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10:39, 28th March 2024 (GMT+0)

Chapter 5.2: An Occurrence At Deadwood Gulch ((Moses, Art))

Posted by The StrayFor group 0
Art C. Wiley
Finally Listening, 300 posts
Speckled brother
P6 T5 W0 F0 Cha0 W2R2B4L1
Tue 31 Mar 2015
at 03:39
  • msg #97

Re: Chapter 5.2: An Occurrence At Deadwood Gulch ((Moses, Art))

Can PumArt pounce this round? Mountain Lions are quite fleet of foot over short distances (like 50 mph sort of fast) and have the Pounce special attack, which includes a substantial leap as part of the movement.
Kira
player, 13 posts
Faithful Wolfhound
P6 T6 F0 Xtra W5R3B1
Tue 31 Mar 2015
at 16:03
  • msg #98

Re: Chapter 5.2: An Occurrence At Deadwood Gulch ((Moses, Art))

09:03, Today: Walks The Night Alone drew the single card: 2S using a deck of 54 cards. Initiative.
09:02, Today: Kira drew the single card: AD using a deck of 54 cards. Initiative.
09:02, Today: Kills Iron Horse drew the single card: 8C using a deck of 54 cards. Initiative.
09:02, Today: Art C. Wiley drew the single card: 8H using a deck of 54 cards. Initiative.

The Stray
GM, 1575 posts
The Marshal
'round these parts
Tue 31 Mar 2015
at 16:20
  • msg #99

Re: Chapter 5.2: An Occurrence At Deadwood Gulch ((Moses, Art))

In reply to Art C. Wiley (msg # 97):

((OOC: Yes, PumArt can Pounce.))
Art C. Wiley
Finally Listening, 302 posts
Speckled brother
P6 T5 W0 F0 Cha0 W2R2B4L1
Tue 31 Mar 2015
at 17:24
  • msg #100

Re: Chapter 5.2: An Occurrence At Deadwood Gulch ((Moses, Art))

With a roar that split the damp night air, PanthArt dashed toward the Pole Man that held Kills Iron Horse and with a mighty leap attempted to thwart its dastardly plans, sinking teeth into rubbery flesh.

Pounce will be 11 damage. Can he frenzy in a round in which he pounces?


10:21, Today: Art C. Wiley rolled 1,4,2 using d10,d6,d6, rerolling max with rolls of 1,4,2. Pounce Damage.
10:19, Today: Art C. Wiley rolled 7,21 using d6+4,d6+4, rerolling max with rolls of 3,(6+6+5)17. Pounce!

Pole Men
NPC, 10 posts
Wiggly Witchety Deadders
P8 T7 W0 F0 Cha --
Tue 31 Mar 2015
at 17:39
  • msg #101

Re: Chapter 5.2: An Occurrence At Deadwood Gulch ((Moses, Art))

The mighty mountain lion slammed into the spindly deader, sending it spinning, but it manages to keep it's hold on the Cheyenne brave.

((OOC: No. But you get +4 to attack and damage, and if you want you can Wild Attack for an additional +2 to attacks and damage (assuming you're willing to take the -2 parry penalty--it stacks with the penalty from the Pounce). So your damage was actually 15, which is 2 wounds and a Shaken to the Pole Man. The Pole Man opts to spend one of it's chips to remove the Shaken so it can keep ahold of its prey.))
Walks the Night gets his action. Kira doesn't have an action this round--she's just trying to catch up. Then I'll work out the next round.
Walks The Night Alone
NPC, 1 post
Cheyenne Dog Soldier
P8 T6 W0 F0 Cha -- Hench
Tue 31 Mar 2015
at 17:49
  • msg #102

Re: Chapter 5.2: An Occurrence At Deadwood Gulch ((Moses, Art))

Walks the Night Alone watches the huge mountain lion crash into the spindly thing that had a hold of his fellow Dog Soldier. He already had bow in hand and let lose with arrow meant to pierce a rubbery appendage so that the Dog Soldier and the dog could catch up.



Not sure if a 7 even hits due to the long range, but if it does, it would do 10 damage.

10:46, Today: Walks The Night Alone rolled 10 using 2d6, rerolling max with rolls of 5,5. Damage.
10:45, Today: Walks The Night Alone rolled 1,7 using d8,d6, rerolling max with rolls of 1,(6+1)7. Shootin' (bow).

