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, welcome to Starship Troopers - Season 2 - Survival of the Fittest

02:12, 27th April 2024 (GMT+0)

OOC.

Posted by GMFor group 0
Taps
Trooper, 187 posts
Private
Moore
Tue 2 Oct 2012
at 16:03
  • msg #707

Re: OOC

Did my getting up post not really cover it?  Did it not take in the system... *flips some tabs*
No... it took.
GM Brygun
GM, 590 posts
Tue 2 Oct 2012
at 16:06
  • msg #708

Re: OOC

Taps,

You can copy the dice roller line ya know. Its easier on the GM to see the various modifiers that went into the roll. You have an odd habit of writing the modifiers in the dice roller but rather than copying the line posting only the total. *_@

Crushing the hydraulics under the armour will be tough. Note: there are two hydraulic pumps but destroying even one will weaken the strength.
This message was last edited by the GM at 16:07, Tue 02 Oct 2012.
Taps
Trooper, 188 posts
Private
Moore
Tue 2 Oct 2012
at 16:39
  • msg #709

Re: OOC

Taps knows that ruining the hydraulics is tough, but he's a big man in powered armor, if he can get the right grip, it should be doable to rip it out.

Taps rolled 14 using 1d8+6. 2AG,3MEL,1SZ.   And I guess I didn't figure PA into that 14... but it should make it possible, with the knowledge he has and wearing the armor.  With the +6 that means the die was an 8... He could probably stab the emergency power loss sensors so that it opens up the suit and Taps simply pulls him out... which is also kind of badass and acomplishes the same goal...

Not ripping apart the suit or pilot, while getting them into a mostly useless position.

Oh, and would a GM kindly set it as a default to record individual dice?  That'll give the number on the die in the log for at a glance looks for everyone.
This message was last edited by the player at 16:40, Tue 02 Oct 2012.
Boomer
Trooper, 494 posts
Private
Kulenov
Tue 2 Oct 2012
at 16:53
  • msg #710

Re: OOC

You could if he is clear just cap a leg at close range five rounds into a kneecap should do it per leg and no legs his or her ability to escape drops I just don't want them to be able to arm. They head for the VIP building I will have Boomer hit it with a few bursts of AP fire.
This message was last edited by the player at 16:53, Tue 02 Oct 2012.
GM Brygun
GM, 591 posts
Tue 2 Oct 2012
at 19:26
  • msg #711

Re: OOC

Dice roller default set to record each die. Thank you for the suggestion


Taps: I meant if you could copy the diceroller line into the post, with the mods listed (As you already list).

Unless there is some techincal issue like a cellphone not being easy to cut and paste?
This message was last edited by the GM at 19:26, Tue 02 Oct 2012.
Taps
Trooper, 189 posts
Private
Moore
Tue 2 Oct 2012
at 19:37
  • msg #712

Re: OOC

Oh, sorry, I'll go ahead and put that up... sorry.
GM Brygun
GM, 593 posts
Tue 2 Oct 2012
at 19:40
  • msg #713

Re: OOC

Listing the individual mods as you do is good as it lets me decide quickly if they do or don't apply.

Certainly Taps has enough PA skill to know where to hurt the hydraulics.
GM Brygun
GM, 596 posts
Wed 3 Oct 2012
at 11:36
  • msg #714

Re: OOC

Decker let me know he hasn't been able to keep up and is bowing out. I appreciate the notice.

If you wish to invite someone else to join our game have them send an RTJ. If they want they can take over Decker's character.

I am about to leave for the zoo so expect the battle update tonight.
This message was last edited by the GM at 11:36, Wed 03 Oct 2012.
Boomer
Trooper, 500 posts
Private
Kulenov
Wed 3 Oct 2012
at 12:46
  • msg #715

Re: OOC

I have someone who might like the game will recommend.
GM Brygun
GM, 597 posts
Wed 3 Oct 2012
at 19:48
  • msg #716

Re: OOC

Zoo was fun, Gm is exhausted from 5 hours of constant hiking.
Boomer
Trooper, 501 posts
Private
Kulenov
Wed 3 Oct 2012
at 20:01
  • msg #717

Re: OOC

Troopers don't know tired! Hurrrah!

lol
Boomer
Trooper, 502 posts
Private
Kulenov
Wed 3 Oct 2012
at 22:20
  • msg #718

Re: OOC

In the post did Boomer hit the two running for the VIP building?
GM Brygun
GM, 599 posts
Wed 3 Oct 2012
at 23:36
  • msg #719

Re: OOC

Boomer:
In the post did Boomer hit the two running for the VIP building?


