Usopi:
One thought I have is that there’s the hallway with the vats of explosive fluid in them somewhere behind us. If we could get whatever the loud thumping sound is to follow us back to that hallway before setting off the explosives it might save us a substantial amount of pain.
There are several problems with that idea, as I'm sure you will realize after a bit of thought...
Usopi:
As far as what to do now, I expect Leaf's wall to hold off the horde of undead for at least a while. I think my biggest concern is whatever's making the large pounding noise from below and behind us. Could that mean something down the other set of stairs under the bronze cube? I mean... I guess it could be from any of the many paths we avoided on our way here.
Looking back, blowing up that explosive trap is probably a very bad idea. The tunnel walls around the explosives are apparently bowed in due to pressure from the lake outside. Blowing that section would probably either flood the entire structure we're in or, best case scenario, bring down who knows how much ice caving into the tunnel that we'd never get past again. (Which could be worth doing once we actually have the hearth flame. Although how we'd get the hearth flame past the gas vats I don't know...)
It doesn't seem like the zombies we just fell back from are too much of a threat as long as we're in formation at a good chokepoint, but given that we don't know how many of them there are, wading back into that without MP resources could be risky.
We could retreat all the way back to outside the place where Giles exploded and take a rest to get MP back. On the one hand, this would let whatever is pounding to get at us do whatever it's doing, which is scary. On the other, if what it's doing is pounding ineffectually against a solid wall that has kept it locked up for uncountable years, maybe it'll wear itself out and stop and then we can come back without that pressing concern hanging over us? On the third hand, if the pounding thing is working its way up to the door the zombies are currently trapped behind to unleash them AND it upon us at the same time, then it might be BETTER to fight the zombies now while whatever is making the booming sound is still on it's way...
Dunno, lots of possibilities.
Indeed. Getting the hearth flame past a pool full of potentially explosive liquid is a tricky one, so we either deal with the pool in the laboratory, or take the hearth flame out of this place by a different route.
But the thumping from below does not appear to be coming from the same direction as the thumping of frustrated undead held back by Leaf's wall.
Should the party should be dealing with every damn crevice and crack in the place before trying to accomplish the hearthflame mission? I don't know, but it seems the PCs may have little choice in that matter, so there's that option, or back to the wall of undead.
Should the party still be looking for the old king, live or dead? Possibly. Don't much like the idea of a zombie king being sent back to Glissom by nefarious cultists of darkness, for a start.
If that wasn't Durinar in the room of broken statues below, then who or what was it? The heart of darkness didn't stick around to answer Caith's question, so she doesn't know what to think about that, other than Doron reckoned it wasn't his uncle.
As to whom or what is making the noise to the south and down from the party's current location on the stairs, I do not know, but I do have a theory to offer.
It has been mentioned before that the eggs and/or young of a ice wyrm the party met earlier (And left Colm's not so well elderly friend in the care of.) were part of a tribute taken or stolen from said ice wyrm, Hrimnir (?) by name.
The party have seen no sign of such creatures, large or small that I know of as yet, except for a picture of something like an adult ice wyrm with eggs, on the bronze doors/'chest' the stairs down were behind. If any of those eggs brought here in the past survived to the current time, where are they, and what have they become in the darkness?
I could not guess at what this cult of darkness person/s desires of the hearthflame, but if the apparently reptile (?) ice wyrms are anything like other egg laying creatures of that ilk, then perhaps someone wanted a magical flame to hatch out some very strange eggs for their own ends?
Admittedly, for all Caith could guess at, it could be another unknown inhabitant of this complex getting restless.
Could be a team of dwarf-like miners looking for a rich seam, from the underside of the mountains rather from over the top and through the upper layers as the party did.
Could be Durinar bang on the walls from an unseen prison, but he seemed a frail fella up on the balcony of King's Tower, so seems unlikely.
Those are my thoughts on the matter.
Osric:
Yeah it’s a tricky one.
Indeed.
Osric:
@GM do we have any sense of the time? Who’s long until our magicians regain their MP?
GM:
Its hard to tell and you have an uneasy feeling that time passes somewhat strangely here, if you had to guess it is probably late afternoon...early evening by now.
Thank you for that time check with a significant footnote.
Therefore, it will be some hours before Caith can regain her MP at High Moon (Midnight).
Assuming time is running as Caith would assume, as that's not certain either.
Osric:
Wasn’t there a way through past the rubbish room, albeit a bit of a tight squeeze for the larger lads? Could we try that way as an alternative path forward?
Usopi:
Yup, the room opposite the one Giles died in. The tunnel might mean somebody had gone that way previously.
So that's another possible route to explore then.
Deise:
If we go forward as Prince suggests, do we break the wall down?
Also, this loud noise to the south and below - no idea what to do here. Heart says onwards, head says run fools run!!!
Usopi:
Well, we could form a line at the closed off door, have Leaf open it at like... the lower third, and make the zombies crouch to crawl under (or just cut them down at the knees if they're too stupid to crouch. Maybe that would give us more control as they stick their heads through and we bash them?
Leaf:
Leaf can do that. And then she can always close it again if a break is needed.
Osric:
Good plan. I’m sure I’ve seen the team on the Walking Dead just polish off zombies galore but stabbing heads thru a chain link fence. Perhaps we can do the same?
Then the party would want the opening in Leaf's wall at head height, correct?
Force the dead to climb up and over each other if they want to get through, and put them at the right height for stabbing in the head.
Deise:
Yes, good idea.
What about closing the way behind us to slow down a pursuer?
Leaf:
Leaf could try... but if this creature comes smashing through wall after wall of stone, iron, and magical seals... I'm not sure she could do anything against that.
Good idea, but the PCs don't know what they're dealing with as yet. Best save that thought for if and when the party needs it.
Indeed, given Caith once vanished from sight and was thought lost or dead until she used magic to contact the rest of the PCs, Caith still don't know if Giles is actually vaporized on the spot and dead, vanished or spirited away by unknown means or even just invisible and silent, and watching this all play out.
It seems likely that he died, but given her experiences before, it's possible he didn't. Caith believes by what she has been told that Giles is dead though she may have doubts about it on reflection. She previously wept over his death in that belief, but she'd rather be made a liar of by her own assumptions than a murderer.
Again, that's just me the player's wild conjectures on the matter, and Caith's reasoning may be mistaken on all of this.
So in short: Back to the front, fight the dead off and go in, or start circling around looking for another way in, and any sign of the hearthflame, the old king or more threats to contend than the angry undead?
Go up and investigate further behind the party, go down the crack in the stone to explore it, or go down the other staircase to seek the source of the noise, or make camp where possible, or try to push past the undead currently held back by Leaf's wall of borrowed stone?
This message was last edited by the player at 08:04, Fri 16 Apr 2021.