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13:21, 24th April 2024 (GMT+0)

Chapter 4.4: Cult of Worms (Deadwood)

Posted by The StrayFor group 0
Doctor Han Lee
player, 58 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W4R3B2
Thu 26 Sep 2013
at 19:04
  • msg #58

Re: Chapter 4.4: Cult of Worms (Deadwood)

Han moved forward into the darkness and stepped to the left. His right hand held his pistol while his left cast about cautiously feeling for signs of danger.
Worm Cultists
NPC, 30 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Thu 26 Sep 2013
at 21:38
  • msg #59

Re: Chapter 4.4: Cult of Worms (Deadwood)

The cellar is dark. The only light comes from cracks in the floorboards, and the faint glimmer of illumination from the open door behind them. Unable to see, the posse of five stumble about, keeping to the walls. Mud squelches beneath their shoes. Occasionally one of them trips over a stick--presumably a stick, anyhow. Jackie kicks something round while moving through the muck that rolls with an eerily hollow sound. The basement stinks of rot, death, and that strange spoiled pear smell.

((OOC: It's Pitch Black in here, so all actions requiring sight are at -4. That includes any Shooting or Fighting rolls you may have to make.))
Seth Bullock
NPC, 47 posts
Deadwood's marshal
P6 T6 W0 F0 Cha 0 W5R2B0
Fri 27 Sep 2013
at 10:35
  • msg #60

Re: Chapter 4.4: Cult of Worms (Deadwood)

Bullock strains his eyes and ears to find his way in the dark, toward the "service" of the cultists, searching for his friend.



12:33, Today: Seth Bullock rolled 15,5 using d6,d6, rerolling max with rolls of (6+6+3)15,5. Notice.
Is that one roll, looking and hearing? or two?
Listen would be 15, Looking 11.

Doctor Han Lee
player, 59 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W4R3B2
Fri 27 Sep 2013
at 19:23
  • msg #61

Re: Chapter 4.4: Cult of Worms (Deadwood)

Han stopped moving and merely let his sneses stretch out as best he could.  He felt the air around him and was ready to strike out whenever he sensed movement.  However, his youth and impatience wore thin...  he moved to the doorway and half way out the stair chase, he gestures wildly to James Wilder to come near.

"If you don't have a light source, metal man. Can you go in the building and break up some floor boards. We can't see a thing and Srth is walking us into a trap I worry."
This message was last edited by the player at 19:24, Fri 27 Sept 2013.
Jackie Wells
NPC, 59 posts
Law Dog
P7 T8(2) W0 F0 Cha+2 1W2R
Sat 28 Sep 2013
at 14:05
  • msg #62

Re: Chapter 4.4: Cult of Worms (Deadwood)

Jackie, as the last one in, suddenly got an idea before entering the darkness.  Everyone smoked in this era.  Well the ladies were more partial to snuff but they smoked too.

Surely McCall was a smoker.  She stopped for a moment to check him for his matches.
Worm Cultists
NPC, 31 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Sun 29 Sep 2013
at 00:35
  • msg #63

Re: Chapter 4.4: Cult of Worms (Deadwood)

Jackie is in luck. McCall does, in fact, have a box of matches on him, along with a pipe that smells of something a sight stronger than tobacco. Looks like the matches were missed when McCall was jailed earlier.

Bullock strains his eyes, and sees the occasional shadow cross the light coming from the cracks between the floorboards above his head. There is the occaional creak of wood from above, as well.

Son of a bitch.

{{THUMP!}}

The first stomp catches him off-guard a bit, breaking his concentration. That sounded like something fell...

{{THUMP! THUMP! THUMP!}}

Nope. It's a deliberate beat. Like someone stomping repeatedly on the boards above him. Check that--a lot of someones.

{{THUMP! THUMP! THUMP! THUMP!}}

And is it his imagination, or did the muck under his feet just move?

((OOC: Everyone except for Bullock, Roll Notice! Han Lee, since you got that Joker, you get a +2 bonus on your roll.))
Jackie Wells
NPC, 60 posts
Law Dog
P7 T8(2) W0 F0 Cha+2 1W2R
Sun 29 Sep 2013
at 16:50
  • msg #64

Re: Chapter 4.4: Cult of Worms (Deadwood)

While Jack McCall was donating to the cause, she was sure he wouldn't mind if she laundered his shirt.  By burning it.  It was dirty enough.


