The subturn method does preserve the Champions feel of high vs low speed characters. One of the effects I am worried about is having characters get multiple actions in a row. I guess we will try it and find out.
quote:
2- Determine which group goes in what order.
(probably a random roll + dex, this is still to be decided)
So how should we determine which side goes first in any given subturn. Some ideas are;
a- roll 3d6 + the highest dex on each side
b- roll 3d6 + the sum of all dexs on a side
c- roll 3d6 + the sum of all spds on a side
d- a simple 3d6, no modifiers
e- ?
This message was last edited by the GM at 12:45, Wed 15 Aug 2012.