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13:49, 26th April 2024 (GMT+0)

Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Posted by The StrayFor group 0
Janet Weiss
player, 579 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R2B4L0
Sun 15 Feb 2015
at 20:15
  • msg #131

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

The shadows seemed to Swallow Janet entirely.
The Stray
GM, 1425 posts
The Marshal
'round these parts
Sun 15 Feb 2015
at 20:24
  • msg #132

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

((OOC: What armory are you looking for, exactly? This is a hotel, converted into quarters for the officers and some makeshift holding cells for prisoners. Where did you get the impression there was an armory on site?))
Janet Weiss
player, 580 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R2B4L0
Sun 15 Feb 2015
at 23:34
  • msg #133

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

The shadows did not move.
The Stray
GM, 1426 posts
The Marshal
'round these parts
Sun 15 Feb 2015
at 23:40
  • msg #134

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

((OOC: Ah. Alrighty, then. Give me a Smarts check to cover your search. Your result will be what I use to determine what you find.))
Janet Weiss
player, 582 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R2B4L0
Mon 16 Feb 2015
at 06:29
  • msg #135

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

The shadows in the room moved a little, but nothing more.
7th Cavalry
NPC, 18 posts
Here comes the Cavalry!
P7 (8) T6 F0 Cha - Extra
Mon 16 Feb 2015
at 07:12
  • msg #136

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Janet makes her way through the walls and up into the storage room her Shadow mentioned. There, amid the boxes of cleaning supplies and clean linens, the soldiers seem to have erected a small makeshift armory. It isn't extensive, just a few Winchester '76 rifles, some bayonets, a few Colt Peacemakers, and boxes of bullets. There's also a Gatling gun, but it's the large, heavy kind that's set on a tripod, though for some obscure reason this one has been stored in what looks like a coffin. There are no Gatling pistols around.
This message was last edited by the player at 07:12, Mon 16 Feb 2015.
Janet Weiss
player, 583 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R2B4L0
Mon 16 Feb 2015
at 09:02
  • msg #137

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Janet frowned.  Then, she started looking for a change of clothes.
James Wilder
player, 347 posts
Gunslinger
P5 T6 F- W- FC:W2R3B2
Mon 16 Feb 2015
at 15:30
  • msg #138

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

James unloads all six rounds from his pistol into the mass of Men in Black.

OOC: Fannin' the hammer
10:27, Today: James Wilder rolled 2,6,1,6,3,3 using d12-2,d12-2,d12-2,d12-2,d12-2,d6-2, rerolling max with rolls of 4,8,3,8,5,5. Shootin'/Fannin'.
10:27, Today: James Wilder rolled 1,6,4,-1,8,-1 using d12-2,d12-2,d12-2,d12-2,d12-2,d6-2, rerolling max with rolls of 3,8,6,1,10,1. White Chip.
10:28, Today: James Wilder rolled 1,6 using d12-2,d12-2, rerolling max with rolls of 3,8. Forgot 1 shooting per set ..

So I'll keep the first roll with 2 hits no raises and no 1s
10:29, Today: James Wilder rolled 12,4 using 2d6+1,2d6+1, rerolling max with rolls of 4,(6+1)7,1,2. Damage.

Men In Black
NPC, 2 posts
Dark men, dark purpose
P6 T8 F0 Cha - Extra
Tue 17 Feb 2015
at 05:01
  • msg #139

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

James Wilder's gun barks, and one of the men in black goes down, dissolving with a scream into a greasy black mist that fills the air with the stench of sulfur and burnt Ghost Rock.

The rest of them converge on the group. Most of them take pleasure in attacking the bar maids trying to run for cover. One of them leaps onto a serving girl and bears her to the ground, stabbing her over and over again with gleeful abandon. Two more grab a different server and tug her in between them. She screams as they stab again and again, and there's a sickening *pop* as one of the men tears her arm out of the socket. Two more grab a defenseless old man and begin tugging him between each other, laughing at his screams as they stab him in the gut and spill his intestines.

Black Jack is tackled by two more, who begin tugging at him the same way...

Two more leap at James, knives flashing, and James sees death in their glowing red eyes...

And Han Lee is jumped by a couple more, their knives flashing, but he has a tick up his sleeve...

