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, welcome to Starship Troopers - Season 2 - Survival of the Fittest

23:34, 10th May 2024 (GMT+0)

OOC.

Posted by GMFor group 0
Echo
Trooper, 182 posts
2nd Lt
Henderson
Mon 15 Oct 2012
at 18:37
  • msg #807

Re: OOC

What's the status of the boat that got grenaded?
Boomer
Trooper, 572 posts
Private
Kulenov
Tue 16 Oct 2012
at 03:24
  • msg #808

Re: OOC

No one else wants to get plans and ideas for the wedding, come on life is not all about war its also about the good things to that make fighting worth it. Post if you like at least if your coming to the wedding or not in the threads.
Shadow
Trooper, 150 posts
Private
Braton
Tue 16 Oct 2012
at 18:52
  • msg #809

Re: OOC

i believe we should question the driver now
Boomer
Trooper, 574 posts
Private
Kulenov
Wed 17 Oct 2012
at 13:07
  • msg #810

Re: OOC

Well the grunts might know something you never know, if the risk of him being forced to do lots of extra work on a major boat repair will get him to spill the beans why not try? Even a bit of Intell could be invaluable. :D
GM Brygun
GM, 640 posts
Fri 19 Oct 2012
at 00:52
  • msg #811

Re: OOC

I'd like to skip us ahead to the next major scence.

What I'd like to hear about is what the general plan is.

So long as the deception of the radio tower problem works they wouldn't be sending the power armour out your way.

Taking vehicles on the road was dropped due to the roadblocks.

For travelling through the jungle the unpowered prisoners will heavily bog you down. Its like 1 mile an hour making it days to transfer to the target zone.

You could stash the prisoners with NPC-Albert guarding them (no breaking off PCs please). He could march them to the coast for a separte pickup.

Without prisoners you could get near the target zone for a pre-dawn or at dawn attack.
Boomer
Trooper, 577 posts
Private
Kulenov
Fri 19 Oct 2012
at 01:02
  • msg #812

Re: OOC

Well we need to secure the prisoners and Haverson needs to do his Intell analysis of the data but the faster we hit the next target the better sooner or later they will figure out we are there, and send in the PA. I would rather do it with us on the offensive advantage.

Just to be clear unless ordered to Boomer will be hitting any PA with her armor piercing rounds and grenades with extreme prejudice to kill and will be happy to do other things.

But the plan is up to her CO just my player two cents.
Echo
Trooper, 186 posts
2nd Lt
Henderson
Fri 19 Oct 2012
at 01:24
  • msg #813

Re: OOC

The plan is to skirt the southern coast, going around any small bases we pass. Albert will stick with the PA we have now, and the prisoners at I-7 on the coast, where we will make pick up. We will make the attack, before dawn if we can, to get everyone while they are sleeping. We'll take out the artillery, get the suits and get out.
Boomer
Trooper, 578 posts
Private
Kulenov
Fri 19 Oct 2012
at 01:42
  • msg #814

Re: OOC

Okay. I would suggest the Alpha squad make for the PA Lt. Haverson would likely be able to guess where they are and I have the armor piercing rounds I'll give one to Haverson and another to Sony. If we are facing PA we will need to hit properly and hard if any are active.

I will work up a booby trap for the enemy PA we can use, once captured I would suggest making sure using it without removing the charge is a good idea and I could rig something to put into the armor when we attack. In case operators get to the PA, situation permiting. If that sounds good?
Echo
Trooper, 187 posts
2nd Lt
Henderson
Fri 19 Oct 2012
at 02:00
  • msg #815

Re: OOC

Well we don't know where the PA are going to be, I was going to suggest that the squad split into groups of 2, to outnumber any single PA we find, but all stay close enough to call for support.

The trap sounds good.
GM Brygun
GM, 641 posts
Fri 19 Oct 2012
at 02:08
  • msg #816

Re: OOC

Re: Albert splitting off to I-7 with captured PA and prisoners.
I-7 is about 30 miles away. It would take around 3 days for unpowered people (the prisoners) to walk to I-7 through the jungle.

You have enough manpower you could carry them and the suit but you won't move as fast as normal. Might take 8-10 hours carrying them. Its pre noon now so its doable for a predawn attack on I-6.





