Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)
The soldiers charge into the fray. Custer passes right by Col. Manning's struggle with the undead, and charges at the two screaming, bloody zombies trying to tear Von Steinhof apart. Custer's sword flashes, and one zombie's head is neatly severed from it's neck. His horse rears, pushing the other back, and Custer snaps a shot at a distant zombie, causing it to collapse.
"Major." Custer says, nodding his head to Von Steinhof.
Custer's men charge in. None of them pay any heed to the screaming dead attacking Manning. Instead, they fan out chasing down the remaining dead things. Only one of them escapes the net...the others are neatly skewered, bayonets and sabers taking heads from bodies. The screams of the dead diminish.
Manning, however, is still in trouble. The dead man he's fighting rips into him with skeletal fingers, shrieking at it tears at his flesh. He whirls about, blocking the worst of the thing's attacks with only his grit and his pistol. "DAMN YOU, CUSTER!" He shouts as the thing tears his burnt jacket away. "DAMN YOU TO HELL!"
Of course, he's not entirely alone, as Black Jack Bordeuax is passing near him at that exact moment...
The world for Reginald Smythe, AKA Hyrum Burns, was pain. He wasn't quite sure what was going on. He's seen a flash of light...someone aiming a gun at the tank of Phlogistonic Extraction Elixer...a loud noise...fire...
"...out of here!" Someone near him says. There's a ringing in his ears, everything is muffled... "doctor! need to get out of here! now!"
He opened his eyes (wincing at the pain) and looked into Penelope's dirty, frightened face. Ah, dearest Penelope...she was shaking him.
"We need to get out of here! The wagon's come to life!" She says.
Reginald looked over at where she was pointing. Ah. Yes, that did seem to be an accurate description of what the remains of the wagon was doing. More accurate, though, was to sat that the creature formed from the shrieking bodies of the walking dead that had been chasing them had fused with the remains of his steam wagon...and his flamethrower. And it seemed to finally have a grasp on it's new existence. It was no longer flailing about wildly...now it was looking about, four screaming heads looking in different directions...looking for victims, no doubt. And there was a whole bevy of them, a cavalry troop right down main street, dispatching the rest of the zombies. Perfect close quarters for a blast of flame to cause hideous damage.
Ah. Well, that was bad. But it wasn't looking their way, so this seemed a golden opportunity to escape while the escaping was good.
He stood, wincing at the pain. "Yes. I see. Well, then. Back to the drawing board, I suppose." he says. He looked around. "It worked, though. I knew it would! The fire's all out!"
"Three years..." Penelope whimpered. "Three years, down the drain."
"Ah, well. This is Science. These things happen." Reginald said, laying his arms around her and drawing her close. "Escape now. Recriminations later." He looked towards the battlefield, his eyes settling on the Major who had convinced him to "help." "Recriminations...and revenge."
The pair slunk away, into the twisted streets of Celestial Alley.
((OOC: I'm back! Alrighty, let's get to the nitty-gritty.
Von Steinhof, Remember that if you are charging in close enough for your mounts to get an attack, you've moving into melee range, which means all attacks against the Bloody Ones (ranged or melee) will be made vs. their Parry. I'll assume that the soldiers fired first, then moved their mounts into melee range, but please remember that for next round.
So. Rabbit's boys each hit a Bloody One, and each of them dealt enough damage for a wound.
Janet's bunch Shakes one of the Bloody Ones.
Von Steinhof's bunch Wounds one. The others are unharmed.
There were 12 Bloody Ones at the start of the round. Four of them are down, leaving 8 Bloody Ones left.
Now it's time for Custer and his Followers to attack.
Custer has Two-Fisted, so he can make an attack with a weapon in each hand, and he also get an attack with his horse. He will attack the Bloody Ones attacking Von Steinhof (pointedly rushing past the ones that are attacking Manning). He has a saber in one hand and a pistol in the other. He's not ambidextrous, so his off-hand takes a -2 attack penalty, but since he's shooting at a distant Bloody One (the one Janet's troops shook), He only has to hit TN 4 anyway. Since he's Charging, he gets +4 Fighting damage, but he opts not to Wild Attack (as he's making a Shooting roll, and Wild Attack only affects Fighting attacks).