Moses
player, 465 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W3R1B2L1
Tue 31 Mar 2015
at 21:54
  • msg #103

Re: Chapter 5.2: An Occurrence At Deadwood Gulch ((Moses, Art))

Wild Bunch Outlaws:
Card: 10S))</small></Aqua>
Moses, it's your go. Note that the rain imposes a -2 penalty on Notice and Shooting checks, and that the barrier is now down.


Private Brown takes careful aim at the man with the Gatling rifle and squeezes off a shot.
He bares his teeth in frustration as the bullet hits the tree instead of the leader's head.
"Just an inch to the right..." he mutters, as he loads a fresh cartridge.

23:33, Today: Moses rolled 5 using 1d6, rerolling max with rolls of 5. Shooting, Private Brown.
23:34, Today: Moses rolled 8 using 2d8, rerolling max with rolls of 4,4. Brown, rifle damage.


The mercenaries, hardened in shoot-outs and battles, regain their cool and take cover, taking aim at some targets.
The soldiers, however, are diving into cover, cowering in fear.

23:38, Today: Moses rolled 2,3 using d6,d6, rerolling max with rolls of 2,3. Soldiers, recover from Shaken.
23:38, Today: Moses rolled 5,3 using d8,d6, rerolling max with rolls of 5,3. Mercenaries, recover from Shaken.


The whirlwind follows the woman in the air, tugging and pulling her hither and yonder.

Moses spreads his arms, bis booming voice reaching far and wide.
"AND THE LORD SHALL TAKE THY SIGHT AND CAST YOU INTO DARKNESS UNTIL YOU REPENT!"


23:51, Today: Moses rolled 6,10 using d8,d6, rerolling max with rolls of 6,(6+4)10. Faith to Blind.

Large Burst Template... trying to focus on the area where the most of the bad guys are bandied together.


23:54, Today: Moses drew the 3 cards: AS, 10S, 4D using the Deadlands system. Initiative: Moses, soldiers, mercs.

Pole Men
NPC, 11 posts
Wiggly Witchety Deadders
P8 T7 W0 F0 Cha --
Tue 31 Mar 2015
at 22:30
  • msg #104

Re: Chapter 5.2: An Occurrence At Deadwood Gulch ((Moses, Art))

The arrow is true, and the wiggly deader finds part of its anatomy pinned to the pole. It hesitates for a moment as it tries to remove the arrow.

((OOC: Walks the Night's movement puts him into the bow's Medium range, so the penalty is only -2. That hit will make the creature Shaken. It goes before KIH, so it gets a chance to Unshake, but it keeps its other chip back for soaking. This will give Kira a chance to get in an attack on it.))
Turn Order:
Kira: AD
Pole Man: KC
Art: 8H
Kills Iron Horse: 8C
Walks The Night: 2S

Kira
player, 14 posts
Faithful Wolfhound
P6 T6 F0 Xtra W5R3B1
Tue 31 Mar 2015
at 23:01
  • msg #105

Re: Chapter 5.2: An Occurrence At Deadwood Gulch ((Moses, Art))

The rain made Kira mangy-looking at best, but she ran through the slop as quickly as her four legs could take her. Kills Iron Horse had always been kind to Kira, often scratching her in that painfully pleasant spot behind her right ear. The least she could do in repayment was keep the woman from whatever it was the rubbery thing was doing to make her friend struggle.

With a leap, Kira sunk her teeth into the thing. It didn't taste very good, but Kira wasn't particularly hungry at the moment.


15 damage to the thing after using a pair of red chips to get a raise on the attack roll. That means that Kira Goes for the Throat and attacks the most weakly armored point of the enemy (whatever that means).

15:53, Today: Kira rolled 1,9,5 using d8,d6,d6, rerolling max with rolls of 1,(6+3)9,5. Damage.

15:59, Today: Kira rolled 4 using 1d6, rerolling max with rolls of 4. Red chip
15:52, Today: Kira rolled 2 using 1d6, rerolling max with rolls of 2. Red chip.
15:52, Today: Kira rolled 7 using 1d8, rerolling max with rolls of 7. Fighting.

