back to base. I admit, it’s tempting, but it would also mean spending the night out here.
Krackor Steelfist
player, 1378 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/36
Fri 15 Jan 2021
at 19:51
  • msg #274

Re: Myth Drannor - New Beginnings

Corym Ildroun:
I only have enough invisibility to get us back to base. I admit, it’s tempting, but it would also mean spending the night out here.

Its not that far!, plus, the door to the left behind where Kitheras was may be a room we could use if we are quick!
This message was last edited by the player at 19:52, Fri 15 Jan 2021.
DM
GM, 3042 posts
Thu 21 Jan 2021
at 03:44
  • msg #275

Re: Myth Drannor - New Beginnings

The group shifts, mostly according to Kitheras's instructions. Corym runs down the long hall, and is just barely able to shoot a single arrow down the hall Kitheras and Euin heard noises from. Karilla runs with him, and plants her brightly-glowing form far enough from the door to be visible, but to also allow a naga to emerge.

Kas and Krackor run south as well. Kas puts herself behind Karilla and firmly into view, while Krackor is off to the side. Elorfindar comes into the room and meets Euin halfway, and casts a healing spell on him.

With a rattle of bones, the naga bursts through the door. It's a tight fit, and not all of the naga is able to emerge at one time. It bites Karilla, and for a moment a chill runs through her. After the blazing sands of Athas, it's almost comfortable, and she shakes off its effects. The naga tries to sting her, but its tail gets caught in the door.

Then it rises up, glaring down at Karilla from at least a foot above her. Its eyes flare and electricity roars from its mouth. The lightning bolt hits Karilla squarely. It cascades over her, leaping from her chest to her arms and between her fingers, before sinking into her skin, leaving her unharmed. ((ooc: Karilla, you lose 2 hp and you're down another 10 PSP's.))

((ooc: Map updated. New bone naga arrived. Actions and initiative for the next round!))


Kitheras Sunblade
player, 317 posts
AC: -1 THAC0: 15
HP: 37 / 41
Thu 21 Jan 2021
at 19:17
  • msg #276

Re: Myth Drannor - New Beginnings

2 attacks on Naga


Krackor's plan dawns on Kitheras too late. "A plan befitting Corym's subterfuge, Guardian.  Keeping company with a thief has deepened your cunning.  I confess, the benefits eluded me in the moment, and now the battle is joined again!"

13:12, Today: Kitheras Sunblade rolled 5 using 1d6.  Damage. 9 damage

13:12, Today: Kitheras Sunblade rolled 2 using 1d6.  Damage. 6 damage

13:11, Today: Kitheras Sunblade rolled 17 using 2d20 with rolls of 7,10.  revised attack.  AC 5 and AC 2

13:09, Today: Kitheras Sunblade rolled 7 using 1d10.  Initiative.

Corym Ildroun
player, 2216 posts
28/28 HP
AC 0
Thu 21 Jan 2021
at 19:19
  • msg #277

Re: Myth Drannor - New Beginnings

"Thank you?" Corym mused as he positioned himself to get a stab in on the Naga.


13:18, Today: Corym Ildroun rolled 4 using 1d6.  Damage. 5 damage

13:17, Today: Corym Ildroun rolled 13 using 1d20.  attack. AC 3

13:17, Today: Corym Ildroun rolled 10 using 1d10.  Initiative.


"Karilla--are you okay?  How much more lightning can you take like that?" Corym inquired with concern.
This message was last edited by the player at 19:23, Thu 21 Jan 2021.
Krackor Steelfist
player, 1380 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/36
Sat 23 Jan 2021
at 15:45
  • msg #278

Re: Myth Drannor - New Beginnings

Euin looked the worst for ware and Krackor felt he was close enough to just reach out, so the Guardian Priest chanted his call to Gorm and played the divine energy on to the injured group member

Cure Serious Wounds for 9 points (2d8 = 8 +1 = 9)
Karilla Silveroak
player, 324 posts
HP 49/51 PSP 71/91
AC 2 (0 w/SWpnS)
Sat 23 Jan 2021
at 20:19
  • msg #279

Re: Myth Drannor - New Beginnings

Karilla chuckled to herself after Corym's question while, at the same time, taking an honest accounting of her energy. She knew that she could continue like this for a while just as long as she maintained her focus.

"Oh I'm fine. I'm more annoyed at the fact that at this rate I'm going to be glowing like the sun for the rest of the day. Stay behind me if you fear the lightening." She focused on the bone naga that attacked her, determined to give as good as she got.

((ooc: [Karilla attacks the bone naga]
Initiative: Karilla Silveroak rolled 8 using 1d10 ((8))
Weapon speed: 2
Total:10
Modified THAC0: 14
Attack: Karilla Silveroak rolled 18 using 1d20 ((18))
Damage:  Karilla Silveroak rolled 1 using 1d6 ((1))+ 1

DM
GM, 3043 posts
Sat 23 Jan 2021
at 20:48
  • msg #280

Re: Myth Drannor - New Beginnings

Round 6

Corym and Kitheras rush forward into combat, while Krackor moves back to cast his healing spell on Euin. More of Euin's wounds close, and the man begins to breathe easier. He glances at the fight, but another person trying to get into melee with the bone naga would just crowd things unduly, and he remains where he is. Qas comes to the same conclusion, though she moves forward enough to ensure that the naga is within the aura of Milil's power that surrounds her.

Karilla and Kitheras are both quick off the mark; Karilla's singing stick smacks into the naga's head, while Kithera's carves large chunks of bone from the creature's flank. The naga, confined by the tight space of the tunnel, misses Karilla with both a snapping lunge with its head and an awkward tail sting. It attempts to cast a spell as well, but the damage done to it is sufficient to break the enchantment before it can be fully formed.

As the naga draws its head back from its failed attack, Corym darts in and stabs it with his short sword. One of the creature's fangs break, and a shudder goes down the length of its body. It continues to attack, but quite obviously came out the worse for this round of the fight.

((ooc: Actions and initiative for the next round, please.))


DM
GM, 3044 posts
Sat 23 Jan 2021
at 22:29
  • msg #281

Re: Myth Drannor - New Beginnings

Round 7

Sensing that the bone naga is faltering, Kitheras leaps in. Blades spinning and chopping, he shatters one of the vertebrae and then, when the naga's head comes around, breaks its neck. The bone naga collapses into a pile of motionless bones.

Silence falls again. For the moment, the old gnomish dwelling is still.

((ooc: So far, nothing else is attacking. So we're out of combat for the moment.))
Kitheras Sunblade
player, 318 posts
AC: -1 THAC0: 15
HP: 37 / 41
Sat 23 Jan 2021
at 22:33
  • msg #282

Re: Myth Drannor - New Beginnings

As the last Naga tumbles, Kitheras starts to redeploy the forces.

"Corym--check the door behind us. Traps or signs of activity.

Krackor and Karilla--eyes and light on the darkened corridor.  The Naga didn't trip a trap, but magic wards should be checked for.

Qasida, with me watching the North.

Elorfindar, continue treating Euin until he's serviceable again."

Corym Ildroun
player, 2217 posts
28/28 HP
AC 0
Sat 23 Jan 2021
at 22:36
  • msg #283

Re: Myth Drannor - New Beginnings

"I am glad of it," He responds to Karilla.

Corym complies with Kitheras' direction and reports his findings.


16:35, Today: Corym Ildroun rolled 18 using 1d100.  Find Traps/Secrets 95%.

16:34, Today: Corym Ildroun rolled 62 using 1d100.  Detect Noise 25%.

DM
GM, 3045 posts
Sat 23 Jan 2021
at 23:12
  • msg #284

Re: Myth Drannor - New Beginnings

Now that you're not fighting for your lives, you're able to take a closer look at where you are. While the hall you're in is solidly built and elegantly decorated, its southern end has collapsed. Corym takes a couple of moments to inspect it, and while he can't figure out exactly when it came down, it's obviously been some time ago and the rubble is quite solid.

He next checks the western tunnel. Several gnome-sized steps lead up to a narrow room. To the north it widens out a bit, and there are niches and hooks carved into the stone of the wall. To the south there's another corridor that looks like it might have done the same thing, except the same collapse that buried the main chamber did the same here. Corym pokes the rubble a little, but doesn't find much aside from confirmation that it's stable.

Elorfindar casts another healing spell on Euin, who nods in appreciation.


Corym Ildroun
player, 2218 posts
28/28 HP
AC 0
Sat 23 Jan 2021
at 23:15
  • msg #285

Re: Myth Drannor - New Beginnings

17:15, Today: Corym Ildroun rolled 52 using 1d100.  Find Traps/Secrets 95%.

Looking at the hooks and niches.
DM
GM, 3046 posts
Sun 24 Jan 2021
at 00:08
  • msg #286

Re: Myth Drannor - New Beginnings

Looks like it used to be a cloak room. There isn't anything in the niches now except dust.
Corym Ildroun
player, 2219 posts
28/28 HP
AC 0
Sun 24 Jan 2021
at 00:29
  • msg #287

Re: Myth Drannor - New Beginnings

"Karilla--accompany me.  The rest of you about 15' back."

Corym progresses down the hall the Naga slithered out of checking for Glyphs and the like.  He'll use the naga tracks in the dust as proof of an absence of traps, but search around doorways and other features.
Karilla Silveroak
player, 325 posts
HP 49/51 PSP 71/91
AC 2 (0 w/SWpnS)
Sun 24 Jan 2021
at 03:22
  • msg #288

Re: Myth Drannor - New Beginnings

"Sure, Corym, I'll be your beacon. Please don't get me killed."

Karilla mentally prepared herself to go down into the depths.
Corym Ildroun
player, 2220 posts
28/28 HP
AC 0
Sun 24 Jan 2021
at 04:08
  • msg #289

Re: Myth Drannor - New Beginnings

“I’ve always thought that you light up any room you grace with your presence. But now if I’m going to keep my mind on my work, I’ll need you to stand closer to my labors, or we’ll never get anywhere.” Corym smiled roguishly and tried to brace himself for a seat with that stick.
Kitheras Sunblade
player, 319 posts
AC: -1 THAC0: 15
HP: 37 / 41
Sun 24 Jan 2021
at 04:12
  • msg #290

Re: Myth Drannor - New Beginnings

Corym’s banter pained Kitheras’ ears. I know he’s been long among the humans, but that was neither elegant as flirtation or jocular antagonism. Sometimes Corym’s lack of Academy education and social graces truly showed!
Krackor Steelfist
player, 1381 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/36
Sun 24 Jan 2021
at 16:46
  • msg #291

Re: Myth Drannor - New Beginnings

Watching the North, before Karilla moves to the corridor to the south, Krackor looks around the North end of the wide corridor to ensure nothing is likely to come from that direction.
Karilla Silveroak
player, 326 posts
HP 49/51 PSP 71/91
AC 2 (0 w/SWpnS)
Sun 24 Jan 2021
at 20:46
  • msg #292

Re: Myth Drannor - New Beginnings

Corym Ildroun:
“I’ve always thought that you light up any room you grace with your presence. But now if I’m going to keep my mind on my work, I’ll need you to stand closer to my labors, or we’ll never get anywhere.” Corym smiled roguishly and tried to brace himself for a seat with that stick.


Karilla laughed so harshly it sounded like a bark.

"My smile has been known to clear a room, more so in fear than anything else though."
Corym Ildroun
player, 2221 posts
28/28 HP
AC 0
Mon 25 Jan 2021
at 19:36
  • msg #293

Re: Myth Drannor - New Beginnings

“That’s because you used to light up the room with Fireballs. Now you’re luminous.”
Karilla Silveroak
player, 327 posts
HP 49/51 PSP 71/91
AC 2 (0 w/SWpnS)
Mon 25 Jan 2021
at 23:17
  • msg #294

Re: Myth Drannor - New Beginnings

"Ah yes, I was a tad overzealous in blowing things up. Pretty, pretty lights and all that. Lead on, I will follow."
DM
GM, 3047 posts
Thu 28 Jan 2021
at 05:10
  • msg #295

Re: Myth Drannor - New Beginnings

There was once a door in the eastern passage. It's been torn from its hinges and lies in decaying pieces on the floor. The passage beyond would be comfortable for a gnome and is sufficient for a pair of elves. For the bone nagas it poses no hindrance, and you can see places where the bones have scraped the stone floor.

This passage looks like it was once a fairly central one in the house. While there are a number of cracks running through the walls and some of the stone facing has fallen, it doesn't completely obscure the cheerful murals that have been painted on both the walls and ceiling. Smiling gnomes frolic in forests and through gem-studded caverns. The painted gems sparkle in the bright glow radiating from Karilla, and many of the other colors and still vibrant.

Several corridors branch off from the one you're in. Corym pauses at the first intersection. He doesn't find any traps, but the hall to the south grows increasingly choked with fallen stone. There's an open door a bit to the south, and beyond it he can see the passage has collapsed entirely.

Both of them listen carefully, but you don't hear anything moving in the old halls.


Krackor Steelfist
player, 1382 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/36
Thu 28 Jan 2021
at 21:50
  • msg #296

Re: Myth Drannor - New Beginnings

With finding northing in the Northern Pillared Hall where the Naga's attacked, Krackor heads to where the others have gone, hoping to not find any Naga's but hoping he finds them before his friends do.
DM
GM, 3048 posts
Thu 28 Jan 2021
at 23:44
  • msg #297

Re: Myth Drannor - New Beginnings

((ooc: Krackor, how far down the hall are you moving, and which of the branching corridors do you want to take?))
Krackor Steelfist
player, 1383 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/36
Sat 30 Jan 2021
at 11:14
  • msg #298

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 297):

The Dwarven Guardian goes straight down the middle corridor, massing his companions as the search off-shoots, looked up each corridor as he goes.
Corym Ildroun
player, 2222 posts
28/28 HP
AC 0
Sun 31 Jan 2021
at 02:18
  • msg #299

Re: Myth Drannor - New Beginnings

Corym wants to focus on finding and pulling active threats first.  He's going to be popping his head into each room, taking a visual inventory and moving on.  This seems like a highly populated area and looking from traps and caches should wait until later.  Qas, Karilla and Elorfindar he'll position in the main room and try to pull threats toward them so that they can be finished off in an advantageous position.
Krackor Steelfist
player, 1384 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/36
Sun 31 Jan 2021
at 18:31
  • msg #300

Re: Myth Drannor - New Beginnings

In reply to Corym Ildroun (msg # 299):

Krackor moved one section at a time, waiting for the others to finish their area before he moves on to the next. I'll wait at the next junction, when I see you, I'll move forward to the next, that way you'll know where I am.  If I sense of see any danger, I'll mark the junction you are on a side passage of.  So look for my mark

Krackor didn't even think to say what that mark was, it was obvious to him, every piece of his armour and weapons had the blazing eyes on them for anyone to see.
DM
GM, 3049 posts
Tue 2 Feb 2021
at 00:35
  • msg #301

Re: Myth Drannor - New Beginnings

Karilla moves back to the main room at Corym's wave. As she does, she nearly bumps into Krackor who is making his own way deeper into the dwelling. Fortunately for Karilla, Krackor's plate mail makes enough noise that, though she can't see him she knows he's there and can flatten herself against the wall while he moves past.

Corym moves forward at the same time. The next exit from the hall, on his left side, opens into a beautiful shrine to gnomish deities. It's empty save for two thin, decorative columns along the far wall, but the walls are elaborately painted in forest and underground scenes. The floor is a pristine mosaic, its colors somewhat dimmed by a layer of dust.

Next is an intersection, with another hall going north and south. Both passages are partially collapsed, but unlike the first southern hall, it looks like you can probably make your way through if you try.

Corym moves a bit further and emerges into a room that was probably a dining room, based on the paintings of sheafs of grain and cooking meats on the walls. There's no furniture, but there is a hall leading south that is partially collapsed (but probably passable), and a badly-damaged door frame on the wall directly opposite.

Neither of you hear anything.


Krackor Steelfist
player, 1385 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/36
Wed 3 Feb 2021
at 15:41
  • msg #302

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 301):

Krackor continues to be both guard and protector.
Corym Ildroun
player, 2223 posts
28/28 HP
AC 0
Wed 3 Feb 2021
at 21:41
  • msg #303

Re: Myth Drannor - New Beginnings

((I'd meant to keep Karilla with me.  I meant Euin back there.))

I'll call every one up.  What initially seemed like 'open' passages on the map are actually collapsed and not that easily passable. So we're mostly alone, there's no wander danger as far as we can easily see.

 I'll check both doors for traps, check to see if they're locked.  Karilla will stick with me.  Space yourselves on either side of the door that I'm entering so that you have the ability to follow in in the event of danger.


15:40, Today: Corym Ildroun rolled 122 using 2d100 with rolls of 48,74.  Open Locks 80%.

15:40, Today: Corym Ildroun rolled 109 using 2d100 with rolls of 88,21.  Find Traps/Secrets 95%.

DM
GM, 3050 posts
Thu 4 Feb 2021
at 00:11
  • msg #304

Re: Myth Drannor - New Beginnings

Corym inspects the damaged doorway. It had been originally framed in granite, but the stone is now badly cracked where it hasn't broken entirely. On the other side is a badly collapsed room. There's maybe five feet of space that's still clear, directly on the other side of the door. Corym can make out what looks like the rusted and broken pieces of a stove, so he guesses that this once led to the kitchen, and likely also a pantry. The whole room looks like it might come down at any moment, however, so he backs away and leaves it alone.

Afterward, he goes back and gathers the party, spreading them out along the main corridor and the dining room so as to cover both of the still-intact passageways.


DM
GM, 3051 posts
Thu 4 Feb 2021
at 19:25
  • msg #305

Re: Myth Drannor - New Beginnings

Once he has the group spread out to cover both of the still-unexplored passages, Corym backtracks to the four-way intersection and heads south. The corridor ends in a door that's been jammed open. Beyond it the roof has collapsed, but someone at some point has dug through the rubble enough that there's a narrow, low-ceilinged tunnel continuing south. Corym checks it over for traps and general sturdiness and eventually nods. It'll be a tight fit, especially for the folks in plate mail, but it's stable.


DM
GM, 3054 posts
Fri 5 Feb 2021
at 06:04
  • msg #306

Re: Myth Drannor - New Beginnings

Corym heads to the shrine, wanting to give it a thorough looking over. The room itself is bare and solid. There aren't any traps or concealed doors. Not knowing anything of gnomish religion, he focuses instead on the quality of the paintings and mosaic, rather than their subject. And he very quickly is impressed. The painting covers all four of the shrine's walls, and it's really good. He doesn't see any artist signatures, but it's very close to masterwork quality. The same is true of the mosaic on the floor. It's beautiful and very well done. And both the mosaic and the paintings are perfectly preserved. There are no cracks or chips, and the paint is still vibrant.

He spends a few moments thinking about whether it would be possible to use the Item spell to transport the painting and mosaic out of the ruins. It would be difficult, since the subject would have to be removed from the wall or floor, with enough stone remaining to keep structural coherence. But between his architectural and engineering skills, and a liberal amount of magic, it would be at least theoretically possible.

Leaving that for the future, he returns to the dining room and starts giving it a similar thorough examination. The painting has been weathered more than in the shrine, and wasn't as high quality originally, but it's still in pretty good shape. At least until you get close to the eastern door; several large cracks have radiated out from the collapse further east and run along much of the eastern wall. Corym doesn't find anything dangerous, but out of the corner of his eye he sees something just not quite right about the north wall.

Taking a closer look, he's able to finally find a very small seam, which was once completely hidden by the contours of the painting. It looks like a gnome-sized secret door. Corym has just finished tracing its outline with his fingers when suddenly Karilla curses.

"Oh great. Another bone naga." She takes off running down the hall.

((ooc: Another foe has emerged! Actions and initiative for the new Round 1, please.))


Krackor Steelfist
player, 1388 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/36
Fri 5 Feb 2021
at 13:11
  • msg #307

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 306):

Hearing the call, Krackor moves to the far corridor where Karilla is.

I'm on my way. Let me tackle it unless you can take another lightning strike!
Corym Ildroun
player, 2226 posts
28/28 HP
AC 0
Fri 5 Feb 2021
at 15:15
  • msg #308

Re: Myth Drannor - New Beginnings

Initiative 1--Corym steps so that he is more lined up to help draw out the lightning strike by making more than one opponent visible
DM
GM, 3055 posts
Fri 5 Feb 2021
at 20:47
  • msg #309

Re: Myth Drannor - New Beginnings

Round 1

Karilla rushes forward, catching the bone naga while it's still in the partially-collapsed part of the corridor, while Corym runs into the corridor behind her. Though the naga is long and can wrap around itself or raise itself high enough to look you in the eyes, it's not much wider than the human-like skull that perches at the top of its long, long spine. It has no problem contorting itself through the narrow free space and launches itself at Karilla.

She strikes first, however, thwacking it twice in the head in quick succession. The naga spits blue sparks, the spell it had been casting disrupted. It bites at her and swings it razor-sharp tail around, but Karilla ducks out of the way with a slight shuffling of her feet. With a rattling of bone against stone, the naga draws itself back, preparing to attack again.

((ooc: Round 1 is over. The new map is below, showing peoples' positions. Kitheras, if you want the NPC's to move or do something, you'll need to direct them. With the tight quarters, they're not going to try to press forward at the moment. Actions and initiative for Round 2, please.))


Kitheras Sunblade
player, 320 posts
AC: -1 THAC0: 15
HP: 37 / 41
Fri 5 Feb 2021
at 21:02
  • msg #310

Re: Myth Drannor - New Beginnings

Position the rearguard into a crescent at the mouth of the hall.

"Draw it out so that we may trap it and kill it!"
Corym Ildroun
player, 2227 posts
28/28 HP
AC 0
Fri 5 Feb 2021
at 21:05
  • msg #311

Re: Myth Drannor - New Beginnings

Corym begins to comply with Kitheras' command--his combat advice was too sound.  He will, of course, wait for Krackor to comply so as not to create a log jam.
Krackor Steelfist
player, 1389 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/36
Sat 6 Feb 2021
at 08:54
  • msg #312

Re: Myth Drannor - New Beginnings

Kitheras Sunblade:
Position the rearguard into a crescent at the mouth of the hall.

"Draw it out so that we may trap it and kill it!"

Good call.  Corym, I'm backing out and with step left away from the way we came, into the square room.  Giving enough instructions, he feels, would stop his friend from mistakenly stepping on him.

He readies his shield and Battle Axe.
DM
GM, 3056 posts
Sun 7 Feb 2021
at 02:11
  • msg #313

Re: Myth Drannor - New Beginnings

Round 2

As Krackor and Corym retreat, and Kitheras waves the rest of the group into the room, Karilla decides to stand her ground. Her singing sticks makes high-pitched music as they swirl through the air, punctuated by a pair of quick strikes to the naga's head. Once again sparks fly from its mouth as she disrupts the lightning bolt it's trying to cast, and when it tries to bite her she calmly steps to the side. With a rattle of bone, it's tail comes striking forward, and she knocks it away with one of her sticks.

The rest of the group waits in the room, with no bone naga to strike.

((ooc: Karilla decided to stay put and slug it out. The map has been updated. Actions and initiative for Round 3, please!))


DM
GM, 3057 posts
Sun 7 Feb 2021
at 20:38
  • msg #314

Re: Myth Drannor - New Beginnings

Round 3

Most of the group stays clustered around the entrance to the hallway, or spaced further into the room, watching as Karilla continues her duel with the bone naga. It dodges her first strike, but that just brings its head in line with her second singing stick. It slams into its forehead with a loud crack, sending it slithering backward for a moment. It hisses in annoyance at a third spoiled spell. Then it lunges forward, sliding underneath her arms and sinking its fangs into her side. It tries to ((ooc: Karilla, take 5 hp of damage and you lose 1 point of Strength.))

All of a sudden there is a crackling roar, and a bolt of lightning comes roaring out of the hallway to the east. It slams through the group waiting at the mouth of the hallway, hits the back wall, and then rebounds. It races through Krackor, Kitheras, and Kas a second time before it vanishes into nothing just before it hits the bone naga that has managed to flank the group. ((ooc: Krackor, Kitheras, and Kas have to make 2 saves versus spells or take 18 damage from the lightning bolt. If you save, take 9 damage.))

From somewhere beyond the southern bone naga, something unleashes a spell at Karilla. For a moment her vision starts to fade. She shakes her head, throwing off the spell.

((ooc: Flanking maneuver! And I checked; unlike the Baldur's Gate games, you don't take damage multiple times if you're hit by a rebounding lightning bolt. Pout. Actions and initiative for Round 4!))


Krackor Steelfist
player, 1390 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/36
Mon 8 Feb 2021
at 00:06
  • msg #315

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 314):

Although Krackor was watching, he didn't notice the second Bone Naga as he was shielded by one of the party.  He quick reactions were the only thing that saved him from taking the full brunt of the Lightning as he skirted by him.

(ooc: I'm so glad it was a Lightning Bolt and not an Area of Effect Spell.  Rolled a 2, +1 for Dex Reaction Adjustment = 3.  Needed 3 to save.)

Krackor then rushes forward with surprising drive.

Initiative = 4+7-1 (roll+weapon-Dex) = 10
Attack = AC7  (Do I get any bonus for it not being able to see me, Flanking would be nice)
Damage = 2

(I don't think the dice like me tonight)

Corym Ildroun
player, 2228 posts
28/28 HP
AC 0
Tue 9 Feb 2021
at 02:39
  • msg #316

Re: Myth Drannor - New Beginnings

Corym targets the newly arrived Naga with Magic Missiles--the only way he can contribute without hitting an ally.

20:37, Today: Corym Ildroun rolled 17 using 4d4+4.  Magic Missile (4d4+4.

20:35, Today: Corym Ildroun rolled 3 using 1d10.  Initiative.

Kitheras Sunblade
player, 321 posts
AC: -1 THAC0: 15
HP: 37 / 41
Tue 9 Feb 2021
at 02:44
  • msg #317

Re: Myth Drannor - New Beginnings

Kitheras sees Corym's reaction to the new threat, Krackor's charge, and decides to follow suit with Magic Missiles of his own.


20:43, Today: Kitheras Sunblade rolled 15 using 4d4+4 with rolls of 2,4,3,2.  Magic Missile (4d4+4).

20:42, Today: Kitheras Sunblade rolled 4 using 1d10.  Initiative.

DM
GM, 3058 posts
Sun 14 Feb 2021
at 01:00
  • msg #318

Re: Myth Drannor - New Beginnings

Round 4

Krackor turns and runs at the newly-revealed bone naga. He's slightly faster off the mark than Kas, who runs along behind him, trying to get within striking range of the monster. Before either of them can reach it, a storm of magical missiles come flashing past them. They buzz through the air like a flock of angry hummingbirds and slam into the bone naga from head to toe. It convulses, its vertebrae cracking, ribs blasting free in all directions, and with a loud crack it breaks apart into four pieces and collapses.

Karilla continues to strike at her naga. Her sticks blur through the air, singing a happy song of death, and crack the bone naga up under its jaw, spoiling yet another spell. It snaps its jaws at her ineffectively, and while it manages to sting her, Karilla twists out of the way before any of its venom can affect her. ((ooc: Karilla, take 4 damage.))

Out of the darkness beyond Karilla's bone naga, someone hisses a spell. Three faintly-glowing vipers race past the bone naga and slam into Karilla, driving her back a step. ((ooc: Karilla, take another 8 damage, for a total of 12 this round.))

Off to the side of the battle, as Krackor and Kas nudge the bones of the naga and make sure it's dead, another spell washes over them. Their muscles tense, and they have to fight off a familiar freezing magic. ((ooc: Krackor and Kas both need to make saves vs. spells with a -1 penalty. This is Hold Person, so if you have advantages against enchantment/charm spells, those would apply.))

((ooc: Nice work one-shotting the bone naga. The battle continues. Actions and initiative for Round 5!))


Kitheras Sunblade
player, 322 posts
AC: -1 THAC0: 15
HP: 37 / 41
Sun 14 Feb 2021
at 01:52
  • msg #319

Re: Myth Drannor - New Beginnings

I’m putting Magic Missiles on Karilla’s Naga


19:50, Today: Kitheras Sunblade rolled 11 using 4d4+4.  Magic Missile (4d4+4).
19:49, Today: Kitheras Sunblade rolled 1 using 1d10.  Initiative
Corym Ildroun
player, 2229 posts
28/28 HP
AC 0
Sun 14 Feb 2021
at 01:54
  • msg #320

Re: Myth Drannor - New Beginnings

Corym backs up to the top right corner so he can keep an eye on both tunnels and respond as the situation evolves.
Krackor Steelfist
player, 1392 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/27
Sun 14 Feb 2021
at 13:04
  • msg #321

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 318):

Krackor, still invisible at this point because he wasn't able to attack. Feels the magic assail him but shrugs it off as his Willpower hardens his thoughts.  He keeps running forward, looking for the source and silently berates himself for not putting his noisy floorboard or Thief's Lament spells in place behind them.  He quickly glances down the side corridors in case anyone has managed to get through the blockages.

(ooc: I'm guessing this is an area of affect spell
 - Save was made at -1 {gave total of 10} but should have been +3 because of the +4 Wisdom bonus.  This note is in case it makes a difference for next time.)

This message was last edited by the player at 13:13, Sun 14 Feb 2021.
DM
GM, 3059 posts
Sun 14 Feb 2021
at 19:08
  • msg #322

Re: Myth Drannor - New Beginnings

((ooc: Krackor, roll an Int check for me, please.))
Krackor Steelfist
player, 1393 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/27
Sun 14 Feb 2021
at 20:03
  • msg #323

Re: Myth Drannor - New Beginnings

DM:
((ooc: Krackor, roll an Int check for me, please.))

(ooc: Rolled a 9. Made by 3)
DM
GM, 3060 posts
Sun 14 Feb 2021
at 20:31
  • msg #324

Re: Myth Drannor - New Beginnings

As Krackor goes running forward, he glances up the hall to the right and just barely sees another naga crouching on the other side of the partially-collapsed hallway. This one is flesh and blood, its dark skin invisible in the darkness but shedding enough heat that you can see standing out from the cold walls.

((ooc: You can get within melee range of the naga this round if you want, but you won't be able to attack.))
Krackor Steelfist
player, 1394 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/27
Wed 17 Feb 2021
at 17:34
  • msg #325

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 324):

Glancing down the hall on the right, catching the illuminated figure of a Naga that wasn't just bone, barely, from the heat it produced, Krackor gauged the distance and if he could be more careful, slipping back to the edge of the cross-section then charging, if not, he would just charge.
DM
GM, 3061 posts
Fri 19 Feb 2021
at 00:21
  • msg #326

Re: Myth Drannor - New Beginnings

Round 5

Kitheras waves a hand and another volley of magical missiles leap forward towards a bone naga. They weave around Karilla and slam into the bone naga, blowing apart many of its upper ribs. Rattling awkwardly against the floor, the badly-wounded bone naga tries again to bite and sting Karilla. She is very light on her feet, however, and manages to dodge both attacks. Then it hisses something unintelligible and Karilla's eyesight goes black.

Already planning on retreating, Karilla immediately disengages and backs up the corridor. Her singing sticks weave around herself, keeping the naga from leaping through by surprise. She backs up until she can feel the corridor opening up into the room and takes a step to the side, flanking the entrance. Meanwhile, Corym backs up to keep everything in view.

Krackor judges distances, and decides it's best to close distance. He rushes forward, squeezing into the half-collapsed section of the tunnel to get to grips with the naga. ((ooc: I mis-judged the distance, Krackor. You can attack the dark naga if you wish in Round 5.))

((ooc: Both Karilla and Euin are now blind. The bone naga Karilla was fighting is badly damaged. Actions and initiative for Round 6!))



Corym Ildroun
player, 2230 posts
28/28 HP
AC 0
Fri 19 Feb 2021
at 03:34
  • msg #327

Re: Myth Drannor - New Beginnings

There was more than one down that tunnel... Corym presses his way to the tunnel that Karilla evacuated and fires a lightning bolt down the tunnel.

"Clear to either side, make it come out.  Where's Krackor?"

21:29, Today: Corym Ildroun rolled 4 using 1d6, rerolling ones with rolls of 4.  re-roll.

21:28, Today: Corym Ildroun rolled 22 using 6d6, rerolling ones with rolls of 5,3,4,2,3,5.  Wand of Lightning (6d6 re-roll 1's and 2's).

21:26, Today: Corym Ildroun rolled 7 using 1d10.

Initiative. +2 for wand = 9
24 Damage, save for half

Kitheras Sunblade
player, 323 posts
AC: -1 THAC0: 15
HP: 37 / 41
Fri 19 Feb 2021
at 03:38
  • msg #328

Re: Myth Drannor - New Beginnings

21:36, Today: Kitheras Sunblade rolled 2 using 1d10, rerolling ones with rolls of 2.  Initiative.

Kitheras sees Corym fumbling with his wand and guesses his intention--he moves himself and Karilla out of the line-of-fire.

"Kas--can you heal blindness?  This is getting ridiculous. Krackor? Krackor?"  Kitheras called for the dwarf and creeped ahead the with his swords drawn.
Krackor Steelfist
player, 1395 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/27
Fri 19 Feb 2021
at 13:02
  • msg #329

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 326):

Arriving at the Naga quicker than he thought, his BattleAxe raised to strike, Krackor pulled the haft hard, striking but with the squeeze, hardly damaging it.

(ooc:Initiative rolled = 6
BatttleAxe total Initiative = 6+7=13
Attack-BattleAxe = 18 = AC-2
Damage-BattleAxe = 1)


Feeling as though the BattleAxe isn't biting enough, he prepares to drop the BattleAxe and pull his magical Dagger from its place at his waist.
This message was last edited by the player at 13:04, Fri 19 Feb 2021.
DM
GM, 3062 posts
Mon 22 Feb 2021
at 03:06
  • msg #330

Re: Myth Drannor - New Beginnings

Round 6

Hearing Corym's voice, Kitheras moves towards Karilla, intending to guide her back into the room. The moment his hand touches her shoulder, however, the blinded elf spins around and lashes out at him. Her singing sticks whistle through the air, forcing Kitheras to rock backwards. As soon as she's completed her flurry of attacks, Karilla drops to the ground and presses herself against the stone.

The bone naga does not advance. Instead, its eyes flash and a trio of bony snakes erupt from its mouth and unerringly slam into Kitheras. ((ooc: Kitheras, take 14 points of damage.))

Then Corym steps in front of Kitheras, the wand pointed straight down the corridor. He hisses, "Brindith," and lightning roars down the hallway. The bolt slams into the bone naga and it explodes into thousands of pieces before it slices through the partially-collapsed section and disappears.

Down the hall to the west, Kas calls out, "Krackor found another one!" before she runs around the corner in the direction Krackor went.

Facing the dark naga, Krackor pulls his enchanted dagger out and leaps at the monster. The dagger glows with a dull fire and he stabs it twice into the naga's chest. The dark naga spits sparks as a spell is disrupted, and its tail whips around. It finds a crack in Krackor's armor and nicks the barakor's chest. There's a pulse of poison, but Krakor feels the grace of Gorm protecting him from the attempt to put him to sleep. The naga hisses loudly. "Your skull will make a fine addition to my collection." ((ooc: Krackor, take 2 damage.))

Back in the room, Elorfindar quietly completes a spell. Gentle magic washes over the group and the blindness afflicting Karilla and Euin disappears like mist under a strong sun. "The Lifegiver does not abide darkness," Elorfindar murmurs.


Corym Ildroun
player, 2231 posts
28/28 HP
AC 0
Mon 22 Feb 2021
at 04:50
  • msg #331

Re: Myth Drannor - New Beginnings

Corym rushes over to the hallway where Kas and Krackor are and the moment he can catch sight of the Dark Naga unleashes his final Magic Missile spell.


22:47, Today: Corym Ildroun rolled 18 using 4d4+4 with rolls of 4,3,4,3.  Magic Missile (4d4+4).

22:47, Today: Corym Ildroun rolled 2 using 1d10.  Initiative.

In Elven he shouts to the party left in the room--"On the North Wall there is a secret door.  Use it to get to the back side of this one if necessary.  There was one other beyond Karilla's Bone Naga--I don't know if my lightning bolt took it!"
Kitheras Sunblade
player, 324 posts
AC: -1 THAC0: 15
HP: 23 / 41
Mon 22 Feb 2021
at 04:57
  • msg #332

Re: Myth Drannor - New Beginnings

Kitheras calls to Elorfindar--

"Have you any healing?  I'm going to head down the tunnel to check after the one Corym speaks of."

22:56, Today: Kitheras Sunblade rolled 6 using 1d10.  Initiative.

Krackor Steelfist
player, 1396 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/27
Mon 22 Feb 2021
at 20:43
  • msg #333

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 330):

Weighing up the Dark Naga, Krackor continues his attacks against the abomination.
Only one attack this round.
Initiative Rolled = 7
Initiative+Dagger Speed = 7+2-3 = 6
Attack: Magical Dagger = 19 = AC-3
Damage: Magical Dagger = 7

DM
GM, 3063 posts
Thu 25 Feb 2021
at 06:05
  • msg #334

Re: Myth Drannor - New Beginnings

Round 7, Part 1

Corym rushes out of the room. Reaching the intersection, he peers around both Kas and Krackor and is just barely able to make out enough of the dark naga to launch a barrage of magical missiles at it. They race past his comrades and slam into the naga, knocking it out of the spell it was concentrating on. It shakes its head in pain, and Krackor takes the opening to stab it again with his dagger. It tries to bite him in return, but he neatly steps out of the way.

Elorfindar had turned at Corym's shout to inspect the northern wall, but when Kitheras asked him for healing he spun around and nodded. "I do. I will follow you." The two elves advance down the corridor. Kitheras squeezes past the partially-collapsed section of the tunnel and is immediately faced with another bone naga. It is still smoking from Corym's lightning bolt, and its glowing eyes are pulsing as it works magic. ((ooc: Kitheras, I need attacks from you to see if you can interrupt the spell. It will also be attacking you, however you rolled better initiative.))

Euin moves towards the wall that Corym had pointed to. He starts running his hands over its surface, but is unable to find any catch or seam. Karilla pushes herself to her feet and resets herself beside the corridor's mouth, ready to attack should something come into view.

And from the corridor behind Corym, another lightning bolt suddenly crackles and roars. It washes over Corym, Kas, Krackor, and the dark naga before it expends its fury further down the hall to the north. ((ooc: I need Corym and Krackor to make saves vs. spells or take 18 damage from the lightning bolt. If you save, you take half damage.))


This message was last edited by the GM at 06:07, Thu 25 Feb 2021.
Kitheras Sunblade
player, 325 posts
AC: -1 THAC0: 15
HP: 23 / 41
Thu 25 Feb 2021
at 14:18
  • msg #335

Re: Myth Drannor - New Beginnings

Assuming 4 and up still hits for Kitheras for AC 6, both of my attacks hit for
14 damage.

07:35, Today: Kitheras Sunblade rolled 17 using 2d6 with rolls of 3,3.  Damage.

07:35, Today: Kitheras Sunblade rolled 57 using 2d20 with rolls of 4,10.  Attacks.

This message was last edited by the player at 19:11, Thu 25 Feb 2021.
Corym Ildroun
player, 2232 posts
28/28 HP
AC 0
Thu 25 Feb 2021
at 14:22
  • msg #336

Re: Myth Drannor - New Beginnings

08:21, Today: Corym Ildroun rolled 15 using 1d20.  Save vs Spell (7).  It's a 7 because of the Dex Defensive Adjustment and a Ring of Protection +2

Krackor Steelfist
player, 1397 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/18
Thu 25 Feb 2021
at 22:45
  • msg #337

Re: Myth Drannor - New Beginnings

Krackor feels the magic of the Lightning Bolt wash over him rather than slam into him, it still sends a burning and tingling sensation through him though. (ooc: Saved on a 6)

I need to take this out and heal
He slashes at the Dark Naga once more with his magical dagger, trying to push and dance passed the creature so his company had a clear attack on it.

His first try struck the creature squarely and powerfully, the second, because of his moving around the creature, make him almost drop the dagger as he worked to retain his balance.


Initiative Rolled = 10
Initiative+Dagger Speed = 10+2-3 = 9
Attack: Magical Dagger #1 = 18+3 = 21 = AC-5
Damage: Magical Dagger #1 = 7
Attack: Magical Dagger #2 = (1)+3 = 4 = FUMBLE
Damage: Magical Dagger #1 = 0

DM
GM, 3064 posts
Thu 25 Feb 2021
at 23:35
  • msg #338

Re: Myth Drannor - New Beginnings

Round 7, Part 2

Corym flattens himself against the wall, missing the worst of the lightning. Kas takes it full in the back and jerks spasmodically as it sweeps over Krackor and then slams into the dark naga he's fighting. The naga shrieks; a male voice thrown so high into the upper registers it tears at the ears, and then collapses into a charred heap, unmoving.

Facing the bone naga, Kitheras reacts quickly and stabs it twice. His enchanted short swords strike deeply, causing great pieces of bone to fall free. The naga had been casting a spell, but the damage ruins its concentration, and when it tries to bite and sting Kitheras, the bard spins away unharmed. Behind him, Elorfindar recites a healing prayer to Labelas and places his hands upon Kitheras's back, and a surge of energy closes some of Kitheras's wounds. ((ooc: Kitheras, heal 6 hp.))

((ooc: Round 7 is now over. Krackor, I still need a saving throw from you. The dark naga is dead; the two bone nagas are still standing. Actions and initiative for Round 8, please.))
Krackor Steelfist
player, 1398 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/18
Fri 26 Feb 2021
at 01:31
  • msg #339

Re: Myth Drannor - New Beginnings

DM:
Round 7, Part 2

((ooc: Round 7 is now over. Krackor, I still need a saving throw from you. The dark naga is dead; the two bone nagas are still standing. Actions and initiative for Round 8, please.))

Another one? 
msg #337:
(ooc: Saved on a 6)

Did another anyway and got a 10, saved by 9.
DM
GM, 3065 posts
Fri 26 Feb 2021
at 02:18
  • msg #340

Re: Myth Drannor - New Beginnings

((ooc: Aha. You posted while I was writing my post. I didn't see your post. There was only one saving throw.

The dark naga was killed during Round 7, so you can change your action to something else. You can't get within melee range of the closer bone naga this round, since there are other people in the way.))

Kitheras Sunblade
player, 326 posts
AC: -1 THAC0: 15
HP: 23 / 41
Fri 26 Feb 2021
at 02:22
  • msg #341

Re: Myth Drannor - New Beginnings

17:34, Today: Kitheras Sunblade rolled 7 using 2d6 with rolls of 2,5.  Damage.

17:34, Today: Kitheras Sunblade rolled 34 using 3d20 with rolls of 15,2,17.  Attacks.

17:34, Today: Kitheras Sunblade rolled 6 using 1d10.  Initiative.


Kitheras attacks the Bone Naga three more times landing two hits for 15 damage
Corym Ildroun
player, 2233 posts
19/28 HP
AC 0
Fri 26 Feb 2021
at 02:25
  • msg #342

Re: Myth Drannor - New Beginnings

Corym takes a step away from Karilla to be out of the line of sight of the Bone Naga. "Karilla, Kas--be prepared to take it when it comes into the intersection! Euin, the Dark Naga is down--support Kitheras and Elorfindar!"
DM
GM, 3066 posts
Fri 26 Feb 2021
at 02:42
  • msg #343

Re: Myth Drannor - New Beginnings

Round 8

Corym steps away from the intersection and starts calling instructions. Kas begins to move, while behind her Krackor starts casting a healing spell. Both of them are caught in a second lightning bolt that the bone naga sends screaming down the corridor. It passes over them and further chars the corpse of the dark naga. ((ooc: The bone naga's initiative is faster than it's possible to cast Cure Serious Wounds. Krackor, I need another save versus spells from you, and you lose the spell. Take 25 damage if you fail, 12 if you succeed.)) As the lightning fades away, Kas stumbles towards Corym and takes a mirrored flanking position on the other side of the hallway.

In the other corridor, Kitheras lunges forward into his bone naga's space. The badly-wounded creature tries to avoid him, but he presses it hard and manages to slip the points of his blades into a gap between two of the many vertebrae. With a twist, his enchanted blades disrupt the magic animating the skeleton, and it collapses. Elorfindar lays his hands on Kitheras's back, and another pulse of healing energy flows through him.

((ooc: Round 8 over. There is only one monster visible: the bone naga that is throwing lightning and not moving forward. Actions for Round 9!))


Corym Ildroun
player, 2234 posts
19/28 HP
AC 0
Fri 26 Feb 2021
at 02:54
  • msg #344

Re: Myth Drannor - New Beginnings

20:54, Today: Corym Ildroun rolled 8 using 1d10, rerolling ones with rolls of 8.  Initiative.


Hearing Krackor's groan, Corym realizes that the time to move is now.  Krackor can't get out of the line of fire before that fresh Naga fires again--and it still has all of its magic missile spells...

"Kas, we've got to put it down this time, or Krackor won't make it.  I'm going with the Wand again--once I fire my shot, you go for it!"

29 damage, save for half

20:53, Today: Corym Ildroun rolled 4 using 1d6, rerolling ones with rolls of {1}4.  Re-roll.

20:53, Today: Corym Ildroun rolled 2 using 1d6, rerolling ones with rolls of 2.  Re-roll.

20:53, Today: Corym Ildroun rolled 27 using 6d6, rerolling ones with rolls of 5,2,5,5,6,4.  Wand of Lightning (6d6 re-roll 1's and 2's).

This message was last edited by the player at 02:55, Fri 26 Feb 2021.
Kitheras Sunblade
player, 327 posts
AC: -1 THAC0: 15
HP: 29 / 41
Fri 26 Feb 2021
at 02:56
  • msg #345

Re: Myth Drannor - New Beginnings

"Come, Elorfindar! Our companions need us!" he says--urging the priest toward the rest of the party.
Krackor Steelfist
player, 1399 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/6
Fri 26 Feb 2021
at 23:45
  • msg #346

Re: Myth Drannor - New Beginnings

In reply to Corym Ildroun (msg # 344):

Krackor hears the voices of his companions as the Lightning washes over him once more, his teeth sparking, his jaw tightened, disrupting his spell.  He sees that the corridor bulges out a few steps ahead and unceremoniously falls behind it, hoping for its protection should another foray of spells come his way.

He hears Corym shouting to Aid so the priest can do something to save himself, thanking Gorm for his graces and Casts another healing spell on himself.

(ooc: CLW on self = 4 HP, putting him on 10)
DM
GM, 3067 posts
Tue 2 Mar 2021
at 22:39
  • msg #347

Re: Myth Drannor - New Beginnings

Round 9

Seeing the lightning, the badly-wounded Euin backs away, out of the corridor and into the old dining room, safely out of the line of any bouncing lightning bolts. Krackor casts his healing spell, while Elo and Kitheras hurry back towards the other room.

Kas nods to Corym, hefting her sword as Corym steps out into the corridor and aims his wand. He speaks the trigger word, but the wand just spits a couple of sparks and otherwise remains quiescent. Kas raises her eyebrow at him, but gamely charged around the corner at the bone naga.

The naga had been casting another spell, its glowing eyes aimed at Krackor, but when the paladin ran at it, it shifted its aim. Kas swung her scimitar in a series of quick, looping attacks, but between the naga's dodging and the lingering weakness its earlier comrades had inflicted on her, doesn't come close to striking.

Unfortunately, the naga doesn't have similar problems. It sinks its teeth deeply into her shoulder, and as she tries to pull away its stinger slams into her chest. Then the magical missiles it had been casting erupt from its eyes in a spray of boney snakes and slam into Milil's paladin.

Kas collapses, her sword falling from her hand as she crashes to the ground. She's still breathing, barely, but from the way blood is pooling around her, she won't be for much longer. ((ooc: Kas is at -3 hp and bleeding out))

((ooc: There is only one foe you know about, so I've narrowed the map to make things easier on me. Actions and initiative for Round 10.))


This message was last edited by the GM at 00:08, Wed 03 Mar 2021.
Kitheras Sunblade
player, 328 posts
AC: -1 THAC0: 15
HP: 29 / 41
Wed 3 Mar 2021
at 00:01
  • msg #348

Re: Myth Drannor - New Beginnings

"We've got to set up! We've got to draw it out where we can all come to bear on it! Draw it toward the kitchen!"

Kitheras positions people in the room with the secret door in order to surround the Naga if/when it comes their way.

17:59, Today: Kitheras Sunblade rolled 3 using 1d10.
Corym Ildroun
player, 2235 posts
19/28 HP
AC 0
Wed 3 Mar 2021
at 00:03
  • msg #349

Re: Myth Drannor - New Beginnings

Corym hears Kitheras' order of battle and complies--he tumbles across the hallway becoming an obvious but elusive target for the Naga and rushes to the opening making a lot of noise to distract it from Krackor hiding north of them.

17:59, Today: Corym Ildroun rolled 4 using 1d10.
18:03, Today: Corym Ildroun rolled 11 using 1d20.  Tumbling.

Krackor Steelfist
player, 1400 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/6
Wed 3 Mar 2021
at 01:10
  • msg #350

Re: Myth Drannor - New Beginnings

Krackor takes out his pearly white spindle Ioun Stone and allowed it to float over him.  He was going to wait where he was for a short while.
Corym, I can't take another of those lightning bolts, shame we didn't have someone who could just wade in without worrying about them.  I'll be ok in a few minutes. Are we sure this is the last one?

He had one last trick up his sleeve as someone once said to him, but he needed to know it was make or break before using it.
DM
GM, 3068 posts
Wed 3 Mar 2021
at 04:55
  • msg #351

Re: Myth Drannor - New Beginnings

Round 10

Kitheras pulls back into the dining room. Hearing his instructions, Corym does the same. Elorfindar, however, runs forward. Kas's collapse, with all of her clanking plate mail, was loud in the gnome tunnels, and when she didn't come running back, it was obvious what had happened. "Kas!" the Chronologian shouted. As he turned the corner, he saw her collapsed at the foot of the bone naga and runs toward her.

Karilla, seeing her brother running into danger, follows. Putting her singing sticks away, she unslings her long bow. She turns right where Elorfindar turned left, backing down the corridor until she's nearly stepping on the charred corpse of the dark naga. Then she sends a pair of arrows flying at the bone naga.

Both arrows miss, but they distract the bone naga from attacking the dying Kas. Elorfindar arrives, chants quickly, and lays a hand on her shoulder. Healing magic flows into her, staunching the blood flow. Coughing, Kas opens her eyes. She's as weak as a newborn kitten, but she's alive.

The bone naga hisses in displeasure and attacks Elorfindar. The Chronologian rocks back on his heels, avoiding its fangs, but the bone naga manages to stab him with its stinger. Elorfindar grunts, and pushes himself to his feet. ((ooc: Elo takes 6 damage.)) Then the naga raises its eyes to Karilla and sends a trio of magic missiles at her. They hit, but the kick is lighter than most kanks Karilla's worked with. ((ooc: Karilla, take 6 damage from magic missiles.))

((ooc: Kas is alive! Per the Death's Door rules, she's at 1 hp, delirious, and can't benefit from further healing for 24 hours. But she's alive. Actions and initiative for Round 11.))


Krackor Steelfist
player, 1401 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/6
Wed 3 Mar 2021
at 11:01
  • msg #352

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 351):

Krackor takes a deep breath as the healing power of his Ioun Stone kicks in (1hp/turn)

"Is it down yet or are we about to lose this fight?"

Thinking fast, he only hears pain coming from around him, from his companions I must act now or what is my purpose here, I must now call on Gorm and Charge he thinks to himself, possibly even saying out loud enough for Karilla to hear him.

Mighty Vigilant Host, I call to you to strengthen my resolve, to bolster my lifeforce in order for me to carry out your wishes.  I call down your Holy Might so I may rescue my fallen companions and smite the evil undead that are plaguing us in this complex.  I, your arm and eyes in this place at this time call forth to the Bronze Mask and Draw Upon your Holy Might

(ooc:  Casts Draw Upon Holy Might to increase Constitution by 2 points, making the +1hp/level a +2hp/level, effectively giving 8 extra hit points, enough to take another lightning bolt is a save is made.  Only need one round.)

This will put Krackor on 18 hps, he will then charge down the corridor straight to the Bone Naga and when there is nobody between it and him, he is going to let Gorms power flow from his eyes and burn the {insert expletive here}

This message was last edited by the GM at 17:24, Wed 03 Mar 2021.
Kitheras Sunblade
player, 328 posts
AC: -1 THAC0: 15
HP: 29 / 41
Wed 3 Mar 2021
at 12:17
  • msg #353

Re: Myth Drannor - New Beginnings

Krackor Steelfist:
In reply to DM (msg # 351):

Krackor takes a deep breath as the healing power of his Ioun Stone kicks in (1hp/turn putting him now on 11hps)

Is it down yet or are we about to lose this fight?

Thinking fast, he only hears pain coming from around him, from his companions I must act now or what is my purpose here, I must now call on Gorm and Charge he thinks to himself, possibly even saying out loud enough for Karilla to hear him.

<green>Mighty Vigilant Host, I call to you to strengthen my resolve, to bolster my lifeforce in order for me to carry out your wishes.  I call down your Holy Might so I may rescue my fallen companions and smite the evil undead that are plaguing us in this complex.  I, your arm and eyes in this place at this time call forth to the Bronze Mask and Draw Upon your Holy Might

(ooc:  Casts Draw Upon Holy Might to increase Constitution by 2 points, making the +1hp/level a +2hp/level, effectively giving 8 extra hit points, enough to take another lightning bolt is a save is made.  Only need one round.)
This will put Krackor on 19 hps, he will then charge down the corridor straight to the Bone Naga and when there is nobody between it and him, he is going to let Gorms power flow from his eyes and burn the {insert expletive here}


Kitheras has 29 left--chill.  He's going in.

Kitheras cursed loudly in elven.  "We're all going to die like this... Hold Krackor--I come.  Better you save my life and others!  Elorfindar--hold it till I get there!"

Kitheras cast Strength upon himself and pushed his way to the fore.

Completely undisciplined.  Why had he bothered drilling them in maneuver!


Refresh the dice log

06:00, Today: Kitheras Sunblade rolled 8 using 1d10.  Initiative.

06:00, Today: Kitheras Sunblade rolled 7 using 1d8.

This message was last edited by the player at 12:17, Wed 03 Mar 2021.
Corym Ildroun
player, 2237 posts
19/28 HP
AC 0
Wed 3 Mar 2021
at 14:06
  • msg #354

Re: Myth Drannor - New Beginnings

Corym shakes his head in disbelief.  The combat area was cramped.  There was nothing he could do but die in there.

I'm forgoing my actions for the round.
DM
GM, 3070 posts
Wed 3 Mar 2021
at 17:42
  • msg #355

Re: Myth Drannor - New Beginnings

Round 11

Elorfindar stares down the bone naga, and reaches to grasp his holy symbol. "May time grasp and hold you!" The naga shudders, and suddenly its movement slows. It undulates through the air like a lazy wave, and even the clicking of its bones against each other slow and deepen.

Further down the passage, Karilla takes careful aim. Her brother being attacked makes the shots difficult, but she didn't survive a century on Athas by being sloppy. She releases two arrows, and both slide right past Elorfindar's head to slam deep into the bone naga's skull. The creature rears in pain, each vertebrae moving with deliberation as it pulls back, and magical energy popping around it as its spell is disrupted. Then it reverses, trying to bite and sting Elorfindar. The Chronologian steps away from its attacks with ease.

Both Krackor and Kitheras finish casting their spells, while the rest of the group waits.

((ooc: Round 11 is over. Map is unchanged. Actions and initiative for Round 12, please.))
Kitheras Sunblade
player, 329 posts
AC: -1 THAC0: 15
HP: 29 / 41
Wed 3 Mar 2021
at 18:17
  • msg #356

Re: Myth Drannor - New Beginnings

Kitheras weaves his way to the front and lashes out with an attack routine empowered by his arcane strength:


12:14, Today: Kitheras Sunblade rolled 5 using 3d6 with rolls of 1,3,1.  Damage.

12:14, Today: Kitheras Sunblade rolled 43 using 3d20 with rolls of 10,16,17.  Attacks.

12:13, Today: Kitheras Sunblade rolled 5 using 1d10.  Initiative.

+3 Mastery, +1 Magic, +3 Strength = +7 damage modifier

8
10
8

26 Damage

Corym Ildroun
player, 2238 posts
19/28 HP
AC 0
Wed 3 Mar 2021
at 18:19
  • msg #357

Re: Myth Drannor - New Beginnings

Corym looks to Euin, "No room in this fight for us--we need to be prepared to rescue the wounded and escape."

The elf edges closer and focuses his attention on what he can make out of the combat
DM
GM, 3071 posts
Wed 3 Mar 2021
at 18:41
  • msg #358

Re: Myth Drannor - New Beginnings

Round 12 - End of Combat

As he feels the strengthening magic take hold, Kitheras charges around the corner. Elorfindar hears him coming, steps back from the bone naga, and flattens himself against the wall to let him pass.

Kitheras hits the bone naga in a storm of swirling, stabbing blades. Slowly by Elofindar's magic, the naga is almost impossible to miss. Kitheras breaks bones, then with a precise stab separates the skull from its long, long neck. The bone naga collapses, partially covering Kas.

((ooc: There are no currently-known enemies, so combat is over for the moment.))
Corym Ildroun
player, 2240 posts
19/28 HP
AC 0
Thu 4 Mar 2021
at 00:31
  • msg #359

Re: Myth Drannor - New Beginnings

"To the dining hall!  Let's assess the wounded and secure ourselves there for a time!"

Corym calls for the companions to join together and assess damage.

"How much healing is left, and who needs it?  Do we need to break into the potions?"
Corym Ildroun
player, 2241 posts
19/28 HP
AC 0
Thu 4 Mar 2021
at 02:33
  • msg #360

Re: Myth Drannor - New Beginnings

"Elo, Krackor—use your healing on the warriors and yourselves. Those save the lives of all. Afterwards, Elo, may we nap?"
This message was last edited by the GM at 02:42, Thu 04 Mar 2021.
Euin Hawkhand
player, 39 posts
AC 3 (2 w/ Shield 0 w/ R)
HP 22/55
Thu 4 Mar 2021
at 03:05
  • msg #361

Re: Myth Drannor - New Beginnings

Euin breathed a large sigh of relief and said, “I am quite injured, but I will live. Address any more serious wounds first.”

He then fidgeted with his pouch and took off his cloak, only to put it back on a few moments later.
This message was last edited by the player at 03:05, Thu 04 Mar 2021.
Corym Ildroun
player, 2242 posts
19/28 HP
AC 0
Thu 4 Mar 2021
at 03:34
  • msg #362

Re: Myth Drannor - New Beginnings

Euin Hawkhand:
Euin breathed a large sigh of relief and said, “I am quite injured, but I will live. Address any more serious wounds first.”

He then fidgeted with his pouch and took off his cloak, only to put it back on a few moments later.


Corym smiles, "You were absolutely selfless in the first room back there, Euin--and nearly lost yourself as a result.  At your weakest, you are still the bulwark that I live behind.  Take a full measure."

The pale elf looks to Karilla, "Your sight has returned? You're well?"
Elorfindar Silveroak
player, 1073 posts
HP: 41/47; AC: -2
Chronologian
Thu 4 Mar 2021
at 04:05
  • msg #363

Re: Myth Drannor - New Beginnings

"I have one more minor healing spell," Elorfindar says, kneeling down next to Kas and inspecting her wounds. "But Qasida will not be able to benefit from further magic today. Should we not retreat back to the manor, where we can rest in safety and Katarn's magic can help us as well? We don't know how large this old home is, or what other monsters might be lurking."
Corym Ildroun
player, 2243 posts
19/28 HP
AC 0
Thu 4 Mar 2021
at 04:35
  • msg #364

Re: Myth Drannor - New Beginnings

Corym winces.  Elo made sense.

"I seldom commit to the penetration of a target and then fail to go all the way.  I have a wraithform spell which accompanied by a haste may allow me to survey the rest of the level.  But I admit, there is sound strategy in your suggestion."
Elorfindar Silveroak
player, 1074 posts
HP: 41/47; AC: -2
Chronologian
Thu 4 Mar 2021
at 05:31
  • msg #365

Re: Myth Drannor - New Beginnings

Elorfindar shrugged. "The lightning of the nagas may have been loud, but we are far underground. It is unlikely anyone else knows of this fight. If the monsters are no more, surely some of us could return tomorrow and find what they guarded. And if there are more foes, well, we can't return the treasures of Myth Drannor if we are dead."
Krackor Steelfist
player, 1406 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/11
Thu 4 Mar 2021
at 06:13
  • msg #366

Re: Myth Drannor - New Beginnings

In reply to Elorfindar Silveroak (msg # 365):

Krackor has looked passed where the last Bone Naga had come from, just to ensure there were no more surprises, then he did as the Captain bade him.

I can feel the drain approaching already, let me put protections in place before I can stand no more and must rest.

You have witnessed the Caltrops and Spiked Stones spells before, they should protect us or have us warned before anyone gets close.

Are we just staying here long enough for me to recover enough to walk and defend?  Id so I'll put a Sentry up too.


(ooc: At start of the entry hall to this section = Casts Caltrops - Infantry, lasts 8 turns.  Casts Spike Stones (I'm assuming the floor is stone) just after Caltrops. Casts Anti-Vermin Ward in area in to full extent.  If staying longer than 1-2hrs, will also cast Sentry of Gorm and fall asleep.  Will be almost comatose for 6 turns (1hr).)
Karilla Silveroak
player, 328 posts
HP 37/51 PSP 61/91
AC 2 (0 w/SWpnS)
Thu 4 Mar 2021
at 17:32
  • msg #367

Re: Myth Drannor - New Beginnings

In reply to Corym Ildroun (msg # 362):

"Well enough. I would say that I can search around but since I am still glowing, that would probably be a foolish idea. Rest, it seems, to be the wisest decision in regards to surviving."
Corym Ildroun
player, 2244 posts
19/28 HP
AC 0
Thu 4 Mar 2021
at 23:36
  • msg #368

Re: Myth Drannor - New Beginnings

But rest here, or back at the tower? My inclination is to rest here and continue. Returning to the tower will give Qas the ability to fully recover, and then we can return.
Karilla Silveroak
player, 329 posts
HP 37/51 PSP 61/91
AC 2 (0 w/SWpnS)
Thu 4 Mar 2021
at 23:50
  • msg #369

Re: Myth Drannor - New Beginnings

"As far as I'm concerned the decision should be left up to the wounded and those who cast. I lean towards staying here since moving back would increase our chance of discovery by the other denizens of the ruins."
Elorfindar Silveroak
player, 1075 posts
HP: 41/47; AC: -2
Chronologian
Fri 5 Mar 2021
at 00:02
  • msg #370

Re: Myth Drannor - New Beginnings

"I am not comfortable resting here," Elorfindar said. "Most of us will need to be asleep, Kas is straddling the grave, and we don't know what else might be down here. But I will defer to the rest of the group."
Krackor Steelfist
player, 1407 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/11
Fri 5 Mar 2021
at 01:24
  • msg #371

Re: Myth Drannor - New Beginnings

In reply to Elorfindar Silveroak (msg # 370):

I agree that the tower a is better place to rest however, unless one of you is going to carry me in about 60 breathes, we are going to rest here. Not for long but I'm not sure how long for.

