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Fairchild's Boarding House ((OOC II))

Posted by The StrayFor group 0
The Stray
GM, 753 posts
The Marshal
'round these parts
Mon 8 Jul 2013
at 08:01
  • msg #1

Fairchild's Boarding House ((OOC II))

Because the other OOC thread is almost at the post limit, I'm opening up this thread for OOC Chat.
Eagle Floating on Gentle Breeze
NPC, 18 posts
Cheyenne Shaman
P5 T4 W0 F0 Cha 0 W2R2B5L
Mon 8 Jul 2013
at 14:57
  • msg #2

Re: Fairchild's Boarding House ((OOC II))

First!
Sky Hawk
NPC, 17 posts
Lakota Brave
P7 T6 F0 Cha 0 Extra
Mon 8 Jul 2013
at 17:00
  • msg #3

Re: Fairchild's Boarding House ((OOC II))

Tan Xiaohan
Screaming Rabbit, 463 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R0B1
Mon 8 Jul 2013
at 19:14
  • msg #4

Re: Fairchild's Boarding House ((OOC II))

Yvonne Rycroft:
"He makes the claim that this device can put out the coal fire burning at the Chance Venture Mine, referred to locally as Stan's Garden."


Stan's going to be really pissed off when some Mad Scientist runs over his geraniums and throws a damp towel over his bonfire.
The Stray
GM, 755 posts
The Marshal
'round these parts
Mon 8 Jul 2013
at 19:15
  • msg #5

Re: Fairchild's Boarding House ((OOC II))

Gar...*goes back to fix typo*
The Stray
GM, 757 posts
The Marshal
'round these parts
Tue 9 Jul 2013
at 19:00
  • msg #6

Re: Fairchild's Boarding House ((OOC II))

So, some good news...while I still have to look for another job, I can at least keep working and getting a small amount of income back at the old one. It's unstable...business is still bad, so I still have to keep looking for new work. But at least I'll have some employment to tide me over.
James Wilder
player, 206 posts
Gunslinger
P5 T6 F- W2 FC:W5R2B-
Tue 9 Jul 2013
at 19:03
  • msg #7

Re: Fairchild's Boarding House ((OOC II))

Woot! Glad to hear you found something - even if it isn't the best thing, it is something ... (insert random seemingly appropriate cliche phrase here)

Hopefully you can find something better soon.
Tan Xiaohan
Screaming Rabbit, 464 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R0B1
Tue 9 Jul 2013
at 19:07
  • msg #8

Re: Fairchild's Boarding House ((OOC II))

Some dollars are better than no dollars, yea verily. I shall continue to wish you good luck hunting.
Thunder Walker
player, 311 posts
Dead
Tue 9 Jul 2013
at 19:12
  • msg #9

Re: Fairchild's Boarding House ((OOC II))

Nice! Glad to hear things are looking up, and hope they continue to do so.
Mama Avery
player, 20 posts
P6 T5 W0 F0 Cha 0 W2 R2
Fri 12 Jul 2013
at 04:32
  • msg #10

Re: Fairchild's Boarding House ((OOC II))

In reply to The Stray (msg # 6):

That's great, Stray. Keep us updated.
Tan Xiaohan
Screaming Rabbit, 466 posts
Born to run
P5 T5 W0 F1 Cha 0 W1R0B0
Sat 13 Jul 2013
at 14:39
  • msg #11

Re: Fairchild's Boarding House ((OOC II))

Y'know, I doubt Raven has ever given the command "Slay my enemies, starting with the rabbit" before...
This message was last edited by the player at 14:40, Sat 13 July 2013.
The Stray
GM, 759 posts
The Marshal
'round these parts
Sun 14 Jul 2013
at 08:42
  • msg #12

Re: Fairchild's Boarding House ((OOC II))

Depends on if he's ever encountered the Black Beast of Caerbannog or not...
Tan Xiaohan
Screaming Rabbit, 467 posts
Born to run
P5 T5 W0 F1 Cha 0 W1R0B0
Sun 14 Jul 2013
at 09:07
  • msg #13

Re: Fairchild's Boarding House ((OOC II))

I grow more and more convinced that is actually Rabbit's totem spirit.

Furthermore, if Tanx gets out of this alive, given that there are relatively few and preoccupied witnesses to events, slightly-mangled rumours will probably spread that Raven and/or his cultists fought a rabbit then ran away in defeat.

You can picture future Ravenite meets:
Ravenite #1: So...you guys got defeated...by a rabbit?
Ravenite #2: That's no ordinary rabbit!
The Stray
GM, 760 posts
The Marshal
'round these parts
Sun 14 Jul 2013
at 09:16
  • msg #14

Re: Fairchild's Boarding House ((OOC II))

Hee...though I think most of the rumors about the night will involve Wanbli Luja's appearance.
Wanbli Luja
NPC, 13 posts
Haughty Eagle Spirit
P8 T13 F0 Cha 0 Extra
Sun 14 Jul 2013
at 09:24
  • msg #15

Re: Fairchild's Boarding House ((OOC II))

Hoarse From Roaring can tell them aaaall about that.
Tan Xiaohan
Screaming Rabbit, 469 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R0B0
Mon 15 Jul 2013
at 06:39
  • msg #16

Re: Fairchild's Boarding House ((OOC II))

Oh gods, Shanghai Reggie. I hadn't noticed him there. Yikes.

...he's not short on cash right now, is he?
The Stray
GM, 764 posts
The Marshal
'round these parts
Mon 15 Jul 2013
at 12:15
  • msg #17

Re: Fairchild's Boarding House ((OOC II))

:D Yup. I thought a cameo was due. It's good to see how he's been getting on.
The Stray
GM, 769 posts
The Marshal
'round these parts
Thu 18 Jul 2013
at 16:38
  • msg #18

Re: Fairchild's Boarding House ((OOC II))

SInce there are a few conflicts coming up, I'd like some of the PCs to take the reigns of:

* Calamity Jane
* Seth Bullock
* Shanghai Reggie

Players who take control of these specific NPCs can draw one extra Benny and one extra Adventure Card after their scene is done.
The Stray
GM, 772 posts
The Marshal
'round these parts
Fri 19 Jul 2013
at 02:08
  • msg #19

Re: Fairchild's Boarding House ((OOC II))

Anybody?...Anybody?...Bueller?...Anybody?
Art C. Wiley
player, 136 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W3R5B1L1
Fri 19 Jul 2013
at 03:06
  • msg #20

Re: Fairchild's Boarding House ((OOC II))

It depends when the conflict will start. If it will be next Monday or later, I'd gladly lend a hand. The weekend will be busy for me.
Janet Weiss
player, 360 posts
I feel released!
P4 T5 W0 F0 Cha4 W4R1B5L1
Fri 19 Jul 2013
at 07:50
  • msg #21

Re: Fairchild's Boarding House ((OOC II))

The Stray:
SInce there are a few conflicts coming up, I'd like some of the PCs to take the reigns of:

* Calamity Jane
* Seth Bullock
* Shanghai Reggie

Players who take control of these specific NPCs can draw one extra Benny and one extra Adventure Card after their scene is done.

I'd offer to help, but all three of them are in my threads.  I might face them as opposition, and that'd be a conflict of interest.
The Stray
GM, 775 posts
The Marshal
'round these parts
Fri 19 Jul 2013
at 07:53
  • msg #22

Re: Fairchild's Boarding House ((OOC II))

Well, Calamity Jane and Seth Bullock aren't in your area of the thread. I can see a potential conflict of interest with Bullock, but Calamity Jane doesn't know Janet from Eve.
Janet Weiss
player, 361 posts
I feel released!
P4 T5 W0 F0 Cha4 W4R1B5L1
Fri 19 Jul 2013
at 07:59
  • msg #23

Re: Fairchild's Boarding House ((OOC II))

All right, I'll take over Calamity Jane as long as if she comes into contact with me, I hand her right back.  PM me the details, please!
The Stray
GM, 776 posts
The Marshal
'round these parts
Fri 19 Jul 2013
at 08:33
  • msg #24

Re: Fairchild's Boarding House ((OOC II))

Shouldn't be a problem. PM sent!
Eagle Floating on Gentle Breeze
NPC, 22 posts
Cheyenne Shaman
P5 T4 W0 F0 Cha 0 0W3R4BL
Sun 21 Jul 2013
at 01:07
  • msg #25

Re: Fairchild's Boarding House ((OOC II))

Alright, finally posted. Thanks for clearing some of those map issues up for me, Stray.

Hopefully the result of that turn will be two downed baddies and a tougher to kill Rabbit, a little more backup for Moses and a safer Mama Avery.
This message was last edited by the player at 01:08, Sun 21 July 2013.
The Stray
GM, 779 posts
The Marshal
'round these parts
Sun 21 Jul 2013
at 04:13
  • msg #26

Re: Fairchild's Boarding House ((OOC II))

Update on the home situation:

I've been doing some cleaning. Greg (the landlord) is getting inspected by some place and he's stressing, so he's having everyone clean up. While I was cleaning, I discovered some black-colored mold growing in the area around my sink. I had no idea there was a leak in the pipe.

And now I'm scared that this might be the final straw and I'm going to be tossed out. I didn't cause this, but I fear I'm going to get the blame anyway.
This message was last edited by the GM at 04:44, Sun 21 July 2013.
Moses
player, 274 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W3R3B2
Sun 21 Jul 2013
at 14:30
  • msg #27

Re: Fairchild's Boarding House ((OOC II))

Man, that seriously sucks.
Isn't that the responsibility of the landlord by law, though?
The Stray
GM, 780 posts
The Marshal
'round these parts
Sun 21 Jul 2013
at 15:32
  • msg #28

Re: Fairchild's Boarding House ((OOC II))

Sure, it's his responsibility to take care of it, but I'm already worried about eviction to begin with, because I'm on;y here because I work for his other business to pay my rent.
Black Jack Boudreaux
player, 285 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w3r0b8
Sun 21 Jul 2013
at 21:52
  • msg #29

Re: Fairchild's Boarding House ((OOC II))

http://www.cdc.gov/mold/cleanup.htm

It is usually not a big deal. I went through mold remediation training. This should help.
Eagle Floating on Gentle Breeze
NPC, 24 posts
Cheyenne Shaman
P5 T4 W0 F0 Cha 0 0W3R4BL
Mon 22 Jul 2013
at 19:03
  • msg #30

Re: Fairchild's Boarding House ((OOC II))

I'm not sure about the positioning involved but does Moses get the gang up Bonus for the Dog soldier i sent his way?
The Stray
GM, 785 posts
The Marshal
'round these parts
Mon 22 Jul 2013
at 19:03
  • msg #31

Re: Fairchild's Boarding House ((OOC II))

Depends on which one he attacked. He gets a gang-up bonus on the one attacked by Walks The Night Alone, but not the other.

Moses, what is Horn Chips doing about the soldier trying to strike him dead? He's currently Shaken with 3 wounds.
This message was last edited by the GM at 19:06, Mon 22 July 2013.
Moses
player, 277 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W2R2B2
Mon 22 Jul 2013
at 19:15
  • msg #32

Re: Fairchild's Boarding House ((OOC II))

I did factor in the gang-up bonus, though. 9 is all I managed. :-)

Got distracted by a few customer emails. Back to posting for HV and Wovoka now.
Tan Xiaohan
Screaming Rabbit, 473 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R0B0
Mon 22 Jul 2013
at 20:18
  • msg #33

Re: Fairchild's Boarding House ((OOC II))

Hang on, isn't there a holy ground bonus to Healing on Bear Butte?
Eagle Floating on Gentle Breeze
NPC, 25 posts
Cheyenne Shaman
P5 T4 W0 F0 Cha 0 0W3R4BL
Mon 22 Jul 2013
at 20:19
  • msg #34

Re: Fairchild's Boarding House ((OOC II))

I think there is!
The Stray
GM, 786 posts
The Marshal
'round these parts
Mon 22 Jul 2013
at 20:46
  • msg #35

Re: Fairchild's Boarding House ((OOC II))

There is. +2 bonus on all Healing magic. Also, Wovoka gains the Inspiration bonus as well.
This message was last edited by the GM at 20:47, Mon 22 July 2013.
Wanbli Luja
NPC, 14 posts
Haughty Eagle Spirit
P8 T13 F0 Cha 0 Extra
Mon 22 Jul 2013
at 21:00
  • msg #36

Re: Fairchild's Boarding House ((OOC II))

Hang in there, shamans! Wanbli'll be over as soon as he's airbourne and not giving desertification incarnate a free attack...
Tan Xiaohan
Screaming Rabbit, 474 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R0B0
Wed 24 Jul 2013
at 07:30
  • msg #37

Re: Fairchild's Boarding House ((OOC II))

Drinking, whoring, opium, arson, murder, coup on the town's criminal underbelly...hellfire, when Jack goes for a wild night out, he really goes for a wild night out...
Mama Avery
player, 24 posts
P6 T5 W0 F0 Cha 0 W2R3B1
Fri 26 Jul 2013
at 00:12
  • msg #38

Re: Fairchild's Boarding House ((OOC II))

Okay. Still having trouble finding the parry for the bad guys.. I rolled a 4 to hit, got a free move to make.. Does that gang up bonus help now or when I roll some damage using something or.. What?
The Stray
GM, 792 posts
The Marshal
'round these parts
Fri 26 Jul 2013
at 00:49
  • msg #39

Re: Fairchild's Boarding House ((OOC II))

The Parry will vary depending on who you're attacking. The Black Regiment Soldiers have a Parry of 7 (6 normally, +1 with a bonus they have from the weapon being used). Gang-up bonuses apply to attack rolls, not damage. Also, keep in mind all the PCs have a +2 bonus to their trait rolls (such as Fighting) because of a card that got played early in the round.
Tan Xiaohan
Screaming Rabbit, 475 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R0B0
Fri 26 Jul 2013
at 06:41
  • msg #40

Re: Fairchild's Boarding House ((OOC II))

It's the P bit under their name there.
<----

Ranged attacks (throwing, shooting etc.) only need a sucess (4) to hit, though, and grapples are always opposed Fighting checks, so sometimes you can get lucky and Shake an enemy with a crazy-high parry by bodytackling them.
Mama Avery
player, 25 posts
P6 T5 W0 F0 Cha 0 W2R3B1
Fri 26 Jul 2013
at 19:01
  • msg #41

Re: Fairchild's Boarding House ((OOC II))

@ Tan - Oh, right. I update it, and the forget that line has all need to know crap on it. Such a darling. ^-^

@ Stray - Okay, so I have a 4, then +2 from inspiration, and if i'm attacking the same critter that someone else is attacking, I get another +2 for a result hit of 8 against that parry of 7.

Does that mean I could still cast with the faith roll? Now that I know how to do..
The Stray
GM, 794 posts
The Marshal
'round these parts
Sat 27 Jul 2013
at 04:22
  • msg #42

Re: Fairchild's Boarding House ((OOC II))

Actually, the Gang-up bonus is +1 per other ally adjacent to the foe, so it's only +2 if there are 2 others next to it (the one between Moses and Walks The Night Alone, for instance).

If you want to cast in the same action that you attack, you'll take a -2 penalty on both the casting roll and the attack roll (which means you would fail to hit) unless the power is the one you chose for your Adept edge, which can be cast as a Free action but only targets yourself.
Mama Avery
player, 26 posts
P6 T5 W0 F0 Cha 0 W2R3B1
Sat 27 Jul 2013
at 18:29
  • msg #43

Re: Fairchild's Boarding House ((OOC II))

Ah.. Okay, the free action thingy I knew, I just thought I had to roll for it to work.
The Stray
GM, 796 posts
The Marshal
'round these parts
Sat 27 Jul 2013
at 18:36
  • msg #44

Re: Fairchild's Boarding House ((OOC II))

You do have to roll for it to work. It just doesn't eat into your actions for the round.
Eagle Floating on Gentle Breeze
NPC, 26 posts
Cheyenne Shaman
P5 T4 W0 F0 Cha 0 0W3R4BL
Sun 28 Jul 2013
at 07:10
  • msg #45

Re: Fairchild's Boarding House ((OOC II))

Rabbit since you have a turn coming up a reminder: On my last action I bumped your fighting up two steps.
Tan Xiaohan
Screaming Rabbit, 476 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R0B0
Sun 28 Jul 2013
at 08:33
  • msg #46

Re: Fairchild's Boarding House ((OOC II))

Thank you! I will try not to waste it spectacularly and end up with a rabbitkebab.

edit: [laughing quite hard at dice roller] That Ravenite might just make the minute mile. Art must be pulling a scary face.
This message was last edited by the player at 10:02, Sun 28 July 2013.
The Stray
GM, 800 posts
The Marshal
'round these parts
Sun 28 Jul 2013
at 21:21
  • msg #47

Re: Fairchild's Boarding House ((OOC II))

Everyone! Say hello to our newest player, Kate Hillary!
Eagle Floating on Gentle Breeze
NPC, 27 posts
Cheyenne Shaman
P5 T4 W0 F0 Cha 0 0W3R4BL
Sun 28 Jul 2013
at 21:23
  • msg #48

Re: Fairchild's Boarding House ((OOC II))

Hello Kate!
Tan Xiaohan
Screaming Rabbit, 478 posts
Born to run
P5 T5 W0 F0 Cha 0 W0R0B0
Sun 28 Jul 2013
at 21:24
  • msg #49

Re: Fairchild's Boarding House ((OOC II))

Hi Kate! Stay away from the bunny, you should be fine...
Art C. Wiley
player, 138 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W2R6B1L1
Sun 28 Jul 2013
at 22:11
  • msg #50

Re: Fairchild's Boarding House ((OOC II))

Welcome, Kate!
The Professor
player, 264 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W2R4B1
Mon 29 Jul 2013
at 00:16
  • msg #51

Re: Fairchild's Boarding House ((OOC II))

Hiya Kate!
Mama Avery
player, 28 posts
P6 T5 W0 F0 Cha 0 W2R3B1
Mon 29 Jul 2013
at 06:22
  • msg #52

Re: Fairchild's Boarding House ((OOC II))

don't panic, i'm here! ^_^
Mama Avery
player, 29 posts
P6 T5 W0 F0 Cha 0 W2R3B1
Mon 29 Jul 2013
at 06:23
  • msg #53

Re: Fairchild's Boarding House ((OOC II))

Oh, and Hi Kate. Nice to have more chicks in this dig.
Moses
player, 278 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W2R2B2
Mon 29 Jul 2013
at 08:42
  • msg #54

Re: Fairchild's Boarding House ((OOC II))

Hi Kate!
The Stray
GM, 802 posts
The Marshal
'round these parts
Mon 29 Jul 2013
at 08:45
  • msg #55

Re: Fairchild's Boarding House ((OOC II))

Exit villain, stage left. Probably pursued by an eagle.
This message was last edited by the GM at 08:46, Mon 29 July 2013.
Wanbli Luja
NPC, 15 posts
Haughty Eagle Spirit
P8 T13 F0 Cha 0 Extra
Mon 29 Jul 2013
at 18:02
  • msg #56

Re: Fairchild's Boarding House ((OOC II))

Wanbli was called to identify Ravenites that attacked Wovoka and pass suitable judgement upon them; he's not finished with them yet.

Relatedly, was HH at the ambush?
The Stray
GM, 803 posts
The Marshal
'round these parts
Mon 29 Jul 2013
at 18:15
  • msg #57

Re: Fairchild's Boarding House ((OOC II))

Yeah, but all the Ravenites who attacked Wovoka are currently running and trying to hide among the scattered Sioux around the mountain.

No, he was not. Doesn't mean Wanbli would like him much, but he wasn't part of the ambush.
Moses
player, 279 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W2R2B2
Mon 29 Jul 2013
at 18:21
  • msg #58

Re: Fairchild's Boarding House ((OOC II))

Will you do an updated map? Or just narrate the position?
The Stray
GM, 804 posts
The Marshal
'round these parts
Mon 29 Jul 2013
at 18:25
  • msg #59

Re: Fairchild's Boarding House ((OOC II))

There's only two bad guys remaining, and I was planning to drop out of combat rounds entirely and let people get back to freeposting.

Why does Bullock have 2 or 3 different damage rolls?
This message was last edited by the GM at 18:28, Mon 29 July 2013.
Tan Xiaohan
Screaming Rabbit, 480 posts
Born to run
P5 T5 W0 F0 Cha 0 W0R0B0
Mon 29 Jul 2013
at 20:32
  • msg #60

Re: Fairchild's Boarding House ((OOC II))

Heal the shamans! Then Mose can go shake HH's tree, 'cause the braves don't have Climb skills...
The Stray
GM, 805 posts
The Marshal
'round these parts
Mon 29 Jul 2013
at 20:48
  • msg #61

Re: Fairchild's Boarding House ((OOC II))

Tan Xiaohan:
Then Mose can go shake HH's tree...


...because he really likes his peaches?

*ducks*
The Stray
GM, 806 posts
The Marshal
'round these parts
Mon 29 Jul 2013
at 21:21
  • msg #62

Re: Fairchild's Boarding House ((OOC II))

So is Sky Hawk challenging Little Crow to a duel?
Sky Hawk
NPC, 22 posts
Lakota Brave
P7 T6 F0 Cha 0 Extra
Mon 29 Jul 2013
at 21:25
  • msg #63

if that was a smutty comment, it had translation fail.

Pfft...all right. Let's end this.
Seth Bullock
NPC, 19 posts
Deadwood's marshal
P6 T6 W0 F0 Cha 0
Mon 29 Jul 2013
at 21:27
  • msg #64

Re: Fairchild's Boarding House ((OOC II))

The Stray:
Why does Bullock have 2 or 3 different damage rolls?


Shooting damage vs. pistolwhipping you mean?
The Stray
GM, 807 posts
The Marshal
'round these parts
Mon 29 Jul 2013
at 21:29
  • msg #65

Re: Fairchild's Boarding House ((OOC II))

Ah. That wasn't clear from the post.
Mama Avery
player, 31 posts
P6 T5 W0 F0 Cha 0 W2R3B1
Tue 30 Jul 2013
at 05:44
  • msg #66

Re: Fairchild's Boarding House ((OOC II))

should I post again on the Witchita witches thing? They're not going to do junk now, so I figure I gotta get mama avery all kinds o battle ready
Doctor Han Lee
player, 1 post
Chi Master
P7 T6 W0 F0 Cha +0 W2R0B1
Tue 30 Jul 2013
at 05:44
  • msg #67

Re: Fairchild's Boarding House ((OOC II))

Hello,  new player just starting out.  Most of you guys seem pretty far along but I wanted to check if anyone wanted to have a shared background with little ol me?

Han is 19, he and his family moved here when Deadwood was just getting settled, 1876.  They opened up a Doctor's clinic in town.  The following year, said family was then murdered out in the wilderness leaving Han to take over. He has been in charge for three years so perhaps he healed you up after a misunderstanding.

If that doesn't work, Han was born in San Francisco, then left there just before the Quake destroyed Cali and hopped around a great deal before landing here.

Let me know if any of this works for your character and if you would be interested. Thanks. Can't wait to game with yall.
Tan Xiaohan
Screaming Rabbit, 483 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R0B0
Tue 30 Jul 2013
at 07:01
  • msg #68

Re: Fairchild's Boarding House ((OOC II))

Howdy, Dr.Han!

Tanx lived in Deadwood for a little over a year, but there'd only be very specific circumstances they'd ever meet.

I think Janet & James have been all over, though, or maybe you swapped cures involving chanting and lots of snakes with Mama Avery at some point?
The Stray
GM, 809 posts
The Marshal
'round these parts
Tue 30 Jul 2013
at 09:11
  • msg #69

Re: Fairchild's Boarding House ((OOC II))

I've been feeling sick all day. Sorry for the slow posting.
Moses
player, 282 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W2R1B2
Tue 30 Jul 2013
at 09:24
  • msg #70

Re: Fairchild's Boarding House ((OOC II))

Can't catch a break right now, hm?
Hope you feel better soon.
The Stray
GM, 810 posts
The Marshal
'round these parts
Tue 30 Jul 2013
at 21:59
  • msg #71

Re: Fairchild's Boarding House ((OOC II))

Still feeling sick. I think it's the flu.
Doctor Han Lee
player, 4 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W2R0B1
Tue 30 Jul 2013
at 22:05
  • msg #72

Re: Fairchild's Boarding House ((OOC II))

That's the worst. Feel better, Stray.

Tan, you may be right, our pathes would not have crossed, at least not intentionally.
Mama Avery
player, 33 posts
P6 T5 W0 F0 Cha 0 W2R4B1
Tue 30 Jul 2013
at 22:16
  • msg #73

Re: Fairchild's Boarding House ((OOC II))

In reply to Tan Xiaohan (msg # 68):

Ha, my little swamp witchy woman comes from Florida, deep in the everglades with foreigners, southern bastards, leeches, and very few plantations.
The Stray
GM, 812 posts
The Marshal
'round these parts
Tue 30 Jul 2013
at 22:21
  • msg #74

Re: Fairchild's Boarding House ((OOC II))

Mama Avery:
should I post again on the Witchita witches thing? They're not going to do junk now, so I figure I gotta get mama avery all kinds o battle ready


I was kind of waiting for a post from Mama Avery there on the Whistle Blows thread, yes.
Art C. Wiley
player, 140 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W2R6B1L1
Tue 30 Jul 2013
at 22:22
  • msg #75

Re: Fairchild's Boarding House ((OOC II))

The Stray:
Still feeling sick. I think it's the flu.


Ugh. I hate the flu. Get better soon!

Doctor Han Lee:
Hello,  new player just starting out.  Most of you guys seem pretty far along but I wanted to check if anyone wanted to have a shared background with little ol me?


It's possible our characters crossed paths. Lemme know if you're interested in chatting further about some shared history.
The Stray
GM, 813 posts
The Marshal
'round these parts
Tue 30 Jul 2013
at 22:24
  • msg #76

Re: Fairchild's Boarding House ((OOC II))

@Art: Tell me about it. I could post more quickly if I didn't have a monster headache and wasn't so damn tired. I'm trying to get more posts done. Do you want to keep control of Finn Mac Cu Mara?

@Han Lee: I'm going to be putting you in the Greatest Show On Earth thread. Look for an intro post there.
Doctor Han Lee
player, 6 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W2R0B1
Wed 31 Jul 2013
at 01:23
  • msg #77

Re: Fairchild's Boarding House ((OOC II))

Art C. Wiley:
Doctor Han Lee:
Hello,  new player just starting out.  Most of you guys seem pretty far along but I wanted to check if anyone wanted to have a shared background with little ol me?


It's possible our characters crossed paths. Lemme know if you're interested in chatting further about some shared history.


Sounds solid.
---------------------------------------
The Stray, since I drew that fine joker I inserted myself, perhaps too hastily. Let me know if I should edit my post.
The Stray
GM, 816 posts
The Marshal
'round these parts
Wed 31 Jul 2013
at 04:27
  • msg #78

Re: Fairchild's Boarding House ((OOC II))

Nah, that's fine. You got a Joker, that allows you to interrupt other actions. Though I need you now to draw a card for the next round. Just make sure you draw a card whenever you finish a round's actions, in order to speed things up.
Doctor Han Lee
player, 8 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W2R1B1
Wed 31 Jul 2013
at 04:53
  • msg #79

Re: Fairchild's Boarding House ((OOC II))

excellent,
00:50, Today: Doctor Han Lee drew the single card: 3H using a deck of 54 cards. Next round.
The Stray
GM, 817 posts
The Marshal
'round these parts
Wed 31 Jul 2013
at 04:57
  • msg #80

Re: Fairchild's Boarding House ((OOC II))

Normally people put their cards in the body of their posts, rather than filling up the OOC thread with them. I've edited your post to reflect you next round's card.
Mama Avery
player, 36 posts
P6 T5 W0 F0 Cha 0 W2R4B1
Wed 31 Jul 2013
at 05:27
  • msg #81

Re: Fairchild's Boarding House ((OOC II))

so serry, didn't know you were waiting for me. but.. mew..
Doctor Han Lee
player, 9 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W2R1B1
Wed 31 Jul 2013
at 13:54
  • msg #82

Re: Fairchild's Boarding House ((OOC II))

Understood. Sorry about that.
The Stray
GM, 821 posts
The Marshal
'round these parts
Thu 1 Aug 2013
at 02:18
  • msg #83

Re: Fairchild's Boarding House ((OOC II))

Still sick. I hate this flu.
Art C. Wiley
player, 142 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W2R6B1L1
Thu 1 Aug 2013
at 02:27
  • msg #84

Re: Fairchild's Boarding House ((OOC II))

The Stray:
@Art: Do you want to keep control of Finn Mac Cu Mara?


Until the last of the ravenites are cleared out, yes. Art will also be going to hawk form if it makes sense. I'm not certain what the field of battle currently looks like - if that would be a waste of time we can skip it.
Tan Xiaohan
Screaming Rabbit, 487 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R0B1
Thu 1 Aug 2013
at 06:37
  • msg #85

Re: Fairchild's Boarding House ((OOC II))

Wanbli rolled pretty high on his Notice, so if you follow the eagle you should be able to help the Cheyenne pacify/capture the ones he's seen.

Folk sort of need to help tie up the ones still here and alive, though: it looks like Little Crow might be about to become a prisoner (Heroic-hinderanced Sky Hawk won't hurt him blinded) and Quiet Knife can't keep hold of Heartless forever.
Doctor Han Lee
player, 11 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W2R1B1
Sat 3 Aug 2013
at 01:37
  • msg #86

Re: Fairchild's Boarding House ((OOC II))

I do believe I am up next but quick question, due to my Arrogance hindrance I am supposed to attack the "biggest" (figurative :)) or "Master" threat. So out of the two worm cultists outside, is any considered superior to the other?
The Stray
GM, 822 posts
The Marshal
'round these parts
Sat 3 Aug 2013
at 02:32
  • msg #87

Re: Fairchild's Boarding House ((OOC II))

From your perspective, the fat one seems to be the one giving the orders.
The Stray
GM, 823 posts
The Marshal
'round these parts
Sat 3 Aug 2013
at 05:13
  • msg #88

Re: Fairchild's Boarding House ((OOC II))

Wow, Jane's certainly been getting a lot of lousy damage rolls. Why haven't you been using her Winchester? The best rolls she's gotten with the peacemaker are when she used the darn thing as a club!
This message was last edited by the GM at 05:14, Sat 03 Aug 2013.
Calamity Jane Canary
NPC, 32 posts
Here Comes Trouble
P6 T7 W0 F0 Cha -1 W2R0B0
Sat 3 Aug 2013
at 06:01
  • msg #89

Re: Fairchild's Boarding House ((OOC II))

Realistically speaking, a rifle is a lousy weapon to use indoors.  Now that she's outside, she might switch.
Moses
player, 285 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W3R1B2
Sat 3 Aug 2013
at 15:31
  • msg #90

Re: Fairchild's Boarding House ((OOC II))

I'm on vacation. I'll post when I can, but I'll probably be a little quiet over the next few days.
Doctor Han Lee
player, 12 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W2R1B1
Sat 3 Aug 2013
at 20:13
  • msg #91

Re: Fairchild's Boarding House ((OOC II))

Thanks, Stray. Have the Cultists all made their move this turn? If so I will post my actions shortly.
Worm Cultists
NPC, 11 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Sat 3 Aug 2013
at 20:22
  • msg #92

Re: Fairchild's Boarding House ((OOC II))

They have, though Doc Cochran needs to roll against a couple of feeble grapple attempts to find out if they have their hands occupied or not.

Go ahead and kick 'em into next week - if you down one that somehow caught Cochran, he won't be caught any more!
The Stray
GM, 824 posts
The Marshal
'round these parts
Sat 3 Aug 2013
at 20:39
  • msg #93

Re: Fairchild's Boarding House ((OOC II))

13:38, Today: Doc Cochran rolled 3 using 1d4, rerolling max with rolls of 3. Opposed Grapple!

13:38, Today: Doc Cochran rolled 2 using 1d4, rerolling max with rolls of 2. Opposed Grapple!

The doc does in fact escape their hands and runs along his merry way.
Tan Xiaohan
Screaming Rabbit, 488 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R0B1
Sat 3 Aug 2013
at 21:12
  • msg #94

Re: Fairchild's Boarding House ((OOC II))

[waves after the Doc]

Made a Sky Hawk post For Great Drama, if you were awaitin' one.
Janet Weiss
player, 375 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R1B6L1
Sat 3 Aug 2013
at 22:11
  • msg #95

Re: Fairchild's Boarding House ((OOC II))

Hey, Stray, check me on something.

If I cast a spell, other people get a chance to make Notice check and spot it, yes? But, unless something goes kablooie, do they know what spell I cast?  Especially if it's not an obvious one?
The Stray
GM, 826 posts
The Marshal
'round these parts
Sat 3 Aug 2013
at 22:30
  • msg #96

Re: Fairchild's Boarding House ((OOC II))

Depends on if they're schooled enough in the ways of Hucksters to make an educated guess. That would likely require a Knowledge (Occult) roll on their part, with potential situational penalties or bonuses. Someone like Roger would get a bonus, while someone like Fei Ya-Huang would take a penalty.
Kate Hillary
player, 19 posts
Dance Hall Girl
P5 T5 W0 F0 Cha +2 W1R2B0
Sun 4 Aug 2013
at 06:33
  • msg #97

Re: Fairchild's Boarding House ((OOC II))

Welcome to any and all new players!
Eagle Floating on Gentle Breeze
NPC, 31 posts
Cheyenne Shaman
P5 T4 W0 F0 Cha 0 0W3R5BL
Sun 4 Aug 2013
at 13:43
  • msg #98

Re: Fairchild's Boarding House ((OOC II))

Sky Hawk channeling a bit of Ned Stark there? :)
Sky Hawk
NPC, 26 posts
Lakota Brave
P7 T6 F0 Cha 0 Extra
Sun 4 Aug 2013
at 17:45
  • msg #99

Re: Fairchild's Boarding House ((OOC II))

[checks in-game date/time] Winter is coming.
Mama Avery
player, 42 posts
P6 T5 W0 F0 Cha 0 W3R4B1
Sun 4 Aug 2013
at 22:42
  • msg #100

Re: Fairchild's Boarding House ((OOC II))

Oh, that will be cute to see how Avery handles snow. ^_^
Tan Xiaohan
Screaming Rabbit, 489 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R0B1
Sun 4 Aug 2013
at 22:52
  • msg #101

Re: Fairchild's Boarding House ((OOC II))

"Aaa aaa white bits breaking off the sky" ?
Mama Avery
player, 43 posts
P6 T5 W0 F0 Cha 0 W3R4B1
Sun 4 Aug 2013
at 22:55
  • msg #102

Re: Fairchild's Boarding House ((OOC II))

Ha, maybe. She might think it's ash, at first.
The Stray
GM, 832 posts
The Marshal
'round these parts
Sun 4 Aug 2013
at 23:33
  • msg #103

Re: Fairchild's Boarding House ((OOC II))

Language activated for Mama Avery. Check the post again...you should be able to read it now.
Mama Avery
player, 44 posts
P6 T5 W0 F0 Cha 0 W3R4B1
Mon 5 Aug 2013
at 10:36
  • msg #104

Re: Fairchild's Boarding House ((OOC II))

Yay!!
Eagle Floating on Gentle Breeze
NPC, 32 posts
Cheyenne Shaman
P5 T4 W0 F0 Cha 0 0W3R5BL
Mon 5 Aug 2013
at 12:27
  • msg #105

Re: Fairchild's Boarding House ((OOC II))

Sky Hawk:
[checks in-game date/time] Winter is coming.


Nicely done
Tan Xiaohan
Screaming Rabbit, 490 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R0B1
Mon 5 Aug 2013
at 18:22
  • msg #106

Re: Fairchild's Boarding House ((OOC II))

@Floating - Mama Avery's remark then confused me for a moment...

Did Moses ever get round to healing Horn Chips, after all that? Also, Rabbit is currently trailing Wovoka about like a particularly blood-spattered duckling.
Moses
player, 288 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W3R1B2
Mon 5 Aug 2013
at 22:01
  • msg #107

Re: Fairchild's Boarding House ((OOC II))

Right,  forgot about that.
Well, I can still do that after paying my respects.
Mama Avery
player, 45 posts
P6 T5 W0 F0 Cha 0 W3R4B1
Mon 5 Aug 2013
at 22:13
  • msg #108

Re: Fairchild's Boarding House ((OOC II))

Aw, is rabbit okay? -loves duckies-
Tan Xiaohan
Screaming Rabbit, 491 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R0B1
Mon 5 Aug 2013
at 22:36
  • msg #109

Re: Fairchild's Boarding House ((OOC II))

@Mose: he doesn't seem to mind having air-conditioned insides...but then again, he may possibly be in shock...

@Mama: Physically speaking, Rabbit's fine...just a little scratched from near-misses, shivery and dehydrated from the drought-demon. Bunch of zombie-splatter and some smears of Raven's blood from cleaning the lazor, too. Mentally...well, I'd say "needs a hug", but you may have gathered Rabbit Does Not Like being touched.
Eagle Floating on Gentle Breeze
NPC, 37 posts
Cheyenne Shaman
P5 T4 W0 F0 Cha 0 0W3R5BL
Wed 7 Aug 2013
at 22:49
  • msg #110

Re: Fairchild's Boarding House ((OOC II))

@ Art:

I read Ten Thousand Arrows, and that seemed to be how the Cheyenne customarily addressed Art. I don't think I read anywhere about Art reacting poorly to the name (or maybe I missed it) so I assumed that was how they customarily referred to him in their language.
Art C. Wiley
player, 147 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W2R6B1L1
Wed 7 Aug 2013
at 22:59
  • msg #111

Re: Fairchild's Boarding House ((OOC II))

Eagle Floating on Gentle Breeze:
I read Ten Thousand Arrows, and that seemed to be how the Cheyenne customarily addressed Art. I don't think I read anywhere about Art reacting poorly to the name (or maybe I missed it) so I assumed that was how they customarily referred to him in their language.


The younger ones certainly do (i.e. Yawns Loudly and Kills Iron Horse), though I don't think he's used to hearing it from Black Kettle or Eagles Floating (I took that as more of a half-joking way of referencing Art - maybe I'm wrong though). He didn't react poorly, per se, he was just a little surprised. Given that Wovoka told Black Kettle to go get the speckled one, it makes sense for him to refer to Art that way.
This message was last edited by the player at 23:00, Wed 07 Aug 2013.
Tan Xiaohan
Screaming Rabbit, 495 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R0B1
Thu 8 Aug 2013
at 06:47
  • msg #112

Re: Fairchild's Boarding House ((OOC II))

I think everyone bar Floating in that group now thinks it's his name...
Moses
player, 291 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W3R1B2
Thu 8 Aug 2013
at 16:01
  • msg #113

Re: Fairchild's Boarding House ((OOC II))

Little Crow is still entangled, right? But not dead or dying? If I got that right, Moses would like to have a word with him, after all.
Eagle Floating on Gentle Breeze
NPC, 38 posts
Cheyenne Shaman
P5 T4 W0 F0 Cha 0 0W3R5BL
Thu 8 Aug 2013
at 16:21
  • msg #114

Re: Fairchild's Boarding House ((OOC II))

In reply to Art C. Wiley (msg # 111):

Yeah, for some reason, I interpreted them having given him a name as a sign of acceptance of sorts. In any case, I'm only temporarily controlling the NPC until we see how the scene shakes out, so I just wanted to make sure I got it right.
The Stray
GM, 841 posts
The Marshal
'round these parts
Thu 8 Aug 2013
at 16:59
  • msg #115

Re: Fairchild's Boarding House ((OOC II))

Little Crow is held tight by the spell, but isn't injured (well, he has a lot of cosmetic battle damage, having just been in a fight, but no Wounds, Fatigue, or other mechanical penalties). Nice job on the Succor roll, BTW.

@Art: actually, I also assumed that Spotted Face (or Speckled Brother) was something of a name bestowed on him by the others.
This message was last edited by the GM at 17:00, Thu 08 Aug 2013.
Doctor Han Lee
player, 15 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W1R1B1
Fri 9 Aug 2013
at 22:01
  • msg #116

Re: Fairchild's Boarding House ((OOC II))

My book is at home... can someone jog my memory, what do I roll to oppose the trick?
Worm Cultists
NPC, 17 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Fri 9 Aug 2013
at 22:07
  • msg #117

Re: Fairchild's Boarding House ((OOC II))

Agility.
Seth Bullock
NPC, 23 posts
Deadwood's marshal
P6 T6 W0 F0 Cha 0 W1R0B0
Sat 10 Aug 2013
at 05:59
  • msg #118

Re: Fairchild's Boarding House ((OOC II))

Since Bullock is on hold, can't I try to interrupt McCall and shiot him in his leg before he makes it an away?
The Stray
GM, 844 posts
The Marshal
'round these parts
Sun 11 Aug 2013
at 06:12
  • msg #119

Re: Fairchild's Boarding House ((OOC II))

@Bullock: You can attempt it, but since McCall was doing exactly as you asked him to (up until he made a break for it at the door) your reflexes will be a bit off and so the Agility check to beat him will be at -2. Any Shooting rolls against him will also be at -2, because of concealment from the smoke.
Seth Bullock
NPC, 25 posts
Deadwood's marshal
P6 T6 W0 F0 Cha 0 W1R0B0
Sun 11 Aug 2013
at 06:30
  • msg #120

Re: Fairchild's Boarding House ((OOC II))

If he hasn't luck on his Agility roll, McCall is going to limp to his his gallows.
The Stray
GM, 845 posts
The Marshal
'round these parts
Sun 11 Aug 2013
at 06:42
  • msg #121

Re: Fairchild's Boarding House ((OOC II))

You WOULD roll high when I'm trying to give my villain every chance to escape... -_-
Sky Hawk
NPC, 27 posts
Lakota Brave
P7 T6 F0 Cha 0 Extra
Sun 11 Aug 2013
at 07:52
  • msg #122

Re: Fairchild's Boarding House ((OOC II))

Any reason I still have Sky Hawk? He's pretty much just mopping up right now.

Oh, and Mose - Crazy Horse's poking stick is one of these: http://sfw.so/uploads/posts/20...stick-from-sioux.jpg ...it doesn't look very weaponlike.

...hey, how long did Crazy Horse leave us crazy foreigners alone for?
Thunder Walker
player, 312 posts
Dead
Sun 11 Aug 2013
at 13:48
  • msg #123

Re: Fairchild's Boarding House ((OOC II))

Yeah, it is a coup stick not a war club. And a relic at that.
Moses
player, 293 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W3R1B2
Sun 11 Aug 2013
at 13:56
  • msg #124

Re: Fairchild's Boarding House ((OOC II))

Oh, I know. I'm just balancing my weight against it, not resting on it or anything.
Also, do you really think that Moses is going to bash Little Crow's head in? :-)
Thunder Walker
player, 313 posts
Dead
Sun 11 Aug 2013
at 14:03
  • msg #125

Re: Fairchild's Boarding House ((OOC II))

Just making sure, since you referred to it as a war club.

And my money would be on him not bashing the dude's head in, but Moses is awesome and unpredictable like that. If he decides that the Lord told him to do it...then I think he would do it in a heartbeat. With his bible, if need be.
This message was last edited by the player at 15:40, Sun 11 Aug 2013.
Sky Hawk
NPC, 28 posts
Lakota Brave
P7 T6 F0 Cha 0 Extra
Sun 11 Aug 2013
at 16:17
  • msg #126

Re: Fairchild's Boarding House ((OOC II))

[sadface at TW's tagline] ...or his fist.

I'm just waiting to see how long Moses continues to preach at Little Crow's angry silence before realising he doesn't speak English.
The Stray
GM, 847 posts
The Marshal
'round these parts
Sun 11 Aug 2013
at 16:27
  • msg #127

Re: Fairchild's Boarding House ((OOC II))

Hee...

Sky Hawk moved. Also, I think it's been maybe five to ten minutes since Crazy Horse left.
Tan Xiaohan
Screaming Rabbit, 497 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R0B1
Sun 11 Aug 2013
at 16:39
  • msg #128

Re: Fairchild's Boarding House ((OOC II))

We need a babysitter. Crazy Horse's going to come back and be all "what the hell, guys?"
Crazy Horse
NPC, 20 posts
Legendary War Chief
P10 T8 W0 F0 Cha +4
Sun 11 Aug 2013
at 16:41
  • msg #129

Re: Fairchild's Boarding House ((OOC II))

That is pretty much going to be exactly his reaction.
Tan Xiaohan
Screaming Rabbit, 498 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R0B1
Sun 11 Aug 2013
at 16:46
  • msg #130

Re: Fairchild's Boarding House ((OOC II))

Call Charging Bear!
Thunder Walker
player, 314 posts
Dead
Sun 11 Aug 2013
at 16:56
  • msg #131

Re: Fairchild's Boarding House ((OOC II))

"I leave for five minutes, and you guys..."
The Stray
GM, 848 posts
The Marshal
'round these parts
Sun 11 Aug 2013
at 16:56
  • msg #132

Re: Fairchild's Boarding House ((OOC II))

Yes, because Charging Bear and his infamously bad luck will sort everything right out. No problem. I mean, it's not as if his presence would suddenly spawn vampire wombats or draw the Local Ravenites #357 from the woodwork, no siree! I mean, what would be the odds of a giant cthonic snake monster setting up shop nearby? Or of a sudden influx of vicious arrogant bounty hunters? Or of a group of suspiciously fabulous assassins with cat-like names deciding to take a day trip to Deadwood?
Moses
player, 294 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W3R1B2
Sun 11 Aug 2013
at 17:00
  • msg #133

Re: Fairchild's Boarding House ((OOC II))

Thunder Walker:
If he decides that the Lord told him to do it...then I think he would do it in a heartbeat. With his bible, if need be.


What do you mean "decides"?
Thunder Walker
player, 315 posts
Dead
Sun 11 Aug 2013
at 17:05
  • msg #134

Re: Fairchild's Boarding House ((OOC II))

de·cide

/diˈsīd/
Verb
1. Come to a resolution in the mind as a result of consideration.
2. Cause to come to such a resolution: "this business about the letter decided me".
Tan Xiaohan
Screaming Rabbit, 499 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R0B1
Sun 11 Aug 2013
at 17:08
  • msg #135

Re: Fairchild's Boarding House ((OOC II))

Thunder Walker:
"I leave for five minutes, and you guys..."


Two men dead, several injured, one wicasa driven off and at least a dozen folk scared out of their wits and gibbering about thunderbirds.

@Stray - CB can spawn vampire wombats by proximity now? That's some serious Hunting Grounds weirdness right there (though certain native wildlife might cause Rabbit to freak out about drop bears anyway).
The Stray
GM, 850 posts
The Marshal
'round these parts
Sun 11 Aug 2013
at 17:10
  • msg #136

Re: Fairchild's Boarding House ((OOC II))

To be fair, one of those men was dead to begin with.

@Tanx: I just said he wasn't going to do that, didn't I? ;)

@Thunder Walker: You're assuming he's not actually hearing the Lord's voice in his head.
Thunder Walker
player, 316 posts
Dead
Sun 11 Aug 2013
at 17:21
  • msg #137

Re: Fairchild's Boarding House ((OOC II))

That's true...but the Prophet or Lunatic question does leave me that option, doesn't it? :)
Tan Xiaohan
Screaming Rabbit, 500 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R0B1
Sun 11 Aug 2013
at 17:21
  • msg #138

Re: Fairchild's Boarding House ((OOC II))

Because that's going to make explaining to Crazy Horse easier...

....and see, this is why we need CB: aside from being good at herding chaos on legs about, he's used to the 'God said so' rationalisation. Besides, he knows how the Lord works because Alouette showed him the machine like God in Dr.Ward's kitchen.
Worm Cultists
NPC, 19 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Tue 13 Aug 2013
at 19:57
  • msg #139

Re: Fairchild's Boarding House ((OOC II))

The Stray:
Damage 1: 24 (4 wounds)
Damage 2: 23 (4 wounds)

I think Chong is dead.


...and I thought 31 damage was excessive for an Extra. Bloody hell, that thing must be chewing each bit a hundred times like a Proper Lady.
Art C. Wiley
player, 150 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W2R6B1L1
Tue 13 Aug 2013
at 22:43
  • msg #140

Re: Fairchild's Boarding House ((OOC II))

FYI - I will be at Gen Con from 8/14 - 8/18. I may be able to post now and then, but can't promise anything. Posts tomorrow and Sunday are likely, with intervening days possible but not certain.
Mama Avery
player, 52 posts
P6 T5 W0 F0 Cha 0 W3R4B1
Sun 18 Aug 2013
at 00:35
  • msg #141

Re: Fairchild's Boarding House ((OOC II))

Almost wanna hex Little Crow... I should be able to post soon. I'm joining up for college so been practicing formulas for the entry test.
Tan Xiaohan
Screaming Rabbit, 504 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R0B1
Sun 18 Aug 2013
at 06:31
  • msg #142

Re: Fairchild's Boarding House ((OOC II))

Hex formulae?

Hey Stray, if those Cheyenne are back from rounding up Ravenites, where's Wanbli got to? Wasn't he going to say hello to Wovoka/make a summary report to Rabbit before he went home? He'd probably advise keeping RBK's head away from the rest of him, at least.
The Stray
GM, 862 posts
The Marshal
'round these parts
Sun 18 Aug 2013
at 07:08
  • msg #143

Re: Fairchild's Boarding House ((OOC II))

Wanbli Luja is currently looking for the other escapees. Heartless Hunter (who hasn't spoken), the injured Ravenites, and Little Crow are the only ones who've been rounded up.

On an unrelated note...I just found a pair of Magic the Gathering cards in an old box of stuff I'd filed away. They aren't anything special...just a pair of Basic Lands I'd stuffed with some other promos I'd collected a long, long ago. But they had an expansion symbol on them that was a bit strange, so I looked them up.

I'd forgotten all about enrolling in the "Magic Guru" program way back in 1999. The point was to teach new players the game, and every time you taught a certain number of people, you got "Guru points," and after a certain number of points you were awarded basic lands. I'd gotten 2 of these promo lands over my time as a Guru before they discontinued the program.

