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17:54, 28th March 2024 (GMT+0)

By the Shores of the Moonsea.

Posted by DMFor group 0
DM
GM, 3353 posts
Fri 29 Oct 2021
at 21:57
  • msg #1

By the Shores of the Moonsea

Ches 6 - Tarsakh 11

After accepting Neldor's proposal for an expedition to the lost elven city of Eueurarlor, the group splits up and spends the day restocking supplies and gathering equipment that had spread out over their house over the course of the past two months. Talindra watches the activity, her face impassive, though she does give Kora a small smile as the Roustinghorn settles her pack on her back and lifts her massive sword to her shoulder.

Travel in the winter is never pleasant, but at least for most of the first tenday you're protected by the forest as you follow the road north. On the eleventh day you emerge from Cormanthyr's northern border, and promptly turn east to follow the edge of the forest. The Moonsea Ride continues north to Hillsfar, but that is not a city that a party full of demihumans wants to go near. You keep your eyes open, and twice over the next few days you duck into the forest to hide from patrols of Red Plumes. You could probably take them, but Hillsfar's soldiers are known to be tough customers, and they travel in bands of two dozen. Discretion is the wiser course.

Though the Moonsea itself is still too far north for you to see, it makes its presence felt in the bitingly cold winds that howl down from the north and seem to bite into you with each step. You're well into Ches, now, but spring still seems very far away as you trudge across the snow-covered plain that lies between the forest and the water.

After several days of walking you encounter a smaller trail, heading east. This is Elua's Ride, and it leads across the easiest folds of the land to Elventree. Mid day on the eighteenth day of travel you reach your first piece of civilization since leaving glen: the town of Elventree. The woodland community is a refreshing sight for many of you, its houses hidden amongst, within, and under the great trees at the edge of the forest. You're able to get hot food and warm baths, and sleep in a bed for the first time in almost two tendays.

There are no roads for the rest of your journey. You spend the next thirteen days in the forest, which at least protects you from the wind, even if it slows your passage. Eventually the Moonsea swings down from the north to lap at the edges of the forest. You walk on snow-covered ground, surrounded by the dark brown trunks of trees in winter slumber, with the desperately deep blue of the sea on your left hand.

On the thirteenth day you are forced to cross a sizable stream, which is burbling its way north out of the forest to empty into the Moonsea. On the other side, the trees have pulled back slightly from the water's edge. You make much better time, walking across ground that would probably be quite marshy if it wasn't frozen. In two days you've reached the village of Elmwood. It is a lovely, quiet place, which reminds you of the non-dwarf parts of Mistledale. Once again you're able to have a hot meal, restock your supplies, and sleep behind thick walls.

From Elmwood it's a two day's march to Eueurarlor. You strike out southeast, and by evening the ground has become noticeably softer. There is a lot of water here, very near the surface, and not all of it is frozen. You've heard a few stories in passing of the marshy River Lis, with its moving sand bars ready to disembowel ships and the great clouds of gnats. It's very different to be walking towards it, as plains starts to give way to marsh and cold mud begins grasping at your boots.

At least the insects are still all dead or hiding from the winter's chill.

In mid-afternoon, thirty five days after leaving Glen, you finally catch sight of Eueurarlor in the distance. As Neldor had said, it sits atop a small but broad rise, and the ground as you approach is firmer than it has been for bells. It is misty as well. Mist has been a frequent companion along the shores of the Moonsea and especially the past two days, but it is thicker about the ruined city than anywhere else. Through it, you can make out one great crystal tower still standing, the glass fiery orange in the weak winter light. Great mounds which are likely other towers are half-concealed in the fog.

You pause, still some distance from the city, to take stock and finalize your plans. You don't see anything in the ruins at the moment, though after tendays of exploring Myth Drannor you know that that means nothing.

((ooc: Welcome to Eueurarlor. You're also welcome to explore/interact with Elventree and Elmwood. If you're doing anything in those towns, make sure to put the town's name in a header of your post, so that we can keep track. You don't need a header for Eueurarlor posts, since that's the current part of the timeline.))
Tarron Ianfiel
player, 48 posts
Fri 29 Oct 2021
at 22:16
  • msg #2

By the Shores of the Moonsea

Tarron, for the most part, stays clear of entering the elven villages. Throughout the travel, his dedication to mastering form and grace is without question. However, he does have his moments. Occasionally wincing in pain as his hand reaches for his cheek.

