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11:10, 23rd April 2024 (GMT+0)

Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Posted by The StrayFor group 0
Janet Weiss
player, 585 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R2B4L0
Wed 18 Feb 2015
at 21:40
  • msg #156

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Janet quickly changed into a maid's uniform, and hid her bag of pistols under a pile of linen.  Then, she headed off, looking for a maid with black hair who was about her build.

OOC: Two peacemakers, and a few boxes of ammo.  Speed loaders if they have them. 
Merry Maids
Wed 18 Feb 2015
at 21:59
  • msg #157

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Janet chances on a couple of maids, doing some cleaning in one of the second-floor rooms. One of them has dark hair and looks kind of like Janet...on a dark night...if you squinted. The other is also dark-haired, but it's curly and she has dark skin as well.

The not-very-Janet-looking one looks up. "Oh, hi there." She says. "You a new hire? Lord knows we could use the help around here, what with the soldiers and all."
Nicodemus Whateley
NPC, 8 posts
It's in the blood
P2 T5 W0 F0 Cha -2 (0)
Thu 19 Feb 2015
at 01:35
  • msg #158

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))



Zek, watching for the guy Black Jack pointed out, spots at floating shot glass...just as three nearly invisible streams of ghostly white energy slam into him with the force of high-caliber bullets...

Bullock, meanwhile, takes a step back and continues to pump shots into the man in black. It finally dissolves into greasy black smoke, leaving Han Lee only a single bandit to face.

((OOC: Nicodemus goes at the top of the round, which is bad for all of you, but most especially bad for Zek, whom he's here to deal with specifically.

He Deals with the Devil for 3 Power Points, enough to get 3 2d6 bolts going.

18:05, Today: Nicodemus Whateley drew the 14 cards: 3H, QS, AH, 10D, JC, 5S, 6S, AC, 6H, 3C, 6C, 4H, 5D, 7S using the Deadlands system. Deal with the Devil. Full House, which means his spell goes off with a Raise, bumping the damage of all his bolts to 3d6. He just has to hit with them.

18:13, Today: Nicodemus Whateley rolled 2,5,2,5 using d12+1,d12+1,d12+1,d6+1, rerolling max with rolls of 1,4,1,4. bolt. Two hits, no backlash.

Damage 1: 10. Shaken for Zek, which, since he's already Shaken, results in 1 wound unless he soaks.
Damage 2: 16. 2 wounds for Zek unless he soaks (this requires a separate roll)

Card: 3H

Bullock: Bullock wants to finish the job on the one he'd shot, so he steps back (avoiding an attack because the goon is Shaken) and Double-Taps again.

18:24, Today: Seth Bullock rolled 5,3 using d10+1,d6+1, rerolling max with rolls of 4,2. Shooting! with Double Tap.

Damage: 10, which makes the thing Shaken. Since it was already Shaken, it takes a wound and dies. Han Lee only has one dude on him now.

Card: QD))

Up Next: Han Lee!. Also, Zek needs to resolve damage against him.
Ezekiel Starkweather
player, 116 posts
Mountain Man
P5 T8 W0 F0 Cha -2 w1r2b2
Thu 19 Feb 2015
at 02:13
  • msg #159

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Ooc-spending 2 white chips,
21:10, Today: Ezekiel Starkweather rolled 4,1 using d12,d6, rerolling max with rolls of 4,1. Second soak roll.
21:09, Today: Ezekiel Starkweather rolled 5,3 using d12,d6, rerolling max with rolls of 5,3. Frist soak roll.

The Stray
GM, 1444 posts
The Marshal
'round these parts
Thu 19 Feb 2015
at 02:16
  • msg #160

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

((OOC: That leaves you with 1 wound altogether.))
Janet Weiss
player, 586 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R2B4L0
Thu 19 Feb 2015
at 09:23
  • msg #161

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Merry Maids:
Janet chances on a couple of maids, doing some cleaning in one of the second-floor rooms. One of them has dark hair and looks kind of like Janet...on a dark night...if you squinted. The other is also dark-haired, but it's curly and she has dark skin as well.

The not-very-Janet-looking one looks up. "Oh, hi there." She says. "You a new hire? Lord knows we could use the help around here, what with the soldiers and all."


Janet nodded.  "I'm Stella, pleased to meet you.  One of the soldiers spilled something downstairs.  C'n one of ya help me clean it up?  Won't take a minute, I promise, not with two of us."
Merry Maids
Thu 19 Feb 2015
at 16:31
  • msg #162

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

"Hi, Stella! I'm Jean." Not-Janet says. "And this here is Becky." She indicates the black girl, who ducks her head shyly. "Becky, why don't you go help Stella here? Show her the ropes?"

