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Chapter 4.1.3: On Mount Moriah, All Covered in Blood (Janet)

Posted by The StrayFor group 0
The Stray
GM, 1161 posts
The Marshal
'round these parts
Tue 10 Dec 2013
at 02:36
  • msg #1

Chapter 4.1.3: On Mount Moriah, All Covered in Blood (Janet)

September 13th, 1880. Night. Deadwood, Sioux nations

The demon cloud chases after Janet on her borrowed Cavalry horse.

((OOC: So, we're in another Chase. Here's a quick refresher:

  • You will roll Riding, the mourning Mist rolls Agility. You have a -2 penalty on your Ride checks for being Harrowed, while the Cloud gets +4 for being twice as fast as you are.
  • The chase will last 5 rounds, at which point you'll have arrived at the cemetery or the cloud will have forced you off your horse (and possibly killed you). once you're at the cemetery, you'll need to hope the other Whateleys have made it.
  • At the start of each round, you will roll your skill. You get 1 card for each success and Raise. You keep one as your Action Card. You can take actions on your card, but you can only make an attack if you have a higher card than the mist, and the range will be determined by the card. If you keep a Club for your Action card, you have to deal with a Complication.
  • About halfway into this, you'll reach the creek and have to ford it, which means you'll deal with an automatic Minor Obstacle. If you happen to have a club that round, it'll mean 2 complications that round.
  • Because you used DwtD to power your boost to ride, it only lasts 3 rounds. You'll need to refresh it at least once after you get to the creek.
  • Once past the creek, you'll be going right up a mountain, so all your checks will be at an additional -2.
  • The mist only has Melee attacks, so it can only attack you on a King or better, even if it has Advantage.


Make your roll for the first round. Here is the Mist: 19:33, Today: Mourning Mist rolled 8,13 using d6+4,d6+4, rerolling max with rolls of 4,(6+3)9. Agility (Chase!). 3 cards.

19:33, Today: Mourning Mist drew the 3 cards: RJ!, 6H, AC using the Deadlands system.

Unless you get the Black Joker, it will get an attack on you this turn. Your turn.))

Janet Weiss
player, 473 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R1B4L1
Tue 10 Dec 2013
at 04:07
  • msg #2

Re: Chapter 4.1.3: On Mount Moriah, All Covered in Blood (Janet)

OOC: Isn't it still Shaken from the wound I dealt it?


20:06, Today: Janet Weiss drew the single card: 2D using a deck of 54 cards. Chase Card.
20:06, Today: Janet Weiss rolled 4,3 using d8-2,d6-2, rerolling max with rolls of 6,5. White Chip.
20:04, Today: Janet Weiss rolled -1,1 using d8-2,d6-2, rerolling max with rolls of 1,3. Chase.

Mourning Mist
NPC, 3 posts
Bloody cloud of damned
P6 T9 W1 F0 Cha --
Tue 10 Dec 2013
at 04:32
  • msg #3

Re: Chapter 4.1.3: On Mount Moriah, All Covered in Blood (Janet)

The screaming, chattering, moaning mist flows around Janet and her mount as they race past the wrecked Gem theater towards Whitewood Creek. Horrible visions fill her eyes as the misty red tendrils of the thing caress her...

quote:
...He was a heap brave warrior, strong and sure of himself, but the wire around his throat cut off all his strength. How could the paleface man do this? The crazy paleface with the crazy face hair ground the garrote tighter, and tighter...

...He was just stupid Chinese. He work hard, maybe make Kang proud of the rock he mined. The town of Dusky Jewel rose, hidden in the hills...the red men not attack there. But Chin's claim far from the safety of Dusky Jewel...he thought of the girl he wanted very much to ask for marrige, thought of his last, meal, thought of anything except the sack around his head, the rope around his throat, the air going, going...

...She was gonna make it! She'd escaped the creepy duo, and was running through the forest. she'd just wanted a fresh start. Mining instead of getting paid on her back. Hard work, but she could do it! She'd just needed to find someone who'd take her on. the Doc had seemed like such a nice fella at first, and his daughter had been chatty and friendly. But when she'd seen the cabin on the ashy plane, the only spot of green for yards around, something had wanred her to jump off the wagon and run, run for her life. She'd gotten this far trusting her instincts. So she ran, gasping for breath. Because the monster was behind her...the bulky suit, wreathed in flames, like a monster from the depths of space...and it was faster than she, and soon had her in it's fiery embrace...