Krackor isn't sniling, not laughing, not even a twinkle in his eye. He had spoken of the cost associated with that spell, now it was almost time to pay that price.
Corym Ildroun
player, 2245 posts
19/28 HP
AC 0
Fri 5 Mar 2021
at 01:56
  • msg #372

Re: Myth Drannor - New Beginnings

“We’ll stay until you’re well enough then, and then back to the tower. I have an invisibility spell and a wraithform spell. I can scout much of the remains without drawing attention. I can scout twice as far with a haste spell, my friend. If there is danger yet here, let me find it so that when we are rested we may prepare accordingly.”
Euin Hawkhand
player, 40 posts
AC 3 (2 w/ Shield 0 w/ R)
HP 22/55
Fri 5 Mar 2021
at 04:04
  • msg #373

Re: Myth Drannor - New Beginnings

Euin saw that the choice was being made for them, at least for the next few hours. “I will help stand guard while you scout, Cormyn. And while he rests,” He added gesturing to the dwarf.

“Someone has to watch over you, at least for now. Rest well you strong hearted fool. We owe you much, not the least of which would be a few hours slumber.”
DM
GM, 3079 posts
Fri 5 Mar 2021
at 06:55
  • msg #374

Re: Myth Drannor - New Beginnings

((ooc: Here's a map of what you've explored so far. There's the long main entry hall. On its left is a former cloak room with a collapsed hallway going south. In the middle is the chapel. On the right is the dining room, with a doorway leading to the collapsed kitchen.

Where are you resting, and Krackor, where are you putting your warding spells?

Also, who is getting the nap spell? Right now my assumption is Corym, Krackor, and Elorfindar. Karilla, Kitheras, are you also napping?

Euin, please roll 2 Intelligence checks, and two percentile rolls for keeping watch.))



Krackor Steelfist
player, 1408 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/11
Fri 5 Mar 2021
at 12:23
  • msg #375

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 374):

(ooc: Caltrops from bottom of entrance stairs, Stone Spikes from the 2nd pillar down all the way down that main hallway.
Anti-Vermin Ward in immediate area.)


It had been decided, he casts his divine spells, gets almost to the back of the resting room where his crossbow way laid on the floor before his legs started to give. Forcing the last of his wakefulness to get his back to the wall with crossbow on his lap. Then his eyes close and becomes almost comatose, barely aware of his surroundings.
"Soon, I will be back soon"
This message was last edited by the player at 12:29, Fri 05 Mar 2021.
Karilla Silveroak
player, 330 posts
HP 37/51 PSP 61/91
AC 2 (0 w/SWpnS)
Fri 5 Mar 2021
at 15:52
  • msg #376

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 374):

OOC: I will meditate to replenish my PSP's. How long will I have to rest here before I'm back to full? If I get back to full power before the end of the nap, I will also assist in keeping watch.
DM
GM, 3080 posts
Fri 5 Mar 2021
at 15:58
  • msg #377

Re: Myth Drannor - New Beginnings

((ooc: You get 12 PSP's back per hour of resting. So if the group just naps for the hour and then leaves, you'll still be down 18 PSP's.

If you nap, you'll get the equivalent of 8 hours of sleep, and so be back to full PSP's.))

Karilla Silveroak
player, 331 posts
HP 37/51 PSP 61/91
AC 2 (0 w/SWpnS)
Fri 5 Mar 2021
at 16:17
  • msg #378

Re: Myth Drannor - New Beginnings

Then I shall nap.
Euin Hawkhand
player, 41 posts
AC 3 (2 w/ Shield 0 w/ R)
HP 22/55
Fri 5 Mar 2021
at 17:54
  • msg #379

Re: Myth Drannor - New Beginnings

OOC:
09:26, Today: Secret Roll: Euin Hawkhand rolled 9 using 1d100.  Percentile dice as requested.

09:25, Today: Secret Roll: Euin Hawkhand rolled 9 using 1d20.  Int check 2.

09:25, Today: Secret Roll: Euin Hawkhand rolled 5 using 1d20.  Int check 1.

This message was last edited by the player at 19:18, Fri 05 Mar 2021.
Kitheras Sunblade
player, 330 posts
AC: -1 THAC0: 15
HP: 29 / 41
Fri 5 Mar 2021
at 18:17
  • msg #380

Re: Myth Drannor - New Beginnings

"I can secure us all so that we can all nap."  Kitheras draws forth a rope and continues, "I can create an extra dimensional space and we can all rest, except for Corym who seems intent on gathering more intelligence."

The noble elf waits for acquiescence and then casts his spell.
Krackor Steelfist
player, 1409 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/11
Fri 5 Mar 2021
at 19:50
  • msg #381

Re: Myth Drannor - New Beginnings

Krackor won't be able to enter the Rope Trip, he is literally basically Comatose.
DM
GM, 3081 posts
Fri 5 Mar 2021
at 19:51
  • msg #382

Re: Myth Drannor - New Beginnings

The group moves to the chapel, considering that room to be the most secure of the places they've explored. Kitheras takes five feet of rope from his pack and chants over it. The rope quivers, and then suddenly jerks straight up into the air. Kitheras climbs it first, and disappears into an extra-dimensional space. Krackor comes staggering into the chapel after casting his spells on the front rooms. He almost collapses as he tries to climb the rope, but several others boost him up into the space.

Kas is next, the paladin hoisted bodily into the space while she dazedly insists that she's capable of standing guard. She and Krackor are laid side by side, both staring blankly up at the misty ceiling.

The rest of the group follow quickly, save for Corym who remains below and casts first invisibility and then wraithform on himself. Once everyone is inside, Kitheras pulls up the rope. Elorfindar casts his nap spell, and everyone except for Euin falls into enchanted slumber. Euin settles down at the entry point, next to the coiled rope. There the misty room solidifies into a clear window, through which he can see the chapel. Sound doesn't travel between Faerun and the rope's dimension, but if anything enters the room, he'll be able to see it.

((ooc: Pausing here to give Corym a chance to do his scouting.))
DM
GM, 3082 posts
Fri 5 Mar 2021
at 21:09
  • msg #383

Re: Myth Drannor - New Beginnings

Corym

Invisible, Corym watches the rest of the group enter the safety of the extradimensional space. Then, invisible, he moves over to the kitchen and places himself directly in front of the secret door. Only then does he cast wraithform.

The world takes on a familiar greyish cast, and Corym pushes forward into the wall. His wraith-like body finds the tiny cracks that make up the secret door and flow through them. On the other side is a narrow room that looks like it was once used as a treasury. There are several stone chests along the walls, and empty spaces where other chests might have once been. Corym glances around quickly, reassuring himself that the chests look undisturbed, then flows back through the wall.

Heading to the big intersection, he heads north. The hall ends in a single door that's been broken off its hinges. Beyond is a hexagonal room without any other exits that is full of clutter. There are benches along each of the walls, and all of them have a bunch of detritus strewn over them. And there's more brick-a-brack on the floor. Corym looks around, and realizes that this was probably a lapidary workshop, which, considering these were gnomes, isn't too surprising. Now it was the lair of the dark naga whose smoking corpse he had stepped over to get here. The miscellaneous stuff strewn everywhere looks like a mixture of things that were here originally, and things brought in from the ruins above.

After taking in the room, Corym turns around and heads south. Passing through the intersection, he walks through a short passage that ends in a door that's been shattered when the passage further south collapsed. Someone has tunneled through the rubble enough that it's passable (though very tight). He squeezes himself through several twists before emerging into a room. It looks like the door originally led into the room, but now rubble fills half of it. There are a couple pieces of stone furniture (chairs and benches, mostly) strewn about the room. A skeletal arm stretches outward from the rubble pile, fingers splayed.

There are two doors, one closed to the south and one open to the east. Corym goes through the open door and emerges into a corridor running north to south. A little to the north he can see the burned remnants of the bone naga Karilla was fighting that he blew apart with lightning. There's an open door directly in front of him leading into a large room, and the corridor continues to run south as well, before it dead ends into a T-junction.

Corym heads south, and the corridor empties into another wide, grand hallway much like the entry hall. To his right there's a large archway which likely leads into the large room you saw through the door. Past that, the hallway ends. There are a couple of stone pedestals in the end cap that might once have held art or tools. To his left, the hall runs further than Corym's infravision can see. It widens into another room, and he can make out a couple of statues as well. Almost directly to the south is what used to be a wide staircase going down. It's been completely choked with rubble.

Glancing around, he scooted back up the hallway and stepped through the doorway into the other room. It's a large room, longer than it is wide. It's survived better than the room across the hall, but has still lost at least a couple feet of space to collapse along its northern end. Corym can't figure out what it was originally used for, though there are murals of gnomes doing all sorts of everyday activities all along the walls. The worksmanship isn't as good as in the chapel, but it's still pretty good, and hasn't suffered too badly over the years. This room also has lots of detritus strewn around on the floor, much like in the lapidary room further north.

Deciding that this was also likely a lair, Corym returned to the chapel. Figuring that he had a short time left on the wraithform spell, he headed down the hallway that's to the west of the chapel. The hallway ends in a door, but beyond the door is a complete collapse. It looks like someone tried to dig through it, like in the hall further east, but eventually gave up.

Blocked from further exploration, Corym walks back to the chapel again, and settles down to wait for the rest of the group wakes up and rejoins him. His wraithform spell fades, and the world returns to its normal tint. The halls are silent.


DM
GM, 3083 posts
Fri 5 Mar 2021
at 21:16
  • msg #384

Re: Myth Drannor - New Beginnings

Group

The hour passes quickly for those who are asleep. It goes somewhat slower for Euin, watching in front of the window. But nothing comes into view, and after a relatively short time everyone starts to wake up again.

Elorfindar rolls upright, crosses his legs, closes his eyes, and begins to pray to Labelas. Kas does not appear to be any better, though she also is not any worse.

((ooc: Everyone except Euin has had the equivalent of a full night's sleep. Spellcasters, please memorize spells.

Also, Euin, Elorfindar cast a healing spell on you before going to sleep. You heal 4 hp. Krackor, your ioun stone heals you for 6 hp.))

Krackor Steelfist
player, 1410 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Fri 5 Mar 2021
at 23:11
  • msg #385

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 384):

He opens his eyes, no longer feeling drained although hurt, his wounds feel like they are starting to fix.

Thank you Elorfindar, I shall pray once I have exited this place so the Bronze Mask can hear me clearly.  He isn't sure if this is the case but he does it mainly to get out of the cramped space that he can't defend properly, exits and takes up guard.

Krackor stands at the entry to the Chaple, upright, immovable and precise.  Crossbow loaded, he surveys the area, noting the spells still in place. Vigilant Host, I take up my post once more, I hold my place in honour of you and those I protect.  With your flaming eyes I burn away that which shield my ability to guard.  I take note of the things around me and wait, prepared and dutiful.

To those whom have seen him for a while, they recognise this position and know that Krackor is ready to receive.  Those recently joined have only seen this twice before; When they first were rescued and then today in the building before this one.  He became aware of everything around him, every noise, the slight movement of the air as each person moved, the creak of their armour, the tilt of their words and even the light footsteps of Corym himself.

They were safe, for now.  He would have to reset the danger sensing spells when they got back to the mansion.  This was his time, his work and he loved it.  The missing look from his open helmet surrounded face returned.  A smiling Guard on Duty was disconcerting to those who didn't know him well enough, to those that did, he was reassuring.
Corym Ildroun
player, 2246 posts
19/28 HP
AC 0
Sat 6 Mar 2021
at 05:01
  • msg #386

Re: Myth Drannor - New Beginnings

Corym smiled invisibly in the darkness. “It is well we bring a sentry with us wherever we go. We’re not alone—there are yet inhabitants here. “ He softly tells Krackor of what he found and what he suspects.
Krackor Steelfist
player, 1411 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Sat 6 Mar 2021
at 11:04
  • msg #387

Re: Myth Drannor - New Beginnings

In reply to Corym Ildroun (msg # 386):

Keeping full composure, Krackor nods. I will listen for them.  His smile gets bigger, controls himself then resumes the neutral look he has so often had when in FULL Guard Mode rather than just on Guard Duty.
DM
GM, 3085 posts
Sun 7 Mar 2021
at 02:55
  • msg #388

Re: Myth Drannor - New Beginnings

The halls are silent. This far down, you're not even sure you would hear explosions if they were happening on the surface. Nothing outside the chapel moves, not even the scurrying of a rat.
Krackor Steelfist
player, 1412 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Sun 7 Mar 2021
at 15:07
  • msg #389

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 388):

Not that a rat could get into the ward that is up ;-) (pet rats are ok if over 2HD)
Euin Hawkhand
player, 42 posts
AC 3 (2 w/ Shield 0 w/ R)
HP 26/55
Sun 7 Mar 2021
at 15:39
  • msg #390

Re: Myth Drannor - New Beginnings

Euin was happy to see the others awake. He breathed a little easier knowing he was no longer the only one awake and alert, especially with the wards that Krackor seemed capable of. While the others had rested his adrenaline had calmed and he could now feel the effects of some of the blows he had taken.

“Are we exploring further or returning to the base? I am ready for either. Though any additional healing would be welcome as well.”
Corym Ildroun
player, 2247 posts
19/28 HP
AC 0
Mon 8 Mar 2021
at 15:34
  • msg #391

Re: Myth Drannor - New Beginnings

OOC: just got in from a camping trip. I’m just going to bullet point a few items to get a conversation going until I have time to do a proper post after today’s work is done.

Relate everything the DM said in the above post.

Treasure room seems untouched—we might want to grab some of that before we go.
Nagas frequently store things in their digestive track. Some exploratory surgery could prove a worthwhile endeavor on that corpse.
Both of what I presume are nests are likely to have stuff in them. A thorough going over would probably be productive, but my Looting proficiency should be able to make quick work of the most important stuff.
A second nest implies a second living Naga. Further exploitation could be dangerous depending on what our HP situation looks like.
I’ve got two attack spells left, and that’s about it. Both are large-ish in area of effect, so Corym will be of somewhat limited use when exploring further.
Euin Hawkhand
player, 44 posts
AC 3 (2 w/ Shield 0 w/ R)
HP 26/55
Mon 8 Mar 2021
at 20:45
  • msg #392

Re: Myth Drannor - New Beginnings

Euin took a look at the corpse of the naga that had been slain and drew his blade. He started at the beginning of the snake-like form and began cutting his way down the center of it, hoping to expose the contents of the naga's stomach and intestines.

OOC: 15:43, Today: Euin Hawkhand rolled 14 using 1d20.  Hunting - 13.
Krackor Steelfist
player, 1413 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Mon 8 Mar 2021
at 20:52
  • msg #393

Re: Myth Drannor - New Beginnings

In reply to Euin Hawkhand (msg # 392):

When Euin passes by, Krackor chant and brush his hand against him CLW for 6hp back
As he carries on walking, Euin will hear very quiet words spoken Your wounds heal and you get stronger.  I hear your movements.  His arm then returns to its place next to the crossbow.
Krackor Steelfist
player, 1414 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Mon 8 Mar 2021
at 20:57
  • msg #394

Re: Myth Drannor - New Beginnings

In reply to Corym Ildroun (msg # 391):

As Corym walks by, in almost a whisper Captain, Corym, let me bestow the Sacred Guardian on you so I can tell if you are in danger.  I can also make you invisible thanks to the Bronze Mask, for a short period of time if it helps but only to Undead.  It's a help.
 Let me know when you plan to head off, if you take Euin or anyone else, it's up to you which one of you is the recipient.
(ooc:  Invisible to Undead lasts 6 rds)
Kitheras Sunblade
player, 331 posts
AC: -1 THAC0: 15
HP: 29 / 41
Mon 8 Mar 2021
at 22:03
  • msg #395

Re: Myth Drannor - New Beginnings

Euin Hawkhand:
Euin took a look at the corpse of the naga that had been slain and drew his blade. He started at the beginning of the snake-like form and began cutting his way down the center of it, hoping to expose the contents of the naga's stomach and intestines.

OOC: 15:43, Today: Euin Hawkhand rolled 14 using 1d20.  Hunting - 13.


Kitheras accompanied the young warrior from Cormanthor, and kept watch while he poked around in the belly of a Naga.

"You possess a steady hand," the elf lord observed.  "I'll keep an eye out while you work. Mind the stinger the poison glands, and maybe the hide.  All these things may provide value if they are sufficiently intact."
Corym Ildroun
player, 2248 posts
19/28 HP
AC 0
Mon 8 Mar 2021
at 22:10
  • msg #396

Re: Myth Drannor - New Beginnings

Krackor Steelfist:
In reply to Corym Ildroun (msg # 391):

As Corym walks by, in almost a whisper Captain, Corym, let me bestow the Sacred Guardian on you so I can tell if you are in danger.  I can also make you invisible thanks to the Bronze Mask, for a short period of time if it helps but only to Undead.  It's a help.
 Let me know when you plan to head off, if you take Euin or anyone else, it's up to you which one of you is the recipient.
(ooc:  Invisible to Undead lasts 6 rds)


Corym bows his head and accepts the dwarven blessing.  "We can work on the first nest (farthest North) while Euin and Kitheras filet the Naga corpse--they'll effectively be guarding the Southern entrance. I promise that I can make quick work of it. It won't be thorough, but we should reap the benefits."

16:10, Today: Corym Ildroun rolled 13 using 1d20.  Looting (17).

Corym cracks his fingers in anticipation."If matters go well to the North, we can make a play at the treasury.  If we want to go fast, I have a spell that should allow us to take an entire chest whole, and then seal the door again."
This message was last edited by the player at 22:11, Mon 08 Mar 2021.
Krackor Steelfist
player, 1415 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Tue 9 Mar 2021
at 00:50
  • msg #397

Re: Myth Drannor - New Beginnings

In reply to Corym Ildroun (msg # 396):

This is good.  I have a spell ready which will locate any traps should there be any.  Be quit to the North.
DM
GM, 3089 posts
Tue 9 Mar 2021
at 01:15
  • msg #398

Re: Myth Drannor - New Beginnings

Euin

This is your first time trying to butcher a naga, or even a snake this size. You're not making a complete hash of it, but none of the organs are exactly where you expect, and you don't know what exactly you're looking for when it comes to "stomach but holds treasure, and as a result you're spreading charred naga pieces all over the hallway. You open up two regular stomachs, which release nothing more than a horrible stench, before you finally find what you think Corym was talking about.

Unfortunately, your knife slips as you try to remove the treasure bladder. You open a long gash in the side, and some of the naga's blood gets inside. You scramble, and manage to pull out two thin books and five rolled scrolls before they get too bloodstained. You think. Glancing inside one more time, you see a blunt-headed crossbow bolt, and grab that as well.

Corym and Krackor

The former lapidary workshop is a mess of clutter, and almost all of it is smaller than a Dales woman's breadbasket. There are broken pieces of statuary and other pieces of less ornate rock, tarnished plates and silverware, several modern backpacks such that adventurers would wear, as well as their emptied contents, and more. Someone has either been exhaustively thorough, or has a hoarding problem.

Sifting through the mess, you're able to find a couple of good pieces. Five sealed potion bottles have been piled together near the door, where the naga could quickly get access to them. There's a twelve inch long ivory statue of two entwined badgers. On top of one of the old workbenches you find a pile of papers weighed down by six thin books of various heights. There are some coins scattered about, if you wanted to gather them, but you doubt there's more than two hundred in total. And, almost missed in a tangle of rotting blankets, is some sort of garment made from silk so light and fine it's almost transparent.
Corym Ildroun
player, 2249 posts
19/28 HP
AC 0
Tue 9 Mar 2021
at 02:26
  • msg #399

Re: Myth Drannor - New Beginnings

Corym will ask for people to guard while he approaches the treasury room.

He'll use his Mage Sight to assist his approach to the secret door and begin a check for traps.

20:25, Today: Corym Ildroun rolled 61 using 1d100.  Find Traps/Secrets 95%.

Corym Ildroun
player, 2251 posts
19/28 HP
AC 0
Tue 9 Mar 2021
at 14:03
  • msg #400

Re: Myth Drannor - New Beginnings

5 sealed potion bottles
Ivory entertained badgers
6 thin books
The papers they’re weighing down
Translucent garment

Items will be distributed among party members to ensure that everyone is combat ready and not burdened.
This message was last edited by the player at 21:29, Tue 09 Mar 2021.
Kitheras Sunblade
player, 333 posts
AC: -1 THAC0: 15
HP: 29 / 41
Tue 9 Mar 2021
at 14:07
  • msg #401

Re: Myth Drannor - New Beginnings

“I think I’ll try the next one and see if I can make better work of it,” Kitheras consoled as he began wiping blood from where it had spilled on the treasure. He took care not to open the times or scrolls—doing so could activate traps or spread the blood. Instead he dabbed gently with a kerchief.

When Corym returns from the Northern nest, he deposits them with the knave and who sees them distributed accordingly.

Two thin books
Five rolled scrolls
Blunt crossbow bolt
This message was last edited by the player at 21:30, Tue 09 Mar 2021.
Euin Hawkhand
player, 46 posts
AC 3 (2 w/ Shield 0 w/ R)
HP 32/55
Tue 9 Mar 2021
at 14:11
  • msg #402

Re: Myth Drannor - New Beginnings

Euin nods his head and says, "I hope I didn't damage the papers."
DM
GM, 3092 posts
Tue 9 Mar 2021
at 21:27
  • msg #403

Re: Myth Drannor - New Beginnings

Corym takes a couple of moments to study the wall in the dining room. There aren't any magical auras, but after a bit of poking and prodding he discovers that when you press a finger into both eyes of one of the gnomes, the painted stone depresses slightly. A moment later an entire three foot section of the wall slides backward. Most of you will have to duck, but you can enter the hidden room.
DM
GM, 3094 posts
Tue 9 Mar 2021
at 21:46
  • msg #404

Re: Myth Drannor - New Beginnings

Taking some time to assure himself that there aren't any traps either in the room or the four chests that remain in the hideaway, Corym begins to work on the locks. All of them are solid chests made from granite, with recessed hinges and a single lock on their front face. One chest's lock jams, refusing to open. The other three, however, Corym is able to open.

The first chest contains hundreds of uncut gemstones of a variety of types and colors. The other two chests are both partially-filled with silver trade bars, their surfaces dark and corroded but otherwise untouched by the centuries.
DM
GM, 3095 posts
Tue 9 Mar 2021
at 22:00
  • msg #405

Re: Myth Drannor - New Beginnings

Grumbling to himself, Corym gets out his masonry tools. Setting himself down with a hammer and chisel in front of the chest with a jammed lock, he starts methodically carving the lock free of the stone chest. It's noise and laborious, but eventually, he knocks the lock through into the interior of the chest.

((ooc: It takes Corym 15 minutes to cut his way into the chest. If anyone wants to do anything in the mean time, feel free.))

Finally able to open the final chest, Corym glances inside and his eyebrows rise. This chest is half-filled with gold trade bars. It looks like, in addition to whatever other treasures might have been taken by fleeing gnomes, this place held the raw materials for the gnomes' lapidary workshop
Corym Ildroun
player, 2252 posts
19/28 HP
AC 0
Tue 9 Mar 2021
at 22:08
  • msg #406

Re: Myth Drannor - New Beginnings

Corym directs his companions to consolidate the silver trade bars on top of the gold trade bars as much as possible after checking the dimensions and weight of each.  The gems are going to have to be loaded into pockets and pouches. He records each item in teh Dreams of the Ancients inventory and attempts a valuation of each utilizing his Mage Sight to note which items might require further investigation.

15:59, Today: Corym Ildroun rolled 71 using 6d20 with rolls of 19,12,14,1,8,17.  Appraisal (17).

19-Gems
12-Silver Trade Bars
14-Gold Trade Bars
1-Value of the chest(s)
8-Ivory Entwined Badger Statue
17-Something else of interest

Corym breaks down the tactical situation for his party members.

"We can't carry everything back right now--we'll have to come back for the rest of the Silver tradebars that wouldn't fit.  This makes a second trip to this place a foregone conclusion, and it thus no longer makes any sense to further explore the area until we are fully renewed.  Particularly since I believe it to still be occupied.  We should accordingly close this secret door and trap it if possible."

"Further, I propose that we return to the Tower immediately.  I can transform this chest so that it is more easily transportable, we'll return to the base of the stairs, and I'll cast Invisibility 10' Radius in order to mask the party on the return. Krackor will need to dismiss the defensive spells he erected."

This message was last edited by the player at 22:09, Tue 09 Mar 2021.
DM
GM, 3096 posts
Tue 9 Mar 2021
at 23:31
  • msg #407

Re: Myth Drannor - New Beginnings

((ooc: 19-Gems - You've never really dealt with uncut gems before; your experience is much more with the finished product. You're not sure how to value the stuff straight out of the earth.

12-Silver Trade Bars - There's probably around 2,000 gp worth of silver

14-Gold Trade Bars - There's around 4,000 gp worth of gold

1-Value of the chest(s) - Negligible. The chests are deliberately overly massive, to prevent stealing.

8-Ivory Entwined Badger Statue - This is gnomish work. You could probably get 300 or 400 gp for it at a human market. You don't know if it would be more valuable to a gnomish collector.

17-One of the pieces of paper is actually a map of a heavily ridged and valley-strewn area. It has several sites marked on it with red X's.

Magical items:
The five potions and five scrolls are all magical. The blunt bolt is faintly magical. The diaphanous garment is strongly magical.))

DM
GM, 3097 posts
Wed 10 Mar 2021
at 00:16
  • msg #408

Re: Myth Drannor - New Beginnings

After Corym reported the strong magical aura that suffused the garment, Kitheras takes a closer look at the garment. It takes him a little bit of turning it around to get it to fall out. It's a sleeveless dress, made from silk so finely woven it's mostly transparent. It has a long, plunging neckline, and open sides up to the thigh. Kitheras recognizes the style as the height of Cormanthyrian fashion for the last several centuries of the city's existence. The thought behind it was that exposing the heart, and to a lesser extent other skin, showed ones trust in the city's peace and one's neighbors.

This particular dress, which could be worn by someone of any gender, is sapphire blue and has twining silver thread that curls up the front and back. Taking a closer look at the silver, Kitheras can see that the thread actually forms tiny runes of protection, and along the edges of the neckline are hawks with their wings held close.

This looks like it belonged to a wizard of the Echorn family, and was enchanted at least physical defensive abilities.
This message was last edited by the GM at 15:21, Tue 23 Mar 2021.
Krackor Steelfist
player, 1416 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Wed 10 Mar 2021
at 01:06
  • msg #409

Re: Myth Drannor - New Beginnings

In reply to Corym Ildroun (msg # 406):

Whilst keeping guard, Krackor knew that his spells had done something, even if it was just to keep things at bay, in a place like this, it was inevitable.

Corym, can your spell change the whole chest and contents?  If so, we could fill the chest up fully.  Anything that doesn't go with us should be stored in the secret room as suggested, since it obviously wasn't found by the Nagas.

Whilst the others were counting coins, gems and trade bars, Krackor will patrol the area up to his wards, taking special note of the entry stairs. The Caltrops ending by the time his guard duty was changed from standing still to moving.  It was this change that he heard, which signaled the change to patrol status (8 Turns, 1hr 20mins).  The Spike Stones would last a short time longer (13 Turns in total), probably 20mins since he cast this spell before the Caltrops.

Noting one of the spell had ended, the Priest walked to the edge of the second spell, examining anything that had fallen pray to his Lords powers.  By the time the treasures were moved, the last spell ended and the stones returned to their pre-casting state.

We can move now, I'm sure Sirenya will be pleased to see us and chide us for letting her miss this excursion.
DM
GM, 3098 posts
Wed 10 Mar 2021
at 01:12
  • msg #410

Re: Myth Drannor - New Beginnings

Krackor

You return to the entry hall to inspect your spells. Based on how long you slept and how soon you returned, both the caltrops and the spike stones should still be in place. However, neither spell is still active. They're totally gone.
Krackor Steelfist
player, 1418 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Wed 10 Mar 2021
at 22:36
  • msg #411

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 410):

(ooc: We slept for 6turns, Krackor guarded for at least a turn whilst Euin blooded some books ;-) and then there was Coryms searching.  That why I reckoned at least 8 Turns, time isn't exact so he wasn't surprised that the lesser of the two spells was gone.

Krackor lost track of time anyway so he wasn't at all surprised that both spells had gone, he'll think nothing of it.)

Corym Ildroun
player, 2254 posts
19/28 HP
AC 0
Wed 10 Mar 2021
at 23:01
  • msg #412

Re: Myth Drannor - New Beginnings

Krackor Steelfist:
In reply to DM (msg # 410):

(ooc: We slept for 6turns, Krackor guarded for at least a turn whilst Euin blooded some books ;-) and then there was Coryms searching.  That why I reckoned at least 8 Turns, time isn't exact so he wasn't surprised that the lesser of the two spells was gone.

Krackor lost track of time anyway so he wasn't at all surprised that both spells had gone, he'll think nothing of it.)


I think you're missing some foreshadowing.  He said that they SHOULD still be up, but aren't.  The sneaky adventurers from the Pill Box or the Alhoon?
Krackor Steelfist
player, 1419 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Wed 10 Mar 2021
at 23:07
  • msg #413

Re: Myth Drannor - New Beginnings

In reply to Corym Ildroun (msg # 412):

Nope, didn't miss that.  If Krackor thought they may not still be up, given sleep and guard and wanderings, he wouldn't think anything of it however, he would have been able to see they were not there when he came out and took up his guard post.  He would have checked straight away that way.  Lets go with that then)

It looks like someone may have been following us and taken my spells down unless I slept longer than I thought I had.
DM
GM, 3103 posts
Wed 10 Mar 2021
at 23:30
  • msg #414

Re: Myth Drannor - New Beginnings

((ooc: The spells were in the entry hall and you were all in the chapel. You couldn't see them when you first came out (there's a wall in the way), and all of those spells have a really small visual signature. You had to go look for them. Which, yes, I am assuming you did before they would have expired.))
DM
GM, 3104 posts
Thu 11 Mar 2021
at 01:45
  • msg #415

Re: Myth Drannor - New Beginnings

Group

The hidden room is a rather cramped space to work, so some of the party stay outside, keeping watch, while the rest of you transfer about half of the silver trade bars into the chest with the gold bars, and distribute the gems amongst the party. Then Corym closes the lid and waves his hands over the chest. It shivers, quaking for a moment as though it was tall prairie grass in the wind. Then suddenly it contracts on itself, becoming a tiny chest sitting in the original one's footprint. Another word from Corym and it becomes  a tiny chest made of cloth, which falls in on itself before Corym picks it up and tucks it safely away.

The group then moves back to the entry hall, sorting yourselves into another spherical formation that will keep everyone within the circle of invisibility Corym's about to cast. The light that Karilla had been shedding peters out, returning the old gnomish tunnels to darkness. Corym works his magic, and everyone disappears.

Returning to the mansion is even more nerve-wracking than leaving it had been. You're all well aware that you're wounded, and Kas is a dead weight being carried by several people in the center of your group. At least you've managed to impress upon her the need for silence, and she hasn't started singing again like she had earlier.

There's a fight happening somewhere to the west, beyond the trees that lie behind the mansion. You can hear indistinct shouting and the roars of something that definitely isn't human. Whatever it is, it doesn't appear to be spreading in your direction, and you don't see any fliers in the air.

Sirenya's illusion is still on the front door, which lowers into the ground with Kitheras touches it. You all rush inward, staggering slightly under your burden and occasionally clipping a shoulder against the doorframe. As the last of you pass through, the door rises again, shutting out the ruins and, at least for the moment, creating the illusion of safety.

"Is that you?" Kora calls, standing on the stairs with her two-handed sword drawn. "Show yourselves."
Sirenya
player, 150 posts
HP: 41/41
Thu 11 Mar 2021
at 02:42
  • msg #416

Re: Myth Drannor - New Beginnings

Sirenya puts herself between Talindra and the entrance to the room, but quickly assesses the best place to hide and spring from to make an attack against any aggressors. Surely her spell would have managed to keep things hidden. It could be that her allies had returned.

Sneaking down the stairs, she tries to assess the situation...
Corym Ildroun
player, 2255 posts
19/28 HP
AC 0
Thu 11 Mar 2021
at 13:11
  • msg #417

Re: Myth Drannor - New Beginnings

DM:
"Is that you?" Kora calls, standing on the stairs with her two-handed sword drawn. "Show yourselves."


"If it were not, you would find yourself at a tactical disadvantage with such a large blade in a small place.  It is for this reason that the swordsmen of the island of Wa carry two swords at all times--a small one for indoors, and a large one for outdoors." Corym smiled broadly and dismissed the invisibility spells

Taking Krackor's words into account, he further advises--"Whatever watch we maintain at Bhepel manor must now be rigorously kept.  We believe that we may have been followed for part of our excursion."
This message was last edited by the player at 13:15, Thu 11 Mar 2021.
Kitheras Sunblade
player, 334 posts
AC: -1 THAC0: 15
HP: 29 / 41
Thu 11 Mar 2021
at 13:14
  • msg #418

Re: Myth Drannor - New Beginnings

Krackor Steelfist:
It looks like someone may have been following us and taken my spells down unless I slept longer than I thought I had.


Kitheras checks for tracks near where the spells were, immediately outside, and then attempts to obliterate evidence of their passage entering Bhepel Manor.

07:12, Today: Kitheras Sunblade rolled 34 using 3d20 with rolls of 17,11,6.  Tracking.

I get +3 from my levels in ranger and pass all of those checks.

Kitheras Sunblade
player, 334 posts
AC: -1 THAC0: 15
HP: 29 / 41
Thu 11 Mar 2021
at 13:24
  • msg #419

Re: Myth Drannor - New Beginnings

DM:
"Is that you?" Kora calls, standing on the stairs with her two-handed sword drawn. "Show yourselves."


"Indeed, we are returned, Mistress Lightbearer. The challenges had no romance to them, but our conduct did," the elf lord intoned.  "We must all thank Karilla, for if her mastery over the lightning of the Bone Nagas were less complete than it was, we should not have all survived.  Of course, our priests also had much to say on that account. I doubt that the servants of the Fire Eyes and of the One-Eyed have ever had much opportunity to work together, but between their three eyes we are well looked after."

He draws out a handful of uncut gems, "Well looked after, and well rewarded," he says with a gleam in his noble eye.

We should set aside time in the chapel this evening to give thanks for our survival and thriving.
This message was last edited by the player at 13:25, Thu 11 Mar 2021.
Corym Ildroun
player, 2257 posts
19/28 HP
AC 0
Thu 11 Mar 2021
at 16:38
  • msg #420

Re: Myth Drannor - New Beginnings

Corym inquires of Kora. "Are Sirenya and Katarn nearby?  We have much to discuss.  We also need to set aside a place for the artifacts we recovered.  They are substantial.  The sitting room with the statues may prove sufficient."
DM
GM, 3106 posts
Thu 11 Mar 2021
at 20:00
  • msg #421

Re: Myth Drannor - New Beginnings

Kitheras - Naga Lair

You find a few traces of fresh blood on the edge of Krackor's defensive spells. It looks like something coming from deeper in gnome compound was trying to get out and injured itself on the spells. There isn't much blood and it stops almost immediately, so they either turned back, evaded the spells, or dispelled them. The stone itself is bare of any tracks or traces; you can't tell anything else.

Back on the surface, everything appears to be unchanged. The two destroyed bone nagas have not been moved, and you don't find any tracks in the partially-collapsed building or in the ground immediately around it. But you think you do a good job of obscuring the group's tracks head into the Bhephel manor.
Kora Roustinghorn
NPC, 111 posts
31/33 HP
Thu 11 Mar 2021
at 20:04
  • msg #422

Re: Myth Drannor - New Beginnings

"Sirenya's right here," Kora says, sheathing her two handed sword and glancing further up the stairs. "I think Katarn is keeping watch in the tower. I'll go get him. And Talindra told me where the linens were kept and I found  enough to make up the bed in Lianthorn's room. The mattress isn't great, but it doesn't look like Kas will care right now." She vanishes back up the stairs.
Euin Hawkhand
player, 49 posts
AC 3 (2 w/ Shield 0 w/ R)
HP 32/55
Thu 11 Mar 2021
at 20:17
  • msg #423

Re: Myth Drannor - New Beginnings

Euin kept quiet as he helped carry Kas. He would save his introductions for later. Setting up a base of operations here was quite the risk but it had some obvious benefits as well and he was even more thankful that this group had been the one to rescue him from the Hobgoblins that had held him captive.
Sirenya
player, 152 posts
HP: 41/41
Thu 11 Mar 2021
at 23:14
  • msg #424

Re: Myth Drannor - New Beginnings

Sirenya makes herself seen, dropping out of the shadows of the balcony above, and into view of the party. "Corym! How goes the search?" she exclaims, and she bundles her way down the stairs to meet the party and reunite with them.
Corym Ildroun
player, 2260 posts
19/28 HP
AC 0
Thu 11 Mar 2021
at 23:38
  • msg #425

Re: Myth Drannor - New Beginnings

Sirenya:
Sirenya makes herself seen, dropping out of the shadows of the balcony above, and into view of the party. "Corym! How goes the search?" she exclaims, and she bundles her way down the stairs to meet the party and reunite with them.


The rogue was relieved to see Sirenya--she always restored his sense of frivolity. "Well, but dangerously!  We visited the gnome hold--a gem-cutters guild apparently.  Do you have any expertise in the cutting of gems?"
Sirenya
player, 155 posts
HP: 41/41
Thu 11 Mar 2021
at 23:41
  • msg #426

Re: Myth Drannor - New Beginnings

"More than you realise." she says, thinking about the time she cut the purse of a young foolish noble who had insulted her. She smiled and bounded over to Corym. "I'm quite skilled in appraisal, show me what you've got and I'll tell you its worth. As for the actual gem-cutting, sadly not a skill I ever learned but I'm told I've got the fine control needed for it."
Corym Ildroun
player, 2262 posts
19/28 HP
AC 0
Thu 11 Mar 2021
at 23:57
  • msg #427

Re: Myth Drannor - New Beginnings

As Euin and Elorfindar (presumably) take Qasida to the room previously indicated, Corym leads Kitheras, Sirenya, Krackor to the upper sitting room, and unpacks the treasure acquired.

The heavy granite chest pops back into being and Corym starts laying out books, papers, scrolls--and literal piles of uncut gems.

"I'm a good hand at appraising as well, but I've never appraised uncut gems."




Trade Bars

"Obviously this is currency, and it can be distributed evenly--but I'm going to suggest that we should avoid that for the time being.

If we start passing off Myth Drannan stamped tradebars, we'll start a gold rush.  We need to find someone that will exchange them--discretely.  There could be a mark-down or a mark-up.  It'll be a problem we need to solve.  The other possibility is to scrub the Myth Drannan stamps of of these.  I doubt collectors would collect these."





Scrolls, Books, and Papers


"Kitheras, Sirenya, and I can make quick work of these--checking for basic traps and trying to discern their contents.  These are items that can add immediate value to our company. We should probably consult Talindra about the map."


18:09, Today: Corym Ildroun rolled 882 using 15d100 with rolls of 31,66,35,53,60,6,100,83,63,65,53,71,91,70,35.



Surveillance


"We need to set up a watch from the manor. We've disturbed the neighborhood and we need to see how it responds. Katarn has been at it all day, I'm sure.  Krackor, can you possibly relieve him?"




The Robe


"One of us needs to prepare an identify spell so that we can see what this actually does.  Again, it could add immediate value for our efforts.
This message was last edited by the player at 00:11, Fri 12 Mar 2021.
Krackor Steelfist
player, 1421 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Thu 11 Mar 2021
at 23:59
  • msg #428

Re: Myth Drannor - New Beginnings

On seeing Kora, as the invisibility dropped, the large cheerful smile of the Dwarf could be seen. Mistress Lightbearer, did you keep everyone safe in the proper manner? I'm sure the large sword is more for show really He glanced at Corym at that point in case his disapproval went his way.

Sirenya, you missed a real treat but fret not, we will be returning at some point. He had a soft spot for the small Gnome because of her joy and humour. Kora, he felt more like a big brother or Uncle but he'd lay his life down for either of them.
Kitheras Sunblade
player, 335 posts
AC: -1 THAC0: 15
HP: 29 / 41
Fri 12 Mar 2021
at 00:04
  • msg #429

Re: Myth Drannor - New Beginnings

The noble warrior is amused by Corym's frenetic pace.  They were countrymen, but utterly different. "I'm afraid you'll have to excuse me.  We have not greeted the lady of the house. I will see to her well-being."

Clad in the the soft grey and brown leather customary in the Grey Hills, the elf-lord bowed and excused himself from the activities--fairly gliding across the tiles.  "I'll take up a watch when honor is satisfied."
This message was last edited by the player at 00:11, Fri 12 Mar 2021.
Krackor Steelfist
player, 1422 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Fri 12 Mar 2021
at 00:09
  • msg #430

Re: Myth Drannor - New Beginnings

In reply to Corym Ildroun (msg # 427):

Guard Duty is my role. I still benefit from the Guards spell that keeps me sustained. You lot sort through all that, I'm fine with the watch at one corner, we could do with an eagle eyed guard on the other side. I still don't trust that something or someone isn't watching for us.He surveys the group carefully If anyone needs a refresher, let me know, I'll demonstrate and explain. He trusted them, even thosenew to the group. Heads to the upstairs panoramic window and positions himself so he can see as much as possible with least movement.

Every so often, he would walk around then return to his post, all the whilst watching with an intensity that demonstrated why the Barakor were honoured as guards.
DM
GM, 3108 posts
Fri 12 Mar 2021
at 00:34
  • msg #431

Re: Myth Drannor - New Beginnings

((ooc: Sirenya, roll an Appraisal check for the gemstones.

None of the books or papers are trapped.))

Corym Ildroun
player, 2266 posts
19/28 HP
AC 0
Fri 12 Mar 2021
at 00:40
  • msg #432

Re: Myth Drannor - New Beginnings

DM:
((ooc: Sirenya, roll an Appraisal check for the gemstones.

None of the books or papers are trapped.))


Hopefully that includes Sepia Snake Sigils, and Fire Traps.  Lets give them a look.
DM
GM, 3109 posts
Fri 12 Mar 2021
at 00:40
  • msg #433

Re: Myth Drannor - New Beginnings

Euin and Elorfindar

The two of you get Qasida up to the now-spare bedroom and into the bed. The frame groans noticeably, but the ancient bed holds long enough for you to get Qas out of her plate mail. Once that weight is set aside, the bed seems unlikely to have further issues.

As you finish, Katarn comes in. "Ach, what did you find this time? This city has more ways of killing than a swamp in a thunderstorm." He checks her over, and nods. "You did well. I'll watch over her, make sure she doesn't do anything foolish until her wits are together again. I've been standing watch too long."

He pulls over a chair and sits down with a sigh. "My feet are getting itchy. I wasn't meant for all this Gormite business. Now go on; there's food in the kitchen, and I'm sure you're hungry. A fight will do that."
Euin Hawkhand
player, 51 posts
AC 3 (2 w/ Shield 0 w/ R)
HP 32/55
Fri 12 Mar 2021
at 00:50
  • msg #434

Re: Myth Drannor - New Beginnings

“Thank you. Please do what you can. She is under my protection. I am Euin, I was acting as her guide when we were ambushed. We were taken prisoner but these here, they rescued us and well the rest is longer but my sword is this companies and I will strive to earn my keep.” He bowed his head and then made his way for the door and the food that had been offered.
DM
GM, 3110 posts
Fri 12 Mar 2021
at 00:55
  • msg #435

Re: Myth Drannor - New Beginnings

Sirenya

You spend the next half bell or so sorting gems, picking them up occasionally to inspect their color and clarity. Eventually, you end up with two piles, and a couple of conclusions. The gemstones are all fancy or semi-precious stones in a wide variety of types and colors. There's a fair amount of moonstone, onyx, amber, amethyst, and several kinds of fancy quartz, but those are just the most numerous. In all, you count twenty three different kinds of gemstone. None of them would have made particularly valuable jewelry, but with nice settings they would have been fine pieces for people with a bit of coin to spend on something pretty.

There are 109 fancy gemstones and 308 semi-precious gemstones. Generally, an uncut stone sells for a tenth of its finished price. So the fancy gemstones are worth about 1,000 gp right now, and the semi-precious ones about 1,500 gp.

You also take a look at the trade bars. The group managed to pack 4,000 gp worth of gold bars and 800 gp worth of silver bars into the chest.
Sirenya
player, 156 posts
HP: 41/41
Fri 12 Mar 2021
at 01:14
  • msg #436

Re: Myth Drannor - New Beginnings

Sirenya is delighted to have put to work her talents at appraisal. Some of the uncut gems definitely had potential, but she would need access to the gemcutters workshop. She wondered if there would have been any trade manuals that she could learn from to improve the condition of these gems.

"Don't suppose there were any books in that workshop, were there?" she asked.
Euin Hawkhand
player, 54 posts
AC 3 (2 w/ Shield 0 w/ R)
HP 32/55
Fri 12 Mar 2021
at 03:31
  • msg #437

Re: Myth Drannor - New Beginnings

Euin returned to the others as they finished counting the bars and he overheard the question about the books. “There were a few scrolls in the stomach of one of the Naga. I was able to remove them but they got a little nasty.

He paused and said, “You must be Sirenya. Forgive my interruption. I am Euin Hawkhand. Your friends here rescued me and the one we just took upstairs. Thank you for letting me stay amongst you. Let me know if you need me to take a shift on watching outside.”
Karilla Silveroak
player, 332 posts
HP 37/51 PSP 61/91
AC 2 (0 w/SWpnS)
Fri 12 Mar 2021
at 03:31
  • msg #438

Re: Myth Drannor - New Beginnings

Karilla spent her time feeding and bonding with her mount in the back room. She realized that she was glowing for at least the next hour or so and the idea of talking with people while she was glowing held no interest for her.

She couldn't help but smirk when she heard Kitheras thank her for absorbing the lightening. She decided against telling him that it was purely for self preservation and the others didn't register in her mind at the time.

Battle was proving to be difficult for her in a group setting. She was so used to either being alone or being with people that didn't cared whether she lived or died. Life back here was both comforting and confusing.
Corym Ildroun
player, 2267 posts
19/28 HP
AC 0
Fri 12 Mar 2021
at 04:17
  • msg #439

Re: Myth Drannor - New Beginnings

Corym Ildroun, the current Captain of the Dreams of the Ancients, sits amid the scrolls, books, and papers.  He is an odd study in a Moon Elf.  His clothing is cut simply, but elegantly--lacking the fine embroidery and flourishes of normal elven fashion. What embellishments he has are linear--geometric even. He has an eye for details, certainly and at times his eyes fill with a feverish passion for his work. For the rest of his ensemble, he appears to be the quintessential adventurer with a variety of hodgepodge and mismatched belongings.  An ornate wring with a single set stone slipped on over a pair of elbow-length black gloves. A pair of wands and a tuigan short bow for firing while mounted. A world traveler.

His language is touched with many human accents and a variety of slang, habits acquired from long periods of living in the human world, but he always speaks precisely with a certain uncanny precision.  Its clear that he's fond of mathematics and analogizes things to variables in an equation that he hasn't quite sorted out yet.

Hours of conversation reveal a fanatic passion about Elven identity and the glory of its heritage and the short comings of its vision.  It is clear that he wants to 'restore' his people, but it is equally clear that he doesn't find their patterns and ways as being 'viable in the present conditions.' In love with a culture that he seldom exhibits, fighting to save it by altering it irreparably, reclaiming its past in order to fuel a new future. You get the sense that he loves people, but is frustrated by persons. He is a study in contrasts. By trade he is an architect and engineer, and in his wide travels you get the definite sense that he has been accumulating a data set that he believes will yield a solution to the present that he views as a problem. Myth Drannor is at once his ideal cosmopolitan society, and an anathema--its dreams unbounded by reality; the whimsy of wizards unleashed.
This message was last edited by the player at 04:27, Fri 12 Mar 2021.
Kitheras Sunblade
player, 339 posts
AC: -1 THAC0: 15
HP: 29 / 41
Fri 12 Mar 2021
at 04:43
  • msg #440

Re: Myth Drannor - New Beginnings

Kitheras Sunblade is the sort of elf that you read about in stories.  In stature and features he is imperious and noble.  In behavior, he is simple and humble. His accoutrements are those of a noble warrior--well oiled elven chain that gleams dimly like the moon, soft boots that make no sound, and the colorless cloak that enshrouds him in the wild. The matched pair of short swords are beautiful and deadly--the moreso in his highly skilled hands.  But those hands that may wreak death and destruction are also able to produce dulcet sounds from his ornate harp and when paired with his pristine voice may move the hardest heart to tears.

Each person in his company he regards as deeply important.  His movements are fluid like a slow rolling stream, but deceptively quick. In reality, the round perfection of mind, body, spirit, and heart seems to give a degree of creedence to the inherent superiority of the nobly born, but where lesser men may lord it over others he seems content to occupy a pregnant place in the background--he is experienced ambiently rather than directly.

How he came to be sent from Evereska as a secret operative rather than heralded within their society is little understood.  Over the past decades he has spent all his time pretending to be people other than himself.  In the absence of society with no orders or covert goals delivered by handlers he is finally becoming himself and learning what all he may become.
DM
GM, 3114 posts
Sat 13 Mar 2021
at 19:35
  • msg #441

Re: Myth Drannor - New Beginnings

Corym and Other Book Lovers

While Sirenya works on the gemstones, you start examining the papers. It quickly becomes apparent that most of them are modern; mostly likely brought to the ruins by adventurers who weren't as well-equipped, or lucky, as you have been. Many of the loose papers are short notes or pages torn from books with no context. Maybe with a lot of study you'd be able to make something of them, but right now it's all, "Anhaern with three black on Greengrass" and "Shamzin wants his merchandise by the next ride." And a very explicit love letter with no names.

The books are a bit more promising. Again, all but one of them are modern. Two of them are journals; paging through them quickly they look like they're both written by adventurers. One turns out to be the naga's spellbook. The others are all books on magical theory. Not spellbooks, per se, but books written by wizards about the Art, that any student of the Art would find interesting and useful. One of them, with its leather cover almost disintegrated with age, might even be Myth Drannan.

The five blood-stained scrolls that were pulled from the naga's gullet are all magical. Most of them don't look too damaged; but you'll need to use read magic to see what they are.
Corym Ildroun
player, 2268 posts
19/28 HP
AC 0
Sat 13 Mar 2021
at 19:51
  • msg #442

Re: Myth Drannor - New Beginnings

@ Sirenya:

How long would it take to cut the gems? And would the cost exceed the value added by doing so?

Re: Books

Spoke to the DM. In essence I have to sleep for 8 hours to be able to identify the books and scrolls.
Corym Ildroun
player, 2269 posts
19/28 HP
AC 0
Sat 13 Mar 2021
at 22:22
  • msg #443

Re: Myth Drannor - New Beginnings

Corym will take whatever passes for a bath in the manor, and bed down for rest.  When he rises, he'll prepare 2 Read Magic spells and forego the remainder of the preparation until they have firmer plans for what they may be doing. He'll cast Read Magic in order to decipher the spellbook and scrolls.
This message was last edited by the player at 22:25, Sat 13 Mar 2021.
Kitheras Sunblade
player, 341 posts
AC: -1 THAC0: 15
HP: 29 / 41
Sat 13 Mar 2021
at 22:41
  • msg #444

Re: Myth Drannor - New Beginnings

Kitheras will gather the disparate members of the company. "There are matters which require discussion--let us gather in the dining room where two angles of the exterior may be watched while we speak."

Once gathered, the proud elf crosses his arms and begins.

"We survived and profited. This deserves celebration, and I hope that you will join me in that later this evening."  It is an odd invitation, he seems somber.

"But equally our 'victory' requires reflection and planning.  I think it likely that the second Naga escaped.  It's possible that the remainder of the gnomish hold is now unoccupied with a few secrets left to pry open.  That we will return there is assumed--complete the job.

"We also need to check the dead drop that we set for the party nearby camping in the dwarf hold.  To see if they are friend or foe.

"But where from there?  For my part, I say that a full exploration of this neighborhood is sufficient work for the season and that thereafter we should return to Glen, and perhaps Highmoon."

"The Alhoon and his trolls, The Glass Menagerie, The Old Inn with the automated music, and the tree house with the Chasme are what remains before us.

In truth, I fear the Chasme the most. Fighting fiends in the air when we have not the ability to fly is perilous and foolish.  Worse because any such combat will be a spectacle and draw other trouble to us.

We know not what danger may lurk in the inn or the glass house--but what of this Alhoon?  He has an enemy, and his enemy may become our friend if we are able to act on our enmity.  And what of the invisible voice?  What do we make of this.

"But whatever the peril maybe, it will be all the more perilous if we work in a disjointed a way as we did today.  To be fair, those long halls were the most favorable possible conditions for creatures wielding lightning, but considering Karilla's mastery of their primary means of attack we took far too much damage and were unresponsive to each others moves and maneuvers.  We were perfectly suited to dominate that terrain, but were drawn into trap after trap--and it nearly cost us a life.  We must do better. We must be better."

Sirenya
player, 158 posts
HP: 41/41
Sun 14 Mar 2021
at 02:20
  • msg #445

Re: Myth Drannor - New Beginnings

I don’t have the gem cuttin nwp
Krackor Steelfist
player, 1424 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Sun 14 Mar 2021
at 02:25
  • msg #446

Re: Myth Drannor - New Beginnings

In reply to Kitheras Sunblade (msg # 444):

Krackor kept watch whilst the meeting took place.  As always, he listened, took stock of the comments and evaluated.

Addressing the group through what to his heirachical training Captain, Kitheras is correct, saying we were a little disjointed is correct.

Rushing in, when it had already been established that these Nagas couldn't detect Invisible beings, was reckless, at least a survey could have been done first by those of us still invisible.

Tactically, Karilla saved us. Kitheras looked for advantage, missing that combat was already happening which can mean words unheard, Corym moved to protect and defend, Euin joined to help, possibly also missing something. I wasn't quick enough to move forward and when I spoke up, no one listened and we were split in two because of this. We all had a part to play in the amount of damage we took, but we were victorious and lets not forget that.

I am the protector of this company and will do all I can to be its Guardian. I don't speak up much, yet when I do, I am listened to. We need to remember that we are a team with individual strengths, one of mine is being aware of our surroundings with only cursory evaluations of them.

We need to rely on each other and trust these strengths.

I also believe that we should return to Glen soon, once we have, as Kitheras mentioned, complete the investigations of the Gnome complex, including bringing the remainder of the things which we left behind already.

I say that the company needs to purchase and construct a base in Glen, one that will suit all of our needs and the communities we will be a part of, we will also need to find a way to do something with the trade bars we have and will have.


He isn't sure how much weight his words will have but he felt it needed to be said.

He then turns looks at everyone

This is my part and my words. You are my family lets be one.

Then once more faces outwards.
This message was last edited by the player at 03:12, Sun 14 Mar 2021.
Sirenya
player, 159 posts
HP: 41/41
Sun 14 Mar 2021
at 05:18
  • msg #447

Re: Myth Drannor - New Beginnings

Sirenya feels her eyes drooping by the time Krackor and Kitheras had finished their monologues. Something something something, base, something something something alhoon.

She actually felt her head nod, and the sudden movement brought her back to her senses. "Gnomes complex? We sure are!" she exclaimed, somewhat louder than she anticipated.

Noticing that she had abrubptly interrupted the flow, she sunk her head back into her shoulders and shrunk herself down. She almost felt like casting invisibility at this point.
Krackor Steelfist
player, 1425 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Sun 14 Mar 2021
at 11:25
  • msg #448

Re: Myth Drannor - New Beginnings

In reply to Sirenya (msg # 447):

Every movement each person made within the room, the Dwarven Guard heard, pictured; put together in his minds eyes. He saw the shuffles, the sinking in seats and the straightening of backs. He didn't 'see' Talindra, this gave him peace.

He had said too much, maybe upset his family, his friends, bored them.

He moved a step closer to the window, realised his view lessened then stepped back. Neither thirsty or hungry, he wouldn't be for a few more days yet. It seemed like they had been in Myth Drannor for months but it had not even been two weeks, closer to a ten day. This place sure did drain you.

I need to be in a temple to my Lord.   It had been said so quietly in the almost silent room, it was still barely audible.  He felt he had let them down.
This message was last edited by the player at 18:45, Sun 14 Mar 2021.
Euin Hawkhand
player, 55 posts
AC 3 (2 w/ Shield 0 w/ R)
HP 32/55
Mon 15 Mar 2021
at 03:54
  • msg #449

Re: Myth Drannor - New Beginnings

Euin listened to the speeches intently and a sense of shame and relief overwhelmed him. Finally he could bear the secret no longer and he removed the cloak from his shoulders revealing his armor and tunic, but more importantly the small pin he had reattached to his shirt, still hidden under his cloak at what turned out to be the end of their fight with the Naga.

“Before I would presume to join you in earnest, I feel it is my duty to let you know that I have hidden an important part of myself from you, at great peril to my person no less. You see, I am a member of the Harpers and while I truly have no justification for hiding this fact from you, I can say without a doubt hiding that from the hobgoblins likely saved my life and I was not quick to flaunt my connections to the rest of the world. My pin was hidden deep within my pack and luckily the monsters failed to search me adequately. But this pin has great powers and would have protected me from the blasts of lightning as well. I guess maybe I thought I deserved the pain and it was worth it to avoid revealing myself to another potential captor.”

Euin had spoken clearly, calmly, but it was clear to all he was questioning his own actions and the underlying beliefs that likely lead to those actions.
Kitheras Sunblade
player, 342 posts
AC: -1 THAC0: 15
HP: 29 / 41
Mon 15 Mar 2021
at 05:47
  • msg #450

Re: Myth Drannor - New Beginnings

"We all have a right to our secrets, and it is understandable to begin feeling the strain of this place.  But that's why we have each other, and we have to rely on each other. Krackor--if you're the only one guarding us, you will fail. This is the strain you feel. You must lead us in guarding ourselves. We must be able to read each other and work in concert rather than pulling against one another."

The elf lord considered the problem.

"Squads in the Tomb Guard where I am from are diverse, but every member is familiar with every other member's capabilities.  Their strengths, and their weaknesses. The objectives are clear, and the commands are simple and direct.  We have practiced these things on the road and on watches.  It is time to practice them in our action."

Here Kitheras gets specific.

"None of us are human knights.  They wouldn't have made it this far.  We can't try to fight like human knights--squaring off in single combat. Our light armor and broader skill sets have allowed us to move around this place unseen, but understand the limitation--no one of us can stand toe-to-toe for very long.  Even if you can survive the encounter," he gestures toward where Quasida lies in convolescence, "your heroics will press our capacity to heal beyond the limits of our resources. It's not just that we had to retreat today--we will be unable to return tomorrow as most of us will yet require healing.  Our goal should always be to distribute the burden--distribute the weight."

Kitheras begins gesturing, "Euin, Myself, and Quasida are the point of the attack.  We can sustain the most damage, and we are the least useful  when we are distant from enemies. But pressing the attack limits what our wizards and archers can bring to bear--when we engage, we must leave open clean shots for Sirenya and Corym or they will be side-lined and the full burden of the combat will fall on half the company."

"We will be engaging in tight spaces, and in the homes of our foes. That is where they have the advantage. They have had a hundred or more years to set their defenses and have had to practice them endlessly against the other denizens.  Where we can we must draw them on to favorable ground where we can match our numbers against them. This will require patience and discipline--every bit as much as when we all huddle under spells of invisibility and whistle at each other like birds."

Krackor Steelfist
player, 1426 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Mon 15 Mar 2021
at 19:24
  • msg #451

Re: Myth Drannor - New Beginnings

Krackor was almost lost within his duties and the thoughts he hadn't done enough, how he may have let the Vigilant Host down.  Then he heard it, words he had wanted to hear since getting to this area, being dragged through the gate.

quote:
"I am a member of the Harpers"


His head almost twisted off his neck and the smile that had dropped such a short time ago was back with a vengeance.  You are of the ones that Harps?  This is excellent news, we should talk.  Was that all he had to say!  Having been jerked from his remorse into life again, it was like the light or Gorm had decended upon his, well, kind of but not quite.

See Corym, I knew there was a reason...Corym!!  He hadn't even noticed that the Captain wasn't there. So he dismissed the sentence and addressed the Noble Elf, one that had seemed aloof but lately had shown why Corym liked him.  Kitheras, you are once again right but I have my duty.  Before next we head out, a full plan and no side tracking perhaps, even if the voice from the invisible depths call a direction that unnerves us.
Kitheras Sunblade
player, 343 posts
AC: -1 THAC0: 15
HP: 29 / 41
Tue 16 Mar 2021
at 01:30
  • msg #452

Re: Myth Drannor - New Beginnings

Krackor Steelfist:
See Corym, I knew there was a reason...Corym!!  He hadn't even noticed that the Captain wasn't there. So he dismissed the sentence and addressed the Noble Elf, one that had seemed aloof but lately had shown why Corym liked him.  Kitheras, you are once again right but I have my duty.  Before next we head out, a full plan and no side tracking perhaps, even if the voice from the invisible depths call a direction that unnerves us.


"It hardly seems sensible to fail to adapt to circumstance.  Because the Silversmith didn't work out, we should have come back with all our spells intact?  Or do you mean that we should have assaulted The Voice?"
Corym Ildroun
player, 2270 posts
19/28 HP
AC 0
Tue 16 Mar 2021
at 01:31
  • msg #453

Re: Myth Drannor - New Beginnings

Krackor Steelfist:
See Corym, I knew there was a reason...Corym!!  He hadn't even noticed that the Captain wasn't there.


Corym continued to sleep soundly, resting himself to prepare the spells necessary to decipher the magical texts.
Kitheras Sunblade
player, 344 posts
AC: -1 THAC0: 15
HP: 29 / 41
Tue 16 Mar 2021
at 01:45
  • msg #454

Re: Myth Drannor - New Beginnings

((Clarification due to bad writing/elf-prose:


Kitheras is not advocating that we should leave--far from it.  He's saying that we need to plan our next move.

Step 1: Finish Gnome Building

if in finishing the Gnome Building we're still hale and healthy, we should consider following it up with:

A) The Alhoon and his Trolls
B) The Glass Menagerie
C) The Old Inn with the Automated Music
D) The Chasme infested Tree House

He's asking for votes.

