"Know Thy Enemy", this list is not all inclusive and knew hidden lore may be added during play.
quote:
• Cryptids (chupacabras, yeti, etc.): Animal Handling (specific mundane animal) (A) IQ*; Biology (VH) IQ; Hidden Lore (Cryptozoology) (A) IQ; Veterinary (H) IQ.
• Demons: Hidden Lore (Demons) (A) IQ; Psychology (Demons) (H) IQ; Theology (Unity) (H) IQ.
• Free-Willed Spirits (fae, in-betweeners, etc.): Hidden Lore (Nature Spirits) (A) IQ; Theology (Druidic) (H) IQ.
• Ghosts: Hidden Lore (Restless Undead) (A) IQ‡; Physics (Paraphysics) (H) IQ; Theology (Druidic) (H) IQ.
• Elementals: Hidden Lore (Elementals) (A) IQ; Psychology (Elementals) (H) IQ
• Lycanthropes: Hidden Lore (Lycanthropes) (A) IQ; Veterinary (H) IQ.
• Magic: Hidden Lore (Sacred Places) (A) IQ; Psychology (H) IQ; Thaumatology (VH) IQ.
• Vampires: Hidden Lore (Vampires) (A) IQ‡.
• Zombies (and skeletons, etc.): Hidden Lore (Restless Undead) (A) IQ‡; Theology (Voodoo or Unity) (H) IQ.
* A particular specialty can be used against appropriate creatures; e.g., Animal Handling (Swine) against a mutant boar – though usually at a penalty.
‡ Restless Undead and Vampires specialties of Hidden Lore default to each other at -3.
Druid
quote:
Advantages:
Totem-Bearer 1 (choose one totem) [12]
Spend 85 points on the following
Spirit Pool (Total) [Total x 0.9]
Absolute Direction (PM, -10%) [5]
Danger Sense (PM, -10%) [14]
Medium (PM, -10%; Specialized, Nature Spirits, -50%) [4]
Animal Empathy (PM, -10%) [5]
Plant Empathy (PM, -10%) [5]
Power Investiture (Druidic) 1 [10]
See Invisible (Spirits; PM, -10%) [14]
Spirit Empathy (PM, -10%; Specialized, Nature Spirits, -50%) [4]
Channeling (PM, -10%; Specialized, Nature Spirits, -50%) [4]
Speak With Animals (PM, -10%) [23]
Speak With Plants (PM, -10%) [14]
Terrain Adaptation (PM, -10%) [5] for ice, mud, snow, or other weather-related conditions.
Autotrance [1]
Eye of the Storm [1]
Disadvantages:
Disciplines of Faith (Ritualism) [-5]
Secret Identity (Possible Death) [-30]
Skills:
Esoteric Medicine (Druidic) (H) Per-2 [1]
Herb Lore (VH) IQ-2 [2]
Hidden Lore (Nature Spirits) (A) IQ-1 [1]
Hidden Lore (Elementals) (A) IQ-1 [1]
Naturalist (H) IQ-2 [1]
Religious Ritual (Druidic) (H) IQ-2 [1]
Ritual Magic (Druidic) (VH) IQ+1 [12]
Theology (Druidic) (H) IQ-2 [1]
Veterinary (H) IQ-2 [1]
Weather Sense (A) IQ-1 [1]
Path Skills:
One path at (VH) IQ+0 [8] two at (VH) IQ-1 [4]
Path of Elementalism
Path of Nature
Path of Spirits
Saint
quote:
Advantages:
Divine Favor 6 [25]
Power Investiture (Divine Favor) 1 [10]
67 points chosen among
Divine Favor 7-9 [10/level]
Divine Favor 10 [15]
Divine Favor 11-15 [20/level]
Divine Favor 16-18 [30/level]
Learned prayers [varies]
Faster Prayers [10]
Repeated Petitioner 1-4 [5/level]
Practiced Petitioner [10]
Dual Prayers [20]
Focused Exorcist [1]
Flagellants Blessing [1]
Combat Medic 1-2 [5/10]
Dismissive Wave [10]
Power Investiture (Divine Favor) 2-6 [10/level]
Disadvantages:
Sense of Duty (Good Entities) [-10]
Secret Identity (Possible Death) [-30]
Skills:
Esoteric Medicine (H) Per-1 [2]
Exorcism (H) Will-2 [1]
