Has it really been a year since the last award? It has! Alrighty.
some mood music
New Session!
Chapter 5 is at an end. It is time to start Chapter 6. I will be redrawing my pool of GM fate chips, as well as redrawing chips for the Wild Cards who are important NPCs
Experience!
Everyone gains
5 xp, including Trace and Matt. The group total is now
35 xp, 55 if you have VotWW.
Advances!
Since all the PCs have gained 5 XP, that means everyone gets an
Advance! Please let me know what it is you'd like to improve with your Advances.
Fate Chips!
Any character with
less than 4 chips may draw up to 4. Anyone with
more than 4 chips discards down to 4.
Once that is taken care of, Katy, Zek, and Logan all get
1 extra chip for getting Wild Bill to change from monster to ally. Zek gets an
additional chip for his Hindrances making interacting with all the lawful types around that much more difficult. Trace gets
1 extra chip for being willing to sacrifice himself. Screaming Rabbit gains
1 extra chip for maybe possibly starting a Sioux Zombie Ghost Dance Apocalypse and maybe starting a cult among the Iron Dragon rail enforcers. Belle gets
1 extra chip for saving Richard Speakman's life. Moses gets
1 extra chip for doing the Lord's work among the bandits.
Retcon!
Trace, that wound you inflicted on yourself really shouldn't be using the normal damage rules. Change that from 2 wounds to
1 level of Fatigue from Bumps and Bruises. The fatigue will go away when you properly bind the wound, as long as you do it within the hour (otherwise, it lasts the rest of the night).
Adventure Cards!
Everyone may discard and redraw their Adventure Cards. Since you're all Seasoned (or Veteran) rank, you get to draw 3 cards (or 4 for veterans). The Uh-Oh! and Reinforcement cards go to the GM...indicate you've drawn those, then draw again.
If you are controlling more than one character, you get an additional draw for each character over the first. This does not include groups of Extras, though. Each character can only play one adventure card for free. Any other cards you wish to use cost 1 fate chip to play.