Kitheras wants to stay until these four buildings have been thorougly searched.))
Sirenya
player, 160 posts
HP: 41/41
Tue 16 Mar 2021
at 01:58
  • msg #455

Re: Myth Drannor - New Beginnings

Sirenya stays quite silent in all of this. This was planning work, not thieving or illusory discussions....
Krackor Steelfist
player, 1427 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Tue 16 Mar 2021
at 08:32
  • msg #456

Re: Myth Drannor - New Beginnings

Kitheras Sunblade:
"It hardly seems sensible to fail to adapt to circumstance.  Because the Silversmith didn't work out, we should have come back with all our spells intact?  Or do you mean that we should have assaulted The Voice?"

No, we planned on how to get passed the entry guards but we didn't plan for once we got inside.

Before we take on the next buildings, this additional planning is what I believe we need to do, so we don't get caught out again, just like we did at that castle we assumed was unoccupied or less occupied than it was.

If we evaluate our strengths and weaknesses, then more buildings for sure, otherwise we count our blessings so far and return better prepared in a month or two

Sirenya
player, 161 posts
HP: 41/41
Tue 16 Mar 2021
at 09:39
  • msg #457

Re: Myth Drannor - New Beginnings

"If you're looking for strengths, my own abilities have often been known to surpass those of even the sneakiest of sneaks. Given enough time, I can create some disappearing dust for one person. It would need diamond dust though...which is odd given how light reflects I know. Trust me." replies Sirenya.
Krackor Steelfist
player, 1428 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Tue 16 Mar 2021
at 22:26
  • msg #458

Re: Myth Drannor - New Beginnings

In reply to Sirenya (msg # 457):

Sirenya:
It would need diamond dust though...which is odd given how light reflects I know. Trust me.

As usual, Sirenya had a way of making Krackor laugh with her little quips and this was no different.
DM
GM, 3117 posts
Tue 16 Mar 2021
at 22:34
  • msg #459

Re: Myth Drannor - New Beginnings

((ooc: My normally-excellent calendar tracking of this game was disrupted when I moved back in June. I've decided to recreate the calendar of events for the group since you returned to the ruins. I'll post a screenshot of it once it's done, but for your reference:

You rescued Kas and Euin yesterday.
You explored Silvershingles, the dwarven bunker, and the gnome house/naga lair today.

It is current about 4 pm, and rapidly approaching sunset.

The napping group (Kitheras, Krackor, Elorfindar) can't sleep again until 10 AM the next day, thanks to the spell's after-effect.))

This message was last edited by the GM at 22:44, Tue 16 Mar 2021.
Krackor Steelfist
player, 1431 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Wed 17 Mar 2021
at 15:51
  • msg #460

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 459):

Euin and Kas had been to the Mansion the day we rescued them and introductions made at the time but we can ignore that for sake of new introductions by Euin as I like what has been said.  Or is that just me :-)

Please, when using the Ioun Stone, when you notice that your wounds are fully healed, please wait a few moments longer before passing it on to someone else and be careful.

Once Kitheras visits the Cellar to try and Dispel the magic on the door, Krackor will join him, partly for Kitheras' protection and partly so he can try too if need be <orange>(ooc: Rolled a 4 for Dispel Magic.)
Karilla Silveroak
player, 333 posts
HP 37/51 PSP 61/91
AC 2 (0 w/SWpnS)
Wed 17 Mar 2021
at 15:56
  • msg #461

Re: Myth Drannor - New Beginnings

Karilla had no interest in the items or treasure that the rest of the group were sorting. It was an incredibly stressful day for her and her nerves were shot. She remembered the panic when Kitheras, at least she thought it was Kitheras, touched her shoulder. She was thankful that she panicked to the point that she missed hitting him. However, this was the second time he had touched her. He should know better at this point. On the other hand, battle doesn't make people act in the most rational manner.

She made her way past the group and back to her kank. She sat down in front of her mount and slowly fed it while she slightly rocked back and forth trying to remind herself that she made the right choice in coming back.
Kora Roustinghorn
NPC, 112 posts
31/33 HP
Fri 19 Mar 2021
at 03:22
  • msg #462

Re: Myth Drannor - New Beginnings

Kora's face lights up brighter than her enchanted torch when Krackor presents her with a thinblade. "Thank you! Thankyouthankyouthankyou!" She clutches it to her chest like a prized doll, then twirls it out of the way so she can lean down and hug you. "I'm going to practice with it every morning, before I settle down with the books."

Squeaking with glee, she runs out of the room.

((ooc: Krackor, did you give her one of the two ordinary ones, or the fancy one?))
This message was last edited by the player at 03:24, Fri 19 Mar 2021.
Kora Roustinghorn
NPC, 113 posts
31/33 HP
Fri 19 Mar 2021
at 03:25
  • msg #463

Re: Myth Drannor - New Beginnings

Karilla's quiet time with her kank is suddenly shattered when Kora come bounding through the doorway. She has a thin, elegant, elven sword in her hand which she's waving about in excitement. "Karilla! Look what Krackor gave me! It's one of the thinblades you took from the hobgoblins. Isn't it just the greatest sword ever?"
Karilla Silveroak
player, 334 posts
HP 37/51 PSP 61/91
AC 2 (0 w/SWpnS)
Fri 19 Mar 2021
at 04:00
  • msg #464

Re: Myth Drannor - New Beginnings

As Kora smashed through the door with her blade in hand, Karilla's natural instinct kicked in. She tried to made herself fade into the background but the fear was too much for her as the power refused to activate.

In the same moment, Karilla skittered across the floor and shrank against the far wall as she tried to compose herself as she repeated in her mind that she's safe. She's safe. She's safe.
Kora Roustinghorn
NPC, 114 posts
31/33 HP
Fri 19 Mar 2021
at 04:10
  • msg #465

Re: Myth Drannor - New Beginnings

"Karilla?" Kora draws up sharply and leans her sword against the wall. She takes a hesitant step forward, concerned. "Are you okay? Did I do something wrong?"
Kitheras Sunblade
player, 347 posts
AC: -1 THAC0: 15
HP: 29 / 41
Fri 19 Mar 2021
at 04:20
  • msg #466

Re: Myth Drannor - New Beginnings

Karilla Silveroak:
As Kora smashed through the door with her blade in hand, Karilla's natural instinct kicked in. She tried to made herself fade into the background but the fear was too much for her as the power refused to activate.

In the same moment, Karilla skittered across the floor and shrank against the far wall as she tried to compose herself as she repeated in her mind that she's safe. She's safe. She's safe.


Hearing a commotion, Kitheras rushes soundlessly to the scene.  Seeing that Karilla is in some way distraught, and remembering her outburst from the hobgoblin lair, he lingers outside for a moment to shoo others away.  Rushing in wasn't likely to help this situation.

Once things were calm again, he glided in and sat quietly on the floor, legs folded beneath him and waited for Karilla to recognize him.
DM
GM, 3123 posts
Fri 19 Mar 2021
at 04:24
  • msg #467

Re: Myth Drannor - New Beginnings

Group - Evening and Night

The planning session breaks up, people drifting to various parts of the mansion as their needs take them. Both Kitheras and Krackor try to dispel the wizard lock on the door in the basement, but neither of them manages to affect the ancient magic.

Krackor takes up his rounds, watching first from one window then another. Someone makes supper and brings it around. Talindra floats from her master's bedroom to his casting chamber to his study on the ground floor and back, keeping to herself. Katarn spends the night caring for Qasida.

Night falls in the ruins. Noise doesn't really penetrate the mansions walls and enchanted windows, which you appreciate. There are monsters out there, and you know that occasionally they roar as they fight each other. Inside, those of you who are trying to sleep are able to sleep peacefully.

About an hour after sunset, Krackor catches sight of movement coming down the Way of Heroes from the north. A great, rolling pack of gangly creatures, with a single upright figure floating in their midst, spew forth out of the darkness. They reach the intersection just north of the mansion and turn east. A few moments later they disappear behind ruined buildings. They don't reappear during the night.

Much later, while Euin is handing off the ioun stone to Kitheras, they both spot movement out of a window. They're on the second floor in what used to be the private dining room, and can just make out figures moving in the space between the mansion's northern wall and the burned out shell of its neighbor. Euin and Kitheras move closer to the window, and that's when a brief shimmer of moonlight bathes the area in pale light.

It's three hezrou. Kitheras doesn't know the fiend well enough to know for certain that they're from the house by the river, but there are definitely three hezrou doing their best to move stealthily through the underbrush. They dart across the road without even glancing at the mansion and disappear into the forest near the old halfling inn where the hobgoblins had kept Euin and Kas.

While the others keep watch in the deep night, Corym spends his time reading through the scrolls and the spellbook that they'd taken from the naga's gullet. There are five scrolls. One of them was ruined by being deluged with naga blood. Of the remaining four, one of them is a protection scroll aspected to magic.

The other three are spell scrolls. Two are simple: one has the priest spell Command, the other has the priest spell Blade Barrier. But the third...

The third seems to be either encrypted, or written by someone who had their own form of short hand that only made sense to them. You can tell that there's a significant amount of magic bound up in the scroll, which, when you unroll it, stretches for nearly twelve feet. But you're going to have to decrypt it first. You won't know how long it'll take until you start, but it'll be days of work at least.

The spellbook is its own kind of strange. Most of the spells are familiar, but all of them are twisted in some form. It takes you an hour of reading to realize that all of them have been modified to be cast with verbal components alone. The incantations are longer and more complex as a result, but it's still quietly staggering to see working spells that have been stripped in such fashion. A lot of work went into those conversions; they're practically brand new spells.

((ooc: I'll update the Treasure thread with the scrolls and spellbook.))

Morning comes, and those who are sleeping awaken. Not all of your wounds have been healed yet, but as you gather for morningfeast and a hand-off of the ioun stone, you can look forward to being able to set out in a few more bells.

((ooc: Karilla/Kitheras/Kora can continue their conversation while we keep moving in the new day. Anyone have things they want to do in the morning while the last folks are healing?))
Karilla Silveroak
player, 335 posts
HP 37/51 PSP 61/91
AC 2 (0 w/SWpnS)
Fri 19 Mar 2021
at 04:43
  • msg #468

Re: Myth Drannor - New Beginnings

Karilla focused to get herself under control. She focused on different aspects of the room around her. Touching familiar objects that made her feel safe. She focused her hearing on the distant chatting of her companions. She had to regain control.

After a moment or two, she saw that the elf that continued to touch her sitting quietly nearby. Her eyes darted to the young human that seemed both confused and fearful at the same time.

Kora.

Karilla took a deep breath as she regained her senses. She focused her attention on the elf.

"Apparently, I need to say this out loud. I do not respond well to being touched. Especially, during battle."
Kitheras Sunblade
player, 348 posts
AC: -1 THAC0: 15
HP: 29 / 41
Fri 19 Mar 2021
at 05:05
  • msg #469

Re: Myth Drannor - New Beginnings

"I won't pretend to understand, but I will respect that. My apologies."  He bowed his head respectfully.

"Corym and I served in the Tomb Guard in the Grey Hills, but both of our periods of service were relatively short." He clarifies, "We were in different companies, but we knew of each other.  My captain had served long in the Grey Hills and had seen many unspeakable things.  He sometimes would wake in the night, or snap at sudden sounds. He was a fearless and capable leader, but at strange times seemed fearful. At bay. Sometimes his eyes would stare through us at the horizon, as if we weren't there."

"At night some times he would summon me to his tent and have me play for him softly with a cup of herbal tea. I don't know if I ever really helped, but he thought I did.  On the hard nights."

He pauses and leaves the offer implied but unstated.

"And if you need ears to hear you, I can listen at least as well as I play."
This message was last edited by the player at 05:09, Fri 19 Mar 2021.
Karilla Silveroak
player, 336 posts
HP 37/51 PSP 61/91
AC 2 (0 w/SWpnS)
Fri 19 Mar 2021
at 05:14
  • msg #470

Re: Myth Drannor - New Beginnings

"Do you know of Athas, elf?"
Kitheras Sunblade
player, 348 posts
AC: -1 THAC0: 15
HP: 29 / 41
Fri 19 Mar 2021
at 05:18
  • msg #471

Re: Myth Drannor - New Beginnings

Karilla Silveroak:
"Do you know of Athas, elf?"


"I'm afraid I've never met him, no." Kitheras regretfully admits.  "Will you tell me?"
This message was last updated by the player at 05:18, Fri 19 Mar 2021.
Krackor Steelfist
player, 1436 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Fri 19 Mar 2021
at 15:13
  • msg #472

Re: Myth Drannor - New Beginnings

In reply to Kora Roustinghorn (msg # 462):

After checking with Kitheras and Corym, Krackor had given Kora one of the plain thin bladed swords, explaining to Corym It's much better than that big sword she has, maybe it will help her finesse, the larger one would have helped her strength but speed is sometimes better don't you think?  I did recall you Corym saying she should use a smaller blade.

(ooc: Krackor would be thinking that Kora needs practical over fancy.  He would have taken a normal blade not a fancy blade as his own and that is what he presented).

When handing over the Watch, Krackor will give a good and precise hand-over, detailing movements, numbers and potential ideas of outcomes.

He would then have gone to sleep and prayed as the sun rose and doing his practice and prayers from then until time to leave after the 10am cut-off the GM mentioned.

Change of spells being made.
Karilla Silveroak
player, 337 posts
HP 37/51 PSP 61/91
AC 2 (0 w/SWpnS)
Fri 19 Mar 2021
at 17:51
  • msg #473

Re: Myth Drannor - New Beginnings

Kitheras Sunblade:
"I'm afraid I've never met him, no." Kitheras regretfully admits.  "Will you tell me?"


Karilla couldn't help but let out a loud laugh at the idea of Athas being a person. What a terrible person that would be.

"Athas is a place, not a person. It's a place where magic drains the life out of the land around you leaving it dead and barren. Before I was forcibly sent there, I was a mage. I lost touch with the weave and was forced to find a new way to survive. I was enslaved and tortured for decades. When I was able to flee, I fought to find a way back here. I thought it would be safer back here since life in that wasteland was not a life worth living." She took a deep breath and calmed herself.

"I thought it would be safer here. Little did I know that I spent all that time, energy and sacrifice to come back to this. It's green and familiar but it is also a wasteland." She hung her head and quietly spoke more to herself than anyone else.

"I just want to rest without fear of death."
Kitheras Sunblade
player, 350 posts
AC: -1 THAC0: 15
HP: 29 / 41
Fri 19 Mar 2021
at 18:27
  • msg #474

Re: Myth Drannor - New Beginnings

"Adventure is never what they say it is," Kitheras laughs emptily.

"No one ever fought a monster or delved a cave for the sake of it.  It wouldn't be sane.  The Danger and Death is a price we pay for our dreams if we dare to have them. And when we get home, they'll want to know of our travels and we won't want to say.  Because that wasn't the point--its where we're going that gets us through." He pulls out a long stemmed pipe and chews the stem, but leaves it unlit.

"I think that's why Corym never hesitates and why he gets so frustrated with the rest of us.  I don't think he can tell the difference between the dream--where he wants to be--and where he is right now."

He smirks, and gestures with his pipe stem, "Now that's a Lord's craft--putting your dream in someone else's life, and making them believe its theirs. That what my father does."

He shakes his head. "I don't really know why I'm here. All I know is that up until now I've  been fighting and risking for the dreams of others, and what's worse they mostly won't tell me what the dreams are.  They just tell me that it'll be worth it and that I should do it.  Here, now, I'm here for me and I'm here for us.  All of us. You. That much I have figured out." He looks blankly toward the ceiling and thinks about rings of smoke that he might blow in a less dangerous place. He gathers himself and resumes the conversation.

"However dangerous this place is, we've been in and out and in again.  Between Corym and Sirenya, I don't think we'll be found.  We'll make it out again. And what then for Karilla? What dream lies outside the Mythal? Her father's house in fog shrouded valleys? A white wedding and a lucky lord? Or white shores, and beyond, a far green country under a swift sunrise?"
Karilla Silveroak
player, 339 posts
HP 37/51 PSP 61/91
AC 2 (0 w/SWpnS)
Fri 19 Mar 2021
at 19:20
  • msg #475

Re: Myth Drannor - New Beginnings

In reply to Kitheras Sunblade (msg # 474):

Karilla thought for a moment to Kitheras's line of questioning. The fight for finding rare objects, elven or not, seemed so small to her now.

"I'm not sure. I am a very different person than I used to be. I'm now nearly twice the age of my twin, which takes some getting used to. I'm lucky, in a way, to be an elf, otherwise I would have died in that terrible place. I feel the need to punish those who deserve it. Those who take advantage of others weaker than them. But for right now, I am here. Whether I like it or not."
Sirenya
player, 163 posts
HP: 41/41
Fri 19 Mar 2021
at 19:44
  • msg #476

Re: Myth Drannor - New Beginnings

Sirenya listens to the stories of the others, not wanting to interject. She was only new to Myth Drannor, and intended to perform some feats of daring before she left with untold riches.
Kitheras Sunblade
player, 352 posts
AC: -1 THAC0: 15
HP: 29 / 41
Fri 19 Mar 2021
at 20:02
  • msg #477

Re: Myth Drannor - New Beginnings

Karilla Silveroak:
In reply to Kitheras Sunblade (msg # 474):

Karilla thought for a moment to Kitheras's line of questioning. The fight for finding rare objects, elven or not, seemed so small to her now.

"I'm not sure. I am a very different person than I used to be. I'm now nearly twice the age of my twin, which takes some getting used to. I'm lucky, in a way, to be an elf, otherwise I would have died in that terrible place. I feel the need to punish those who deserve it. Those who take advantage of others weaker than them. But for right now, I am here. Whether I like it or not."


"So here's the question.  Is there anything here that can help you get to there?  If you'll permit me?

"If we follow the trail of Corym's dream--which like it or not we are--Myth Drannor was well known and regarded for its high standards of justice and equality.  Is it possible that there's something to learn here?  We won't always be soldiers, Karilla.  It won't always be us that swings the blade. We'll grow, we'll lead, and to know how to do that we'll need to learn how to lead well. Whether in a community, a business, or an army--age and experience presents the burden of leadership. If only of one's family.

"And if we listen to Euin ((from the original player)) when the Elven Court retreated it was mostly those that were able to retreat that did so.  The poor and the peasants of the court were left behind to the mercy of their neighbors.  Even if you avenge them, don't they also need to be guided and gathered in order to thrive again?."

"But those that abuse and deserve punishment but aren't currently being punished? They frequently escape that punishment due to wealth and power.  Of course wealth is a kind of power. The people need a champion to meet their foes who crush them from beyond their reach. Is there power here that can be discovered without or developed within? I think there might be.

"It would seem that there are many things here that can help you get to there.  But you speak only of others--what of yourself?  You're not in a blasted world any longer--just a blasted city.  What about a bath in a fresh crisp stream? Or in a steamy hot pool with scented oils.  I'll have to admit that if I were cleaner, I'd love to feel that shimmer weave robe against my skin. To hear my harp and voice in a wood paneled hall or grove."


The quality of his voice trembled and changed.

"I'd like to love.  As me.  And be loved too.  For so many years I've been other people, living other lives--lives built of lies. I make people think I love them, and that they can trust me, and that they can tell me--but they can't.  In the end I take their dreams away and all my years are filled with the memories of people I'm not and the wreckage I've left. For the cause, of course.  Though its not for me to know how it serves the cause, of course." He gave a tip of an imaginary hat. His eyes grew more distant still.


He sighed and thought, monster.

"Yes.  I think my dream is to love, and be loved. For and by me.  I think maybe that's why you all are so important to me. You're the only ones that have spoken my real name in 40 years."
This message was last edited by the player at 01:04, Sat 20 Mar 2021.
Karilla Silveroak
player, 340 posts
HP 37/51 PSP 61/91
AC 2 (0 w/SWpnS)
Sat 20 Mar 2021
at 01:28
  • msg #478

Re: Myth Drannor - New Beginnings

Karilla was confused by how open the elf was. He had known her for three days and the idea of someone being so open with their inner thoughts disturbed her. She stared at him with a quizzical look.

"The wealth and influence will make them easier to find. It also means that they have a large household staff that I can blend into to gain access since those types of people rarely give a second glance at the help.

I know that we will not always be soldiers. Mainly because I don't consider myself one now. I also didn't realize that you had a fake name up until you said so. What is it? That way I call you it on a regular so I don't make a mistake in the future.

Your idea of finding love is strange to me considering your current position. Are you expecting a damsel in distress locked in a tower and guarded by a dragon? If that is true, I weep for your innocence and ignorance. It will bite you later."

Kitheras Sunblade
player, 352 posts
AC: -1 THAC0: 15
HP: 29 / 41
Sat 20 Mar 2021
at 02:37
  • msg #479

Re: Myth Drannor - New Beginnings

Karilla Silveroak:
Karilla was confused by how open the elf was. He had known her for three days and the idea of someone being so open with their inner thoughts disturbed her. She stared at him with a quizzical look.

"The wealth and influence will make them easier to find. It also means that they have a large household staff that I can blend into to gain access since those types of people rarely give a second glance at the help.

I know that we will not always be soldiers. Mainly because I don't consider myself one now. I also didn't realize that you had a fake name up until you said so. What is it? That way I call you it on a regular so I don't make a mistake in the future.

Your idea of finding love is strange to me considering your current position. Are you expecting a damsel in distress locked in a tower and guarded by a dragon? If that is true, I weep for your innocence and ignorance. It will bite you later."


Kitheras smiled.

"Dorian is the name I gave the group when we found each other, here.  I maintained that name for months.  Eventually it gave way and I explained all. I'm explaining it to you because it helps me to remember my truth, and its nothing that your brother and Corym and everyone else here doesn't already know.

"You're free to call me other than the name I've given you from the beginning, but remember that turnabout is fair play.

"And as for love? I don't understand what's so puzzling about it. It doesn't seem so strange a thing.  The pride of every farmer and peasant across the land.  As common as corn.  Am I looking for a damsel in distress in a tower? No, but since you're asking, we have already found one.  We sit in her tower now and rest here by her leave.

"You don't understand my dream. But you see, the thing is, my dreams don't have to make sense to you. Because they're mine. I hope yours make sense to you."


Kitheras rises up and makes to walk out.

"If my harp will help, its always at your disposal."
This message was last updated by the player at 02:37, Sat 20 Mar 2021.
DM
GM, 3125 posts
Sat 20 Mar 2021
at 03:00
  • msg #480

Re: Myth Drannor - New Beginnings

((ooc: The Kitheras/Karilla conversation seems to have concluded; Euin, you're up. :) ))
Euin Hawkhand
player, 62 posts
AC 3 (2 w/ Shield 0 w/ R)
HP 32/55
Sat 20 Mar 2021
at 03:17
  • msg #481

Re: Myth Drannor - New Beginnings

DM:
Group - Evening and Night.

Much later, while Euin is handing off the ioun stone to Kitheras, they both spot movement out of a window. They're on the second floor in what used to be the private dining room, and can just make out figures moving in the space between the mansion's northern wall and the burned out shell of its neighbor. Euin and Kitheras move closer to the window, and that's when a brief shimmer of moonlight bathes the area in pale light.

It's three hezrou. Kitheras doesn't know the fiend well enough to know for certain that they're from the house by the river, but there are definitely three hezrou doing their best to move stealthily through the underbrush. They dart across the road without even glancing at the mansion and disappear into the forest near the old halfling inn where the hobgoblins had kept Euin and Kas.


Looking to Kitheras, Euin gestures towards the Hezrou. He is silent, afraid to move, speak, breathe even.

He waits what feels like forever and then says quietly, “That changes things, just a little bit, don’t you think?”
Kitheras Sunblade
player, 353 posts
AC: -1 THAC0: 15
HP: 29 / 41
Sat 20 Mar 2021
at 03:32
  • msg #482

Re: Myth Drannor - New Beginnings

Euin Hawkhand:
DM:
Group - Evening and Night.

Much later, while Euin is handing off the ioun stone to Kitheras, they both spot movement out of a window. They're on the second floor in what used to be the private dining room, and can just make out figures moving in the space between the mansion's northern wall and the burned out shell of its neighbor. Euin and Kitheras move closer to the window, and that's when a brief shimmer of moonlight bathes the area in pale light.

It's three hezrou. Kitheras doesn't know the fiend well enough to know for certain that they're from the house by the river, but there are definitely three hezrou doing their best to move stealthily through the underbrush. They dart across the road without even glancing at the mansion and disappear into the forest near the old halfling inn where the hobgoblins had kept Euin and Kas.


Looking to Kitheras, Euin gestures towards the Hezrou. He is silent, afraid to move, speak, breathe even.

He waits what feels like forever and then says quietly, “That changes things, just a little bit, don’t you think?”


Kitheras smirked. "I can't guarantee it, but I think those were the ones down near the water.  Their habitation didn't seem to be of interest, and they are both easy to manipulate with illusions and imposingly large.  If we play our cards right, they'll help keep others out of our neighborhood like guard dogs."
This message was last edited by the player at 03:33, Sat 20 Mar 2021.
Krackor Steelfist
player, 1441 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Sun 21 Mar 2021
at 09:59
  • msg #483

Re: Myth Drannor - New Beginnings

Corym wanted another day to identify the items they had recently found, Qasida was still not well, everyone else was just recovered from the onslaught of the Nagas. They could go back out again today, this new day, but looking at the faces around him over first meal, he felt that the feeling of taking days rest would be welcomed.

This also presented him with thoughts, ideas even.

A thought. The sealed door. It is certainly beyond our abilities at the moment to open it, so what if we, I shape the stone wall by the door, make an arms width tunnel to behind the door.

If something we don't want out is behind it, I can shape the stone to fill the hole once more. Thoughts all!


This could work, allow them to bypass the sealed door without potentially setting anything off. He had already decided to hear out his companions first.
Corym Ildroun
player, 2277 posts
19/28 HP
AC 0
Sun 21 Mar 2021
at 14:45
  • msg #484

Re: Myth Drannor - New Beginnings

Identifying the Treasures of the Past
((I'm using a header to separate what's happening in this room at this time from things that are happening in other rooms at other times))

Corym invited Talindra and his sometime apprentice, Kora, to participate in the identification of the various scrolls, and potions.  He prepared two identification spells, and two Read Magic spells and encouraged Kora to prepare identification magic as well.

Kitheras had a way of identifying things with his bardic lore without casting spells.

  1. 5 sealed potion bottles [Corym]
  2. Blunt crossbow bolt [Corym]
  3. Translucent garment [Kora]





After becoming confronted with the encrypted scroll, Corym called on Talindra.  "This will take days to decipher, but the magic of the scroll seems very potent indeed.  You were a teacher and academic--can you coordinate our efforts in order to maximize the outcome?  As far as I can tell, this magic is beyond Kora, but given Kitheras' knack with encryption he could be of help.  Sirenya might assist as well.  And, of course, we all bow before your knowledge."
This message was last edited by the GM at 00:03, Mon 22 Mar 2021.
Krackor Steelfist
player, 1442 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Sun 21 Mar 2021
at 22:09
  • msg #485

Re: Myth Drannor - New Beginnings

Euin, Karilla and Sirenya, I don't believet you are able to cast spells, I may be wrong. If you can't, I'm going to gift you a few spells. Iron Vigil can not be cast on anyone but the caster, so this is the only way I can aid with this spell, it will protect you from normal environmental extremes, mean you can meditate in place of sleeping and suspend your need for food and drink, although you can still eat, drink and sleel if you want. It will last over a week.

I will also pass on a Cure light Wounds spell. I can gift this twice.


He waited for responses the cast his spells.

I'm going down to that door again Kitheras and anyone who wishes to join me, I'm going to see if I can sculpt the stone wall so it has a tube to behind the door, it would be big enough for Sirenya to go through but don't think you have to go through. It's so we can get light inside and see what is there. I can quickly close it back up again with another casting.

I was hoping Mistress Lightbearer would attend but it looks like Corym has you busy, in which case, I'd like to borrow your torch if I may.

Who's up for heading down into the cellar to this fancy door?


If nobody is joining him, he will reiterate Coryms words, that there is a reason for it being locked and shouldn't be approached on ones own.
This message was last edited by the player at 22:20, Sun 21 Mar 2021.
DM
GM, 3128 posts
Mon 22 Mar 2021
at 22:46
  • msg #486

Re: Myth Drannor - New Beginnings

Identifying the Treasures of the Past

You spread yourselves out in the upstairs dining room, where the table and chairs are in sufficiently good condition to support your work. Not long after you get settled, the glowing mass of merged triangles floats through the door. Either it appears interested in what's going on, or just likes shining onto things that are actually being used, because it moves to hover over the table like a very odd chandelier.

On the plus side, the light is now excellent.

Kora is delighted to be given a pearl and a potion to work with. She's nowhere close to being able to actually cast the spell, but there's a significant difference to mouthing the words to yourself and actually going through the process with all the components and a valid target. The fact that she's wildly curious about what all this magic might actually be also helps.

Corym works the identification magic with the ease of long practice. He reaches first for the crossbow bolt. A feeling of rock and stone fills his mind. This bolt is dwarven make, plain as plain, and after a moment of ordering the sensations he's able to understand what he's holding. It's a stun bolt a single-use weapon made by the dwarves to stun large targets so that axemen can take them down.

Setting it aside, Corym picks up the translucent silk dress. Magical emanations assault him, a dizzying number of dweomers overwhelming his senses for a moment. Running his hands over the silk, Corym slowly begins to sort out what his spell is telling him. Protective enchantments. Lots of protective enchantments, but also other magic... This is... this is a robe of the archmagi, but there's a couple of other spells worked in among silk that you can't quite figure out.

Compared to the dress whose enchantments are as tightly woven as the silk, the potions are dead simple. One silences its drinker, one provides infravision to those who don't have it, one will heal the body of practically any ailment save for wounds, and one will let you roar like a dragon. Corym doesn't have time to reach for the potion Kora is practicing with before the spell ends and exhaustion hits him like a brick.

((ooc: I'm going to pause here a moment to let folks react/respond before moving on to the scroll.

The magical items are:
* Stun Bolt
* Robe of the Archmagi
* Potion of Golden Silence
* Potion of Infravision
* Potion of Vitality
* Potion of Silver Dragon Breath))


Stone in the Basement

Krackor gathers a couple of folks and heads down into the basement. The door is as you remember it; solid metal, smooth and untouched by the centuries. It has a sheen like steel, but doesn't seem quite right for steel. It's elaborately decorated, its entire face chased in an intricate pattern of twisting vines and flowing water. There are multiple layers of decorations both rising from and sinking into the metal of the door, giving the scene texture and vitality.

The stone on either side, however, is just worked stone. Myth Drannor sits atop a bed of granite, and someone carved the room with skill and care. The walls are smooth, the corners sharp, and there are no cracks that might give hint to what's beyond the door.

You aim to change that. Krackor carefully forms a small block of clay into a hollow cylinder, and then chanting a prayer to the dwarven gods, touches it to the wall beside the door. The clay is pulled from his hands, vanishing into the stone as Krackor feels his magic rush into the wall. There's a long moment, and then Krackor can feel a stone equivalent of a soap bubble bursting as the spell breaks.

The stone wall remains unchanged, seemingly impervious.
Krackor Steelfist
player, 1445 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Mon 22 Mar 2021
at 23:09
  • msg #487

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 486):

Krackor runs his hands over the surface, wondering if there is an illusion covering what he has created, touching, sliding and poking.

(ooc:  Oh My Goodness, an ACTUAL Robe of the Archmagi. Wow.  Krackor has the Priestly equivalent on)
Sirenya
player, 166 posts
HP: 41/41
Mon 22 Mar 2021
at 23:34
  • msg #488

Re: Myth Drannor - New Beginnings

"I'm primarily an illusionist Krackor, casting spells is as much a part of me as it is to you. However, I'd be delighted to have your aid." replies Sirenya. She watched in wonder as the beautifully crafted stonework absorbed Krackor's spell like it was nothing and stood there in defiance of the priests efforts.

"I'd be delighted to scout out the area for you. I'm very much adept at sneaking around unnoticed." she suggests.
Corym Ildroun
player, 2280 posts
19/28 HP
AC 0
Tue 23 Mar 2021
at 02:15
  • msg #489

Re: Myth Drannor - New Beginnings

DM:
Identifying the Treasures of the Past

...

Setting it aside, Corym picks up the translucent silk dress. Magical emanations assault him, a dizzying number of dweomers overwhelming his senses for a moment. Running his hands over the silk, Corym slowly begins to sort out what his spell is telling him. Protective enchantments. Lots of protective enchantments, but also other magic... This is... this is a robe of the archmagi, but there's a couple of other spells worked in among silk that you can't quite figure out.

Compared to the dress whose enchantments are as tightly woven as the silk, the potions are dead simple. One silences its drinker, one provides infravision to those who don't have it, one will heal the body of practically any ailment save for wounds, and one will let you roar like a dragon. Corym doesn't have time to reach for the potion Kora is practicing with before the spell ends and exhaustion hits him like a brick.

((ooc: I'm going to pause here a moment to let folks react/respond before moving on to the scroll.

The magical items are:
* Stun Bolt
* Robe of the Archmagi
* Potion of Golden Silence
* Potion of Infravision
* Potion of Vitality
* Potion of Silver Dragon Breath))


"Clearly the single use arrow should go to our most proficient archer.  The potion of infravision.

I'll need to read up a bit on the Golden Silence potion--I'm not sure that this is necessarily one that we want to carry.

I think the potion of Infravision should go to Qasida or Kora.

The potion of Vitality should likely be kept by Krackor or Elorfindar.  If it were a healing potion, it would go to a front-line warrior. But this doesn't heal wounds, a priest will best determine its uses.

The Silver Dragon Breath is an interesting take--I don't know that any one person is uniquely qualified to wield it.  Suggestions?"


Looking on the robe, Corym's eyes widen with surprise. "A mighty treasure indeed."  He waits for a few moments--"...but functionally a death trap. This is a Robe of the Archmagi--with some additional spells that I can't quite make out.  But whatever they are, the standard form of the Robe is a roulette wheel of pain.  There's a 1 in 3 chance that a wizard is suited to it, and the other two options result in probable death and the draining away of the meaningful experiences of your life. Survive that, and you'll find your spiritual outlook forever altered.  Best that we try to return it to House Echorn as I originally suggested, I fear."  His eyes look deeply into the fabrics, "a mighty treasure indeed."
DM
GM, 3129 posts
Tue 23 Mar 2021
at 02:40
  • msg #490

Re: Myth Drannor - New Beginnings

Stone in the Basement

Krackor runs his hands across the wall where his spell was targeted, and then for good measure slides them all around it, only avoiding touching the door. Nothing. It's all solid stone, and feels exactly the way he would expect. His spell had no effect.
Sirenya
player, 169 posts
HP: 41/41
Tue 23 Mar 2021
at 02:43
  • msg #491

Re: Myth Drannor - New Beginnings

"Perhaps I could investigate the option of wearing the robe. From my limited understanding, I may be best suited to resisting the effects of any harmful spells." suggests Sirenya. "I am only new to your company however, so I understand if this goes against the spirit of the regulations."
Krackor Steelfist
player, 1447 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Tue 23 Mar 2021
at 02:52
  • msg #492

Re: Myth Drannor - New Beginnings

Stone in the Basement
Sirenya:
"I'm primarily an illusionist Krackor, casting spells is as much a part of me as it is to you. However, I'd be delighted to have your aid." replies Sirenya. She watched in wonder as the beautifully crafted stonework absorbed Krackor's spell like it was nothing and stood there in defiance of the priests efforts.

"I'd be delighted to scout out the area for you. I'm very much adept at sneaking around unnoticed." she suggests.

It appears to be resistant as much as the door is.  It was worth a try and thank you for being here ready to aid me Sirenya.  Lets see how the others are doing.

(ooc: Corym, its a Bolt not an Arrow.  Fits a Crossbow, like Krackor's)
This message was last edited by the player at 02:53, Tue 23 Mar 2021.
Corym Ildroun
player, 2281 posts
19/28 HP
AC 0
Tue 23 Mar 2021
at 11:15
  • msg #493

Re: Myth Drannor - New Beginnings

“If you think you can, there’s no reason not to put it to use until we locate the Echorns. And we may discover that there are no Echorns left, and then it *is* ours.”
This message was last edited by the GM at 15:16, Tue 23 Mar 2021.
Sirenya
player, 171 posts
HP: 41/41
Tue 23 Mar 2021
at 11:25
  • msg #494

Re: Myth Drannor - New Beginnings

Unless anybody has any objections, Sirenya gets herself in a position to attempt to put on the robe (undressing in privacy if required) and then does so.
Corym Ildroun
player, 2282 posts
19/28 HP
AC 0
Tue 23 Mar 2021
at 13:15
  • msg #495

Re: Myth Drannor - New Beginnings

OOC: the robe is translucent and daringly cut. This maybe the last moment of privacy you get to enjoy as a character
This message was last edited by the player at 13:15, Tue 23 Mar 2021.
DM
GM, 3131 posts
Tue 23 Mar 2021
at 15:42
  • msg #496

Re: Myth Drannor - New Beginnings

Sirenya

You step into Lianthorn's old bedroom, with its dust-covered furniture and the door that closes and latches. She strips down, setting her clothes to one side, and then pulls the sapphire dress over her head. It falls about her, and for a moment, nothing happens. Then several things happen in quick succession.

The first is that the dress shrinks. It was made for someone a foot and a half taller than Sirenya, but the silk pulls into itself and reforms to her body. It clings without visible support, providing both free movement and a dramatic billow when you move.

Second, all of Sirenya's remaining clothing falls off. Most of the magical gear Sirenya had accumulated over her travels were various pieces of clothing, and they all slide off of her. Ring, bracers, gauntlets, girdle, even the pins from her hair come clattering down around her. Only her shoes remain on.

Finally, just as the noise of falling clothing dies away, the twining silver threads that curl up the front and back of the dress begin to glow a soft white. The hawks embroidered along the neckline unfurl and then mantle their wings in an ever-shifting display, while the tiny runs of protection that run the length of the dress shimmer like moonlight of a rippled pond.

Pain lances through Sirenya's body and a fierce headache erupts just behind her eyeballs. She sways, putting a hand against the wall to steady herself, before finally pushing herself upright.

((ooc: So, in my defense, Sirenya's been an NPC for awhile and I had forgotten she was CN...

Sirenya, you take 13 points of damage and lose 3,000 xp. You can continue to wear the robe and it will function for you, but if you ever take it off, it'll zap you again. There isn't an immediate alignment switch towards good, but there probably would be if you wear it over a long period of time.

Some of those additional enchantments Corym wasn't able to identify make the dress constantly glow like a half-strength faerie fire spell, and don't allow the user to wear any other clothing except non-magical footwear. It was designed to be ostentatious.))

DM
GM, 3132 posts
Tue 23 Mar 2021
at 16:05
  • msg #497

Re: Myth Drannor - New Beginnings

((ooc: I don't normally pay much attention to high fashion, but it occasionally slides across my social media feed, and in a bit of serendipity there was a picture that's very close to what I was envisioning the robe of the archmagi to be. The robe is blue with silver embroidery, of course, and it's a single layer of silk that likes to billow, instead of the multilayer front panel. But the outline is very similar. Just in case folks needed a visual to help make sense of all my words. And yes, in Myth Drannan style, that would be worn by all genders.))


Sirenya
player, 174 posts
HP: 41/41
Tue 23 Mar 2021
at 21:56
  • msg #498

Re: Myth Drannor - New Beginnings

Sirenya struggled down the stairs to where the others were. Her head was spinning and the sudden urge to give back some of her stolen possessions was somewhat overwhelming. "Whaddya think? Quite fetching, no?" she says, but as she took the final step down the stairs she stumbles and falls to her knees.

"No...not a chance. This thing isn't worth the struggle." she says, holding her head as the pain increased somewhat. "I'll confess I'm not the worst of the world, but this thing almost glows with purity. You'd have to be a saint to wear this without a conscience." she says.
Krackor Steelfist
player, 1448 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Wed 24 Mar 2021
at 10:07
  • msg #499

Re: Myth Drannor - New Beginnings

In reply to Sirenya (msg # 498):

As Krackor's attempts with the stone wall came to no change and Sirenya had been with him, he followed her back up into the manor proper from the cellar.  Hearing about her wanting to put on the robe, he wasn't sure she would be able to wear it as it was far too long and she was short and nimble, surely it would cause her to trip and stumble around unlike her normal, almost silent walking.

He wasn't sure she should go into the bedroom alone to try it on, not with the concerns that Corym had and without the Spiritual Guardian spell to tell of danger, but what could he do, she had made the decision and it was hers to make.  He was however, there when she came out and down the stairs, he took a gulp, the robe, dress, was indeed translucent and now it was shining too, kind of hiding some of her features, barely.

When she stumbled, he went to catch her but wasn't quite as nimble as the others. There is nothing wrong with a pure spirit, it would be easy for me to teach you a thing of too but this would not then be you, the Sirenya we already know.  Would the new Sirenya be a better version?  Only you can make that decision.  Could a clasped cloak be worn with it?  This last was to save her from any gawking humans.  He had seen in Baulder's Gate how they eye the ladies who ply their trade on the street corners and taverns.  He doubted she's me able to hide in plain sight like she had previously.
Corym Ildroun
player, 2285 posts
19/28 HP
AC 0
Thu 25 Mar 2021
at 13:45
  • msg #500

Re: Myth Drannor - New Beginnings

Identifying the Treasures of the Past
Corym notes the fine cut of the dress.  He could see himself in it.  In another time, in another set of circumstances.

"Its fine if you don't want to wear it.  When you take it off, I'll take it to Talindra and see if she can tell us anything about the Wizard that once wore it."

Corym returns to his study of the Scroll.




During a moment of rest.  "Euin, when we first spoke, you told me a little bit about your father.  I'm concerned for the People of this land.  Can you tell me more?"
This message was last edited by the player at 13:47, Thu 25 Mar 2021.
Sirenya
player, 176 posts
HP: 41/41
Sat 27 Mar 2021
at 23:20
  • msg #501

Re: Myth Drannor - New Beginnings

Sirenya starts to head back upstairs. "There's nothing I'd want more than to wear such a powerful artifact, but not at the expense of sacrificing who I am." replies Sirenya, and she returns herself to her former self by undressing and putting on her previous outfit.
DM
GM, 3133 posts
Sun 28 Mar 2021
at 01:53
  • msg #502

Re: Myth Drannor - New Beginnings

Sirenya returns to the room, looking once more her normal, inconspicuous self. Not long after, Qasida and Katarn walk in. Qasida is still badly hurt, though her wounds have closed and her eyes are clear again. She's leaning heavily on Katarn, and sinks gratefully into the closest chair.

"Thank you all for yesterday," Kas says, her voice a touch more breathy than usual. She bows in her seat to Elorfindar. "But my thanks especially to you. I thought I was going to die down there in the dark. I knew death would claim me early when I volunteered to become a paladin, but I am not ready to join my lord's chorus. Not when I still have work to do."

She looks around at the rest of the group. "We came to Myth Drannor seeking the music of the City of Song. We knew that it was dangerous. But none of us expected things to go so wrong so quickly. I suppose we were too taken up with bardic fancy. Now I am the only one left, the only one who can give friends and family back in Amn closure. So I have decided, once my wounds have healed, that I am returning home. I approve and support what this group is doing, but as you proved yesterday, you do not need my help. And there are people back in Amn who need mine."

"And I am going with her," Katarn puts in. "Me feet are itching, and this place is too deadly to take a proper hike in. No one should face a long journey alone, and I've never been to the hot lands." He nods to Euin. "I watched how we got here, I can get us through the woods an back to the road."

Kas looks around at the group, awaiting your reactions.
Krackor Steelfist
player, 1450 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Tue 30 Mar 2021
at 01:19
  • msg #503

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 502):

Krackor was lost for words.  Katarn had been there since he joined the groups but now!  It hadn't been long but they had experienced years worth and he was of his kin, not his clan but of the Bronze Lords people.

Then I shall bestow the magics on you that will tell me you have travelled a safe passage.  The Vigilant Host will watch over you as will The Soul Forger and All-Father

To Kas You played your part, your story has yet to be written.  I'm sure it will be glorious and full of faith, service and protecting those whom need it most.
Sirenya
player, 177 posts
HP: 41/41
Tue 30 Mar 2021
at 01:20
  • msg #504

Re: Myth Drannor - New Beginnings

Sirenya had barely got to know those that were leaving, so she left the others to say their farewells...
Krackor Steelfist
player, 1451 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Tue 30 Mar 2021
at 01:25
  • msg #505

Re: Myth Drannor - New Beginnings

In reply to Sirenya (msg # 501):

When Sirenya leaves to change back to herself You should be yourself for certain. I never imagined you hiding meat just your clothing! and burst out laughing.

Tonight we should celebrate friendships made and the parting of ways.
Euin Hawkhand
player, 66 posts
AC 3 (2 w/ Shield 0 w/ R)
HP 32/55
Tue 30 Mar 2021
at 02:28
  • msg #506

Re: Myth Drannor - New Beginnings

Euin was at a loss for words at first. Kas was his last remaining connection to his journey here. All of the others were dead or gone. Most likely dead. He was glad she had survived but he knew she had seen far more than she or her friends had bargained for in this journey.

“May your journey home be far easier than your journey here. I failed you and yours and yet you stood with me all these days. If ever I am in your homeland, I will find you. I owe you my life and so much more.”
Qasida
NPC, 21 posts
AC: -1 [AC: 0 w/o Shield]
HP: 20 / 67
Tue 30 Mar 2021
at 16:32
  • msg #507

Re: Myth Drannor - New Beginnings

"You didn't fail us," Kas says, smiling at Euin. "You got us here. Without you, we would have been lost in the woods in the most literal of senses." Her smile fades. "In a way, it would have been better if you had failed. We would have been hungry and angry, but alive. It's true what my mother used to say: the gods greatest curse is granting your greatest wish."

She gives herself a shake. "Enough. I am glad you survived. This was our quest, not yours. Losing my companions, who I swore to protect, is something I will be atoning for for the rest of my days. But they all volunteered; they knew the risks. This was not your quest, however. If you had died because of us, that would have been worse, somehow."
DM
GM, 3135 posts
Wed 31 Mar 2021
at 01:18
  • msg #508

Re: Myth Drannor - New Beginnings

"If you are leaving," Talindra puts in from the doorway, "can you take some things with you? Is there somewhere outside the city you trust that you can store them? I will not be able to stay here indefinitely. Eventually, the wards on the walls will fail. To be honest, I am surprised they didn't do so centuries ago. When that happens, this manor will fall as well. I would rather be elsewhere when that happens, with as much of my master's legacy as possible. Unfortunately..." She spreads her spectral hands. "I cannot carry my own burdens."
Corym Ildroun
player, 2286 posts
19/28 HP
AC 0
Wed 31 Mar 2021
at 03:00
  • msg #509

Re: Myth Drannor - New Beginnings

Corym regarded Katarn and Qasida.  Qasida was a newcomer, and it was understandable that she would want to leave.  But Katarn--he had appeared through that Gateway with the rest of them.

"Katarn.  I still believe that we were all pulled together for some purpose.  We may need to find you.  If you insist on leaving, can I give you a Wizard Marked item to carry so that we may find you in time of great need? We, of course will provide you with the spells necessary for your escape."
Kitheras Sunblade
player, 354 posts
AC: -1 THAC0: 15
HP: 29 / 41
Wed 31 Mar 2021
at 03:06
  • msg #510

Re: Myth Drannor - New Beginnings

Kitheras was sorry to see them go.  Katarn made the manor redoubtable--a safe place in his mind.  Qas brought a sense of nobility that only a human paladin could seem to conjure.  Even in an elf lord's hall, their nobility stilled hearts.

"You will sing to my harp once before you leave?" Kitheras inquired.
Kitheras Sunblade
player, 355 posts
AC: -1 THAC0: 15
HP: 29 / 41
Wed 31 Mar 2021
at 03:16
  • msg #511

Re: Myth Drannor - New Beginnings

DM:
"If you are leaving," Talindra puts in from the doorway, "can you take some things with you? Is there somewhere outside the city you trust that you can store them? I will not be able to stay here indefinitely. Eventually, the wards on the walls will fail. To be honest, I am surprised they didn't do so centuries ago. When that happens, this manor will fall as well. I would rather be elsewhere when that happens, with as much of my master's legacy as possible. Unfortunately..." She spreads her spectral hands. "I cannot carry my own burdens."


"It is unlikely, my lady, that they will be welcomed in Bristar or Moonrise Hill.  But Krackor has often spoken of a secret redoubt in the Western Heartlands held by the Company that may be of service in this instance."
DM
GM, 3136 posts
Wed 31 Mar 2021
at 06:15
  • msg #512

Re: Myth Drannor - New Beginnings

Talindra frowns. "That seems... overly far. I would not wish to overburden your two friends, and there would be more that I would hope to bring out in the future. Is there not somewhere nearer?"
Qasida
NPC, 22 posts
AC: -1 [AC: 0 w/o Shield]
HP: 20 / 67
Wed 31 Mar 2021
at 19:36
  • msg #513

Re: Myth Drannor - New Beginnings

Kas nods at Talindra. "Of course I will take your things for you. And I will ask Milil to sing kindly to you." She glances around at the rest of you. "We moved quickly through the Dales; I didn't see anything off the main road. Is there a place in the Dales or the forest that would be safe?"

She smiles at Kitheras. "And yes. I would be honored to sing with you tonight." Her breath catches as she tries to straighten up. "Though, hopefully after I've had a bit more healing magic."
Katarn
NPC, 134 posts
AC: -2/-4 with shield
HP: 58/62
Wed 31 Mar 2021
at 19:39
  • msg #514

Re: Myth Drannor - New Beginnings

Katarn shrugs towards Corym "Sometimes the trails just slides out from under ye. Doesn't mean orcs undermined the trail, or Talos a storm to wash it away. Sometimes things just happen. It's been a pleasure meeting all o ye, but my feet are itching and Marthammor's not tellin' me no. So it's time I was moving on. But aye, I'll carry your item, along with Talindra's."
Krackor Steelfist
player, 1452 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Wed 31 Mar 2021
at 20:53
  • msg #515

Re: Myth Drannor - New Beginnings

In reply to Qasida (msg # 513):

When we were in Glen, we talked of making a base there.  I feel that there should be a Temple to Gorm and a Ghostly caretaker would not be unwelcome if that spirit was you Talindra.  Katarn, could you, with all the coins and gems, purchase somewhere or have somewhere commissioned for us that when we return, it would be part livable?  Corym and I spoke of a Boarding House, a Bath House and Tavern as well as the Temple in an inner sanctum.  Corym will no doubt want something created to his specifications, I think he started that as soon as we arrived there  This brought a big smile to the cheery face of Krackor, sometimes he made good words in a long sentence, usually he stuck to smaller sentences though.

If we had such a place in Glen, that isn't far away and should suit Talindra's and our own needs.  He pointedly looked around the group, starting and ending at Corym.
Corym Ildroun
player, 2287 posts
19/28 HP
AC 0
Wed 31 Mar 2021
at 22:12
  • msg #516

Re: Myth Drannor - New Beginnings

Corym thought.

"Most of us hail from the Western Heartlands, Talindra.  We elves from Evereska.  We are here by accident, and the greeting we received in Bristar was not marked by openness.  Our options are few."

He considered Krackor's words as well.

"Initially I'm doubtful that we could negotiate a real-estate deal through a proxy in a community where we are virtually strangers. I agree that we should establish a hold in Glen as opportunity permits.  Its is nearby, and the land there is picturesque. I've done some sketches of buildings on how best to compliment the surroundings. But where would the artifacts rest while the building is being built? It seems too far-fetched."

Corym grows a bit grim, "And she will not be a ghostly guardian forever.  I will fulfill my pledge. I will wrest a wish from this city and restore her. Arvandor will sing in her ears and she will feel the dewy grass on her fine feet. That scroll in the other room--if it be as potent as I think it is could be a clue..."
This message was last edited by the player at 22:20, Wed 31 Mar 2021.
Kitheras Sunblade
player, 356 posts
AC: -1 THAC0: 15
HP: 29 / 41
Wed 31 Mar 2021
at 22:17
  • msg #517

Re: Myth Drannor - New Beginnings

"Katarn, Krackor--clarify something for me.  I saw no signs of clan in Glen.  And no Temples either.  It strikes me mostly as a trading post.  In what regard are priests held in a dwarven community? If you and Katarn charged the Thane of these dwarves to accept a deposit until we come to reclaim it, would the charge be untoward? Would he be honor bound or duty bound to accept the deposit and protect it?"

"If this could be accomplished and we additionally pledged ourselves to some service for the Thane would it be binding? Could it be trusted?"

DM
GM, 3137 posts
Thu 1 Apr 2021
at 00:24
  • msg #518

Re: Myth Drannor - New Beginnings

"Glen's not much of a clanhold," Katarn said. "There's three or four, but they don't have life in a vise like they do among the Hidden. Forgesmith Vorn Duraxe is the ranking cleric o' Moradin, but if there's a laird, we didn't meet 'im. But Forgesmiths take their oaths serious. If he swore to guard something, he would."
Sirenya
player, 178 posts
HP: 41/41
Thu 1 Apr 2021
at 00:31
  • msg #519

Re: Myth Drannor - New Beginnings

Sirenya listens intently. It appears that Talinda may soon have a new home to go to...
Krackor Steelfist
player, 1453 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Thu 1 Apr 2021
at 11:14
  • msg #520

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 518):

As Katarn states, we Dwarves, most of us anyway, hold our Gods and those whom serve them in the highest regard, it is why it is such a honour to be accepted by a God to be a Priest such as I.  The Priests hold their duties above all else.

Corym's comment was justified but unnecessary in his eyes. Of course Corym, and I would petition the Bronze Lord for such aid for Talindra as part of our Guardianship of her spirit and worldly artefacts, I know it should be possible even if I would need to do a quest for such a boon.  I would do it if I was asked of such a thing.
Kitheras Sunblade
player, 357 posts
AC: -1 THAC0: 15
HP: 29 / 41
Thu 1 Apr 2021
at 13:11
  • msg #521

Re: Myth Drannor - New Beginnings

DM:
"Glen's not much of a clanhold," Katarn said. "There's three or four, but they don't have life in a vise like they do among the Hidden. Forgesmith Vorn Duraxe is the ranking cleric o' Moradin, but if there's a laird, we didn't meet 'im. But Forgesmiths take their oaths serious. If he swore to guard something, he would."


"...and is it within your power to extract such a pledge?"
Kitheras Sunblade
player, 358 posts
AC: -1 THAC0: 15
HP: 29 / 41
Fri 2 Apr 2021
at 10:22
  • msg #522

Re: Myth Drannor - New Beginnings

DM:
Just to address the "set something up in Glen" idea out of character, I'd like to avoid derailing the Myth Drannor game for a second time due to players who aren't around anymore. I'd rather you leave Myth Drannor either because you choose to, or because you screw up and are running for your lives. :)

So I'm going to state outright that Katarn and Kas will be able to either make an arrangement with the Forgesmith, or buy a house in Glen, whichever the party asks them to do. The house will just be a shell, however, so you'll need to do the work in character to make it suit your needs when you're next in Glen.


"Thank you for your reassurances, Katarn.  As soon as Qas is ready we shall see you all on your way."
Corym Ildroun
player, 2289 posts
19/28 HP
AC 0
Fri 2 Apr 2021
at 10:23
  • msg #523

Re: Myth Drannor - New Beginnings

"I too prefer the idea of a deposit with the forgemaster rather than leaving Master Bhepel's legacy unattended in an empty house."
Kitheras Sunblade
player, 359 posts
AC: -1 THAC0: 15
HP: 29 / 41
Fri 2 Apr 2021
at 15:39
  • msg #524

Re: Myth Drannor - New Beginnings

"Sirenya, when we arrange for Qas and Katarn to depart it would seem a shame not to check our dead-drop to see if the other party in our area has responded.  Would you mind accompanying me?  We can escort Qasida and Katarn to the edge of the city and then check for messages. We would, of course, need to rehearse the audible signals as you've been stuck in the Tower for awhile. "
Krackor Steelfist
player, 1455 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Fri 2 Apr 2021
at 21:49
  • msg #525

Re: Myth Drannor - New Beginnings

Krackor casts his spells to ensure he is aware that Katarn is not in danger and Euin can have the Iron Vigil used on himself.
DM
GM, 3139 posts
Sat 3 Apr 2021
at 04:08
  • msg #526

Re: Myth Drannor - New Beginnings

The rest of the afternoon and evening passes peacefully. Qasida rests in the second floor dining room, the rest of her wounds healing with Krackor's ioun stone orbiting her head. Kitheras fetches his harp and they wile the day away playing and singing together, the paladin's voice growing ever stronger as evening draws in.

With Kora and Katarn's help, Talindra assembles two large packs, filling them with carefully-selected books from Elaethen Bhephel's library, study, and bedroom. They are heavy, at least a hundred pounds each, Talindra taking ruthless advantage of the fact that both Qas and Katarn wear gauntlets of ogre power. There are noticeable gaps in the bookcases after the last pack is sealed, though there are still plenty of books and papers left behind, and Talindra's barely touched any of the multitude of knick nacks strewn about.

After supper, when both the dishes and Kitheras's harp have been packed away, Talindra and Kora approach Qasida. Kora is holding a thin book, its cover made of faded blue paper.

"You came to my home looking for music," Talindra says. "Of all the reasons that could have brought you here, that is the most noble. I am sorry that you did not find Myth Drannor the way I remember it. Please take this with you. At the end of every year the Chorale Club, the guild of harpists, singers, and other musicians, released a book of the previous year's best new works. This was last year's." She shakes her head. "I mean, the last year before the Fall. The Year of the Toppled Throne, as Alaundo called it. May it be a light for you, and may you breathe life into words long dead."

Qasida takes the book from Kora, her hands trembling. "Tha... Thank you. This is..." Tears sparkle in her eyes and she clutches the book to her chest. "Thank you."

"Sweet water and light laughter until next we meet." Talindra bows, and departs.

The night is uneventful. None of you keeping watch see anything of note, and those of you who cast spells are able to memorize them without issue. After a quick morningfeast, the group assembles on the first floor. Katarn rubs his hands together, rolling his shoulders under the straps of his packs. "Right. So, how're we doin' this?"

((ooc: Everyone is fully healed and has a full mind of spells. Who is escorting Kas and Katarn out, and how are you doing it? And are there other tasks in the city you're doing at the same time?))
Kitheras Sunblade
player, 360 posts
AC: -1 THAC0: 15
HP: 29 / 41
Sat 3 Apr 2021
at 12:20
  • msg #527

Re: Myth Drannor - New Beginnings

Kitheras would like to escort Qas/Katarn out of the city.  He proposes that Corym hit them with an Invisibility 10'. Sirenya can Phantasmal Force the door and give herself an invisibility.  Kitheras is functionally invisible out there anyways because cloak/boots.  After separating from Qas/Katarn, Kitheras would like to visit the dead-drop: the place where we said that the party from the dwarven-fort-building could leave us a message in order to communicate with us.  They might've come back and done that, so he wants to check for messages.  He wants to take Sirenya with him, because Sirenya's been cooped up and it'll make the re-entry easier (Phantasmal Force).

The other thing he and Sirenya can do is look to see if there's a roof entrance or *something* that would be less visible than a sliding front door so that maybe she won't have to use so many spell slots on Phantasmal Force.

This message was last edited by the player at 12:21, Sat 03 Apr 2021.
Corym Ildroun
player, 2291 posts
19/28 HP
AC 0
Sat 3 Apr 2021
at 12:22
  • msg #528

Re: Myth Drannor - New Beginnings

While they're doing all that, I'd like to work with Talindra on deciphering the Mega-Scroll. I thought I was going to get to do part of that today, but it never appeared in the DM Update.
Sirenya
player, 179 posts
HP: 41/41
Sun 4 Apr 2021
at 00:34
  • msg #529

Re: Myth Drannor - New Beginnings

Kitheras Sunblade:
"Sirenya, when we arrange for Qas and Katarn to depart it would seem a shame not to check our dead-drop to see if the other party in our area has responded.  Would you mind accompanying me?  We can escort Qasida and Katarn to the edge of the city and then check for messages. We would, of course, need to rehearse the audible signals as you've been stuck in the Tower for awhile. "


"I'd be delighted to. It's been a while since I've been out and about, and I'm a lady of adventure and excitement. There's only so much you can take from being buried inside your books." admits Sirenya. When Kitheras also proposes they look for a rooftop entrance, she heartily agrees.
"You might also want to consider a place with a cellar. They usually only have one entrance that can easily be obscured by a single application of my magic."
Krackor Steelfist
player, 1457 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Sun 4 Apr 2021
at 20:00
  • msg #530

Re: Myth Drannor - New Beginnings

In reply to Sirenya (msg # 529):

(ooc: If the rooftop you are looking for is to be in Talindra's home, we have already looked and there was one but we decided not to use it as it meant climbing but useful for those flying [Talindra or someone said it was for when those in the household came in on wing or flying].  Just so you are aware.

WOW, to day I have a crap memory, these things just flood back.

Sirenya, please take this clasp with you to hold your cloak, it will keep you dry if it starts raining, mind you, I'll be wanting it back when you return.  His large smile as he unclasps his cloak with the fancy pin and passes it to his smaller friend, seems warming.
This message was last edited by the player at 20:02, Sun 04 Apr 2021.
DM
GM, 3142 posts
Mon 5 Apr 2021
at 20:35
  • msg #531

Re: Myth Drannor - New Beginnings

Kitheras and Sirenya

After the last farewells are said in the foyer, Sirenya casts the familiar illusion of the closed door on the currently-closed door, then casts a sphere of invisibility on herself. She, Kas, and Katarn all vanish, and with Kitheras puts up the hood of his cloak he seems to fade into the wall. The door opens at his touch, and together the four of you venture outside.

This is your fourth of fifth time walking the ruins, and the silence doesn't get any less eerie. A city should have people moving about; a ruined city should at least have animals. But even the insects seem nervous about chirping. The noisiest things in your vicinity are definitely the plate-armored and bag-encumbered Katarn and Kas, despite their attempts at being quiet. But nothing else seems to be out. The fact that the early morning mists haven't cleared away yet and you have maybe forty feet of visibility doesn't hurt, either.

The four of you move down the Way of Heroes, then follow the road it meets south a bit until you get to a navigable rubble field. You clamber over the wreckage of houses so ruined their little more than odd clumps of masonry, then reach first a meadow and then trees. The fog thickens as you get closer to the mythal's edge until even without magic you're practically invisible.

