Aventure Cards use!   Posted by The Stray.Group: 0
Black Jack Boudreaux
 player, 368 posts
 Charming Creole Charlatan
 P4 T5 W0 F0 Cha+2 w0r0b9L
Thu 29 May 2014
at 02:27
Re: New Cards!
Yes!!!

Can I trade you for it?

8D - The Pass!
“We can head him off at the pass.”
Play when you are in pursuit of a character or monster. The posse knows a shortcut that will put your characters ahead of whatever you were pursuing. The Marshal gets a draw from the fate pot.

 7C - Payback
“This is for my father!”
Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene. The Marshal gets to draw a random chip from the fate pot.

 4C - Hot Iron and Whiskey
“Here, bite on this.”
Play on a wounded character. That character has ONE wound healed, but gains a permanent scar. Roll on the Injury Table in the Savage Worlds core book for location. The character gains a –1 to charisma if the scar is visible.
Art C. Wiley
 player, 233 posts
 Speckled Brother
 P5 T5 W0 F0 Cha0 W1R4B4L1
Thu 29 May 2014
at 06:03
Re: New Cards!
Sure thing. Give me whatever you don't think you'll need.
Black Jack Boudreaux
 player, 369 posts
 Charming Creole Charlatan
 P4 T5 W0 F0 Cha+2 w0r0b9L
Thu 29 May 2014
at 06:23
Re: New Cards!
In reply to Art C. Wiley (msg # 92):

8D - The Pass!
“We can head him off at the pass.”
Play when you are in pursuit of a character or monster. The posse knows a shortcut that will put your characters ahead of whatever you were pursuing. The Marshal gets a draw from the fate pot.


  4C - Hot Iron and Whiskey
“Here, bite on this.”
Play on a wounded character. That character has ONE wound healed, but gains a permanent scar. Roll on the Injury Table in the Savage Worlds core book for location. The character gains a –1 to charisma if the scar is visible.
Art C. Wiley
 player, 234 posts
 Speckled Brother
 P5 T5 W0 F0 Cha0 W1R4B4L1
Thu 29 May 2014
at 16:55
Re: New Cards!
One card is fine, and you can pick.
Black Jack Boudreaux
 player, 370 posts
 Charming Creole Charlatan
 P4 T5 W0 F0 Cha+2 w0r0b9L
Fri 30 May 2014
at 01:24
Re: New Cards!
 4C - Hot Iron and Whiskey
“Here, bite on this.”
Play on a wounded character. That character has ONE wound healed, but gains a permanent scar. Roll on the Injury Table in the Savage Worlds core book for location. The character gains a –1 to charisma if the scar is visible.
Black Jack Boudreaux
 player, 371 posts
 Charming Creole Charlatan
 P4 T5 W0 F0 Cha+2 w0r0b9L
Fri 30 May 2014
at 04:45
Re: New Cards!
Thanks :)
Art C. Wiley
 player, 235 posts
 Speckled Brother
 P5 T5 W0 F0 Cha0 W1R4B4L1
Fri 30 May 2014
at 05:31
Re: New Cards!
No problem. Use it well!
Black Jack Boudreaux
 player, 372 posts
 Charming Creole Charlatan
 P4 T5 W0 F0 Cha+2 w0r0b9L
Fri 30 May 2014
at 05:53
Re: New Cards!
JS - Epiphany
“Beginner’s luck.”
Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session. The Marshal gets a draw from the fate pot.

Daddy needs to pick a lock
James Wilder
 player, 321 posts
 Gunslinger
 P5 T6 F- W2 FC:W1R2B2
Fri 6 Feb 2015
at 19:39
Re: New cards!
14:37, Today: James Wilder drew the 3 cards: RJ!, 3C, 8S using a deck of 54 cards. Adventure Cards.

RJ! - Relic
“This is the sword that cleft the witchking from crotch to chin.”
Play after accomplishing an important task (such a character goal, a story point, or a dramatic event). An item associated with your victory gains magical powers, or such an object can be found after a search of the area. (See GM’s Guide.)


3C - Better You Than Me
“Fritz! They shot Fritz!”
Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe.


8S - Arcane Inspiration
“I have no idea how I managed that.”
A character with any sort of Arcane Background can either use one of his powers as a free action or use a power he doesn’t have. The Marshal gets a draw from the fate pot.

This message was last edited by the player at 11:18, Tue 17 Feb 2015.

Moses
 player, 417 posts
 A prophet or a lunatic?
 P6 T8 W0F0 Cha-2 W0R1B4L1
Fri 6 Feb 2015
at 21:35
Re: New cards!
Discarding all cards and drawing a-new....
22:33, Today: Moses drew the 3 cards: 4D, JC, 10D using the Deadlands system. Adventure cards.
22:34, Today: Freiherr von Steinhof drew the single card: KC using the Deadlands system. Extra card.

