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OOC Chat.

Posted by TonyFor group 0
Tony
GM, 4 posts
Sun 5 Aug 2012
at 00:58
  • msg #1

OOC Chat

Welcome one and all, the first order of business is to discuss how we want to do combat.  Champions combat will not work in a PbP environment.  So we will be using this,
1- Divide the combatants into Hero's, Villians and innocents/normals (possibly more if there are enough distinct sides).
2- Determine which group goes in what order.
(probably a random roll + dex, this is still to be decided)


3A- Divide the turn into 3 subturns of 4 seconds/segments long.  If you would normally get multiple actions within that time frame, you may act multiple times.
 Example; a 5 speed hero would normally act on 3,5,8,10,12 and would get 1 action on subturn 1(segemnts 1-4) but 2 actions on both subturns 2(5-8) and 3(9-12).  A speed 2 normal would get 0 actions on subturn 1, and 1 action on subturns 2 and 3.

or
3B- All characters must have the same speed normals2, agents4, supers6.
(we can discuss this before the game starts)

Would you rather everyone had a 4 speed or divide each 12 second turn into 3 or 4 subturns and have people getting 2 actions sometimes.


> I use the following conventions;
blue=npc
orange=ooc
Serif, Monotype, Cursive are used to indicate unusual accents or strange sounding voices.
Louder/yelling is bold
whispers are small
PC are;
Gunndelore
Bubbles

MONO
Flashpoint

> Please don't start another private message to ask private questions, just use your characters Private Chat.  Thanks.

> I am usually online from 3-5am or 5-7pm PST m-f.  I am also online most of sat.
I will try to answer your posts asap.

> Usually I will use combat maps.
This message was last edited by the GM at 01:24, Thu 23 Aug 2012.
Flashpoint
player, 1 post
Fiery nature and powers
Loves Explosions!!!
Mon 13 Aug 2012
at 21:56
  • msg #2

Re: OOC Chat

I like the 3 subturns idea. But it'll take a few combats to see if this idea speed things up or not. We'll also need something in place in case someone isn't posting in time to keep a combat flowing. Maybe a 48-hour rule? If player doesn't post a combat action in that time, either GM plays the character's action, or the charactewr is in 'Full Defense' until he can act again?
MONO
player, 1 post
Mon 13 Aug 2012
at 23:18
  • msg #3

Re: OOC Chat

I agree. The 3 subturn idea seems promising. I'm still working on some details about my character but I don't like the 6 speed she initially has. I also like the 48 hour rule with the GM playing the character's actions.
Tony
GM, 6 posts
Tue 14 Aug 2012
at 00:52
  • msg #4

Re: OOC Chat

Sorry, I meant to enable your character sheets, but forgot.  Sheets are ready to be used.
Durablast
player, 1 post
Powered Armor
Tue 14 Aug 2012
at 01:23
  • msg #5

Re: OOC Chat

In reply to Tony (msg # 4):

Ok, glad I saw the message as I was starting to put the sheet into his description at the same time.

The three subturns is worth a shot to speed things up. Every one at 4 speed would hurt any type of speed characters.
Gunndelore
player, 2 posts
Tue 14 Aug 2012
at 04:34
  • msg #6

Re: OOC Chat

It seems that the three subturn method is going to be tried, the only question now is, what is everyone's speed going to be?
Tony
GM, 7 posts
Tue 14 Aug 2012
at 12:18
  • msg #7

Re: OOC Chat

The subturn method does preserve the Champions feel of high vs low speed characters.  One of the effects I am worried about is having characters get multiple actions in a row.  I guess we will try it and find out.

quote:
2- Determine which group goes in what order.
 (probably a random roll + dex, this is still to be decided)

So how should we determine which side goes first in any given subturn.  Some ideas are;
a- roll 3d6 + the highest dex on each side
b- roll 3d6 + the sum of all dexs on a side
c- roll 3d6 + the sum of all spds on a side
d- a simple 3d6, no modifiers
e- ?
This message was last edited by the GM at 12:45, Wed 15 Aug 2012.
Durablast
player, 2 posts
Powered Armor
Tue 14 Aug 2012
at 17:17
  • msg #8