X-Squad
NPC, 4 posts
For Science!
P6 T8 (2) F0 Cha -2 Hench
Wed 1 Apr 2015
at 04:29
  • msg #106

Re: Chapter 5.2: An Occurrence At Deadwood Gulch ((Moses, Art))

In reply to Moses (msg # 103):

The woman with the jetpack curses as the windstorm follows her. She manages to keep aloft, and decides discretion is the better part of valor. She streaks off over the trees, landing somewhere out of Moses' sight.

The bandits shout and curse as a beam of pure light stabs down from the heavens, parting the clouds for a moment. The men directly caught in the sunbeam shout and move to cover their eyes, but all of them wind up blinking and stumbling anyway.

"I'm blind, Clem!" One shouts in terror. "Lordy Jesus I'm blind!"

((OOC: Candy makes an Agility roll at -4 to avert her eyes from Moses' spell.

15:34, Today: X-Squad rolled 1,1 using d6-4,d6-4, rerolling max with rolls of 5,5. Agility.

Yeah, that's a fail. She is Shaken and has a -2 Parry. She didn't roll a natural 1, so she's not totally blinded, but it messes with her. She also has to deal with the Windstorm.

15:35, Today: X-Squad rolled 1,4 using d8,d6, rerolling max with rolls of 1,4. Vigor.

The Vigor roll, she succeeds at. On her action, she spends her chip to Unshake. Having had enough of this wind, she Runs. She has a Fly pace of 20 (halved to 10 from the Windstorm).

15:37, Today: X-Squad rolled 5 using 1d6, rerolling max with rolls of 5. Running.

She can move 15 squares. Since Moses can only move the Windstorm 8 squares (his Spirit die) he won't be able to catch her with it again. She will land. She'll need to approach by foot.

Card: QH

Meanwhile, since we're not using a map this fight, a LBT will affect 2d6 opponents.

15:48, Today: Wild Bunch Outlaws rolled 9 using 2d6. How many foes?

Let's see how many this affects:


15:49, Today: Wild Bunch Outlaws rolled -1,1,3 using d8-4,d8-4,d8-4, rerolling max with rolls of 3,5,7. Agility.
15:49, Today: Wild Bunch Outlaws rolled 0,-2,0 using d8-4,d8-4,d8-4, rerolling max with rolls of 4,2,4. Agility.
15:49, Today: Wild Bunch Outlaws rolled -3,2,2 using d8-4,d8-4,d8-4, rerolling max with rolls of 1,6,6. Agility.

That's all of them in the template, with 1 of them being completely blinded and the rest being Shaken.))

Turn Order
Moses: AS
Candy McShane: QH (15 squares away, out of range of the windstorm)
Soldiers: 10S (Half have Medium Cover, the other half have Heavy cover)
Little Crow: 10S (sneaky, sneaky)
Mercenaries: 4D (All have Heavy Cover)
Wild Bunch: 3H (All have Medium cover, 9 Shaken from Blind)
Conditions: Storm (-2 to Shooting and Notice)

Pole Men
NPC, 12 posts
Wiggly Witchety Deadders
P8 T7 W0 F0 Cha --
Wed 1 Apr 2015
at 04:43
  • msg #107

Re: Chapter 5.2: An Occurrence At Deadwood Gulch ((Moses, Art))

In reply to Kira (msg # 105):

The rubbery deader hisses as Kira bites down, but concentrates on its grisly task. It pulls the noose off its own neck and begins trying to loop it over the Cheyenne's!

((OOC: Hitting the least armored spot means that, if the critter Kira attacks has Armor of some sort, she hits a location that has less armor and bypasses it, meaning she effectively does more damage. For example, if you are wearing a bulletproof vest, she'd hit your leg. If the target is armored all over, or doesn't have armor (such as the Pole Men, who just have high toughness from being undead), hitting a vulnerable spot doesn't have an effect.

15 damage means another 2 wounds, which the Pole Man will attempt to soak.

21:36, Today: Pole Men rolled 3,5 using d6,d6, rerolling max with rolls of 3,5. Soak!

It soaks 1 wound and is still Shaken. One more wound will take it down, as it is out of chips.

On its action, the Pole Man attempts to unshake.

21:37, Today: Pole Men rolled 7,7 using d6+2,d6+2, rerolling max with rolls of 5,5. Unshake.

That's a success, which means KIH is still in danger. The Pole Man begins tying her to the pole. It still has her grappled, and it uses it's action to try and strangle her. This is an Opposed Agility or Strength test.