Looking online, I've discovered that the 2 lands, basic lands with nifty art and a nifty symbol but otherwise identical to every other basic land in the game, are collectibles. Each of these lands is worth around $100.

And mine are in mint condition, because I just filed them away and forgot about them. I'm a bit giddy.
Doctor Han Lee
player, 20 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W2R1B2
Sun 18 Aug 2013
at 07:13
  • msg #144

Re: Fairchild's Boarding House ((OOC II))

I have so many f'n Magic cards, I really should go thru them and try to sell them. I have a sneaking suspicion they are worth little more than the card board they are printed on. My parents house has shoe boxes upon shoe boxes full of 'em.
The Stray
GM, 863 posts
The Marshal
'round these parts
Sun 18 Aug 2013
at 07:18
  • msg #145

Re: Fairchild's Boarding House ((OOC II))

Depends on the card, and the condition. You can look up prices online. I personally prefer TCG Player as a resource. But yeah, the vast majority of cards aren't going to be worth more than 15 cents.
Tan Xiaohan
Screaming Rabbit, 505 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R0B1
Sun 18 Aug 2013
at 07:19
  • msg #146

Re: Fairchild's Boarding House ((OOC II))

So they've just ditched him, then?

Carpe cartem! Turn one into money as soon as possible and hold on to the other, say I. It's not often cynical capitalisim'll throw you a bone.
The Stray
GM, 864 posts
The Marshal
'round these parts
Sun 18 Aug 2013
at 07:38
  • msg #147

Re: Fairchild's Boarding House ((OOC II))

Hollow, Walks The night, and Kills Iron Horse weren't with the other Cheyenne who went to fetch Ravenites. These three were in Eagles Floating's group, and remained with him to guard the already wounded Ravenites there. The other Cheyenne had enough trouble getting Heartless Hunter out of his tree. Wanbli's a big boy, and can deal with a couple of scared men who don't want a fight by himself.
Tan Xiaohan
Screaming Rabbit, 506 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R0B1
Sun 18 Aug 2013
at 17:16
  • msg #148

Re: Fairchild's Boarding House ((OOC II))

Old Ways Braves:
In reply to Eagle Floating on Gentle Breeze (msg # 320):

The three braves nod, and withdraw. They follow the giant Eagle spirit as it flies, searching for Ravenites.

The sniper, bearded in the tree, is swiftly captured, and his powerful rifle stripped from him as he's dragged back to the camp.


They must've stopped to drag HH and come back. Do his eyes glow like 'catching the low ambient light in a similar fashion to hypopigmented irises' or 'useful for reading in bed'? Regardless, we should poke him with a stick, I bet he's secretly a bear or something.

Crazy Horse is going to be so confused if he hears thunder and it just starts raining men...
Black Jack Boudreaux
player, 310 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w0r0b3
Mon 19 Aug 2013
at 05:34
  • msg #149

Re: Fairchild's Boarding House ((OOC II))

Moving and no good internet for the moment.
Doctor Han Lee
player, 21 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W2R1B2
Mon 19 Aug 2013
at 14:28
  • msg #150

Re: Fairchild's Boarding House ((OOC II))

Stray, what is the current Init. Order for the Greatest Show thread?
The Stray
GM, 866 posts
The Marshal
'round these parts
Mon 19 Aug 2013
at 14:29
  • msg #151

Re: Fairchild's Boarding House ((OOC II))

I will be working out the initiative orders later today. My weekend got unexpectedly busy on me.
Worm Cultists
NPC, 22 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Mon 19 Aug 2013
at 19:37
  • msg #152

Re: Fairchild's Boarding House ((OOC II))

Looks like Bullock (Intimidating Jack), Jack, Doctor, Cultist to me.
The Stray
GM, 870 posts
The Marshal
'round these parts
Wed 21 Aug 2013
at 07:52
  • msg #153

Re: Fairchild's Boarding House ((OOC II))

Well, the situation in the Celestial Alley thread is looking more and more like a TPK in the making...

...and Calamity Jane just dug herself a giant, gaping hole that might just get everyone there killed.
This message was last edited by the GM at 08:16, Wed 21 Aug 2013.
Triad Rascals
NPC, 8 posts
Kung Fu Fightin'
P6 T5 F0 Cha 0 Extra
Wed 21 Aug 2013
at 12:21
  • msg #154

Re: Fairchild's Boarding House ((OOC II))

This is where the PC-controlled characters start rooting for the mooks.

Drunk ideas are the worst ideas.
Thunder Walker
player, 317 posts
Dead
Wed 21 Aug 2013
at 13:03
  • msg #155

Re: Fairchild's Boarding House ((OOC II))

TPKs are always fun!
Eagle Floating on Gentle Breeze
NPC, 42 posts
Cheyenne Shaman
P5 T4 W0 F0 Cha 0 3W0R6BL
Wed 21 Aug 2013
at 20:17
  • msg #156

Re: Fairchild's Boarding House ((OOC II))

In reply to Thunder Walker (msg # 155):

You're just saying that because you're dead.
Worm Cultists
NPC, 24 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Wed 21 Aug 2013
at 20:28
  • msg #157

Re: Fairchild's Boarding House ((OOC II))

Doesn't mean it's not fun...

http://www.youtube.com/watch?v=A2DazqA-0kU

*dance dance*
Thunder Walker
player, 318 posts
Dead
Wed 21 Aug 2013
at 20:31
  • msg #158

Re: Fairchild's Boarding House ((OOC II))

What was I supposed to do? Have a Dance Off with Rotten Bear Killer?
Eagle Floating on Gentle Breeze
NPC, 43 posts
Cheyenne Shaman
P5 T4 W0 F0 Cha 0 3W0R6BL
Wed 21 Aug 2013
at 20:32
  • msg #159

Re: Fairchild's Boarding House ((OOC II))

Actually....yes
Tan Xiaohan
Screaming Rabbit, 508 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R0B1
Wed 21 Aug 2013
at 20:52
  • msg #160

Re: Fairchild's Boarding House ((OOC II))

Dangit, we should've just told the Ravenites to shoo.
Eagle Floating on Gentle Breeze
NPC, 44 posts
Cheyenne Shaman
P5 T4 W0 F0 Cha 0 3W0R6BL
Wed 21 Aug 2013
at 22:33
  • msg #161

Re: Fairchild's Boarding House ((OOC II))

You never know...it might have worked.
The Stray
GM, 874 posts
The Marshal
'round these parts
Thu 22 Aug 2013
at 08:11
  • msg #162

Re: Fairchild's Boarding House ((OOC II))

Attention Bullock!
Shanghai Reggie
NPC, 13 posts
Wandering Outlaw
P9 T7(2) W0 F0 Cha -2
Thu 22 Aug 2013
at 15:05
  • msg #163

Re: Fairchild's Boarding House ((OOC II))

Reggie has edited his post, the world is no longer dragging him down.
Triad Rascals
NPC, 9 posts
Kung Fu Fightin'
P6 T5 F0 Cha 0 Extra
Thu 22 Aug 2013
at 17:09
  • msg #164

Re: Fairchild's Boarding House ((OOC II))

He is one slippery customer! Now draw initiative and see if he can skeddadle before the taotie gets over there...
Doctor Han Lee
player, 25 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W2R1B2
Thu 22 Aug 2013
at 18:47
  • msg #165

Re: Fairchild's Boarding House ((OOC II))

For Reggie's sake, blast, I got too excited about slipping out that I forgot the initiative.

For Han's Healing Hands... figured I would take the convo here instead of cluttering up the IC thread.  I assumed since Speesh jim is/was an extra the wound penalties wouldn't matter.  Per the power's text "For Extras, the Marshal must first determine if the ally is dead (see Aftermath in the Savage Worlds rules). If so, no healing may be attempted. If not, a successful arcane skill roll returns the ally to the game Shaken."
Worm Cultists
NPC, 26 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Thu 22 Aug 2013
at 19:03
  • msg #166

Re: Fairchild's Boarding House ((OOC II))

It was a mighty roll.

Yeah, I think th' Stray was just setting that down for reference - if it's magic hands there's no penalty in that instance, so Spesh is fine (aside from cosmetically having a hole in).
Doctor Han Lee
player, 27 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W2R1B2
Thu 22 Aug 2013
at 19:42
  • msg #167

Re: Fairchild's Boarding House ((OOC II))

I aim to teach Jim about a different lifestyle, show him that the worm is not the only thing in life.  We will fill that hole with Eastern philosophy.
Worm Cultists
NPC, 27 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Thu 22 Aug 2013
at 20:14
  • msg #168

Re: Fairchild's Boarding House ((OOC II))

Ah, but do you have cake? I think Spesh responds better to cake.
Thunder Walker
player, 319 posts
Dead
Thu 22 Aug 2013
at 20:35
  • msg #169

Re: Fairchild's Boarding House ((OOC II))

"Opium's a helluva drug."
Doctor Han Lee
player, 28 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W2R1B2
Thu 22 Aug 2013
at 21:03
  • msg #170

Re: Fairchild's Boarding House ((OOC II))

Opium cake?
Worm Cultists
NPC, 28 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Thu 22 Aug 2013
at 21:11
  • msg #171

Re: Fairchild's Boarding House ((OOC II))

I think opium cake works on most people.
Eagle Floating on Gentle Breeze
NPC, 45 posts
Cheyenne Shaman
P5 T4 W0 F0 Cha 0 3W0R6BL
Thu 22 Aug 2013
at 21:26
  • msg #172

Re: Fairchild's Boarding House ((OOC II))

I smoke opium rocks in my peace pipe, yo!
The Stray
GM, 876 posts
The Marshal
'round these parts
Fri 23 Aug 2013
at 07:33
  • msg #173

Re: Fairchild's Boarding House ((OOC II))

Fucking internet is down AGAIN. I'm cribbing off the nearby hotel's wifi for this message. ARRRRRRRRRRRRGGGGGGGGGGGGHHHHHHHHHH!
Thunder Walker
player, 321 posts
Dead
Sun 25 Aug 2013
at 04:51
  • msg #174

Re: Fairchild's Boarding House ((OOC II))

Random note...I decided to start watching HBO's Deadwood tonight.
The Stray
GM, 880 posts
The Marshal
'round these parts
Sun 25 Aug 2013
at 05:00
  • msg #175

Re: Fairchild's Boarding House ((OOC II))

Hee...it's an awesome show. I based a lot of the depictions of the famous characters in this came on their Deadwood portrayals.
Art C. Wiley
player, 152 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W2R6B1L1
Sun 25 Aug 2013
at 05:06
  • msg #176

Re: Fairchild's Boarding House ((OOC II))

Thunder Walker:
Random note...I decided to start watching HBO's Deadwood tonight.

I've made it more than halfway through the series at Stray's suggestion. It's quite enjoyable. Stopped a while back when I ended up deciding to move.

Now that I'm mostly settled in, I will try to pick it back up again.
Thunder Walker
player, 322 posts
Dead
Sun 25 Aug 2013
at 05:43
  • msg #177

Re: Fairchild's Boarding House ((OOC II))

I started it a while back but only made it four episodes in. I enjoyed it but had to stop on account of time constraints.

It has been some years so I decided to just start all over.
Tan Xiaohan
Screaming Rabbit, 511 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R1B1
Sun 25 Aug 2013
at 09:33
  • msg #178

Re: Fairchild's Boarding House ((OOC II))

I've not seen the programme save for YouTube clips, but I dreamt whoever plays Swearengen as Swearengen last night. (He was racketeering/trafficking/carrying on in an old abbey in a city in the Upper World that also had a population of raven citizens, only his enemies were closing in and there was a gang war involving bombing a church, derailing a train and and punting a midget, then the cops showed up, but by that time I was preoccupied fighting werewolves)




Mama Avery:
Wheels turned in her mind, but thefact of there being a female brave was.. Interesting...


She's going to go up to Kills Iron Horse and go "Yo, are you Mochi?" isn't she?


quote:
If Rabbit needs clothes, Avery has some spare. She has money, but nothing she'd be willing to trade other then some spare knives.


Rabbit can't accept women's clothing at present, since she's presenting as male to avoid leaving a blatantly obvious trail for the multiple factions of gangsters - and indeed the law - gunning for her.

It'd also get her called berdache by the natives, who'd shortly find out she wasn't, then that she was female...and then all hell breaks loose, since whilst a powerful woman of status would be accepted with a little grumbling, some random whore - worse, menstruating - is anathema to native beliefs on the sanctity of procreation and would be accused of ceremony-poisoning on a level with the Ravenites. Think mediaeval Catholic church.

So yeah, until Rabbit's proved she won't be struck down in the pulpit, so to speak, she's a boy. If Mama Avery's worked out she's not, she'll also have worked out that there must be a good reason for Rabbit to transvest.
Shanghai Reggie
NPC, 15 posts
Wandering Outlaw
P9 T7(2) W0 F0 Cha -2
Mon 26 Aug 2013
at 14:26
  • msg #179

Re: Fairchild's Boarding House ((OOC II))

Is Reggie's fear still in effect, do I have to run or can I try and revive Janet.
The Stray
GM, 885 posts
The Marshal
'round these parts
Mon 26 Aug 2013
at 17:59
  • msg #180

Re: Fairchild's Boarding House ((OOC II))

Reggie is probably still terrified by the situation, but he's free to do as he will.
The Stray
GM, 887 posts
The Marshal
'round these parts
Mon 26 Aug 2013
at 18:11
  • msg #181

Re: Fairchild's Boarding House ((OOC II))

Yay! Moses has Out Of The Frying Pan! That should be fun!
Moses
player, 304 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W2R2B1
Mon 26 Aug 2013
at 18:30
  • msg #182

Re: Fairchild's Boarding House ((OOC II))

We thought so about Love interest, too... :-)
Moses
player, 307 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W2R2B1
Mon 26 Aug 2013
at 18:59
  • msg #183

Re: Fairchild's Boarding House ((OOC II))

Taking an extra adventure card for the dream interlude.
Triad Rascals
NPC, 12 posts
Kung Fu Fightin'
P6 T5 F0 Cha 0 Extra
Mon 26 Aug 2013
at 20:57
  • msg #184

Re: Fairchild's Boarding House ((OOC II))

Shanghai Reggie:
Is Reggie's fear still in effect, do I have to run or can I try and revive Janet.


Janet may just be about to cause us another Fear check...
The Stray
GM, 890 posts
The Marshal
'round these parts
Mon 26 Aug 2013
at 21:00
  • msg #185

Re: Fairchild's Boarding House ((OOC II))

Well, at least he doesn't have to go rescue her now.

Janet, please draw a card so I know where to put you in initiative order.
Tan Xiaohan
Screaming Rabbit, 515 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R1B1
Tue 27 Aug 2013
at 21:56
  • msg #186

Re: Fairchild's Boarding House ((OOC II))

Moses:
We thought so about Love interest, too... :-)


Should've played it on Little Crow - now you'll have to wait for Stockholm Syndrome to set in.

Stray...could Rabbit maybe play Renown now, as "that lad who took on a Ravenite shaman (some rumours say Raven himself) with nothing but a straight razor and made him run away", or is that stretching it?
Thunder Walker
player, 324 posts
Dead
Wed 28 Aug 2013
at 00:32
  • msg #187

Re: Fairchild's Boarding House ((OOC II))

Razor? I was pretty sure the kid had a laser.
The Stray
GM, 895 posts
The Marshal
'round these parts
Wed 28 Aug 2013
at 00:57
  • msg #188

Re: Fairchild's Boarding House ((OOC II))

Sure, you can play Renown. Just be aware that will count as your free card until the next session rolls around.
Tan Xiaohan
Screaming Rabbit, 516 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R1B1
Wed 28 Aug 2013
at 06:24
  • msg #189

Re: Fairchild's Boarding House ((OOC II))

In reply to Thunder Walker (msg # 187):

Yeah, Rabbit might draw undue interest from Anglophone Mad Scientists over how that flickin' razor gets described when Rabbit is stressed/tired...but come on, that just makes it more awesome.

(it is firmly a 'lazor' in my head, though.)


edit: on the theme of involvement with that mess, Rabbit will have tried to get a quiet word with Horn Chips about going to see those ritually tortured/killed Ravenites, because it's a thing that Rabbit had a hand in causing but could choose not to see.
This message was last edited by the player at 06:51, Wed 28 Aug 2013.
The Stray
GM, 896 posts
The Marshal
'round these parts
Wed 28 Aug 2013
at 07:59
  • msg #190

Re: Fairchild's Boarding House ((OOC II))

I has just read Rabbit's post. It is so very, very awesome. You rock.

As for the discussion with Horn Chips, I'm confused...does Rabbit want to watch the executions, or not watch them?
Tan Xiaohan
Screaming Rabbit, 518 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R1B1
Wed 28 Aug 2013
at 12:15
  • msg #191

Re: Fairchild's Boarding House ((OOC II))

The hilarious thing is that left to his own devices, the cowboy probably would just live in a field and eat beans like in Rabbit's head.

Rabbit feels duty-bound to witness the consequences, despite/because it will be psychologically hard to. If Rabbit has a hand in taking human life she means to look them in the eye, so to speak.
The Stray
GM, 901 posts
The Marshal
'round these parts
Sat 31 Aug 2013
at 08:27
  • msg #192

Re: Fairchild's Boarding House ((OOC II))

Well, I'm feeling damn low. Played at an informal tourney (the local Friday Night Magic) and only placed 11th. There is no way I'm going to do well at the tourney tomorrow--not if I can't at least place in the top 8 of a local game scene. It hurts like a kick in the nuts to see that all that effort isn't really going to get me any further.
Doctor Han Lee
player, 38 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W4R1B2
Sat 31 Aug 2013
at 16:31
  • msg #193

Re: Fairchild's Boarding House ((OOC II))

I assume you are using the same deck you took to FNM?
The Stray
GM, 902 posts
The Marshal
'round these parts
Sat 31 Aug 2013
at 17:42
  • msg #194

Re: Fairchild's Boarding House ((OOC II))

I would have been, yes. I'm not now--$25 is too much to spend on a tournament where the most I can expect is to place in the top 16 and win perhaps a single pack of cards.
Tan Xiaohan
Screaming Rabbit, 520 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R1B2
Sat 31 Aug 2013
at 18:07
  • msg #195

Re: Fairchild's Boarding House ((OOC II))

Consider it money saved towards next year, when you will have a stable job and thus the time and mental energy to practice your way to #1, say I.

Any luck finding a buyer for those rare cards yet?
Triad Rascals
NPC, 14 posts
Kung Fu Fightin'
P6 T5 F0 Cha 0 Extra
Sun 1 Sep 2013
at 07:04
  • msg #196

Re: Fairchild's Boarding House ((OOC II))

Um, chief? By the time Yan and Zhou are over by the doors it should be pitch dark (i.e. -4 to hit anything but the demon), 'cause Zhou just killed the lights.

Not that Zhou'll worry too much about stumbling over those links anyway, since clearly the demon's staying in for some reason, even if that's because it hasn't worked out the concept of 'pull'. Also he's entirely too terrified to think ahead.
The Stray
GM, 904 posts
The Marshal
'round these parts
Sun 1 Sep 2013
at 07:22
  • msg #197

Re: Fairchild's Boarding House ((OOC II))

Darn it, I was in a narrative groove! Why must you spoil it with "logic" and "realistic lighting"????

:P
Triad Rascals
NPC, 15 posts
Kung Fu Fightin'
P6 T5 F0 Cha 0 Extra
Sun 1 Sep 2013
at 07:28
  • msg #198

Re: Fairchild's Boarding House ((OOC II))

I'm sure Sorcerer Fei could whip up some disco lighting so's we could solve this all by grooving out with the hellbeast instead...

http://www.youtube.com/watch?v=A_sY2rjxq6M
Tan Xiaohan
Screaming Rabbit, 521 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R1B2
Wed 4 Sep 2013
at 07:16
  • msg #199

Re: Fairchild's Boarding House ((OOC II))

Question - does the day spent partly doing apprentice-type things for Horn Chips and learning how the locals interact with the spirits count as several hours' observances, or does Rabbit currently have a slacker penalty?
The Stray
GM, 908 posts
The Marshal
'round these parts
Wed 4 Sep 2013
at 11:10
  • msg #200

Re: Fairchild's Boarding House ((OOC II))

No, I'm pretty sure that the spirits count that time spent as part of the daily rituals, since most of that teaching will involve learning to hear their voices and commune with them anyway.
Tan Xiaohan
Screaming Rabbit, 523 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R1B2
Sat 7 Sep 2013
at 07:21
  • msg #201

How To Tame Your Bunny

Art will have noticed Rabbit is particularly skittish around him, apparently due to his height, colouration, and - mostly - the fact he has a huuuuge dog.

He may also have picked up that it's not personal and Rabbit has enough curiousity to be cautiously friendly - if Art can avoid sudden movements around Rabbit's head height (difficult for Art since that's his natural reach) he can go up and talk without getting an automatic flinch.
Triad Rascals
NPC, 18 posts
Kung Fu Fightin'
P6 T5 F0 Cha 0 Extra
Sun 8 Sep 2013
at 16:36
  • msg #202

It is pitch black.

Hey, Janet!

It doesn't affect the outcome of your last rolls, but hitting things in complete darkness is a -4 penalty. (Hitting the taotie is +2 for it's size, though, I think. Stray?) It also means you don't have to run to find the shadows!

You might run into a crate, though.

Stray, that 'senseless Chinaman' was the one the Shadow cut for crazy damage...I don't think he was alive, 'cause for that you sort of need a neck...the other dead mook not already eaten got disintegrated.
The Stray
GM, 922 posts
The Marshal
'round these parts
Sun 8 Sep 2013
at 17:47
  • msg #203

Re: It is pitch black.

The T'ao T'ieh isn't big enough to grant bonuses on attack rolls (that doesn't happen until Size +4, which is roughly the size of a rhino or great white shark). But the warehouse also isn't Pitch Dark like you seem to be assuming it is. It's merely Dark in there. The reason? Deadwood is on fire outside, and some of the light from the fires are filtering into the warehouse. The rascals who made it out can see the blaze from there.

Ah. Alrighty. I had them marked as Incapacitated and hadn't read back to see what descriptions for those Incapacitated men were. I guess that means Roger's in even more danger.
This message was last edited by the GM at 17:56, Sun 08 Sept 2013.
Triad Rascals
NPC, 19 posts
Kung Fu Fightin'
P6 T5 F0 Cha 0 Extra
Sun 8 Sep 2013
at 18:03
  • msg #204

Re: It is pitch black.

You mean 'elephant', maybe? Rhinos are about Clydesdale-sized (cf. http://farm4.staticflickr.com/...385_3d80983bd0_z.jpg to http://www.arclidshiresandclyd...s/custom/monty_4.jpg), which the taotie is edging into the size category of - they're just massive in the original sense of the word.

Yup. 'specially now Janet's made more holes in the taotie for it to heal up. ^_^
The Stray
GM, 923 posts
The Marshal
'round these parts
Sun 8 Sep 2013
at 18:07
  • msg #205

Re: It is pitch black.

Point taken.

19 damage vs 12 toughness is only 1 wound. It can easily soak it.
Shanghai Reggie
NPC, 22 posts
Wandering Outlaw
P9 T7(2) W0 F0 Cha -2
Mon 9 Sep 2013
at 19:10
  • msg #206

Re: It is pitch black.

I will go post in just a moment, I am at work right now and it suddenly decided to be busy.
Freiherr von Steinhof
player, 168 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R0B0
Mon 9 Sep 2013
at 20:00
  • msg #207

Re: It is pitch black.

Hm. If I let Coltrane get away, he'll be back to kill me later. And he has a gang. Who saw my face. And uniform.
Then again, running after him and gunning him down could be construed a sbeing cold-blooded murder.

Oh, decisions, decisions....

I do have the The Pass adventure card, after all.
The Stray
GM, 926 posts
The Marshal
'round these parts
Mon 9 Sep 2013
at 20:07
  • msg #208

Re: It is pitch black.

Well, it's up to you, I suppose. I should point out that the gang isn't Marty's...it's Frank Bryant's gang. Marty is just a flunky.
This message was last edited by the GM at 20:08, Mon 09 Sept 2013.
Jade Underwood
player, 1 post
Riding the Audit Trail
P6 T5 W0 F0 Cha +2 2W1RBL
Mon 9 Sep 2013
at 22:44
  • msg #209

Riding the Audit Trail

Hola posse!

Some of you might remember me from The Stray's other game as Wildcat.  I'm still lurking in the other game but Wildcat was gracefully Put on a Bus and I kind of like how she wound up actually, so don't expect to see posts from me over there.

I'm coming on board here soon once we figure out if I need to redraw some cards.  It's always a little awkward coming in after the start to tie the Posse together, so let me give you the short version and the long version.  It's also even harder with this character concept!

Jade Underwood is a city slicker from New York City itself.  She is an auditor in the employ of Smythe, Moens, and Von Rosenberg who is coming to Deadwood to count inventories for all sorts of clients.  It seems a lot of mining equipment and ore have been winding up on the wrong balance sheets lately.

Jade has a history with Union Blue and studied overseas.  She's a tinhorn but a ridiculously stubborn one.  I'm trying to connect Jade to the rest of the posse somehow and am open to ideas, the more outrageous and unlikely and dumb (that special kind of dumb where it's so stupid it wraps around the other end into brilliance again) the better.

Also, this. Because.

quote:
Lee Haufax squirmed in the hard wooden chair.

The office was in the back of the depot, it had formerly been the ticket counter before a series of what his room companion would call casualty losses had claimed parts of the original building.  The reinforced wall that protected the depot staff hadn’t been affected however, in the architect’s opinion, and cash strapped Union Blue could scarcely afford one brick more than strictly necessary.

The wall was an internal wall now however, and for lack of an elegant solution some clever Chinaman laborer had filled the gaps where the windows used to be with cement, but it still left the bars exposed in a clever bit of artistry.  It might have looked purposeful except the rest of the room was a pastiche of whatever salvaged materials they had been able to recover from the explosion, and the other builders were not so caring.  The walls were black, blue and white tiles of various sizes inconsistently, a few with the Old Glory inspired logo, and the floor was an ugly mess of recovered planks that still had visible burns on them.  They didn’t even bother to sand them.

Done with any care, the room could have been art, a tribute to the depot that once was, but it had just been slapped up haphazardly.  Despite this, the room was incredibly clean, there was not a single spec of dirt on those old planks and even the chipped tiles on the walls shone brightly.

But it was the bars that transfixed Lee Haufax.  He hadn’t taken a razor to his chin in some time, and the itching kept his fingers at face constantly.  The dead silence of his companion created a terrible nervousness that just made it worse.  He began to imagine the bars that used to separate clerk from robber were prison bars.  They sure looked the part, and they slowly began to expand in his vision.

His reverie ended when the small kerosene lamp, the only light source in this room, was adjusted.  The glow intensified, making the desk and chairs, as well as an easel and a surveyor’s case placed on the only shelf in perfectly parallel formation, cast long shadows toward him.  The paper rustled.

Mr. Haufax.,”  The voice came.  It was surprisingly deep, considering the source.  It was then Lee Haufax realized something.  Despite sitting right next to the lamp in her grey wool suit, she wasn’t sweating.  Her dark eyes were stern as she stared at him over the onyx rims.

Disregarding for a moment that Mr. Chamberlain’s secretary does not recall authorizing you to purchase livestock directly from suppliers, we need to have words about the price of sowbellies.

The man in his torn blue coveralls, covered with black stains, suddenly felt quite unnerved.  He was the only dirty thing in the room.  If the room wasn’t insanely clean enough, she was immaculate.  The feeling of being dirty in a sanitized shadow prison made his skin crawl.

Well… uh… er… whattya wanna know ma’am, I reckon I can tell you the fair price fer a tail… or a hog leg.. I don’t usually sell them butchered, I deal in whole hogs…”  He stammered.  Her return glare made her face scrunch, like she held him in contempt.

A sowbelly Mr. Haufax- “ she began unceremoniously.  “Is a commodity price index that the buyers and wholesalers of your ‘whole hogs’ as you put it monitor and recalculate scrupulously to determine the fair market price they are willing to pay for them.  The associates of one Charles Dow make quite a tidy sum with this information.

Lee Haufax could barely form numerals.  He could write pig, rail, lumber and other words in a terrible scrawl after years of practice.  His signature was an X.  A commodity, an index, a wholesaler and a Charles Dow were some of the woman’s New York nonsense.  Indecipherable Yankee talk like that was what started the war to begin with.  His anger made him bold and he forgot the prison bars.

What in damnation are you going on about woman!?

Nonplussed, she slid her glasses up on her nose and opened a drawer.  The last time he’d been in this situation, a sawed off coach-gun had been shoved in his face.  He went crashing to the ground, trying to get away from her before she could aim and fire the…

Book.  A plain gray bound book, gray as the suit she wore.  “Mister Haufax if you would please.

Feeling foolish Lee Haufax sat back down.   He thought about trying to make excuse but decided against it.  She had no weapon to threaten him with.  Well perhaps she did, but it was of a sort beyond his conception.

As I suspect the maths, as they call it in Oxford… the Old World is very charming with its wording sometimes Mr. Haufax.  But I digress.  I suspect in any event conceivable in either the known heavens or this terra firm on which we reside, that the arithmetic I used would be lost on you, but it suffices to say the median amount you paid for unbutchered pork was well over a septuplet of the highest rate for the past four years, assuming one calculates in six month rolling averages of course.

That just made him mad, now she was using vulgar sexual words they don’t allow in church.  “So?”  He fired back.  “This ain’t yer New York City darlin’, things cost more out here!  You’d know that if’n ya ever tried to do any honest work!

Be that as it may Mr. Haufax, I suspect the deficit of honesty in this room is not on this side of the desk.  Speaking of deficits, once I corrected your ledgers, you seem to be running a rather large one.  Tell me Mr. Haufax, why did you fire your bookkeeper, because a bookkeeper would not commit such an egregious error as debiting fixed assets to credit revenues.

Lee Haufax smiled, his teeth brown and yellow.  He had her.  He’d been to learning how the book worked, he might not have finished third grade but he was no fool, he could be book smart when he wished to.  All he’d had to do was keep copying what was already there, no one ever actually looked at those stupid things.  She’d never be able to tell.

Well if you’d kindly turn your attention to-

To this?”  The woman asked, placing the tattered ledger on the desk top with  soft thud.  It had been repaired with some strips and glue, he saw.  He wasn’t sure when she’d put gloves on.  The ledger book smelled like Lee Haufax’s armpit sweat even now.

Mister Haufax, how do you think I figured any of this out?  And when I cross referenced your reports at headquarters before coming here, I distinctly noted you cannot write a lower case ‘a’ to save your life and your spelling would only be passable if you were trying to communicate in the Cyrillic alphabet.

Lee Haufax didn’t understand a word of that, but he figured out he was being insulted.  He was at a loss for words however; snappy comebacks are difficult when you don’t understand the original jab.

This poor, mistreated volume is full of your handwriting sir, in many nonstandard transactions that quite frankly just do not add up.  However you did one thing very consistently I was able to pick up on.

The last sentence made sense.  He snapped at her.  “An’ what’s that!?”  He’d intended for it to sound far more menacing somehow.

You were very good about marking certain entries with a small asterisk, inventory mostly.   Since you had on paper far more inventory than you had any space for, well to make this story short Mr. Haufax, I went to city hall, such as it was, and found there were a very limited number of storage facilities available for rent.

She removed her spectacles and looked at him pointedly.  “One of them used to be a lumberyard.

She knows.  Lee Haufax knew she knew.  Damn it all to hell, the bitch has figured it out.  But he was one step ahead of her still.  He reached down and turned up the cuff of his pant leg, he kept the  Arkansas toothpick sewn in place there for this very situation.

He came up silently with the knife.  She was tall, but she wasn’t a cornfed girl like his sister who could carry calves over her shoulders before she caught those bullets with her face.  He actually hated to do this, even he had standards, but he couldn’t count on everyone being unable to understand her big words.

The unconcerned woman was cleaning one of the lenses when he heard the revolver’s crisp action cycle behind him.  Standing in the doorway were no less than four Union Blue rail enforcers.  Lee Haufax swallowed hard.  He knew these men, and what they thought of those reputed to be deserters, like Lee Haufax, who may or may not have run and hid from the fourth battle of Gettysburg.

If she had any fear they might shoot at him, miss, and hit her, she didn’t show it.  If they saw him try to cut a woman's throat, it was all the excuse they would need.  Making one of the better decisions in his recent years, he dropped the knife.

Mr. Haufax it is quite rude of you to litter. ”  she concluded, “And next time don’t record the purchase as, and I quote, Gatling Hogs.  Your employer will be very interested to know who bought that particular lot of bacon. Bonne continuation monsieur!

Tan Xiaohan
Screaming Rabbit, 527 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Mon 9 Sep 2013
at 23:11
  • msg #210

Re: Riding the Audit Trail

Howdy, Wildwood! [crazy waving]
Janet Weiss
player, 394 posts
I feel released!
P4 T5 W0 F0 Cha4 W1R2B5L1
Tue 10 Sep 2013
at 00:00
  • msg #211

Re: It is pitch black.

The Stray:
Ah. Alrighty. I had them marked as Incapacitated and hadn't read back to see what descriptions for those Incapacitated men were. I guess that means Roger's in even more danger.

I'm a little at a loss for what I can do.  Will a Taunt even work on it, if we don't share a language?  And will that successfully draw it's attention from Roger?
The Stray
GM, 927 posts
The Marshal
'round these parts
Tue 10 Sep 2013
at 00:08
  • msg #212

Re: It is pitch black.

Um, you shot it. That by itself will draw it's attention. And you might be able to think of taunts that don't involve language, or perhaps Agility or Smarts Tricks (Smarts Tricks would be better, as it has an abysmally low Smarts score). Also, Reggie's still around (he got buried in busy), so that might even things up, if you can get him to help.
Thunder Walker
player, 331 posts
Dead
Tue 10 Sep 2013
at 00:16
  • msg #213

Re: It is pitch black.

Wildcat! Welcome, welcome. (Adrian Vega here). You and your nigh undecipherable posts (on account of the well written thick dialect) replete with animal metaphors have been missed. Good to see you on this side of things.
Jade Underwood
player, 3 posts
Riding the Audit Trail
P6 T5 W0 F0 Cha +2 2W1RBL
Tue 10 Sep 2013
at 05:08
  • msg #214

Re: It is pitch black.

Hey everyone.  MY favorite dead huckster!  Yay!

I won't lie, Wildcat's dialog is hard to write, there's actually rules to it.  XD
Freiherr von Steinhof
player, 169 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R0B0
Tue 10 Sep 2013
at 11:13
  • msg #215

Re: It is pitch black.

Well, hello! Finally someone with a classical education!
Good to have you here, Eyes of Wildcat!
James Wilder
player, 239 posts
Gunslinger
P5 T6 F- W- FC:W6R1B2
Tue 10 Sep 2013
at 12:51
  • msg #216

Re: It is pitch black.

Welcome back to the realm of RPOL the one formerly known as Wildkitten :)
Shanghai Reggie
NPC, 24 posts
Wandering Outlaw
P9 T7(2) W0 F0 Cha -2
Tue 10 Sep 2013
at 20:39
  • msg #217

Re: It is pitch black.

The Stray:
Um, you shot it. That by itself will draw it's attention. And you might be able to think of taunts that don't involve language, or perhaps Agility or Smarts Tricks (Smarts Tricks would be better, as it has an abysmally low Smarts score). Also, Reggie's still around (he got buried in busy), so that might even things up, if you can get him to help.


I tried, at the very least I will provide a half moments worth of meat shield as I am barely standing right now.
The Stray
GM, 934 posts
The Marshal
'round these parts
Tue 10 Sep 2013
at 20:49
  • msg #218

Re: It is pitch black.

Yay demon snacks!
The Stray
GM, 935 posts
The Marshal
'round these parts
Tue 10 Sep 2013
at 21:28
  • msg #219

Re: It is pitch black.

Oh, Reggie, before I forget, I need you to draw a card for your next round's initiative.
Doctor Han Lee
player, 44 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W4R1B2
Tue 10 Sep 2013
at 21:33
  • msg #220

Re: It is pitch black.

ah how foolish, edit'd it into my IC post but:

17:32, Today: Shanghai Reggie drew the single card: JH using the Deadlands system.
Triad Rascals
NPC, 20 posts
Kung Fu Fightin'
P6 T5 F0 Cha 0 Extra
Tue 10 Sep 2013
at 21:59
  • msg #221

Re: It is pitch black. You are likely to be eaten...

Might want to make a light source before trying to repair those runes. 'Course, a light'd attract the demon, too...
Shanghai Reggie
NPC, 25 posts
Wandering Outlaw
P9 T7(2) W0 F0 Cha -2
Wed 11 Sep 2013
at 01:57
  • msg #222

Re: It is pitch black. You are likely to be eaten...

Janet, roll wise Reggie is worthless to you right now as he is too hurt to think straight and doesn't have the skills in the first place. He will have to be light source/bait, but it appears bait will be the only thing necessary in a few rounds as the place is going to be ablaze itself.

Stray is there a torch or lantern near by? I can always make a make shift torch with some crate and dry cloth if not.
The Stray
GM, 936 posts
The Marshal
'round these parts
Wed 11 Sep 2013
at 02:10
  • msg #223

Re: It is pitch black. You are likely to be eaten...

The discarded lantern is somewhat near where you've placed yourself.

Do either of you have Adventure Cards that might be useful in this situation? Reggie still has a free card, and Janet can use a card if she spends a Fate Chip.

Also, Janet still has that Legend Chip...
This message was last edited by the GM at 02:13, Wed 11 Sept 2013.
Janet Weiss
player, 395 posts
I feel released!
P4 T5 W0 F0 Cha4 W1R2B5L1
Wed 11 Sep 2013
at 03:02
  • msg #224

Re: It is pitch black. You are likely to be eaten...

In reply to Shanghai Reggie (msg # 222):

If you don't mind playing bait, I can make the Multi-action with the blue chips I've been hoarding.
Doctor Han Lee
player, 46 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W4R1B2
Wed 11 Sep 2013
at 16:04
  • msg #225

Re: It is pitch black. You are likely to be eaten...

I don't always heal people, but when I do, I reserve the very best healing rolls for outlaw asshats.

Stay wounded, my friends.
Jade Underwood
player, 15 posts
Riding the Audit Trail
P6 T5 W0 F0 Cha +2 2W1RBL
Wed 11 Sep 2013
at 17:26
  • msg #226

Re: It is pitch black. You are likely to be eaten...

Doctor Han Lee:
I don't always heal people, but when I do, I reserve the very best healing rolls for outlaw asshats.

Stay wounded, my friends.


XD
The Stray
GM, 941 posts
The Marshal
'round these parts
Wed 11 Sep 2013
at 17:33
  • msg #227

Re: It is pitch black. You are likely to be eaten...

Heh. Too bad for McCall that one of his wounds is more than an hour old, and thus can't be healed by the Healing power. That does deal with the wound on his leg, though.
The Stray
GM, 943 posts
The Marshal
'round these parts
Thu 12 Sep 2013
at 06:28
  • msg #228

Re: It is pitch black. You are likely to be eaten...

Hey Janet, I notice you haven't been using Dealer's Choice as much as you used to. Any reason for that, or are you just trying to save on chips?
Janet Weiss
player, 396 posts
I feel released!
P4 T5 W0 F0 Cha4 W1R2B5L1
Thu 12 Sep 2013
at 07:20
  • msg #229

Re: It is pitch black. You are likely to be eaten...

Partly, I'm trying to save on chips.  Partly, I haven't been able to, since I haven't been drawing a lot of cards for Deal With The Devil.
The Stray
GM, 944 posts
The Marshal
'round these parts
Thu 12 Sep 2013
at 07:31
  • msg #230

Re: It is pitch black. You are likely to be eaten...

Dealer's Choice counts for ANY card draws, including initiative and miscellaneous draws.
Janet Weiss
player, 397 posts
I feel released!
P4 T5 W0 F0 Cha4 W1R2B5L1
Thu 12 Sep 2013
at 08:06
  • msg #231

Re: It is pitch black. You are likely to be eaten...

Yeah, I think it's slightly cheesy to use Dealer's Choice for initiative.  I could have used it on the Adventure Card draw, but that seemed like a waste.

Don't worry, when I start running low on power points, you'll see me using it again!
The Stray
GM, 948 posts
The Marshal
'round these parts
Fri 13 Sep 2013
at 06:29
  • msg #232

Re: It is pitch black. You are likely to be eaten...

I'm acquiring a lot of NPCs who might get involved in the Cult of Worms thread. There's Jackie Wells, Jack McCall, James Lonefeather, and The Professor (the player has decided to leave the game). Do any of ya'll want to take on any of these characters for the conflict with the Cult o' Worms?
Janet Weiss
player, 401 posts
I feel released!
P4 T5 W0 F0 Cha4 W1R2B5L1
Fri 13 Sep 2013
at 07:11
  • msg #233

Re: It is pitch black. You are likely to be eaten...

I would, except I have a vested interest in the outcome of that section.  Even more than before.
The Stray
GM, 951 posts
The Marshal
'round these parts
Fri 13 Sep 2013
at 07:58
  • msg #234

Re: It is pitch black. You are likely to be eaten...

Well the Celestial Alley thread took a sudden dark turn...
Jade Underwood
player, 29 posts
Riding the Audit Trail
P6 T5 W0 F0 Cha +2 2W1RBL
Fri 13 Sep 2013
at 16:43
  • msg #235

Re: It is pitch black. You are likely to be eaten...

I can sock puppet if needed.
The Stray
GM, 953 posts
The Marshal
'round these parts
Fri 13 Sep 2013
at 16:44
  • msg #236

Re: It is pitch black. You are likely to be eaten...

Alrighty. Which character would you like to puppet?
Jade Underwood
player, 30 posts
Riding the Audit Trail
P6 T5 W0 F0 Cha +2 2W1RBL
Fri 13 Sep 2013
at 17:07
  • msg #237

Re: It is pitch black. You are likely to be eaten...

Wait a minute. Jackie Wells is in that list.  Oh now I've got to puppet her.
The Stray
GM, 955 posts
The Marshal
'round these parts
Fri 13 Sep 2013
at 17:22
  • msg #238

Re: It is pitch black. You are likely to be eaten...

Alrighty. Character moved. I've been playing her as a more-comprehensible Wildcat anyhow.
Jackie Wells
NPC, 42 posts
Law Dog
P7 T8 (2) W0 F0 Cha +2
Fri 13 Sep 2013
at 17:43
  • msg #239

Re: It is pitch black. You are likely to be eaten...

The Stray:
comprehensible Wildcat


Is an oxymoron!
Thunder Walker
player, 337 posts
Dead
Fri 13 Sep 2013
at 17:45
  • msg #240

Re: It is pitch black. You are likely to be eaten...

I think that's a great portrait for Jackie Wells.
The Stray
GM, 956 posts
The Marshal
'round these parts
Fri 13 Sep 2013
at 17:58
  • msg #241

Re: It is pitch black. You are likely to be eaten...

Thanks. I thought so, too, which was why I chose it. :D
Thunder Walker
player, 338 posts
Dead
Fri 13 Sep 2013
at 17:58
  • msg #242

Re: It is pitch black. You are likely to be eaten...

Har har. :)

That said, I'm totally jacking it when Jackie Wells comes up in one of my games.
Triad Rascals
NPC, 26 posts
Kung Fu Fightin'
P6 T5 F0 Cha 0 Extra
Fri 13 Sep 2013
at 20:13
  • msg #243

Re: It is pitch black. You are likely to be eaten...

I sort of want to draw how Reggie looks to the kid...poor guy.

Hey boss, perhaps you ought' throw Janet a white for getting some super rolls and no opportunity to use them...I mean, whilst straight Persuasion rolls are always limited in their effect depending on NPC tractability/RP, and 5 raises doesn't automatically mean they like you 5x as much, the dice gods were backing that one.

(also, I doubt Wildcat would like being called an oxymoron.)
Jade Underwood
player, 31 posts
Riding the Audit Trail
P6 T5 W0 F0 Cha +2 2W1RBL
Fri 13 Sep 2013
at 21:27
  • msg #244

Re: It is pitch black. You are likely to be eaten...

Triad Rascals:
(also, I doubt Wildcat would like being called an oxymoron.)


But she would have to be comprehensible to be one, so we're all safe!
Triad Rascals
NPC, 27 posts
Kung Fu Fightin'
P6 T5 F0 Cha 0 Extra
Fri 13 Sep 2013
at 21:41
  • msg #245

Re: It is pitch black. You are likely to be eaten...

Good thing, too - there is no kung fu fu enough to overcome a Wildcat Hat Attack.

[laughing at teleporting Austro-Hungarian Major] I think that was supposed to be all Bullock...didn't catch it 'cause I view the site without portraits and they have the same colour voice.
Jackie Wells
NPC, 44 posts
Law Dog
P7 T8 (2) W0 F0 Cha +2
Fri 13 Sep 2013
at 21:46
  • msg #246

Re: It is pitch black. You are likely to be eaten...

Ok, I was confused.  I thought Leopold had a doppleganger impersonating him, hence he shows up in multiple threads.

I edited it so it makes sense.
Tan Xiaohan
Screaming Rabbit, 533 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Fri 13 Sep 2013
at 21:52
  • msg #247

Re: It is pitch black. You are likely to be eaten...

Now you're just giving the Stray ideas...it's getting crazy enough having multiple Ravens around without duplicating the posse as well.
Jade Underwood
player, 33 posts
Riding the Audit Trail
P6 T5 W0 F0 Cha +2 2W1RBL
Fri 13 Sep 2013
at 21:54
  • msg #248

Re: It is pitch black. You are likely to be eaten...

Laughs at Darkness is already in the Cast.  The damage is done!
Tan Xiaohan
Screaming Rabbit, 534 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Fri 13 Sep 2013
at 22:01
  • msg #249

Re: It is pitch black. You are likely to be eaten...

Pft, Rabbit broke Laughs At Darkness* for a good ten minutes without even trying...

*laughing. Broke him laughing.
Thunder Walker
player, 339 posts
Dead
Sat 14 Sep 2013
at 02:07
  • msg #250

Re: It is pitch black. You are likely to be eaten...

I do have to say to the Marshal and Moses, I'm definitely enjoying my Worst Nightmare scenario.
Moses
player, 321 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W3R2B2
Sat 14 Sep 2013
at 17:41
  • msg #251

Re: It is pitch black. You are likely to be eaten...

In reply to Thunder Walker (msg # 250):

Ah, that's great, I was hoping you'd enjoy my intrusion. :-)
Jade Underwood
player, 34 posts
Riding the Audit Trail
P6 T5 W0 F0 Cha +2 2W1RBL
Sat 14 Sep 2013
at 18:24
  • msg #252

Re: It is pitch black. You are likely to be eaten...

It's definitely a weird and creepy thread to follow (I mean that with all affection).

I've been trying to review the entire archive in my copious (ha!) spare time and anything the character of Moses gets involved in instantly puts the Weird in Weird West.  =D
Tan Xiaohan
Screaming Rabbit, 536 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R1B2
Sat 14 Sep 2013
at 19:06
  • msg #253

Re: It is pitch black. You are likely to be eaten...

I feel like I should offer Doctor Han some stilts...
The Stray
GM, 962 posts
The Marshal
'round these parts
Mon 16 Sep 2013
at 02:16
  • msg #254

Re: It is pitch black. You are likely to be eaten...

For those of you wondering why the post count is increasing but there's no posts, it's because I'm working on a prelude in a hidden group. I'm waiting on a few folk who normally only post weekdays before moving some of our threads forward.
The Stray
GM, 965 posts
The Marshal
'round these parts
Mon 16 Sep 2013
at 03:36
  • msg #255

Re: It is pitch black. You are likely to be eaten...

8d6 damage and the demon ogre only takes 2 wounds. Way to fail, dice roller. Way. To. Fail.
Warlord Kang
NPC, 9 posts
Railroad Baron
P11 T9 W0 F0 Cha -4
Mon 16 Sep 2013
at 06:01
  • msg #256

Re: It is pitch black. You are likely to be eaten...

I must admit I'm having fun with Kang conducting this high-pressure interview...
Tan Xiaohan
Screaming Rabbit, 539 posts
Born to run
P5 T5 W0 F0 Cha 0 W5R1B2
Mon 16 Sep 2013
at 18:28
  • msg #257

Notice!

As some of y'all may know already, I am headed for Canada shortly, for a month, and may thus be intermittently around/not around from tommorrow until mid October. Full permission is given the GM to nudge anyone I'm in charge of anywhere if my absence holds anything up.
The Stray
GM, 974 posts
The Marshal
'round these parts
Mon 16 Sep 2013
at 20:01
  • msg #258

Re: Notice!

I have the feeling Janet's going to be in some trouble when she gets back from Celestial Alley...
Triad Rascals
NPC, 31 posts
Kung Fu Fightin'
P6 T5 F0 Cha 0 Extra
Mon 16 Sep 2013
at 20:03
  • msg #259

Re: Notice!

[looks at taotie's run of luck, even with GM fairness fudging] If.
Jade Underwood
player, 54 posts
Riding the Audit Trail
P6 T5 W0 F0 Cha+2 2W1R1BL
Mon 16 Sep 2013
at 21:19
  • msg #260

Re: Notice!

In reply to Tan Xiaohan (msg # 257):

Oh No, are you at least going to join the RCKY?

https://www.youtube.com/watch?v=v6gHp28ojNo
Tan Xiaohan
Screaming Rabbit, 542 posts
Born to run
P5 T5 W0 F0 Cha 0 W5R1B2
Mon 16 Sep 2013
at 21:28
  • msg #261

Re: Notice!

O_o  I think those...things...missed the point of 'kilt'. Besides, caribou are more my style.
Doctor Han Lee
player, 51 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W4R2B2
Mon 16 Sep 2013
at 21:39
  • msg #262

Re: Notice!