((OOC: One of the Men in Black goes down, the other is only grazed.

The Men in Black go.

2 move up the slice at James, two move to attack Black Jack, two go after Han Lee, and the rest attack townsfolk.

James: The two attacking you each get a +1 Gang-Up bonus.

21:29, Today: Men In Black rolled 6,6 using d8+1,d8+1, rerolling max with rolls of 5,5. Fighting! 2 Hits.

Damage 1: 23 damage, which is 4 Wounds and Incapacitation, assuming you don't soak.
Damage 2: 26 damage, which is 5 wounds and Incapacitation.

Man, the die roller always hates on you. Do you want to use one of your Adventure Cards?

Black Jack: The two attempt to Grapple you, in order to keep you from casting and also to activate a special ability of theirs. They have a +1 Gang-Up bonus.

21:37, Today: Men In Black rolled 4,8 using d8+1,d8+1, rerolling max with rolls of 3,7. Grapple!

Jack, you need to make 2 Fighting Checks to avoid being grabbed. These are opposed rolls against their fighting checks above. If both hit you, they'll be able to do some massive damage.

Han Lee: You get your First Strike attack against one of the approaching bandits. I'll finish their turn on you when I know what's up.

Townsfolk: Some of the townsfolk get surrounded and attacked.

21:42, Today: Men In Black rolled 5 using 1d8, rerolling max with rolls of 5. Fighting! Hit.
21:42, Today: Men In Black rolled 7,8 using d8+1,d8+2, rerolling max with rolls of 6,6. Fighting! with Gang-Up bonus. 2 hits, 1 with a Raise
21:42, Today: Men In Black rolled 6,6 using d8+1,d8+2, rerolling max with rolls of 5,4. Fighting! with Gang-Up bonus. 2 hits, no raise.

I resolve all the cooperative rolls, damage rolls, and so on, the upshot being that all the townies are Incapacitated, two by being torn apart and one by being stabbed repeatedly.

Next turn: KC))

James Wilder, Black Jack, and Han Lee have some rolls to resolve before I finish this turn and move on.
Black Jack Boudreaux
player, 399 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w0r0b6L
Tue 17 Feb 2015
at 06:20
  • msg #140

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

22:14, Today: Black Jack Boudreaux rolled 3 using 1d6, rerolling max with rolls of 3. red add correct.
22:14, Today: Black Jack Boudreaux rolled 3,1 using d6,d4, rerolling max with rolls of 3,1. red add.
22:00, Today: Black Jack Boudreaux rolled 4,7 using d6,d4, rerolling max with rolls of 4,(4+3)7. avoid 2.
22:00, Today: Black Jack Boudreaux rolled 5 using 1d6, rerolling max with rolls of 5. blue add.
21:59, Today: Black Jack Boudreaux rolled 4,3 using d6,d4, rerolling max with rolls of 4,3. reroll white.
21:59, Today: Black Jack Boudreaux rolled 2,1 using d6,d4, rerolling max with rolls of 2,1. avoid.


Black Jack Boudreaux was not much of a fighter, but he had avoided his share of jealous husbands and slipped the grasp of his two attackers. The ginger in the corner had proven a very dangerous man and it seemed like it was time to find a better place to finish this fight.
This message was last edited by the player at 07:13, Tue 17 Feb 2015.
James Wilder
player, 348 posts
Gunslinger
P5 T6 F- W- FC:W-R2B1
Tue 17 Feb 2015
at 11:23
  • msg #141

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Men In Black:
Damage 1: 23 damage, which is 4 Wounds and Incapacitation, assuming you don't soak.
Damage 2: 26 damage, which is 5 wounds and Incapacitation.
OOC: Going to use my 3C - Better You Than Me card on that 5 wound attack, and let that nice Man in Black beside me to take that hit.

Now to soak that 4 wound attack.
06:11, Today: James Wilder rolled 2,2 using d8,d6, rerolling max with rolls of 2,2. Soak vs 4.
06:11, Today: James Wilder rolled 7,4 using d8,d6, rerolling max with rolls of 7,4. White Chip.
7 soaks 1 ... burn a blue for +d6
06:15, Today: James Wilder rolled 1 using 1d6, rerolling max with rolls of 1. Blue Chip.
um ... wow ... just wow ... 8, that soaks 2 of the 4.
Use a Red chip to reroll the whole thing
06:16, Today: James Wilder rolled 13,5,3 using d8,d6,d6, rerolling max with rolls of (8+5)13,5,3. Vigor, Wild, Blue. that'll do it

06:19, Today: James Wilder drew the single card: 4H using a deck of 54 cards. Initiative.