"A-alright." the shy black girls says, and walks over to Janet demurely. "Where is we goin'?"
Doctor Han Lee
player, 140 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W0R2B2
Thu 19 Feb 2015
at 16:33
  • msg #163

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Han gives a short shout as his body pirouettes and his feet lash out several times at his attacker.


11:28, Today: Doctor Han Lee rolled 3,3 using 1d10,1d6, rerolling max with rolls of 3,3. Kick with the right foot again.

11:27, Today: Doctor Han Lee rolled 2,2 using 1d10,1d6, rerolling max with rolls of 2,2. Kick with the left foot again.

11:27, Today: Doctor Han Lee rolled 4,4 using 1d10,1d6, rerolling max with rolls of 4,4. Kick with the right foot.

11:27, Today: Doctor Han Lee rolled 3,3 using 1d10,1d6, rerolling max with rolls of 3,3. Kick with the left foot.


Unbelievable. I rolled doubles every time and never once did I break north of 4.... stupid dice roller.


11:30, Today: Doctor Han Lee drew the single card: 7S using a deck of 54 cards. initiative.
11:31, Today: Doctor Han Lee drew the single card: 2S using a deck of 54 cards. Redrawing initiative thanks to Quickness.
11:31, Today: Doctor Han Lee drew the single card: 10S using a deck of 54 cards. Redrawing.

Men In Black
NPC, 4 posts
Dark men, dark purpose
P6 T8 F0 Cha - Extra
Thu 19 Feb 2015
at 17:17
  • msg #164

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

The Man in Black strikes back at Han, but Han's righteous and harmonious kicks deflect the bandit's aim.

Meanwhile, two of the bandits reeling from the blast recover. Sensing weakness, they pounce on Zek, knives flashing, giggling with mad glee.

The Man in Black closest to Wilder also giggles madly as he stabs at the bounty hunter, again and again.

((OOC: 6 of the remaining 8 MIBs are Shaken, so I need to roll to see if they get better.

09:59, Today: Men In Black rolled 7,5,3,1,3,2 using d10,d10,d10,d10,d10,d10, rerolling max with rolls of 7,5,3,1,3,2. Unshake. That's 2 successes, no Raises, so They get attacks but at a -2 penalty.

Han Lee is attacked by one of the MiBs. The two MiBs that unshook go after the wounded Ezekiel. The last one is next to James Wilder and tries to fillet him again.

Han Lee: The bandit attacking you has no penalties or bonuses.

10:03, Today: Men In Black rolled 2 using 1d8, rerolling max with rolls of 2. Fighting! Miss.

Ezekiel: Like sharks, the MiBs smell blood and want more. They have a -2 penalty from unshaking without a raise, a +1 Gang-up bonus, and they Wild Attack for an additional +2 Attack and Damage. That makes their net bonus to hit +1.

10:06, Today: Men In Black rolled 5,7 using d8+1,d8+1, rerolling max with rolls of 4,6. Fighting! with Wild Attack. Two hits

Damage 1: 10, which will be a Wound unless you spend a chip to Soak or Unshake. If you Unshake, you're Shaken again.
Damage 2: 8, which is also a Wound unless you spend a chip to Soak or Unshake. If you Unshake, you're Shaken again.

James Wilder: The one attacking you has an Unshaken ally adjacent. The ally is attack Zek, but that doesn't really matter--he grants a +1 Gang-up bonus anyway.

10:11, Today: Men In Black rolled 6 using 1d8+1, rerolling max with rolls of 5. Fighting! Just enough to hit.

Damage: 10 damage, which is a Shaken for James.

Card: 2S))

Zek, resolve your Damage, and then it's your turn.
Ezekiel Starkweather
player, 119 posts
Mountain Man
P5 T8 W1 F0 Cha -2 w0r2b2
Thu 19 Feb 2015
at 18:02
  • msg #165

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

It was clear he could not get to the man and fend off all these attackers. As a result, he became intangible once more, and moved forward, keeping track of the invisible foe. He had to stop him before he escaped...




(OOC-
12:58, Today: Ezekiel Starkweather rolled 1,3 using 1d12,1d6, rerolling max with rolls of 1,3. Roll to unshake.
12:54, Today: Ezekiel Starkweather rolled 8,3 using 1d12,1d6, rerolling max with rolls of 8,3. soak 2.
12:54, Today: Ezekiel Starkweather rolled 6,1 using 1d12,1d6, rerolling max with rolls of 6,1. Soak 1.