Corrected Stray.
Janet Weiss
player, 411 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R2B5L1
Mon 16 Sep 2013
at 22:45
  • msg #263

Re: Notice!

The Stray:
I have the feeling Janet's going to be in some trouble when she gets back from Celestial Alley...

If it turns into my word vs. McCall's, I'm sure I can talk my way past it.
Reverend Alonzo Gusano
NPC, 12 posts
Creepy Preacher
P7 T6 W0 F0 Cha 0
Mon 16 Sep 2013
at 22:49
  • msg #264

Re: Notice!

What about your word vs. Reverend Gusano's?
Janet Weiss
player, 412 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R2B5L1
Mon 16 Sep 2013
at 22:53
  • msg #265

Re: BS artistry.

First, he has to live through the incoming assault....
Jackie Wells
NPC, 53 posts
Law Dog
P7 T8(2) W0 F0 Cha+2 1W2R
Mon 16 Sep 2013
at 22:53
  • msg #266

Re: Notice!

Jack McCall will not be available for comment for 1d6 hours.  He had an accident while serving a banana split.

:trollface:
Fred Ayers
NPC, 14 posts
Crazed shopkeep
P6 T6 F0 Cha -2 Henchman
Mon 16 Sep 2013
at 22:57
  • msg #267

Re: BS artistry.

In reply to Janet Weiss (msg # 265):

True. But Fred Ayers also lived through the attack on the marshal's office (he was one of the guys Lee knocked out).

@ Jackie:

LOL
This message was last edited by the player at 22:57, Mon 16 Sept 2013.
Thunder Walker
player, 340 posts
Dead
Tue 17 Sep 2013
at 02:03
  • msg #268

Re: BS artistry.

Looks like one of the Ravenite Braves likes Frosted Flakes!
Janet Weiss
player, 413 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R2B5L1
Tue 17 Sep 2013
at 03:01
  • msg #269

Re: BS artistry.

Fred Ayers:
In reply to Janet Weiss (msg # 265):

True. But Fred Ayers also lived through the attack on the marshal's office (he was one of the guys Lee knocked out).

Don't worry.  I have a plan already in motion.  ;)
The Stray
GM, 977 posts
The Marshal
'round these parts
Tue 17 Sep 2013
at 03:31
  • msg #270

Re: BS artistry.

In reply to Janet Weiss (msg # 269):

Must be one heck of a plan...
Janet Weiss
player, 414 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R2B5L1
Tue 17 Sep 2013
at 03:40
  • msg #271

Re: BS artistry.

The Stray:
In reply to Janet Weiss (msg # 269):

Must be one heck of a plan...

Since when has one of Janet's plans failed?  Don't answer that....
Jade Underwood
player, 60 posts
Riding the Audit Trail
P6 T5 W0 F0 Cha+2 2W1R1BL
Tue 17 Sep 2013
at 03:44
  • msg #272

Re: BS artistry.

Well here's how it works with The Stray:

1.  Really awful situation occurs.
2.  Extensively plan the best possible response to mitigate the impact with all involved parties.  Negotiations are complex and extensive.  Character motivations have to be re-examined.  New resources usually have to be acquired before the plan proper can be engaged at all.
3. ????
4.  And now you are naked, surrounded by Prairie Ticks riding the ghostly steeds of Hanging Judges, and all you have is a spatula.
The Stray
GM, 978 posts
The Marshal
'round these parts
Tue 17 Sep 2013
at 05:08
  • msg #273

Re: BS artistry.

Usually, it's this:

3. Something catastrophic happens because of information the PCs didn't have/a new villain reveals himself/people act like people and act emotionally rather than logically, and the "carefully crafted plan" falls apart.
Jade Underwood
player, 63 posts
Riding the Audit Trail
P6 T5 W0 F0 Cha+2 2W1R1BL
Tue 17 Sep 2013
at 05:34
  • msg #274

Re: BS artistry.

The Stray:
Usually, it's this:

3. Something catastrophic happens because of information the PCs didn't have/a new villain reveals himself/people act like people and act emotionally rather than logically, and the "carefully crafted plan" falls apart.


And it is glorious!
The Stray
GM, 979 posts
The Marshal
'round these parts
Tue 17 Sep 2013
at 05:54
  • msg #275

Re: BS artistry.

:D Thanks.

Speaking of glorious failures...
Jade Underwood
player, 65 posts
Riding the Audit Trail
P6 T5 W0 F0 Cha+2 2W1R1BL
Tue 17 Sep 2013
at 06:31
  • msg #276

Re: BS artistry.

Meh, that wasn't THAT bad compared to what could have happened.  Glorious failure here would have been insulting Kang so much Jade just quietly vanished in the night and was never heard from again.

Being told GTFO is just par for the course under those circumstances.  Although I am at a bit of a loss what to do now.
The Stray
GM, 980 posts
The Marshal
'round these parts
Tue 17 Sep 2013
at 06:39
  • msg #277

Re: BS artistry.

Well, it was a bit more polite than that, but sure.

I'm not quite sure, either, because Kang was the one doing all the talking in my brain, and he made some connections just by listening to what Jade was saying. This is the classic sort of "the character comes alive and runs with things" you hear about. But all is not lost. just make your report. I'm sure Jade and Speakman will be able to come up with another plan, and there's another thing about to occur that will make things...happen.
Jade Underwood
player, 67 posts
Riding the Audit Trail
P6 T5 W0 F0 Cha+2 2W1R1BL
Tue 17 Sep 2013
at 11:22
  • msg #278

Re: BS artistry.

Well even Kang admitted the basic idea wasn't terrible and it was just bad freaking luck he happened to be there.

C'est la vie!

The Stray
GM, 985 posts
The Marshal
'round these parts
Wed 18 Sep 2013
at 07:43
  • msg #279

Re: BS artistry.

Sorry for the absence. I was visiting my folks today. I think I may have pulled something in my back.

Edit: The pain is ebbing, so the back spasm is probably nothing major, just a strain.
This message was last edited by the GM at 09:37, Wed 18 Sept 2013.
Jade Underwood
player, 69 posts
Riding the Audit Trail
P6 T5 W0 F0 Cha+2 2W1R1BL
Wed 18 Sep 2013
at 11:22
  • msg #280

Re: BS artistry.

Well that's no fun. =C
Jackie Wells
NPC, 55 posts
Law Dog
P7 T8(2) W0 F0 Cha+2 1W2R
Fri 20 Sep 2013
at 11:21
  • msg #281

Got a light?

Anyone?  Srsly all I've got on my sock puppet is a pile 'o guns.
The Stray
GM, 997 posts
The Marshal
'round these parts
Fri 20 Sep 2013
at 12:36
  • msg #282

Re: Got a light?

In reply to Jackie Wells (msg # 281):

That's not true!

...she also has a medikit and some armor!
Janet Weiss
player, 416 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R2B6L1
Sat 21 Sep 2013
at 00:56
  • msg #283

Re: Got a light?

Quick question: Do I know Roger's in trouble?
Triad Rascals
NPC, 35 posts
Kung Fu Fightin'
P6 T5 F0 Cha 0 Extra
Sat 21 Sep 2013
at 11:40
  • msg #284

Re: Got a light?

I imagine the sound of a man having a generous blob of hot pitch shaken over him as being fairly indicative of trouble, myself.
Jade Underwood
player, 76 posts
Riding the Audit Trail
P6 T5 W0 F0 Cha+2 3W1R1BL
Sat 21 Sep 2013
at 20:09
  • msg #285

Re: Got a light?

Warning:  Due to the fact there's apparently not a single spare cable modem in any of Time Warner's offices in the entire metro area to be had, I have to wait until a service tech can come.

My internet availability will be no bueno for a while.


Nah.  I decided to get my own equipment, to be better prepared to fire this sorry ISP.  Also I won't have to pay extra fees once I bring them their broken junk back, so it'll pay for itself in about a year.
This message was last edited by the player at 23:08, Sat 21 Sept 2013.
Tan Xiaohan
Screaming Rabbit, 545 posts
Born to run
P5 T5 W0 F0 Cha 0 W6R1B2
Sun 22 Sep 2013
at 00:52
  • msg #286

This is a mighty thing

I was in the Royal Ontario Museum today.



This is Sitting Bull's actual hat. (Also his scalp-tasseled warrior shirt in the background there, but the low light for preservation meant no flash, so I gave up making a shaky mess of that)
Doctor Han Lee
player, 55 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W4R3B2
Sun 22 Sep 2013
at 01:11
  • msg #287

Re: Got a light?

Triad Rascals:
I imagine the sound of a man having a generous blob of hot pitch shaken over him as being fairly indicative of trouble, myself.

Well he always tries to act so tough and macho...
The Stray
GM, 999 posts
The Marshal
'round these parts
Mon 23 Sep 2013
at 04:08
  • msg #288

Re: Got a light?

That is cool beyond awesome.

Sorry I've been not very active the last couple days--spotty internet again. To pass the time I've been reading the Dresden Files books, so even more of my time has vanished. Normal posting should resume soon.
Jade Underwood
player, 78 posts
Riding the Audit Trail
P6 T5 W0 F0 Cha+2 3W1R1BL
Mon 23 Sep 2013
at 04:27
  • msg #289

Re: Got a light?

Will they actually let you wear the hat for an extra $20?
James Wilder
player, 247 posts
Gunslinger
P5 T6 F- W- FC:W5R2B2
Mon 23 Sep 2013
at 12:11
  • msg #290

Re: Got a light?

The Stray:
To pass the time I've been reading the Dresden Files books, so even more of my time has vanished.
such GREAT books ... my first three books are almost always loaned out to friends
The Stray
GM, 1000 posts
The Marshal
'round these parts
Mon 23 Sep 2013
at 16:56
  • msg #291

Re: Got a light?

Yup. They are pretty awesome...I'm up to book 5 already.
James Wilder
player, 248 posts
Gunslinger
P5 T6 F- W- FC:W5R2B2
Mon 23 Sep 2013
at 17:00
  • msg #292

Re: Got a light?

I felt the series REALLY got going about in Grave Peril (book 3) as that's when he opens up the world and lets the reader in on the larger scope of things.
The Stray
GM, 1001 posts
The Marshal
'round these parts
Mon 23 Sep 2013
at 17:22
  • msg #293

Re: Got a light?

That seems to be the consensus, from what I've been seeing. I'd heard that the first two books were not as good as the later ones, so I was a little hesitant when I picked them up. But the first two books really sucked me in, and made me want to read more. Honestly, the point that really got me excited was the point in Fool Moon when Harry blasted that werewolf through three buildings, then used a Snoopy plushy to bind it from causing anymore harm that night.
James Wilder
player, 249 posts
Gunslinger
P5 T6 F- W- FC:W5R2B2
Mon 23 Sep 2013
at 17:26
  • msg #294

Re: Got a light?

I did very much enjoy that myself.

The varied types of werewolves in that book made me (a lover of lycanthropes) very happy... aka werewolf vs hexenwolf vs lycanthrope vs Loup-garou etc
The Stray
GM, 1002 posts
The Marshal
'round these parts
Mon 23 Sep 2013
at 17:36
  • msg #295

Re: Got a light?

It was pretty impressive, and a lot of research must have gone into that. A lot of franchises stick with only one type of lycanthrope--this one had the stones to go with four different werewolf origins and weave them in to the world, which is tough to do.
James Wilder
player, 250 posts
Gunslinger
P5 T6 F- W- FC:W5R2B2
Mon 23 Sep 2013
at 17:41
  • msg #296

Re: Got a light?

Totally forgot about the "wolf-weres"

Now I want to re-read the series ... again ... well for the 4th or 5th time, I stopped counting.
Moses
player, 328 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W1R3B3
Mon 23 Sep 2013
at 17:45
  • msg #297

Re: Got a light?

Ah, so I should've read more than the first two?
I liked them, but they weren't that great. Sounds like I'll have to give the others a try, then.
The Stray
GM, 1004 posts
The Marshal
'round these parts
Mon 23 Sep 2013
at 17:54
  • msg #298

Re: Got a light?

They get better, yes indeed. And I thought they started out pretty good to begin with.
Tan Xiaohan
Screaming Rabbit, 547 posts
Born to run
P5 T5 W0 F0 Cha 0 W6R1B2
Mon 23 Sep 2013
at 22:37
  • msg #299

Re: Got a light?

Just checking...y'all know that lycanthropy is a genuine schitzophrenic condition, right? Those people are sad, suffering and on lots of meds, not monsters (pet peeve, sorry). Does the series get a lot of native North American feylife in?

[random] Tesla and his hat have a statue beside Niagra Falls - I don't know why, but it is a rather fine thing.
The Stray
GM, 1007 posts
The Marshal
'round these parts
Mon 23 Sep 2013
at 23:03
  • msg #300

Re: Got a light?

The book that talked about lycanthropes mentioned the mental condition, actually. But since Harry is a wizard, Harry dealt with the supernatural kind of werewolves.

Not really (or at least, not yet--I'm still fairly early in the series). The Fey that have appeared so far tend more towards the European kinds--Faerie Queens (three for each court--The Queen That Was, The Queen That Is, and The Queen That Is To Come), trolls, sprites, ogres, and so on. Queen Mab is a major figure in the series. If they talk about native faeries, I haven't gotten to that point yet.

:D
Janet Weiss
player, 417 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R2B6L1
Tue 24 Sep 2013
at 01:09
  • msg #301

Re: Got a light?

My home internet is dead.  I'll post from a computer when I get the chance; my phone won't handle the cut and pasting necessary for a dice roll.
The Stray
GM, 1008 posts
The Marshal
'round these parts
Tue 24 Sep 2013
at 02:36
  • msg #302

Re: Got a light?

Ow. That sucks. Thanks for the update!
Doctor Han Lee
player, 56 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W4R3B2
Tue 24 Sep 2013
at 04:33
  • msg #303

Re: Got a light?

Silly and belated question, those of us in the cult of worms thread, did we bring a lantern or light source?
The Stray
GM, 1009 posts
The Marshal
'round these parts
Tue 24 Sep 2013
at 04:35
  • msg #304

Re: Got a light?

Only if you have one in your inventory. So most likely, not. You can probably fashion a torch fairly easily.
Triad Rascals
NPC, 36 posts
Kung Fu Fightin'
P6 T5 F0 Cha 0 Extra
Wed 25 Sep 2013
at 02:52
  • msg #305

Re: Got a light?

Are we out of combat now?
The Stray
GM, 1012 posts
The Marshal
'round these parts
Wed 25 Sep 2013
at 02:58
  • msg #306

Re: Got a light?

Depends on if the Rascals are going to put up a fight with the survivors or not.
Triad Rascals
NPC, 38 posts
Kung Fu Fightin'
P6 T5 F0 Cha 0 Extra
Wed 25 Sep 2013
at 03:15
  • msg #307

Re: Got a light?

Liu might well let Reggie go, but I don't know if the extended-family feeling is mutual.

The rest have generally had enough for one night, but might be moved to pile in if Liu's in trouble, so I think it's up to Fei and the PCs...
The Stray
GM, 1013 posts
The Marshal
'round these parts
Wed 25 Sep 2013
at 03:24
  • msg #308

Re: Got a light?

Fei is willing to retreat, as long as the demon is dead. So I guess it's up to Janet and Reggie to see if they want to push the issue.
The Stray
GM, 1014 posts
The Marshal
'round these parts
Wed 25 Sep 2013
at 03:44
  • msg #309

Re: Got a light?

In case you're curious, Jade, Chase is the guy's last name. His first name is Danny. ;)
Janet Weiss
player, 420 posts
I feel released!
P4 T5 W0 F0 Cha4 W1R2B4L1
Wed 25 Sep 2013
at 03:46
  • msg #310

Re: Got a light?

I certainly don't want to start another fight with them.  All I ask is a little respect....
The Stray
GM, 1015 posts
The Marshal
'round these parts
Wed 25 Sep 2013
at 03:51
  • msg #311

Re: Got a light?

You can ask for respect all you like, but they don't speak English...
The Stray
GM, 1017 posts
The Marshal
'round these parts
Thu 26 Sep 2013
at 06:43
  • msg #312

Re: Got a light?

Congrats, Rabbit! Thanks to your Renown card, you've gained the notice of those in high places! You now live in interesting times...
Tan Xiaohan
Screaming Rabbit, 549 posts
Born to run
P5 T5 W0 F0 Cha 0 W6R1B2
Thu 26 Sep 2013
at 12:08
  • msg #313

Re: Got a light?

meep.
The Stray
GM, 1019 posts
The Marshal
'round these parts
Fri 27 Sep 2013
at 05:18
  • msg #314

Re: Got a light?

Does anyone want to play a group of townsfolk or soldiers on the Greatest Show on Earth thread to help Von Steinhof and Black Jack out? These would be characters who've recovered from their fear enough to grab a weapon and help out.

Von Steinhof, if you want to try to activate the suit's defensive capabilities, you can attempt a Weird Science roll (untrained, naturally). The suit will do str+2d6 fire damage with an unarmed attack when active (+2d8 on a raise) and these things aren't actually immune to flames, despite all appearances.
This message was last edited by the GM at 05:59, Fri 27 Sept 2013.
Freiherr von Steinhof
player, 183 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R1B0
Fri 27 Sep 2013
at 10:36
  • msg #315

Re: Got a light?

I'll take it!
James Wilder
player, 255 posts
Gunslinger
P5 T6 F- W- FC:W-R-B1
Wed 2 Oct 2013
at 12:50
  • msg #316

Re: Got a light?

That Rattler Young'un hits a like a figgin' train!
The Stray
GM, 1029 posts
The Marshal
'round these parts
Wed 2 Oct 2013
at 14:30
  • msg #317

Re: Got a light?

Rattlers generally do that. Of course, it helped that it had friends and surprise on it's side. Did you get your free chip from the Legend Chip drop?
This message was last edited by the GM at 14:31, Wed 02 Oct 2013.
James Wilder
player, 257 posts
Gunslinger
P5 T6 F- W- FC:W2R-B1
Wed 2 Oct 2013
at 14:35
  • msg #318

Re: Got a light?

TOTALLY forgot about it ... oops :)
Doctor Han Lee
player, 63 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W3R3B1
Thu 3 Oct 2013
at 16:18
  • msg #319

Re: Got a light?

Good lord, I go offline for a little bit and it sounds like the entire crew has been dismembered.
James Wilder
player, 258 posts
Gunslinger
P5 T6 F- W- FC:W2R-B1
Thu 3 Oct 2013
at 16:19
  • msg #320

Re: Got a light?

Eaten ... we're getting eaten actually.
Doctor Han Lee
player, 64 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W3R3B1
Thu 3 Oct 2013
at 16:20
  • msg #321

Re: Got a light?

I have the following, let me know if you guys would like me to drop one of 'em.

quote:
4C - Hot Iron and Whiskey“Here, bite on this.”
Play on a wounded character. That character has ONE wound healed, but gains a permanent scar. Roll on the Injury Table in the Savage Worlds core book for location. The character gains a –1 to charisma if the scar is visible.


6D - Rally
“To me!”
Spend a fate chip and play to cause all allies in sight and/or hearing to immediately lose their Shaken status.


And Jackie has lost her arm it sounds liek and Jimmy may be losing his head...
This message was last edited by the player at 16:22, Thu 03 Oct 2013.
The Stray
GM, 1032 posts
The Marshal
'round these parts
Thu 3 Oct 2013
at 17:10
  • msg #322

Re: Got a light?

She hasn't lost her arm yet...she can still soak, though I wonder where the player got too...

There seems to be a lot of people with RL stuff going on this month, so posting might be slow for a bit.
Jackie Wells
NPC, 62 posts
Law Dog
P7 T8(2) W0 F0 Cha+2 2W2R
Fri 4 Oct 2013
at 02:17
  • msg #323

Re: Got a light?

Sorry, really busy couple of days hit at once there, I didn't even realize I hadn't updated.

I'll roll Jackie's soak as soon as she can act and see how it goes.  I plan to throw everything she has at it.
Jade Underwood
player, 102 posts
Riding the Audit Trail
P6 T5 W0 F0 Cha+2 4W1R1BL
Fri 4 Oct 2013
at 02:20
  • msg #324

Re: Got a light?

LOL I have to nominate Moses for sneaking in the Pulp Fiction non verse.
Thunder Walker
player, 349 posts
Dead
Fri 4 Oct 2013
at 07:19
  • msg #325

Re: Got a light?

You know, in two Stray games, that same Pulp Fiction verse has been brought into scenes revolving around my characters in very different ways.
The Stray
GM, 1036 posts
The Marshal
'round these parts
Fri 4 Oct 2013
at 16:37
  • msg #326

Re: Got a light?

Heh. We do seem to love us some Tarantino around here...
Doctor Han Lee
player, 66 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W4R3B1
Sun 6 Oct 2013
at 02:41
  • msg #327

Re: Got a light?

Doctor Han Lee:
I have the following, let me know if you guys would like me to drop one of 'em.

quote:
4C - Hot Iron and Whiskey“Here, bite on this.”
Play on a wounded character. That character has ONE wound healed, but gains a permanent scar. Roll on the Injury Table in the Savage Worlds core book for location. The character gains a –1 to charisma if the scar is visible.


6D - Rally
“To me!”
Spend a fate chip and play to cause all allies in sight and/or hearing to immediately lose their Shaken status.


And Jackie has lost her arm it sounds liek and Jimmy may be losing his head...



Hey James, I can hook you up with a little action card healing if you want to get yourself a bitching scar. :D
The Stray
GM, 1044 posts
The Marshal
'round these parts
Sun 6 Oct 2013
at 02:44
  • msg #328

Re: Got a light?

James usually posts weekdays (his player posts from work, as I understand it), so he's probably going to be a bit quiet until Monday.
Tan Xiaohan
Screaming Rabbit, 559 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R3B2
Sun 6 Oct 2013
at 05:46
  • msg #329

Re: Got a light?

I saw a real live wild bear!
The Stray
GM, 1045 posts
The Marshal
'round these parts
Sun 6 Oct 2013
at 05:57
  • msg #330

Re: Got a light?

Your bear quest is complete!
Jackie Wells
NPC, 67 posts
Law Dog
P7 T8(2) W1 F0 Cha+2 1W1R
Sun 6 Oct 2013
at 05:59
  • msg #331

Re: Got a light?

So I have to ask... what does the bear say?

(ducks)
Tan Xiaohan
Screaming Rabbit, 560 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R3B2
Sun 6 Oct 2013
at 06:07
  • msg #332

*whistling sound of reference overhead*

"Rawr"?

("quack"?)
Thunder Walker
player, 351 posts
Dead
Sun 6 Oct 2013
at 14:23
  • msg #333

Re: *whistling sound of reference overhead*

What kind of bear?
Tan Xiaohan
Screaming Rabbit, 561 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R3B2
Sun 6 Oct 2013
at 16:07
  • msg #334

Re: *whistling sound of reference overhead*

A big black bear. Glimpsed in a rural layby in passing, but I saw it stop and stand up at some tourists who had stopped and got out of their car to take pictures.

I don't know if they got et, but it wasn't on the local news, so either they weren't or tourist-eating bears aren't news over here.
James Wilder
player, 259 posts
Gunslinger
P5 T6 F- W- FC:W2R-B1
Mon 7 Oct 2013
at 18:50
  • msg #335

Re: Got a light?

In reply to Doctor Han Lee (msg # 321):

I'll trade you for Hot Iron and Whiskey

quote:
JS - Epiphany
“Beginner’s luck.”
Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session. The Marshal gets a draw from the fate pot.

10S - Get a Clue
“Wait! I’ve got an idea!”
Play this card for a clue from the Game Master for some advice or a hint on how to resolve a current predicament or problem. The Marshal gets a draw from the fate pot.

8C - Riled Up
“That hurt. Now it’s my turn.”
Play after your hero sustains at least one wound. His attacks cause +2 damage for the remainder of the scene.

pick one
Doctor Han Lee
player, 68 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W4R3B1
Mon 7 Oct 2013
at 22:31
  • msg #336

Re: Got a light?

I suppose Ephiphany, as I have the other ones myself. :D Heal away and kick some ass my friend.  I'll be there to heal ya shortly.
The Stray
GM, 1059 posts
The Marshal
'round these parts
Wed 9 Oct 2013
at 09:21
  • msg #337

Re: Got a light?

Oy. Blowing up mad science toys...this will not end well.
James Wilder
player, 265 posts
Gunslinger
P5 T6 F- W3 FC:W1R-B1
Wed 9 Oct 2013
at 18:37
  • msg #338

Re: Got a light?

I'm going to be offline for a little while thanks to a combination of training for work and running a marathon Sunday followed by a short vacation. I'll update as often as possible, most likely via my phone
Janet Weiss
player, 446 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R1B4L1
Wed 9 Oct 2013
at 23:28
  • msg #339

Re: Got a light?

The Stray:
Oy. Blowing up mad science toys...this will not end well.

Hey, I'm low on power points and I don't think fire is going to do much to a burning zombie anyway.  It's all I could come up with!
The Stray
GM, 1061 posts
The Marshal
'round these parts
Thu 10 Oct 2013
at 01:14
  • msg #340

Re: Got a light?

You didn't want to chance a Deal With The Devil, then? Well, I suppose I can see that rationale. And you had no way of knowing just what it was in that tank. But congrats! You've managed to actively create a deadland right in the middle of Deadwood!
Jade Underwood
player, 129 posts
Riding the Audit Trail
P6 T5 W0 F0 Cha+2 1W0R0BL
Thu 10 Oct 2013
at 01:33
  • msg #341

Re: Got a light?

*has busy day at work*
*checks game at home after supper*




Jackie Wells
NPC, 68 posts
Law Dog
P7 T8(2) W1 F0 Cha+2 1W1R
Thu 10 Oct 2013
at 01:37
  • msg #342

Re: Got a light?

quote:
It's 106 miles to Chicago, we got a full tank of gas, half a pack of cigarettes, it's dark... and we're wearing sunglasses


nomination to anyone who manages to say this in character, I swear it
The Stray
GM, 1062 posts
The Marshal
'round these parts
Thu 10 Oct 2013
at 01:38
  • msg #343

Re: Got a light?

Kind of my reaction, too.
Jade Underwood
player, 131 posts
Riding the Audit Trail
P6 T5 W0 F0 Cha+2 1W0R0BL
Thu 10 Oct 2013
at 01:43
  • msg #344

Re: Got a light?

Also I nominate Janet Weiss for that.  It's so... it's...

There are no words.  Time for popcorn.
The Stray
GM, 1063 posts
The Marshal
'round these parts
Thu 10 Oct 2013
at 01:57
  • msg #345

Re: Got a light?

Yeah, it's going to be a busy night for me. I have a bunch of new stat blocks to whip up...
Freiherr von Steinhof
player, 187 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R3B2
Thu 10 Oct 2013
at 08:42
  • msg #346

Re: Got a light?

So I go off in a feverish haze and when I come back Leopold is suddenly in a Deadland?
Can't I let you un-supervised for 5 seconds???

That, I believe, marks the first time a character lowered the fear level AND created a Deadland in the span of what - an hour?

I'm afraid the Dice roller will screw me royally, but I was sooo looking forward of having Leopold run into Jade. Just sayin'.


And for the record: I didn't help the Burns' because I thought they were deserving of the help but because there was a damsel in distress.
At least helping her didn't turn me into a vampire.
Yet. I should say "yet".


Oh, and Stray: The hint that they were spraying blood was quite enough. Leopold wouldn't have turned around and shot them right there, though. But there was always something to be arranged for later... But that seems to be taken care of now.
James Wilder
player, 266 posts
Gunslinger
P5 T6 F- W3 FC:W1R-B1
Thu 10 Oct 2013
at 12:27
  • msg #347

Re: Got a light?

Poor James ... ugh...
Worm Cultists
NPC, 33 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Thu 10 Oct 2013
at 13:13
  • msg #348

Re: Got a light?

Considering what's now going on outside, dying of adorable carnivorous tubeworms may be the better option...
James Wilder
player, 269 posts
Gunslinger
P5 T6 F- W3 FC:W-R-B-
Thu 10 Oct 2013
at 15:00
  • msg #349

Re: Got a light?

Yes well there is that!

So overall nothing good is happening around the town ... which is going to hell sans hand basket.
The Stray
GM, 1069 posts
The Marshal
'round these parts
Thu 10 Oct 2013
at 16:59
  • msg #350

Re: Got a light?

Freiherr von Steinhof:
So I go off in a feverish haze and when I come back Leopold is suddenly in a Deadland?
Can't I let you un-supervised for 5 seconds???

That, I believe, marks the first time a character lowered the fear level AND created a Deadland in the span of what - an hour?

I'm afraid the Dice roller will screw me royally, but I was sooo looking forward of having Leopold run into Jade. Just sayin'.


And for the record: I didn't help the Burns' because I thought they were deserving of the help but because there was a damsel in distress.
At least helping her didn't turn me into a vampire.
Yet. I should say "yet".


Oh, and Stray: The hint that they were spraying blood was quite enough. Leopold wouldn't have turned around and shot them right there, though. But there was always something to be arranged for later... But that seems to be taken care of now.


Oh, Von Steinhof may meet Jade yet...I'm trying to speed her into a place where she can jump in on the current shenanigans.

Incidentally, the blast doused ALL the Burning Men. The spray covered about an acre, and whatever else it is, it is, in fact, good at putting out fires.
Raven
NPC, 23 posts
The Hooded One
P10/9 T7 W0 F0 Cha +3
Thu 10 Oct 2013
at 17:03
  • msg #351

Re: Got a light?

James Wilder:
Yes well there is that!

So overall nothing good is happening around the town ... which is going to hell sans hand basket.


Yeah, somewhere in the Hunting Grounds Raven is watching all this, cackling with glee, shouting "Just as planned!" and eating potato chips in dramatic fashion.
Doctor Han Lee
player, 70 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W3R3B1
Thu 10 Oct 2013
at 17:14
  • msg #352

Re: Got a light?

Raven would be way more productive if he was less dramatic. Just saying
The Stray
GM, 1070 posts
The Marshal
'round these parts
Thu 10 Oct 2013
at 17:17
  • msg #353

Re: Got a light?

Considering all the stuff Raven is responsible for already, would you really want him to be?
Doctor Han Lee
player, 71 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W3R3B1
Thu 10 Oct 2013
at 17:34
  • msg #354

Re: Got a light?

Of gosh no. I would send him a few sleeves of pringles potato chips in hopes of his hand getting stuck when he gets towards the bottom.
Tan Xiaohan
Screaming Rabbit, 567 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R3B2
Thu 10 Oct 2013
at 17:42
  • msg #355

Re: Got a light?

That's it! With two slightly modified, slightly tapered Pringles cans, the threat is all but neutralised!
Freiherr von Steinhof
player, 188 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R3B2
Thu 10 Oct 2013
at 22:07
  • msg #356

Re: Got a light?

Speaking of threats to be neutralised...

We have about 15 opponens on the Greatest Show thread, right? Give or take?
One of them, is of course something like a frickin' undead transformer. And then there's this Mist thing that probably can't be annoyed by anything mundane.
And we're in a Deadland. And there are wormlings close by. Possibly one large rattler, too.
I have, still, Out of the Frying Pan. Should we Summon Bigger Fish?
The Stray
GM, 1071 posts
The Marshal
'round these parts
Fri 11 Oct 2013
at 06:27
  • msg #357

Re: Got a light?

But then Raven sets the Pringles Cans on fire with the power of his hatred, which then blows up Cincinnati.

That's roughly the size of the problem that you know about, yes. Though I don't hate the posse enough to throw an actual full-sized Rattler at you yet.
Doctor Han Lee
player, 72 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W3R3B1
Fri 11 Oct 2013
at 17:26
  • msg #358

Re: Got a light?

ah man, i was born in Cincinnati. Damn you, Raven.
Thunder Walker
player, 353 posts
Dead
Fri 11 Oct 2013
at 17:50
  • msg #359

Re: Got a light?

The Stray:
I don't hate the posse enough to throw an actual full-sized Rattler at you yet.


But take heart, he will slowly grow to hate you that much eventually!
Worm Cultists
NPC, 34 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Fri 11 Oct 2013
at 18:05
  • msg #360

Re: Got a light?

Freiherr von Steinhof:
We have about 15 opponens on the Greatest Show thread, right? Give or take?
One of them, is of course something like a frickin' undead transformer. And then there's this Mist thing that probably can't be annoyed by anything mundane.
And we're in a Deadland. And there are wormlings close by. Possibly one large rattler, too.
I have, still, Out of the Frying Pan. Should we Summon Bigger Fish?


Iä! Iä!
The Stray
GM, 1072 posts
The Marshal
'round these parts
Sat 12 Oct 2013
at 16:51
  • msg #361

Re: Got a light?

Sorry for slow posty. I've been meeting with some of my old gaming friends, (who I haven't talked to in a while) and they convinced me to join their Pathfinder game, so I was busy Friday rolling up a character. Tonight I will be heading over to my Parent's house for a get-together they're holding, so I probably won't be able to post much tonight, either. Normal posting will resume Sunday.

Also, I'm still waiting to see if you guys are going to pull the trigger on that Out of the Frying Pan card, because I will need some time to think about what, exactly, would happen.
Freiherr von Steinhof
player, 189 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R3B2
Sat 12 Oct 2013
at 17:57
  • msg #362

Re: Got a light?

Could I just play it for Leopold or also for Bullock?
Jade Underwood
player, 142 posts
Riding the Audit Trail
P6 T5 W0 F0 Cha+2 1W0R0BL
Sun 13 Oct 2013
at 23:12
  • msg #363

Re: Got a light?

You should so do it.  I mean really.
The Stray
GM, 1073 posts
The Marshal
'round these parts
Sun 13 Oct 2013
at 23:47
  • msg #364

Re: Got a light?

Freiherr von Steinhof:
Could I just play it for Leopold or also for Bullock?


You mean play it for both situations?
Worm Cultists
NPC, 35 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Mon 14 Oct 2013
at 07:04
  • msg #365

Re: Got a light?

Honestly, I think if y'all are aiming to outdo/neutralise/change the effects of "a football field-sized chunk of Deadwood", the resultant earthquake/sudden Elder God/whale dropped by careless livestock-stealing aliens is going to affect everyone in town regardless...
The Stray
GM, 1074 posts
The Marshal
'round these parts
Mon 14 Oct 2013
at 18:39
  • msg #366

Re: Got a light?

Out of the Frying Pan will allow the PCs involved in the situation to escape it, though at the cost of some new trouble. It won't completely negate the original trouble. The new trouble will generally be somewhat easier to deal with than the one the PCs were escaping from, or give the PCs a chance to escape, resupply, and come back better prepared.

For instance, escaping the Deadland at the heart of Deadwood means that the Cavalry arrives in force, and might allow you to tip the scales against the Bloody Ones and the new abominations, but the Deadland will still remain. It will also give Custer cachet to declare Martial Law in town, which may lead to interesting restrictions.

I'm not sure what playing the card will do in the Worm Cult thread yet, but whatever it is, it will allow the PCs a bit of a breather from the Rattler ambush, and a chance for Han Lee to get his heal on some of the downed party members.
Worm Cultists
NPC, 36 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Mon 14 Oct 2013
at 19:15
  • msg #367

Re: Got a light?

News of imminent apocalypse might give the cultists a surge of enthusiasm (the faithful will be eaten first, after all)...that might distract the ickle wigglies for a bit, especially if the Reverend objects to being 'helped'.
Freiherr von Steinhof
player, 190 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R3B2
Mon 14 Oct 2013
at 21:06
  • msg #368

Re: Got a light?

Sorry for not getting back yet. Busy days...

Okay, so here's my take:
 - Leopold can play it in the Deadland, no doubt.
 - Can Bullock play it on the Worm Cultist thread? Technically, he's just an NPC. I'm happy to trade cards with a player there, if necessary, just need to know.
 - Use it for both? Well, that would be overly powerful, I think. Really, the only way I'd see that working out was that indeed a rattler shows up in the Deadland and eats the other things. Then the wormlings might head over to mama, relieving Bullock and the others.

I'm leaning toward having Leopold play it. While technically not alone, he certainly feels like that right now. And he's almost out of ammo.

Bullock's group could use some break as well, though.
James, Han, Jackie... any of you wanna jime in?
Doctor Han Lee
player, 73 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W3R3B1
Mon 14 Oct 2013
at 22:44
  • msg #369

Re: Got a light?

Hm... I am always stubborn and will think we will pull thru, however I am the least injured party member.  I defer to the others for now but am completely fine with which ever way things go.
The Stray
GM, 1075 posts
The Marshal
'round these parts
Mon 14 Oct 2013
at 23:00
  • msg #370

Re: Got a light?

I consider NPC Wild Cards under the player's control to be additional characters, so you may play Adventure Cards on their behalf.
Jackie Wells
NPC, 70 posts
Law Dog
P7 T8(2) W1F0Cha+2 2W1R1B
Tue 15 Oct 2013
at 21:31
  • msg #371

Re: Got a light?

I am all for playing the card.  I just want to see what horrible thing The Stray does with it.  I don't care where it's played as long as it's played, pick a scene.
James Wilder
player, 270 posts
Gunslinger
P5 T6 F- W3 FC:W-R-B-
Thu 17 Oct 2013
at 12:25
  • msg #372

Re: Got a light?

I'm back from marathon'ing and vacationing in the land of Chicago! Managed a 4:42:02 which is better than I was hoping so yay me!

I don't mind using Out of the Fryin' Pan as James is KO'ed (again!) but I do worry about the horrible happenings that will occur as the side effect of said card.
Tan Xiaohan
Screaming Rabbit, 573 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R3B2
Thu 17 Oct 2013
at 17:49
  • msg #373

Re: Got a light?

No worries, you don't even need a card in the worm thread - all Han has to do is take off his (still Very Flammable) clothes, pile them on (fireproof) James and set light to them, then James will be safe whilst everyone else in trouble sorts themselves out, because rattlers can't eat you when you're on fire.
Seth Bullock
NPC, 53 posts
Deadwood's marshal
P6 T6 W0 F0 Cha 0 W4R2B0
Fri 18 Oct 2013
at 08:47
  • msg #374

Re: Got a light?

I'd like to see the result of my intimidation attempt before playing Out of the Frying Pan.
This message was last edited by the player at 08:48, Fri 18 Oct 2013.
The Stray
GM, 1079 posts
The Marshal
'round these parts
Fri 18 Oct 2013
at 16:37
  • msg #375

Re: Got a light?

Alrighty.
Freiherr von Steinhof
player, 191 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R3B2
Fri 18 Oct 2013
at 18:32
  • msg #376

Re: Got a light?

Does Janet happen to run past me? I'd like to try and stop her... we could use someone with her talents.
The Stray
GM, 1082 posts
The Marshal
'round these parts
Sat 19 Oct 2013
at 07:58
  • msg #377

Re: Got a light?

I'll cover that in my posts. Roger's there, as well...he's injured, but he still has plenty of PP left.
The Stray
GM, 1083 posts
The Marshal
'round these parts
Mon 21 Oct 2013
at 03:44
  • msg #378

Re: Got a light?

Still trying to decide what, exactly, the effect of the Out of The Frying Pan card should represent. Meanwhile, I'm about to have the Cavalry show up in the Greatest Show thread, and I'd like to have the PCs take on the role of the cavalry coming in. Sound off if you can run a soldier or three.
Janet Weiss
player, 449 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R1B5L1
Mon 21 Oct 2013
at 04:28
  • msg #379

Re: Got a light?

Sure, why not?  Janet is busy running away.
Worm Cultists
NPC, 37 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Mon 21 Oct 2013
at 06:48
  • msg #380

Re: Got a light?

The Stray:
Still trying to decide what, exactly, the effect of the Out of The Frying Pan card should represent.


Falling whale basking shark.
Freiherr von Steinhof
player, 192 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R3B2
Mon 21 Oct 2013
at 08:49
  • msg #381

Re: Got a light?

The Stray:
Still trying to decide what, exactly, the effect of the Out of The Frying Pan card should represent. Meanwhile, I'm about to have the Cavalry show up in the Greatest Show thread, and I'd like to have the PCs take on the role of the cavalry coming in. Sound off if you can run a soldier or three.


Sure, I can handle a few.
The Stray
GM, 1086 posts
The Marshal
'round these parts
Tue 22 Oct 2013
at 03:36
  • msg #382

Re: Got a light?

Alrighty, so I have Tan Xaiohan, Freiherr von Steinhof, and Janet willing to take on the Cavalry. Anyone else?

Also, do you want me to give you temp characters with the stat blocks, or just post the soldier stats and let you post under your normal name?
Janet Weiss
player, 450 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R1B5L1
Tue 22 Oct 2013
at 03:49
  • msg #383

Re: Got a light?

Just post the stat blocks.  There's enough NPC's running around.
Tan Xiaohan
Screaming Rabbit, 576 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R3B2
Tue 22 Oct 2013
at 21:21
  • msg #384

Re: Got a light?

I'll need a soldier, chief. Less'n you want cultists joining in the fight.

[of wall o' text] Stay tuned for a sudden thud when Rabbit forgets to breathe...
Jackie Wells
NPC, 73 posts
Law Dog
P7 T8(2) W1F0 Cha+2 2W1B
Wed 23 Oct 2013
at 02:31
  • msg #385

Re: Got a light?

Thank you all, those were my first in combat rolls that weren't terrible...
The Stray
GM, 1087 posts
The Marshal
'round these parts
Wed 23 Oct 2013
at 04:30
  • msg #386

Re: Got a light?

Jackie has Rock and Roll!, so she doesn't actually suffer the -2 autofire penalty from her gatling pistol. You do have to roll against his Parry, but since that's 5, it's not too much higher than what she'd normally be aiming for.
This message was last edited by the GM at 04:31, Wed 23 Oct 2013.
Jackie Wells
NPC, 75 posts
Law Dog
P7 T8(2) W1F0 Cha+2 2W1B
Thu 24 Oct 2013
at 03:12
  • msg #387

Re: Got a light?

Oh right, thought I had a MAP for some reason, probably because I did last round (had to pull and fire).
The Stray
GM, 1093 posts
The Marshal
'round these parts
Mon 28 Oct 2013
at 08:20
  • msg #388

Re: Got a light?

Howdy folks!

I've been hit with an attack of RL busy, so I'm going to be out of touch for a week or so. I will still manage the occasional post, though.
Worm Cultists
NPC, 38 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Mon 28 Oct 2013
at 18:13
  • msg #389

Re: Got a light?

May it be productive busy!
The Stray
GM, 1096 posts
The Marshal
'round these parts
Mon 4 Nov 2013
at 22:52
  • msg #390

Re: Got a light?

I'm back! Working on posts now...
Jackie Wells
NPC, 77 posts
Law Dog
P7 T8(2) W1F0 Cha+2 1W1B
Tue 5 Nov 2013
at 04:17
  • msg #391

Re: Got a light?

Seems appropriate right about now!

http://www.youtube.com/watch?v=vMbQNu-d7QU
James Wilder
player, 274 posts
Gunslinger
P5 T6 F- W2 FC:W-R-B-
Wed 6 Nov 2013
at 14:34
  • msg #392

Re: Got a light?

Thought I'd toss this out to the group as something I thought was cool.

http://www.kickstarter.com/pro...-social-storytelling

I'm backing it for $35 and am hoping it gets funded!
Worm Cultists
NPC, 43 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Sun 10 Nov 2013
at 17:40
  • msg #393

Re: Got a light?

Walking past the vet's today I saw a sign that reminded me at once of our purple buddies:
CAKE SALE in aid of SPCA - HOMEBAKES AND DODGY TREATS!!


...Alas, closer inspection proved the latter goods to be "doggy treats" where someone had got over-enthusiastic with a marker pen.
Jade Underwood
player, 154 posts
Riding the Audit Trail
P6 T5 W0 F0 Cha+2 1W0R0BL
Mon 11 Nov 2013
at 16:34
  • msg #394

Re: Got a light?

Too funny!
Thunder Walker
player, 362 posts
Dead
Tue 12 Nov 2013
at 03:02
  • msg #395

Re: Got a light?

I don't read much non-fiction these days, but I was given a book by a friend who knows of my particular fascination with Native Americans. I'm only some thirty pages into the book, and it's fascinating and extremely well written. To anyone who has similar proclivities, I thought I'd point it out:

http://www.amazon.com/Empire-S...werful/dp/1416591060

It's called Empire of the Summer Moon, and it's about the rise and fall of the Comanches, centering around the figure of Quanah Parker. A particularly epic description of Comanche warriors, quoted from historical sources:

"a stratagem of war, learned and practiced by every young man in the tribe; by which he is able to drop his body on the side of the horse at the instant he is passing, effectively screened from his enemies' weapons, as he lays in horizontal position behind the body of his horse with his heel hanging over the horses's back...in this wonderful condition he will hang whilst his horse is at fullest speed.

Thus positioned, a Comanche warrior could loose twenty arrows in the time it took a soldier to load and fire one round from his musket."
The Stray
GM, 1104 posts
The Marshal
'round these parts
Tue 12 Nov 2013
at 06:53
  • msg #396

Re: Got a light?

When it comes to flamethrowers vs. Cavalry, flamethrowers tend to win...and there's a non-zero chance you might have to face a whole new batch of Burning Men in a moment...
Tan Xiaohan
Screaming Rabbit, 582 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R3B2
Tue 12 Nov 2013
at 08:18
  • msg #397

On second thought, won't post as the cavalry

In reply to Thunder Walker (msg # 395):

Noted for sure. I don't know if your interest extends to the North and/or a more literary focus, but I picked up A Story as Sharp as a Knife (http://books.google.co.uk/book...Su4C&redir_esc=y) in Canada and am mostway through...it is heavy going, but considering it's taking on the epic task of teaching white people to listen the concentration's worth it.

Also lots of translations of (and references to) stories with Raven being his crazy, baby-eating, shaman-thrashing, beautiful, shit-covered Laughing God self.
The Stray
GM, 1107 posts
The Marshal
'round these parts
Tue 12 Nov 2013
at 08:37
  • msg #398

You can reply about them burning to death

In reply to Tan Xiaohan (msg # 397):

Keep in mind, folks! It's opposed Agility to resist the flamethrower attack. You have to roll 10 or better.
7th Cavalry
player, 6 posts
Here comes the Cavalry!
P7 (8) T6 F0 Cha - Extra
Tue 12 Nov 2013
at 09:09
  • msg #399

Re: You can reply about them burning to death

Opposed?! Yikes. I'll have to get to it when I'm back, then.
Freiherr von Steinhof
player, 196 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W1R3B2
Tue 12 Nov 2013
at 11:59
  • msg #400

Re: You can reply about them burning to death

On the bright side, there are soon a few guns available...
Can somebody please kill this thing? I have a few blood stains to scrub out of my uniform. And my arm still needs a doctor.
The Stray
GM, 1108 posts
The Marshal
'round these parts
Tue 12 Nov 2013
at 16:21
  • msg #401

Re: You can reply about them burning to death

At least all the groups of extras have 3 white chips a piece, so it might be possible so some of them to survive the damage...though unlikely, since a lot of them seem to have gotten hit with raises. I have a lot of die rolls to make, and haven't yet had the Mourning Mist go...
Worm Cultists
NPC, 45 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Tue 12 Nov 2013
at 18:43
  • msg #402

Re: about them burning to death

Is there a doctor we haven't scared off, blown up, or covered in kerosene?
Jade Underwood
player, 156 posts
Riding the Audit Trail
P6 T5 W0 F0 Cha+2 1W0R0BL
Thu 14 Nov 2013
at 01:11
  • msg #403

Re: about them burning to death

Sorry for not responding yesterday, long busy day.  I should have a few of those from now through Thanksgiving, some business travel too.  I'd fore warn you but it's a might unpredictable day to day.
The Stray
GM, 1112 posts
The Marshal
'round these parts
Wed 20 Nov 2013
at 05:23
  • msg #404

Re: about them burning to death

Can you tell I like writing for the Whateleys? :D
Janet Weiss
player, 459 posts
I feel released!
P4 T5 W0 F0 Cha4 W3R1B5L1
Wed 20 Nov 2013
at 05:47
  • msg #405

Re: Whateley's

Heh.  That did inspire one of Janet's better speeches!
Jade Underwood
player, 158 posts
Riding the Audit Trail
P6 T5 W0 F0 Cha+2 1W0R0BL
Thu 21 Nov 2013
at 01:21
  • msg #406

Re: Whateley's

Hooray, I am back from Outer Space!
The Stray
GM, 1113 posts
The Marshal
'round these parts
Thu 21 Nov 2013
at 01:27
  • msg #407

Re: Whateley's

Yay!
Jade Underwood
player, 159 posts
Riding the Audit Trail
P6 T5 W0 F0 Cha+2 1W0R0BL
Thu 21 Nov 2013
at 02:14
  • msg #408

Re: Whateley's

More importantly I have finished ASOIAF, well all the books that are out so far anyway, in one long reading cram I started last month.

I have finally read the books everyone else finished 2 years ago!
Moses
player, 347 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W2R1B1
Thu 21 Nov 2013
at 13:17
  • msg #409

Re: Whateley's

Yay for Winter is Coming!

Oh, and can I nominate Janet for a chip for her encounter with Nikodemus?
James Wilder
player, 275 posts
Gunslinger
P5 T6 F- W2 FC:W-R-B-
Thu 21 Nov 2013
at 13:41
  • msg #410

ASOIAF

I tried SO hard to like the ASOIAF series but couldn't keep going past the first 400 pages of A Game Of Thrones. It reminded me of reading Dickens and Tolkien plus I wanted to toss more than half the characters off a high cliff.

/rant!
The Stray
GM, 1115 posts
The Marshal
'round these parts
Thu 21 Nov 2013
at 16:40
  • msg #411

Re: ASOIAF

Grimdark fantasy isn't for everyone, and it's been a major reason why I haven't touched the novels. It's not that I think they'd be bad--it's that I don't know if I, personally, would enjoy them.