11:49, Today: Jackie Wells rolled 3,3 using d6,d6, rerolling max with rolls of 3,3. Notice.

Not sure if you mean for the darkness penalty to apply or not, not that it matters with that roll.

Doctor Han Lee
player, 60 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W4R3B2
Mon 30 Sep 2013
at 14:14
  • msg #65

Re: Chapter 4.4: Cult of Worms (Deadwood)

Han has no sooner attempted to divulge his unorthodox plan to Mr Wilder than he hears the cultists kicking up a fuss.

10:12, Today: Doctor Han Lee rolled 23,12 using d6+2,d6+2, rerolling max with rolls of (6+6+6+3)21,(6+4)10. Notice.

I think I notice something...

James Wilder
player, 252 posts
Gunslinger
P5 T6 F- W- FC:W5R2B2
Mon 30 Sep 2013
at 16:05
  • msg #66

Re: Chapter 4.4: Cult of Worms (Deadwood)

James followed the others, not sure exactly what was going on but pretty sure it wasn't going to end well.

OOC:
12:04, Today: James Wilder rolled 3,5 using 1d6,1d6, rerolling max with rolls of 3,5. Notice.

Rattler Young'un
NPC, 5 posts
Baby Graboid
P5 T4 F0 Extra
Tue 1 Oct 2013
at 04:20
  • msg #67

Re: Chapter 4.4: Cult of Worms (Deadwood)

Bullock has only an instant of warning...he feels the shift under his feet, and something cold and slimy begins to wrap around his leg...

Han Lee, halfway up the stairwell, sees the walls bulge half an instant before nasty purple worms blasts through the walls, seeking him with flailing tentacles from their tooth-ringed maws...

Jackie, hovering over the prone form of McCall, has no warning when a giant purple worm bursts through the gunman's chest, tentacles flailing, spraying her with gore...

Wilder and Lonefeather, down in the darkness, feel the world suddenly lurch as the muck beneath their feet suddenly boilds with long, purple worms...



((OOC: 21:04, Today: James Lonefeather rolled 3,3 using d8,d6, rerolling max with rolls of 3,3. Notice.

Han Lee and Marshal Bullock are able to act this round. They get to act on the cards they rolled. The rattlers start the fight On Hold and can attack at will.

I'm going to need a Fear check (-Fear level, +Grit) from all of you. The Fear Level of this little slice of Deadwood is 5.

Once the fear rolls are done, Han Lee has an action, and Seth Bullock needs to roll Agility to beat the worms to get an action before them. The rest of you are surprised.))

Turn Order:
Rattler Young'uns: On hold to Ambush
Worm Cultists: On Hold to Ambush
Han Lee: BJ!
Bullock: QH
Lonefeather, Jackie Wells, James Wilder: Surprised!

This message was last edited by the player at 06:52, Tue 01 Oct 2013.
Doctor Han Lee
player, 61 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W3R3B2
Tue 1 Oct 2013
at 05:18
  • msg #68

Re: Chapter 4.4: Cult of Worms (Deadwood)

Han's mouth hangs agape for half a moment but his body seems to know what it wants well before that. He steps towards the worm that attacked him and delivers a swift vicious low kick to it while flicking his Lemat over to a shotgun and blasting away at the critter attacking Janet Jackie.


00:46, Today: Doctor Han Lee rolled 1,1 using 1d8,1d6, rerolling max with rolls of 1,1. Fear of four.

00:48, Today: Doctor Han Lee rolled 4,1 using 1d8,1d6, rerolling max with rolls of 4,1. white chip reroll.*

Actually forgot to add the +2 for being a joker this round but it matters little here.

00:56, Today: Doctor Han Lee rolled 17,4 using 1d10+2,1d6+2, rerolling max with rolls of (10+5)15,2. Fighting atk.
Three raises !!!!! (PS I assume that since I am in the moon light that the darkness penalty is not affecting me at the moment.)

01:07, Today: Doctor Han Lee rolled 3,30 using 1d4+2,4d6, rerolling max with rolls of 1,2,(6+6+3)15,(6+3)9,4. three raise damage!
= 33


01:11, Today: Doctor Han Lee rolled 5,7 using 1d6+4,1d6+4, rerolling max with rolls of 1,3. Shotgun, Joker shooting roll.

01:11, Today: Doctor Han Lee rolled 14 using 3d6+2, rerolling max with rolls of 5,3,4. Shotgun damage.


