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15:01, 25th April 2024 (GMT+0)

Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Posted by The StrayFor group 0
Union Troops
NPC, 48 posts
Bluebellies
P7 (8) T6 Cha 0 Extra
Fri 27 Feb 2015
at 17:27
  • msg #232

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

In reply to Janet Weiss (msg # 230):

Janet feels the kick of the bullet against her leg. Before she can really register how badly she's been injured, the soldiers charge down the corridor and jump on both the maids.

"Down on the ground!" One of them shouts in Janet's ear and he attempts to force her to do just that. "Down on the ground now!"

"I's didn't do nothin' I sweaaaaaaaaaaaars!" Becky wails as the soldiers drive her to the ground. "Don't shoot meeeeeeeeeeeeee!" she begins bawling...she is well and truly caught.


((OOC: Janet, that's 2 wounds and a shaken you need to soak. If you don't soak all the damage, you'll temporarily have the Lame Hindrance (-2 to pace, running die is a d4).

The Veteran Soldiers attempt to dog-pile Janet and Becky. That's two on you and two on her. These are Grapple checks, with a +1 Gang Up bonus.

09:58, Today: Union Troops rolled 7,8 using d8+1,d8+1, rerolling max with rolls of 6,7. Tackle!

Janet, those are the numbers to beat with your next Fighting rolls

Meanwhile, Becky completely fails her grapple checks, and both the soldiers have raises on her. She is Restrained and Shaken and pretty frightened out of her mind.

Soldiers: JD

On Becky's turn, she Unshakes, but she has no desire to piss off the soldiers by resisting. She instead spends her turn crying.

Card: KH. Whaaaaaaaaaaaaaaat?))

Janet needs to Soak 2 wounds, then needs to resolve 2 Grapples (vs 7 and 8) before I can move on to Jackie Well's turn. Remember to take any wound penalties you wind up with into account.
Dolores Whateley
NPC, 7 posts
It's in the blood
P2 T5 W0 F0 Cha +4
Fri 27 Feb 2015
at 17:41
  • msg #233

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

In reply to Nicodemus Whateley (msg # 225):

The crazed woman in white watches the windstorm, giggling.

"'Will you walk into my parlour?' said the Spider to the Fly," she babbles as she waits to see what's become of Zek and Black Jack. "''Tis the prettiest little parlour that ever you did spy. The way into my parlour is up a winding stair, and I've a many curious things to shew when you are there.'"

((OOC: So both Zek and Black Jack pass the Vigor check, but fail the Strength check. They are knocked prone (2 points of Pace to stand). While in the windstorm they are Blinded (-4 to most actions). On the Shiwana's action you both will need to make a second Vigor check to avoid being shaken by the wind.

Dolores Whateley decides to keep her Joker to interrupt the action of anyone who comes out of the cloud or who attacks either her or Nic. Since the Shiwana goes on her turn, it is waiting, as well.))

Black Jack, it's your turn. Keep in mind that Dolores has a Joker, and can interrupt any action you take automatically if she wants to.
Black Jack Boudreaux
player, 410 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w2r0b7L
Fri 27 Feb 2015
at 20:41
  • msg #234

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Jack stood up and once clear of the blinding effects made a break for it. He had put a shot right into his target and seen it fall to the floor. No the odds had shifted and he was fighting a fight that probably could not be won for reasons he did not understand. Truth was Deadwood was proving the wrong place at the wrong time, he had come here to help out some Injuns and had found nothing but trouble. Worse yet he had not made any progress toward his original goal, lost a friend and made a pile of new enemies. So right now getting clear of this mess sounded right. It was one thing to do the right thing and another to accomplish nothing.
This message was last edited by the player at 20:57, Fri 27 Feb 2015.
Janet Weiss
player, 601 posts
I feel released!
P4 T5 W0 F0 Cha4 W3R0B2L0
Sat 28 Feb 2015
at 02:34
  • msg #235

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Janet grimaces in pain, but manages to keep going