Nomination noted!
Tan Xiaohan
Screaming Rabbit, 587 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R3B2
Thu 21 Nov 2013
at 17:54
  • msg #412

Re: ASOIAF

@ James - Infidel! How dare you mention Dickens and Tolkien in the same sentence! I shall...um...mildly annoy you from a long long way away.

@ Stray - in my experience they're better than most high fantasy violence-wise, it's more that the violence actually has realistic consequences in a mediaeval setting without anyone poofing things better. I suspect James didn't get as far as any of Tyrion(alt!Richard III)'s chapters, because his wry humour is what makes the series for a lot of people.

Thinking about it, pretty much all the most horrible things I can think of from the books I read (I gave up at whatever book most people do, when there's a lull in albino direwolf-related action) happen "offscreen"...which of course makes them more horrible, but it's not gorn or anything. I've never encountered another author (save maybe Guy Gavriel Kay at his best) who captures the mediaeval drudgery/pagentry contrast so gloriously. Anyway, it's no worse than Perdido Street Station, just more humans.
James Wilder
player, 277 posts
Gunslinger
P5 T6 F- W2 FC:W-R-B-
Thu 21 Nov 2013
at 17:56
  • msg #413

Re: ASOIAF

@Tan Xiaohan : they were both very wordy authors :D

Personally my "dark fantasy" books of choice were the Black Company books by Glen Cook - they really made me want to run a game set in a humility/mercenary group where the PCs weren't at the top but more grunt level
Tan Xiaohan
Screaming Rabbit, 588 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R3B2
Thu 21 Nov 2013
at 18:04
  • msg #414

Re: ASOIAF

I deathglare in your extremely general direction!
Tan Xiaohan
Screaming Rabbit, 589 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R3B2
Fri 22 Nov 2013
at 16:42
  • msg #415

Re: ASOIAF

Thunder Walker:
They had to flee. It was the only way. To run from these.


Yes! Conga line the zombies into the mansion!
Thunder Walker
player, 364 posts
Dead
Sat 23 Nov 2013
at 02:32
  • msg #416

Re: ASOIAF

To catch up on a series of comments I seem to have missed:

- Glad there's another ASOIAF fan in the house
- Liked Tolkien, didn't like Dickens
- Don't know how Dickens, Tolkien, and/or Martin fit in the same sentence or category
Tan Xiaohan
Screaming Rabbit, 590 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R3B2
Sat 23 Nov 2013
at 09:46
  • msg #417

Re: ASOIAF

Tolkien and Martin wrote books with swords in, and also humans. Dickens and Tolkien are beyond James' attention span. [sage nod]

Seriously, though, I hated Dickens' work before I knew about his role in defaming John Rae (thus setting off years of lethal prejudice against the Inuit): it is painfully obvious the man was paid by the word.

Tolkien I will never cease to marvel at, because I think if I'd watched most of my friends machine-gunned and/or bombed to a lumpy paste around me I would probably be bitter as all Lewis rather than write about beautiful things.

Hey, Moses! Tip for ya - I think that red stuff all over Moses, Thunder Walker, the tree and the ground between here and there is supposed to be on the inside.
Jade Underwood
player, 162 posts
Riding the Audit Trail
P6 T5 W0 F0 Cha+2 1W0R0BL
Mon 25 Nov 2013
at 01:29
  • msg #418

Re: ASOIAF

RE: Game of Thrones -

The series really is a function of the strength of its characters.  Martin's plot is competent but he really telegraphs what's going to happen (you know so and so is going to meet a bad end a book ahead of time but to be fair you don't know how). Still it's a good plot because it's got so many moving parts and its really easy to forget about the telegraphed events in the complexity.

Martin's world is fantastic but he keeps it all on the human scale, and I agree with Alouette that one of the refreshing aspects of it is that death, killing, magic etc. all have fairly realistic consequences.  I like it when fantasy meets a bit of intrigue.

I don't really see the setting as "grimdark" so much as acknowledging life in a medieval society sucked for the vast majority of people, and even the privileged really didn't have it so well oftimes.

There's just a lot of characters you get attached to.  Some of them you love, some you hate, some you hate to love others you love to hate.

Anyway I'm going to try The Black Company next, this isn't the first recommendation I've heard for it.

Also I've read Tolkien and Dickens too XD
Tan Xiaohan
Screaming Rabbit, 591 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R3B2
Mon 25 Nov 2013
at 08:53
  • msg #419

Re: ASOIAF

Yes, that! He goes a touch overboard at times, but only a little, and that's purely down to the modern attitude to both violence and the late 15th century. (Also corvids don't talk like that - sure, they'll try out words, but not echo everything you say without trying to work out associations/which vocalisations mean food might happen)
James Wilder
player, 278 posts
Gunslinger
P5 T6 F- W2 FC:W-R-B-
Mon 25 Nov 2013
at 14:25
  • msg #420

Re: ASOIAF

I compared GRRM to Tolkien and Dickens in that he's rather ... wordy much as I consider them wordie.

I just don't like GRRMs writing style nor many of his characters. I understand they're "realistic" and all that but if I wanted realistic characters I won't be reading fantasy ... I'll stick to Dresden Files and such.
This message was last edited by the player at 14:29, Mon 25 Nov 2013.
Tan Xiaohan
Screaming Rabbit, 592 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R3B2
Mon 25 Nov 2013
at 20:13
  • msg #421

Re: ASOIAF

Heh, oddness - I read fantasy because that very realisim applied to Elsewhere is what makes them a valid escape (and the magic parts so glowingly awesome). Beware of confusing "gritty"(and/or Brown) with "realistic", though: they are very different beasts...I say this not because I think y'all don't know, but 'cause we're on GRRM, whose amounts of grit and realisim are a little under inversely proportional.

On the theme of gritty and wordiness, you (Wilder & Jadecat) may or may not be interested to hear I wasn't forced to eat my conditionally-given copy of The Gunslinger, though I didn't make it far into the next one before my King tolerance ran out (when he grows up, that man will be a Great, I am sure of it). I may be curious enough to get through the tie-in graphic novels the library is stocked with, though.

Unrelated to any of the above, if you were 1880s Shanghai Batman (sort of), who would you fight?
Jade Underwood
player, 163 posts
Riding the Audit Trail
P6 T5 W0 F0 Cha+2 1W0R0BL
Tue 26 Nov 2013
at 04:22
  • msg #422

Re: ASOIAF

I admit I'm a sucker for the Dark Tower series.  It's the only King creation I can bring myself to read and I've read the whole series through over and over again more than once.  I even have the compendiums.

It's such a perverse, twisted creation, something about it endlessly fascinates me.

I do not have all the graphic novels, I started to collect them but job problems curtailed that.  The ones I've read though are fairly decent, and a good addition to the universe.

And that's obvious, you'd fight the Mandarin Joker.
Jackie Wells
NPC, 82 posts
Law Dog
P7 T8(2) W1F0 Cha+2 1W1B
Tue 26 Nov 2013
at 04:25
  • msg #423

Re: ASOIAF

*smacks Stray with a rolled up newspaper*

No!  You do not get to use Batman movie quotes!  Bad Marshal!
The Stray
GM, 1119 posts
The Marshal
'round these parts
Tue 26 Nov 2013
at 07:43
  • msg #424

Re: ASOIAF

*is bemused*

Where was I using Batman movie quotes?
Janet Weiss
player, 464 posts
I feel released!
P4 T5 W0 F0 Cha4 W3R0B4L1
Tue 26 Nov 2013
at 07:53
  • msg #425

Re: ASOIAF

The Stray:
*is bemused*

Where was I using Batman movie quotes?

"Danced with the devil by the pale moonlight" is a quote from Batman, the Tim Burton version.
Tan Xiaohan
Screaming Rabbit, 594 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R3B2
Tue 26 Nov 2013
at 08:51
  • msg #426

Re: ASOIAF

In reply to Jade Underwood (msg # 422):

I'm intrigued by the world, capable of handling raw mysogyny in small doses, and adore most of King's prose...it's just he's so dang immature it's like reading the actual Browning poem interspersed with extracts from the walls of the boys' toilets at primary school. I still hope I'll find something in the graphic series that'll encourage me to maybe give it a go someday, though.

Hmm...I think the Mandarin Joker's grin/giggles might be 'cause he's high on opium, which might not be condusive to organising crime sprees... [thinks thinks] Maybe he's an eternally bored Imperialist Japanese Joker, and thinks he can get away with shit because he's rich and foreign? Noh Joker! That could be super scary...
This message was last edited by the player at 12:57, Tue 26 Nov 2013.
Moses
player, 349 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W2R1B1
Tue 26 Nov 2013
at 12:55
  • msg #427

The Dark Tower

I've just finished the series this morning.
It sucked.
I started reading it oh-so-many-years ago, then there was this long hiatus (after book three, I think?). I liked them at the time and couldn't wait for him to continue.

Then I read Insomnia. This was the book that ruined Stephen King for me. 400-odd pages (in German, at least) where literally nothing happens. I just kept reading, because, you know, it's Stephen King. Something was bound to happen. But, no. A boring book that sizzled out in an unsatisfying ending.
It was so bad I stopped reading King altogether.

Then I got the book about that girl that gets lost in the woods for Christmas. Nice read, liked it a lot. But not enough to pull me back to King.
Then there was 11-22-63 last year or the year before that? Bought it, read it, loved it. Made me pull out IT from my book shelf. But then I remembered the Dark Tower series and that it certainly would be done by now?
So I went out and got those.

Boy, what a chore. It was like Insomnia all other again, with some small highlights where stuff actually happened.
It made me realize that King is just not that good a writer. He can't keep the suspense up for anything longer than short stories or novellas.
I still wanted to finish it just to find out how it would end.

And this morning I got to the ending. As I said, it sucked. Man, what a waste of time. What a waste of paper. Eight books to get to this? It felt like the 6th season of Lost. If this was a short story, sure, then it would've been somewhat nice. Great for a 45 minute episode of the Twilight Zone. Or even a 90 minute rainy-Sunday-afternoon TV movie.

And possibly the worst part is "Susanna's epilog" as well as the warning at its end to not continue reading because the ending will suck (albeit given the high expectations a reader might have after eight bloody books of building up to it).
I should've taken King up on his word, because that ending really, really sucked.
It was so bad, I wanted to put my finger through my eyes into my brain and swirl it around just to remove the memory of it.
But then I got some great news that saved the day for me.

If there's one book series you're definitely never gonna read: Make sure it's the Dark Tower series.

/rant.
Tan Xiaohan
Screaming Rabbit, 595 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R3B2
Tue 26 Nov 2013
at 13:04
  • msg #428

Re: The Dark Tower

...or maybe not? O_O
James Wilder
player, 279 posts
Gunslinger
P5 T6 F- W2 FC:W-R-B-
Tue 26 Nov 2013
at 13:09
  • msg #429

The Dark Tower

In reply to Tan Xiaohan (msg # 421):

I read through Wizard and Glass (book 4 I think) then stopped as I wanted to throw the book out the window.

Much like Moses I think Stephen King is best in the short story/novella realm as he gets to the point without rambling on and on and on... seems to be a theme with me having issues with that sort of writing.
Tan Xiaohan
Screaming Rabbit, 596 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R3B2
Tue 26 Nov 2013
at 13:15
  • msg #430

Re: The Dark Tower

I think you might like Cherie Priest - she tends to write action! heroes! and books that go zoom, but there's enough skill and substance there to make them worth it.
James Wilder
player, 280 posts
Gunslinger
P5 T6 F- W2 FC:W-R-B-
Tue 26 Nov 2013
at 13:26
  • msg #431

Re: The Dark Tower

In reply to Tan Xiaohan (msg # 430):

I've read her Boneshaker and Dreadnought books :)
Moses
player, 350 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W2R1B1
Tue 26 Nov 2013
at 13:38
  • msg #432

Re: The Dark Tower

A series I recently enjoyed was the Temeraire series from Naomi Novik. It's Napoleonic Wars with Dragons.
Jade Underwood
player, 165 posts
Riding the Audit Trail
P6 T5 W0 F0 Cha+2 1W0R0BL
Tue 26 Nov 2013
at 16:04
  • msg #433

Re: The Dark Tower

A lot of people don't like the Dark Tower series past the third or fourth book, when King when on a hiatus with it and got hit by a van.

There's a definite shift in tone at that point, and since minor spoilers have been breached already, King appearing in his own book as a character just makes many people say "That's it, I'm done."

But I was always a strange child, endlessly fascinated by odd things no one else seemed to like.

And when I was younger I thought I'd be a fiction author at one point, then I figured out writing is hard and I can't write for beans.

RE: the ending.  I agree Susanna's ending is out of place.  TV Tropes has a page called Replacement Goldfish that pretty much describes what King is going for, but it's so clumsy and shoehorned in at the last minute.

There's a famous story where a death row inmate, whose execution was scheduled within the year, wrote King a letter begging to know what happened to Roland at the end of the story.  He swore to never tell anyone.

King has recounted that when he pondered the dilemma, he realized it was a moot point, because the author himself had no idea how it would end.  He legitimately could not answer the question at the time.  This was about the time book 4 was out.

I think the problem for many people is that King started writing this thing with no real overarching plot in mind.  Consider even if you don't particularly like his books that he started it early in his career, and he has even admitted that the first version of The Gunslinger wasn't a very good book.  Most don't realize it's been re-edited, rewritten and filled out a bit since its first publication.

Originally King hadn't really planned to continue that story, but in his words Roland's world kept calling to him and he just started turning out the books as the ideas came.

So you get this story that's very organic.  In a display of mental illness, King has regularly asserted that he didn't make this story up, he's just the vessel through which Roland's world flows.

But interesting as that may be, the problems there are twofold: one, any such work is bound to jump the shark.  I personally think it jumps the shark completely in book five, others put it much earlier.  A lot of people stop at book 4 like James, where it starts to slip.

Two, again a TV Tropes reference, Real Life writes the plot.  Being hit by a van made King fear he would die without finishing the story, so the last parts of the series are rushed.  You can just tell, it's not something I can express concisely but having read the whole thing through multiple times, there's a point where the richer texture of the earlier books is suddenly gone.

In my experience most fiction that people like has a tight, cohesive plot.  The ending is known before the author writes the first chapter.  This is pretty much the opposite of that.

That said I didn't feel like the last books were "bad" but it definitely shifts.  I understand why others don't like it.

Anyway without spoiling it, I am going to do the unthinkable and defend the ending.  The ending isn't a good one, but it's the right one.  And there's a very important, and very subtle, detail in it most people overlook.  If you pick up on it, you quickly realize there's more going on to the ending than it seems.
Moses
player, 351 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W2R1B1
Tue 26 Nov 2013
at 19:19
  • msg #434

Re: The Dark Tower

Jade Underwood:
Anyway without spoiling it, I am going to do the unthinkable and defend the ending.  The ending isn't a good one, but it's the right one.  And there's a very important, and very subtle, detail in it most people overlook.  If you pick up on it, you quickly realize there's more going on to the ending than it seems.


I don't think it's the right one. There are one or two I could think of that I believe would be just as fitting.
But I agree, the last two books do seem rushed.

Re: the subtle detail: Are you talking about the "fundamental change"? (Re-tranlating here back from German.)
Because that's another thing I take an issue with.
Tan Xiaohan
Screaming Rabbit, 597 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R3B2
Tue 26 Nov 2013
at 20:15
  • msg #435

Re: The Dark Tower

In reply to James Wilder (msg # 431):

Aha! Dreadnought is on my get-if-encountered list...I sort of hope it'll fix some of the issues I have with Priest's 'verse, but I won't cry if it doesn't because, y'know, steampunk with zombies. Hmm...Marcus Sedgwick? Mediocre writing, but solid characters and Slavic vampires who manage to be actually really scary (and when was the last time you saw scary vampires?).

@Mose - dragons that talk are a hard sell to me...the general concept of Napoleonic-era dragon wars makes me go 'eee', but I'm scared the beasts will just be like large-bomber-shaped humans rather than reptile-minded war machines. Does Novik handle feeding and combat well?

@ Jadecat - It might be one of those series you have to read as a teenager, wide-eyed and lacking in a mental accumulation of comparisons. I adore the Elric Saga (which also has a rubbish-if-applicable ending), for instance (at least one omnibus lives wherever I do, always) but although I'd give it to my 15-year-old buddy I don't think I could give it to an adult today without them going "what the hell is this mess?"

As for:
In a display of mental illness, King has regularly asserted that he didn't make this story up, he's just the vessel through which Roland's world flows.


...either a high percentage of authors are crazy or that's a kind of crazy inherent in some kinds of authordom, 'cause a lot of writers both published and amateur work that way. Not that I'm not batshit, but it's got to the point that if one of my characters is doing something odd I'll throw it in, since my subconscious is far better at sorting things than I am, and often a little research into the place/time/culture will turn up why they're doing that. Anyway, it's possible to make such a thing plot-shaped if one knows where to start, where to stop and what to winnow...being a cameraman rather than a god doesn't necessarily make a poorly-paced/aquired-tase series.

quote:
...I am going to do the unthinkable and defend the ending.  The ending isn't a good one, but it's the right one.  And there's a very important, and very subtle, detail in it most people overlook.  If you pick up on it, you quickly realize there's more going on to the ending than it seems.


So subtle it might be Fridge Brilliance? ecksdee
Moses
player, 352 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W2R1B1
Tue 26 Nov 2013
at 20:56
  • msg #436

Re: The Dark Tower

Talking dragons: yes, I was sceptic at first, too.
Novik does pull it off, though. Different nations treat their dragons differently. Feeding the dragons is a major thing in all the novels. There are social questions asked (not necessarily answered), but not modern social issues, issues of the time.
There are different tactics trained and discussed.
The dragons have real personalities. They do tend to be somewhat humanized, but I think it's OK considering they're raised in human company.
That is, until you get to meet the ferals...

Good stuff!
Tan Xiaohan
Screaming Rabbit, 598 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R3B2
Tue 26 Nov 2013
at 21:38
  • msg #437

Temeraire

Being a bit human-like due to being raised around them is passable...I'll be interested to see how the question of 'why get recruited into the tasty squishies' armies' is dealt with, and glad no social/how the hell to feed a mobile dragon unit issues are magically solved. Thinking about it, I am sort of simultaneously fascinated and horrified at the prospect/consequences of Alexander I giving dragons to Cossacks.

Well, the library says it's in, so if it's still in next time I'm down there, dragons it is. ^_^
Jade Underwood
player, 166 posts
Riding the Audit Trail
P6 T5 W0 F0 Cha+2 1W0R0BL
Wed 27 Nov 2013
at 00:55
  • msg #438

Re: Temeraire

The detail most people miss is that he has something on his person at the end that's very important.  I think that's a good way to say it without giving it away.

Another thing about the ending, is that whatever it was, unless it was utter brilliance to an extreme,was going to disappoint.  Monty Python's Flying Circus had the same problem: they were great at setup and premise, but there was seldom a good punchline.

And to be fair, about 30 pages before the end, King tells you to stop reading.  But that's the kind of insanity that makes most people give up on The Dark Tower.

And given what we know about the nature of the Tower, and its purpose, the ending just makes a lot of sense to me even if it's not a satisfying ending.  <shrug>

One thing that flew over my head, that people who read a lot of Stephen King get really mad about, is one of the characters who dies is a huge character in the SK mythos but if you read the Dark Tower as a self contained work like I do, you just have no way to realize it.  While I didn't really think his end was all that upsetting, apparently many others who have read the other books don't feel that way.

I have had this conversation before with someone who absolutely loves the first three books, they are his favorites ever, but who just couldn't stand the post hiatus/hit by a van volumes.  I like the way he put it:

"I'm glad you were able to hang in there because I wasn't!"

XD
This message was last edited by the player at 01:00, Wed 27 Nov 2013.
Jackie Wells
NPC, 83 posts
Law Dog
P7 T8(2) W1F0 Cha+2 1W1B
Wed 27 Nov 2013
at 01:08
  • msg #439

Re: Temeraire

Also one more dark tower post and I'll shut up.

King does do one thing in the series which drives me utterly insane.  Some of the Improbably Weapons Use I can forgive because it otherwise amuses me, but he gets the details of handguns completely wrong.

For the love of Pete, other authors, when writing a story about a character who uses a particular weapon often, will go get one of those items and take a short class about how it is/was used.

Really Stephen King, you couldn't rent a single action revolver for one day?  You couldn't ask someone who would know if Ruger ever made a .44 Magnum semiautomatic pistol?  You just had to pick some weird cartridge because it was weird and old and no twentieth century gun store would have it?  Really!?
The Stray
GM, 1120 posts
The Marshal
'round these parts
Wed 27 Nov 2013
at 02:58
  • msg #440

Re: ASOIAF

Janet Weiss:
The Stray:
*is bemused*

Where was I using Batman movie quotes?

"Danced with the devil by the pale moonlight" is a quote from Batman, the Tim Burton version.


Oh. Oh, yeah.

Jeez, Jackie! Why so serious?

*ducks*

On authordom: I sometimes feel as if I'm finding the shape of a story that had already been there, rather than making t out of whole cloth...of course, the "not stating things with a definite plan in mind" might be the reason I've never gotten anything really finished.
Tan Xiaohan
Screaming Rabbit, 599 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R3B2
Wed 27 Nov 2013
at 08:43
  • msg #441

Re: ASOIAF

Art Wiley:
He considered what the Wicasas thought, about the danger, and wondered if it was entirely unfounded. He waited to see what Kang might respond to Rabbit.


You don't know what Rabbit's been telling Kang... [is highly amused]
Moses
player, 353 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W2R1B1
Wed 27 Nov 2013
at 10:25
  • msg #442

Re: Temeraire

Tan Xiaohan:
Being a bit human-like due to being raised around them is passable...I'll be interested to see how the question of 'why get recruited into the tasty squishies' armies' is dealt with, and glad no social/how the hell to feed a mobile dragon unit issues are magically solved.


They are born and bred into the army. :-)
Temeraire, really, is an outsider to the whole established setups of dragons within the army.
One of my favorite scenes in the first or second book (read the first three back-to-back, so it kinda blurs what happens in what) is when he is told why the Allies are fighting Napoleon and learns about some of Napoleon's policies and goals... and then happens to agree with them. Which of course prompts everybody to panic and beg him to not utter such treason!

Tan Xiaohan:
Thinking about it, I am sort of simultaneously fascinated and horrified at the prospect/consequences of Alexander I giving dragons to Cossacks.


Russia hasn't really played a role in the books so far, but it is hinted at Russian dragons suffering from severe oppression, being used as little more than menial beasts.
Moses
player, 354 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W2R1B1
Wed 27 Nov 2013
at 10:30
  • msg #443

Dark Tower, once more.

Jade Underwood:
The detail most people miss is that he has something on his person at the end that's very important.

Yes, but it's completely pointless that it is there. There is nothing in the book that would prompt him having it at the end. It's just there.

quote:
Another thing about the ending, is that whatever it was, unless it was utter brilliance to an extreme,was going to disappoint.  Monty Python's Flying Circus had the same problem: they were great at setup and premise, but there was seldom a good punchline.


I disagree about Monty Python, but yes, the buildup was enormous, a satisfying ending hard to achieve. King's way was a cop-out, though.

quote:
And to be fair, about 30 pages before the end, King tells you to stop reading.  But that's the kind of insanity that makes most people give up on The Dark Tower.

Instead of doing that, he should have just left it there, then. Fade to black, like at the end of Sopranos.


quote:
One thing that flew over my head, that people who read a lot of Stephen King get really mad about, is one of the characters who dies is a huge character in the SK mythos

I liked that. The bastard had it coming, after all. :-)
The Stray
GM, 1121 posts
The Marshal
'round these parts
Wed 27 Nov 2013
at 11:06
  • msg #444

Re: Dark Tower, once more.

Moses:
quote:
Another thing about the ending, is that whatever it was, unless it was utter brilliance to an extreme,was going to disappoint.  Monty Python's Flying Circus had the same problem: they were great at setup and premise, but there was seldom a good punchline.


I disagree about Monty Python, but yes, the buildup was enormous, a satisfying ending hard to achieve.


I was under the impression that the setup-build up-unsatisfying conclusion sequence was intentional on the part of the Pythons. The premises leading to funny middle bits and unsatisfying ends was something they did too regularly for it NOT to have been deliberate. It's part of the joke.
This message was last edited by the GM at 11:07, Wed 27 Nov 2013.
Thunder Walker
player, 365 posts
Dead
Wed 27 Nov 2013
at 16:16
  • msg #445

Re: Temeraire

I actually favor the sprawling epic, in which the world unfolds piece by piece over a series of books. That may explain the authors and series I like, or perhaps my experience with Tolkien as a youth fed into my desire to read about worlds that unfold in just such a manner. That sort of wordiness or wordcraft is something I revel in as a reader. I want to know the details, and what kind of food they had at the feast, and what kind of clothes they were wearing, and what the sigils on the banners are. I'm as guilty of anyone else of occasionally skimming those details when I'm dying to get to the action, but I always go back for them later.

I went from Tolkien to Robert Jordan to George R. R. Martin. Throw some Raymond E. Feist in there (though in the way Tanx mentioned, you might have to be a kid or to have started reading his stuff as a kid to be into Feist). Recently some Patrick Rothfuss and a lot of Brandon Sanderson. I dabbled in some Robin Hobb.

- I've heard good things about Naomi Novik, but have not yet had the chance to read her work.
- The only thing I read by Stephen King was The Stand, and I thoroughly enjoyed it. I've been recommended Dark Tower by fans, and then I've been discouraged from reading Dark Tower from fans - so I kind of just decided to skip it.
- Cossack! Cossack!
Tan Xiaohan
Screaming Rabbit, 600 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R3B2
Wed 27 Nov 2013
at 18:29
  • msg #446

Re: Temeraire

I was off sick (dunno what I've got, but I am feverish, shivery and may make less sense than usual; please excuse me) today and dragged myself into the library - I've almost finished Temeraire (the first book) and it is highly amusing. There are some highly perplexing background questions and a few plain weird Americanisims (where is all this coffee coming from, especially with the populations of the Americas having the literal firepower to resist colonisation? Where are the Welsh?), but I am loving the dragon breed-names/descriptions.

Eh, you could say the same of Russian horses and/or peasants...I suppose they're all off setting fire to China to secure their tea supply or something.

@ TW - with me it's a love of language as much as imagery: I don't care for detail if it's pointless, but if it's interesting or quietly work-showing like GRRM showing armour getting cleaned, then yay...if you haven't read The Sarantine Mosaic (a duology: Sailing to Sarantium then Lord of Emperors) by Guy Gavriel Kay, you need to, though.

Anyone here read GGK's latest, by the way? I'm dithering because when he is not Awesome, he is meh, and I didn't care for 2/3 of Under Heaven.

http://youtu.be/QYMieY9MW8I?t=2m3s ! ...and dragons?! Talk about scorched earth policy...
This message was last edited by the player at 18:50, Wed 27 Nov 2013.
Art C. Wiley
player, 173 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W0R6B3L1
Thu 28 Nov 2013
at 18:51
  • msg #447

Re: Temeraire

Thunder Walker:
I went from Tolkien to Robert Jordan to George R. R. Martin. Throw some Raymond E. Feist in there (though in the way Tanx mentioned, you might have to be a kid or to have started reading his stuff as a kid to be into Feist). Recently some Patrick Rothfuss and a lot of Brandon Sanderson. I dabbled in some Robin Hobb.


Didn't I ever recommend Brust to you? If not, consider him recommended. Given the number of series for which you are already awaiting future installments, one more won't hurt. Though you'll have 18 books to read until you have exhausted his current material.

Scott Lynch also did some great work in the first two books of the Gentleman Bastard series, but I believe he had a serious bout with depression between writing the second and third books. I haven't picked up the third book yet, but I think there are 7 installments planned for this. He took more time to write book 3 than GRRM has taken recently, but if he's past the depression (or embraced it?) I expect the books without too much delay between installments.
Art C. Wiley
player, 174 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W0R6B3L1
Thu 28 Nov 2013
at 19:00
  • msg #448

Re: ASOIAF

Tan Xiaohan:
You don't know what Rabbit's been telling Kang... [is highly amused]


I presume something about how tasty white meat is. Good thing Art is so skinny.
Tan Xiaohan
Screaming Rabbit, 601 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R3B2
Thu 28 Nov 2013
at 20:17
  • msg #449

Re: ASOIAF

...no.

I was more amused that the Clueless character is being left to handle top-level diplomacy whilst simultaneously trying to work out a way of becoming less expendable before Crazy Horse whaps Kang upside the head with that map.
This message was last edited by the player at 20:19, Thu 28 Nov 2013.
Thunder Walker
player, 366 posts
Dead
Sat 30 Nov 2013
at 17:16
  • msg #450

Re: Temeraire

In reply to Art C. Wiley (msg # 447):

Brust...you haven't recommended him to me yet, but you have now. Honestly, I'm surprised that I haven't even heard his name before. I will look into this.

Also yes, Scott Lynch has been mentioned to me before and I have been meaning to check that out. Like you said, I've been waiting on various installments from incomplete series so I might as well pick up more of those while I'm waiting on the others. That way...maybe I'll have a chance of at least getting one complete story out of the deal.
Art C. Wiley
player, 175 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W0R6B3L1
Sun 1 Dec 2013
at 03:44
  • msg #451

Re: Temeraire

Thunder Walker:
In reply to Art C. Wiley (msg # 447):

Brust...you haven't recommended him to me yet, but you have now. Honestly, I'm surprised that I haven't even heard his name before. I will look into this.


You can probably get the omnibus editions of most of his books at this point. Start with the Book of Jhereg, of course.

Try to read the Khaavren Romances after the book of Athyra or thereabouts. Just realize that:
1) They are completely separate story lines from the main Taltos story line
2) They are partly satirical work based on the works of Dumas, specifically the D'Artagnon Romances
3) Although #1 is mostly true, the things that occur in these Romances are important to the later portion of the Taltos series, thus it is (IMHO) important to read them at some point
Jade Underwood
player, 168 posts
Riding the Audit Trail
P6 T5 W0 F0 Cha+2 1W0R0BL
Tue 3 Dec 2013
at 03:52
  • msg #452

Re: Temeraire

Baaah Thanksgiving, it swallows you like so many Leftovers!

And I will vanish near the end of December, I will endeavor to forewarn!
The Stray
GM, 1125 posts
The Marshal
'round these parts
Tue 3 Dec 2013
at 03:54
  • msg #453

Re: Temeraire

Yeah, I know how you feel. It kind of sawlloew me up, too.

Oh? Vanish for how long?
The Stray
GM, 1127 posts
The Marshal
'round these parts
Tue 3 Dec 2013
at 05:03
  • msg #454

Re: Temeraire

Well, it certainly looks like this Big Damn Heroes moment of Custer's is rapidly turning into one giant Redshirt Army clusterfuck...

On the other hand, I seriously have to hand it to the Dice Roller for saving Col. Manning's bacon yet again. It seems to really love him. If he survives this, I'm going to have to give his statblock an overhaul...
This message was last edited by the GM at 05:05, Tue 03 Dec 2013.
Jade Underwood
player, 169 posts
Riding the Audit Trail
P6 T5 W0 F0 Cha+2 1W0R0BL
Tue 3 Dec 2013
at 05:55
  • msg #455

Re: Temeraire

Eh, no longer than a week or two.  I'd probably check in a bit here and there.

I have some vacation days I have to use or lose, but I've no budget to go anywhere or do anything so it depends on how  creative I am.
The Stray
GM, 1128 posts
The Marshal
'round these parts
Tue 3 Dec 2013
at 06:04
  • msg #456

Re: Temeraire

Alrighty, cool. I wasn't planning for there to be a lot of movement around Christmas anyhow...
Moses
player, 357 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W3R1B1
Tue 3 Dec 2013
at 11:24
  • msg #457

Craze Horse, no Crazy Mose

I have to say, I'm quite glad that Moses is not there at the meeting with Kang... Not sure if the gentle giant wouldn't have added more fuel to the fire of Crazy Horse.
The Stray
GM, 1130 posts
The Marshal
'round these parts
Tue 3 Dec 2013
at 16:35
  • msg #458

Re: Craze Horse, no Crazy Mose

Freiherr von Steinhof:
Leopold reels back from the onslaught of memories.
"I should've let Coltrane kill you..." he mutters to himself, tears forming in his eyes.
Then again, the town might have burned down if he hadn't. Sickening as the thought was.


Heh.

Freiherr von Steinhof msg #227:
Oh, they can Deus ex Machina my ass outta trouble any day! :-)!


Bloody Marty Coltrane #228:
((OOC: I'll keep that in mind for when you get to know them better. }:D ))


You know, I DID kinda warn you...But, honestly, Von Steinhof had no way of knowing Coltrane picking on Burns and his "daughter" was a case of evil vs. evil. So he was only acting as his nature dictated.

Though you might have noticed that the burning dead only appeared after Burns started spraying his stuff on the fires...

But hey. Just imagine what might have happened if he'd sprayed his elixir on an actual Ghost Rock fire, as was his original plan.
Tan Xiaohan
Screaming Rabbit, 604 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R3B2
Tue 3 Dec 2013
at 19:14
  • msg #459

Re: Craze Horse, no Crazy Mose

Moses:
I have to say, I'm quite glad that Moses is not there at the meeting with Kang... Not sure if the gentle giant wouldn't have added more fuel to the fire of Crazy Horse.


It's all right, Rabbit is quite capable of causing an international incident on her own.

Alas! My cavalry appears to have become infantry...
Jackie Wells
NPC, 85 posts
Law Dog
P7 T8(2) W1F0 Cha+2 2W1B
Thu 5 Dec 2013
at 01:37
  • msg #460

Re: Craze Horse, no Crazy Mose

Bullock grabbing the crazy cult priest made me laugh maniacally for some reason, and I don't know why but I like it.  A lot.  Nominated!
The Stray
GM, 1136 posts
The Marshal
'round these parts
Thu 5 Dec 2013
at 01:44
  • msg #461

Re: Craze Horse, no Crazy Mose

Well (Wildcat Hawkins), You seem to be the sort (Jackie Wells) to like bold action (Thaddeus Whateley) and over-the-top heroics (Roland The Headless Gatling Gunner)...so I think I might have a guess. ;) Nom noted.
Jade Underwood
player, 181 posts
First of Her Kind
P6 T5 W0 F0 Cha+2 2W0R0BL
Thu 5 Dec 2013
at 03:54
  • msg #462

Re: Craze Horse, no Crazy Mose

Pretending to be a Hired Killer to find a man who's wanted by half the town... what could possibly go wrong.
The Stray
GM, 1153 posts
The Marshal
'round these parts
Sun 8 Dec 2013
at 01:16
  • msg #463

Re: Craze Horse, no Crazy Mose

Heh. Well, Jade certainly found out WCPGW pretty quick, didn't she? ;)

In other news!

I've updated the Systems Info & house Rules thread with some rulings and clarifications. Mostly my policy on ties, taking hostages and using human shields, and an addendum on hos being Shaken affects grappling.
Tan Xiaohan
Screaming Rabbit, 611 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R2B3
Tue 10 Dec 2013
at 23:35
  • msg #464

Inscrutability contest

Eagle Floating on Gentle Breeze:
"And so here we are," he said, speaking in slow halting English, looking inscrutable as he passed his gaze between Crazy Horse and Kang.


First one to show a recognisable flicker of emotion loses.
Eagle Floating on Gentle Breeze
NPC, 64 posts
Cheyenne Shaman
P5 T4 W0 F0 Cha 0 1W1R7BL
Tue 10 Dec 2013
at 23:58
  • msg #465

Re: Craze Horse, no Crazy Mose

The Stray:
and an addendum on hos being Shaken


Does Wayne Brady have to shake a ho?
Tan Xiaohan
Screaming Rabbit, 612 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R2B3
Wed 11 Dec 2013
at 00:21
  • msg #466

Re: Craze Horse, no Crazy Mose

Y'all leave them hos alone!
The Stray
GM, 1177 posts
The Marshal
'round these parts
Sun 15 Dec 2013
at 05:27
  • msg #467

Re: Craze Horse, no Crazy Mose

Well, this week went from bad to worse. Yesterday I was in the hospital, passing a kidney stone.

Can this month just end, please?
Black Jack Boudreaux
player, 347 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w3r0b7L
Sun 15 Dec 2013
at 08:28
  • msg #468

Re: Craze Horse, no Crazy Mose

That sucks. Been there .. nightmare. Hope you are ok.
Tan Xiaohan
Screaming Rabbit, 616 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R2B4
Sun 15 Dec 2013
at 08:46
  • msg #469

Re: Craze Horse, no Crazy Mose

Ouch! Look after yourself.
Jade Underwood
player, 212 posts
First of Her Kind
P6 T5 W0 F0 Cha+2 4W1R0BL
Sun 15 Dec 2013
at 18:41
  • msg #470

Re: Craze Horse, no Crazy Mose

Yikes!

I don't know what to say other than that's a lot at once.  Take it easy as you can.
Thunder Walker
player, 369 posts
Dead
Sun 15 Dec 2013
at 18:54
  • msg #471

Re: Craze Horse, no Crazy Mose

Ouch! Wish you a swift return to good health and no more of those.
Art C. Wiley
player, 185 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W0R6B3L1
Sun 15 Dec 2013
at 19:59
  • msg #472

Re: Craze Horse, no Crazy Mose

Oof! I hope you're feeling better now. Perhaps 13 is an unlucky year...
The Stray
GM, 1178 posts
The Marshal
'round these parts
Sun 15 Dec 2013
at 20:35
  • msg #473

Re: Craze Horse, no Crazy Mose

It hasn't been a great year, no, but frankly it's just been a majorly shitty week.
Tan Xiaohan
Screaming Rabbit, 619 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R2B4
Sun 15 Dec 2013
at 21:43
  • msg #474

Re: Craze Horse, no Crazy Mose

[sadnoise, offers Stray stollen of the cake rather than cultist variety] May things only improve.

Art should become a professional chicken-kicker - he's really good at it!
Thunder Walker
player, 370 posts
Dead
Sun 15 Dec 2013
at 21:50
  • msg #475

Re: Craze Horse, no Crazy Mose

Uh oh, Art kicked the chicken?

Deputy Chicken needs to show up at some point.
This message was last edited by the player at 21:54, Sun 15 Dec 2013.
Tan Xiaohan
Screaming Rabbit, 620 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R2B4
Sun 15 Dec 2013
at 22:12
  • msg #476

Re: Craze Horse, no Crazy Mose

Seriously, if Rabbit didn't have a Determinator-level focus on trying to be an honourable person, Art would probably have got punched in the socks.

That bunny is several thick, earthy layers of deliberately cultivated humanity over a steely core of molten rage, and Art managed to hit at least three of her berserk buttons in what, twelve sentences? The hilarious thing is, Horn Chips'll never hear about any of it and/or probably thinks Rabbit is plotting things with Kang right now due to being Foreign and therefore Dodgy.

[kicks internets until they work]

Conscripted by the Texas Rangers as an undercover agent. [nods]

("Aren't you a little...short for a bounty hunter, ma'am?"
" wok?"
"No, no, not making anything of it! Um, um...they went thataway.")
This message was last edited by the player at 22:23, Sun 15 Dec 2013.
Tan Xiaohan
Screaming Rabbit, 621 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R2B4
Sun 15 Dec 2013
at 22:34
  • msg #477

Re: Craze Horse, no Crazy Mose

The Stray
GM, 1179 posts
The Marshal
'round these parts
Mon 16 Dec 2013
at 00:15
  • msg #478

Re: Craze Horse, no Crazy Mose

Yeah. I'm pretty sure that Horn Chips was not the right person to bring into this situation to begin with. He is devout in The Old Ways, and to him Kang is just as bad as the White men. He's suspicious of foreigners to the point of paranoia, and always expects the worst of them until they prove themselves in his eyes.

Art's rebuttal to Horn Chip's outburst did not help things. To Horn Chips, Art speaking of the land being granted to the Lakota displayed a gross misunderstanding of what their struggle was all about. Horn Chips does not wish to have his people's land recognized by the American Government and his people existing at the White Man's sufferance...that way lies reservations and massacres like Sand Creek and Washita River. His goal is to increase his people's spiritual power to a point where it can compete with the white man's technology, and use that advantage to force the American government to back off and keep its word (the honor system hasn't worked so well thus far, as Custer's invasion has proved). Horn Chips sees the Ghost Dance as his people's way of fighting back without resorting to the white man's guns like the Ravenites do and invalidating why his people are fighting in the first place. Horn Chips sees this conflict as a struggle to preserve the traditions of his people and culture against an invasive force.
Art C. Wiley
player, 187 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W0R6B3L1
Mon 16 Dec 2013
at 01:11
  • msg #479

Re: Craze Horse, no Crazy Mose

The Stray:
Art's rebuttal to Horn Chip's outburst did not help things. To Horn Chips, Art speaking of the land being granted to the Lakota displayed a gross misunderstanding of what their struggle was all about. Horn Chips does not wish to have his people's land recognized by the American Government and his people existing at the White Man's sufferance...that way lies reservations and massacres like Sand Creek and Washita River.


As he said, Art was not referring to the land being theirs only by sufferance of the American government.

The Stray:
His goal is to increase his people's spiritual power to a point where it can compete with the white man's technology, and use that advantage to force the American government to back off and keep its word (the honor system hasn't worked so well thus far, as Custer's invasion has proved). Horn Chips sees the Ghost Dance as his people's way of fighting back without resorting to the white man's guns like the Ravenites do and invalidating why his people are fighting in the first place. Horn Chips sees this conflict as a struggle to preserve the traditions of his people and culture against an invasive force.


Which is precisely what Art's beliefs and goals are. Horn Chips, having spent quite a bit of time of late discussing spiritual matters with Art, should know this.
The Stray
GM, 1180 posts
The Marshal
'round these parts
Mon 16 Dec 2013
at 01:33
  • msg #480

Re: Craze Horse, no Crazy Mose

quote:
As he said, Art was not referring to the land being theirs only by sufferance of the American government.


Horn Chips is not acting rationally here. He's acting emotionally. I know Art didn't mean to imply any such thing--it was simply a poor choice of words on Art's part.

quote:
Which is precisely what Art's beliefs and goals are. Horn Chips, having spent quite a bit of time of late discussing spiritual matters with Art, should know this.


Again, Horn Chips is reacting emotionally, not rationally. Horn Chips has some mighty deep prejudices aimed at whites, he's only known Art for a day or so at best, he doubts Art's sincerity, he suspects Art of cultural appropriation (he basically thinks Art is a shameless wannabe), and he partially blames Art for Thunder Walker's death (even if he wouldn't admit it if you asked him).

In short, Horn Chips knows Art says he shares the shaman's beliefs and goals, but has not seen any evidence of them that he accepts.

Another way to think about it: Horn Chips' fatal flaw is his bigotry and anger, and Art happened to step in that bear trap inadvertently. Think of this as Art's Outsider hindrance coming into play. Horn Chips is exactly the sort of person you were expecting to have issues with when you built your character.
This message was last edited by the GM at 01:54, Mon 16 Dec 2013.
Art C. Wiley
player, 188 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W0R6B3L1
Mon 16 Dec 2013
at 02:18
  • msg #481

Re: Craze Horse, no Crazy Mose

All that makes sense and is what I presumed was going on.

And one of Art's hindrances exacerbates the situation further as it certainly applies to someone like Horn Chips, so Art should have a difficult time with any bigot he encounters.
The Stray
GM, 1181 posts
The Marshal
'round these parts
Mon 16 Dec 2013
at 02:20
  • msg #482

Re: Craze Horse, no Crazy Mose

It doesn't help that Art is also a Trouble Magnet...
Eagle Floating on Gentle Breeze
NPC, 66 posts
Cheyenne Shaman
P5 T4 W0 F0 Cha 0 1W1R7BL
Mon 16 Dec 2013
at 03:09
  • msg #483

Re: Craze Horse, no Crazy Mose

Let's see if my calm, sad, old Cheyenne medicine man can help smooth things over and salvage the situation. It should help that Horn Chips and Art are gone.
Tan Xiaohan
Screaming Rabbit, 624 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R2B4
Mon 16 Dec 2013
at 09:06
  • msg #484

Re: Craze Horse, no Crazy Mose

The Stray:
[Horn Chips] is suspicious of foreigners to the point of paranoia, and always expects the worst of them until they prove themselves in his eyes.


That's possible? Rabbit's working on gaining maybe 30% trust before he calls to have her executed...
The Stray
GM, 1184 posts
The Marshal
'round these parts
Mon 16 Dec 2013
at 09:26
  • msg #485

Re: Craze Horse, no Crazy Mose

In reply to Tan Xiaohan (msg # 484):

It's possible, and Rabbit has actually managed to gain some trust. More after the battle with the Ravenites, certainly, as he could see Rabbit was blessed with a powerful protector in Wanbli Luja.
Tan Xiaohan
Screaming Rabbit, 626 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B4
Mon 16 Dec 2013
at 13:16
  • msg #486

Re: Craze Horse, no Crazy Mose

A giant eagle buddy is a compelling argument in most cases.
Finn mac Cu Mara
NPC, 5 posts
Ancestor Spirit
P9 T6 F0 Cha 0 Hnch W2B1
Mon 16 Dec 2013
at 17:30
  • msg #487

Re: Craze Horse, no Crazy Mose

What, gibbering, crazed-looking, obviously-foreign protectors don't give a man more street cred? What sort of oddball are we dealing with, here?
Tan Xiaohan
Screaming Rabbit, 627 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B4
Mon 16 Dec 2013
at 19:18
  • msg #488

Re: Craze Horse, no Crazy Mose

Och...Summon Violent Irishman probably still gets you out of parking tickets.
Eagle Floating on Gentle Breeze
NPC, 69 posts
Cheyenne Shaman
P5 T4 W0 F0 Cha 0 0W3R7B
Mon 16 Dec 2013
at 19:27
  • msg #489

Re: Craze Horse, no Crazy Mose

I cast Summon Bigger Fish
Moses
player, 367 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W2R3B2L1
Mon 16 Dec 2013
at 19:32
  • msg #490

Re: Craze Horse, no Crazy Mose

Eagle Floating on Gentle Breeze:
I cast Summon Bigger Fish


Crap, you beat me to it!
Stupid long Moses post makes me miss the punch lines.
Worm Cultists
NPC, 57 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Mon 16 Dec 2013
at 20:00
  • msg #491

Re: Craze Horse, no Crazy Mose

I don't know if Horn Chips would be impressed with Cheddar Monks, either...
Art C. Wiley
player, 191 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W0R6B3L1
Mon 16 Dec 2013
at 20:10
  • msg #492

Re: Craze Horse, no Crazy Mose

Moses:
Carp, you beat me to it!


Fixed it for you.
The Stray
GM, 1195 posts
The Marshal
'round these parts
Tue 17 Dec 2013
at 04:46
  • msg #493

Re: Craze Horse, no Crazy Mose

Freiher von Stienhof, what's your plan for the next couple of days in Deadwood? Once all the various threads are finished with their respective conflicts, I plan on closing the chapter and moving forward a few days, and I'd like to get an idea of the information I'll need to prepare for you.
Freiherr von Steinhof
player, 206 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W1R3B4
Tue 17 Dec 2013
at 11:47
  • msg #494

All leisure, no play...

Well, I don't really have anything specific to go after right now.
So I'd get settled in, play a few rounds of poker or other games, poke my head into every saloon (if only to loudly proclaim that this establishment is clearly beneath me!) and make sure that my recent bout of heroism doesn't hurt my reputation as a greenhorn from Way Back East.

Get my uniforms cleaned and stitched up, see if there are any Imperial expatriates, see if they are reliable in a pinch at all, maybe pick up an order of a few packs of my favorite cigarettes...

That  would be on the top of the list and quite obvious.


Oh, and I also remembered that I promised James to look for his gun. So I'll try to find out what happened to him, how and where he lost his gun, then  follow through on my promise of trying to find it out there on the plains.
Freiherr von Steinhof
player, 207 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W1R3B4
Thu 19 Dec 2013
at 12:01
  • msg #495

Re: All leisure, no play...

The Stray:
((OOC: I'm waiting for the group on the Worm Cultists thread to finish up their fight so I know what all the major players in Deadwood are up to))


Uh-hum! I do believe that I am the only Major player here. The others may be marshals and prophets and have magic powers, but I, at least, have rank.

Sorry, feeling silly.
Moses
player, 370 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W3R3B2L1
Fri 20 Dec 2013
at 07:05
  • msg #496

Re: All leisure, no play...

I love how Art keeps talking in Siouan and Rabbit replies in English. ;-)
Tan Xiaohan
Screaming Rabbit, 632 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R3B4
Fri 20 Dec 2013
at 09:07
  • msg #497

Re: All leisure, no play...

Yeaaah...look at the edit times on Art's speech there. Coming from a country with a shamanic tradition (albeit mostly expirated in her home region), Rabbit does differenciate between true shamans (spirit-mortal intermediaries), sorcerers and medicine men, but doesn't know the Siouan for the latter, hence "scientists".

All this code-switching is making for one tired bunny, though. Rabbit does, in fact, have a very few Irish phrases, but a) they're mostly obscene and b) she thinks Art is a Devon, whatever that is.

...Moses is going to come out of his adventures with an urge to wear Rabbit as a scarf now, isn't he?
Moses
player, 372 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W3R3B2L1
Fri 20 Dec 2013
at 11:07
  • msg #498

Re: All leisure, no play...

Tan Xiaohan:
...Moses is going to come out of his adventures with an urge to wear Rabbit as a scarf now, isn't he?


Well, that'll depend on how much he can remember. His memory isn't the best, after all.
Tan Xiaohan
Screaming Rabbit, 633 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R3B4
Fri 20 Dec 2013
at 20:41
  • msg #499

Re: All leisure, no play...

I didn't say he'd know why he had that urge...in fact, I can picture him going around, feeling something is just not right...the feeling nagging at him as he picks up random bystanders and tries them on, always with this inkling he's getting close...then he sees Rabbit and he's all "yes! that's it!"



