OOC.   Posted by GM.Group: 0
GM Brygun
 GM, 75 posts
Thu 9 Aug 2012
at 17:31
Re: OOC
Admin stuff
Update to post #2 of the rules thread:

- mentioning RPOLs own code
- mentioning game ratings
- A section on absences
GM Brygun
 GM, 76 posts
Thu 9 Aug 2012
at 17:46
Re: OOC
Equipment thread now visbile to the players. I've typed it up close to the d20 Mongoose. Reaper and I made some changes to clear up confusions, inconsistencies and flavour it to our game.

It is all right to bring up comments or suggestions about the gear.

Also, there is literally a galaxy of equipment that might exist. Anything above common modern day please bring up as a suggestions first before putting it into an IC post.
GM Brygun
 GM, 77 posts
Thu 9 Aug 2012
at 18:50
Re: OOC
Happy ammo counts in those lists.

Original d20 ST listed 150.

Even modern day they carry like 200-300.

Our lists give:

Raider 400 shots
PA Trooper 800 shots

^_^

And that's standard loads. Even more if you choose to lug it.
Echo
 Trooper, 17 posts
Thu 9 Aug 2012
at 23:23
Re: OOC
Standard load for a m4 is 210 rounds, but thats only 7 mags, most carry more. I'm satisfied with your load outs.
GM Brygun
 GM, 79 posts
Thu 9 Aug 2012
at 23:36
Re: OOC
There is also the option to carry more via a bandoller (8 mags) or an ammo box (8 mags). The ammo box would cost 2 mags of belt space to carry so the box +6 mags overall.

Reaper and I did talk a bit about the Morita. We did decide to settle on it being a caseless design with 100 rds to a mag. So the mag overall is larger than a 30 rd M16 mag.

Its very easy for one PA to carry the same amount of ammo as a whole modern infantry squad.

The ability of PA to match an armored force, well that really would involve brining nukes. Either as missiles, mortars or the placed TOAD charge.
GM Brygun
 GM, 81 posts
Sun 12 Aug 2012
at 03:37
Re: OOC
1) Bringing in another new player

2) A tribute to that special squadmate CHAS

http://www.youtube.com/watch?v=z22BJbx-HJc
GM Brygun
 GM, 82 posts
Sun 12 Aug 2012
at 03:38
Re: OOC
Welcome Boomer for an Engineer and another lady. yeah! Sony gets a room mate!
GM Brygun
 GM, 83 posts
Sun 12 Aug 2012
at 04:27
Re: OOC
Marauders posted in the equipment ^_^

Just had to rewatch some Roughneck Anime to get a look at what they had them doing.

Not a fan of the alternates in the d20 as all you'd really need to do is give the exisiting ones different weapons.
GM Brygun
 GM, 84 posts
Sun 12 Aug 2012
at 07:27
Re: OOC
In case I hadn't mentioned it yet Equipment will be about filling out choices for a mission and not so much about counting weight.

Example:
Once you graduate and go on a mission you'll have the choice of a melee weapon from:
combat knife, survival knife, throwing knives or machete.




A tweaking on the Marauders like letting the Ape's back mortar option being self loading. Originally was thinking of having someone else load it. They'd solve that fairly quickly.

Added the 4-barrel Derringer gatling to the support weapons. Fires Morita ammunition even faster.  It is an option for the marauders as well as for infantry/vehicles.



GM Reaper is still busy with alot of real life things so he gave me a go ahead to keep moving ahead.

Im thinking the next week will finish off the last day of the Recreation Center. By then I hope to have Boomer integrated.
Boomer
 Trooper, 1 post
Sun 12 Aug 2012
at 16:06
Re: OOC
Any list of fine Federation explosives, mines and special ordinance to best destroy and kill the enemy my character will also make use of improvised devices many colonies have fertilizers and gasoline so she could crank out bombs from those to and the other devices she can cook up.