OOC: Soaked both wounds, and evaded both grapples

18:31, Today: Janet Weiss rolled 10 using 1d6, rerolling max with rolls of (6+4)10. Blue Chip bonus.
18:31, Today: Janet Weiss rolled 1,7 using d4,d6, rerolling max with rolls of 1,(6+1)7. Grapple Check 2.
18:31, Today: Janet Weiss rolled 3 using 1d6, rerolling max with rolls of 3. Blue Chip bonus.
18:30, Today: Janet Weiss rolled 1,5 using d4,d6, rerolling max with rolls of 1,5. White chip.
18:30, Today: Janet Weiss rolled 3,5 using d4,d6, rerolling max with rolls of 3,5. Grapple Check 1.
18:29, Today: Janet Weiss rolled 14,4 using d6,d6, rerolling max with rolls of (6+6+2)14,4. Soak.

Jackie Wells
NPC, 120 posts
Law Dog
P7 T8(2) W1F0 Cha+2 5W2B
Sat 28 Feb 2015
at 05:34
  • msg #236

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

In reply to Janet Weiss (msg # 235):


"Bitch!" Jackie Wells shouts, leveling her Gatling pistol at Janet. "You take one more Goddamn step, I'll put enough holes in you to fill the Albert Hall!"

((OOC: She'll do it, too. She goes On Hold to shoot Janet if Janet continues moving. Her gun is a trapping for the bolt power, so she can hit insubstantial targets with it.

Of course, she'll need to beat you in an opposed Agility check if she wants to interrupt Janet's action. Logan, of course, needs no roll to interrupt an action.))

Janet, it's your go, but if you run you'll need to beat Jackie's Agility check (made in secret) and Logan might use his Joker on you. What do you do?
Maddox
NPC, 48 posts
Gunslinger
P7 T8 (2) W0 F0 Cha 0
Sat 28 Feb 2015
at 10:40
  • msg #237

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Maddox looks up at the sudden windstorm, and the babbling loony-girl.

"Shit." He says under his breath. "Shitshitshitshitshit and a double shit on Tuesday."

He moves through the bar, keeping low, until he's over near Lonefeather and Wilder again. "We're in trouble, we are."

"Really." Lonefeather reaches into his jacket, pulls a gatiling pistol drum clip, and begins working the spent one out. "Hadn't noticed. Thought it was a gentle breeze."

"Windstorm isn't the problem, it's not." Maddox says, and points to the giggling mad girl. "She is. Because wherever she is, her sodding husband is, too. I can't see him, but I'll bet you a tenner he's the one what hired those bandits that jumped us. And he's a bad customer. Her name's Dolores, and his is Nicodemus. They're a pair of...I don't know, magicians. Illusionists. You know."

Lonfeather eyes the screaming, skull-faced windstorm tearing up the bar. "That is one hell of an illusion." He pulls the spent drum clip free and begins locking in the fresh one. "So these are friends of yours, I take it?"

Maddox shakes his head. "Distant relations. I'll explain later. But if you want to end this thing, see you, you'll need to find Nicodemus. He's the ringleader. Has some pretty weird tricks. Mesmerism and such. He can hypnotize you if he looks in your eyes long enough, and somehow he's able to rig wires to lift things from a distance. Did a vanishing trick that I still can't explain."

Lonefeather just...stares at Maddox. "Wow. That is some serious denial, right there. Still, good to know." He frowns as he locks the drum clip into place. "Dolores and Nicodemus...their last name wouldn't happen to be Whateley, would it?"

"Why, yes." Maddox says, clearly bemused. "How did you..."

"Wilder and I faced them before." Lonefeather says. He looks at Wilder. "Remember? The cult leader in Derry's Ford? The one we wound up burying under a ton of snow?"

((OOC: Maddox spot Dolores and realizes the situation is serious, so he hustles over to Wilder and Lonefeather to deliver some exposition to them. This uses up his Held action.

Card: 4D. Your card-fu sucks, Maddox.

Lonefeather takes the opportunity to reload.