Re: OOC Chat

In reply to Tony (msg # 7):

I would go with using the average speed/dex and bump up or down. Use an average of 5, then those with 6 would get +1 or -1 for those with a 4. Then those with dex of +21 get a +1 and under 18 get a -1. (18-21 would be 0 mod) Just a thought.
Flashpoint
player, 2 posts
Fiery nature and powers
Loves Explosions!!!
Tue 14 Aug 2012
at 18:52
  • msg #9

Re: OOC Chat

Well, at Speed 5, Flashpoint wouldn't be hurting from either method. I like the idea of 'highest' dex on each side rolling a Dex-check, although I'd expect someone with Fast-draw getting a bonus. And even if someone got multiple actions in a subturn, just have one at the beginning of the subturn, and one at the end. Spacing it out lets others play while preserving the benifits of a higher speed.
MONO
player, 2 posts
Tue 14 Aug 2012
at 19:22
  • msg #10

Re: OOC Chat

I plan on making MONO a speed 5. I also like the higher dex rolled, but what if both are high with the same Dex?
Tony
GM, 9 posts
Wed 15 Aug 2012
at 12:45
  • msg #11

Re: OOC Chat

I edited post 7 for clarity.
Gunndelore
player, 3 posts
Wed 15 Aug 2012
at 20:09
  • msg #12

Re: OOC Chat

I like the 3d6 and highest dex roll myself.
Tony
GM, 10 posts
Sat 18 Aug 2012
at 12:25
  • msg #13

Re: OOC Chat

Alright, I am looking over the characters and will soon kick this game into gear.
MONO
player, 3 posts
Sun 19 Aug 2012
at 01:50
  • msg #14

Re: OOC Chat

"I am ready."
Tony
GM, 12 posts
Wed 22 Aug 2012
at 02:06
  • msg #15

Re: OOC Chat

I am working on the 1st adventure/scenario, look for it soon.
Flashpoint
player, 3 posts
Fiery nature and powers
Loves Explosions!!!
Wed 22 Aug 2012
at 21:15
  • msg #16

Re: OOC Chat

Tweaks finished, and ready to go.
Tony
GM, 13 posts
Thu 23 Aug 2012
at 00:38
  • msg #17

Re: OOC Chat

Howdy folks, so first we all need to pick unique voice colors.  When your character says something, please use it.

> I use the following conventions;
blue=npc
orange=ooc
Serif, Monotype, Cursive are used to indicate unusual accents or strange sounding voices.
Louder/yelling is bold
whispers are small


Gunndelore
Bubbles




Usually I will use combat maps, anyone know of a program that does hex maps?
Flashpoint
player, 4 posts
Fiery nature and powers
Loves Explosions!!!
Thu 23 Aug 2012
at 01:08
  • msg #18

Re: OOC Chat

I usually use purple for conversation, orange for OOC, and Red for combat info.
MONO
player, 4 posts
Thu 23 Aug 2012
at 01:17
  • msg #19

Re: OOC Chat

I usually use green for conversation, orange for OOC, and Red for combat info.
Tony
GM, 14 posts
Thu 23 Aug 2012
at 01:25
  • msg #20

Re: OOC Chat

I thought for sure you would use yellow or red for Flashpoint, being all fire based and all.  But purple and green it is.
Durablast
player, 3 posts
Powered Armor
Thu 23 Aug 2012
at 01:34
  • msg #21

Re: OOC Chat

In reply to Tony (msg # 20):

I use blue for conversation,orange for OOC (Seems to be the default color), and [...]for combat info.  Sorry, can't help you with the maps. Closest that I have is an old AD&D program that has some mapping but nothing that would work for this game.
Flashpoint
player, 5 posts
Fiery nature and powers
Loves Explosions!!!
Thu 23 Aug 2012
at 19:10
  • msg #22

Re: OOC Chat

Hey, I can always add 'sticky' to my Immolation attack......we can ALL watch as the RED spreads from person to person.....