(lunchtime biro doodle) ...and just continues to wear the apprentice shamen as a kind of cruelty-free acessory whilst Rabbit gives up on all the crazy foreigners and learns to talk to the scarf spirits.
Jackie Wells
NPC, 96 posts
Law Dog
P7 T8(2) W1F0 Cha+2 5W2B
Sat 21 Dec 2013
at 01:10
  • msg #500

Re: All leisure, no play...

Tan Xiaohan:
...and just continues to wear the apprentice shamen as a kind of cruelty-free acessory whilst Rabbit gives up on all the crazy foreigners and learns to talk to the scarf spirits.


BEST.  IDEA.  EVER.
Art C. Wiley
player, 194 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W0R6B3L1
Sat 21 Dec 2013
at 17:50
  • msg #501

Re: All leisure, no play...

Tan Xiaohan:
Yeaaah...look at the edit times on Art's speech there.


For the record, that was entirely my fault. I was posting from my phone, and it's really difficult to get the language to work correctly from my phone. I probably should have made an OOC comment to that effect. Apologies for that - next time, I will.
Tan Xiaohan
Screaming Rabbit, 634 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R3B4
Sat 21 Dec 2013
at 18:25
  • msg #502

Re: All leisure, no play...

No worries - I know Mose was teasing, I just tend to respond anyway. Maybe you could use < >s when you're on your 'phone, if that is easier?

@Jadecat
- that's what you call defeatin' nasties with style. *rimshot*
The Stray
GM, 1214 posts
The Marshal
'round these parts
Sun 22 Dec 2013
at 01:47
  • msg #503

Re: All leisure, no play...

So, I've been looking at a lot of geological maps if the Black Hills area, stuff which is a fascinating mine for ideas of places the PCs can encounter when (Spoiler Alert!) they eventually leave Deadwood and start actually doing stuff around the Hills. Most of the mineral deposit maps don't really show where you'd find Ghost Rock (for fairly obvious reasons) but there's plenty of info on other things. For instance, I wasn't aware just how many tin deposits there were around Deadwood.
The Stray
GM, 1218 posts
The Marshal
'round these parts
Wed 25 Dec 2013
at 03:40
  • msg #504

Re: All leisure, no play...

FML.

My car dies a fatal death two weeks ago. I pass a kidney stone that Friday, while also learning I have another just waiting to drop. Then, just tonight, the car I was borrowing from a friend stalls out, and it turns out to ALSO have been a fatal death. So now I have no car, and no car to borrow, and no prospects for getting a new car for work, and this month isn't even over yet.


AAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRGGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHH!
Tan Xiaohan
Screaming Rabbit, 636 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R3B4
Wed 25 Dec 2013
at 10:21
  • msg #505

Re: All leisure, no play...

Hey, that's the third Bad Thing! You're clear now.

Myself, I managed to put one of those 6cm tailor's needles mostway through my foot yesterday (I'm still not sure how I managed that), which wasn't that bad considering, but I woke up this morning to find I'd squished a spider in my sleep, so something terrible's going to happen. I am just glad I don't live in Tacloban - if that'd been Kirkwall there'd be no-one left.

Merry Official God Birthday to our Christians!
May you have candles and singiness and not freeze at all. Faith regardless, may everyone have more than sufficient food today, and the waxing year treat you well (or at least better, in the Stray's case).
This message was last edited by the player at 10:28, Wed 25 Dec 2013.
The Stray
GM, 1219 posts
The Marshal
'round these parts
Wed 25 Dec 2013
at 17:43
  • msg #506

Re: All leisure, no play...

Tan Xiaohan:
Hey, that's the third Bad Thing! You're clear now.


I wish I could believe that. But there's still a week left in the year, and all the issues that the aforementioned problems have caused in my life haven't gone anywhere.
Thunder Walker
player, 373 posts
Dead
P5 T5 W0 F0 Cha # 4W2R0B
Fri 27 Dec 2013
at 05:35
  • msg #507

Re: All leisure, no play...

In reply to The Stray (msg # 506):

Well, here's at least to hoping things improve and sending good wishes your way.
Tan Xiaohan
Screaming Rabbit, 639 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R3B4
Mon 30 Dec 2013
at 23:31
  • msg #508

Re: All leisure, no play...

The Stray:
Most of the mineral deposit maps don't really show where you'd find Ghost Rock (for fairly obvious reasons) but there's plenty of info on other things. For instance, I wasn't aware just how many tin deposits there were around Deadwood.


Tan Xiaohan:
Rabbit does, in fact, have a very few Irish phrases, but a) they're mostly obscene and b) she thinks Art is a Devon, whatever that is.


To return briefly to an earlier topic, this is a neat example of characters pre-empting my conscious brain - if there's lots of tin, there'll be lots of Cornishmen, which would explain why Rabbit knows of the devious land/tribe of Devon and/or vaguely what they're supposed to sound like (she hasn't heard an American-Ulster accent before, Irishmen in Texas tending to be from the south/west).
Tan Xiaohan
Screaming Rabbit, 642 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R3B4
Fri 3 Jan 2014
at 18:05
  • msg #509

Re: All leisure, no play...

Cross post! must've hit 'reply' whilst your post was going through: it didn't complain of it...I don't think Rabbit dares respond anyway, though.


Warlord Kang: proving that you can get things so much more easily by asking politely.
The Stray
GM, 1224 posts
The Marshal
'round these parts
Sat 4 Jan 2014
at 05:37
  • msg #510

Re: All leisure, no play...

Seems that way.

yeah, he believes in speaking softly and carrying a big stick.
The Stray
GM, 1226 posts
The Marshal
'round these parts
Sat 4 Jan 2014
at 06:33
  • msg #511

Re: All leisure, no play...

For all you folks who are waiting for the other threads to wrap up, did any of you want to run some Interludes to keep the creative juices flowing?
Jade Underwood
player, 231 posts
First of Her Kind
P6 T5 W0 F0 Cha+2 3W0R0BL
Sun 5 Jan 2014
at 18:35
  • msg #512

Re: All leisure, no play...

You know I just realized something.

Our poor, poor Stray passes a kidney stone and has car trouble.

I have car trouble and get sick for a few days, it's imitative but not nearly as severe... maybe I caught a residual version of the bad luck disease?
The Stray
GM, 1229 posts
The Marshal
'round these parts
Mon 6 Jan 2014
at 05:12
  • msg #513

Re: All leisure, no play...

Nah, December always hates on me. Some years worse than others, maybe, but the end of the year always kicks me in the nuts somehow.

Thankfully I've got my car issues straightened out and am mobile again, so that's good.
Tan Xiaohan
Screaming Rabbit, 645 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R3B4
Tue 7 Jan 2014
at 09:08
  • msg #514

Re: All leisure, no play...

The Stray:
yeah, [Kang] believes in speaking softly and carrying a big stick.


It just amuses me no end that Rabbit's had at least two people swear that they'd never let her fall into Iron Dragon's hands without a fight...but then they've coincidentally all wandered off, leaving Kang to go "Excuse me, may I trouble you for that peasant?" and nab himself a bunny with no fuss whatsoever.

On the theme of hero fail, did Bullock notice the cultists shot his wife? He didn't react much there...
Seth Bullock
NPC, 71 posts
Deadwood's marshal
P6 T6 W0 F0 Cha 0 W2R0B0
Tue 7 Jan 2014
at 10:17
  • msg #515

Re: All leisure, no play...

Tan Xiaohan:
On the theme of hero fail, did Bullock notice the cultists shot his wife? He didn't react much there...


Naw, he didn't love her that much anyway.
But seriously, the last two weeks were way more busy than I would've liked. Back in the office now, going to update a thread or two now. :-)
Art C. Wiley
player, 202 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W0R5B4L1
Tue 7 Jan 2014
at 16:36
  • msg #516

Re: All leisure, no play...

Tan Xiaohan:
It just amuses me no end that Rabbit's had at least two people swear that they'd never let her fall into Iron Dragon's hands without a fight...but then they've coincidentally all wandered off, leaving Kang to go "Excuse me, may I trouble you for that peasant?" and nab himself a bunny with no fuss whatsoever.


Well, at least Art's around. Not that he's sworn anything of the sort.
The Stray
GM, 1230 posts
The Marshal
'round these parts
Tue 7 Jan 2014
at 16:43
  • msg #517

Re: All leisure, no play...

Still waiting for Wilder to make his free attack on skeleton!McCall there...
The Stray
GM, 1232 posts
The Marshal
'round these parts
Thu 9 Jan 2014
at 01:31
  • msg #518

Re: All leisure, no play...

So, folks are waiting on me, and to be honest, this has been a busy week for me. Good week, but busy. Got a new car to break in, plus it's my sister's birthday, plus I had to work some extra shifts this week. So sorry about the slow pace! I'll be back to normal soon, now that my nightmarish December is over.
Moses
player, 377 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W2R3B0L0
Thu 9 Jan 2014
at 13:00
  • msg #519

Re: All leisure, no play...

Here's to hoping you'll have a great January followed by other great months!
Thunder Walker
player, 375 posts
Dead
P5 T5 W0 F0 Cha # 4W2R0B
Thu 9 Jan 2014
at 16:10
  • msg #520

Re: All leisure, no play...

Yes, here's hoping that you have a good January. Congrats on the new car, and hope that it serves you well.
Tan Xiaohan
Screaming Rabbit, 646 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R3B4
Mon 13 Jan 2014
at 08:46
  • msg #521

Re: All leisure, no play...

In reply to Art C. Wiley (msg # 516):

Has he sworn against causing diplomatic incidents? I don't see getting the Cheyenne Nation/token white accused of spying ending well if he's caught being unbirdlike...

Rabbit's actually more powerful than she knows and has an even chance of making a break for it and vanishing into the forest if they do drag her away to torture her. She's mostly terrified because she's spent the last decade with a status basically equivalent to 'prison bitch', knows Kang's worked that out, outweighs her by a factor of muscle, and knows he knows she can't tell anyone if he decides he wants her.

Kang, for his part, doesn't seem to have worked out why saying things like "yes, meet me in my tent alone, I have...uses for you," has made this otherwise bold peasant go suddenly very skittish. He may get stabbed with an incence stick for trying to offer her a good time ("Ouch! I meant roller-skating!").
Art C. Wiley
player, 203 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W0R5B4L1
Mon 13 Jan 2014
at 19:51
  • msg #522

Re: All leisure, no play...

Tan Xiaohan:
Has he sworn against causing diplomatic incidents?


Hell no.

He rather excels at causing diplomatic incidents. If the spirits grant you a gift, why squander it?
Tan Xiaohan
Screaming Rabbit, 647 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R3B4
Tue 14 Jan 2014
at 08:18
  • msg #523

Re: All leisure, no play...

We are the worst Ghost Dancers ever.
The Stray
GM, 1233 posts
The Marshal
'round these parts
Wed 15 Jan 2014
at 17:29
  • msg #524

Re: All leisure, no play...

Sorry for the delay. Got sucked into a book, which is eating up my headspace. Way of Kings, by Brandon Sanderson.
Thunder Walker
player, 376 posts
Dead
P5 T5 W0 F0 Cha # 4W2R0B
Thu 16 Jan 2014
at 00:14
  • msg #525

Re: All leisure, no play...

I'm glad to hear it. The Way of Kings is a fantastic book to get sucked into.
James Wilder
player, 295 posts
Gunslinger
P5 T6 F- W2 FC:W6R1B1
Mon 20 Jan 2014
at 13:15
  • msg #526

Re: All leisure, no play...

Work has gotten slightly crazy so please forgive me if I'm slow in getting posts up ... feel free to puppet me if need be
The Stray
GM, 1235 posts
The Marshal
'round these parts
Tue 21 Jan 2014
at 07:19
  • msg #527

Re: All leisure, no play...

Alrighty, getting back into the swing of things.
Tan Xiaohan
Screaming Rabbit, 650 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R3B4
Wed 22 Jan 2014
at 13:24
  • msg #528

Re: All leisure, no play...

The Stray:
Art's keen bird senses allow him to spot a section of the tent where, if he was quick, he could fit through...it looks loose enough for him to move through. But he's going to have to do it under the watchful eyes of some of the camp men, who are milling around.


Mincing, surely? You realise I will be very disappointed if at least two of Kang's elite badass kung-fu bodyguarding squad aren't camp as a row of tents now...
Tan Xiaohan
Screaming Rabbit, 651 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R3B4
Thu 23 Jan 2014
at 19:20
  • msg #529

Google gets everywhere

Moses
player, 381 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W0R1B0L0
Thu 23 Jan 2014
at 22:10
  • msg #530

Re: Google gets everywhere

I believe Deadwood will need another Marshal. Soon. Also, a certain hardware store seems to be ripe for a takeover...
Thunder Walker
player, 377 posts
Dead
P5 T5 W0 F0 Cha # 4W2R0B
Fri 24 Jan 2014
at 00:34
  • msg #531

Re: Google gets everywhere

Yeah, I definitely enjoyed that particular Google Map.

Stray, how did you like Way of Kings?

Also, is there a way to give other players Fate chips in this system?
The Stray
GM, 1240 posts
The Marshal
'round these parts
Fri 24 Jan 2014
at 02:12
  • msg #532

Re: Google gets everywhere

In reply to Thunder Walker (msg # 531):

I NEED THE NEXT BOOK! NAOW!!!! *cough* ahhem. I liked it. A lot. And I recommend it to all my friends who like fantasy, too.

Well, how many chips did Thunder Walker have? Normally, there isn't a way without an edge, but if TW had a bunch of chips (or you want to give away some of the chips Eagles Floating collected) I won't say no.
Thunder Walker
player, 377 posts
Dead
P5 T5 W0 F0 Cha # 4W2R0B
Fri 24 Jan 2014
at 16:59
  • msg #533

Re: Google gets everywhere

Well, the good thing is the second book Words of Radiance is pretty much done. And if you're new to Sanderson, note that he is very transparent about his writing progress. On his website (brandonsanderson.com), he always has a percent marker in the top right corner that marks what he is writing, and how far through he is - and he Facebooks his progress regularly also if you follow him on there. Anyway.

At the time of Thunder Walker's death, he had W1R2B6L. I transferred all of this to Eagle Floating, though it appears I forgot to transfer the L. Currently, Eagle Floating has 0W3R7B and the L.

Not to completely neuter Eagle Floating's stash, but if I could give the Legend and 4B to Moses towards his continuing stewardship over Thunder Walker's soul, I would do so gladly.
This message was last edited by the player at 16:59, Fri 24 Jan 2014.
The Stray
GM, 1241 posts
The Marshal
'round these parts
Sat 25 Jan 2014
at 00:26
  • msg #534

Re: Google gets everywhere

Oh, I'm not new. I've been following Sanderson since Mistborn, heard about his work through the Writing Excuses podcast.

Alrighty. Go ahead and transfer it, though I doubt he needs it.
Black Jack Boudreaux
player, 352 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w0r2b8L
Sat 25 Jan 2014
at 09:32
  • msg #535

Re: Google gets everywhere

In reply to The Stray (msg # 534):
Assume I am still waiting
Janet Weiss
player, 496 posts
I feel released!
P4 T5 W0 F0 Cha4 W0R0B3L1
Sat 25 Jan 2014
at 11:08
  • msg #536

Re: Google gets everywhere

In reply to Black Jack Boudreaux (msg # 535):

I'm anxiously waiting the next chapter, unless you want me to jump into the Cult of Worms thread.
The Stray
GM, 1242 posts
The Marshal
'round these parts
Sat 25 Jan 2014
at 15:57
  • msg #537

Re: Google gets everywhere

Once the cult of Worms thread is over, I'll be able to jump in to the next chapter, but it's been kind of busy for me recently. More posts coming.
The Stray
GM, 1244 posts
The Marshal
'round these parts
Mon 10 Feb 2014
at 06:04
  • msg #538

One Unique Thing

Sorry for the long delays. I've been trying to recharge my creative batteries. One of the ways I've been doing so is looking at other game systems, and I found something in 13th Age which actually has me really excited. It's called One Unique Thing.

quote:
YOUR ONE UNIQUE THING

Each character should have one unique feature you invent for him or her when you create the character. Your one unique thing is an unusual trait that sets your character apart from every other hero. The moment when all the players sit down together with the GM to create their characters’ one unique thing is often the moment when a campaign comes to life.

The intent is not to create a new ability or power that will help you in combat; your character class already comes loaded with firepower and combat moves. The intent is to hint at a unique story that you and the GM will take advantage of and learn more about in the course of the campaign. Good one unique things (“uniques”) frequently provide clues to how your character engages with the people, places, and things of the game world. Sometimes good uniques drip with obvious story hooks for you and the GM. Other times they’re a promise of a mystery to be unfolded later.

No combat bonuses, no combat powers: To repeat: a unique feature shouldn’t provide general practical value in combat. Not as a bonus you can count on. And not as a power or defined ability you can count on in combat.

If you find yourself asking, “What type of action do I need to use my unique?” or “When do I get this bonus?” you are asking the wrong questions.

If a unique does amount to having a power, it should be a non-combat power that opens up new angles on the story. Talking with trees (whose voices are in the control of the GM)? Being such a party-animal that you can eat most anything (including maybe some poisons)? Always telling the truth in a way that other people know you are telling the truth? All okay. These powers open up roleplaying opportunities.

Story effects are great: Sometimes your unique will have a practical effect on what your character can do in the world, but it’s within the context of the story, not the rules. Characters who are unique tend to have an impact on people and on magical events, so if plots in the story are afoot because of your existence, it’s certainly also the case your one unique thing may provide unexpected resources for you or the GM to create and suggest during play.

Hints of power: Some uniques can suggest that there are powers that might be associated with the character’s unique status or strange history. The suggestion and the possibility are fine—this is the stuff that fantasy protagonists are made of, the hint that they might be capable of extraordinary things. But hints rather than definite powers are best. Any powers or abilities that surface out of your unique could come as a surprise to you and will come as part of the cooperative story you and the GM will weave over the campaign.

For example, if your character’s one unique thing is that they were born from a virgin impregnated with the blood of the Blue (one of the Three), then you might be the only PC able to sense the growing power of a nearby sorcerer who is tied to the Blue. That’s a cool story angle in the GM’s control, not a sense-magicrelated- to-the-Three power you control yourself.

Campaign pivots: Some uniques are so exotic or compelling that they will create a strong impetus for the campaign to revolve around their storyline. That should be a good thing. Uniques are meant as one of your opportunities to add to the story of the campaign. It’s possible that you will surprise the GM with plots or details they hadn’t realized existed or were going to be part of the campaign, and that’s part of the fun of running 13th Age—the GM gets to be surprised as often as the players.

Of course, not everyone can be on center stage at once. When every PC ends up with a potentially world-shaking plot suggested by the long-term consequences of their unique, the GM decides which stories will play out in which sessions and in which tiers.

Characters’ uniques can grow: As characters rise in power through champion and epic tier, new revelations and the natural consequences of dozens of dramatic storylines will shape and redefine their uniques. Stories grow, and that’s as it should be.

Suggested backgrounds and icon relationships: Quite often your one unique thing will suggest backgrounds and icon relationships that you’ll be choosing in the next stages of character creation. That’s fine. It makes perfect sense for a character whose unique is that they are a bastard child of the Emperor to have an icon relationship with the Emperor and some sort of background related to their history around the Imperial Court or wherever they lived in exile. But you don’t have to work for this type of link, and don’t force it if it’s not what you want.

Art, not science: The one unique thing feature deliberately dances along the line between solid rules and improvisational storytelling. Try using our guidelines first. Then if you’re comfortable with the system, a high-powered campaign where everyone’s unique comes loaded with true powers won’t pose as many difficulties.


I want to try this. This campaign has already been going on for a while, so most of you already have a good idea about your backgrounds, but I'd like to hear what your One Unique Thing is because it will get the creative juices flowing for me as I move into the next chapter.
This message was last edited by the GM at 06:06, Mon 10 Feb 2014.
Tan Xiaohan
Screaming Rabbit, 653 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R3B4
Mon 10 Feb 2014
at 09:01
  • msg #539

Re: One Unique Thing

Hmm...Rabbit had a quiet childhood love/awe of the Jiang Yuan river, if that would count?  Or the fact she has next to no squick reflex left...
Janet Weiss
player, 497 posts
I feel released!
P4 T5 W0 F0 Cha4 W0R0B3L1
Mon 10 Feb 2014
at 11:03
  • msg #540

Re: One Unique Thing

Well, you want something interesting.  For example, my 13th Age character's Unique Thing is "Child of the Prince of Shadows".  The Prince of Shadows is an Icon, a very powerful person in the setting.  That led to me picking other things that related to the Prince of Shadows, such as backgrounds and Icon relationships.  But the goal of the One Unique Thing is to give you ideas for story hooks.

If I had to pick one thing for Janet, I'd probably go with Last of Her Clan.  That's something that stands out enough to provide story hooks, and is suitable for a larger-than-life player character.  It's not super-unique, but The Stray has already been messing with me through it, so it's definitely workable.
Moses
player, 382 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W0R1B4L1
Mon 10 Feb 2014
at 12:49
  • msg #541

Re: One Unique Thing

PM
Doctor Han Lee
player, 91 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W3R3B0
Mon 10 Feb 2014
at 17:01
  • msg #542

Re: One Unique Thing

It has been a while.  Is there a light source in the pit or outside where I am, currently?
The Stray
GM, 1245 posts
The Marshal
'round these parts
Mon 10 Feb 2014
at 17:05
  • msg #543

Re: One Unique Thing

There is no light from the pit now that the trap door is closed, except what filters in from the cellar stair.
Freiherr von Steinhof
player, 209 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W1R3B4
Tue 11 Feb 2014
at 10:54
  • msg #544

Re: One Unique Thing

In reply to The Stray (msg # 543):
Moses
player, 384 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W0R1B4L1
Tue 11 Feb 2014
at 10:58
  • msg #545

One soul restored.

Great thread/story with Thunder Walker and Moses, Stray. I thoroughly enjoyed that.
Tan Xiaohan
Screaming Rabbit, 656 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R2B4
Tue 11 Feb 2014
at 20:28
  • msg #546

*ping* One soul restored.

Mose is a legend. [wonders if the PMs for Unique Things are discussing his family relation to the God of Abraham]

James Wilder:
OOC: I believe James was just given a gun and zero extra bullets - good times!


You need one of them shoot-all-week guns like Charging Bear. [nods] The downed cultists have nifty whips (which'd probably even work on McCall-on-the-Wall) and a couple of rifles, though.
Thunder Walker
player, 378 posts
Dead
P5 T5 W0 F0 Cha # 4W2R0B
Tue 11 Feb 2014
at 20:33
  • msg #547

Re: *ping* One soul restored.

Yes, I very much enjoyed that, and Thunder Walker greatly appreciates it.
This message was last edited by the player at 20:34, Tue 11 Feb 2014.
James Wilder
player, 297 posts
Gunslinger
P5 T6 F- W2 FC:W6R1B1
Tue 11 Feb 2014
at 20:38
  • msg #548

Re: *ping* One soul restored.

Tan Xiaohan:
James Wilder:
OOC: I believe James was just given a gun and zero extra bullets - good times!


You need one of them shoot-all-week guns like Charging Bear. [nods] The downed cultists have nifty whips (which'd probably even work on McCall-on-the-Wall) and a couple of rifles, though.
As James is FAR less nice a guy compared to CB ... him with Stone's pistol might be a bad call ... though fun :)
Moses
player, 385 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W0R1B4L1
Tue 11 Feb 2014
at 20:57
  • msg #549

Re: *ping* One soul restored.

Well, maybe you find William's Ghost Gun... William's not nice, too. :-)
This message was last edited by the player at 20:58, Tue 11 Feb 2014.
Tan Xiaohan
Screaming Rabbit, 657 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R2B4
Tue 11 Feb 2014
at 21:03
  • msg #550

Re: *ping* One soul restored.

Repent!
Thunder Walker
player, 379 posts
Dead
P5 T5 W0 F0 Cha # 4W2R0B
Tue 11 Feb 2014
at 21:28
  • msg #551

Re: *ping* One soul restored.

Witchery
The Stray
GM, 1247 posts
The Marshal
'round these parts
Wed 12 Feb 2014
at 01:18
  • msg #552

Re: *ping* One soul restored.

As pointed out, there are a ton of rifles, most of them still full of bullets (Spencer rifles have 7 round magazines) for the taking.

In reply to Moses (msg # 549):
Moses
player, 387 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W0R1B4L1
Wed 12 Feb 2014
at 07:00
  • msg #553

Re: *ping* One soul restored.

My first encounter with Laughs At Darkness... I feel so stupid already. :-)
Tan Xiaohan
Screaming Rabbit, 665 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R2B4
Mon 17 Feb 2014
at 21:09
  • msg #554

Re: *ping* One soul restored.

Hey, Stray - potential reference for Stan's garden? http://www.fascinatingpics.com...ava-that-looks-blue/

Less related, did any of my fellow Guns of Shadow Valley followers also respond to Shou punching out a train with great glee? That lad is the clumsy awesome.
The Stray
GM, 1251 posts
The Marshal
'round these parts
Sat 22 Feb 2014
at 16:56
  • msg #555

Re: *ping* One soul restored.

I continue to be ashamed of my state: http://www.dailykos.com/story/...nti-LGBT-legislation
Moses
player, 388 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W0R1B4L1
Sat 22 Feb 2014
at 17:03
  • msg #556

Re: *ping* One soul restored.

I keep forgetting checking in on Shadow Valley...
And Stray: The courts will strike that down for sure.
Tan Xiaohan
Screaming Rabbit, 669 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R2B4
Sat 22 Feb 2014
at 18:09
  • msg #557

Re: *ping* One soul restored.

A train.

@Mose Never underestimate the ability of the American Right to do amazingly stupid things (like break the government). Stray, if there's anything a foreigner can do, let me know.
Thunder Walker
player, 384 posts
Dead
P5 T5 W0 F0 Cha # 4W2R0B
Sat 22 Feb 2014
at 20:40
  • msg #558

Re: *ping* One soul restored.

In reply to The Stray (msg # 555):

You can't spell crazy without AZ.
Tan Xiaohan
Screaming Rabbit, 674 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R2B4
Tue 4 Mar 2014
at 00:05
  • msg #559

On Trouble Magnet

This is where some random Ravenite decides it's a good idea to stab Rabbit in the back, jumps out and then runs away going "Nope nope nope...!"

Sorry, Art, for not getting to a situation where birdie!Art could hide in a sleeve or something, but hopefully things should wrap up there soon.
Black Jack Boudreaux
player, 353 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w0r2b8L
Tue 4 Mar 2014
at 02:01
  • msg #560

Re: On Trouble Magnet

just saying hi
Moses
player, 389 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W0R1B4L1
Tue 4 Mar 2014
at 06:44
  • msg #561

Re: On Trouble Magnet

Is there a hidden thread vor something?
Don't geht what Rabbit and Art are jabbering about...
Tan Xiaohan
Screaming Rabbit, 675 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R2B4
Tue 4 Mar 2014
at 07:52
  • msg #562

Re: On Trouble Magnet

Hi Jack! The Stray is doing his annual dead-of-allergies thing; he'll be more about in the warm times, I am sure.

@Mose - Yeah, split off the Talking to Kang bit in case it got too long (or turned nasty) as other threads wound up. I think everyone thumb-twiddling at present should adopt a cultist/sudden cavalry and hit that thread with a shovel, but that's just me.

Art's nearly caused an international incident, Rabbit has just about convinced Kang that the Ghost Dance is the Best Thing (and maaaybe accidentally encouraged him to take over the United States), and both PCs're now mutually highly suspicious of, yet willing to protect each other.
Janet Weiss
player, 498 posts
I feel released!
P4 T5 W0 F0 Cha4 W0R0B3L1
Wed 12 Mar 2014
at 02:26
  • msg #563

Re: On Trouble Magnet

In reply to Tan Xiaohan (msg # 562):

Hey Stray?  How are you feeling?
The Stray
GM, 1252 posts
The Marshal
'round these parts
Thu 13 Mar 2014
at 01:00
  • msg #564

Re: On Trouble Magnet

I'm feeling less dead from allergies, but working on a different project at the moment. I plan on getting back to the game nearer the end of March-beginning of April.
James Wilder
player, 300 posts
Gunslinger
P5 T6 F- W2 FC:W6R1B1
Tue 25 Mar 2014
at 17:02
  • msg #565

Re: On Trouble Magnet

FYI: My wife and I will heading out of the ole USoA, across the pond to the London, England tomorrow evening and won't be back home for a week. We'll then be running in the local Ragnar Trail Relay after we get back. I will try to post when we get back from London - 4/3 and 4/4 - before going dark again till 4/7.

If needed puppet James while I'm gone
Moses
player, 391 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W0R1B4L1
Tue 25 Mar 2014
at 20:23
  • msg #566

Re: On Trouble Magnet

Busy days at work, folks...

Also: My wife and I are expecting our second child - due date's April 7th.
Sooo... if I completely drop for about two weeks without prior announcement, that's probably why. :-)
Thunder Walker
player, 386 posts
Dead
P5 T5 W0 F0 Cha # 4W2R0B
Wed 26 Mar 2014
at 00:08
  • msg #567

Re: On Trouble Magnet

Congratulations!
Art C. Wiley
player, 219 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W0R4B4L1
Wed 26 Mar 2014
at 15:08
  • msg #568

Re: On Trouble Magnet

Congrats and good luck!
Calamity Jane Canary
NPC, 53 posts
Here Comes Trouble
P6 T7 W0 F0 Cha -1 W2R1B0
Wed 26 Mar 2014
at 16:25
  • msg #569

Re: On Trouble Magnet

Congrats!

I myself have been having internet issues the last couple days, and I'm not sure they're ironed out yet.
Black Jack Boudreaux
player, 354 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w0r2b8L
Fri 28 Mar 2014
at 01:58
  • msg #570

Re: On Trouble Magnet

Congratulations
Janet Weiss
player, 499 posts
I feel released!
P4 T5 W0 F0 Cha4 W0R0B3L1
Fri 28 Mar 2014
at 02:34
  • msg #571

Re: On Trouble Magnet

Congrats and many blessings!
Doctor Han Lee
player, 95 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W3R3B0
Sun 30 Mar 2014
at 04:34
  • msg #572

Re: On Trouble Magnet

Congrats, hope everything goes smoothly.
Janet Weiss
player, 500 posts
I feel released!
P4 T5 W0 F0 Cha4 W0R0B3L1
Wed 2 Apr 2014
at 03:59
  • msg #573

Re: On Trouble Magnet

Hey, Stray?  How's the allergies?
The Stray
GM, 1254 posts
The Marshal
'round these parts
Wed 2 Apr 2014
at 16:19
  • msg #574

Re: On Trouble Magnet

The allergies are better, but my Internet access has turned to shit over the last month, the result of our landlord switching providers. I'm hoping things clear up, but they haven't yet.
James Wilder
player, 301 posts
Gunslinger
P5 T6 F- W2 FC:W6R1B1
Mon 7 Apr 2014
at 13:53
  • msg #575

Re: On Trouble Magnet

I'm back ... how are things here?
The Stray
GM, 1255 posts
The Marshal
'round these parts
Tue 8 Apr 2014
at 14:23
  • msg #576

Re: On Trouble Magnet

Flu, bad internet access, and some behind-the-scenes issues have stalled the games, so not much, really. I have some things I need to work out about where this campaign is headed after the fight between Bullock and the Cultists, and I'm having trouble because the party in Deadwood doesn't feel at all connected to each other...Wilder has no reason to work with Von Steinhoff, Han Lee, Janet, or Black Jack, and the same is pretty much true for each of those characters. In fact, Janet is probably going to wind up working against the goals of most of the party. I'm also trying to figure out where to go with the group on Bear Butte, because I'm not really sure what to have them doing while Wovoka does his negotiations. I'm not sure I want to run a council scene where I'm doing a lot of Talking To Myself for the PCs benefit, and would like to give them some actions they can take on their own.

So right now I'm soliciting suggestions. How can I get the PCs in Deadwood together as a group after this cultist fight? What can I wave at the PCs on Bear Butte to get them moving rather than sitting around being exposited at?
Thunder Walker
player, 387 posts
Dead
P5 T5 W0 F0 Cha # 4W2R0B
Tue 8 Apr 2014
at 15:07
  • msg #577

Re: On Trouble Magnet

I will PM you a few thoughts.
James Wilder
player, 302 posts
Gunslinger
P5 T6 F- W2 FC:W6R1B1
Tue 8 Apr 2014
at 15:23
  • msg #578

Re: On Trouble Magnet

The Stray:
Wilder has no reason to work with Von Steinhoff
As James and the Major came from the same game his player and I have talked about them knowing each other ( you know, you can see all PMs after all ;) )

The rest ... well that's the tough happening. James has some ideas on what he wants/needs to do ... mostly getting his gun back from those so-in-so's who took it.
Tan Xiaohan
Screaming Rabbit, 676 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R2B4
Tue 8 Apr 2014
at 16:04
  • msg #579

Re: On Trouble Magnet

Give Rabbit a fast horse, a talk with Sitting Bull and the blessing of the spirits and she'll annexe Deadwood.
Janet Weiss
player, 501 posts
I feel released!
P4 T5 W0 F0 Cha4 W0R0B3L1
Tue 8 Apr 2014
at 21:56
  • msg #580

Re: On Trouble Magnet

In reply to Tan Xiaohan (msg # 579):

Janet has her own goals, but she's willing to work with anyone if it gets the job done.  Right now, she's allied with Roger, and she'd prefer to stay that way, but she will switch sides if the offer is right.  But if you want an easy way to get Janet on the other PCs side, just have their goals match with Roger's.
Tan Xiaohan
Screaming Rabbit, 677 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R2B4
Tue 8 Apr 2014
at 22:55
  • msg #581

Re: On Trouble Magnet

In reply to Janet Weiss (msg # 580):

Like "obliterate the Sioux"?
Thunder Walker
player, 388 posts
Dead
P5 T5 W0 F0 Cha # 4W2R0B
Tue 8 Apr 2014
at 23:42
  • msg #582

Re: On Trouble Magnet

Janet wants to obliterate the Sioux?
Can we call her "Genocide Janet"?
Tan Xiaohan
Screaming Rabbit, 678 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R2B4
Tue 8 Apr 2014
at 23:53
  • msg #583

Re: On Trouble Magnet

Clan Whateley throwing in their lot with miners to the extent of trying to influence local politics? Unless it's bringing about Armageddon (again) they'll be after what's in the ground, and that means clearing the inconvienient human beings and wildlife off it, same as our world.

Only if we nicknamed our absent auditor Ecological Disaster Jade or something...it'd be silly to only have two [terrible thing] [female J name]s. Maybe James would count, too...Multiple Homicide James? Apocalypse James? Out Of Loo Roll James?
Thunder Walker
player, 389 posts
Dead
P5 T5 W0 F0 Cha # 4W2R0B
Wed 9 Apr 2014
at 00:03
  • msg #584

Re: On Trouble Magnet

Apocalypse James has the best sound, out of the three you mentioned.
Janet Weiss
player, 502 posts
I feel released!
P4 T5 W0 F0 Cha4 W0R0B3L1
Wed 9 Apr 2014
at 00:16
  • msg #585

Re: On Trouble Magnet

Tan Xiaohan:
Clan Whateley throwing in their lot with miners to the extent of trying to influence local politics? Unless it's bringing about Armageddon (again) they'll be after what's in the ground, and that means clearing the inconvienient human beings and wildlife off it, same as our world.

Not necessarily.  Whateley motivations are deliberately obscure (and besides, Janet has yet to confess she's actually a Whateley) but they do believe in scorched-earth policies.  If they can't have a resource, they're perfectly happy denying it to everyone else.

However, in this case... if the other PC's are siding with the miners (who Janet hasn't met yet), then she might take their side because it'd give her a better power base.  She wants large numbers of people owing her favors.  Money is just a side quest for her, an aid to her ultimate goal.
Huang Li
NPC, 15 posts
Kang's man around town
P8 T6 W0 F0 Cha 0
Wed 9 Apr 2014
at 03:21
  • msg #586

Re: On Trouble Magnet

Janet Weiss:
Not necessarily.  Whateley motivations are deliberately obscure (and besides, Janet has yet to confess she's actually a Whateley) but they do believe in scorched-earth policies.  If they can't have a resource, they're perfectly happy denying it to everyone else.

However, in this case... if the other PC's are siding with the miners (who Janet hasn't met yet), then she might take their side because it'd give her a better power base.  She wants large numbers of people owing her favors.  Money is just a side quest for her, an aid to her ultimate goal.


Scorched Earth policies with Ghost Rock tends to end up with everyone in the area, Whateley or not, winding up in little bloody chunks scattered across the countryside...

Actually, Janet is quite involved already, because she's been dealing with Huang Li, who she's counting on to get votes for Maddox. Where does Huang Li's power come from? The Iron Dragon Railroad, which currently has a monopoly on Ghost Rock transports out of Deadwood and clandestinely owns about a third of the Ghost Rock mines in the Black hills through the Chinese workforce.
Thunder Walker
player, 390 posts
Dead
P5 T5 W0 F0 Cha # 4W2R0B
Wed 9 Apr 2014
at 03:26
  • msg #587

Re: On Trouble Magnet

Sounds like the Wicasas need to hire William Pierce to shoot some Whateleys in the back and prevent these atrocities.
Janet Weiss
player, 503 posts
I feel released!
P4 T5 W0 F0 Cha4 W0R0B3L1
Wed 9 Apr 2014
at 04:54
  • msg #588

Re: On Trouble Magnet

quote:
Actually, Janet is quite involved already, because she's been dealing with Huang Li, who she's counting on to get votes for Maddox. Where does Huang Li's power come from? The Iron Dragon Railroad, which currently has a monopoly on Ghost Rock transports out of Deadwood and clandestinely owns about a third of the Ghost Rock mines in the Black hills through the Chinese workforce.

True, but she doesn't know that yet.  However, if Huang Li is working on relatively the same side as the party, she could get involved that way.  Certainly, being presented as a strange bedfellow ally should work.
The Stray
GM, 1258 posts
The Marshal
'round these parts
Wed 9 Apr 2014
at 06:26
  • msg #589

Re: On Trouble Magnet

Fun fact: the Chinese miners and the Caucasian miners are headed for friction, thanks to a plot by Frank Bryant and the DMA, now that Custer is in town with enough soldiers to threaten anyone and everyone.
Moses
player, 392 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W0R1B4L1
Wed 9 Apr 2014
at 09:14
  • msg #590

Re: On Trouble Magnet

Yesterday, at 8:21 our second daughter Matilda Philippa was born.
She weighed 3130grams and is 52.5cm long.
Mom and child are both well.

I'm not sure how much time I'll have to post in the next few days, if I hold anything up, feel free to ghost me. ;-)
Janet Weiss
player, 504 posts
I feel released!
P4 T5 W0 F0 Cha4 W0R0B3L1
Wed 9 Apr 2014
at 10:40
  • msg #591

Re: On Trouble Magnet

Moses:
Yesterday, at 8:21 our second daughter Matilda Philippa was born.
She weighed 3130grams and is 52.5cm long.
Mom and child are both well.

I'm not sure how much time I'll have to post in the next few days, if I hold anything up, feel free to ghost me. ;-)

Congratulations!  I think I speak for all of us when I say, take all the time you need.  Having a child is a special time, you'll want every moment you can get.
Thunder Walker
player, 391 posts
Dead
P5 T5 W0 F0 Cha # 4W2R0B
Wed 9 Apr 2014
at 10:45
  • msg #592

Re: On Trouble Magnet

Congrats, Moses!
The Stray
GM, 1259 posts
The Marshal
'round these parts
Wed 9 Apr 2014
at 11:56
  • msg #593

Re: On Trouble Magnet

Woo! congrats!
Tan Xiaohan
Screaming Rabbit, 679 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R2B4
Wed 9 Apr 2014
at 12:18
  • msg #594

Re: On Trouble Magnet

Amen to that - all the best to your family.
James Wilder
player, 303 posts
Gunslinger
P5 T6 F- W2 FC:W6R1B1
Wed 9 Apr 2014
at 12:26
  • msg #595

Re: On Trouble Magnet

Congrats!!!!
Art C. Wiley
player, 220 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W0R4B4L1
Wed 9 Apr 2014
at 17:55
  • msg #596

Re: On Trouble Magnet

Moses:
Yesterday, at 8:21 our second daughter Matilda Philippa was born.
She weighed 3130grams and is 52.5cm long.
Mom and child are both well.


Congrats!
Doctor Han Lee
player, 96 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W3R3B0
Wed 9 Apr 2014
at 21:13
  • msg #597

Re: On Trouble Magnet

Congrats!

As for the focus of the game, Han is loyal to the Sheriff and as a result the general betterment of Deadwood. He is eager to try and impress others to earn respect so he is pretty game to "party up."

Only other thing for him is to find out who killed his family a few years back but unless another character has something to go on, that should not really affect him at this time.
Kohana
player, 1 post
Fri 11 Apr 2014
at 03:10
  • msg #598

Re: On Trouble Magnet

Hey all! New player here, looking for a possible character connection to snag that free advance. Kohana is a (slightly) crazy old Native American huckster. I'm not exactly sure who everybody is yet, but if you're even slightly interested in making a connection, we can either talk in OOC or PM's. Doesn't matter to me. Look forward to roleplaying with all of you (:
Tan Xiaohan
Screaming Rabbit, 682 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Fri 11 Apr 2014
at 07:43
  • msg #599

Re: On Trouble Magnet

Howdy, stranger!

Janet is probably the one to talk hucksters with, though Jack is more of a rake and hanger-out in shady gambling halls and James is the biggest wanderer. Moses has wandered a fair bit, too. Han Lee patches Deadwood folk up, Von Steinhof diplomats at posh people, and Art is a semi-adopted Cheyenne American-Irish New Age occultist (shaman style).


Is Kohana Lakota?
Janet Weiss
player, 508 posts
I feel released!
P4 T5 W0 F0 Cha4 W0R0B3L1
Fri 11 Apr 2014
at 16:56
  • msg #600

Re: On Trouble Magnet

In reply to Kohana (msg # 598):

It depends on where you're from.  Janet is from New Orleans by way of Texas, so if you spent time in either of those places, we might have met, possibly even swapped tales and techniques.
Doctor Han Lee
player, 99 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W3R3B0
Fri 11 Apr 2014
at 19:42
  • msg #601

Re: On Trouble Magnet

Welcome aboard, Kohana.

Han has not had too much interaction with native Americans.  He believes the Sioux may have slaughtered his family, so we may not be close... or we may be adversarial. If interested, pm me.
Moses
player, 393 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W0R1B4L1
Fri 11 Apr 2014
at 20:33
  • msg #602

Re: On Trouble Magnet

The Stray:
So right now I'm soliciting suggestions. How can I get the PCs in Deadwood together as a group after this cultist fight? What can I wave at the PCs on Bear Butte to get them moving rather than sitting around being exposited at?


Moses will go where the Lord commands him to.

If Bullock bites the bullet and dies, von Steinhof might get interesting in running for Marshal, if only to demonstrate how ridiculous the whole democracy thing is.
Other than that, he's an ally of Wilder... and of Lt. Haverford. Of sorts. Maybe that could involve him with some of the others?
Janet... doesn't seem to be likely to end up on the same side as the other players. :-)
Freiherr von Steinhof
player, 210 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W1R3B4
Fri 11 Apr 2014
at 20:35
  • msg #603

Re: On Trouble Magnet

Thunder Walker:
Sounds like the Wicasas need to hire William Pierce to shoot some Whateleys in the back and prevent these atrocities.


It would take quite some convincing for William to return North, though. :-)
Freiherr von Steinhof
player, 211 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W1R3B4
Fri 11 Apr 2014
at 20:37
  • msg #604

Re: On Trouble Magnet

Hi, Kohana! I've been traveling a little, but mostly Back East, then Texas, now back North... Not sure how you'd interact with Leopold. Maybe during a train switch or something?
Janet Weiss
player, 509 posts
I feel released!
P4 T5 W0 F0 Cha4 W0R0B3L1
Fri 11 Apr 2014
at 21:14
  • msg #605

Re: On Trouble Magnet

Moses:
The Stray:
So right now I'm soliciting suggestions. How can I get the PCs in Deadwood together as a group after this cultist fight? What can I wave at the PCs on Bear Butte to get them moving rather than sitting around being exposited at?


Moses will go where the Lord commands him to.

If Bullock bites the bullet and dies, von Steinhof might get interesting in running for Marshal, if only to demonstrate how ridiculous the whole democracy thing is.
Other than that, he's an ally of Wilder... and of Lt. Haverford. Of sorts. Maybe that could involve him with some of the others?
Janet... doesn't seem to be likely to end up on the same side as the other players. :-)

I honestly don't know what side the other players are on, so I couldn't say.  However, Janet isn't one to pass up a good opportunity, even if it means playing both sides at the same time.  No matter what happens, Janet will play along and work well with others... while they're watching, at least.  ;)
Tan Xiaohan
Screaming Rabbit, 684 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Fri 11 Apr 2014
at 21:35
  • msg #606

Re: On Trouble Magnet

Moses, Art, Rabbit and currently-dead Thunder Walker are all strongly pro-native (and accordingly waaaay over there, several days into Injun Territory).

Jack and Von Steinhof are sort of neutral, though Jack has a Lakota brother who hastily adopted him when he kicked up a fuss about being denied access to local holy sites and Von Steinhof is a military observer who'd probably like - in an intellectual sense - to see how Custer's irregulars 'deal with' the American version of Cossacks.

James would definitely like to shoot him some natives, Han Lee believes locals killed his family, and the currently-gone Jadecat works for the Union government, so we have something of a split going on.
This message was last edited by the player at 21:37, Fri 11 Apr 2014.
The Stray
GM, 1274 posts
The Marshal
'round these parts
Tue 15 Apr 2014
at 17:14
  • msg #607

Re: On Trouble Magnet

Actually, the US Government is rather split on the whole "war with the Sioux thing" and Jade was working to try to stall it as best she could.

I dunno if Jack's still playing. He hasn't logged in for a week, not there was much for his character to do except go to bed.
Tan Xiaohan
Screaming Rabbit, 688 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Thu 17 Apr 2014
at 18:34
  • msg #608

Re: On Trouble Magnet

Moses thought Gold Locks might be Custer when he heard Sister Belinda talking about the troops turning up, I think.
Thunder Walker
player, 392 posts
Dead
P5 T5 W0 F0 Cha # 4W2R0B
Thu 17 Apr 2014
at 18:35
  • msg #609

Re: On Trouble Magnet

I reckon it's Goldilocks, sans bears.
Tan Xiaohan
Screaming Rabbit, 689 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Thu 17 Apr 2014
at 18:50
  • msg #610

Re: On Trouble Magnet

Does that make Raven Little Red Riding Hood?
Thunder Walker
player, 393 posts
Dead
P5 T5 W0 F0 Cha # 4W2R0B
Thu 17 Apr 2014
at 19:02
  • msg #611

Re: On Trouble Magnet

Which probably makes Moses the Bid Bad Wolf
The Stray
GM, 1276 posts
The Marshal
'round these parts
Fri 18 Apr 2014
at 17:11
  • msg #612

Announcement

My internet is down (again) so I don't know if I'll be able to post much at all this weekend. Hopefully this is just a blip.
Black Jack Boudreaux
player, 355 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w0r2b8L
Sat 19 Apr 2014
at 16:59
  • msg #613

Re: On Trouble Magnet

The Stray:
Actually, the US Government is rather split on the whole "war with the Sioux thing" and Jade was working to try to stall it as best she could.

I dunno if Jack's still playing. He hasn't logged in for a week, not there was much for his character to do except go to bed.



I stopped checking in everyday as there is nothing for the character to do.
The Stray
GM, 1281 posts
The Marshal
'round these parts
Sat 19 Apr 2014
at 18:13
  • msg #614

Re: On Trouble Magnet

I'll need to get something for Jack to do, then. Unfortunately, most of the other stuff going on doesn't involve him specifically and the last action posted indiacted he was going to take a well-deserved rest. Got any ideas?
Seth Bullock
NPC, 78 posts
Deadwood's marshal
P6 T6 W1 F0 Cha 0 W0R0B0
Mon 21 Apr 2014
at 12:31
  • msg #615

Re: On Trouble Magnet

Reverend Alonzo Gusano:
Reverend Gusano laughs. "She is a dark haired witch woman, Bullock. Very pretty, but you must keep your distance. She is dangerous...that is why I sent the murderer McCall to silence her before she got out of hand. He failed, and so she told us we must kill you. You would remember her, I think. Her name is...Janet. Janet Weiss."


Janet, you need to get a tighter grip on your minions. These are all blabbering about you!
Janet Weiss
player, 528 posts
I feel released!
P4 T5 W0 F0 Cha4 W0R0B3L1
Mon 21 Apr 2014
at 13:24
  • msg #616

Re: On Trouble Magnet

Hey now.  What kind of gambler would I be if I didn't have an ace or two up my sleeve?
The Stray
GM, 1286 posts
The Marshal
'round these parts
Mon 21 Apr 2014
at 16:13
  • msg #617

Re: On Trouble Magnet

Heh. Well, Gusano really doesn't see himself as Janet's minion to begin with...he's actually trying to get Bullock mad at her, because he figures he's done for and would like to see Janet get taken down with him. In his eyes, everything was going along swimmingly before she showed up and ruined everything. Now that the cult is pretty wrecked, he wants to see the blame fall squarely where it belongs.
Seth Bullock
NPC, 79 posts
Deadwood's marshal
P6 T6 W1 F0 Cha 0 W0R0B0
Mon 21 Apr 2014
at 17:09
  • msg #618

Re: On Trouble Magnet

If Bullock survives, I'm pretty sure he'll oblige him.
The Stray
GM, 1288 posts
The Marshal
'round these parts
Mon 21 Apr 2014
at 17:18
  • msg #619

Re: On Trouble Magnet

Considering The Reverend is still stunned, wounded, has only a single cultist left to protect him, and is facing three Wild Cards, I think Bullock can make it out all right. I'm curious to see how Janet digs her way out of this one.
Janet Weiss
player, 529 posts
I feel released!
P4 T5 W0 F0 Cha4 W0R0B3L1
Mon 21 Apr 2014
at 19:04
  • msg #620

Re: On Trouble Magnet

I think Bullock is more worried about Janet shooting him in the back.