Card: 8D, 10S))

I'll be posting as Nat Love when I actually get some sleep, but Wilder, you can provide some color commentary and ask questions if you like.
This message was last edited by the player at 10:41, Sat 28 Feb 2015.
Nat Love
NPC, 6 posts
Famous Cowboy
P8 T5 W0 F0 Cha +2
Sat 28 Feb 2015
at 16:38
  • msg #238

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Black Jack Boudreaux:
Jack stood up and once clear of the blinding effects made a break for it. He had put a shot right into his target and seen it fall to the floor. No the odds had shifted and he was fighting a fight that probably could not be won for reasons he did not understand. Truth was Deadwood was proving the wrong place at the wrong time, he had come here to help out some Injuns and had found nothing but trouble. Worse yet he had not made any progress toward his original goal, lost a friend and made a pile of new enemies. So right now getting clear of this mess sounded right. It was one thing to do the right thing and another to accomplish nothing.


"Hey!" Nat Love says as Black Jack passes him by. "Where you goin', Jack? You're the only one can see the bastard that's doin' this!"

He runs after Jack, pausing only briefly...

{{BLAM! BLAM!}}

...to blast the cringing Man in Black to vapor.

"Look, I got a plan to deal with Mr. Windy over there," he says, "But I'm gonna need some of whatever mojo let's you see the bastard to pull it off. Otherwise that thing's gonna tear apart the bar and everyone in it!"

((OOC: Nat Love reloads and blasts. Same modifiers as last time.

09:24, Today: Nat Love rolled -1,4,0 using d8-2,d8-2,d6-2, rerolling max with rolls of 1,6,2. Shooting! Hit.

09:24, Today: Nat Love rolled 17 using 3d6, rerolling max with rolls of 4,(6+5)11,2. Damage. Yeah, that's one dead MIB, which means there aren't any MIBs left.

He then moves, following Black Jack. He has a suggestion. Jack, if you want to have a brief conversation with him, you can.

Card: 3C))

It's Zek's action, though remember that you might have to deal with Dolores' Joker. Black Jack, do you care to respond?
Ezekiel Starkweather
player, 132 posts
Mountain Man
P5 T8 W1 F0 Cha -2 w1r2b3
Sat 28 Feb 2015
at 17:08
  • msg #239

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Zek barley makes it to his feet against the storm, and lashes out randomly once more. All he comes away with is the shot glass the bastard held. He realzied this was pointless, and he would do better surviving to track down this scum and blow up his house. That ment the others had to survive as well as him, but there was only so much he could do. He moved through the Mage and the wind, heading into ground where he could not be harmed by ether if them. Without thier target, chances are both of them may leave...

(Ooc-12:01, Today: Ezekiel Starkweather rolled 6,0 using D12-1,d6-1, rerolling max with rolls of 7,1. White chip.
12:01, Today: Ezekiel Starkweather rolled 1,3 using D12-1,d6-1, rerolling max with rolls of 2,4. White chip.
12:00, Today: Ezekiel Starkweather rolled 0,3 using D12-1,d6-1, rerolling max with rolls of 1,4. Spirit test.

Final spirit test=6. Spent two white fate chips to do it, already factored in to my current fate chips.

Getting up, grabbing shot glass in failed effort at inviso Mage, and going ghosty and moving into the ground.)

Black Jack Boudreaux
player, 412 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w1r1b7L
Sat 28 Feb 2015
at 22:16
  • msg #240

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Jack halted his retreat and turned to face the two sorcerers. Boudreaux could not bring himself to abandon the innocents in the bar. He would stand his ground till they drove the villains off. Pistol in one hand and he shook his fist with the other, a bracelet of seashells dangled from it.


14:12, Today: Black Jack Boudreaux rolled 13,13 using d6,d12, rerolling max with rolls of (6+6+1)13,(12+1)13. white reroll.

14:11, Today: Black Jack Boudreaux rolled 3,2 using d6,d12, rerolling max with rolls of 3,2. Whildwind .

13:59, Today: Black Jack Boudreaux drew the single card: 5D using a deck of 54 cards.


"You better talk fast Nat." Jack said as a whirlwind his appears behind the bar and atop the sorcerers.


13:59, Today: Black Jack Boudreaux drew the single card: 5D using a deck of 54 cards.

