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, welcome to Starship Troopers - Season 2 - Survival of the Fittest

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OOC.

Posted by GMFor group 0
Shadow
Trooper, 173 posts
Private
Braton
Sun 11 Nov 2012
at 16:57
  • msg #907

Re: OOC

so the hunt begins
This message was last edited by the player at 17:03, Sun 11 Nov 2012.
GM Brygun
GM, 704 posts
Sun 11 Nov 2012
at 20:40
  • msg #908

Re: OOC

And amazingly, Echo isn't dead. :-)

Being an extremely long range shot I used a random hit location. When cover is involved if it strikes something covered, like a leg by a hill, I take into account the cover.

Pity I didn't roll a head hit.

Somethimes the die does favour the players. ^_^
GM Brygun
GM, 705 posts
Mon 12 Nov 2012
at 00:22
  • msg #909

Re: OOC

Edited Zim's post to use both officer's last name.. Haverson and Henderson.

Which is kinda funny how close they are.

Maybe the squad will become known as the "HH"
Boomer
Trooper, 640 posts
Private
Kulenov
Mon 12 Nov 2012
at 00:47
  • msg #910

Re: OOC

So the Colonol might be impressed this could be very, very good OR very, very bad.

Or both. :D
Echo
Trooper, 198 posts
2nd Lt
Henderson
Wed 14 Nov 2012
at 19:38
  • msg #911

Re: OOC

Any way we can get a rough map of this complex? the outside, not the insides.
Boomer
Trooper, 642 posts
Private
Kulenov
Wed 14 Nov 2012
at 19:57
  • msg #912

Re: OOC

Might be good and Echo might want to call in tactical air support to take on the arty and non-PA units at this point, we cannot fight the raiders and the arty and the PA once they position and we won't have tons of time.

If we can get them partially on the first floor of the command center we should be able to eliminate a part of the attackers, will run out of C-4 and all but it should be quite a show. The command building is pretty damned sturdy but some spots are not heavily fortified like floors.
Echo
Trooper, 199 posts
2nd Lt
Henderson
Thu 15 Nov 2012
at 04:11
  • msg #913

Re: OOC

Its(the map) not going to be some masterpiece just so everyone knows....

I'm just drawing shit in Photoshop... and I'm not a 25M (Graphic Illustrator) so I'm not that good.
GM Brygun
GM, 710 posts
Thu 15 Nov 2012
at 04:38
  • msg #914

Re: OOC

its okay...

If I had realized how much was going to happen I d have drawn a little something.

Echo's been given a huge dump of info on the base to work with.
Boomer
Trooper, 644 posts
Private
Kulenov
Thu 15 Nov 2012
at 13:51
  • msg #915

Re: OOC

Echo:
Its(the map) not going to be some masterpiece just so everyone knows....

I'm just drawing shit in Photoshop... and I'm not a 25M (Graphic Illustrator) so I'm not that good.


Good and no she cannot take down the entire buildings its a proper command strructure, next time requisition some plutonium charges or a nuke mine I can see what I can do for you.
Shadow
Trooper, 176 posts
Private
Braton
Thu 15 Nov 2012
at 17:27
  • msg #916

Re: OOC

ok should i keep firing on the pa or hunt the pathfinder?
Echo
Trooper, 202 posts
2nd Lt
Henderson
Thu 15 Nov 2012
at 18:56
  • msg #917

Re: OOC

Echo said for Shadow to stay hidden and let that group pass him, so he can ambush them from behind when we spring our trap.
GM Brygun
GM, 712 posts
Fri 16 Nov 2012
at 00:21
  • msg #918

Re: OOC

Shadow:
ok should i keep firing on the pa or hunt the pathfinder?


I was going to go with one shot at the PA with the HMG then Shadow hiding.

Shadow if you want to not do that shot giving the info let me know.