Still shaken, but I am not doing any attacks this round. Moving forward to the bar While going ghosty. Moving into the bar, and keeping my face porjected out of it. Even if that puts me at risk from magical attack, if I move into the floor the invisible guy will vanish once more. So I must keep line of sight on him. However, I will go 'full defense' by using the bar as cover. I may move through it and still be vulnrable to magic attack-but it should still count as cover against his blasts, which are still ranged attacks.)

Janet Weiss
player, 587 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R2B4L0
Fri 20 Feb 2015
at 07:26
  • msg #166

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Merry Maids:
"Hi, Stella! I'm Jean." Not-Janet says. "And this here is Becky." She indicates the black girl, who ducks her head shyly. "Becky, why don't you go help Stella here? Show her the ropes?"

"A-alright." the shy black girls says, and walks over to Janet demurely. "Where is we goin'?"

Janet gestured down towards where she was held.  "This way!"  she said brightly.
Maddox
NPC, 47 posts
Gunslinger
P7 T8 (2) W0 F0 Cha 0
Fri 20 Feb 2015
at 18:11
  • msg #167

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

The soldiers look at Maddox as if he'd just landed from the moon, grown a third head, and was offering them buttered sheep dick as a tasty treat.

"Well?" Maddox says.

"Say, ain't that the nigger bar?" one of the soldiers says.

"I do believe you are correct, Jesse." The other replies.

"Didn't we see the Marshal of this town go in there not a few minutes ago?" The first soldier says.

"Indeed we did, Jesse, indeed we did." The second nods.

"Well, then. Reckon things are well in hand there." The first soldier yawns, and then, as a unit, they spin and walk in the opposite way.

Maddox stands there, aghast. "Wha...you...mynd i ffwcio chi eich hun!" he shouts. "You cocksuckers get back by yir and do your goddamned job!"

"Did you hear the Limy say something?"

"I do believe I have been struck deaf, Jesse."

"Terrible shame."

"Indeed it is, indeed it is." The two soldiers vanish around a corner, leaving Maddox alone in the street.

Cursing under his breath, Maddox hustles back to the saloon door and crouches just outside it, using the door for cover as he peeks around to see what the situation was.

((OOC: Maddox attempts to browbeat the soldiers into following him.

10:34, Today: Maddox rolled 4,3 using d8,d6, rerolling max with rolls of 4,3. Intimidation.

10:35, Today: Union Troops rolled 5,3 using d6,d6, rerolling max with rolls of 5,3. Cooperative Spirit.

*sigh* You had one job, Maddox. With that fail, the troops tell him to get lost, and Maddox heads back towards the bar, crouching at the doorway for Cover. This consumes his action and movement.

Card: 3D))

Up Next: Lonefeather!
James Lonefeather
NPC, 48 posts
Half-Breed Bountyhunter
P6 T7 W0 F0 Cha 0
Fri 20 Feb 2015
at 18:15
  • msg #168

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

James Lonefeather runs across the floor, his gatling pistol singing as he shoots the Men in Black near Wilder. They screech as the bullets wing them, allowing Wilder enough room to breath.

"Take 'em down, partner!" Jimmy shouts to his friend.

((Lonefeather moves to where he can shoot several of the MiBs near Wilder.

10:39, Today: James Lonefeather rolled 9,7,3 using d10,d10,d6, rerolling max with rolls of 9,7,3. Rock and Roll! 2 hits, 1 with a Raise

Damage 1: 10, which makes the MiB Shaken.
Damage 2: 8, which makes the MiB Shaken.

Level-headed Cards: KS, 8C))

Up Next: Black Jack!
Becky
Fri 20 Feb 2015
at 18:17
  • msg #169

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Janet Weiss:
Merry Maids:
"Hi, Stella! I'm Jean." Not-Janet says. "And this here is Becky." She indicates the black girl, who ducks her head shyly. "Becky, why don't you go help Stella here? Show her the ropes?"

"A-alright." the shy black girls says, and walks over to Janet demurely. "Where is we goin'?"

Janet gestured down towards where she was held.  "This way!"  she said brightly.


Janet and the shy black girl proceed back the way Janet had come.

"Why is we goin' to the basement?" she asked nervously.