Don't worry, I don't usually do PVP unless it's explicitly encouraged by the game!

Of course, Bullock is technically an NPC....
Doctor Han Lee
player, 103 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W2R3B0
Tue 22 Apr 2014
at 13:40
  • msg #621

Re: On Trouble Magnet

So in the initiative order, it appears Janet is supposed to go after Bullock, and then I will start the next round, did Ms Janet sneak herself over to the Cult of Worms thread and I missed it?
The Stray
GM, 1293 posts
The Marshal
'round these parts
Tue 22 Apr 2014
at 15:55
  • msg #622

Re: On Trouble Magnet

She will be appearing after Bullock because that's when she's arriving on the scene. So you haven't missed her arrival...I'll be covering it right when it happens.
Tan Xiaohan
Screaming Rabbit, 696 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R1B2
Tue 22 Apr 2014
at 18:44
  • msg #623

Re: On Trouble Magnet

The Stray:
((OOC: Ladder? There's no ladder. To get down without hurting yourself, you need to make an Agility check.))


Trauma has been known to render people mute...maybe it gave Bullock mime powers?

As a note to both Mose and the Stray - Rabbit can be taken to Deadwood, if the shamans don't need her, but she'll be coming back with her shield or on it.
Logan West
player, 7 posts
Bounty Hunter
P6 T5 W0 F0 Cha+2 4W1R1B
Sat 26 Apr 2014
at 13:24
  • msg #624

Re: On Trouble Magnet

Man, this is some straight up Leroy Jenkins stuff.
Kohana
player, 26 posts
Gambling Indian
P6 T6 W0 F0 Cha -2
Sat 26 Apr 2014
at 13:47
  • msg #625

Re: On Trouble Magnet

Sorry bout that. One of Kohana's flaws is impulsive. So I've been trying to incorporate that in, though these plans always seem to turn south really fast XD
Logan West
player, 9 posts
Bounty Hunter
P6 T5 W0 F0 Cha+2 4W1R1B
Sat 26 Apr 2014
at 14:04
  • msg #626

Re: On Trouble Magnet

Fair enough! Just be aware that Logan might not always back your play. :)
Kohana
player, 27 posts
Gambling Indian
P6 T6 W0 F0 Cha -2
Sat 26 Apr 2014
at 16:58
  • msg #627

Re: On Trouble Magnet

Makes sense. Kohana hasn't tried to be so obvious and aggressive about everything, he's apparently just not sneaky enough. That and the NPCs are getting some great rolls. LOL
Freiherr von Steinhof
player, 213 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W3R0B6
Sat 26 Apr 2014
at 17:51
  • msg #628

Re: On Trouble Magnet

Logan, my friend, I think you might have to shoot Kohana just to save your own skin.... ;-)
Logan West
player, 11 posts
Bounty Hunter
P6 T5 W0 F0 Cha+2 4W1R1B
Sat 26 Apr 2014
at 17:56
  • msg #629

Re: On Trouble Magnet

Freiherr von Steinhof:
Logan, my friend, I think you might have to shoot Kohana just to save your own skin.... ;-)


"What Would Pierce Do?"
Kohana
player, 29 posts
Gambling Indian
P6 T6 W0 F0 Cha -2 2W1R1B
Sat 26 Apr 2014
at 17:57
  • msg #630

Re: On Trouble Magnet

Logan West:
Freiherr von Steinhof:
Logan, my friend, I think you might have to shoot Kohana just to save your own skin.... ;-)


"What Would Pierce Do?"


I think that if nothing else, I'm making an excellent distraction :-)
Freiherr von Steinhof
player, 214 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W3R0B6
Sat 26 Apr 2014
at 18:11
  • msg #631

Re: On Trouble Magnet

Logan West:
Freiherr von Steinhof:
Logan, my friend, I think you might have to shoot Kohana just to save your own skin.... ;-)


"What Would Pierce Do?"

Good question, but it would depend on circumstances...
Option A, kill everyone (What do you mean, 'everyone'? - EVERYONE!!!) then continue the mission. Maybe club Kohana over the head and tell him, he better checks in with Pierce first.
Or, you know, let him show how he can get himself out of this mess, if he can, then carry on with the mission.
Or, the old Pierce anyway, would shoot Kohana in the back of the head. You know, clean, no loose ends and he's gaining some allies in the Union army which might come in handy later.

Sooo.... How Pierce-y is Logan? ;-)
Logan West
player, 13 posts
Bounty Hunter
P6 T5 W0 F0 Cha+2 4W1R1B
Sat 26 Apr 2014
at 18:35
  • msg #632

Re: On Trouble Magnet

Well, for right now, one more probably futile attempt to resolve this without escalating the situation.
Kohana
player, 30 posts
Gambling Indian
P6 T6 W0 F0 Cha -2 2W1R1B
Sat 26 Apr 2014
at 18:42
  • msg #633

Re: On Trouble Magnet

Am I allowed to reply with just words out of turn order? I know it can be a free action, but can you do free actions without worrying about the turn order?
Kohana
player, 31 posts
Gambling Indian
P6 T6 W0 F0 Cha -2 2W1R1B
Sat 26 Apr 2014
at 18:43
  • msg #634

Re: On Trouble Magnet

Also, not to be that guy, but I don't think that persuade checks work on other PC's. Unless that's a house rule I missed.
Logan West
player, 14 posts
WWPD?
P6 T5 W0 F0 Cha+2 4W1R1B
Sat 26 Apr 2014
at 19:10
  • msg #635

Re: On Trouble Magnet

Kohana:
Also, not to be that guy, but I don't think that persuade checks work on other PC's. Unless that's a house rule I missed.


Yeah, I modified my post. I'm more concerned with persuading the other guys not to keep attacking Kohana.
This message was last edited by the player at 19:20, Sat 26 Apr 2014.
Tan Xiaohan
Screaming Rabbit, 700 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Sat 26 Apr 2014
at 19:22
  • msg #636

Re: On Trouble Magnet

Option A sounds more like "What Would Vinny Do?"

@ Kohana You can talk to anyone whenever, it is free...the Stray generally leaves it up to PCs whether they get Persuaded or not between themselves.

As I cannot see this thread, I shall have to imagine what is going on...currently picturing Kohana giving some kind of warcry, running up to a group of Union troops peaceably watching a cockfight, and punting the bird with the better odds across lots...then continuing to dribble the unfortunate avian through various establishments, pursued by said troops in increasing numbers like the Keystone Cops...
Kohana
player, 33 posts
Gambling Indian
P6 T6 W0 F0 Cha -2 2W1R1B
Sat 26 Apr 2014
at 19:33
  • msg #637

Re: On Trouble Magnet

Tan Xiaohan:
Option A sounds more like "What Would Vinny Do?"

@ Kohana You can talk to anyone whenever, it is free...the Stray generally leaves it up to PCs whether they get Persuaded or not between themselves.

As I cannot see this thread, I shall have to imagine what is going on...currently picturing Kohana giving some kind of warcry, running up to a group of Union troops peaceably watching a cockfight, and punting the bird with the better odds across lots...then continuing to dribble the unfortunate avian through various establishments, pursued by said troops in increasing numbers like the Keystone Cops...


Are we allowed to submit nominations based off of OOC Comments. Because I think that was one of the funniest things I've heard in a while XD
Tan Xiaohan
Screaming Rabbit, 701 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Sat 26 Apr 2014
at 19:48
  • msg #638

Re: On Trouble Magnet

*yacketty sax*
Logan West
player, 15 posts
WWPD?
P6 T5 W0 F0 Cha+2 4W1R1B
Sat 26 Apr 2014
at 19:50
  • msg #639

Re: On Trouble Magnet

Yeah, that was pretty funny :)

The truth is funny also, but more of a tragic comedy.
Moses
player, 405 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W2R2B4L1
Sat 26 Apr 2014
at 19:54
  • msg #640

Re: On Trouble Magnet

No chicken was kicked... yet, though.
Logan West
player, 16 posts
WWPD?
P6 T5 W0 F0 Cha+2 4W1R1B
Sat 26 Apr 2014
at 19:56
  • msg #641

Re: On Trouble Magnet

A metaphorical chicken
Kohana
player, 34 posts
Gambling Indian
P6 T6 W0 F0 Cha -2 2W1R1B
Sat 26 Apr 2014
at 20:12
  • msg #642

Re: On Trouble Magnet

The metaphorical chicken started it. It's all his fault
Tan Xiaohan
Screaming Rabbit, 702 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Sat 26 Apr 2014
at 20:26
  • msg #643

Re: On Trouble Magnet

Nah, that only happens over in Imperial Russia.
The Stray
GM, 1311 posts
The Marshal
'round these parts
Thu 1 May 2014
at 16:22
  • msg #644

Re: On Trouble Magnet

Alrighty! I've finished Words of Radiance, so I'll be getting back to posting soon. I just have one thing to say...I really, REALLY want to see that duel in the stormclouds in full cgi special effects glory.
Thunder Walker
player, 397 posts
Dead
P5 T5 W0 F0 Cha # 7W2R0B
Thu 1 May 2014
at 20:57
  • msg #645

Re: On Trouble Magnet

Ditto. And Adolin's Big Duel.
James Wilder
player, 310 posts
Gunslinger
P5 T6 F- W2 FC:W5R1B2
Fri 2 May 2014
at 13:35
  • msg #646

Re: On Trouble Magnet

Friend of mine recommended that series (The Stormlight Archive right?). I looked at the first book, all 1000+ pages of it, and put it back ... 10 books at 1000+ pages each seems a bit much for me.

This was/is slightly hypocritical of me as I LOVE the Dresden Files series which are 3-500 pages each and look to be going into the 20-25 book range.
Thunder Walker
player, 398 posts
Dead
P5 T5 W0 F0 Cha # 7W2R0B
Fri 2 May 2014
at 13:55
  • msg #647

Re: On Trouble Magnet

Epic fantasy is definitely a beast of a different stripe, and it isn't something everyone can appreciate but it's at least worth a try. The scope is grander, and the narrative deeper than you can get in shorter and even medium length novels.

Check out A Way of Kings. If you like it, then all the other reading in the rest of the series will seem worth it. If you don't, it is just one book.
James Wilder
player, 311 posts
Gunslinger
P5 T6 F- W2 FC:W5R1B2
Fri 2 May 2014
at 14:01
  • msg #648

Re: On Trouble Magnet

I chuckle that epic fantasy went from relatively small 3 books with LotR (well 6 but who's counting) to these huge series with TOMES for novels - which I blame Robert Jordan's WoT series mostly.

Now I want to reread Glen Cook's Black Company books ... ugh.
This message was last edited by the player at 14:02, Fri 02 May 2014.
Tan Xiaohan
Screaming Rabbit, 704 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Fri 2 May 2014
at 17:35
  • msg #649

Re: On Trouble Magnet

I think depth of narrative is more dependent on skill than length...The Lions of Al-Rassan weighs in at 500 pages, for instance, and is easily as deep and intense as entire series five times its size (thinking of Tad Williams here, for reference).

Then again, "epic" to me is something that has a certain quality, the elsewhere-true ring of myth (which LotR, no pun intended, was deliberately crafted to invoke) that stays with the reader in the manner of learnt history, rather than simply lush verbiage with a cast of thousands in a world gone mad, which I could go see at the cinema and forget about next week. The industry tends to use the latter definition, which I'm wary of 'cause I just can't keep the interest up over lots of book.
Tan Xiaohan
Screaming Rabbit, 706 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Fri 2 May 2014
at 19:05
  • msg #650

On Eloquence

Rabbit would probably be better off trying some interpretive dance...
Moses
player, 408 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W2R2B4L1
Fri 2 May 2014
at 19:23
  • msg #651

Re: On Eloquence

I have no idea what you're talking about... :-)
Tan Xiaohan
Screaming Rabbit, 707 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Fri 2 May 2014
at 19:45
  • msg #652

Re: On Eloquence

I need Carl here to explain...

(Rabbit's trying to tell Laughing Calf what happened with the Pawnee, No Flesh and the Black Regiment. Rabbit lacks God All-Translate and has been in a...stressful meeting with Kang all afternoon, though, so her Siouan's even more terrible than usual.)
Logan West
player, 17 posts
WWPD?
P6 T5 W0 F0 Cha+2 4W1R1B
Fri 2 May 2014
at 20:01
  • msg #653

Re: On Trouble Magnet

James Wilder:
I chuckle that epic fantasy went from relatively small 3 books with LotR...


Well, the Lord of the Rings is one book. It was forced to be three by publishers.

Still, I think beginning the consideration of epic fantasy with Tolkien in terms of the defining scope, scale, or anything else risks being severely historically short-sighted. The Mahabharata has a word count of 1.8 million in English. And it was written at least 800 years BCE, so it slightly edges JRRT in terms of age. And there maybe other long fantasy works that predate it.

http://tvtropes.org/pmwiki/pmw...terature/Mahabharata

Jordan's Wheel of Time does surpass this, but I don't think there are any well established "three book rules."
This message was last edited by the player at 20:02, Fri 02 May 2014.
Tan Xiaohan
Screaming Rabbit, 708 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Fri 2 May 2014
at 20:05
  • msg #654

Re: On Trouble Magnet

In reply to Logan West (msg # 653):

[would point out that previous epics were actual myths, not genre fiction, but is now distracted by tagline] Gonna go with either "What Would Polgara Do?" or "Wild West Police Department" there...both?
Logan West
player, 18 posts
WWPD?
P6 T5 W0 F0 Cha+2 4W1R1B
Fri 2 May 2014
at 20:58
  • msg #655

Re: On Trouble Magnet

I'd say the distinction is in some ways quibbling over semantics. If Vyaasa had written the exact same work in a vacuum, instead of premising it upon the beliefs of a culture he was part of, it would be in the same category. Tolkien borrowed heavily from mythology (Norse, mainly, it seems).

And it's "What Would Pierce Do?"
Tan Xiaohan
Screaming Rabbit, 709 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Fri 2 May 2014
at 22:11
  • msg #656

Re: On Trouble Magnet

Yeah, but...that's sort of like saying that if the internal combustion engine were invented in Ancient Rome, they'd have cars, so horses are cars. Which...they're not. Sure, they're both transport, and the premise is valid (though impossible), but orally-inherited and written-from-scratch literature aren't remotely the same species, and the latter is entirely artifical.

That and you'll kinda upset a whole lot of people if you start defining works linked with religious cosmology as "fantasy". Besiiiiiiides, you can literally watch (well, read. look at?) Tolkien creating fantasy as a genre if you read On Fairy Stories: before that address, fantastic fiction got wedged into all sorts of other places and lacked aspiration to be judged as literature. Lovecraft's writing on the lack of a genre niche for his "dream fiction" in The Silver Key, for instance, is utterly heartbreaking. We could've had a great fantasy writer a generation earlier, had Fantasy existed.

*hem* I should probably not interfere with this conversation at all, however, since I equate myth-quality rather than length with epicness in the first place (the entirety of Kalevala when it got nailed down to text and killed as an oral cycle, for example, would be about 140,000 words, but it's unquestionably an epic, and most collected versions of Raven Travelling aren't much longer), which is not the modern book-selling definition. Sorry to butt in. I have Literary Impulse Control Issues, I think.
Moses
player, 409 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W2R2B4L1
Sat 3 May 2014
at 20:45
  • msg #657

Re: On Eloquence

In reply to Tan Xiaohan (msg # 652):

I had completely forgot about this. Just reread the thread and will reply tomorrow.
Tan Xiaohan
Screaming Rabbit, 711 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Sat 3 May 2014
at 21:04
  • msg #658

Re: On Eloquence

Blame the Holy Madness!
Doctor Han Lee
player, 105 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W2R4B1
Tue 6 May 2014
at 16:34
  • msg #659

Re: On Eloquence

So... it is more than likely far too late for me to jump into the literature portion of this OOC thread. But I would volunteer Patrick Rothfuss' Name of the Wind as one of the best Fantasy books I have read in the last 5 or so years. I have yet to read the follow up yet because I never have time to sit down and do much of anything anymore.
Tan Xiaohan
Screaming Rabbit, 712 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Tue 6 May 2014
at 19:04
  • msg #660

Re: On Eloquence

I go 'hmm' and then leave that one every time I see it in a shop because it just has so much hype to work up to by now I'd be disappointed if it wasn't fall-down-and-worship brilliant.

Related to high magic worlds but unrelated to epic, do we have any Pratchetteers other than the absent Jadecat and the Stray on board?
Doctor Han Lee
player, 106 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W2R4B1
Tue 6 May 2014
at 20:12
  • msg #661

Re: On Eloquence

I understand the overhype aspect, many a book get a negative rating from me due to overhyping. There was something about the prose, it just flowed beautifully for me.

My wife is a Prachetteer, full blown.
Logan West
player, 19 posts
WWPD?
P6 T5 W0 F0 Cha+2 4W1R1B
Tue 6 May 2014
at 21:42
  • msg #662

Re: On Trouble Magnet

In reply to Tan Xiaohan (msg # 656):

Sorry for the lack of response; I was out of town and at a wedding and away from computers of all sorts. I'd be glad to continue the discussion on the origins of fantasy elsewhere, but I think we're veering into territory of complete thread-jacking of the OOC (and I would feel largely responsible for instigating it).

I did read The Name of the Wind, and I did enjoy it because I felt it was a unique departure from the norm and it was wonderfully written. Ultimately, though, I didn't find the story itself compelling enough to keep on with it, which is usually why I read in the first place. I do plan on finishing up the series, but I'm going to wait until he's done writing all of them.
Janet Weiss
player, 539 posts
I feel released!
P4 T5 W0 F0 Cha4 W0R1B4L1
Wed 7 May 2014
at 00:42
  • msg #663

Re: On Eloquence

Tan Xiaohan:
Related to high magic worlds but unrelated to epic, do we have any Pratchetteers other than the absent Jadecat and the Stray on board?

I am, although less so on his most recent books.  It feels like his editing has been slipping a bit, things just aren't quite as good or polished as they used to be.  It also feels a bit like he's retreading themes, Snuff didn't feel like anything new.  His older stuff is absolutely brilliant, though.  I've got my daughter reading "The Wee Free Men", and her mother took my collection of Pratchett novels when we split, so she's got a lot to choose from when she gets older.
The Stray
GM, 1312 posts
The Marshal
'round these parts
Wed 7 May 2014
at 05:34
  • msg #664

Re: On Eloquence

On Name of the Wind--I've read both, own them, and love them to pieces, so it's nice to see them get nods. I find The Wise Man's Fear the better of the two, to be honest.

On Preatchett, I've been enjoying them quite a bit, though I really liked The Long Earth and The Long War, which were collaborations with hard SF author Stephen Baxter. As for quality, well, Pterry's heath is not good, so I'm happy he's still writing at all. I had fun with Raising Steam, the latest Moist book.
Tan Xiaohan
Screaming Rabbit, 713 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Wed 7 May 2014
at 08:09
  • msg #665

Re: On Eloquence

In reply to Doctor Han Lee (msg # 661):

Oh, I'll give even terrible literature a chance if the prose is good; I will remember that next I see it. If there's any non-creepy way to do so you can tell her a random on the internet says 'you rock'.

@Loganwalker - I admit I may have an allergy to Name-based magic from being utterly confused throughout the Earthsea books as a child.

@ Janet - Yeah, I'm way behind with the newest works, but I suspect he's churning them out to get as much out as possible before his brain is completely gone, probably pushed by the publishers...I suspect quality will be pretty holey nearer the end and would sooner not read that. I do want to read Snuff, though, since more of Vimes' family dynamic can hardly be a bad thing.

Nothing can go wrong with introducing a child to the Nac Mac Feegle. ^_^
I adore Pratchett's witches - they're a wonderful illustration of how shamanic practitioners are so deeply tied to land and community, not just weird/exotic/depowered wizards...that and Getting Things Done in Dresses without waving arrows at it like it's a freakish occurence, which is all kinds of awesome.
Janet Weiss
player, 540 posts
I feel released!
P4 T5 W0 F0 Cha4 W0R1B4L1
Wed 7 May 2014
at 08:19
  • msg #666

Re: On Eloquence

I haven't gotten to Raising Steam yet.  I will, but Snuff was enough of a disappointment that I'm going to wait a bit.  I do have to admit, even though he's slipped, he's still better than some fantasy authors out there.  It just feels like he's not reviewing his stuff as tightly as he used to, which might actually be the case-- I understand he can't type anymore, so he's using a dictation machine.  It's really a pity: I met him at a convention many years ago, and he was a spitfire.

We don't have to worry about Discworld ending, though.  His daughter has apparently been helping out with the novels for a while now, and she's likely to take over when he passes on.
Tan Xiaohan
Screaming Rabbit, 714 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Sat 17 May 2014
at 21:59
  • msg #667

Re: On Eloquence

In reply to Janet Weiss (msg # 666):

I hope for her sake she's a better and/or very different author, in that case, 'cause dude, that's a sure-fire way to get negatively compared to one's parent for the rest of one's life if she's not.

Back on long fantasy, everyone's probably seen this, but even only vaguely being able to pick out who's who (no TV and wouldn't watch the series anyway 'cause people not looking like they do in my head messes with my brain) it made me go 'eee', so in case:
https://www.youtube.com/watch?v=RMvt13PtV5I

Lastly, mad science! - http://www.bbc.co.uk/news/blog...ine-monitor-27440191
Tan Xiaohan
Screaming Rabbit, 715 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Sat 28 Jun 2014
at 22:42
  • msg #668

Some days you can whistle

...and some days I can art. Today I'm pretty pleased, and did some game-related stuff amongst my experiments, one of which really worked.

Questions:


- Any interest in seeing the above?

- Anyone want to volunteer their character for doodlage? It helps me to have an idea of what someone's like, and fictional people are harder to get utterly wrong, but I wouldn't want to go drawing folk without permission. (First come first...considered. I promise nothing: my muse is a fickle, fickle beastie)
Thunder Walker
player, 399 posts
Dead
P5 T5 W0 F0 Cha # 7W2R0B
Sun 29 Jun 2014
at 11:56
  • msg #669

Re: Some days you can whistle

Me! Thunder Walker or Adrian, your choice.
Art C. Wiley
player, 236 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W1R4B4L1
Sun 29 Jun 2014
at 14:28
  • msg #670

Re: Some days you can whistle

If you can art, who better than Art? (perhaps with Kira, perhaps not).
The Stray
GM, 1318 posts
The Marshal
'round these parts
Sun 29 Jun 2014
at 19:08
  • msg #671

Re: Some days you can whistle

I'm interested in seeing the results!
Tan Xiaohan
Screaming Rabbit, 716 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Sun 29 Jun 2014
at 21:35
  • msg #672

Re: Some days you can whistle

Yay! They are ironic results - I had new felt tips, a new 50p sketchpad and determination, and had wandered across this blog ( http://lesstitsnass.tumblr.com/tagged/redo ), which reminded me how badly I need to practice drawing women as well as my notan. So I went for something dramatic and had the idea to draw Rabbit doing her killer bunny jump at Raven...and promptly screwed up the angle.

Carried on 'cause it was a Good Day To Draw, but instead of a heroic shot of Rabbit being badass, it looks like Raven's decided to do the Monster Mash with an indeterminate lump on his back. I'm still stupid-pleased with it, though:
http://i27.photobucket.com/alb...nFff_zpsd8269ff9.jpg

(plus a quick sketch of Rabbit looking super-determined, 'cause it was on the same page: http://i27.photobucket.com/alb...bbit_zpsbf6856ad.jpg )

Anyway! Thunder Walker: http://i27.photobucket.com/alb...lker_zps77e179b4.jpg
I think it's pretty close. I'm also pretty sure I've gone and goofed and it looks like someone famous, but my knowledge of actors is too rubbish to work out who. He's meant to be on a horse...also I got to the block inks before realising he ought to be wearing paint if he's really staring at something that warrants coup, and I have no idea what TW's paint looks like. Ah well...

Also Art, as a sparrowdruid birdmonster-thing: http://i27.photobucket.com/alb...ster_zps5a51ab62.jpg
...because I had to. I may or may not make an attempt at his usual long-leggedy self someday, but eh. I've never been sure how much ginger beard he has, either.

Lastly, I found this on my photobucket and couldn't recall if I'd shown it here - probably trying to work out our giants' heights vs. thunderbird with the Stray or something. So, heights, with Little Crow, Big Mose, Mama Avery, Rabbit, Art, Kira and Deformed Eagle Floating, plus that shiny guy at the back there:


This post brought to you by all the cookies.
Janet Weiss
player, 549 posts
I feel released!
P4 T5 W0 F0 Cha4 W0R1B4L1
Mon 25 Aug 2014
at 06:27
  • msg #673

Re: Some days you can whistle

This game still alive?  Please tell me it is, I had a lot of fun with it!
Black Jack Boudreaux
player, 378 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w0r0b9L
Mon 25 Aug 2014
at 07:05
  • msg #674

Re: Some days you can whistle

I keep holding out hope.
The Stray
GM, 1319 posts
The Marshal
'round these parts
Mon 25 Aug 2014
at 07:22
  • msg #675

Re: Some days you can whistle

The game is still on hiatus, but that doesn't mean dead.
Tan Xiaohan
Screaming Rabbit, 717 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Mon 25 Aug 2014
at 07:27
  • msg #676

Re: Some days you can whistle

The Stray's games are prone to hibernation, but when our dear GM's RL situation is a bit more stable, rest assured I'll get on the case.
Doctor Han Lee
player, 108 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W2R4B1
Mon 25 Aug 2014
at 21:03
  • msg #677

Re: Some days you can whistle

good good.
Freiherr von Steinhof
player, 215 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W3R0B6
Tue 26 Aug 2014
at 10:15
  • msg #678

Re: Some days you can whistle

Well, it certainly gives me time to clean my uniform.
Tan Xiaohan
Screaming Rabbit, 718 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Mon 22 Dec 2014
at 20:48
  • msg #679

The Last Sons isn't back yet, but...

Meanwhile, the folks interested in this game are likely to be interested in this Kickstarter for a mixed anthology centred on native American stories and interests, so I thought I'd pass it on in case y'all hadn't seen it yet:

https://www.kickstarter.com/pr...us-comics-collection

As a more relevant update, the Stray has had some improvement in accomodation, but wasn't at a stable-enough-for-posting-commitments stage last I heard.
Freiherr von Steinhof
player, 216 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W3R0B6
Tue 20 Jan 2015
at 09:05
  • msg #680

Re: The Last Sons isn't back yet, but...

Did you know that today, 130 years ago, the first roller coaster was patented?
Art C. Wiley
player, 237 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W1R4B4L1
Tue 20 Jan 2015
at 16:52
  • msg #681

Re: The Last Sons isn't back yet, but...

Odd - Wiki has the following on the history of roller coasters. I find the last sentence rather humorous.

Wikipedia:
The oldest roller coasters are believed to have originated from the so-called "Russian Mountains", which were specially constructed hills of ice, located especially around Saint Petersburg.[2] Built in the 17th century, the slides were built to a height of between 21 and 24 m (70 and 80 feet), consisted of a 50 degree drop, and were reinforced by wooden supports.

Some historians say the first roller coaster was built under the orders of Russia's Catherine the Great in the Gardens of Oranienbaum in Saint Petersburg in the year 1784. Other historians believe that the first modern roller coaster was built by the French. The Promenades Aeriennes in Parc Baujon and the Les Montagnes Russes à Belleville (The Russian Mountains of Belleville) were both constructed in Paris in 1817 and both featured wheeled cars securely locked to the track, guide rails to keep them on course, and higher speeds.[3]

The name Russian Mountains to designate a roller coaster is preserved in most Latin languages. However, the Russian term for roller coasters is "американские горки" ("amerikanskiye gorki"), which means "American Mountains".

The Stray
GM, 1320 posts
The Marshal
'round these parts
Tue 20 Jan 2015
at 17:05
  • msg #682

Re: The Last Sons isn't back yet, but...

There's a difference between inventing something and patenting it...heh. American Mountains.
Tan Xiaohan
Screaming Rabbit, 719 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Tue 20 Jan 2015
at 18:37
  • msg #683

Re: The Last Sons isn't back yet, but...

Freiherr von Steinhof:
Did you know that today, 130 years ago, the first roller coaster was patented?


...things have gone downhill ever since?
The Stray
GM, 1321 posts
The Marshal
'round these parts
Sat 31 Jan 2015
at 01:24
  • msg #684

Because I'm a glutton for punishment, apparently...

...I'm working out how best to resuscitate this game. When last we left it, it had splintered into a lot of different threads. Also, I don't know who is still out there wishing to rejoin it.

I'd like to get a holla from all the players who'd like to restart this game, and some thoughts on how best to get things rolling again. What plotlines did you want to see wrapped up? What things did you still want to pursue?

One thing I'd like to do is somehow get the characters in Deadwood all on a single plotline, with a single overarching goal. The Bear Butte people still have an overarching plot to get the wicasas to accept the Ghost Dance.
Art C. Wiley
player, 238 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W1R4B4L1
Sat 31 Jan 2015
at 01:29
  • msg #685

Re: Because I'm a glutton for punishment, apparently...

I am still around and happy to continue.
Tan Xiaohan
Screaming Rabbit, 720 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Sat 31 Jan 2015
at 01:43
  • msg #686

Re: Because I'm a glutton for punishment, apparently...

The Stray:
...I'm working out how best to resuscitate this game.


Giant eagles!
Art C. Wiley
player, 239 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W1R4B4L1
Sat 31 Jan 2015
at 01:53
  • msg #687

Re: Because I'm a glutton for punishment, apparently...

^^

LOL
The Stray
GM, 1322 posts
The Marshal
'round these parts
Sat 31 Jan 2015
at 02:01
  • msg #688

Re: Because I'm a glutton for punishment, apparently...

And dragons!
Thunder Walker
player, 400 posts
Dead
P5 T5 W0 F0 Cha # 7W2R0B
Sat 31 Jan 2015
at 06:42
  • msg #689

Re: Because I'm a glutton for punishment, apparently...

Tan Xiaohan:
The Stray:
...I'm working out how best to resuscitate this game.


Giant eagles!


That might have been the best answer possible.

The Stray:
What plotlines did you want to see wrapped up? What things did you still want to pursue?


Obviously, I have a stake in Thunder Walker's story arc, which is tied into the overall Bear Butte story arc. I am a patient man (and imminently a busy one), so there's no rush but I thought I'd mention it for good measure.

I brought in Logan West to fill a certain need to address events away from Bear Butte, and I'm not rushed on him though I am interested in eventually doing that. You know, if it were you to take some time to start that back up, I'd be alright with that. I'll be first week on the new job next week. The second week on my new job I'll be flying to India. And then when I get back I will probably be jet lagged and confused. So yeah...for my part, time is not of the essence here.

But I am definitely very interested in this game and have eagerly awaited its return for some time - and I want to continue with it even if the eve of its return coincides with a period of RL craziness for me :)
Black Jack Boudreaux
player, 379 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w0r0b9L
Sat 31 Jan 2015
at 08:14
  • msg #690

Re: Because I'm a glutton for punishment, apparently...

Black Jack would like to save the town from evil
Moses
player, 411 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W2R2B4L1
Sat 31 Jan 2015
at 09:11
  • msg #691

Re: Because I'm a glutton for punishment, apparently...

Moses goes where the Lord wants him to be.

And Leopold, at this point, is just a curious bystander, joining in where he pleases.
He wants to help his friend to recover his gun and see why the hell there are so many agents in this town... But besides that, he's just out to enjoy himself.
This message was last edited by the player at 09:12, Sat 31 Jan 2015.
Tan Xiaohan
Screaming Rabbit, 722 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Sat 31 Jan 2015
at 19:12
  • msg #692

Re: Because I'm a glutton for punishment, apparently...

More seriously, Rabbit will go where the spirits ask her. If they keep her on the Butte she'll politic her little arse off to get the Dance good to go, and if they send her to Deadwood with the rest she'll...do her best to come out with a positive outcome for the Dance and the Nations, or die with as little damage/connection to her allies as possible.

Also, since Laughing Calf has his translate on, perhaps he could suggest keeping it on whilst Rabbit talks to him in a language she's actually fluent in?
Janet Weiss
player, 550 posts
I feel released!
P4 T5 W0 F0 Cha4 W0R1B4L1
Sun 1 Feb 2015
at 01:18
  • msg #693

Re: Because I'm a glutton for punishment, apparently...

I'm still here, ready to cause trouble and buy shoes.  And I'm out of money.  :P
Tan Xiaohan
Screaming Rabbit, 724 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Sun 1 Feb 2015
at 10:19
  • msg #694

Re: Because I'm a glutton for punishment, apparently...

Janet should discover Pilot's Shoe Theorem sometime, and do both: http://romanticallyapocalyptic.com/81
Ezekiel Starkweather
player, 1 post
Mountain Man
P5 T7 W0 F0 Cha -2 w2r0b1
Sun 1 Feb 2015
at 23:37
  • msg #695

Re: Because I'm a glutton for punishment, apparently...

Hey everybody! I am your pissed off mountain man hermit! Thanks for having me!

:)
Tan Xiaohan
Screaming Rabbit, 725 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Sun 1 Feb 2015
at 23:52
  • msg #696

Re: Because I'm a glutton for punishment, apparently...

Howdy!

...this posse is crazy tall. Hey, Doctor Han, if ever we end up on the same team we're getting a reeeally long duster and pretending to be one person, 'k?
Ezekiel Starkweather
player, 2 posts
Mountain Man
P5 T7 W0 F0 Cha -2 w2r0b1
Mon 2 Feb 2015
at 00:29
  • msg #697

Re: Because I'm a glutton for punishment, apparently...

In reply to Tan Xiaohan (msg # 696):

Did evrybody buy the brawny edge? Cause if they did, I can replace it no problem. There are so many other edges I want...hehehe
The Stray
GM, 1325 posts
The Marshal
'round these parts
Mon 2 Feb 2015
at 00:31
  • msg #698

Re: Because I'm a glutton for punishment, apparently...

No, I think Zeke's the only one who is as wide as they are tall...the others tend to be in the tallish range for the time period, but average height for us today.
Ezekiel Starkweather
player, 3 posts
Mountain Man
P5 T7 W0 F0 Cha -2 w2r0b1
Mon 2 Feb 2015
at 00:35
  • msg #699

Re: Because I'm a glutton for punishment, apparently...

In reply to The Stray (msg # 698):

Ok cool then.

:)

Edit-never mind. Found a better edge anyways. I will be average sized.
This message was last edited by the player at 00:49, Mon 02 Feb 2015.
Moses
player, 412 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W2R2B4L1
Mon 2 Feb 2015
at 03:35
  • msg #700

Re: Because I'm a glutton for punishment, apparently...

In reply to The Stray (msg # 698):

The Lord's most humble servant disagrees. :-)
The Stray
GM, 1328 posts
The Marshal
'round these parts
Mon 2 Feb 2015
at 03:42
  • msg #701

Re: Because I'm a glutton for punishment, apparently...

Yes, except for Moses. (don't hurt me)
Tan Xiaohan
Screaming Rabbit, 726 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Mon 2 Feb 2015
at 08:47
  • msg #702

Re: Because I'm a glutton for punishment, apparently...

Art's crazy-tall as well, but he's a beanpole...
Janet Weiss
player, 551 posts
I feel released!
P4 T5 W0 F0 Cha4 W0R1B4L1
Mon 2 Feb 2015
at 09:44
  • msg #703

Re: Because I'm a glutton for punishment, apparently...

I didn't.  I'm still a size 2.
Tan Xiaohan
Screaming Rabbit, 728 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Mon 2 Feb 2015
at 18:24
  • msg #704

Re: Because I'm a glutton for punishment, apparently...

quote:
He stands up...right through the table. "Because like you, walls don't bother me much anymore."


I'm just picturing that as the end of Bill's cover of Let It Go now. ([slinky pose] "walls never bothered me anyway..." )
Wild Bill Hickok
NPC, 28 posts
Famous Dead Man
P6 T6 W3 F0 Cha -4
Mon 2 Feb 2015
at 18:28
  • msg #705

Re: Because I'm a glutton for punishment, apparently...

I would laugh at that, but I take my melodramatic villainy too seriously.
Tan Xiaohan
Screaming Rabbit, 729 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Mon 2 Feb 2015
at 18:36
  • msg #706

Re: Because I'm a glutton for punishment, apparently...

There is a longstanding tradition of melodramatic villainy in slinky dresses, mind.
Wild Bill Hickok
NPC, 29 posts
Famous Dead Man
P6 T6 W3 F0 Cha -4
Mon 2 Feb 2015
at 18:38
  • msg #707

Re: Because I'm a glutton for punishment, apparently...

I don't think Jane would look good in one of those, and I know for damn sure I wouldn't.
Seth Bullock
NPC, 85 posts
Deadwood's marshal
P6 T6 W1 F0 Cha 0 W2R0B0
Tue 3 Feb 2015
at 17:02
  • msg #708

Re: Because I'm a glutton for punishment, apparently...

<quote Worm Cultists>
((OOC:@ Janet, Bullock: The only light down here comes from the open trapdoor above and the open cellar door, leaving the rest of the cellar in pitch darkness, so all Notice checks are at -4. Still, that's a mighty roll. It comes to 7, even after the darkness penalty. Do you want to take an action to reload, or take a MAP to reload in the same action as you shoot? Jackie Wells still has her caseless ammo Gatling pistol (which is just a trapping for the bolt power) if you want ask her about it.))

I don't think that Bullock has extra bullets to reload. He didn't expect to be drawn into an extended gun fight....
Doctor Han Lee
player, 110 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W2R4B1
Tue 3 Feb 2015
at 18:03
  • msg #709

Re: Because I'm a glutton for punishment, apparently...

Tan Xiaohan:
Howdy!

...this posse is crazy tall. Hey, Doctor Han, if ever we end up on the same team we're getting a reeeally long duster and pretending to be one person, 'k?


I completely agree. Do you want to be the upper torso or shall I?

Oh, and I am here and ready to rid tombstone of all evil. ALL of it. Every last bit. Of course, evil is what I refer to as the mumps, so I am going to my office to treat people of that. I will leave the crazy worm worshipers to the rest of you...
Doctor Han Lee
player, 112 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W2R4B1
Tue 3 Feb 2015
at 18:10
  • msg #710

Re: Because I'm a glutton for punishment, apparently...

Tan Xiaohan:
quote:
He stands up...right through the table. "Because like you, walls don't bother me much anymore."


I'm just picturing that as the end of Bill's cover of Let It Go now. ([slinky pose] "walls never bothered me anyway..." )


As the father of a two year old, I also pictured this. That movie has taken over large portions of my brain.
Tan Xiaohan
Screaming Rabbit, 731 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Tue 3 Feb 2015
at 18:25
  • msg #711

Re: Because I'm a glutton for punishment, apparently...

Oh, top's fine - that way Han Lee can do the kicks and Rabbit can make the noises.

Heh, I've actually only seen about 1/3 of it, but that via pure popcultural osmosis. It'd have to be this version, though: https://www.youtube.com/watch?v=Bikl9-OPPmA
The Stray
GM, 1335 posts
The Marshal
'round these parts
Tue 3 Feb 2015
at 18:56
  • msg #712

Re: Because I'm a glutton for punishment, apparently...

Yay! Han Lee returns!

Han, I had your character make a magic Healing check on Martha Bullock, which turned out very successfully. Sol is still in need of attention, but he's stable and won't bleed out.
Doctor Han Lee
player, 114 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W2R3B1
Tue 3 Feb 2015
at 22:53
  • msg #713

Re: Because I'm a glutton for punishment, apparently...

It is good to be back. And yea!, NPC me healed the day.
The Stray
GM, 1340 posts
The Marshal
'round these parts
Wed 4 Feb 2015
at 19:02
  • msg #714

Re: Because I'm a glutton for punishment, apparently...

Ezekiel Starkweather:
Zek looked at the place, and then looked back the way he came. "What the hell is wrong with this town?" He said, shaking his head.


LOL. Towns that are powderkegs make for the best sorts of stories! And Zek doesn't even know the half of it yet. It's been an eventful few days in Deadwood.

In fact, I think it's a toss-up which town is more screwed up, Deadwood or Blackthorn (from another game I run). And, of course, Gomorra. That place is a Fiasco waiting to happen. :D
Ezekiel Starkweather
player, 25 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w2r0b1
Wed 4 Feb 2015
at 19:05
  • msg #715

Re: Because I'm a glutton for punishment, apparently...

hehehe.

He is new to town, and the idea the world is peopled with unnatural things. Most people where pretty awful enough for him...
Tan Xiaohan
Screaming Rabbit, 734 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Wed 4 Feb 2015
at 19:21
  • msg #716

Re: Because I'm a glutton for punishment, apparently...

Pfft, Blackthorn's fiiiine...slightly blown up, bit of traditional redneck zombie-stompin' going down now and then, some minor machinations from an ancient deity, true, but Deadwood has a frikkin' Deadland in the middle. And a crater.

Plus no tradition of zombie-stompin' or banjo playing, so they're sort of screwed.

...I sort of hope Zeke finds McCall, though. And survives to try and explain that mess to Hickock.
The Stray
GM, 1341 posts
The Marshal
'round these parts
Wed 4 Feb 2015
at 20:27
  • msg #717

Re: Because I'm a glutton for punishment, apparently...

Nah, Jack succeeded on his Storytellin' roll, so the Fear Level in that part of town is only 5. Very bad, yes, but still salvageable.

Though yeah, the lack of banjos and zombie hunters could be an issue, especially if Dolores does a lot of dancing up on Mount Moriah.

LOL. I was thinking the same thing, but the poor lad has already encountered a string of NPCs already. Of course, if he keeps looking for McCall, he's bound to find him eventually...
Tan Xiaohan
Screaming Rabbit, 735 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Wed 4 Feb 2015
at 20:36
  • msg #718

Re: Because I'm a glutton for punishment, apparently...

...and the crater?

Ugh. Well, if the Jellicles hit town, then maybe Those guys will show up.

Be found by him, more like. Unless McCall's still getting hits at the same old places, in which case he'll probably be quite easy to locate.
The Stray
GM, 1342 posts
The Marshal
'round these parts
Wed 4 Feb 2015
at 20:46
  • msg #719

Re: Because I'm a glutton for punishment, apparently...

Still a crater, though the town fathers will probably try to get it filled in right quick. That's a major road near the train station, after all.

Heh. A possibility.

*innocent look* or that, yes. Given he provokes fear checks now, I think he'd have trouble getting service at the House of Heavenly Delights.
Tan Xiaohan
Screaming Rabbit, 736 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Wed 4 Feb 2015
at 21:22
  • msg #720

Re: Because I'm a glutton for punishment, apparently...

With what funding? That said, crumbling empire or no, Swearengen will probably have toughs down at the Gem as soon as it cools, 'cause there're going to be a lot of shiny puddles around the place in the bar area...

It'd be fun, but I won't expect them.

Exactly: just follow the screams.
Moses
player, 415 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W2R2B4L1
Thu 5 Feb 2015
at 16:50
  • msg #721

Re: Because I'm a glutton for punishment, apparently...

Fairchild's Boarding House:
((OOC: Yup, exactly like that. Nice, that's a Raise.))

Zek, being quite the mountain man, is not bothered at all lifting the dresser and doing so quietly.

Carve into the floor are some words

quote:
I̧f̡ ͏y͘oų ̷wo̸u̵l̕d͜ f̵i͏n̡d iţ, ̛see͡k̴ ͞ǵu͡idąn͠ce̕ wit҉h ̴t͜h̀é LO͝R̕D.
An̷s̸wers̛ can be found iņ ́Ez҉e̵ki̧el 25:̴17


Well, that was cryptic.



Hell, Moses quoted that part already!
The Stray
GM, 1347 posts
The Marshal
'round these parts
Thu 5 Feb 2015
at 17:01
  • msg #722

Re: Because I'm a glutton for punishment, apparently...

I'm not entirely sure what Janet's plan was, jumping into a room filled with nervous soldiers with itchy trigger fingers who had just gone toe-to-toe with a scrap 'glom...

I can only guess that you thought the room was empty? And you were trying to call the worms by stomping on the floor?
The Stray
GM, 1348 posts
The Marshal
'round these parts
Thu 5 Feb 2015
at 17:04
  • msg #723

Re: Because I'm a glutton for punishment, apparently...

In reply to Moses (msg # 721):

Yeah, but Zek's in The House That Eats People. What's written in the Good Book there might not have anything to do with anything holy...
Seth Bullock
NPC, 89 posts
Deadwood's marshal
P6 T6 W1 F0 Cha 0 W0R0B0
Thu 5 Feb 2015
at 19:59
  • msg #724

Re: Because I'm a glutton for punishment, apparently...

Union Troops:
09:49, Today: Union Troops rolled 3,9,3,3,3,1 using d6,d6,d6,d6,d6,d6, rerolling max with rolls of 3,(6+3)9,3,3,3,1. Shooting!


Apparently, the Union uses Stormtroopers.
The Stray
GM, 1350 posts
The Marshal
'round these parts
Thu 5 Feb 2015
at 20:08
  • msg #725

Re: Because I'm a glutton for punishment, apparently...

Well, Custer's Irregulars, at least.  But yeah, that was pretty terrible.
The Stray
GM, 1353 posts
The Marshal
'round these parts
Thu 5 Feb 2015
at 21:02
  • msg #726

Re: Because I'm a glutton for punishment, apparently...

You know, of all the villains in this game, I didn't expect the House to be the most formidable. Zek is like the fourth or fifth PC to tangle with it, and the only reason it hasn't really messed with Janet is because she has allies vouching for her.
Tan Xiaohan
Screaming Rabbit, 738 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Thu 5 Feb 2015
at 21:04
  • msg #727

Re: Because I'm a glutton for punishment, apparently...

It's like a gazebo, but bigger; really, you shoulda seen it coming.
Ezekiel Starkweather
player, 44 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w2r0b1
Thu 5 Feb 2015
at 21:06
  • msg #728

Re: Because I'm a glutton for punishment, apparently...

Not really sure what to do in this situation. What am I gonna do, shoot the house? Maybe with a cannon...and I sure plan to burn it to the ground if I ever get out. Is my looking for an exit after realizing it could not actually change its shape working? It must be, it threw a pitcure at me after I figured that out...
Thunder Walker
player, 401 posts
Dead
P5 T5 W0 F0 Cha # 7W2R0B
Thu 5 Feb 2015
at 21:17
  • msg #729

Re: Because I'm a glutton for punishment, apparently...

Shoot the house!
The Stray
GM, 1354 posts
The Marshal
'round these parts
Thu 5 Feb 2015
at 21:24
  • msg #730

Re: Because I'm a glutton for punishment, apparently...

Actually, it threw the picture at you because you insulted it. Living houses actually can alter their inner structure at will, creating dead-end rooms, false doors, and so on. The limitations on this is that it can't create things--the stuff it has to work with are the materials already present in the house. So it couldn't say, create a stone room with no exits--it could make a wooden room and then put a wall behind behind the doors and windows, hold portals closed through Strength, and do things like put the laundry chute behind a false wall. But this is not a thing you fight. Not while inside it, anyway. This is something you either trick, bargain with, or threaten. Only one person has successfully threatened it, and that's because she took the precaution of carrying half a crate of dynamite with her in a shoulder satchel. Or, if you can find the Master of the House (or trick the house into putting you in contact with them), you could ask them to call it off.

Think of the house as a bratty kid that likes to use magnifying glasses on ant hills or pull the wings off of flies suddenly given the power to do that to people.
Ezekiel Starkweather
player, 45 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w2r0b1
Thu 5 Feb 2015
at 21:29
  • msg #731

Re: Because I'm a glutton for punishment, apparently...

Ah, ok-so It may not be able to stop my powers? As it uses physical force to harm people, me being intangible could protect from it? Not poor Jane of course...
The Stray
GM, 1355 posts
The Marshal
'round these parts
Thu 5 Feb 2015
at 21:32
  • msg #732

Re: Because I'm a glutton for punishment, apparently...

That is correct. It can't stop you from ghosting. But it's not really after you, anyway...it finds Harrowed aren't as fun to play with as living, breathing, screaming people.
Ezekiel Starkweather
player, 46 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w2r0b1
Thu 5 Feb 2015
at 21:33
  • msg #733

Re: Because I'm a glutton for punishment, apparently...

In reply to The Stray (msg # 732):

Prefect...that is all I needed to know. I sorta figured that when it treid to bribe me rather than just destory me...
Janet Weiss
player, 561 posts
I feel released!
P4 T5 W0 F0 Cha4 W0R1B4L1
Thu 5 Feb 2015
at 21:36
  • msg #734

Re: Because I'm a glutton for punishment, apparently...

The Stray:
and the only reason it hasn't really messed with Janet is because she has allies vouching for her.

I get by with a little help from my friends.

By the way, if you were wondering when that Vindictive flaw was coming into play, now's about the time....
The Stray
GM, 1356 posts
The Marshal
'round these parts
Thu 5 Feb 2015
at 21:53
  • msg #735

Re: Because I'm a glutton for punishment, apparently...

I figured. But the soldiers are lost, they are angry, and they are armed. I think the best you can hope for is to surrender and wait for an opportunity to sweet-talk someone who isn't in a killing mood.
The Stray
GM, 1357 posts
The Marshal
'round these parts
Thu 5 Feb 2015
at 22:14
  • msg #736

Re: Because I'm a glutton for punishment, apparently...

Freiherr von Stinehoff is there? ;)
Freiherr von Steinhof
player, 218 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W3R0B6
Thu 5 Feb 2015
at 22:18
  • msg #737

Re: Because I'm a glutton for punishment, apparently...

I'm where?
The Stray
GM, 1358 posts
The Marshal
'round these parts
Thu 5 Feb 2015
at 22:27
  • msg #738

Re: Because I'm a glutton for punishment, apparently...