Understood rest moving fast for a pre-dawn attack

Echo:
We'll take out the artillery, get the suits and get out.


Clarification/review:

The I-6 is the main base on the island.

The artillery is on one side in a semi-independent compound.

Zim: "The training range where the power armour is suspected is in the iddle of the island, I6."

The training range area is a little north west of I-6. (So stray bullets don't fall into the living quarters) It is believed that is where they are proving the power suits during the day.




Over night Boomer will have plenty of time to rig up a/some booby traps suitable for damaging/blowing up power suits.

You only used some of your explosives at the island base. You can rig up say a dozen "wounding" traps. Bigger "likely kill" traps use 4 times the explosive. Let me know how much of your remaining explosive you use and for what.
This message was last edited by the GM at 02:11, Fri 19 Oct 2012.
Boomer
Trooper, 579 posts
Private
Kulenov
Fri 19 Oct 2012
at 03:39
  • msg #817

Re: OOC

I'll use up the pod.

I need to make these user friendly for the unskilled

I'll do these ...

Nine flat C-4 with a simple pull off the strip double sided stick pad and a pressure trigger with a pull the tab to go on, set for the armor tightening around the wearer during activation. Timer for thirty seconds. Will be flat pancake design mostly and good for the back area inside the armor. These for bobby trapping the empty armor. Each 2 oz. of C-4.

Then will go for one pound blocks for the PA with stick em pads and a radio trigger nothing fancy, a run up and slap em on anywhere option.

She will instruct her team on how to use the flat ones with a demo model, just peel and slap on the inside at the back and pull the tab and nothing else. :)

CO want anything for the arty or something just ask.
Breaker
Trooper, 258 posts
Private
Zagorec
Sat 20 Oct 2012
at 00:01
  • msg #818

Re: OOC

Alright, let me see if I've got this correct. You want to attack the primary base on the island, I6, when we've been told that the PA armor is more likely to be a mile or so away at the training/testing camp which is N/NW of I6's position?
Boomer
Trooper, 580 posts
Private
Kulenov
Sat 20 Oct 2012
at 00:31
  • msg #819

Re: OOC

Well its a gamble the arty and support forces are going to be an issue if not negated, but if we attack there the PA might deploy and if they run and scatter this mission is over most likely.

That is why a two group attack might be best alphas on the PA, I can have my character pass out some AP clips and with explosives have a decent chance of at least knocking some of the threat out. After all unless they are in the PA the operators are kind of squishy. :D

Haverson also might be able to slap in the booby trap C-4 in the empty armor first if we get in there pretty early. Whoever survives the AP firing into the building at the pilots might get taken out by the C-4 its a calculated risk. And if they can take the arty they can use it on the PA if we can concentrate it someplace.
Echo
Trooper, 188 posts
2nd Lt
Henderson
Sat 20 Oct 2012
at 00:54
  • msg #820

Re: OOC

We are attacking at in the middle of the night/close to dawn... I'm banking on training not going on at the time, and the armor being at the base, regardless, we can cover a mile in a matter of minutes.
Boomer
Trooper, 581 posts
Private
Kulenov
Sat 20 Oct 2012
at 01:22
  • msg #821

Re: OOC

I suggest then a low level commitment Haverson is a sneaky bastard and I move on the PA suits and then the operators with extreme prejudice, keep them occupied. I know we need prisoners but if they get into the PA they become very dangerous. You can take the rest on a direct assault of the main base. It would actually be good in the panic they might mess up, slap into the suits and have my explosive presents go off. :D

I can give them hell and confuse any for some time in a worse case scenario I have lots of C-4. :D

Just tossing it out there but I for one do not want eight PA units on the move their operators are instructors we must assume they can hurt us far more than the raiders.
Breaker
Trooper, 259 posts
Private
Zagorec
Sat 20 Oct 2012
at 02:04
  • msg #822

Re: OOC

Ok, I understand your thinking better Echo. I was imagining a separate and mostly self-sufficient training camp for the PA. Whereas you're looking at it as more of an exercise area with the operators actually a part of the I6 staff, who come and go from the camp as training requires.

