Re: Chapter 1.2: Duck, you Sucker!
Unfortunately for Jack, the critters seem of hunt by sound as well as movement. No sooner had he whispered to Sam than a piece of the sky fell on him, black and hissing...and it isn't alone.
Others sheets of blackness swoop down on the poor posse with a horrendous screech. It's going to be hard holding still with such horrible things flapping down from above...
((OOC: The devil bats attack! There's one of them for each of you guys. The one that target Jack gets to go first.
Kinyan Tiwicakte rolled 6 using 1d10, rerolling max with rolls of 6. Fighting! That's a hit but not a raise, so it will only do normal damage. It's normal damage is still pretty high, though.
Kinyan Tiwicakte rolled 11,3 using d12+1,d4, rerolling max with rolls of 10,3. 14 Damage total, which is a Shaken and 2 Wounds for Black Jack. Jack, do you wish to spend a chip for a soak attempts?
Meanwhile, the rest of you get a chance to avoid the bats. Roll Spirit (+Grit, -3 for the local Fear level, -2 because it's hard to hold absolutely still while some shrieking thing is dropping down on you from the darkness).
Sam Bass, for instance, has a Grit of 2, so he rolls his Spirit check at -3.
Sam Bass rolled 1,-1 using d6-3,d6-3, rerolling max with rolls of 4,2. Fear! That's normally a fail, but ol' Sam has a Blue Chip because he's a Wild Card, so I'm going to roll that and see if it will help him. Sam Bass rolled 11 using 1d6, rerolling max with rolls of (6+5)11. Blue Chip. That makes his total 12, which is a success and two raises. Sam escapes an attack from the Flying Death.
When you've made your roll (or attempted to Soak, in Jack's case), I'll resolve the rest of the attacks, and then we'll move into actual Combat Turns.))