I like the setup so far.
Do the members of Roadkill have names like Squirrel,Rabbit,Raccoon,Armadillo,Skunk...you know, popular Road Kill trophies
(or menu items)?
This message was last edited by the player at 19:10, Thu 23 Aug 2012.
Durablast
player, 4 posts
Powered Armor
Thu 23 Aug 2012
at 21:52
  • msg #23

Re: OOC Chat

In reply to Flashpoint (msg # 22):

Nah, that will be our "code names" for them, based on their tactics (or lack of).
Tony
GM, 15 posts
Fri 24 Aug 2012
at 01:31
  • msg #24

Re: OOC Chat

Roadkill is listed in the History post.
Gunndelore
player, 4 posts
Fri 24 Aug 2012
at 11:05
  • msg #25

Re: OOC Chat

I like it, code names for Road Kill, why didn't we think of it sooner.   I just trying out my color scheme.
Tony
GM, 16 posts
Sun 26 Aug 2012
at 16:26
  • msg #26

Re: OOC Chat

Sorry it's taking so long.  I had problems in another game and got distracted.  I'm still working on finding a map program.  For right now I think I will keep a physical map off line and just describe it.

Thurs 8/30
I will be posting fri...
This message was last edited by the GM at 02:27, Fri 31 Aug 2012.
Durablast
player, 6 posts
Powered Armor
Fri 31 Aug 2012
at 11:34
  • msg #27

Re: OOC Chat

In reply to Tony (msg # 26):

Given that Labor day is here a long weekend is in order and do not expect you working on the game all weekend.  If I might suggest, take a look on line for the property appraiser for the county you want and take a look at their maps. You can then edit them and use it. (copy and paste into MS paint and add text, upload to the game map)
Tony
GM, 17 posts
Sat 1 Sep 2012
at 01:15
  • msg #28

Re: OOC Chat

Thanks for the suggestion.

It is taking longer than I thought (everyone is still seperate and that is taking some time), but I should be done by sat.
Flashpoint
player, 8 posts
Fiery nature and powers
Loves Explosions!!!
Sat 1 Sep 2012
at 18:56
  • msg #29

Re: OOC Chat

I think it is possible to Set the Dice Roller to HERO/ Champions system. It should default to 3d6 for the roller.
Tony
GM, 20 posts
Sat 1 Sep 2012
at 23:05
  • msg #30

Re: OOC Chat

For rolling, you only have to select Hero(Champions) system if you are rolling dam.  Otherwise just roll 3d6 normal (for skills etc...

tues;
I will post the npc reactions on wed

Wed;
loooooong wed and much earlier than usual thurs = post reactions thurs pm

fri;
For the next week or so I will be slow in posting feedback, family matters.
This message was last edited by the GM at 02:25, Sat 08 Sept 2012.
Tony
GM, 22 posts
Thu 13 Sep 2012
at 02:24
  • msg #31

Re: OOC Chat

I'm still here... sorry for the delay.  Serious family matters.  Who is still interested in playing?
Durablast
player, 7 posts
Powered Armor
Thu 13 Sep 2012
at 02:31
  • msg #32

Re: OOC Chat

In reply to Tony (msg # 31):

Still here
MONO
player, 9 posts
Thu 13 Sep 2012
at 07:51
  • msg #33

Re: OOC Chat

Still here
Gunndelore
player, 7 posts
Thu 13 Sep 2012
at 17:50
  • msg #34

Re: OOC Chat

still here
Flashpoint
player, 10 posts
Fiery nature and powers
Loves Explosions!!!
Thu 13 Sep 2012
at 19:37
  • msg #35

Re: OOC Chat

Still here. And wondering about that Bubbles character........
Tony
GM, 23 posts
Sat 15 Sep 2012
at 13:15
  • msg #36

