Re: Chapter 5.1: Deadwood Smoldering ((Deadwood PCs))
Jimmy leaps backwards as Zek lunges, kicking the table up and sending whiskey and plates of food flying into Maddox and Zek's faces. He rolls out of his chair and comes up in a crouch with a gatling pistol in his hand, barrel spinning.
"Hold it! Both of you!" he shouts. The spinning barrel of his gatling pistol makes an ominous vrrrrrrrrrrrrrrrrl~ sound.
((OOC: James does a "hold my beer" trick and attempt to use the table as an Agility Trick against both Zek and Maddox, while using his Quick Draw edge to get his Gatling pistol ready.
14:47, Today: James Lonefeather rolled 2,2 using d8,d6, rerolling max with rolls of 2,2. Agility Trick. Nope. Spending a White Chip on his behalf.
14:48, Today: James Lonefeather rolled 7,3 using d8,d6, rerolling max with rolls of 7,3. white chip.
Zek, I'm going to need an Agility check from you.
Maddox is a master of Dirty Fighting, so he has a +2 bonus on his attempt to resist.
14:51, Today: Maddox rolled 4,7 using d8+2,d6+2, rerolling max with rolls of 2,5. Resist Trick. A tie, which defaults for the Defender in this case, which means Maddox gets out of the way.
When you finish your action, make sure to draw a card for your next turn's initiative. Like this:
Card for next round: 6C))
Zek, make your Agility roll against the Trick. Then I'll resolve the Grapple.