Re: Chapter 5.1: Deadwood Smoldering ((Deadwood PCs))
Several things happen all at once.
Zek breaks from the dark, swirling storm...and runs right into a second howling, ferocious wind. He spots the mad girl for just an instant, squeaking in terror and clutching something he can't see properly...then the wind hits, sending bottles, glasses, and plates of food whirling around him, blocking his view. Still, it was enough. He could guess where the wizard was.
He charged through the wind, and down into the ground...
The wind demon shrieked as Black Jack's conjured wind kicked at it, discorporating it for a moment. "Death! Murder! You will suffer for this outrage!" it shrieks.
"Right." Nat says. "I've done roped everything on two, four, and no feet. I reckon that if you can get some mojo on my lariet," He holds up a coil of rope, "I can hold it in place long enough for your spirit friends to take it apart."
Just then, the screaming windstorm blows over the bar, and Black Jack finds himself blasted by hot, searing winds, winds that seem to be sucking all the moisture from the air around him, turning him dangerously dry...
"Almost certainly." Maddox growls as the dual windstorm swallows The mad girl, obscuring her from view. "And I think I know who by yir she's workin' with. I should have seen it before, I should. No wonder that bastard Sebastian and his girlfriend Janet thought I'd be needin' his help. He must be relations to Dolores there, and thus thought that because we're distant kin I'd be leaping in on his schemes and plannings."
"Great. More Whateleys. Just what we need." Lonefeather grumbles. "I'm beginning to wish we'd stayed in Laramie." He points to the windstorm. "So how the hell do we deal with that?"
((OOC: Alrighty, so we have a lot of overlapping actions. I roll Agility for Ezekiel and Black Jack to see which order the actions happen in, and i get a tie, which means they happen simultaneously.
This means that Zek is caught in the Windstorm. Since he's insubstantial, this doesn't do anything more than Blind him, though it's a spiritually-powered wind which means that, were he to stay in it, he'd have to make checks to avoid being Shaken.
Dolores uses her Joker to try and interrupt Zek's movement with her confusion power, but the sudden windstorm forces her to attempt a Vigor roll to avoid being Shaken. If she succeeds, she's suddenly at a -4 penalty to hit anything (-4 blinded, -2 windstorm, +2 Joker). If she fails, she loses the spell and spends her action attempting to Unshake
17:50, Today: Dolores Whateley rolled 3,3 using d6,d6, rerolling max with rolls of 3,3. Vigor. Fail. She's shaken and must Unshake.
17:51, Today: Dolores Whateley rolled 4,1 using d10,d6, rerolling max with rolls of 4,1. Unshake. She succeeds, but wouldn't be able to hit anything with that -6 penalty.
Meanwhile, Zek managed to Run without interruption. He passes through Nic's space on his way and, as we discussed in private, catches a glimpse of the Huckster.
The Shiwana gets to go now. It takes 3d6 damage from the whipping wind.
damage: 16. This is 2 wounds for the Shiwana. It attempts to Soak.
17:53, Today: Shiwana rolled 14 using 1d6, rerolling max with rolls of (6+6+2)14. Soak! Success and 2 raises, which is enough to soak the damage.
It is rather riled at Black Jack, so it charges at him to keep him in its windstorm area and get OUT of the area created by Jack.
It also attempts to suck the moisture out of Jack.
18:01, Today: Shiwana rolled 2 using 1d10, rerolling max with rolls of 2. Drought! Chip time.
18:01, Today: Shiwana rolled 9 using 1d10, rerolling max with rolls of 9. white chip. Better.
Jack, I need you to make me a Vigor check (vs. 9) to avoid taking levels of Fatigue, one for each Success and Raise it gets over you.
Action over, I draw a card: 9S
Nic finally gets his turn. He needs to roll Vigor or be shaken thanks to the windstorm. He decides to take his lumps and spends a chip for an auto-success on the Unshake roll, and decides to get the hell out of Dodge. He grabs Dolores and attempts to Teleport with her in tow. This doesn't cost him extra PP, it just gives him a level of Fatigue.
First, he makes his Deal with the Devil for the 3 PP the spell costs. He only needs Jacks or Better for that.
AD, JC, 9S, 10C, KS, 8S, 9C, 9D, 4D, 7S, 2H, KD, 4H, RJ! Full House! He decides to skip the Joker and go with the Full House, which is more than enough mojo to pull this off. The spell goes off with a Raise, meaning he doesn't have to roll for it, and the spouse/siblings move 15 squares Out Thatta Way. They are out of this fight unless the PCs are extremely determined to chase after them.))
James, your attempted action is now Moot. Since it wasn't your turn in the Init order just yet, you get some more exposition and can choose a new action. Han Lee, you have a brand-new angry windstorm heading your way. Your action!