((OOC: It's still Shaken, yes, which means I have to check to see if it unshakes first. But it has a Joker, which will even things out.

Unshake: -1 wound, +2 Joker = +1 Unshake

21:12, Today: Mourning Mist rolled 2,6 using d8+1,d6+1, rerolling max with rolls of 1,5. unshake.

That means it gets it's action at -2, which cancels out the +2 from the Joker.

It just wants a cuddle...a cuddle of DEATH! It uses its Sweep edge to Pain Touch Janet and the Horse.

Pain Touch: -1 wound, -2 MAP Unshake, +2 Joker, +2 Touch = +1 Fighting

21:15, Today: Mourning Mist rolled 7,5 using d8+1,d6+1, rerolling max with rolls of 6,4. Fighting! (Touch Attack). 7 is a hit, but not a raise. not that a Raise would do anything anyhow, as the pain touch just makes things Shaken via horror visions.

Janet, make a Spirit roll (-2) for you and the same for he horse, or be Shaken (and all the fun falling-off-of-horses potential that can lead to).

Next round rolls: +4 speed, -1 Wound

21:18, Today: Mourning Mist rolled 6,7 using d6+3,d6+3, rerolling max with rolls of 3,4. Agility (Chase!). 1 card

Card: 5C. A 5 AND a Major Obstacle. Hmm.))

Janet Weiss
player, 474 posts
I feel released!
P4 T5 W0 F0 Cha4 W0R0B4L1
Tue 10 Dec 2013
at 07:34
  • msg #4

Re: Chapter 4.1.3: On Mount Moriah, All Covered in Blood (Janet)

Janet's horse bucks and rears, throwing her; but by some miracle she lands on her feet, and starts to run like the wind.

Horse is Shaken, I'm fine.  However, I failed my Riding roll, so I'm thrown from the horse.  No matter, I can do better on my own anyway.

Card for next round: 10D.  Cost me two chips, though



00:32, Today: Janet Weiss drew the single card: 10D using a deck of 54 cards. Dealer's Choice .

00:28, Today: Janet Weiss drew the single card: 4S using a deck of 54 cards. Dealer's Choice.

00:27, Today: Janet Weiss drew the single card: JC using a deck of 54 cards. Chase draw.

00:27, Today: Janet Weiss rolled 5,5 using d8,d6. Chase roll.

00:27, Today: Janet Weiss rolled 1,5 using d10,d6. Boost Agility.

00:25, Today: Janet Weiss drew the 7 cards: 2C, 7S, 6C, 10S, 5D, AC, 5S using a deck of 54 cards. Deal with the Devil.
00:23, Today: Janet Weiss rolled 0,1 using d8-2,d6-2, rerolling max with rolls of 2,3. Riding.

00:22, Today: Janet Weiss rolled 0,6 using d6-2,d6-2, rerolling max with rolls of 2,(6+2)8. Spirit.

00:21, Today: Janet Weiss rolled 4 using 1d6, rerolling max with rolls of 4. Horse Spirit. (Forgot the modifier, so that's a fail)

Mourning Mist
NPC, 4 posts
Bloody cloud of damned
P6 T9 W1 F1 Cha --
Tue 10 Dec 2013
at 07:55
  • msg #5

Re: Chapter 4.1.3: On Mount Moriah, All Covered in Blood (Janet)

The horse's panicked run knocks a rain barrel into the path of the mist. The cloud isn't able to stop in time, and rolls over it. Janet sees the mass shiver, almost as if in pain, and then divert up towards the bridge over the creek rather than directly chasing her.

Running water. It may be a sentient cloud of blood vapor, but still liquid. enough water directed at it may cause it to disperse temporarily, and it doesn't seem t olike crossing running water.

The creek is in front of her. Beyond is the hill leading up the mountainside. Here's hoping she doesn't trip while crossing the creek.

((OOC: I have a Complication to deal with for the Mist, which I interpret as it having trouble crossing running water. The fleeing horse knocks over a rain barrel, which provides a brief flood in the mist's path, and it's going to have to divert around the creek and use one of the bridges to cross or suffer fatigue next round.

00:40, Today: Mourning Mist rolled 1,-1 using d6-2,d6-2, rerolling max with rolls of 3,1. Agility (Complication!). That's a fail. The Mourning Mist suffers a level of Fatigue from being forced to cross running water.

