Echo:
Also I apologize for trying to bring real world tactics in... And I've learned my lesson. Those tatics are apropriate in real world because one round can take someone down... Suppressive fire keeps heads down because rounds kill. It's different in a heroic game( which is the point of this game) and one round probably wont kill a pc... So you don't have to be so restrained in your movements... Like I said, lesson learned.
I was more aiming that it is the typing and 1/day post rates that make full on real world tactical implementation in a phrase: impracticable
A part of simulation/game design is the amount of processing that goes on. In an online computer game like the Battlefield series it takes into account the running, crawling, type of gun, range etc to determine results with the CPU doing alot of math. In tabletop it is easy to handsketch maps and plans and move miniatures (or coins or pencil&erase) to deal with movement.
ASCII maps have much less number crunching. I am having doubts of even doing regular map updates due to the time it will take me to "crunch" up a map.
Storytelling style, what I normally use, has you guys giving verbal intents and die rolls. Then I end up writing something back. The descriptions are all text like "tent on the left, barrel on the right".
For instance consider the example of your squad sweeping a room in real tactical style of each person swinging into certaian zone. In a computer game its 5 seconds and the CPU does the math. On a table top might take 15 minutes to play out. On text based if we did it in the same detail it could take a week to go through a room. Storytelling style lets us do that in one cycle (a day).
It is also expected of the GM that in general characters are using their skills. Unless someone is deliberatly posting as exposing themselves it is assumed you are using tactical skills to fight in a "real manner".
In terms of lethality:
Guns can kill a peron. Bug bites can kill a person.
Yes you are well trained people and a bit heroic.
Soldiers wear armour again because it does help.
More important is that most of the time you will be in power armour.
Modern day "raider" type armour of chest plates and helmets have major reductions on injuries. You still might die off. However it is good enough that real room storming tactics now tell the torso armoured soldier to face onto the threat to put the armour into position. Before hand it was to get thin to minimize your target area.
Warrior bug bites on unarmoured limbs lead to amputations. Hits on the head and torso are short term survivable. That matches to Movie #1 raiders screaming while in the jaws of a warrior. If your squad gets you out right away you can live. IF they are fleeing from a mass of bugs not so much.
Power armour is of course of more advanced, expensive and effective material. The cost is what keeps the PA forces at fraction of the Mobile Infantry as a whole. In the anime in the Pluto campaign Higgins at one point is in a bug mouth for like 10 seconds and "ok" after rescue. Suit would have needed some repairs back at base.
Taps is correct that the skill is "gun combat" which involves doing smart things like getting cover, using your armour, suppression fire and all the rest.
Likewise as Taps suggests weapon vs armour will matter. A Morita vs unarmoured will need a small margin to kill. A Morita vs Raider armour will hurt but need a bit of range. A Morita vs a Power Armour is an even slower hurting process.
Tactics likewise can lead to modifiers to the battle like using fire&move properly.
It will certainly help in the posts to reference using real tactics. Like "using fire and move we advance toward the suspected enemy position" vs "we all run up at once"
Rounds aren't a fix time as it is more TV style action. The intent and if-option should cover 20-30 seconds of action.
This message was last edited by the GM at 19:59, Tue 04 Sept 2012.