Re: OOC Chat

Thanks for the support, I should post today.
Flashpoint
player, 11 posts
Fiery nature and powers
Loves Explosions!!!
Mon 17 Sep 2012
at 00:53
  • msg #37

Re: OOC Chat

Um.....not seeing any PM to me or Bubbles.....
Tony
GM, 25 posts
Mon 17 Sep 2012
at 01:13
  • msg #38

Re: OOC Chat

Durablast is in the back of the auditorium on 1 side.
LT and Gunnd. are in the back on the other.
MONO is on stage.
Flashpoint and Bubbles are off stage.
This message was last edited by the GM at 03:06, Mon 17 Sept 2012.
Tony
GM, 26 posts
Tue 25 Sep 2012
at 02:52
  • msg #39

Re: OOC Chat

Sorry it's taking so long, I am still here and working on the next post...
Tony
GM, 27 posts
Wed 10 Oct 2012
at 02:11
  • msg #40

Re: OOC Chat

   I'm sorry, but I just can't seem to find my enthusiasm for this game. I like the characters and I may be able to find it again in a couple of months.
Durablast
player, 10 posts
Powered Armor
Wed 10 Oct 2012
at 02:21
  • msg #41

Re: OOC Chat

Good luck then.
Durablast
player, 11 posts
Powered Armor
Fri 31 Jan 2014
at 11:32
  • msg #42

Re: OOC Chat

We live again?
Flashpoint
player, 13 posts
Fiery nature and powers
Loves Explosions!!!
Fri 31 Jan 2014
at 12:46
  • msg #43

Re: OOC Chat

I received no notification. What makes you think so?
Tony
GM, 28 posts
Fri 31 Jan 2014
at 16:45
  • msg #44

Re: OOC Chat

Sorry, I was using this game to store/work on a character until the DM in another game gives me a character sheet.  I guess that shows up as an active thread.
Flashpoint
player, 14 posts
Fiery nature and powers
Loves Explosions!!!
Fri 31 Jan 2014
at 23:16
  • msg #45

Re: OOC Chat

Yeah, I've done that before, too. Wish it WAS going live.
Flashpoint
player, 15 posts
Fiery nature and powers
Loves Explosions!!!
Thu 8 Jan 2015
at 00:07
  • msg #46

Re: OOC Chat

Who bids this game rise from.....the grave?????
Tony
GM, 29 posts
Thu 8 Jan 2015
at 00:20
  • msg #47

Re: OOC Chat

Durablast wanted me to delete him.  The game is still in the grave, but hope rests eternal that I shall find 5000gp worth of diamonds one day.

http://www.d20pfsrd.com/magic/all-spells/r/raise-dead
Tony
GM, 30 posts
Sat 8 Jan 2022
at 23:56
  • msg #48

Re: OOC Chat

"For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature’s negative levels equal or exceed its total Hit Dice, it dies."

So;
-19 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, skill checks, caster level (for the purpose of level-dependent variables)
-95hp
Flashpoint
player, 16 posts
Fiery nature and powers
Loves Explosions!!!
Sun 9 Jan 2022
at 02:40
  • msg #49

Re: OOC Chat

You're applying a D&D 3.5 rule to HERO games? Twisted, man. Seriously twisted......
Anew char
NPC, 1 post
Tue 29 Nov 2022
at 00:43
  • msg #50

Re: OOC Chat

testing
Flashpoint
player, 17 posts
Fiery nature and powers
Loves Explosions!!!
Tue 29 Nov 2022
at 03:54
  • msg #51

Re: OOC Chat

Ah, now yer just teasing.......
Tony
GM, 31 posts
Sun 3 Mar 2024
at 23:31
  • msg #52

Re: OOC Chat

No reply needed
Flashpoint
player, 18 posts
Fiery nature and powers
Loves Explosions!!!
Sun 3 Mar 2024
at 23:55
  • msg #53

Re: OOC Chat

A pity....
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