The only notice you have of leaving the mythal is an abrupt drop in temperature. It's cool in Myth Drannor. It's cold in Cormanthor, though an Uthgardt would likely scoff at using that term. It's noticeable, nonetheless, like a slap to the face with a cloth dipped in ice water. Sirenya and Kitheras stop; Kas and Katarn keep moving for a few feet. As they leave the bounds of Sirenya's spell they become visible again. Kas turns around and gives the two of you a salute, then together they set out south, towards the Standing Stone and eventually Mistledale. The fog swallows them within five steps.

Together, the two of you turn and head back into the city.

((ooc: I need Move Silently checks from both of you, as well as three Intelligence checks to keep watch. I assume you're heading straight to the dead drop?))

Corym and the Scroll Hunters

Head clear of the exhaustion of magical identification by a good night's rest, Corym unrolls the encrypted scroll on the dining room table. He has a stack of paper on which to take notes, and plenty of ink to write with. Talindra drifts through the door as he finishes setting up, Kora trailing behind her. "This is an intriguing puzzle you encountered. I wonder where the naga found it?" She reads the first few lines and frowns. "Old and odd. Probably old, definitely odd. Well. Shall we begin?" Kora sighs and takes a seat, but obligingly grabs some paper and a quill, ready once again to serve as Talindra's hands.

((ooc: Corym, I need an Intelligence check from you to start decryption efforts. Any particular way you're going about this?))
Kitheras Sunblade
player, 361 posts
AC: -1 THAC0: 15
HP: 29 / 41
Mon 5 Apr 2021
at 21:35
  • msg #532

Re: Myth Drannor - New Beginnings

DM:
Kitheras and Sirenya


((ooc: I need Move Silently checks from both of you, as well as three Intelligence checks to keep watch. I assume you're heading straight to the dead drop?))


6

I want to check around the dwarf and gnome holds for new/fresh tracks.  Then the dead drop.  Then check for new/fresh tracks between the buildings where people are fording the stream.  Then back to the tower.
Corym Ildroun
player, 2294 posts
19/28 HP
AC 0
Mon 5 Apr 2021
at 21:36
  • msg #533

Re: Myth Drannor - New Beginnings

DM:
Corym and the Scroll Hunters

Head clear of the exhaustion of magical identification by a good night's rest, Corym unrolls the encrypted scroll on the dining room table. He has a stack of paper on which to take notes, and plenty of ink to write with. Talindra drifts through the door as he finishes setting up, Kora trailing behind her. "This is an intriguing puzzle you encountered. I wonder where the naga found it?" She reads the first few lines and frowns. "Old and odd. Probably old, definitely odd. Well. Shall we begin?" Kora sighs and takes a seat, but obligingly grabs some paper and a quill, ready once again to serve as Talindra's hands.

((ooc: Corym, I need an Intelligence check from you to start decryption efforts. Any particular way you're going about this?))


4

I don't know any particular way to go about it, but did want to show Talindra the robe and the house symbol in order to give her some context for who this scroll might've belonged to.
Sirenya
player, 180 posts
HP: 41/41
Mon 5 Apr 2021
at 23:00
  • msg #534

Re: Myth Drannor - New Beginnings

06:58, Today: Sirenya rolled 31 using 3d20 with rolls of 14,12,5.  Int check (vs 17). – [roll=1617663527.64128.321144]
06:58, Today: Sirenya rolled 2 using 1d100.  MS (95%). – [roll=1617663490.2514.321144]


With silence the key word here, Sirenya was absolutely in her element. She kept herself insanely quiet, but she also kept a level head about her and continued to be vigilant. She resisted the temptation to speak about the departure of their allies, and instead followed to the dead drop.
DM
GM, 3143 posts
Tue 6 Apr 2021
at 00:02
  • msg #535

Re: Myth Drannor - New Beginnings

Corym

Talindra sighs and runs a translucent hand over the dress. Her hand rustles the fabric slightly. "So beautiful. I've never had the money to buy anything nearly so nice, even without the enchantments. But the Echorn are one of the oldest noble clans. They have resources. But this is the latest style, made within the last decade. The scroll feel much older."
DM
GM, 3146 posts
Tue 6 Apr 2021
at 02:40
  • msg #536

Re: Myth Drannor - New Beginnings

Kitheras and Sirenya

You re-enter the mythal, moving north with about as much noise as the still air that is clinging so lovingly to the mist. You keep mostly to the old roads, since those hide tracks better than the tall grass, and keep your eyes peeled for movement.

Everything is still in this part of Myth Drannor. Not even the wind stirs the grass as Kitheras carefully steps off the trail to examine the area around the dwarven bunker and the old gnomish home. He doesn't see anything different at the naga lair, but there are definitely a couple of fresh tracks coming out the bunker. They were trying to keep from leaving many marks, and he's not able to confirm anything about them other than the fact they exist. He loses the trail almost immediately.

Making their way over to the dead drop, Kitheras shifts the marked stone, but does't find anything underneath it. It's a disappointment, and Kitheras rocks back on his heels, his cloak enclosing him like a perfect curtain of camouflage as he thinks.

Sirenya, standing further back, is the one who glances up and sees the head of a human woman peeking over the edge of the ruined building's wall, almost exactly where some of you kept watch on the manor when you first found it. And she's staring directly at the stone Kitheras just shifted.

((ooc: Pausing here to give Sirenya a chance to react. I understand she's afk for a vacation, so I'll wait a day or so and then continue with her holding her peace until they've moved away.))
Sirenya
player, 182 posts
HP: 41/41
Tue 6 Apr 2021
at 03:02
  • msg #537

Re: Myth Drannor - New Beginnings

Sirenya had been observing as her ally opened up the dead drop. She noticed the human watching from afar, and she whispered.

"Eyes on you from above."
Kitheras Sunblade
player, 362 posts
AC: -1 THAC0: 15
HP: 29 / 41
Tue 6 Apr 2021
at 03:45
  • msg #538

Re: Myth Drannor - New Beginnings

Kitheras was secure in his invisibility, but knew that moving would given an opportunity for sound to travel.  Patience wins the war of spies, he counseled himself.  Unlikely that only one would observe when the move their whole party so stealthily. He did now what he should have done, and surveyed the surroundings.  Where were the others.

22:44, Today: Kitheras Sunblade rolled 14 using 1d20.  Observation (17).


The whistle signals were too loud for Sirenya being this close.  Instead he reached a hand behind him to touch her and acknowledge that he had heard.
Corym Ildroun
player, 2298 posts
19/28 HP
AC 0
Tue 6 Apr 2021
at 03:56
  • msg #539

Re: Myth Drannor - New Beginnings

DM:
Corym

Talindra sighs and runs a translucent hand over the dress. Her hand rustles the fabric slightly. "So beautiful. I've never had the money to buy anything nearly so nice, even without the enchantments. But the Echorn are one of the oldest noble clans. They have resources. But this is the latest style, made within the last decade. The scroll feel much older."


"Neither Kitheras nor I could recall any living Echorns in Evereska.  Of course, if they Retreated with the Elven Court they would now be on Evermeet.  Out of curiosity, I've always thought of magical construction as being a balance of intended features and balanced by unintended.  The more strongly favorable, the stronger the talent required.  Would the stipulation that nothing but the robe can be worn have increased the complexity of the craftsmanship, or would that limitation have made it more accessible?

"I don't have Kitheras' knack for cyphers.  How do we best proceed?  Read Magic, presumably?"

Krackor Steelfist
player, 1459 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Tue 6 Apr 2021
at 10:25
  • msg #540

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 536):

Krackor approaches Euin.
Euin, you and I should rotate for a watch until the others return and debrief.  If we take it in short shifts, time should go by quicker if that is your preference!

The Guardian Priest will watch out of the window towards the dead-drop in case anyone decides to set up to ambush or follow the returning company members.  He will point this out to Euin as a primary concern.  If the other Naga did try to escape and possibly follow us, we need to make sure that it doesn't follow Kitheras and Sirenya back here, also, if we get to catch a glimpse of the other group that we are hoping leave a note, then we may be able to assess their worth.

When Krackor has the opportunity depending on who takes watch first, he will report this tactic to the current Company Captain, Corym.
DM
GM, 3147 posts
Tue 6 Apr 2021
at 20:57
  • msg #541

Re: Myth Drannor - New Beginnings

Kitheras and Sirenya

Kitheras slowly scans the surrounding buildings and the plant life that surround them. Though there are plenty of places to hide, you don't see any other humans or demihumans laying in wait. Just the lone watcher atop the ruined building.

Oh, and the abishai lying on an out-stretched branch of the petrified oak on the other side of the road ((ooc: location #3)). That branch has thirty of forty feet of elevation over the ruined building, and the abishai is staring down at the woman.
DM
GM, 3148 posts
Wed 7 Apr 2021
at 04:26
  • msg #542

Re: Myth Drannor - New Beginnings

Corym

"I don't know," Talindra says. "My studies were focused on alchemy and general spellcraft. I never did much with enchantment." She runs her fingers along the silk again. "I was still decades away from mastering permanency."

She casts a read magic spell of her own and studies the scroll for some time. "Hmm. Well, fortunately, the cypher appears entirely mundane. I've heard of scrolls that keep scrambling their scripts, requiring you to recast read magic every time you want to work with them. This scroll will at least be that little bit inviting. I suppose..." She waves a hand vaguely. "We'll just have to figure it out."

((ooc: I'm going to pause the decryption here for a moment. Corym succeeded in his roll, but it requires a full day of work to be effective. Given what's happening in the other part of the thread, I'm going to wait and see whether he gets that day.))
Kitheras Sunblade
player, 363 posts
AC: -1 THAC0: 15
HP: 29 / 41
Wed 7 Apr 2021
at 04:56
  • msg #543

Re: Myth Drannor - New Beginnings

Quiet as the grave, Kitheras whispers to Sirenya.

"Abishai high, west. Sees the woman.
Distract with illusion, warn, or watch?"

Corym Ildroun
player, 2299 posts
19/28 HP
AC 0
Wed 7 Apr 2021
at 06:15
  • msg #544

Re: Myth Drannor - New Beginnings

DM:
Corym

"I don't know," Talindra says. "My studies were focused on alchemy and general spellcraft. I never did much with enchantment." She runs her fingers along the silk again. "I was still decades away from mastering permanency."

She casts a read magic spell of her own and studies the scroll for some time. "Hmm. Well, fortunately, the cypher appears entirely mundane. I've heard of scrolls that keep scrambling their scripts, requiring you to recast read magic every time you want to work with them. This scroll will at least be that little bit inviting. I suppose..." She waves a hand vaguely. "We'll just have to figure it out."

((ooc: I'm going to pause the decryption here for a moment. Corym succeeded in his roll, but it requires a full day of work to be effective. Given what's happening in the other part of the thread, I'm going to wait and see whether he gets that day.))


"I'm so excited to get to work with you on this. To see how a real academic approaches this problem. In many ways my magical training is very unrefined.  My mother is from the Yuir Wood and my initial lessons were from her folk magic. When I was selected by the Knaves..."

Corym blinked.  The Knaves must not have existed in Talindra's time.  There wouldn't have been a need.  There were no elven ruins for humans to pull lore from or abandoned tombs to plunder.

"By the sea and stars! But there wouldn't have been any Knaves in Myth Drannor."  His brow furrowed. "But there must have been. Knaves of the Missing Page are born rather than made."

Corym makes a conciliatory gesture to Talindra, "Forgive me for talking to myself.  I belong to an order sponsored by the Trickster--The Knaves of the Missing Page.  The Knaves screen the youths of elven communities looking for a gift--the ability to Detect Magic without casting spells.  We see it--it's different.  I can cast the spell, and its not what I do. What was done with children like me in your time?
Sirenya
player, 183 posts
HP: 41/41
Fri 9 Apr 2021
at 00:29
  • msg #545

Re: Myth Drannor - New Beginnings

Sirenya takes it upon herself to influence things subtly by casting an improved phantasmagoria force spell upon the area of the abashi..A large angelic looking creature swoops down upon the area, accompanied by muted bell tones as it lands. Sirenya hopes that this sudden appearance would draw the attention of the human, but also distract the abishi from watching more closely as they made their way closer to the human so they could follow her.
DM
GM, 3149 posts
Fri 9 Apr 2021
at 04:21
  • msg #546

Re: Myth Drannor - New Beginnings

((ooc: Sirenya, since you don't have any planewalking experience, please roll a d20 to see how convincing an illusion of an upper planar creature you can create. You want to roll low.))
Sirenya
player, 184 posts
HP: 41/41
Fri 9 Apr 2021
at 04:24
  • msg #547

Re: Myth Drannor - New Beginnings

12:24, Today: Sirenya rolled 13 using 1d20 ((13)).
Corym Ildroun
player, 2300 posts
19/28 HP
AC 0
Fri 9 Apr 2021
at 05:16
  • msg #548

Re: Myth Drannor - New Beginnings

IC: Sirenya has experience with Abishai. During our initial escape from Myth Drannor we were being tracked by flying Abishai.  Some Hezrou came along and started lunging at them.  This caused the Abishai to retreat and the Hezrou to pursue them.

Angels might be a stretch in Myth Drannor, but Sirenya has seen Abishai be distracted away from the party before.  Maybe some Hezrou? Imitating the Chasme might be even better since they are airborne, and Sirenya saw them on the initial scouting of the area.  Kitheras and Corym explicitly stated that Chasme were Tanari'i--same as the Hezrou.  You could even make an illusion of an Abishai near the Chasme lair and try to draw actual Chasme over (though that would be nuts).

This message was last edited by the player at 05:18, Fri 09 Apr 2021.
Sirenya
player, 185 posts
HP: 41/41
Fri 9 Apr 2021
at 05:26
  • msg #549

Re: Myth Drannor - New Beginnings

That sounds better
DM
GM, 3150 posts
Fri 9 Apr 2021
at 17:18
  • msg #550

Re: Myth Drannor - New Beginnings

((ooc: Which one? What do you want your illusion to do?))
Sirenya
player, 186 posts
HP: 41/41
Sat 10 Apr 2021
at 20:17
  • msg #551

Re: Myth Drannor - New Beginnings

OOC: Are we close enough to the Chasme lair to try the latter suggestion? That really would be phenomenal, and since I believe Sirenya loves danger, very much in line with her personality!
DM
GM, 3151 posts
Sat 10 Apr 2021
at 21:33
  • msg #552

Re: Myth Drannor - New Beginnings

((ooc: The chasme are at building #20, you're at building #3. It's just barely within range for Improved Phantasmal Force. Just be aware that if you have the illusionary abishai attack the chasme, you'll lose your invisibility.))
Sirenya
player, 187 posts
HP: 41/41
Sat 10 Apr 2021
at 21:41
  • msg #553

Re: Myth Drannor - New Beginnings

OOC: Ideally it would be taunting the chasme in some way, luring it out, not attacking.
DM
GM, 3152 posts
Sat 10 Apr 2021
at 21:52
  • msg #554

Re: Myth Drannor - New Beginnings

((ooc: Okay. Go ahead and describe it, and roll a d20 as well.))
Sirenya
player, 188 posts
HP: 41/41
Sat 10 Apr 2021
at 22:14
  • msg #555

Re: Myth Drannor - New Beginnings

Sirenya creeps away, wanting to move closer to the sleeping place of the Chasme and in a position to better place her spell. With the abishai she had seen earlier as a reference point, she breathes life into her creation. Rocks are slightly scattered as the scaled devil approaches the Chasme's resting spot, with fairly loud noises of the rocks reverberating from her illusion. It creeps towards towards the Chasme's lair, grey flesh seemingly trying to blend in with the surroundings but doing just badly enough to mean that there is no camoflage or cover granted.

Then, it slips. Misplacing a foot on the rocks beside the lair and making enough racket to wake the dead.....

Sirenya hopes that this charade is enough to bring out the enemies of the Abishai, enough to lure them to attack yet another devil that lurks in the ruins.

06:14, Today: Sirenya rolled 9 using 1d20.  Rolling dice. – [roll=1618092882.42899.321144]
DM
GM, 3153 posts
Sun 11 Apr 2021
at 03:25
  • msg #556

Re: Myth Drannor - New Beginnings

At the sound of a body crashing over loose rocks, a pair of wizened human heads pop out of doors or windows in the buildings that wrap around the petrified trees high up their trunks. The gazes of the two chasme lock on the illusionary abishai almost instantly, and they burst out into the air. They are a special kind of hideous, the fusion of a giant fly and the kind of elder who only feels enjoyment when he's making others miserable. Sirenya can feel terror clutching at her, even as she tries to keep hold of her spell.

((ooc: First, Sirenya, what do you want your illusion to do?
Second, please save versus spells. You get your gnomish bonus to saves on this.))

Sirenya
player, 189 posts
HP: 41/41
Sun 11 Apr 2021
at 03:31
  • msg #557

Re: Myth Drannor - New Beginnings

As the fusion of a giant fly and human flies out, panic grips Sirenya. What if those things see her all of a sudden! She hides behind the rocks, but directs her illusion to head back towards where the other Abishai is located. Perhaps the Chasme will lock onto the real thing and then she can escape with ease.

11:29, Today: Sirenya rolled 20 using 1d20.  Saving throw. – [roll=1618111758.19387.321144]
DM
GM, 3155 posts
Sun 11 Apr 2021
at 17:01
  • msg #558

Re: Myth Drannor - New Beginnings

The two chasme home in on the illusionary abishai as Sirenya sends it flying into the air heading north. Despite their ungainly appearance, the chasme are fast. Their fly-like wings propel them twice as fast as the abishai is flying, or someone like Kitheras would walk. Only the distance Sirenya had given the illusion kept it out of the chasme's claws in the first few moments.

Well, that and that the chasme are toying with it. They split wide and keep the forty or fifty feet of altitude their arboreal home gave them, and appear to be herding the abishai. One or another will dive down on it, only to pull up after about twenty feet.

Sirenya holds hard against the terror that the appearance of the chasme instilled in her, and instead channels it into her illusion, making it flinch realistically as the chasme dive at it. She also aims it directly at the tree the real abishai is crouching on, pushing it further into the air.

Kitheras hears the chasme's wings approaching. Remembering the urge to flee in terror he felt the first time he saw them, when he and Sirenya were doing their initial reconnaissance, he crouches down and keeps his eyes focused on the ground. It's hard; his shoulder blades itch as his fertile imagination flashes images of those terrible claws tearing into him. But it's the actual sight of the tanar'ri that evokes the fear, and he keeps himself safe by keeping his eyes down.

Neither the abishai or the woman it is watching have the same advantage. The woman's head jerks up at the buzzing noise, takes one look at the horrid monsters flying towards her position, and panics. Leaping up from where she had been concealed atop the wall of the ruined house, she sprints north along the wall to the northeast corner, jumps down from the twenty foot walls, lands with a thud Kitheras can hear on the other side of the building, and sprints away to the northeast. The chasme on the illusionary abishai's northern flank peels off and starts gleefully to pursue.

The abishai's head comes at the noise of the chasme. It spots the illusion, and when it becomes clear that it's heading straight for its hiding spot, shouts something in a harsh, gutteral language. Sirenya's too far away to hear, doesn't understand the language, and couldn't make her illusion speak anyway, so the illusion just keeps coming on. The abishai springs to its feet and shouts back into the tree house.

Three more abishai, their black hides stark against the misty sky, come running out of the tree house. They pause for a moment on the branches, looking like a flock of frozen gargoyles on a cathedral to Bane, before flinging themselves into the air towards the chasme.

For its part, the chasme cackles in glee at the additional abishai. Abandoning the chase of the illusionary one, it races forward, heading straight for the flock.

And on the ground, Kitheras and Sirenya slowly look up, trying to figure out what to do next.
Krackor Steelfist
player, 1465 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Sun 11 Apr 2021
at 19:47
  • msg #559

Re: Myth Drannor - New Beginnings

Krackor may not be able to see the battle that is taking place but he knows that his companions are not in any immediate danger.

(ooc:  Sacred Guardian: "Priest becomes instantly aware if the recipient of the spell is in danger" and "may be on a different plane of existence" and "received a mental image of the endangered person's situation")

Yeah, you'll all be wanting one now ;-)

Sirenya
player, 190 posts
HP: 41/41
Mon 12 Apr 2021
at 00:03
  • msg #560

Re: Myth Drannor - New Beginnings

Sirenya watched in anticipation as the Abishai and Chasme went to toe to toe. This would be an excellent learning opportunity! She felt like she wasn't quite endangered yet, with her hiding place quite secure. However, the illusion would have to fade now that the battle between the two enemies had begun.

She made the illusion cast a spell of sorts, then it vanished, leaving no trace of its presence anywhere on the battlefield.
Kitheras Sunblade
player, 364 posts
AC: -1 THAC0: 15
HP: 29 / 41
Mon 12 Apr 2021
at 15:08
  • msg #561

Re: Myth Drannor - New Beginnings

Whispered, "We're not safe. Demons have powerful perception. Follow me."

Kitheras grabs Sirenya gently and begins to plot a course to the Gnome Hold where he intends to lead them down into the secret treasure store.  Placing no faith in his invisibility, he tries to take advantage of the intervening buildings to block sight-lines with cover rather than concealment.

I'm going to prioritize speed over stealth at this.  Sound will be little noticed in a pitched battle, and the spells and cover will have to count for something. Elven boots and cloak should help a lot.
This message was last edited by the player at 15:10, Mon 12 Apr 2021.
Sirenya
player, 192 posts
HP: 41/41
Mon 12 Apr 2021
at 21:18
  • msg #562

Re: Myth Drannor - New Beginnings

Sirenya takes the hint, following Kitheras to the best of her ability. It would have been wonderful to have studied the fight however....
DM
GM, 3159 posts
Mon 12 Apr 2021
at 22:16
  • msg #563

Re: Myth Drannor - New Beginnings

It takes Kitheras a moment to figure out where Sirenya is, but once his questing hand finds her shoulder he grabs and pulls. Together the two of you run through the grass outside of Curiosities Cold and Clear, cross what was once a nice patch of yard between it and the gnomish house, and almost dive inside the partially-collapsed entry hall. Behind you, you can hear the Blood War come to Faerun, with rumbling roars that sound more like stones crashing together mixed with the high-pitched whine of a thousand stinging flies.

Something crashes into the ground as you reach the stairs and run down them. The noise tapers off quickly, and when you make the first switchback in the stairs it vanishes completely. You begin to slow, and when you reach the partially-collapsed entry hall, still decorated with the scattered remnants of the bone nagas, you finally stop.

Looking around, the place looks as deserted as when you last left it. The two of you stand there, your heavy breaths loud in the quiet.

((ooc: If you'll pardon me, I'm off to roll out the battle and see who wins. :) ))
Sirenya
player, 193 posts
HP: 41/41
Mon 12 Apr 2021
at 22:24
  • msg #564

Re: Myth Drannor - New Beginnings

Sirenya's heart is almost bursting from the adreneline. It was amazing how putting yourself in danger did that...

She squeezed the hand of Kitheras as they caught their breath.

"Do you think they saw us?" she whispered.
Kitheras Sunblade
player, 365 posts
AC: -1 THAC0: 15
HP: 29 / 41
Wed 14 Apr 2021
at 02:39
  • msg #565

Re: Myth Drannor - New Beginnings

“We’ll soon know.” He strained to hear what was going on. If the woman ran near enough...
DM
GM, 3161 posts
Wed 14 Apr 2021
at 03:07
  • msg #566

Re: Myth Drannor - New Beginnings

You wait, your breath slowly coming back under control and returning the entry hall to almost the same level of stillness. There is no noise from outside. If someone saw you, they don't seem to be coming down the stairs.
Sirenya
player, 195 posts
HP: 41/41
Wed 14 Apr 2021
at 03:14
  • msg #567

Re: Myth Drannor - New Beginnings

"We seem to have evaded them. With any luck, one or the other will have managed to defeat the others and their lairs will be ours to search." suggests Sirenya, thankful that she and Kitheras were so far safe.
Kitheras Sunblade
player, 366 posts
AC: -1 THAC0: 15
HP: 29 / 41
Wed 14 Apr 2021
at 15:18
  • msg #568

Re: Myth Drannor - New Beginnings

"We're going to have to really watch it out there.  The survivors will invariably be on high alert.  Who'd have thought that they'd be nesting so close to one another?  The Abishai seem to exercise a fair bit of restraint--just watching the woman instead of carrying her off.  Let's go survey this mess."

He paused.

"Talking will be harder out there.  We can't re-enter the tower if there's any possibility of compromising our companions.  I'll be studying the surroundings intently.  Wait until I give you the all clear to cast the illusion that will mask our re-entry. If it's not safe, we may end up bedding down here for the night."
DM
GM, 3162 posts
Wed 14 Apr 2021
at 19:20
  • msg #569

Re: Myth Drannor - New Beginnings

The two of you climb the stairs, and soon the still of the underground transitions back into the silence of Myth Drannor. You pause for a long moment at the door to what was originally the gnomes' surface antechamber, peering out into the forest-choked city. Nothing seems amiss, and after another moment you step outside.

The area immediately around you looks exactly the same, including your tracks through the grass. Glancing north, you don't see either the chasme or the abishai in the air. Taking a few steps out towards the road you look around again. Myth Drannor stands broken before you, for all the world as though a furious aerial battle hadn't just occurred. Sirenya hears the faint sound of fly wings somewhere to the east, behind the gnome house. She can't pin point exactly where it is, but it doesn't seem to be moving towards them.
Sirenya
player, 196 posts
HP: 41/41
Thu 15 Apr 2021
at 00:44
  • msg #570

Re: Myth Drannor - New Beginnings

Sirenya agrees with Kitheras before they leave. "I'll follow you. So long as we stay close it seems to be that we leave tracks that others can follow. Hopefully it's not as noticeable from the air!" she says.

As they head outside, it's almost surreal. It's like there never was a battle between two enemies. She wondered if there had been any feathers lost that had fallen to the ground, but she never wandered to look for them. The human had been at the scene was also front of mind. Who was she, and had she managed to flee before being spotted and involved in the fight? With no corpse, Sirenya could only think that the female had escaped to safety.
DM
GM, 3163 posts
Thu 15 Apr 2021
at 02:10
  • msg #571

Re: Myth Drannor - New Beginnings

((ooc: Just fyi, you're just in front of the gnome house, #12 on the map. Directly across the street is the mansion. If you want to investigate the dead drop (#9) or the area where the fiends were fighting (#3), you'll need to go further north.))
Sirenya
player, 197 posts
HP: 41/41
Thu 15 Apr 2021
at 08:23
  • msg #572

Re: Myth Drannor - New Beginnings

I'm ok following Kitheras. We may have been gone some time if we waited for the battle to end...
Kitheras Sunblade
player, 367 posts
AC: -1 THAC0: 15
HP: 29 / 41
Fri 16 Apr 2021
at 13:22
  • msg #573

Re: Myth Drannor - New Beginnings

Kitheras guided the pair up and out of the Gnome Hold.  He made use of his observational skills (17) in order to identify any watchers.  Sirenya wasn't the only one that considered the prospect of plundering weakened winners and losers alike.

08:20, Today: Kitheras Sunblade rolled 7 using 1d20.  Observation (17).


Once he was certain he guided them out on the street.  His stealth priorities were

1. Cover--very few beings could see through good cover;
2. Concealment--the stealth skills and magic of his cloak and boots;
3. Invisibility--a last resort. Invisibility seemed as common as water here. The ability to penetrate it must be keenly sought after.
DM
GM, 3164 posts
Fri 16 Apr 2021
at 14:08
  • msg #574

Re: Myth Drannor - New Beginnings

Kitheras keeps a keen eye about as the two of them venture out of the safety of the gnomish entryway. He doesn't see anyone or anything watching them, and there's no trace of either the baatezu or the tanar'ri at this distance. Both of you keep to concealment as much as possible.

((ooc: Hide in Shadow checks for both of you, please.

Kitheras, where are you heading?))

Sirenya
player, 198 posts
HP: 41/41
Fri 16 Apr 2021
at 14:24
  • msg #575

Re: Myth Drannor - New Beginnings

22:23, Today: Sirenya rolled 33 using 1d100.  Sneaky mofo. – [roll=1618583003.47384.321144]
Kitheras Sunblade
player, 368 posts
AC: -1 THAC0: 15
HP: 29 / 41
Fri 16 Apr 2021
at 15:29
  • msg #576

Re: Myth Drannor - New Beginnings


10:29, Today: Kitheras Sunblade rolled 44 using 1d100.  Move Silently.

10:28, Today: Kitheras Sunblade rolled 57 using 1d100.  Hide in Shadows.

Toward the battle ground--I want to see if there are corpses or survivors.
DM
GM, 3165 posts
Fri 16 Apr 2021
at 15:36
  • msg #577

Re: Myth Drannor - New Beginnings

Together you creep north, keeping as much as possible in the shadows of buildings or alongside fallen piles of masonry. The ground is damp with the morning mist, and obligingly swallows the noise of your passage. Reaching the burned-out shell of a building that you were using as a dead drop, you look around but don't see any fiends or fiend corpses. Remembering your training on planar beings, you realize that if the fiends were slain they would have been banished back to their home plane without leaving a corpse. And the battle seemed to be taking place in the air, so...

You also don't immediately see any traces of the woman who had been keeping watch on the dead drop. She jumped off the far side of the building, however, so if you want to circle around and see what's on that side, you can.

((ooc: Kitheras, roll a Tracking check if you're trying to follow where she went.))
Kitheras Sunblade
player, 369 posts
AC: -1 THAC0: 15
HP: 29 / 41
Fri 16 Apr 2021
at 15:57
  • msg #578

Re: Myth Drannor - New Beginnings

10:56, Today: Kitheras Sunblade rolled 5 using 1d20.  Tracking.

Looking for the lady.

Do those rules apply in Myth Drannor?  Wouldn't these guys have long since killed each other and gone home?

DM
GM, 3166 posts
Fri 16 Apr 2021
at 23:02
  • msg #579

Re: Myth Drannor - New Beginnings

Circling around the burned out shell, you easily find where the woman landed and then fled northeast. The whole trail is blatantly obvious; consumed with the chasme's fear she wasn't trying to stay hidden or obscure her trail. She ran northeast, heading for the woods behind Silvershingles. From the tracks, she might have injured her leg or ankle in the drop from the wall.

She barely made it under the first branches before the chasme caught her. She is now very dead, with pieces strewn about over ten or fifteen feet. There are a number of bloody tanar'ri footprints around the body parts, but no sign of the chasme itself.

((ooc: Those rules do apply. In 2e, they always apply.

And that's a good question... :) ))

Kitheras Sunblade
player, 370 posts
AC: -1 THAC0: 15
HP: 29 / 41
Sat 17 Apr 2021
at 10:49
  • msg #580

Re: Myth Drannor - New Beginnings

Circling back to the tower.  Keep an eye out ((05:48, Today: Kitheras Sunblade rolled 15 using 1d20.  Observation (17) )), and then re-enter the tower with the help of one of Sirenya's illusions.
DM
GM, 3167 posts
Sat 17 Apr 2021
at 16:19
  • msg #581

Re: Myth Drannor - New Beginnings

The mist is starting to burn off as the morning grows later. It continues to be quiet, though you here the occasional crash or in once case explosion far off in the distance either to the west or the east. There doesn't seem to be anything moving in your particular neighborhood, however, and so Sirenya cloaks the mansion's door in illusion and the two of you slip through. Once the door closes behind you, the tension in your shoulders starts to relax.
Kitheras Sunblade
player, 371 posts
AC: -1 THAC0: 15
HP: 29 / 41
Sat 17 Apr 2021
at 17:50
  • msg #582

Re: Myth Drannor - New Beginnings

"Well that was a thousand times more gruesome than I anticipated," Kitheras begins as he relates the tale to the companions.

...

He concludes with, "I really do think Sirenya made the correct decision.  One or both pockets of danger have been weakened by pitting them against each other.  It's regrettable that the woman was unable to be saved.  Our own safety—the safety of our Company—must always take priority."
This message was last edited by the player at 20:39, Sat 17 Apr 2021.
Sirenya
player, 199 posts
HP: 41/41
Sat 17 Apr 2021
at 21:33
  • msg #583

Re: Myth Drannor - New Beginnings

The veil lifts and Sirenya steps out of the illusion but not out of invisibility. Shaking, Sirenya feels a wave of nausea hit her as the pent up adreneline flushes through her system. She finds it hard to concentrate, but she creeps over to a corner and begins to whimper, developing into a full sob of tears within minutes.

Whatever had happened out there had shaken her badly.

"That poor woman.....torn apart limb by limb.....all my fault...."
Krackor Steelfist
player, 1466 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Sat 17 Apr 2021
at 22:38
  • msg #584

Re: Myth Drannor - New Beginnings

In reply to Sirenya (msg # 583):

Krackor was waiting, on watch and when not as well. Hearing the companions arrive, their footfalls sounding tired, each person being pictured in his minds eye, he hears wimpering turning into sobbing.

If able, he'll advise someone to see to the teary one. If nobody close and he's not on watch, he'll take a blacketand wrap around the invisible sobber, he assumed was Sirenya but she had always been strong before...before this place.
This message was last edited by the player at 07:50, Sun 18 Apr 2021.
Corym Ildroun
player, 2301 posts
19/28 HP
AC 0
Mon 19 Apr 2021
at 10:56
  • msg #585

Re: Myth Drannor - New Beginnings

Corym listens carefully.

"Troubling, but well done. If only honesty had been met with honesty. Kitheras, can you join the scroll team?  Your skill with cyphers will be helpful."

Corym places a hand on Sirenya's shoulder. "It's a hard day, but the Abishai already had her in their sights.  Bringing the Chasme was the only real chance she had of getting away."
Kora Roustinghorn
NPC, 115 posts
33/33 HP
Mon 19 Apr 2021
at 23:38
  • msg #586

Re: Myth Drannor - New Beginnings

"You only need to make one mistake," Kora says from where she's leaning against the wall. "That's what my dad always said was how adventurers lived or died. I never really understood what he meant." She shivered.
Kitheras Sunblade
player, 372 posts
AC: -1 THAC0: 15
HP: 29 / 41
Tue 20 Apr 2021
at 04:05
  • msg #587

Re: Myth Drannor - New Beginnings

Krackor Steelfist:
In reply to Sirenya (msg # 583):

Krackor was waiting, on watch and when not as well. Hearing the companions arrive, their footfalls sounding tired, each person being pictured in his minds eye, he hears wimpering turning into sobbing.

If able, he'll advise someone to see to the teary one. If nobody close and he's not on watch, he'll take a blacketand wrap around the invisible sobber, he assumed was Sirenya but she had always been strong before...before this place.


Kitheras met with Krackor and related the tale to him.  "Did you see any of it?  Did you see how it went down?"
Corym Ildroun
player, 2302 posts
19/28 HP
AC 0
Tue 20 Apr 2021
at 04:09
  • msg #588

Re: Myth Drannor - New Beginnings

Kora Roustinghorn:
"You only need to make one mistake," Kora says from where she's leaning against the wall. "That's what my dad always said was how adventurers lived or died. I never really understood what he meant." She shivered.


"I know I must seem needlessly fussy at times--but its for just that reason."  The quirky elf reiterates to the party, "The lost treasures of Myth Drannor are worth risking our lives for--but not needlessly.  Not when the danger can be avoided.  Our first priority is the survival of this company."

He paused.

"If survival was our first priority, we'd have stayed home. So technically, that would make it the second priority.  The first priority are the wonders and treasures that are useless here but which may be of considerable use to the disinherited.  But you can't achieve the first priority if you're dead, so safety is definitely up there."
DM
GM, 3169 posts
Wed 21 Apr 2021
at 02:00
  • msg #589

Re: Myth Drannor - New Beginnings

Krackor and Euin

After the group left to escort Kas and Katarn out of the ruins, and Corym settled down with Kora and Talindra, the two of you continue to keep watch on the neighborhood. You move from window to window, trying to keep the entire north, south, and east under view. For most of the time, it's completely uneventful.

Then, with almost no warning, all the hell break loose. You see a black abishai, like a baatezu gargoyle, come flying in from the southeast. It's fleeing a pair of chasme, the abyssal fliers keeping it penned in about twenty feet above the ground. For a moment you're worried that the chasme will herd it directly to the manor, but instead it flies over the ruined building where you had arranged the dead drop.

Shifting to north-facing windows, you arrive just in time to see four more black abishai erupt from the building that wraps around the petrified tree to the northeast of the dead drop. ((ooc: Building #3)) At the same time, a woman who you hadn't noticed lying atop the dead drop building jumps to her feet and sprints away to the northeast. One of the chasme peels off to chase her, while the other rises up in the air to meet the abishai.

You lose sight of the woman and her chasme pursuer almost immediately. However, you're in a prime position to watch the chasme versus the abishai. It's not a particularly close fight. The abishai attack in a flurry of claws and stingers, and manage to draw blood a couple of times. In return, the chasme tears apart two of them in fairly short order. Their bodies disintegrate into shards of rock that disappear before they can reach the ground. The other two abishai flee, splitting off in opposite directions. The chasme follows one, and at the rate it's flying, you don't doubt the abishai is long for this world.

You don't see either of the chasme or the other abishai before Kitheras and Sirenya return and explain how that battle actually got started.
Krackor Steelfist
player, 1467 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Wed 21 Apr 2021
at 09:40
  • msg #590

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 589):

Krackor, spotting the Baatezu called for Euin to see if he was seeing the same thing.  Making sure one was watching whilst moving to another window for the other to rejoin, a running commentary was called in the hopes the others in the manor could hear and join them.  It wasn't for a gory spectacle but for information purposes and explanations of events that the others may be able to supply.

I wonder if the woman managed to get into a small enough hole that the Chasme wasn't able to follow her into, she may be one of that group we saw tracks of!

The spells haven't been triggered, so I doubt it is anything to do with Sirenya and Kitheras but if it was, they certainly aren't in danger.


When the other two arrive and tell about starting the conflict and the woman, Krackor first waits a moment in case Euin wanted to recount the events.  If not, he will.
DM
GM, 3171 posts
Wed 21 Apr 2021
at 20:05
  • msg #591

Re: Myth Drannor - New Beginnings

((ooc: It's still 9:30 or 10 AM. Corym, Kora, and Talindra are spending the day working on the encrypted scroll. What does everyone else want to do? Are you heading out again? Or just staying in the manor? If so, how are you spending the day?))
Krackor Steelfist
player, 1468 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Wed 21 Apr 2021
at 22:14
  • msg #592

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 591):

If staying in the Manor, more people get the Danger Sense spell from Krackor and he attempts them Dispell Magic again on the door in the cellar, and fails (11)
Corym Ildroun
player, 2303 posts
19/28 HP
AC 0
Fri 23 Apr 2021
at 14:44
  • msg #593

Re: Myth Drannor - New Beginnings

Corym was eager to resume his attempts to decipher the scroll.  Equally exciting was learning the academic approach that Talindra's classical methodology brought to the situation.  This really felt important.  "I think its important to let the neighborhood settle down, and the spells I have prepared for today are for research.  Kitheras, Sirenya--if you could join us on deciphering the scroll, many hands make short work.  Krackor, Euin?  It'll be dreary work, but if there's going to be movement out there, it'll be today.  This is a keen opportunity to gather further information about our neighbors and assess their strengths or weaknesses.  Maintain your watch as long as you're able to do so well.  If you start to flag, call for relief."
Krackor Steelfist
player, 1469 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Fri 23 Apr 2021
at 17:07
  • msg #594

Re: Myth Drannor - New Beginnings

Corym Ildroun:
"Krackor, Euin?  It'll be dreary work, but if there's going to be movement out there, it'll be today.  This is a keen opportunity to gather further information about our neighbors and assess their strengths or weaknesses.  Maintain your watch as long as you're able to do so well.  If you start to flag, call for relief."

He was sure that Corym had put toomuch focus into the studies, it wasn't like him to forget.

Without even missing a heart beat from his watch, the Guardian Watcher of the Company calls back...

No fear Corym, if he has cast the spell I gave him, neither of us needs sleep any refreshments for over 10 more days at least, even meditating in place of sleep means we can still keep watch.
DM
GM, 3172 posts
Tue 27 Apr 2021
at 19:26
  • msg #595

Re: Myth Drannor - New Beginnings

After the excitement of the morning, the rest of the day passes quietly. Kitheras joins Corym, Talindra, and Kora in working on the scroll. Euin and Krackor keep watch, while Sirenya and Karilla keep to themselves.

By the time the research group breaks for the evening, some real progress has been made on the scroll. Between them, Kitheras and Corym have been able to identify where each of the spells begin and end. There are a total of seven spells inscribed on the scroll. Now that you know each of their boundaries, there are several comparative methods Kitheras knows that might help provide insight into this particular code.

For those keeping watch, there are a few things of interest. You spot a few emaciated orcs poking around the building across the alley to your north briefly, before they move west out of view. A couple of times you spot some fliers to the east, off in the distance, but they're too far away to make out any details. And as dusk settles in, a pair of large, softly-glowing airborne cones fly out of the east, heading northwest. They're each about eight feet wide at the head, with a pair of large white eyes on either side of a large mouth. Their bodies are a smoky grey and taper out at least twenty feet behind their heads. One of them is glowing a deep blue, the other, flying in a tight flanking position, is glowing an ever-changing variety of colors. They move with purpose, flying straight and fast, and are out of your view after thirty breaths or so.

The group reconvenes for an evening meal. After cleaning the dishes and bringing everyone up to speed on what has happened, you take a moment to plan for the next day.

((ooc: I'm getting my second COVID vaccine in two hours, so I'm updating things here and letting you talk amongst yourselves. It may be a few days before I can update again, depending on how hard the post-shot whammy is.))
Sirenya
player, 200 posts
HP: 41/41
Tue 27 Apr 2021
at 23:32
  • msg #596

Re: Myth Drannor - New Beginnings

Sirenya would offer support as required for translating the scroll, but she was an illusionist at heart and would likely only have a limited ability to input something useful.

07:31, Today: Sirenya rolled 85 using 1d100.  Read Language (20%). – [roll=1619566314.55025.321144]
Corym Ildroun
player, 2304 posts
19/28 HP
AC 0
Wed 28 Apr 2021
at 15:19
  • msg #597

Re: Myth Drannor - New Beginnings

Corym rubbed at his eyes.  It'd been a long time since he'd done focused lab work and he still wasn't quite seeing straight.

"It's a really promising start--and its definitely big.  We'll have to continue it between trips out of doors. Is everyone prepared to tackle the last of the Naga lair and the glass house tomorrow?"
Kitheras Sunblade
player, 373 posts
AC: -1 THAC0: 15
HP: 29 / 41
Wed 28 Apr 2021
at 15:22
  • msg #598

Re: Myth Drannor - New Beginnings

Kitheras tuned his instrument and thought about the day's events.

"The morning's walkabout gave me a deep desire to be indoors.  But staring at that scroll all afternoon has me thinking that the risks outdoors are preferable.  I've never seen such a cypher! As if it were created to manifest migraines in the uninitiated.  Krackor--what did you see on watch today?"
Krackor Steelfist
player, 1471 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Wed 28 Apr 2021
at 18:52
  • msg #599

Re: Myth Drannor - New Beginnings

In reply to Kitheras Sunblade (msg # 598):

Considering the question, he wasn't sure it was worth mentioning every detailbut there were some that needed addressing.  Orcs don't seem to be eating well but headfrom South to North then West.  Cone shaped lights with a huge mouth at the widest part and eyes on the side Flying Fast from East to North West  As if to emphasise the size, using his Axe he held his arms out when talking about how wide the mouth was.

No sign of anything else, including that other group.  Not happy about the Cones but they are not here and it looks like nothing else is going to trouble them either.

I'll request the Thieves Lament and the Squeaky Floor spells, that will give us lots of time to explore and hear anything without it really being a danger to them.

Corym Ildroun
player, 2305 posts
19/28 HP
AC 0
Fri 30 Apr 2021
at 19:34
  • msg #600

Re: Myth Drannor - New Beginnings

"Good to talk about preparations.  Sirenya, your illusions obviously have a powerful capacity to shield us from danger--would you mind coming with us from now on?  Will you still prepare the appropriate illusions for concealing the opening and closing of the doors?"
Sirenya
player, 201 posts
HP: 41/41
Sat 1 May 2021
at 06:47
  • msg #601

Re: Myth Drannor - New Beginnings

"Why sure, I'd be delighted to tag along. After all, I came here for the chance of plundering the mythical vaults for treasures beyond my wildest dreams. I can only do that by taking risks." replied Sirenya.
Krackor Steelfist
player, 1475 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Wed 5 May 2021
at 10:02
  • msg #602

Re: Myth Drannor - New Beginnings

DM:
If so, I'll move things ahead. Anyone who is keeping watch in the night, please roll an Intelligence check.

Krackor kept watch through the night, taking a short rest when Euin took over.  Not needing to sleep because of the spells on the two of them, the priest felt it appropriate to commune with the Bronze Mask as he prayed during his rest period.

(ooc:  Iron Vigil means not having to sleep but can't get spells back unless you do.  He has only cast his granted spells and one Dispel Magic, there is still one in the Ioun Stone.
Int Check passed, rolled a 3)

Sirenya
player, 205 posts
HP: 41/41
Wed 5 May 2021
at 13:23
  • msg #603

Re: Myth Drannor - New Beginnings

Sirenya had to swap out a few spells before sleeping, but she made sure to keep everybody invisible as best she could by using two castings of invisibility and for herself an invisbility 10' radius spell was cast."These will last until you attack something, but you know that already."
DM
GM, 3176 posts
Wed 5 May 2021
at 18:34
  • msg #604

Re: Myth Drannor - New Beginnings

((ooc: Sirenya, who are you casting Invisibility on?))
DM
GM, 3177 posts
Wed 5 May 2021
at 20:04
  • msg #605

Re: Myth Drannor - New Beginnings

Night and the Next Morning

Plans made and food eaten, the group disperses for the evening. Sirenya hides several people in invisibility. Talindra wanders off on her own business as you take up watch positions or bed down for the night. Lights are doused, and darkness and quiet fall within the mansion to match that without.

About an hour after sundown, those on watch hear a commotion erupt on the far side of Silvershingles, where the woman was killed by the chasme. It's a bunch of snarls and barks, which eventually turn into yips and then silence. You can't see who's involved, and if anyone flees, they don't run into your line of sight.

Once the echoes of that fight die away, the rest of the night is quiet. In the deepest part of the night, you see a brief flare of blue light off to the north. It pulses silently three times, then disappears.

In the morning, you come together for dawnfry, then gather your gear and assemble in the entry hall. Time to test yourselves on Myth Drannor again.

((ooc: Since Sirenya has super-invisibility, I need to know who she's casting it on. Kora, Elorfindar, and Euin will be remaining behind in the mansion.))
Krackor Steelfist
player, 1476 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Wed 5 May 2021
at 23:11
  • msg #606

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 605):

Krackor makes a note of the happenings through the night and reports in full to anyone listening before he eats dawnfry.
Sirenya
player, 206 posts
HP: 41/41
Wed 5 May 2021
at 23:13
  • msg #607

Re: Myth Drannor - New Beginnings

Krackor, Sirenya and Cory would be invisible from the night castings. Who would be left? Honestly, there are so many pc or not names in the private list I find it hard to know who is a PC or not!
Corym Ildroun
player, 2311 posts
19/28 HP
AC 0
Thu 6 May 2021
at 13:35
  • msg #608

Re: Myth Drannor - New Beginnings

Kitheras and Karilla
DM
GM, 3180 posts
Thu 6 May 2021
at 15:16
  • msg #609

Re: Myth Drannor - New Beginnings

The group moves out, Sirenya covering the door in an illusion to conceal its opening. Outside, the morning mists have returned, though not as heavily as yesterday. There's nothing moving in the area, and very little noise. As you make your way south towards the naga lair, you hear something up in one of the trees, but when you look, it's just a couple of crows.

Then the buzzing starts. Kitheras and Sirenya recognize it immediately: one of the chasme is in the air and moving in your general direction.

What do you want to do? You're close to the gnome house; you could probably get there before the chasme appears if you run, but you'll be making some noise. You can hide. And all of you remember that if you look at the chasme, you'll have to resist the urge to run in terror.
Kitheras Sunblade
player, 374 posts
AC: -1 THAC0: 15
HP: 29 / 41
Thu 6 May 2021
at 16:02
  • msg #610

Re: Myth Drannor - New Beginnings

"Krackor, get the others to the Gnome house.  Karilla, if there's but one, you and I may be able to manage.  Maybe it sees us, and maybe it doesn't, but we two can fight and buy time. You can intervene if you must."

He draws his short swords and practices using his peripheral vision to track the location of the Chasme (that would be preferrable to purely squeezing his eyes shut) and readies a Strength Spell if the Chasme should begin a dive.
Karilla Silveroak
player, 341 posts
HP 37/51 PSP 61/91
AC 2 (0 w/SWpnS)
Thu 6 May 2021
at 19:50
  • msg #611

Re: Myth Drannor - New Beginnings

"As long as we don't run screaming in fear this will be easy. Kinda. Not really, but I'm up for it I guess."

Karilla readied herself and even though she was invisible, she felt very exposed. She wondered to herself if she wasn't safer back with the Gith and the dragon.
Krackor Steelfist
player, 1478 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Thu 6 May 2021
at 19:54
  • msg #612

Re: Myth Drannor - New Beginnings

In reply to Karilla Silveroak (msg # 611):

Krackor hears the warning but has other ideas.

Everyone one me and hold, we move to the gnome hold in silence at my run speed.
You have the count of....
3....
2....
1....

Krackor casts Silence 15ft Radius.
Sirenya
player, 210 posts
HP: 41/41
Thu 6 May 2021
at 23:14
  • msg #613

Re: Myth Drannor - New Beginnings

Sirenya for one was thrilled at the prospect of being chased by a demon fly. The group of adventurers she was with seemed very capable, so she believed wholeheartedly that they would stand a very good chance of defeating one of these flies if they could find a way to corner it. With that aim in mind, she followed Krackor's plan and ran for the gnome hold.
DM
GM, 3181 posts
Thu 6 May 2021
at 23:52
  • msg #614

Re: Myth Drannor - New Beginnings

Krackor, Sirenya, and Corym run towards the gnome hold. If the situation were any less dire, it would look hilarious; the tall grass waving and flattening in utter silence. Corym reaches the half-collapsed entry hall first, with the group's two shorter members arriving a few moments later. The three of them stay near the door, keeping an eye on the road while using the solid rock structure to avoid detection.

The droning noise grows louder. Kitheras and Karilla stick close to each other, weapons drawn and ready. The noise peaks, and the chasme flies over the roof of the dwarven fortress house. It's staying about forty feet in the air and is weaving back and forth in a route that could be a search pattern, or just a tanar'ri joy flight.

As before, the sight of the creature strikes a terror totally out of proportion to its menacing visage in your mind. Kitheras's and Karilla's hearts both seem to skip a beat, and for a moment all they can do is try to control their emotions.

((ooc: Kitheras and Karilla, I need a save vs spells from both of you. This is a fear effect, so bonus from high wisdom/psionics would apply.))
DM
GM, 3182 posts
Fri 7 May 2021
at 16:05
  • msg #615

Re: Myth Drannor - New Beginnings

Terror washes over both Karilla and Kitheras. Karilla shrugs it off; she'd seen much worse in her century on Athas. It would take more than a bit of amorphous fear to make her move.

Kitheras, on the other hand, is rocked to the bottom of his soul. He bolts in the direction he's facing, which just happens to be south. Karilla hears the barest whisper of his passage and can see little puffs of dust kicked up from the road as Kitheras flees, but most of the noise is swallowed by his enchanted boots.

The chasme keeps moving, apparently unaware of the chaos its passing has caused. It flies over Karilla by more than thirty feet and disappears over the burned out shell to the north of the manor.

Once again, the ruins are quiet and, seemingly, empty.

((ooc: Kitheras is running in terror for 2 hours. I'll get back to him, but want to give everyone else a chance to react first.))
Karilla Silveroak
player, 342 posts
HP 37/51 PSP 61/91
AC 2 (0 w/SWpnS)
Sat 8 May 2021
at 14:46
  • msg #616

Re: Myth Drannor - New Beginnings

As Karilla sees the puffs of dust and dirt she knew that Kitheras was bolting. She didn't blame him though since those creatures were disgustingly terrifying. As the creature flew off to its nest, Karilla pondered her options. She decided that Krackor might be a help in this situation, or maybe Corym. Karilla made her way over to where the rest of the group were huddled readying themselves for battle.

"Hey. So, we have a problem. The creature has gone to its nest none the wiser of us, but Kitheras is invisible and running in terror. All I know is that he headed south but who knows how long he will continue to do so. Krackor, you're a priestly sort, if we track Kitheras and pin him to the ground, can you cast something on him so that he is no longer fearful?"
Krackor Steelfist
player, 1479 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Sat 8 May 2021
at 17:31
  • msg #617

Re: Myth Drannor - New Beginnings

By the time Karilla had arrived at the Gnome Hold, the Silence spell was not long from finishing but he was still invisible.  He had moved under cover but near the entrance and could see Karilla's mouth moving and then stop as he thought she must have realised that the Silence Spell was still up.  He could see tapping hands and feet.

When he heard her, he said"Ahem" then hear Karilla speaking.

Unless Kitheras managed to run into a building and was hiding, as you say, in Terror, there would be no way we could catch him before the magical effect ran out  Even invisible, he still looked down at his shorter legs and pointed at them.  Just because he was tall for a Dwarf, he was still short and not a great running in Dwarven Plate Mail. I can only suggest that we either wait here for a while in the hopes that it won't be too long but what if it is?  We would have wasted not just minutes but maybe hours, he certainly wont be coming back as quickly as he went, he'd be being careful and stealthy no doubt.

He didn't like the idea that one of his friends was away but he still had the Danger Sensing spell active, which meant that the Guardian Priest didn't have to worry about the Elf, at least for now.

I can assure you that Kitheras is not in danger and hadn't put himself in danger during his flight.  If this changes, believe me, you will all know.
DM
GM, 3183 posts
Sat 8 May 2021
at 23:57
  • msg #618

Re: Myth Drannor - New Beginnings

((ooc: Krackor, your danger sense for Kitheras has not pinged.))
Corym Ildroun
player, 2313 posts
19/28 HP
AC 0
Sun 9 May 2021
at 00:11
  • msg #619

Re: Myth Drannor - New Beginnings

Corym sighed.  "As I recall the terror from a Chasme can last hours.  There's no telling where he'll end up shrouded in Sirenya's invisibility, wrapped in an elven cloak, and his feet quieted with the boots of the Elven Court.  One thing is certain though--he's the only one of us that would be able to track the trail back to us."

Corym set his eyes on the horizon, "Its possible that not even the gods hold sway over this place, and in that case Kitheras' fate must be in his own hands.  Krackor, perhaps a prayer before we proceed."
Sirenya
player, 211 posts
HP: 41/41
Sun 9 May 2021
at 03:19
  • msg #620

Re: Myth Drannor - New Beginnings

"I think you're right. We can only hope that he comes out of it without coming to harm." replies Sirenya. Only five minutes out of the stable door in two days of trekking, and each time those dreaded chasme were almost the death of her. She wonders if there is a spell which emboldens a person and strengthens their mind against such effects.

"Should we wait until he returns, or crack on with our explorations?" she asks.
Krackor Steelfist
player, 1480 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Sun 9 May 2021
at 10:40
  • msg #621

Re: Myth Drannor - New Beginnings

It is my mistake, I had not remembered about the terror of the things or didn't imagine being affected by it.

It is a moot point now but the Cloak of Bravery spell that I had with me previously, I didn't have this time, it may have helped. Remind me next time to ensure it is available to me.


Krackor silently berates himself for his mistake then prepares.

Kitheras will eventually know to head here first before going to our next point. He knows the plan and will no doubt follow the steps in place.

I still have no scene of danger for any of us, lets hope it remains this way. We were to come here for the last Naga, so lets do this. We will hear any movement at the bottom of this passage for, even someone as silent as Kitheras will be heard unless flying. Will have to cast the spell at least 50ft in, preferably further.

The Squeaky Floorboards can be heard even through walls, only a practiced silent walk will reduce that sound to a smaller radius, we'll still hear them though.

I shall utter a blessing when we are further in.


Casts Squeaky floorboards down bottom of entrance hall into complex (think I read that right). Then Casts Bless.

Ever Watchful, Vigilant Host, I ask for the safe return of our companion, Kitheras, may he remain safe and hidden long enough to return to us. Allow us to find our quarry. Bless us here so we can make this place a safer haven for us and those we aim to help.

With that done Let us proceed, there is no need for stealth, we want to flush anything down here, out. The spell in place will make your footsteps squeak like wooden flooring. The spell is a radius not a cube, so those outside won't hear unless within the complex because of sound travelling.
This message was last edited by the player at 10:42, Sun 09 May 2021.
DM
GM, 3184 posts
Mon 10 May 2021
at 21:30
  • msg #622

Re: Myth Drannor - New Beginnings

Kitheras

You run. Where is immaterial; you barely notice buildings passing by you, or when the road gives way to rubble which gives way to the soft loam of the forest. All that matters is that you get away, that you escape the terrible feeling of the Blood War that has your heart clutched in a vice.

The terror slips slightly as the forest closes in around you. You know the forest; the forest has been home and shelter to the People for millennia. You'll be safe here, if you can get far enough away. You run on.

You don't know how long you run, but suddenly the fear disappears between one footfall and the next. You come to a shuddering, panting halt and lean over, bracing your hands on your knees as you gasp for breath, your mind beginning to work once more.

((ooc: Though you don't know it, two hours have passed. Kitheras, save versus Death to avoid exhaustion from your panicked flight.))

Group

You descend once more down the long staircase into the semi-ruined gnome hold. Reaching the entry hall, you glance around carefully. Everything remains the way you last saw it, including the crumbling piles of bones that were once undead nagas. Krackor casts his spell, ensuring that you'll know about anyone who walks down the stairs behind you. Then you turn back to the tunnels, ready to continue the exploration.

((ooc: Where do you want to go, and what do you want to do?))
Corym Ildroun
player, 2314 posts
19/28 HP
AC 0
Tue 11 May 2021
at 02:07
  • msg #623

Re: Myth Drannor - New Beginnings

DM:
Group

You descend once more down the long staircase into the semi-ruined gnome hold. Reaching the entry hall, you glance around carefully. Everything remains the way you last saw it, including the crumbling piles of bones that were once undead nagas. Krackor casts his spell, ensuring that you'll know about anyone who walks down the stairs behind you. Then you turn back to the tunnels, ready to continue the exploration.

((ooc: Where do you want to go, and what do you want to do?))


"There was a second nest close to the farthest extent that we had explored.  We'll go there first."
Krackor Steelfist
player, 1481 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Wed 12 May 2021
at 19:32
  • msg #624

Re: Myth Drannor - New Beginnings

In reply to Corym Ildroun (msg # 623):

The spell put in place, Krackor was happy once more to follow Corym's lead.

Can you give us a heads up of what you saw before we get there?  In case we can think of anything.

(ooc: Post 12301 for the win, although not as good as Post 12345 will be
This message was last edited by the player at 19:32, Wed 12 May 2021.
DM
GM, 3185 posts
Wed 12 May 2021
at 21:10
  • msg #625

Re: Myth Drannor - New Beginnings

Group

Corym leads you back to the dining room, when you had your stand against the bone nagas and later discovered the secret treasure room. Then together you turn south, and carefully make your way through a partially-collapsed hallway. On the other side of the choke point there are two open doors facing each other on either side of the hallway. The western door opens into a half-collapsed room with several stone chairs and benches strewn about in confusion.

The eastern door, which you move through, leads into a large room, longer than it is wide. It's survived better than the room across the hall, but has still lost at least a couple feet of space to collapse along its northern end. Its original purpose isn't obvious, though there are murals of gnomes doing all sorts of everyday activities all along the walls. The worksmanship isn't as good as in the chapel, but it's still pretty good, and hasn't suffered too badly over the years. This room also has lots of detritus strewn around on the floor, much like in the former lapidary room further north where the first naga laired.

((ooc: Here's the map of the naga lair with everything you're explored so far, for reference. You're in the big room in the bottom right corner. Anyone searching the second naga lair, please roll Intelligence, or an applicable NWP.))


Kitheras Sunblade
player, 374 posts
AC: -1 THAC0: 15
HP: 29 / 41
Wed 12 May 2021
at 21:15
  • msg #626

Re: Myth Drannor - New Beginnings

DM:
Kitheras

You run. Where is immaterial; you barely notice buildings passing by you, or when the road gives way to rubble which gives way to the soft loam of the forest. All that matters is that you get away, that you escape the terrible feeling of the Blood War that has your heart clutched in a vice.

The terror slips slightly as the forest closes in around you. You know the forest; the forest has been home and shelter to the People for millennia. You'll be safe here, if you can get far enough away. You run on.

You don't know how long you run, but suddenly the fear disappears between one footfall and the next. You come to a shuddering, panting halt and lean over, bracing your hands on your knees as you gasp for breath, your mind beginning to work once more.

((ooc: Though you don't know it, two hours have passed. Kitheras, save versus Death to avoid exhaustion from your panicked flight.))


16:14, Today: Kitheras Sunblade rolled 6 using 1d20.  Save vs Death (11).


iDied
This message was last updated by the player at 21:15, Wed 12 May 2021.
Corym Ildroun
player, 2316 posts
19/28 HP
AC 0
Wed 12 May 2021
at 21:19
  • msg #627

Re: Myth Drannor - New Beginnings

DM:
((ooc: Here's the map of the naga lair with everything you're explored so far, for reference. You're in the big room in the bottom right corner. Anyone searching the second naga lair, please roll Intelligence, or an applicable NWP.))


16:12, Today: Corym Ildroun rolled 1 using 1d20.  Looting (17).

I loot perfectly
DM
GM, 3186 posts
Wed 12 May 2021
at 21:57
  • msg #628

Re: Myth Drannor - New Beginnings

Corym

You toss the room and within the first few moments you know that someone has already beaten you to it. While you do find a number of treasures, they are all either large and bulky, or of relatively low value. There is also an almost-complete lack of papers or books, unlike the other naga's lair. From the relative precision of the looting, you guess that it was the naga itself that grabbed its most important treasures, either right after the battle or shortly after your group left.