This message was last edited by the player at 22:17, Sat 28 Feb 2015.
The Stray
GM, 1508 posts
The Marshal
'round these parts
Sat 28 Feb 2015
at 22:28
  • msg #241

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

In reply to Black Jack Boudreaux (msg # 240):

((OOC: does the area of your Whirlwind cover the Shiwana, as well? Because it can reach the shiwana as well.))
Black Jack Boudreaux
player, 413 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w1r1b7L
Sat 28 Feb 2015
at 23:03
  • msg #242

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

In reply to The Stray (msg # 241):

Yes thanks
Janet Weiss
player, 602 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R0B1L0
Sun 1 Mar 2015
at 12:00
  • msg #243

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Janet continued to bolt for the exit.

For the opposed Agility Check, I got a 9.  I forgot to draw a fate chip, so I got one and spent it right away.

03:57, Today: Janet Weiss rolled 4 using 1d6, rerolling max with rolls of 4. Blue Chip bonus.
03:56, Today: Janet Weiss rolled 35 using 1d36, rerolling max with rolls of 35. Fate Chip.
03:55, Today: Janet Weiss rolled 5,3 using d6,d6, rerolling max with rolls of 5,3. Agility.


James Wilder
player, 359 posts
Gunslinger
P5 T6 F- W- FC:W2R3B1
Sun 1 Mar 2015
at 19:18
  • msg #244

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

James Longfeather:
"Wilder and I faced them before." Lonefeather says. He looks at Wilder. "Remember? The cult leader in Derry's Ford? The one we wound up burying under a ton of snow?"
"Sure, but we had dynamite and time to plan then." James said as he noted the strangeness going on. "Any chance they brought lots of family and friends along, Maddox? I seem to recall that the Whateley tend to run in packs." James made sure there was cover between him and the storm then took a moment to ready a shot.


OOC: Taking the aim action on Dolores
14:15, Today: James Wilder drew the single card: KD using a deck of 54 cards. Initiative.
Logan West
player, 84 posts
U.S. Marshal
P6 T5 W0 F0 Cha+2 1W3R2B
Mon 2 Mar 2015
at 17:44
  • msg #245

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Logan was reluctant to shoot or harm her directly, as he needed to question her for his ongoing investigation, so he dropped the busted Gatling and lunged in to attempt to hold the woman back, trying to wrap his arm around her.


OOC:

I'm using my Red Joker to interrupt Janet.

Logan is going to make a Grappling attack on Janet. The roll was alright, but it took three red chips to make it more solid.

Fighting: 16

11:39, Today: Logan West rolled 4 using 1d6, rerolling max with rolls of 4. Red Chip.
11:38, Today: Logan West rolled 4 using 1d6, rerolling max with rolls of 4. Red Chip.
11:37, Today: Logan West rolled 3 using 1d6, rerolling max with rolls of 3. Red Chip.
11:36, Today: Logan West rolled 1,5 using d8,d6, rerolling max with rolls of 1,5. Fighting.

Initiative: 9D

08:42, Today: Logan West drew the single card: 9D using the Deadlands system.

This message was last edited by the player at 14:43, Sat 07 Mar 2015.
Nicodemus Whateley
NPC, 12 posts
It's in the blood
P2 T5 W0 F0 Cha -2 (0)
Sat 7 Mar 2015
at 02:04
  • msg #246

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Several things happen all at once.

Zek breaks from the dark, swirling storm...and runs right into a second howling, ferocious wind. He spots the mad girl for just an instant, squeaking in terror and clutching something he can't see properly...then the wind hits, sending bottles, glasses, and plates of food whirling around him, blocking his view. Still, it was enough. He could guess where the wizard was.

He charged through the wind, and down into the ground...


The wind demon shrieked as Black Jack's conjured wind kicked at it, discorporating it for a moment. "Death! Murder! You will suffer for this outrage!" it shrieks.

"Right." Nat says. "I've done roped everything on two, four, and no feet. I reckon that if you can get some mojo on my lariet," He holds up a coil of rope, "I can hold it in place long enough for your spirit friends to take it apart."


Just then, the screaming windstorm blows over the bar, and Black Jack finds himself blasted by hot, searing winds, winds that seem to be sucking all the moisture from the air around him, turning him dangerously dry...
"Almost certainly." Maddox growls as the dual windstorm swallows The mad girl, obscuring her from view. "And I think I know who by yir she's workin' with. I should have seen it before, I should. No wonder that bastard Sebastian and his girlfriend Janet thought I'd be needin' his help. He must be relations to Dolores there, and thus thought that because we're distant kin I'd be leaping in on his schemes and plannings."