01:17, Today: Doctor Han Lee drew the single card: 4S using the Deadlands system. Initiative

*Have gone down to three Whites.

This message was last edited by the player at 07:00, Tue 01 Oct 2013.
The Stray
GM, 1024 posts
The Marshal
'round these parts
Tue 1 Oct 2013
at 06:42
  • msg #69

Re: Chapter 4.4: Cult of Worms (Deadwood)

((OOC: Han, when you make a Fear check in Deadlands you subtract the Fear level as a penalty to your roll, and then add your grit as a bonus. As a Seasoned-rank character, you have 2 grit, and you have the Joker bonus, but the Fear Level here is 5, so you have a net -1 penalty that you didn't account for.

That means that unless you spend a red or blue chip for a bonus, you failed the fear check. This might change the rest of your action (having to deal with being Shaken at the very least).

You only get a single d6 when you get a raise on an attack roll, no matter how many raises you get. I'm going to need you to reroll that damage with the correct value, please.

Also, did you mean Jackie? Janet is a different character.))

Doctor Han Lee
player, 62 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W3R3B2
Tue 1 Oct 2013
at 06:58
  • msg #70

Re: Chapter 4.4: Cult of Worms (Deadwood)

What a mess...
First I will spend a blue to add to my roll.
02:54, Today: Doctor Han Lee rolled 5 using 1d6, rerolling max with rolls of 5. Spending the blue.

02:56, Today: Doctor Han Lee rolled 5,4 using 1d4+2,2d6, rerolling max with rolls of 3,2,2. rerolled fighting damage.
=9

And I did mean Jackie.

No more late night posts for me.

This message was last edited by the player at 07:00, Tue 01 Oct 2013.
Rattler Young'un
NPC, 6 posts
Baby Graboid
P5 T4 F0 Extra
Tue 1 Oct 2013
at 07:10
  • msg #71

Re: Chapter 4.4: Cult of Worms (Deadwood)

Han Lee's quick reflexes splatter the worm that burst out of the wall in front of him, as well as giving him the momentum to take the thing that had burst out of the wall behind him.

The shotgun blast rips through the worm burrowing out of McCall's body, splattering Jackie with nasty ichor that smells horribly like rotten fruit. She hadn't even had time to blink yet.

((OOC: Yeah, it can get kinda fuzzy.

9 is enough to cause a wound, and the rattler bursting out of the other wall will be caught by your first strike attack. Since you get the Joker bonus until the end of your action, you get the bonus damage with that attack. Which means it also takes a wound. The one hit by the shotgun blast takes 2 wounds. All three go down (I'm saving my chips for the actual cultists). Nice job.

...aaaand you did it again. ;D))

A note for everyone still in the cellar: It's pitch dark, so you have a -4 penalty to any attack rolls you might make!
James Wilder
player, 253 posts
Gunslinger
P5 T6 F- W- FC:W4R2B2
Tue 1 Oct 2013
at 11:31
  • msg #72

Re: Chapter 4.4: Cult of Worms (Deadwood)

"Next time I get a fool idea like going into town or say being helpful ... remind me of this Jimmy" James said as he saw the massive creature rise up from the earth.

OOC:
07:26, Today: James Wilder rolled 2,0 using 1d6-3,1d6-3, rerolling max with rolls of 5,3. Fear (+2 Grit -5 Fear Level).
Yikes ... reroll w/ a white chip
07:26, Today: James Wilder rolled 19,-1 using 1d6-3,1d6-3, rerolling max with rolls of (6+6+6+4)22,2. Fear (+2 Grit -5 Fear Level) WC.
I think 19'll do it :)

Seth Bullock
NPC, 48 posts
Deadwood's marshal
P6 T6 W0 F0 Cha 0 W4R2B0
Tue 1 Oct 2013
at 19:48
  • msg #73

Re: Chapter 4.4: Cult of Worms (Deadwood)

21:45, Today: Seth Bullock rolled 7,0 using d6-4,d6-4, rerolling max with rolls of (6+5)11,4. Fear check white.
21:44, Today: Seth Bullock rolled -1,-2 using d6-4,d6-4, rerolling max with rolls of 3,2. Fear check.

21:47, Today: Seth Bullock rolled 1,5 using d8,d6, rerolling max with rolls of 1,5. Agility.


Did Han take out all the worms now or are there more?