As it is a "turn" its all kinda happening at once. So the "don't shoot" could be timed before or after the HMG shot. I'm going to let Shadow make the call on that one.
This message was last edited by the GM at 00:21, Fri 16 Nov 2012.
Shadow
Trooper, 177 posts
Private
Braton
Fri 16 Nov 2012
at 16:11
  • msg #919

Re: OOC

wait till they pass but shadoew will use the extra time to start to use folagie on his armor
Boomer
Trooper, 647 posts
Private
Kulenov
Mon 19 Nov 2012
at 16:55
  • msg #920

Re: OOC

In the command building we must make this look natural we would not hold up in the basement the enemy CO knows that, I suggest "command the upper to floors" in a classic defense. Call in air power asap on the arty position and anything and anyone not PA pop smoke to our location. They will likely come in with some on the first floor under coverfire. If the raiders and all are busy fighting and evading air to ground support they will not help much. We pop the floor and hit the claymore trap it should knock out at least two if not more of them.

But why is our Echo not using the resources of our "home" ship in the field it would be standard once the AA is down to call in the air power wouldn't it, it will take twenty minutes for a sorte to get down so we need a call on that. That would be the CO's call but it seems to me we are going to lose the day if they can use a parameter to hold us in and just arty the command building.
Shadow
Trooper, 179 posts
Private
Braton
Mon 19 Nov 2012
at 18:10
  • msg #921

Re: OOC

if i remember correctly our support is a ship bombardment
Boomer
Trooper, 648 posts
Private
Kulenov
Mon 19 Nov 2012
at 18:49
  • msg #922

Re: OOC

Actually Haverson said an air strike could be called in at least the CO could make the request, or better target the arty with an orbital bombardment before the fighter support. Would it hurt to ask if your the CO? ;)

Another option bounce and hit the arty fast and get back fast, my character and The Boulder must stay in the command building to spring the trap. That only leaves a few options there.
GM Brygun
GM, 717 posts
Mon 19 Nov 2012
at 19:16
  • msg #923

Re: OOC

Regarding support:

The mission briefing listed an orbital strike which is on standby. That's an adjust aim and fire under a minute to strike.

It is possible for PA troops to call up for support on a real mission. The training mission is the same way. Calling for them isn't necessarily the same as getting them.

Haverson mentioned an air strike, now that the AA is out, might be something SICON could be convinced to send. It would still take time to prep fighters with training loads and fly them down. 10?20?30? minutes and that's if they agree to send them.

Albert got a radio message through saying the Aqua pickup group (the Posediens) have moved into the bay near where you are fighting.

As for the enemy artillery, Boomer already disabled the guns. No need to drop use a support mission on them.



The Posedien are these (msg #14 of equipment thread)



Poseidon Amphibious Transport
 (visual anime Tesca campaign submarine)
 The Poseidon is to underwater operations what the Gecko is for the land.  It is a submersible vessel with light armour. It is dangerous to put it directly in harm’s way as penetrations may cause it to sink.  Aquatic propulsion comes from two fixed rear propellers and two pivoting side thrusters that assist in making turns. Using all at once the Poseidon has a very limited ability to go sideways or slowly pivot in place. On the belly a track system allows slow travel on the ocean floor or up onto beaches.  The Poseidon can be carried by a drop ship.
 Armament consists of a pair of forward torpedo launchers and a remote turret on the top rear. The top area has a recessed bed giving partial cover to troopers up there. Retractable pintle mounts on the two front corners of the bed provide additional weapon options. The bed is accessed by an elevator allowing cargo, troopers and marauders to be moved in and out from the internal area. The bed is big enough to dock a Bullfrog and two Piranha jet skis giving an amphibious strategic transit followed by a high speed dash.
 The internal arrangement is similar to the Gecko. The forward two man cockpit has behind it an airlock that opens at the top (useful as an escape hatch) and to the transport area. The transport area is one large chamber that can be flooded and pumped out. There are twelve wall seats and two larger stations near the rear door for Marauders. The back of the cargo area is one large hatch allowing large cargo to be loaded or opened to flood that area for mass exit of troopers. The rear hatch is surrounded by an inflatable seal used to make seals to semi-flat surfaces or airlocks.
 Speed: 40 mph water; 20 mph tracked; Handling: Poor; Range: 24 hours of cruising
 Crew: Driver, Gunner
 Passengers: 14
 Equipment:  Environmentally sealed; GPS; Standard Communications; Airlock; Sonar (5 miles); Surface radar (1 mile); Periscope w/Snooper.
 Weapons: Two missile tubes forward each with eight torpedoes (treat as heavy missiles);
 Remote turret: various fittings typically a Shredder machine gun with 1,000 rounds; or Derringer with 3,000 rounds; or large spotlight. Also two pintle mounts for support weapons.
Boomer
Trooper, 649 posts
Private
Kulenov
Mon 19 Nov 2012
at 19:31
  • msg #924

