Giles:
Did everyone else see the magical assessment of the Warlock’s gear- the potion presents some interesting possibilities
Thanks for the scholarly skills, Giles, and it's greatly appreciated. :)
GM in IC thread:
The Amulet is an Amulet of Sovereignty over Violence.
The sword is a +1 two-handed sword which requires a strength of 16 to wield, it seems to have a vague coldness about it but what this means cannot be determined as yet.
The plate and maille is a +1 harness and weighs helf what a normal harness of the same design would.
The potion will extend by 1 day any spell placed upon a person if that spell is subject to a Spell Expiry Roll. There are 2 draughts left.
Thanks boss! :)
The amulet...
Caith already has a pretty magical necklace of her own, and left another more problematic one behind in roughly the same place Deise's boots are, IMHO that disqualifies her from any claim on the Amulet, lovely as it is.
Leaf could use a protective device that does not encumber more than Doron, who can wear heavier mundane or magical armour than she can. Spellcasters in heavy armour spell failure rates vary, and last I knew, Doron is many things to his people (Mostly uncomplimentary if you ask said people!) but spellcaster isn't one of them.
Keeping the best bet Clan Cernach have of getting back into official existence alive is a primary goal here, sure, but I'd ask Doron about who he'd rather see stay alive through it's use, if you're so keen on him having it, Colm.
The blade...
Caith's not Strength 16 either, so again, she's not interested in owning it, but would be interested in it's strangely cold metal, what enchantment that might be caused by, and tales of the folk who made it.
The armour...
Again, Caith's interested in the armour, but not in owning it.
The oily coating is an effect she would like to understand the practical use of (Beyond keeping ferrous metal rust free with minimal maintenance) and method of it's making for her own curiosity's sake.
The potion...
Oh dear, that's a spellcaster catfight waiting to happen, as we have no less than five spellcasters - Colm, Leaf, Caith, Giles and Kores - and only two doses of the stuff.
Pragmatically speaking, Kores and Colm are the two closest to being able to replicate the potion later, so I'd argue for keeping one dose for research later on if the party survives to worry about such matters, because that's an alchemical means of making a lot of gold out of any number of spellcasters, not to mention a formula well worth anyone with the ability to be learning.
OK, now who does Caith have to duel to get the other dose?
Form an orderly line... XD
More seriously, we don't know when or what spell we most want extended until it happens, right? Keep it in party loot, save it for when it's needed and we'll figure it out when it happens. Might have to sacrifice the research dose to that end as well.
This message was last edited by the player at 02:05, Fri 29 May 2020.