Roll for next round: +4 speed, -1 wound, -1 fatigue = +2

00:43, Today: Mourning Mist rolled 5,7 using d6+2,d6+2, rerolling max with rolls of 3,5. Agility (Chase!). 1 Card

Card: 4D. No complication, but no Advantage, either.

Janet, you have a minor complication to deal with in crossing the creek. Roll Agility or slip and fall and suffer a level of fatigue.

Here's where we are:

Round 1: Mist attacks, Janet unhorsed.
Round 2: Janet lands on her feet, casts boost. The Mist deals with a complication from running water
Round 3: The creek. Janet has Advantage (10D > 4D), but must deal with crossing the creek. You can attack the mist with a Bolt on your action (it's a Medium Range shot)--The Complication won't take up your whole turn. Once your finished with your turn, the next turn has you running uphill (-2 on Agility).
))

Janet Weiss
player, 476 posts
I feel released!
P4 T5 W0 F0 Cha4 W0R0B5L1
Tue 10 Dec 2013
at 09:09
  • msg #6

Re: Chapter 4.1.3: On Mount Moriah, All Covered in Blood (Janet)

Instead of attacking, Janet urges herself to even greater speeds.

Deal With the Devil again to Boost Agility to d10.  That enables me to jump the creek successfully and get an 8S on my next Chase draw.

01:06, Today: Janet Weiss drew the single card: 8S using a deck of 54 cards. Chase Card.
01:06, Today: Janet Weiss rolled 3,5 using d10,d6. Agility (chase).
01:06, Today: Janet Weiss rolled 1,6 using d10,d6. Agility (creek).
01:05, Today: Janet Weiss rolled 4,4 using d10,d6. Boost Agility.
01:04, Today: Janet Weiss drew the 6 cards: 10S, 2C, 8S, 3S, 7D, 5H using a deck of 54 cards. Deal With The Devil.
01:04, Today: Janet Weiss drew the single card: 7C using a deck of 54 cards. Deal With The Devil.

The Stray
GM, 1169 posts
The Marshal
'round these parts
Tue 10 Dec 2013
at 18:30
  • msg #7

Re: Chapter 4.1.3: On Mount Moriah, All Covered in Blood (Janet)

Janet vaults the creek with a graceful, flying leap, and begins running up the slop of Mount Moriah. She hears a gunshot behind here, and then a ragged cheer. The army must have figured out how to deal with the 'glom.

((OOC: Janet, as I've said before, once past the creek all your rolls will suffer a -2 penalty from the difficult terrain. That turns your 5 into a 3, meaning you'll need to spend a chip to improve it in order to keep your card.))
Janet Weiss
player, 477 posts
I feel released!
P4 T5 W0 F0 Cha4 W0R0B5L1
Wed 11 Dec 2013
at 02:07
  • msg #8

Re: Chapter 4.1.3: On Mount Moriah, All Covered in Blood (Janet)

OOps, sorry:
18:06, Today: Janet Weiss rolled 4 using 1d6, rerolling max with rolls of 4. Blue chip.

Mourning Mist
NPC, 5 posts
Bloody cloud of damned
P6 T9 W1 F1 Cha --
Mon 16 Dec 2013
at 02:41
  • msg #9

Re: Chapter 4.1.3: On Mount Moriah, All Covered in Blood (Janet)

Janet races up the mountainside, into the forest surrounding Deadwood. The mist keeps place, but never gets close enough to actually touch her with its tendrils. It unleashed a horrible scream at her, but just like the last time it did so, Janet feels nothing.

Almost there. The moon is just bright enough for her to see a wall of wrought-iron rails in the distance before here. That must be the gate. Once over that, she can unleash her powers without worrying about the normals...and hopefully the Whateley clan has made it there as well.

((OOC: The Mourning Mist attempts to match Janet's 8S

Roll for next round: +4 speed, -1 wound, -1 fatigue = +2. Since it flies, it ignores the Terrain penalty.

17:19, Today: Mourning Mist rolled 11,9 using d6+2,d6+2, rerolling max with rolls of (6+3)9,(6+1)7. Agility (Chase!). 2 cards.

Cards: 7C, JH

The Mist moves into Medium Range, and has the Advantage, but since it only has melee attacks (and its only ranged power is the nightmare-inducing scream that Janet is immune to anyway, and that doesn't have a range, just an area of effect) it can't do anything to her this round.

Next round is the last round. Janet, take your action for the round (though you can't attack the mist) then make your rolls. Remember that you still have a -2 penalty from the terrain.))

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