"It's good to be battling the bracing winds and bitter cold. Life in a town seems much too comfortable." he says to Kitheras, somebody that had clearly won the respect of the bladesinger.
Corym Ildroun
player, 2448 posts
28/28 HP
AC 0
Sat 30 Oct 2021
at 04:26
  • msg #3

By the Shores of the Moonsea

Corym sighed.  What a mess. "I fee like we're going to end up building an improvised siege engine to find the door."
Kitheras Sunblade
player, 453 posts
AC: -1 THAC0: 15
HP: 44 / 44
Sat 30 Oct 2021
at 04:28
  • msg #4

By the Shores of the Moonsea

Kitheras calculated and spoke, "We'll camp far afield tonight and cast our invisibility before we sleep--just like the City of Song. In the morning we'll canvas the city to locate the tower and assess the danger."
Tarron Ianfiel
player, 49 posts
Mon 1 Nov 2021
at 22:12
  • msg #5

By the Shores of the Moonsea

"If desired, my latest spell could be used to canvas the city with relative safety." suggests Tarron, explaining how the Wizard Eye spell works in detail.
Kitheras Sunblade
player, 454 posts
AC: -1 THAC0: 15
HP: 44 / 44
Tue 2 Nov 2021
at 13:04
  • msg #6

Re: By the Shores of the Moonsea

Tarron Ianfiel:
"If desired, my latest spell could be used to canvas the city with relative safety." suggests Tarron, explaining how the Wizard Eye spell works in detail.


“Excellent!  We’ll set camp while you cast your spell.”  Kitheras looks for a site to camp for the night that is easily concealable and defensible.
Tarron Ianfiel
player, 52 posts
Tue 2 Nov 2021
at 13:14
  • msg #7

By the Shores of the Moonsea

Tarron was fortunate to have memorized the spell in anticipation of having to do some exploring. He took the advice of Kitheras and started casting the spell, then sent the eye forth to explore the unknown territory.
DM
GM, 3354 posts
Wed 3 Nov 2021
at 06:48
  • msg #8

By the Shores of the Moonsea

The group moves back, edging away from the city. There isn't much in the way of cover out here; the forest long ago retreated to the south and west, and while some of the marshy grasses are relatively tall, they're also all dead for the winter. The best you're able to do is back away and put a small roll in the land between you and the city, so that you're not directly visible. You prepare to make one more cold camp, and set yourselves up for exploration tomorrow.

((ooc: Tarron, wizard eye is created at your location and can move 30' per round, with a duration of 1 round per level. You're not going to be able to get it to the city before the spell ends, unless you get much closer. On the other hand, it's not an attack, so if you wanted to cast invisibility on yourself and move right up to the edge of the city, you could cast it there and have it do a bit of exploring.))
Tarron Ianfiel
player, 53 posts
Wed 3 Nov 2021
at 06:59
  • msg #9

By the Shores of the Moonsea

Sounds like a plan. Wow, is it really just 1 round per level? I thought it lasted much longer. I've been spoiled by the 1 hour duration in 5th edition it seems!
This message was last edited by the player at 07:01, Wed 03 Nov 2021.
DM
GM, 3355 posts
Wed 3 Nov 2021
at 16:31
  • msg #10

By the Shores of the Moonsea

((ooc: Yeah, I was surprised, too. 2e's wizard eye is very much still an artifact of 1e's "dungeon crawling all the time" identity.

So, how close to the city are you coming, from what direction, and is anyone else coming with you?))

Krackor Steelfist
player, 1602 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/17
Wed 3 Nov 2021
at 22:22
  • msg #11

By the Shores of the Moonsea

With it being winter and knowing how it felt previously from the Forest to Glen in the snow, Krackor ensures he had enough Endure Cold (4 times) spells asked for from Old Fire Eyes so that the heat of his Lord could keep each person as warm as possible, and with his Pan of Cooking, he was able to create warm food without a fire as well as a warm spot to use to warm them up at other times.
Tarron Ianfiel
player, 54 posts
Wed 3 Nov 2021
at 22:29
  • msg #12

By the Shores of the Moonsea

I guess for starters I'll stick as close to any forested/wooded areas to gain the benefits of elvish hiding skills. Then it would be a case of being invisible and casting as close as I feel comfortable.

I don't really mind which end I approach from, but if its a day round trip to circumnavigate to the other side then it would not be ideal. Anybody is welcome, but elves probably more welcome due to our movement skills.

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