Hidden Lore (Restless Undead) (A) IQ-1 [1]
Hidden Lore (Demons) (A) IQ-1 [1]
Meditation (H) Will-2 [1]
Occultism (A) IQ-1 [1]
Religious Ritual (H) IQ-2 [1]
Ritual Magic (Divine) (VH) IQ+1 [12]
Theology (H) IQ-1 [2]
Path Skills:
One path at (VH) IQ+0 [8] two at (VH) IQ-1 [4]
Path of Necromancy
Path of Protection
Path of Demonlology
Mage
quote:
Advantages:
Magical Aptitude 6 [6]
Mana Reserve 5 [15]
Mage Talent 1 [10]
50 points chosen among:
Gizmos 1+ [5/lvl]
Improved Magic Resistance 1+ [5/level]
Signature Gear (Grimoires, workspace kits, magic tools) [Varies]
Magical Aptitude 7+ [1/lvl]
Mana Reserve 6+ [3/lvl]
Mage Talent 2-4 [10/lvl]
Ritual Mastery [1/lvl]
Life-Force Burn [1/lvl]
Knower of Names [1/lvl]
Intuitive Cantrip [1/lvl]
Psychic Guidance [1/lvl]
or rote spells and path skills
Disadvantages:
Secret Identity (Possible Death) [-30]
Skills:
Thaumatology (VH) IQ+2 [12]
Occultism (A) IQ+0 [2]
Alchemy (Infusions) (VH) IQ-2 [2]
Symbol Drawing (Scripts) (H) IQ-1 [2]
Innate Attack (any) (E) DX+1 [2]
Path Skills:
Choose one Path skill at (VH) IQ+2 [12]
two more Paths at (VH) IQ+0 [4]
remaining Paths at (VH) IQ-3 [1]
Path of Arcanum
Path of Augury
Path of Elementalism
Path of Mesmerism
Path of Protection
Path of Transfiguration
Techniques:
Spend a total of 6 points on spells with at least 1 point each:
Rote Invocation (Spell name) (A) [cost]
Warrior
quote:
Advantages:
40 points on any number of Martial Art Styles
60 points chosen among:
ST +1-6 [10/level]
DX +1-3 [20/level]
HT +1-6 [10/level]
Will +1-6 [10/level]
Per +1-6 [10/level]
Ambidexterity [10]
Basic Move +1-4 [5/level]
Combat Reflexes [15]
Enhanced Dodge up to 3 [15/level]
Enhanced Parry (One Melee Weapon skill) up to 3 [5/level]
Spend leftovers on anything else with GM approval.
Rogue
quote:
Advantages:
20 points on Martial Arts Styles
45 points chosen from among
DX +1 [20]
IQ +1 [20]
Per +1 to +2 [10/level]
Will +1 to +2 [10/level]
Basic Speed +1 [20]
Basic Move +1-4 [5/level]
Ambidexterity [10]
Catfall [10]
Combat Reflexes [15]
Danger Sense [15]
Enhanced Dodge 1 [15]
Flexibility [5]
Gizmos 1-3 [5/level]
High Manual Dexterity 1-4 [5/level]
Honest Face [1]
Night Vision 1-9 [1/level]
Perfect Balance [15]
Peripheral Vision [15]
Signature Gear [Varies]
Striking ST 1-10 (Only on surprise attack, -60%) [2/level]
Disadvantages:
Social Stigma (Criminal Record) [-5]
Skills:
40 points spent on the following skills:
Forced Entry (E) DX
Climbing (A) DX
Filch (A) DX
Stealth (A) DX
Escape (H) DX
Pickpocket (H) DX
Lockpicking (A) IQ
Traps (A) IQ
Acrobatics (H) DX
Sleight of Hand (H) DX
Gesture (E) IQ
Holdout (A) IQ
Shadowing (A) IQ
Smuggling (A) IQ
Streetwise (A) IQ
Search (A) Per
Urban Survival (A) Per
Gambling (A) IQ
Carousing (E) HT
Fast-Draw (any) (E) DX
Garrote (E) DX
First Aid (E) IQ
Panhandling (E) IQ
Seamanship (E) IQ
Cartography (A) IQ
Connoisseur (any) (A) IQ
Disguise (A) IQ
Fast-Talk (A) IQ
Merchant (A) IQ
Counterfeiting (H) IQ
Forgery (H) IQ
Poisons (H) IQ
Hiking (A) HT
Scrounging (E) Per
Lip Reading (A) Per
Observation (A) Per
This message was last edited by the GM at 18:12, Tue 27 Feb.