21:40, Today: Pole Men rolled 7,5 using d10,d6, rerolling max with rolls of 7,5. Strangle!

If KIH fails her roll, it deals damage, so I need to resolve this before I can proceed.))

Kills Iron Horse, resolve your Strength or Agility check vs. 7
Kills Iron Horse
NPC, 6 posts
Cheyenne Dog Soldier
P8 T6 F0 Cha -- Hench
Wed 1 Apr 2015
at 04:58
  • msg #108

Re: Chapter 5.2: An Occurrence At Deadwood Gulch ((Moses, Art))

Kills Iron Horse struggled to break free of the Pole Man's grip, but she didn't have the strength to do so. At least her comrades were close by. She held out hope that they would free her and quickly.

21:56, Today: Kills Iron Horse rolled 2,3 using d10,d6, rerolling max with rolls of 2,3. Struggle!
Pole Men
NPC, 13 posts
Wiggly Witchety Deadders
P8 T7 W0 F0 Cha --
Wed 1 Apr 2015
at 19:19
  • msg #109

Re: Chapter 5.2: An Occurrence At Deadwood Gulch ((Moses, Art))

The noose pulls tight, and Kills Iron Horse looses air...she sees spots before her eyes as the rope digs into her throat...

((OOC: Damage time. It deals its Str in damage, and since it got a Raise over her, it gets an extra d6 of damage.

Damge: 9. This will make KIH Shaken.

Card: 7D))

Art is up!
Moses
player, 466 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W3R1B2L1
Wed 1 Apr 2015
at 20:39
  • msg #110

Re: Chapter 5.2: An Occurrence At Deadwood Gulch ((Moses, Art))

X-Squad:
"I'm blind, Clem!" One shouts in terror. "Lordy Jesus I'm blind!"
Moses: AS



Moses strides forward, his indian war-club-turned-bat in hand, his black coat flapping behind him in the storm.
His face is contorted in anger. "Repent, you servants of evil! The Lord guides and protects His most humble servant against all evil and. You. Will. Surrender. NOW!"

<small>22:31, Today: Moses rolled 11,2 using d8,d6, rerolling max with rolls of (8+3)11,2. Faith for Deflection.

Sweet. -4 to be hit.


The twister turns around, suddenly, heading back into the midst of the bandits...

Would a second shaken result from the whirlwind cause a wound?


22:38, Today: Moses drew the single card: 5C using the Deadlands system. Initiative.

Art C. Wiley
Finally Listening, 304 posts
Speckled brother
P6 T5 W0 F0 Cha0 W0R0B4L1
Wed 1 Apr 2015
at 21:17
  • msg #111

Re: Chapter 5.2: An Occurrence At Deadwood Gulch ((Moses, Art))

PumArt growled at the creature that had attached his fellow Cheyenne to a pole a moment before the giant cat raked the thing with both claws.

OOC: Frenzy, wild attack, and two white chips and two red chips later:

Attack 1: 22 to hit, 13 damage
Attack 2: 9 to hit, 11 damage

14:12, Today: Art C. Wiley rolled 3,8 using d10+2,d6, rerolling max with rolls of 1,(6+2)8. Damage.
14:11, Today: Art C. Wiley rolled 5,3,4 using d6+2,d6+2,d6, rerolling max with rolls of 3,1,4. White Chip.
14:11, Today: Art C. Wiley rolled 1 using 1d6, rerolling max with rolls of 1. Red chip.
14:10, Today: Art C. Wiley rolled 5,4 using d6+2,d6+2, rerolling max with rolls of 3,2. Attack #2.
14:10, Today: Art C. Wiley rolled 6,5,2 using d10+2,d6,d6, rerolling max with rolls of 4,5,2. Damage.
14:09, Today: Art C. Wiley rolled 12,7,10 using d6+2,d6+2,d6, rerolling max with rolls of (6+4)10,5,(6+4)10. White Chip.
14:09, Today: Art C. Wiley rolled 1 using 1d6, rerolling max with rolls of 1. Red chip.
14:08, Today: Art C. Wiley rolled 6,5 using d6+2,d6+2, rerolling max with rolls of 4,3. Wild Attack.