Jackie Wells
NPC, 61 posts
Law Dog
P7 T8(2) W0 F0 Cha+2 1W2R
Tue 1 Oct 2013
at 22:10
  • msg #74

Re: Chapter 4.4: Cult of Worms (Deadwood)

17:08, Today: Jackie Wells rolled 8,3 using 1d8-2,1d6-2, rerolling max with rolls of (8+2)10,5. am I scurred.

Deputy Wells was, well, a bit startled when that happened, because you just don't see that every day.

But apparently she's seen worse.  Much worse....
Rattler Young'un
NPC, 7 posts
Baby Graboid
P5 T4 F0 Extra
Wed 2 Oct 2013
at 05:03
  • msg #75

Re: Chapter 4.4: Cult of Worms (Deadwood)

"But see, amid the mimic rout, A crawling shape intrude!" The demented preacher begins to shriek over the stomping. "A blood-red thing that writhes from out the scenic solitude! IT WRITHES! IT WRIIIIITHES! With mortal pangs the mimes become its food, and seraphs sob at vermin fangs in human gore imbued!"

Worms boil out of the mud in the basement. Bullock, Wilder, and Lonefeather can't actually see any of them, it's so dark, but when the hellishly strong tentacles wrap around their legs, there's no mistaking where the things are.

Lonefeather can't answer Wilder's quip--he goes down screaming as the things yank and tear at him. one of the things gets his head partway down its gullet, nasty teeth from the serrated maw

James Wilder is also hard-pressed to escape the maws of the hideous monsters, which tug and yank his suit, ripping it to tear at the flesh beneath, the hideous strength of the things crushing and grinding his bones in their tentacles.

Seth Bullock also finds himself besieged by the worms, but he's been prepared for this, and though he'll probably have to change his longjohns later, right now the adrenaline keeps him moving out of the lashing tentacles of the things just long enough for him to catch his breath. Then a tentacle whips the side of his head, and he sees stars and hears a ringing in his ears.

Outside, Han Lee finds yet another worm bursting out of the packed earth, attempting to grasp him and pull him under. He's able to evade the thing with a dazzling desplay of martial dexterity, however.

Jackie Wells is not quite so lucky. More worms burst from McCall's body, and though she's faced Rattler Youn'uns before (and worse--wormlings) it's always bad when they get the drop. Tentacles whip around her, lashing her face, and one of the things gets a good grip on her arm, yanking it from the socket in a flash of blinding pain...

((OOC: Oh, there are plenty more worms where those came from, Bullock. There are three worms down out of 15 or so in the immediate area, which leaves a dozen left to attempt to snack on you.

I check to see whether the worms or Bullock go first. It's a Group roll for all of them.

21:10, Today: Rattler Young'un rolled 4,10 using d6,d6, rerolling max with rolls of 4,(6+4)10. Agility. That'll beat Bullcok's 5.

There are 3 rattlers after Bullock, 3 after James Wilder, 3 after Lonefeather, 2 after Jackie, and 1 after Han Lee.

The worms get bonuses for their Burrowing attack. They get no bonus against Bullock or Han Lee (they made their checks), +4 to attacks and Damage against the rest of you (since they not only beat your stealth checks, they got a raise to boot).

Attacks vs Bullock: +2 Gang-up, +1 special ability, no other bonus

21:17, Today: Rattler Young'un rolled 7,19,4 using d6+3,d6+3,d6+3, rerolling max with rolls of 4,(6+6+4)16,1. Fighting! (with Gang-Up). 2 hits, 1 with a raise

Damage 1: 5 (no effect)
Damage 2: 8 (Shaken)

Attacks vs. Han Lee: +0 (his Martial Arts cancels out the special ability)

21:20, Today: Rattler Young'un rolled 2 using 1d6, rerolling max with rolls of 2. Fighting! Miss.

Attacks vs. Jackie: +1 Gang-up, +1 Special Ability, +4 The Drop

21:21, Today: Rattler Young'un rolled 11,11 using d6+6,d6+6, rerolling max with rolls of 5,5. Fighting! (with Gang-Up and The Drop). 2 hits with raises

Damage 1: 10 (shaken)
Damage 2: 23 (Shaken, 3 wounds)

Attack vs James Wilder: +2 Gang-up, +1 Special ability, +4 the drop

21:24, Today: Rattler Young'un rolled 12,14,10 using d6+7,d6+7,d6+7, rerolling max with rolls of 5,(6+1)7,3. Fighting! (with Gang-Up and The Drop). 3 hits with raises

Damage 1: 14 (Shaken, 2 wounds)
Damage 2: 18 (Shaken, 3 wounds)
Damage 3: 19 (Shaken, 3 wounds)

Attack vs. James Lonefeather: +2 Gang-up, +1 Special ability, +4 the drop

21:24, Today: Rattler Young'un rolled 10,8,11 using d6+7,d6+7,d6+7, rerolling max with rolls of 3,1,4. Fighting! (with Gang-Up and The Drop).