You posted as Stienhoff when you meant to post as Bullock.
Tan Xiaohan
Screaming Rabbit, 739 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Thu 5 Feb 2015
at 22:31
  • msg #739

Re: Because I'm a glutton for punishment, apparently...

Where is von Steinhoff?
Freiherr von Steinhof
player, 219 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W3R0B6
Thu 5 Feb 2015
at 22:40
  • msg #740

Re: Because I'm a glutton for punishment, apparently...

Did not!

I think I went back to my hotel room to scrub my uniform and freshen up a little. Maybe to write a report.

I think I'll need to red up on a thread or two....
Freiherr von Steinhof
player, 220 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W3R0B6
Thu 5 Feb 2015
at 22:42
  • msg #741

Re: Because I'm a glutton for punishment, apparently...

There I am!

((OOC: Alrighty. The town doctor is able to treat Von Steinhof's wound and both of Manning's wounds. Getting a bath and a brush is somewhat difficult this time of night, what with the fires and all, but doable. All in all, it will take Von Stienhof about 2 hours and will cost him $6.))
Tan Xiaohan
Screaming Rabbit, 740 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B2
Thu 5 Feb 2015
at 22:49
  • msg #742

Re: Because I'm a glutton for punishment, apparently...

Yay! You've found youself!

[passes the soap]
The Stray
GM, 1359 posts
The Marshal
'round these parts
Fri 6 Feb 2015
at 03:51
  • msg #743

Re: Because I'm a glutton for punishment, apparently...

In reply to Freiherr von Steinhof (msg # 741):

There you are, now to figure out what you got up to after that.
The Stray
GM, 1360 posts
The Marshal
'round these parts
Fri 6 Feb 2015
at 09:37
  • msg #744

Re: Because I'm a glutton for punishment, apparently...

You know, I didn't expect Jack McCall to wind up a recurring character. But now he's got a little song about him!
Freiherr von Steinhof
player, 221 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W3R0B6
Fri 6 Feb 2015
at 15:45
  • msg #745

Re: Because I'm a glutton for punishment, apparently...

quote:
Freiherr von Steinhoff, a military attache observing the army, is actually with his country's version of the SSA.


Oh my, poor Haverford is having fantasies again.
Tan Xiaohan
Screaming Rabbit, 743 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Sun 8 Feb 2015
at 20:47
  • msg #746

Re: Because I'm a glutton for punishment, apparently...

It's the dashing green uniform and moustache.

[carefully pokes Moses] ?
Thunder Walker
player, 402 posts
Dead
P5 T5 W0 F0 Cha # 7W2R0B
Sun 8 Feb 2015
at 21:38
  • msg #747

Re: Because I'm a glutton for punishment, apparently...

Tan Xiaohan:
[carefully pokes Moses] ?


the only way to poke Moses
Tan Xiaohan
Screaming Rabbit, 744 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Sun 8 Feb 2015
at 21:52
  • msg #748

Re: Because I'm a glutton for punishment, apparently...

[holds up loooooong poking-stick]
Moses
player, 419 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W0R1B4L1
Mon 9 Feb 2015
at 08:39
  • msg #749

Re: Because I'm a glutton for punishment, apparently...

Whhaaaaat????
Tan Xiaohan
Screaming Rabbit, 745 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Mon 9 Feb 2015
at 08:44
  • msg #750

Re: Because I'm a glutton for punishment, apparently...

[cringes, points] Art has ginger coyote ears!
Moses
player, 420 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W0R1B4L1
Mon 9 Feb 2015
at 08:54
  • msg #751

Re: Because I'm a glutton for punishment, apparently...

Bah, he always had them.
Tan Xiaohan
Screaming Rabbit, 746 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Mon 9 Feb 2015
at 09:05
  • msg #752

Re: Because I'm a glutton for punishment, apparently...

Fox-devil! Fox-devil! [superstitious peasant panic]


...oh, and Janet? He's a fiancé if he's male (a fiancée if she's female).
Thunder Walker
player, 403 posts
Dead
P5 T5 W0 F0 Cha # 7W2R0B
Tue 10 Feb 2015
at 08:01
  • msg #753

Re: Because I'm a glutton for punishment, apparently...

Since it has been so long, I need to ask...how did Art get Coyote ears? I cannot recall this.
The Stray
GM, 1383 posts
The Marshal
'round these parts
Tue 10 Feb 2015
at 08:12
  • msg #754

Re: Because I'm a glutton for punishment, apparently...

He ticked off Laughs at Darkness near the end of the Dragon's Den thread.
This message was last edited by the GM at 08:15, Tue 10 Feb 2015.
Tan Xiaohan
Screaming Rabbit, 747 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Tue 10 Feb 2015
at 08:18
  • msg #755

Re: Because I'm a glutton for punishment, apparently...

Actually, it was on the end of the Kang shennanigans thread, so Thunder Walker can't see it (only Art knows about the dragon so far, too)...
The Stray
GM, 1384 posts
The Marshal
'round these parts
Tue 10 Feb 2015
at 08:25
  • msg #756

Re: Because I'm a glutton for punishment, apparently...

I think Thunder Walker's player can see it, though, since he still has Eagles Floating.
Tan Xiaohan
Screaming Rabbit, 749 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Tue 10 Feb 2015
at 08:41
  • msg #757

Re: Because I'm a glutton for punishment, apparently...

Ahh, Magical NPC Vision!

Eventually, Rabbit is going to ask Kang for one of those almonds. Y'know, aside from a secondhand fondness for Dixie Rails inherited off Goes To Mass I think I am firmly on Team Kang when it comes to the rail barons. The man has a brain and uses it.
Freiherr von Steinhof
player, 228 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W1R0B5
Tue 10 Feb 2015
at 08:44
  • msg #758

Re: Because I'm a glutton for punishment, apparently...

Doesn't he also have ogres and uses them?
Tan Xiaohan
Screaming Rabbit, 751 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Tue 10 Feb 2015
at 08:54
  • msg #759

Re: Because I'm a glutton for punishment, apparently...

Oh yes, but not generally for the same things.

Ogres are rubbish at pub quizzes, for instance.
This message was last edited by the player at 08:57, Tue 10 Feb 2015.
Tan Xiaohan
Screaming Rabbit, 752 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Tue 10 Feb 2015
at 22:34
  • msg #760

Re: Because I'm a glutton for punishment, apparently...

Maddox may be related to some unsavoury types and have the bounty job for Rabbit on the backburner, but I still want to buy him a pint or something. That man is going to get killed trying to bring actual justice to Deadwood.

...'course, this is where we find out that he's secretly the evil genius encouraging the advent of the rule of War, or has a wardrobe full of decapitated prostitutes or something, but meanwhile, my heart goes out to him, it really does.
The Stray
GM, 1388 posts
The Marshal
'round these parts
Tue 10 Feb 2015
at 22:47
  • msg #761

Re: Because I'm a glutton for punishment, apparently...

He wouldn't be the first gunned down trying to bring law to a lawless place.

I'm just confused at how Zek is so convinced Maddox planned any of the stuff that went down at the Boarding House.
Ezekiel Starkweather
player, 69 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w3r4b2
Tue 10 Feb 2015
at 22:49
  • msg #762

Re: Because I'm a glutton for punishment, apparently...

In reply to The Stray (msg # 761):

Because he told Zek to go there. Because the house told Zek it feeds on those brought there.

Edit-and to be fair-Zek is vengful, and the house 'escaped' somehow. It does not mean its impossible to convince Zek Maddox is innocent.
This message was last edited by the player at 22:54, Tue 10 Feb 2015.
Art C. Wiley
player, 253 posts
Finally Listening
P6 T5 W0 F0 Cha0 W0R0B4L1
Tue 10 Feb 2015
at 22:54
  • msg #763

Re: Because I'm a glutton for punishment, apparently...

Thunder Walker:
Since it has been so long, I need to ask...how did Art get Coyote ears? I cannot recall this.


I know you're jealous. If you ever want instructions on how to get your own pair, I can give you some tips.
The Stray
GM, 1389 posts
The Marshal
'round these parts
Tue 10 Feb 2015
at 22:55
  • msg #764

Re: Because I'm a glutton for punishment, apparently...

True enough. Zek seems to go off on vendettas with shocking ease. Poor Calamity Jane, concussed and wandering those halls...
Ezekiel Starkweather
player, 70 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w3r4b2
Tue 10 Feb 2015
at 22:57
  • msg #765

Re: Because I'm a glutton for punishment, apparently...

In reply to The Stray (msg # 764):

I have the vengful flaw for a reason, right? Its the only thing keeping him sane, and its not doing a good job ether. That being said, he only seeks vengeance when he has a very good reason...like he thinks he has with Maddox.

Also, he had no way of getting Jane out of there. Plus, she seems to be a horrible person...hooking up with Hickok of all people...
This message was last edited by the player at 22:58, Tue 10 Feb 2015.
Tan Xiaohan
Screaming Rabbit, 753 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Tue 10 Feb 2015
at 23:03
  • msg #766

Re: Because I'm a glutton for punishment, apparently...

True, but the worst of it is he probably won't be able to remember the boarding house, just that he paid someone to mind Jane and both of them ran away somehow...

Yeah, I reckon Zek thinks Maddox cut some kind of deal with the House that it eats people and he gets their valuables or something...to a suspicious and/or sociopathic personality like Zek and his noisy Little Friend, poor Maddox looks so bad.

Thunder Walker already has a name, though...

edit:
Hey! Lay off Caramity! She doesn't know what a Harrowed is, that Wild Bill isn't the man she (was once rumoured to have) married, and no-one believed her when she kept going on about him being up, about, and out for vengeance, creating an isolation that threw her straight into the grip of her alcoholisim, where "burn it all down" seems like a very good idea.
This message was last edited by the player at 23:09, Tue 10 Feb 2015.
The Stray
GM, 1390 posts
The Marshal
'round these parts
Tue 10 Feb 2015
at 23:06
  • msg #767

Re: Because I'm a glutton for punishment, apparently...

@ Tan Xiaohan

<evil GM laughter here>

@ Zek

To be fair to Jane, she didn't know Hickok had gone 'round the bend until he started shooting innocents, and then she was hit on the head. She always did swear like a trooper, though. She's really a decent person most of the time...this game is pretty full of shades of gray like that.
Tan Xiaohan
Screaming Rabbit, 754 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Tue 10 Feb 2015
at 23:16
  • msg #768

Re: Because I'm a glutton for punishment, apparently...

The Stray:
@ Tan Xiaohan

<evil GM laughter here>


Re: Maddox being extremely confused about why the guy he thinks ran out on him is trying to kill him, or re: Thunder Walker already having a name but being forced to help out by doing all LAD's laundry?
The Stray
GM, 1391 posts
The Marshal
'round these parts
Tue 10 Feb 2015
at 23:21
  • msg #769

Re: Because I'm a glutton for punishment, apparently...

The first one. Because that was exactly what I was thinking of. Though Bullock won't be happy with Maddox, either, when he learns why Janet sicced the cult on him...
Art C. Wiley
player, 254 posts
Finally Listening
P6 T5 W0 F0 Cha0 W0R0B4L1
Tue 10 Feb 2015
at 23:49
  • msg #770

Re: Because I'm a glutton for punishment, apparently...

Laughing Calf:
Another old shaman, one Art hadn't seen


Wasn't Laughing Calf the good cop to Horn Chips' bad cop when providing more information to Art and Rabbit about the Ghost Dance?
Tan Xiaohan
Screaming Rabbit, 755 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Tue 10 Feb 2015
at 23:54
  • msg #771

Re: Because I'm a glutton for punishment, apparently...

He was!

Ah, family, who needs them...at least he can truthfully say that Janet just turned up one day and declared herself his secretary? 'cause he did amost arrest her on sight.
The Stray
GM, 1392 posts
The Marshal
'round these parts
Wed 11 Feb 2015
at 00:10
  • msg #772

Re: Because I'm a glutton for punishment, apparently...

You're right. Never mind. I'd forgotten about that. But he's still the Good Cop to Horn Chips.
Ezekiel Starkweather
player, 71 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w3r4b2
Wed 11 Feb 2015
at 01:01
  • msg #773

Re: Because I'm a glutton for punishment, apparently...

In reply to Tan Xiaohan (msg # 766):

Was not wild bill always a pretty awful person in real life? I got the idea he was, and the circus he had going was just pr for him...
Tan Xiaohan
Screaming Rabbit, 756 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Wed 11 Feb 2015
at 08:21
  • msg #774

Re: Because I'm a glutton for punishment, apparently...

[confused] Circus? I always heard he was a lawman/scout who spoke out against lynching...maybe you're thinking of Buffalo Bill (though he was definitely a good guy)? Or maybe his bad traits sank in the Atlantic.

I know he shot a bunch of people, but most famous Americans of the era did that.
Logan West
player, 40 posts
U.S. Marshal
P6 T5 W0 F0 Cha+2 4W1R1B
Wed 11 Feb 2015
at 09:58
  • msg #775

Re: Because I'm a glutton for punishment, apparently...

I don't think there's much for Wild Bill being an awful person, honestly, unless there's something specific that I just don't know about.

There are a lot of people of that era who were up to a lot of different things. It was a turbulent time in the country, and there were a lot of people out there who got good at killing during the war wandering the west and trying to make their futures. That list includes outlaws and lawmen alike.

None of these people were saints and surely some stories were exaggerated, but I at least tend to take a more favorable look at those who were lawmen like Wyatt Earp and Wild Bill.
Ezekiel Starkweather
player, 72 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w3r4b2
Wed 11 Feb 2015
at 12:21
  • msg #776

Re: Because I'm a glutton for punishment, apparently...

In reply to Tan Xiaohan (msg # 774):

Yeah, I am thinking of the other bill. Although Hickok was a famous Indian hater.
Logan West
player, 43 posts
U.S. Marshal
P6 T5 W0 F0 Cha+2 4W1R1B
Wed 11 Feb 2015
at 12:46
  • msg #777

Re: Because I'm a glutton for punishment, apparently...

At that point in time, that hardly makes him stand out. Not saying it is good to be an Indian hater or alright if everyone else is one too, but it certainly doesn't on its own make him any worse than most people at the time.
Tan Xiaohan
Screaming Rabbit, 757 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Wed 11 Feb 2015
at 18:49
  • msg #778

Re: Because I'm a glutton for punishment, apparently...

Aye, him and everyone employing him to scout and kill them...I think hating them from an armchair Back East (and boy did they) might actually be worse than hating them whilst they're (justifiably) killing you back, and he was never a scalper. Those were serious frontier monsters. Not much out there worse than a white scalper.

Sidestepping the real Hickock's merits and vices, though, being the best friend/lover of a horrible person doesn't automatically make one a horrible person too. If they know the other is scum and are all right with that and want to join in, that's one thing, but if they don't know, or if they do and are trying to stop the other...? It is not so simple, really. Especially where the bond may be romantic, because most of the worst black-hearted psychos aren't obvious black hats, and lovers may well be victims: falling for the mask and desperately trying to get that "good person" back when it's taken off. In this instance, I don't think Human!Bill is coming back...

My bias here, of course, is not only that Game!Calamity is Rabbit's friend, but that the real one is one of those on my list of people who need hugs if I ever get a time machine. She got so far from being that 12-year-old kid raising five siblings on anything she could earn, then wound up pretty much useless, vagrant, and ended drinking herself to death. Just...dammit, Marthy, you could've had so much.
Tan Xiaohan
Screaming Rabbit, 758 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Wed 11 Feb 2015
at 18:53
  • msg #779

Re: Because I'm a glutton for punishment, apparently...

quote:
Art bowed his head in deference to Laughing Calf before rising to his full height and moving more towards the center of the circle without stepping on or in the fire.


I am ridiculously charmed by the specificity there. <3
Ezekiel Starkweather
player, 74 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w3r4b2
Wed 11 Feb 2015
at 19:55
  • msg #780

Re: Because I'm a glutton for punishment, apparently...

In reply to Tan Xiaohan (msg # 778):

My point was in reguards to Jane-was she assinting Hickok? Of her own will while he did terrible things-even as a harrowed? In Zek's estimation she was. That may be an incorrect conculsion, but right now Wild Bill is in his way-and anyone on his side is not on Zek's side.
Tan Xiaohan
Screaming Rabbit, 760 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Wed 11 Feb 2015
at 20:02
  • msg #781

Re: Because I'm a glutton for punishment, apparently...

I don't think he had enough information to judge either way (she was assisting him without knowing he planned to kill people other than Swearengen - whom she hated for being a trafficking boss - then got knocked out, and still doesn't know what a Harrowed is, much less that Bill might be a manitou), but he doesn't seem the type to give any benefit of the doubt, it is true. [passes moltov cocktail]

Oh, and Wilder - the fact that James pronounces 'baubles' like Johnny Cash is the Best Thing. [so much glee]
Ezekiel Starkweather
player, 75 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w3r4b2
Wed 11 Feb 2015
at 20:05
  • msg #782

Re: Because I'm a glutton for punishment, apparently...

In reply to Tan Xiaohan (msg # 781):

Well, she kept speaking very highly of him, and they did arrest her for something criminal...not that all criminals are villians, and all villians criminals...
Tan Xiaohan
Screaming Rabbit, 761 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Wed 11 Feb 2015
at 20:16
  • msg #783

Re: Because I'm a glutton for punishment, apparently...

I thought all Jane said to Zek was "blarghlll~*" ?

...and unfortunately for him, Maddox isn't the Marshal, or even a deputy, so the arrest was never official...and the law doesn't know what happened to her, so she'll be assumed on the run and anything left of her will probably never be found. [pause] Zek is just going to sound nuts when he starts going on about this, as no-one else can remember the place existing...
The Stray
GM, 1394 posts
The Marshal
'round these parts
Wed 11 Feb 2015
at 20:20
  • msg #784

Re: Because I'm a glutton for punishment, apparently...

Tan Xiaohan:
I thought all Jane said to Zek was "blarghlll~*" ?


That and she called him a cocksucker, and wondered where Bill was while dazed, concussed, and being carried around like a shank of lamb.
Ezekiel Starkweather
player, 76 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w3r4b2
Wed 11 Feb 2015
at 20:26
  • msg #785

Re: Because I'm a glutton for punishment, apparently...

Well, she was speaking tenderly of him in her sleep, too.

quote:
Calamity Jane Canary, hero of dime novels across the west, trick shooter, Indian fighter, supposed lover of Wild Bill Hickok, tosses and turns in bed. She does not seem to be having pleasant dreams. Occasionally she mutters slurred words, though Zek can only make out "Bill...why, Bill, why..."



Then there is Maddox's version of events...

quote:
"I'm Maddox, see you, and I was right in the middle of that mess up at the Gem. Caught Calamity fecking Jane running out of the place after shooting it up. She's cracked it--got some fella to dress up as Wild Bill Hickok and took a stab at Al Swearengen. So I knock her cold, drag her here--and some bloody idiot's gone and blown the place up!"


Finally, while the house may or may not erase people's memory of it-I don't think it does that to people who have been inside of it. I mean-I still remember it, and I am pretty sure the wizards who live there remember. And Maddox had to go inside to drop Jane off-and the clan who lives there reguards Maddox as a cousin...

edit-Also, I interacted with Maddox outside of the house. How much memory can the thing erase? Is it prefect memory wipe, or imprefect? Is it 'minor NPC' wipe, or full PC erase everything?
This message was last edited by the player at 20:29, Wed 11 Feb 2015.
Tan Xiaohan
Screaming Rabbit, 762 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Wed 11 Feb 2015
at 20:36
  • msg #786

Re: Because I'm a glutton for punishment, apparently...

HAHAHAHA...sorry, Zek. It's just hilarious that Calamity can't go two minutes of consciousness without swearing at something.

I'm reminded of this: https://www.youtube.com/watch?v=A_Dcl2aUzsc (for non-Father Ted fans, the senile/alcoholic old priest was asleep until that torch was shone on him)

"Why, Bill, why?"...sounds more like asking 'why the bloody hell did you start killing people?' than 'why [something romantic]?' to me.

So...Zek took Maddox's word that it was her shooting people with some random dressed as Hickock blamelessly wandering around...after meeting Demon!Hickock? I think Zek's manitou has more hold on him than he thinks.

The House's removing itself wouldn't affect Zek because he's supernatural, and probably won't affect the full-blood Whateleys for the same reason, even Janet (though it'd be funny if it did). It'll be fun to see just what Maddox does remember...
Ezekiel Starkweather
player, 77 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w3r4b2
Wed 11 Feb 2015
at 20:40
  • msg #787

Re: Because I'm a glutton for punishment, apparently...

In reply to Tan Xiaohan (msg # 786):

Maddox's story could be independtly verified-although granted Zek does not trust him all that much right now. He does not know what happened with Hickok and Jane, only they are connected. Granted Hickok is rabid-but that does not mean that Jane is innocent.

Maddox is a Whateleys realtive, so he very well may share thier immunity.
The Stray
GM, 1395 posts
The Marshal
'round these parts
Wed 11 Feb 2015
at 20:41
  • msg #788

Re: Because I'm a glutton for punishment, apparently...

The difference between you and Maddox is that you're Harrowed, and Maddox isn't. Oh, and the House tried to kill you, which tends to make more of an impression than it does on those it just tried to spook a bit.

As for the depth of how deep it can erase...that's rather fuzzy. People who've been inside it when it was laying in wait probably remember just "staying at a boarding house of some kind" and couldn't tell you where. People who've never been inside it have forgotten it was at that location completely. Those it has actively tried to harm, or those who have been protected (such as the Whateleys) will have the clearest memories of it. Those who have supetnatural powers are also more likely to remember things (Maddox is a Hexslinger...not a powerful one, he relies more on his regular fighting skills, but he does have some magic about him)
Ezekiel Starkweather
player, 78 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w3r4b2
Wed 11 Feb 2015
at 20:43
  • msg #789

Re: Because I'm a glutton for punishment, apparently...

In reply to The Stray (msg # 788):

So, as I met Maddox outside the house, and given his conenctions to the Whatelys, being inside, and being supernatural himself, chances are he should remember me-and has a good shot at remembering the house and Jane.
The Stray
GM, 1396 posts
The Marshal
'round these parts
Wed 11 Feb 2015
at 20:48
  • msg #790

Re: Because I'm a glutton for punishment, apparently...

He remembers that he paid a guy to watch over Jane, which he stashed in...some house, and when he got back, the guy he'd paid and Jane were gone. He also knows his family is in town...somewhere, he thought he knew a minute ago, it's right on the tip of his tounge, see you, just give him a minute to think...
Ezekiel Starkweather
player, 79 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w3r4b2
Wed 11 Feb 2015
at 20:50
  • msg #791

Re: Because I'm a glutton for punishment, apparently...

In reply to The Stray (msg # 790):

And as a hexslinger, he does not think anything is wrong with that?
The Stray
GM, 1397 posts
The Marshal
'round these parts
Wed 11 Feb 2015
at 20:52
  • msg #792

Re: Because I'm a glutton for punishment, apparently...

The thing about Maddox is that though he's a Hexslinger and he's tied to a bloodline of witches and wizards, he himself is a Doubting Thomas. He knows the supernatural exists, but he still tries to rationalize weird events, following red herrings or ignoring evidence that doesn't fit with his world view. Just telling him about something supernatural isn't enough...he's got to see it in action.
Ezekiel Starkweather
player, 80 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w3r4b2
Wed 11 Feb 2015
at 20:55
  • msg #793

Re: Because I'm a glutton for punishment, apparently...

In reply to The Stray (msg # 792):

Ok...one supernatural event, coming up. Right in his face, and SUPER pissed at him...

hehehe

:P
Tan Xiaohan
Screaming Rabbit, 763 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Wed 11 Feb 2015
at 20:57
  • msg #794

Re: Because I'm a glutton for punishment, apparently...

In reply to Ezekiel Starkweather (msg # 787):

It could...by people who also hadn't seen anything but Jane running out of a fiercely burning building after shots were fired...since as Zek knows, Demon!Hickock never left the place.

Ironically, Jane getting et by the House means the one person that could clear up this mess (and also possesses something Zek might be interested in) will no longer know of any reason to do so.

Ach, my point is it just seems a bit...backwards? -to punish Jane for maybe being involved by leaving her to a horrible death, and to let Hickock walk away without trying to raise the alarm about him, since he outright said he was going to keep pulling shit like this. (and again, bias. Poor Jane...)

[one teapot later] Good gods you guys type fast.
Maddox
NPC, 41 posts
Gunslinger
P7 T8 (2) W0 F0 Cha 0
Wed 11 Feb 2015
at 20:58
  • msg #795

Re: Because I'm a glutton for punishment, apparently...

"What? That bloke wasn't supernatural, he was just hopped up on opium. They don't call opium addicts fiends for nothing, see you. And he didn't walk through that wall--you must be remembering it wrong."
The Stray
GM, 1398 posts
The Marshal
'round these parts
Wed 11 Feb 2015
at 21:04
  • msg #796

Re: Because I'm a glutton for punishment, apparently...

Though technically, Jane isn't dead yet. The house likes to play with it's food, after all.
Ezekiel Starkweather
player, 82 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w3r4b2
Wed 11 Feb 2015
at 21:07
  • msg #797

Re: Because I'm a glutton for punishment, apparently...

In reply to Tan Xiaohan (msg # 794):

I had no way of saving Jane...and I was not sure weather or not I should. I planned to go back and make sure the house was destoryed, but I can't anymore. Maddox is my only link to her and the house.

Also-I can't stop Hickok without his weakness-or at least I am not sure I can.
This message was last edited by the player at 21:08, Wed 11 Feb 2015.
Tan Xiaohan
Screaming Rabbit, 764 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Wed 11 Feb 2015
at 21:21
  • msg #798

Re: Because I'm a glutton for punishment, apparently...

Note that things didn't get sideways with the House until Zek left the room...but he could have defended her, or asked Fairchild to call it off, or told it that Maddox needed her and would be annoyed with it... [offers peace oatcakes] I'm not saying Zek would have/wanted to do any of those things, violent curmudgeon that he is, just that the options existed.

Oh no, but you could make life significantly harder for him by proving Jane wasn't the only one hallucinating him and generally making noise. Going up to his grave in daylight and decapitating him would put a kink in his stride, too.

@Stray - ...aaand then Mister Nate was a zombie.
The Stray
GM, 1399 posts
The Marshal
'round these parts
Wed 11 Feb 2015
at 21:26
  • msg #799

Re: Because I'm a glutton for punishment, apparently...

True, but it had a reason for wanting to kill Nate more quickly than normal...he just wasn't any fun to play with.
James Wilder
player, 335 posts
Gunslinger
P5 T6 F- W- FC:W1R2B2
Wed 11 Feb 2015
at 21:27
  • msg #800

Re: Because I'm a glutton for punishment, apparently...

Zek - this MIGHT go very badly for you.
Freiherr von Steinhof
player, 232 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W1R0B5
Wed 11 Feb 2015
at 21:28
  • msg #801

Re: Because I'm a glutton for punishment, apparently...

Too bad that Leopold isn't in the wooly buffalo right now.
He's delighted when he gets a chance to see the locals engage in their quaint little customs.
Tan Xiaohan
Screaming Rabbit, 765 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Wed 11 Feb 2015
at 21:31
  • msg #802

Re: Because I'm a glutton for punishment, apparently...

BARFIGHT!!!
Ezekiel Starkweather
player, 84 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w3r4b2
Wed 11 Feb 2015
at 21:31
  • msg #803

Re: Because I'm a glutton for punishment, apparently...

In reply to Tan Xiaohan (msg # 798):

Its easy to have hindsight with prefect clarity.

That house was boasting about killing people, and he tried to get Jane out. It was a monster that Zek could actually stop-and again, saying he could just follow Hickok around and wait for him to go to sleep is a lot easier than actually doing it.

Especially when Zek did not come to kill Hickok in the first place. He came to kill Sweargrengen and his men. Chances are Hickok is a LOT more powerful than Zek. Heck, we all know he is 100 times the gun fighter Zek is.
The Stray
GM, 1400 posts
The Marshal
'round these parts
Wed 11 Feb 2015
at 21:33
  • msg #804

Re: Because I'm a glutton for punishment, apparently...

aaaaand looks like a clusterfuck is in the making.
Ezekiel Starkweather
player, 85 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w3r4b2
Wed 11 Feb 2015
at 21:34
  • msg #805

Re: Because I'm a glutton for punishment, apparently...

In reply to The Stray (msg # 804):

Hey, I did not draw a gun...and him using one is bad barfight manners really.

Also updated my post with an agility roll.
This message was last edited by the player at 21:36, Wed 11 Feb 2015.
The Stray
GM, 1401 posts
The Marshal
'round these parts
Wed 11 Feb 2015
at 21:37
  • msg #806

Re: Because I'm a glutton for punishment, apparently...

Yeah, but he did. He's had it pulled on Wilder and Lonefeather since he sat down. And in the heat of the moment...
This message was last edited by the GM at 21:37, Wed 11 Feb 2015.
Ezekiel Starkweather
player, 86 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w3r4b2
Wed 11 Feb 2015
at 21:38
  • msg #807

Re: Because I'm a glutton for punishment, apparently...

In reply to The Stray (msg # 806):

So him using a gun in melee while pointing it at somebody else might be an issue...not to mention I am not sitting at the table, so the table might get in the way...

Just saying...and not wanting to get my head blown off...

hehehe

:)
The Stray
GM, 1402 posts
The Marshal
'round these parts
Wed 11 Feb 2015
at 21:39
  • msg #808

Re: Because I'm a glutton for punishment, apparently...

Well, post your Agility roll and we'll see.
Ezekiel Starkweather
player, 87 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w3r4b2
Wed 11 Feb 2015
at 21:40
  • msg #809

Re: Because I'm a glutton for punishment, apparently...

In reply to The Stray (msg # 808):

I did. Its included in my attack roll.
The Stray
GM, 1404 posts
The Marshal
'round these parts
Wed 11 Feb 2015
at 21:45
  • msg #810

Re: Because I'm a glutton for punishment, apparently...

Ah. an edit. OK. That's a 7, so you and maddox are going at the same time. Lonefeater beat both of you, though, so he gets his action first.
Tan Xiaohan
Screaming Rabbit, 766 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Wed 11 Feb 2015
at 21:46
  • msg #811

Re: Because I'm a glutton for punishment, apparently...

Easy there...again, not saying Zek would/should have kept trying, just that one could. In theory. Also that her punishment was a bit disproportionate.

Like Moses mentioned once upon a time, though, sometimes one reads a thing and wonders "what would one of my characters do?" and mine can't escape by walking through walls, so that's the angle I'm coming from.

Hickock was a famous guy: most Deadwooders could point you at his grave for the asking...but if Zek's not interested in stopping him, why not just find out where Swearengen is, murder him and run like hell? Zek could even team up with his rivals, who're bound to want someone apparently unconnected but happy to kill Swearengen for them.

[tries to bat posts down] Hey, Stray, if this goes all-out brawl, how about using Wildcat's handy barfight rules? Those were golden.
The Stray
GM, 1405 posts
The Marshal
'round these parts
Wed 11 Feb 2015
at 21:49
  • msg #812

Re: Because I'm a glutton for punishment, apparently...

Where were they again?
Tan Xiaohan
Screaming Rabbit, 767 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Wed 11 Feb 2015
at 21:54
  • msg #813

Re: Because I'm a glutton for punishment, apparently...

Uhhh... [seeks] msg#25 here: link to a message in another game
The Stray
GM, 1406 posts
The Marshal
'round these parts
Wed 11 Feb 2015
at 21:59
  • msg #814

Re: Because I'm a glutton for punishment, apparently...

I have the feeling there's intent to kill here, though it's otherwise a nice system.
Ezekiel Starkweather
player, 88 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w3r3b2
Wed 11 Feb 2015
at 22:02
  • msg #815

Re: Because I'm a glutton for punishment, apparently...

In reply to Tan Xiaohan (msg # 811):

I am not angry or anything.

I am pointing out that the actions you are suggesting could be done by someone MUCH better informed than Zek. Especially when it comes to the supernatural.

Also, stray had asked me to hook up with the rest of the pcs, which made sense. Not to mention Zek very nievely belived he was the only harrowed 'alive'. Hickok ' existance proved him wrong,  and if he was more powerful than Zek - not a unreasonable conclusion, he would never get a chance to avenge his loved ones.
The Stray
GM, 1407 posts
The Marshal
'round these parts
Wed 11 Feb 2015
at 22:08
  • msg #816

Re: Because I'm a glutton for punishment, apparently...

Of course, I WAS expecting you to go to the Woolly Buffallo first, rather than the jailhouse, and things kind of went weird from there. So now the PCs are in a brawl. Good times.
Ezekiel Starkweather
player, 90 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w3r3b2
Wed 11 Feb 2015
at 22:17
  • msg #817

Re: Because I'm a glutton for punishment, apparently...

Killing maddox would not help zek. He can't get dead people to tell the truth. That is why he is brawling.
The Stray
GM, 1408 posts
The Marshal
'round these parts
Wed 11 Feb 2015
at 22:31
  • msg #818

Re: Because I'm a glutton for punishment, apparently...

Yeah, and Maddox is confused and not a cold-blooded killer. Which is a problem for him in this fight, because Harrowed are immune to nonlethal damage.
Ezekiel Starkweather
player, 91 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w3r3b2
Wed 11 Feb 2015
at 22:34
  • msg #819

Re: Because I'm a glutton for punishment, apparently...

Are you seriously telling me maddox can cast a deflection spell, keep it running, and yet somehow does not count as supernatural in regard to the memory effect?
The Stray
GM, 1409 posts
The Marshal
'round these parts
Wed 11 Feb 2015
at 22:39
  • msg #820

Re: Because I'm a glutton for punishment, apparently...

Yup. It's an achievement in ignorance.
This message was last edited by the GM at 22:40, Wed 11 Feb 2015.
Ezekiel Starkweather
player, 92 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w3r3b2
Wed 11 Feb 2015
at 22:40
  • msg #821

Re: Because I'm a glutton for punishment, apparently...

In reply to The Stray (msg # 820):

Grrrr...now I wanna punch him even harder...
Tan Xiaohan
Screaming Rabbit, 768 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Wed 11 Feb 2015
at 22:41
  • msg #822

Re: Because I'm a glutton for punishment, apparently...

I was thinking a bit of frustration...feel free to tell me to whist if I'm annoying, I don't mind. Heheh, I reckon my characters just tend towards the stubborn, then. [tangerine - being tastier than a tangent -] If he survives his current situation in one of the stray's other games, there's one guy I'm going to have to write The Ballard of Carl The Wrangler for, I swear. Upgraded NPC, highest stats are in horse wrangling, and he decides to take on a cthlonic snake god. Has been rolling at -12 and still standing. Carl in that situation would have just sat where he was told, and picked up the light source if he felt threatened in the room (his default for anything that doesn't die from a shotgun blast is 'set fire to it').

[thinking] ...Goes To Mass would've started talking to the House to distract it until it was too confused to eat him, Rabbit would summon a giant eagle, Alouette just wouldn't understand what was going on, and Alouette's Little Friend would level the place entirely...kinda apples to oranges with the Arcane Types there, true.

Ah, you'd have got there eventually. Hickock probably is, but why does that preclude just hitting Swearengen and skedaddling before the undead fella can object?

Ach, Maddox, he is such a sweetheart, and so doomed...
The Stray
GM, 1410 posts
The Marshal
'round these parts
Wed 11 Feb 2015
at 22:43
  • msg #823

Re: Because I'm a glutton for punishment, apparently...

In reply to Ezekiel Starkweather (msg # 821):


The Stray
GM, 1411 posts
The Marshal
'round these parts
Wed 11 Feb 2015
at 22:48
  • msg #824

Re: Because I'm a glutton for punishment, apparently...

Though, to be fair, all of the spells Maddox has don't have any obvious trappings, so he could easily rationalize the effects as just being very lucky...
Ezekiel Starkweather
player, 93 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w3r3b2
Wed 11 Feb 2015
at 22:50
  • msg #825

Re: Because I'm a glutton for punishment, apparently...

In reply to The Stray (msg # 824):

Its a little frustrating that the guy who set me up now has a super easy way out...
Moses
player, 424 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W0R1B4L1
Wed 11 Feb 2015
at 22:53
  • msg #826

Re: Because I'm a glutton for punishment, apparently...

Moses wonders why people just can't get along....
Oh, and Rabbit: Pierce would've dropped everybody by now. Murphy would've cracked a joke. Then possibly a skull. By accident, of course.
Say, Zek, you don't happen to be English...?
The Stray
GM, 1412 posts
The Marshal
'round these parts
Wed 11 Feb 2015
at 22:53
  • msg #827

Re: Because I'm a glutton for punishment, apparently...

You still have him grabbed. Until he escapes the grab, you've got him. It's Strength or Agility checks to break free, not Fighting or Shooting rolls.
Ezekiel Starkweather
player, 94 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w3r3b2
Wed 11 Feb 2015
at 22:57
  • msg #828

Re: Because I'm a glutton for punishment, apparently...

In reply to Moses (msg # 826):

Ummm...no? Zek is short for Ezekial. Is that english? I don't think so...it could be.

Edit-I did not mean a physical way out. I meant a easy emotional way out. He can claim-'It was not me, it was you! And nobody remembers any house or Jane.' Which is annoying-and also means he most likely fed other people to that house because it can erase his memory at any time...
This message was last edited by the player at 23:01, Wed 11 Feb 2015.
Moses
player, 425 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W0R1B4L1
Wed 11 Feb 2015
at 23:03
  • msg #829

Re: Because I'm a glutton for punishment, apparently...

Ah, you'll be fine. Murphy's far away anyway. ;-)
Tan Xiaohan
Screaming Rabbit, 769 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Wed 11 Feb 2015
at 23:18
  • msg #830

Re: Because I'm a glutton for punishment, apparently...

Moses:
Murphy would've cracked a joke. Then possibly a skull. By accident, of course.


I think there was an actual case of someone bringing a chipped-off piece of their own skull before an Irish judge to complain and getting "oh come on, in [village] we wouldn't mind a thing like that, all in good brawl...next!"
The Stray
GM, 1413 posts
The Marshal
'round these parts
Wed 11 Feb 2015
at 23:20
  • msg #831

Re: Because I'm a glutton for punishment, apparently...

In reply to Ezekiel Starkweather (msg # 828):

You are aware out of character that Maddox did not, in fact, set you up intentionally, yes? And people still remember Jane, they just think that she escaped.
Tan Xiaohan
Screaming Rabbit, 770 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Wed 11 Feb 2015
at 23:31
  • msg #832

Re: Because I'm a glutton for punishment, apparently...

I think that was a very theoretical "if Maddox knew a lot more about the House and shenannigans, he could..." meta-joke, Stray...oh, and 'Ezekiel' is Biblical and thus unadulterated Hebrew.
Ezekiel Starkweather
player, 95 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w3r3b2
Wed 11 Feb 2015
at 23:34
  • msg #833

Re: Because I'm a glutton for punishment, apparently...

Yes, but a lot of Christians in that time named their children old testiment names.

As for maddox, is because he had no idea makes it ok for him to do in the frist place?
This message was last edited by the player at 23:36, Wed 11 Feb 2015.
The Stray
GM, 1414 posts
The Marshal
'round these parts
Wed 11 Feb 2015
at 23:44
  • msg #834

Re: Because I'm a glutton for punishment, apparently...

I'd certainly consider "having no idea he was putting anyone in danger" a mitigating factor, yes. As far as he knew, the boarding house was just a house. Creepy, but old houses tend to be creepy. It's not his fault the house is a monster that eats people, any more than it's his fault that he's distantly related to a family of sinister warlocks. he didn't make the house, he didn't know how it worked, and if he had known he certainly would be siding with you to blow it up.

Edit: Also, he's more likely to point to Mr. Sebastian (the guy in the grey suit) than you once he realizes you have a legitimate complaint.
This message was last edited by the GM at 02:03, Thu 12 Feb 2015.
Tan Xiaohan
Screaming Rabbit, 772 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Thu 12 Feb 2015
at 00:02
  • msg #835

Re: Because I'm a glutton for punishment, apparently...

[confused] That...doesn't change the language the name's in...hey, Stray, can we have a Mordechai if ever any real Jews show up? (Solomon's a pretend Jew, right?) Mordechai is a ridiculously cool name. As is Nicodemus.
The Stray
GM, 1415 posts
The Marshal
'round these parts
Thu 12 Feb 2015
at 00:06
  • msg #836

Re: Because I'm a glutton for punishment, apparently...

Actually, I have a Mordechai Whateley waiting in the wings, and Sol Star (the historical one) really was Jewish (why would you call him a pretend Jew?)
Tan Xiaohan
Screaming Rabbit, 773 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Thu 12 Feb 2015
at 00:19
  • msg #837

Re: Because I'm a glutton for punishment, apparently...

Ee! 'cause you kept putting that only the ignorant would call him "the Jew", implying that if they knew the truth, he wouldn't be one...or rather, never was one. Existed in a non-Jewish state, despite being called Solomon. [confused pause] I should go to sleep now.
Sol Star
NPC, 1 post
Jewish Businessman
P4 T5 W0 F0 Cha 0
Thu 12 Feb 2015
at 00:51
  • msg #838

Re: Because I'm a glutton for punishment, apparently...

Actually, it's because I want them to know there's more to me than just my religion. I'm a businessman. A philanthropist. I helped fund the local orphanage, and I make loans for widows at very reasonable rates. And I've never killed Jesus. Never even met with him. So when they call me "The Jew," as if that were all I was, well, it hurts. So I enlighten them.
This message was last edited by the player at 00:52, Thu 12 Feb 2015.
Tan Xiaohan
Screaming Rabbit, 774 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Thu 12 Feb 2015
at 09:07
  • msg #839

Re: Because I'm a glutton for punishment, apparently...

So...there's more than one Jew in Deadwood?

I've never understood the "killed Jesus" thing. I mean, he was Jewish too, and his mother; it just doesn't make any sense. Even blood libel has a coherent idea behind it, and that's pure them-over-the-river-ism gone rabid.

Moses:
Oh, and Rabbit: Pierce would've dropped everybody by now.


"Shoot everyone" seems to be Pierce's default response...I wouldn't want to be late bringing him coffee of a morning. Hank just told the clank to go jump in a lake, by the way.

Carl dealing with the barfight would probably consist of no visible reaction before standing and smashing Zek's head into the table with enough force to stun a normal man, ready for Maddox to get the aggressive party in an armlock...which is where Problems would occur, since Zek is not a normal man.

Alouette would tell Zek to let his consicence be his guide, not the demons in his mind.

'Course, I reckon Nat and/or a spare bartender have shotguns for precisely this sort of occurrence.
Freiherr von Steinhof
player, 233 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W1R0B5
Thu 12 Feb 2015
at 09:40
  • msg #840

Re: Because I'm a glutton for punishment, apparently...

Tan Xiaohan:
"Shoot everyone" seems to be Pierce's default response...

It kept him alive all those years. You saw what happened to him that one time he chose a different approach, right?

Tan Xiaohan:
I wouldn't want to be late bringing him coffee of a morning. Hank just told the clank to go jump in a lake, by the way.


Oh, good, grief...
Moses
player, 427 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W0R1B4L1
Thu 12 Feb 2015
at 17:56
  • msg #841

Re: Because I'm a glutton for punishment, apparently...

You guys call this a bar brawl?

More like a lovely tea party...
Ezekiel Starkweather
player, 98 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w3r3b2
Thu 12 Feb 2015
at 17:59
  • msg #842

Re: Because I'm a glutton for punishment, apparently...

In reply to Moses (msg # 841):

Hey, I wanted to hit more people-but then they had to get all 'reasonable'...and armed...

:P
James Wilder
player, 339 posts
Gunslinger
P5 T6 F- W- FC:W1R2B2
Thu 12 Feb 2015
at 18:00
  • msg #843

Re: Because I'm a glutton for punishment, apparently...

In reply to Moses (msg # 841):

James isn't a brawler he's a shooter ... he likes to play to his strengths
Tan Xiaohan
Screaming Rabbit, 775 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Thu 12 Feb 2015
at 20:23
  • msg #844

Re: Because I'm a glutton for punishment, apparently...

Freiherr von Steinhof:
<quote Tan Xiaohan>
"Shoot everyone" seems to be Pierce's default response...

It kept him alive all those years. You saw what happened to him that one time he chose a different approach, right?

To be fair, I don't think shooting all the vampires would've helped any. And see, just shooting Adrian made for the start of a beautiful hate affair...
Doctor Han Lee
player, 129 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W2R3B1
Thu 12 Feb 2015
at 22:18
  • msg #845

Re: Because I'm a glutton for punishment, apparently...

I really wanted to bash some bottles over people's heads...
Black Jack Boudreaux
player, 392 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w0r0b9L
Thu 12 Feb 2015
at 23:22
  • msg #846

Re: Because I'm a glutton for punishment, apparently...

In reply to Doctor Han Lee (msg # 845):

Cleaned up my post
James Wilder
player, 342 posts
Gunslinger
P5 T6 F- W- FC:W2R3B2
Fri 13 Feb 2015
at 16:48
  • msg #847

Re: Because I'm a glutton for punishment, apparently...

Can someone explain to me what's happening in Chapter 5.1: Deadwood Smoldering ?!

I feel like there's a layer I'm missing.
The Stray
GM, 1420 posts
The Marshal
'round these parts
Fri 13 Feb 2015
at 17:53
  • msg #848

Re: Because I'm a glutton for punishment, apparently...

Folks were chatting, and while they were doing so, Black Jack did some hoodoo. His hoodoo clued him in to something the rest of you were't able to notice. The last thing you will probably want to respond to is the revelation of Hickok being dead, Black Jack and Maddox having a bit of a snit, Bullock revealing that McCall was dead (which you were present for and might have something to say about), and then Black Jack yelling about an ambush.

Also, Janet is in another location, but doing some stuff of her own, so we were exchanging PMs back and forth until the stuff she was doing quietly became something that could be detectable by others (which are on their own thread but might enter the Deadwood Smoldering thread soon).

Does that help?
James Wilder
player, 343 posts
Gunslinger
P5 T6 F- W- FC:W2R3B2
Fri 13 Feb 2015
at 18:06
  • msg #849

Re: Because I'm a glutton for punishment, apparently...

yep
The Stray
GM, 1422 posts
The Marshal
'round these parts
Fri 13 Feb 2015
at 18:20
  • msg #850

Re: Because I'm a glutton for punishment, apparently...

Alrighty.
Doctor Han Lee
player, 132 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W3R3B2
Fri 13 Feb 2015
at 20:14
  • msg #851

Re: Because I'm a glutton for punishment, apparently...

Thanks for clearing up. I was in the same boat as James but got the benefit of having all the posts happen while i was away from the keyboard.
Tan Xiaohan
Screaming Rabbit, 782 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R1B2
Fri 13 Feb 2015
at 23:23
  • msg #852

Re: Because I'm a glutton for punishment, apparently...

Ach, just break a bottle over the head of whoever's to your left and claim brawl confusion.
Doctor Han Lee
player, 134 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W2R3B2
Sun 15 Feb 2015
at 06:37
  • msg #853

Re: Because I'm a glutton for punishment, apparently...

But there is no one currently to my left, and the sheriff is to my right.
Logan West
player, 51 posts
U.S. Marshal
P6 T5 W0 F0 Cha+2 5W1R2B
Sun 15 Feb 2015
at 08:35
  • msg #854

Re: Because I'm a glutton for punishment, apparently...

This is kinda random, but one of the features I requested for RPOL (that was met with nearly universal enthusiasm in the RPOL Development forum when I proposed it) has made the next update for RPOL!

jase:
  • Secondary GM aliases (only) can now be hidden from the game by giving the character the "Hidden" tag.


Basically, any character controlled by a GM can be hidden from player view on the Cast List by changing the tag from NPC or Player to Hidden. Personally, I had planned to use it for setting up NPCs in detail (giving them portraits and descriptions) well ahead of time without giving anything away, and eventually unhiding them when it was time for them to be revealed.
Tan Xiaohan
Screaming Rabbit, 786 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R1B2
Sun 15 Feb 2015
at 09:22
  • msg #855

Re: Because I'm a glutton for punishment, apparently...

Smart!

Oh, and @Han - I'm sure you could sidle left until there was someone in smashing range...just be sure to look confused all the while.

Shouldn't Maddox's counter be outside the bar, having bailed out the window and all?
This message was last edited by the player at 18:00, Sun 15 Feb 2015.
Doctor Han Lee
player, 139 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W0R2B2
Tue 17 Feb 2015
at 22:33
  • msg #856

Re: Because I'm a glutton for punishment, apparently...

Stray, updated my post with my initiative draw. Also I must have misread my quickness roll, i thought I got a 3. Returning the red chip to the pot if it is ok with you.
The Stray
GM, 1433 posts
The Marshal
'round these parts
Tue 17 Feb 2015
at 23:32
  • msg #857

Re: Because I'm a glutton for punishment, apparently...

@ Rabbit:

It will, but it's there now because I made the map up before I did any rolling. You'll see the change in the next round.

@ Han: Fine with me.
Ezekiel Starkweather
player, 111 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w4r3b2
Wed 18 Feb 2015
at 12:09
  • msg #858

Re: Because I'm a glutton for punishment, apparently...

Now that black jack has pointed him out, what would it take to spot the MIB master?
The Stray
GM, 1435 posts
The Marshal
'round these parts
Wed 18 Feb 2015
at 16:59
  • msg #859

Re: Because I'm a glutton for punishment, apparently...

A Notice check with a -6 penalty.
Ezekiel Starkweather
player, 112 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w3r3b2
Wed 18 Feb 2015
at 19:22
  • msg #860

Re: Because I'm a glutton for punishment, apparently...

In reply to The Stray (msg # 859):

No bonus for having Black Jack pointing him out?

14:19, Today: Ezekiel Starkweather rolled 0,-1 using d6-4,d6-4, rerolling max with rolls of 4,3. Notice check with +2 from edge.