Apply enough explosives that will solve most problems. :)
GM Brygun
 GM, 85 posts
Mon 13 Aug 2012
at 02:18
Re: OOC
There is some explosives listed in the equipment list. You would want a demolition kit, charges and any other collection of explosive compound. Those nuclear TOAD are a by mission basis :-)

quote:
Demolitions Field Kit
 Used for setting up or diffusing explosives. The main explosive charges are carried elsewhere. This kit contains a control board; a dozen radio/wire detonators; two dozen blasting caps; a spool of wire; wire cutters; a spool of priming cord; multi-meter; bypass wires; dental mirrors and so on.





Posted the list for the Gecko ground vehicles.

This message was last edited by the GM at 02:19, Mon 13 Aug 2012.

GM Brygun
 GM, 86 posts
Mon 13 Aug 2012
at 03:51
Re: OOC
Reminder to roll dice. Take a best guess at attribute + skill.

Its faster for you to roll and the GM corrects the attribute/skill than to waste 1-2 cycles (days in real life) asking for and having them rolled.

Talking doesn't take dice but things with uncertain results or competition like sports should have die rolls.
Boomer
 Trooper, 5 posts
 Trooper
Mon 13 Aug 2012
at 13:02
Re: OOC
GM Brygun:
There is some explosives listed in the equipment list. You would want a demolition kit, charges and any other collection of explosive compound. Those nuclear TOAD are a by mission basis :-)

quote:
Demolitions Field Kit
 Used for setting up or diffusing explosives. The main explosive charges are carried elsewhere. This kit contains a control board; a dozen radio/wire detonators; two dozen blasting caps; a spool of wire; wire cutters; a spool of priming cord; multi-meter; bypass wires; dental mirrors and so on.





Posted the list for the Gecko ground vehicles.


Expect her to requisition request extra playthings a bit of extra explosives is always handy. And I assume engineers can also overs construction it would be odd they would not be well rounded and i will put in for added training in improvised explosives since she hashad some experience in some classes in construction and engineering. Like I said fertilizer, gasoline and some creativity you effective bombs out of pipes, storage containers and the like. Take a barrel of that, put spent casings and rocks and the like in it you get a decent crude device with collateral damage apleanty. Pack it right you can force the explosion up into a specific target like an armored vehicle.

Okay I'm getting into the concept can't blame me she is a Russian, she has a father that did the same work and well its fun blowing things up in creative ways! ;)
Breaker
 Trooper, 15 posts
Mon 13 Aug 2012
at 13:51
Re: OOC
Hi Boomer and welcome to the game. :)
GM Brygun
 GM, 87 posts
Mon 13 Aug 2012
at 14:01
Re: OOC
The demolotions kit mentioned is can be looked at as the "starter pack". It gives you the basics like detonators and controllers. Indeed you would carry lumps of "booster" boom as an add on. The amount depending on the mission/requisition.

Engineers in the military refer both to breaking and building stuff. Obviously Boomer enjoys the breaking side of things. ^_^
GM Brygun
 GM, 91 posts
Mon 13 Aug 2012
at 16:38
Re: OOC
As we are having quite a few different places the PCs are in I'd like us to start putting

[location]

In the very first line of IC posts. It will help me shift my mind when Im reading one thread.
GM Brygun
 GM, 92 posts
Mon 13 Aug 2012
at 17:23
Re: OOC
The following has been added to the rules thread.




Posting frequency:
Ideally a player should be posting 1/day as the GMs generally do updates 1/day. However so long as you keep at 3/week you’ll be doing okay. Weekend activity varies as sometimes players or the GM may be off on real life trips. If a GM is at home they may do a lot on weekend or there might not be one around at all.


Posting style:
At the start of an IC post include a location tag like
[Bridge] or [Vid Booth] or [Joe’s Room]
This makes it a lot easier to mentally sort through when reading many posts at once. Threads are generally only opened for major locations like one starship, base, forest or battlefield.

Verbal text:
We prefer you to colour verbal speech. Like the location tag this makes it easier to identify audio activity amid visual sights. We don’t restrict colours other than Orange is reserved for OOC, private lines and so forth. It is best to use one consistent colour for your character which in turn also aides the GM reading through posts of many players at one time.