Damage 1: 9 (Shaken)
Damage 2: 20 (Shaken, 3 wounds)
Damage 3: 25 (Shaken, 4 wounds)

James Lonefeather is Incapacitated with an injury to the Head, but he made his Incapacitation roll with a Raise, so he survives with only the One Eye hindrance for 24 hour or all his wounds are healed (whichever comes first).

Next turn: 3H, 6D))

Seth Bullock is up next! Remember that you have a -4 Darkness penalty to any attacks you may make against the worms.
James Wilder
player, 254 posts
Gunslinger
P5 T6 F- W- FC:W-R-B1
Wed 2 Oct 2013
at 12:40
  • msg #76

Re: Chapter 4.4: Cult of Worms (Deadwood)

James dropped like a sack of potatoes under the onslaught of the creature

OOC: Let' see what I can do against this HORDE of damage.
FC:W4R2B2

First attack - 2 wounds. Spend a white chip to soak
08:29, Today: James Wilder rolled 2,2 using 1d8,1d6, rerolling max with rolls of 2,2. Soak Roll #1.
Fail ... white chip to re-roll
08:29, Today: James Wilder rolled 4,3 using 1d8,1d6, rerolling max with rolls of 4,3. Soak Roll #1 x2.
That's 1 wound, I'll burn a red chip to a +d6
08:29, Today: James Wilder rolled 5 using 1d6, rerolling max with rolls of 5. Red Chip for Soak Roll #1 x2.
4+5 = 9 so that soaks both wounds - Down 2 whites and 1 red FC:W2R1B2

Second Attack - 3 wounds. Another white chip to soak
08:33, Today: James Wilder rolled 2,1 using 1d8,1d6, rerolling max with rolls of 2,1. Soak Roll #2.
Utter fail AGAIN ... white chip to re-roll
08:33, Today: James Wilder rolled 5,5 using 1d8,1d6, rerolling max with rolls of 5,5. Soak Roll #2 x2.
That's 1 wound, I'll burn a red chip to a +d6
08:34, Today: James Wilder rolled 3 using 1d6, rerolling max with rolls of 3. Red Chip for Soak Roll #2 x2.
That's 8 which covers 2 out of 3 ... going to burn a blue for another +d6
08:34, Today: James Wilder rolled 2 using 1d6, rerolling max with rolls of 2. Blue Chip for Soak Roll #2 x2.
And that's 10 ... won't do it. So that's 2 white, 1 red and 1 blue
FC:W0R0B1

I'm going to just go to the incap table from the 3rd attack and save my blue chip for there.
08:36, Today: James Wilder rolled 8,8 using 1d8-3,1d6-3, rerolling max with rolls of (8+3)11,(6+5)11. Vigor (-3 WP).
Woot! Raise: Roll on the Injury Table. The Injury goes away in 24 hours, or when all wounds are healed.
08:37, Today: James Wilder rolled 5 using 2d6 with rolls of 1,4. Injury Table.
Guts
08:38, Today: James Wilder rolled 3 using 1d6 with rolls of 3. Injury Tablex2.
3-4   Battered: Vigor reduced a die type(minimum d4).

... well that was fun X_x

Seth Bullock
NPC, 49 posts
Deadwood's marshal
P6 T6 W0 F0 Cha 0 W4R2B0
Wed 2 Oct 2013
at 14:38
  • msg #77

Re: Chapter 4.4: Cult of Worms (Deadwood)

16:31, Today: Seth Bullock rolled 1,11 using d6,d6, rerolling max with rolls of 1,(6+5)11. Recover from shaken.

Bullock shakes his head, then raises his pistol and returns the favor, putting a bullet right into the thing's maw.

Then he's spattered with blood and gore and for a second he feels disgusted, then grim satisfaction of killing.