Saber: 15:22, Today: Lt. Colonel George Armstrong Custer rolled 10,2 using d12,d6, rerolling max with rolls of 10,2. Fighting! Hit, no raise.
Damage: 25(!). Enough to take the Bloody One down.
Pistol: 15:24, Today: Lt. Colonel George Armstrong Custer rolled 7,1 using d12-2,d6-2, rerolling max with rolls of 9,3. Shooting! (Off-hand). Hit, no raise.
Damage: 9. (Shaken, which, since he's attacking something already Shaken, causes a Wound. The Bloody one goes down.)
His horse Dandy attacks the other Bloody One Adjacent to Von Steinhof. His horse benefits from his Leadership edges.
Horse: 15:28, Today: Lt. Colonel George Armstrong Custer rolled 1 using 1d8, rerolling max with rolls of 1. Fighting! Miss. Still, he's taken out 2 of the remaining 8 Bloody Ones.
His 5 troops take aim at the remaining 6 bloody ones. They also ignore Manning's plight. They will Charge and Wild Attack, to get the benefit of Custer's edge which grants a bonus to damage. one of them joins with Custer attacking the remaining critter near Von Steinhof, so he gets a +1 Gang-up bonus (since Von Steinhof isn't armed with a melee weapon, he doesn't count for Gang-up)
15:34, Today: Union Troops rolled 7,3,7,8,15 using d8+2,d8+2,d8+2,d8+2,d8+3, rerolling max with rolls of 5,1,5,6,(8+4)12. Fighting!(with Wild Attack). 4 hits, one with a Raise.
With all the bonuses these guys are getting to the damage, the Bloody ones that got hit are going down.
Damage: 12, 15, 18, 25. That's at least 1 wound for each, which means that only 2 Bloody Ones remain.
Card for Custer: 9C
But now it's the bad guys who get to go.
First off, I spend 2 chips for the Burns to Unshake. They each have 2 wounds, but are otherwise fine. They are going to sneak away from the battlefield, as they know their secret is blown and it's best to escape post-haste.
Then it's time for the Bloody Ones to go. There's only 2 left - one near Manning, and one near some troops.
The one near Manning attempts to take him down, and uses it's frenzy ability and a Wild Attack.
15:54, Today: Bloody Ones rolled 6,6 using d10+2,d10+2, rerolling max with rolls of 4,4. Frenzy! (With Wild Attack). 2 hits.
Damage: 18, 19 (Each of those does 3 wounds to Col. Manning)
Manning has 1 wound. He's no longer on fire, thanks to the explosion, but that's about the only saving grace here...
Soak Roll 1: 15:59, Today: Col. Manning rolled 4,8 using d6-1,d6-1, rerolling max with rolls of 5,(6+3)9. Soak! That will Soak 2 of the initial 3 wounds.
Now Manning is at 2 wounds, and facing 3 wounds again.
16:01, Today: Col. Manning rolled 12,2 using d6-2,d6-2, rerolling max with rolls of (6+6+2)14,4. Soak! Go, Manning, Go! That will soak 3 wounds, and Manning will remain standing (though Shaken)
Meanwhile, the second Bloody One attacks Rabbit's troops, taking advantage of their Wild Attacks to get a better chance to hit. It also Wild Attacks.
16:06, Today: Bloody Ones rolled 8,3 using d10+2,d10+2, rerolling max with rolls of 6,1. Frenzy! (With Wild Attack). 1 hit
Damage: 6, which actually doesn't do anything because of Custer's Hold The Line edge.
Now the Scrap 'Glom gets to go. And I will cover that in the next post, because this one is loooong.))
The Scrap 'Glom is up next! Every PC (not NPC) in this thread gets 1 Random Chip!