James moved just quickly enough that the first attack rips his shirt rather than something more vital. As he side steps the first attacker, the second blade swung and would have been a brutal attack but thankfully James wasn't there to take.
This message was last edited by the player at 14:31, Wed 18 Feb 2015.
The Stray
GM, 1428 posts
The Marshal
'round these parts
Tue 17 Feb 2015
at 16:32
  • msg #142

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

In reply to Black Jack Boudreaux (msg # 140):

((OOC: No, I did not, sorry. That was back a couple pages. With the Deflection bonus, you do indeed get all those chips back.))
Doctor Han Lee
player, 135 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W2R3B2
Tue 17 Feb 2015
at 18:03
  • msg #143

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Han was tired of watching his fellow townsfolk being slaughtered. He was tired of insane creatures turning up unexpectedly. He would be damned if he let these things out of this bar to injure others.

Han thought all of this when he should have been letting his feelings drop away so that he could defend himself against his attackers. Alas, while the instinct to strike out at the creatures was there, his swing missed.


12:59, Today: Doctor Han Lee rolled 1,2 using 1d10,1d6, rerolling max with rolls of 1,2. First strike!
12:59, Today: Doctor Han Lee rolled 3,2 using 1d10,1d6, rerolling max with rolls of 3,2. Holy crap, reroll with a white chip.

Ezekiel Starkweather
player, 107 posts
Tue 17 Feb 2015
at 18:52
  • [deleted]
  • msg #144

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

This message was deleted by the player at 18:59, Tue 17 Feb 2015.
The Stray
GM, 1429 posts
The Marshal
'round these parts
Tue 17 Feb 2015
at 18:58
  • msg #145

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

((OOC: Actually, Zek, it's not your turn yet. Han Lee was in the middle of resolving a roll, not taking his action. He has an edge that gives him a free attack when hostile creatures move next to him. I still need to resolve their attacks, work out the NPCs, and have Han Lee take his actual turn. So, just wait a bit.))
Seth Bullock
NPC, 101 posts
Deadwood's marshal
P6 T6 W1 F0 Cha 0 W0R0B0
Tue 17 Feb 2015
at 19:43
  • msg #146

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

James' quick movements send one of the bandits careening into the other. The bandit plunges his blade into his partner's chest. The other bandit shrieks and vanishes into foul-smelling smoke.

Han Lee's attack is met with a par of flashing blades by the dark men. One of them score home, carving a nasty, bloody gash into the doctor.

"Lee!" Bullock shouts. He steps up to the man and puts his gun to the bandit's head, snapping off two quick shots. But though he's quick, the man in black is quicker, and is able to duck fast enough that the shots only send his hat flying and leave a bloody furrow in his bald head. The bandit cackles, spinning around to face the new threat. his ears are pointed.

Lonefeather scuttles around the corner, and rakes the Men in Black with Gatling fire. The men are super-humanly quick, though, and the half-breed bounty hunter is only able to score flesh wounds on them.

((OOC: The Men In Black finish their attack against Han Lee. Their gang-up bonus doesn't matter because Lee has Martial arts.

12:06, Today: Men In Black rolled 12,5 using d8,d8, rerolling max with rolls of (8+4)12,5. Fighting! One hit with Raise, one miss.

Damage: 18 (!), which is 3 wounds and a Shaken unless Han Lee soaks. Man, what is with these guys getting so many aces on damage?

Seth Bullock takes his action. He's pumped from his adrenaline rush, which gives him +2 on trait rolls and damage. He will also Double-Tap, for an additional +1. He attacks the one that just wounded his friend, which means he has to beat their Parry of 6 since he's in Melee Range of the guy.

12:17, Today: Seth Bullock rolled 8,4 using d10+3,d6+3, rerolling max with rolls of 5,1. Shooting! Hit, but not a raise thanks to having to attack against Parry.