"Jailbreak! Jailbreak!" comes a shout from below. "To arms! To arms!"
Black Jack Boudreaux
player, 401 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w0r1b7L
Fri 20 Feb 2015
at 20:41
  • msg #170

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Jack saw how dangerous red headed sorcerer proved to be. He needed to be stopped but was protected by powerful magicks. So Black moved fast attempting to out flank the man.
The Stray
GM, 1455 posts
The Marshal
'round these parts
Fri 20 Feb 2015
at 20:58
  • msg #171

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

((OOC: If you are running, roll a d6 and I'll add that to your pace to see how far you can get. You can perform another action at -2 in the same round you run.))
Black Jack Boudreaux
player, 402 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w0r1b7L
Fri 20 Feb 2015
at 22:05
  • msg #172

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Rolled a 4. If it gets me in range to attack or even pistol whip him can I spend a chip to add ? Might be a good time to play villainous verbosity.
This message was last edited by the player at 22:07, Fri 20 Feb 2015.
The Stray
GM, 1456 posts
The Marshal
'round these parts
Fri 20 Feb 2015
at 22:19
  • msg #173

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

((OOC: It will get you up to the bar, but not behind him. You'd have to spend your Legend chip to add running distance, because normal chips don't add to non-trait rolls like Running. You can still shoot at him, and Villainous Verbosity would be an excellent card to play in this situation.))
Ezekiel Starkweather
player, 120 posts
Mountain Man
P5 T8 W1 F0 Cha -2 w0r2b2
Fri 20 Feb 2015
at 22:22
  • msg #174

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

In reply to The Stray (msg # 173):

(OOC-I got to/inside the bar because I did no 'roll' actions this round, right?)
The Stray
GM, 1457 posts
The Marshal
'round these parts
Fri 20 Feb 2015
at 22:27
  • msg #175

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

((OOC: You did get up just behind the bar (an easy move to get to Nic), but you were also much closer than Black Jack was, you being in the middle of the room, Black Jack having moved back to the window. But remember that you have a Wound, which slows your Pace by 1 per wound. You're also still Shaken, which is why you didn't get an action this round.))
Janet Weiss
player, 588 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R2B4L0
Sat 21 Feb 2015
at 00:04
  • msg #176

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

Janet frowned.  "I'm sorry, I didn't grab enough linens.  Let's grab some more, then see if they still want us down there."
Jackie Wells
NPC, 118 posts
Law Dog
P7 T8(2) W1F0 Cha+2 5W2B
Sat 21 Feb 2015
at 00:15
  • msg #177

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

As Janet speaks, the doors below burst open, and four soldiers in dark uniforms enter the stairwell.

The door above Janet also opens.
Logan, Jackie, and Von Steinhof make their way downstairs to the basement. Opening the door, Logan sees two maids, one dark-haired and fair skinned, the other dark skinned, standing looking around. Four soldiers in dark uniforms are coming up from behind.

Jackie grins. "Well, hi there, Elmira!" she says, pointing her gatling pistol at the fair-skinned woman. "Fancy meetin' you here!"

((OOC: I think we should draw some initiative cards to see how everything shakes out...

Soldiers: KC
Jackie Wells: 7S
Becky: 5D))

Janet Weiss
player, 589 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R2B4L0
Sat 21 Feb 2015
at 01:18
  • msg #178

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))


16:02, Today: Hawat drew the single card: 7C using a deck of 54 cards. Init.
Black Jack Boudreaux
player, 403 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w0r1b7L
Sat 21 Feb 2015
at 05:04
  • msg #179

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

20:46, Today: Black Jack Boudreaux rolled 1,9 using d6,d12, rerolling max with rolls of 1,9. Deflection.

Boudreaux saw that the sorcerer's attacks were close to killing the man he was after. So the Cajun crossed the room trying to get an angle on the man. Unable to get behind him jack grasped his lucky coin in his hand. Looking to buy sometime Jack called out to the sorcerer "If you want me to walk away tell me what's in it for me."
This message was last edited by the player at 08:12, Sat 21 Feb 2015.
Freiherr von Steinhof
player, 252 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W3R0B5
Sat 21 Feb 2015
at 16:35
  • msg #180

Re: Chapter 5.1:  Deadwood Smoldering ((Deadwood PCs))

In reply to Jackie Wells (msg # 177):

((Uhm, dark uniforms? Union-dark or Black Regiment dark?))

Leopold's eyes narrow as he takes in the scene below him.

17:34, Today: Freiherr von Steinhof drew the single card: 10C using the Deadlands system. Initiative.

17:35, Today: Freiherr von Steinhof rolled 9,3 using d8+2,d6+2. Notice, alertness.

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