KC - Not Today
“Missed me. Now it’s my turn.”
Play after any other character’s attack roll to cause it to automatically fail. This is a critical failure. The Marshal gets a draw from the fate pot.

JC - Deadly Blow
“Oooh! That’ll leave a mark!”
Spend a fate chip and play after damage is rolled to double the total of a successful melee attack.

10D - Hidden Stash
“You need an Allen wrench? In the middle of the desert? Yeah, I think I can do that.”
Spend a fate chip. Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.

4D - Tale Teller
“It was a dark and stormy night…”
Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party.
Ezekiel Starkweather
 player, 58 posts
 Mountain Man
 P5 T8 W0 F0 Cha -2 w2r0b1
Fri 6 Feb 2015
at 21:37
Re: New cards!
I rolled these:

16:03, Today: Ezekiel Starkweather drew the 3 cards: 6D, 7H, RJ! using a deck of 54 cards.

What are those?

GM edit:

RJ! - Relic
“This is the sword that cleft the witchking from crotch to chin.”
Play after accomplishing an important task (such a character goal, a story point, or a dramatic event). An item associated with your victory gains magical powers, or such an object can be found after a search of the area. (See GM’s Guide.)

7H - Eulogy
“Arthur was a good man. Not so good with explosives, but a good man…”
Play after a PC dies and say a few words about his life to your comrades. Every PC present gets to draw 2 random fate chips. If at the end of an adventure, the extra draw occurs in the next game session.

6D - Rally
“To me!”
Spend a fate chip and play to cause all allies in sight and/or hearing to immediately lose their Shaken status.

This message was last edited by the GM at 22:30, Fri 06 Feb 2015.

Freiherr von Steinhof
 player, 222 posts
 Officer and Gentleman
 P6 T5 W1F0 Cha:+2 W1R0B5
Fri 6 Feb 2015
at 21:51
Re: New cards!
Check the very first message of this thread. :-)
Tan Xiaohan
 Screaming Rabbit, 741 posts
 Born to run
 P5 T5 W0 F0 Cha 0 W2R1B2
Fri 6 Feb 2015
at 21:58
Re: New cards!
4C - Hot Iron and Whiskey
“Here, bite on this.”
Play on a wounded character. That character has ONE wound healed, but gains a permanent scar. Roll on the Injury Table in the Savage Worlds core book for location. The character gains a –1 to charisma if the scar is visible.

8S - Arcane Inspiration
“I have no idea how I managed that.”
A character with any sort of Arcane Background can either use one of his powers as a free action or use a power he doesn’t have. The Marshal gets a draw from the fate pot.

2H Reinforcements - to Stray

7S - Karma Thief
“The hell?”
Take a fate chip of any color from any other Wild Card (this may include other player characters).
Doctor Han Lee
 player, 119 posts
 Doctor or Chi Master
 P7 T6 W0 F0 Cha +0 W2R3B1
Fri 6 Feb 2015
at 23:00
Re: New cards!
My new cards:

3S - Shakin’ in Thar Boots

“I won’t just shoot ya. I’ll kill ya good!”
Play in a combat situation. Your character does or says something so intensely horrific and intimidating that it brings the area to a standstill. All other characters, friend or foe, are Shaken.

KD - Sagebrush and Starlight
“Sometimes a nap in the saddle is all you need!”
Play when a character has at least a half hour of undisturbed downtime to restore a character as if she had a full night’s rest. This restores all power points and removes all fatigue. The Marshal gets a draw from the fate pot.

3D - Mechanical Malfunction
“SPROING!”
A device malfunctions in some way: guns jam, bow strings break, etc. The device can be fixed by a Repair roll at -4 and 10 minutes work.
Ezekiel Starkweather
 player, 59 posts
 Mountain Man
 P5 T8 W0 F0 Cha -2 w3r4b2
Sat 7 Feb 2015
at 19:32
Re: New cards!
Anyone want to do any trades?
Black Jack Boudreaux
 player, 384 posts
 Charming Creole Charlatan
 P4 T5 W0 F0 Cha+2 w0r0b9L
Mon 9 Feb 2015
at 06:51
Re: New cards!
22:49, Today: Black Jack Boudreaux drew the 3 cards: KC, 5H, 2S using a deck of 54 cards. adventure cards.

2S - Out of the Frying Pan
5H - Villainous Verbosity
KC - Not Today

This message was last edited by the player at 21:58, Sat 14 Feb 2015.

Logan West
 player, 35 posts
 U.S. Marshal
 P6 T5 W0 F0 Cha+2 4W1R1B
Mon 9 Feb 2015
at 17:36
Re: New cards!
To the GM, I hand you a 2C - Uh oh!

For myself:

JH - Enemy
“We meet again.”
Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw 2 extra fate chips each game session until the enemy is “retired.” You may only have one sworn enemy at a time.