Make rolls:
If there is some skill related thing going on its more efficient for the player to roll the dice with their best guess of attribute and skill. The GM may use it, adjust it or ignore it. You may choose to adjust your post based on how well the character seems to do. It should be done in the tone of “attempted action” and die roll.
The point is that if we delay for the GM to ask for a roll and the player make one when we check 1/day that can be 2 real life days of delay to the action. So please make your best guess and roll. List what attribute(s) and skill(s) you used. Post it in orange in the bottom of the post by copy-paste from the dice roller.
A GM may always choose to roll for a player. Usually we prefer the player to do that. It gives a sense of connection to the character.
In all cases though the GM has the final say on the result of tests. They might edit your post but usually will post a fresh post with the actual result.

This message was last edited by the GM at 17:40, Mon 13 Aug 2012.

GM Brygun
 GM, 93 posts
Mon 13 Aug 2012
at 17:41
Re: OOC
Update on posting frequency to explain the connection to combat rounds:

Posting frequency:
Ideally a player should be posting 1/day as the GMs generally do updates 1/day. However so long as you keep at 3/week you’ll be doing okay. Weekend activity varies as sometimes players or the GM may be off on real life trips. If a GM is at home they may do a lot on weekend or there might not be one around at all.
Higher posting rates in social (talking) situations is fine.  In combat to be fair the battle rounds are normally one cycle of activity per day or two. A cycle or round is each player and NPC gets to post their intended action(s) and their die rolls. That’s why we see 3/week as a minimum so that the combat round isn’t stalled. If needed the GM may post for you and generally will do typical or minor actions like doing covering fire.
GM Brygun
 GM, 94 posts
Mon 13 Aug 2012
at 17:43
Re: OOC
Added:

Conditional actions:
It is permitted to include one “if” statement in posting actions. Like If I succeed in shooting the one guard I will run up to the door. (die roll for shooting included).  This is another effort to keep up speed of gameplay in the PbP environment.
GM Brygun
 GM, 95 posts
Mon 13 Aug 2012
at 17:55
Re: OOC
Add:

Changing threads:
When the character moves form one thread to another include in the leaving and arriving thread an indicator like ---> To Planet and --> From Ship
GM Brygun
 GM, 100 posts
Tue 14 Aug 2012
at 02:33
Re: OOC
Who knew they did a Roughnecks musical

http://www.youtube.com/watch?v...=channel&list=UL
GM Brygun
 GM, 101 posts
Tue 14 Aug 2012
at 04:06
Re: OOC
Technical geek out day for me.

Just added the first entry for the capital ships.

Occurs to me that we can further integrate the light/raider infantry by having them be a generalist manpower pool on the Capital ship. Details of that in the capital ship post.
GM Brygun
 GM, 106 posts
Wed 15 Aug 2012
at 03:09
Re: OOC
time jump coming

Giving a little time for Breaker and Taps to interact. Either way Im planning the time jump to the next day for sometime Wednesday. That will be the final day at the recreation center. I might do the timejump to move us to finally arrving at boot camp.

We've got some good leg work done on the backstoires of why characters are becoming citizens already. Some interconnection between characters has turned up too.

From a game mechanic side you've all had a chance to give the basic mechanic a go a few times. I think everyone understands that well enough to move on.

Game setup wise I've finished that huge work load of getting our version of equipment, vehicles and ships cued up. We can tweak them here and there and add new ideas too.




I was thinking of how Echo posted his character stunned by Sony's first mentioning the lose of her family. A few seconds later it gets even more intense with the conenctio connection to Boomer's family.




As always I'm open to comments about the game and what folks would like to see more or less of. If you wish, and certainly if its negative feedback, better to use PM then the public OOC threads.
Breaker
 Trooper, 26 posts
Thu 16 Aug 2012
at 05:09
Re: OOC
BTW Taps, sorry for the late response to your conversational opening. If nothing else your face will be familiar to me, so events may go from there. Just depends on what happens in the future.
GM Brygun
 GM, 116 posts
Fri 17 Aug 2012
at 20:12
Re: OOC
Helper tasks:

From time to time players with more time can help us out by doing certain helper tasks.

Currently things we could use help with are:

- image links for the things in the setting threads

- A formatted equipment list for the standard power armour gear. Players could then adjust it to their own loadout. Something listing the hookup spaces so that we can just 'fill in the blanks' when gearing up.

- Submissions for setting info. post these in the settings discussion so we can talk about them before they become official.