14:19, Today: Ezekiel Starkweather rolled -3,0 using d6-4,d6-4, rerolling max with rolls of 1,4. Spending with chip for re-roll.

I think a red would be wasted here. Chances are I would fail. Given how Black Jack knows where the guy is-I think he should target him. I will try and free things up for him.
The Stray
GM, 1436 posts
The Marshal
'round these parts
Wed 18 Feb 2015
at 19:29
  • msg #861

Re: Because I'm a glutton for punishment, apparently...

He's currently invisible. Jack pointing him out is what gives you a roll at all.
James Wilder
player, 350 posts
Gunslinger
P5 T6 F- W- FC:W-R-B1
Wed 18 Feb 2015
at 21:42
  • msg #862

Re: Because I'm a glutton for punishment, apparently...

And that fight just eat almost all my chips ... geez!
The Stray
GM, 1438 posts
The Marshal
'round these parts
Wed 18 Feb 2015
at 21:42
  • msg #863

Re: Because I'm a glutton for punishment, apparently...

@ James

Why does the die roller hate you? I was rolling crap for damage until I got to your roll. Seriously, every time I roll damage, the die just says "I'm going to screw Wilder/Charging Bear/Jake Lawrence." Why does it keep happening?
James Wilder
player, 351 posts
Gunslinger
P5 T6 F- W- FC:W-R-B1
Wed 18 Feb 2015
at 21:44
  • msg #864

Re: Because I'm a glutton for punishment, apparently...

@The Stray

Wish I knew. It is mostly just in your games though, so I'm thinking your GM mojo doesn't like me.
The Stray
GM, 1439 posts
The Marshal
'round these parts
Wed 18 Feb 2015
at 21:50
  • msg #865

Re: Because I'm a glutton for punishment, apparently...

Seems that way. It's kind of frustrating that you seem to get the brunt of all the Bad Stuff, though. I wish my GMing mojo would spread it around more and give you a break.
Tan Xiaohan
Screaming Rabbit, 791 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R0B2
Wed 18 Feb 2015
at 21:51
  • msg #866

Re: Because I'm a glutton for punishment, apparently...

Maybe you subconsciously think of him as "Charging Bear's Player" and the dice roller suspects all his characters might secretly be Charging Bear...
The Stray
GM, 1440 posts
The Marshal
'round these parts
Wed 18 Feb 2015
at 21:55
  • msg #867

Re: Because I'm a glutton for punishment, apparently...

That doesn't explain his bad rolling, though, which is also a hallmark of CB...
James Wilder
player, 352 posts
Gunslinger
P5 T6 F- W- FC:W-R-B1
Wed 18 Feb 2015
at 21:56
  • msg #868

Re: Because I'm a glutton for punishment, apparently...

Do you have a setting on the dice roller for me? I bet you do it is hidden in the GM Menu somewhere
Tan Xiaohan
Screaming Rabbit, 792 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R0B2
Wed 18 Feb 2015
at 21:58
  • msg #869

Re: Because I'm a glutton for punishment, apparently...

Exactly: it's Charging Bear's curse, but your mojo carries it over to other games.
Ezekiel Starkweather
player, 113 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w3r3b2
Wed 18 Feb 2015
at 22:03
  • msg #870

Re: Because I'm a glutton for punishment, apparently...

When Nic Whatley blasted us, is he visible now? Can I get a bonus to spot him?
Tan Xiaohan
Screaming Rabbit, 793 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R0B2
Wed 18 Feb 2015
at 22:06
  • msg #871

Re: Because I'm a glutton for punishment, apparently...

I think he just threw a glowy card...then everything was on fire (it's hard to spot things through fire). You could kill some of the Shaken minions before they got up again, though.
Ezekiel Starkweather
player, 114 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w3r3b2
Wed 18 Feb 2015
at 22:07
  • msg #872

Re: Because I'm a glutton for punishment, apparently...

In reply to Tan Xiaohan (msg # 871):

Yeah, but Black Jack was pointing out his presence before everything went boom...so I could have been looking in that direction when he threw the card. Which is most likely not invisible...
The Stray
GM, 1441 posts
The Marshal
'round these parts
Wed 18 Feb 2015
at 22:09
  • msg #873

Re: Because I'm a glutton for punishment, apparently...

Nope. Invisibility is a Seasoned power and costs a lot of points precisely because of how powerful it is in this situation. However...

He did pick up a shot glass to make a mocking toast at Black Jack, and anything he picks up that wasn't on him when he went invisible remains noticeable. So it's not the casting that would do it (he moved after he cast), but the floating shot glass that might be visible. You can make a Notice Check (-4) to try and spot that. Just remember that he gets his action before you do.
Ezekiel Starkweather
player, 115 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w3r2b2
Wed 18 Feb 2015
at 22:13
  • msg #874

Re: Because I'm a glutton for punishment, apparently...

He goes first, right?

17:12, Today: Ezekiel Starkweather rolled 2,1 using d6-2,d6-2, rerolling max with rolls of 4,3. Notice check with +2 from edge.

17:12, Today: Ezekiel Starkweather rolled 4 using 1d6, rerolling max with rolls of 4. Spending a red chip.

Total=6.
The Stray
GM, 1442 posts
The Marshal
'round these parts
Wed 18 Feb 2015
at 22:15
  • msg #875

Re: Because I'm a glutton for punishment, apparently...

He goes first. The 6 means he won't be getting The Drop on you when he attacks, though, which is a Good Thing. The turn order is:

Nicodemus Whateley: AD
Seth Bullock: KH
Han Lee: KC
Men in Black: KC
Ezekiel Starkweather: JS
Maddox: 10C
James Lonefeather: 7D
Black Jack: 6H
James Wilder: 4H
Nat Love: 3D
Townsfolk: last

Now, I have to get something to eat, so I'll be incommunicado for a bit while I do that.
Ezekiel Starkweather
player, 117 posts
Mountain Man
P5 T8 W1 F0 Cha -2 w1r2b2
Thu 19 Feb 2015
at 13:09
  • msg #876

Re: Because I'm a glutton for punishment, apparently...

A couple questions for when I do go. Do I know where the guy who just blasted me (again) is?  Can I get to him and attack in one round, melee wise, given the distance between us on the map?
The Stray
GM, 1446 posts
The Marshal
'round these parts
Thu 19 Feb 2015
at 15:30
  • msg #877

Re: Because I'm a glutton for punishment, apparently...

1) you have a rough idea.

2) You can move up to your Pace in squares in a round without running. Running is an Action, which means you'll need to Unshake before you can run, which means a successful Spirit roll (and a -2 to all your other Trait rolls unless you get a Raise) or spending a Chip to negate being Shaken (which counts as an automatic success and raise on the Unshake roll). Assuming you Unshake and Run, you can also  Attack, with a Multiple Action Penalty of -2. That's on top of the -6 penalty you'd already have for his Invisibility and the -1 penalty for your wound. So yes, you can do it--it's just going to be insanely hard to actually hit anything.
Ezekiel Starkweather
player, 118 posts
Mountain Man
P5 T8 W1 F0 Cha -2 w1r2b2
Thu 19 Feb 2015
at 15:39
  • msg #878

Re: Because I'm a glutton for punishment, apparently...

In reply to The Stray (msg # 877):

Hmmm...sounds pretty pointless. Might wanna go stealth while closing the range. If I loose sight of him, even briefly, will I need to make a another roll to spot him?
The Stray
GM, 1447 posts
The Marshal
'round these parts
Thu 19 Feb 2015
at 15:47
  • msg #879

Re: Because I'm a glutton for punishment, apparently...

The best way to fight folks who are invisible are with area attacks. Failing that, a shotgun like the one Nat's got could even the odds a little.

Yes you will.
Doctor Han Lee
player, 141 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W0R2B2
Thu 19 Feb 2015
at 16:39
  • msg #880

Re: Because I'm a glutton for punishment, apparently...

I have an area attack I can use, though I have to be able to hit something first, before I go Boom on the invisible bad guy.

That is not a power requirement, mind you. It's just I want to kick something a lot of times.
The Stray
GM, 1448 posts
The Marshal
'round these parts
Thu 19 Feb 2015
at 17:18
  • msg #881

Re: Because I'm a glutton for punishment, apparently...

Yeah, I can see how rolling that crapily could be frustrating. I want to see you land a lot of hits on this guy, too.
The Stray
GM, 1449 posts
The Marshal
'round these parts
Thu 19 Feb 2015
at 19:24
  • msg #882

Re: Because I'm a glutton for punishment, apparently...

Yay tooth pullings. I'll be a bit slow posting today thanks to having minor surgery to extract a broken tooth. I'm a bit groggy from the anesthetic.
Tan Xiaohan
Screaming Rabbit, 798 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R0B1
Thu 19 Feb 2015
at 20:06
  • msg #883

Re: Because I'm a glutton for punishment, apparently...

What, they didn't give you meds to leave you entertainingly high whilst posting on the internet? May the rest of your teeth last you a good long time.
Art C. Wiley
Finally Listening, 267 posts
Speckled brother
P6 T5 W0 F0 Cha0 W0R2B4L1
Thu 19 Feb 2015
at 20:45
  • msg #884

Re: Because I'm a glutton for punishment, apparently...

My body always reacts terribly to anesthetic. I discovered recently that it runs in my family - so at least I can blame my parents.

Hope you are feeling better soon!
Tan Xiaohan
Screaming Rabbit, 800 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R0B1
Fri 20 Feb 2015
at 09:20
  • msg #885

Hidden thread shennanigans

Y'know, trying to get Rabbit and John integrated with native society isn't going to be made easier by the matching bloodstains.
Freiherr von Steinhof
player, 248 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W3R0B5
Fri 20 Feb 2015
at 15:49
  • msg #886

Re: Hidden thread shennanigans

Logan West:
<DarkGreen>I reckon you're right, Logan.


We have Moses talking about himself in the third person... and now Logan talking to himself! :-)
Logan West
player, 63 posts
U.S. Marshal
P6 T5 W0 F0 Cha+2 5W1R2B
Fri 20 Feb 2015
at 15:52
  • msg #887

Re: Hidden thread shennanigans

LOL. Fixed :)
The Stray
GM, 1453 posts
The Marshal
'round these parts
Fri 20 Feb 2015
at 18:33
  • msg #888

Re: Hidden thread shennanigans

I seem to be in rare form today.
Tan Xiaohan
Screaming Rabbit, 801 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R0B1
Fri 20 Feb 2015
at 18:44
  • msg #889

Re: Hidden thread shennanigans

In reply to Logan West (msg # 887):

...but were you right?
Logan West
player, 67 posts
U.S. Marshal
P6 T5 W0 F0 Cha+2 5W1R2B
Fri 20 Feb 2015
at 18:46
  • msg #890

Re: Hidden thread shennanigans

I reckon I was.
The Stray
GM, 1461 posts
The Marshal
'round these parts
Sat 21 Feb 2015
at 16:53
  • msg #891

Re: Hidden thread shennanigans

Freiherr von Steinhof:
((Uhm, dark uniforms? Union-dark or Black Regiment dark?))


}:D I'll be getting to that when Logan posts his Initiative...
Tan Xiaohan
Screaming Rabbit, 803 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R0B1
Sat 21 Feb 2015
at 20:25
  • msg #892

Re: Hidden thread shennanigans

Y'know, if Moses wants to wander back and help his suddenly-brave buddy, I don't think anyone could stop him. He's like a Clydesdale like that.

musics! https://www.youtube.com/watch?v=C9axGUdvV2c
The Stray
GM, 1466 posts
The Marshal
'round these parts
Sat 21 Feb 2015
at 23:07
  • msg #893

Re: Hidden thread shennanigans

Just want to say that Moses is being all kinds of awesome. I'm just waiting for Art to get a chance to post before doing anything more.
Doctor Han Lee
player, 142 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W0R2B2
Sun 22 Feb 2015
at 07:10
  • msg #894

Re: Hidden thread shennanigans

Stray, is anyone near me. Near as I can tell Seth killed anyone nearby. I need a target.
The Stray
GM, 1467 posts
The Marshal
'round these parts
Sun 22 Feb 2015
at 07:21
  • msg #895

Re: Hidden thread shennanigans

Ah, right. Need a new map.
Moses
player, 439 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W0R0B0L1
Sun 22 Feb 2015
at 08:07
  • msg #896

Re: Hidden thread shennanigans

The Stray:
Just want to say that Moses is being all kinds of awesome. I'm just waiting for Art to get a chance to post before doing anything more.


Moses is just fun to play. :-)
And sorry Art, I got carried away there, a little.
But Moses still has two slots open for his "Flock" edge, so there's some preachin' to be done!
The Stray
GM, 1469 posts
The Marshal
'round these parts
Sun 22 Feb 2015
at 18:13
  • msg #897

Re: Hidden thread shennanigans

@ Logan:

Gatling pistols fire differently than normal guns. They always fire their full RoF, and each shot takes 2 bullets. The relevant rules are below:

Savage Worlds Deluxe book:
Automatic Fire
Automatic weapons fire much faster—and inherently differently—than regular firearms. To attack with a full-auto weapon, roll a number of Shooting dice equal to the weapon’s Rate of Fire. Compare each die separately to the Target Number to see if it hit. If the weapon has a RoF of 3, for example, a Wild Card rolls three Shooting dice plus a Wild Die and uses the best three results. Note that Wild Cards roll their Shooting dice plus a Wild Die. They still can’t hit with more shots than the weapon’s Rate of Fire, however.

►►Recoil: Fully automatic fire is typically inaccurate because of the recoil between each shot. Subtract 2 from the Shooting roll when firing full-auto (ignore the penalty when firing a single shot with such a weapon). The Rock and Roll! edge negates this.

►►Full-Auto and Ammo: This system is somewhat abstract so that we don’t have to roll dice for every single bullet (though we treat them as such for game purposes). This means that each die rolled on full-auto represents a number of bullets equal to the weapon’s Rate of Fire when counting ammo, even though only one “bullet” can hit and cause damage from that die. Firing all three dice with a Thompson gun (Rate of Fire 3), for example, consumes 9 bullets. Most automatic weapons can be set to fire full-auto or single shot. Unless a weapon says otherwise, you can fire a single shot (and also ignore the automatic fire penalty of –2).


Deadlands book:
Gatling weapons cannot fire single shots and must fire at their full Rate of Fire.


So you can't fire a single shots, your penalty is 2 points higher, you get one more attack, and each shot eats up 4 bullets total.

Jackie Wells is a Mad Scientist with the bolt power with the trapping of a Gatling pistol (which is why she can fire single shots). She doesn't have an actual Gatling pistol.
This message was last edited by the GM at 18:17, Sun 22 Feb 2015.
Logan West
player, 71 posts
U.S. Marshal
P6 T5 W0 F0 Cha+2 5W1R2B
Sun 22 Feb 2015
at 19:30
  • msg #898

Re: Hidden thread shennanigans

Thanks - give me a bit to modify my attack post.
Art C. Wiley
Finally Listening, 278 posts
Speckled brother
P6 T5 W0 F0 Cha0 W0R2B4L1
Sun 22 Feb 2015
at 20:06
  • msg #899

Re: Hidden thread shennanigans

Moses:
But Moses still has two slots open for his "Flock" edge, so there's some preachin' to be done!


Then I guess I'll step aside and let you flock.
Doctor Han Lee
player, 144 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W0R2B2
Mon 23 Feb 2015
at 06:32
  • msg #900

Re: Hidden thread shennanigans

Stray, amended my post to include my initiative.
The Stray
GM, 1477 posts
The Marshal
'round these parts
Mon 23 Feb 2015
at 06:36
  • msg #901

Re: Hidden thread shennanigans

Cool. Were you going to make a second healing roll? You can, in fact, get to both the bleeding characters, and you have 2 actions thanks to Quickness.
Doctor Han Lee
player, 145 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W0R2B2
Mon 23 Feb 2015
at 06:41
  • msg #902

Re: Hidden thread shennanigans

I didn't think I had enough movement in me to do that, but yes. I would love to. And have amended my post once more.
This message was last edited by the player at 06:43, Mon 23 Feb 2015.
The Stray
GM, 1482 posts
The Marshal
'round these parts
Wed 25 Feb 2015
at 03:28
  • msg #903

Re: Hidden thread shennanigans

Sorry for the slow posting...I'm starting CDL training next month, and I've been running around the last few days getting things ready. Posting is going to slow down for March.
Ezekiel Starkweather
player, 125 posts
Mountain Man
P5 T8 W1 F0 Cha -2 w2r2b3
Wed 25 Feb 2015
at 17:42
  • msg #904

Re: Hidden thread shennanigans

Real life comes first.

:)
Moses
player, 442 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W1R0B1L1
Wed 25 Feb 2015
at 18:39
  • msg #905

Re: Hidden thread shennanigans

The Stray:
Sure. You're controlling [Tatanka], after all.


Interesting things seem to be going on....
Tan Xiaohan
Screaming Rabbit, 810 posts
Born to run
P5 T5 W0 F0 Cha 0 W0R0B1
Wed 25 Feb 2015
at 19:32
  • msg #906

Re: Hidden thread shennanigans

Rabbit may have woken Moses up in the middle of the night to ask (politely) if he could do something about the bullet holes...
The Stray
GM, 1485 posts
The Marshal
'round these parts
Thu 26 Feb 2015
at 01:56
  • msg #907

Re: Hidden thread shennanigans

The Stray
GM, 1486 posts
The Marshal
'round these parts
Thu 26 Feb 2015
at 02:13
  • msg #908

New Edge!

Since we have a lot of characters who are interested in the Ghost Dance, I'd like to show you all how I'm handling it. If you have any ranks in Knowledge (Ghost Dance) from earlier in the game, you may convert them to this Edge.

Ghost Dancer
Requirements: Novice, Arcane Background (Shamanism), Spirit d8+, Tribal Medicine d6+, receive instruction for 1d6+1 days from a shaman with this Edge.

Followers of the Ghost Dance are told they must perform the ritual until the dead rise again. The ceremony must be performed until the dancers collapse from exhaustion, but the stories are true—the ritual can banish fear, raise the dead, and tear the Harrowed asunder. The Ghost Dance can be performed by anyone (as a show of solidarity, for example) but it only has supernatural effects if it is led by a shaman who knows the secret, precise ritual actions.

There are two forms of the Ghost Dance. One is for contacting the spirits for advice about the future, gaining wisdom in exchange for putting their physical well-being at risk. The shaman gains the vision quest power, but in addition to the time it takes to call on the vision the shaman also suffers a level of fatigue commensurate to the cost in Power Points (Fatigued for 3pp, Exhausted for 5 pp, Incapacitated for 10 pp). This fatigue is potentially fatal, though the shaman has an opportunity to pass on the vision he gained before he expires. Otherwise, the fatigue heals at a rate of 1 level per day.

The second form has greater effects. The dance takes five days. Everyone in the village must participate, even those traveling in war parties or hunting bands. At the end of each day’s performance every participant makes a Vigor roll. Those who succeed are Exhausted (Fatigue –2, removed by a good night’s sleep) and collapse until the next morning, when they start dancing again. Those who fail are Incapacitated by Fatigue for 1d4 days and cannot rejoin the dance.

Anyone can aid the Ghost Dance by performing the ritual dance and making a Vigor roll at the end of each day. Characters with the Arcane Background (Shamanism) Edge who participate for the whole ceremony (but don’t know the Ghost Dance's secrets) can make a single Tribal Medicine roll at the end of the dance. Each success and raise adds +1 to the leader’s Tribal Medicine roll. Character with this edge add their successes and raises to the leader's roll directly.

At the end of five days, the leader makes a single Tribal Medicine roll to gauge the ritual’s effectiveness, modified by the rolls of any shamans still aiding the ritual. For each success and raise on the roll, the leading shaman may do one of the following things:

  • Lower the Fear Level by 1.
  • Add +1 Grit to a dead hero for the purposes of the character coming back Harrowed. (If Grit is 10 or more, the character is fully resurrected).
  • Make an opposed Spirit roll against a Harrowed’s manitou to drive it out and lay the Harrowed to rest for good.
  • Open a portal to the Hunting Grounds, which lasts for one day per success and raise invested in this option.
  • Give everyone involved a vision as per the vision quest power, with the power of the vision dependent on the number of successes and raises used on this option.

Tan Xiaohan
Screaming Rabbit, 813 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R0B1
Thu 26 Feb 2015
at 13:08
  • msg #909

Re: New Edge!

Oh, that's my next Advance sorted, then...

The Stray:
...The point is, you will not be getting rid of a villain by simply killing them..


*cracks knuckles gleefully* Sounds like a challenge to me.
Ezekiel Starkweather
player, 127 posts
Mountain Man
P5 T8 W1 F0 Cha -2 w2r2b3
Thu 26 Feb 2015
at 15:56
  • msg #910

Re: New Edge!

Have I now offically visally 'lost track' of the invisible Mage?
This message was last edited by the player at 15:57, Thu 26 Feb 2015.
The Stray
GM, 1493 posts
The Marshal
'round these parts
Thu 26 Feb 2015
at 16:18
  • msg #911

Re: New Edge!

Because of the windstorm you are blinded, and he's dropped the shot glass that you were keeping an eye on, so yes. You'd need to get out of the Windstorm area and succeed on a Notice check (-6) to locate him again. The dark-haired girl you can see just fine (well, you will once you get out of the blinding wind).
Tan Xiaohan
Screaming Rabbit, 814 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R0B1
Fri 27 Feb 2015
at 19:28
  • msg #912

Re: New Edge!

#Oh Mo-ses...it's still a coup stick...#

Meanwhile, John discovers the Power of Glam, and it is Fabulous.
The Stray
GM, 1494 posts
The Marshal
'round these parts
Fri 27 Feb 2015
at 19:34
  • msg #913

Re: New Edge!

Technically, he has both Crazy Horse's Coup Stick (a relic) and also has a war club Crazy Horse gave him (which he modified). They are still two separate objects.

Coup stick:



War club:



Though without the point, because Moses stripped it off.
This message was last edited by the GM at 15:39, Sat 28 Feb 2015.
Tan Xiaohan
Screaming Rabbit, 815 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R0B1
Fri 27 Feb 2015
at 19:36
  • msg #914

Re: New Edge!

I thought that was Rotten Bear Killer's bashy stick?
The Stray
GM, 1495 posts
The Marshal
'round these parts
Fri 27 Feb 2015
at 19:39
  • msg #915

Re: New Edge!

In reply to Tan Xiaohan (msg # 914):

Ah, yeah it was. Which makes Moses calling it "Crazy Horse's war club" even more inaccurate.
Ezekiel Starkweather
player, 128 posts
Mountain Man
P5 T8 W1 F0 Cha -2 w2r2b3
Fri 27 Feb 2015
at 19:44
  • msg #916

Re: New Edge!

Nice Pics!
Moses
player, 447 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W3R0B2L1
Fri 27 Feb 2015
at 19:51
  • msg #917

Re: New Edge!

The guy is crazy,so cuz him some slack...

Edited!
Thunder Walker
player, 409 posts
Dead
P5 T5 W0 F0 Cha # 2W7R0B
Fri 27 Feb 2015
at 19:54
  • msg #918

Re: New Edge!

In addition to being crazy, he also apparently controls the weather:

Moses:
Thunder rolls over the hills as Moses swirls the club around in his hand.

The Stray
GM, 1497 posts
The Marshal
'round these parts
Fri 27 Feb 2015
at 19:55
  • msg #919

Re: New Edge!

Nah, it's fine. I've been building that storm up in thread for a while now...I don't mind if the PCs want to have some dramatic liberties with it.
Art C. Wiley
Finally Listening, 286 posts
Speckled brother
P6 T5 W0 F0 Cha0 W3R2B4L1
Fri 27 Feb 2015
at 19:58
  • msg #920

Re: New Edge!

Art's family has always gotten along well with the weather. If he needs dramatic hair blowing, the spirits normally oblige.
Tan Xiaohan
Screaming Rabbit, 816 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R0B1
Fri 27 Feb 2015
at 19:59
  • msg #921

Re: New Edge!

In reply to The Stray (msg # 915):

I'm pretty sure it was the coup stick, 'cause chips fell out.

Also - thanks Art! Rabbit might have slightly less holes in with all these Joker chips...

[waves to Zek] Psst, look at this: link to a message in this game

@TW - that or it's really Crazy Horse's bullroarer...

[starts speculating about Moses' hair blowing]
The Stray
GM, 1498 posts
The Marshal
'round these parts
Fri 27 Feb 2015
at 20:02
  • msg #922

Re: New Edge!

My google-fu is strong. Sometimes.
Thunder Walker
player, 410 posts
Dead
P5 T5 W0 F0 Cha # 3W7R0B
Fri 27 Feb 2015
at 20:04
  • msg #923

Re: New Edge!

Maybe Moses just nicked a bunch of Crazy Horse's stuff when he wasn't looking.
Ezekiel Starkweather
player, 130 posts
Mountain Man
P5 T8 W1 F0 Cha -2 w2r2b3
Fri 27 Feb 2015
at 20:04
  • msg #924

Re: New Edge!

In reply to Tan Xiaohan (msg # 921):

Nice hat! I am trying to figure how strong his neck muscles must have been...
The Stray
GM, 1499 posts
The Marshal
'round these parts
Fri 27 Feb 2015
at 20:05
  • msg #925

Re: New Edge!

Jesus, we're all chatty today...
Tan Xiaohan
Screaming Rabbit, 817 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R0B1
Fri 27 Feb 2015
at 20:09
  • msg #926

Re: New Edge!

Hi, Jesus!

@Zek - Eagle feathers weigh less without the eagle in. Still, the kind of deeds one needs to do to get one feather, plus the fact that they were held to be manifestations of spirit power/favour make that hat heavy in significance. That is a warrior halo.

@TW -
That would either be a fantastic coup or a fantastic way to get chased by angry natives.
This message was last edited by the player at 20:10, Fri 27 Feb 2015.
Moses
player, 448 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W3R0B2L1
Fri 27 Feb 2015
at 20:31
  • msg #927

Re: New Edge!

Thunder Walker:
In addition to being crazy, he also apparently controls the weather:

Moses:
Thunder rolls over the hills as Moses swirls the club around in his hand.


The Lord answers when Moses asks a question. What, you think he's crazy?
Moses
player, 449 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W3R0B2L1
Fri 27 Feb 2015
at 20:32
  • msg #928

Re: New Edge!

Tan Xiaohan:
In reply to The Stray (msg # 915):

I'm pretty sure it was the coup stick, 'cause chips fell out.


Yeah, it was!
Tan Xiaohan
Screaming Rabbit, 818 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R0B1
Fri 27 Feb 2015
at 20:37
  • msg #929

Re: New Edge!

Moses:
The Lord answers when Moses asks a question. What, you think he's crazy?


Who could doubt the Prophet, when his eyebrows are rippling with the majesty of the holy breeze?

Incidentally, this is my personal theme song for Moses: https://www.youtube.com/watch?v=aMIt3yvcMUE
Ezekiel Starkweather
player, 131 posts
Mountain Man
P5 T8 W1 F0 Cha -2 w3r2b3
Fri 27 Feb 2015
at 20:46
  • msg #930

Re: New Edge!

Spades are higher than clubs in the intative order, right? Nic and I both have 10s, but I got Spades...
This message was last edited by the player at 20:48, Fri 27 Feb 2015.
The Stray
GM, 1500 posts
The Marshal
'round these parts
Sat 28 Feb 2015
at 05:12
  • msg #931

Re: New Edge!

In reply to Ezekiel Starkweather (msg # 930):

That is correct. The order is Spades, Hearts, Diamonds, Clubs (reverse alphabetical order). So you'll get your action before Nic does.
The Stray
GM, 1501 posts
The Marshal
'round these parts
Sat 28 Feb 2015
at 05:38
  • msg #932

Re: New Edge!

Jackie Wells:
"Bitch!" Jackie Wells shouts, leveling her Gatling pistol at Janet. "You take one more Goddamn step, I'll put enough holes in you to fill the Albert Hall!"


One of the things I love about this character is making references that absolutely no one else around her will get. That line just makes no sense unless you've heard that song...and doesn't really make sense even with the context.
Logan West
player, 81 posts
U.S. Marshal
P6 T5 W0 F0 Cha+2 1W6R2B
Sat 28 Feb 2015
at 14:49
  • msg #933

Re: New Edge!

Maddox:
"Wilder and I faced them before." Lonefeather says. He looks at Wilder. "Remember? The cult leader in Derry's Ford? The one we wound up burying under a ton of snow?"


I spy a Perdition's Daughter reference, though I don't recall Whateleys being involved - at least not in the Classic version. Were they the villains in the Reloaded iteration?
The Stray
GM, 1502 posts
The Marshal
'round these parts
Sat 28 Feb 2015
at 15:38
  • msg #934

Re: New Edge!

In reply to Logan West (msg # 933):

No, the Reloaded update didn't change that. It just updated the rolls and monsters stats to Savage Worlds format. In my campaign, on the other hand...well, who's to say that more than one cult operated out of the Church of the Holy Flame?
This message was last edited by the GM at 15:45, Sat 28 Feb 2015.
Logan West
player, 82 posts
U.S. Marshal
P6 T5 W0 F0 Cha+2 1W6R2B
Sat 28 Feb 2015
at 15:44
  • msg #935

Re: New Edge!

In reply to The Stray (msg # 934):

Quite true! I asked mainly  because I thought it a neat idea, to better integrate the setting. I like the idea of one off cults  and see the appeal, but also see the value of having it bound to more villains who appear broadly  across the canon.
The Stray
GM, 1503 posts
The Marshal
'round these parts
Sat 28 Feb 2015
at 15:46
  • msg #936

Re: New Edge!

I'm sketchy on the details, but I think Mother Leeds may have been involved, trying to figure out how to reignite Carstairs' immortality flame in her own quest for eternal life (or, perhaps she replaced Cynthia Carstairs in that scenario). And usually wherever Agatha Leeds shows up, the Whateleys who want do destroy her do, too.
The Stray
GM, 1504 posts
The Marshal
'round these parts
Sat 28 Feb 2015
at 17:24
  • msg #937

Re: New Edge!

@ Zek: Are you just running through Nic's space as your action? If so, roll me your Running die so I can see how far you get (you're running out of the bar if possible, yes?), because otherwise your normal movement, modified by wounds and standing from prone, is going to put you right in Nic's space
Ezekiel Starkweather
player, 133 posts
Mountain Man
P5 T8 W1 F0 Cha -2 w1r2b3
Sat 28 Feb 2015
at 17:31
  • msg #938

Re: New Edge!

In reply to The Stray (msg # 937):
As I am ghosty, could I not just move into ground directly under him without running?
The Stray
GM, 1505 posts
The Marshal
'round these parts
Sat 28 Feb 2015
at 17:48
  • msg #939

Re: New Edge!

Well...PM
This message was last edited by the GM at 20:00, Sat 28 Feb 2015.
Ezekiel Starkweather
player, 134 posts
Mountain Man
P5 T8 W1 F0 Cha -2 w1r2b3
Sat 28 Feb 2015
at 22:01
  • msg #940

Re: New Edge!

In reply to The Stray (msg # 939):

Fine I will run then.
This message was last edited by the player at 22:02, Sat 28 Feb 2015.
The Stray
GM, 1507 posts
The Marshal
'round these parts
Sat 28 Feb 2015
at 22:14
  • msg #941

Re: New Edge!

Alrighty, Let me get up Dolores' action.
The Stray
GM, 1509 posts
The Marshal
'round these parts
Sun 1 Mar 2015
at 20:23
  • msg #942

Re: New Edge!

I am going out of town for the week. I'll have limited internet access, and I'm not sure if I'll be able to make regular posts. Look for me to start posting again on Friday, if you don't hear from me before.
Tan Xiaohan
Screaming Rabbit, 821 posts
Born to run
P5 T5 W0 F0 Cha 0 W0R0B0
Sun 1 Mar 2015
at 20:27
  • msg #943

Re: New Edge!

Have fun with trucks!
John Truman
player, 23 posts
P5 T5 W0 F0 Cha -1 wrb
Sun 1 Mar 2015
at 21:16
  • msg #944

Re: New Edge!

In reply to The Stray (msg # 942):

Deja vu!
Logan West
player, 83 posts
U.S. Marshal
P6 T5 W0 F0 Cha+2 1W6R2B
Mon 2 Mar 2015
at 01:44
  • msg #945

Re: New Edge!

Best of luck with the trip and all!
Art C. Wiley
Finally Listening, 289 posts
Speckled brother
P6 T5 W0 F0 Cha0 W3R2B4L1
Mon 2 Mar 2015
at 01:57
  • msg #946

Re: New Edge!

Yes, good luck Stray!
The Stray
GM, 1510 posts
The Marshal
'round these parts
Tue 3 Mar 2015
at 06:03
  • msg #947

Re: New Edge!

LEt's see if this works...I may have some posting ability,  assuming I figure out how to make pretty colored text with this method. I now hve access to a bluetooth keyboard for the android I got from a friend for cheap.Watch this space.
Tan Xiaohan
Screaming Rabbit, 822 posts
Born to run
P5 T5 W0 F0 Cha 0 W0R0B0
Tue 3 Mar 2015
at 09:19
  • msg #948

Re: New Edge!

[watches space] I will now imagine you typing on the head of a patient little humanoid robot. Truly, the future is here.
Janet Weiss
player, 603 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R0B1L0
Tue 3 Mar 2015
at 14:24
  • msg #949

Re: New Edge!

Tan Xiaohan:
[watches space] I will now imagine you typing on the head of a patient little humanoid robot. Truly, the future is here.



Tan Xiaohan
Screaming Rabbit, 823 posts
Born to run
P5 T5 W0 F0 Cha 0 W0R0B0
Tue 3 Mar 2015
at 17:45
  • msg #950

Re: New Edge!

:D I want one.
The Stray
GM, 1514 posts
The Marshal
'round these parts
Sat 7 Mar 2015
at 15:02
  • msg #951

Attention Harrowed Folks!

This is the sum total Rule Text I have on the Ghost edge for DLR:

quote:
Ghost
Requirements: Seasoned, Harrowed

The Harrowed decides if he is corporeal or incorporeal at the beginning of each of his actions. He must remain in that state until his next action—he cannot attack and then go incorporeal.

While ghosted, the deader is intangible, though he is still visible and magical attacks affect him normally. The Harrowed may remain ghosted as long as he continues to concentrate. If he suffers damage while in this state, he must make a Spirit roll or become tangible once more.


It is, as you can see, rather useless for answering questions, as it doesn't talk about corner cases at all.

However, the edge has changed in Deadlands:Noir and Deadlands: Hell on Earth Reloaded.

quote:
Ghost
Requirements: Heroic, Harrowed

The character decides if he is corporeal or incorporeal at the beginning of each of his actions. He must remain in that state until his next action—he can’t attack and then go ethereal. While ghosted, the Harrowed is intangible, though he is still visible and magical attacks affect him normally.

The deader may remain ghosted as long as he wishes, but it requires concentration, which saddles him with a –1 to other skill rolls. If he somehow suffers damage, say from a magical or supernatural attack while in this state, he must make a Spirit roll or immediately become tangible.


Notice the Rank increase in the requirements, as well as the addition of the penalty. This is consistent across both DL:HOER and DL:N, which tells me that this is some errata for this particular ability. I'm certain they did this because, as written, Ghost is too good an Edge. Every Harrowed PC I've had in my games has taken it. That's the mark of something overpowered.

The only real guidance I have on how Ghost works is the Intangibility power from the Savage Worlds: Deluxe book, which is what I've been basing my rulings regarding the power on up to this point.

quote:
Intangibility
Rank: Heroic
Power Points: 5
Range: Touch
Duration: 3 (2/round)
Trappings: Ghost form, body of shadow, gaseous transformation.

With a successful arcane skill roll, the user becomes incorporeal. He is unable to affect the physical world, and it in turn cannot affect him. He can travel through walls, and non-magical weapons pass straight through him. Any items carried at the time of casting are also incorporeal.

While incorporeal, the mage may affect other incorporeal beings (including himself), and he is still susceptible to magic attacks, including physical powers, such as bolt, and magic items.

The character may not become corporeal while within someone or something. If that occurs, the caster is instantly shunted to the nearest open space, and he is Shaken.


Notice that Intangibility is also a Heroic-level power, and has both a high Power Point cost and a high Maintenance cost.

The official forums are little help, either. The answer is, basically, "It depends on the trappings." This is unhelpful and answers nothing

Quite frankly, I am getting a bit fed up dealing with Ghost. I am at the point where I am seriously contemplating adopting the version of the Edge from DL:N/DL:HOER (meaning none of the PCs who have it would qualify for it, and would need to choose a new Edge to replace it), or just flat-out bringing the banhammer down on it as a power available to PCs at all.

Clearly, something need to be done before I pull my hair out over this.

So. Here is my offer to you, players with Ghost. Do you want to keep the Edge? If you do, then we are going to need to discuss what the trappings of the Ghost ability are and what limitations are going to be imposed on the power to bring it down to something that is reasonable for a Seasoned-Rank edge. Do you not want to deal with limitations on the Edge? Then you are going to need to switch it out for a different edge.
This message was last edited by the GM at 15:02, Sat 07 Mar 2015.
Ezekiel Starkweather
player, 136 posts
Mountain Man
P5 T8 W1 F0 Cha -2 w2r2b3
Sat 7 Mar 2015
at 15:07
  • msg #952

Re: Attention Harrowed Folks!

I don't mind the deadlands noir version. Considering all I have been dealing with, I would point out how would I have survived without it?
The Stray
GM, 1515 posts
The Marshal
'round these parts
Sat 7 Mar 2015
at 15:21
  • msg #953

Re: Attention Harrowed Folks!

Aside from negotiating with the house and/or the mistress, giving in to the House's demands, or figuring out some clever way to trick or bluff it, you mean?

Really, I don't mind it as a one-off thing, something you can tap into in times of need. What greatly annoys me is the "can always switch back and forth" nature of the edge. It costs mages a hefty chunk of PP to use the power, there's a roll that they can fail, it takes up their whole action, and eventually they can run out of power point and be forced back in to solid state. And it's still powerful even then. Things that allow PCs to bypass or negate challenges this easily should really come with some sort of drawback, cost, or limiting factor. It should, at the very least, take an action to do and require a roll, and frankly I think it should cost Bennies as well.
This message was last edited by the GM at 15:22, Sat 07 Mar 2015.
Ezekiel Starkweather
player, 137 posts
Mountain Man
P5 T8 W1 F0 Cha -2 w2r2b3
Sat 7 Mar 2015
at 15:45
  • msg #954

Re: Attention Harrowed Folks!

In reply to The Stray (msg # 953):

So I should have tried the thing my character has little chance at success at? I did not see any of those options being very good. Why would the killer house tell me truth or even keep any promises? Why would someone with mind control need to go along with my opinions? She can decide my opinions for me.

In terms of raw power, the harrowed are on the low end of the specturm. Given what happened in combat just now, would you say I am the most powerful character there? Hell, I punched one of those things and stunned it. That was the limit of my effectiveness.
Tan Xiaohan
Screaming Rabbit, 826 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R0B0
Sat 7 Mar 2015
at 16:14
  • msg #955

Re: Attention Harrowed Folks!

Any reason for the sudden annoyance with Ghost? I think the simple fix would be a requirement for a Spirit roll to activate it - a Success gets you three rounds, like the average Power, a raise would get you six, many raises would last until your concentration runs out...no?
The Stray
GM, 1516 posts
The Marshal
'round these parts
Sat 7 Mar 2015
at 21:16
  • msg #956

Re: Attention Harrowed Folks!

@Ezekial:

The game is an obstacle course. Dealing with situations your character isn't well-suited for is part of the package. Allow me to quote the Marshal's guide:

quote:
Encounter Difficulties

You might be wondering about the difficulty of the encounters listed throughout this book. Are they intended for characters of Novice Rank? Seasoned?

The answer is none of the above. The encounters are created to reflect the natural (or in some cases unnatural) organization of the characters or creatures listed. That means your group had best be warned that this isn't like certain other games that automatically set the challenge level to something they can deal with. Sometimes a horrific abomination simply needs to be avoided, or clever tactics or hired guns employed to defeat it.

We do this both because it’s more natural and it’s more of a challenge. Besides, any system we create would have a difficult time fitting the nature of your posse. If a big game hunter hires on a squad of expert riflemen to cover his back, it doesn't make sense that suddenly every rattler has four buddies as well. That means that just as in real life, exploring the world with a larger party is safer (though it might not fit your posse’s plan to keep a low profile). Of course, it also means the heroes have to feed the Extras and provide food, water, and ammo for them as well. And don’t forget some of these apples are no doubt rotten.


In other words, your character found himself in over his head. He was not unique in this.

But, again, I am not really snapping at the existence of the Ghost power. It is frustrating to deal with as a GM mostly because of the amount of rules discussions it's brought up, like the current situation on the Deadwood Smoldering thread. It's also frustrating to deal with because it is under-costed for what it does. This frustration has been building for a while for me. I'm fine with Zek or Janet using it, I just would like to figure out all the trappings so that that I don't have to answer a new rules question every time something happens with it, and put some limitations on it.

My preferred version of the Edge would read like this:

quote:
Ghost
Requirements: Veteran, Harrowed

Once per session the character can spend a Fate Chip to activate the intangibility power. By spending a white chip, the character gains 5 Power Points with which to activate the power during that session. A red chip grants 1d6+5 Power Points (and does not grant the Marshal a draw from the pot), and a blue chip grants 2d6+5 Power Points. A Legend chip grants the same as a blue chip, but the character also gains a +2 bonus to activate the power. The character rolls Spirit to activate the intangibility, which takes an action. He decides if he is corporeal or incorporeal at the beginning of each of his actions. He must remain in that state until his next action — he can’t attack and then go ethereal. While ghosted, the Harrowed is intangible, though he is still visible and magical attacks affect him normally.

The deader may remain ghosted as long as he wishes, but it requires concentration, which saddles him with a –1 to other skill rolls. If he somehow suffers damage, say from a magical or supernatural attack while in this state, he must make a Spirit roll or immediately become tangible. If a Harrowed rolls a 1 on his Spirit die (regardless of the Wild Die) the manitou takes control of the power. Damaging effects are directed at a random ally, while beneficial spells affect the most powerful enemy in the area. The harrowed may not pass through objects containing or made with Ghost Rock (such as raw Ghost Rock, powdered Ghost Rock mixed with other substances, the smoke from burning Ghost Rock, or Ghost Steel). He must also choose one other relatively common material that he cannot pass through.


Is this version of Ghost acceptable?
This message was last edited by the GM at 22:19, Sat 07 Mar 2015.
Thunder Walker
player, 412 posts
Dead
P5 T5 W0 F0 Cha # 1W8R0B
Sat 7 Mar 2015
at 21:59
  • msg #957

Re: Attention Harrowed Folks!

How about a Dominion check every time you go in and out of it?
Tan Xiaohan
Screaming Rabbit, 827 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R0B0
Sat 7 Mar 2015
at 22:17
  • msg #958

Re: Attention Harrowed Folks!

The Stray:
He must also choose one other material that he cannot pass through.


I vote ice cream, to give your arcanely knowledgeable enemies logistical headaches.

It strikes me that a Harrowed struck for magical damage halfway through, say, a bar, might be in trouble if suddenly corporeal. That said, am I really the only one whose first thought regarding use of Ghost in combat was "ghost up to target, stick hand through chest, become corporeal"?
The Stray
GM, 1519 posts
The Marshal
'round these parts
Sat 7 Mar 2015
at 22:25
  • msg #959

Re: Attention Harrowed Folks!

@Thunder Walker

A Dominion check every time might be an option. I'm not sure if that mechanic isn't a bit too punishing, though, given that it may lead to a character temporarily or permanently losing control of their character for what might be an extended period of time (especially in this game, which is orders of magnitude slower than a regular one). If it's acceptable to those who have the power, then we may adopt it.

@Tan Xiaohan

Fine, relatively common material then.

Using the Intangibility spell as a guide, this is less of a problem.

Intangibility Spell:
A character may not become corporeal while within someone or something. If that occurs, the caster is instantly shunted to the nearest open space, and he is Shaken.


This also precludes any combat ghosting.
This message was last edited by the GM at 22:26, Sat 07 Mar 2015.
Tan Xiaohan
Screaming Rabbit, 828 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R0B0
Sat 7 Mar 2015
at 22:39
  • msg #960

Re: Attention Harrowed Folks!

Oh...so more like potatoes? Would potatoes then be able to hurt Ghosted characters like magical objects?

I'm not the only one! Though that does raise interesting questions about enclosed spaces. Like, if one un-ghosted in a collapsed mine shaft, would one be teleported horizontally outside?

Also the comment box is complaining that it wants a new thread.
Ezekiel Starkweather
player, 138 posts
Mountain Man
P5 T8 W1 F0 Cha -2 w2r2b3
Sat 7 Mar 2015
at 22:52
  • msg #961

Re: Attention Harrowed Folks!

In reply to The Stray (msg # 956):

It looks like you are turning the power into a spell that the casters use. The difference being if course, that the casters get a lot more verastility and effect. Harrowed already get less powers than the spell casters, and they for the most part are somewhat less effective. Have you looked at the other powers? I have to spend a edge on each one. I think the intangibility was upgraded as a reflection of that. Do casters need fate chips to make thier powers work?
The Stray
GM, 1520 posts
The Marshal
'round these parts
Sat 7 Mar 2015
at 23:40
  • msg #962

Re: Attention Harrowed Folks!

In reply to Ezekiel Starkweather (msg # 961):

You are correct. I am turning the Ghost edge into a variant of the Knack (spirit touched) edge, which gives people who are otherwise not casters access to powers. Harrowed are not casters, never were intended to be casters, and are the only AB that can have a second AB. If you wanted the versatility of a caster, you should have played a caster and spent the appropriate edges getting there. Being a harrowed is a "get out of death free" card, not a lifestyle choice. The Harrowed have a lot pf physical powers because being tough and unkillable is their schtick. Also, they get to Count Coup and gain new abilities (the Shiwana, for instance, has a coup that allows Harrowed to get the windstorm power as a Knack [spirit touched] effect).

And the very fact that the other Harrowed powers aren't anywhere near the level of power of Ghost is why I'm upset and frustrated. The Noir and HOER versions of most of these powers are actually greatly improved. Ghost is the only one that got a significant beating with the Nerf bat. That should tell you something right there.

Changing the power so that it specifically references the Intangibility power (which, I should point out, is normally completely unavailable to other PC casters in Deadlands) allows me to make better rulings on what it does, how it interacts with things, and what can be done with it. Adding a chip requirement introduces a duration and a limiting factor, both of which the power sorely needs.

Frankly, I am at the point where the Ghost edge either gets nerfed, or I ban it entirely. Your choice. What will not happen is the Edge working as it is currently written from this point forward. Not for you, and not for the NPCs (like Wild Bill) who have it.

You have a voice in how I nerf Ghost, not whether I nerf it. Because my other option is to ban it, and have you take a different power in its place.

Now, that said, I will be updating the House Rules thread with all the Harrowed edges from Noir and Hell on Earth, and will consider those the official rules for how those powers work going forward, superseding the information from the Deadlands Player's Guide. When Stone and a Hard Place drops, I will update the list with any Harrowed powers from that book (there's supposed to be several). You'll have plenty of options to pick from. Most of the Noir/HOE versions are more powerful and more useful than the ones in the DLRPG. The only exception will be Ghost, once we've figured out how best to limit it.
This message was last edited by the GM at 23:44, Sat 07 Mar 2015.
Janet Weiss
player, 605 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R0B1L0
Sun 8 Mar 2015
at 03:07
  • msg #963

Re: Attention Harrowed Folks!

First: one "house rule" I'd strongly suggest is this: While incorporeal, the Harrowed cannot harm any corporeal being or item in any way.  Period.  You also can't hurt them by coming out of incorporeal, such as sticking your hand into someone and becoming solid, or dropping an object on them and letting it become solid.  Any clever attempt to bypass this will receive a brief applause, followed by you taking whatever damage you would have dealt.  They take nothing.

Yes, this is unfair if they can hurt you, since you can't hurt them.  Oh well.

Second, I'm not fond of the fate chip to activate thing, but I see that the problem is rapid switching.  So, how about this: it takes an opposed Spirit roll, modified by Dominion, to activate (still a free roll at the start of your turn), and if you succeed, you're intangible for 3 rounds.  This is in line with other powers, most of which are 3/1.  However, in order to come out before the time is up, you need to make another Spirit roll and spend a fate chip.  Failure means you stay insubstantial.  This also requires an action; you can take a -2MAP to do something else that turn, as normal.

I don't like making it a Dominion roll, because if I succeed a lot, then I might get more control over the Manitou.
Ezekiel Starkweather
player, 139 posts
Mountain Man
P5 T8 W1 F0 Cha -2 w2r2b3
Mon 9 Mar 2015
at 18:34
  • msg #964

Re: Attention Harrowed Folks!

Janet Weiss:
First: one "house rule" I'd strongly suggest is this: While incorporeal, the Harrowed cannot harm any corporeal being or item in any way.  Period.  You also can't hurt them by coming out of incorporeal, such as sticking your hand into someone and becoming solid, or dropping an object on them and letting it become solid.  Any clever attempt to bypass this will receive a brief applause, followed by you taking whatever damage you would have dealt.  They take nothing.


I think that is the rule, and I agree with it. I have always tried to play Zek using the power as such.

I also agreed with the inital ruling before you added the fate chip cost. I have no problem with having to roll, at a minus, to make the power work under stressful conditions.
Thunder Walker
player, 413 posts
Dead
P5 T5 W0 F0 Cha # 1W8R0B
Mon 9 Mar 2015
at 18:41
  • msg #965

Re: Attention Harrowed Folks!

Ezekiel, this discussion has been moved to the new OOC thread.
The Stray
GM, 1526 posts
The Marshal
'round these parts
Tue 10 Mar 2015
at 00:27
  • msg #966

Re: Attention Harrowed Folks!

This thread is now closed. Please resume posting on the "Grand hotel" thread.
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