7H - Eulogy
“Arthur was a good man. Not so good with explosives, but a good man…”
Play after a PC dies and say a few words about his life to your comrades. Every PC present gets to draw 2 random fate chips. If at the end of an adventure, the extra draw occurs in the next game session.

4H- Folk Hero
“He robbed from the rich and gave to the poor...”
Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
Janet Weiss
 player, 569 posts
 I feel released!
 P4 T5 W0 F0 Cha4 W1R2B3L0
Tue 10 Feb 2015
at 08:59
Re: New cards!
Keeping Extra Effort, and drew:

RJ! - Relic
“This is the sword that cleft the witchking from crotch to chin.”
Play after accomplishing an important task (such a character goal, a story point, or a dramatic event). An item associated with your victory gains magical powers, or such an object can be found after a search of the area. (See GM’s Guide.)

AS - Ace
“Never tell me the odds.”
Play instead of rolling to make a trait test with a single automatic raise. The Marshal gets to draw 2 random chips from the fate pot.

KH - Contact
“Reggie. You old scoundrel. How you’ve been?”
Your hero sees an old friend or acquaintance who might help him in his current quest somehow. Of course, he may also ask for a favor in return. The Marshal gets a draw from the fate pot.
The Stray
 GM, 1385 posts
 The Marshal
 'round these parts
Tue 10 Feb 2015
at 09:02
Re: New cards!
Yeesh. How many Relics are you folks going to draw?
James Wilder
 player, 326 posts
 Gunslinger
 P5 T6 F- W- FC:W1R2B2
Tue 10 Feb 2015
at 14:38
Re: New cards!
In reply to The Stray (msg # 109):

All of them!
John Truman
 player, 2 posts
 P5 T5 W0 F0 Cha 0 wrb
Thu 12 Feb 2015
at 22:46
Re: New cards!
I drew:

RJ! - Relic
“This is the sword that cleft the witchking from crotch to chin.”
Play after accomplishing an important task (such a character goal, a story point, or a dramatic event). An item associated with your victory gains magical powers, or such an object can be found after a search of the area. (See GM’s Guide.)

6S - Renown

“You’re the one who defeated the dragon of Innsburg?”
Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance). Charisma bonuses from multiple Renown cards do not stack.

JC - Deadly Blow
“Oooh! That’ll leave a mark!”
Spend a fate chip and play after damage is rolled to double the total of a successful melee attack.
Tan Xiaohan
 Screaming Rabbit, 777 posts
 Born to run
 P5 T5 W0 F0 Cha 0 W2R1B2
Thu 12 Feb 2015
at 23:16
Re: New cards!
Ezekiel Starkweather:
Anyone want to do any trades?


I'll trade you my Karma Thief for a Relic, if you like (or Hot Iron And whiskey, though I don't see Zek having much need of that).
Ezekiel Starkweather
 player, 101 posts
 Mountain Man
 P5 T8 W0 F0 Cha -2 w3r3b2
Thu 12 Feb 2015
at 23:44
Re: New cards!
In reply to Tan Xiaohan (msg # 112):

How about Eulogy and Rally?
Art C. Wiley
 Finally Listening, 257 posts
 Speckled brother
 P6 T5 W0 F0 Cha0 W0R0B4L1
Thu 12 Feb 2015
at 23:48
Re: New cards!
15:45, Today: Art C. Wiley drew the 3 cards: JS, 3D, QD using a deck of 54 cards. Adventure Cards.

JS - Extra Effort
Impressive! Most impressive."
Play Anytime Add 1d6+2 to any Trait roll. This roll may Ace.

3D - Mechanical Malfunction
“SPROING!”
Play anytime. A device malfunctions in some way: guns jam, bow strings break, etc. The device can be fixed by a Repair roll at -4 and 10 minutes work. Alternatively, an Infernal Device suffers a catastrophic malfunction.


QD - Windfall
“Solid gold goodness!”
Play when your hero searches an area for treasure, loots a fallen foe, etc. He finds everything that can be found in that location. If rolling on a random table, the character gets the best possible result.

4S - Last Stand
“Stand together now!”
Play anytime. Your hero and any allies within 5" gain +2 Parry and Toughness. Allies who move into the area after the card is played gain the bonus as well. The effect ends when a Joker is dealt.

This message was last edited by the player at 23:42, Fri 28 Oct 2016.

Tan Xiaohan
 Screaming Rabbit, 779 posts
 Born to run
 P5 T5 W0 F0 Cha 0 W2R1B2
Thu 12 Feb 2015
at 23:50
Re: New cards!
No thanks - I'm trying to keep my buddies alive! Also I have a definite use for the Relic card straight off that'd help a lot...anyone else want to trade me for one? I'm expecting crickets, but no harm in asking, right?