Re: OOC

Just noting with the arty and support raiders the enemy PA can obliterate us without approaching if we force them to have to come at us, we can spring the trap they will have to send some units in at ground level likely backed by raiders. Since they can't sit in the open being fighter attacked I hope. If nothing else that arty had to get taken out and we have two moving outside the base if you include Albert. I'm sure they can use either to GPS the arty and hit it.
GM Brygun
GM, 718 posts
Mon 19 Nov 2012
at 19:37
  • msg #925

Re: OOC

On my list of things to mention...

The base's perimeter wall is an armoured wall like seen at Whisky Outpost in movie #1. Its hard enough to stop HMG and so forth rounds. The wall is 1 1/2 stories tall. The wall has a catwalk around it. The 1/2 story is the shield for guys shooting over the walls.

The command building has 3 floors. On the 2nd floor you might get shots in and out over the wall. The enemy sniper was on a rise far away and got a shot in through a window.

As you are huddled on the first floor of the command building any direct fire attacks have not only the hard stone outer wall of the building but are negated by the armoured base wall.

Grenade launcher grenades won't do much against the stone building walls. Someone at a window might get dinged.

If the enemy arty was working (which its not) it would be an issue as it could shell the building flat.

As it is you are a pretty good double layer of protection.

Just giving you all the information thats been in my head about this.
GM Brygun
GM, 719 posts
Mon 19 Nov 2012
at 19:39
  • msg #926

Re: OOC

Also

HMG in real life have been known to pattern an area arty fire style. Its bullets not explosions. They used them that way in WW1 sometimes using some obscence amount of ammo for several HMG firing for hours while an infantry assault was going on in the next zone over.

The Posedin do have MG turrets at the very least.
Shadow
Trooper, 180 posts
Private
Braton
Mon 19 Nov 2012
at 19:53
  • msg #927

Re: OOC

i would like to point that the Pa suits are nearly shredded me with just grenades
Boomer
Trooper, 650 posts
Private
Kulenov
Mon 19 Nov 2012
at 20:10
  • msg #928

Re: OOC

Pain is in your mind Shadow, suck it up trooper. lol

Anyway the infantry not in PA is still an issue some air support would be good if the CO can get some in just to get them busy with saving their butts while the PA comes after us. They will have to enter the building and they are not stupid they will come in in force likely from the roof and ground level. In fact that is what I'm counting on with luck I can knock out three or four of them in one fell swoop that will make this a lot easier.
GM Brygun
GM, 720 posts
Tue 20 Nov 2012
at 07:30
  • msg #929

Re: OOC

Ill do an update of sorts soon. A few of players are absent, Echo and Breaker, struggling since the big storm the other week.
GM Brygun
GM, 725 posts
Fri 23 Nov 2012
at 22:00
  • msg #930

Re: OOC

If any are interested Boomer is working on starting an RPOL game of her own:

Okay it is sci-fi called Invasion Earth: Rise of the Monsters but its a different take the premise is aliens invade but after the humans get pounded and start being exterminated the monsters (all the fun things that go bump in the night) rise up to counterattack joining the human resistance.

The aliens being well used to fighting humans are pretty much going to be caught off guard when vampires, werewolves, ghosts, demons, witches, mummies and all sorts of other things start showing up. A human with a gun is not a master predator vampire with claws and fangs and super physical abilities and heightened senses in other words for the aliens a serious wtf moment meeting one for the first time. I will have some black ops tech and such though light power armor and some other things for the normal humans in the new Black Strike Units the elite resistance fighting units in the war. [And humans need something to match the supernaturals on the team in a fight.]

Once I work it out I'll pop in a link.
Boomer
Trooper, 654 posts
Private
Kulenov
Fri 23 Nov 2012
at 22:44
  • msg #931

Re: OOC

And yes monster types will be open, and you can play an elite human fighter as well. No godzillas though!
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