Still, you do find a number of interesting items. They are:

* one potion, hidden under under an electrum death mask of a crown-wearing dwarf
* a gold-headed cane carved in the shape of a wolf
* four necklaces (gold chains and settings, onyx and jasper gems)
* a small, triangular lap harp, its electrum strings still bright and whole
* eight scattered sheets of paper
* a large marble bowl (two feet across) that is inscribed with gnomish letters around its rim and decorated with carvings of cavorting chipmunks and squirrels
* an empty everbright-treated box with a broken lock (6”x3”x3”)

Nothing else is of interest or value in the room.
This message was last edited by the GM at 22:00, Wed 12 May 2021.
Corym Ildroun
player, 2317 posts
19/28 HP
AC 0
Wed 12 May 2021
at 23:27
  • msg #629

Re: Myth Drannor - New Beginnings

“Sirenya, we’ve found secrets in this place that the Nagas knew nothing of before. It pays to be thorough. Let’s work these rooms in tandem. I’d like to scout the remaining rooms for Active dangers first, then come back through for a thorough examination of walls and floors. Doorways, portals, and featured statuary we should always check for traps. Let’s pile these goods into the hall so that we don’t have to wade through the detritus to recover what we’ve already found.”
This message was last edited by the GM at 23:28, Wed 12 May 2021.
Sirenya
player, 212 posts
HP: 41/41
Thu 13 May 2021
at 00:45
  • msg #630

Re: Myth Drannor - New Beginnings

"That sounds like a reasonable plan. I'm reasonably well skilled in trap defeating, so its good that you decided to bring me out for a change!" replies Sirenya. She has a greedy eye as she spies trinkets, but after her last experience with the robe she decides to leave well alone for now.

"Do you think it wise to just pile things up for others to find? At the very least, there are some dimensional pockets left in my girdle that could hold those necklaces and the box." she asks.
Corym Ildroun
player, 2318 posts
19/28 HP
AC 0
Thu 13 May 2021
at 00:50
  • msg #631

Re: Myth Drannor - New Beginnings

Sirenya:
"That sounds like a reasonable plan. I'm reasonably well skilled in trap defeating, so its good that you decided to bring me out for a change!" replies Sirenya. She has a greedy eye as she spies trinkets, but after her last experience with the robe she decides to leave well alone for now.

"Do you think it wise to just pile things up for others to find? At the very least, there are some dimensional pockets left in my girdle that could hold those necklaces and the box." she asks.


"I had no idea that you were so equipped! Certainly! Whatever we may.  Because we have no Bag of Holding, things have to be distributed and packed which can be something of a logistical challenge, and time consuming.  I would do it now, but we haven't secured the floor yet.  I'd hate to be ambushed while lashing items to harnesses and repacking packs."

"That funeral mask looks distinctive.  I wish Kitheras were here."
Corym Ildroun
player, 2319 posts
19/28 HP
AC 0
Thu 13 May 2021
at 00:54
  • msg #632

Re: Myth Drannor - New Beginnings

17:19, Today: Corym Ildroun rolled 573 using 10d100 with rolls of 19,80,55,43,83,94,35,87,33,44.  Find Traps/Secrets.

Sirenya
player, 213 posts
HP: 41/41
Thu 13 May 2021
at 01:00
  • msg #633

Re: Myth Drannor - New Beginnings

08:59, Today: Sirenya rolled 427 using 10d100 with rolls of 33,56,23,83,11,72,73,10,48,18.  Find Traps (75%). – [roll=1620867551.67951.321144]

"Girls gotta come prepared!" replies Sirenya, placing the jewelry and small box into her pouch of many things. When done, she joins Corym in looking for any traps or hidden things.
DM
GM, 3187 posts
Thu 13 May 2021
at 23:12
  • msg #634

Re: Myth Drannor - New Beginnings

Corym and Sirenya

The two of you head out of the southern naga lair and into the wide, grand hallway along the south side of the hold. The hall is much like the entry hall, with a wide floor paved in marble and brackets near the ceiling where tapestries probably once hung. The hallway ends just beyond the tall archway that leads into the room the southern naga was using as its lair. There are a couple of stone pedestals in the end cap that might once have held art or tools, but now are merely covered in dust.

Heading west, the two of you spend some time examining the collapsed staircase along the southern wall. It once led down, but has been well and truly collapsed, probably by the same thing that has caused destruction in the middle of the hold. There's no way you're getting down these stairs without a major excavation.

Further west there are four wall niches, two each north and south, containing statues. The ceiling of one of the south niches, the one closest to the stairwell, has also collapsed, shattering the statue it once held. The other three statues, however, are in good condition. They're made of average quality marble and depict gnome men and women. They aren't bad, but they're hardly the most exemplary examples of statuary you've seen, either.

Beyond the statues the corridor dead ends into a very familiar column-studded hallway. It would seem that the entry hallway once ran along the entire length of the hold's western edge, before the collapse cut it in two. Between its columns and the statuary of this new hallway, it would have been a grand walk to the staircase, and whatever might have been on the lower level. Now it's dark and abandoned.

You search everything carefully, and find neither traps nor secret doors, you also don't find any traces of recent movement on the dusty floor west of the collapsed staircase.

((ooc: Here's the full map. You haven't found any new surprises. What's next?))


Corym Ildroun
player, 2320 posts
19/28 HP
AC 0
Fri 14 May 2021
at 02:43
  • msg #635

Re: Myth Drannor - New Beginnings

"Okay, we need to distribute our findings, and I'll scan them for magic.  Then we need to pick up the trade bars from the secret room.  When that's done, we head for the house of glass."
Sirenya
player, 214 posts
HP: 41/41
Fri 14 May 2021
at 03:16
  • msg #636

Re: Myth Drannor - New Beginnings

"I like that idea. Tell me how I can help." replies Sirenya.
Krackor Steelfist
player, 1482 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Fri 14 May 2021
at 06:03
  • msg #637

Re: Myth Drannor - New Beginnings

Whilst Sirenya and Corym search, Krackor places the found items into the large bowl for ease of carrying. (unless the bowl is far too heavy)
DM
GM, 3188 posts
Fri 14 May 2021
at 16:06
  • msg #638

Re: Myth Drannor - New Beginnings

The bowl is large, but not overly heavy. You recognize its function easily: it was a communal food bowl, used at mealtimes. The style is different, but it's not unlike the bowls you ate from when you were a child. It easily holds everything except the cane, which pokes over the brim at an odd angle.
Krackor Steelfist
player, 1483 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Fri 14 May 2021
at 17:37
  • msg #639

Re: Myth Drannor - New Beginnings

DM:
The bowl is large, but not overly heavy. You recognize its function easily: it was a communal food bowl, used at mealtimes. The style is different, but it's not unlike the bowls you ate from when you were a child. It easily holds everything except the cane, which pokes over the brim at an odd angle.

This works.
Krackor carries the laden bowl, making it look like it is floating since he hasn't attacked anything yet and is thus still invisible, along the corridors to...

On the way to the entrance: Don't forget that you will hear floorboards squeaking as you go along the entrance hall and the start of the stairs.  Don't be alarmed.

Near the entrance, he stops, waiting for the others that he also can't see, so he focuses and studies the surroundings, knowing the sounds the others make as they move, the creak of their armour, he is aware when they get close (unless already there but he'll still know they are close as they breath and their clothes crunch against fabric and belt alike)

(ooc: I love this ability, why don't more people play the kind of priest?)
DM
GM, 3189 posts
Fri 14 May 2021
at 22:45
  • msg #640

Re: Myth Drannor - New Beginnings

((ooc: Are you guys heading back to the manor first with the loot, or are you going directly to the glass house? And if you're going to the glass house, are you taking the loot with you?))
Sirenya
player, 215 posts
HP: 41/41
Fri 14 May 2021
at 22:58
  • msg #641

Re: Myth Drannor - New Beginnings

OOC: Honestly, I feel like there's the potential for a lot of good things out of the haul. I'd rather go back, see if anything is useful, then go back out armed with the improved gear.
Corym Ildroun
player, 2321 posts
19/28 HP
AC 0
Sat 15 May 2021
at 00:10
  • msg #642

Re: Myth Drannor - New Beginnings

It’s a fair point, but the DM has also been pretty skeptical of us whiling away the hours to deploy with a full retinue of spells. We’ve exhausted basically none of the resources we prepared for the day. There’s an argument to be made that the load is cumbersome and we’re best served by dropping it off first (especially with the trade bars) but Sirenya would have to have had 4 Phantasmal Forces to cover all those trips. At best we can stow it at the base of the tower and camouflage it, I’d say.

Or let everyone else go back and let Sirenya and I try our luck on the Glass House, since were thieves and can scale the tower to enter through the top.
DM
GM, 3190 posts
Sat 15 May 2021
at 00:31
  • msg #643

Re: Myth Drannor - New Beginnings

((ooc: I'd forgotten you were getting the rest of the trade bars. You're going to either need another of the chests, or to load all of you down quite a bit, to carry it out. The bowl was just for the treasure from the naga lair.))
Corym Ildroun
player, 2322 posts
19/28 HP
AC 0
Sat 15 May 2021
at 00:49
  • msg #644

Re: Myth Drannor - New Beginnings

Open the chest set the bowl inside, cast Item, put it all in a pocket?
DM
GM, 3191 posts
Sat 15 May 2021
at 02:07
  • msg #645

Re: Myth Drannor - New Beginnings

((ooc: If you've got it memorized, sure. That would work fine.))
Krackor Steelfist
player, 1484 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Sat 15 May 2021
at 12:23
  • msg #646

Re: Myth Drannor - New Beginnings

If item spell is available, fo that.
(ooc: Head straight to Glass House.
Could it be taken to the Glass House as is and stowed in case we find more, making better use of the item spell?

If no item spell, take and leave near manor but not outside the door {draw too much attention even camouflaged} then straight to Glass House. We have invisibility on us, also gives us opportunity to leave a note for Kitheras is need be.)

Corym Ildroun
player, 2323 posts
19/28 HP
AC 0
Sat 15 May 2021
at 15:48
  • msg #647

Re: Myth Drannor - New Beginnings

It’s available. I keep it memorized in case there’s a bulky architectural feature that I want to claim—like a door or a column.

Sirenya and I could prove the Glass House for entrances while you all sit tight with the treasure. Once we’re in and find a spot, we could come back for y’all—lug the treasure over—and leave it in a pile while we plumb the depths of the glass house. In that way we could loot both both places on one Item spell.
Krackor Steelfist
player, 1485 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Sat 15 May 2021
at 19:33
  • msg #648

Re: Myth Drannor - New Beginnings

In reply to Corym Ildroun (msg # 647):

That's basically what I was on about.  Do it.
DM
GM, 3192 posts
Sat 15 May 2021
at 22:09
  • msg #649

Re: Myth Drannor - New Beginnings

((ooc: Sounds good. Move Silently rolls from Corym and Sirenya, and probably a couple of Find Traps as well, please.))
Corym Ildroun
player, 2324 posts
19/28 HP
AC 0
Sat 15 May 2021
at 22:43
  • msg #650

Re: Myth Drannor - New Beginnings


17:42, Today: Corym Ildroun rolled 210 using 5d100 with rolls of 74,97,5,33,1.  Find Traps/Secrets 95%.

17:42, Today: Corym Ildroun rolled 24 using 1d100.  Move Silently.

Sirenya
player, 216 posts
HP: 41/41
Sat 15 May 2021
at 22:45
  • msg #651

Re: Myth Drannor - New Beginnings

06:44, Today: Sirenya rolled 158 using 5d100 with rolls of 24,58,30,27,19.  Find traps 75%. – [roll=1621118671.393.321144]
06:44, Today: Sirenya rolled 32 using 1d100.  Move silently. – [roll=1621118643.57566.321144]

This message was last edited by the player at 05:49, Sun 16 May 2021.
DM
GM, 3193 posts
Tue 18 May 2021
at 03:42
  • msg #652

Re: Myth Drannor - New Beginnings

Corym and Sirenya

The two invisible thieves climb the stairs and step back out into Myth Drannor. Making your way through the long grass until you reach the road, you head north in silence both personal and metropolitan. The glass house is where you remember ((ooc: Location 4 on the neighborhood map)), and you pause a moment to take it in.

It is a house that you have a hard time imagining in any other city besides Myth Drannor. It’s small and delicate, made of thin lines of silvery metal encasing panes of glass both large and small. Grass grows around it, and ivy stretches up both glass and metal, but some enchantment on the glass keeps it clean and clear.

Leaving the road, you creep towards the house. The morning mist has mostly burned away, and the sun happily illuminates the glass house. You slowly circle the building, checking for traps and occupancy. You don't find either. All of the exterior walls are clear, and while there are a few interior walls that are opaque, by circling the building you're able to look into all of the rooms.

It looks empty, abandoned. Most of the furniture was wood and has collapsed into rotted piles of indecipherable moss. There's a kitchen, a bedroom, and what you're guessing are two sitting or dining rooms, and that's it. A narrow loft runs along part of the roof, but otherwise the roof is a single story as well. There's a single door, which is slightly ajar. But aside from some wind-blown dirt just inside, the house looks like it's been slowly rotting since the Fall.
Sirenya
player, 217 posts
HP: 41/41
Tue 18 May 2021
at 13:15
  • msg #653

Re: Myth Drannor - New Beginnings

Sirenya marveled at the glass house. It was magnificent! She was disappointed at the state of the furniture within, but wondered what else might be found within. "Have you explored this place much?" she asked quietly.

Before hearing an answer, the young gnome had started looking for secret entrances and the likes.

21:14, Today: Sirenya rolled 10 using 1d10.  Detect unsafe walls/floors (1-7). – [roll=1621343699.46935.321144]
This message was lightly edited by the GM at 15:33, Tue 18 May 2021.
Corym Ildroun
player, 2325 posts
19/28 HP
AC 0
Tue 18 May 2021
at 13:48
  • msg #654

Re: Myth Drannor - New Beginnings

Sirenya:
Sirenya marveled at the glass house. It was magnificent! She was disappointed at the state of the furniture within, but wondered what else might be found within. "<blue>Have you explored this place much?<.blue>" she asked quietly.

Before hearing an answer, the young gnome had started looking for secret entrances and the likes.

21:14, Today: Sirenya rolled 10 using 1d10.  Detect unsafe walls/floors (1-7). – [roll=1621343699.46935.321144]


"You and Kitheras scouted the exterior, no one has been back since.1"  Corym thinks quickly, "There's not sufficient cover in there to invite the rest of the party and pack loot.  We need to enter and see if there's a subterranean floor."








1The initial scouting of the entire neighborhood--the whole reason that we have a map was from Kitheras and Sirenya's scouting expedition.
Corym Ildroun
player, 2326 posts
19/28 HP
AC 0
Tue 18 May 2021
at 13:58
  • msg #655

Re: Myth Drannor - New Beginnings

DM, I've always used Find/Remove Traps as a surrogate for Look for Secret Doors.  Do you need me to roll some more?  I'd also like to turn on my Mage Sight as we enter to help with the looting and the detecting.
DM
GM, 3194 posts
Tue 18 May 2021
at 15:46
  • msg #656

Re: Myth Drannor - New Beginnings

Sirenya walks around the house again, this time poking and prodding in search for secret or concealed entrances. She doesn't find anything; it looks like the only entrance is the front door.

((ooc: Since 2e doesn't have a mechanism for non-elves to find secret doors, a Find/Remove Traps roll works for me. You don't find any on the exterior walls, nor is there any sort of coal chute or cellar entrance.))
Corym Ildroun
player, 2327 posts
19/28 HP
AC 0
Tue 18 May 2021
at 17:51
  • msg #657

Re: Myth Drannor - New Beginnings

Proceed in. Checking doors and portals for traps and using magesight to alert to latent magics
Sirenya
player, 218 posts
HP: 41/41
Tue 18 May 2021
at 22:22
  • msg #658

Re: Myth Drannor - New Beginnings

Sirenya follows Corym. The only indication she gets is his footsteps making visible indentations, and the occasional sound of his passage.
Corym Ildroun
player, 2328 posts
19/28 HP
AC 0
Tue 18 May 2021
at 23:21
  • msg #659

Re: Myth Drannor - New Beginnings



Corym remembers to signal after the fact the appropriate bird call at a low volume.
DM
GM, 3195 posts
Wed 19 May 2021
at 23:13
  • msg #660

Re: Myth Drannor - New Beginnings

Corym and Sirenya push open the glass door and enter the house, keeping a close watch about them. To Corym's magic-detecting sight, all of the glass glows softly with some sort of fading enchantment. It's not quite glassteel, but is probably a lesser cousin, and explains why the walls have remained clear and unbroken for so long.

The walls are, unfortunately, the most interesting thing about the house. You don't find anything of interest or value in any of the small rooms. You go so far as to shift through the decayed remnants of some of the furniture, but there's nothing here.

((ooc: Either of you can roll an Intelligence check, if you wish. Corym gets a -3 bonus to it.))
Sirenya
player, 219 posts
HP: 41/41
Wed 19 May 2021
at 23:46
  • msg #661

Re: Myth Drannor - New Beginnings

07:45, Today: Sirenya rolled 13 using 1d20.  Int check. – [roll=1621467934.74177.321144
DM
GM, 3196 posts
Thu 20 May 2021
at 00:20
  • msg #662

Re: Myth Drannor - New Beginnings

This looks like a single family elven home, probably for two people, but there isn't enough furniture. There's a side table in the dining room, for instance, but no main table. A bed, but no chests or wardrobes. Everything's rotten and disintegrated, but you can tell from the piles that way back when, there wasn't a full complement of furniture.
Corym Ildroun
player, 2329 posts
19/28 HP
AC 0
Thu 20 May 2021
at 00:37
  • msg #663

Re: Myth Drannor - New Beginnings

"There’s nothing here. Let’s collect our companions and head back in to the tower. This is the last of the easy marks. Everything else is inhabited and we’ll have to plan for."
This message was last edited by the GM at 02:02, Thu 20 May 2021.
Corym Ildroun
player, 2330 posts
19/28 HP
AC 0
Thu 20 May 2021
at 13:05
  • msg #664

Re: Myth Drannor - New Beginnings

After his statement to Sirenya, Corym set first took his measure of the street and surrounding neighborhood before going back to the Gnome hold. He'd learned from Kitheras' mistake going to the dead drop.

08:04, Today: Corym Ildroun rolled 15 using 1d20.  Intelligence check (17).

Sirenya
player, 220 posts
HP: 41/41
Thu 20 May 2021
at 13:17
  • msg #665

Re: Myth Drannor - New Beginnings

Sirenya agrees with Corym and heads back. It had been a shame that the glass house hadnt yielded any secrets, but the tinkering spirit in her wished that she had been able to learn the process of fashioning the glass for herself.
DM
GM, 3197 posts
Thu 20 May 2021
at 14:17
  • msg #666

Re: Myth Drannor - New Beginnings

The street seems to be deserted, and while you're sure there are things hidden somewhere in the trees or still-surviving tree houses throughout the neighborhood, you don't see any of them at the moment. The two of you retrace your steps to the gnome house, gather the rest of the group, and make it back to the manor without incident. Sirenya covers the door with illusion again, allowing you to slip inside without any betraying movement.

You have returned to your base none the worse for wear once again. What are your next moves?
Corym Ildroun
player, 2331 posts
19/28 HP
AC 0
Thu 20 May 2021
at 16:54
  • msg #667

Re: Myth Drannor - New Beginnings

We've obviously got some identifying to do (detect magic on the stuff that we brought back), and we can work on the scroll.  But from here on in, we've got a couple of sites.

1. The magical musical inn--who knows what's there.  We know that there's some persistent magical fields.  I'm actually really wary of this place, and it seems to me to have low returns for the risk.

2. The Chasme Tree--these guys seem pretty easy to bait.  Sirenya's got that down.  I say that I put some Stone Skins on our melee people, hide out in either the Gnome hold or the Dwarf hold, and draw them in.  Kill them, and then climb the tree to see what they have.

3. The Silver Shingles--we could go after the disembodied voice, but there's no way to plan for that at all.  I pretty much think its a dragon communicating via telepathy. That's trouble too.  Of course, we could make it our friend by...

4. The Alhoon with Troll body guards. Karilla's not a fan, and it is a deal breaker from her to go after it.  The disembodied voice told us it could help us if we offed the Alhoon for it.

Rank in order of interest:

2
4
3
1
This message was last edited by the player at 17:00, Thu 20 May 2021.
Kitheras Sunblade
player, 375 posts
AC: -1 THAC0: 15
HP: 29 / 41
Thu 20 May 2021
at 16:56
  • msg #668

Re: Myth Drannor - New Beginnings

Kitheras Sunblade:
DM:
Kitheras

You run. Where is immaterial; you barely notice buildings passing by you, or when the road gives way to rubble which gives way to the soft loam of the forest. All that matters is that you get away, that you escape the terrible feeling of the Blood War that has your heart clutched in a vice.

The terror slips slightly as the forest closes in around you. You know the forest; the forest has been home and shelter to the People for millennia. You'll be safe here, if you can get far enough away. You run on.

You don't know how long you run, but suddenly the fear disappears between one footfall and the next. You come to a shuddering, panting halt and lean over, bracing your hands on your knees as you gasp for breath, your mind beginning to work once more.

((ooc: Though you don't know it, two hours have passed. Kitheras, save versus Death to avoid exhaustion from your panicked flight.))


16:14, Today: Kitheras Sunblade rolled 6 using 1d20.  Save vs Death (11).


iDied


Kitheras looks for somewhere to rest for a time to recover from being exhausted.
Sirenya
player, 221 posts
HP: 41/41
Sat 22 May 2021
at 04:54
  • msg #669

Re: Myth Drannor - New Beginnings

Personally I think the Alhoon and trolls sound more appealling than the Chasme for now. I'd hope that the trolls are dumb enough to attack and chase after illusions while we deal with the Alhoon. The Chasme could be a problem if they are numerous. One might be a challenge, 2 or more could be a wipeout.

In order of preference:

4, 1, 2, 3
DM
GM, 3199 posts
Mon 24 May 2021
at 23:02
  • msg #670

Re: Myth Drannor - New Beginnings

Kitheras

Deep in the Elven Woods stand trees that were old when humanity first settled along edges of the forest's skirts. You climb one, the friendly giant's branches shielding you from view as you catch your breath from your panicked flight. It takes about two bells before your heart is back to its normal rate and the ache fades from your limbs. You climb down to the forest floor again, and take a moment to take in your surroundings.

The track your group followed from the Standing Stone approached the city from the south-southeast. Your run took you almost directly southwest. You're in a new section of forest, but with the un-subtle trail you left, it's trivial for you to retrace your path.

Coming back, you see a wild boar off in the distance, snuffling around the roots of a tree. There's normal birdsong and the usual quiet movement in the underbrush. That fades as you near the city. By the time you see the first ruined building peeking through the foliage, that eerie silence has returned.

It's late afternoon before you see the mansion again. It looks exactly as always: a crystal building with hardly a straight line in its design, with a multitude of magical motes chasing each other across its surface. You guess you have about two and a half hours until full dark.

((ooc: So far, nothing has noticed you, Kitheras. Also, in further thinking about time frames, I've adjusted the time of your return to the ruins to late afternoon.))
Krackor Steelfist
player, 1487 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Tue 25 May 2021
at 12:12
  • msg #671

Re: Myth Drannor - New Beginnings

In reply to Sirenya (msg # 669):

I agree with order of selection but....
If we don't get rid of the Chasme first, they may swarm on us as we exit the Alhoon lair, if we do take them first, who protects our back?

Sirenya
player, 222 posts
HP: 41/41
Thu 27 May 2021
at 00:22
  • msg #672

Re: Myth Drannor - New Beginnings

Fair call. You're more aware of the dynamics of the area than I am.
Krackor Steelfist
player, 1488 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Thu 27 May 2021
at 11:29
  • msg #673

Re: Myth Drannor - New Beginnings

In reply to Sirenya (msg # 672):

Knackered considers the looks on the faces of those he can see.
So there are good and bad points for either, I'd rather be prepared for Trolls and Alhoon, who ever they are.

Take the Chasma first, we are fully healed, invisible and prepared.
Take the Chasma later, our backs protected by them from other things but need to watch for them on our return.

I believe the wisest course, as Sirenya had suggested, Take the Chasma first, I'd rather not have to out run them but are we prepared for any of the options?

DM
GM, 3200 posts
Thu 27 May 2021
at 19:48
  • msg #674

Re: Myth Drannor - New Beginnings

((ooc: Sounds like we're agreed on taking on the chasme. Since I assume you'll want Kitheras to return and to have a full complement of spells, I'm going to start moving the game forward to the next day. Spellcasters can reset their memorized spells. Anyone who wants to spend the day working on the encrypted scroll, please roll and Intelligence check. And you're welcome to plan out your attack on the chasme, either IC or OOC.))
Kitheras Sunblade
player, 376 posts
AC: -1 THAC0: 15
HP: 29 / 41
Fri 28 May 2021
at 03:49
  • msg #675

Re: Myth Drannor - New Beginnings

DM:
Kitheras


((ooc: So far, nothing has noticed you, Kitheras. Also, in further thinking about time frames, I've adjusted the time of your return to the ruins to late afternoon.))


Kitheras tries to identify several of the windows that Krackor normally keeps watch on--drums his fingers on the pane to get his attention, and then tries to smear the letter K into the glass.
Corym Ildroun
player, 2333 posts
19/28 HP
AC 0
Fri 28 May 2021
at 04:08
  • msg #676

Re: Myth Drannor - New Beginnings

"The Chasme it is.  Krackor, for now keep a watch for Kitheras' return. I'm certain he'll be back, but he won't risk the door without a covering illusion. Elorfindar, could I beg the use of a nap to make the appropriate preparations?"


Corym will gather whatever spell casters are available to continue deciphering the scroll.  This will be a limited session as there are other affairs to attend to this day.

22:50, Today: Corym Ildroun rolled 10 using 1d20.  Intelligence check (17).


Afterward, Corym will swap two of his 4th level spells out for Stoneskin. One will go on Krackor (the only healer that will be accompanying) and either Kitheras or Karilla who are our main front-line fighters--whichever is more fragile.  Which one that applies to is a mystery to me, but Karilla has touted a strong survival capacity which we don't really know about.

Krackor/Elorfindar--we're going to need something to dampen the fear aspect.  If you can't arrange it, we're going to have to fight blind-folded (something that doesn't sound all that appealing).

I'll additionally swap my 3rd level spells out for Dispel Magic and knock on the basement door a bit.  I'll also prepare a Wizard Lock in case it actually works so that we can lock it back and deal with it in its own time.

Replacing my 2nd levels with invisibilities to cast before going to sleep.

Finally--

Corym will begin by running his Mage Sight over the haul from the Naga lair, separating out what is magical to prepare for identification.  He'll then prepare sufficient identifications to handle the load.  He'll include Kora in this again as a training exercise--but will leave the identification until the end of the day since it will leave him exhausted.

After that, Corym will be exhausted, sleep naturally, and prepare for the Chasme battle.
This message was last edited by the player at 04:57, Fri 28 May 2021.
DM
GM, 3201 posts
Fri 28 May 2021
at 04:42
  • msg #677

Re: Myth Drannor - New Beginnings

((ooc: The potion and the harp are both magical. Nothing else you brought back is showing any sign of magic.))
DM
GM, 3202 posts
Fri 28 May 2021
at 05:05
  • msg #678

Re: Myth Drannor - New Beginnings

((ooc: Okay, so there was a bit of confusion on Corym's part about what was happening "today" in the game. After a bit of Skype conversation, we've settled on a bit of legerdemain to make things work.

Elorfindar is not going to be adventuring with you while he's a DMPC (I am hoping his player will be able to return in another month or so). However, he will cast spells for you while you're in the mansion. So it's mid morning for everyone not Kitheras, and he's going to cast nap on Corym and anyone else who requests it. That will allow Corym to cast the sequence of spells he outlined above. Then this evening everyone will rest and wake up the next morning and be able to go out to fight the chasme with a full mind of spells.

Krackor and Sirenya, this means you get a free casting of any long-lasting spells you want and have the components for. Once you've decided what you want to cast, you can memorize a full set of spells for the start of the next day. Please let me know what you're casting.

Is this cheating? Nope, this is the joys of adventuring with a priest with access to the sphere of Time. I've been dealing with it for years.

Also, Euin's player has gone silent. He hasn't returned my PM's, so I've decided to drop him from the game. I'm retconning it so that Euin departed with Kas and Katarn, wanting to report in to the Harpers about the fate of the Milil expedition.))

Sirenya
player, 223 posts
HP: 41/41
Fri 28 May 2021
at 05:24
  • msg #679

Re: Myth Drannor - New Beginnings

As far as I'm concerned, the invisibility spells we cast originally are still active. They last until you take a hostile action I believe. I would definitely help with the scroll if I am able.

For my spell loadout, I'll change things up a bit...

1ST LEVEL  (5/DAY)  [M] Memorised [X] Used
[ ] Audible Glamer
[ ] Charm Person
[ ] Dancing Shadows
[M] Detect Magic
[M] Enlarge
[M,M,M] Phantasmal Force
[ ] Spook

2ND LEVEL  (4/DAY)
[M] Blindness
[M] Detect Invisibility
[ ] Forget
[M] Improved Phantasmal Force
[M] Invisibility
[ ] Knock
[ ] Tasha's Uncontrollable Hideous Laughter

3RD LEVEL  (3/DAY)  [M] Memorised [X] Used
[ ] Fly
[M] Invisibility 10' Radius
[M] Slow
[M] Suggestion

4TH LEVEL  (2/DAY)  [M] Memorised [X] Used
[ ] Minor Creation
[M] Polymorph Self
[M] Shadow Monsters

DM
GM, 3203 posts
Fri 28 May 2021
at 05:33
  • msg #680

Re: Myth Drannor - New Beginnings

((ooc: Yes, all of the invisibilities are still active, since no one attacked anything today.))
Corym Ildroun
player, 2334 posts
19/28 HP
AC 0
Fri 28 May 2021
at 05:38
  • msg #681

Re: Myth Drannor - New Beginnings

@ Sirenya--Do you want to try to learn something from my spellbook?

Armor Detect Magic Audible Glamer
Alarm Enlarge Tenser’s Floating Disc
Burning Hands Identify Unseen Servant
Change Self Magic Missile Shield
Charm Person Read Magic
Color Spray Sleep

Invisibility Blindness
Glitterdust Knock
Wizard Lock Ray of Enfeeblement
Melf’s Acid Arrow
ESP

Fireball
Wraithform
Item
Invisibility 10’ Radius

Stoneskin

Alternatively, I've been wanting to research a spell that would dampen but not eliminate sounds in a 10-15' radius.  Takes everything down to a whisper.  That way we could talk and cast spells while invisible and have plate-mailed dwarves make less sound at the same time.  You could potentially use the day to start outlining the research since this would be very much up your alley.

Sirenya
player, 224 posts
HP: 41/41
Fri 28 May 2021
at 05:50
  • msg #682

Re: Myth Drannor - New Beginnings

Sure. I am limited to anything other than conjuration and diviniation though as I'm illusionist.
Krackor Steelfist
player, 1489 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Fri 28 May 2021
at 22:24
  • msg #683

Re: Myth Drannor - New Beginnings

DM:
((ooc: Yes, all of the invisibilities are still active, since no one attacked anything today.))

Invisibility = 2nd Ed says last 24hrs or until action taken to cancel.

Krackor has a Dispel Magic ready and will use on cellar door when someone takes over his watch.
Krackor will no doubt see the K appear on the window as he will be watching out for Kitheras as soon as they get back and for a good few hours afterwards.  He will report this to Sirenya when it occurs.

Krackor can call for Cloak of Bravery spell.  It lasts for 8hrs or until a saving throw is required.  It can affect up to 4 people, giving +1 save for 4 or +4 for 1 person etc.  Krackor's saves are amazing anyway and won't need it (saves on a -1 for mind affecting, so even if -4 to save, still only needs a 3)

Can take a couple of Remove Fear spells too.
DM
GM, 3204 posts
Fri 28 May 2021
at 23:47
  • msg #684

Re: Myth Drannor - New Beginnings

((ooc: As a Vanisher, the length of Sirenya's invisibility spells is doubled. So they last for 2 days.))
This message was last edited by the GM at 23:52, Fri 28 May 2021.
Kitheras Sunblade
player, 377 posts
AC: -1 THAC0: 15
HP: 29 / 41
Sun 30 May 2021
at 00:43
  • msg #685

Re: Myth Drannor - New Beginnings

Once back inside, Kitheras will share what he learned (nothing) and help with the scroll.


19:37, Today: Kitheras Sunblade rolled 90 using 1d100.  Read Languages (95%).

19:36, Today: Kitheras Sunblade rolled 16 using 1d20.  Intelligence check (17).


"We'll need to set it up as an ambush.  It would be best for Sirenya to lure them out of their tree--they'll be tough to fight in the air.  The Wall of Wind ability from the harp can help to hem them in once we have them.  The wounds they inflicted were terrifying, and I think we ought to all make sure that we have at least one potion of healing.

Once they're down, we'll need to ascend the tree.  Easy enough for the thieves and myself.  Karilla, Krackor--do you have anything to help you ascend?

It's possible that we'll need to stay there for a time depending on how riled up the neighborhood gets.  Worse comes to worse, we'll have to haul Krackor up with a rope--best to prepare another invisibility spell for him to shelter in place while we get a hoist ready."

Sirenya
player, 225 posts
HP: 41/41
Sun 30 May 2021
at 00:45
  • msg #686

Re: Myth Drannor - New Beginnings

PS: I'd be keen to do some joint research on this. It's thematically perfect for us.

Alternatively, I've been wanting to research a spell that would dampen but not eliminate sounds in a 10-15' radius.  Takes everything down to a whisper.  That way we could talk and cast spells while invisible and have plate-mailed dwarves make less sound at the same time.  You could potentially use the day to start outlining the research since this would be very much up your alley.

Krackor Steelfist
player, 1490 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Sun 30 May 2021
at 21:18
  • msg #687

Re: Myth Drannor - New Beginnings

Sirenya and Corym:
Alternatively, I've been wanting to research a spell that would dampen but not eliminate sounds in a 10-15' radius.  Takes everything down to a whisper.  That way we could talk and cast spells while invisible and have plate-mailed dwarves make less sound at the same time.  You could potentially use the day to start outlining the research since this would be very much up your alley.

Great Minds you two ;-)

Krackor is glad to see Kitheras and welcomes him back inside with a hug.  He has no idea why but it seemed to be the right thing, maybe reassurance for them both.

Nope, I have nothing that will get me up a tree save you lot. Would it be necessary though?  I'll just keep watch down on the ground, unless there is a stairs up.  It would be a waste of spells.  You'll be able to see from up the tree, I'll see what you can't because of the tree canapy hiding the sky for you but not me.
Karilla Silveroak
player, 343 posts
HP 37/51 PSP 61/91
AC 2 (0 w/SWpnS)
Thu 3 Jun 2021
at 04:38
  • msg #688

Re: Myth Drannor - New Beginnings

"I'm much better suited for either disappearing or being right in the thick of battle, not so much for anything in between. If I need to stay on the ground, I firmly believe that I can do so unseen." Karilla darted her eyes over to Krackor.

"There's nothing I can do to help you. However, if you describe our battle plan in full with as many details as possible, I can cast my mind into the future to see if it's a desirable outcome. Granted, if it goes badly for me I am going to see some pretty terrible visions that might knock me down for a bit." Karilla shuttered slightly as the memories of her last failure flashed across her mind. She shook herself free from seeing her broken body strewn across the sands of Athas. Focusing back on her comrades, she shrugged.

"Your choice."
Krackor Steelfist
player, 1491 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Thu 3 Jun 2021
at 15:03
  • msg #689

Re: Myth Drannor - New Beginnings

In reply to Karilla Silveroak (msg # 688):

This is agreeable
What else was there to say?  It appeared Krackor was back into his tactical mind again.

How much notice do you need?  Ideally, we'd need to see the Chasma or is it just knowing that this is our plan, being enough for your work?

He considered his words then answered anyway.  You have heard and seen where the Chasma are, it appears that the plan is for Sirenya to cause a distraction, hopefully this will give us an indication of how many of the demons are left.  I intend to Abjure one of them back to it's home plane.  If we can separate those in residence and not have them flanking us, we should be able to take them out.  Just be mindful of the claws and teeth.

Corym, Karilla, Sirenya!  Anything more to add?

Krackor Steelfist
player, 1492 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Thu 3 Jun 2021
at 15:10
  • msg #690

Re: Myth Drannor - New Beginnings

In reply to Krackor Steelfist (msg # 689):

Addressing everyone...

Things we need to do:
 - Decide on the illusion and strength of spell being utilised
 - Plans for the following:
1) What if they don't go for the illusion?
2) What is the expected outcome of the illusion?
3) How many are we thinking there are in total and how many is the maximum we are hoping to attack in one go?
4) Who is doing what?
5) Once eliminated those at the nest, what of the ones enticed away by the illusion?
6) Once we have overcome the next, how long are we expecting to remain there?
7) and would we be returning to drop off any goods seized, back here at the mansion base?

These questions to be answered.

The Dwarven Guardian knew he hadn't covered everything but hoped the others would notice and fill the gaps themselves.
DM
GM, 3206 posts
Thu 3 Jun 2021
at 23:32
  • msg #691

Re: Myth Drannor - New Beginnings

((ooc: Those are all good questions, Krackor.

Since Kitheras is a Justifier, which has a built-in ambush creation mechanic, I'm going to work with him via Skype to thrash the ambush into decent shape, and then we'll present it to everyone here to comment on. But he's already succeeded in the necessary die roll, so it'll be a good ambush.))

Sirenya
player, 227 posts
HP: 41/41
Fri 4 Jun 2021
at 00:20
  • msg #692

Re: Myth Drannor - New Beginnings

Sirenya listens as Krackor and Kitheras plan the ambush. She offers up an explanation of her own involvement.

"I have a number of spells in my arsenal that could be useful. For one thing, I can summon up shadow creatures that act and behave like the real thing. In fact, they even have substance and can do real damage. I propose that we use illusions of the daemon's that they fought earlier, as they clearly have a huge dislike for them. If we can draw one or more into battle with the Alhoon and trolls that would be ideal but I'm unfamiliar with the distances involved."

She looks Krackor in the eye. "Do you think that plan would work? It's my most powerful illusion and it has meat and bones where the other illusions are insubstantial at best. I would hope they could survive a few blows at the least and give a very real impression that they are real."
Kitheras Sunblade
player, 378 posts
AC: -1 THAC0: 15
HP: 29 / 41
Fri 4 Jun 2021
at 18:42
  • msg #693

Re: Myth Drannor - New Beginnings

"Adding potential opponents to the fray only makes it more complicated and dangerous. Unnecessarily so.

I'm thinking we do this in the area of 10, 11, 12.  That block a lot of sight lines from around the neighborhood.  It's also a pretty for us to drop a fireball on them."


Kitheras lays out his plan.

"I think we have an illusion of Abishai attacking Barbazu (the tanar'i gorilla guys that threw the rocks) in that area.  We have our melee combatants positioned just outside the blast radius of a fireball. Corym can use engineering to mark out the distances with white stones or something so that when the flames clear the melee team can rush in and make their surprise attacks.

I'd like to put Corym on the melee team because he's got stoneskin already and can get a sneak attack off, but he can't do that if he's casting Fireball. and I don't think Sirenya can cast fireball.

We want to put enough Abishai there to get the Chasme to commit to the ground.  We just literally can't beat them in the air.  The only attacks of their I've seen are melee, so it shouldn't be a tough sell.

We only know the number that we've seen, but from what we've seen they don't seem especially concerned for their own safety and don't seem likely to leave a reserve force at the nest--but that's speculation"

Krackor Steelfist
player, 1493 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Sat 5 Jun 2021
at 17:31
  • msg #694

Re: Myth Drannor - New Beginnings

In reply to Kitheras Sunblade (msg # 693):

Krackor considers Sirenya's thoughts and possibilities. He then listens to Kitheras.

Both are feasible but without knowing the bounds, this has to have  ery careful planning.

I have a spell that can work in unison with Kitheras' abilities, it's called Harmonious Defence and we used it very effectively in the Halfling Tavern where we found Kas and Euin.

Sirenya, I love the idea about using the Chasma to fight the Trolls and Alhoon but that is assuming that the power struggle hasn't been done before, there has to be a reason they haven't, so it may not work.

What Kitheras proposes could work. I could even be in the blast area with protections on like when we fought the Efreet, bait. However, are the Chamsa susceptible to fire? Sirenya could lead the creatures to me, not like I could outrun them but I may be able to send one back to it's home plane.  I still like the enemy fighting my enemy.

Sirenya
player, 228 posts
HP: 41/41
Sun 6 Jun 2021
at 05:06
  • msg #695

Re: Myth Drannor - New Beginnings

"I'm uncertain if they are vulnerable to fire, but most demons and devils have strong magical protections. My main concern is what might happen if all they do is fly and attack us with spells from afar. We would need to ensure our ranged arsenal is as effective as our ground based attacks." says Sirenya. "For that reason alone, the creatures I summon will need to be able to fly." she suggests.
Krackor Steelfist
player, 1494 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Sun 6 Jun 2021
at 08:36
  • msg #696

Re: Myth Drannor - New Beginnings

In reply to Sirenya (msg # 695):

Good thinking with the flying creatures.  Maybe that is why the Chasme haven't attacked the Alhoon or Trolls too, because they are in a complex rather than outside or in the air.  TI think it is safe to assume that the Chasme may believe that the Abishai have either come back or called for aid.

Lets do this.


Defensive Harmony (ToM pg77):  Cast on 2 or more creatures.  For every creature above 1, get +1 AC whilst in the same battle.  All creatures must be within 3ft of each other when cast, after which time, as long as not split into two smaller groups when attacked, it still works if a group later slits to continue the fight when enemy splits off.

This means that if we start with Sirenya's spell, then this spell, then the fireball, we should all be in same place before the Chasme attack.  Lasts for 1rd +2d4 rds.  We should get at least 3rds out of it, meaning 2rds from after Fireball.

Kitheras Sunblade
player, 379 posts
AC: -1 THAC0: 15
HP: 29 / 41
Mon 7 Jun 2021
at 17:40
  • msg #697

Re: Myth Drannor - New Beginnings

"Good additions that don't affect the sequence of events.  I haven't utilized it much with this group, but I'm a very strong shot with a bow.  Corym and I can carry a battery of magic missiles as well."
Corym Ildroun
player, 2336 posts
19/28 HP
AC 0
Mon 7 Jun 2021
at 17:42
  • msg #698

Re: Myth Drannor - New Beginnings

"Winning the battle will be moot if we don't prepare to assault the strategic objective. Lets keep in mind that we need Sirenya to have another Phantasmal Force to cover our re-entry, invisibility for Krackor at the base of the tree, and potentially cloaking spells for our return--though Kitheras, Sirenya, and I certainly can make a competent attempt at it without spells in a pinch."
DM
GM, 3208 posts
Tue 8 Jun 2021
at 05:58
  • msg #700

Re: Myth Drannor - New Beginnings

Chasme Battle, Surprise Round

The next morning, Sirenya, Kitheras, Karilla, Krackor, and Corym assemble for an early dawnfry. Kitheras walks you through the plan once more as you eat, then everyone disperses to gather gear and check preparations one last time. Then the five of you gather again in the entry hall, Sirenya works her illusion on the door, and you set out into Myth Drannor.

The city is quiet, and though you've waited long enough for the mists to mostly disperse, it remains cold and clammy. Following Kitheras and Corym, you make your way into the large empty area behind the unfinished dwarven fortress and the half-collapsed surface structure above the former gnome hold and naga lair. The ground is heavily overgrown with weeds, grass, and ferns, with the rotting corpses of several fallen trees. A second line of buildings is further to your east, clustered along the edge of another road and mostly blocking your view of that track.

It's not a perfect ambush ground, but it's as good as you're going to get in the ruins. The surrounding buildings mostly block the sight of the area from the ground to anyone from the south and east, and to a lesser extent north and west. They'll also form a bit of a sound buffer, though as quiet as the ruins are you have no doubt noise of the coming battle will carry further than you'd like.

Corym finds a tree at the southern edge of the area that will keep you hidden from the chasme's initial approach from further south. Krackor spends a few moments quietly chanting blessings of Gorm over you, then Sirenya begins to work her magic.((ooc: Krackor, are you casting Remove Fear on people as well as Defensive Harmony? You can affect 2 people per Remove Fear casting. Karilla, do you want to activate any psionic powers?))

A patch of ground thirty feet away darkens for a moment, shadow flaring like light under a mirror. Then suddenly a pair of black abishai are crouching in the undergrowth. Uncertain what they sound like, and lacking the ability to simultaneously create the illusion of tanar'ri, Sirenya directs them to move east slowly, as though trying to sneak, and deliberately break several large branches.

The cracks and snaps echo, and draw an almost immediate response. That horrid buzzing rises from the elaborate tree house just to your south, and two chasme come diving out of the sky. They are monstrous, six foot long flies with human arms and vaguely human heads, and they bowl into the illusionary abishai. Though the shadow magic gives the abishai a semblance of reality, it's no match for the claws of the chasme. Both illusions are shattered into wisps of shadow which disappear almost instantly.

The two chasme have a moment to glance at each other in confusion before Corym completes his spell and the air roars with an explosion of flame. The fire disappears almost instantly, leaving two scorched chasme. Though they haven't been as scorched as one of you might be, they were both definitely affected.

((ooc: Corym's fireball has exploded, please roll damage. Everyone needs to make a saving throw versus spells to resist the fear of seeing the chasme. If you pass, everyone aside from Corym gets a surprise round to take whatever action you wish. Krackor, Kitheras, and Karilla can all reach one of the chasme this round for melee combat.

Everyone has a -4 bonus to AC from Defensive Harmony. Any attacks this round get a +1 to hit, due to surprise. Once everyone's taken their surprise round action, I'll update the map and we can start Round 1. Corym's invisibility is gone, but everyone else is still invisible.))



Sirenya
player, 229 posts
HP: 41/41
Tue 8 Jun 2021
at 06:24
  • msg #701

Re: Myth Drannor - New Beginnings

Sigh. I think I'm running....

14:23, Today: Sirenya rolled 1 using 1d20.  Save vs spell. – [roll=1623133419.97899.321144]
Kitheras Sunblade
player, 380 posts
AC: -1 THAC0: 15
HP: 29 / 41
Tue 8 Jun 2021
at 06:28
  • msg #702

Re: Myth Drannor - New Beginnings

Sirenya:
Sigh. I think I'm running....

14:23, Today: Sirenya rolled 1 using 1d20.  Save vs spell. – [roll=1623133419.97899.321144]


Last time I got the opportunity to look away and recommended that we fight blindfolded if necessary. And Krackor might have removed fear on you.
This message was last edited by the player at 06:38, Tue 08 June 2021.
Corym Ildroun
player, 2337 posts
19/28 HP
AC 0
Tue 8 Jun 2021
at 06:43
  • msg #703

Re: Myth Drannor - New Beginnings

01:41, Today: Corym Ildroun rolled 19 using 7d6.  Fireball.

01:42, Today: Corym Ildroun rolled 5 using 1d20.  Save vs Spell (10).

Cloak of Bravery? Remove Fear?

Kitheras Sunblade
player, 381 posts
AC: -1 THAC0: 15
HP: 29 / 41
Tue 8 Jun 2021
at 07:05
  • msg #704

Re: Myth Drannor - New Beginnings

If I have to save, I fail

01:44, Today: Kitheras Sunblade rolled 7 using 1d20.  Save vs Spell (1.

Kitheras was definitely sliding on a blindfold before initiating combat though--I'll happily take the -4 to hit rather than run into the wild for two hours.

I was also going to cast Strength prior to the start of the surprise round--it's a game changer for Kitheras.  Although in this case I rolled so low that it doesn't do anything...

02:00, Today: Kitheras Sunblade rolled 39 using 3d20 with rolls of 15,7,17.  Attacks (2 main hand, one off hand).

Base THAC0 15 +3 High Mastery, +1 Elf, +1 Surprise, +1 Magic = THAC0 9

02:03, Today: Kitheras Sunblade rolled 11 using 3d6 with rolls of 1,5,5.  Damage.



AC -6 (4 dmg), AC 0 (9 dmg), AC -8 (9 dmg)

Krackor Steelfist
player, 1496 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Tue 8 Jun 2021
at 22:16
  • msg #705

Re: Myth Drannor - New Beginnings

Krackor was glad go have cast his cloak of Bravery on everyone else (+1 vs Fear)
He was also ready with his Remove Fear spell, which he immediately casts on Sirenya as she turned to flee, he felt he would have also fled had he not been so stoic in his belief in The Bronze Mask

(rolled a 3, needed anything but a Natural 1. If able, casts remove fear on Kitheras but don't Elves also have a 90% save vs mind affecting spells and fear or some such as well as saving through?

Remove Fear Grant's an immediate troll with +4 against fear. 10yds range.)

This message was last edited by the player at 22:20, Tue 08 June 2021.
Sirenya
player, 231 posts
HP: 41/41
Tue 8 Jun 2021
at 22:44
  • msg #706

Re: Myth Drannor - New Beginnings

The mental image of what the chasme might do to her bones if she is caught sends Sirenya into a momentary panic. What would it feel like for that drill shaped nose to enter her flesh? She panicked, turning tail before Krackor managed to notice something was awry and saved her from fleeing with a timely spell.

Recovering in time, she turned to face the chasme once more and cast a spell upon one hoping for an immediate effect. "I suggest that you defend us." she intones, targeting the left most chasme with her spell.

06:41, Today: Sirenya rolled 22 using 1d20+4.  Save vs Fear. – [roll=1623192067.6586.321144]
Casting suggestion on the left hand chasme

DM
GM, 3209 posts
Wed 9 Jun 2021
at 00:19
  • msg #707

Re: Myth Drannor - New Beginnings

((ooc: Technically, you have to be able to see someone to target them with a spell, and everyone in the group except Corym is invisible.

Corym, Kitheras, and Sirenya are all running in fear. Krackor, make an Intelligence check. If you pass, you can target any two of them with Remove Fear. If you fail, you can only target Corym, whom you can see.

Cloak of Bravery effect is now over for everyone.))

Krackor Steelfist
player, 1498 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Wed 9 Jun 2021
at 14:44
  • msg #708

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 707):

Made Int check by 7.
Since we knew where each of us were as we moved to the ambush site and prepared, technically knowing where each were based on Krackor's ability to recognise noises etc (can do sound analysis if want). Krackor didn't expect Corym to fail (being an Elf with 90% resistance to mind effecting magic (like fear or terror or awe), so specifically listened and watched for Kitheras and Sirenya.

Corym Ildroun
player, 2338 posts
19/28 HP
AC 0
Wed 9 Jun 2021
at 15:51
  • msg #709

Re: Myth Drannor - New Beginnings

Krackor Steelfist:
In reply to DM (msg # 707):

Made Int check by 7.
Since we knew where each of us were as we moved to the ambush site and prepared, technically knowing where each were based on Krackor's ability to recognise noises etc (can do sound analysis if want). Krackor didn't expect Corym to fail (being an Elf with 90% resistance to mind effecting magic (like fear or terror or awe), so specifically listened and watched for Kitheras and Sirenya.

It's specific to Charm and Sleep
DM
GM, 3210 posts
Wed 9 Jun 2021
at 17:19
  • msg #710

Re: Myth Drannor - New Beginnings

((ooc: Okay, so Krackor and Karilla saved. Sirenya made her second save from Remove Fear. Corym is running. Kitheras gets another save vs. spells with a +4 bonus.))
Karilla Silveroak
player, 344 posts
HP 37/51 PSP 61/91
AC 2 (0 w/SWpnS)
Wed 9 Jun 2021
at 18:32
  • msg #711

Re: Myth Drannor - New Beginnings

As soon as the fireball's blast vanished, Karilla ran forward. The chasme were horrifying, but she'd seen four more horrifying things before breakfast on Athas each day. Undeterred, she slashed the closer one hard across the back, the bone long sword cutting deeply.

((ooc: Long sword attack hits, deals 7 damage.))
Kitheras Sunblade
player, 382 posts
AC: -1 THAC0: 15
HP: 29 / 41
Wed 9 Jun 2021
at 20:53
  • msg #712

Re: Myth Drannor - New Beginnings

14:18, Today: Kitheras Sunblade rolled 17 using 1d20.  Save vs Spell.
18:54, Today: Kitheras Sunblade rolled 28 using 2d20 with rolls of 13,15.  Attacks (1 main, 1 off-hand).
18:55, Today: Kitheras Sunblade rolled 6 using 2d6 with rolls of 2,4.  Damage.


Kitheras shrugged off the fear with the help of Krackor's assistance. He resumed his assault.

6 damage and 8 damage
This message was last edited by the player at 23:57, Wed 09 June 2021.
DM
GM, 3211 posts
Thu 10 Jun 2021
at 19:25
  • msg #713

Re: Myth Drannor - New Beginnings

Surprise Round

Corym unleashes his fireball. As he surveys the damage, the horrifying appearance of the chasme fully hits him. Consumed by terror, he turns and flees due south. ((ooc: Corym, I need you to make a system shock roll.)) Kitheras and Sirenya also turned to flee, but Krackor's bolstering magic arrives just in time and they both turn back to the battle.

Both Karilla and Kitheras rush the chasme. Karilla slams her long sword into the one on the right, while Kitheras just barely manages to stab the other with one of his swords as it starts to turn towards where Corym was.

Further back, Sirenya attempts to turn one of the chasme against the other, but her spell hits the tanar'ri's magic resistance and slides off without any effect.

((ooc: Here's the current map. Actions and initiative for Round 1, please.))


Corym Ildroun
player, 2339 posts
19/28 HP
AC 0
Fri 11 Jun 2021
at 04:32
  • msg #714

Re: Myth Drannor - New Beginnings

Run to the hills
Run for your lives
Run to the hills
Run for your lives
Run to the hills
Run for your lives
Run to the hills
Run for your lives

Sirenya
player, 232 posts
HP: 41/41
Fri 11 Jun 2021
at 04:38
  • msg #715

Re: Myth Drannor - New Beginnings

With her suggestion spell failing, Sirenya tries to use another spell which also may be foiled by magic resistance. However, it is potent and could be a game changer if it works.

Cast Slow on the area behind the Chasme so that it gets them but misses my party.
Kitheras Sunblade
player, 383 posts
AC: -1 THAC0: 15
HP: 29 / 41
Fri 11 Jun 2021
at 04:38
  • msg #716

Re: Myth Drannor - New Beginnings


23:37, Today: Kitheras Sunblade rolled 20 using 3d20 with rolls of 9,3,8.  Attacks (2 main hand, one off hand).

23:36, Today: Kitheras Sunblade rolled 10 using 1d10.  Initiative.

3 misses

Krackor Steelfist
player, 1500 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Fri 11 Jun 2021
at 19:22
  • msg #717

Re: Myth Drannor - New Beginnings

Krackor holds his shield up, his voice rising as his chant sends for words of power, building as he moves to within 10yrs of the Chasme above Kitheras.  His words loud enough for the Chasme to hear the power of Divine ABJURE.

(ooc:  I think the spell failed.  Took a round to cast)
This message was last edited by the player at 20:27, Fri 11 June 2021.
DM
GM, 3212 posts
Fri 11 Jun 2021
at 20:23
  • msg #718

Re: Myth Drannor - New Beginnings

((ooc: Sirenya, something I forgot for the previous round. Please make a Spellcraft NWP check.))
Sirenya
player, 233 posts
HP: 41/41
Fri 11 Jun 2021
at 22:26
  • msg #719

Re: Myth Drannor - New Beginnings

06:25, Today: Sirenya rolled 1 using 1d20.  Spellcraft. – [roll=1623450327.01358.321144]
DM
GM, 3213 posts
Fri 11 Jun 2021
at 23:53
  • msg #720

Re: Myth Drannor - New Beginnings

Round 1

Krackor begins his abjuring chant. Normally he would have needed the name of the chasme and something especially distasteful to the chaotic fiend, but as the magic flows through him he realizes the spell is taking even without those items.

Further back, Sirenya speeds through a much faster spell and unleashes it. Both chasme slow for a moment as the magic washes over them. One of them growls and pushes through, breaking the magic, but the chasme attacking Karilla remains slowed.

Kitheras attacks his chasme, but the fiend is buzzing back and forth in the air like an awful hummingbird, evading every strike and slash Kitheras sends its way. It darts in, raking a claw across Kitheras's shoulders. Blood pulses from the wounds and starts to flow down his back,, but the ranger is able to evade the rest of the chasme's attacks. ((ooc: Kitheras, you take 5 hp of damage. You also take 2 hp of bleeding damage each round until someone casts a healing spell on you.))

On the left, Karilla is able to connect once with the chasme as the slow keeps it in place just long enough. It's a glancing blow that barely pierces its hide, but it's better than nothing. In return, she's just barely able to dodge a pair of razor sharp claws coming for her face, the slow again making the difference.

Krackor finishes his chant, crossing his arms in front of him as he growls Gorm's name three times. The armor along his arms glow a fierce red, as though they had just been thrust into a forge. The red pulses, then lashes out at the chasme. It hits the tanar'ri in the head, and before the fiend has a chance to shriek it vanishes. A brief, horrid stench wafts past your noses, and then is gone.

((ooc: Round 1 done. One chasme has been banished and won't be returning. The other chasme has been slowed and is looking decently hurt. Actions and initiative for Round 2!))


DM
GM, 3214 posts
Fri 11 Jun 2021
at 23:56
  • msg #721

Re: Myth Drannor - New Beginnings

Sirenya

At first you thought the chasme resisted your suggestion spell. But thinking back on it, and seeing how they're reacting to the slow spell, you think it's something else. It felt like your suggestion slammed into a wall and then was absorbed. You're going to have to do a bit of testing, but you're not sure if your enchantment spells are going to be of much help right now.
Sirenya
player, 234 posts
HP: 41/41
Sat 12 Jun 2021
at 01:01
  • msg #722

Re: Myth Drannor - New Beginnings

The results were perfect. Sirenya could now only watch as the armed element of the party continued its assault on the remaining chasme.
DM
GM, 3215 posts
Sat 12 Jun 2021
at 01:50
  • msg #723

Re: Myth Drannor - New Beginnings

Corym

The ruins blur past you as you flee, the unnatural terror of the chasme gripping your heart. You stumble and fall several times in the rubble field to the south of the road, but each time you push yourself up and run on, your mind consumed with the need to get away.

You race down the slope of broken buildings and shattered trees and disappear into the forest that encircles Myth Drannor. The fear doesn't subside as the ruins disappear. If anything, it grows stronger. This is ancient forest, with massive trees and minimal sightlines. Anything could be hiding in the dark under the trees.

You run. There's no time in the constant dim light of the forest, and no time in your panicked thoughts. You run and you run, dodging around massive trunks and scrambling over deadfall. Then, without warning, the fallen tree that you scramble over drops you straight into the middle of a group of lounging wolves. Heads come up as they see you sprinting through their midst, and as you run past they burst to their feet and race after you, their howls rising around you.
Kitheras Sunblade
player, 385 posts
AC: -1 THAC0: 15
HP: 29 / 41
Sat 12 Jun 2021
at 03:40
  • msg #724

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 720):


22:39, Today: Kitheras Sunblade rolled 6 using 1d10 with rolls of 6.  Initiative.

22:38, Today: Kitheras Sunblade rolled 4 using 1d6 with rolls of 4.

22:38, Today: Kitheras Sunblade rolled 25 using 2d20 with rolls of 17,8.  Attacks (1 main, 1 off-hand).

Close in on the last Chasme in a flanking position.  1 hit, 8 damage

Corym Ildroun
player, 2340 posts
19/28 HP
AC 0
Sat 12 Jun 2021
at 14:01
  • msg #725

Re: Myth Drannor - New Beginnings

DM:
Corym

The ruins blur past you as you flee, the unnatural terror of the chasme gripping your heart. You stumble and fall several times in the rubble field to the south of the road, but each time you push yourself up and run on, your mind consumed with the need to get away.

You race down the slope of broken buildings and shattered trees and disappear into the forest that encircles Myth Drannor. The fear doesn't subside as the ruins disappear. If anything, it grows stronger. This is ancient forest, with massive trees and minimal sightlines. Anything could be hiding in the dark under the trees.

You run. There's no time in the constant dim light of the forest, and no time in your panicked thoughts. You run and you run, dodging around massive trunks and scrambling over deadfall. Then, without warning, the fallen tree that you scramble over drops you straight into the middle of a group of lounging wolves. Heads come up as they see you sprinting through their midst, and as you run past they burst to their feet and race after you, their howls rising around you.


The mystical energies that were assaulting and overriding his rational capacities lead Corym to a very different interpretation of these events. In his mind he thought of the Chasme just steps behind him and the terrible things that they would do to these poor lupine souls.  For a moment he considered whether he had to be faster than the Chasme or merely faster than the wolves.  But soon he found that the wolves had joined his flight--the nightmarish Chasme drove all before it.
Krackor Steelfist
player, 1501 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Sat 12 Jun 2021
at 16:06
  • msg #726

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 723):

Initiative = 15

Action = Cast Prayer..
Details = Spell lasts 8 rds. Enemy -1 to Hit, Damage and Saves. Friends +1 to same.


Seeing the success of his spell to send back the Chasme to it's home plane, the priest now brought to bear the power of his lord once more, this time he prayed. He prsyed for the enemy to be weaker and his family to be stronger, for the battle to be biased to his side.
DM
GM, 3216 posts
Sat 12 Jun 2021
at 16:45
  • msg #727

Re: Myth Drannor - New Beginnings

Round 2

Kitheras moves to help Karilla, while further back Krackor begins casting another spell. The chasme is moving slowly, but it is still an extremely tough, agile creature, and it somehow manages to evade all of their attacks. Fortunately, the slow spell makes its return attacks extremely transparent, and Karilla easily dodges each of them. ((ooc: Kitheras, you lose 2 hp due to bleeding.))

When Krackor finishes his spell, everyone in the clearing feels like a shaft of light has just broken through the clouds. Everything seems more possible, and the fear that radiates off of the chasme dissipates. For its part, the chasme seems to wilt slightly in the air.

((ooc: Round 2 over. Actions and initiative for Round 3!))
This message was last edited by the GM at 16:47, Sat 12 June 2021.
Krackor Steelfist
player, 1503 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Sat 12 Jun 2021
at 17:06
  • msg #728

Re: Myth Drannor - New Beginnings

Krackor moves over to those fighting Wounded, drop back, let me heal then return. It'snot going to hit me that easily, so go behind me.

Krackor will use his body and shield to protect anyone injured, cast a cure light Wounds, just in case, then launch his own attacks.
DM
GM, 3218 posts
Sat 12 Jun 2021
at 18:00
  • msg #729

Re: Myth Drannor - New Beginnings

((ooc: Kitheras is the only one injured at the moment. Go ahead and roll Cure Light Wounds healing for him.))
Kitheras Sunblade
player, 386 posts
AC: -1 THAC0: 15
HP: 29 / 41
Sat 12 Jun 2021
at 18:46
  • msg #730

Re: Myth Drannor - New Beginnings


13:42, Today: Kitheras Sunblade rolled 7 using 2d6 with rolls of 3,4.

13:42, Today: Kitheras Sunblade rolled 35 using 3d20 with rolls of 2,13,20.  Attacks (2 main hand, one off hand).