Damage: 11, which will make the MIB he shot Shaken but is just shy of a wound.

Card: KH.

James Lonefeather takes his action next, and he brought a Gatling Pistol to a knife fight. He moves to where he can get a good shot at two of the MIBs, and lets out a burst.

12:29, Today: James Lonefeather rolled 4,6,1 using d10,d10,d6, rerolling max with rolls of 4,6,1. Rock and Roll! 2 hits.

Damage 1: 5
Damage 2: 2.

Well, that did diddly.

Card for next turn: 7D))

Han Lee, resolve your damage and take your turn. Zek is up after that.
Doctor Han Lee
player, 137 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W1R3B2
Tue 17 Feb 2015
at 20:57
  • msg #147

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Wherever Han's mind was and whatever he was thinking, it is no clear of all but this moment, in this place.

The cut seared away all trappings of this world and with a deep breath in and then an exhale Han felt the pain drift away into nothing.

Han then swung his arms in a small circle in front of him, muttering in Cantonese: [Language unknown: Prre m red, der carut earei houamewas. Eita ess hi dinivewhi o na.]

Man, your npcs are rolling like I want to roll.

Spending my last white chip to soak!

15:35, Today: Doctor Han Lee rolled 22,9 using 1d8,1d6, rerolling max with rolls of (8+8+6)22,(6+3)9. Vigor test to soak.

Now that is what I am talking about. Zen mind, no pain.

15:47, Today: Doctor Han Lee rolled 1,4 using 1d4,1d6, rerolling max with rolls of 1,4. Activate quickness.

So spent one White.

EDIT: Initiative for next turn.
17:30, Today: Doctor Han Lee drew the single card: KC using a deck of 54 cards. initiative.

This message was last edited by the player at 22:31, Tue 17 Feb 2015.
Ezekiel Starkweather
player, 109 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w4r3b2
Tue 17 Feb 2015
at 21:00
  • msg #148

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Zek roars with outrage at the senseless murders. He charges the closest one on Black Jack, and proceeds to punch the...man...if they are indeed men, right in the face. "I am gonna beat you bastards to death! You don't murder old men and women in our town, you cowardly yellow bellys!" His voice carries throughout the entire bar.

(OOC-Attacking one trying to grapple Black Jack. Doing a wild attack. Possible team up bonus if I can double team one on him, but as they are two I doubt it.

15:58, Today: Ezekiel Starkweather rolled 3,7 using d6+2,d6+2, rerolling max with rolls of 1,5. Wild attack. Total of 8 with Team up.

13:47, Today: Ezekiel Starkweather rolled 10 using 1d12+2, rerolling max with rolls of 8. Damage.

16:55, Today: Ezekiel Starkweather drew the single card: JS using a deck of 54 cards.)

This message was last edited by the player at 22:19, Tue 17 Feb 2015.
Men In Black
NPC, 3 posts
Dark men, dark purpose
P6 T8 F0 Cha - Extra
Tue 17 Feb 2015
at 21:26
  • msg #149

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Zek's fist sends the man staggering, and knocks his hat off in the process. His head is bald, his eyes are red, and with the hat gone Zek can see these things have pointed ears. The man giggles at him, and Zek realizes that if these things were men once, they certainly aren't any more.

((OOC: Han Lee, Zek, make sure you draw cards for your next turn's initiative once you've finished your actions.

Nice roll, Han. Though what were you spending the Red Chip for? Just trying to get a raise? Martial Artists, unlike other ABs, don't suffer any issues when they roll 1's.

Zek, your punch is going to make the thing Shaken. You probably should save the Rally for when it's really needed.))

Black Jack is up!
The Stray
GM, 1434 posts
The Marshal
'round these parts
Wed 18 Feb 2015
at 02:07
  • msg #150

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Janet Weiss:
Janet frowned.  Then, she started looking for a change of clothes.


In the store room Janet finds linens, more linens, and even more linens. She could make a toga, perhaps, but aside from bed clothes, cleaning supplies, and the aforementioned guns, there's not a lot here.
Black Jack Boudreaux
player, 400 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w0r1b7L
Wed 18 Feb 2015
at 03:22
  • msg #151

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))


19:10, Today: Black Jack Boudreaux rolled 4,9 using d6,d12, rerolling max with rolls of 4,9. Pummel white reroll.