X-Squad
NPC, 5 posts
For Science!
P6 T8 (2) F0 Cha -2 Hench
Wed 1 Apr 2015
at 21:32
  • msg #112

Re: Chapter 5.2: An Occurrence At Deadwood Gulch ((Moses, Art))

"Holy shi~!" shouts one of the bandits as the wind dashed him against the trunk. He's not alone. Several of the bandits find the windstorm tossing them about, and several more get knocked silly by the twister, though it looks like it is beginning to fail.

"Like HELL!" shouts the woman with the rocket pack, now running through the trees. She hefts her dynamite launcher and gives Moses a wide, slightly crazed grin. "FIRE IN THE HOLE!" she cackles.

The launcher makes a {thump!} as a lit stick of dynamite flies at Moses. The stick explodes, showering the prophet with dirt.

Miraculously, though, he himself is not harmed. His coat isn't even singed.

"The hell?" the woman gawks. "Fuck. Musta been wet."

((OOC: It would be Nonlethal damage, but yeah, it would knock them out. This is the last round of the windstorm, by the by.

14:08, Today: Wild Bunch Outlaws rolled 1,2,1 using d6,d6,d6, rerolling max with rolls of 1,2,1. Vigor.
14:08, Today: Wild Bunch Outlaws rolled 1,1,5 using d6,d6,d6, rerolling max with rolls of 1,1,5. Vigor.
14:07, Today: Wild Bunch Outlaws rolled 4,5,5 using d6,d6,d6, rerolling max with rolls of 4,5,5. Vigor.

4 of them make the Vigor roll, 5 of them fail. That means 5 of the bandits get knocked silly, and the rest are blinded until the end of the round (when the windstorm fades).

27 bandits, 5 Incapacitated, 4 shaken

Candy McShane doesn't take kindly to Moses trying to bully her troops, so she moved her pace of 6, putting Moses within Medium Range of her Dynamite Launcher.

Her only penalty is the rain and the medium range (Moses' Deflection counts as Armor against area effects) but that's still a -4 penalty.

14:16, Today: X-Squad rolled 4,-3 using d10-4,d6-4, rerolling max with rolls of 8,1. Fire in the hole!

That will, against all odds, land on target.

14:17, Today: X-Squad rolled 5 using 2d6, rerolling max with rolls of 2,3. Damage.

That...that is some unimpressive Damage. Wouldn't have hurt Moses even without his Deflection up.

Card: 2D))

Pole Men
NPC, 14 posts
Wiggly Witchety Deadders
P8 T7 W0 F0 Cha --
Thu 2 Apr 2015
at 18:24
  • msg #113

Re: Chapter 5.2: An Occurrence At Deadwood Gulch ((Moses, Art))

In reply to Art C. Wiley (msg # 111):

The vicious assault of the panther is too much for the deader. Art's claws rip the monster's limbs out, and it collapses in a dismembered heap. Kills Iron Horse pulls the noose off her neck and drops to the ground, choking and gasping as she attempts to get air in her lungs.

In the distance, there is more gunfire and explosions. The rain gets heavier.
Art C. Wiley
Finally Listening, 306 posts
Speckled brother
P6 T5 W0 F0 Cha0 W1R2B4L1
Thu 2 Apr 2015
at 20:13
  • msg #114

Re: Chapter 5.2: An Occurrence At Deadwood Gulch ((Moses, Art))

Does KIH automatically unshake since the enemy is no longer close by, or do I still need to roll for her to do so?
This message was last edited by the player at 20:14, Thu 02 Apr 2015.
The Stray
GM, 1587 posts
The Marshal
'round these parts
Thu 2 Apr 2015
at 20:18
  • msg #115

Re: Chapter 5.2: An Occurrence At Deadwood Gulch ((Moses, Art))

((OOC: assuming you spend some time treating her, she can be Unshaken automatically.))
Art C. Wiley
Finally Listening, 307 posts
Speckled brother
P6 T5 W0 F0 Cha0 W1R2B4L1
Thu 2 Apr 2015
at 21:33
  • msg #116

Re: Chapter 5.2: An Occurrence At Deadwood Gulch ((Moses, Art))

Kills Iron Horse quickly shakes away the cobwebs and the fog that had begun to creep into the edges of her vision.

14:28, Today: Kills Iron Horse rolled 2,4 using d8,d6, rerolling max with rolls of 2,4. Unshake.