16:33, Today: Seth Bullock rolled 14 using 2d6+1, rerolling max with rolls of (6+4)10,3. Shooting damage.
16:33, Today: Seth Bullock rolled 4,-1 using d10-4,d6-4, rerolling max with rolls of 8,3. Shooting.

Bullets: 5/6


16:38, Today: Seth Bullock drew the single card: JC using the Deadlands system. Initiative.


Jackie Wells
NPC, 64 posts
Law Dog
P7 T8(2) W1 F0 Cha+2 1W1R
Fri 4 Oct 2013
at 22:18
  • msg #78

Re: Chapter 4.4: Cult of Worms (Deadwood)

There was a sick wet crunch*pop*.  In her shoulder.  Shoulders aren't supposed to do that.

Okay I spent a white to try to soak that madness.  I did pretty good with a 7 and I red chipped it for an 11.

Sorely tempted to reroll it to try to soak it all but I'll quit while I'm ahead with 2 wounds soaked.

17:16, Today: Jackie Wells rolled 4 using 1d6, rerolling max with rolls of 4. Red Chippers for more Soakies.

17:15, Today: Jackie Wells rolled 7,5 using 1d8,1d6, rerolling max with rolls of 7,5. White, For Soakiness!

Incidentally which arm did it grab?

The Stray
GM, 1040 posts
The Marshal
'round these parts
Sat 5 Oct 2013
at 04:48
  • msg #79

Re: Chapter 4.4: Cult of Worms (Deadwood)

((OOC: That leaves you with 1 wound and Shaken, then. According to my random roll, it's the left arm, though since you have only 1 wound and we're not using gritty damage, the dislocation thing is mostly just cosmetic.))
Turn Order
James Lonefeather: KC Incapacitated
Jackie Wells: QS
Seth Bullock: JC
James Wilder: 10S (Did you want to take Han Lee's offer for use of Hot Iron and Whiskey to remove 1 of your wounds (and Incapacitation along with it) in exchange for a scar?)
Rattlers: 6D
Han Lee: 4S
Reverend Gusano and his cultists: On Hold

This message was last edited by the GM at 04:50, Sat 05 Oct 2013.
Jackie Wells
NPC, 65 posts
Law Dog
P7 T8(2) W1 F0 Cha+2 1W1R
Sat 5 Oct 2013
at 05:12
  • msg #80

Re: Chapter 4.4: Cult of Worms (Deadwood)

First, can we Unshake!?

23:59, Today: Jackie Wells rolled 6,3 using 1d8-1,1d6-1, rerolling max with rolls of 7,4. Shake N Bake.

Indeed we can.

Okay I'm a bit rusty here, but I interpret the Advanced Gatling Gun as being activated with the Shooting Skill.  Jackie has -1 for wounds and -2 MAP, but hasn't moved and can use Rock and Roll!

We're going to spend 3 Power Points here.

00:07, Today: Jackie Wells rolled -1,-2,-2,-2 using 1d10-3,1d10-3,1d10-3,1d6-3, rerolling max with rolls of 2,1,1,1. hopefully correct roll to use.

o_o And that's terrible.  We're just going to white chipper that.

00:08, Today: Jackie Wells rolled 2,3,-1,-2 using 1d10-3,1d10-3,1d10-3,1d6-3, rerolling max with rolls of 5,6,2,1. let's try that again...

Good grief Charlie Brown!  Well at least no 1s on the Shooting dice, I seem to recall there's no special consequences for a 1 on the Wild Die.


Deputy Wells doesn't have a lot of options with the worm having her left arm.  Luckily her Gatling pistol was in her right hand before it even grabbed her.

As Jackie attempted to literally shoot the monster off of her, it pulled on the injured shoulder.

"Errggghshitfuuuuuck!"
The Stray
GM, 1041 posts
The Marshal
'round these parts
Sat 5 Oct 2013
at 05:23
  • msg #81

Re: Chapter 4.4: Cult of Worms (Deadwood)

((OOC: Correct, Jackie's pistol uses Shooting, and 1's on Wild Die don't count for malfunctions.

Card for next round?))

Jackie Wells
NPC, 66 posts
Law Dog
P7 T8(2) W1 F0 Cha+2 1W1R
Sat 5 Oct 2013
at 05:25
  • msg #82

Re: Chapter 4.4: Cult of Worms (Deadwood)

Forgotten in classic form!

00:24, Today: Jackie Wells drew the single card: 2S using the Deadlands system. forgotted.

The luck train just keeps on rollin'.

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