19:08, Today: Black Jack Boudreaux rolled 1,1 using d6,d12, rerolling max with rolls of 1,1. Pummel.


"Damballa shake the earth you created!" Jack said as a rock from his pocket and a energy projected from in a cone towards his two attacks. Then Jack stepped between and behind the line of gunmen and fighters.

"There master is hidden in that corner"
Jack said motioning to the corner.

</small>
This message was last edited by the player at 04:10, Wed 18 Feb 2015.
Janet Weiss
player, 584 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R2B4L0
Wed 18 Feb 2015
at 10:31
  • msg #152

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

The Stray:
Janet Weiss:
Janet frowned.  Then, she started looking for a change of clothes.


In the store room Janet finds linens, more linens, and even more linens. She could make a toga, perhaps, but aside from bed clothes, cleaning supplies, and the aforementioned guns, there's not a lot here.


Janet checked her guns and ammo, then walked through the wall in the direction of a maid's closet.
Nicodemus Whateley
NPC, 7 posts
It's in the blood
P2 T5 W0 F0 Cha -2 (0)
Wed 18 Feb 2015
at 21:29
  • msg #153

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

some mood music

The ground shakes, and two of the bandits go flying at Damballa's might. They're hurled back into the wall, and lay there, stunned. One of them was still standing, and took a swing as Black Jack as he passed, but the loa were still with him and the attack missed. Black Jack winds up near the broken window.
Outside, Maddox shakes glass out of his duster and stands. The fight seemed to still be ongoing. he looked around the street and saw some soldiers.

"Hey!" He shouts. "Hey you there! We got trouble by yir!"

The soldiers look at each other in askance, then run up to the bounty hunter.

"What's the fuss?" one says.

"It's a bushwacking, it is." Maddox pants. "Dozen of 'em. We need to stop them, before they kill everyone!" he pulls his pistol. "Well? Come on, then! You wanted Deadwood so badly...you're the law now. DO something!"


A small, glowing green card, the Ace of Spades, twirls through the air...and then explodes into a ball of brilliant green energy.

{{BOOM!}}

The jade fire washes over Wilder, Black Jack, Bullock, and Zek, as well as some of the bandits caught in the edge.

Wilder feels the fire burning not only his body, but his soul...

Black Jack is able to use the table and the protection of the loa to escape the worst of the blast...

Bullock's jacket catches fire as the flames wash over him, but he strips the burning coat off before he can suffer any true harm...

The spiritual energy in the green flames kicks Zek like a mule, sending him staggering...
The explosion seems to have cleared Nat Love's mind.

"You goddamn sons of whores!" He shouts, pulling a scattergun from beneath the bar. He sights along the barrel, and lets loose at two of the men in black.

{{BLAM! BLAM!}}

The shot rips through the bandits. One of them vanishes into greasy black smoke. The other stumbles, injured but still standing. He looks up to face the burning rage in the cowboy's eyes.

"I am gonna end you, you yellow-bellied cowards! Ain't no one comes into my place and kills my people and gets away with it!"

((OOC: I have a ton of NPCs to get through, but let's see how the magic Black Jack called up does.

The Men in Black make Strength checks at -2 to avoid being blasted. There are 3 of them that get caught in the template.

12:55, Today: Men In Black rolled 3,5,2 using d8-2,d8-2,d8-2, rerolling max with rolls of 5,7,4. Strength. Since this is just a normal check for them, one of them makes it. The other two go flying back into the wall, and are Prone and Shaken.

The one that made his roll tries to attack Black Jack as he moves.

12:59, Today: Men In Black rolled -1 using 1d8-4, rerolling max with rolls of 3. Fighting! Flat miss.

Maddox: Maddox, outside, attempts to Unshake.

13:01, Today: Maddox rolled 5,5 using d8,d6, rerolling max with rolls of 5,5. Unshake.

That's a success, so he gets an Action at -2. He uses it to call for the Cavalry.

Card: 10C

Nicodemus Whately: Nic attempts to toss a blast big enough to affect multiple targets and deal a bunch of damage. He will Deal with the Devil for enough power to pull this off. He needs at least a Straight in order to do this. If successful, he will catch Wilder, Black Jack, Zek, and Bullock in the Large Burst Template, as well as two of his own goons.