13:41, Today: Kitheras Sunblade rolled 7 using 1d10.  Initiative.

15 points of damage

DM
GM, 3219 posts
Sat 12 Jun 2021
at 19:00
  • msg #731

Re: Myth Drannor - New Beginnings

Round 3

With the power of Gorm flowing through you and with some time to study how the chasme moves, Kitheras and Karilla close in on it with purpose. Karilla slams her long sword into its head, between its bulging eyes, while Kitheras expertly disconnects one of the fiend's wings and then slams his other sword into its back as it falters in the air. The chasme gives a hissing croak in your minds, and then its body disintegrates as it is flung back to the Abyss.

The threat gone, Krackor is able to step forward and lay a healing hand on Kitheras's back, stanching the claw wound that had been continuing to bleed.

The four of you look around. All of you are visible. The noise of the battle is fading, and you don't see anything come rushing out of the buildings yet. But you've loudly announced your presence, and there's no telling what might be on the way.

((ooc: Congratulations on a successful battle. I'll be updating the XP thread shortly. Krackor, please roll for Cure Wounds healing. Where to next?))

Corym, Rather Later

The forest blurs around you as you run. It's all the same, and all that must be evaded. The ache in your legs and the fire that your breathing has become only fuels the fear and drives you onward.

And then, suddenly, the fear disappears like a soap bubble under the excited hands of a child. You nearly stumble as the supernatural impetus leaves you, and for the first time in what was likely bells your mind is clear again. You try to take a deep breath, only to gasp as your burning lungs protest.

And it's then that you notice the wolf pack behind you, spread out in a semicircle, their heads down and their faces serious as they chase you.
Karilla Silveroak
player, 345 posts
HP 37/51 PSP 61/91
AC 2 (0 w/SWpnS)
Sat 12 Jun 2021
at 19:54
  • msg #732

Re: Myth Drannor - New Beginnings

After cleaning off her blade, Karilla took stock of the battle field. She noticed that they were down a couple of members and hoped that they would find their way back sooner rather than later. She turned her attention back to the tree.

"I have no easy way to get up there unless someone throws a rope down. I can, however, blend in and keep an eye out for whatever comes to investigate the noise."
Kitheras Sunblade
player, 386 posts
AC: -1 THAC0: 15
HP: 29 / 41
Sat 12 Jun 2021
at 19:59
  • msg #733

Re: Myth Drannor - New Beginnings

DM:
Round 3

With the power of Gorm flowing through you and with some time to study how the chasme moves, Kitheras and Karilla close in on it with purpose. Karilla slams her long sword into its head, between its bulging eyes, while Kitheras expertly disconnects one of the fiend's wings and then slams his other sword into its back as it falters in the air. The chasme gives a hissing croak in your minds, and then its body disintegrates as it is flung back to the Abyss.

The threat gone, Krackor is able to step forward and lay a healing hand on Kitheras's back, stanching the claw wound that had been continuing to bleed.

The four of you look around. All of you are visible. The noise of the battle is fading, and you don't see anything come rushing out of the buildings yet. But you've loudly announced your presence, and there's no telling what might be on the way.

((ooc: Congratulations on a successful battle. I'll be updating the XP thread shortly. Krackor, please roll for Cure Wounds healing. Where to next?))


"Corym would want us to stay on track.  Sirenya--disappear Krackor.  I'll start my assent.  We'll pass a rope down as it may help to raise Karilla and lower what we find.  Was Corym the only one with a Block and Tackle?"
This message was last updated by the player at 19:59, Sat 12 June 2021.
Corym Ildroun
player, 2342 posts
19/28 HP
AC 0
Sat 12 Jun 2021
at 20:00
  • msg #734

Re: Myth Drannor - New Beginnings

DM:
Corym, Rather Later

The forest blurs around you as you run. It's all the same, and all that must be evaded. The ache in your legs and the fire that your breathing has become only fuels the fear and drives you onward.

And then, suddenly, the fear disappears like a soap bubble under the excited hands of a child. You nearly stumble as the supernatural impetus leaves you, and for the first time in what was likely bells your mind is clear again. You try to take a deep breath, only to gasp as your burning lungs protest.

And it's then that you notice the wolf pack behind you, spread out in a semicircle, their heads down and their faces serious as they chase you.


Too exhausted to climb, Corym activates the jump spell like ability from his gloves of the feline to get into the branches of a tree.
DM
GM, 3220 posts
Sat 12 Jun 2021
at 20:40
  • msg #735

Re: Myth Drannor - New Beginnings

Corym

With a great leap you launch yourself into one of the nearby massive trees. You reach one of the large branches about thirty feet up and manage to pull yourself up onto it. The wolves encircle your tree. One of them tries jumping up onto a lower branch, only to miss and land back on the forest floor. The rest of the wolves encircle the tree, looking up towards you.
Corym Ildroun
player, 2343 posts
19/28 HP
AC 0
Sun 13 Jun 2021
at 04:04
  • msg #736

Re: Myth Drannor - New Beginnings

DM:
Corym

With a great leap you launch yourself into one of the nearby massive trees. You reach one of the large branches about thirty feet up and manage to pull yourself up onto it. The wolves encircle your tree. One of them tries jumping up onto a lower branch, only to miss and land back on the forest floor. The rest of the wolves encircle the tree, looking up towards you.


I’m going to try to climb high enough in the tree to discourage the wolves—hopefully they’ll go on their way. I'll activate the climbing function of my feline gloves since that climb rate will now be higher than my thief climb rate due to exhaustion penalties. Then I’ll use some of my rope to tie myself off to rest in the tree, then cast invisibility and go to sleep to recover from exhaustion


23:03, Today: Corym Ildroun rolled 8 using 1d100.  Climb.

DM
GM, 3222 posts
Sun 13 Jun 2021
at 04:14
  • msg #737

Re: Myth Drannor - New Beginnings

Corym

Though your limbs are exhausted, the magic in your gloves carries you almost effortlessly higher into the tree. You find a fairly sheltered nest where several limbs come together and tie yourself down. A big cat could get up here, but no wolf ever born. You hide yourself in invisibility and fall into reverie. Some time later, you vaguely hear the wolves giving up their vigil and moving off into the forest.
Sirenya
player, 236 posts
HP: 41/41
Sun 13 Jun 2021
at 06:35
  • msg #738

Myth Drannor - New Beginnings

Sirenya was shocked that the chasme were all but gone. Krackor's spells had surely done the majority of the heavy lifting! She gathers her wits, then runs ahead to join with the others. "Quickly. Gather in range and I shall cast my group invisibility spell." she suggests, but she also casts her own spell to allow her to see invisible people to keep them in check.
DM
GM, 3224 posts
Sun 13 Jun 2021
at 19:51
  • msg #739

Myth Drannor - New Beginnings

Everyone gathers close to Sirenya as she casts her spell, and the group disappears once again. Wrapping his cloak around him tighter, Kitheras starts climbing the closer of the two trees.

((ooc: Kitheras, could I get a climb walls check, please?))
DM
GM, 3225 posts
Sun 13 Jun 2021
at 20:42
  • msg #740

Myth Drannor - New Beginnings

It takes Kitheras a couple of tries and a few false starts before he finds some good handholds on the tree. The first time he tries, he loses his grip almost instantly and drops back to the ground with a soft thump.

The second time, he makes it up nearly halfway to the lowest level of buildings when his hand slips. Kitheras scrambles for another handhold, but the petrified bark is slipperier than he expected and he plummets twenty feet to the ground. A bush breaks some of his fall, but he still rises limping a little. ((ooc: Kitheras, take 6 damage.))

Shaking the dirt and leaves off, Kitheras grits his teeth and starts to climb one more time. This time he makes it, pulling himself all forty feet up the trunk to the lowest level of buildings. Glancing inside the door, the room is empty, and he steps outside to secure the rope. Then he slowly lowers it down to the ground for the rest of the group.
Krackor Steelfist
player, 1506 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Mon 14 Jun 2021
at 18:02
  • msg #741

Myth Drannor - New Beginnings

Krackor passes, via Sirenya to Karilla, a small pouch with his Regeneration Ioun Stone in it. Please give this to Kitheras and tell him to use it straight away, I'm sure he needs it based on that fall.
I'll take up guard here.


(ooc: Don't forget, Corym is still under the Iron Vigil spell for another 4-5 days.
Demihuman Dieties page 79)

This message was last edited by the player at 18:04, Mon 14 June 2021.
DM
GM, 3226 posts
Mon 14 Jun 2021
at 19:02
  • msg #742

Myth Drannor - New Beginnings

((ooc: Sorry; one paragraph somehow didn't post.))

With the rope securing the climb, you all feel confident that you'll be able to make it up to Kitheras's level. Doing so while within Sirenya's invisibility is be more difficult, but since there's only three of you at the moment, you can go up together in a line, with Sirenya in the middle, and probably make it work.

((ooc: Is anyone staying on the ground, or are all of you climbing up the rope?))
Kitheras Sunblade
player, 386 posts
AC: -1 THAC0: 15
HP: 29 / 41
Mon 14 Jun 2021
at 20:27
  • msg #743

Myth Drannor - New Beginnings

Sounds like everyone should come up. Then I’ll draw up the rope after
This message was last edited by the GM at 20:27, Mon 14 June 2021.
Krackor Steelfist
player, 1507 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Mon 14 Jun 2021
at 21:07
  • msg #744

Myth Drannor - New Beginnings

Krackor was acutely aware at some point, of the danger that Corym was in with the pack of Wolves.
(ooc: Sacred Guardian spell - ToM -pg55)
Corym Ildroun
player, 2345 posts
19/28 HP
AC 0
Mon 14 Jun 2021
at 21:30
  • msg #745

Re: Myth Drannor - New Beginnings

Krackor Steelfist:
Krackor was acutely aware at some point, of the danger that Corym was in with the pack of Wolves.
(ooc: Sacred Guardian spell - ToM -pg55)


An interesting philosophical question.  Does it sense danger because the subject senses it or because a third party arbitrates that danger exists.  In the prior sense, Corym felt himself in constant danger for three hours continuously, and the presence of the wolves didn't really interrupt or heighten that.  From the second perspective while someone fleeing from wolves might FEEL that they were in danger, a third party might understand that given the lead and the equal rates of movement that he was in no danger until his endurance gave out.

I could see it going any of the three ways.

Sirenya
player, 237 posts
HP: 41/41
Mon 14 Jun 2021
at 22:18
  • msg #746

Re: Myth Drannor - New Beginnings

Sirenya was an excellent climber, helped by her low weight and years of practice. As she shinned up the rope, she made sure to keep in tight formation to help keep everybody invisible.

06:17, Today: Sirenya rolled 17 using 1d100.  Climb (70%). – [roll=1623709056.09237.321144]
DM
GM, 3227 posts
Mon 14 Jun 2021
at 22:35
  • msg #747

Re: Myth Drannor - New Beginnings

((ooc: Interestingly, all of your Sacred Guardian spells should have gone off during the chasme fight. However, you didn't get a response from any of them.))
Krackor Steelfist
player, 1508 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Tue 15 Jun 2021
at 20:02
  • msg #748

Re: Myth Drannor - New Beginnings

In reply to Corym Ildroun (msg # 745):

(ooc: It is when you are in danger, not just feel it, that is how I read the description as it says "when the recipient of the spell is in danger", it doesn't say "when they feel they are in danger".

Yes, all other, when they turned on us, set them off, another reason that Krackor cast the longer spell, to help refocus.)  That's my excuse and I'm sticking to it,

DM
GM, 3228 posts
Tue 15 Jun 2021
at 22:25
  • msg #749

Re: Myth Drannor - New Beginnings

((ooc: It should definitely have triggered during the chasme fight. But it didn't.))
DM
GM, 3229 posts
Tue 15 Jun 2021
at 23:15
  • msg #751

Re: Myth Drannor - New Beginnings

((ooc: Krackor, maybe I'm not being clear. Your spell isn't working. You don't see chasme, you certainly don't see wolves. It's like it isn't there.))
DM
GM, 3230 posts
Tue 15 Jun 2021
at 23:43
  • msg #752

Re: Myth Drannor - New Beginnings

Together, the three of you climb up into the tree. Krackor goes first, as the slowest and most awkward climber. Sirenya follows effortlessly right on his heels, her detect invisibility spell keeping her just far enough that she doesn't get kicked in the face. Karilla climbs almost as easily, and reaches up periodically to confirm that she's staying close enough.

As you reach the top of the rope, Kitheras helps pull you up onto the landing. Krackor passes over his ioun stone, and Kitheras releases it near his head. The rock sparkles slightly as it orbits the hooded Kitheras, but it's not particularly noticeable. ((ooc: Kitheras, you are now regenerating 1 hp/turn.))

Taking a look around, you see that you're on the lowest of four levels of rooms that have been wrapped around and spread out along the branches of the two petrified trees. The ground is forty feet below you, and while many of the wooden walkways, bridges, and ladders that once made this place an interconnected whole have been broken, enough remain that you think you can get wherever you like.

There is one large door on this level, not far from where you are standing now. The door frame is empty, giving peeks into a large, open room that runs around most of this tree's trunk and stretches across several large branches to wrap around the second tree's trunk as well. You can see a number of windows, along with a large section of wall that's been broken and torn out. All of the other rooms and building sections spread throughout the tree are smaller, more along the lines of single rooms.

((ooc: Just as a refresher, here's the tree image I'm using as inspiration for what these two trees look like. Though the branches don't start until forty feet off the ground, and they've obviously been shaped or manipulated so as to better hold and support buildings.))


Kitheras Sunblade
player, 387 posts
AC: -1 THAC0: 15
HP: 29 / 41
Wed 16 Jun 2021
at 01:26
  • msg #753

Re: Myth Drannor - New Beginnings

“Corym’s not here, so Sirenya should lead. I’ll rearguard to watch behind. Krackor and Karilla in the middle to protect the healer
Sirenya
player, 238 posts
HP: 41/41
Wed 16 Jun 2021
at 01:54
  • msg #754

Re: Myth Drannor - New Beginnings

"That's something I can do. But if you want to remain invisible you will need to stay within ten feet of me." she reminds the party. "I doubt anything will want to try to invade this area unless they are aware that the chasme are no longer lairing here, so we could even use this tree as an alternate camp if you wish?"

She waits for an answer, then heads out to look around stealthily if she can.
Kitheras Sunblade
player, 388 posts
AC: -1 THAC0: 15
HP: 29 / 41
Wed 16 Jun 2021
at 02:25
  • msg #755

Re: Myth Drannor - New Beginnings

“We’re indoors, so the need for invisibility is decreased. We should not plan to hold this camp until it is secured. Lead on.”

((From experience, thief exploration frequently happens more efficiently on Skype with the DM. We have a really old group message there where we all hang out.))
This message was last edited by the player at 02:25, Wed 16 June 2021.
DM
GM, 3231 posts
Thu 17 Jun 2021
at 20:48
  • msg #756

Re: Myth Drannor - New Beginnings

Shuldin’'s Stonespire

The group moves into the large room, getting in out of the open ledge and putting a wall between you and the rest of Myth Drannor. Inside, it's immediately apparent that this used to be a very large taproom. There are not one but two bars, one built into the wall just beside the door you came through, the other on the other side of the room.

It was once a remarkably lovely room, but has been thoroughly trashed. The elaborate carvings and inlays on the bars and along the walls have been defaced or torn out. Most of the more movable furniture has been smashed or is just missing entirely, though there are a couple of very-heavily-built chairs piled against the wall to your left that look more or less intact.

More concerning are the large holes in the walls. There are three in the long opposite wall, all at least five feet wide. The closer long wall to you, the one you saw as you were climbing up, has one large hole directly across from one of the holes on the other wall. It's almost as though something very large was thrown through the taproom and broke through both walls along the way. The ceiling is remarkably intact, but there are two small and one fairly sizable holes in the floor.

Sirenya takes a bit of time to check the room, quickly moving Karilla and Krackor out of range of her globe of invisibility. They become visible, and do their best to step away from any of the many sightlines. After a couple of minutes, Sirenya is able to point out to everyone several spots on the floor where it will give way if anyone steps on it.

Though once a tavern, this room has obviously served as a lair for a variety of creatures over a long period of time. There are piles of  fur and leaves that might have been used as beds, there are dark splotches on the floor and wall that are of disturbing provenance, and here and there you can see light glinting off of coins. There's also a strong smell of rot, both plant and animal.

The room has several exits, not including the holes in the wall. There's a door behind the closer bar, two doors on the opposite wall, and a fourth door on the far wall that leads out onto the other tree. Leaving the group in the room, Sirenya goes out the closest door. On the other side is a set of steps leading up to a smaller, though still sizable, room above and somewhat to the side. Glancing in, it looks like this used to be the kitchen. There are cabinets and counters along the wall, but most of the floor has been torn out. There are a number of vents in the ceiling; you guess that maybe something heavy like a stove or oven broke the floor and fell to the ground below.

Returning to the taproom, Sirenya picks another door and heads out again. On the other side of the taproom, on the opposite side from the one you climbed up, are a number of stairs heading up into the tree. There's a web of stairs and walkways connecting the rooms that are nestled into the tree branches like ornaments. Many of the stairs and walkways are damaged, but it's easy enough to climb up and start poking your head inside.

Each of the first three you poke your head into are pretty much the same. This place was an inn as well as a tavern, and a good one. These smaller rooms are bedrooms, all in various states of disrepair, all of which have been used as lairs at one point or another (though not necessarily any time recently). You don't find any traps, or see anything of particular value.

Until you reach the fourth small bedroom, two levels above and a bit to the side of the taproom. This room has flies buzzing about it, and when you poke your head inside you see five bodies. They're all relatively fresh and have been stacked haphazardly on the remains of the bed in the center of the room. There isn't much blood around them, so it looks like they were killed elsewhere.
Sirenya
player, 239 posts
HP: 41/41
Thu 17 Jun 2021
at 23:08
  • msg #757

Re: Myth Drannor - New Beginnings

Ordinarily, Sirenya would have concerns about the dead returning to life as zombies and the likes. Not so with these likely the food stores of the chasme. She decided that this was potentially the location with the highest chance of magical treasure being present, and cast the Detect Magic spell before looking further.

Given the height, she also made sure to be wary of weakened floorboards!
DM
GM, 3232 posts
Thu 17 Jun 2021
at 23:44
  • msg #758

Re: Myth Drannor - New Beginnings

Casting the detect magic spell, Sirenya steps into the room and takes a closer look at the bodies. She doesn't move them, but she does shift around to view them from different angles. Four humans and a halfling, they definitely have the look of adventurers. But most of their gear is missing. There are no packs or weapons, and only one of them is in armor (a badly rusted suit of chain mail). They still have their clothes and boots, however.

After a little while, Sirenya steps back. The floor in here is solid, without any of the weaknesses of some of the other rooms, and there are no magical emanations she can see.
Sirenya
player, 240 posts
HP: 41/41
Thu 17 Jun 2021
at 23:47
  • msg #759

Re: Myth Drannor - New Beginnings

For Sirenya, the lack of equipment was disturbing. What would Chasme have use for their equipment? The bodies looked recently dead. Perhaps their killers had simply stashed the equipment out of the reach of most mortals. She left around to look for further clues of the stolen equipment.
DM
GM, 3233 posts
Fri 18 Jun 2021
at 01:44
  • msg #760

Re: Myth Drannor - New Beginnings

There are four levels (more or less) to the Stonespire. Level 1 is almost entirely taken up by the tap room. Levels 2-4 are all similarly-sized rooms supported by branches or nestled around the tree trunks. After giving it some thought, Sirenya gets Kitheras and posts him on the stairs, where he can keep watch of the stairs and ladders leading further up while she explores.

The Stonespire was obviously a major inn; there are about twenty rooms laid out organically in the trees, and no doubt more in the fallen third tree. Most of them are built along similar lines, and between seeing them in their ruin you can reassemble a decent picture of what they were in their prime. Large windows that looked over the street leading deeper into the city, beds large enough for two or three people, elegant dressers. There's lots of carved woodwork, with an emphasis on scrollwork and curves. All of the rooms are badly damaged, though between everything you could put together a full room by taking a piece from here and a piece from there.

Sirenya wistfully searches through the rooms as she goes. It was a shame to see such grandeur fall into rack and ruin.

Absolutely every room has been used as a roost or lair at some point in the past. Though some of the lairs look decades old or even older. Most of the rooms are empty, however in one your detect magic pings; there's something hidden behind the badly-rotting wardrobe.

Ooh! Shinies! Sirenya carefully looks behind the wardrobe to see what she can see. She is painfully aware of how much falling furniture hurts, so she is wary of tipping things.

The wardrobe has collapsed in on itself, with only a few forlorn spars still sticking up to your height. Shifting things around, you find a pearl in the wreckage, softly glowing in your detect magic. It must have fallen behind the wardrobe some time far in the past.

This was exactly what Sirenya was looking for. She pocketed the pearl and continued the search. Maybe it would turn out to be something useful later on.

The last building on the level turns out to be where the inn stored linen and other supplies. All of them are totally gone; Sirenya is able to figure out the room's purpose by the fact it's cramped and filled with tightly-packed shelves.

Gathering Kitheras, Sirenya heads for the third floor. The first stairway is brittle; Sirenya could likely make it up but it would break under Kitheras's weight. There's another further back that the two of you are able to make it up. There are six rooms on this level. One of them looks like another supply room, which Sirenya intends to search just like the others. She will leave no stone unturned in her quest for riches!

Most of the rooms on this level are much like the ones on the level below: former inn rooms meant for up to three or four people, used for lairs by any number of flying creatures, badly damaged and currently uninhabited. The only strange one is the one closest to the trunk of the western tree. Inside it, you find the corpse of a human man, in heavy, official-looking robes lying on his back, staring up at the ceiling blankly. The corpse is still fleshy, but definitely decomposing pretty badly. This was not a recent death.

Sirenya looks at it closely, wary of it being undead. It might be, of course, but unless it gets up and starts to move, it looks like a corpse. Its robes have a similar rate of decay as the body, but unlike the other corpses this one still has gear. He's got a belt with a bunch of pouches and other equipment, there's a circlet around his head, his ears are studded with gem earrings.

Moving forward to strip the body, Sirenya notices that the robes are embroidered with Bane's symbol everywhere, and an obsidian holy symbol is on a rotted cord around his neck. Smiling widely at the dead cleric, Sirenya methodically strips him. The flesh squelches a bit under her fingers as she works, and she has to wipe her hands several times against the muck. The robe is completely ruined, and she has no interest in the holy symbol, but she manages to take everything else. ((ooc: Sirenya, you barely save against getting a disease from the corpse. Tomorrow you'll have a -5% to Move Silently because you're fighting sniffles.))

With the third level done, Sirenya repositions Kitheras at the stairs up to the fourth and highest level, and ascends. The rooms up here are somewhat smaller than those on the levels below, which is understandable since you've been making your way up the tree. There are seven rooms, one of which you confirm is another supply room.

The first bedroom you go into reeks of the chasme so badly that you almost start gagging. There's a mound of refuse in the center of the room, all rotting plant life interspersed with the occasional bone. Her detect magic spell having run out after she was done with the second floor, Sirenya marks it down as a place to check again when she casts her other detect magic spell and moves on.

In the next room over, Sirenya finds a one-armed halfling hanging by the hand from a roof support beam. He's swinging slightly, and is both alive and badly wounded. His eyes are closed, he's barely breathing, and definitely been tortured for a long while. Sirenya takes a quick step forward, giving him a once-over. This sort of mess requires Krackor, but she wants to make certain that he's not going to die in the time it takes her to return with the priest.

Fortunately or unfortunately, that won't be a problem. The halfling man looks like he's been very specifically kept alive, by a truly excellent torturer. Sirenya leaves him hanging and retreats down the stairs. Grabbing Kitheras, she retraces her way back down to the holy tavern. She informs Krackor of the dire need of healing for the injured halfling. Once he agrees to come, she aids him in getting there quickly, without falling through any rotten flooring.
Kitheras Sunblade
player, 389 posts
AC: -1 THAC0: 15
HP: 29 / 41
Fri 18 Jun 2021
at 02:57
  • msg #761

Re: Myth Drannor - New Beginnings

"The Chasme didn't seem capable to me of this kind of calculation.  They fought with such wild abandon.  There are other demons that fly, and some outrank the Chasme.  I worry that farther on we will encounter a Succubus."

"Krackor, heal him enough to get him to talk.  We need to know if he ever saw anyone else here other than a Chasme."


EDIT

Kitheras realized that the ioun stone was still orbiting him and he moved it to the Halfling.  "We may not need to go all the way back to Krackor."
This message was last edited by the player at 03:59, Sat 19 June 2021.
DM
GM, 3234 posts
Sat 19 Jun 2021
at 05:42
  • msg #762

Re: Myth Drannor - New Beginnings

The ioun stone begins to orbit the halfling's head. It takes time for it to begin to heal, but takes much less time for you to cut him down. Kitheras takes some cord and secures the man's arm to his side, as the halfling's eyes flutter open. He gazes sightlessly up at the ceiling for several breaths before slowly starting to look around. The halfling sees Kitheras, his cloak still shimmering slightly from when it was hiding him, and his eyes widen. "Wha..."
Kitheras Sunblade
player, 390 posts
AC: -1 THAC0: 15
HP: 29 / 41
Sat 19 Jun 2021
at 05:45
  • msg #763

Re: Myth Drannor - New Beginnings

Kitheras whispers, "We're friends, and we're going to get you out.  Keep to whispers. Tell me what manner of creatures you've seen here and how many."
DM
GM, 3235 posts
Sat 19 Jun 2021
at 05:52
  • msg #764

Re: Myth Drannor - New Beginnings

"Frien..." The halfling's eyes roll up in his head and he collapses, unconscious.
Kitheras Sunblade
player, 391 posts
AC: -1 THAC0: 15
HP: 29 / 41
Sat 19 Jun 2021
at 05:58
  • msg #765

Re: Myth Drannor - New Beginnings

"I'll carry him back down to Krackor and Karilla, and then return to you, Sirenya." Kitheras hefted the halfing, cloaked the both of them, and proceeded back down to the rest of the party.

Whispering, Kitheras says, "This one's been tortured and can't maintain consciousness. But he's alive. I'm heading back to Sirenya."

The elf re-ascends.
Krackor Steelfist
player, 1510 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Sat 19 Jun 2021
at 08:22
  • msg #766

Re: Myth Drannor - New Beginnings

Seeing Kirtheras carrying a very injured Halfling, Krackor knew what to do. He saw the Ioun Stone floating around the Halfling and tried to speed the process with a CLW (for 7hp).

Ministering to the injuries, making sure any broken bones or dislocations were in their proper places so the Regeneration would heal properly, he hoped the cure he had just given didn't fuse broken bones in the wrong places. He used some water and a bit of cloth he could clean and use.

Where did you find this poor creature? Being a halfling, it wasn't always easy to tell if male or female when dressed for adventuring, other times he thought it probably easier..! who did this, have you found them yet? Some of these wounds look very recent
Kitheras Sunblade
player, 392 posts
AC: -1 THAC0: 15
HP: 29 / 41
Sat 19 Jun 2021
at 14:39
  • msg #767

Re: Myth Drannor - New Beginnings

“We don’t know. Try to find out when he wakes.”
Sirenya
player, 241 posts
HP: 41/41
Sat 19 Jun 2021
at 14:47
  • msg #768

Myth Drannor - New Beginnings

With the halfling in safe hands, Sirenya heads out on her solo adventure once more...
This message was last edited by the GM at 20:09, Sat 19 June 2021.
DM
GM, 3236 posts
Sat 19 Jun 2021
at 20:18
  • msg #769

Myth Drannor - New Beginnings

Heading back up to the fourth level, Sirenya pokes her head into all of the remaining rooms. They're all empty; abandoned lairs built up in former bedrooms. The lairs in the two rooms closest to where the halfling man was being held also have recently-used lairs, though they don't reek of chasme. You see more than a few coins, mostly copper and silver, scattered in amongst the piled refuse, but nothing particularly catches your eye.

After checking all of the rooms and not finding anything in particular you return to Kitheras, who has been keeping watch from the stairs down to the third level.
Kitheras Sunblade
player, 393 posts
AC: -1 THAC0: 15
HP: 29 / 41
Sat 19 Jun 2021
at 20:36
  • msg #770

Myth Drannor - New Beginnings

“Sirenya, if you can handle the gathering, I want to give this halfling another look. Something else was by here, and I want to make sure that there isn’t some kind of tracker or enchantment on him before we take him to our base. It could even be an illusion or a shape changed creature trying to penetrate our defenses.”

He’ll return to Krackor and Karilla and share his concerns. “Karilla, can you speak to his mind, perhaps?  With your powers?”
DM
GM, 3237 posts
Sun 20 Jun 2021
at 03:47
  • msg #771

Myth Drannor - New Beginnings

Sirenya and Kitheras confer briefly about doing a second check of the rooms, looking specifically for magical items. They divide the sections up, cast their spells, and quickly move from room to room. They meet in the middle a little later, disappointed. Aside from a couple of shards of glass that were sputtering the last little bits of a light enchantment, there was nothing magical in any of the rooms.

((ooc: Kitheras, you healed 3 hp while you were wearing the ioun stone.))
This message was last edited by the GM at 03:48, Sun 20 June 2021.
Sirenya
player, 242 posts
HP: 41/41
Sun 20 Jun 2021
at 03:57
  • msg #772

Re: Myth Drannor - New Beginnings

Oh well. With the remaining juice, Sirenya will try to see what strength of magic and type is on the stuff we did collect
DM
GM, 3238 posts
Sun 20 Jun 2021
at 04:43
  • msg #773

Re: Myth Drannor - New Beginnings

Returning to the old taproom where Karilla and Krackor are keeping watch over the unconscious halfling, Sirenya takes a closer look at the things she took from the priest of Bane. The belt is falling apart, but a number of its pouches are still in decent condition. Inside you find a pair of potion bottles and a very small, very finely crafted obsidian statue of a horse, all of which radiate faint magic. There was also a rod made of yellowed bone that had been shoved through the belt behind him. It's stained even worse now after sitting under a rotting corpse for years, but you are still able to see that it's enchanted. The rest of the belt's contents are ruined, either food that has rotted away, papers that are soaked to illegibility and disintegration, or the small tools a wilderness traveler might carry.

The man's boots are ruined, but were once very fine leather, meant for city walking, not forest exploration. The circlet, which also appears to be made of bone (in this case, several smaller bones riveted together) radiates a strong necromantic enchantment. And of the man's six stud earrings, five of them are made of gold and have a single gemstone each, and are worth a decent amount of money. The sixth is a gold stud holding a piece of clear cut glass, which radiates a faint enchantment you can't identify.
Sirenya
player, 243 posts
HP: 41/41
Sun 20 Jun 2021
at 06:38
  • msg #774

Re: Myth Drannor - New Beginnings

Sirenya lays out the items that are magical for the party to assess.

"One pearl, magical. Two potions, magical. Horse statue, magical. One rod, magical. One circlet, strongly magical. One earring, magical." she describes. "A decent find, but defintely worth identifying more closely when we have a chance." she suggests.

She spreads out the other five earrings which are of value. "Plus some coin value in sale price of these earrings." she adds.
Krackor Steelfist
player, 1511 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Sun 20 Jun 2021
at 15:27
  • msg #775

Re: Myth Drannor - New Beginnings

Looking over the items displayed, the goodly priest didn't like the looks of some of the items but couldn't argue their value as magical equipment, what ever that represented.

What creature did you take these from, I see some things here that represent something not so goodly.
Karilla Silveroak
player, 346 posts
HP 37/51 PSP 61/91
AC 2 (0 w/SWpnS)
Sun 20 Jun 2021
at 16:38
  • msg #776

Re: Myth Drannor - New Beginnings

Kitheras Sunblade:
“Karilla, can you speak to his mind, perhaps?  With your powers?”


Karilla raised an eyebrow at the notion, but then realized that she hasn't exactly been the most open about her abilities. She shook her head in response.

"I can not do that. I'm pretty much only good for either hiding or killing, not much use for anything in between."
Kitheras Sunblade
player, 394 posts
AC: -1 THAC0: 15
HP: 29 / 41
Mon 21 Jun 2021
at 14:57
  • msg #777

Re: Myth Drannor - New Beginnings

"Proposal.  Strap the halfling to Krackor.  Secure the rope around him and low them down with Sirenya perched on the rope directly above Krackor.  Between Karilla and I we should be able to do this.

Karilla, who has her own camoflouge can then shimmy down the rope.

Then I'll detach the rope--you all coil it down at the bottom, and I'll climb back down.

From there we head back to the tower.  I can stay unseen outside pretty well indefinitely and can see if I can track down Corym to help guide him back into safety."

Krackor Steelfist
player, 1512 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Mon 21 Jun 2021
at 21:06
  • msg #778

Re: Myth Drannor - New Beginnings

In reply to Kitheras Sunblade (msg # 777):

This sounds good except I won't be able to carry the injured Halfling, so once down, someone else will have to take him.
DM
GM, 3239 posts
Mon 21 Jun 2021
at 21:13
  • msg #779

Re: Myth Drannor - New Beginnings

Kitheras spends some time examining the halfling man once he and Sirenya return from their reconnaissance. He's fairly young, and though now rather emaciated, has a significant amount of musculature and sword callouses on his remaining hand. His only item of clothing is a long, blood-stained shirt that is more shreds and rags than effective garment. In addition to the missing arm, the halfling also has several layers of torture wounds in varying levels of healing, all of which are now closing under Krackor's magic and the magic of the ioun stone.

There are no traces of magic about him, and he has not regained consciousness, though to Krackor's experienced eye that seems more due to an exhausted person falling into true slumber for the first time in much too long than to anything more sinister.

((ooc: Just a reminder, once you leave the sphere of invisibility, you don't become invisible again if you move within the radius. So both Krackor and Karilla are currently visible and will remain so unless additional magic is used.))
Krackor Steelfist
player, 1513 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Mon 21 Jun 2021
at 21:58
  • msg #780

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 779):

Considering the wounds starting to heal and the lost arm, Krackor wondered how long it would take for all the wounds to heal and if the Ioun Stone's regenerative healing would eventually heal the arm, generating a new one, and would the Halfling manage with the shock as he had potentially gone into his slumber thanks in part to shock as the blood started to flow around his body properly again.
Sirenya
player, 245 posts
HP: 41/41
Mon 21 Jun 2021
at 23:20
  • msg #781

Re: Myth Drannor - New Beginnings

In reply to Krackor Steelfist (msg # 775):

"A fallen cleric of Bane. I too sense a strong aura of necromancy, but all things are worth testing to see if they can be repurposed wouldn't you think?" she suggests.
Kitheras Sunblade
player, 394 posts
AC: -1 THAC0: 15
HP: 29 / 41
Tue 22 Jun 2021
at 00:34
  • msg #782

Re: Myth Drannor - New Beginnings

DM:
Kitheras spends some time examining the halfling man once he and Sirenya return from their reconnaissance. He's fairly young, and though now rather emaciated, has a significant amount of musculature and sword callouses on his remaining hand. His only item of clothing is a long, blood-stained shirt that is more shreds and rags than effective garment. In addition to the missing arm, the halfling also has several layers of torture wounds in varying levels of healing, all of which are now closing under Krackor's magic and the magic of the ioun stone.

There are no traces of magic about him, and he has not regained consciousness, though to Krackor's experienced eye that seems more due to an exhausted person falling into true slumber for the first time in much too long than to anything more sinister.

((ooc: Just a reminder, once you leave the sphere of invisibility, you don't become invisible again if you move within the radius. So both Krackor and Karilla are currently visible and will remain so unless additional magic is used.))


((Sirenya? You got anything?  I've got an invisibility.  That'll work on Krackor and everything he carries--halfling included.))
This message was last edited by the player at 00:34, Tue 22 June 2021.
Sirenya
player, 246 posts
HP: 41/41
Tue 22 Jun 2021
at 00:38
  • msg #783

Re: Myth Drannor - New Beginnings

I got one more invisibility for the day remaining.
DM
GM, 3240 posts
Tue 22 Jun 2021
at 02:16
  • msg #784

Re: Myth Drannor - New Beginnings

((ooc: Technically invisibility only covers things that a person is carrying, not people, even if the person is being carried. But Sirenya is a Vanisher; she can bend the spell enough to cover an unconscious halfling.))
Sirenya
player, 247 posts
HP: 41/41
Tue 22 Jun 2021
at 02:31
  • msg #785

Re: Myth Drannor - New Beginnings

That works. I'm still invisible, but that leaves us needing another invisibility spell for Krackor I believe.
DM
GM, 3241 posts
Tue 22 Jun 2021
at 03:25
  • msg #786

Re: Myth Drannor - New Beginnings

((ooc: If Sirenya covers Krackor and Kitheras covers Karilla, that will be everyone, including the halfling. Provided Krackor doesn't put him down, of course.))
Sirenya
player, 248 posts
HP: 41/41
Tue 22 Jun 2021
at 03:29
  • msg #787

Re: Myth Drannor - New Beginnings

A solution has been found. Lets go! :)
Kitheras Sunblade
player, 395 posts
AC: -1 THAC0: 15
HP: 29 / 41
Tue 22 Jun 2021
at 03:31
  • msg #788

Re: Myth Drannor - New Beginnings

When we transfer the halfling to someone else, I can give him his own invisibility
Krackor Steelfist
player, 1514 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Tue 22 Jun 2021
at 21:32
  • msg #789

Re: Myth Drannor - New Beginnings

Kitheras Sunblade:
When we transfer the halfling to someone else, I can give him his own invisibility

This. Krackor went be able to move literally more than a snail's pace unless the handling weighs the same as his shield and someone else Carrie's his shield, or they carry the Halfling in the first place.
Girdle of Giant Strength wouldn't go amiss right now or any time.

Kitheras Sunblade
player, 395 posts
AC: -1 THAC0: 15
HP: 29 / 41
Wed 23 Jun 2021
at 04:00
  • msg #790

Re: Myth Drannor - New Beginnings

Strap the halfling to Krackor.  Sirenya will cast invisibility on both.

Secure the rope around him and lower them down with Sirenya perched on the rope directly above Krackor.

Karilla, who has her own camoflouge can then shimmy down the rope.  Kitheras will follow.

Then I'll Sirenya will detach the rope--you all the ground party will coil it down at the bottom, and I'll Sirenya will climb back down.

Krackor will remand the Halfling to Karilla.  Kitheras will add an invisibility to the halfling.

From there we head back to the tower.

Kitheras can stay unseen outside pretty well indefinitely and can see if he can track down Corym to help guide him back into safety.


Go Go Go
This message was last edited by the player at 04:00, Wed 23 June 2021.
Sirenya
player, 249 posts
HP: 41/41
Wed 23 Jun 2021
at 21:34
  • msg #791

Re: Myth Drannor - New Beginnings

Sirenya follows the plan to the letter.....until she falls from the tree.

05:34, Today: Sirenya rolled 94 using 1d100.  Climb. – [roll=1624484042.44802.321144]
DM
GM, 3242 posts
Thu 24 Jun 2021
at 02:22
  • msg #792

Re: Myth Drannor - New Beginnings

The plan starts out perfectly. The rope is hauled up, and Karilla expertly ties it into a harness around Krackor. She concentrates briefly, and her body takes on the coloration of the walls and wood around her. Even looking directly at her, it's hard to see where her outline stops and the environment begins.

Together, the three of you lower Krackor down to the ground. There's a couple of tense moments, but Karilla is strong from her years of surviving Athas and Sirenya and Kitheras do their part to help. When he reaches the ground, the invisible Krackor unties the harness and moves to stand at the tree's trunk.

Karilla goes next. She grabs the rope and twirls it around her waist and slides down with a shimmer of camouflage and a whisper of noise. Kitheras tries to do the same, swinging out into the void underneath the inn's old tap room with a firm grip on the rope.. He nearly stumbles, but manages to brace his legs against the tree. Once anchored, he carefully walks himself down to the forest floor.

And then, finally, there is Sirenya. She detaches the rope and lets it fall, then climbs out onto the tree. Perhaps it was a bit of overconfidence at the successful scouting. Or perhaps it was a delayed reaction to the thought of having one of her arms torn from her. For whatever reason, just climbing below the old inn's balcony, Sirenya loses her grip on the tree. She tries to grab for a handhold, but feels herself peeling back from the trunk and she plummets.

Fortunately, this is not the first tall object Sirenya has fallen off. She knows how to fall, how to roll when she lands to minimize the damage. Dropping forty feet with no warning hurts, but she's able to turn what could have been a fatal fall into something that will merely have her wincing and limping. ((ooc: Sirenya, you take 9 damage from the fall.))

The bad news is that to do that, Sirenya makes a heck of a racket. Sirenya lands in and rolls through several bushes and breaks who knows how many branches. The noise echoes across the silent ruins.

((ooc: Everyone is down, but you can hear the noise echoing out in all directions. What do you do?))
This message was last edited by the GM at 17:46, Thu 24 June 2021.
Sirenya
player, 250 posts
HP: 41/41
Thu 24 Jun 2021
at 03:05
  • msg #793

Myth Drannor - New Beginnings

Knowing that she has done wrong, Sirenya attempts to hotfoot it out of where she had landed, taking a circular route back to their regular resting haunt. When he has put enough distance from her landing spot, she starts to duck into the foliage and ruins and sneaks her way back to the best of her ability.

11:04, Today: Sirenya rolled 39 using 1d100.  Hide in Shadows. (95%) – [roll=1624503856.21216.321144]
11:04, Today: Sirenya rolled 61 using 1d100.  Move Silent. (75%) – [roll=1624503848.16323.321144]

DM
GM, 3243 posts
Thu 24 Jun 2021
at 04:13
  • msg #794

Myth Drannor - New Beginnings

((ooc: I mis-interpreted who was doing what when with the tree descent. The post is now accurate to events, with Sirenya falling as the last person to descend.

Sirenya, you can use those die rolls to further hide yourself, but I want to pause here to see what the group's reactions are.))

This message was last edited by the GM at 17:47, Thu 24 June 2021.
Krackor Steelfist
player, 1515 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Thu 24 Jun 2021
at 18:42
  • msg #795

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 792):

Wincing at the sound of the stumbled thud, knowing that it was Sirenya, he hoped that she tumbled away, breaking her momentum before too much pain was caused.  He hears the Gnome move off and then go 'almost' silent.

Whispering Are we all ok, can we move now before anything decides we are a game of hide and eat?  Chuckling a little at his own pun, Krackor starts to move off as had been discussed in the tree house.
Kitheras Sunblade
player, 396 posts
AC: -1 THAC0: 15
HP: 29 / 41
Fri 25 Jun 2021
at 03:28
  • msg #796

Re: Myth Drannor - New Beginnings

Kitheras thought for a bit.  Sirenya falling was loud--but was it Fireball loud?  They'd over-reacted to this kind of thing before.

The one thing he knew he didn't want to do was lead observers directly to their base.

"To the Gnome hold--fast as you can.  I'll use a rope trick there to let the neighborhood settle. Give me the halfling."

He wasn't trying to maintain a formation or any such thing.  It was all happening too fast for that.

As Krackor handed him the halfling, he invoked the invisibility spell on him as promised and situated his cloak around them both.

If movement is possible after that, he'll start making his way--moving silently--to the Gnome Hold.
Karilla Silveroak
player, 347 posts
HP 37/51 PSP 61/91
AC 2 (0 w/SWpnS)
Fri 25 Jun 2021
at 18:47
  • msg #797

Re: Myth Drannor - New Beginnings

Karilla flinched involuntarily as she heard Sirenya crash to the ground.

"Well, that's unfortunate." She quietly muttered under her breath.

She was quick to make her way towards the gnome stronghold once she heard the plan. Karilla wasn't exactly eager to see what new hellish creature was attracted by the sounds of a halfling crashing into the underbrush.
DM
GM, 3244 posts
Sat 26 Jun 2021
at 23:43
  • msg #798

Re: Myth Drannor - New Beginnings

Sirenya picks herself up as Krackor passes the halfling man to Kitheras. Everyone takes off for the gnome hold, running as quickly as  they can. Karilla quickly leaves the rest of the group behind, not that any of you can particularly tell where anyone else. It's all a matter of grass swaying and being pounded flat, or bushes swaying as people run past.

As you run for the gnome hold, you hear a loud chittering coming from a few bits of free-standing walls are the only indication that there used to be something built on this location. But there are also several depressions in the earth, which lead underground. ((ooc: Building #22)) A large brown beetle, at least ten feet long with four tentacles waving from its head, is rushing out of one of the depressions and charging in the direction of Sirenya's fall.

Glancing over towards the beetle, which does not seem to be noticing your movement, you also see three vulture-like fiends launch themselves from the upper levels of the building further north. ((ooc: Building #23)) That set of buildings is broken but still magnificent, with arching walls thirty feet in the air, a single tower at the northwest corner. Its main doorway faces the street, a ten foot tall, eight foot wide portal gaping open without any doors. Its walls are liberally festooned with windows, and while the northeastern face of the manor has been torn down and is crumbling, most of the rest is in decent condition. It's built of white marble that has been treated with something to make it glitter like a white opal in sunlight. The fiends are also heading in the direction of the once-chasme-occupied inn.

Between the inn and the beetle-housing-depression is another building. It's another solid, dwarven-made blockhouse, and both Kitheras and Sirenya remember it from their initial scouting the day they returned to the ruins. It’s somewhat smaller than the unfinished dwarven bunker that the adventurers had been using as a lair. The stone is streaked from weather and time, but remarkably unbroken. There’s a single doorway on the blockhouse’s eastern side, facing the door. The doors were two large stone portals, but were shattered long ago. Beyond them, shadows hide the rest of the building from view.

Fortunately, nothing seems to be emerging from that building.

((ooc: Pausing for a moment to see if anyone wants to react. So far, there doesn't seem to be anything that will prevent you from reaching the gnome hold.

Kitheras, where are you casting rope trick?))

Kitheras Sunblade
player, 397 posts
AC: -1 THAC0: 15
HP: 29 / 41
Sun 27 Jun 2021
at 02:48
  • msg #799

Re: Myth Drannor - New Beginnings

Just inside the thing so that they don't see the rope dangling, but so that we can get into it quick.

I'm not going to cast it immediately.  The bad thing about that spell is we have no idea what's going on around us once its cast.  Its possible that Sirenya could make it to the tower and wave us in.

But we know that building is clear (or was yesterday), and it's a good bit away from where everyone else is headed, and won't lay a straight path to Bhepel Tower.
DM
GM, 3245 posts
Sun 27 Jun 2021
at 02:49
  • msg #800

Re: Myth Drannor - New Beginnings

((ooc: Sirenya, since we're retconning the order in which you fell, are you running for the naga lair with the rest of the party or the mansion?))
Sirenya
player, 251 posts
HP: 41/41
Sun 27 Jun 2021
at 02:56
  • msg #801

Re: Myth Drannor - New Beginnings

For now, the mansion
DM
GM, 3247 posts
Sun 27 Jun 2021
at 05:12
  • msg #802

Re: Myth Drannor - New Beginnings

Karilla reaches the gnome hold first, racing underneath the half-collapsed doorway and into entry hall. It remains empty, and she pauses for a moment near the stairs. Kitheras arrives a couple moments later, panting with exertion from carrying the halfling. Stepping out of sight of the ruins, he flutters his cloak to give himself a moment of visibility, letting Karilla know that he's there.

Krackor takes a bit longer. Watching over his shoulder, he can see both the giant beetle and the flying fiends heading for where Sirenya crashed. Neither group seems particularly interested in the other, though that may just be because the fiends are fifty feet in the air. Though the beetle is running ahead with single-minded ferocity, the fiends are looking around in all directions. Clearly, they expected whoever made the noise to be running. Equally clearly, they don't see you right now. Then Krackor runs into the gnome hold, the clanking of his armor announcing his presence to Kitheras and Karilla.

Sirenya peels off from the group, creeping around to the west under the cover of both her invisibility and the shadows that are so plentiful in Myth Drannor. She checks the position of the fiends a couple of times, but soon puts a building between her and them. Crossing the road, she makes her way back to the mansion, and pauses when she gets close to the door.
Krackor Steelfist
player, 1517 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Sun 27 Jun 2021
at 14:49
  • msg #803

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 802):

Krackor is glad to be back at the Gnome Hold because then he can stop moving so fast. He whispers I'm here then rests against the wall and focuses, listening for movements, for his friends and any enemies inside and outside the complex. There was still at least one Naga left to find.

Sound Analysis, made by 10
DM
GM, 3248 posts
Mon 28 Jun 2021
at 03:09
  • msg #804

Re: Myth Drannor - New Beginnings

Krackor

Taking a moment, you steady your breathing and focus on the sounds around you. The half-collapsed room that once served as the gnomes' above-ground entry room is silent. You can hear the soft sounds of your breath echoing back from the stone walls, and you locate both Karilla and Kitheras by their breathing. You don't hear Sirenya.

Outside, everything is quiet as well. Then you hear an inhuman warbling croak. A second one follows a moment later. Then silence falls again.
Krackor Steelfist
player, 1518 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Mon 28 Jun 2021
at 05:54
  • msg #805

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 804):

Krackor turns slightly towards Karilla and Kitheras, makes the sound of the wind as he says Shuuuuush, thinking that he was quiet enough to only be heard by those closest, his companions.

He continues to listen, focusing on the direction of the inhuman sound, hoping it's not a small, non-fiendish frog or toad.
Sirenya
player, 252 posts
HP: 41/41
Tue 29 Jun 2021
at 05:19
  • msg #806

Re: Myth Drannor - New Beginnings

Sirenya had split herself from the party, but she knew where they were heading. It was the least she could have done to avoid any potential enemies from harming her allies if they had followed her. She tracked back, heading to the gnome stronghold to rejoin the party.
Kitheras Sunblade
player, 398 posts
AC: -1 THAC0: 15
HP: 29 / 41
Tue 29 Jun 2021
at 15:40
  • msg #807

Re: Myth Drannor - New Beginnings

Basically if they’re staying on their end of the neighborhood, I won’t cast it. If they start spreading out any looking like they’re going to do a broader search, I will cast it.

OOC: Krackor, we’ve seen demon toads a few times, but never regular toads.
Krackor Steelfist
player, 1520 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Wed 30 Jun 2021
at 20:33
  • msg #808

Re: Myth Drannor - New Beginnings

In reply to Kitheras Sunblade (msg # 807):

(ooc: Yep, he isn't sure which variety and wanted to ensure they don't hear the allies)
DM
GM, 3250 posts
Thu 1 Jul 2021
at 02:38
  • msg #809

Re: Myth Drannor - New Beginnings

Krackor continues to listen there's a couple of bird-like croaking calls and responses, but they all seem to be focused around the old inn. After five or six croaks, the fiends fall silent. You still don't hear anything.

Sirenya, when you return to the gnome hold's antechamber, at first it looks empty. But looking closely, you can see the edges of Kitheras, where his cloak is having trouble compensating for the worked stone. It wouldn't be obvious at a distance, but he's standing four feet away from you.

((ooc: Everything seems to be focused on the tree house. They don't seem to have noticed your movement.))
Sirenya
player, 253 posts
HP: 41/41
Thu 1 Jul 2021
at 02:40
  • msg #810

Re: Myth Drannor - New Beginnings

"Well, that was an adventure." says Sirenya at the quietest of a whisper to Kitheras.
Kitheras Sunblade
player, 399 posts
AC: -1 THAC0: 15
HP: 29 / 41
Thu 1 Jul 2021
at 04:44
  • msg #811

Re: Myth Drannor - New Beginnings

Sirenya:
"Well, that was an adventure." says Sirenya at the quietest of a whisper to Kitheras.


"They seem focused on the tree house.  I think we should make for the tower.

Krackor--do you have a silence spell to silence your armor?  If so, lets use it and go.  We can have Sirenya go ahead of you to prepare the illusion."
Krackor Steelfist
player, 1521 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Thu 1 Jul 2021
at 18:45
  • msg #812

Re: Myth Drannor - New Beginnings

In reply to Kitheras Sunblade (msg # 811):

Nodding then remembering he was invisible again, Krackor intoned Yes I do, I'll head straight there but if any of you want to be within the area, you'll be able to tell when your footfalls vanish.  Heading out in the count of 30 or so, I'll mark the ground with an eye before setting off.

Krackor casts his Silence 15ft Rad then marks the ground as he had said, then sets off for the Manor, moving as fast as he could but not at a run so as not to leave an obvious trail or dust or grass sway.  He'll watch every so often towards the treehouse and if he can go behind trees that have nothing in them or houses, then he will if it is a straighter or safer route.
Kitheras Sunblade
player, 400 posts
AC: -1 THAC0: 15
HP: 29 / 41
Thu 1 Jul 2021
at 23:43
  • msg #813

Re: Myth Drannor - New Beginnings

Very well—I’d like to lag behind and obliterate our tracks. Karilla, can you take the Halfling and walk with Krackor?
Sirenya
player, 254 posts
HP: 41/41
Fri 2 Jul 2021
at 01:53
  • msg #814

Re: Myth Drannor - New Beginnings

Sirenya waits, but will follow the group as necessary.
DM
GM, 3251 posts
Wed 7 Jul 2021
at 15:35
  • msg #815

Re: Myth Drannor - New Beginnings

The group sets out for the mansion, Krackor moving under the auspices of a silence spell. It's a short walk, basically just crossing what used to be the gnomes' front yard, then over the street to the mansion's front door. And it goes without issue... for you. But as you're moving, and Kitheras is removing your tracks, you see two of the giant, undulating ribbons cork-screwing their way through the air from the south towards the tree house. And as you get close to the mansion door, Kitheras spots the outline of someone, or something, hidden in the underbrush near the foot of the tree where the abishai laired. ((ooc: Building #3)) It is moving slowly towards the northeast, but is too well concealed for Kitheras to see what it is.

Once you reach the door, Sirenya mutters under her breath and creates the familiar illusion. Once it's in place, Kitheras touches the door and all of you hurry inside. The door closes shut behind Karilla, the last one in, and with a grateful sigh she puts the halfling man down.

((ooc: You have returned to your base, and as best you can guess, are still unknown to the ruins outside. What's next?))
Kitheras Sunblade
player, 401 posts
AC: -1 THAC0: 15
HP: 29 / 41
Wed 7 Jul 2021
at 16:12
  • msg #816

Re: Myth Drannor - New Beginnings

Kitheras steps outside of Krackor’s silence so that he can be heard.

“Karilla, alert Elorfindar to the situation. I’ll let Talindra and Kora know our situation. Sirenya, keep an eye on the survivor. Krackor, once we’re all assembled, we all need to man a window and keep watch. This may not be over. Identify the places you would have people posted.”
Krackor Steelfist
player, 1523 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Thu 8 Jul 2021
at 18:55
  • msg #817

Re: Myth Drannor - New Beginnings

Kitheras Sunblade:
Kitheras steps outside of Krackor’s silence so that he can be heard.

“Karilla, alert Elorfindar to the situation. I’ll let Talindra and Kora know our situation. Sirenya, keep an eye on the survivor. Krackor, once we’re all assembled, we all need to man a window and keep watch. This may not be over. Identify the places you would have people posted.”

Once Krackor gets close enough to the Manor that he feels the others could be close enough, he steps back from the spot that Sirenya usually casts the illusion and in case Kitheras needs to make a noise to open the door.

Unbeknownst to him, Kitheras is speaking; The Barakor can't see the Elf as he is hidden and although Kitheras moves out of the Silenced area surrounding the invisible Krackor, the Dwarven priest, by the very nature of the spell being centred on him, hears nothing that anyone else says.

When the door opens, he'll walk in and move to his guard post with the big window overlooking the direction they had come from until the Silence Spell runs out (total = 16rds from casting the spell at the Gnome Hold)
Krackor Steelfist
player, 1524 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Thu 8 Jul 2021
at 19:01
  • msg #818

Re: Myth Drannor - New Beginnings

In reply to Krackor Steelfist (msg # 817):

Once the silence spell ends, Krackor goes to find the others and starts to give instructions.  We need constant watches over towards the battle even long after it has finished.  That will mean two people in the watch room, I'll be once of them, I will need to get my divine connection made for spells either in the morning or the day after but I'll be keeping watch for as long as I'm able, the spell on me will last a good few days longer.  I'm fine for food and water but others may not be, ensure you are filled.

We'll need to rest and ensure everyone is fully healed, pass around the Ioun Stone you feel all your wounds are healed.  We also need to watch that drop point to see if any of those others come back, I have a feeling that at least one survived but those who can scout will know more about that than I.

Any questions?


He felt like a military leader and so stopped, collected his thoughts, gave the Bronze Mask a sign of respect and realised that this is what he does, looks after and protects.
Kitheras Sunblade
player, 402 posts
AC: -1 THAC0: 15
HP: 29 / 41
Thu 8 Jul 2021
at 19:51
  • msg #819

Re: Myth Drannor - New Beginnings

Kitheras rolls his eyes invisibly, then reiterates what he'd earlier said and irons out the two plans which are more or less compatible anyways.
Sirenya
player, 256 posts
HP: 41/41
Thu 8 Jul 2021
at 23:38
  • msg #820

Re: Myth Drannor - New Beginnings

Sirenya does as she has been asked, and tends to the surviving halfling. She wasn't a healer, but at the very least she could make sure that when he awoke there was a friendly face to invisibly watch over him.

"I can do that." she replies. "Might need a hand hauling him to a bed though." she adds, recognising that strength is not her most prized asset.

She left the planning to the members of the company she had joined.
DM
GM, 3255 posts
Mon 12 Jul 2021
at 03:58
  • msg #821

Re: Myth Drannor - New Beginnings

"I can help with that," Elordindar says as he enters the room. He smiles around at the apparently-empty room. "If you can lead me to him."

Kitheras removes the invisibility, and Elorfindar lifts the halfling man. Together, he and Sirenya move the halfling up to Lianthorn's old bedroom. Elorfindar checks his wounds, casts another healing spell, and pronounces himself satisfied. Pulling a chair over, he settles down to wait until the exhausted man awakens.

Karilla retreats to tend her kank and shake off the reaction to another close call, leaving Krackor and Kitheras to take up the watch. By focusing on the eastern wall, you're able to keep both the dead drop and the buildings that stand between the mansion and the open area where things had been getting so interesting.

Noise doesn't move through the windows, but you see those two flying corkscrews fighting with something smaller than themselves in the air. You can't make out what it is, exactly, as its pummeled and eventually drops, broken, from the repeated attacks of the fleshy ribbons. Then the ribbons turn and fly out of your sight towards the north. You don't see any of the vrocks, or other creatures.

Nothing returns to the dead drop.

((ooc: I'm going to pause here to see how much time you want to spend watching.))
DM
GM, 3256 posts
Mon 12 Jul 2021
at 04:00
  • msg #822

Re: Myth Drannor - New Beginnings

Corym

It's not the most uncomfortable bed you've made in your life. On the other hand, many of those worse than tying yourself in the bowl of a tree far above the ground were beds that were chosen for you. After drifting for awhile in reverie, you come back to consciousness again. The exhaustion from your terrified flight has left you, and glancing up through the leaves you guess you still have a few bells of sunlight left to you, if you wish to start making your way back to Myth Drannor. Your stomach rumbles.
Corym Ildroun
player, 2354 posts
19/28 HP
AC 0
Mon 12 Jul 2021
at 04:23
  • msg #823

Re: Myth Drannor - New Beginnings

Corym will take some hard tack rations and observe his surroundings before setting a pace for his return. Silence is easier when walking or moving slowly, but things will presumably only get worse after dark so there is some incentive to hurry.

He has stoneskin and armor and a mind packed with battle spells, so he's not deathly afraid of running into something.  His wraithform should provide an easy escape even in the face of a dire danger.

He'll alternate jogging and walking  as the circumstances permit, and head back to the tower after collecting the rope he'd tied himself off to in the tree.
Kitheras Sunblade
player, 403 posts
AC: -1 THAC0: 15
HP: 29 / 41
Mon 12 Jul 2021
at 04:24
  • msg #824

Re: Myth Drannor - New Beginnings

DM:
((ooc: I'm going to pause here to see how much time you want to spend watching.))


I'll start to lower my guard after an hour.

EDIT:  After an hour Kitheras will check on everyone and have everyone revert to our normal level of watchfulness.  Kitheras will alternate with Krackor to keep a watch for Corym until the Halfling is able to talk.

This message was last edited by the player at 21:06, Mon 12 July 2021.
DM
GM, 3257 posts
Tue 13 Jul 2021
at 02:40
  • msg #825

Re: Myth Drannor - New Beginnings

Mansion

Kitheras spends an additional bell keeping a close watch, but neither he nor Krackor see anything. Either the excitement is over, or they're keeping it hidden behind the buildings. He begins to breathe a little easier.

Only a little, however.

Corym, Later

Untying the rope, you drop back down to the forest floor. You take your time coiling it up, surveying your surroundings. There's a strong smell where one of the wolves marked the tree, but otherwise it looks like anywhere else in this part of the great forest. Once you've tied and stowed the rope, you start making your way back to the north.

As you walk, the day begins to slip away. Light fades, shadows lengthen, and your vision starts to slip from light into varying hues of heat.

When full dark falls, you're still moving through the thick forest. You've mostly kept to the track you made in your chasme-induced flight, though you circled well away from where the wolves were resting. They might not be there anymore; you hear the occasional howl far off in the distance. You guess you're still at least a bell's walk from the edge of the mythal and more likely two.

Without warning, an elven voice, speaking Elven, breaks into your quiet walk. "I'm not going to waste an arrow shooting a tree. But know that if I wished it, you would be dead."
This message was last edited by the GM at 04:20, Tue 13 July 2021.
DM
GM, 3258 posts
Tue 13 Jul 2021
at 05:11
  • msg #826

Re: Myth Drannor - New Beginnings

Corym

Corym turns and bows in the direction of the voice. "It is said that vision is the art of seeing that which is invisible to others. I'm honored that you see more value in my life than in my death, Ebrath."

Five elves are spread out in a loose group. The one closest to him, who is staring directly at him, is a moon elven woman. The others are a mix of moon elves and green elves. All of them are armed for forest warfare, with long bows and chain mail that's been carefully dyed and covered in cloth to keep it from shining or rustling. The woman is wearing a necklace that consists of a thin loop of leather wrapped around two parts of a broken crossbow bolt. Glancing at the others (most of which are watching the surrounding woods), he sees a similar broken arrow motif.

The woman just looks at him. "There are few enough of the People to carry on the fight. I don't butcher any needlessly."

"The fine robes and crowned heads of the Elven Court have fled, but blood, soil, and honor abides yet in these woods.  I am heartened to meet you. I have met few of the People in the East that stand unbowed against this baleful turn of the wheel." Corym smiles genuinely but leaves his hands spread wide from the jaunty bow he gave to signal that he still considers himself under threat but that he means to pose no harm.