"Great. More Whateleys. Just what we need." Lonefeather grumbles. "I'm beginning to wish we'd stayed in Laramie." He points to the windstorm. "So how the hell do we deal with that?"
((OOC: Alrighty, so we have a lot of overlapping actions. I roll Agility for Ezekiel and Black Jack to see which order the actions happen in, and i get a tie, which means they happen simultaneously.

This means that Zek is caught in the Windstorm. Since he's insubstantial, this doesn't do anything more than Blind him, though it's a spiritually-powered wind which means that, were he to stay in it, he'd have to make checks to avoid being Shaken.

Dolores uses her Joker to try and interrupt Zek's movement with her confusion power, but the sudden windstorm forces her to attempt a Vigor roll to avoid being Shaken. If she succeeds, she's suddenly at a -4 penalty to hit anything (-4 blinded, -2 windstorm, +2 Joker). If she fails, she loses the spell and spends her action attempting to Unshake

17:50, Today: Dolores Whateley rolled 3,3 using d6,d6, rerolling max with rolls of 3,3. Vigor. Fail. She's shaken and must Unshake.

17:51, Today: Dolores Whateley rolled 4,1 using d10,d6, rerolling max with rolls of 4,1. Unshake. She succeeds, but wouldn't be able to hit anything with that -6 penalty.

Meanwhile, Zek managed to Run without interruption. He passes through Nic's space on his way and, as we discussed in private, catches a glimpse of the Huckster.

The Shiwana gets to go now. It takes 3d6 damage from the whipping wind.

damage: 16. This is 2 wounds for the Shiwana. It attempts to Soak.

17:53, Today: Shiwana rolled 14 using 1d6, rerolling max with rolls of (6+6+2)14. Soak! Success and 2 raises, which is enough to soak the damage.

It is rather riled at Black Jack, so it charges at him to keep him in its windstorm area and get OUT of the area created by Jack.

It also attempts to suck the moisture out of Jack.

18:01, Today: Shiwana rolled 2 using 1d10, rerolling max with rolls of 2. Drought! Chip time.
18:01, Today: Shiwana rolled 9 using 1d10, rerolling max with rolls of 9. white chip. Better.

Jack, I need you to make me a Vigor check (vs. 9) to avoid taking levels of Fatigue, one for each Success and Raise it gets over you.

Action over, I draw a card: 9S

Nic finally gets his turn. He needs to roll Vigor or be shaken thanks to the windstorm. He decides to take his lumps and spends a chip for an auto-success on the Unshake roll, and decides to get the hell out of Dodge. He grabs Dolores and attempts to Teleport with her in tow. This doesn't cost him extra PP, it just gives him a level of Fatigue.

First, he makes his Deal with the Devil for the 3 PP the spell costs. He only needs Jacks or Better for that.

AD, JC, 9S, 10C, KS, 8S, 9C, 9D, 4D, 7S, 2H, KD, 4H, RJ! Full House! He decides to skip the Joker and go with the Full House, which is more than enough mojo to pull this off. The spell goes off with a Raise, meaning he doesn't have to roll for it, and the spouse/siblings move 15 squares Out Thatta Way. They are out of this fight unless the PCs are extremely determined to chase after them.))

James, your attempted action is now Moot. Since it wasn't your turn in the Init order just yet, you get some more exposition and can choose a new action. Han Lee, you have a brand-new angry windstorm heading your way. Your action!
The Stray
GM, 1513 posts
The Marshal
'round these parts
Sat 7 Mar 2015
at 02:09
  • msg #247

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

((OOC: Alrighty! Since Joker actions interrupt normal actions automatically, Janet needs to make a Fighting roll (vs. 16) in order to shake Logan by going Insubstantial. Otherwise, she takes him with her. If she succeeds, well, then she gets away, because that's more than enough movement to get to the closet, and Jackie's gun doesn't shoot through solid walls very well.))
Doctor Han Lee
player, 150 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W3R4B2
Sat 7 Mar 2015
at 07:28
  • msg #248

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Han stepped away from the whirlwind as best he could and drew his lamat. He started trying to aim at the Shiwana.