With my version, attacking I6's base would have been unnecessary and a high-risk operation. That is why I was questioning things here.

If you're considering sneaking in, Shadow might have Stealth. I'm at Stealth +2 but carrying too much stuff to be sneaky ATM, most likely (modifiers would cancel out at best).

Other than that, I agree that after gaining access into the base, our first objective has to be the PA. Would it be viable to postpone things for a day to watch the base and learn which building the PA and/or operators are coming and going from? So we would attack tomorrow morning instead of this morning. I'm assuming some kind of layout similar to the other base: fencing, not a wall; an open area with buildings around it; etc.

Delaying might present a time issue as continued radio silence from the base causes concern. As well as the possibility that someone physically goes to the base and sees the true situation.
Boomer
Trooper, 582 posts
Private
Kulenov
Sat 20 Oct 2012
at 02:46
  • msg #823

Re: OOC

Well the one issue if they find we hit the last base and make some guesses there is only one reason for a PA squad to be active and once warned hitting the enemy might not be as easy. I would have a few PA on patrol and able to warn the others for example. Its up to Echo but waiting will have issues.
GM Brygun
GM, 643 posts
Sat 20 Oct 2012
at 23:26
  • msg #824

Re: OOC

GM waking up after sleeping off a 12 hour shift. Catching up on reading and I want to check my own notes before posting some clarifications. Might not post until tomorrow. First week back walking alot since doing the home-office and stay-home-daddy bit. Thighs are pretty zoned. Getting lots of good exercise though.
GM Brygun
GM, 644 posts
Sat 20 Oct 2012
at 23:42
  • msg #825

Re: OOC

Tidbits:

Sony also has stealth +2 (used to sneak out of the orphanage)




It is accepted practice that before a major attack you might stash your backpacks and heavier gear. This might be with your prisoners or a hole dug with your shovels then covered over.



Stealth in PA review

Shadow had asked earlier about the power suit stealth features. "It helps" and "it hinders". The suits are a little bigger and heavier. The foot padding can help but its more designed toward giving good grip rather than silence. The extra 200 lbs (typically doubling your weight) means heavy footfalls if not taking your time and deeper tracks.

The reduced muscle strain means you can use awkward stealth walks/crouches for longer. Thermal signature is moderated but it still makes heat. Visually the suit is a bit larger.

One of the biggest stealth advantages is in your sensors. You have the periscope that lets you look over/around things with just a tiny 'web-cam' sticking out. The Snooper's range of sensors, espically thermal, can let you see movement that you wouldn't see. Someone near a thin wall might be seen through the wall. The audio gear also can help you listen.

Like guncombat the skill stealth is an opposed roll. Stealh vs spotting normally. The suits advantages do help but it doesn't make you invisible. A trained operator, like yourselves, can make better use of the advantages while avoiding the disadvantages.
GM Brygun
GM, 647 posts
Mon 22 Oct 2012
at 18:18
  • msg #826

Re: OOC

Going to post a time skip shortly to get things moving.
Boomer
Trooper, 584 posts
Private
Kulenov
Mon 22 Oct 2012
at 18:36
  • msg #827

Re: OOC

Skip, skip, skip ... :D
Boomer
Trooper, 589 posts
Private
Kulenov
Wed 24 Oct 2012
at 18:05
  • msg #828

Re: OOC

Where is everyone?
GM Brygun
GM, 650 posts
Wed 24 Oct 2012
at 18:13
  • msg #829

Re: OOC

They've been logging in but most didn't post yesterday. Its unusual for us but not that odd overall.

Am hoping people will post today.

Also, if you have ideas, thoughts or wishes for the game be sure to send them to me by PM.
Boomer
Trooper, 590 posts
Private
Kulenov
Thu 25 Oct 2012
at 12:29
  • msg #830

Re: OOC

Just wondering games have died on me but not with this many posts, I tend to get paranoid when there is no activity but some posted. :D
Breaker
Trooper, 261 posts
Private
Zagorec
Fri 26 Oct 2012
at 19:37
  • msg #831

Re: OOC

I've been having issues with my ISP (or something) as it's taken 5 minutes to load one page - when I could get through. Seems to be better so far, but... /shrug
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