All of the elves frown at you briefly, then the four in the back return to scanning the forest. "Indeed," the woman says. "And what brings you to this oldest of forests?"

"Fate, I believe. It is difficult to say.  It is a matter of much contention among my companions.  It is a tale I will not with hold, but also one which takes time. Have you a camp nearby?"

The woman shakes her head. "It is early. Our hunt has begun in earnest, and will not cease until the sun rises or our prey lie dead at our feet."

"My companions will have triumphed on their field of battle or else fallen while I was possessed of demonic terror.  My only hurry to rejoin them was to do so before full night fell. This having failed, and having fallen in with a band with whom I am of common heart, I would lend you my aid. Though the house of Ildroun of late rests in Evereska, her fathers and grandfathers were born under these boughs.  The enemies of Cormantor's defenders are my enemies.  I find her defenders now in pursuit of the enemy--let me join you and offer my service.  When their blood feeds the roots of our home and native land, we shall rest and speak."

That got the woman's attention. "Shevarash's arrows do not receive support from the People to match the burdens we shoulder for them. You are skilled enough in the Art to hide yourself, and you carry a blade that's seen some use. Join us, then, and be welcome. I am Phaerl Eroth, First Blade Breaker, Mageling Bane, Second Arrow of the Vault of Unquenched Vengeance."
"I am Corym Ildroun, an humble Knave of the Missing Page. Tonight may the Trickster's servant be an arrow in the quiver of the Black Archer."

Phaerl bows slightly. "Honored to meet a Knave. If the Dark Avengers are grim, you are crazy. Follow us."

Corym gives a broad grin. "We are that."
DM
GM, 3259 posts
Tue 13 Jul 2021
at 16:09
  • msg #827

Re: Myth Drannor - New Beginnings

((ooc: So I was not expecting Corym to run off with the angry Shevarashans, so he'll remain dual-tracked for a bit. He's also ahead of the rest of the group, time-wise; it's after dark for him and mid-afternoon for everyone else.

So now that things seem to have maybe settled down, what do the folks in the mansion want to do?))

Kitheras Sunblade
player, 404 posts
AC: -1 THAC0: 15
HP: 29 / 41
Tue 13 Jul 2021
at 18:10
  • msg #828

Re: Myth Drannor - New Beginnings

Kitheras gathers the inhabitants, living and dead, and addresses them.

"The immediate danger seems to have passed, though I cannot countenance the idea that everything rests as easy as before our excursion. I think we must pass some days sheltered herein to let things cool.  At such times there will be pressing questions about our next move."

"Until that time--we must keep a watch for the Corym, he is our Captain and he is lost to us.  Until he is recovered or deemed unrecoverable, we should continue as he would have us do.  Krackor and Elorfindar, are you capable to keep the watch? If he does not return by sunset tomorrow, we should consider a search party though I daresay it would be a great risk for the searchers and little prospect of success as elusive as Corym is.

"Continuing to decipher the scroll must be a priority, and my knack with codes with Talindra's guidance and Sirenya's assistance should be sufficient to the task.

"The treasures of the Tree need identification and appraisal, a task only Sirenya can approach.  If you have need of me, sometimes the insights of my travels can tell more of an item. if only one of us had the identify spell!  I'll give it my best look.

"Our newest rescue will need debriefing.  Karilla, as a survivor of terrors yourself I think you may be the ideal person to lead this effort. Learn his origins and loyalties. Gain insight into the part of the city he may have explored.

"We must begin to consider how we will transport the Treasures of the Past we have acquired from here to civilized lands and what our full capacity will be while preserving security.  Kora, Corym spoke highly of your ability with logistics and accounting from your upbringing.  Perhaps you can lend us your expertise here?"

"Is there any point on which I have misread the situation or any aspect I have neglected? Does any have an alternate proposal?"

This message was last edited by the player at 23:08, Tue 13 July 2021.
Krackor Steelfist
player, 1528 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Tue 13 Jul 2021
at 23:41
  • msg #829

Re: Myth Drannor - New Beginnings

Krackor Steelfist:
In reply to Krackor Steelfist (msg # 817):
We need constant watches over towards the battle even long after it has finished.  That will mean two people in the watch room, I'll be once of them, I will need to get my divine connection made for spells either in the morning or the day after but I'll be keeping watch for as long as I'm able, the spell on me will last a good few days longer.  I'm fine for food and water but others may not be, ensure you are filled.


He felt like a military leader and so stopped, collected his thoughts, gave the Bronze Mask a sign of respect and realised that this is what he does, looks after and protects.

As Kitheras went to gather everybody, Krackor stayed at his post, ever watchful, fulfilling his duty.  When everyone gathered (ooc: I'm taking it that you are all gathering in the watch room as before)  Krackor listened and watched.

I shall keep watch, you do as you must.  I have the watch for this day and would have someone take over as the sun goes down once more.  I feel I need to ask for other spells in order to see what is occurring with the Captain.  I will do what I can then on waking and then continue the watch if we are not moving out by then.

Although we have not been here for much more than a Ten Day, I agree with Corym that we should head back to Glen but first we should ensure we have all we can have and prepare all we can take.

Kora Roustinghorn
NPC, 116 posts
33/33 HP
Wed 14 Jul 2021
at 04:01
  • msg #830

Re: Myth Drannor - New Beginnings

Kora nods. "Sure. Finius and I helped Dad plan an expedition a couple of years ago. I think I remember all the weight and loot calculations. I'll need to know how much all of you are carrying, of course." She looks around. "Can any of you summon beasts of burden? Or those glowing disks of force? That would be really useful when we go."
Krackor Steelfist
player, 1529 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Wed 14 Jul 2021
at 09:11
  • msg #831

Re: Myth Drannor - New Beginnings

In reply to Kora Roustinghorn (msg # 830):

Would those disks and beasts of burden be able to move fast enough?  I hear the spell which Corym has mentioned a few times, lasts a good few days, so if able to cast a few a day for a couple of days, would that work?

It wasn't guarding but it was planning, Krackor could do planning, not that his plans are always thoroughly thought through but they usually have a Wisdom to them.
This message was last edited by the player at 09:11, Wed 14 July 2021.
Sirenya
player, 260 posts
HP: 41/41
Wed 14 Jul 2021
at 23:41
  • msg #832

Re: Myth Drannor - New Beginnings

"My abilities are more weighted towards illusion. It interferes with any possibility of conjuring things other than shadow beasts, and even then they only last for an insubstantial period of time." replies Sirenya. "I'd be delighted to head out to the Glen and see if we can find some method of selling our gains though." she adds.
DM
GM, 3260 posts
Thu 15 Jul 2021
at 03:30
  • msg #833

Re: Myth Drannor - New Beginnings

Kora nods at Krackor. "It's not so much moving faster, as carrying more. There's a limit to how much we can carry out on our own backs, well and still be able to fight. Or move. But if we had a pack mule or two, that number goes up. A lot. Of course, a mule is noisy. Maybe if we shuttled what we wanted the mule to carry outside the city ourselves, then came back with our own loads? Hmm." She subsides into silence, clearly thinking hard.
DM
GM, 3261 posts
Thu 15 Jul 2021
at 06:02
  • msg #834

Re: Myth Drannor - New Beginnings

Corym - Battle in the Deep Night

The Shevarashans lead Corym west at a jog, moving through the thick forest with an ease he can only envy. Of the group of five, three turn out to be rangers dedicated to the Black Archer. Phaerl leads the group, and the final person is an experienced under-priest. They don't speak much on the march, but he observes all of them carefully, and is cautiously optimistic about the night's endeavors. These are all experienced, battle-hardened warriors. They're also well equipped, and he restrains a sigh at the fact that all of them have cloaks and boots of the People.

After about three bells of jogging, the lead ranger holds up a hand and the group comes to a halt. There doesn't seem to be much difference between here and anywhere else along your route, but it's obvious from the way the Shevarashans are setting up that this is the place.

Phaerl immediately begins a lengthy spell incantation, and one of the rangers disappears into the brush, heading further southwest. A second ranger climbs a shadowtop tree, and seems to vanish into the thick nest of branches sixty feet above them.

The other priest, a moon elven man, turns to Corym. "Three nights ago, a drow raiding party arrived at a Dhuurniv outpost thirty miles to the southwest. Academy graduates, most of them, but stiffened by several experienced priestess and wizards. Their goal is to infiltrate and loot Myth Drannor before returning to Maerimydra." His already grim face turns fierce. "Not one must survive."

"We cannot allow the inheritance of the People and the Honor of their History to be stolen.  None will live. My spells all work from long ranges.  I'll position high in a tree where I can pick my targets from cover."

The priest nods. "Phaerl is summoning an earth elemental to aid our fight. Braern," he waves a hand towards the southwest and  the green elven ranger that had gone in that direction, "will give us warning of their arrive. Two hoots like a barn owl, and one like a screech owl means they're a handfade away. We expect them within the next bell.

"Once they're in sight, Phaerl will be casting a prayer and I'll be invoking protection from evil in a ten foot radius. You are welcome to either, should you be within range. The drow will be taking the deer path sixty feet ahead of us. The signal to attack will be Phaerl conjuring light amongst them. It likely will not last long, so strike true."

Taking a look at the ground around him, Corym sees that the Shevarashans have planned their ambush well. The forest floor here is thick with underbrush. The non-wood-wise drow would certainly find an existing trail, even a small one, very tempting. And with the dense brush it will take some time ((ooc: two or three rounds)) for them to reach this position.

Phaerl and the other priest are on this side of the track, one of the rangers has climbed a tree above them. The other ranger is trotting through the underbrush to get into a flanking position on the other side of the track, though she doesn't climb a tree. As soon as she stops moving her cloak settles around her and Corym loses sight of her.

After spending some time considering his options, Corym climbs a tree as well. He settles into a sniper's perch fifty feet above the forest floor with a perfect view of the track. There he takes stock of himself, reassuring himself that he has everything he needs and every precaution has been taken. Then he settles down to wait.

Time passes, the familiar anxious grind of an ambush in wait. Phaerl finishes her spell, and the ground heaves upwards in front of her. A massive, blocky creature, sixteen feet tall at the shoulder, rises from the earth, leaves and roots raining down around it. Thick arms reach almost all the way to the ground, and it stares down at Phaerl with softly glowing eyes. She speaks to it quietly and it sinks back into the ground, leaving the plant life miraculously undisturbed.

Rolling her shoulders, Phaerl checks her gear once, then fingers her broken arrow pendant for a moment before her cloak shimmers and hides her from sight.

Then it's just the waiting. Concentrating on proper breathing, letting your eyes focus on everything and nothing while the soft noise of a forest at night washes around you.

Not long after the earth elemental disappeared, Corym hears the expected call: two hoots, and then a soft screech. Owls do not hold conferences; the drow must be near.

Corym casts a shielding spell, and the air shimmers around you as it comes into existence. He can't hear either Phaerl or the other priest, but he's confident they're also casting spells. Counting under his breath, Corym marks the passing of the handfade. And then, just as the Shevarashans predicted, he sees movement on the track. Most of the drow have piwafwi's, but they're not as effective on the surface as the Shevarashan cloaks. He can definitely tell there's a group of about twenty down there, moving quickly but cautiously down the path.

The drow are strung out in a long line, mostly marching single file, though there are occasional pairs. They're looking around, some with obvious nervousness, others in interest. Phaerl lets them get almost halfway past her position before she waves a hand and light as bright as the noon-day sun erupts directly over the drow group.

With the false sunlight disrupting the drow cloaks, Corym can see there are a total of twenty five drow. Many are flinching away from the sudden light and a few are even crying out in shock. Not wanting to spoil the shots of his comrades, Corym hesitates slightly before beginning his darksphere spell.

The giant earth elemental rises up at the front of the drow line, completely blocking the track. One of the drow cries out in surprise, which is almost instantly cut off as the elemental crushes him into paste. Two of the rangers, the one in the tree on your side and the one flanking on the other side of the track, target the wizard. He doesn't even have time to cast the simplest spells before four arrows take him in the head and chest. He drops like a bag of flour.

Braern, the third ranger somewhere to the southwest, shoots at the male last in line. Both his arrows land, and the drow's corpse is flung into the back of the drow in front of him. The Shevarashan priest casts a spell, waving a hand at the priestess. Corym doesn't see any particular effect, but the man seems pleased.

Black force erupts in the center of the drow raiding party, inky darkness against the bright light of Phaerl's light spell as Corym unleashes his magic. It catches the priestess leader and the older male that was walking in front of her, and completely shatters the bodies of one of the under-priestesses and an academy grunt unfortunate enough to be close to them. Corym sees the two underlings die before the black sphere stabilizes, locking the two senior drow inside and completely cutting the path in half.

The battlefield descends into chaos. Corym unleashes a swarm of magic missiles at one of the remaining priestesses. However, they disappear into nothingness a handsbreadth away from her skin. She glances up towards where they came from, spotting him.

The earth elemental squashes another drow at the front of the line. Phaerl shouts to Shevarash and the back end of the trail is engulfed in a circular wall of flashing blades. Two of the three drow it engulfs are turned into red mist, while a third manages to resist the magic long enough to tumble out of the barrier. He shoots a crossbow bolt at Phaerl, but it goes massively wide.

Some of the drow in the line turn out to actually be some manner of wizards and start sending magical missiles at the rangers. Each drow can only conjure one or two, and the rangers shrug them off. The rangers' return fire is withering; several males are dropped. The priestesses are casting spells as well, mostly flinging them at Phaerl and the other priest. Nothing happens, and Corym can distinctly hear Phaerl's snort.

A few moments later and the battle has become a rout. With their senior priestess trapped, their senior wizard dead, and both the front and back of the line effectively blocked, the drow lose all hope. Some try to charge, while others try to escape. The rangers pick off the revealed spellcasters, while Phaerl and the priest bring their own long bows into action. After a moment's though, Corym does the same.

The last of the drow are shot down as they try to run through the brush. As soon as the final one falls, Phaerl looks up at you and gestures down to the ground emphatically. Corym climbs back down the tree both quickly and carefully, aware of the group's recent troubles with climbing and not wanting to embarrass himself in front of Phaerl by falling. When he reaches the ground, Phaerl gives him an approving nod. "That spell was well done. I've not seen it before. Are they still alive in there? How long will it last?"

"Fourteen minutes from the time of casting.  Two of the four died when it was erected. It has the same properties as a Wall of Force and cannot be dispelled, but must be disjoined or disintegrated.  If she was a wizard, she could potentially teleport out of it. They can neither see nor hear us. I can cancel it early if you array your band and give me the signal."

"Excellent. You've captured the two most important raiders. The woman is from Maerimydra, but the man is from the surface outpost. We have questions we can ask both of them." She waves in her people and starts talking in a low voice. The rangers draw swords of various sizes, and the junior priest pulls out a mace.

Corym adds, "In the morning I could prepare ESP to assist, though their magic resistance could frustrate that, and I hope to be on my way back to my companions as soon as I am able. "This was a little less dramatic than my first warband, but just as satisfying in terms of the avoidance of casualties and totality of the outcome.  Correllon smiled on me when he placed you in my path."

Phaerl turns back to him. "That would be useful. Torture rarely works well, though Shevarash does not frown on us returning misery. And the male at least has been on the surface long enough that magic resistance shouldn't be a problem. Now, ready to drop the spell?"

Corym counts them down. The rangers and the underpriest rush in as the black sphere disappears. The two drow get in a couple of hits, but they're still disoriented by the bright light and outnumbered. They are quickly clubbed unconscious, and then tied up. The Shevarashans step back, and both Phaerl and the junior priest take a moment to heal the minor wounds that were sustained.

While they did so, Corym activated his mage sight and began going over the drow looking for magical items. He also removed a couple of cloaks and boots, wondering how long he could keep them intact and whether Krackor could wear them.
Sirenya
player, 261 posts
HP: 41/41
Thu 15 Jul 2021
at 13:25
  • msg #835

Re: Myth Drannor - New Beginnings

Sirenya returns to her watch duty on the halfling whilst the others make their plans. She wonders whatever happened to Corym. Was he safe still?
DM
GM, 3263 posts
Thu 15 Jul 2021
at 14:44
  • msg #836

Re: Myth Drannor - New Beginnings

Group

Kitheras and Sirenya spend the next several bells working on decrypting the massive spell scroll. They feel as though they've definitely made some progress, though most of the cypher is still unknown.

Before their eyes can cross too much, Kora arrives in the door. "Elorfindar asked me to tell you that Jalanus, the halfling man, is awake. He's weak, but coherent, if you have any questions."
Sirenya
player, 262 posts
HP: 41/41
Thu 15 Jul 2021
at 15:13
  • msg #837

Re: Myth Drannor - New Beginnings

"Jalanus? Sounds like he is conscious enough to remember his name at least. I hope he is feeling well enough to be helpful to us." says Sirenya, and she stands up and shakes herself down. "I don't know about you, but I'm about ready to stab my eyes out after reading so many sigils. A talk and a walk would do us the world of good." she suggests, and she heads to see the halfling.
DM
GM, 3264 posts
Thu 15 Jul 2021
at 20:32
  • msg #838

Re: Myth Drannor - New Beginnings

Elorfindar welcomes you within the room. The halfling man looks small in the elf-sized bed, but he's awake, propped up with some pillows, and the remains of a meal are on the bedside table. He's wearing clean bandages, and healing magic has grown smooth, new skin over his shoulder where his arm was torn off.

"Ah! My rescuers!" Jalanus looks weak enough that he doesn't try to bow in bed. Instead, he nods several times. "Jalanus Thrindol, at your service."

((ooc: I'm assuming someone drops invisibility, otherwise this is going to be a very strange conversation.))
Kitheras Sunblade
player, 405 posts
AC: -1 THAC0: 15
HP: 29 / 41
Thu 15 Jul 2021
at 20:47
  • msg #839

Re: Myth Drannor - New Beginnings

Kitheras smiles warmly, introduces himself, and sits removed from the conversation strumming a calming tune on his harp as in the houses of healing in his homeland.

((I wasn’t invisible anyways))
This message was last edited by the player at 20:54, Thu 15 July 2021.
Krackor Steelfist
player, 1531 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Fri 16 Jul 2021
at 10:50
  • msg #840

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 838):

Krackor let Elorfindar know that he'll remain invisibly on watch for now, giving the others opportunity to talk with their rescuee.
Sirenya
player, 263 posts
HP: 41/41
Fri 16 Jul 2021
at 11:07
  • msg #841

Re: Myth Drannor - New Beginnings

Sirenya will be visible for the meeting of the halfling. "It's good to see you well and in flying spirits compared to earlier." says the gnome.
DM
GM, 3266 posts
Fri 16 Jul 2021
at 15:13
  • msg #842

Re: Myth Drannor - New Beginnings

Jalanus frowns. "Yes, well. I knew I could die quickly if I went to Myth Drannor. I didn't think about not dying. What... what happened to the gargoyles?"
Corym Ildroun
player, 2357 posts
19/28 HP
AC 0
Sun 18 Jul 2021
at 04:24
  • msg #843

Re: Myth Drannor - New Beginnings

1. In the morning I'll prep two ESPs and help with their interrogation and not add anything unless Myth Drannor comes up.

2. I'll ask the Black Archers if they've seen/heard about Syndra

3. I'll ask how long the Piwafwis and Boots will last above ground

4. I'll ask about other bands of the People in the area and how best to signal my good will to avoid confusion.  I'll avoid asking about strength and numbers so that it doesn't look like I'm trying to gather intel

5. If they start looking to split treasure, I'll express interest in these in the following order of priority:

  • The Senior Spell Book
  • The Wands
  • The Scrolls
  • The Rings
  • The Bracers


If they don't, I won't bother with it.  I'm certainly not sticking around to identify anything.
This message was last edited by the player at 15:52, Sun 18 July 2021.
Krackor Steelfist
player, 1534 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Mon 19 Jul 2021
at 10:39
  • msg #844

Re: Myth Drannor - New Beginnings

Each day that Krackor is getting relieved of watch, he will do the necessary with the trapdoor in the cellar. (Dispel Magic).

GM, do you want to roll that in secret?  You said would need a natural 20.
This message was last edited by the player at 18:44, Mon 26 July 2021.
Sirenya
player, 264 posts
HP: 41/41
Mon 19 Jul 2021
at 20:33
  • msg #845

Re: Myth Drannor - New Beginnings

"The gargoyles? I'm not sure what you mean?" replies Sirenya. "Ask me about the flying inect demons and I can spin you a tale for the evening, but gargoyles?" she says. "Not a chance.

Worriedly, she wonders if they had somehow neglected to see gargoyles sitting in the room with the halfling. Maybe they had been keeping watch and were now informing another or planning an assault. "Ever heard of gargoyle assassins?" she asked Kitheras, somewhat concerned.
This message was lightly edited by the GM at 03:53, Tue 20 July 2021.
DM
GM, 3267 posts
Tue 20 Jul 2021
at 03:59
  • msg #846

Re: Myth Drannor - New Beginnings

"The gargoyles killed my friends," Jalanus says, his voice not much above a whisper. "We thought the city would be a quick way to get rich, but they attacked us as we were poking through our first building. They tore most of us apart, but Resker and I were carried off. So they could have..." He swallows hard. "Fun."

((ooc: Sirenya, when you and Kitheras first scouted the neighborhood, you saw a pack of gargoyles fighting two of those giant ribbons. The ribbons destroyed the gargoyles, and were then immediately set upon and killed by the chasme.))
Krackor Steelfist
player, 1536 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Tue 20 Jul 2021
at 15:08
  • msg #847

Re: Myth Drannor - New Beginnings

DM:
"The gargoyles killed my friends," Jalanus says, his voice not much above a whisper. "We thought the city would be a quick way to get rich, but they attacked us as we were poking through our first building. They tore most of us apart, but Resker and I were carried off. So they could have..." He swallows hard. "Fun."

((ooc: Sirenya, when you and Kitheras first scouted the neighborhood, you saw a pack of gargoyles fighting two of those giant ribbons. The ribbons destroyed the gargoyles, and were then immediately set upon and killed by the chasme.))

(ooc:  We haven't seen any Gargoyles since and the timeline for mess and almost death of the Halfling would equate to those being the only ones)
Sirenya
player, 265 posts
HP: 41/41
Tue 20 Jul 2021
at 15:32
  • msg #848

Re: Myth Drannor - New Beginnings

"Ahh, those gargoyles. Ripped to pieces themselves by something somewhat more powerful than they were. Justice of a kind, I suppose." replies Sirenya.

She leans over to the halfing and gives him a brief hug before whispering in his ear. "I'm sorry for your loss."
DM
GM, 3269 posts
Tue 20 Jul 2021
at 15:42
  • msg #849

Re: Myth Drannor - New Beginnings

"Thank you." Jalanus tries to hug you back, but stops when his healed shoulder can only twitch. Instead he leans back into the pillow. "I... who are you? Where am I?" Glancing around, he seems to take in the room for the first time. "I didn't expect to find an inn in Myth Drannor."
Sirenya
player, 266 posts
HP: 41/41
Tue 20 Jul 2021
at 16:01
  • msg #850

Re: Myth Drannor - New Beginnings

"Me? Well, my name is Sirenya. Gnome explorer and creator of illusion. My friends, well we are an adventuring company here to explore the ruins just like you were. And as for the inn? Well, you're just lucky that our talents have afforded us a safe place to stay....for now." replies Sirenya.

"How about you? Tell us more of your own journey. What rumours have you heard? What secrets have you found so far? I'm keen to know!"
DM
GM, 3270 posts
Wed 21 Jul 2021
at 06:16
  • msg #851

Re: Myth Drannor - New Beginnings

"Not much to tell, unfortunately," Jalanus says with an abortive shrug. He glances at his shoulder again before continuing. "I'm from a farm outsde Voonlar. Got tired of mucking out stalls, so I learned to swing a sword and shoot a bow. Did some caravan guarding, then me and some others decided to strike out and see if adventuring wouldn't fill our pockets faster. We had some decent luck exploring a mansion in the Stonelands built by some idiot who thought he could make himself a Duke, and then the boys got struck with the idea of seeing Myth Drannor. Paying for ale in the tavern back home with coin from the City of Song. Brilliant idea. They were all killed before we found a single coin."

Janalus sighs deeply, then looks around. "Are we still in the city? If we are, are you leaving soon? Mucking out pig styes is sounding better and better, even with just one arm."
DM
GM, 3271 posts
Wed 21 Jul 2021
at 06:34
  • msg #852

Re: Myth Drannor - New Beginnings

Corym

When the bodies have been stripped and the gear removed, Phaerl speaks with the earth elemental and it pulls the drow bodies into the earth without a ripple. In moments the path is clear again. Phaerl bows to the elemental, thanks it, and dismisses it back to its plane. Then she turns to you.

"Thank you once again for your aid. You are a worthy ally, with more than one trick up your sleeve. It was a pleasure to fight beside you. Our war never ends, and if you should wish, we are always in need of skilled warriors.

"As for the spoils, you are welcome to take as much of the drow craftwork as you like. It will last at least a few days, or longer if you take care of it. We have more than enough back in the temple; anything you don't take we'll spread out for the sun to destroy. Most of the permanent magic we'll take, to not burden you in these dangerous woods. But you have more than earned your share. Take the master mage's spellbook, if you think it wise, a handful of the potions, and any two of the others. A chance meeting well rewarded, I should say."


"More than generous." Corym gives a slight bow.  "I think it is likely we'll see each other again.  We have a similar ethos if different focuses. For now I have no orders.  The standing orders are to retrieve the Art of the People from those that have taken it.  As far as I can tell the bones of Myth Drannor are being plundered by increasing waves of exploration.  My company, then, endeavors to retrieve the Art and place it in the hands of the nearby communities to bolster them against the rising tide of Men.  I shall remain in Cormanthor and attend to this work until my order calls me to another task. Given the miraculous nature of our arrival in the City of Song, I think it is the will of the Seldarine for me to undertake this work."

"Trust a Knave to willingly return to Myth Drannor." If Phaerl had been anyone other than a Shevarashan, the words would have been said with a smile. As it is, they come out gruff and friendly. "We tend to steer clear of the ruins, except in cases like this, where one of our little honey pots draws the traitors towards it. Should you wish to take up arms with us again, you can find us at the Vault of Unquenched Vengeance. It is east of here, in the Elven Court woods."

She gives Corym more precise directions, such that he could probably, and someone like Kitheras could definitely, find the temple.

"Phaerl, one question more.  I am unfamiliar with The People of this land, and my reception in Bristar was chilly.  Is there an Arch Mage among our kin yet in these lands? Or an elf-friend of comparable ability? We have a companion who is uniquely afflicted and while my Art is useful it will never suffice for the problem she faces."

Phaerl nodded. "There's one in Glen named Neldor; he was a noble of Eueurarlor, before it was destroyed a century ago, and like all of their nobles a powerful wizard. When Eueurarlor fell, most of Cormanthor's most powerful wizards dispersed, and many of the remainder Retreated. There are still a few, here and there, but they tend toward the isolated tower-dwellers. Neldor is by far the most approachable. Though he's useless in a fight." Phaerl shakes her head, and you could swear her face gets a little softer for a moment.

Almost as an afterthought, Corym added "The elders of Bristar did mention a daughter of their village that was lost and implied that we might be better received if we had found her.  Her name is Syndra.  Has she run awry of your patrols?"

When Corym mentioned Syndra, Phaerl frowned. "I have not heard of her, no. When did she disappear, and where in the forest? Did she leave herself, or was she taken?"

Corym related the story of their initial pull into Myth Drannor, and returning the stricken Talathel to Bristar. Clearing his mind, he repeated what Syndra's sister Ciyradyl had told him, almost word for word:

quote:
"My sister, Syndra, is one of our scouts. Last summer, she joined a group of humans going to Myth Drannor. She said she'd be back by winter, but she never came home. Everyone says she's dead, but she's not! I swear by the Seldarine she's alive. I can feel it. But no one at home will do anything, and if I went to Myth Drannor I'd be eaten before I could clap twice. Please. You saved Talathel. Can you save my sister?"

"Syndra is a moon elf like me," Ciyradyl says. She holds her hand about a hand and a half above her head. "About this tall. Black hair and blue eyes. She's an archer. I don't know much about the group she was with. Something about black bears. She said they were from Sembia, and she wanted to keep an eye on them."


Phaerl's face tightens. "If she's been lost in Myth Drannor that long, she's almost certainly dead. Especially if she went in with a bunch of club-footed humans. There's a minuscule chance that instead of dying she ran into something powerful enough to dominate an elf, though the mythal is supposed to prevent that.

"Your best bet is to confirm whether she's alive with divination magic, and if she is hope like the hells more divinations can give  you a place to start looking. But you'll need to make those castings outside the city; the mythal absorbs all divination magic."


Corym's eyes widen at that last tidbit. He files it away to tell Krackor.

The immediate questions answered, Phaerl leads the ground away from the trail. The rangers drag their two captives off of the trail and deeper into the woods, while the junior priest stays behind to spread out the drow mail, weapons, and cloaks on bushes where it will catch the sun. They make camp about half a bell's walk away from the ambush site. It's a cold, dreary thing; just a place where several large trees grow together to provide shelter from the wind.

Corym grabs a pair of drow boots and cloaks for everyone who isn't Kitheras. Looking over the gear, he takes the master mage's spellbook, five potions grabbed at random from the pile, and the ring the high priestess was wearing. One of the rangers wraps up the drow gear you are taking in a blanket, and instructs you to keep it out of sunlight, and if possible underground. "It will still degrade, of course," she says. "Their work can't bear the strength of the surface. But it will last you longer that way."

Corym also tries to take the wizard's wand. It's made of ebony of the deepest black, and the moment you touch it, it burns your fingers. You drop it and stare at the blisters that are rising on your fingertips. Seeing your reaction, the under priest steps over. "Best you leave that one with us. Most dhaerowathilla have no qualms turning evil's tools against their makers, but for others it might be... painful."

Rebuffed by the wand, Corym instead grabs the arachnid cloak, and settles down for reverie. Phaerl and the under priest do the same.

Nothing bothers the camp that night, though the two drow captives do eventually rouse to consciousness. Whenever they struggle too much, the rangers club them unconscious again.

In the morning, with Corym's assistance, the Shevarashans drag the two drow out of sight and earshot of each other and interrogate them. It isn't violent, but it is intense. Much of what the Shevarashans learn is nit picky details of places Corym don't know, but he is able to pick up a few things.

There is a major drow city, Maerimydra, that lies to the north of the forest of Cormanthor. You're not sure whether it's under one of the dales, or further north. The priestess comes from Maerimydra, and is a younger daughter of the third house. Maerimydra has at least two outposts south of it, closer to Cormanthor. One, Aleithel, supplies most of the city's iron and coal. The other Szith Morcane, has surface connections.

He also learns that a drow house called Dhuurniv has been establishing small outposts on the surface inside the forest of Cormanthor. The Shevarashans don't seem surprised at this; instead they spend a significant amount of time grilling the other female, who is apparently a senior fighter and was along as a guide for the Maerimydra-based expedition, about who and how many drow are in the near-by outpost that the expedition staged through. They seem disappointed when the answer turns out to be about twenty drow, most of them male dregs.

Before he leaves to return to Myth Drannor, Corym draws Phaerl aside for one last question. "Are there any other bands of the People still trying to occupy these woods?  How will I know them? How can I make myself known readily?"

She gives the questions some thought. "Well, you've been to Bristar. I'm not sure Elmwood counts. We hold the Vault. There are still nomadic bands of Sy'Tel'Quessir who move about the forest. They spread themselves thin, but even with the Retreat there have to be thousands of them. And some of the People still hold the Tangled Trees." Phaerl nods. "The Retreat cut the legs out from under us. But we are not yet all gone into the ground."

With that, Corym says his farewells. The ranger who had given him advice on the proper care of drow gear gives him a new bearing towards Myth Drannor. Corym covers himself in invisibility, and sets off. Between the spell and his new boots, he disturbs nothing as he moves. By mid-morning, he feels the temperature suddenly warm as he steps inside the bounds of the mythal. A short time later, he's outside the door to the mansion. All around him Myth Drannor lies in silent wait, but at least for the moment, he is safely back.
Sirenya
player, 267 posts
HP: 41/41
Wed 21 Jul 2021
at 06:52
  • msg #853

Re: Myth Drannor - New Beginnings

Sirenya answers the halfing.

"It's funny you should say that actually. We do plan on leaving with our spoils shortly, but we await our companion's return. It would be fantastic to have you along with us when he returns. With luck, he has found safe haven somewhere."
DM
GM, 3272 posts
Wed 21 Jul 2021
at 21:55
  • msg #854

Re: Myth Drannor - New Beginnings

"A safe haven would be wonderful," Jalanus sighed. "I don't have any way to repay you, but I would dearly love to get out of this city alive."
Kitheras Sunblade
player, 406 posts
AC: -1 THAC0: 15
HP: 29 / 41
Wed 21 Jul 2021
at 22:12
  • msg #855

Re: Myth Drannor - New Beginnings

"Increasingly it looks as if we'll be departing soon ourselves. To where would we escort you? Tell us of your companions.  Perhaps we've seen them.  We rescued three others on this block."
Sirenya
player, 268 posts
HP: 41/41
Wed 21 Jul 2021
at 22:14
  • msg #856

Re: Myth Drannor - New Beginnings

"Friendships are often the best forms of payment." replies Sirenya. "I'm sure a man like you will know a guy who knows a guy should we need something." she adds.

She feels sympathetic to the halflings plight. He seems like a nice enough guy that got all excited with the idea of searching for lost treasure, but without the skills or friends with benefits that made such an endeavour worthwhile. "Do you have family to help you when you get home?" she asked.
Karilla Silveroak
player, 348 posts
HP 37/51 PSP 61/91
AC 2 (0 w/SWpnS)
Thu 22 Jul 2021
at 22:48
  • msg #857

Re: Myth Drannor - New Beginnings

Karilla listened intently to Sirenya speak to Jalanus. She was deeply relieved to hear that they might be leaving this terrible place soon. Karilla took a quick breath and approached the halflings.

"If you are too weak to walk, you may ride my kank with me. I'll make sure it doesn't eat you."

The moment the words left her mouth she realized that she sounded a lot harsher than intended. She then couldn't think of anything better to say to fix the awkwardness so she stood there, looming over the two of them.
DM
GM, 3274 posts
Sat 24 Jul 2021
at 18:05
  • msg #858

Re: Myth Drannor - New Beginnings

Jalanus stares at Karilla, his throat working. "... Thanks," he eventually manages to croak.

Turning to the rest of you, he tries to focus on someone other than Karilla. "I... don't really have a home to return to. The Zhents have been tightening their grip on Voonlar, and they don't particularly like halflings. Most of my kin fled south, the few who remained left not long after I did. I'm happy to tell you about Voonlar, but if you take my advice you'll stay far from it.

"My companions..."
He shrugs. "Humans. Men. Fair-skinned, brown hair, not overly tall." He smiled slightly. "I liked that about them. Not cruel enough to join the Zhents, but not particularly moral, either. But they did right by me, and didn't deserve what this city did to them."

((ooc: Sirenya, you saw one body in the corpse-filled room that matches that description, but most of the other bodies were definitely different. Other than that corpse, none of you have encountered people or bodies to match the description.))
Elorfindar Silveroak
player, 1076 posts
HP: 41/47; AC: -2
Chronologian
Sat 24 Jul 2021
at 18:08
  • msg #859

Re: Myth Drannor - New Beginnings

Before you can ask any more questions, Elorfindar leans forward. "Jalanus is still very hurt, and very tired. He needs his rest. If you have further questions, surely they can wait until tomorrow."
DM
GM, 3275 posts
Sat 24 Jul 2021
at 20:39
  • msg #860

Re: Myth Drannor - New Beginnings

When Kitheras asked about the name of his companions, Jalanus chuckles. "They called themselves the Company of the Blue Blade. Resker found a bluesteeled sword in the Stonelands, and the boys thought it sounded important."

Asked about Syndra, Janalus shakes his head. "We didn't encounter any elves. As good Voonlar boys, the Company didn't particularly like elves. Or anyone who wasn't human, really. Just as well she didn't run into us."
DM
GM, 3279 posts
Sun 25 Jul 2021
at 22:26
  • msg #861

Re: Myth Drannor - New Beginnings

((ooc: Any last questions for Jalanus before he collapses again? Anything you want to do "today"? Otherwise, I'll just forward to tomorrow so Corym can rejoin us.))
This message was last edited by the GM at 22:26, Sun 25 July 2021.
Sirenya
player, 270 posts
HP: 41/41
Sun 25 Jul 2021
at 22:41
  • msg #862

Re: Myth Drannor - New Beginnings

"Sometimes thats for the best. You're looking tired still. Maybe some more rest and when you wake next our companion will have returned?" suggests Sirenya.
Kitheras Sunblade
player, 407 posts
AC: -1 THAC0: 15
HP: 29 / 44
Tue 27 Jul 2021
at 16:29
  • msg #863

Re: Myth Drannor - New Beginnings

Kitheras will finish out the day working on the scroll with  Talindra.
Krackor Steelfist
player, 1542 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Tue 27 Jul 2021
at 21:22
  • msg #864

Re: Myth Drannor - New Beginnings

In reply to Kitheras Sunblade (msg # 863):

Whilst on Watch, Krackor calculates his requirements for when his Iron Vigil ends.  He works out that he has eaten, drank and slept for almost every day with 4 exceptions for the former 2 and 3 for the latter.

When Krackor finds Kitheras I will need food and water now and sleep for
A) If watch is taken over tonight 16 hrs sleep or...
B) If watch is taken over in the morning 20 hrs sleep .
in one go in order to recooperate for the time spend utilising the Iron Vigils magic to maintain my Watches.  That is if we are leaving as soon as possible for Glen.  otherwise I will need to rest in 2 days time.  I suggest I get this rest sooner rather than later.
DM
GM, 3283 posts
Wed 28 Jul 2021
at 00:11
  • msg #865

Re: Myth Drannor - New Beginnings

((ooc: Does anyone have a problem with me skipping over a full day to give Krackor his rest?

What does the rest of the group want to do during that time? Corym makes it back without incident around 10 AM, so he would be there for most of the day of downtime.

And do you want to leave the ruins immediately afterward?))

Corym Ildroun
player, 2361 posts
19/28 HP
AC 0
Wed 28 Jul 2021
at 00:29
  • msg #866

Re: Myth Drannor - New Beginnings

Skip that day.

I don’t think we’re leaving immediately.

Deciphering the scroll and identifying the loot should happen before we set out.

If Krackor cracks the basement, we might even take time to do that. If we’re not, we should stop trying to crack it.

I want to be in Glen by mid-winter.
Sirenya
player, 271 posts
HP: 41/41
Wed 28 Jul 2021
at 01:35
  • msg #867

Re: Myth Drannor - New Beginnings

Sirenya will mostly be helping with the scroll. She can't cast identify, so she has pretty much nothing to do other than that and also to do some research into the dampen sound spell. Given our troubles carrying out loot, if we stay any longer then I suspect it will mean we have to leave things behind. It would be cool to use some of the spoils to purchase a bag of holding if one makes itself available!
DM
GM, 3284 posts
Wed 28 Jul 2021
at 05:27
  • msg #868

Re: Myth Drannor - New Beginnings

Group

Leaving Jalanus to his rest, the group disperses about the mansion. Kora disappears into a room with Talindra to continue her lessons. Karilla retreats to take care of her kank, and avoid people. Krackor continues his watch. And Sirenya and Kitheras huddle up together with the encrypted scroll. All of you keep Corym in the backs of your mind, hoping that he is alright and making his way back to you.

The scroll remains stubborn. An afternoon's work ends with the two of you having built only three small sections of your potential key. But it is progress, nonetheless, and so you settle down for your evening meal contenting yourself with the fact that things continue to move.

Krackor keeps watch overnight. The bells of darkness pass uneventfully; Myth Drannor is surely not peaceful, but none of the conflict happens within sight of your windows. In the morning, Kitheras relieves him, and Krackor collapses onto a bed.

With Corym not returning with the dawn, rest of you putter about inside. Sirenya tries to do some work with the scroll, but her mind can't focus. Talindra and Kora are sequestered together, and Elorfindar remains with Jalanus. So it's Kitheras who notices when the mansion's door opens and almost immediately closes. Once it's shut, you hear one of Corym's soft whistles.

Corym

This is the most comfortable you've been walking through Myth Drannor. Which isn't saying much, but still, the drow boots and cloak, under your own invisibility, make you feel for once like you might just be able to make a single mis-step without instant death descending on you.

You wouldn't want to try two mis-steps, however.

It's mid-morning by the time you return to the manor. Then you spend about a quarter of a bell watching both it and the neighborhood. Without Sirenya to cloak the door, you need to be very certain that no one is watching.

The nearby houses are still and quiet, and the trees rustle only with the breeze. Not even your keen eyes can see anyone looking your way, and in the back of your mind you worry about what the sunlight is doing to your drow clothing. So, stepping swiftly, you move to the door. It lowers at your touch, and you leap inside as soon as there's space. Touching down in the entryway, you hear the door close behind you. Once it's safely sealed, you whistle one of the group's stealth commands. A few moments later, Kitheras appears at the top of the stairs.

((ooc: Welcome back, Corym. It is the next day, and everyone is back in the mansion.))
Corym Ildroun
player, 2362 posts
19/28 HP
AC 0
Wed 28 Jul 2021
at 05:54
  • msg #869

Re: Myth Drannor - New Beginnings

I'll wait until Krackor's up to begin discussing future plans in earnest.  We'll discuss in the Watch Tower as always so that even the person on guard can be involved.

Corym will hug Kora and Elorfindar fiercely.  He'll want to do the same for Karilla, but understanding the feelings she has about that she just lets him read that on his face. Krackor's hug will wait until he's awake.  Kitheras gets a handshake and an unspoken recognition of the fact that they've both shared a harrowing experience--if separately.

I'll apprise everyone of what occurred and what has been gained. To clarify the matter of ownership, Corym clearly states that everything he acquired on his side trip is property of the company and not his own--so the normal rules will apply (things will be distributed to those that can best benefit the whole by wielding them, but they won't own them unless they purchase them outright from the company).  We'll store the Piwafwis and Boots in the basement until they're needed again.  Under a blanket to keep them from ambient light.

He's eager to hear how the rest of the Chasme exploration went down (don't feel like you have to explain it IC--just specify if you're trying to hide something or want to embellish.


Corym will then ask to take a moment to speak with Talindra.  Their shared apprentice, is of course welcome to be part of the discussion.
This message was last edited by the player at 05:56, Wed 28 July 2021.
Krackor Steelfist
player, 1543 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Wed 28 Jul 2021
at 09:38
  • msg #870

Re: Myth Drannor - New Beginnings

Having handed over to Kitheras in the morning, Krackor heads to the basement to try his spell on the door before heading to cancel his Iron Vigil spell, eat, drink and then sleep for almost a day.

When he awakens, Krackor prays, eats, drinks then does a check on everyone and chats with Corym about his ordeal, he gives his take on the happenings with the rest of the group, including the surroundings.
This message was last edited by the player at 09:39, Wed 28 July 2021.
Corym Ildroun
player, 2364 posts
19/28 HP
AC 0
Wed 28 Jul 2021
at 13:50
  • msg #871

Re: Myth Drannor - New Beginnings

Krackor Steelfist:
Having handed over to Kitheras in the morning, Krackor heads to the basement to try his spell on the door before heading to cancel his Iron Vigil spell, eat, drink and then sleep for almost a day.

When he awakens, Krackor prays, eats, drinks then does a check on everyone and chats with Corym about his ordeal, he gives his take on the happenings with the rest of the group, including the surroundings.


"Krackor, I have it on an excellent authority (Phaerl Eroth, First Blade Breaker, Mageling Bane, Second Arrow of the Vault of Unquenched Vengeance) that divinations do not function within the Mythal.  I know that many of your regular array of spells originate from that school and I believe it critical to know this so that we may prepare our spells more effectively."
Karilla Silveroak
player, 349 posts
HP 37/51 PSP 61/91
AC 2 (0 w/SWpnS)
Wed 28 Jul 2021
at 21:37
  • msg #872

Re: Myth Drannor - New Beginnings

After Karilla listened to the halfling describe his deceased traveling companions, a red flag waved in her mind. The reality of the battlefield and his reflections did not match up. Granted, she knew that she wasn't like most people, but over the seemingly countless years in Athas, she remembered all of her companions who died at her side. Even if their names escaped her memory, she definitely remembered their races and personalities. Something was not right.

Right before the halfling passed out, Karilla stared piercingly at him.

"You will travel with me. It will be safer that way." After he passed out again, she pulled her brother to the side.

"Elo, I need you to memorize a spell that will tell us if the halfling is good or not. I have a bad feeling and I know that I can be paranoid, but that mentality has saved me numerous times from getting my throat slit in the middle of the night."

Once Corym returns, she motions for him to follow her into the make shift stable.

"There is something deeply off about the newest addition to our party. Is there anything you can do to make him tell the truth? Or something of that nature? The halfling's whole situation is filled with missing reasons and facts."
DM
GM, 3285 posts
Thu 29 Jul 2021
at 04:07
  • msg #873

Re: Myth Drannor - New Beginnings

Elorfindar's eyes widen. "I... will trust your judgement, sister. The Lifegiver does provide a few spells that can do that. Though it feels like prying, I will ask him for one in the morning."
Sirenya
player, 272 posts
HP: 41/41
Thu 29 Jul 2021
at 05:01
  • msg #874

Re: Myth Drannor - New Beginnings

Sirenya greeting Coryn with a huge hug. She was pleased to see that he had returned. However, she kept her own thoughts about the halfling to herself. He was yet to prove himself.

"I'm looking forward to a rest from this place. So much death and destruction and no time inbetween to enjoy the spoils." she says, hoping to be out as soon as possible.
Corym Ildroun
player, 2365 posts
19/28 HP
AC 0
Thu 29 Jul 2021
at 12:30
  • msg #875

Re: Myth Drannor - New Beginnings

Corym responds to Karilla. “The new information I have regarding the Mythal likely limits what can be done. Divination spells seem to have been broadly prohibited within the Mythal. Obviously Identify seems to be unaffected, but the more prying sort are supposed to be absorbed into the Mythal. In this instance Kitheras’ counter intelligence skills might be the most useful thing to rely upon. To have found him near the body of a Bane worshipper, knowing that he comes from the Moonsea does seem to imply that he isn’t particularly trustworthy.”
Sirenya
player, 273 posts
HP: 41/41
Thu 29 Jul 2021
at 14:00
  • msg #876

Re: Myth Drannor - New Beginnings

Sirenya doesn't let up quickly, reluctantly giving up the leg of Corym. In the future, when she looks back, she's sure that it might have looked like a dog humping the elf from afar, but she would quickly reminisce...

"The rest of the battle with those horrid flies was epic! Krackor was wielding diving power like you wouldn't believe. Before you would know, they were both banished from this realm and gone quicker than a flash." she says, quite proud of the clerics efforts. "We did rescue Jalanus in the process of exploring their residence, and we even found some trinkets of our own to be identified." she says.
Corym Ildroun
player, 2366 posts
19/28 HP
AC 0
Thu 29 Jul 2021
at 14:03
  • msg #877

Re: Myth Drannor - New Beginnings

Sirenya:
Sirenya doesn't let up quickly, reluctantly giving up the leg of Corym. In the future, when she looks back, she's sure that it might have looked like a dog humping the elf from afar, but she would quickly reminisce...

"The rest of the battle with those horrid flies was epic! Krackor was wielding diving power like you wouldn't believe. Before you would know, they were both banished from this realm and gone quicker than a flash." she says, quite proud of the clerics efforts. "We did rescue Jalanus in the process of exploring their residence, and we even found some trinkets of our own to be identified." she says.


Corym returns the embrace fully.  He'd developed an affection for Sirenya, but the Silveroak siblings were virtually like his family.

"Indeed.  I think we'll be spending considerable time uncovering the spells on these items.  Are you prepared to learn how to identify?"
Sirenya
player, 274 posts
HP: 41/41
Thu 29 Jul 2021
at 14:11
  • msg #878

Re: Myth Drannor - New Beginnings

"If you're asking me do I like to spend time watching pearls disappear, the answer would be no. But learning more about something before it curses me and turns me into a rogueishly handsome male, that would be a skill worth knowing." replies Sirenya, and she laughs at the thought of it.
Corym Ildroun
player, 2367 posts
19/28 HP
AC 0
Thu 29 Jul 2021
at 14:21
  • msg #879

Re: Myth Drannor - New Beginnings

In reply to Sirenya (msg # 878):

"We can see if Kora is prepared to learn it as well.  Many minds make quick work."
DM
GM, 3286 posts
Thu 29 Jul 2021
at 21:14
  • msg #880

Re: Myth Drannor - New Beginnings

((ooc: Kora has not yet progressed enough to be a first level wizard, so she's not able to learn Identify.

Sirenya, if you want to learn the spell, go ahead and roll to learn it.

Also, I can't remember if I've explicitly said this, but I've decided to not use the max number of spells you can know. You still have to roll to learn them, but if you can find them you can keep building your spellbook.))

DM
GM, 3287 posts
Thu 29 Jul 2021
at 21:16
  • msg #881

Re: Myth Drannor - New Beginnings

Krackor attempts to dispel the magic sealing the basement door shut before he falls asleep. Unfortunately, the door continues to laugh at his efforts.

Fortunately, he's asleep far too quickly for it to rankle.
Corym Ildroun
player, 2371 posts
19/28 HP
AC 0
Fri 30 Jul 2021
at 23:11
  • msg #882

Re: Myth Drannor - New Beginnings

The course being mostly decided upon, Corym will begin teaching Kora the Identify spell and putting it to use on the new acquisitions. He will encourage Kitheras and Sirenya to continue deciphering the Scroll, and then he will instruct Elorfindar and Krackor to alternate between watching outdoors and watching Jalanus. The rooms where we’re identifying and deciphering should be off limits to him.
Sirenya
player, 277 posts
HP: 41/41
Sat 31 Jul 2021
at 13:12
  • msg #883

Re: Myth Drannor - New Beginnings

Sirenya attempts to learn the spell that Corym wanted to teach, but the intricacies foiled her every twist and turn, and before the morning came again she was desperately unhappy. "The stress of this place is unconducive to learning. Perhaps I will be of more use among friends and family before I try again." she says.

It's clear that leaving this place is high on her list...
Krackor Steelfist
player, 1544 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Sat 31 Jul 2021
at 19:28
  • msg #884

Re: Myth Drannor - New Beginnings

Krackor dreams of standing guard in a new temple resplendent in Bronze Masks and Shields with Burning Eyes emblazoned on them.
Elorfindar Silveroak
player, 1077 posts
HP: 41/47; AC: -2
Chronologian
Sat 31 Jul 2021
at 23:07
  • msg #885

Re: Myth Drannor - New Beginnings

Late in the morning, when Jalanus had fallen into another exhausted sleep, Elorfindar carefully eased himself from the room and went looking for his sister. He found her in the back entry hall, which by now was smelling strongly of the kank. It was a smell unlike any other he'd encountered, simultaneously musky and dry arid like a wind out of Anauroch. It didn't bother him nearly as much as the way Karilla had clung to it since her surprise return.

"Karilla, I wanted to speak with you. I have decided not to return to Evereska directly. Before you returned to us, we journeyed south to Deepingdale. There is a village there, deep in the forest. Velethuil, they call it. They are survivors of Cormanthor, but isolated and, well, tired. Most of them were born well after the Fall, but it still weighs on them. I think they could use the Lifegiver's wisdom. And a reassurance that they are not alone."

He hesitates, then adds, "There is a lake near Velethuil that is sacred to Labelas. Its waters can roll back the effect of time, and, when guided, heal the wounds that passing years have inflicted. I think it could help you. I don't know what happened to you on Athas, but I know it was terrible, and I would help you recover, if you will let me."
Karilla Silveroak
player, 351 posts
HP 37/51 PSP 61/91
AC 2 (0 w/SWpnS)
Sun 1 Aug 2021
at 00:32
  • msg #886

Re: Myth Drannor - New Beginnings

Karilla thought about her brother's words and agreed. This was not the place she needed to be right now. There would be no way for her get back to some semblance of normal while being faced with death and destruction around every corner.

The idea of a lake that could heal over a century of abuse and pain was far too tempting to resist. Also, she knew that she couldn't stay while her brother left. That concept was far too painful to process at the moment. She nodded to Elo.

"That's a very appealing idea. I will gladly go with you. I think that at this point, I might be more of a liability than an asset to any adventuring group. Taking time to heal and figure out who I am again would be very helpful. I would like to say good-bye to everyone, but after that, I'm ready to leave whenever you are."
Krackor Steelfist
player, 1547 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Sun 1 Aug 2021
at 18:37
  • msg #887

Re: Myth Drannor - New Beginnings

Krackor awakens and it is still dark outside but not the same day when his head hit the bed. He realised he wasn't even in his armour, it must have been instinct knowing that his watch for the period had ended.

He went looking for Corym, Sirenya and Kitheras, knowing that at least one would be awake and on watch.

I dreamt of a temple to the Vigilant Host. I think there was more meaning. When we first discovered the magically sealed door, freed Talindra from her torment and decided that we were going to return to Glen, I mentioned or more accurately, I asked if Talindra and what ever was behind that door could be connected. Now I wonder if it is hers and her fellow resident spirit's bodies behind that door as we found no signs of either resident in the stasis rooms.

Even if Talindra feels no connections, which I gather from previous conversations may be the case, moving the bodies or the spirits may, as mentioned previously, remove the protections on this place.

Do we wait longer and whilst Corym recovers from his Identify spell draining, we check out more areas or do we just gather and leave?
His thoughts were clearer but his was not the mind to convince.
DM
GM, 3293 posts
Wed 4 Aug 2021
at 03:20
  • msg #888

Re: Myth Drannor - New Beginnings

With the group deciding to withdraw from Myth Drannor, the day Krackor spends asleep is a flurry of activity. Bags are packed. The treasure that you've discovered is parceled out amongst you. Talindra floats between the study, the library, and the master bedroom with Kora following at her like an eager hunting dog.

By the time the next morning dawns, and Krackor rejoins you from his sleep of the magically-enhanced watch, you are mostly ready to go. You're taking enough food to get you to Glen, with a bit of judicious hunting in the forest along the way and all of your treasure, with the exception of the large gnomish bowl which is too cumbersome to be worth it. Everyone also has as many books and papers as Talindra can press upon you, with the agreement that they will join the other material under Talindra's custody that was sent out earlier.

When Krackor wakes and asks his question, it really draws everything into focus: you're ready to leave Myth Drannor. Do you want to?

((ooc: It's the morning of the 20th. Krackor has been awake for a couple of hours; long enough to pack his gear. I'm going pause here to see if there's any other business you want to take care of in Myth Drannor before you set out for Glen.))
Corym Ildroun
player, 2374 posts
19/28 HP
AC 0
Wed 4 Aug 2021
at 12:43
  • msg #889

Re: Myth Drannor - New Beginnings

((All good in the hood))
Sirenya
player, 278 posts
HP: 41/41
Wed 4 Aug 2021
at 13:27
  • msg #890

Re: Myth Drannor - New Beginnings

All good here
Krackor Steelfist
player, 1548 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Wed 4 Aug 2021
at 22:44
  • msg #891

Re: Myth Drannor - New Beginnings

To save food, I shall cast the Iron Vigil spell once more, this way we won't need to carry as much food either.
He thinks this is sufficient but will help where he can.
DM
GM, 3294 posts
Sun 8 Aug 2021
at 00:37
  • msg #892

Re: Myth Drannor - New Beginnings

Nightal 20 - 30

With the group resolved, the bags packed, and everyone assembled, you begin your exodus. Karilla is riding her kank, its bags also packed with books and scrolls from the manor, with Jalanus seated in front of her. The halfling has recovered significantly over the past day, but is still as weak as a new kitten. He's desperately eager to get out of there, however, and doesn't even flinch when lifted up onto the strange creature.

Kora and Talindra arrive right on time. Talindra looks exactly the same as ever; Kora is now carrying not just her swords but a large pack and a belt and harness with several pouches. She's shifting her shoulders back and forth to get comfortable, but doesn't appear to be having any trouble with the weight.

Sirenya covers Karilla in a field of invisibility, and then does the same for the rest of the group. You're also all wearing your drow gear for the first time. Before putting them on, Krackor wouldn't have thought boots would be able to quiet the clanking of his plate mail, but somehow the muffling effect travels up from his feet until even the scrape and settling of mail and mettle is more a quiet sigh.

Once outside, you make your way south along the Way of Heroes one last time, then pass into the field of rubble that chokes the southern side of the Street of Song. Though you cast several nervous glances towards the tree dwelling that used to be Shuldin's Stonespire, you don't see anything. Not even a songbird appears to be out as you make your way from the fallen city.

After passing the edge of the ruins, you're almost immediately plunged into a thick bank of mist. Karilla's kank rumbles anxiously; cold, clinging wet stuff is far beyond its experience. Karilla smacks it on the back of the head, and it settles down.

The mist is formed by the edge of the mythal, where the warmer city air hits the colder air of the wider world. That colder air is the only warning you have that you've left the mythal's confines. You're no longer in the City of Song; you've re-entered the Encircling Wood.

The next eleven days are about as boring as a winter hike through a deep, monster-infested forest can be. It's snowed since the last time you left the ruins, and the tall trees look lovely with their white crowns. It's cold enough that you're grateful for your thick clothes and blankets, though not so cold as to be uncomfortable when you're wearing them. Talindra doesn't appear to be suffering any difficulty from leaving the ruins; she keeps pace with the rest of the group, though sometimes she forgets and walks through a bush or tree rather than around it.

You reach the Standing Stone on the 25th. It's a reassuring sight, as is the road that runs past it. Now you're no longer fighting your way through a near-untouched forest. You turn west, and let the road guide you first to Mistledale, and then onwards toward Glen.

It takes several more days of walking, but just as the sun is beginning to set on the evening of the 30th, you see the seemingly-small buildings of Glen appear on the horizon. A bit further, and you've reached the road leading down into the defile which hides the village. The fields are covered in several inches of snow, but the road down has been both cleared and covered in dirt. Smoke rises from chimneys all around you, many of them wafting tempting smells in your direction.

It is the last day of 1360 DR, the Year of the Turret, and you have arrived at the village of Glen. What do you wish to do?

((ooc: Welcome back from the wilds, everyone! I am still buried in unpacking and organizing, but wanted to get the group to Glen while I had a chance to breathe.

First, for a near-flawless exploration of the city, for keeping your base undiscovered despite going in and out many times, and for the safe extraction of Talindra and Jalanus, everyone gets a bonus of 10,000 xp. That bonus carries over to the new characters.

And speaking of new characters, Kali and Tarron are both staying in the Dark Door, Glen's best inn. It's getting on towards evenfeast, so you're both in the taproom (which is luxurious, but everything is made of stone), and you're welcome to introduce yourselves and start interacting with the world.

Everyone else, since you've stayed at the Dark Door before, I suggest heading there now, so that you can cross the paths of the two new folks.

I will try to update further tomorrow, provided I can get my head above the books.))

Kali Xilrora
player, 1 post
Sun 8 Aug 2021
at 03:17
  • msg #893

Re: Myth Drannor - New Beginnings

Kali was bored.

Every drinking game or challenge had been played and both won and lost countless times before in taverns too numerous to count. She wasn't really impressed by the current rabble in the tavern. Over the years, she had become accustom to the types of riffraff in the world and what she could expect from them. Sadly, a majority of those in attendance this evening would fit into the description of interesting for a night but boring thereafter.

She needed something different.

She was searching for that spark that she knew she would only recognize once she saw it. There was a slight tinge in regards to one other in the bar, but one was not enough for her grand ideals.

She scanned the room for anyone who could slightly entertain her for a night, but none of the prospects looked promising.

She resigned herself to drinking herself into a stupor until someone showed enough initiative to peak her interest. She knew she was never a patient person, but this felt like a special form of torture.

"Oh well, that's why there is alcohol."

She lifted her empty glass and ordered another round.
Tarron Ianfiel
player, 3 posts
Sun 8 Aug 2021
at 05:11
  • msg #894

Re: Myth Drannor - New Beginnings

Tarron entered the bar. It wasn't his favourite haunt, he liked to keep a clear head. However, word had gotten out about a group of adventurers returning from Myth Drannor and he had taken it upon himself to ensure that he was in the best position to put himself forward as a skilled warrior in need of service. The truth of it was that he had heard rumour of certain treasures which he desired to claim for the elves that had been long lost.

OOC: I'm not sure what you look like Kali. Are you human/elven/dwarven? It seems like you're marking yourself out as attractive...
Corym Ildroun
player, 2375 posts
19/28 HP
AC 0
Sun 8 Aug 2021
at 13:08
  • msg #895

Re: Myth Drannor - New Beginnings

Corym regathered the Piwafwis and Boots before they came to Glen.  Glen almost certainly traded with the Underdark and a band of adventurers entering the town so attired would set off a screaming alarm.




Talindra was going to have to stay with them at the inn for a time--until the scroll code was cracked and they tried to barter with Neldor--but how to get her in?

Corym resolved to consult with the innkeeper about his companion who had suffered a personal curse that left her insubstantial. "We hope to see Sage Neldor about it. We are happy to reward discretion and security regarding our affairs." To avoid alarming the clientele he wanted to see about a rear entrance she could enter through.




Entering the solid stone inn, Corym no longer looks the part of the gentleman explorer he played earlier in the year.  His harness and leathers are cracked, torn, and dusty from the road. Spatters of blood, spittle, venom, and who-knew-what-else stained pieces of cloth.  Pockets, pouches, and packs bulged and jingled in ways that could not be concealed. His once-fine boots were nearly worn through, and his clothes were tattered layer between his harness and his skin.

Pale skin--not sickly, but bright and strong and clean like linen paper--seemed an extension of the snow on the ground.  Bright blue eyes shone like winter spirits on the wind.

He greeted the custom of the Inn, and made for the Innkeeper with purpose.
Kitheras Sunblade
player, 411 posts
AC: -1 THAC0: 15
HP: 29 / 44
Sun 8 Aug 2021
at 13:41
  • msg #896

Re: Myth Drannor - New Beginnings

Kitheras Sunblade entered the inn behind his Captain, though most would have assumed that command belonged to him. Kitheras stood imperiously tall for an elf--5'10"--and with features carved for high courts in a fey kingdom. Deep green eyes visibly relax at the sight of the fine inn. He too is rode worn, but a little like a model in a photo shoot.  His boots and cloak are a misty grey and of Evereskan manufacture.  Though they may be dusty, these accessories resist the kind of road damage exhibited by his Captain. So too, the sinuous elven mail that wreathes his body casts a dull gleam as he enters the room. A belted pair of fine short swords bask in that gleam.