13:12, Today: Nicodemus Whateley drew the 14 cards: 7C, 5H, 10S, QC, JD, 8S, 4H, JC, 10D, AS, QD, 2C, 9H, 7H using the Deadlands system. Deal with the Devil. Straight, which is a success on the Deal.

13:18, Today: Nicodemus Whateley rolled 6,2 using d12+1,d6+1, rerolling max with rolls of 5,1. Spellcasting. Success.

Damage for Black Jack: 7. You have 4 Armor against this thanks to your Deflection power, so it doesn't even scratch you.

Damage for Zek: 8. That will make you Shaken. Before you ask, this is magic damage, so being ghosted wouldn't help against it. And besides, you were solid to punch a dude, and you can only switch between states once per round.

Damage for Wilder: 22. Of course. Because the die roller hates you. That's another 4 wounds and Incapacitation unless you soak.

Damage for Bullock: 18. Well, at least Wilder isn't the only one the die roller hates. That's 3 wounds and Shaken for Bullock unless he soaks.

Bullock attempts to soak: 13:30, Today: Seth Bullock rolled 1,16 using d8,d6, rerolling max with rolls of 1,(6+6+4)16. Soak! Wow.

Damage for Men in Black: 8, which makes the 3 MiBs Shaken.

Damage for the Townsfolk: 14, which drops the poor bystander.

Nic then walks calmly over to the bar and takes a drink.

Card: AD

Nat Love: Nat Love needs to unshake.

13:37, Today: Nat Love rolled 11,2 using d6,d6, rerolling max with rolls of (6+5)11,2. Unshake. He does, with a raise. He gets an action with no penalty.

He draws his scattergun from behind the bar and unloads both barrels at the nearest MIBs. He has Marksman, which cancels out the MAP. He gets a further +2 for using buckshot, which is canceled out by the Autofire penalty for using both barrels. It's a straight roll for him.

13:41, Today: Nat Love rolled 10,7,9 using d8,d8,d6, rerolling max with rolls of (8+2)10,7,(6+3)9. Shooting! Two hits with Raises.

Damage 1: 10. Shaken
Damage 2: 15. 1 Wound and Shaken, which takes it down.

Card: 3D

The Townsfolk left use their action diving under tables or otherwise running for cover.))


Turn Order:
Nicodemus Whateley: AD
Seth Bullock: KH
Han Lee: KC
Men in Black: KC
Ezekiel Starkweather: JS
Maddox: 10C
James Lonefeather: 7D
Black Jack: 6H
James Wilder: 4H (Needs to soak 3 wounds!)
Nat Love: 3D
Townsfolk: last

Wilder, resolve your damage, and then I'll move on to Nic's next action.
This message was last edited by the player at 21:32, Wed 18 Feb 2015.
The Stray
GM, 1437 posts
The Marshal
'round these parts
Wed 18 Feb 2015
at 21:35
  • msg #154

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Janet Weiss:
Janet checked her guns and ammo, then walked through the wall in the direction of a maid's closet.


The maid's closet is better stocked with what she needs...assuming she wants to dress like a maid. Or wear the stinking uniform of a union soldier, as there's a laundry basket in here with soldier uniforms, probably waiting to be picked up by a launderer.

((OOC: What guns are you taking, precisely?))
James Wilder
player, 349 posts
Gunslinger
P5 T6 F- W- FC:W-R-B1
Wed 18 Feb 2015
at 21:40
  • msg #155

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Nicodemus Whateley:
Damage for Wilder: 22. Of course. Because the die roller hates you. That's another 4 wounds and Incapacitation unless you soak.
OOC: GEEZ! Here we go ... Red chip to soak
16:36, Today: James Wilder rolled 11,4 using d8,d6, rerolling max with rolls of (8+3)11,4. Soak vs 4.
Second Red for a +d6
16:36, Today: James Wilder rolled 10 using 1d6, rerolling max with rolls of (6+4)10. Red Chip +d6.
11 + 10 == 21 !

James dove towards a nearby table as the strange glowing card came his way, again fortune favored the gunslinger as he got out of he way of the blast just in time.
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