Ayup. Everyone in the compound was taken out except the power armour
Echo
Trooper, 160 posts
2nd Lt
Henderson
Thu 4 Oct 2012
at 00:02
  • msg #720

Re: OOC

Albert is Breaker's troop.
Boomer
Trooper, 505 posts
Private
Kulenov
Thu 4 Oct 2012
at 00:35
  • msg #721

Re: OOC

I know but under the circumstances he is a good skilled Trooper and far more useful as a backup for Echo, its the flow of combat she has the building covered so someone can get in there.

Anyway Alpha is busy with the PA and most of the enemies are gone that matter save in the building, you got in there the next one might have a shoulder mounted rocket coming at them unless someone is harass firing.
Breaker
Trooper, 231 posts
Private
Zagorec
Thu 4 Oct 2012
at 01:09
  • msg #722

Re: OOC

I just getting into Hell Week's messages now. Should post activity for Breaker in 15 or 20 minutes.
Boomer
Trooper, 506 posts
Private
Kulenov
Thu 4 Oct 2012
at 01:12
  • msg #723

Re: OOC

Like I said I have the main face of the building covered if anyone inside gives her a shot Boomer will take it. I just am concerned of those inside trying to hit PA going towards the building and taking attacks with weapons that could pose a threat.

It might be good for two to get in there to backup Echo.

I can then deal with the PA.
GM Brygun
GM, 601 posts
Thu 4 Oct 2012
at 01:48
  • msg #724

Re: OOC

Generaly speaking one looks after thier own fireteam. Combat may lead to different situations. The person getting conflicting instructions is far more likely to listen to someone in their chain of command. (i.e. I'm waiting on Breaker's post).

As Boomer is lateral (not in the chain of command) it would be taken as a suggestion.

Actually, Albert is one of the combat experienced Haverson dropped into the squad to keep a better squad profile. (The other being Spurling who currently is in the opposition... maybe even inside that PA now).
Breaker
Trooper, 232 posts
Private
Zagorec
Thu 4 Oct 2012
at 01:58
  • msg #725

Re: OOC

One question I do have right now is everyone but me seems to be assuming we've only got one Enemy PA being manned. Did I miss something with regards to that?

Because my intent is to get Albert into the truck to verify the other PA are unmanned and to get a count. After that he's going into the VIP after hostiles.

That along with other actions pending in the post would secure the external compound. Leaving the VIP building the only outstanding issue.
Boomer
Trooper, 507 posts
Private
Kulenov
Thu 4 Oct 2012
at 02:01
  • msg #726

Re: OOC

True, but Echo is heading in and needs help and someone again must cover the building from fire coming out of it that means Boomer, then I will go over to have her help my squad.
GM Brygun
GM, 602 posts
Thu 4 Oct 2012
at 02:13
  • msg #727

Re: OOC

Currently, during round... 2?

(really should put round # in my summaries)

No one has looked into the back of the truck #3.

Presumably the crate that the PA flew out with had something lighter in it.

Whats in the truck or warehouse is not known to the players.
Boomer
Trooper, 508 posts
Private
Kulenov
Thu 4 Oct 2012
at 02:17
  • msg #728

Re: OOC

Echo is attacking the VIP building with a large and likely armed force inside, Boomer will be able to do a sweep it looks like but not until friendlies are inside.
GM Brygun
GM, 603 posts
Thu 4 Oct 2012
at 02:37
  • msg #729

Re: OOC

yep yep

PEople near the walls can be seen on Snooper Thermal and Boomer can shoot some.
Boomer
Trooper, 509 posts
Private
Kulenov
Thu 4 Oct 2012
at 12:07
  • msg #730

Re: OOC

Exactly, and one of her grenades would be very effective and taking out a wall area and spraying shrapnel into the building just its not a good idea with equipment we need to hack the system in there.

But if I can take out a few it would be good from outside. Plus on a moral side she has a wounded POW she can't leave her under these conditions until Sony can tend her. She is busy at the moment.
Boomer
Trooper, 510 posts
Private
Kulenov
Thu 4 Oct 2012
at 12:23
  • msg #731

Re: OOC

That is my thoughts on her tactics the will have to worry about the ones going in and have to worry about her and AP rounds should get passed typical construction materials she worked with most buildings are pre-fab heavy in design. Sheet metal will not stop AP rounds I suspect. :)

I get two or three she did her job.
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