He sets his pack down next to a companion while his Captain makes the arrangements.  Withdrawing Valarde's harp from its case in the small of his back. He plucks out a melody and begins to sing.  He sings a song sung many times on the road home from patrols in the grey hills.  He isn't home, but this homecoming reminds him of it.

"Almost heaven, Grey Cloak Hills
Shaddan Mountains, Chiontar River
Life is old there, older than the trees
Younger than the mountains, growin' like a breeze
Country roads, take me home
To the place I belong
Evereska, mountain home
Take me home, country roads"


He notes Tarron, nods a greeting, "How far from home are you, wanderer?"
This message was last edited by the player at 13:44, Sun 08 Aug 2021.
Tarron Ianfiel
player, 8 posts
Sun 8 Aug 2021
at 14:11
  • msg #897

Re: Myth Drannor - New Beginnings

"All the lands are now my home no, my charges no longer mine to command." replies Tarron to the moon elf. "Evereska may once have been my home, but she won't see me return before long has passed."

He seems sad at the mention of home, and his hand goes to a large pack on his back which contains a large object.

"Are you the adventurers just returned from the lost city?" he asks.
Sirenya
player, 279 posts
HP: 41/41
Sun 8 Aug 2021
at 14:13
  • msg #898

Re: Myth Drannor - New Beginnings

Sirenya had kept much to herself since the escape from Myth Drannor. She hadn't been her usual chirpy self on leaving, and her mood had lessened the further away she had reached from the ruins. As they entered the inn, her mood brightened measurably. "Back to civilization once more!" she exclaimed, and headed to the bar to make her order known.
Kitheras Sunblade
player, 412 posts
AC: -1 THAC0: 15
HP: 29 / 44
Sun 8 Aug 2021
at 14:22
  • msg #899

Re: Myth Drannor - New Beginnings

Tarron Ianfiel:
"All the lands are now my home no, my charges no longer mine to command." replies Tarron to the moon elf. "Evereska may once have been my home, but she won't see me return before long has passed."

He seems sad at the mention of home, and his hand goes to a large pack on his back which contains a large object.

"Are you the adventurers just returned from the lost city?" he asks.


Kitheras' eyes harden at the mention of the lost city.  "We are many days out on the road, and are glad to be back in Glen to bid farewell to the old year, and greet The Year of the Maidens at the dawn of its rising."

How could he know they were returning? How could he know where they had been? Who was this expatriate who spoke so freely in common rooms?

"But I am glad to again find a countryman in this distant land.  I am Kitheras Sunblade," he gives a bow, "Perhaps we have some common acquaintances?"
Karilla Silveroak
player, 352 posts
HP 37/51 PSP 61/91
AC 2 (0 w/SWpnS)
Sun 8 Aug 2021
at 14:30
  • msg #900

Re: Myth Drannor - New Beginnings

Karilla did her best to discretely settle her kank in the stables while at the same time trying to make sure that the horses didn't get spooked by her insectoid mount. Once her creature was secured and calmly munching on its current meal, Karilla decided to go get something to drink and refill on her rations before separating from the group.

She was a mix of excited for the future while at the same time deeply sad about leaving the party. She remembered the feeling of relief she felt when she first saw her friends after coming through the portal. However, she knew that she was now a deeply broken person who needed to put herself back together before any more grand adventures. The excursion to the healing lake with Elo was her best bet for recovery from her nearly century and a half of torture and misery.

She walked into the tavern to see Kitheras singing while Corym was talking discretely talking to the innkeeper. Karilla walked up to the bar and took an empty seat in a slightly obscured area of the tavern. After ordering and receiving her mead, Karilla cast her eyes around the room quickly before deftly removing her face mask in order to drink. As she stared deeply into the dark golden liquid, she quietly murmured to herself, "To new chapters."

The moment she put the mug back down on the counter, she recognized that someone had moved into her personal space. Quizzically, Karilla looked to her right to see an addimidtally, very pretty half-elf with ruby hair and eyes that were flecked with gold. The woman smiled genuinely at her. Karilla raised a brow at this, especially since her scars were on full display.

"Need help with something?"
Tarron Ianfiel
player, 9 posts
Sun 8 Aug 2021
at 14:32
  • msg #901

Re: Myth Drannor - New Beginnings

"There may be a chance we have some common acquaintances, but mostly they would be of a passing kind if you liked to visit performing troupes. My family has travelled far and wide and was well regarded in many settlements." replies Tarron. "Forgive me, but I haven't introduced myself. Tarron Ianfiel, at your service."

You see there are tattoos on his forearms (sadly lacking in the description) marking him as one of the bladesingers specializing in longsword use. "I'm keen to find employment, if you have need for a man at arms."
Kitheras Sunblade
player, 412 posts
AC: -1 THAC0: 15
HP: 29 / 44
Sun 8 Aug 2021
at 15:00
  • msg #902

Re: Myth Drannor - New Beginnings

Tarron Ianfiel:
"There may be a chance we have some common acquaintances, but mostly they would be of a passing kind if you liked to visit performing troupes. My family has travelled far and wide and was well regarded in many settlements." replies Tarron. "Forgive me, but I haven't introduced myself. Tarron Ianfiel, at your service."

You see there are tattoos on his forearms (sadly lacking in the description) marking him as one of the bladesingers specializing in longsword use. "I'm keen to find employment, if you have need for a man at arms."


"More court bards than performing troupes," Kitheras admitted. He considers the tattoos, and you can see his mind working through the volumes of heraldric lore he has committed to memory. "I am familiar with your school.  My captain is more likely to offer partnerships than employment, and will doubtless be overjoyed to find you here. It is always a privelege to share cups with those perpetually employed on behalf of The People."
This message was last updated by the player at 15:00, Sun 08 Aug 2021.
Kali Xilrora
player, 4 posts
Sun 8 Aug 2021
at 16:00
  • msg #903

Re: Myth Drannor - New Beginnings

The moment that the strange woman entered the bar, Kali knew that this was a person she had to speak with. The spark of interest overtook the boredom that had preoccupied her before. That spark became a flame when she saw the woman's face behind the face mask. Now there was a woman who had stories to tell. She picked up her drink and sat down on the barstool next the to woman. The woman gave Kali a suspicious side-eye and in response, Kali gave her her best winning smile that had worked countless times before.

"You look like a woman of the world and I would love to buy you your next round if you would be willing to kindly indulge my curiosity." The deeply scarred woman shook her head.

"Not going to happen. What do you actually want?"

Kali's smile grew even more.

"I am searching for a group of people who are adventurous enough to go into the ruins of the elves. You look like you might that kind of person." The woman roughly laughed at Kali.

"I might have been that person at one point in my life but I have no desire to go back there in any way, shape or form. You should really reconsider going in the first place, it is not a place for those who like living." Kali ordered another round for both of them.

"That's the problem, my dear. I have found life so dreadfully dull that throwing some death and destruction into the mix would be a welcome change. Forgive me, my manners are severely lacking at the moment. My name is Kali Xilrora." Karilla made an incredulous face at the name, but she did accept the offered drink.

"That sounds fake."

"That's because it is. Only an elf would know how preposterous it is, most others, humans mainly, think that my ancestors are from far off exotic lands. Adds to the mystery."

"You are very perplexing half-elf."

Kali beamed at her. "That is so kind of you to say. Hands down the best compliment I've gotten in a long time. Or, at least, one of the more creative ones beyond just grunting at me and asking how much I am for the night." Kali giggled to herself. "As if anyone here could afford me." After finishing her drink, Kali observed the woman with a warm curiosity. "If it is not too much to ask, I understand that you are now retired from the adventuring life. However, is there anyone in your group that you could introduce me to so that I can continue my slightly suicidal venture? As long as they are willing to have a new member, that is."

"I can make an introduction, but no promises."
Kitheras Sunblade
player, 413 posts
AC: -1 THAC0: 15
HP: 29 / 44
Sun 8 Aug 2021
at 16:12
  • msg #904

Re: Myth Drannor - New Beginnings

Kitheras' ears perked up at Karilla's conversation. He was still worried for her, but was glad that she was going to get help with Elorfindar.

"Is that firebrand with you?" Kitheras inquired of Tarron. "She seems to hold similar interests."
This message was last edited by the player at 20:57, Sun 08 Aug 2021.
Tarron Ianfiel
player, 10 posts
Sun 8 Aug 2021
at 21:05
  • msg #905

Re: Myth Drannor - New Beginnings

"Never met her before. Observed perhaps, but she's not for me to vouch for." replies Tarron. "But it seems that we might be spending time with each other before the tenday is out." he says grudgingly. His eyebrows had lifted at the mention of the courts, but he said nothing more. "In a different life, we may not have been so different you and I." he says. "Now, I'm sworn to the blade."
Kitheras Sunblade
player, 414 posts
AC: -1 THAC0: 15
HP: 29 / 44
Sun 8 Aug 2021
at 21:39
  • msg #906

Re: Myth Drannor - New Beginnings

“More similar than you might think. My freedom from obligation is somewhat new, disorienting, and not of my choosing. I confess that you bear your burden with a solemnity I’ve not previously associated with your school. Perhaps we shall have the opportunity to share the scars that our life-path has left as the old year dies.”
This message was last edited by the player at 21:58, Sun 08 Aug 2021.
Tarron Ianfiel
player, 11 posts
Sun 8 Aug 2021
at 21:52
  • msg #907

Re: Myth Drannor - New Beginnings

"Some wounds are deeper than scars can show." replies Tarron, and the undertone suggests that he doesn't wish to share his tales of woe right now.
Kitheras Sunblade
player, 415 posts
AC: -1 THAC0: 15
HP: 29 / 44
Sun 8 Aug 2021
at 22:03
  • msg #908

Re: Myth Drannor - New Beginnings

"You asked about our party and our antiquities research. So do you have an interest in history or in the party?"  Kitheras asks honestly.  "Elorfindar and Corym put this little band together.  The former serves Labelas and seeks and seeks the recovery of the past as a holy charge. The latter is an idiosyncratic idealist who wishes to reignite the hearts of The People by rediscovering our cultural legacies. I'm not sure that I could tell you why I'm here at all except that its the first time in a long time that I get to be where I choose and not where another has chosen." 
This message was last edited by the player at 22:04, Sun 08 Aug 2021.
Karilla Silveroak
player, 353 posts
HP 37/51 PSP 61/91
AC 2 (0 w/SWpnS)
Sun 8 Aug 2021
at 22:19
  • msg #909

Re: Myth Drannor - New Beginnings

Karilla noticed that Corym was done speaking with the innkeeper and subtly motioned for him to come over to join them.

"Corym, this is Kali. She appears to be very interested in joining you all whenever you guys head back to Myth Drannor. I think that you two should talk." Karilla turned her attention back to Kali, "There is your introduction. Good luck."
Corym Ildroun
player, 2379 posts
19/28 HP
AC 0
Mon 9 Aug 2021
at 00:38
  • msg #910

Re: Myth Drannor - New Beginnings

Corym turns to Kali, having concluded his arrangements. “Corym Ildroun. I’m enchanted to make your acquaintance, Kali,”  he says with a meticulous and urbane quality. His hands are covered in sleek black gloves that do not demonstrate the same degree of wear as the rest of his ensemble. A metallic glint to the fingertips indicates some kind of retractable claws. “Many a strange thing I’ve found in an enclosure of stone, but never a rose. What interest do you have in the City of Somg?”
This message was last edited by the player at 02:55, Mon 09 Aug 2021.
Tarron Ianfiel
player, 12 posts
Mon 9 Aug 2021
at 00:59
  • msg #911

Re: Myth Drannor - New Beginnings

"Let's just say that there are certain rumours of antiquties within the ruins that I would rather not fall into non-elven hands." replies Tarron quietly.
Kali Xilrora
player, 5 posts
Mon 9 Aug 2021
at 01:20
  • msg #912

Re: Myth Drannor - New Beginnings

Kali flashed him a dazzling smile. She extended her hand to him, palm down, with the full expectation of him having the common sense to be courteous. It would also give her a subtle chance to touch those fascinating gloves. Truly, adventurers had the best trinkets.

"A silver-tongued elf is always welcome company. It is an absolute pleasure to meet one such as yourself. As for my motives in the marvelous city of Myth Drannor, the bards' songs have worked their magic on me over the years and since life has become predictably dull over the last social Season, I set out to find out the truth behind the songs. And if I happen to find a trinket or two, all the better. That is, if you think I could prove useful to you."
Corym Ildroun
player, 2380 posts
19/28 HP
AC 0
Mon 9 Aug 2021
at 02:55
  • msg #913

Re: Myth Drannor - New Beginnings

Kali Xilrora:
Kali flashed him a dazzling smile. She extended her hand to him, palm down, with the full expectation of him having the common sense to be courteous. It would also give her a subtle chance to touch those fascinating gloves. Truly, adventurers had the best trinkets.

"A silver-tongued elf is always welcome company. It is an absolute pleasure to meet one such as yourself. As for my motives in the marvelous city of Myth Drannor, the bards' songs have worked their magic on me over the years and since life has become predictably dull over the last social Season, I set out to find out the truth behind the songs. And if I happen to find a trinket or two, all the better. That is, if you think I could prove useful to you."


Corym takes her hand and places a kiss on her knuckle.

"We try not to talk about it in public by name--it's a name that draws attention. I don't know that we'll be returning directly, but we know the route and completed the first phase of our exploration. There are further phases planned. The best way to see its sights and dangers is in total discretion, a virtue we must practice in order to keep our skills in order."

Corym bows a bit toward Karilla while still holding Kali's hand.  "As it happens some of our most senior members are about to depart in pursuit of a more peaceful engagement. Karilla's brother and I have been companions for many an expedition, but now the Silveroak siblings must take their leave. Perhaps fate has permitted Karilla to locate her surrogate? The remaining partners will be interested in bolstering our strength, I'm sure."

Returning his eyes to Kali, but not yet yielding her hand--even in clothes road-worn to rags he carried himself as in a ball--he inquired, "What strength would you be contributing to our expedition?"
Kitheras Sunblade
player, 416 posts
AC: -1 THAC0: 15
HP: 29 / 44
Mon 9 Aug 2021
at 03:02
  • msg #914

Re: Myth Drannor - New Beginnings

Tarron Ianfiel:
"Let's just say that there are certain rumours of antiquties within the ruins that I would rather not fall into non-elven hands." replies Tarron quietly.


Kitheras smirked and arched an eyebrow. He motioned at Corym, "Are you sure you haven't met him?"
Tarron Ianfiel
player, 13 posts
Mon 9 Aug 2021
at 03:22
  • msg #915

Re: Myth Drannor - New Beginnings

"Not that I can recall. If we share a common interest then it would be easier for all of us." replies Tarron. "I haven't really made myself known for some time."
Kali Xilrora
player, 6 posts
Mon 9 Aug 2021
at 14:24
  • msg #916

Re: Myth Drannor - New Beginnings

Kali continued to hold out her offered hand, seemingly unfazed by the extended contact. In fact, she was reveling in the polite power play.

"I must admit, I do love to a good brawl from time to time. However, when I find myself in situations where a tad more lethality is warranted, you can plainly see the lovely scimitar on my hip. I have numerous other weapons that are secreted about my person. You don't mind that I keep those particular items undisclosed, do you? A lady is allowed her secrets, no?"
Corym Ildroun
player, 2381 posts
19/28 HP
AC 0
Mon 9 Aug 2021
at 14:38
  • msg #917

Re: Myth Drannor - New Beginnings

"A lady's secrets are her own to disclose to whom she will," he releases Kali's hand and crosses his own over his breast. "When I am better disposed," he gestures in embarrassment at the state of his attire, "I hope that you will consent to a dance? My feet are worn from walking, but brisk music and a deft step may yet enliven the spirits of the weary. The Year of the Turret crumbles tonight, and we must make of its waning hours what we can."
Kitheras Sunblade
player, 417 posts
AC: -1 THAC0: 15
HP: 29 / 44
Mon 9 Aug 2021
at 14:41
  • msg #918

Re: Myth Drannor - New Beginnings

Tarron Ianfiel:
"Not that I can recall. If we share a common interest then it would be easier for all of us." replies Tarron. "I haven't really made myself known for some time."


"Virtue is never anonymous for long, Tarron. Its fruits reveal it eventually." Kitheras calls for cups of wine, "To Evereska, long may it stand--and far from here so its sons may find their calling beneath the leaves of Cormanthor."
Kali Xilrora
player, 7 posts
Mon 9 Aug 2021
at 14:55
  • msg #919

Re: Myth Drannor - New Beginnings

"There is nothing on this plane that would make me happier, my dear. In the mean time, I shall wait here and finish my drink with your remarkable friend."
Tarron Ianfiel
player, 14 posts
Mon 9 Aug 2021
at 15:05
  • msg #920

Re: Myth Drannor - New Beginnings

Tarron raises a glass to Kitheras. "To Evereska!" he says, though he keeps his voice level and low so as not to attract attention.
Corym Ildroun
player, 2382 posts
19/28 HP
AC 0
Mon 9 Aug 2021
at 15:07
  • msg #921

Re: Myth Drannor - New Beginnings

Kali Xilrora:
"There is nothing on this plane that would make me happier, my dear. In the mean time, I shall wait here and finish my drink with your remarkable friend."


“She is both remarkable, and a remarkable friend.”
This message was last edited by the player at 18:25, Mon 09 Aug 2021.
Karilla Silveroak
player, 354 posts
HP 37/51 PSP 61/91
AC 2 (0 w/SWpnS)
Mon 9 Aug 2021
at 15:19
  • msg #922

Re: Myth Drannor - New Beginnings

Karilla raised her brow at Corym's statement.

She had a feeling that these two would either get along famously or they would try to kill each other over principle. Tricky to tell at this point.

"Go get cleaned up, Corym. That way you can truly dazzle our new friend."
Corym Ildroun
player, 2383 posts
19/28 HP
AC 0
Mon 9 Aug 2021
at 18:29
  • msg #923

Re: Myth Drannor - New Beginnings

Karilla Silveroak:
Karilla raised her brow at Corym's statement.

She had a feeling that these two would either get along famously or they would try to kill each other over principle. Tricky to tell at this point.

"Go get cleaned up, Corym. That way you can truly dazzle our new friend."


"As soon as its ready, I'm there!"
Karilla Silveroak
player, 355 posts
HP 37/51 PSP 61/91
AC 2 (0 w/SWpnS)
Mon 9 Aug 2021
at 18:59
  • msg #924

Re: Myth Drannor - New Beginnings

OCC: That was a crazy session. When the DM told me that everyone was leaving Myth Drannor, but then would be returning while Elo went off for some peace and quiet at a literal lake of healing, it made no sense for Karilla to throw herself back into danger considering she is still so very, very damaged from her time on Athas. Hopefully, in the future, Karilla can come back a bit more put back together.

This is also why I created a swashbuckler, so that I can get back into my slightly deranged way of tackling problems. Karilla is far too cautious to do anything like the drow cave at the moment. We will see how my new character does. I think it will be fun, though I will miss Karilla, too.

Krackor Steelfist
player, 1549 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Tue 10 Aug 2021
at 20:46
  • msg #925

Re: Myth Drannor - New Beginnings

Krackor spent the day of the festival in ponderous thought.  He had a desire to write of the Bronze Mask but how?  So when they finally arrived at Glen and went to The Dark Door Inn, he went to his room and wrote.  He made 4 copies, one for outside the Tavern and one for Inside (if the Captain agreed with their postings.  One for his friend, Corym and one for himself to go into his Temple when it was finished.

He wrote from the heart and he wrote with joy, he then went to the Tavern owner, asked for a Table for Ale and Food for ALL to be put outside and one inside, then paid the bill and gave the poem to his Captain as he left his room after changing out of his adventuring clothes.

Corym, tonight we celebrate our return with the changing of the year.

"An Ode to the Company

There was a Dwarf of stout demeanor
he hung about with Elves and seen a
lot of monsters in his wake
the lot of them dead, this be not fake

The lands he saw changed from Summer to Snow
the white it shone without blood flow
yet he returned with the company all gloriously new
to Glen, a new home and a Temple to do

To make his stand for the Vigilant Host
to hold his arm steady and escort a ghost
to build a stronghold that none can break in
the hearts of the Dwarves, Halflings, Elves and Gnomes for a win

He returned fresh from adventure and woe
his return heralds the loss of friends to go
the riches brought back with the Company strong
His temple, their home, what could go wrong

To his Lord the estate that purchased had been
those ahead of them spend and prepared yet unseen
to make stronger and peaceful and long standing it should
a beckon of hope and a home for the Good

So Glen was the place of Krackor the Spriteful
his cheer and his smiles, all so insightful
Corym and Karilla and Kitheras and Sirenya and Elo
Kora to make the Company fellow

Dreams of the Ancients Exploration Company, all
Returning the treasures from that which did fall
the fate of the Company now rests with the Dwarf
as old members leave and new members come forth

So jolly be all on this Midwinters night
the year carries forward the sounds of delight
the tales that are told as the festival plays
each to their own and their own on they ways

So welcome the new year and welcome old friends
welcome the new and shared hearts which they lends
come one and come all as the party goes to song
Krackor Steelfist does welcome the throng

Stand fast and be hearty be joyous and true
Krackor will welcome not just him, her or you
he sets out a table at The Dark Door to see
What it brings forth and what it sets free"


As written by Krackor Steelfist, Barackor and Lord Protector of the Vigilant Host
Midwinters night, 1360, year of the Turret
Dancing and celebrating until the morning of 1361, year of the Maidens
This message was last edited by the player at 21:29, Tue 10 Aug 2021.
Sirenya
player, 281 posts
HP: 41/41
Thu 12 Aug 2021
at 13:49
  • msg #926

Re: Myth Drannor - New Beginnings

"Well played Master Steelfist." says Sirenya, quite tearful at hearing it. "Though I have to say that it's a sad day for me to leave you."
DM
GM, 3297 posts
Thu 12 Aug 2021
at 22:57
  • msg #927

Re: Myth Drannor - New Beginnings

Earlier, entering Glen

Not wanting to cause a scene with dwarves, who are infamously unforgiving of necromancy, Talindra and Kora stay outside Glen. They head off the road, keeping out of sight, and the rest of you promise to bring them in out of the cold as quickly as possible.

It was a wise decision, because as you descend into the ravine that hides the true depth of the village of Glen, the fading sunlight is replaced by the light of many cunningly-wrought lanterns, which hang from posts along the edge of the road and from the buildings along the bottom. It makes twilight a well-lit, cheery affair, and the steep road safe to travel, but Talindra would stand out like an ogre at a halfling family reunion.

After discussing possible approaches along the way back, the group had decided that the best approach would be to get the Forgepriest on your side. The high priest of Moradin doesn’t rule Glen, but he does wield considerable moral influence. If he could be reconciled to Talindra, he could likely sway the rest of the village as well.

Unfortunately, when you knock on the building that leads down to the smithy and temple of Moradin, you’re told in no uncertain terms by a young acolyte that the Forgepriest may not be disturbed. Krackor draws him aside, and after a bit of muttering, the acolyte agrees that the Forgepriest often likes to take his evenfeast at the Dark Door, and that if the group went there he would meet them after his duties were complete.

And true enough, after the initial round of drinks have been cleared away and the Dark Door’s staff have brought out a rich evenfeast for you, the door opens and an older dwarf steps inside. His brown beard is shot through with gray, and he has the thickest arms of anyone you’ve ever met. In his clothes he looks just like any other smith you’ve seen, but there’s a silver plated war hammer thrust through his belt, and a smaller warhammer treated with blueshine hangs from around his neck on a golden chain.

He looks around, spots Krackor, and comes straight over. ”I am High Forgesmith Lynar Boldenbar. Ye were looking for me?”
This message was last edited by the GM at 23:34, Thu 12 Aug 2021.
Krackor Steelfist
player, 1552 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Sat 14 Aug 2021
at 16:09
  • msg #928

Re: Myth Drannor - New Beginnings

DM:
Earlier, entering Glen
the Forgepriest He looks around, spots Krackor, and comes straight over. ”I am High Forgesmith Lynar Boldenbar. Ye were looking for me?”

Krackor was enjoying the feast he had paid for and when the Forge Priest came in, Krackor stood to attention, backed his clenched fist against his chest just below his holy symbol and gave a salutation.

Bless the All-Father, well met once more High Forgemaster Lynar Boldenbar, although our meeting previously was very short;  I am Barakor Krackor Steelfist, Lord Protector of the Vigilant Host, may he walk well beside his father.

Krackor waits a moment before continuing, getting the measure of the broad and proud Dwarven Priest of Glen.

We return from our adventures, we asked our companions that returned early to visit you and make enquiries.  He steps sideways for no other reason than to allow the other to see passed him taller self and to gesture to his family.  May I introduce you to The Dreams of the Ancients Exploration Company.  He then indicates each member in turn, going from Karilla, Kitheras, Elofindar, Sirenya and then This is Corym Ildroun, our current Captain.  He then bows and takes an additional step back and sideways so as to effectively give Corym the floor.
Kitheras Sunblade
player, 418 posts
AC: -1 THAC0: 15
HP: 29 / 44
Sat 14 Aug 2021
at 18:37
  • msg #929

Re: Myth Drannor - New Beginnings

Kitheras notes the entrance of their awaited guest and mentally assembles a repertoire of songs that will be designed to favorably influence the outcome of this interaction.  Additionally, it should interfere with people trying to overhear the conversation.

PHB pg. 59:
The bard can also influence reactions of groups of NPCs. When performing before a group that is not attacking (and not intending to attack in just seconds), the bard can try to alter the mood of the listeners. He can try to soften their mood or make it uglier. The method can be whatever is most suitable to the situation at the moment—a fiery speech, collection of jokes, a sad tale, a fine tune played on a fiddle, a haunting lute melody, or a heroic song from the old homeland. Everyone in the group listening must roll a saving throw vs. paralyzation (if the crowd is large, make saving throws for groups of people using average hit dice). The die roll is modified by –1 for every three experience levels of the bard (round fractions down). If the saving throw fails, the group’s reaction can be shifted one level (see the Reac- tions section in the DMG), toward either the friendly or hostile end of the scale, at the player’s option. Those who make a suc- cessful saving throw have their reaction shifted one level toward the opposite end of the scale.


The save is at -2
Corym Ildroun
player, 2384 posts
19/28 HP
AC 0
Sat 14 Aug 2021
at 19:08
  • msg #930

Re: Myth Drannor - New Beginnings

The sight of the road-worn captain is in sharp contrast with the refinement of his words. "High Forgemaster Lynar, I'm honored that you would meet with us.  Your community has been welcoming to us, and we have benefited from the relationships that we have formed here.  We hope that we may come to be of service to this community in time so that the scales may be balanced between us. Further, I must apologize for meeting you so attired.  I have seldom been so sore or disheveled since my first lessons in stone-cutting. Your station deserves more, but our need is great."

"You are familiar with the fact that we have had opportunity to rescue some unfortunates during our antiquities research as some of those have recently brought you some packages from our explorations on their way home. There is one more traveling with us now of whom it could be said we rescued each other.  Talindra had been caught in a dark and lonely place in the power of a profane curse for some time.  The curse had rendered her insubstantial and mad. We were able to heal her madness, and she was able to offer us shelter and information that aided us in our expeditions--saving our lives and enabling us to save the lives of others.  Krackor, our loyal friend and partner, and an accomplished priest of the Fire Eyes can testify to her character and the fact that her curse is contained to herself."

"I have sworn to see Talindra restored if it is possible, and I am not an elf that holds either his debts or his oaths lightly.  We believe that Neldor the Sage who is settled among your people may have the ability to effect this restoration.  Further, we believe that we have acquired an item adequate to exchange for this service.  But Neldor is a scholar and not one to embrace danger, so we knew that we would have to bring Talindra to him rather than the reverse. But the maiden's cursed form may be unsettling to the people of Glen.  It would hardly be good manners for we as guests to abuse their hospitality by bringing into their midst such an unsettling apparition!

"What we hope is that you, whose deep wisdom understands both that aid must be rendered to the innocent and that common folk are strongly affected by appearances, would help us to bring Talindra into Glen discreetly.  Thereupon we could complete our examination of the items acquired and conduct our affairs with the sage accordingly.

"If we are unable to see the dark magic undone, we know how and where to take Talindra so that she can live out her days peacefully and come to accept her new situation, you may be assured.

"She and my apprentice are encamped in the wilderness sufficiently far away from Glen to prevent chance encounters and await word of what may yet be accomplished."

DM
GM, 3298 posts
Sun 15 Aug 2021
at 03:22
  • msg #931

Re: Myth Drannor - New Beginnings

Lynar listens to first Krackor and then Corym with quiet intensity. He does not speak through the entire recitation, and is completely still aside from his right hand which slowly strokes part of his beard. When Corym finishes, he nods and says gravely, "You are not the first to come out of Myth Drannor speaking of curses. Though most times, they are on items or places, not people. What is the nature of her curse, and how certain are you that it is contained within her?"
Corym Ildroun
player, 2385 posts
19/28 HP
AC 0
Sun 15 Aug 2021
at 11:47
  • msg #932

Re: Myth Drannor - New Beginnings

"You've asked a straightforward question, and I must give an honest reply."

"For ten days now, we have slept in Talindra's redoubt while she watched over us. She helped us thwart her onetime companion--Lianthorn--whose curse had consumed her completely to the point that she struck out at any she encountered.  For hours I've labored by her side while we both deciphered ancient magic texts.  My apprentice  16 year old human apprentice stayed with her alone for days while our party ventured out.  If she posed any danger consciously or not, there was more than enough time for it to manifest."


Corym takes a breath.

"What we know of the curse is a sensitive matter.  I perceive, though, if I withhold or dissemble that you will only press further. And I already know that I will not deceive you who are my host, and whom I aspire to call neighbor.

"When we found her she was in a windowless room, in the tower of a magical professor--weeping. She was incorporeal and out of her mind. We tried to stabilize her mood and talk to her, but she was withdrawing and starting to go feral. I possessed at that time a potion that restored sanity and with her permission anointed her head with it.  Since that time she has been an amiable companion if somewhat distressed by her condition.

"She has no memory of what befell her. Her most recent memory was of laboring in her master's tower trying to advance her scholarship.  To her it is only a tenday since she last drew breath, but in reality it has been 700 years. What dark energy must have rolled out from the Planar Lords of the Army of Darkness to shatter her mortality and reverse the polarities of her Energy and leave her weeping in the darkness without even a memory of it. She is beyond the help of priests. Only an archwizard with a mastery of reality can hope to unmake this evil and restore the innocent maiden within. We believe our cause is both righteous and harmless. If we succeed a great evil will be unmade and a valuable link to our people's shared history--yours and mine--will be preserved."

This message was last edited by the player at 11:54, Sun 15 Aug 2021.
DM
GM, 3299 posts
Sun 15 Aug 2021
at 18:11
  • msg #933

Re: Myth Drannor - New Beginnings

Lynar's hand paused its beard stroking. "Do I understand you aright? She is a survivor of Myth Drannor? Not a raider, or a charlatan, but a true citizen of the City of Beauty? No wonder your tongue wags at such length about her." After a moment, Lynar nods. "Such a one is deserving of our help. Go and bring her here, to me. Hammer of War Volar will accompany you, to prevent the over-zealous from taking regrettable action."

At the sound of his name, a younger dwarf pokes his head into the tavern. Spotting you, he nods, then ducks outside again.
Corym Ildroun
player, 2386 posts
19/28 HP
AC 0
Sun 15 Aug 2021
at 19:08
  • msg #934

Re: Myth Drannor - New Beginnings

Corym's eyes light with joy.  "You have ground that will be safe for her to occupy?  I was just going to confine her to a room here until we are able to treat with Neldor. Volar knows the route?"
Kitheras Sunblade
player, 419 posts
AC: -1 THAC0: 15
HP: 29 / 44
Sun 15 Aug 2021
at 19:11
  • msg #935

Re: Myth Drannor - New Beginnings

Kitheras smiled and clenched his fist in victory.  This meant a lot to Corym.  He was happy for his companion. As much as it would make sense for the ranger to fetch the women from he wilderness, Kitheras knew at this was a labor that Corym would refuse to delegate. "I'll watch over matters here and continue my concert.  It would likely be best for Krackor to accompany? Another bearded face to lend legitimacy."
This message was last edited by the player at 22:32, Sun 15 Aug 2021.
Krackor Steelfist
player, 1553 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Sun 15 Aug 2021
at 23:25
  • msg #936

Re: Myth Drannor - New Beginnings

In reply to Kitheras Sunblade (msg # 935):

This I can do on the Winterfest, it is only fitting to carry out such a guard in honour of the Bronze Mask.
When I return, the Salute shall begin.

Krackor immediately went to his room, adjusted his armour and weapons, attached shield to arm and put his helmet back on, it is rarely off, but their arrival needed to be separate to the Salute, and since arrival has occurred, he can incorporate the guard duty escort into his ritual.
Corym Ildroun
player, 2387 posts
28/28 HP
AC 0
Mon 16 Aug 2021
at 01:29
  • msg #937

Re: Myth Drannor - New Beginnings

Presumably the Forgemaster answers in the affirmative.

Krackor Steelfist:
In reply to Kitheras Sunblade (msg # 935):

This I can do on the Winterfest, it is only fitting to carry out such a guard in honour of the Bronze Mask.
When I return, the Salute shall begin.

Krackor immediately went to his room, adjusted his armour and weapons, attached shield to arm and put his helmet back on, it is rarely off, but their arrival needed to be separate to the Salute, and since arrival has occurred, he can incorporate the guard duty escort into his ritual.


Corym clapped his old friend on the back, "Thank you, friend.  Let's see this charge through." 

Kitheras touched base with the rest of the party letting them know what business he was to be about, and commended them to speak with either the recently arrived for the soon-to-be departing. They head out again into the winter air to rendezvous with Volar.
DM
GM, 3300 posts
Mon 16 Aug 2021
at 04:01
  • msg #938

Re: Myth Drannor - New Beginnings

Lynar nods. "There's a house that's been vacant on the southern wall since the family headed to Cormyr at Midsummer. She can stay there, out of sight, for now. After I meet her."

When the two of you step outside, you are met immediately by Volar, the Hammer of War that had poked his head inside earlier. The door is flanked on the other side by a second, who also looks to be an underpriest of Moradin. Volar nods to you both, and together you head back up the steep incline. The winter winds have picked up as night fell, and the swirl snow around you as emerge from the protection of the stone walls.

It takes you longer to find Kora and Talindra than you expected. You saw the direction they headed off, and you didn't think either of them would have wandered far or tried to evade you. Then Kora calls your name, you step a little closer, and you understand why you were having trouble.

Talindra has shrouded one entire side of a hill with an illusion, making it appear empty. Her magic also blocks the sight of a rock that is radiating the heat of a lively campfire. Kora is standing close by it, keeping herself cheery and warm, and it should have blazed in your infravision like the fire it's replacing. Instead, it was completely hidden until you passed the boundary of the magic.

Talindra gives Volar a very precise bow. You can tell she's making an effort to appear normal; her feet are firmly planted on the ground and her eyes are focused. It's only if you look closely that you notice that her feet aren't actually bending the grass. "Warm fires and stout stones, Master Dwarf," Talindra says, in Dwarven.

Volar bows back, but glances to the two of you rather than address Talindra directly.
Corym Ildroun
player, 2388 posts
28/28 HP
AC 0
Mon 16 Aug 2021
at 04:11
  • msg #939

Re: Myth Drannor - New Beginnings

Corym, a bit overwrought at this plan coming together, gives Kora a hug at seeing her again. "Keep learning from this one, and I'll be your apprentice before long!"  He regards Talindra warmly, but maintains his distance knowing the penalty for contact.

"Talindra, this is Volar, a Hammer of War.  He serves the Forgemaster for this settlement.  They've heard our tale and our sympathetic to our aims of investigating your restoration.  The Forgemaster wishes to meet with you and if he approves he has a house on the outskirts of town where you can stay while we continue to decipher the scroll that I believe Neldor will be interested in. Volar will guide us to the rendezvous."
DM
GM, 3301 posts
Tue 17 Aug 2021
at 00:00
  • msg #940

Re: Myth Drannor - New Beginnings

Talindra nods. "I would be pleased to meet with the Forgemaster. Please, lead on."

"I will, my lady," Volar says, bowing again. He cocks his head, inspecting her with an open frankness. "You hid this place. Can you also hide yourself? Until the Forgemaster passes judgement and is able to speak with our people, it would be... easier."

Talindra laughs mirthlessly. "You need not beat around the brambles with me. I remember Battlemaster Steelire's rants against the abomination that is the undead. I didn't disagree with him, which I find darkly amusing at the moment. But if you trust me to disappear and reappear in peace, then yes, I can do so."

She waves a hand, and the heat from the rocks disappears. Then she whispers something to herself and her translucent form disappears entirely. "Lead on, Hammer of War."
Corym Ildroun
player, 2389 posts
28/28 HP
AC 0
Tue 17 Aug 2021
at 03:11
  • msg #941

Re: Myth Drannor - New Beginnings

Corym marvels at the wordless spell. "I may have to ask for a few lessons myself, Talindra."
Kitheras Sunblade
player, 420 posts
AC: -1 THAC0: 15
HP: 44 / 44
Tue 17 Aug 2021
at 03:19
  • msg #942

Re: Myth Drannor - New Beginnings

Sirenya:
"Well played Master Steelfist." says Sirenya, quite tearful at hearing it. "Though I have to say that it's a sad day for me to leave you."


"You're planning on leaving us too? What are you looking to do?"
Kitheras Sunblade
player, 421 posts
AC: -1 THAC0: 15
HP: 44 / 44
Tue 17 Aug 2021
at 03:23
  • msg #943

Re: Myth Drannor - New Beginnings

Karilla Silveroak:
Karilla raised her brow at Corym's statement.

She had a feeling that these two would either get along famously or they would try to kill each other over principle. Tricky to tell at this point.

"Go get cleaned up, Corym. That way you can truly dazzle our new friend."


((I'm engaging multiple people in conversation, but I intend for them all to be separate so that everyone has a way to participate. Hopefully this will work out to highlight his bardic side and make him realize the part of a social dervish.  I realize that this'll muck the timeline up for the next couple of hours, but any good time I've ever had at a bar ended with a mucked up timeline of events.))

At a quiet time in the evening, Kitheras approaches Karilla with a reflective expression on his face. "We'll be parting soon, I know.  Our last conversation was less-than-ideal.  I don't really want to leave things that way. I think I was a little too honest with my feelings, and we're too newly acquainted for that to have been appropriate. I hope you'll forgive my social ineptitude."
This message was last edited by the player at 03:38, Tue 17 Aug 2021.
Sirenya
player, 282 posts
HP: 41/41
Tue 17 Aug 2021
at 03:24
  • msg #944

Re: Myth Drannor - New Beginnings

"Quite honestly. My heart is in tatters after the last few weeks of hiding. I'm of a mind to simply recover for a moment and collect my wits. Perhaps I'll spend some time relaxing and working on our shared spell." says Sirenya. "For now, some time out is needed. I can only maintain a jovial spirit for so long in such adversity." replies the gnome.
Kitheras Sunblade
player, 422 posts
AC: -1 THAC0: 15
HP: 44 / 44
Tue 17 Aug 2021
at 03:27
  • msg #945

Re: Myth Drannor - New Beginnings

Tarron Ianfiel:
Tarron raises a glass to Kitheras. "To Evereska!" he says, though he keeps his voice level and low so as not to attract attention.


Kitheras returns with more drinks.

"I'm curious, Tarron--where did you serve? Corym and I served separately in the Tomb Guard helping to cleanse the newly claimed Greycloak Hills.  You didn't get those scars practicing the Bladesong in a monastery with wizened masters."
Kitheras Sunblade
player, 423 posts
AC: -1 THAC0: 15
HP: 44 / 44
Tue 17 Aug 2021
at 03:30
  • msg #946

Re: Myth Drannor - New Beginnings

Sirenya:
"Quite honestly. My heart is in tatters after the last few weeks of hiding. I'm of a mind to simply recover for a moment and collect my wits. Perhaps I'll spend some time relaxing and working on our shared spell." says Sirenya. "For now, some time out is needed. I can only maintain a jovial spirit for so long in such adversity." replies the gnome.


Kitheras frowns.  Tactically, Sirenya was quite a valuable asset and her joyous demeanor eased the burden for all. "Will you quit the Company then or remain on as a silent partner?  I haven't gone over the Charter, but Corym has an eye for design and he tried to explain to me how ones shares in the Company can appreciate in value even if you're not actively traveling with us.  As a Glen-bound asset and researcher, you could still provide and receive quite a bit of value." He takes a drink and gives a wink, "Allegedly."
Kitheras Sunblade
player, 424 posts
AC: -1 THAC0: 15
HP: 44 / 44
Tue 17 Aug 2021
at 03:36
  • msg #947

Re: Myth Drannor - New Beginnings

Kali Xilrora:
"There is nothing on this plane that would make me happier, my dear. In the mean time, I shall wait here and finish my drink with your remarkable friend."


Kitheras inserts himself between Karilla and Kali. "You'll pardon me, madame.  Our Captain teased you with and offer of dancing, and then walked out with a pair of bearded dwarves--one on each arm.  He's an elf of unusual tastes, but I couldn't have imagined that one. I think it must fall to me to take up his part."  The noble elf with lordly bearing and a saucy mouth sweeps a bow and offers his hand, "Shall we?"
Tarron Ianfiel
player, 15 posts
Tue 17 Aug 2021
at 15:21
  • msg #948

Re: Myth Drannor - New Beginnings

In reply to Kitheras Sunblade (msg # 946):

"All earned at Silverymoon in 1235. Do you recall the hordes of orcs spilling out from the Spine of the World? You could say I earned my stripes in those skirmishes and wars. The scars, well lets just say they are a reminder of my failures rather than my victories." replies Tarron.

He takes a long sip of his wine and looks deep into the glass. "There have been many tales written about those, and none that I care to regail you with."
Kitheras Sunblade
player, 425 posts
AC: -1 THAC0: 15
HP: 44 / 44
Tue 17 Aug 2021
at 17:22
  • msg #949

Re: Myth Drannor - New Beginnings

Tarron Ianfiel:
In reply to Kitheras Sunblade (msg # 946):

"All earned at Silverymoon in 1235. Do you recall the hordes of orcs spilling out from the Spine of the World? You could say I earned my stripes in those skirmishes and wars. The scars, well lets just say they are a reminder of my failures rather than my victories." replies Tarron.

He takes a long sip of his wine and looks deep into the glass. "There have been many tales written about those, and none that I care to regail you with."


Kitheras bows his head.  He recalled breaching of the walls of Silverymoon, and the blood that soaked the earth.  He hadn't been there, but knew many that had. "Our forms may be perfect, but our practice seldom is.  The life of a millennia is not dimmed by the failing of a moment. I know your measure if you are one who is willing to risk life for the freedom of the North and for a people that are not your own. I am honored to share your table."

He raises a cup somberly, "May the defeat of Khallos Shieldsunder assuage the losses endured to bring him down."
Krackor Steelfist
player, 1555 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Tue 17 Aug 2021
at 22:44
  • msg #950

Re: Myth Drannor - New Beginnings

(ooc: Damn, thought I'd responded to this
Back when this was said.....
Sirenya:
"Well played Master Steelfist." says Sirenya, quite tearful at hearing it. "Though I have to say that it's a sad day for me to leave you."

Sirenya, surely you mean doing some studies before we all head out again! I would miss your outlook, it keep me smiling when I struggle, stay in Glen, look after our company interests

Krackor was not quite shocked but was a little surprised. He would miss Sirenya very much but Hope's she would stick around what looks like their new home.
Krackor Steelfist
player, 1556 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Tue 17 Aug 2021
at 22:59
  • msg #951

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 940):

He wasn't surprised when Talindra vanished, he was expecting something more flashy though.
It seemed like a day for little surprises.
Karilla Silveroak
player, 356 posts
HP 37/51 PSP 61/91
AC 2 (0 w/SWpnS)
Wed 18 Aug 2021
at 12:08
  • msg #952

Re: Myth Drannor - New Beginnings

Kitheras Sunblade:
At a quiet time in the evening, Kitheras approaches Karilla with a reflective expression on his face. "We'll be parting soon, I know.  Our last conversation was less-than-ideal.  I don't really want to leave things that way. I think I was a little too honest with my feelings, and we're too newly acquainted for that to have been appropriate. I hope you'll forgive my social ineptitude."


"I take no offense. In fact, my reaction was the inappropriate one. There was no way for you to have known and I am still not quite ready to relate the horrors I have experienced over the seemingly countless decades. That is why I am leaving. I need to help myself before I can think about helping others. The thought of a lake that can heal you is too good an opportunity to pass up. I also don't think I could leave Elo's side at the moment. I've spent so much time getting back to him that leaving him makes no sense." Karilla regarded the elf for a moment before continuing.

"Consider us leaving on good terms, Kitheras."
Kali Xilrora
player, 8 posts
Wed 18 Aug 2021
at 12:20
  • msg #953

Re: Myth Drannor - New Beginnings

Kitheras Sunblade:
Kitheras inserts himself between Karilla and Kali. "You'll pardon me, madame.  Our Captain teased you with and offer of dancing, and then walked out with a pair of bearded dwarves--one on each arm.  He's an elf of unusual tastes, but I couldn't have imagined that one. I think it must fall to me to take up his part."  The noble elf with lordly bearing and a saucy mouth sweeps a bow and offers his hand, "Shall we?"


Kali gladly takes his hand and leads him to the floor.

"So, master elf, since we are now in a more discreet setting. Well, at least we are able to whisper to each other while at the same time being the center of attention. Please enlighten me regarding your most recent grand tour through the ruins. I must admit, I eat, sleep and breathe fanciful tales of adventure."
DM
GM, 3303 posts
Thu 19 Aug 2021
at 03:24
  • msg #954

Re: Myth Drannor - New Beginnings

Outside Glen

When Talindra disappears, Kora pushes herself to her feet with a sigh. Grabbing her bulging pack, she heaves it over her shoulders with a grunt, then shuffles back and forth to let it settle. Then she grins at you. "One last stretch, eh?"

Together you retrace your steps back to Glen. You assume Talindra is accompanying you, but as she makes no noise and does not interact with the grass or dirt, you have to take it on faith.

No one pays any attention to you as you tromp back down the incline, now lit only by the many brightly-glowing lanterns, aside from an occasional dwarf who waves at Volar. The Hammer of War nods back, gravely, but does not get distracted from his task.

When you return to the Dark Door, one of the barmaids meets you as you enter. "The Forgesmith requests your presence in one of our meeting rooms." She bows first to Volar, then to the rest of you. "Follow me, please."

The three of you, plus whoever else of your group wishes to come, follow the barmaid and Volar through a closed door to the right of the bar. Beyond is a hallway studded with doors on both sides. The second one on the left is open, and the barmaid waves you towards it.

Inside is a comfortable room that is equally-suited for dining and discussion. Forgesmith Lynar Boldenbar stands on the far side of a  stone table. His eyes track each of you as you enter. "The last one in, please close the door."

When the door is closed, he turns his full concentration on an area of seemingly-empty air. There is a slight shimmer, and Talindra appears, looking somewhere between distracted and serene. She stares at the wall a little to Lynar's left, but does not speak.

((ooc: Anyone who wishes can join in this backroom conversation. That includes Kali and Taron, unless people specifically want to exclude them.

Neither Talindra nor Lynar seem likely to speak first...))

Corym Ildroun
player, 2393 posts
28/28 HP
AC 0
Fri 20 Aug 2021
at 14:14
  • msg #955

Re: Myth Drannor - New Beginnings

Corym was confused by the tense silence.  The Forgemaster had seemed so eager, and Talindra so at ease.  Something had changed.

He broke the silence.

"Forgemaster Lynar, may I introduce Talindra Braegen, the last surviving pupil of Elaethen Bhephel." He pauses a moment and then continues, "When we spoke earlier it seemed that the concept of helping a true survivor of Myth Drannor was meaningful to you.  Most importantly to you it was necessary to establish her authenticity and her goodwill.  I assume, then that you have questions to verify her bonafides?"
Kitheras Sunblade
player, 426 posts
AC: -1 THAC0: 15
HP: 44 / 44
Fri 20 Aug 2021
at 14:22
  • msg #956

Re: Myth Drannor - New Beginnings

Kitheras added, "I am Kitheras Sunblade, and by my honor, since we were able to restore her mind she has given me no cause for unease.  She has housed and advised us, helped us when we were battered, and if she bore the living any ill will she would have had ample opportunity to exercise it while we slept."
Kitheras Sunblade
player, 427 posts
AC: -1 THAC0: 15
HP: 44 / 44
Fri 20 Aug 2021
at 14:24
  • msg #957

Re: Myth Drannor - New Beginnings

Karilla Silveroak:
Kitheras Sunblade:
At a quiet time in the evening, Kitheras approaches Karilla with a reflective expression on his face. "We'll be parting soon, I know.  Our last conversation was less-than-ideal.  I don't really want to leave things that way. I think I was a little too honest with my feelings, and we're too newly acquainted for that to have been appropriate. I hope you'll forgive my social ineptitude."


"I take no offense. In fact, my reaction was the inappropriate one. There was no way for you to have known and I am still not quite ready to relate the horrors I have experienced over the seemingly countless decades. That is why I am leaving. I need to help myself before I can think about helping others. The thought of a lake that can heal you is too good an opportunity to pass up. I also don't think I could leave Elo's side at the moment. I've spent so much time getting back to him that leaving him makes no sense." Karilla regarded the elf for a moment before continuing.

"Consider us leaving on good terms, Kitheras."


"I'm glad that's the case.  I have faith that these healing waters and a sufficient convalescence will restore you to yourself.  I shall be very happy to come into your company again."
Kitheras Sunblade
player, 428 posts
AC: -1 THAC0: 15
HP: 44 / 44
Fri 20 Aug 2021
at 14:55
  • msg #958

Re: Myth Drannor - New Beginnings

Kali Xilrora:
Kitheras Sunblade:
Kitheras inserts himself between Karilla and Kali. "You'll pardon me, madame.  Our Captain teased you with and offer of dancing, and then walked out with a pair of bearded dwarves--one on each arm.  He's an elf of unusual tastes, but I couldn't have imagined that one. I think it must fall to me to take up his part."  The noble elf with lordly bearing and a saucy mouth sweeps a bow and offers his hand, "Shall we?"


Kali gladly takes his hand and leads him to the floor.

"So, master elf, since we are now in a more discreet setting. Well, at least we are able to whisper to each other while at the same time being the center of attention. Please enlighten me regarding your most recent grand tour through the ruins. I must admit, I eat, sleep and breathe fanciful tales of adventure."


Kitheras smiles warmly, "I'd be the center of attention with you any time.  In truth our company is not entirely assembled.  Corym has gone to fetch our last two, and if you want a tale of fanciful adventure the next few hours will likely qualify."
Kali Xilrora
player, 9 posts
Fri 20 Aug 2021
at 21:46
  • msg #959

Re: Myth Drannor - New Beginnings

Kitheras Sunblade:
Kitheras smiles warmly, "I'd be the center of attention with you any time.  In truth our company is not entirely assembled.  Corym has gone to fetch our last two, and if you want a tale of fanciful adventure the next few hours will likely qualify."


"Well, you are proving yourself to have quite the silver tongue, my dear. I must admit, I do love hearing about how full elves live. I hail from Cormyr and spent very little time in the forest or anything that wasn't some sort of metropolis. If I must wait for your friends to return for the tales of adventure and intrigue, then how about tales of nostalgia? Where, if I may ask, did you spend your youth?"
Kitheras Sunblade
player, 429 posts
AC: -1 THAC0: 15
HP: 44 / 44
Fri 20 Aug 2021
at 22:48
  • msg #960

Re: Myth Drannor - New Beginnings

Kitheras smirked, "Probably much as you imagine but as few of our people actually do. An honored family name, a private estate, fine tutors, rigorous academy training.  I think humans believe we all sit on silver thrones and compose poems in observation of starlight." He's a wonderful dancer, and athletic.

He draws her close in their dance, and speaks closely, "But tonight you dance with an ass that was destined to sit and compose."  He spins Kali back out again, "But I am far now from that seat, and uncertain that I'll take it up. Or sit it down, as it were. Not until I've taken my measure of the world, made my mark, and am left breathless on my feet."

"All this I'm certain will be a terrible disappointment to my father. But for once in my life I am well outside his schemes, intrigues, and ambitions."


Kitheras guides Kali back to a table with their goblets--"Tonight's adventure: Having saved the consciousness of one of Myth Drannor's citizens, we now endeavor to restore her life. In order to facilitate the process, we've brought her here to help access the researcher we need.  To avoid causing a stir she must first be interviewed by the local priest.  Our Captain is a bit of a fanatic about this cause and unlikely to be accepting of slights towards are ward."
Kali Xilrora
player, 10 posts
Sat 21 Aug 2021
at 00:49
  • msg #961

Re: Myth Drannor - New Beginnings

Kitheras Sunblade:
Kitheras smirked, "Probably much as you imagine but as few of our people actually do. An honored family name, a private estate, fine tutors, rigorous academy training.  I think humans believe we all sit on silver thrones and compose poems in observation of starlight." He's a wonderful dancer, and athletic.


"Ah, so the songs do not live up to reality. Shame. I had such high hopes that you all floated around emotionlessly contemplating the meaning of life and how small we all are regardless of what we are in comparison to the universe and the planes. Although that could get dreadfully dull after a while, I suppose. Or depressing, depending on the elf."

quote:
He draws her close in their dance, and speaks closely, "But tonight you dance with an ass that was destined to sit and compose."  He spins Kali back out again, "But I am far now from that seat, and uncertain that I'll take it up. Or sit it down, as it were. Not until I've taken my measure of the world, made my mark, and am left breathless on my feet."


Kali smiles playfully at him. "And what an ass. I'm sure that leaving you breathless would be quite the feat."

quote:

"All this I'm certain will be a terrible disappointment to my father. But for once in my life I am well outside his schemes, intrigues, and ambitions."


"Ah, the disappointment of fathers is something to wear as a badge of honor, darling. How else will you know that they are paying attention?"

quote:
Kitheras guides Kali back to a table with their goblets--"Tonight's adventure: Having saved the consciousness of one of Myth Drannor's citizens, we now endeavor to restore her life. In order to facilitate the process, we've brought her here to help access the researcher we need.  To avoid causing a stir she must first be interviewed by the local priest.  Our Captain is a bit of a fanatic about this cause and unlikely to be accepting of slights towards are ward."


Kali takes a sip of wine and ponders on what Kitheras spoke of. "I am assuming that your friend's fanaticism is due to his belief that the...'undead' seems such an unkind word...spectral being is in need of assistance rather than some sordid mind control cast upon him. If there is a hint of the latter, please let me know my dear, because I will stop drinking."
Tarron Ianfiel
player, 16 posts
Sat 21 Aug 2021
at 01:01
  • msg #962

Re: Myth Drannor - New Beginnings

Kitheras Sunblade:
Kitheras bows his head.  He recalled breaching of the walls of Silverymoon, and the blood that soaked the earth.  He hadn't been there, but knew many that had. "Our forms may be perfect, but our practice seldom is.  The life of a millennia is not dimmed by the failing of a moment. I know your measure if you are one who is willing to risk life for the freedom of the North and for a people that are not your own. I am honored to share your table."

He raises a cup somberly, "May the defeat of Khallos Shieldsunder assuage the losses endured to bring him down."


Tarron raises a cup himself. "What was lost could never be replaced. I lay a thousand curses on Khallos and his offspring."
Kitheras Sunblade
player, 429 posts
AC: -1 THAC0: 15
HP: 44 / 44
Sat 21 Aug 2021
at 01:17
  • msg #963

Re: Myth Drannor - New Beginnings

Kali Xilrora:
Kali takes a sip of wine and ponders on what Kitheras spoke of. "I am assuming that your friend's fanaticism is due to his belief that the...'undead' seems such an unkind word...spectral being is in need of assistance rather than some sordid mind control cast upon him. If there is a hint of the latter, please let me know my dear, because I will stop drinking."


"Our Captain is certainly one of the 'pondering the meaning of existence' sort we were alluding to earlier. He's a capable artist, and like all artists they become obsessed with their own vision. No. I think she's harmless, inasmuch as any 'spectral being' may be. And if we can restore her to life, so much the better--an ancient injustice undone. But for Corym she is, in a sense, the (un)living embodiment of his vision--" he puts on a somber and self-important tone, "restoring the virtue of the past to enrich the present." Changing back to his normal voice, "In any case, I hope it works out, but I suspect there'll be some dodgy moments tonight, though I suspect that things will not work out for Corym as he would like."

He takes a long drink and concludes, "Most men in this world make the mistake of objectifying women, but our Captain is in the process of making an equally egregious one by idealizing one."
This message was last updated by the player at 01:17, Sat 21 Aug 2021.
Kitheras Sunblade
player, 430 posts
AC: -1 THAC0: 15
HP: 44 / 44
Sat 21 Aug 2021
at 01:21
  • msg #964

Re: Myth Drannor - New Beginnings

Tarron Ianfiel:
Tarron raises a cup himself. "What was lost could never be replaced. I lay a thousand curses on Khallos and his offspring."


"But it's a long walk from there to here, Tarron.  If we speak not of dark days, what of the ones that followed?"
Tarron Ianfiel
player, 17 posts
Sat 21 Aug 2021
at 01:26
  • msg #965

Re: Myth Drannor - New Beginnings

Tarron stands up and nods curtly to Kitheras. "I respectfully withdraw from this conversation, before blood begins to be shed."

He takes himself off to another section of the room.
Kali Xilrora
player, 11 posts
Sat 21 Aug 2021
at 02:50
  • msg #966

Re: Myth Drannor - New Beginnings

Kitheras Sunblade:
"But for Corym she is, in a sense, the (un)living embodiment of his vision--" he puts on a somber and self-important tone, "restoring the virtue of the past to enrich the present." Changing back to his normal voice, "In any case, I hope it works out, but I suspect there'll be some dodgy moments tonight, though I suspect that things will not work out for Corym as he would like."


Kali balked at the statement. "Ugh...virtue. I have found it to be highly overrated. No where near as fun as licentiousness. Or rakishness. They are more fun to say, too."

quote:
He takes a long drink and concludes, "Most men in this world make the mistake of objectifying women, but our Captain is in the process of making an equally egregious one by idealizing one."


"Don't completely knock objectification. It can be fun and, if used properly, can be very useful. However, any time someone puts a person, or in this case a mystical being, on a pedestal and they never quite live up to the fantasy. Hopefully, it is not the world-ending type of disappointment. More of an 'oh, well that's too bad' sort of way."

Kali finished her glass and orders another round. "Regardless, I am bound and determined to enjoy myself."
DM
GM, 3304 posts
Sat 21 Aug 2021
at 03:41
  • msg #967

Re: Myth Drannor - New Beginnings

Lynar nods at both Corym and Kitheras as they finish speaking. "And you, my lady?"

Talindra's eyes drift over to him for a moment. "I am who I have always been. And somewhat not."

From the corner, Kora pipes up. "She gets distracted easily, sir. But when her attention is focused on something, she's brilliant. I had a great aunt who got like that, before she died. Talindra's teaching me magic, and she's great at it." Under her breath mutters, "Much nicer than Great Aunt Udlara."

Lynar takes in both Kora and what she says. "It is right for an apprentice to defend their master. And she has never made you afraid for your body or soul?"

"Never," Kora says, stoutly.

Lynar stares hard at Talindra, who has turned and is examining a series of carvings set high in the wall. What he sees, none of you can figure, but eventually he nods. "Then, provisionally, she is welcome to stay in Glen while you work towards her restoration. Volar will show you to the Goldbeard house. I will speak to the people. But it would be wise if she did not stray often from the house."
Tarron Ianfiel
player, 18 posts
Sat 21 Aug 2021
at 14:02
  • msg #968

Re: Myth Drannor - New Beginnings

Tarron broods in silence, thinking things over. He turns after a good ten minutes of contemplation, then returns to Kitheras.

"Please. Accept my apology. It has been....." he pauses, thinking a moment. "...a while since I have faced an inquisition over my past. Know that when I am ready, I will divulge more. Until then, I don't know about you but I find that getting the muscles warmed up clears the head better than any meditation. Care to spar?" he asks, placing a hand on the hilt of his sword.
Krackor Steelfist
player, 1562 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Sun 22 Aug 2021
at 10:36
  • msg #969

Re: Myth Drannor - New Beginnings

Krackor joined the others in the back of the tavern, taking his station inside the and next to the door. He listened and respected. It wasn't his place to talk just yet, this was the Forge Master's time. If he was asked, then he would answer.

When the questioning had finished and approval given, then the Barakor stepped forward one pace.

Forge Master, is there a Temple to the Bronze Mask in Glen and if not, is there a location in or around Glen where one can be created?

We envision a Temple with Quarters for our Company and others. Should our endeavours fail with Talindra, then this would or could also provide a place for her until suitable means are achieved.


Standing to attention while the other Priest considers the request.

Any aid the All-Father grants you to give, will be greatly appreciated as the Vigilant Host will all me to accept.
DM
GM, 3307 posts
Mon 23 Aug 2021
at 00:40
  • msg #970

Re: Myth Drannor - New Beginnings

"We do not," Lynar tells Krackor. "My temple is the only one in Glen, though we have shrines to all the Morndinsamman" He gives you an appraising look. "Are you thinking of setting a foundation, young one? Leading a temple is a grave undertaking, and leaves little time for poking ones nose into fallen halls."
Krackor Steelfist
player, 1568 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Mon 23 Aug 2021
at 16:05
  • msg #971

Re: Myth Drannor - New Beginnings

In reply to DM (msg # 970):

Something to build over time.
It would have the more accessible parts as a Training Hall for all, assuming large enough. Is there a Gaol or Watch house around?  This would also be workable if not.


It was now that he realised his excitement was starting to show as his usual cheery constinance grew.
Kitheras Sunblade
player, 434 posts
AC: -1 THAC0: 15
HP: 44 / 44
Fri 27 Aug 2021
at 17:23
  • msg #972

Re: Myth Drannor - New Beginnings

Kitheras gathers Kali and Tarron and approaches the Forgemaster, "Is there a training ground where a pair of idle warriors could work out their blades?"
This message was last edited by the player at 17:24, Fri 27 Aug 2021.
DM
GM, 3317 posts
Sat 28 Aug 2021
at 20:38
  • msg #973

Re: Myth Drannor - New Beginnings

Lynar smiles slightly. "Why don't you escort your guest to her new home. The Goldbeards took their workshop when they left, so there should be some empty rooms. The rest of you are welcome to stay there as well, at least for a few tendays while Talindra's situation is... clarified."
Corym Ildroun
player, 2417 posts
28/28 HP
AC 0
Sun 29 Aug 2021
at 00:03
  • msg #974

Re: Myth Drannor - New Beginnings

Ready for downtime to proceed
Sign In