Moving and aiming. Will fire next round hopefully with a clear shot.

02:27, Sat 07 Mar 2015: Doctor Han Lee drew the single card: 2S using a deck of 54 cards.

Janet Weiss
player, 604 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R0B1L0
Sat 7 Mar 2015
at 09:21
  • msg #249

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

The Stray:
((OOC: Alrighty! Since Joker actions interrupt normal actions automatically, Janet needs to make a Fighting roll (vs. 16) in order to shake Logan by going Insubstantial. Otherwise, she takes him with her. If she succeeds, well, then she gets away, because that's more than enough movement to get to the closet, and Jackie's gun doesn't shoot through solid walls very well.))



Nope, he gets me.

01:17, Today: Janet Weiss rolled 3,1 using d4,d6, rerolling max with rolls of 3,1. Fighting.

The Stray
GM, 1517 posts
The Marshal
'round these parts
Sat 7 Mar 2015
at 21:56
  • msg #250

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

In reply to Doctor Han Lee (msg # 248):

((OOC: Don't you still have quickness active?))
The Stray
GM, 1518 posts
The Marshal
'round these parts
Sat 7 Mar 2015
at 22:18
  • msg #251

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

In reply to Janet Weiss (msg # 249):
Jackie Wells
NPC, 121 posts
Law Dog
P7 T8(2) W1F0 Cha+2 5W2B
Sun 8 Mar 2015
at 07:37
  • msg #252

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Logan grabs hold of Janet, bearing her to the ground. The leverage works against her, and she's pinned.

Jackie Wells steps up to the pair. "That's quite enough from you." She growls, her pistol aimed straight at the pair. "You want to get filled with lead, we can oblige ya. But you play ball, and maybe you get to avoid the hangin' tree or the lead salad. What do you say?"

((OOC: 3 vs. 16 leaves Janet Shaken and Restrained. Technically, Jackie's action is after Janet's, but I have her spout off a line so that Janet has more information with which to make her action. Janet, you start your action Shaken and Restrained, and can't Ghost until you're free of the Shaken result. What do you do?))
Janet Weiss
player, 609 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R0B1L0
Sun 8 Mar 2015
at 11:17
  • msg #253

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Janet eyed Jackie warily.  "You're probably going to try and kill me anyway, just because I threatened to report you for blowing six months of undercover work.  But if you aim to cooperate with me, I'm happy to parley."

OOC: Officially, I'm going On Hold to see what she does.  If anyone makes a hostile move, Janet will try and bolt.  Otherwise, she'll try and talk her way out.
Jackie Wells
NPC, 122 posts
Law Dog
P7 T8(2) W1F0 Cha+2 5W2B
Sun 8 Mar 2015
at 14:54
  • msg #254

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Jackie guffaws. "That's rich, Elmira. You wanna pull the other one? It's got bells on." She looks over at Logan. "Well...she's done caught again. What now?"
Doctor Han Lee
player, 152 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W3R4B3
Mon 9 Mar 2015
at 03:46
  • msg #255

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

The Stray:
In reply to Doctor Han Lee (msg # 248):

((OOC: Don't you still have quickness active?))


Correct, you are. I miscounted the rounds.

Firing off a shot from the carbine portion of my lemat at the creature.

23:39, Today: Doctor Han Lee rolled 6,12 using 1d6+2,1d6+2, rerolling max with rolls of 4,(6+4)10. shooting carbine of lemat.

23:42, Today: Doctor Han Lee rolled 2,9 using 2d8,1d6, rerolling max with rolls of 1,1,(6+3)9. damage/ w-raise.

23:43, Today: Doctor Han Lee drew the single card: 9D using a deck of 54 cards. Redrawing initiative thanks to Quickness.

James Wilder
player, 361 posts
Gunslinger
P5 T6 F- W- FC:W3R3B1
Mon 9 Mar 2015
at 13:23
  • msg #256

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

"Jimmy, might have to withdrawal from this slice of crazy so that we might gather munitions."

OOC: Is it obvious WHO is controlling/started the windstorm?
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