A quick rub of her neck reminded her of how close she had been, and she patted PumArt on his flank in appreciation of the swift rescue. After the four polechasers had taken a moment to gather themselves, they again took off in the direction the pole men had been running, intent on bringing them down one-by-one if necessary.

OOC: Do we need to pick up a trail at this point?
Walks The Night Alone
NPC, 2 posts
Cheyenne Dog Soldier
P8 T6 W0 F0 Cha -- Hench
Sat 4 Apr 2015
at 20:06
  • msg #117

Re: Chapter 5.2: An Occurrence At Deadwood Gulch ((Moses, Art))

[Language unknown: "U ev notthewhi."] Walks The Night says as the group moves on down the road. [Language unknown: "Eeosro sasa plmiet stnc ai, lo ouhoev ers uloltr nc wit etbeon. Thutinica histhuere. Anai waul wiles ithhisich istine enstr hiulna meen nienla. E nteproerasom ivas tounut omekoring k ore tawiie er seomne'allo oneoneble, ri lonot Holat Enc ovear k."]

((OOC: Sure. You have a group, so you can make a cooperative Tacking check. The relevant modifiers are: mud (+2), raining (-4), other tracks messing up the trail (-2). The total net modifier is -4, though Kira gets a +2 bonus because she can track by scent (making her mod -2 instead).

Also, need you to make a Notice check for all your peeps.))

Moses
player, 468 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W3R1B2L1
Mon 6 Apr 2015
at 21:07
  • msg #118

Re: Chapter 5.2: An Occurrence At Deadwood Gulch ((Moses, Art))


23:01, Today: Moses rolled 1,5 using d6,d6, rerolling max with rolls of 1,5. Soldiers, recover from Shaken.

That'll take them back into the fight. They take the aim maneuver.

For the next round:
23:03, Today: Moses drew the single card: 10C using the Deadlands system. soldiers, initiative.



The soldiers, taken aback by the example of that giant, lone negro, take heart and aim, shouting incoherently at their enemies.

Meanwhile, Private Brown, shifts his aim, slighty, and fires into the general direction of the dymanite-throwing-woman.

23:06, Today: Moses rolled 1 using 1d6-2, rerolling max with rolls of 3. Brown, shooting.

Not gonna re-roll now, but remind me again: Can I use chips on extras under my command?


The Stray
GM, 1593 posts
The Marshal
'round these parts
Mon 6 Apr 2015
at 21:53
  • msg #119

Re: Chapter 5.2: An Occurrence At Deadwood Gulch ((Moses, Art))

((OOC: Technically, you need the Natural Leader edge to share your chips with NPCs under your control, though I generally give any group of extras under PC control 3 white chips of their own to use as you see fit. Are you spending a chip or saving it?))
Art C. Wiley
Finally Listening, 308 posts
Speckled brother
P6 T5 W0 F0 Cha0 W1R2B4L1
Tue 7 Apr 2015
at 16:43
  • msg #120

Re: Chapter 5.2: An Occurrence At Deadwood Gulch ((Moses, Art))

In reply to Walks The Night Alone (msg # 117):

Art quickly poked around in the mud looking for the tracks of the spindly-legged things that were running away from their small group. He pawed at what he thought were the right tracks, and Walks the Night Alone confirmed the findings with a nod.

OOC: Kira doesn't actually have track - does she just provide a +2 to the others? If so, then success with a raise for Art and WtNA, and an ordinary success for KIH. If not, then just an ordinary success for Art and WtNA and a failure for KIH.


09:39, Today: Art C. Wiley rolled 6,-3 using d6-4,d6-4, rerolling max with rolls of (6+4)10,1. Tracking.
09:38, Today: Walks The Night Alone rolled 0,7 using d8-4,d6-4, rerolling max with rolls of 4,(6+5)11.
09:38, Today: Kills Iron Horse rolled 3,-3 using d8-4,d6-4, rerolling max with rolls of 7,1. Tracking.

The Stray
GM, 1596 posts
The Marshal
'round these parts
Tue 7 Apr 2015
at 16:54
  • msg #121

Re: Chapter 5.2: An Occurrence At Deadwood Gulch ((Moses, Art))

((OOC: You could have Kira substitute Notice, or just roll it at a normal Default (d4-2) if you wanted to.

Also need Notice checks.))

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